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/ic/ - Artwork/Critique


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File: 750 KB, 882x750, 1573902620709.png [View same] [iqdb] [saucenao] [google]
4213884 No.4213884 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

previous >>4209441

READ THE STICKY if you need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

thoughtful critique betters both parties. help each other and try not to get assblasted.

>> No.4213889
File: 922 KB, 800x800, dataaa.png [View same] [iqdb] [saucenao] [google]
4213889

>>4213884
Pasted from the other thread bc I didn't get any feedback.

Hello, I drew the same pic twice. I've been practicing skulls and portraits but it seems like I draw slightly lopsided even when using lines and points. Any tips on wrapping and depth? I'm still doing studies but I want to make every second I draw count since I don't have a lot of free time. ~1-2hrs a day. :(
I wasn't trying to make it look exactly like the ref. And I'm still flexing stylization. Is it obvious I'm still struggling with form?

>> No.4213918

>>4213884
Going to work through "drawing on the right side of the brain", how exactly is learning to copy better going to help me draw and animate?

>> No.4213929

>>4213918
You can't learn anything if you don't know how to copy. Observation is the first step. One that many skip, sadly, and fail.

>> No.4213936

>>4213918
you're not supposed to learn how to copy just for the sake of copying. you're supposed to learn how to copy reference so that you can remember the correct proportions and anatomy details (because drawing it requires observation, effort and time so it drills the info into your brain) so that you're able to recall this stuff later when you're working from imagination.

>> No.4213950

i emptied my first fineliner since i started trying hard to git gud a month ago. it feels satisfying.

>> No.4213966

>>4213889
i like the 1st one

>> No.4213978

>>4213889
>I wasn't trying to make it look exactly like the ref.
You weren't trying because you can't.
I say this based on your two attempts being so different from one another yet not going in any particular direction.

My two cents: become able to to a good copy AND decide on the measurements that you really enjoy for stylized versions - then you can just memorize the ideal face and give it whatever details it needs to look like who yo'ure copying.

>> No.4213983

>>4213884
In Keys to Drawing, blind drawing is mentioned. Is it a meme?

>> No.4214015
File: 208 KB, 772x899, sketch.png [View same] [iqdb] [saucenao] [google]
4214015

someone redline if something looks off

>> No.4214039
File: 3.99 MB, 4160x3120, smoochy.jpg [View same] [iqdb] [saucenao] [google]
4214039

>>4213884
what's your opinion of this drawing?

>> No.4214082
File: 175 KB, 506x900, mochi.jpg [View same] [iqdb] [saucenao] [google]
4214082

>>4213884
been studying body and applying it. still not perfect i admit but i am trying

learned jaw chest and other stuff. going to relearn more while doing arms and legs next

>> No.4214108
File: 61 KB, 593x793, fawfawfawf.jpg [View same] [iqdb] [saucenao] [google]
4214108

>> No.4214117

>>4214015
Face is solid. Work on the ears and neck (ears being too high for me, and neck looking kinda thicc)

>> No.4214123

>>4214015
>>4214117
the ears are fine, the shoulders feel off though

>> No.4214150

>>4214117
>>4214123
There is only one ear and neck is only visible on the right side, the left one is just hair. In my photo ref it is covered as well so I don't really know where the neck really is on the left side. It's like trying to see through objects and ultimately that 's what a good artist should do, I just don't know yet, if anyone can redline that would be great

>> No.4214159

>>4213978
Thanks for that advice. I'll keep at it.

>> No.4214227
File: 381 KB, 2217x1690, IMG_20191117_210550_760.jpg [View same] [iqdb] [saucenao] [google]
4214227

>> No.4214238

>>4214227
What book did you look at? Loomis "how to draw the head and hands"?

>> No.4214241

>>4214238
I didn't use a book.

>> No.4214402

does the sticky list information specifically about spherical forms?

>> No.4214414

>>4214402
What do you need to know about spherical forms

>> No.4214419

>>4214414
how else do I learn 3D space

>> No.4214431

>>4214414
everything
i woulda liked the 8 min vid here https://www.nma.art/videolessons/figure-drawing-with-glenn-vilppu-part-2-spherical-forms/

>> No.4214436
File: 927 KB, 3609x2856, clovr.jpg [View same] [iqdb] [saucenao] [google]
4214436

Porn thread told me to come here, how do I fix his drawing from 2014?

>> No.4214449
File: 519 KB, 2705x1938, SB bubblegum tits.jpg [View same] [iqdb] [saucenao] [google]
4214449

>>4214436
or what about this?

>> No.4214450
File: 2.75 MB, 4032x3024, 1574051304844624638520082847927.jpg [View same] [iqdb] [saucenao] [google]
4214450

Made this drawing about a week ago. What do you guys think?

>> No.4214452

>>4214450
Don't know why it came out sideways, sorry

>> No.4214455

>>4214450
>>4214452
Jesus fucking christ, it literally says at the top of the thread to fucking resize your pictures and make sure they're fucking upright and you couldn't do that

>> No.4214456

>>4214431
It's a fucking sphere. The thing is, I don't know what Glenn Vilppu has to say about spherical forms and if you want to find out what he has to say you're gonna have to find a way to see that video yourself. It's such an incredibly broad topic that you're not likely to get good answers on a 4chan thread.

>>4214419
With boxes. The form lines on a box help you learn perspective better than a sphere does. If you're the same person as >>4214431 then that's where I suggest you start. A sphere has no form lines and is not always a good way to learn drawing in a 3D space.

>> No.4214468
File: 1.54 MB, 3125x2344, wuuuuuuuuuuug.jpg [View same] [iqdb] [saucenao] [google]
4214468

>> No.4214496

>>4214456
I just wanted to learn gesture drawing "from the center" rather than outlining shapes.

>> No.4214505

Fuck, I wish I could draw. All I can do is doodle. Hate myself.

>> No.4214514

>>4214505
observe harder
practice harder
make sure you're observing correctly and adjust as needed

>> No.4214518

>>4214514
I keep trying, but it just annoys me because I'm bad at it. I don't have fun fucking up like some people apparently do, it just aggravates my insecurities. It's made even worse when I post things publicly to get critiques, people just say "do Loomis and stop embarrassing yourself".

>> No.4214519
File: 1.71 MB, 3125x2344, wuuuuuuuuuuug.png [View same] [iqdb] [saucenao] [google]
4214519

>>4214468

>> No.4214520
File: 164 KB, 1080x1440, 1557807261303.jpg [View same] [iqdb] [saucenao] [google]
4214520

>>4214518
>I don't have fun fucking up like some people apparently do
honestly i hold the same insecurity
though it's grown tenfold and i have anxiety even thinking about starting up
grown even hundredfold as it extends past drawing and into anything i want to learn including 3d modeling, programming, playing piano, etc.

>> No.4214524

>>4214520
I guess we're just born losers.

>> No.4214530

>>4214524
born into the pits but there are still some ways of climbing out

>> No.4214538

>>4214530
I just can't draw people accurately. No matter how much I've tried, there's always some kind of blatant error that I don't even realize until I scan in what I've got and do a 1:1 with my reference. I think something in my brain is just fried.

>> No.4214545

>>4214538
Also, I can't wrap my head around construction. I feel like it just complicates things, ironically enough.

>> No.4214548

>>4214538
post your best work

>> No.4214555
File: 3.13 MB, 1500x1654, unknown.jpg [View same] [iqdb] [saucenao] [google]
4214555

>>4214548
Probably this. I am utterly lacking in confidence as far as my lines so there's lots of chickenscatching.

>> No.4214558
File: 353 KB, 800x1000, arts fun but I suck super bad.png [View same] [iqdb] [saucenao] [google]
4214558

Ive read the sticky. Ive read through drawing on the right side of the brain. Im pretty decent at copying from references, but when I try to call upon the powers of anatomy i find I cannot. Am I to just draw more figures and studies until realistic anatomy is burned into my mind? Is Bargue drawing any good?

>> No.4214564

>>4214555
i recommend buying a set of vine and compressed charcoal and playing with them
and as always, observe harde, there's always more detail to be found (ie, the eyes are missing so many creases around them), OR find better source material if you truly believe it's this plain

with the charcoal, i'd recommend looking up tutorials on "how to do hair" or some bullshit, "how to draw eyes with charcoal", and mimicking them

>> No.4214588

Tips on Hips?

>> No.4214599

>>4213889
Idk This looks good to me for a drawing practice unless it takes you literally one hour to make just 2 heads then you just need to lower you practice time so you get accustomed to draw/improve = faster

>> No.4214621

>>4214588
I’d like some tips on them too. Also, how do I come up with dynamic and good poses/gestures? People like CSRB and mangakas always have good ones

>> No.4214626
File: 62 KB, 909x933, 1573989305610.jpg [View same] [iqdb] [saucenao] [google]
4214626

What can I improve next time?

>> No.4214627
File: 81 KB, 1800x875, abbecf632b95cacb2cade09395d6f550.jpg [View same] [iqdb] [saucenao] [google]
4214627

>>4214555
Try concentrate on the shape and ignore any kind of darktone that you are looking at

For example if you see the eye lumps are darkened by the shadows ignore that competely just focus on the actual shape. Try to image how the face will look if it is irradiated with light(something like the first face on pic related) and remember the line you use is to capture the edges of those shapes

Also never draw the eyebrows seriously those things are just there to distract you from capturing the actual form of the eye lumps

>> No.4214633

>>4214621
You mean gesture drawing? Or just an "interesting" posture

>> No.4214634
File: 608 KB, 1000x1000, 34570E83-4F96-42D3-B598-649EE29D5331.png [View same] [iqdb] [saucenao] [google]
4214634

does this kittens face look stupid? does the rest of the cat look stupid?

>> No.4214635

>>4214436
>from 2014
The firat step is at least posting something from the current year.

>> No.4214637

>>4214634
It doesn't look like you referenced real cats for it, could you post your ref if you had any?

>> No.4214640

>>4214637
no i cant i just refed the body using searches on general anatomy and trying to figure out the proportions of a kittens head with a simle google search. turns out cats all have different head shapes and ear shapes and such. are you saying its dogshit? because i can part ways with it at this point since if already dumped a couple of hours into getting the drawing right

>> No.4214641
File: 1.42 MB, 4000x2266, Ofuro_14.png [View same] [iqdb] [saucenao] [google]
4214641

>>4214436
Just make the line thinner(like pic related) and fix the oversaturated colors

>> No.4214645
File: 319 KB, 640x484, 3145A844-6689-4DAB-B2C4-16B08E21B51A.jpg [View same] [iqdb] [saucenao] [google]
4214645

I'm drawing wolf boy here at a bar. I know the bar itself isn't straight since I wasn't drawing on a completely flat surface. I tried to draw a bartender, but ended up erasing him. Now it looks like there's a badly drawn ghost bartender. How do I add more to this and make it properly scaled?

>> No.4214661
File: 81 KB, 659x466, images (79).jpg [View same] [iqdb] [saucenao] [google]
4214661

>>4214645
I dont know what you trying to say but i would use the good old perspective and make the bartender bigger something like pic related

>> No.4214663
File: 44 KB, 400x257, gesture.jpg [View same] [iqdb] [saucenao] [google]
4214663

>>4214496
You don't really care about 3d space when gesture drawing, it's more about capturing the line of action and flow of the pose. Are you sure you're thinking about gesture here?

>> No.4214669

>>4214558
Is this from reference or imagination?

>> No.4214671
File: 135 KB, 1024x696, diagram-1111.jpg [View same] [iqdb] [saucenao] [google]
4214671

>>4214663
I think he is talking about the wraping lines and it is easy to get this done

Literally try to get 3d shapes/objects by just drawing ellipses

>> No.4214673

>>4214626
Nothing the lines are nearly perfect, the shape is well simplified now just paint it and you are ready to go

>> No.4214699

>>4214669
Both..? The woman is a random one I found online, the pose is something I made up. Bits and pieces of anatomy were referenced. like the groin and hand.

>> No.4214718
File: 731 KB, 1000x1000, 1B04176C-16DC-4CDE-82FB-876E148D4942.png [View same] [iqdb] [saucenao] [google]
4214718

i played around with it more i think it looks better. also checked the tracked time and have only put in 2 hours total kek. is this better than this >>4214634

>> No.4214724

>>4214519
Not a furfag but it looks okay so far find your light source(s) and then you can control the shadows better. Honestly the only thing that really bothers me is the weird hypnotized eyeball.

>> No.4214748

Can anyone vouch for the loomis head method?
I can do anatomy, but I just can't do heads. Is there a better method or should I just do it a couple of hundred times until I get it?

>> No.4214770
File: 1.22 MB, 1279x1705, IMG_20191118_043746764.jpg [View same] [iqdb] [saucenao] [google]
4214770

My friend said that I'm ngmi.

Do you guys know an anime artist who use boxes to draw?

>> No.4214777

>>4214770
Krenz Cushart.

>> No.4214812
File: 2.90 MB, 3125x2344, wuuuuuuuuuuug.png [View same] [iqdb] [saucenao] [google]
4214812

>>4214519
>>4214724
Thanks anon. Believe it or not, I'm not a furfag either.
Does the eyeball bother you because it's not to your taste, or is it just off in general? Is there something I could do to make it better. And yeah, I guess I'll try to study light

>> No.4214838
File: 874 KB, 889x1580, IMG_20191118_064048.jpg [View same] [iqdb] [saucenao] [google]
4214838

>>4214777
Thanks, I watched like 4 of his works in google and tried to reply his technique from imagination.

I'm following him and searching his tutorials later, many thanks.

>> No.4214839

>>4214663
The two are really interconnect and to make the most out of your gestures you'll need a certain amount of structure to emphasize it.

>> No.4214865
File: 43 KB, 450x1550, 1216.jpg [View same] [iqdb] [saucenao] [google]
4214865

>> No.4214868

>>4214663
that's some shitty gesture

>> No.4214871
File: 162 KB, 1145x800, Asuka-Slobbered.png [View same] [iqdb] [saucenao] [google]
4214871

How do i draw cute 80's anime animals/humans?

Pic related is a kirin i drew in ms paint. I wanna know how to make it look less like a shitty western toon and more like an old anime.

>> No.4214872

>>4214871
Ignore the filename, i replaced an image on my computer.

>> No.4214873

>>4214865
ahahahahahahaha

>> No.4214875
File: 1.09 MB, 900x1125, a.png [View same] [iqdb] [saucenao] [google]
4214875

Hey, first time trying to draw an oc and would like some opinions on the design and drawing in general, it was supposed to be an owl girl.

>> No.4214881

>>4214875
Anyway, the coloring/shading is... off and so isnt the anatomy (unless youre going for that popular western style found mostly on DA and some parts of tumblr, bleh), but it isnt BAD

The design is cute. Reminds me of a character from kemono friends or BDO. I suggest adding more animal features so she isnt just generic cosplaying girl, but not too much to where she's a furry.

>> No.4214886
File: 134 KB, 1100x981, how-to-draw-dragon-legs-arms-and-talons-step-1_1_000000003813_5.jpg [View same] [iqdb] [saucenao] [google]
4214886

>>4214881
For the claws

>> No.4214887
File: 106 KB, 450x1550, 8b3p860i.jpg [View same] [iqdb] [saucenao] [google]
4214887

>>4214865

>> No.4214906

>>4213889
how kafkaesque

>> No.4214931

>>4214881
Yeah, i tried making the lantern the source of light, but i failed at that. Could you tell me the worst parts of the anatomy.

>> No.4214958

>>4214931
Claws, legs and face.

You should focus on fixing those first.

>> No.4214973

>>4214718
I''m gonna be honest, it looks like a three legged cat with one arm

>> No.4214983
File: 2.16 MB, 3264x2448, IMG_0309.jpg [View same] [iqdb] [saucenao] [google]
4214983

Ok, so I'm doing loomis, and this is kind fl what happens, I can do the construction relatively well (but something js obviously off there). Then my faces just get fucked, and end up looking the same. Is there something obvious missing (except talent and skill)?

>> No.4214988

>>4214455
>>4214983
It's no huge deal when they're obviously posted from phones.

>> No.4214996

why are non beg posting their art here?

stop

>> No.4215024

>>4214983
One obvious issue with the bottom one is the left (it's left) eye should be ever so slightly lower.

>> No.4215028

>>4214699
Her legs and pelvis should be drawn larger as if they are close to us. Currently, her upper arm looks far too thick to be so far away

>> No.4215068
File: 245 KB, 904x1244, circular forms.jpg [View same] [iqdb] [saucenao] [google]
4215068

>>4214663
>>4214671

>> No.4215071
File: 149 KB, 707x1000, titsuck.png [View same] [iqdb] [saucenao] [google]
4215071

looking for feedback on this..it can still be changed around so

>> No.4215083

>>4214996
Where? I see nothing but beginners.

>> No.4215089

>>4214436
Can you post some of your recent work? It would better gauge what you need to work on,overall

>> No.4215117

>>4214748
Draw skulls

>> No.4215121

>>4215117
Would that help with something like this >>4214983?

>> No.4215127

>>4215121
It will help you understand where to put the eyes,nose and other features.

>> No.4215137

>>4214958
K, thanks anon

>> No.4215317

>>4214015
>>4214108
>>4214227
Get the fuck out of here >>4215268

>> No.4215319

>>4215317
lmao i am not /int/ i just learned how to draw a cute face

>> No.4215320

>>4215317
sorry sweetie im not bumping your deadthread

>> No.4215352

>>4214770
Let's see your friends work. He's probably worse than you and just fucking jealous and even if he is "better", he's just paranoid about "competition" which is retarded because any good artist is good enough that they don't need to "worry" about others.

>> No.4215426
File: 192 KB, 687x937, proko_2min_gestures.png [View same] [iqdb] [saucenao] [google]
4215426

Never done this before. These are 2 min gesture sketches with references. Top left are from getting warmed up and following along in prokos vid. The rest were done afterwards. Am I doing it right? Any obvious pitfalls I've fallen into?

>> No.4215427
File: 499 KB, 1752x1787, _20191117_133618.jpg [View same] [iqdb] [saucenao] [google]
4215427

I posted this yesterday right before the old thread ended. Looking for tips on fixing this pose. Character is backing away from the observer in fear. Looks so flat.

>> No.4215428

>>4215427
He tripped and is now on the ground. One hand on the floor backing up head and shoulders should be off the ground but do not look that way in the sketch. How fix

>> No.4215430

>>4214996
>>4215317
It's the same thing everytime. Just because you're no longer drawing stick figures doesn't mean that there's nothing left for you here. With subject matter as complicated and with as steep a learning curve as art being a beginner covers a wide range of skill levels.

>> No.4215434

>>4215317
I posted the two anime female faces. Do you really think I'm not beg? I think I am not even a high level beg. Are you saying I'm too good to be here or not even good enough? I'm not even sure.

>> No.4215454
File: 718 KB, 2100x2596, aeb2lines.png [View same] [iqdb] [saucenao] [google]
4215454

anybody see anything I should fix before going forward?

>> No.4215456

>>4215454
ay dios mio

>> No.4215463

>>4215454
The fingers.

>> No.4215464

>>4215463
which ones

>> No.4215467
File: 272 KB, 1062x770, owo.png [View same] [iqdb] [saucenao] [google]
4215467

how would i improve my rendering?

>> No.4215472
File: 120 KB, 399x685, painting practice.jpg [View same] [iqdb] [saucenao] [google]
4215472

so, I'm still trying to work on painting with the hard round. This time I watched one or two vidyas.
Is this how it's supposed to work?
(I didn't work on the sketch that much this time because I wanted to focus on the painting, but please point out any structural issues)

>> No.4215474

>>4215464
All of them. Every single finger is fucked up on both hands. Just draw hands on a separate page or file.

>> No.4215479
File: 1.82 MB, 1500x1207, Towergirl wip Seawitch 18-11-19.png [View same] [iqdb] [saucenao] [google]
4215479

I'm kind of stuck with this atm (except for the missing face and those hands obviously).
I wanted to ask you what is the most terrible thing to fix for now before I move on to face and hands(and ideally how to do that).

Compositionally, I feel like it is unbalanced but I don't know how to save that without completely changing the pose or hair.
Speaking of hair, that's where I feel the most lost, I don't really understand how to draw it...
While writing this I just realized the kelp going under the boobs isn't going anywhere. I just stuck to the chibi towergirl with that so I didn't even realize that I still gotta make that work.

>> No.4215482

>>4215472
the hand and nose are huge

>> No.4215487

>>4215482
Let's just say she's a jew..
the hands part.. I have no excuses..

>> No.4215507

>>4215068
Okay what is this called? Bulky lines?

>> No.4215510
File: 577 KB, 1014x946, file.png [View same] [iqdb] [saucenao] [google]
4215510

is this good or bad gesture?

>> No.4215543
File: 2.13 MB, 1500x1207, sea princess.png [View same] [iqdb] [saucenao] [google]
4215543

>>4215479
I think you are doing fine you are using a pyramid composition which is the go to for characters. If we are picky one could say it is slightly unbalnced towards the left side but it is really a minor tilt. I do not think you need to change too much to tip the balance, you could use the hair by making it longer and waving around or make the tentacles longer and squirm around more. For the future, you could add sharper contrast and highlights on her skin and hair to make it appear wet, I mean she is from the sea after all.

Keep it up I hope to see this finished!

>> No.4215576

>>4215510
You have the right idea you just need to keep practicing imo.

>> No.4215583

>>4215510
Its a good start.
Try to minimize the number of lines you use, it will feel counterintuitive but less is more when it comes to gesture. If you're working digitally and still want those thicker contour lines use a larger brush.

>> No.4215658

>>4215482
I agree with this Anon. It's not bad but the nose is not feminine looking because it's wide. Also something up with the direction of the pupils. Where is this girl looking? It's a pretty good sketch though.

>> No.4215663

Why am I so bad at copying things? It's like there's a massive disconnect between my eyes and my hand and everything I draw looks majorly distorted.

>> No.4215685
File: 735 KB, 2100x2596, aeb2lines.png [View same] [iqdb] [saucenao] [google]
4215685

>>4215474
are these any better

>> No.4215696
File: 196 KB, 1427x1285, 20191118_171459~2.jpg [View same] [iqdb] [saucenao] [google]
4215696

what am i doing wrong when it comes to shading and value?

>> No.4215697

>>4213889

learn head construction otherwise you'll take a really long time to understand it. The old masters already provide solution to your problems, you don't need to solve by yourself.

>> No.4215698
File: 402 KB, 616x530, unknown[1].png [View same] [iqdb] [saucenao] [google]
4215698

>>4215663
Try using more guidelines. Either draw over the image like pic related or draw guidelines in your version of the image orienting it to other things.
For example, in this image, the top of her ear lines up with the top of her right eye, the bottom of her ear lines up with a certain part on her cheek.

>> No.4215699

>>4215696
the shadowa aren't pure dark

where the light cant reach is the darkest area,

>> No.4215701
File: 249 KB, 872x813, unknown[1].png [View same] [iqdb] [saucenao] [google]
4215701

>>4215697
Not him but dumb question: I feel like all of the heads I do are really fucking gay and shitty, even when I try to use the Loomis Method. What do you recommend then?

>> No.4215705

>>4215701
a good question is to ask yourself why you think the head are gay and shitty and then slightly adjust it until you don thinkt hat way of them anymore.

maybe have some headshapes you admire next to them for reference

>> No.4215711

>>4215698
Thanks Anon this is helpful. I was mostly trying to compare things only by features but visual lines I think would help a lot.

>> No.4215714

>>4214015

face is solid. is it based on ref? post the ref if it is.

>>4214555

still symbol drawing. practice drawing random organic form and shade them also study each features of the face. knowing the shapes and forms of the features will give you confidence on your mark making.

>>4214558

start drawing from real life and study the work of good anime style artist. Ref is not about copying it's about studying.

>>4214626

it's a decent base you can move on to rendering it and fix stuff as you go along.

>>4215479

you need to bring the focus to your focal point, im guessing it's the face? Guide the viewers eyes through the subject. Like a loop. You already have the tentacles but they're pointing all over the place. Place them in a more strategic points. Also ambient occlusion.

>>4215685

I think it's better if you move on to rendering and fix the problems as you see it. It's a good enough base trying to perfect it is a waste of time IMO

>> No.4215716
File: 470 KB, 1773x2514, _20191118_192534.jpg [View same] [iqdb] [saucenao] [google]
4215716

>> No.4215718
File: 1.18 MB, 1935x1546, 45.png [View same] [iqdb] [saucenao] [google]
4215718

Having fun.

>> No.4215721

>>4215701

there are various head construction technique. I highly suggest to everyone to try them all or at least try the one you can get your hands on.

loomis is readily available, personally I hate his methods but I did practice it until I could draw an accurate representation of a ref. Using that as base learning other techniques is slightly easier. I tried hampton's method and various youtube artist method by analyzing their process videos but only after I found Steve Huston that everything falls into place.

tl:dr try everything! ( for resources look for book threads and video lesson threads here or create and account on cgp.)

>> No.4215723

>>4215699
thanks, ill think about that next time. what about the object itself?

>> No.4215727

>>4215467
blend the shadows seams together more, the shadow brush strokes are extremely obvious
add texture to the carapace

>> No.4215740
File: 3.54 MB, 3498x1968, 20191118_214535[1].jpg [View same] [iqdb] [saucenao] [google]
4215740

>>4213884
I started a short time ago and tried some sketching with structures.
I can see my mistakes, but I don't know where to direct my attention or what to practice, I'm a bit lost.
I'll shit up the thread with these.

>First structured drawings.

>> No.4215744
File: 2.47 MB, 4128x2322, 20191118_215100.jpg [View same] [iqdb] [saucenao] [google]
4215744

>>4215740
>First sketch I felt a bit proud off, second one if the next I felt proud of

>> No.4215748
File: 3.24 MB, 4128x2322, 20191118_214419.jpg [View same] [iqdb] [saucenao] [google]
4215748

>>4215744
>First face, next to it is something I drew when watching the office for the first time.

>> No.4215751

>>4215740
>>4215744
>>4215748
>RESIZE YOUR IMAGES - try ~1000px, <1.1mb

>> No.4215753
File: 2.34 MB, 4128x2322, 20191118_214520.jpg [View same] [iqdb] [saucenao] [google]
4215753

>>4215748
>Last sketch, not very good, but won't discard it inmeadiatedly

>> No.4215764
File: 9 KB, 235x229, 1574025296747.jpg [View same] [iqdb] [saucenao] [google]
4215764

>>4215753
>4215753
>>4215748
>>4215740
>>4215716
>>4215427
>>4214838
>>4214770
>>4214450
>>4214039
>>4214082

>> No.4215774

>>4215764
post your work

>> No.4215777

>>4215774
just did

>> No.4215818
File: 84 KB, 500x532, 1573757225204.png [View same] [iqdb] [saucenao] [google]
4215818

>>4215774
>pyw

>> No.4215847

>>4215777
nice trips, but seriously, post your work, not an alteration of someone else's.

>> No.4215850
File: 74 KB, 784x900, 1455574789878.jpg [View same] [iqdb] [saucenao] [google]
4215850

>>4215847

>> No.4215852
File: 9 KB, 166x194, 1573585598415.jpg [View same] [iqdb] [saucenao] [google]
4215852

>>4215850

>> No.4215871

>>4215696
Using lined paper
It's fucking with your perception of 3d, making it look flat
Steal some library printer paper or something, a whole pound of printer paper can be like 3 dollars or something, Wal-Mart sells cheap fucking sketch books, I think the dollar tree has some cheap non lined paper, for fuck sake even draw on sticky notes

Then you can start working on what's wrong, because it's so fucking hard to see why your object doesn't look 3d with straight lines going through it

>> No.4215875

Hey, what are the non pornographic boards that have draw threads?
I know the usual hentai boards (and trash) have draw threads but I never see draw threads on any other boards.
Do they just not exist?
I know once in a blue moon /r9k/ used to have some
But I've never seen them on boards I would expect them to be on like /his/ or /lit/, I mean /lgbt/ has a fucking webcomic thread why wouldn't there be a drawthread?

>> No.4215879

>>4215875

/v/ /a/ but they are 99% requests about porn

>> No.4215911
File: 495 KB, 596x495, titanic.png [View same] [iqdb] [saucenao] [google]
4215911

Thank you for letting me post this here. WIP.

>> No.4215928

>>4215911
>>4215764

>> No.4215936
File: 10 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
4215936

>>4215850

>> No.4215942

>>4215871
alright ill come back with non line paper. never thought of it messing with the perception.

>> No.4215946
File: 198 KB, 689x907, IgorStravinsky.png [View same] [iqdb] [saucenao] [google]
4215946

fuck i'll never be an artist bros

>> No.4215950

>>4215946
mileage dude mileage

>> No.4215953
File: 1.11 MB, 2152x2672, tsun devil2.png [View same] [iqdb] [saucenao] [google]
4215953

is this good design

>> No.4215959

>>4215946
It looks like he's doing THIS, with his hands!

https://youtu.be/tFNKccJc5eo

>> No.4215963
File: 28 KB, 720x1184, received_2676443162475977.jpg [View same] [iqdb] [saucenao] [google]
4215963

Just starting out no experience at all.
Just drawing by memory.

>> No.4215972

>>4215953
I like the design! Maybe the only detail to experiment with would be the little devil on her hip.

>> No.4215975

>>4215972
thanks! did you have any ideas in mind for the hip accessory?

>> No.4215989

>>4215975
Maybe it could also be in the center of her skirt, as the emblem on a belt? Or I see that the eyes on both the two devil logos are different... I don't know if you can exaggerate & personify them without distracting the main idea. I like the three types of bows that you use, how the hair and tail bows are smaller than the main bowtie. One question that I have is with her hood. Is she wearing a yellow hoodie, or do her ponytails spilt into two sections? Also, her little pout and blush is cute.

>> No.4215990

>>4215953
cute & soul.

>> No.4215992

>>4215989
its a second set of ponytails that drapes over her shoulders.

>> No.4215999

>>4214887
You damn beautiful bastard

>> No.4216004

>>4215718
>pinus
Kek

>> No.4216033
File: 117 KB, 495x360, crit.png [View same] [iqdb] [saucenao] [google]
4216033

>>4214626

1. Nose to upper lip will curve outward before curving inwards
2. Draw in the rest of the form of the upper portion of the hair to show depth and overlap
3. Make the upper eyelid thicker than the lower to show depth
4. Too early to add in single strands of hair imo
5. Right portion of the face is a little bit too long.

Overall the sketch its alright, just some nitpicks to help in future drawings.

>> No.4216039

When you draw a head, what do you draw first the eyes nose or mouth?

>> No.4216043
File: 1.89 MB, 3840x1100, gest.png [View same] [iqdb] [saucenao] [google]
4216043

Keep doing these until I can do them quicker? Then with more detail like arms/legs??

>> No.4216044

>>4216039

Varies, but the nose is a good place to start cuz it helps establish the eye sockets and muzzle/mouth area.

>> No.4216051
File: 1.81 MB, 1440x1080, 20191118_213827.png [View same] [iqdb] [saucenao] [google]
4216051

I know the her left leg is too short and foot looks off. Been having trouble with the breast closest to viewer and trying to make the clothing look slightly tight.

>> No.4216056
File: 66 KB, 707x354, IMG_20191118_230321-removebg-preview.png [View same] [iqdb] [saucenao] [google]
4216056

bros I can finally understand and use the concept of the eyeline

>> No.4216102

>>4216043

30 seconds, 1 minute, 2 minutes

start with 2 minutes if it's too hard then work your way down to 30 seconds.

Gesture is just the first step. Next is construction and anatomy. Go to cgp and find hampton figure drawing videos. He explains every steps.

in cgp search for "Analytical Figure Drawing" and look for the one with 10 files. That is the complete 8 videos sessions.

now all you have to do is study. there's no excuse.

>> No.4216130

>>4216039
the eyes are bullet proof

>> No.4216132

>>4216051
the drawing is really small isnt

>> No.4216144
File: 312 KB, 953x1130, Illustration5.png [View same] [iqdb] [saucenao] [google]
4216144

>> No.4216202

>>4215721
Is Huston's a book (in the sticky?). I'm really quite struggling with loomis.

>> No.4216207

>>4216202
Huston has a book and a series of video lectures.

>> No.4216210

>>4216207
Cool. i'll check them out, thanks.

>> No.4216212
File: 1.63 MB, 4032x3024, 2AA0D7D2-9CCD-48A7-AFF7-1991771859DA.jpg [View same] [iqdb] [saucenao] [google]
4216212

Doing a cartoon style llama for a friend’s holiday card. Design will eventually be in solid color so it prints properly on the cricut. Feel like I could find a way to do a more dramatic shape with real personality?

>> No.4216217
File: 236 KB, 550x522, animalboss.png [View same] [iqdb] [saucenao] [google]
4216217

I have trouble making feet look firmly planted in the ground, could also use perspective critiques too

>> No.4216259

>>4215721
>it until I could draw an accurate representation of a ref
You apply the Loomis method to copy from a reference?

>> No.4216268

>>4216132
13cm from head to bottom of thigh and about 17cm from end of foot to fingertip.

>> No.4216271
File: 630 KB, 1366x768, 646325234234324234234.png [View same] [iqdb] [saucenao] [google]
4216271

first time drawing in digital

>> No.4216284

>>4216217

his left left is too large in comparison to his right

>> No.4216285

>>4216271
Finish it.

>> No.4216286

>>4216212
Is it dead?
Also, learn the basic body shape of a llama first before going to poses.

>> No.4216291

>>4216284
his left what now

>> No.4216300

>>4216291

leg my b

>> No.4216301

>>4216300
yeah that was some perspective gone wrong, anything else you can think of

>> No.4216302

fuck fuck fuck I haven't drawn in days

>> No.4216304

>>4216302
Just draw then

>> No.4216305
File: 247 KB, 759x552, crit.png [View same] [iqdb] [saucenao] [google]
4216305

>>4216271

Block in your values with a large brush rather than scribbling them in like a pencil. Don't be afraid to add more shadows in the eye socket area.

>> No.4216312
File: 146 KB, 367x345, Untitled.png [View same] [iqdb] [saucenao] [google]
4216312

>>4216301

Pelvis looks too pushed forward in relation to torso. Right leg is also lacking form on the thigh part.

>> No.4216314

>>4216312
so i should be copying the left leg better, and adjusting the pelvis. Is the head ok? The eye is supposed to be lower than usual

>> No.4216317

>>4216314

Head seems fine. I would redo the whole lower half with a pose thats more dynamic and fits the upper torso's perspective better.

>> No.4216322

>>4216317
great, thanks bud I'll give it a shot for next time

>> No.4216342

I'm only writing this so I can have a link when I come back later.
My goal for today is to draw 10 faces, head on, 5 side on and a couple from different angles. Using loomis.

>> No.4216383

so when do you start actually getting better instead of doing what it says in the book and it still looks like garbage

>> No.4216396

>>4216383
Depends. Might take many months, might take years. A lot of factors come into play but I guess the main one is how much you enjoy the process

>> No.4216404
File: 374 KB, 1000x1250, 20191119 pregnant sketch.jpg [View same] [iqdb] [saucenao] [google]
4216404

>>4213884
Before I continue with this piece, how is it looking so far?

>> No.4216407

>>4216259

you think construction only applicable on imagination ?

>> No.4216409
File: 1.57 MB, 3730x3730, IMG_20191119_103442_273.jpg [View same] [iqdb] [saucenao] [google]
4216409

Anon on a previous thread told me to switch to pencils rather than cross hatching with a pen so I can work on my values. There's a weird perespective trick with my camera that's making his head look bigger than it does on paper unfortunately

>> No.4216413
File: 360 KB, 573x1223, 1-2 - Copy.png [View same] [iqdb] [saucenao] [google]
4216413

Stiff, may god Vilppu will guide me to the essence of the flow.

>> No.4216414

>>4216409
>There's a weird perespective trick with my camera that's making his head look bigger than it does on paper unfortunately

kek

>> No.4216425
File: 38 KB, 500x1359, 1217.jpg [View same] [iqdb] [saucenao] [google]
4216425

>> No.4216431

>>4216425
xD

>> No.4216433

>>4215543
>>4215714
Thanks a lot for the advice, I really appreciate it. I'll try working those tips in.

>> No.4216435

>>4216414
Lmao I knew that was coming. This is /beg my friend I'm not trying to save face

>> No.4216442

should i use whats in the sticky for construction or loomis

>> No.4216451

>>4216442
First do what the sticky says
THEN do loomis, or whatever other teacher you want its your choice

>> No.4216462

I'm not a beginner, but I have no idea how I made it to the point I have.

>> No.4216463

>>4216462
pyw

>> No.4216469

>>4216463
uh gimmie a sec.

>> No.4216478

>>4216451
thanks! :3

>> No.4216482
File: 111 KB, 822x748, example.png [View same] [iqdb] [saucenao] [google]
4216482

>>4216463
Aight, here's an example of the average thing I make.
I try to make something a day, but I usually end up drawing a woman at a 3/4ths angle saying some quip.

>> No.4216484
File: 347 KB, 1525x880, caught2.png [View same] [iqdb] [saucenao] [google]
4216484

Hows it coming guys?

>> No.4216508

>>4216484
Dog looks like shit, ngel

The orcs look much better, but a bit too saturated for my taste

>> No.4216515

>>4216508
Cheers! I haven't touched the dog yet haha

Also thanks, any suggestions on making it less harsh?

>> No.4216528

>>4216515
make the shading saturated if you want the colors to pop, and keep the base colors more dull. But this is just one approach, many ways to go about it.

>> No.4216548

>>4216482
It's weird, her arms definitely feel too short but when I compare it rationally they seem correct.

>> No.4216549

>>4216528
>shading more saturated than illuminated areas
I always thought light reveals color, is this wrong?

>> No.4216557

>>4216451
also should I read every book recommended in each section, or just one of each?

>> No.4216558

>>4216557
At least one, it helps to at least skim through other books on the same topic because they might have a teaching style that works really well for you.

>> No.4216579

>>4216144
Looks good

>> No.4216587

>>4213983
good question
anyone?

>> No.4216588
File: 473 KB, 1456x2846, _20191118_125013.jpg [View same] [iqdb] [saucenao] [google]
4216588

>> No.4216590
File: 660 KB, 2160x1987, _20191118_160716.jpg [View same] [iqdb] [saucenao] [google]
4216590

>> No.4216602
File: 14 KB, 236x352, 7a351b238cca2b34416846a1ccf591c7.jpg [View same] [iqdb] [saucenao] [google]
4216602

>>4216588
This one is from reference.
>>4216590
This was from imagination.

>> No.4216632

>>4216587
No idea, I did it a few times when I did keys to drawing but never since. But I don't do life drawing.

>> No.4216643
File: 525 KB, 750x1080, xqLWNwD.png [View same] [iqdb] [saucenao] [google]
4216643

>> No.4216648
File: 336 KB, 969x1000, 19-11-19 2 portraits copy.jpg [View same] [iqdb] [saucenao] [google]
4216648

>>4215426
>Any obvious pitfalls I've fallen into?
yeah, pretty much all of them...
Except for using simple lines I can't see anything redeeming about them.
Which is to be expected if you've never done them before, keep going while you have a look at how different people approach gesture and try to emulate what they're doing.

>>4216043
I don't know what you're trying to do here, have you even tried looking up what gesture is and how to approach it?
Go read/ watch some Vilppu, Proko, Huston.
Also it's not about doing them quickly, speed comes with practice and confidence, the timelimit is supposed to keep you from getting lost in detail and describing the action thoughtfully and purposefully.

>>4216482
Arms arn't really reading well, work on your foreshortening.
Head is tilted and attached weirdly.
And the cloth "veil" of her panties look like a giant flaccid penis stuffed in a condom.

>> No.4216662

>>4215818
niggas who dont post their work are absolutely just the worst pieces of scared reddit shitters on this website. how are you going to crit someones work in no useful way and then be too much of a soaking wet fucking vagina to not post your own work

>> No.4216687
File: 1.71 MB, 1440x1080, 20191119_111138.png [View same] [iqdb] [saucenao] [google]
4216687

Tried to fix the leg it still looks bad. i feel like theres something i could do to make my drawings alot better overall, but im not sure what it is.

>> No.4216703
File: 198 KB, 720x720, 20191119_093542.jpg [View same] [iqdb] [saucenao] [google]
4216703

Sketch for a character in a short comic I'm starting

>> No.4216711

why do my digital drawings look low to mid tier beg while my drawings on paper with conte look high beg / low intermediate?

>> No.4216715

>>4216711
We can't possibly know if you don't post a comparison, you dumbass.

>> No.4216717

>>4216711
1. Probably experience
2. Probably non-screen tablet
It's the same for me with drawing but the other way around with painting.

>> No.4216737

>>4216588
>>4216590
Finish them anon, then we'll talk

>> No.4216750

>>4216711
Because you hold onto labels

>> No.4216753

charcoal is frauding. if your drawings don't look good on lined paper with a 2B graphite pencil then your drawings are shit

>> No.4216779
File: 53 KB, 600x680, 588239abJetbB1DL-1.png [View same] [iqdb] [saucenao] [google]
4216779

How big should my brush be when I sketch digitally and have no pen pressure or size jitter? and should I use full opacity when sketching? Usually I just sketch with a small brush on full opacity (and only use a small part of the total canvas since I have a lot of refs on the canvas because I use procreate on my iPad To draw) but idk if that's the Best way to sketch

>> No.4216781
File: 248 KB, 934x887, huston_follow_along.png [View same] [iqdb] [saucenao] [google]
4216781

>>4216648
>I can't see anything redeeming about them
Haha, gotcha! Will keep looking at others gesture drawings until I get a sense for it. No need to worry about me thinking I'm achieving anything that isn't crap yet, I expect to learn through failure in a constructive way.

Just got going with Huston for heads though, and am slowly (half a page every few days) going through the 250 box challenge. Am I to scattered if I mix in more gesture drawings?

Any beg that remembers the struggles of starting out that can chime in on my approach?

>> No.4216829

>>4216779
Whatever you're doing it's working

>> No.4216836

>>4216781
>I expect to learn through failure in a constructive way.
That's the way to do it, especially with gesture since it's quite abstract.
just keep trying new things and you'll be fine.

>Am I to scattered if I mix in more gesture drawings?
Do Gesture as warmup every day for 15-30min depending on how much time you have, just to get the milage in.
Apart from that do some gesture study sessions as well where you're actively trying to modify your approach.
If you don't have that much time or you're worried that you're juggling too many things at once just keep the things you study in rotation. You don't have to do everything every day, sometimes it's even better to just leave something alone for a day and let it settle in your mind.

>> No.4216838
File: 336 KB, 1000x1250, 20191119 pregnant.jpg [View same] [iqdb] [saucenao] [google]
4216838

>>4216404
Imma call it.

>> No.4216840

fuck me fun with a pencil is so fucking annoying. I’m just so shit at these little cartoon retards that I never feel good enough to move on to the next sections so I’m still drawing dumb cartoons two weeks in

>> No.4216843

>>4216840
Honestly drawing progress is generally going to be measured in months/years so just take your time and learn to enjoy the process.

>> No.4216844 [DELETED] 
File: 163 KB, 601x697, 421541515.png [View same] [iqdb] [saucenao] [google]
4216844

>>4216840
should I send my gf this drawing of her that I made?

>> No.4216846
File: 163 KB, 601x697, 421541515.png [View same] [iqdb] [saucenao] [google]
4216846

should I send my gf this drawing of her that I made?

>> No.4216847

>>4216846
Your Gf is Greta thundercunt?

>> No.4216851

>>4216838
looks good

>> No.4216862

>>4216838
fucking coomer

>> No.4216872

>>4216838
What are your influences for this kind of art? I would like to dabble in it, but it probably wouldn't be too wise to study someone who posts in /beg/

>> No.4216893

>>4216872
Mostly standard comic book art and a whole lot of redrawing trying to get nice proportions. I also study a lot of classic figure and portrait drawing, like the NMA stuff.

>>4216851
Thanks anon.

>>4216862
Well, every time I post more traditional studies I don't get any feedback or (you)s. So, shoo crab.

>> No.4216897

>>4216893
Ah I never really looked into comic art myself, probably the biggest decider there.

>> No.4216953

why does the soul of the drawing die when you erase the construction lines?

>> No.4216960
File: 809 KB, 1440x1080, o1wnrbub.jpg [View same] [iqdb] [saucenao] [google]
4216960

>>4216687
i gonna be honest with you but everything is DA-tier shit your anatomy is inevertriedananatomybook/10 ,clothes are also kinda bad,see how you drew the slave? that's good you used drappery correctly it's far from perfect but it interacts with the arms the 2 folds are wrappling around the arm you can see the 3d from there,but the skirt around the legs looks like it's painted theres no form and these folds are unatural looks stiff as fuck and the one in her reight leg looks like a different type of material like a rag, her top the neck what the fuck it looks like is made of stone you should have made it like the bottom of the sleeve, the part around her tits barely makes any kind of pressure to it, her whole top is also stiff as fuck.

one ear is either too small or placed way too low and her neck is placed almost on top of her right shoulder the perspective on her legs dont match her hips the same with her tits and her ribcage and her head is really big or her body is too small also theres a lot of anatomical mistakes.

*AHEM*

LOOMIS

>> No.4216962

>>4216953
because it shows your truly beg

>> No.4216965

>>4216953
I think it's because when there are loose construction lines, your brain fills in the best possible line, but when a /beg/tard like you or me inks it, the line is gonna be shit.

>> No.4217056

>>4216548
>>4216648
>foreshortening
>Head.
'Aight.

>> No.4217078
File: 456 KB, 1578x1578, IMG_20191029_163938_767.jpg [View same] [iqdb] [saucenao] [google]
4217078

>>4217056
Problem?

>> No.4217083
File: 341 KB, 813x1353, DFArt.png [View same] [iqdb] [saucenao] [google]
4217083

any thoughts/ critique?

>> No.4217091
File: 209 KB, 720x1280, Screenshot_20191119-161847.png [View same] [iqdb] [saucenao] [google]
4217091

>>4217083

>> No.4217094

>>4217091
oh

>> No.4217116

>>4217078
Dude that looks like fucking garbage

>> No.4217141
File: 1.49 MB, 3561x931, 2012-2019.png [View same] [iqdb] [saucenao] [google]
4217141

This is a somewhat random selection of stuff from 2012ish to yesterday (most recent ones being on the far right ofc). Ive mostly been drawing random stuff on my spare time, have not really focused on studying anything. ive mostly just been trying to vary up the poses a bit more and make them feel less stiff lately.
Feels easier and faster to draw stuff now at least.

>> No.4217149

>>4216829
That's not my work btw

>> No.4217217
File: 305 KB, 1062x1481, anvas.png [View same] [iqdb] [saucenao] [google]
4217217

>>4217141
here is a better closeup of the most recent stuff. Know i need to work on hands and feet in particular but anything else that stands out?

also are there any reccomended shading and colouring tutorials or something because i suck at colours

>> No.4217354

Any general tips for Clip Studio Paint I should know to make things go smoother or better

>> No.4217365
File: 1.04 MB, 1366x1536, 4216271.png [View same] [iqdb] [saucenao] [google]
4217365

>>4216271
Don't block in until you're satisfied with your lines. Blocking in too soon adds ambiguity to the design if you don't know what you're doing.

>> No.4217385
File: 640 KB, 1244x793, vibecheck.png [View same] [iqdb] [saucenao] [google]
4217385

How would I improve my rendering and linework?

>> No.4217419

>>4217385
Make sure that lines moving towards the horizon (away from the paper) taper out.

>> No.4217429

>>4216413
Like half a year ago you were a dick to everyone in this thread. Why are you still posting here? You literally are 1. Underage 2. Said you'd be in /draw/ by now and yet you aren't. All you do is copy random hentai artists, do you do ANY drawings of your own? Also, don't take this too seriously, I am just mad about something else and using this to vent.

>> No.4217432
File: 23 KB, 351x250, help.jpg [View same] [iqdb] [saucenao] [google]
4217432

>draw in photoshop
>attempt to change brush size with Alt + drag
>computer locks for 5-10 seconds
>repeat every other minute

This is driving me insane, guys. Does anyone know what could be causing it?
I'm using a huion 610 and it never happens when using a mouse.

>> No.4217453

>>4217432
This happens to me too except more like
>be drawing in Photoshop
>out of nowhere when trying to make a line, computer freezes for a whole minute
>keeps doing that for 30 mins
>randomly stops and goes back to normal
I think it might be a memory leak from either Photoshop or firefox, I know firefox regularly has memory leaks and the only solution is usually closing and opening it again.
Also when it freezes, I usually have to move my mouse a bit to get it to unfreeze.

Check your task manager to make sure memory/disk/CPU isn't like 100% when it does that. And just for good measure, turn your computer all the way off at least once a week.

>> No.4217468

>can imagine a pose with perfect anatomy in my mind
>try drawing it
>looks like fucking Quasimodo with too short/long limbs
>can see whats wrong but can't fix it despite seeing what's wrong

The fuck?

>> No.4217472

>>4217468
practice

>> No.4217475

>>4217468
https://www.youtube.com/watch?v=iEHRz_4ROLQ
Based

>> No.4217505
File: 95 KB, 879x803, asuka wip płacz.jpg [View same] [iqdb] [saucenao] [google]
4217505

>> No.4217519

>>4217468
it can help if you like take a post it note and note down the stuff you did right and what specifically went wrong- if you can say "the spine is at the wrong angle" and "the torso is too big in comparison to the legs" it gives you more to go off of than "this shit ugly wtf"

>> No.4217521
File: 55 KB, 724x808, SS time.jpg [View same] [iqdb] [saucenao] [google]
4217521

I think the rendering is quite off, and im going in the wrong direction, whats wrong ? I think the texture of the skin doesnt looks like skin

>> No.4217525

>>4217083
I think the eyes look a bit too small

>> No.4217528

>>4216409
idk my dude unless hes a manlet the legs look too short

>> No.4217533

>>4215850
nice

>> No.4217544
File: 285 KB, 1536x2048, 794BBAD1-E5E5-40D7-8404-EDD975CD38BC.jpg [View same] [iqdb] [saucenao] [google]
4217544

I would genuinely like constructive criticism. Can someone actually analyze my piece of shit and tell me what’s wrong. I’d appreciate details, none of the “read the sticky” bullshit

>> No.4217575

>>4217544
your art is very "flat" which means that its obvious that youre focused on the outline of your drawing without necessarily understanding how it would be constructed in 3d space. your porportions are off, which can be mitigated by using reference and a ton of practice. color wise, while its obvious you put a lot of effort into them, your use of smudging is ugly- your gradients could be cleaner. If youre going to be mainly working digitally, a simple rule would be to have your linework on the top layer and all colors and everything else goes below it. then if you want to color your linework you can put clipping mask layer on top of your linework layer and color it manually. thats a bit advanced mode compared to where you are though.

my perscription would be to go and practice drawing basic 3d shapes. your porportion issues (like your hands are bad in comparison to your character's face and the pokeball) are best solved through practice, specifically from life.

in conclusion, go practice your 3d shapes and learn how to use those shapes to construct a human figure. use reference. dont copy something with the idea of copying it, copy something because you want to understand how they construct it. so you need to know those construction blocks.

>> No.4217581

>>4217575
FINALLY, an Anon who isn’t a /rts/ fag. I will apply this, thank you

>> No.4217582

>>4217544
literally TUMBLR SHIT LMAO

>> No.4217586

>>4217544
Read the sticky and then kill yourself

>> No.4217587
File: 127 KB, 477x529, 1574192558717.jpg [View same] [iqdb] [saucenao] [google]
4217587

>>4217505
>anon is finally grasping 3d forms

altough there are several fuck ups a lot, but you are improving a bit in the right direction

>> No.4217590

>>4217587
thanks yes i must find a reference for the jacket i dont know enough about clothing

>> No.4217593

>>4217590
clothing can definitely be rough, especially if youre the type to focus on the outlines when constructing a figure, because the clothes alter the outline and silhouette. keep at it! you can do it

>> No.4217594
File: 2.03 MB, 3231x2917, F09262E6-0527-4D4C-901A-A1DF25E1827F.jpg [View same] [iqdb] [saucenao] [google]
4217594

Honest critique of these hands? I had to cut them out to post them together. These are some of the first drawings I've ever put actual effort into, I'm completely new to drawing but I'm using Bert Dodson's "Keys to Drawing". Is that a good resource?

>> No.4217609
File: 620 KB, 2461x1836, 20191119_222728.jpg [View same] [iqdb] [saucenao] [google]
4217609

>>4213884
I have been trying to practice more dynamic poses, using the quickpose generator. Any opinions on them?

>> No.4217611
File: 724 KB, 1536x2048, flat my add ons.jpg [View same] [iqdb] [saucenao] [google]
4217611

>>4217544
I added some shadow add onns. look at the arm pits, the place beneath clothing, the hair light (making it right sided) and hands and sleeves.

>> No.4217612
File: 28 KB, 391x229, garbage eye.png [View same] [iqdb] [saucenao] [google]
4217612

wewlad

>> No.4217613

>>4217611
value shading can't fix this broe, I'm sorry.

>> No.4217617

>>4217613
I know... but at least, if he pays attention, his eyes will get a little more training on what to see the next time.

>> No.4217633
File: 1.23 MB, 1064x798, file.png [View same] [iqdb] [saucenao] [google]
4217633

I despise this. I'm pretty beg and trying to practice drawing realism to learn value/form/construction for weebshit.

I've done a bunch of reading I just feel like I can't put it into practice.

Reeeeeeeeeeeeeeeeeeee.

>> No.4217643
File: 638 KB, 799x657, HEMAAAAAAAN.png [View same] [iqdb] [saucenao] [google]
4217643

chicken scratch just feels so COMFY fuck why do I have to ditch it, drawing a full god damn head with flowing lines is HARD FUCK

>> No.4217655

>>4217643
Well, do you want to draw just to draw, no fame or followers, no praise, no job, no nothing besides just putting pencil to paper?
If yes, why are you in /beg/ or on /ic/ at all? And second, then chicken scratch is fine
If no, then you should understand that the entire point of art, or learning any skill in any way, is about stepping out of your comfort zone.

Here's a practice, right when you start drawing, start with some circles or some long(ish) lines, and try not to go over them more than twice max.
Now you shouldn't be sitting there wasting paper on just circles and lines, so also a practice of imagination, turn those circles and lines into fucking faces or bodies or arms or whatever you want, good practice of imagination too. Just try not to go over your lines too much, don't draw purely from your wrist, and always strive to improve.

>> No.4217674
File: 1.37 MB, 2448x2448, 20191119_203629.jpg [View same] [iqdb] [saucenao] [google]
4217674

Gimme' da HOT TIPS

>> No.4217689
File: 169 KB, 720x1166, sketch001.png [View same] [iqdb] [saucenao] [google]
4217689

Give me some feed back on this so far

>> No.4217690

>>4217655
Thanks, dad.

>> No.4217693
File: 631 KB, 1064x798, despice this redline.jpg [View same] [iqdb] [saucenao] [google]
4217693

>>4217633

>> No.4217704

>>4217689
Pretty fucking good so far.

>> No.4217705

>>4217704
Anything wrong with it?

>> No.4217706

>>4217705
don't listen to him, wait til the good artists come along with critiques.

>> No.4217714

>>4217689
It's pretty good. Of course it needs more work. Background is missing. The thigh on the skull man might be a tad short. You are going to need to keep working the drapery, it's folds, the shadow... etc. So far so good, but you've only started this drawing. Keep going and let's see.

>> No.4217720

>>4217689
This >>4217714
But also the kneeling gu6s foot is tiny, and it looks like he has a stump for a head, which you could either give him a head or just having a stump would fit the aesthetic pretty well, just make it look like a open wound stump instead of the stumps you see on amputees. There's also quite a few spots where you've got really shitty chicken scratch but it seems like this is an undersketch so I assume you were planning on fixing that.
Looks like something that'd have a lot if the color gold on it.
Every thing else, anatomy and composition, is looking good, very nice.

>> No.4217752
File: 1.68 MB, 2584x1432, 42141415r1.png [View same] [iqdb] [saucenao] [google]
4217752

anyone have any tips for shadows for people who are retarded and can't seem to understand it? I can't seem to wrap my head around it. I always screw it up whenever I try to add in shadows

The light is coming from the top right above his head in this picture, but the shadows look off to me.

>> No.4217769
File: 1.62 MB, 2584x1432, 0hm52p6x.jpg [View same] [iqdb] [saucenao] [google]
4217769

>>4217752
you need to see the forms beneath the lines literally thinking in 3D. i going to sleep otherwise i could have give you something better

>> No.4217798

new

>>4217795

>> No.4218004
File: 35 KB, 431x432, IMG_20191120_080928.jpg [View same] [iqdb] [saucenao] [google]
4218004

Any tips on all the things I need to improve. Also how would I texture details like chainmail. Roast Me.

>> No.4218278 [DELETED] 
File: 1.08 MB, 2560x1536, 20191120_180615.jpg [View same] [iqdb] [saucenao] [google]
4218278

I cant even copy references properly. Especially the eyes. Hlep

>> No.4218286
File: 1.08 MB, 2560x1536, 1574252690791.jpg [View same] [iqdb] [saucenao] [google]
4218286

>>4218278
aah, forgot to rotate it

>> No.4218346
File: 389 KB, 637x693, Testing.png [View same] [iqdb] [saucenao] [google]
4218346

I've just been messing with rendering; tell me what you think

>> No.4219757
File: 1.36 MB, 2550x3509, img024.jpg [View same] [iqdb] [saucenao] [google]
4219757

>>4213884
am I ngmi anons?

>> No.4220835

>>4218004
Don't use a fucking 1/16 miniature with an awful paintjob as reference and how can you not see you made the shield half it's size and the face twice as big and down-syndrome-like.
Texturing is the least of your problems.

>> No.4220847

>>4218346
looks like a butthole

>> No.4220871
File: 699 KB, 1080x2190, gigatyr.png [View same] [iqdb] [saucenao] [google]
4220871

Made this. Basically just a trace but whatever.

>> No.4220882

>>4218346
I like it but you could make the nose larger, unless you're making a child.