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/ic/ - Artwork/Critique


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4214951 No.4214951 [Reply] [Original]

Anybody into sculpture here?
Where to start if I want to learn ? Do i need to know life drawing in order to start?
Also why is realistic sculpture nonexistent these days?

>> No.4214968

>>4214951
>realistic sculpture nonexistent these days?
It's not, it's just mostly digital (zbrush) because that's where the demand is. Traditional realist sculpture as decoration etc. is just out of fashion, unfortunately.

>> No.4214972

>>4214968
this

>> No.4214991

>>4214968
do you think it's also because somehow we lost the skills or something?

>> No.4214994

>>4214991
Less demand, less people teaching the craft = less people with the skill set. Just as with traditional painting you used to be able to study the craft as an apprentice in your teenage years under a master. I think that's mostly the reason why artists used to be so damn good - they got solid technical training from a much younger age than today, if you're even lucky enough to find a good teacher that you can study under in person.

There can probably be some technical knowledge that is mostly passed down orally (hurr durr gay joke) betwen master and student that gets diluted over a couple of generation when the skill is less practiced but on the plus side with digital art and sculpture there are way more resources for learning things like anatomy today.

>> No.4215023
File: 2.56 MB, 3609x3348, pieta 02.jpg [View same] [iqdb] [saucenao] [google]
4215023

>>4214994
>I think that's mostly the reason why artists used to be so damn good - they got solid technical training from a much younger age than today
Yeah I agree 100%, that's why Michelangelo completed this at 24

>> No.4215093

>>4214951
Tomasz Radziewicz, Aris Kolokontes. check them out op, best example of "real" sculptors with job in concept art industry

my only experience with sculpting is what i had to pass at my art college so pretty much nothing, but i enjoyed observing the sculpting students and they had probably the best life drawing skills from all departments, really detailed and the value work was top notch. there was even one guy who carved human figures in fucking marble (or whatever the cheaper stuff is), no idea how this is usable nowadays but i do hope that guy can make a living. i sculpted a head for my final grade and the prof advised us to make sketches first, i do think they helped me a lot but i have no idea how the pros approach it.

if i were you OP i'd literally contact a pro and ask them a few question, most of pro artists are really kind and helpful and someone for sure will answer anything you need and it will be 100x more useful than what this board (including me) could tell you.

>> No.4215523

Slightly off topic but is making it as a non-digital sculptor even possible nowadays?

>> No.4215550

>>4215093
>if i were you OP i'd literally contact a pro and ask them a few question
Yes that's what I plan on doing!

Thanks for the great refs!

>> No.4215570

>>4215523
check the names i posted >>4215093 these guys also make traditional sculpting for gamedev industry. i also think some sculptors use their skills in prop making and characterization ??

of course not to mention all non-gamedev related artists, just regular scultpors, from what i see most of them are conceptual nowadays; of course i suppose its really hard to make it and there arent many of them. well, *someone* has to design and make sculptures and monuments/statues in the streets so i guess there are real sculptors after all. plus i know some sculptors make a good buck on renovating old buildings.