[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 65 KB, 700x525, a0N5PaKY_700w_0.jpg [View same] [iqdb] [saucenao] [google]
4244489 No.4244489 [Reply] [Original]

Question to all the people who work as professional concept artists or illustrators? Would you say that this market is oversatured? Do really come in thousands of applicants for a single open position at big studios?

>> No.4244490

>>4244489
I don't work, but no. Oversaturation is a meme OP. It's a meme. Spread by those who want to put you down. There is no such thing as market oversaturation. Get it through your mind. On the other hand, there are thousands of applicants for a single open position at big studios.

>> No.4244491

The market is oversaturated with bad artists and lacks good artists

>> No.4244493

There's always a better artist than you willing to work for less money in a outsource country.

>> No.4244495

>>4244490
Yeah, but compared to experimental physics, art is saturated

>> No.4244532

>>4244489
dude.. there are 3000 applications for a simple tshirt design on shit like upwork.

What do you think how many upper beg/ intermediate / pro's send in their portfolio for actual industry stuff work? And especially floods of people from asia whose work is 10 times better and charge 5 times less

then again if you're really good and unique there should be always work for you

>> No.4244543

>>4244491
>The market is oversaturated with bad artists and lacks good artists
The bigger problem is that most concept art has no actual idea behind it and is just spitballing various flavors of "woah dude that looks SICK"; why spend hours planning and realizing one work that might end up going nowhere when you can use that time to photobash six or eight pieces together? If one of them is passable you break even, if more than one is passable that's just gravy and once you know what's being looked for you can refine your efforts.

>> No.4244551

>>4244491
This.
There's a lot of artist yet very few creativity. They just want to draw the same thing what everybody already does.

>> No.4244585

>>4244551
How to actually be creative when I haven't even drawn what everybody else already does? I can't draw Bladerunner, but I have to be better and beyond that?

>> No.4244724

>>4244495
Experimental physics and any other research with no practical application in immediate future is perhaps the most oversaturated occupation. Budgets are scarce, equipment is more expensive than it's weight in gold, experiment iterations are long and universities puke out hundreds of PhDs every year.

>> No.4244770

>>4244585
I feel this. They ask you to be original so they can hire you to work on yet another generic game which is either medieval fantasy,cyberpunk, post apocalypse ,adventure temple or sci fi soldier on an alien planet.
So you can either work on your originality and then you don't even know how to do the typical stuff plus they can't project themselves hiring you because you're doing something too out there OR you practice the typical stuff but you are too boring and forgettable.

>> No.4244807

>>4244491
>The market is oversaturated with bad artists and lacks good artists
Big studios do not want good artists, they want the artist equivalent of a factory workers to do just a single process in the production pipeline. Until that artist burns out then fire them and get the next one.That is how it works, nobody cares if you know your fundies or what is your overall skill if you can do a single process well that is all, that is all they need the rest is of course a bonus but won't earn you a better pay.

>> No.4244808

>>4244551
Studios do not want or need creativity, they need a pair of hands to render the shit they are producing..

>> No.4245163

>>4244807
>>4244808
based

>> No.4245731

>>4244489
All labor markets are oversaturated. Even shitty retail jobs have like 5-10 applicants.