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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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4233492 No.4233492 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

previous >>4229823

READ THE STICKY if you need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

>> No.4233500

if you post your art in this thread you're ngmi

>> No.4233506
File: 801 KB, 861x1120, 1574975961366.jpg [View same] [iqdb] [saucenao] [google]
4233506

rate my art

>> No.4233552

>>4233506
NGMI outta 10

>> No.4233568

>>4233389
What do I use instead?

>> No.4233574
File: 2.43 MB, 450x249, 1453832741018.gif [View same] [iqdb] [saucenao] [google]
4233574

>>4233568
simplified forms

>> No.4233624
File: 107 KB, 604x584, PurgingWithMyKIIINNN.png [View same] [iqdb] [saucenao] [google]
4233624

>>4233492

I did this from memory, anons. What should I study to draw better SPEHHS MEHREENS and Eldar milfs??

>> No.4233642

>>4233624
You could start by looking at an imagine of a marine, instead of drawing from memory

>> No.4233664

>>4233506
has this meme gone too far?

>> No.4233668
File: 42 KB, 460x562, face.png [View same] [iqdb] [saucenao] [google]
4233668

i kinda had an idea where this woman's face is basically a mask and color kinda explodes from behind it.

>> No.4233671
File: 2.61 MB, 4032x3024, 9F366712-859D-4EEA-9C06-75EF0464BDBC.jpg [View same] [iqdb] [saucenao] [google]
4233671

rate please

>> No.4233670

Im always so frustrated whenever i try to draw. Like im drawing and i hate it, i see so many mistakes my dumb ape brain cant fix because im a fucking retard and it pisses me off so much? How can i calm down more and learn to like my work, because there's so many ideas i want to draw, and no amount of loomis i do makes me feel like im even a .10% close to something that can be considered "decent"

>> No.4233673
File: 20 KB, 169x159, Untitled.png [View same] [iqdb] [saucenao] [google]
4233673

>>4233671
Looking hard for internet upvotes I see

>> No.4233681

just tell if its shit or not u fuck. i didnt know there was a begginer thread

>> No.4233686

>>4233668

do it anon

>> No.4233690

>>4233642

Who draws the best marines? I'm kinda sick of google searching references with no names. I would like to know artists so I can study their works.

>> No.4233693

>>4233686
i suck so it will look terrible.

>> No.4233696

>>4233690
Just look at the novel covers or the Dawn of War games concept art.

>> No.4233698

>>4233693

that's the point. the more shit art you produce the more you learn. look at the pros they don't improve by doing studies after studies and suddenly they magically made a work that landed them a job.

that's not how it works. so many great artist have tons of shit work they hide from the world. some even go as far as destroying any evidence that they even made that kind of shit.

>> No.4233727

How do I draw hands?

>> No.4233742

What's the story behind "merc_wip.jpg"?
Usually I don't want to get involved with /ic/ general retardation, but I am curious.

>> No.4233757

>>4233742
>pyw
>mercwip
that's about it

>> No.4233769

what exactly do people mean draw from the shoulder? the shoulder doesnt really move in any way that allows for straight lines, do they mean the elbow and shoulder?

>> No.4233771

>>4233727
Same as anything, construct and draw it at various angles, rotating it in your head until you can eventually get the forms down easily.

>> No.4233772

>>4233769
Don't move your wrist. Don't rest your hand in a surface. That's it. It takes time to get used to it, but once you do, you can draw very light and long lines, and what is better, your hand doesn't get fucked.

>> No.4233811

>>4233772
wouldn't my lines be more stable if i moved with the hand on the surface?

>> No.4233888
File: 967 KB, 1842x1140, spooky smoky.png [View same] [iqdb] [saucenao] [google]
4233888

I've been plateauing pretty hard lately, so feel free to tear this piece to shreds so I can figure out where to focus on next.
I already know the composition is extremely boring, at least.

>> No.4233906

>>4233888
The eyes look like Danganronpa

>> No.4233908

>>4233906
That's the style I was going for, yes.

>> No.4233935

>>4233888
Your line weights are all over the place, and not in a controlled way. All the detail in the hand doesn't do any good if the form is unintelligible. Whatever the tiny sharp looking things on her finger are - you can have fewer of them to increase readability. Compare the amount of detail work you've put there to the amount on her waist wrap. Find a balance.

>> No.4233948

>>4233670
Draw more often, concerning yourself less with "completing" a piece than with getting ideas on page. You'll be happier and learn more if you spend an hour on 20 sketches than spending that same hour fine tuning a single piece with a flawed premise that isn't going anywhere. The more time you put into a piece, the more emotional you're going to get with it, positive or negative. If something starts to go to pot, scrap it, move on. "Giving up" in controlled doses isn't failure. Once you've done a ton of sketches, you'll find that between all the clunkers you might have put out something worth pursuing. Iterate upon it. Use that as a basis for your next 20 sketches, accepting that most of them are just concepts that aren't going anywhere. Continue iterating upon things that sort of work and eventually you'll stumble upon something that does.

>> No.4233954

>>4233624
>>4233690
You're better off studying people in armor in a general sense and then fucking with the proportions to get your WoW pauldrons. The same basic principles that go into drawing a generic milf go into drawing an eldar milf.

>> No.4233959

>>4233948
Noooo it's actually better to force yourself to complete a piece and just live with the shame of the mistakes because it teaches you what you did wrong and motivates you to do better and better, plus you have something to look back on to gauge improvement. There's also a lot of skills you're going to completely miss out on. You'll never learn to finish a picture, you'll never learn when it's time to put down a turd and completely re-do it once you have the required knowledge. Just like all parts of a drawing need to progress through each stage of your process all at once, your skills need to as well.

Taking advice like that is self sabotage. I mean, do you work like that? How many finished pieces do you make in a week? A month? A year? How many hours do you needlessly toil over the polishing of a turd sketch or composition, just to throw it away and never learn to color or render enough to finish up? What do you do when you get paid work and the boss says "we need you to rush these pieces out asap you've taken too long on them"?

That's the worst piece of advice and it drags everyone on /ic/ down into the crab hole, never to git gud again.

>Inb4 "no it doesn't it works for me"
Yeah right, show your work day because no professional works like this. You put in hard work, you live with the mistakes, you don't stop the second it gets difficult for you. You learn to move on and finish your projects not train yourself to get halfway through and say "fuck it". How the fuck else are you supposed to learn?

Your advice tells me you either hate yourself or you hate /ic/ and I'm not going to let you drag anyone down that path with you. I hate your advice, it's trash, fuck you, don't ever say that shit again.

>> No.4233960

>>4233959
Show your work then*
You fucking gave me some of your retardation gross

>> No.4234005

guys... how do i actually USE loomis? doing the first few exercises with basic heads, my heads look like retard level dog shit. they all look like they were dropped at birth. do i just do the same exercises over and over until they look decent, and then move on to the more advanced stuff? i don't know if i'm getting what i need to get out of the exercises

>> No.4234007

>>4234005
Oh to do Loomis you need a little work in perspective and forms first, and a little bit of value study. Go back and do 3D forms - cubes, cones, cylinders, spheres, etc. and learn basic shading like where to put hard and soft edges. When you feel comfortable doing this, it's time to go back to Loomis.

>> No.4234011
File: 100 KB, 769x1000, fifthtry.jpg [View same] [iqdb] [saucenao] [google]
4234011

Things I don't understand: Shoulders, arms, hands, thighs, hair, armor, ribbons, capes, fleurs-de-lis, any other object in 3D, construction, gestures, using references, anatomy in general, and the fact that reading six pages from an anime book and saying "wow drawing sounds easy, I'll just wing it" was a really stupid plan.

Is it a good idea to copy photos until I have some idea of anatomy, and pick up Loomis after? Or should I start something like drawabox?

>> No.4234014

>>4234007
figures. any specific resources for those?

>> No.4234015

>>4234011
You should definitely do drawabox first then later you can do some gesture and anatomy (and Loomis) while at the same time doing value study on the side.

>> No.4234026 [DELETED] 

>>4234015
Perspective made easy + dynamic sketching should be good enough. Maybe throw in perspective for comic book artists if you have the patience.
p.s. Don't believe in the ISIS lies.

>> No.4234027

>>4234014
Perspective made easy + dynamic sketching should be good enough. Maybe throw in perspective for comic book artists if you have the patience.
p.s. Don't believe in the ISIS lies.

>> No.4234033

>>4234014
For perspective I quite like Scott Robertson's how to draw, he teaches you enough that you can shit out perspective sketches whenever you want, and you have the skills to do the complicated shit too. You can find it in the art book thread, I believe.

Aside from that you could try drawabox or just go to artbook thread and try different perspective books until it clicks with you. Everyone learns differently and I've seen people hate the books I like and end up having the perspective stuff click with them from books I hate.

>> No.4234045

What do y’all recommend first: learning gesture drawing or learning all the parts of the body (face structure, hands, etc.)?

>> No.4234048

>>4234045
Both at the same time. Like every day you do each one for a few hours. These skills help each other so it's good to practice them simultaneously. Good luck and happy gains my friend!

>> No.4234057

>>4234011
>fleurs-de-lis
Its a scroll some fucking plant that the french like alot or some shit so it kinda just got simplified into an emblem to get stamped onto shit.
Teach yourself to do some scrollwork.

>> No.4234060

>>4234045
nobody practice these orrectly so it doesn't matter

>> No.4234081

>>4234060
Wow! You're so helpful! Thanks so much for the suggestion! You really answered the question! Your comment added so much to the conversation! Wow! You're so cool!

Fuck off back into your hentai cave, crab.

>> No.4234085
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4234085

>> No.4234094

>>4234081
It’s not like you’re contributing either, nigger

>> No.4234095
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4234095

>>4234048
I agree. At least, that's what I do. Timed practice sessions like on line-of-action.com or Croquis Cafe are great for this. You start really loose and fast then refine as the session goes on.

It's helped me a lot.

A quick addendum from what Steve Daddy Huston says, when you're doing those 2 drawings, feel free to focus on parts of the body instead of always trying to get the full body.

inb4 pyw

>> No.4234098

>>4234094
Oh but I have been, I just don't namefag so I'm always anonymous. Sounds like you're the only nigger here, faggot.

>> No.4234100

>>4234095
Full body is definitely most important in your quick gestures. However you still want to put the gesture for the whole body down even in your longer drawings. Even if you don't flesh them out and want to focus on some other body part, it's still good practice

>> No.4234119

>>4234100
Sorry I should've elaborated. What you said is correct. In terms of gesture there's no reason why you wouldn't do the whole body. I was talking more about the fleshing out part.

>> No.4234133
File: 792 KB, 2033x991, SPESSHMUHREEN.png [View same] [iqdb] [saucenao] [google]
4234133

>>4233624
If you ever want to draw space marine armors you have two options either just copy existing picture and get a basic idea how they look like.

However as >>4233954 suggested I would agree it will serve you way more in the long term if you understand how armor works first and the challenges that come with it. We know how practical real life armor looks like and how "fantasy armor" which is unrealistic looks like.

Now take it from me that 40k armor VERY MUCH fantasy armor, in the sense that it is extremely impractical, it is probably one of THE most impractical armor in an current popular sci-fi/high-tech franchise.You can ask any cosplayers that worn one that it restricts even basic movements in many many of ways but we accept that suspension of disbelief because 40k's primary selling point is rule of cool.

But even so learning how armor actually functions, why are things shaped the way they, are how joins work, what is under and what is over, how the parts look in a 3D environment. It is not easy but it will give you great advantages of behind able to draw the armor in different poses or angles or even modify them as you see fit. Because as soon as you understand the underlying construction then adding the decoration and rule of cool elements becomes easy.

We can help you along the way so post more works/studies/questions you have as long as they are specific and not vague and all encompassing that would need a 200 page book to explain.

>> No.4234136

>>4234011
Anon it's okay to not understand things, just study them one at the time, that is a lot of shit to learn about, there is no need to rush it.

>> No.4234138

>>4233506
Anon do you have any idea what have you done? Well neither do I..

>> No.4234145

Do I need real life models to use Keys to Drawing?

>> No.4234164

>>4234145
No but you should try going to life drawing sessions if you can. It helps a lot to not have the camera lens distortion.

>> No.4234190

>>4234027
>>4234033
thank you!

>> No.4234207
File: 944 KB, 1153x1008, girl07.png [View same] [iqdb] [saucenao] [google]
4234207

>>4234011
>>4234011
The first problem m on your picture is perspective the torso and the hips+legs are facing the opposite way. That can only be if she should be sitting but even like that the legs should be facing upwards more. Drawabox can help you with perspective

>> No.4234236
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4234236

could i get some pointers, why does this look so terrible

>> No.4234240

>>4234236
It doesn't suck. It's just making a without value difference wont ever look well because of lack of volume. Dont contour anymore

>> No.4234243

>>4234236
Well, the short answer is that you're symbol drawing. You're drawing what you THINK you see or what you think things should look like instead of what you're actually seeing.

The slightly longer version is:
- the eyes are too large and not shaped correctly and don't follow the shape of the face correctly
- the eyebrows are too small
- the angle of the nose is wrong
- the mouth is a mess
- the ear is not pushed out enough
- you didn't even bother trying with the hair

Sorry anon, but a whole lot is wrong, mostly because you're not experienced or trained in drawing what you see. Go read Keys to Drawing and give faces a pass for now. Then come back once you've properly internalized that book.

Good luck.

>> No.4234244
File: 2.70 MB, 320x398, 1574968743241.webm [View same] [iqdb] [saucenao] [google]
4234244

Pls join my server to get crits n shit

https://discord.gg/PR5V4sU

>> No.4234246
File: 73 KB, 800x1750, 1228.jpg [View same] [iqdb] [saucenao] [google]
4234246

>> No.4234247

>>4234246
xD

>> No.4234254

>>4234247
Give proper critique or get the fuck out tourist
>>4234246
Looks decent, my only thing is that you’ve spent a hell of a lot of time on just this one thing. You’re progressing but it’s not fast enough. Draw basic fundie shit to go along with your “bigger” projects

>> No.4234279
File: 126 KB, 1000x319, 8368A66D-3A0E-46FB-9C58-34E4F9E246B3.png [View same] [iqdb] [saucenao] [google]
4234279

im trying to fix my same face problem. and i think the smiling one looks off?

>> No.4234300
File: 2.82 MB, 4032x3024, 1574993374452.jpg [View same] [iqdb] [saucenao] [google]
4234300

What the fuck am I doing wrong anons? I have no idea how to draw the human form using actual shapes.

>> No.4234305

>>4234254
>Draw basic fundie shit
I try sometimes but get bored and just go back to drawing to trying to draw figures. Thanks though

>> No.4234315
File: 564 KB, 1070x1070, 20191130_100355.jpg [View same] [iqdb] [saucenao] [google]
4234315

Did some work on fixing the problems from my last one.. dino looks a bit better with some muscle, fixed leg placement and a longer neck. Guy is a little better with a smaller head than before. Still having a hard time figuring out how the neck and collar should be. Guess I'll figure this out more solidly when I actually start drawing people.

>> No.4234318

>>4234305
that is why you haven't progressed for 2 months

>> No.4234324

>>4234315
arent its toes too small

>> No.4234337

>>4234324
I think you're right. At the very least the right foot is skinnier. Added to the list of corrections before coloring/inking

>> No.4234350

>>4234318
>>4234305
You're both kinda right. There needs to be a back and forth. Do fundies, make something out of what you learned in fundies, get critique/ identify areas of improvement, go back to fundies to address areas of improvement, repeat.

>> No.4234372

>>4234350
>Do fundies
What does this mean exactly

>> No.4234376

>>4233908
Try going for something that isn't shit

>> No.4234394

>>4234300
are you doing that from imagination? try using a reference and break it down into shapes first.

>> No.4234395

>>4234372
Depends on where you need to improve. If your line work is shit do some pages of lines. If your perspective is off go draw a box (or cylinder etc.) If it's an anatomical issue, draw a bunch of that body part. In all of these exercises go through and identify which are good and which are bad and mark them. study what makes them good or what makes them bad.

Most importantly, when you are doing exercises, have something in mind that you want to improve on and make a conscious effort to improve. If you're just drawing boxes with no goal you are spinning your wheels.

>> No.4234410
File: 12 KB, 250x250, watermark-01.jpg [View same] [iqdb] [saucenao] [google]
4234410

im sorry i know this is more graphic design than IC but the response time there takes forever.

the font is shit and I cant figure out how to fix this.

help?

>> No.4234415

>>4234410
I don't think it's bad, but I personally am more of a fan of serif text. I'm just old school like that.

Questions: where is this design going? On clothing? Stickers? Storefronts?

>> No.4234417

>>4234300
Because you learned from a "how to draw manga" book. Go to the frikkon artbook thread and download the beginner essentials. Try a few methods with different art authors and stick with the one you like best. Then come back and pyw.

>> No.4234418

>>4234279
They all look the same still. Watch the villpu head anatomy videos. You can find them in the video course thread. There are 4 and each an hour long or so long. Then come back and post your progress.

>> No.4234424

>>4234415
watermark on music videos hopefully.

can you recommend a serifed "script" font?

>> No.4234433
File: 36 KB, 187x363, gesture1.png [View same] [iqdb] [saucenao] [google]
4234433

any advice for drawing on paper? i keep on erasing work. erasing has becoming more tedious than drawing.

>> No.4234434
File: 116 KB, 774x214, StarFoxTitle.png [View same] [iqdb] [saucenao] [google]
4234434

>>4234424
Hm if you're wanting to watermark it, are you keeping the color? If so, outlining the text would be good in case the video is a darker color, the logo would be unrecognizable. I think you'd benefit from making your own text font or browsing on the internet for the many that exist. I'm sure there's a huge pile somewhere in another forum. But since it's a fox, maybe think of text like pic rel. Idk the name you're wanting to use, but I'm sure there's a font out there that utilizes animal features.
Basically anything slightly more creative would look better because what you have now looks really generic. And since you're going for a watermark, it's gotta be unique and personal.

>> No.4234436

>>4234433
If erasing has become a crutch, start drawing with a pen. Ballpoint would be the better option, but marker pens and gel rollers would work too.

>> No.4234450

>>4234246
Think about balance and rhythm, it's as important to anatomy as form. This pose just looks awkward and uncomfortable. Do more gestures and learn to both find the balance of a figure with gravity and rhythm so it has an appeal
Remember that's alongside tightening up your form and anatomy. The shoulder is way off perspective wise as is the head. Take your time planning a drawings perspective

>> No.4234456

>>4234315
It's a perspective issue the head appears to be in a different plane than the rest of the body and is twisted at an unnatural angle that's why you can't draw the neck and collar either realign the head with the body or change the whole perspective of the body to match the head
Consider studying lizards and other animals for ideas on how they are constructed

>> No.4234489

>>4233506
classic

>> No.4234515
File: 255 KB, 1024x1024, istockphoto-1057944030-1024x1024.jpg [View same] [iqdb] [saucenao] [google]
4234515

>>4234456
Thanks for the feedback. Admittedly I am having a little trouble understanding (visualizing) what you mean. I dont think I'd consider the angle unnatural considering pic related.

>> No.4234583
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4234583

egg

>> No.4234589
File: 1.31 MB, 2016x3024, 65339.jpg [View same] [iqdb] [saucenao] [google]
4234589

Can someone help me with this image?

How can I see through hair when constructing the head? It's a little elongated, I know, but I can't see through the hair and construct it properly.

Any ideas? :/

>> No.4234590
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4234590

>>4234589
Sorry, forgot to resize!

>> No.4234598
File: 1.17 MB, 666x1000, wat.png [View same] [iqdb] [saucenao] [google]
4234598

>>4234590
dunno if this is any help. usually i start with drawing a circle and the horizontal line through the circle is about where the eyebrows go.

>> No.4234599
File: 2.67 MB, 2094x2739, manga 1.jpg [View same] [iqdb] [saucenao] [google]
4234599

>>4234589
you see the part I circles?
that is roughly where the front plane meet the side plane
Now I' m not familiar with loomis head so idk how correct my side plane ellipse are beware

>> No.4234601
File: 123 KB, 1015x843, B86IKpqR8LwNwAAAABJRU5ErkJggg==.png [View same] [iqdb] [saucenao] [google]
4234601

I've decided I just can't ignore gesture anymore. These are all two minutes and I still run out of time.
It gets easier....r-right guys?...

>> No.4234602
File: 961 KB, 1440x1800, yeet.jpg [View same] [iqdb] [saucenao] [google]
4234602

>>4234590
>>4234598
>>4234599

>> No.4234605
File: 111 KB, 1450x1460, img066.jpg [View same] [iqdb] [saucenao] [google]
4234605

>> No.4234610

>>4234601
These aren't gestures. Do 30 seconds. That's enough time to get the gesture and it'll teach you what gesture is.

Did you actually read a book or watch video lessons on what gestures are? They're supposed to capture the movement and feel of the pose, not the form.

>It gets easier....r-right guys?...
Yes, but only if you apply yourself to learning. This isn't it, chap.

>> No.4234612

>>4234605
Feel free to let us know exactly what you need feedback on...

>> No.4234613
File: 59 KB, 579x879, dsadasdad.jpg [View same] [iqdb] [saucenao] [google]
4234613

please say problems

>> No.4234614

>>4234515
The viewing angle of that image is different
The eye level in your drawing is from above so the head may be able to turn in that fashion but the vertebrae of the neck and the body itself would have to agree with that perspective try drawing a vanishing point at the eye level and remake the dinosaur with just cubes which align with said vanishing point

>> No.4234615

>>4234610
>These aren't gestures.
oh boy here we go again!

>> No.4234619

>>4234613


She is completely bent in half the perspective is wrong and her lower half is in a different plane try performing that pose as drawn and you'll break your spine

>> No.4234620

>>4234599
>>4234598
>>4234602
Thanks for the quick responses, it's much clearer after your explanations that it's a lot simpler than I thought, appreciate the help!

>> No.4234648
File: 512 KB, 1617x1617, IMG_20191129_203107_291.jpg [View same] [iqdb] [saucenao] [google]
4234648

just getting started with digital art, crits for this? i know the lower body is kinda messed up and should be larger

>> No.4234652
File: 1.40 MB, 3500x3500, flutterin.png [View same] [iqdb] [saucenao] [google]
4234652

i havent had much practice drawing people from behind, if anyone has some good advice id /love/ to hear it

>> No.4234653

>>4234614
My goal was to have the horizon between the head and shoulders right at about the top of the tail just below the chin. So theres a distinct angle for the hips, less angle for the shoulders, the and then the upper portion of the head is viewed from below with the bottom jaw being viewed from above as it is angled downward. Maybe I have the bottom jaw showing too much "top" for the angle.

I think for this picture Im going to move forward as it is because I gave myself a deadline on completion of a finished product tonight (which I'm already missing). This is going to be my "before" piece. To give it my all after one month of practicing.
I'll take your advice and do some exercises with cubes to improve on this for the next one. I think I also need to grab "perspective made easy" to really get the concepts solidified. Thanks for your replies.

>> No.4234655

The legs makes it look like it's a front view, try finding a few references that specifically has the backwards view you're trying to draw for both legs and feet for a bit more accuracy.

>> No.4234665

>>4234015
>>4234057
>>4234136
I see, thank you. I'll pick up drawabox and perspective books >>4234027 and >>4234033 mentioned, and see where I can go from there.

>>4234207
Oh wow, thanks a lot! It's difficult for me to visualize how objects are aligned with respect to each other in 3D, but I guess that'll come with time and practice.

>> No.4234673

what are good hand sized sketchbooks for drawing with mechanical pencil and using colored pencils?

>> No.4234708
File: 36 KB, 614x575, Fo4.jpg [View same] [iqdb] [saucenao] [google]
4234708

I wonder what i actually did right and wrong

>> No.4234750

what in the world do people do to improve line quality?
just draw lines a lot?
also does anyone else suffer from poor circulation? hands are always cold

>> No.4234753

>>4234750
>what in the world do people do to improve line quality?
For the most part it comes with mileage.
There are exercises you can do like the ones Peter Han teaches.
>also does anyone else suffer from poor circulation? hands are always cold
Do you smoke? Wash your hands with cold water which will increase circulation for a short while.

>> No.4234754

>>4234753
>For the most part it comes with mileage.
>There are exercises you can do like the ones Peter Han teaches.
cool, just wanted to make sure i wasn't missing something important
>Do you smoke? Wash your hands with cold water which will increase circulation for a short while.
i dont smoke but i work a desk job which might be messing with it? ill try the cold water

>> No.4234757
File: 292 KB, 1000x731, Untitled.png [View same] [iqdb] [saucenao] [google]
4234757

>>4234605
you drew the nose and midface so long it took up the space for the mouth and chin, fucking everything up.
the mouth is also a bit to the left. when paired with the nose the philtrum goes directly down and looks as if it is flat, when from this angle it should curve to the right a bit.

>> No.4234774
File: 517 KB, 1500x785, ba.jpg [View same] [iqdb] [saucenao] [google]
4234774

I know there are lots of mistakes everywhere, but it seems like the more I construct geometrically, the less I'm able to make proportions right.

What da fuck?

>> No.4234776

>>4234774
(these are not the same drawings, the left one was made with heavy long construction, the right one with quick intuitive construction)

>> No.4234777

>>4234774
Looks like you might be overthinking some parts.
Try doing a quick contour drawing and see if the result is the same proportion wise.

>> No.4234784
File: 436 KB, 1645x2497, flutterin.png [View same] [iqdb] [saucenao] [google]
4234784

>>4234655
>>4234652
I think this was aimed at me?
but I did my best

>> No.4234801

>>4234784
The easiest fix I think is to just rotate the pose a bit so you get a to see a bit more of the side in there for a better depth perception.
Some simple shading would also help you a lot.

>> No.4234828
File: 645 KB, 480x980, zoooom.png [View same] [iqdb] [saucenao] [google]
4234828

Can I get a critique on the pose before I continue?

>> No.4234844

>>4234828
you obviously need more loomis, her limbs look like sausages, there's no definition at all and her legs are way too long even for an anime grill

>> No.4234876

>>4234844
Thanks, yeah I subconsciously tend to make everything I draw have long legs cause I'm tall. I'll retry and post again later.

>> No.4234891
File: 707 KB, 1536x864, comments.png [View same] [iqdb] [saucenao] [google]
4234891

Sorry, it's been a while since I made comments on here so if things have changed or something I apologize. Also, sorry in advance if I make a mistake myself on something.

>>4234648
The lower body what I see is that needs extra volume to show the side turning (below the arm). The idea was pretty good, my comment would be, that you could add extra action with the other hand assisting somehow, I did grabbing a jar but you can do what you want. I get a friendly vibe from the face but also some worry? Not sure if it's a complex emotion you are going for. Pretty nice job with the details and design, I really liked some of the cuts, what's the tool hanging from the neck? Or is just cosmetic?

>>4234652>>4234784
Neither do I, honestly just do anatomy/gesture and stuff like that. My issue with yours is that I have a bit of trouble if they are against a wall on their knees or the floor with the legs bent? Indicating that somehow would help, check the picture for example, I choose wall, was interesting.

>>4234708
I has a comedy vibe at the moment, not sure if you are going for that? If so, that I liked, for a run try to put the weigh forward? And tilted also sometimes but that is more for front views, anyhow I tried showing that, check picture. The legs overall are working, I just used the passing position rather than the extended. To show extra motion try to make the cloth flow, which I did not do because I'm not too good at that yet but you have that strip on the gun that you can use as an aid to the action. I get a steampunk/vietnam war design from it so that's funky! And I would mark it as right.

>>4234828
I think her gesture is interesting. Move her standing/supporting weight leg more towards the center of the body line/align with chin.
I like that you are thinking of volumes when drawing it. That's good practice.

>> No.4234894

>>4234828
The gesture is too stiff, she's unbalanced, and it's not very dynamic at all. Look into pose balance and try doing it over again, and then push it to be interesting

>> No.4234897

>>4234673
https://en.canson.com/xl-series-pads/xl-sketch

Something like this?

>> No.4234900

>>4234891

I wonder if they understand any of this. you're dealing with /beg/ that have close to zero fundamental knowledge.

>> No.4234903

>>4234900
What he wrote is 90% fluff anyway
Role-playing should be bannable

>> No.4234909
File: 580 KB, 750x1000, Webp.net-resizeimage (6).png [View same] [iqdb] [saucenao] [google]
4234909

I'M GONNA DRAW MY STORY GODDAMMIT I'M ALREADY DRAWING A MANGA PAGE I just let the pencil flow and don't think about correcting the lineart because that's gonna be a mess, I just wanna draw many pages without taking too much time aaaaaa aaaaaa sorry this motivates me

>> No.4234914

>>4234909
DO IT ANON
DO IT AND DON'T LOOK BACK

>> No.4234915

>>4234900
Well I did it more for me to sketch something out, it wasn't selfless, I just thought of doing this to close the day and maybe give some comments to people alongside. Kill two birds. I get what you mean tho, but I don't expect them to grasp everything if they are starting out, is never bad to see how someone else would do something tho. The last time I did so people where pleased and said more people should be doing so, I just don't come around often enough.

>>4234903
I'm heading out and I don't want to pick any fights but, what do you mean roleplaying? I'm clueless right now.
I get I think the fluff you mean but, around here you focus on giving the same answers with the same focus (technical stuff, anatomy, gesture...) so I thought it could be useful to have a different angle/approach, in any case I'm a rare seasonal thing so it's not like I'm trying to shake anything up. Just browsing around. You can keep the seat!

>> No.4234929

I've got all this fundamental knowledge but cant get my goddam hand to draw a straight line. This is so infuriating, just draw the line how i want it.

>> No.4234935

>>4233492
For the past three years I've started for like a month and then gotten distracted, hopefully I break the pattern this holiday season.

Does anyone know if it's cheaper to just buy How to Draw or print the pirated version at home? I don't have an e-reader to take out with me.

>> No.4234989
File: 384 KB, 480x938, zoom2.png [View same] [iqdb] [saucenao] [google]
4234989

Do the limbs look less sausage like? I realized I made her legs too long. Bad habit. I think her pose looks less natural than the other. I wanted her to look cutesy and like she's hopping. Maybe I'm getting ahead of myself.

>> No.4234994

>>4233506
saved desu

>> No.4235021

>>4234989
>Take the pose yourself and you'll figure out why it looks unbalanced.
>Figure out how to make the pose balanced.
>Make your character do the same.
That's usually what I do when I draw an unnatural looking pose.

>> No.4235025

>>4234891
>>4234784
Thanks, and yeah I can see that- i didnt have the issue cuz i already had it in my mind, so thats somethign i chould definitely try to keep in mind- thank you very much, i plan to work the advice in asap

>> No.4235048

Will loomis help me draw anime?

>> No.4235051

What websites are the best for posting your art?

>> No.4235067

>>4234418
damn thats going to take forever but okay thanks anon

>> No.4235070
File: 335 KB, 480x1979, 5wmzpb0t.jpg [View same] [iqdb] [saucenao] [google]
4235070

>>4234989
i feel the legs are still too long but if you want to go with it then go ahead i know it can work but idk, look at bayonetta, now these legs have some form, but they can be better. i feel like what its causing a disproportion its her head its way too big like an 8-12 anime girl with the legs of a 17yo and the torso of a loli since because her pelvis hasnt fully develop and her waist either, so idk what kind of body or age you were going.

either way you want to learn some anatomy if you want for your bodies to not look like shit.

on the top i used her head size for her body and the bottom awas with her chest.

>>4235048
yes

>> No.4235072

>>4235048
my bad, i mean your fundies will, instead of loomis go with draw abox and then anatomy for sculptors and then you can go with loomis if you want

>> No.4235089

>>4235051
There are no good websites

>> No.4235117
File: 985 KB, 2171x2885, The fort.jpg [View same] [iqdb] [saucenao] [google]
4235117

I draw a lot, and I can mimick what's done in tutorials but I can't seem yo apply it when it comes time to draw something from my head.

People have told me what to practice here, but I feel like I'm practicing wrong.

Also how make clean scans, and what software should I use to touch up my scans.

>> No.4235123

>>4235117
Looking at this now my inking looks like absolute shit.

>> No.4235181
File: 286 KB, 800x800, bob.png [View same] [iqdb] [saucenao] [google]
4235181

back on my bullshit.
Forced myself to do a background on this one, not very happy with it.
How the fuck do you render hair? Is it even worth getting body hair looking real if I'm aiming for a more stylized art style anyways? Bleh

>> No.4235219

>>4235117
How do you make something lower than /beg/ tier?

>> No.4235230
File: 315 KB, 800x800, bob.png [View same] [iqdb] [saucenao] [google]
4235230

>>4235219
Fuck off anon it's cute

>>4235117
Clip studio paint is only 25 dollars right now, and you have it forever. I would reccomend that. If you want something free understand that it will not be as good, but Krita is an alright free program.

As for studying, lots of beginners don't feel like they can study because the hand eye coordination isn't there. Try drawing boxes circles and straight lines to build up confidence. It will seem like it's dumb but it's the most important building block, being able to have your hand do what your brain wants it to do.

>> No.4235237
File: 426 KB, 927x1047, facemask_001.png [View same] [iqdb] [saucenao] [google]
4235237

>>4233698
i'll try it.

>> No.4235247

>never draw anything without reference
Why do people say this?

>> No.4235249

>>4235247
copying something from stable constant real life is easier than drawing from fuzzy unclear shifting imagination

>> No.4235334

>>4235230
How many sketchbook pages of blocks and circles should I do?

>> No.4235367
File: 63 KB, 453x806, 1130192331.jpg [View same] [iqdb] [saucenao] [google]
4235367

>>4235334
well there's no exact number. Try just doing a few as a warmup before you start drawing stuff you like.
I did like 10 pages total over about my first 4 sketchbooks. But I really filled those suckers in
When you start getting the handle of making good shapes, draw out two parallel lines, and then try and make a circle that fits exactly in between them.
You can study anatomy in the meantime, but understanding shapes is super important to actually visualizing the body in your head

And most importantly don't kill yourself over this stuff, just enjoy what you do and don't fall into despair if you can't draw perfect right now, you'll get it anon

and here's something of mine from early 2017, cause your stuff reminds me of it

>> No.4235382
File: 1.81 MB, 4160x3120, IMG_20191201_084954573.jpg [View same] [iqdb] [saucenao] [google]
4235382

i just resently started to draw and i do really enjoy it. i tried to make a character i thought out myself.

i really messed up on the head on the bottom drawing so thats something i have to work on, but any advise from you guys ? maybe you see something i dont, and can give me some directions.

>> No.4235411

>>4234828
soon
>>4234891
leave beg
>>4234989
SOON

>> No.4235412

>>4235334

On the real, you should get pads of copy paper to burn through. For like $5 you can get 750 sheets and just go to town.

Sets of basic lines and shapes for hand eye, cubes and such for simple perspective. Combine them in ordered shapes to work on perspective and construction in space at the same time.

For some reason, it personally helped me a lot when it came to just drawing whatever. You just grab a sheet, go to town, and repeat.

>> No.4235415

>>4234909
Godspeed Anon!

>> No.4235435

>>4234876
Don't listen to this >>4234844 gay fag. The length is perfectly fine but they do lack subtlety of form from the lack of anatomy (the tubes argument)

>> No.4235459

>>4235435
>The length is perfectly fine
This is why /ic/ is so fucking stupid.
When you're a /beg/ looking for criticism you're put in the /beg/ thread with a bunch of /beg/s who also have no idea what they're talking about.
The blind leading the blind.
at this point I'm sure most of /ic/ would be better off just not asking for criticism at all and going full hermit mode.

>> No.4235464
File: 886 KB, 768x1000, FEB708B3-68FC-4EC1-B470-7DDE9E5A54C7.png [View same] [iqdb] [saucenao] [google]
4235464

did an experiment where i did three studies of the same ref with three mediums, charcoal, digital, and gouache. did i waste my time here. also was my first time using gouache in greyscale

>> No.4235578
File: 226 KB, 572x584, 20191130_230500 (1).jpg [View same] [iqdb] [saucenao] [google]
4235578

I wanted to draw an alien from imagination but it ended up looking like a furry

>> No.4235601

>>4235578
>Anon tries to draw an alien
>Thinks his results just look like a furry
>It's actually just a dude with a tattoo
Are you okay, anon?

>> No.4235614
File: 42 KB, 700x1000, 1229.jpg [View same] [iqdb] [saucenao] [google]
4235614

>> No.4235624

>>4234828
Learn some limb anatomy.

>> No.4235641 [DELETED] 

>>4235614
nigger

>> No.4235662

>>4235614
She's bald with baby hands lmao

>> No.4235663

>>4235614
haha retard

>> No.4235692

>>4234891
Thanks for the advice, i was going for a more comedic vibe, he was supposed to be running away from something, which is why i thought that leaning him back would make it less "tactical" than leaning forward.

But i also thought the proportions were terrible in my drawing hence why i gave up and just thought it was "done". Since the legs are more from the side while the torso is seen more from the front.

While it looks steampunk/vietnam war in the design, it's just my character from Fallout 4 that i tried to draw in a more cartoony style

But again, many thanks for the advice, definetly going to try and use it.

>> No.4235774
File: 737 KB, 1033x1045, rich thicc moms.png [View same] [iqdb] [saucenao] [google]
4235774

Some morning draws

>> No.4235829
File: 180 KB, 487x634, Capture.png [View same] [iqdb] [saucenao] [google]
4235829

I'm pretty new to drawing and I haven't really studied proportions much, but can someone critique this? (coloring isn't finished but I need advice on proportions) Also thanks /ic/ drawing is really fun.

>> No.4235834
File: 1.28 MB, 1275x7630, 1455064277939.jpg [View same] [iqdb] [saucenao] [google]
4235834

>>4234236

>> No.4235836

>>4235464

You did not waste time. But you should now try and recall all of that info from memory, without looking at the reference, and then see where you suck at, to go back and review the model.

Yes, whenever you can draw a reference from imagination, you learned something.

>> No.4235837

>>4235834

this will only teach you to copy photos

>> No.4235846
File: 95 KB, 1920x1080, bluhhhh.jpg [View same] [iqdb] [saucenao] [google]
4235846

ey /beg/ how are the proportion on these figures?

>> No.4235847

>>4235837

Only if you choose to stop there.

>> No.4235850

>>4235847
How can you continue from there?

>> No.4235890

>>4235850

Don't really know. You start learning perspective, anatomy, rendering, and start drawing from imagination... That was the sensible thing for me.

By that point, you should have learned to overcome symbol drawing. But I don't really know. I'm just an anon.

>> No.4235896

>>4235850

The process is very simple and overtly natural.

Check, to draw the things you want you're going to have to study from life. Once you're capable of objectively drawing and observing the subjects you see, that's when you actually can break off and learn for yourself.

Take that image in >>4235834 where it mentions breaking symbol drawing from that man's eye.

You work on being able to draw what you see, observing the shapes. Then you're like, "Alright, the eye isn't this, it's this." You go look like what Loomis, Hampton, Bridgeman, or even Hogarth has to say about eye construction.

You're on a roll now. You can draw the subject if you see it, you have the information available to further learn the construction.

Now you break off from reference and draw your eyes. Go back to the reference, back to the books. Where did you mess up? What can be improved? Draw from observation. Break off, repeat, go back and check your work.

Tedious, but that's roughly the process.

Like the other anon said, there's a LOT more to it. I'm just shooting the an ideal scenario.

>> No.4235927

>>4235601
No I'm mentally ill. please delete mods

>> No.4235933
File: 113 KB, 1920x1080, 1st try.jpg [View same] [iqdb] [saucenao] [google]
4235933

I underestimated digitalfags, this shit is harder than I thought it'd be.

>> No.4235950

>>4235933
So you traced a 3D model?

>> No.4235966

>>4235950
Pretty much, to get a hang of the pen and stuff

>> No.4235980

>>4235663
Did this guy kill your dog or something?

>> No.4235987

>>4235966
post it, this looks like shit

>> No.4235990

>>4235966

Don't do that. Check ctrlpaint.com and watch all the digital drawing videos on the free library. But first learn to be comfortable with traditional media.

>> No.4235993

>>4235890
>>4235896
So it will take ages before i'm actually good at drawing ?
How in the hell can i keep motivated and disciplined to keep on drawing then ?

>> No.4235994

>>4234244
>creepshots.org

>> No.4235998
File: 276 KB, 756x1003, line weight_03.png [View same] [iqdb] [saucenao] [google]
4235998

>>4235614
You are improving Anon his is way better than the first one I gave you criticism. People do have a point about her hair being weird. This overdraw isn't that big of a redline I am sure you planned her being thick and have large titties, but the hands are slightly off and the hips may be a bit too wide. But overall it is starting to be better.

Keep it up, you got this!

>> No.4235999
File: 184 KB, 640x684, practice2.png [View same] [iqdb] [saucenao] [google]
4235999

>>4235829
Here's the "completed" version, I need help. Part of the reason why it looks like shit is that I was using a crappy resolution in Autodesk sketchbook which is absolutely garbage for actual drawing, I'll stick to using krita so I can actually draw thin lines next time.

>> No.4236005

>>4235999
based tumblr refugee

>> No.4236007

>>4235999
Did you have a ref ? Post it if yes.

>> No.4236010
File: 682 KB, 865x1153, 20191201_214852.jpg [View same] [iqdb] [saucenao] [google]
4236010

Upside down Teddy

>> No.4236011
File: 719 KB, 2000x2586, Upside_Down_Igor_Stravinsky.png [View same] [iqdb] [saucenao] [google]
4236011

Hey /ic/, I started to get back into drawing like 2 weeks ago and I've been jumping around from some youtube tutorials from MikeyMegaMega and looking at Loomis, but I decided to go to the sticky and tried out the Upside Down Igor Stravinsky exercise. First time posting here, give me your worst.

>> No.4236013

>>4235999
I prefer autodesk for thin lines. Resolution was probably more of an issue than the program

>> No.4236015

>>4236011
Looks fine more or less. You should try copying a real headshot photo now as your mistakes are more apparent when working with an uninterpreted subject. The point of the excersize is to strengthen your objective eye and errors made trying to copy a real human's face will stand out more.

>> No.4236020

>>4235927
Anon, we can't delete mods, but they can delete us.

>> No.4236027

>>4235993
You'll never feel like you're good enough, so you just have to keep grinding. If you really want to be good then that should be enough motivation. Drawing bad art isn't a bad thing as long as you're learning as you go (the sooner you make mistakes, the sooner you can learn from them)

>> No.4236029 [DELETED] 

>>4235993

Little victories. Having fun.

No idea. It's up to you. I am particularly not the one to ask.

I draw all the time, but am 35 with very little skill or talent and constant RSI's so I cannot gain ground.

I plan on killing myself in three or so months, lmao.

You just draw. It's a fun thing to do.

Or, for me, it's literally the only thing in life that matters (but I'm a shit failure so whatever).

>> No.4236030

>>4236029
What an attention seeking post

>> No.4236031

>>4236030

Ha ha. Fair.

>> No.4236034

>>4236027
Well the problem i've been having is that i don't feel like i'm learning at this point, i'm just failing without figuring out how to be better.

>> No.4236036

>>4236031
Just relax youll be fine. Work on being less autistic. What i do is just assume that my natural instincts on social things are wrong and try to think before i say or act on anything. Dont pretend that youre your ideal image of yourself and accept where you are currently. If you can make enough money for food and a place to live youre pretty much set if you have a hobby that can be enjoyed alone and takes up a lot of time. Thats why i like drawing. Idk what advice to give if youre extroverted besides try not to drink too much. Im an extreme introvert so i dont go out ever. Just some advice

>> No.4236041

>>4236036

I don't go outside except for 5 hours a week and make $60 from it. Art was my last shot so I wig out from time to time.

It's a good hobby though. Highly recommended. Nothing in life matters more than drawing pencil shit. It's very cool.

When people need motivation to do it it's so weird. Like, you can make a thing. It's the greatest thing.

>> No.4236044

>>4235896
holy redditspacing faggot great balls of fire

>> No.4236048

>>4236044

Cope, lmao.

>> No.4236050

>>4236048
No seriously you should go back or lurk moar
chose one

>> No.4236052

>>4236050

Hm. No.

>> No.4236059

>>4236052
Then forever be blessed with the presence of anons that will incessantly call you out for being a cringy redditor, go back to deleting your posts like a good boy

>> No.4236063

>>4236059

Okay, you're text on a screen, dude.

Let it go.

>> No.4236067

>>4236063
Nice redditspacing

>> No.4236069 [DELETED] 
File: 688 KB, 666x666, 1522352100094.png [View same] [iqdb] [saucenao] [google]
4236069

>>4236063
>redditspacing

>> No.4236070

>>4236067

Thank you.

I do what I can to please.

You seem pleased, so I am pleased too.

>> No.4236072 [DELETED] 
File: 239 KB, 1080x1073, 1573386568276.jpg [View same] [iqdb] [saucenao] [google]
4236072

>>4236070
>redditspacing

>> No.4236075

is this the same guy who gets triggered over redlines?

>> No.4236076

>>4236072
>>4236069
I never understood the redditspacing meme. What's wrong with logically separating your individual thoughts into different paragraphs instead of lumping everything into a fucking block like a retard?

>> No.4236080

>>4236076
It's a sign of uneducated swine who grew up online in reddit

>> No.4236083

>>4236076

The boy is just frustrated and venting. Happens.

>> No.4236084

>>4236080
On the contrary its a sign of someone attempting to subtly express formality and intelligence in the same way that you would wear a fedora to school. Easy mark for 4channers to make fun of you

>> No.4236086

>>4236034
Can you spot your own mistakes? Try to draw from a reference and then put the drawing away for the day. Compare it to the reference the next day and try to spot mistakes that way. If you're working digitally, then try putting your drawing over the original reference to see how well they match. Once you spot the mistakes then that should guide you on what you need to look up to learn. Either redo the drawing or draw something else applying what you learned.
Something like that should put you into the cycle of learn->apply->spot mistakes->repeat
Make sure you are constantly working on your fundamentals (value, form, perspective, etc) since beginner mistakes are almost always fundamental. Even if you can't easily see your own mistakes, your lines and hand-eye coordination are slowly getting better each time you draw, so there's that.

>> No.4236089

>>4236084
nice redditbabble, glad I got you to stop redditspacing like a drone though

>> No.4236091

>>4236086
Thanks, i'll try it.
Though i hardly expect much from my skills and competence

>> No.4236092

>>4236089

You are a very sad person.

I hope you are better soon.

But your desperate cry for attention worked.

>> No.4236095

>>4236089
Not even the guy who youre talking to and i was agreeing with you fucking moron.

>> No.4236098

>>4234244
Imagine the smell

>> No.4236100 [DELETED] 
File: 38 KB, 646x731, soy271.png [View same] [iqdb] [saucenao] [google]
4236100

>>4236092
>redditspacing

>> No.4236101
File: 106 KB, 651x807, soy9.jpg [View same] [iqdb] [saucenao] [google]
4236101

>>4236095
>i agree with you therefore im not a redditor

>> No.4236103

>>4236101
Im not the redditspacing guy you were talking to stop sperging out holy shit i get it you have a wojak folder we're all very impressed

>> No.4236106

>>4236080
Or it's a sign of someone that took English classes beyond 4th grade?

>> No.4236107
File: 166 KB, 625x682, soy75.png [View same] [iqdb] [saucenao] [google]
4236107

>>4236103
>stop bullying me because i use reddit!

>> No.4236109

>>4236106
umad redditor

>> No.4236110
File: 585 KB, 1125x2000, 20191201_210948.jpg [View same] [iqdb] [saucenao] [google]
4236110

some simple line art

>> No.4236112

>>4236110
It's shit.

>> No.4236114

>>4236109
absolutely furious

>> No.4236116

>>4236112
ok. Any comments that could help it be less shit?

>> No.4236118

>>4235021
>>4235070
Thanks so much for the feedback, Anons. I realize how badly I was communicating her figure now that I see your drawing over mine. I am trying to draw a wholesome 11 year old girl but I've only drawn women before so it was off on more levels than one.
I'm gonna do some leg and shoulder studies before I try to attempt this again.

>> No.4236122
File: 48 KB, 323x406, 9780439317450_p0_v1_s550x406.jpg [View same] [iqdb] [saucenao] [google]
4236122

>>4236110
>>4236116
Not that Anon but, it looks like you learned from this book.

>> No.4236123
File: 784 KB, 1890x1417, Cherish.jpg [View same] [iqdb] [saucenao] [google]
4236123

something is off, but i can't tell what it is

>> No.4236128

>>4236123
I mean you didnt draw it accurately and your line quality is shit, thats probably it

>> No.4236129

>>4236122
So I guess problems with the facial structure, or that it looks outdated.

>> No.4236130

>>4236123

THE FORMS ARE RIGHT THERE
DON'T COPY IT JUST DRAW THE FORMS

>> No.4236134

>>4236128
i mean, the drawing is made by me, so of course it was shit,
Just couldn't put my fingers on what it was
So, thanks for the critique.

>> No.4236137

>>4236130
You underestimate how incompetent i am

>> No.4236140

>>4236129
The entire structure is bad. It's all flat. The anatomy is bad.

>> No.4236147
File: 1.00 MB, 1125x2000, ymovtqfu.jpg [View same] [iqdb] [saucenao] [google]
4236147

>>4236110

>> No.4236151

>>4236091
I'm a hard /beg/ and not really qualified to give advice, but from what I can see, people who start with 0 skill still hit a high ceiling if they have fun drawing, are open to learning new tricks, and can keep it up for a few years. You have horror stories from Deviantart with no improvement in 10+ years, but these are largely people who aren't interested in making art, they just want to convey their ideas and draw basic comics as a medium to do this. Expecting them to get better is like expecting a geometry teacher to be an art wizard because he's been drawing circles and boxes for 20 years, it's just not what they're after.

Art is a slow and incremental enterprise, but stick to the proven exercises and you're guaranteed progress at every step. Keep your old drawings and compare them to your current progress a few months later, you'll be surprised by the results.

>> No.4236158

>>4236151
I'm fearfull of slipping into years upon years of no improvement.
But at the same time i hate all my drawings because they aren't perfect, because i can see all the faults, but at my current skill i don't know how to fix said faults.
And that really infuriates me to times where i just stop drawing for extended periods of time.

>> No.4236165

>>4236110
Looks cute anon, obviously the proportions are weird unless it's stylized like that. The upper body is much smaller than the lower body in whole.

Also, you should try doing some clothing studies. It seems like you're just drawing random folds thinking it will work, but especially around the knees looks very amateurish.

>> No.4236166 [DELETED] 
File: 60 KB, 909x1024, soy2.jpg [View same] [iqdb] [saucenao] [google]
4236166

>>4236165
>redditspacing

>> No.4236176

>>4236116
Not that anon either, but the legs are too long and seem to throw the character's balance off, the folds on the clothes don't make much sense, and the angle of the hand doesn't match the angle of the gun. Some gesture and clothing practice should help with that.

>> No.4236193

>>4236063
Stop it anon, it's not a game

>> No.4236198
File: 162 KB, 366x461, 1555412611538.png [View same] [iqdb] [saucenao] [google]
4236198

Is it cheating if I use the figure tools to build a face map?

>> No.4236199

>>4236198
what? post example

>> No.4236202

>>4236010
Good job, mate. But draw in the whole page and use blank paper next time.

>> No.4236206
File: 666 KB, 1536x2048, 68A922B0-8FE7-47E4-94D8-A751D45BBCBB.jpg [View same] [iqdb] [saucenao] [google]
4236206

what can I do to make these not suck?

>> No.4236213

>>4236100
>>4236101
>>4236107

Stop pestering the board with your low IQ memeing.

>> No.4236214

>>4236206
Ok we get it, you loomis. Now actually draw something organic

>> No.4236216

>>4236147

underrated.

>> No.4236220

>>4236147
top kek

>> No.4236257
File: 64 KB, 877x504, figure 4.jpg [View same] [iqdb] [saucenao] [google]
4236257

Started studying figure drawing on that Proko course, here's two of the ones I think it was okay.

>> No.4236258
File: 156 KB, 1089x798, figure 9.jpg [View same] [iqdb] [saucenao] [google]
4236258

>>4236257
Here's the second one that didn't get posted for some reason.

>> No.4236270
File: 1.07 MB, 1062x1687, 20191201_165418.jpg [View same] [iqdb] [saucenao] [google]
4236270

Had a bit of a breakthrough on drawing pine trees. Feels good.

>> No.4236273

>>4236270
Translation: "I watched a youtube video on how to draw pine trees, still haven't figured out form though."

>> No.4236296

>>4236273
Thanks crab, I dont watch YouTube. I just studied some other inkings of pine trees and worked to replicate it. Major step from the tree on the bottom. What did you draw today?

>> No.4236346

>>4236296
sorry bro but tracing pine trees isnt going to get you hired

>> No.4236360

>>4236069
>>4236072
>>4236100
>>4236101
>>4236107
>>4236166

stop wasting time and fucking draw!

>> No.4236384

>4236346
Good life advice, crab. Thanks for thinking these are traced. Personally I don't think they look THAT good. As a hobby artist, I dont expect to get work in the arts after drawing for only a month or two. May enter a small art show in the spring if I'm feeling good about some pieces. And dont worry, heres a whole basket of (you)'s you so desperately seek.
>>4236346
>>4236346
>>4236346

>> No.4236430
File: 554 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
4236430

Its 1 am. I dont know where the fuck im going with this. I need to wake up in 6 hours and see cubes everywhere. Please send help

>> No.4236442

>>4236430
Oh honey, no..

>> No.4236449

>>4236430

>cube

draw a proper cube shape and take your fucking time.

>> No.4236480
File: 62 KB, 587x903, dsfdsf.jpg [View same] [iqdb] [saucenao] [google]
4236480

please say problems

>> No.4236483
File: 101 KB, 751x1064, WAAAH.jpg [View same] [iqdb] [saucenao] [google]
4236483

Not my drawing, but does anyone have a good guide to drawing noses. Every time I post something people tell me to draw it with fewer lines but I also don't want to be stuck drawing anime style for everything and want to learn to do it proper without my drawings looking like pic related.

>> No.4236490

>>4236430
>firealpaca
my god anon who hurt you

>> No.4236497

>>4236483
use shadows instead

>> No.4236498

>>4236480
wrong placement of the ear

>> No.4236511
File: 447 KB, 2048x1312, 1821D9A3-553C-46A2-92C7-71D8125D1F5C.jpg [View same] [iqdb] [saucenao] [google]
4236511

>>4236214
I drew this a while ago, what do you think?

>> No.4236515

>>4236511
you already good bro move to the int thread

>> No.4236538
File: 106 KB, 880x480, 783EDEFA-EFBD-40C9-8508-F50542F2D294.jpg [View same] [iqdb] [saucenao] [google]
4236538

>>4236515
thanks king

>> No.4236541
File: 59 KB, 204x199, 1456622843949.png [View same] [iqdb] [saucenao] [google]
4236541

>>4236538
just in case, do you have any drawing of people from imagination

>> No.4236544

>>4236541
aside from the loomis studies all the drawings I posted were from imagination, I used a few hawk wing references for >>4236511

>> No.4236563
File: 13 KB, 321x407, ex.png [View same] [iqdb] [saucenao] [google]
4236563

>>4236199
here's a horrible example

>> No.4236571
File: 2.48 MB, 7202x3435, justfuckmeup-min.png [View same] [iqdb] [saucenao] [google]
4236571

so i started tracing over 3d models (site is justsketch.me) because i want 2 draw original poses without anatomy errors. Is my art still considered original to me then? Is using models a crutch or acceptable? Also critique my art pls

>> No.4236616
File: 160 KB, 1000x1000, IMG_20191201_210830_250.jpg [View same] [iqdb] [saucenao] [google]
4236616

>>4233492

>> No.4236618
File: 427 KB, 568x695, 13 - Copy.png [View same] [iqdb] [saucenao] [google]
4236618

Trying to draw Eminem.

>> No.4236624

>>4236618
Anon i really like you and i really like this post. Thank you

>> No.4236627
File: 91 KB, 480x640, hallo-white-rapper.jpg [View same] [iqdb] [saucenao] [google]
4236627

>>4236618

>> No.4236637

>>4236618
By Azura, by Azura, by Azura!

>> No.4236640

>>4236571

dont use it for practice. use it to speed up process for paid jobs or if you're really stuck on a pose.

>> No.4236643

>>4236515

no

>> No.4236645

>>4236618
he ends up looking too much like an Oblivion Character.

>> No.4236650

>>4236643
what I need to work on

>> No.4236660

>>4236650

for that piece? values and forms. you have really dark values on the shadow area but the lightest values is still around the middle. it's pretty much the value of the background.

increase the range of your values and sculpt and define the forms more. specifically around the mid which is the focal area.

>> No.4236669
File: 454 KB, 1536x2013, 20191202_103952~2.jpg [View same] [iqdb] [saucenao] [google]
4236669

>> No.4236670
File: 95 KB, 736x919, 1571058227877.jpg [View same] [iqdb] [saucenao] [google]
4236670

>>4236669

>> No.4236681

>>4236669
>>4236670
damn I symbol drawn too much i guess

what separates focusing on the forms from symbol drawing?

>> No.4236688

>>4236669
the problem is the size and spacing of the facial features. on this model, her mouth and her chin stick out so far like a werewolf almost, on yours, you tried to stick to more normal proportions or almost an underbite, so her face ends up looking crowded. and you really lost the shape of the lips in the blurriness. draw bigger and clearer. ear is also too high. keep at it.

>> No.4236696

I've been practicing for about 2 hrs a night recently dedicating at least 30 min to gesture. These are some gesture sketches I worked ok tonight each was done in 1:30. What can I do to improve?

>> No.4236698

>>4236660
thanks for the crit, I see what you mean now. it’s an old drawing so I’m probably not going to do much to it other than clean up the background, but I’ll keep that in mind.

>> No.4236700
File: 430 KB, 1079x782, Screenshot_20191201-211103_Gallery.jpg [View same] [iqdb] [saucenao] [google]
4236700

>>4236696
Forgot the pic

>> No.4236702

I've finally accepted it. I'm shit. This is where I belong. Teach me, /beg/. I'm tired of this whole board shitting on me. I know I'm not even worth your time but I hope you can accept me. All I can do is gesture and even then it's not that good. I'm deciding to own up to my past mistakes and make it right.

Where do I start?

>> No.4236703

>>4236681
Thanks

>> No.4236712

>>4236618
it's perfect.

>> No.4236720

>>4235117
How to I take this """style""" if you can call it that and make it more clean, proper and realistic. I look at this and it looks lazy despite the amount of time I spent on it. It looks loose and unrefined. How do I "refine" it I guess is what I'm saying.

>> No.4236724

>>4236700
You need to sketch in every limb in the first few seconds, even if they're just placeholder stickman arms for now. Gesture doesn't work when you're not taking into account everything from the head to the feet. Also, your gesture drawings should be much bigger, think turning a page to landscape and using 1/3 of the page for each gesture drawing. You need to sketch out where the head is and then the line of action, which goes from the spine and ends on the floor where the pose's balance point is. Then after that you quickly fill in the other body parts. It looks like you're getting caught up in details sometimes, I want you to get messy and loose, free yourself. Use a big marker or pastels, maybe even a brush pen. You want to exaggerate the pose in a way that communicates the motion, the weight, and the forms, but keep it balanced with the line of action. Keep going at it, gesture drawing is a great warmup for the start of your day before you get on to other projects.

If you'd like to look at some books about gesture, check out the artbook thread. You can find Force Dynamic Life Drawing there. I quite liked Michael Hampton's book on it as well.

Keep it up, you'll get there. Just stop leaving out hands and feet because your gesture is floating in nothingness and isn't grounded to anything. Always sketch the full body. If you're not fast enough it's fine move on to the next gesture.

Try the websites that do "class mode" where the timer is fast at first, starting with 30 second gestures, and gradually takes you into longer drawings.

>> No.4236735

>>4236720
Oh. Those little dudes are just made up of simple 3D forms. Just practice perspective and learn to render. I like scott robertson's books "How to Draw" and "How to Render" for that. I think if you got to a point where you could just bust out perspective sketches, and you were able to put down clean lines, your work would benefit greatly from it.

Plus a little anatomy work wouldn't hurt too much either.

>> No.4236743
File: 748 KB, 1000x1020, armorstudy001.png [View same] [iqdb] [saucenao] [google]
4236743

Hey ic. I'm >>4233624

I started doing studies the best way I know (trace, analyze, copy, then try to replicate from imagination.) And just realized that my references are shit.

Where can I find better study material? References, books, tutorials, etc. for armor, specifically.?

>>4234133

Thanks for the advice. This is pretty cool. I did this one study of real armor, and I plan on doing more. I suppose that what I learn should be directly related with what I plan to achieve, right?

>> No.4236752

>>4236724
Thank you anon will check this stuff out

>> No.4236791

new
>>4236790

>> No.4236795

>>4236147
now it's art

>> No.4236796
File: 1.08 MB, 7202x3435, jcwrwsmqd.jpg [View same] [iqdb] [saucenao] [google]
4236796

>>4236571
i will still recomend you do some anatomy studies those models are trash when in tomes to muscles and hands, maybe you can used as ref

traps dont work like that, that hand is fucked up the pinky shoulnd be that hight and the index should be higher, the fuck happened to the legs, what the fuck is that chest yeah that model is garbage

>> No.4236799
File: 13 KB, 225x225, qgRRiVfV_400x400.jpg [View same] [iqdb] [saucenao] [google]
4236799

>>4236147

>> No.4236806

>>4235459
I mean, have you read watched cardcaptor sakura?

>> No.4236812

>>4235998
Yeah, the hands gave me a lot of trouble.

I am jelly of your skill but also thanks for the words of encouragement.

>> No.4236825

>>4234240
Shit awful advice

>> No.4236829

>>4234236
Look at each image side by side repeatedly switching left to right and focus on the same areas of the face, then notice the differences and try to match them

>> No.4236844

>>4236618
Please tell me you're meming x'D

>> No.4236855
File: 363 KB, 1504x2016, 78169176_1328189177342584_8210314527334465536_n.jpg [View same] [iqdb] [saucenao] [google]
4236855

>> No.4237048
File: 123 KB, 1000x319, skulls.png [View same] [iqdb] [saucenao] [google]
4237048

>> No.4237135
File: 238 KB, 1019x1488, 1545556184162.png [View same] [iqdb] [saucenao] [google]
4237135

Can somebody help me with the foreshortened arm?
Is there an easy way of foreshortening?

>> No.4238103

how do I hold a pencil?

>> No.4239441
File: 36 KB, 600x750, ikg.jpg [View same] [iqdb] [saucenao] [google]
4239441

Using this for a vg thread don't mind me