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/ic/ - Artwork/Critique


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4236790 No.4236790 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

previous >>4233492

READ THE STICKY if you need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

>> No.4236794
File: 748 KB, 1000x1020, armorstudy001.png [View same] [iqdb] [saucenao] [google]
4236794

Shit. Didn't realize old thread hit bump limit.

Anyways. >>4236743

>> No.4236883
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4236883

>>4236794
just use the dark souls armors

>> No.4236884
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4236884

>>4236883
better res

>> No.4236957

>>4236790
You realize Fun with Pencil is a terrible book for beginners?

>> No.4237003

>>4236957
NGMI

>> No.4237005

>>4237003
nice memes Anon, you sure showed me that time!

>> No.4237055
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4237055

>> No.4237065
File: 1.20 MB, 750x1000, Webp.net-resizeimage (7).png [View same] [iqdb] [saucenao] [google]
4237065

I CAN FEEL THE GAINS FLOWING THROUGH ME And I actually like it better with the top panel bent this way, what a nice accident
How's that reddit? I did my own manga... page. I like the monster Loli in both poses, the big sis isn't very dynamic but I'll take it

>> No.4237066

>>4237055
That is getting better anon!

Now give that girl a thicker neck the neck from the front is almost as thick as the skull although it depends on how muscular the person is but as a rule of thumb it starts at the outer edge of the eyebrows

>> No.4237068

>>4237065
it's a good pain Anon isn't it?

>> No.4237070
File: 429 KB, 750x1000, IMG_20191202_003712.jpg [View same] [iqdb] [saucenao] [google]
4237070

>>4237065
And this is how I actually drew it

>> No.4237072

>>4237066
thx anon, means alot

>> No.4237158
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4237158

>>4236790
Repost of my sketches from /vp/. I'm just starting out with digital so the pressure and general feeling of the tablet is all over the place.

Harsh crits, and good advice please.

>> No.4237177
File: 1.85 MB, 1080x1440, 20191202_053707.png [View same] [iqdb] [saucenao] [google]
4237177

How are these for gestures?

>> No.4237212
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4237212

>> No.4237270
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4237270

>> No.4237271

>>4237270
based retard

>> No.4237273

>>4237270
are those from imagination?

>> No.4237280
File: 574 KB, 2487x1998, Towergirls Seawitch WIP 2-12-19.jpg [View same] [iqdb] [saucenao] [google]
4237280

I tried rearranging the tentacles so they guide the eye back along the arms in a loop and added more ambient occlusion like some anon suggested. Someone else said I should make the skin wet, but I got no idea how to do that so I might try to dabble in that when I am otherwise finished.

For the face I tried to make her look a little bit menacing, but I don't think I succeeded. How could I improve on that?
Sadly I don't really know what else to specificly ask for help on since there really are a ton of things that trouble me, like the flow and rendering of the hair and rendering of the tentacles which actually seem like a good form study onto themselves which how much headache that gave me lol. Still haven't started the hands because I cannot do those from imagination and I haven't seen a good hand ref yet.

>> No.4237283

>>4237270
Please draw the torso center line.

>> No.4237286
File: 160 KB, 1000x1000, IMG_20191201_210830_250.jpg [View same] [iqdb] [saucenao] [google]
4237286

How could this have been better? I'll do it over. Felt kind of lost. Where I could understand a shape in 3d, I drew it that way but in some parts I just copied the shadows in the pictures I found. Couldn't really find information about proportions or anything.

>> No.4237287

>>4237270
Do you just copy and paste your heads onto new bodies? Wtf is that hair?

>> No.4237289

>>4237070
Very ambitious. Cool. Will you try to color it? It's hard to tell what's going on.

>> No.4237291
File: 535 KB, 1456x1963, sQEpLNar.jpg [View same] [iqdb] [saucenao] [google]
4237291

What do you guys think?

>> No.4237294

>>4237287
It looks like maybe a traced silhouette of a real person and then he's trying to fill it in with a cartoony style. Because the head fits the body but the face doesn't fit the head.

>> No.4237297

>>4237055
Why is one eye looking straight and the other to the right?

>> No.4237299
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4237299

>> No.4237303

>>4237294
Sure it fits but only in it's disproportionateness.
Ears are too high, eyes are flat, she has no chin, and based on the angle I should be able to see her other ear. She's got a slightly tilted face but a three-quarter view head and both are done wrong.

>> No.4237305
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4237305

>>4237299
based 3DCHAD

>> No.4237335

>>4237273
no

>>4237287
>>4237294
I usually just focus on the body and go whatever with the head.

>> No.4237336
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4237336

>>4237335
forgot pic

>> No.4237340

>>4237270
>>4237336
You made her slouch, and neck placement is poor.

>> No.4237344

>>4237270
The belly button needs to move right. At that angle you'll see more of the left side than the right side so the belly button should not be dead center.

>> No.4237351
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4237351

>> No.4237352

>>4237351
Strangely extremely good. You have nailed DragonBall style. Now shade and color it. Also... Composition is rather boring.

>> No.4237362

>>4237352
>good
you're probably sleepy but thank you dude
>Now shade and color it
im disgustingly even worse at anything to do with colors and values. i guess i could practice when i am done forcing myself to not draw only heads
>compowhosits
gesundheit

>> No.4237404 [DELETED] 

>>4237340
>>4237344
Thanks for the tips.

>>4237287
I also just wanted to add that sometimes heads or faces just intimidate me and I just get lazy with them. I know my faces can be very samey too and it's something I have to work on. I'd like to be able to do harder face angles like pic related

>> No.4237405
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4237405

>>4237340
>>4237344
Thanks for the tips.

>>4237287
I also just wanted to add that sometimes heads or faces just intimidate me and I just get lazy with them. I know my faces can be very samey too and it's something I have to work on. I'd like to be able to do harder face angles like pic related

>> No.4237426

>>4237405
Faces are like... The most important thing you could draw in any picture you ever do. Your audience will always be humans with human faces. That is the number 1 thing our brains are programmed to recognize and notice the fine details of. Don't ever take shortcuts with faces. That's the main focus of a picture that has a person in it. Learn to draw skulls to understand the foundation, then learn all the facial features and learn them on a head. If you only ever learn to draw one thing or should be a human face.

>> No.4237434
File: 607 KB, 1522x895, Imagination-12-2.png [View same] [iqdb] [saucenao] [google]
4237434

I drew some figures from imagination, any feedback?

>> No.4237443

>>4237434
The third one looks off in the hips and waist but the others are sexy.

>> No.4237447

>>4237434
Aren't those exactly the figures from that imaginefx tutorial on gesture and poses? Funny how your imagination brought you to draw a line of the exact same body types and poses. Huh.... Reeeeal funny.

>> No.4237451

>>4237447
They're not because I'm not familiar with that course. So far I've been following mostly Steve Huston's and Karl Gnass's courses on NMA.
Feel free to link whatever poses you feel they emulate though.

>> No.4237464

>>4237351
You really nailed the classic DB style Anon good job!

>> No.4237601
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4237601

>>4236790
Am I studying correctly?

>> No.4237648

>>4237601
what book are you using

>> No.4237666
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4237666

>>4237280
Great to see you still working on this one! You did a wonderful job at rendering the face congrats.

Here is how I would add/change. If you would like to make her more menacing tighten her eyes, you can add darker spots around the eyes and make the eyebrows more angry. You can also give her a less kind smile more of a menacing one

Otherwise I just rendered a bit more on the body and tentacles for you by increasing their contrast compared to the background. Yes I was the one who mentioned that you can make her skin look wet by adding more contrast and highlight spots. I did this on the breast and the "leg-tentacles" If something is wet then it is covered by a water layer or a series of droplets and we know water is a highly reflective surface thus it will reflect the highlight more sharply and clearly and diffuse it less similarly how the eyes do, the eyes are also constantly wet btw.

If you feel like adding random details it you could make her skin appear as if is covered by bumps or scales or such things.

Keep going at it Anon you got this!

>> No.4237736
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4237736

>>4237270
>>4237336
Hi again Anon, your previous work was much better but do not feel down. I ma not going into details as others already gave you pointers. The center of the body does not align well with the left side, especially when looking at the reference you made a lot of changes, which isn't necessarily a bad thing, however in this case that might have contributed to the final result.

Keep going tough it takes many picture attempts and many mistakes to improve, do not let this get you down. You got this!

>> No.4237849
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4237849

>> No.4237890

>>4237849
People who don't say what they want feedback on don't deserve any.

>> No.4237906

>>4237890
Lol you sound bitter and jealous

>> No.4237926

>>4237890
>>4237906
no, anon kinda right i just need tips in general my b

>> No.4237944
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4237944

pls join https://discord.gg/CEEXdG

>> No.4238010
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4238010

Some OC orc for roleplaying session
How did it go ?

>> No.4238018

>>4237944
could you repost? link is already expired

>> No.4238023
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4238023

Honestly I don't even. This is why I don't finish any stuff

>> No.4238151

>>4237464
ty kind anon

>> No.4238163 [DELETED] 

goblin pp.

idk what Im doing jus doodling.

>> No.4238166
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4238166

goblin pp.

>> No.4238196
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4238196

>>4238023

>> No.4238204
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4238204

please help with anatomy and proportions

>> No.4238224

Should I use reference when I start out with gesture doodles? I’m trying to git gud

>> No.4238226

>>4238196
Just finish it, the result may not be the best, but you can learn in the process.

>> No.4238232

>>4238224
Depends on how good you are at capturing gesture from reference. You have to have competence from reference before you can learn to do the same process from imagination. It's also a back and forth process. You practice from reference for a while, then try from imagination, then realize a few things are still off so go back to practicing from reference, etc.

If you're happy with how you currently draw gesture from reference then sure, practice from imagination a bit, but you're still gonna go back to reference eventually if you wanna improve.

If you're not happy with how you draw gesture from reference then drawing from imagination probably isn't a good idea.

>> No.4238235
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4238235

I was gonna write this self-deprecating shit, fuck that here it is.

>> No.4238241

>>4238232
this guy knows what's up

>> No.4238243

>>4238232
First 2 are from reffies. I did the other 3 from imagination, that’s why they’re shit

>> No.4238244
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4238244

>>4238243
Forgot pic, I’m a dumbass

>> No.4238248

>>4238244
Reference.

Those are stick figures with curves lines. Not gesture.
Watch this.
https://www.youtube.com/watch?v=74HR59yFZ7Y

Go here
http://reference.sketchdaily.net/en/view/FullBodies?Time=class

Start witih 3-5mins on each pose
Then 2mins
Then 30seconds
etc.

>> No.4238251

>>4238244
Bro...

>> No.4238261

>>4238235

keep going anon. finish it. also always flip your image I assume you're using PS? record an action for "flip canvas horizontal" and set a hotkey for that action.

>> No.4238291

>>4238261
I'm mainly using clip studio paint, I'm sure I can do the same on that. Thanks anon, I needed that.

>> No.4238300
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4238300

Hey, nose Anon here.
Haven't been drawing for a while:
feels like I forgot everything
>not that there was much to forget

>> No.4238304
File: 238 KB, 631x1909, 1547995122698.png [View same] [iqdb] [saucenao] [google]
4238304

how do i construct hands, these are all refferenced but they're still shit

>> No.4238330
File: 268 KB, 1739x1211, 1552210959906.png [View same] [iqdb] [saucenao] [google]
4238330

how do i do poses better?
I keep doing quick sketches but i don't seem to be improving.
I've done atleast a thousand by now.

>> No.4238434

>>4238300
Are you also that namefag " nosebro" ?
I always wanted to know, how did that name come about?

>> No.4238439

>>4236957
What do you recommend?

>> No.4238443
File: 432 KB, 984x1006, Illustration.png [View same] [iqdb] [saucenao] [google]
4238443

quickthots 3 minutes each

>> No.4238444

>>4238439
pain with a pencil

>> No.4238487

>>4238330
use basic mannequinization to define proportions/limb orientations etc. instead of drawing aimlessly. Then add more and more details to your stickfigure as you learn more anatomy.

>> No.4238490

>>4237286
Could you draw this without reference?

>Couldn't really find information about proportions or anything.
Get a load of this fag.

>> No.4238563
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4238563

Did some exercises from Bert dodsons keys to drawing :’) I’m having fun

>> No.4238566

>>4238563
What a sexy feet

>> No.4238567

>>4238566
The drawing is bad but I do have fucked up feet so maybe it isn’t as bad as it seems

>> No.4238575
File: 1.67 MB, 4032x3024, 0EE0544A-23CB-4DBC-9BE2-67CC8260806E.jpg [View same] [iqdb] [saucenao] [google]
4238575

Looks.... marginally better with shading?

>> No.4238586

>>4238563
You need to have more patience, when it comes to observational drawing, the biggest issue most beginners have is being impatient instead of really observing. Don't worry about speed too much, you will get faster later.

>> No.4238592
File: 46 KB, 500x751, b3123511b6ed6b85c2a2e57142ec02bd.jpg [View same] [iqdb] [saucenao] [google]
4238592

>>4238304
Bridgeman would be ideal to reference from. A quick google search would show that he breaks up hands into simple shapes while paying attention to line weight. Another thing to note is seeing how he usually doesn't include the bending of the distal phalanx or at least, give it too much detail, but rather, he combines it with the middle section. Pic related

>> No.4238593

>>4238586
You’re right. Book said to take 20 minutes and I only spent about 5. My lines are bad and I missed a lot of my bones and shading and stuff. I’ll do it again tomorrow. Thanks for the advice

>> No.4238620
File: 131 KB, 1000x625, 20191203 two girl sketches.jpg [View same] [iqdb] [saucenao] [google]
4238620

Can I get some general feedback on these sketches? I'm having a particularly hard time positioning the breasts and maintaining proportions between multiple characters.

>> No.4238647

>>4238620
reference?

>> No.4238698

>>4238204
Rib cage and toro anove the waist is too small in general. Even on a woman who has a smaller rib cage than a man, the rib cage is over a head wide and about 1.5-1.75 heads tall. As you push the rib cage down her pelvis also needs to move down a bit too.

You completely forgot her trapezius muscles and the muscles of the upper back and just went straight into her arms instead, so it looks her arms are glued to her back or something. Again these muscles will be smaller on a woman but still present.

You drew her right forearm small to foreshorten it, which is the right idea, but then you go really small and by the time you get to her hand it's just a few little scribbles. Draw the hands. I know it's hard but you have to learn how to draw them. Mainly because it'll be another useful landmark to help you know that you have everything else in the proper proportion.

Some general tips:

"Draw through" the forms. Even on a back view like this, always place the clavicles and sternum and know exactly where they are in space. This will keep your figure aligned and help you know where to put the rib cage and arms.

If you don't already know how, learn how to draw a box in perspective and divide it into 8 equal segments (or maybe 7 or 7.5 for a woman). This will give you another guide for where to place things.

You have a common problem of making things too small and cramped, so try exaggerating in the opposite direction for a while and make things bigger than you think they should be. Then dial it back to a happy medium.

>> No.4238705

>>4238698
thank you very much

>> No.4238718

does anyone have one of those art schedules that used to be posted on conceptart forums?

Wondering what would be the ideal daily breakdown of fundamentals to study from with around 9-12hours available per day.

>> No.4238726

>>4237666
Thanks a lot satan, your critiques are very wholesome and motivating!
I don't think I wanna go with textured tentacles, I like the smooth look. Won't the white highlights and higher contrast everywhere take away from the focal point though? I'll see how I can balance that out. From the nose paintover I take it I didn't succeed in having the head slightly tilted to the side and down/didn't read as such. I like the expression you put on there a lot though! Will experiment around some more and hopefully post the finished piece next time.

>> No.4238746
File: 48 KB, 650x1200, 1231.jpg [View same] [iqdb] [saucenao] [google]
4238746

Tried a head up angle again for practice and kept in mind the torso center-line this time.

>> No.4238747

>>4238746
You're art it's so flat and flabby looking. Think in 3d.

>> No.4238750

>>4238746
based retard

>> No.4238751
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4238751

>>4238746
this is your brain on '' i only draw from references''

>> No.4238758
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4238758

>>4238746
this is painful to fucking watch
why do you refuse to learn figure drawing the normal way?

>> No.4238762
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4238762

>>4238698
ok I tried sth

>> No.4238763
File: 1.13 MB, 1080x1432, Screenshot_20191203-163416_Gallery.jpg [View same] [iqdb] [saucenao] [google]
4238763

>>4238010
Maybe that way ?
What do you guys think ? Any useful tips ?

>> No.4238788
File: 93 KB, 1200x799, 12.03.2019 P2M.jpg [View same] [iqdb] [saucenao] [google]
4238788

fuck

>> No.4238802

>>4238746
I used to support you ContourAnon but now I hate you. There's nothing that pisses me off in these threads more than someone posting variations on the same drawing over and over and refusing to try and improve. Don't become another ConstructAnon.
The fact that you're drawing these from reference and not imagination makes this whole exercise even more dumb and pointless.

>> No.4238806

>>4238434
huh? no idea what your talking about..
I said nose Anon because I kept fucking up the nose

>> No.4238807

>>4238802
:(

>> No.4238808

>>4238443
looks traced

>> No.4238810

>>4238490
not this well

>> No.4238820

>>4238808
dumb beg

>> No.4238825

>>4238746
you know, you could probably pass your flaws off as stylization if you you added clothes and a background and color. wouldn't hurt to practice some of those things at least.

>> No.4238833
File: 222 KB, 1229x818, 17.png [View same] [iqdb] [saucenao] [google]
4238833

>> No.4238840

>>4238833
based coomer

>> No.4238842

>>4238802
can you post constructanon works? who this

not him

>> No.4238844
File: 3.09 MB, 2478x3502, F013C5EB-47E6-4D7B-A9C0-DE6294410412.jpg [View same] [iqdb] [saucenao] [google]
4238844

Asking for advice here:
Are there any good guides to drawing like silver age artists? I wanna draw in the style of Wayne Boring, Curt Swan, John Forte, etc.
Obviously I could do a lot of tracing and studying, but if anybody has broken it down into proper steps that’d be helpful

>> No.4238873

>>4238746
Keep at it man, I still support you though i cant offer much advice. Every one you post you make an improvement based on feedback from the last which it good. I think you're still missing volume but I think value would help you there a lot. As other anon said, i think it would be worthwhile for you to make some more finished pieces with value at least. I appreciate the " if it's broken at this level, it will be broken with value" mind set but it may help just to get away from the line work for a bit and come back later after you have worked on something else.

For me, it can be discouraging to work on the early steps so much and then see little progress. So I'll work on the early steps, make some improvements, and then make one with some color/value. Typically this is a little more rewarding than smashing my head against the problem. I can look at the piece and say "wow, I made that" which is encouraging. Then take that encouragement and use it for energy to revisit the early steps and make improvements to issues i saw in the rendered piece. Repeat. Have fun and remember you're producing more and better work than the majority of crabs on /ic/ and definitely more and better work than /beg/ crabs.

>> No.4238874

>>4238842
I was wondering where that boyo went.

>> No.4238879

>>4238807
I'm sorry Anon. I didn't want to make you sad. But you are wasting your time. Drawing the same thing over and over again isn't how you improve. You've shown you can do this task, now do something else. Add more shading to your figures, try drawing something from imagination, do literally anything else.

>> No.4238884

>>4238762
Same anon for the original drawing?

If so, it really shows that you put effort into your stuff and are willing to go the extra mile to understand what went wrong.

Regardless, keep it up anon and hope to see the final product!

>> No.4238889

>>4238825
Not him but that sounds like it could be harmful in the long run. Personally I would opt to just iron out the kinks.

>> No.4238890

>>4238884
yes I tried to improve what he told me was wrong
thanks i will try to finish it

>> No.4238894
File: 518 KB, 1229x900, 1575386625514.png [View same] [iqdb] [saucenao] [google]
4238894

>>4238833
alright coomer, you drew Shrek WRONG

Break down the character's shapes first, focus on that when constructing the character. pay attention to how many heads tall a character is, Shrek is a big guy, but breaks norm by being only 4 heads tall.

Also pay attention to the lean of your character, you shrek is leaning backwards and he would fall over, especially since he's holding that club

>> No.4238903

>>4238894
kek! Thank you for your feedback, anon. I will redo the drawing using your tips and post itt later.

>> No.4238923

>>4238444
fuck you, you made be burst in laughter at work

also get

>> No.4238983
File: 2.24 MB, 1862x3214, IMG_20191201_145020.jpg [View same] [iqdb] [saucenao] [google]
4238983

Someone told me to post here. I already know the left arm is too long and the head too big, do you have any other constructive feedback to give me?

>> No.4238986
File: 768 KB, 1026x1000, MastTheWarforged.png [View same] [iqdb] [saucenao] [google]
4238986

Hey bros, a question, how do i get into drawing something actually original that isn't just grinding or a study? I can do grinding and all that but I have issues actually applying it to anything thats more personal, and I feel like i'll burn out if I keep doing that. This was something I made months ago for a dnd game and I think its one of the only pieces of personal work I have because of my issue.

>> No.4238992

>>4238983
The balance of the pose is very strange. It's so stiff and yet she seems to be almost falling over. Plus your proportions are all off, not just the head and the arm, they're just weird in relation to each other. I'd recommend taking a look at proportions and just making sure that even if it's stylized work, the ratios are correct. Like, your full arm span is the same as your total height, elbows are placed in line with the navel, people are x many heads tall, etc. Oh also there is wind blowing her earrings around but it's not hitting her hair or clothes at the same speed, so that sort of throws me off.

Cool colors and I like the costume though. Also, don't be afraid to draw hands.

>> No.4239030

>>4238992
Thank you so much for the complete feedback! Can you be more precise about the proportions being all off please? I can see how there are big ratio problems, and the fact that she looks like she is falling over, as well as the wind thing (I just thought her clothes would be heavier than her hair but I over exagerated it) but I have difficulties understanding what's wrong with the connection between the different parts of the body (except for the left arm, which is wrong in many ways).

>> No.4239084
File: 1.97 MB, 2400x3000, 1432343524524.jpg [View same] [iqdb] [saucenao] [google]
4239084

>>4239030
>>4238983

Yep. Here goes.

So here's a picture of different versions of ideal proportions. You can see how the lines are the head height and they line up with certain landmarks. Some landmarks are off, like how the ribcage is one head height from shoulders to rib. Or how knees are set about half to 3/4 way through the length they reside in.

Your character is roughly 7 heads tall, but she has the proportions of someone who is 7-1/2 to 8 heads tall depending on what part of the body you're looking at, except when you count down to the 7th head of height (going from top to bottom) suddenly she has feet where she should have ankles.

Just going by the head size she has, one head down from the chin is the bottom of her ribcage instead of nippe line, her shoulders are one head length wide from the side of the neck instead of one head width, the third head length is where her hips seem to be rather than her navel, at head length 4 you've placed the middle of her thighs rather than crotch, at head length 5 are her knees instead of mid-thigh, at head length 6 it goes from knees to ankles suddenly, and then at 6.5 it stops at the bottom of her feet. Not to mention, her elbows are landing around the spot the navel is supposed to land, however her navel seems to be somewhere halfway through the 3rd head of height. Then the forearms are much too short for the middle finger to land at mid-thigh because her knees are much too low. Those thighs are so long and the calves are shortened down to one head length. Legs should be long enough to bend in half and have the heel touch the hip, so they're about the same length, at least in women.

I hope this helps you out. Obviously if you're doing something more like anime where they're 6 heads tall or something it's going to be different but there are still proportions to be applied to them too.

>> No.4239092

>>4239084
Thank you so much, this will help alot!

>> No.4239100
File: 1.93 MB, 1815x1297, proportions anime.png [View same] [iqdb] [saucenao] [google]
4239100

>>4239092
No problem. Also, here's what I was talking about with the proportions looking different but keeping in relation still as the head height gets lower and you go from realistic into anime/younger people. Ignore the horrifying chibi on the far right.

>> No.4239111
File: 98 KB, 811x659, 2815745547556494.jpg [View same] [iqdb] [saucenao] [google]
4239111

>>4239100
And as far as balance goes, imagine a line going from the spine to either the floor where the weight is being balaced, or down the weight-bearing leg. If one leg is supporting weight more than the other, know that the weight-bearing leg will be pushed up, the opposite leg will be pushed down. And the upper body counter-balances for this, so the side where a leg is pushed up means the ribs/shoulders will be tilted opposite to keep the head straight. If you'd like to look at more of that google "contrapposto", you'll probably see lots of statue of david coming up in that search.

You didn't use counterbalance, and I think that's why she looks like she's falling over. Also she's bow-legged, I just noticed that. Study legs a little more and you'll see it.

>> No.4239162
File: 518 KB, 2480x1754, cake_wip.jpg [View same] [iqdb] [saucenao] [google]
4239162

I'm making my first 'proper' steps in digital and I'm not sure if the perspective is right on that soon-to-be cake

>> No.4239169
File: 299 KB, 1080x1080, 24839AEB-2C09-4FBF-9706-226C832534A5.jpg [View same] [iqdb] [saucenao] [google]
4239169

What went right?
What went wrong?

>> No.4239173

>>4239162
Holy shit. Big no-no here. You should have fixed that persepctive and linework on the cake while you were doing that for the rest of the painting, before even moving on to blocking in values. The whole picture needs to progress in the same stage at the same time.If you're about to move on to value block-in that means all your perspective is double checked and your lines are clean and tidy. If you're rendering out the plate and napkin that means that you're rendering out the cake at this stage too. Just for future reference, because it causes huge issues and a lot of time wasted if your perspective is wrong in the whole picture. Your plate looks a little bit off, by the way? It kind of fucks my brain up looking at it, so it's hard to tell what exactly is wrong without drawing over this to check everything.

And as far as perspective checking goes in digital, I like to use the perspective checking software Carapace from the Epic Games devs. If you put this picture in there you can check the perspective yourself. And really, your strongest point for setting up perspective is that cake, so it's weird that you've just left it completely untouched until now.

Wishing you luck with this because it's probably going to be hell. Don't give up though, live with your mistakes and finish it then learn from them and move on. Nice values so far, though the napkin would benefit from some better fabric wrinkles than what you've got going there.

>> No.4239176

>>4239111
Yep she is totally unbalanced you are right! These kind of notions are not unknown to me but I guess I am not experimented enough to always know how to actually apply them in my drawings. I've had a long art block that lasted for my whole teenagehood and I got rid of my art block only recently, at 19 yo.

I have to catch back the time I waisted.

I still hope my drawing is not the complete garbage some people said it was here.

>> No.4239184

>>4239169
The good news is you have some semblance of proportion happening. It could be worse. Oh and you're on the right track by lightly blocking in where the shadows should go. You've also got the right idea, making the hair into clumps rather than scribbling lines all over to represent hair. So keep those things up.

However, I don't know what the reference image looks like, but that eye and mouth just scream "symbol drawing" to me. I'm going to bet that that's not actually what they look like in the photo. Also, I don't see evidence of you "drawing through" at all. This is where you sketch out the whole head under the hair, the neck, a circle for the ribcage, the arms, etc. It looks like you just did a contour drawing. I can also see where you had parts of the sketch but erased them, however they're engraved into the paper. You need to sketch with a lighter hand, like you did in the shadows. Pencils need to be patiently layered up to get a dark line or tone, you shouldn't ever be drawing so hard that you can't erase what you've done.

So, work on your pencil technique, work on your proportions, and especially work on drawing what you see. A helpful exercise for that is putting a 1"x1" grid over a photo, and putting a 1"x1" or 2"x2" on your paper (idk how big your paper is so it depends but drawing big is easier than drawing small fyi), flipping your reference upside down, and drawing it that way the whole time. It makes the image go from familiar to alien, and it forces you to draw things as they really are, rather that what you think you see.

>> No.4239189

>>4239176
It's not complete garbage, don't worry about that. Even if it is, you'll get better with practice anyways, so fuck em. You've got good control with pencils and you picked nice colors, and it had a cute face. It's not like it was complete shit, it just has a lot of beginner-level issues that need to be addressed. And that's fine.

When you put your artwork out there for people to critique, they may be nice to you but more often than not they'll shit all over you. The trick is to disconnect yourself from your art, not everything bad they say is about you it's just about your work, and if it is directed at you just ignore it. Pick out the advice that is actually helpful. Write that useful stuff down and read it instead of going over the shit comments over and over again.

Then go off and work on your stuff, come back with something new, and keep learning. You have to have a thick skin here. Hopefully, this advice helps you through it, and I look forward to seeing you improve.

>> No.4239195 [DELETED] 

>>4239184
I didn't draw this with a reference, but I will make sure I will use more references in the future to avoid the big mistakes I made there.
Yes the sketch underneath can be seen on the top of her triangle shaped hair but I can't really see it elsewhere, maybe I just don't realize it anymore and my brain just skips all the lines I don't want to see haha

>> No.4239202

>>4239189
Thank you very much for pointing out what I could not see with my unexperimented eyes. I could feel some things were wrong but I could not understand what exactly.
You are right about the fact that we need to have a thick skin, but when you didn't show you drawings for years and come to try gathering advice and constructive criticism, when no one supports you anymore and a random guy just replies with an insult, you just can't help but he over sensitive about it.
It's also because drawing is very important for me and I take it seriously, but yes, I should not listen to the stupid comments, I should just take what can help me improve, such as your replies.

>> No.4239206

>>4239195
Holy cow I just responded to a message directed to someone else I am so dumb (and new to this site)

>> No.4239208

>>4239202
Well, I know how tough that is, when I first started posting here years ago I literally just got shit on or ignored. The internet is tough but /ic/ is seriously toxic, so try not to think much of it when you're insulted, even pros get that kind of treatment here.

Keep improving! I want to see that picture done again soon, now that you know what's off about it.

>> No.4239232

>>4239208
Yes I plan to finish it and to draw another picture of the same character (which is basically a redisign of Zelda)!

I will make sure to post new drawings here, thanks to people like you this place can actually be helpful despite the eternal trolls.

>> No.4239242
File: 116 KB, 711x681, study01.png [View same] [iqdb] [saucenao] [google]
4239242

What you think? I did it using reference, but not exactly copying it.

>> No.4239277
File: 347 KB, 1080x1393, Screenshot_20191203-215454_MediBang Paint.jpg [View same] [iqdb] [saucenao] [google]
4239277

>>4238196
Thanks for the red line, it looks sick (in a good way), is that colored saturation that you're using for the shadows?

Resting from the frozen trainwreck and starting this... Trying not to make to defined edges while rendering (shit polishing)

>> No.4239284

>>4239277
Yeah your issue is you only paint in soft shadows when in reality everything is a mix of hard and soft shadows. That's why your art looks so puffy.

>> No.4239285

>>4239184
thanks that's really helpful

>> No.4239287
File: 59 KB, 711x681, helmet.jpg [View same] [iqdb] [saucenao] [google]
4239287

>>4239242
took a swing at fixing your perspective. i dont think its possible to see the eye on the left side from this angle. and the tubes were a bit off. my advice is try to turn this into cubes first, get the cubes in perspective, and then you can make things round.

>> No.4239288

>>4239277
Anon try painting with a colored or slightly greyer background because the white background makes it harder to see values.

>> No.4239303

>>4238983
proportions/balance is a bit fucked, but I personally love the face. Another anon has explained everything better than I'll ever be able to, but I just wanted to point the face out. Really good.

>> No.4239317

>>4239277
>Trying not to make to defined edges
No, that's actually your problem. Your shapes are ill-defined where they need to be, but hard where they shouldn't be. For example, most of the face has unclear structure because you went into it soft from the get go. Meanwhile, by having such a hard shadow at the visible hairline, you've essentially detached it from the head and made it float. The lips are too hard and the teeth too bright, which flattens the inside of the mouth and pushes the teeth against the lips. The separation of the chin and the neck on the other hand is vague. Undercuts need to have clean edges, otherwise it looks like a plane change, as if the chin and that part of the neck are one continuous plane.

I don't think it's helpful to list all of the problems one by one, because they're not really separate problems. This all stems from drawing issues, and compound from there. I don't wish to dissuade you from coloring and painting, I only hope you spend more time on developing a clear drawing first. It helps everything fall into place.

>> No.4239320

>>4239287

Holy shit anon, thanks a lot. I figured that I'll be better studying perspective and copying references until I get more experience. Thanks for the tip.

I'll pick Loomis as well.

>> No.4239330

>>4239303
Thank you for this motivating comment!

>> No.4239338
File: 2.05 MB, 2574x1000, Estudio 404 - Hampton head drawing - The profile.png [View same] [iqdb] [saucenao] [google]
4239338

>> No.4239358

>>4239173
Thx for the advice anon!

I did actually plan the entire piece and sketch it out, but then I painted on the same layer and didnt notice it until it was too late... :/

I also noticed that the plate itself looks kinda weird - I'll try to fix that.

A for the 'napkin' - it was supposed to be a receipt :p

>> No.4239394

>>4239277
maybe start with cell shading? i think if you did a traditional lineart/fill in with color/block out darker and lighter tones and then blended from there it would work. look up other artists' processes on youtube.

>> No.4239397 [DELETED] 
File: 645 KB, 725x858, cold grill.png [View same] [iqdb] [saucenao] [google]
4239397

Pls advice bros

>> No.4239403 [DELETED] 
File: 796 KB, 725x858, cold grill.png [View same] [iqdb] [saucenao] [google]
4239403

pls advise bros

>> No.4239426
File: 2.14 MB, 2448x3264, 511213_tminori_idk.jpg [View same] [iqdb] [saucenao] [google]
4239426

I drew this shit in 2017, haven't drawn since.
Any advice/critique to keep in mind once I start again?

>> No.4239437
File: 790 KB, 725x858, cold grill.png [View same] [iqdb] [saucenao] [google]
4239437

pls advise bros

>> No.4239486
File: 232 KB, 779x1102, 779F9AF0-A81D-414A-8529-036F4CB8D2D2.jpg [View same] [iqdb] [saucenao] [google]
4239486

What’s the difference between drawing cute anthropomorphic animals and being a furry, if any?

>> No.4239522
File: 321 KB, 1812x1298, 1547123557444.png [View same] [iqdb] [saucenao] [google]
4239522

Please help i keep doing timed figure drawings but I'm not improving.
In fact some days i find it harder and i regress

>> No.4239529

>>4239522
Just keep copying REIQ

>> No.4239542

>>4239529
Why is it bad?
I copy his poses and poses from http://reference.sketchdaily.net/en/view/FullBodies?Gender=Female&Clothing=false&Time=60

>> No.4239562

What are some exercises I can do while out in the public, when I sit around and have maybe 15 minutes to spare?

>> No.4239568
File: 73 KB, 1024x1024, purplehair_by_maikeru01_ddllx7k-fullview.jpg [View same] [iqdb] [saucenao] [google]
4239568

>> No.4239576
File: 1.10 MB, 2560x1536, 1575428580932-630188827.jpg [View same] [iqdb] [saucenao] [google]
4239576

a friend asked me to critique his art. wat do?

>> No.4239579

>>4239426
just do it and then you post it here

>> No.4239583

>>4239522
why are you timing it? just finish one. its not a race.

>> No.4239585

>>4239583
I thought if i got through them faster it would help more. Thanks.

>> No.4239591

>>4239542
It's not bad. Try to copy his lines as accurate as possible. Also look up timed session drawings by new masters academy on youtube as well. You can see the reference and how the instructors draw them.

>> No.4239597

>>4239591>>4239583
Wait so do I do timed or not?

>> No.4239624
File: 747 KB, 2048x1536, 20191204_114112.jpg [View same] [iqdb] [saucenao] [google]
4239624

>> No.4239625

>>4239486

Furries have more "human" proportions. Head-to-body ratio is closer to human. You see rocket racoon or anything Disney and is distinctively more on the "animal" side, including their relative size, even if you want to draw them fucking. That's degenerate, but I don't see people calling it "furry".

>> No.4239626

>>4239597
do both. athletes use the gym to make them better at their sport.this is just one exercise. its not gonna make you noticeably better at drawing. diversify.

>> No.4239635

>>4239626
What else should i do to get better at drawing? This is all i do pretty much.

>> No.4239637
File: 118 KB, 1000x1000, halp1.png [View same] [iqdb] [saucenao] [google]
4239637

halp, i'm trying to get a good sketch going of a creepy ghost girl that's hunched over with her arms hanging limply down. Left is first try, right is second try. What do I need to fix on the right pic for anatomy/angles of body parts?

>> No.4239658
File: 220 KB, 1080x1080, 1Contours.jpg [View same] [iqdb] [saucenao] [google]
4239658

Watched the draftsman podcast and Marshall was talking about "The Natural Way to Draw".
I'm gonna do all of it.

>> No.4239666
File: 799 KB, 2048x1536, 20191204_122218.jpg [View same] [iqdb] [saucenao] [google]
4239666

head from imagination.

it looks silly

>> No.4239669

How do I remember poses?!

>> No.4239703
File: 1.20 MB, 1242x1525, 8C73DB74-5FA9-4242-8585-41FE8C19E1CF.jpg [View same] [iqdb] [saucenao] [google]
4239703

tried doing this off a sculpture i saw at a museum

>> No.4239715
File: 39 KB, 305x430, asodf.png [View same] [iqdb] [saucenao] [google]
4239715

>> No.4239727

>>4238204
mirin dem calves

>> No.4239742
File: 1.54 MB, 2366x2366, IMG_20191002_064312_640.jpg [View same] [iqdb] [saucenao] [google]
4239742

Is this guy. I did no reference.

>> No.4239748
File: 1.21 MB, 1810x1810, IMG_20191201_122053_090.jpg [View same] [iqdb] [saucenao] [google]
4239748

>>4239742
I get jiggy with the bowling heads.

>> No.4239767

is bridgeman good for beginners?

>> No.4239787

>>4239767
Probably not. At least not a super detailed level. Depends where you are and what your strength/weaknesses are.

/ic/ just generally likes to still 'learn fundementals' but it's a lot more complicated than that. In order to learn value you need to understand form, but in order to understand form you need to know value. They're not set things you learn and are done with, you require a degree in competency in one to move to the next, and then learning that will allow you to increase competency in the previous. Needing to learn the specific details of anatomy is going to be a lot more valuable to those who aren't /beg/.

If you're already pretty good at construction, mannequinization and understanding macro anatomical forms, then sure. But you need to already be able to reasonable competent at drawing limbs/heads/torsos/hand/etc before learning the underlying details will help you improve.

A lot of people will see a super poorly drawn arm and say 'learn anatomy', but the problem was with the artists not being able to capture the gross form of the arm. Learning specific insertion points isn't going to help them. It sounds counter intuitive but if you're anatomy is super far off, learning anatomy isn't going to help.

>> No.4239799

>>4239748
Fuck me, this is disturbing.

>> No.4239804

>>4237291
You did great!

>> No.4239806

>>4237849
Work on necks, gj though

>> No.4239811
File: 2.79 MB, 4128x3096, 15754417508653749675029689324555.jpg [View same] [iqdb] [saucenao] [google]
4239811

Tonight's work, about 45 minutes?

>> No.4239828

>>4239787
Then what would you recommend?
I did hampton figure drawing and invention and loomis' fun with a pencil already.

>> No.4239838
File: 887 KB, 2481x2015, 20191204_011357_HDR-1[1].jpg [View same] [iqdb] [saucenao] [google]
4239838

Hey, I have been trying to do the 250 box challenge, I am on like #80 or so and I am worried I don't get this. I understand the three sets of parallel lines and matching them up to a vanishing point far off the page, but I just can't get them to match up. I feel like it's taking me so long on each box that all I am doing is practicing on making good boxes. A bunch of people say that it's really helped them and they "finally started “seeing” scenes, characters and objects in perspective inside my head." but I am just not getting it.

Does anyone have any suggestions? And please no
>drawabox is trash
responses. I am looking for actual serious responses that will help me improve instead of crab shit.

>> No.4239869
File: 52 KB, 675x900, Doodles.jpg [View same] [iqdb] [saucenao] [google]
4239869

I dont know anything

>> No.4239872
File: 32 KB, 540x720, Doodles 2.jpg [View same] [iqdb] [saucenao] [google]
4239872

>>4239869

>> No.4239876

>>4239869
thats not how lighting works on boxes

>> No.4239877

>>4239876
Even if it's a small light?

>> No.4239882

>>4239715
All of your works seem so sad Anon, will you do brighter or happier ones too?

>> No.4239909
File: 2.85 MB, 2560x1536, forafriend.jpg [View same] [iqdb] [saucenao] [google]
4239909

>>4239576
Tell your 'friend' it's looking good, but he really should look into studying how to imagine the objects in a 3d space before you draw them. Take that midriff armour there. Can you turn that sideways in your head? What is the basic shape of that? Are you guessing?
Most likely, you're guessing, which makes sense, because you just started, but you shouldn't need to guess every again.

This is also practice for me, (You're on 4chan, what do you expect, masters of the craft?) but you should work on conceptualizing in a 3d space. I grabbed a concept art from dark souls. Concept art is always great because it's being made for a 3d modeler, so it has to be accurate.

I tried to break down some of the shapes on the figure, to show how you can visualize these complicated pieces of armour as little shapes.

It seems we have one thing in common, lack of experience in drawing legs. It is the hardest part. Honestly the only remedy is to always sketch out the form before you finish the drawing, make sure that the character connects with the ground, and this requires perspective.

I'm not great, so take my blue lines with a bit of salt. If anything, take away that you need to start picturing more than just what you draw.

(and if anyone disagrees tell me, I'm not art god)

>> No.4239912
File: 344 KB, 1280x1806, sergey-kolesov-corvo-portrait.jpg [View same] [iqdb] [saucenao] [google]
4239912

>Start mindlessly sketching
>Every time I end up making an eye instead of a hand or a leg or a body

Why do I do this. I feel like I've got the general characteristics of an eye down to the point that I can make it somewhat believable, but for the other body parts I need 10x more practice.

I guess I should just force myself to sketch complete bodies or other parts to get the practice down.
>Pic unrelated, obviously not me but it's where I want to be at some point

>> No.4239917
File: 254 KB, 600x500, iunno.jpg [View same] [iqdb] [saucenao] [google]
4239917

>>4239909
Oh shit I didn't even explain perspective.

Imagine you are the camera. The purple line through the chest is the height you are at(horizon line). The purple dot is the exact center of the drawing (vanishing point). On a perfectly flat floor, that horizon line will be horizontal with the floor, while the lines coming out of the vanishing point dictate the how close to the ground you are

close lines equals higher, farther apart equals lower.

I did this with the drawing so I could see where his feet would end up. The camera seemed to be about level with his chest, so it was fairly high above the ground, so I felt thinner squares would be better.

>> No.4239933
File: 291 KB, 1250x1250, 20191204 boxes.jpg [View same] [iqdb] [saucenao] [google]
4239933

>>4236790
Gotta admit... this was a fun exercise with noticeable, real-time gains.

>> No.4239970 [DELETED] 

>>4239933
Which exercise is this?

>> No.4239978

>>4239933
What's this?

>> No.4239980

>>4239978
Drawing boxes in perspective. Rotating, flipping... imagine it and draw it. Basic fundies.

>> No.4239996

>>4239980
How many do you draw?
What are all the rules?
Where is this from?

>> No.4240010

>>4239912
>I guess I should just force myself to sketch complete bodies or other parts to get the practice down.
You answered your own question. You draw eyes because you are comfortable with them. Draw full bodies, do gesture, do faces, do body parts. Do a long drawing of a person and focus on a body part you're studying.

Humans are very hard to draw because so many skills go into it, so it's probably better to get used to simpler forms first like teapots and fruit. Then you could transition into things like marble statues and busts, or doing barque drawing plates. Or you can just do it the hard way and draw so many people that it just has to click with you some day.

>> No.4240018
File: 3.24 MB, 4504x2000, Estudio 405 - Hampton head drawing - The back of the head.png [View same] [iqdb] [saucenao] [google]
4240018

>>4239338

>> No.4240027

>>4239522
You're trying to construct them too much. Gesture drawing first, which is where you scribble in the feel of the pose, thinking about the weight the balance and the overall force of action. Even if the model is just sitting down you still need to find the gesture inside of the forms, like how a lot of models sit contrapposto and how the body balances and counterbalances.

After you do your gesture sketch, you want to just do visual measuring to make sure proportions look right. After that point, you can construct a little if you need it before you clean up your lines and move to values and rendering.

Also you need to be drawing the whole body. Right now just do more loose gestures, make sure the first thing you do is the head, the action line through the spine to the ground, then at least place lines for your arms and legs placement. When you do class-form gestures (start with a set of 20 sec each, then 30, 40, 60, 3min, 5 min, 10, etc....) You'll be rushing to put just the pose and all the body parts down first. You'll start to figure out your comfort zone, how much time is just enough to put the whole pose down. As the time gets longer you still rush that gesture out the same as if it was that comfortable # of seconds. But then you can sit and measure and then refine with the remaining time, or block in shapes and shadows, whatever your process is.

I hope this helps a little. Oh also draw your gestures bigger. Get throwaway printer paper or something and do about 2-3 gestures per page. Draw big sweeping lines using your elbow and shoulder, and you'll feel the flow of the pose more.

>> No.4240048

>>4240027
Thanks anon, I'll work on gesture lines

>> No.4240057
File: 39 KB, 500x1200, 1232.jpg [View same] [iqdb] [saucenao] [google]
4240057

>> No.4240065
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4240065

>> No.4240066
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4240066

>>4240057

>> No.4240067
File: 3.90 MB, 2125x3000, Estudio 406 - Hampton anatomy - Front view.png [View same] [iqdb] [saucenao] [google]
4240067

>>4240018

>> No.4240070 [DELETED] 
File: 1.43 MB, 275x208, 1459477586413.gif [View same] [iqdb] [saucenao] [google]
4240070

>>4240057

>> No.4240083

>>4239996
>How many do you draw?
I do about 1-1.5hr every 2 or 3 days.

>What are all the rules?
Just draw boxes without construction (or at least with minimal construction). The idea is to learn how to imagine a box in 3d space and then drawing it which can be used when drawing basically anytging else. It gets boring after a bit so I end up adding different shit. Various boxes in different rotation stages, flipping, zooming, bending, twisting, attaching cylinders and cones...

>Where is this from?
This is basic fundamental shit. Sticky, drawabox, and proko all praise such exercises.

It's not exeactly a structured exercise. If you want one that is, check out the 360 degree draw a box exercise.

>> No.4240127

>>4239912
you're just doing what you're comfortable with. sticking to what you know. just make the plunge and draw other things.

>> No.4240131

>>4239522
Your lines are a bit hairy and lack fluidity which you could work on, but apart from that it looks alright to me.
>In fact some days i find it harder and i regress
I think that's pretty much the same experience for everyone sometimes, no matter how long they've been drawing.
As to what else you could or should be doing, study some vilppu and huston, get into gesture properly, study some anatomical landmarks, get into portraits, read a book on perspective.
Branch out essentially, you don't want to fall into the mindset of having to master one thing before you can tackle something else.

>>4239624
Looking pretty good man, now you just need to take more time and push them further.

>>4240057
Hey man I gave you some redlines quite a while ago and have seen you get legitimate advice several times since.
The depressing thing is that you don't seem to heed any of it, sure from piece to piece you might make some minor adjustments but fundamentally they remain the same.
You're esentially just doing the same thing over and over again, I think that's why that one guy keeps calling you a retard.
Some of the problems you quite often have are:
>Misaligned and not properly defined Forms
>Proportional issues
>Landmarks being off-center
>Hard edges all around, no/ poor soft, indicated or lost edges
>Overlap of Forms not properly defined
I'd advise you to stop doing your construction then lineart/ contour line approach and just start sketching normally.
As it stands you're basically becoming a lolcow or already are one for some people.

>> No.4240132

>>4240010
>>4240127
Yes I suppose I just should take the plunge, it's just too comfortable sticking to what I know.

But I will challenge myself daily from now on

>> No.4240175

>>4239437
That's really cute, and the style reminds me of 'Papers, please'. Keep it up!

I'm sorry but I cant give you any real advice, cuz you draw better than me :p

>> No.4240183
File: 2.84 MB, 4032x3024, image0.jpg [View same] [iqdb] [saucenao] [google]
4240183

Obviously not a good example but how do I practice things that are more stylized without just coping someone else's art? I've no real interest in generic "realistic" drawings, should I just practice that way anyway because it will rub off?

>> No.4240187

>>4240183
why do you want to do it without copying someone elses art? the way to learn is duplication and emulation. you copy their art like it is, then try apply what you learned to something else.

>> No.4240189

>>4240183
Even if you have no interest in realism, knowing the ins an outs of the subject you're trying to stylize is important. Like I bet if you knew more about bones and muscles, or drawing techniques in regards to lines and tones, your drawing could have looked 10x better and it could have been stylized in a cool way unique to you and how you see the world. Rather than being limited by what you don't understand, style is understanding the rules and intentionally breaking them because you like the look and you know exactly what you're doing.

Just a thought.

>> No.4240192

>>4240183
My dude, it's ok to copy someone elses' art to learn.

Copying, selling it and caliming that it's yours is bad.

>> No.4240195

>>4240131
How is sketching supposed to help? I already do sketch with these figures.

>> No.4240198

>>4240187
>>4240192
Should I copy styles I like or ones I'm worse at? Guessing both.

>>4240189
Oh I'm sure, should I just stick to traditional practice and occasionally different takes on it?

>> No.4240201
File: 330 KB, 1185x306, e30Ek7If43.png [View same] [iqdb] [saucenao] [google]
4240201

I started doing gestures but no matter what I can never fit the model on the page, if I stop to measure I run out of time and if I try to make little markers it ends up being really disproportional.

I just have a lot of trouble judging the length and width of things in images, is there any exercises I can practice to get past this?

>> No.4240203

>>4240198
Draw what you like to look at. You should definitely do traditional practice and then try stylizing it to your liking. Every time you find something you don't understand well enough or you find you avoid drawing, study it, learn how the real thing works, and then try again with stylizing it.

Have fun and good luck

>> No.4240205
File: 2.84 MB, 4128x3096, 20191204_095503.jpg [View same] [iqdb] [saucenao] [google]
4240205

I've been drawing/sketching for fun since I was a kid but I never really paid much attention to the fundamentals. So I've been going back to the very basics by just drawing from sight, but I'm finding it incredibly difficult to get the lines and shapes to match the reference, and their positions in relation to each other. Is it just a matter of practice or is there something else I can do to improve this?

>> No.4240210

>>4240201
Draw with a bigger canvas, you need more room because you draw big. That's not really an issue, it's good to draw big, you just need to accommodate for it. Also, try drawing a shape that encapsulates the whole pose before you go into drawing the head, torso, etc. It could be a square triangle or rectangle, it could be a ball, or it could be a weird shape (think of it like a blanket has been thrown over the model and you're drawing in the outer edges). That exercise helped me with keeping everything on the page where it's supposed to be.

>> No.4240212

>>4240205
You can try drawing using a grid over the reference and your paper to train your eye on angles and drawing what you see faster. Just make sure that when you're comfortable enough that you're making accurate drawings you immediately stop using the grid, because it can become a crutch if you're not careful.

>> No.4240224

>>4240198
Copy styles you want to be able to use. If you're talking about coming up with your own styles, I have no idea how people do that.

Do studies of realism/perspective etc. aka the fundamentals. They'll help you with EVERYTHING else.

>> No.4240236

>>4240224
>coming up with your own style
It comes naturally after you learn your fundamentals. I know that sounds sort of strange and maybe it doesn't make much sense right now. People naturally will pick up more on some subjects and drop others, or maybe they understand them all but intentionally leave some parts out or distort them because they like the way it looks. Style is intentionally made up of your personal preferences, and it is unintentionally formed by your mistakes.

It's kind of hard to explain.

>> No.4240249
File: 3.16 MB, 2148x3000, Estudio 407 - Hampton anatomy - Process.png [View same] [iqdb] [saucenao] [google]
4240249

>>4240067

>> No.4240421

>>4240175
tanks bra <3

>> No.4240424
File: 175 KB, 760x1160, 675687876.jpg [View same] [iqdb] [saucenao] [google]
4240424

i cannot figure out what he is talking about. on the 250 box challenge this is something he stresses is "important". it seems completely contrary to the idea of perspective at all and i cannot replicate 'the further side being wider' with a clip board. what is he talking about? is there a term for this phenomena, so that i can research and hopefully find someone who does a better job explaining it?

>> No.4240425
File: 3.72 MB, 2348x3368, Estudio 408 - Hampton anatomy - Back view.png [View same] [iqdb] [saucenao] [google]
4240425

>>4240249

>> No.4240427
File: 959 KB, 1131x866, Screenshot_70.png [View same] [iqdb] [saucenao] [google]
4240427

i have no idea what im doing, i know i need to work on the hair. how do i pick the right colors and brush opacity for skin?

>> No.4240441

>>4240427
Go look at the Ctrl+paint videos for blending it'll help you. Also you want to block in midtones and just go lighter or darker from there as needed. You'd also benefit from tossing in that background color because color and value is relative to what's around it.

As for the hair look up James gurney ribbon method.

I'm gonna tell you right now your values are too dark and your colors are too saturated. You may benefit more from putting this photo through a black and white filter and studying that first so you can understand the values under the colors.

>> No.4240454
File: 75 KB, 880x467, CLIPStudioPaint_2019-12-04_19-19-58.png [View same] [iqdb] [saucenao] [google]
4240454

>>4240424
Here he's talking about the angle that the face makes with your eye. The farthest side will be facing you more than the closest side.

I made a little ditty for you, hope it helps.

>> No.4240464

how am i doing bros

>> No.4240468
File: 626 KB, 5400x5138, bodiestanding.jpg [View same] [iqdb] [saucenao] [google]
4240468

>>4240464
forgot pic

>> No.4240474
File: 1.89 MB, 1080x1440, 20191204_133700.png [View same] [iqdb] [saucenao] [google]
4240474

More hands, i wish i could.make my lines alot neater

>> No.4240477

>>4240468
>>4240474
imagination?

>> No.4240485

>>4240477
With reference, ill try a few from imagination

>> No.4240509

>>4240427
remember this. colors almost never matter. what matters is value. to understand value, you have to work with greyscale for a while. take a image, drop its saturation to 0 so it turns blacknwhite, then using levels make the shadows darker and highlighters lighter. It will help you visualize the image better. a huge part of painting is simplifying and uniting scattered values. all of this assuming the reference photo doesnt have that good of a lighting btw. If its a very professional photo with a good light direction you dont need to fuck with levels.

>> No.4240516

>>4240485
>With reference, ill try a few from imagination
Before you fall for that meme:

You posted some wireframes that sort of look like hands. You still have a lot of room to grow.

Pull up refs of male hands, female hands, baby hands, and elderly hands and draw and render those with conviction

>> No.4240518

im forgot pic,and no, references, my imagination poses look too stupid

>> No.4240520

>>4240518
why am i bad at posting today i meant to answer to >>4240477

>> No.4240538

>>4240516
Render? Shading?

>> No.4240585

>>4240083
Thanks

>> No.4240594
File: 55 KB, 803x900, 1-2 Minutes gesture.jpg [View same] [iqdb] [saucenao] [google]
4240594

Finished 1 month of gesture drawing, I'm pretty satisfied even tho i still have some difficulty with certain poses.

>> No.4240595

>>4240594
i think its really good nice job anon

>> No.4240602
File: 2.68 MB, 720x720, 978657709.webm [View same] [iqdb] [saucenao] [google]
4240602

>>4240454
i wish it did, i appreciate the response but i still dont get it. in your example, on the right it is showing a comparison of two sides of the same plane just as the example in my picture. but then on the left its showing the full cube. isn't this about a single plane? and for that matter, your "furthest" plane does not appear to be wider on the far side than the part of the plane that is closer

>> No.4240604
File: 176 KB, 1000x586, IMG_1283.jpg [View same] [iqdb] [saucenao] [google]
4240604

I feel scared of giving too much value, and it's grown in me to the point of where I can't see value properly anymore.

I don't know what to do about it, but it's very obvious that it's greatly impeding my work.

Please, any advice or help you have would mean a lot to me!

>> No.4240610
File: 2.69 MB, 1510x1218, study pt 2.png [View same] [iqdb] [saucenao] [google]
4240610

>>4239703
tried doing other perspectives on it

>> No.4240654
File: 2.43 MB, 1796x1336, hhj2dj.png [View same] [iqdb] [saucenao] [google]
4240654

>> No.4240677
File: 1.33 MB, 2039x1378, Makoto.jpg [View same] [iqdb] [saucenao] [google]
4240677

I tried to copy an image by eye and I think it turned out quite well. Possibly the best I've ever drawn.
I'm worried about trying to do linework because everything goes tends to go to shit once I do that.

>> No.4240682
File: 38 KB, 447x368, 1574337077513.jpg [View same] [iqdb] [saucenao] [google]
4240682

>>4240677

>> No.4240691

>>4239703
>>4240610
Did you take a picture of the sculpture itself, by any chance? Just to compare.

>> No.4240693
File: 219 KB, 1613x907, rotating boxes.jpg [View same] [iqdb] [saucenao] [google]
4240693

>>4240424
>>4240602
It looks like he's just explaining what happens when the box rotates and the plane gets compressed/foreshortened because of how it lines up with our vision.
>isn't this about a single plane
Its about both planes as in your example the green angle plane, or the farther facing plane, is proportionally wider then the closer blue angle plane. And foreshortening works both ways so as the plane on the left side gets "compressed" the plane on the right gets uncompressed/wider.
Please excuse my awful boxes, i feel they only do a mediocre job conveying the concept so i'd suggest looking up a see-through 3d cube model to mess around with so you can get a better understanding of it in action.

>> No.4240713

>>4240604
you made the nose bridge stick out too far and the mouth isnt wide enough. shape of the top of the head is completely wrong. probably because the eyes are too small and the ear is too high.

>> No.4240718

>>4240427
shes so hot

>> No.4240747
File: 3.84 MB, 1880x3400, Estudio 409 - Hampton anatomy - Anatomy and motion.png [View same] [iqdb] [saucenao] [google]
4240747

>>4240425

>> No.4240823
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4240823

>>4240654
>ogro de las americas
>not wearing a T-shirt of "LAS PODEROSISIMAS AGUILAS DEL AMERICA "
GTFO OF MY WATCH!!!1
REEEEEEEEEEEEEEEEEEEEEEEEE!!

>> No.4240865
File: 2.86 MB, 1510x1218, IMG_4879.png [View same] [iqdb] [saucenao] [google]
4240865

>>4240691
yeah heres a side by side

>> No.4240887

>>4239838
Can anybody help me with this? I know it's stupid, but what do I do?

>> No.4240893

How do I get into more illustrative drawing? I've gone through the exercises in the drawing books in the guide, which has let me go from "literal retard" to "just complete shit", but it's all been still lives. When do I start drawing anime girls?

>> No.4240903

>>4240893
Just do it.

>> No.4240933

>>4240903
Would that work? I'm worried I'm gonna revert to symbol drawing if I'm trying to do everything from imagination

>> No.4240953
File: 20 KB, 500x386, serveimage.gif [View same] [iqdb] [saucenao] [google]
4240953

>>4239838
before you do this assignment i recommend instead researching what a horizon line(eye level line) and vanishing point is first. perspective made easy is a good book on the subject. just familiarize yourself with the concept, you dont gotta read the whole thing. it would probably help you to do a few boxes with a horizon line in the image. also a box can have up to 3 visible vanishing points. the ultimate goal of this exercise is to help you line the boxes up to these vanishing points without the use of guides, this is why you are supposed to draw an entire page first and THEN start drawing the guides (but at your level again i think you should try a few actually starting with the guides instead until you get that down). and if something doesn't look right you are supposed to try and figure out what exactly is wrong and to fix it or you wont really progress. for example 82, it looks wrong right? this is because every single line is parallel. the illusion of drawing in perspective is that parallel lines will converge on a horizon/eyelevel line

>> No.4241101

how many of you have depression here?

>> No.4241104

>>4241101
i'm just lonely and sad but no depression
does that count?

>> No.4241130

>>4240953
Thank you for the help. I have read through a decent bit of Perspective Made Easy and I do understand the idea behind Vanishing Points and Horizon Lines. I just don't fully understand a couple of things:
>Are you supposed to know where a horizon line is in every drawing?
>Why the fuck do my boxes look fine until I have to draw through the form and draw the line behind the box?
>Is understanding the basics of perspective enough, is this exercise just supposed to get me used to doing it correctly every time?

>> No.4241143

>>4241130
for drawing boxes in perspective you should have an idea where the horizon line is. ultimately again you probably aren't going to use guides once you are proficient but for now you can figure this out with just two lines, the top and bottom of one side.
your boxes dont look good once youve added depth because you are not utilizing vanishing points correctly. they will look better when they are consistent aka when you intuitively draw the lines to converge at points. the purpose of drawing the lines in the back is actually exactly to make you aware of these flaws, it will not look good unless its right. seeing flaws is the point
the exercise is to just help you get a feel for "whats right", you need to understand perspective but after so long its supposed to become intuitive, to figure out how perspective works without guides, aka to understand 3d space, and you wont need to spend much time figuring things out. this is the time you will be using to figure out what works and what doesn't, this is the time to experiment, really 250 is just a random fucking number draw as many as you feel you need

>> No.4241182
File: 33 KB, 460x437, 1572126345025.jpg [View same] [iqdb] [saucenao] [google]
4241182

someone pls help me with this >>4239637

>> No.4241231

how can i make so the boxes stop flipping back and forth https://en.wikipedia.org/wiki/Necker_cube

>> No.4241238
File: 316 KB, 632x1088, studybeep.png [View same] [iqdb] [saucenao] [google]
4241238

just got my xp pen 15.6, I feel powerful with a screen tablet. My lines feel like they're actually doing what I want them to do.

>> No.4241243

>>4241238
desu i had been drawin on a $60 ugee tablet from 2014 since yesterday so I don't really have a good feel for what draws well

>> No.4241245

>>4241182
You need anatomical perspective. ie, the half of the body, in this case the right, should be slighly smaller than the left. Because the left is closest to the viewpoint it should be bigger. Play around with anatomical perspective. Also, leave more space for the neck, it's not just a line but a cylinder with a sphere attached (the head) It has volume. Make sure you represent it in the drawing.

>> No.4241266
File: 49 KB, 353x367, 32a5ef53cc43e6543131476eea689340.jpg [View same] [iqdb] [saucenao] [google]
4241266

does this look even uh...

>> No.4241271

>>4240509

>remember this. colors almost never matter.

you fucking /beg/ need to learn how not to give advice.

>> No.4241277

>>4241266
that's pretty good dude

your line control is whatever but the shapes are great

>> No.4241279
File: 120 KB, 1000x1000, halp1.png [View same] [iqdb] [saucenao] [google]
4241279

>>4241245
Thanks a lot fren! it's more balanced now, and seems like a good foundation to work off of

>> No.4241281

>>4241271
>Learning values
>learning values using a photograph

NGMI.
USE- REAL LIFE LIGHT- TO LEARN HOW IT WORKS YOU BIG DUM DUM. HOW IN THE NAME OF ZEUS' LEFT NUT WILL YOU LEARN HOW LIGHT REACTS TO A FORM IF ALL YOU DO IS LOOK AT A PERMANENTLY LIGHTENED 2D IMAGE. GAWD GET OFF THE COMPUTER FOR A BIT.

>> No.4241323
File: 956 KB, 1536x2090, E2BFC8ED-FD7C-4980-A864-3D7E7F12247D.jpg [View same] [iqdb] [saucenao] [google]
4241323

Self portrait

>> No.4241328

>>4241323
Hey TIm Mcveigh, how did you survive the electric chair? Pliz share the story.

>> No.4241338
File: 137 KB, 710x1000, GIRLSIDEHAIR.png [View same] [iqdb] [saucenao] [google]
4241338

>>4239882
Sure anon. Everytime i try to drawing from imagination i ended up doing depressed shit. taking some references now

>> No.4241351

anyone here know how to fix a crappy attention span? if I hit a brick wall I just give up and then procrastinate for the rest of the day

>> No.4241357

>>4241328
Oh shit. I was born in 1998...

>> No.4241360
File: 733 KB, 2447x2043, 20191204_235710_HDR-1[1].jpg [View same] [iqdb] [saucenao] [google]
4241360

>>4241143
I am at like 122 now and I am still not really getting the "aha" moment with this. I have no idea what I am doing wrong beyond, "the lines aren't matching up to the vanishing point." I feel like I'm not learning anything.

>> No.4241362
File: 213 KB, 663x959, 18.png [View same] [iqdb] [saucenao] [google]
4241362

Oh god i gonna cooommm aaaaahhhhhh

>> No.4241365

>>4241360
Holy shit balls in a basket, Anons of the world stop falling for the drawabox memes. It's pointless.
Your real problem right now is that you cannot discern background and foreground and how 3d objects correlate. That's very easy to train. Just draw still life and background. Draw the floor, the walls and all the tiles you see. You'll naturally pick up on perspective and It's like how %99 of artist throu history learned perspective. Did you think Fucking Da Vinci did drawabax or perspective made easy?
Fucking christ. Stop drawing boxes and draw something you see.

>> No.4241369

>>4241323
Real talk about your self portrait. I have the slight feeling you used a photograph to paint as reference. LAME use a god damn mirror. Second what the fuck is up with that black background and white line? That's no way to give it depth. Art is not a youtube video. Paint yourself properly and if you must draw the walls and objects behind you or things in your hand, like jacque louis david.

Other that, It's not bad anon. Keep it up the good work.

>> No.4241371

>>4241365
You are a fucking idiot. In a post that I made earlier I literally said:
"And please no >drawabox is trash responses. I am looking for actual serious responses that will help me improve instead of crab shit." because I have seen people post about how much these exercises have helped them. So, I don't want to hear from idiots who don't know what the fuck they're talking about. Thank you.
And I am sure PLENTY of artists throughout history have used boxes as a way to show shit in 3D space, you fucking retard.

>> No.4241383

>>4241369
Yes I did use a photo. If I had more time, and if it hadn’t been for an art class, I would use a mirror. I will next time. I want to with oil because I hate damned acrylic.
I just wanted some background that wasn’t flat. But thank you

>> No.4241385

>>4240713
I know the proportions are off, but my loss of valuing correctly is my concern right now.

>> No.4241392

>>4241371
lol seeth harder beg. When you are tired of pointlessly drawing boxes in the ether come join us real artists in the still life lounge. We'll wait for you.

>> No.4241401

>>4241385
Yeah, don't worry too much about "likeness" Your first 20 portraits will look not quite like you. That's all good. It comes with time and practice. Just worry about creating a good drawing besides just rendering your face in a perfect way.

>> No.4241405

>>4241392
I've been drawing and browsing this fucking shit hole for a year now and I have NEVER EVER fucking said this, so, since there is a first for everything.
Post your work. Do it. If you believe your way of learning is so fucking good, put your money where your mouth is. Post your work. PROVE TO ME that you're correct. I would do the same if I was in your position, because I would be so confident in myself that I would have nothing to hide. So, if you REALLY want to help and you REALLY have nothing to hide. Post your fucking work and I will take back everything I have said and stop trying boxes right now. Keep in mind, I am horrible so literally ANYTHING is going to impress me.
You have nothing to lose.

>> No.4241411
File: 710 KB, 722x586, Seeth harder beg.png [View same] [iqdb] [saucenao] [google]
4241411

>>4241405
Fair enough I will post my work. This is a still life I had prepared to frame but actually decided not to later. Might still frame it. As you can see, I drew a box in the middle plus drapery. Plus a bottle and some books. Compostition is kind of meh.. but I still kinda like the drawing.

>> No.4241428

>>4241411
While I do appreciate you having the courage to post this and I do like it, I am not really seeing it. A lot of the elements appear lopsided and don't really appear in perspective or accurate to the reference. I like the rendering I guess. Because I am a beginner, I don't really have the eye for art critique, but I am still not seeing it.
I'll try doing some still lives though.

>> No.4241438

>>4241371
Don't get mad at that crab Anon. Knowing how to draw your boxes is essential. Just like you posted before drawing a box in correct perspective shouldn't be taken lightly. If you asked /ic/ to draw a box from an odd angle more than half would come up with nothing but shit.
But instead of drawing boxes in avoid, I would advise you to draw a tiled room. Then modify your distance from the wall.

>> No.4241441

>>4240933
Then...don't? You don't need to draw from imagination to draw anime girls (or anything else, for that matter). Use the ref and stylize.

>> No.4241443

>>4241428
> accurate to the reference

I mean, I don't mean to pick on you because you are a beg, but I literally didn't show any reference. As for perspective, what may confuse you right now at this stage, is that every object has it's own perspective in relation to the viewing point. For example, the box underneath the bottle is in different perspective than the malboro box. Same with the book on the left compared to the ones on the right. Each book has it's own perspective since it's not placed perfectly parallel to each other.
Having said all of that, there are plenty of not ideal things going on in my drawing. First, I chose poorly the composition. I prioritized theme (creating a writing studio) vs good composition. Second, the cup and the ashtray were made of materials that reflected light poorly so the lighting is meh. And I should probably go a value lower on ALL the drawing to make it pop up more, but I'm working on other stuff.

>> No.4241454

>>4241411
Read scott robertson's book on perspective.
I can see that you do to a certain degree understand how perspective works, but you're struggling to apply it properly.

>> No.4241459

>>4241443
>I literally didn't show any reference
Because even without looking at the reference, I can see your picture and be like, "That cup doesn't look like a cup does in real life." and see that it isn't accurate to the reference+a ton of other issues with it.

>> No.4241468
File: 400 KB, 1760x1208, Reference.jpg [View same] [iqdb] [saucenao] [google]
4241468

>>4241459
Well, it's then actually pretty convinient for me to have a real photo reference
Mind you, it's not from my real viewing point. It's a little to the right. And I didn't copy from photos, nor did I want a photorealistic drawing. Just used them photos to remember where to put things next time, since I had to put things away and put them back. I'm pretty happy with how it came out, and I can't see those MAJOR perspective things desu.
>>4241454
I know him and checked the book. Sorry, I'm not that autistic. Not in my powerlevel scope.

>> No.4241477

>>4241468
I hate to be this guy, but this reference photo just exposes even more inaccuracies. The middle paper is way smaller in your drawn version of it, the cup is actually a lot wider in the reference. Shouldn't you draw out guidelines/floorplans before you start drawing each individual item in a still life?

>> No.4241482
File: 749 KB, 1365x715, Screenshot_71.png [View same] [iqdb] [saucenao] [google]
4241482

>>4240427
>>4240441
>>4240509
thanks i think the greyscale is helping. i still need to checkout that Ribbon hair stuff ,need to practice more

>> No.4241485

>>4241477
>Shouldn't you draw out guidelines/floorplans before you start drawing each individual item in a still life

wat? No dude. This is artistic drawing The objective is not to make a "mimesis" or an exact representation of reality in the work.
Do you remember how Jack drew Rose in the Titanic? It was not a photorealistic drawing and if I sat down and looked the face was all different from Rose's, but who cares; it's a real damn nice drawing. Much better than a cold, lifeless portrait.
As for if my paper is smaller, Yes, I used different papers when setting up the model at different times. Who cares?
I'll grant you that the cup was not my best work though lol. I don't really care about it that much. The value effect is what I'm most proud of. And if I'm off the perspective by half a milimiter is I don't think the work is much affected.
Also, again, the viewing point of the camera was not my viewing point and the arregement changed some times. But don't forget, artistic drawing is never supposed to be a "mimesis". That's what cameras are for.

>> No.4241495
File: 383 KB, 2500x2026, how I draw boxes.jpg [View same] [iqdb] [saucenao] [google]
4241495

>>4241360
Hey anon. I'm sorry your questions got derailed, this is /ic/beg after all. Your boxes aren't half bad, but you're missing the vertical perspective. That makes a ton of difference.

Here's I did this for you. This is how I draw boxes. Maybe this'll help. Keep in mind, I'm also pretty /beg/ but who knows. Maybe you'll get something from this.

>> No.4241500

>>4241485
>The objective is not to make a "mimesis" or an exact representation of reality in the work.
Yes, this is understandable but there is a difference between not making an "exact representation" and making a "bad representation".
I'd understand if in your drawing you were going for some kind of mood or something, but, at least to me, it just looks like some aspects of it are poorly drawn and you're making excuses for how poorly/inaccurately it is drawn by saying, "Bro, it's my style! Doesn't gotta be an exact copy, broh!"

>> No.4241503

>>4241495
>>4241485
>>4241477

Well, I'm the still life anon. I said my piece and what I believe. Now, it's up to you to decide how you want to continue. You saw the works each of us posted. I wasn't afraid to show mine and the rationale behind my artistic choices. Now it's your turn to make your choice on how to move forward and good luck.

>> No.4241508

>>4241500
lol, anon, you said yourself you know nothing about art critique and you are having trouble with fucking boxes and you "think" my 15+ hour rendered work has "poorly drawn aspects". kek. Stop seething for once and improve.

>> No.4241510
File: 29 KB, 300x437, a0db3acd87d8cafda486e4b43f388ff2.jpg [View same] [iqdb] [saucenao] [google]
4241510

ok how the hell do i build bodies in perspective like this espicially from the lower angle, and how i account for the limb changes position. Or if the person is sitting.

>> No.4241513

>>4241510
Give us your best shot, post it here and we'll see where you make mistakes and how to improve.

>> No.4241514

>>4241495
Thank you so much for this comment and diagram. I am going to save this and apply it to some of my drawings. Already I am seeing improvement.

>> No.4241516

>>4241508
I'm just calling it as I see it. I'm sure someone more experienced can explain it better than I can. I just think from the evidence I have seen so far you have:
>Brushed off criticism of your drawings inaccuracies
>Made a bunch of excuses
>Rejected the advice of someone because you weren't "autism" enough
Sounds to me like you're someone who isn't looking to go the extra mile. If you're so interested in drawing still lifes, I'd think an aspect of drawing still lifes is understanding perspective and drawing/constructing objects accurately.

>> No.4241520
File: 59 KB, 540x720, Doodles 3.jpg [View same] [iqdb] [saucenao] [google]
4241520

I think I learned something

>> No.4241545

>>4241495
This image is more useful then 90% of drawabox lessons, thanks

>> No.4241548

>>4241508
If you get a critique that you don't think is correct, just ignore it instead of starting a shitflinging contest.

>> No.4241558

>>4241514
>>4241545
I'm glad I could be of help, anons. I spent 2 hours yesterday trying to figure out a process to draw boxes without starting from the vanishing point constructions but that can also be reproduced as a process. I think the biggest "aha" moment was the whole "lines going right/left converge to the right/left" as basic as it seems.

I'm 100% sure this process is an amalgamation of different shit I've heard and read, surely from Proko and Drawabox.

Good luck.

>> No.4241602
File: 1.57 MB, 4032x3024, 9FA06642-45CB-42BD-A216-62F16C8F9073.jpg [View same] [iqdb] [saucenao] [google]
4241602

Well I redid the foot exercise like I said I would. I guess it came out about 5% better. I tried to draw the bones in my foot but they came out just looking like straight lines, so I just tried to shade them in and they still looked like straight lines

Anyways, regardless what the image implies, Bert Dodsons keys to drawing Is still helping me out quite a lot. Feel free to offer advise

>> No.4241611
File: 107 KB, 602x816, go_getter.png [View same] [iqdb] [saucenao] [google]
4241611

does this look good? did 95% from memory and polished it with a little bit of reference

>> No.4241612

>>4241520
How do I get this good?
>inb4 photoshop

>> No.4241632

new >>4241631

>> No.4241692

>>4241392
>hozure draws boxes mainly
>mfw hozure is now a riot splashart

>> No.4241809

>>4241360
you didn't really follow my advice. where are your horizon lines? notice how none of your guides after being extended meet at a vanishing point. understanding the relation between parallel lines and the horizon i feel is the important thing to get from this

as
>>4241365
said, try drawing some things from life. but keep in mind where the horizon line is (this is your eye level). if you dont get perspective this is probably not what you should be doing right now because you wont really benefit from it without consciously having vanishing points in mind. but dont listen to his advice to "reinvent every wheel, dont learn from the mistakes of the masters before you, dont heed their wisdom", books are good to at least tell you what tools exist even if you dont 'learn' them just from reading

>> No.4242223

>>4237270
So you fuck up the tits on purpose each time or you're just pretending?

>> No.4242243

>>4241612
look up ball with a light reference and then copy it. Learn how it works though dont just blindly copy it. Then try to apply that to other shapes

>> No.4242270

>>4241612
Use your head, not just your fingers

>> No.4242541
File: 16 KB, 222x284, 1552299680200.png [View same] [iqdb] [saucenao] [google]
4242541

How do i get better at posing in perspective, I really suck at it

>> No.4242715

I went through hampton's design and invention and loomis' fun with a pencil.
What do I go through next?

>> No.4242719

>>4241485
Okay anon, you're right in the aspect that drawing still life is better than drawing boxes and anime girls from dA "guides". But your work has measurements slightly off. You should work on that, I'm working on that too. And generally has some elements that are off due to to mistakes or pencil handling that result from you not drawing enough yet rather than the method being bad altogether.

TL;DR drawing life is better than drawing anime in boxes as with enough SL and once you get some basic knowledge of perspective you get to feel drawing everything including anime girls without meme boxes, balls, weird guiding lines ans symbolism.

>> No.4244010

>>4242715

Scott Robertson's "How to draw", and next "How to render" by same author.

If you find it too difficult, pick "Perspective made easy", or any other book on perspective, really.

>> No.4244397

>>4236790
I just came back from Miami Art Basel, my work got to be in the Miami River Art Fair

>> No.4244399
File: 141 KB, 1016x832, 24831389_10204128569492693_5393758172272426604_o.jpg [View same] [iqdb] [saucenao] [google]
4244399

>>4244397