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4427843 No.4427843 [Reply] [Original]

Complete beginner here, read the sticky, but curious about whether someone who is interested in drawing manga styles should focus on fundamentals and if there are any materials relating to fundamentals and manga styles?

Going through Andrew Loomis but really want to avoid drawing realism. Any advice for a complete beginner looking to get into manga styles?

>> No.4427851

>>4427843
>>4415726
Read the sticky and information here

>> No.4428252

>>4427843
If you ever want to make anything worthwhile the fundamentals (primary how big shapes relate to light and shadow and BASIC construction) is always going to come first.

>> No.4428256

>>4427843
No, fundamentals are just a meme of this board, just draw your animu shit and if someone dares to criticise you, just tell them it's your style.

>> No.4428288

>complete beginner here
>but I think that THE THING EVERYBODY WHO CAN DRAW AND TEACHES DRAWING SAYS I SHOULD DO doesn't really apply to me

why do dumb fucking shits do this

>> No.4428289

>>4428288
I wouldn't trust someone who doesn't draw manga to teach me to draw manga either. Do you actually buy and follow those Udemy courses /beg/?

>> No.4428336

>>4428289
You are an idiot and deserve all your failures in life.

>> No.4428518
File: 54 KB, 374x500, how to draw manga.jpg [View same] [iqdb] [saucenao] [google]
4428518

>>4427843
My honest advice is to study Loomis AND something like Pic Related. You need pic related to draw manga or whatever the fuck you want, but Loomis (or something similar, like Hampton or Bridgman) is still necessary to teach you basic construction, anatomy, perspective, ect. Basically, all the shit you'll need if you want to draw manga. Even if you hate realism and only want to draw stylized characters, you still need to know what the body looks like and how different bits look and work in different actions, as well as perspective, plus the construction methods Loomis teaches can be applied to anything, including manga.

>> No.4428663
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4428663

>>4427843
My honest advice is forget fundamentals and just copy your favorite manga. No matter how you grind fundamentals, you will end up in drawing pics like classic European paintings. If you want to draw like Japan, copy Japanese art.

>> No.4428689

The only book I would recomend to try first over Loomis is How to draw comics the Marvel way

Manga is only different due to some eye- face stylisation. Otherwise, unironically, loomis.

>> No.4428692

>>4427843
Explain what you mean by "fundamentals"

>> No.4428707

>>4428663
This is so wrong it's unironically sad

>> No.4428732

>>4428518
Loomis will not teach you how to make a dynamic pose or page composition like manga does. Even the pose the manga boy in your picture is interesting and dynamic and you will find nothing like that in Loomis, you will only find boring static stiff shit that leads people to draw like in capeshit, ugly, stiff shit that has nothing of the life you find in manga. You learn from Loomis and not from manga, I will not waste my money on your boring capeshit-like crap.

>> No.4429011

>>4428732
You are the clueless dumb fucking beginner that has no idea how anything about drawing works and yet espouses your random beginner bullshit that makes me wonder just how the fuck someone as idiotic as you manages to use a computer and find this imageboard to begin with.

Seriously, you are so fucking wrong about everything that you said that the idea that you could be that fucking wrong probably can't even register in your mind as a possibility.

If you were to contract COVID-19 and perish, the world would be better off than if you were to remain around and continue to shitpost your fallacious little beginner trite shit opinions on this board.

>> No.4429026

Learn basic perspective and get an anatomy book. After that, vary between doing reference-assisted imagination work, studies from life (quick pose), and copies of your favorite manga artists

>> No.4429088
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4429088

Holy crap as if this question hasn't been asked a thousand times. Luckily i had the same question months ago and found this useful post:

>>/ic/thread/S3724824#p3724909

Basically what >>4429026 said but in more detail.

>> No.4429443

>>4428518
is pic related uploaded somewhere?

>> No.4430255

>>4429088
>tfw somebody quoted my advice from almost 2 years ago
strange kind of feel

>> No.4430265

>>4427843
There's a lot of fear and superstition around the word "fundamentals", partially because people get really rigid in the study/practice routines they recommend. If "fundamentals" to you means banging out a thousand one minute gesture drawings then you're right to think that that's a waste of time.
All "fundamentals" really means is getting to the point where the expression of 3D form on the 2D surface is no longer your main obstacle while drawing. Are you able to sculpt your lines like clay on the paper? If I tell you to draw a ball, make a hard-edged cube and a gentle hill poke out of it, add some little dimples and valleys on the surface, rotate the whole thing around to a different angle, and give it some basic lighting, can you do that? Can you do that for most 3D forms that you want to draw? Then you're good with your fundamentals. But if you can't do that, then how do you expect to be able to draw big tiddy waifus and clothes and ornate buildings and cars and all these things that have very complicated and subtle 3D surfaces? If you can't get to the point where sculpting on the paper is effortless to you, towards and away, left and right, squash, elongate, depress, extend, then drawing will always be a struggle for you. You'll always be tied to photo references or memorizing specific shapes and poses, because you aren't free to sculpt on the paper as you please. This applies whether you're drawing anime, realism, anything that involves the expression of 3D form.
How you learn this skill is up to you. If you think that drawing boxes is the way to go then great, if you think that copying other artists and picking it up intuitively is the way to go then great. But you need to learn it regardless, as it's clearly a prerequisite for being a skilled artist. Fortunately it's pretty easy to test how you're coming along. Just think up some 3D objects and see how easy it is to draw them.

>> No.4430269

>>4427843
NGMI

>> No.4430402

>>4429443
I have it