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/ic/ - Artwork/Critique


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File: 484 KB, 697x778, 1471128725121.jpg [View same] [iqdb] [saucenao] [google]
4220925 No.4220925 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

previous >>4217795

READ THE STICKY if you need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

>> No.4220927

>>4220925
KEK

>> No.4220928

>>4220892
any advice?

>> No.4220939

>>4220925
Kek, I forgot the name of that thing.. it was something.wmv or like that...

>> No.4220949

>>4220928
gay fingers

>> No.4220970

>>4220925
How can i be satisfied with my own work?

>> No.4220977

>>4220970
With bravery, commitment and soul. And not being a neurotic faggoty german-esque pussy.

>> No.4221012
File: 99 KB, 1300x957, artist-measuring-proportions-brush-young-his-isolated-white-background-74237142.jpg [View same] [iqdb] [saucenao] [google]
4221012

dumb question, but is there a "scientists hate this one trick" way to judge a distance between two points on a subject?
pic related is how you would cheat it on a real life subject by stretching ur arm n shit and then copying the pencil length onto the drawing, but im wondering how the fuck people do it by just looking

>> No.4221032

>>4221012
I remember very clearly strugging with this. I was slightly perplex as you were and tried new methods. I'm going to tell you a lie but hear me out.
With time and enough practice observing, the proportions and distance come naturally without the tricks. You draw, then you step back and if there are mistakes you see them clearly, without needing to measure.

But I told you a lie. Something I realized in the years. There was never a trick. If you think about it, doing the "pencil" measure and then applying it to the page is not a trick, is just visual aid. Think about it. You are training your brain to see proportions and distances, all by itself. The thought that we can judge distance in such a complex activity as drawing by measuring pencils is ridiculous. The pencil is just there to ease us down and calm us but we can always do it without it if we so dare.

>> No.4221037

>>4221032
so the only way is to just grind out the experience argh, thanks

>> No.4221046

why the fuck does my cursor default to the topright of my screen sometimes. the fuck is going on

>> No.4221054

>>4221037
I'll make you a proposal. Judge the distance between two points only with your eyes. I don't see a reason why you couldn't do it. You might need to observe a little more to get it right, that's the worst of it. You'd get my respect if you did. That'd be a brave thing to do.

>> No.4221057

>>4221046
It's playing don't touch the canvas or you'll catch the gay from your faggotry.

>> No.4221063
File: 56 KB, 235x194, iuKIpkt.png [View same] [iqdb] [saucenao] [google]
4221063

>>4220970
youre at the beginning staged of your own style dumbass obviously until you pass the beginning youre not gonna be happy with it.

It's like building a car and only having a chassis then wondering why you don't like it compared to other cars

>> No.4221071
File: 1.12 MB, 1080x1920, Screenshot_20191121-222534_Gallery.jpg [View same] [iqdb] [saucenao] [google]
4221071

Started drawing last month. Just started trying people.

>> No.4221085
File: 236 KB, 680x726, WRONG LAYEEERRR.jpg [View same] [iqdb] [saucenao] [google]
4221085

>Drew on a wrong layer like the tard I am
What do...

>> No.4221088

>>4221085
color to alpha the red sketch.

>> No.4221095
File: 16 KB, 326x326, 7b9.jpg [View same] [iqdb] [saucenao] [google]
4221095

>>4221088
>color to alpha
how do I do that on photoshop..?

>> No.4221096
File: 961 KB, 4032x3024, Webp.net-resizeimage.jpg [View same] [iqdb] [saucenao] [google]
4221096

Need help with fur and scales
>wtf is that head perspective
Yeah I know but it's not what I want help with

>> No.4221102

>>4221096
The easiest way for you to do fur right now if not by texturing is by volume in value. You are on the good path, but now you need to imagine a light source and start hammering those tones. Remember Fur and scales have V-O-L-U-M-E and you'll achieve it when yu shade it properly. I can see you are already starting well, in the shoulders, But you need to go deeper and in all the body.

>> No.4221108

>>4221095
Well in krita you just go into the filter tab, I assume it's something similar in photoshop.

>> No.4221122

>>4221095
select -> color range
pretty str8 forward from there

>> No.4221133

>>4221102
Thank you. I've been practicing a little shine on the scales but it didn't come out too good

>> No.4221139

>>4221102
Oh before I forget, you mean to tell me the actual drawing of the fur and scales is ok? I just need to start shading?

>> No.4221147

>>4221139
The level of texturing you are doing in the arm is okay. The tail needs texturing work.

After you are done with the tail and with the head a little bit more, and maybe the left leg a little too start shading. Wait... and also it would be smart to make him a floor so he isn't floating. Up to you.

My recommendation? Pick the light source in the upper left quadrant. That is to say, he would be facing the sun/looking at the sun. The light would go diagonally down from the head to the feet.

At that point remember the basic shapes and shading and I know it can be quite scary to have a nice looking drawing and start hammering graphite, but be brave. Put some graphite all over there and do the best you can. Post it here again and we'll keep going.

>> No.4221157

>>4221147
I'll have to get back in a few hours but I'll try it out

>> No.4221170

>>4220925
where is merc wip guy now?

>> No.4221180

>>4221170
https://www.artstation.com/andrewsonea

>> No.4221187
File: 821 KB, 868x1228, Moonlinew.jpg [View same] [iqdb] [saucenao] [google]
4221187

Crap, last thread just died. Reposting.
Finished. I'm happy with the result, but still hate my inability to draw hands. Tried to draw the same character as before, but with extra effort.
I also got stuck for a day just with basic construction because I suck balls at that. Then, bizarrely, all of sudden I went all zen and got everything figured out and the art finally took shape.

>> No.4221188

>>4220970
If you take a moment to look at your work and think nothings changed in the past half an hour, clap your hands, delet it, and move on. Everything you just did, you can do again better the second time with more thought.

>> No.4221189
File: 745 KB, 868x1228, Moonltonew.jpg [View same] [iqdb] [saucenao] [google]
4221189

>>4221187
Quick tones, might add lights, etc later. I'm gonna grind hands tomorrow, I fucking hate how bad I am at that.

>> No.4221191
File: 745 KB, 868x1228, Youkaiweb.jpg [View same] [iqdb] [saucenao] [google]
4221191

>>4221189
And this is my previous drawing.

>> No.4221195
File: 561 KB, 614x619, vegdrip.png [View same] [iqdb] [saucenao] [google]
4221195

Lines (smooth flowing)
Shapes (3D space box/cylinder challenge)
Gesture drawing/Line of action
Construction

Is this generally the path you want to follow, mastering each one before you move on..?

>> No.4221197

>>4221012
Try the Bargue course, if not just using simple plum lines will help you immensely and looking at negative space. Which is exactly what the Bargue course teaches.

>> No.4221200

>>4221071
Top tier beginner

>> No.4221276
File: 70 KB, 400x600, 21.png [View same] [iqdb] [saucenao] [google]
4221276

any thoughts/tips?

>> No.4221286

>>4221276
anatomically incorrect. same with the cranium. also where are the shoulders? the values look correct as far as how lips are usually lighted from top down.

>> No.4221308

>>4221286
thx!

>> No.4221313

>>4220548
blog? also what was your process on this?
>>4220585
same question as you, I've seen it before in /dad/ submissions and it looks relatively handy

>> No.4221333

>>4221071
>last month
Top talent

>> No.4221335

>>4221189
If that's not very closely to a ref then what are you doing in /beg/, hell even if that's very close to a ref.

>> No.4221341

Something I don't get: Peter Han recommends drawing with markers and clear lines, but there is no clear contours in reality, so how do you reconcile both approaches?
Should I draw with markers or pencils ?

>> No.4221342
File: 20 KB, 402x612, cry4help.jpg [View same] [iqdb] [saucenao] [google]
4221342

>> No.4221345

>>4221341
Honestly, you can just go with both. I can tell by the question that you are at a stage where you want to stick VERY closely and literally to instructions, but things really aren't that rigid. You aren't gonna replicate reality perfectly without paint anyways and that's fine, line and markers both give you abstractions, which is what you are ultimately going for anyways. For starters I'd stick with pencil solely because it's easier, but try out any tool you like.

>> No.4221424
File: 161 KB, 800x1073, FQys0L_XLsk.jpg [View same] [iqdb] [saucenao] [google]
4221424

tryna nail some basic gestures

>> No.4221433
File: 2.69 MB, 4032x2268, 20191122_061521.jpg [View same] [iqdb] [saucenao] [google]
4221433

Think I got enough space for a basic range of motion?

>> No.4221451

>>4221433
Yes.

>> No.4221458

>>4221276
You are still making the same mistakes brah, eyes, nose and lips too big, the chinis small and the entire head is too little compared to the face.

>> No.4221518
File: 51 KB, 900x1200, 1220.jpg [View same] [iqdb] [saucenao] [google]
4221518

>> No.4221527

>>4221518
based retard

>> No.4221539

>>4221200
>>4221333
Thanks for the words of encouragement. I was expecting to get shit on. I'm excited to practice figure drawing more and improving. Definitely need to get faster as these probably took me 30 minutes each.

>> No.4221609
File: 230 KB, 1536x1284, Untitled_Artwork 28.png [View same] [iqdb] [saucenao] [google]
4221609

>> No.4221625
File: 343 KB, 1618x1000, 19-11-22 3 perspective copy.jpg [View same] [iqdb] [saucenao] [google]
4221625

Trying to get more comfortable with perspective

>> No.4221652

>>4221071
My old self is jealous of you

>> No.4221657

>>4221195
Jesus christ dude, are you going to be thinking all day or drawing?

As for your question, do all. You cannot see mistakes in one just in isolation. Also PYW for asking such a faggoty question.

>> No.4221680
File: 2.72 MB, 2057x1531, furred dragon.png [View same] [iqdb] [saucenao] [google]
4221680

>>4221096
You are doing pretty good so far Anon, one thing I would not is hat you do no need to detail every single tiny scale on a large area, it is not necessary. What is important to note is that scales still follow the curvature of the body so the angles they are shown matters if they are facing straight towards the viewer they are widest and they get thinners a the cylinder's surface goes to the side because they are showing their sides. Also keep in mind that the individual scales are being shed and regrown slowly but constantly just like hair, feathers and skin you can freely have places where imperfections occur and have gaps or smaller or larger version of them.

You did a great job on the bird leg type hands and feet just make them slightly bigger

>> No.4221682

>>4220925
God this image is fucking perfect

>> No.4221696

>>4221625

Your perspective is actually pretty accurate. I see you use construction point and key very effectively. Nice job. Care to share more of your work?

>> No.4221701

>>4221680
I didn't draw the dragon, but thanks anon for those observations I didn't know before.

>> No.4221710
File: 342 KB, 1303x634, jesuschrist.jpg [View same] [iqdb] [saucenao] [google]
4221710

>>4221335
Quite simple, I utterly and completely SUCK at constructing and some simple basic stuff that anyone would draw in a matter of minutes, this sets me at bottom down in the ladder of /beg/.
I'm good at stylizing stuff and being autistic on detail. I'm terrible with hands and feet because I started anatomy at February this year.
In this piece, It took me time to reach this simple lame sketch in the right, then I lost hours trying to draw her face, but I'm not good at perspective and basic anatomy, so I couldn't draw her face tilting slightly, which was incredibly frustrating. I also chicken scratch a lot.
Eventually I entered the zone or whatever people here say and was able to finish it super fast, felt like black magic or some shit.

tl;dr, took me longer to reach this terrible sketch than reach the end result, I don't deserve to get out of /beg/ yet

>> No.4221717

>>4221710
just because it took long doesn't mean it's bad.

>> No.4221725

What are some warm colors to use for beginning to paint digitally. The problem I have is that I immediately want to grayscale when using imagination to sculpt which causes problems later on, but getting started always feels rough with the colors I choose.

>> No.4221726
File: 381 KB, 1000x1000, sketch1611shading1new.2.png [View same] [iqdb] [saucenao] [google]
4221726

spent quite a few hours on this but I'm not entirely happy with it yet, advice?

I moved the breasts up a bit from my original construction sketch, is it obvious?

>> No.4221727 [DELETED] 

>>4221276
Draw more from reference.You made the forehead way too small,note the fact that the forehead makes up almost 1/3 of the face

>> No.4221734

>>4221276
Draw more from reference. You made the forehead too small,note that the forehead takes up 1/3 of the face and how (at least for me) the forehead is about the same size as the nose

>> No.4221735

>>4221717
I'm not saying it's bad, I just suck at basic level stuff that even a teenager would be better at. I have bad habits like chicken scratch and polishing shit for way too long.
It boils down to a construction level, when I finally get the structure right, everything clicks and flows smoothly. But until that, I waste hours struggling with simple stuff that makes me want to off myself.
It's mostly because I only started to draw around december last year, and I pushing, REALLY pushing to make up for the lost time and all those years I've spent lazying around, so I'm trampling and ignoring basic stuff.

>> No.4221743

>>4221726
Beautiful, but you screwed up that breast on the left.
Her arm resting on the leg is too long, makes her look mannish.

>> No.4221756
File: 513 KB, 1000x707, sketch1611.png [View same] [iqdb] [saucenao] [google]
4221756

>>4221743
Thanks, any idea where I went wrong with the breast exactly? pic related is the original construction.

Never would have noticed the arm being too long, thanks!

>> No.4221836

>>4221518
It seems pretty good. The left humerus (arm bone) seems a little on the short side.
Another thing. She's floating. Make her a background. At least a simple bed or chair to sit in. A drawing without a background is pretty incomplete IMO

>> No.4221842
File: 452 KB, 1000x707, Bigbreasts redlinie.png [View same] [iqdb] [saucenao] [google]
4221842

>>4221756
This is a problem mainly of observation. You are looking at a woman's chest as if the brests were just balls that are attached there. In anatomical terms, there is the pectoralis major and on TOP in the lower part there is the boob gland. You need to give the pecs some volume (same as you'd do with a man) and then attach the sphere of the breast.
Also from the perspective of pecs, if we follow with anatomical perspective, the arm is dislocated and should be further back.

>> No.4221867

>>4221680
Thanks for the help. I noticed that most people on here tend to do people, figures, environments, etc. not too many talk about creatures so all help is appreciated

>> No.4221876

>>4221012
One thing I do that I picked up from playing vidya - take the two points you want to judge distance between and ghost a line connecting them, then ghost that same line on the drawing you’re working on. You basically use your muscle memory to measure the distance. I dunno how much that helps for you but hope it made sense.

>> No.4221891

>>4221842
noted, thanks for the detailed advice

>> No.4222280
File: 336 KB, 889x906, Captugrdrggsrre.png [View same] [iqdb] [saucenao] [google]
4222280

critic and redline ?esp on the face

>> No.4222320
File: 441 KB, 2048x1152, 20191110_224626.jpg [View same] [iqdb] [saucenao] [google]
4222320

Anything wrong with this?

>> No.4222326

>>4222320
it remindsme at the old megaman style
the fingers on her right hand are off, her other hand doesnt match the perspective of her arm and the sausage coming dingling in the back of her head and her top looks like is painted over try some skin dentation and a darker line also different knee levels

>> No.4222331

>>4222320
Draw something new, you lazy cunt. I thought you had potential but now I see I was wrong.

>> No.4222337

did the retard who used to draw pressing his pencil like a madman and drawing the same character died? havent seen that autist for a while

>> No.4222338
File: 82 KB, 900x739, 08967323d2b88161d2a63b638e8c92dd.jpg [View same] [iqdb] [saucenao] [google]
4222338

>>4222320
go draw a page full of hands.
Use a reference

>> No.4222339

>>4222338
is this the best example you could find? you fucking nigger

>> No.4222345
File: 1.15 MB, 1828x2407, 20191123_010105-01.jpg [View same] [iqdb] [saucenao] [google]
4222345

First drawing in 10y pls be gentle

>> No.4222366
File: 87 KB, 500x570, 000.png [View same] [iqdb] [saucenao] [google]
4222366

>>4220925
thread died before I could post it.

>> No.4222378
File: 329 KB, 889x906, critiq redline.png [View same] [iqdb] [saucenao] [google]
4222378

>>4222280

>> No.4222387
File: 304 KB, 778x824, Untitled.png [View same] [iqdb] [saucenao] [google]
4222387

I noticed I hesitate pushing the values. And I feel like I waste too much time searching for the right hue for it to end up wrong anyway.

>>4220585
Sorry for the tardiness.
https://neilblr.com/post/58757345346

>> No.4222394

>>4222339
what am I your fucking mommy?
go do your fundamentals

>> No.4222399

>>4222387
I'm guessing this is the reference image you may have used? The lemons and the plate in your painting are pretty good. The background needs work and you hurried to much in putting white highlights. They just look like yellow liquid eraser stains. I.E. not integrated. Make sure underneath the cup you do a slight black line with low opacity, enough that it drops the "floatiness" of the cup and keep working on the background and grip of the paint whcih havevery visible brush marks. Other than that, very good job. And I like you gestures!

>> No.4222402

>>4222345
Well done but if it's done from a photo, then there are better ways to learn faster.

>> No.4222404

>>4222366
Is that a coomer?

>> No.4222426
File: 381 KB, 1211x1790, 1.png [View same] [iqdb] [saucenao] [google]
4222426

I Need to kill the my chicken scratch

>> No.4222427

i'm studying loomis head construction right now but how do i know i'm good enough to put features in them, do i just practice both things at the same time?

>> No.4222428
File: 235 KB, 602x685, 2019-11-22 17_47_00-CLIP STUDIO PAINT.png [View same] [iqdb] [saucenao] [google]
4222428

>>4221989

>> No.4222436

>>4222326
Thank you for the critique. It's hard for me to find the flaws in my own work, so I really appreciete when someone else points them out for me.
>>4222331
I just keep posting it because nobody has been critiquing it.
I am lazy though. I'll draw something now.
>>4222338
On it.

>> No.4222465

>>4222404
yeah

>> No.4222514
File: 84 KB, 1191x863, 1.jpg [View same] [iqdb] [saucenao] [google]
4222514

I'm trying to copy hasei I guess. Still shitty but oh well.

>> No.4222520

>>4222514
Draw the other eye, coward. And up the opacity.

>> No.4222554
File: 85 KB, 1191x820, 1 2.jpg [View same] [iqdb] [saucenao] [google]
4222554

>>4222520
The opacity is at max, I just draw really lightly.

>> No.4222557
File: 522 KB, 750x1000, Webp.net-resizeimage (5).png [View same] [iqdb] [saucenao] [google]
4222557

Posting some sketch but honestly, how much of this would need to be redrawn to make a truly pro splash art? Even if I clear the lineart and paint it, something feels beggish but what?
I like the hand and the head... Maybe the armor could use more layers of detail

>> No.4222571 [DELETED] 
File: 211 KB, 1191x820, Illustration.png [View same] [iqdb] [saucenao] [google]
4222571

>>4222554
Use a simpler brush. It helps improving line confidence.

>> No.4222572
File: 148 KB, 900x954, glum 2.jpg [View same] [iqdb] [saucenao] [google]
4222572

thoughts so far?

>> No.4222574
File: 215 KB, 1191x820, Illustration.png [View same] [iqdb] [saucenao] [google]
4222574

>>4222554
Use a simpler brush. It helps improving line confidence.

>> No.4222577

>>4222572
Surprisingly nice, actually. I can't see flaws with the stylization, it's pretty and the proportions aren't atrocious, the hair and skirt are specially good. Now go on.

>> No.4222581

>>4222574
ight i'll experiment with different brushes.

>> No.4222596

>>4222557
The perspective on the chest piece is a little off. At that angle, the curve around the farthest protrusion of the bust should be lower. Aside from that, I like the rest of what is there.

>> No.4222606

>>4222557
>splash art
Key here will be the figure with wings floating and the buildings. You'll need to make sure you have three distinct spaces. Make sure the buildings look very far, the angel in the middle and the main character. This will fix the piece in place.

>> No.4222611

>>4222426
try using a thicker brush. It will work wonders, believe me.

>> No.4222699
File: 509 KB, 2046x1000, Tummygrab1 IC1.jpg [View same] [iqdb] [saucenao] [google]
4222699

>>4220925
I would really appreciate some red lines or written critique. I'm still very new to drawing more full figured subjects.

>> No.4222834

>>4222402
Thank you!
What do u mean?

>> No.4222835

>>4222387
blog? and how'd you paint like that?

>> No.4222839

>>4222427
I'd say anatomy is very specific and things must be done rather separately, ie the eyes is a whole course in itself.

Just mark the simple shapes for now and work on their positions (alignments, etc.)

>> No.4222843
File: 1.85 MB, 1920x1080, 1920x1080-white-solid-color-background.png [View same] [iqdb] [saucenao] [google]
4222843

Am trying to understand torso pelvis better.

>> No.4222868

>>4222387
Good shit Anon! Even has a break-timer now THAT is some discipline.

>> No.4222889
File: 408 KB, 1364x1000, 19-11-05 4 interior perspective copy.jpg [View same] [iqdb] [saucenao] [google]
4222889

>>4221696
>I see you use construction point and key very effectively. Nice job.
Thanks, but I don't even know what that means.

>Care to share more of your work?
Okay, but as far as perspective is concerned it's mostly shit, the one I posted before was an exception in that it was actually half-way decent.

I've started reading scott robertsons "how to draw", maybe that's gonna clear things up with which I am still struggling.

>> No.4222890
File: 492 KB, 707x1000, titsuck.png [View same] [iqdb] [saucenao] [google]
4222890

Roast this please...can it be saved?!
Unload all barrels but be honest about it and point out improvements.

>> No.4222952
File: 149 KB, 1199x1342, Untitled_Artwork 30.png [View same] [iqdb] [saucenao] [google]
4222952

God why am I so bad?

>> No.4222954

>>4222952
looks fine if its meant to be a cartoon/stylized I've seen (and drawn) much worse.

>> No.4222957

>>4222890
so...no one?! You literally have the chance to pour a torrent of shit out here, just at least not troll and point towards improvements.

>> No.4223042
File: 27 KB, 500x800, 1221.jpg [View same] [iqdb] [saucenao] [google]
4223042

Very tired today. Messed up the lower legs too much and too shy to even show here. Also, got lazy with the face again.

>> No.4223046

>>4223042
show the legs and draw a proper head and face and i'll give you feedback.

>> No.4223074
File: 454 KB, 1847x1000, 19-11-23 2 perspective copy.jpg [View same] [iqdb] [saucenao] [google]
4223074

>>4222889
Here's me mucking about again.

>> No.4223084

>>4222890
I would of roughed it out a few more times to get the portions more accurate.

>> No.4223090
File: 46 KB, 500x1300, vcxvzcxdvz.jpg [View same] [iqdb] [saucenao] [google]
4223090

>>4223046
AFAIK I made the left leg way too long but most likely there are other mistakes I don't notice.

>> No.4223112

>>4223090
The boob have been made right though. Well done

>> No.4223121
File: 231 KB, 2046x1000, 1574484622478.jpg [View same] [iqdb] [saucenao] [google]
4223121

>>4222699
Go study your fundies some more.

>> No.4223127

>>4222890
>>4222957
This is a slow as shit board with the blind leading the blind, don't get your panties in a twist.

Your subjects are horizontal but you've chosen to draw or crop to portrait, you've cut through a head, poor composition.
The limb placement seems alright. Left's head is either too small or too fused to the neck. Boobs are affected by gravity. It starts looking off at the borders, really should be landscape orientated.
Your background looks indoors with entirely dark red decoration, ambient lighting on the subjects should be dimmer and redder.
Figure out where your main light source is, you have a window(?) behind the subjects but your shading doesn't match. Is there a lamp? Where is that?

>> No.4223146
File: 52 KB, 293x815, practice.png [View same] [iqdb] [saucenao] [google]
4223146

hi this is more of a writing/comic book/manga writing question but basically i have a story idea i really like but i have no idea how to start writing it as a comic/manga. i vaguely know what i want to happen in the story, but i don't know anything about panelling and how to make it exciting. is there any advice you could give / resources you can recommend?

>> No.4223154

>>4223146
alternatively would people on here mind if i pitched a story idea to them and they told me whether its good? i'm kinda afraid that i'm stuck in my own bubble and writing stuff that only i like lol

>> No.4223169
File: 139 KB, 1522x856, 1567305128227.jpg [View same] [iqdb] [saucenao] [google]
4223169

>>4220925
Can someone please point me towards some good resources about painting complex scenes from life?
I'm fine with drawing simple still life stuff where you copy every detail exactly but I get completely overwhelmed when it comes to stuff like trees. Surely people can't spend the time to draw each individual branch and leaf exactly as in real life. But in that case, how do you successfully make up the form while still keeping it looking like the thing in real life? Any resources or help is greatly appreciated.

>> No.4223190 [DELETED] 
File: 130 KB, 933x1403, 2FD0732F-B31F-4F43-8831-539E2FF4C17D.jpg [View same] [iqdb] [saucenao] [google]
4223190

Girl trynna take a shit

>> No.4223200
File: 130 KB, 933x1403, 19F5D70F-1B27-494F-8326-40DBFE5D2B4F.jpg [View same] [iqdb] [saucenao] [google]
4223200

Girl taking a shit

Im pretty proud with the expression the ear is small though its fine but i think I need to work on drawing hair. Im not satisfied with the way I draw hair, it doesn’t feel natural or fluid Got any tips on how to effectively sketch hair?

>> No.4223201

>>4222890
Can you point to where you have made constructive comments in this thread?

>> No.4223202

>>4223154
Go for it

>> No.4223215

>>4223202
thank you :)

Rice lives in the sprawling tunnels and structures of “Three”, where he spends his days scavenging and trading for food, water, batteries, clothes… Mistrusting other people, he only surfaces from “the underway” when truly necessary. The only person he talks to is an old cyborg who sits slouched on his seat in one of the passages between Rice’s home and “the upside”. Many people roam the underway, and they aren’t always friendly, so Rice has to be careful when travelling around it. His house is a miraculous eternal source of food that he tries to keep secret. It has a machine inside it that creates a hot white grainy substance on demand (rice) [the machine is a microwave-looking thing]. The symbols in his room (Rice) are where he got his name from, although he isn’t sure how he knows how to read them. For batteries and electricity Rice travels to “the sea” where electro-fishermen cast long wires, trying to catch some exposed wire somewhere beneath the murky miasma in order to siphon its electricity. Having caught a wire, the fishermen try to maintain it for as long as possible, but invariably after a while the line gets worn or torn, or simply moved out of position, and the fishermen have to fish once more. The fishermen use the electricity as a direct source of power, but also charge up batteries to use themselves or to barter with other Three-dwellers in exchange for other things. Some Three-dwellers spend their time filling similar niches in Three’s ecosystem, collecting condensation from steam vents, or siphoning water from pipes. Some residents, impatient for another hit of neurotoxin, or simply looking for power and wealth, gang up and use force to take what they want from others.

>> No.4223218

>>4223215

Rice will be thrown from his deadly but familiar surroundings into a completely new and alien world which is the rest of the spaceship he is unwittingly a passenger in, when he meets an enigmatic female android, Freja, on her quest to find the “gene-key”, a living key to a mysterious locked sector, “Zero”. On their journey, Rice and Freja will have to deal with predatory gangs, crazed neurotoxin-addicted scavengers, vicious augmented cyborgs, and the ever-creeping threat of the replicators: titanic hulking machines that tear everything down in their path, recycling and replacing it with randomly generated landscapes that they manufacture in their wake.

>> No.4223246
File: 379 KB, 935x934, xreeenshot.png [View same] [iqdb] [saucenao] [google]
4223246

>>4221096
Look up a book called "Dragonology". I got it as a kid because I was obsessed with dragons. The artist is really good at drawing all different types of dragons. I tried to copy some of his drawings and I've been able to draw dragons relatively good since.

>> No.4223350
File: 966 KB, 3224x1392, fugg.png [View same] [iqdb] [saucenao] [google]
4223350

>REEEE i wish my lines were more confident
>i wish i was better at construction
>why the fuck was i so lazy at maintaining the perspective

>> No.4223351

>>4223350
Who are you quoting?

>> No.4223352

>>4223246
>Dragonology
God I used to have that. I had another one too, it was blue, I think maybe on magic. Those were excellent books.

>> No.4223355

>>4223200
>
The hair doesn't look bad except it looks too busy. If you had less lines it'd look better. Also no randomness in anything ever.

>> No.4223373

>>4223350
You're thinking too much about contours when you should be thinking in volumes.

>> No.4223376

>>4223121

>>4223362

I tried a new pose.

>> No.4223380

>>4223373
I second this. When being a bit of a noob at construction don,t worry too much about photographic likeness but rather that the position and angles of the big shapes are done right and in perspective.

>> No.4223519
File: 137 KB, 1456x398, unknown[1].png [View same] [iqdb] [saucenao] [google]
4223519

>>4221625
Hold the phone, fucker. Why are we seeing the top of the swing when it's apparently above the horizon line? Am I retarded?

>> No.4223522
File: 83 KB, 704x960, nudeart1.jpg [View same] [iqdb] [saucenao] [google]
4223522

Any suggestions for improving figure drawing?

>> No.4223523
File: 221 KB, 1024x768, nudeart2.jpg [View same] [iqdb] [saucenao] [google]
4223523

>> No.4223525
File: 219 KB, 1024x768, nudeart3.jpg [View same] [iqdb] [saucenao] [google]
4223525

>> No.4223534

Does it make sense to draw really shitty ugly drawings but actually use creativity instead of just trying desperately to draw something from reference that still looks like ass?

As a child I wanted to draw but my dad thought that was gay shit so I never really was able to do all that childish drawing shit at least not that much. Would it be helpful to draw like a 2 year old just to play with creativity as long as you acknowledge you need to get better at actually drawing well in order to draw something good?

>> No.4223536

>>4220939
merc_wip iirc

>> No.4223558

>>4223534
To be fair, children are TRYING to draw shit accurately, they just lack coordination and are bad at it. It'd probably help your "improvement" as an artist to focus on studying from reference, then applying that studying from reference to drawing from imagination.
But, at the same time, drawing IS about experimentation. If you think "drawing like a 2 year old" is going to help you, then what does it cost you beyond like 5 minutes of your time?
BUT ALSO, if you are drawing "abstract" drawings that look like scribbles, there isn't really any way for people to "critique" it without being entirely subjective. If someone is trying to accurately draw a human figure, then someone can critique it by pointing out inaccuracies and flaws in their drawing. Do whatever you think will help you, what is it gonna cost you?

>> No.4223564

>>4223558
Thanks anon. I feel the same way but I guess I mean I feel like my ability to understand how to draw is at the level of a 2 year old. Okay realistically probably a 10 year old. I just tried drawing from reference and I always got bored and just felt like I sucked at drawing. But I do like the idea of drawing things I see in my head (which are usually cool looking but kind of like there is a "fog" over the images).

>> No.4223575

>>4223564
You're thinking about it too much. Everyone is bad when they start. Have you read any books on drawing? Do you have any examples of stuff you've drawn? The only way you can draw things from imagination is if you've studied the subject matter enough to have a better understanding of it.

>> No.4223576

>>4223519
Yeah I don't think that should be possible, unless the right rope was longer and we were therefore looking at an angled surface.
I remember redoing it a bunch of times and not really being satisfied, probably lost track of where in perspective it was during the redo's.
Thanks for pointing it out anon.

>> No.4223583
File: 1.58 MB, 1113x1231, 6.png [View same] [iqdb] [saucenao] [google]
4223583

>>4223575
This might be one of the better drawings I drew but it has been so long since I drew this I don't know if I can even get on this level again. I always get really depressed when I try to draw and it looks like shit and then I don't enjoy it and give up. Maybe some of the reason is that I am trying to draw things I don't find to be fun to draw or I am not using my imagination enough I don't know.

>> No.4223594

>>4223583
This looks amazing, why the fuck are you worried? Though, if you drew this a long time ago, why are you posting it? I was looking for something you've drawn recently. Also, you shouldn't draw things you don't find fun to draw. Other fags are gonna RRREEE and say you have to "grind" but why fucking grind when it's not going to help you in what YOU want to draw? You shouldn't lose track of what made you start drawing in the first place. Here's what you need to do:
>Pick what you want to draw/what makes you happy/draw from imagination
>Draw that
>It looks like shit
>Identify why it's shit
>Work on that
>Do it again/Apply why you learned to your next drawing
Easy. Now you aren't just grinding everything aimlessly, you're not drawing what you don't want to draw and you're improving. This all sounds simple, but I understand that it's easy to lose your way, especially on this fucking horrible website.

>> No.4223598

>>4223594
Okay thanks anon I see what you mean. I think I have been to worried about "making it" not actually just having fun with it.

>> No.4223601
File: 372 KB, 800x1200, Синяя тянка флексит (Ендермен типа ууу.png [View same] [iqdb] [saucenao] [google]
4223601

I Did this enderman and sperm toxicosis inspired girl-thing for practice.
I want criticism.

>> No.4223623

what's the fastest way to learn?

>> No.4223625

>>4223598
>I think I have been to worried about "making it" not actually just having fun with it.
Exactly. This is the fucking trap of this god damn hell hole. Ironically, those obsessed with "making it" are those that will NEVER make it. It's good to have long term goals, but no artist "made it" by grinding random boxes and perfectly copying random images. They drew what they wanted and used the "grinding" directly in service to drawing what they wanted. I'm sure every artist who has "made it" doesn't just constantly draw shit they fucking hate.

>> No.4223636

>>4223202
anon-kun didn't reply after asking for it :'(
>was meinte er damit?

>> No.4223643

Since the qtddtot threat is shit:

Is there a benefit to drawing from imagination at all when starting out? I feel like my reference drawings are so much better than imagination that it feels like cheating (still /beg though). Some people here act like drawing without a reference ever is actively hindering you, but I also don't want to be completely unable to once I improve.

>> No.4223644

>>4222577
I'm glad to hear it. Thanks you senpai
>now go on
Yessir

>> No.4223649

>>4222572
bangs look weird

>> No.4223650

>>4223643
It will give you an indication of what you need to study.

>> No.4223681

>>4223643
Jesus fucking Christ, of COURSE there is benefit to drawing from imagination starting out. You should ALWAYS be drawing from imagination. The reason you are studying/drawing from reference at all is to prepare you for drawing from imagination. You shouldn't NEVER draw from a reference. You should draw from a reference, study it, then draw without the reference. Studying a reference is like studying for a test, the test is then drawing without that reference.
If all you do is draw from reference, you are preparing yourself to ONLY draw from reference. If you're cool with that, then go ahead, but you can't study from referencing for like a year then magically start being able to draw without them. You have to be actively drawing from imagination the entire time, ESPECIALLY when you're starting out.

>> No.4223698
File: 2.36 MB, 2048x1536, IMG_20191123_162043.jpg [View same] [iqdb] [saucenao] [google]
4223698

>>4223246
>Dragonology

I happened to get that book a few months ago when I was browsing my local thrift store and saw it in the book section. Even though it was a children's book I got it because the art looked cool. I was lucky enough to get it in great condition.

I would recommend getting it too as a nice reference book for drawing dragons. Maybe someone scanned it already and you can get it in the art book thread.

>> No.4223703

>>4223643
Tbh I feel the same way about references. Whenever I use one it just looks so much better than my imagination that it's almost jarring. It does feel like cheating. Everyone says it isn't though.

>> No.4223714

>>4223643
Start from life. You'll build a visual library and understand funds faster that way, assuming you don't just blindly 1:1 copy though.
Best thing is to study from refs and then apply in doodles

>> No.4223717
File: 337 KB, 1713x1906, 0AD52FCA-507C-4D7A-9C80-D4AC7DCA2825.jpg [View same] [iqdb] [saucenao] [google]
4223717

Before I go any further with this, why does it look bad? Are my values crap, is my anatomy wonky? I’m deliberately stretching the limbs for more dynamism

>> No.4223733
File: 142 KB, 669x1439, 274-1.png [View same] [iqdb] [saucenao] [google]
4223733

>>4222611
Nice. I will test it now.

>> No.4223739
File: 207 KB, 1640x739, Untitled-1.png [View same] [iqdb] [saucenao] [google]
4223739

Its so fucking hard lads. I feel so uncomfrotable.

>> No.4223760
File: 173 KB, 800x260, FUCKING HAMMER.png [View same] [iqdb] [saucenao] [google]
4223760

I'm losing my FUCKING mind trying to understand how to construct this obscured part of the hammer.

Isn't it just establishing a cylinder and extending it? And then sculpting out the curve?

I just feel like I'm missing something.

>> No.4223762
File: 32 KB, 301x412, 1574387423554.jpg [View same] [iqdb] [saucenao] [google]
4223762

>>4223760
jesus

>> No.4223768
File: 78 KB, 409x247, Snipaste_2019-11-23_22-04-56.png [View same] [iqdb] [saucenao] [google]
4223768

>>4223760
something like this mayb

>> No.4223772
File: 85 KB, 500x763, femtur_drawing_with_paint.jpg [View same] [iqdb] [saucenao] [google]
4223772

I drew a female turian from Mass effect. I tried my hand at colouring it with watercolours after but I feel I can do better with the colouring but I'm not sure how. It looks flatter with the colours than without in my opinion. I feel like I'm ruining my drawings somewhat when I try to colour them but that there's potential for it to look good if I just get good at it. Does anyone have any advice or feedback?

>> No.4223785
File: 25 KB, 665x574, 47b.jpg [View same] [iqdb] [saucenao] [google]
4223785

>>4223768
what in the FUCK why didnt i think of that ;)

>> No.4223786
File: 647 KB, 616x440, chocolate.png [View same] [iqdb] [saucenao] [google]
4223786

>> No.4223787

>>4223760
didn't the NMA team teach you to measure the angle?
cause it is all wrong here

>> No.4223797

>>4223787
200% they did but someone earlier said i was too obsessed with contour and likeness

i went full retard and associated that with not being anal with the angle

>> No.4223804

>>4223787
I thought when construction you are specificly supposed to not measure the angle like a robot?

>> No.4223808

How the fuck do I accurately draw from reference.

>> No.4223813

>>4223808
You just look at the picture then you look at your paper and you just draw the picture onto the paper.

>> No.4223814

>>4223804
you are drawing from reference not purely from imagination here
if you can keep a certain degree of correctness from the ref (which isn't an organic object) you would fight an uphill battle as you construct more and more on the widely incorrect first construction lines

>> No.4223847
File: 611 KB, 1785x1434, sketch004.png [View same] [iqdb] [saucenao] [google]
4223847

>>4223813
This shit don't look right.

>> No.4223854
File: 1.40 MB, 3264x2448, Day30 (5).jpg [View same] [iqdb] [saucenao] [google]
4223854

>>4223522
>>4223523
>>4223525
Get more professional poses, like the ones from Proko. These are way too suggestive. Plus, you shouldn't be spending time drawing the vagina when you're still learning gesture.

I did the same shit too though so I'm not judging you. But I eventually (regrettably) paid $45 to get Proko poses.

As far as the actual poses, I think you're drawing the contour instead of the gesture right?

Maybe try focusing more on the gesture and then build off of that. Kind of like the way Proko does it.

I'll post some of the suggestive stuff like yours that I did a few weeks/months ago.

>> No.4223859
File: 249 KB, 383x1040, 4223760.png [View same] [iqdb] [saucenao] [google]
4223859

>>4223760

>> No.4223870

>>4223847
His right arm is too short

>> No.4223877

>>4223859
Holy shit thanks.

>> No.4223895

I can not, for the life of me, understand how to go about gesture drawing. Vlippu and Proko make it look so easy, saying things like "Feel it out" and "Don't focus on proportion". I do what they say and it still looks like utter shit. Can anybody help me out here?

>> No.4223908

>>4223895
Post your work and maybe someone can help.

>> No.4223910
File: 126 KB, 798x807, dad5.png [View same] [iqdb] [saucenao] [google]
4223910

>> No.4223915
File: 434 KB, 800x1136, Untitled45.jpg [View same] [iqdb] [saucenao] [google]
4223915

welp..

>> No.4223927
File: 44 KB, 700x1245, IMG_20191123_1745083512.jpg [View same] [iqdb] [saucenao] [google]
4223927

>>4223895
>>4223908
Here's one of my gesture drawings. I know it's shit but I don't know what I am doing. Can someone help?

>> No.4223930

>>4223915
this makes me nostalgic for 2000s yaoi.

>> No.4223931

>>4223915
Very obvious you traced/copied reference and plastered those faces in. Not a good look, the styles don't mash and they don't look proportional, they bodies seem too long for those cartoonish faces.

>> No.4223932
File: 435 KB, 591x624, toad.png [View same] [iqdb] [saucenao] [google]
4223932

How would i improve my rendering bros

>> No.4223937

>>4223927
That's contour drawing not a gesture. The gesture is supposed to capture the flow of motion within the figure

Watch this: https://www.youtube.com/watch?v=74HR59yFZ7Y
Proko's gestures aren't great in my opinion, there are many teachers that capture motion way better, but his explanations are helpful and easy to understand

>> No.4223940

>>4223931
yeah i tend to look and draw when i see poses I like

>> No.4223944
File: 2.10 MB, 4032x3024, 20191121_224752.jpg [View same] [iqdb] [saucenao] [google]
4223944

First ever life drawing, can I has critical analysis pls

>> No.4223947
File: 412 KB, 768x768, IMG_0093.jpg [View same] [iqdb] [saucenao] [google]
4223947

help me out you guys.

>> No.4223979

>>4223944
Very blunt advice, but stop imagining and start observing. You didn't do any construction (I don't see any erased lines and it's obvious by the look) or observation measuring. You went by feel and by contourn which is why it looks so flat, and you resorted to giving the background a dark shade so the drawing could pop up. Nice trick, but it's a trick. Head is way too big and probably legs are too short. Also hair is not done doing lines, but first done by adding volume to the head and THEN doing the texturing.
For the next time I'd recomend just do the line mannequin and basic forms on it (leg as a cone for example). Be brave enough to not have it look one fuck like the model, but rather making a proportioned and well observed and formed sketch. Do it enough and you will make pieces even more beautiful than the model.

>> No.4223981

>>4223979
Also let me just add, a big part of success is being able to follow instructions. So next time follow the thread instructions and resize it properly.

>> No.4223990
File: 40 KB, 400x600, 8.jpg [View same] [iqdb] [saucenao] [google]
4223990

So i watched Proko's video on the bean
https://www.youtube.com/watch?v=0660Fuih7qo
i get the idea and i've been practicing but I have a question
for example, in pic related, her torso is tilted but also twisting right?
so my question is which one to highlight?
could someone with more experience tackle this specific pose for me to compare?

>> No.4223998

>>4223927
LMAO

>> No.4224001

>>4223990
Don't know much about Proko but this pose you are bringing is highly unnatural and obvioulsy forced so we could have a big, clear view of her ass. F8uckin coomer photographer. (you can clearly see how forced it is by looking at her feet and how she's wriggling the balance for a better view of her ass)
As for which to highligh? I dunno what you mean... highlight in shading? you do it observing. Or what do you mean?

>> No.4224027
File: 29 KB, 650x1156, IMG_20191123_190723439(2).jpg [View same] [iqdb] [saucenao] [google]
4224027

>>4223937
OK, I watched the video and did another one. Is this one OK?

>> No.4224058

>>4223601
Make a parallel line with the nose and then with lower it with the lips. Lips and nose should follow the same perspective line. If you want her to smile don't turn the mouth on it's axis like a dial, but rather play with facial expression, Shading and colouring need meore work before one cam keep going with critique but make sure those collarbones pop and that the ear is valued accordingly with it's small little values. ON the lower part of her left breast there should be way lower value, and by goodness if you can delete the layer of black contourn all around the body. A painting has got no contourn so just use it as a guide and as soon as you can remove it.

>> No.4224064
File: 113 KB, 753x1000, _20191123_204141-753x1000.jpg [View same] [iqdb] [saucenao] [google]
4224064

>>4220925
Crit onegaishimasu

>> No.4224069

>>4224064
draw from imagination first lmao

>> No.4224070

>>4224064
It's refreshing to see someone taht has actually grinded loomis heads. Having said that, the second guys's ear is too low. The top edge of the ear should be in line with the eye line and the lower lobe of the ear should be in line with the "moustache" (between the upper lip and nose).

Also, this is a nice sketch, but tha's all it is. No background, no bodies, no composition. So will they are competently done sketches don't forget to do more works and complete them.

>> No.4224087

How much would it hinder or help me trying to learn about the body/clothing from looking at other artists work to understand how things work but i feel like i might pickup their flaws/bad habits.

>> No.4224092

>>4224087
Follow Loomis advice "Real life is always the best teacher". He said that at the end of Fun with the Pencil

>> No.4224098
File: 228 KB, 1768x1714, aaaaa.png [View same] [iqdb] [saucenao] [google]
4224098

didnt even shade, the brush did that

crazy...

>> No.4224102

>>4221187
>>4221189
Blog?

>> No.4224138

>>4224087
Exactly that. So instead learn from reality which doesn't have any objective flaws.

>> No.4224147

>>4224138
>Reality doesn't have objective flaws

Wow, anon, that's pretty deep stuff. Not even joking.

>> No.4224185

>>4224147
not him but i think you know that what he meant was that if you're trying to draw something accurately, then reality is the best reference material. obviously flaws exist in reality. what that happens, you draw the flaw accurately.

>> No.4224206

>>4224185
That doesn't make any sense. If it happens in reality it's not a flaw, rather a product of physics. If a fold looks weird in reality is because it does look that way, not because we messed up the drawing.

>> No.4224235
File: 230 KB, 1920x1080, mouse.png [View same] [iqdb] [saucenao] [google]
4224235

tried drawing my mouse, any advice?

>> No.4224239
File: 2.73 MB, 4032x3024, IMG_20191123_223432024.jpg [View same] [iqdb] [saucenao] [google]
4224239

>>4224235
Pic of mouse I drew

>> No.4224244

>>4224235
The fuck with this shit? Don't ask for advice for the lamest sketches. Work on something more ambitions. At least for half an hour.

>> No.4224254

>>4224239
do it with pencil. stop using the computer. you arent anywhere near ready.

>> No.4224303

>>4224244
just curious, why do you think it's <30min, is it just that it looks rough/shakey lines? took at least 1hr+ for reference
>>4224254
thanks, is pencil+paper significantly different from digital? I thought outside of weird brushes they were fairly similar

>> No.4224304
File: 93 KB, 2048x1301, moose.jpg [View same] [iqdb] [saucenao] [google]
4224304

>>4224235
learn strokes/linework properly
draw circles, make lines, make ladders and squares until you can confidently do them with minimal strokes
and then do loomis or whatever because a mouse is a shit subject

>> No.4224319

>>4224303
your pictures have bad line quality. you have to develop the ability to have smooth strokes and controlled, deliberate line thickness and darkness.

>> No.4224332

>>4224304
How long did it take you to do this, senpai? I'm terrible with lines and it always takes me a ton of tries for it to be barely decent

>> No.4224350

>>4224303
Did that take you one hour? Ho-LE-SHEET.
draw more anon.

>> No.4224356
File: 61 KB, 1067x723, shit.jpg [View same] [iqdb] [saucenao] [google]
4224356

>>4224332
like 5-8 mins
just bractice, doing shit like pic related will help you get used to it
also draw with your elbow/shoulder and abuse digitals zoom and rotation to comfortably make strokes, kind of like you would on paper

>> No.4224391
File: 89 KB, 960x720, teapott.jpg [View same] [iqdb] [saucenao] [google]
4224391

>>4224356
This took me around 15 mins.

>> No.4224409
File: 892 KB, 1844x2868, S2-165.png [View same] [iqdb] [saucenao] [google]
4224409

?

>> No.4224416
File: 195 KB, 500x1800, 4224235.png [View same] [iqdb] [saucenao] [google]
4224416

>>4224235
You need to decide if you just want to copy, or if you want to be able to design. If you want to design, what you're doing now isn't going to help.

>> No.4224420

>>4224416
How do you learn this and can it be applied to figure drawing?

>> No.4224422

>>4224420
Draw a box dude. it's an entire course dedicated to that shit.

>> No.4224431

>>4224420
Perspective Made Easy + an entry level engineering/architectural drafting class if it's available to you.

>> No.4224432

>>4224416
T-Teal?!

>> No.4224434
File: 72 KB, 500x407, howtoowl.jpg [View same] [iqdb] [saucenao] [google]
4224434

>>4224416
That looks like the owl pic to me, pure magic.

>> No.4224437
File: 2.37 MB, 4032x3024, IMG_1480.jpg [View same] [iqdb] [saucenao] [google]
4224437

Thoughts? I feel like charcoal pencils are harder to get detail with? They end up all smudgy

>> No.4224438
File: 1.29 MB, 907x1210, IMG_1480.png [View same] [iqdb] [saucenao] [google]
4224438

>>4224437
idk why phone pictures come out sideways

>> No.4224439
File: 1.34 MB, 907x1210, IMG_1479.png [View same] [iqdb] [saucenao] [google]
4224439

>>4224438
>>4224437

>> No.4224444
File: 527 KB, 3750x3750, IMG_20191123_192948.jpg [View same] [iqdb] [saucenao] [google]
4224444

This feels flat to me. I can't figure out how to make stuff feel solid.

>> No.4224449
File: 156 KB, 694x879, character.jpg [View same] [iqdb] [saucenao] [google]
4224449

Can somebody help me fix the anatomy/perspective on this?

I didnt use a ref.

From what i can see:

both legs look fucked. Left leg doesnt look like it's coming forwards or bearing any weight (which it should)

Tits are way too big (or maybe the heads too small?)

Shoulders are too hgih up. Space between collar bone and tits should be less

Arms look flat, lack any musculatur


Anything im missing?

>> No.4224467
File: 1.38 MB, 4032x3024, 5059C6C1-3B68-4585-9DAC-AA774B61DB9E.jpg [View same] [iqdb] [saucenao] [google]
4224467

It’s been 1 week since I started drawing. I’m feeling confident.

>> No.4224482
File: 1.04 MB, 7000x4000, hand practice 4.jpg [View same] [iqdb] [saucenao] [google]
4224482

Havent done hand or foot practices in awhile and Im still /beg/ as fuck so im gonna change that and spend more time on the hands and feet.

Anything anyone notices that I may need to improve on or am I doing okay thus far?

>> No.4224487

>>4223200
draw her asshole and pieces of shit falling out of it please

>> No.4224505

>>4224444
Try doing more shading, especially along the legs and arms.

>> No.4224506

>>4224356
>like 5-8 mins
Jesus I can't even take a shit in 5 minutes
>just bractice, doing shit like pic related will help you get used to it
Definitely getting on that
>also draw with your elbow/shoulder and abuse digitals zoom and rotation to comfortably make strokes, kind of like you would on paper
Ty senpai

>> No.4224566
File: 2.63 MB, 2048x1536, CF286EAC-E3D0-43BE-A070-9DF88159C6A7.png [View same] [iqdb] [saucenao] [google]
4224566

the thumbnail for this looked fine but when I clicked on it, it ended up looking awful, any ways to fix this?

>> No.4224592
File: 161 KB, 1149x1261, Untitled_Artwork 31.png [View same] [iqdb] [saucenao] [google]
4224592

>> No.4224619

>>4224444
While I agree with what the other anon said on the shading I think ultimately the issue starts at a much more fundamental level before any colour or shading is ever applied.

>> No.4224640
File: 1.55 MB, 2154x958, gy - Copy.png [View same] [iqdb] [saucenao] [google]
4224640

>>4224449
I did it as an exercise, since I am also beg, it contains a lot of errors.

>> No.4224648
File: 3.48 MB, 6073x4000, imgonline-com-ua-twotoone-JnK7XlXonXekT8D.jpg [View same] [iqdb] [saucenao] [google]
4224648

Doing hair studies, critique please!

>> No.4224664

>>4224444
Start by drawing it as a series of boxes. Not meme advice. It's like, what, 11 boxes? Head, rib cage, pelvis, two each for arms and legs. If you can't position 11 boxes where you want in space then you need to start there. If you can then you can start building up shading and details etc.

>> No.4224689
File: 733 KB, 848x1024, 101411010.jpg [View same] [iqdb] [saucenao] [google]
4224689

>>4221701
>>4221867
Study other dragon art, like this one.

>> No.4224692

>>4224648
xD

>> No.4224723
File: 69 KB, 900x1250, 1222.jpg [View same] [iqdb] [saucenao] [google]
4224723

Tried to draw a farmer or cowboy hat as well but blegh

>> No.4224854
File: 119 KB, 900x1250, hat redline.jpg [View same] [iqdb] [saucenao] [google]
4224854

>>4224438
Proko is a retard. Charcoal STICKS are used for general drawing. Charcoal pencils are used for fine detail at the endstage of the drawing. Use charcoal sticks
>>4224723
It looks nice. Remember the hat is round so, just like if you were drawing a trashcan but inverted the base line of the hat should be round and not straight like in your drawing. Anatomy, poses and background look very good tho

>> No.4224858

>>4224723

*inhales*

AHHAHAHAHA YOU CAN'T EVEN DRAW A CIRCLE IN PERSPECTIVE

>> No.4224864
File: 416 KB, 1432x800, Hair. redline.jpg [View same] [iqdb] [saucenao] [google]
4224864

>>4224648
Resize your images like the thread said next time
>>4224858
We are all learning faggot. Calm down.

>> No.4224868

>>4224864
he's not learning
we've told him 20 times what to do
he can't even draw a box

>> No.4224870

>>4224868
Whatever. If you really hate this anon don't answer him here and go to the vent thread to complain.

>> No.4224891
File: 140 KB, 471x353, C070D537-DC0B-4F29-BCB7-C253634E3DD2.png [View same] [iqdb] [saucenao] [google]
4224891

AAAAAAAAAA WHY THE FUCK IS IT SO FUCKING HARD TO DRAW?????????

>> No.4224893
File: 339 KB, 1264x1112, loomis.jpg [View same] [iqdb] [saucenao] [google]
4224893

am i doing it right?

>> No.4224896

>>4224891
https://www.youtube.com/watch?v=04VZhjodENY

>> No.4224898

>>4224893
You are but you need to keep going with features. You wanna be able to draw faces. So keep don't stop at step two when you wanna get to step 10. Report back once you've put features and erase construction lines

>> No.4224914
File: 77 KB, 1000x1000, IMG_2007.png [View same] [iqdb] [saucenao] [google]
4224914

Is this a alright base sketch of the muscles on the arms? I'd like to draw a jacket over the figure,so I'm mainly focusing on the arms,rather than the back

>> No.4224936
File: 2.06 MB, 4032x3024, 2BAD340D-D4AB-4A7F-9563-145DF0EDABA3.jpg [View same] [iqdb] [saucenao] [google]
4224936

So how am I doing?
t. Not >>4224893

>> No.4224965

>>4224864
Thanks for the redline, man!

>> No.4225027

I can't draw for shit I am just desperately trying to cling to this in hopes it will make me feel better but it won't.

>> No.4225029
File: 90 KB, 715x879, ettttttttttttttt.jpg [View same] [iqdb] [saucenao] [google]
4225029

>> No.4225051
File: 104 KB, 1004x1339, IMG_20191124_141616952.jpg [View same] [iqdb] [saucenao] [google]
4225051

first life model attempt
please rape my face

>> No.4225063

>>4225027
pyw

>> No.4225095

>want to learn to draw
>think of things I would draw
>Can't think of anything
>Don't feel like learning anymore
ugh

>> No.4225097

All of life's problems can be solved with boxes.

>>4225095
LMAO imagine not liking the process of drawing

>> No.4225099 [DELETED] 
File: 388 KB, 650x841, 1574285031908.jpg [View same] [iqdb] [saucenao] [google]
4225099

>>4225051
>>4225029
>>4224936
>>4224914
>>4224893
>>4224891
>>4224864
>>4224854
>>4224723
>>4224648
>>4224592
>>4224449
>>4224444
>>4224439
>>4224438
>>4224391
>>4224356
>>4224235
>>4224027
>>4223944
>>4223927
>>4223760
>>4223739
>>4223717
>>4223601
>>4223525
>>4223523
>>4223522
>>4223090
>>4223042
>>4222952
>>4222890
>>4222843
>>4222574
>>4222572
>>4222557
>>4222554
>>4222514
>>4222345
>>4221518
>>4221276
>>4221096

>>4222280

>> No.4225100

>>4225051
Not bad for a first attempt. upper back is flat, and I don't know if he has that much ass in comparison the the body. Perhaps something inf foreshorteing didn't quite work out.
What I sense is that the model should be a little more hunched foward in your drawing, since he looks like he's showing he's ass while standing straight.
I'm pretty sure that the model had scapular folds in the back of his t shirt.

One more thing, the clothes wrap around the form. Don't just put lines there. Make the clothes have volume.
But again, for a first attempt this is pretty damn nice.

>> No.4225168
File: 949 KB, 702x948, Capture d’écran 2019-11-24 à 21.20.22.png [View same] [iqdb] [saucenao] [google]
4225168

Did a self portrait for fun

>> No.4225193

>>4225168
I'm so sorry your mom took thalidomine anon.

>> No.4225197
File: 179 KB, 169x528, nov24.2.png [View same] [iqdb] [saucenao] [google]
4225197

Having trouble drawing this angle of head with loomis method, could anyone give me an example?

>> No.4225206

>>4225095
go on a /v/, /a/, or whatever drawthread, you'll see a ton of fun requests

>> No.4225208
File: 39 KB, 852x852, Loomis head side.png [View same] [iqdb] [saucenao] [google]
4225208

>>4225197

>> No.4225211

>>4225208
In retrospective with the photo, the midle line is a little more angled, but you get the picture on how to do it.

>> No.4225226 [DELETED] 
File: 1.00 MB, 723x1003, Capture d’écran 2019-11-24 à 22.11.47.png [View same] [iqdb] [saucenao] [google]
4225226

>>4225193
Tried fixing it up a bit is it better now?

>> No.4225236
File: 1.01 MB, 728x1004, Capture d’écran 2019-11-24 à 22.19.06.png [View same] [iqdb] [saucenao] [google]
4225236

>>4225193
Tried fixing it up a bit is it better now?

>> No.4225238

>>4225100
Thank you very much anon. Although, I should mention the model was a kind of petite girl. She was also leaning further forward than I drew, and you're right, I got confused trying to foreshorten her torso and stick to the shoulder/hip gesture angles(?) the teacher was having us use. I'm definitely trying to get better at clothes and experimented a little with the folds in the jean, but its something I'll need to sit down with. Appreciate the feedback very much

>> No.4225242

Who do i go to or where if i want to draw thicc bitches with tits bigger than their head. Im having a hard time finding real life references who arent photoshopped or plastic/silicone

>> No.4225248

>>4225236
The hand bro

>> No.4225251

>>4225029
This is coming from the same beg who did >>4224914 so this isn't coming from a place that is more talented.I also may have ignored possible stylistic choices

The body seems alright,though the face has some issues.The facial features don't fit on the face and doesn't seem to adhear to where the facial features would be on the face

The head,overall,feels short too.Asumming the fringe part covers most of the forehead,the rest of the face should be 2 foreheads longer (since the forehead takes up 1/3 of the face).I feel like you should reference a photo for the facial portions

>> No.4225253

>>4225248
What do I need to fix about the hand? Size of finger, size of the whole hand or size of the whole hand+arm

>> No.4225255

>>4225253
Hand and arm. theyre waaaaaaaaaaaaaaaaaaaaaaay too small

>> No.4225257

>>4225211
Thanks!

>> No.4225260

>>4225255
Rule of thumb:the hand is about the same size as the face

>> No.4225263

>>4225260
Fuck my hand ain't that big, I'll have to work on this tomorrow

>> No.4225277
File: 182 KB, 342x528, 1574628551467.png [View same] [iqdb] [saucenao] [google]
4225277

>>4225257
>>4225208
>>4225197
I'm not that experienced with loomis myself yet but that anon is wrong, her head is tilted back away from the camera so we can see the underneath of her jaw and her features are quite foreshortened (especially her nose)

>> No.4225315
File: 392 KB, 270x844, 1574628551467.1.png [View same] [iqdb] [saucenao] [google]
4225315

>>4225277
hopefully this makes a little more sense

>> No.4225335

>>4225099
Real mature, tourist

>> No.4225341
File: 178 KB, 1200x800, 19272309-73CC-4D6C-BE19-188A00968E6F.jpg [View same] [iqdb] [saucenao] [google]
4225341

>>4224896
Thanks! I thought this was a troll video before I clicked on it. For all of 6 months of my art career I’ve been trying to make immaculate shit like pic related, I’ve realized that I instead need to focus on getting the basics down.
No, I didn’t make pic rel, that shit’s too based for me

>> No.4225419

>>4224854
It was mostly the angle of the hat that I wanted to draw but thanks for the hat tip.

>> No.4225492

I have something specific I want to draw, but I don't know how to draw it and I don't have a reference. I don't have any spatial awareness which if I remember right drawabox the very fist lesson mentions mention you need to have spatial awareness to be able to draw.
I want to draw a tall character picking up a small character.

>> No.4225513
File: 100 KB, 800x653, IMG_20191125_002954.jpg [View same] [iqdb] [saucenao] [google]
4225513

Just some of my /beg/ tier shitposting

>> No.4225517

>>4225315

her head is not tilted that far up that you can see underneath

>> No.4225519

>>4225492
You should start with learning about perspective.

>> No.4225540
File: 755 KB, 3176x1304, loomis headd.jpg [View same] [iqdb] [saucenao] [google]
4225540

>>4225277
>>4225315
The inferior point of the second circle's vertical line should align with with the nose, not the lower lip as in your drawing. Pic related
Also, I'm not the biggest fan of loomis's heads for construction but I THINK both nose verticals and second circle's verticals should be more parallel.

>> No.4225542

>>4225492
Sketch a stick figure of it and post it here. Doesn't matter if it's kinda shit, but at least we'll see more into what you want so it's easier to guide you.

>> No.4225552
File: 138 KB, 1195x772, E20D51C3-5FBF-47AB-A419-1C2F72B40BCA.jpg [View same] [iqdb] [saucenao] [google]
4225552

>> No.4225555
File: 115 KB, 693x1280, 3272C4FE-4FFA-4682-B430-3C6F4338FACD.jpg [View same] [iqdb] [saucenao] [google]
4225555

>>4225552

>> No.4225558

>>4225555
How do I learn to stop symbol drawing?

>> No.4225579

>>4223910
Very cute Ryuu, Anon.

>> No.4225580
File: 1.41 MB, 2448x3264, IMG_20191123_221744.jpg [View same] [iqdb] [saucenao] [google]
4225580

What do you think?

>> No.4225591

>>4225540
Yeah you're right. I think the mistake I made with the second circle's vertical was following the hair shape going over the ear.

>>4225517
I disagree, look at how short her nose is, and look at how low her ear is relative to her eye/brow despite her head being tilted to the right.

>> No.4225594
File: 95 KB, 360x452, liftingsmollcharacters.png [View same] [iqdb] [saucenao] [google]
4225594

>>4225542

>> No.4225601
File: 115 KB, 1052x896, head-angle.jpg [View same] [iqdb] [saucenao] [google]
4225601

>>4225197

I used steve huston method for this. Took a few tries. it's really hard and not seeing the details makes it even hard since I didn't memorize face planes and feature structures.

>> No.4225692

>>4225591
>>4225601

Tbh that's a pretty shitty photograph. The amount of light in the face doesn't make proportions clear at all And the hand kinda obscures her head pose. So it's natural everyone has a hard time doing a Loomis or huston

>> No.4225717
File: 1.17 MB, 4032x3024, CFCB5BEF-955F-4D7B-A514-D65D4F3AC90A.jpg [View same] [iqdb] [saucenao] [google]
4225717

>> No.4225743
File: 553 KB, 1000x1000, ehhh.png [View same] [iqdb] [saucenao] [google]
4225743

What's expression? What's rendering? Do hands really exist?

>> No.4225749
File: 3.05 MB, 1250x1250, closeup.png [View same] [iqdb] [saucenao] [google]
4225749

>>4225743
Let's say I never drew the entire body
There, just a closeup of the upper body only

>> No.4225754

>>4222428
nose is super wide and the neck is a bit too thick. The hair does not have volume on top, you drew it way too flat on the cranium. looking good though.

>> No.4225765

>>4225743
I've seen worse. Ain't that bad.

>> No.4225777

>>4222378
tenkkkkkkkkkk

>> No.4225812
File: 638 KB, 1139x1051, Illustration.png [View same] [iqdb] [saucenao] [google]
4225812

before bed exercise.

>> No.4225813

new

>>4225810
>>4225810

>> No.4225849
File: 1.68 MB, 1000x1130, Observe.png [View same] [iqdb] [saucenao] [google]
4225849

Hello kids, this took about a day to make, first digital drawin. Tell me how retarded I am, in connection to the piece if possible.

>> No.4225966
File: 431 KB, 1278x1749, sweaty.png [View same] [iqdb] [saucenao] [google]
4225966

any advice for her arms? or anything else that looks fucked up? I've never tried a low angle view of someone before but I realize the fact that she wears a face mask skipped the actual hard part of doing her face

>> No.4226021

>>4221726
This is nice, but it looks a bit muddy. You may want to fix the edges and define the shadows more in some parts. The way theres small areas with really dark values look very jarring too (under the left breast, the right armpit, the left leg). Otherwise very nice.

>> No.4226044

>>4223717
It isn't bad per se, but it could be better.

When people stretch or squash limbs for dynamism, it's to put emphasis on something. For example, if you would draw someone kicking something, you may want to elongate the leg, or the foot. This would work because the intent of the exaggeration is clear and intentional: to show force in the kick. In your drawing, it looks odd because the intent isn't clear. Why are the legs so large? Why are the hands so large? It just looks stiff and disproportionate. This is common in animation, so its easy to find guides online.

Also, your shadows are really flat, and it's off-putting with the amount of detail you put in the body. Lighting isn't only "a dark side and a light side". There's reflected light to keep track of. It will help the drawing look less flat. Sharpen your edges too. Also try using a transition colour between your tan and purple so it looks less dull, like orange.

>> No.4226215
File: 1.18 MB, 2560x1536, 1574673801794-1679662098.jpg [View same] [iqdb] [saucenao] [google]
4226215

I tried drawing something, but I got tired of it in just a few hours. How do I stay motivated bros?

>> No.4226218
File: 945 KB, 2560x1536, 1574674168985-1321366395.jpg [View same] [iqdb] [saucenao] [google]
4226218

>>4226215
Also this.

>> No.4226220
File: 1023 KB, 2560x1536, 1574674262052-1278126973.jpg [View same] [iqdb] [saucenao] [google]
4226220

>>4226218

>> No.4226225
File: 910 KB, 2560x1536, 15746745502881203359324.jpg [View same] [iqdb] [saucenao] [google]
4226225

>>4226220

>> No.4227621

>>4221433
why do you have a bottle of ranch next to you at all times?

>> No.4227858
File: 193 KB, 795x562, gu.jpg [View same] [iqdb] [saucenao] [google]
4227858

>> No.4228975
File: 107 KB, 441x628, 20191126_223136.png [View same] [iqdb] [saucenao] [google]
4228975

anyone can help me correct the perspective around the arm?? i'm trying to make folded forward but it just looks like they're very short
(she is making.guns w her hands and pointing them at you)

>> No.4229050

>>4223042
Reference?