[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 1.96 MB, 400x225, 1555190700810.gif [View same] [iqdb] [saucenao] [google]
4210694 No.4210694 [Reply] [Original]

what's achievable in 1 year full time (8-10 hours a day) starting from zero?

>> No.4210697

You mean in terms of progress? You can basically go from 0 to pro in that frame of time.
But if you're by yourself it won't happen.

>> No.4210698

>>4210694
about 3650 hours of work

>> No.4210701

Nothing.

>> No.4210702

>>4210694
>it's another one of these threads
you're nothing new, out of the thousands of people on /ic/ who asked this never got anymore. you're not special

>> No.4210704

>>4210697
>But if you're by yourself it won't happen.
why? do you mean because you need guidance, or 'won't happen' because the person won't actually do that much practice?

>> No.4210707

>>4210702
i already put a lot of time into other skills. art is no different

>> No.4210710

>>4210707
Well how good are you at those, use them to guage your talent level

>> No.4210712

>>4210710
that doesn't even make sense since they have few transferable aspects (programming, composing)

>> No.4210716

>>4210707
>I put 10 hours a day into video games already, this is just leveling irl, easy peasy

>> No.4210718

>>4210694
If you CAN achieve this many hours a day, while critically analyzing your work you would quickly become a fucking pro.
But that's impossible, because if you have never taken drawing seriously before you WILL burn out in one or two weeks, if not in the first fucking day.
Stop setting unrealistic goals and start slow and steady, so you can actually enjoy drawing and get purpose out of it instead of making it a chore.

>> No.4210719

>>4210712
It makes perfect sense. He didn’t tell you to guess how good you are at drawing from other shit, you retard, he said to judge how far you came with those other skills and extrapolate what you can achieve with the same effort with another skill.

>> No.4210733

>>4210707
>art is no different
k, go ahead and try it then and when you quit in 2 months don't cry here

>> No.4210741

>>4210694
I'm pretty good at grinding things and I started three weeks ago with the idea that i'd be able to put in 5 hours a day and I'm just completely burned out after an hour. I've managed to put in like 3 hours a day cause I take breaks, but more than that seems innefective to me unless you're some kind of sperg.

>> No.4210756

>>4210719
that makes even less sense. people have the same aptitude for every skill? what you're proposing can't even be quantifiably done. 3000 hours over 5 years is not the same thing as 3000 hours over 1 year
pretty funny you would call me the retard when what you're saying is literally braindead

>> No.4210759

>>4210716
I actually did that, so if you want to use this as an excuse just know that you are a sillygoose.

>> No.4210784

>>4210756
Not that anon but your aptitude for LEARNING skills is more or less universal.
If you were able to reach a high level in one thing you are significantly more likely to be able to reach a high level in another thing.

>> No.4210918

>>4210694
depends on your approach to learning

>> No.4211200

I don’t get why everyone is being so crabby to OPs question or assuming that progress in drawing is going to match the skill curve of any other thing people learn. I don’t the answer to OPs question but I thing a better way to frame it is “what are realistic drawing goals with a certain time frame for a beginner? Say, having it be the main thing you do every day for about a year”
I’d be interested to know what the answer is for this.

>> No.4211201

>>4211200
Because they're retards who spent 5 years drawing yet still not good so they become bitter on talented people who made it in just 1 - 2 years.

>> No.4211205

>>4211200
Because every week there's the same thread like OPs being posted asking how good they'll get in 1 year.

>> No.4211212

>>4211205
Should we not just make a sticky warning not to ask over covered done questions or better yet, have a stickied quasi FAQ answer to this. New people are going to always be comeing in and we can’t reasonably expect them to just intuitively know on their own what an acceptable post is. I’ve come to this board every once in a while for a few months now and didn’t even know this was a frequent kind of post.

I am genuinely interested in how to set reasonable expectations for progress when practicing. It would be nice to have a better sense of if you’re practicing well and just need to keep going or if you’re not improving fast enough and need to investigate how you’re learning wrong. I don’t really see anything inherently wrong or with out value in OPs question. If the only thing wrong with it is that it’s overdone, then let’s just make a stickied post that covers it comprehensively.

>> No.4211214

>>4211201
How does one avoid becoming a person like that. Honest question.

>> No.4211227

>>4211212
There's are plenty of things wrong with OPs question and that's why it's never going to be answered. it's not like a workout routine where you can sticky an answer for people, 99% of people who've given themselves an arbitrary time limit who just started gives up.

Q: how do I get better?
A: draw, avoid burnouts, actively learn and be critical of your work.

not draw for 8 hours a day starting from zero and giving yourself a time limit.

>> No.4211232

>>4210694
Learning art isn't a straight line.

>> No.4211235

>>4211227
Is it bad to start off drawing 8 hours a day?
If it is just an inherently bad question why not make a sticky explaining that people shouldn’t approaching learning art with this mindetset. It could be nice if it cut down on people repeatedly asking this question in earnest and people getting upset.

>> No.4211245

>>4211235
it's complicated, 8 hours a day starting out isn't inherently bad. what's bad is after you get off the high of getting through the beginner phase where there's very large noticeable improvements and you expect noticeable improvements continuously for the time your putting in. Once you start not really seeing improvement in your work and you're still on that "strict schedule deadline" routine you're going to question yourself if you can actually get better or if it's a huge waste of time. That's when most people start to quit. But that time can come from people drawing in a few weeks to a few months to even years. so the answer to questions like OP is to fuck off and not give yourself such a fucking restrictive time limit

>> No.4211267

>>4211214
The same way anyone learns a craft properly, you pay attention to what you're doing and correct every mistake you make. Always stay out of your comfort zone, if you don't think you can draw something, draw it. If you aren't challenging yourself, you're being complacent and you'll stagnate or even regress.

Here's a personal one from my experience, swallow your pride; if you can't draw that thing you studied anymore, go back to studying it, turns out that happens often until you're a master who has beaten it into yourself. It never hurts to dedicate some time to fundamentals every day you draw.

>> No.4211522
File: 98 KB, 400x300, Illustration_Curriculum-1.jpg [View same] [iqdb] [saucenao] [google]
4211522

Depends how much you enjoy it?
If you enjoy something you're not gonna put 8 hours a day into it but you gonna find yourself doing it 8 hours doing it. Just like video games it wasnt something u had to do but something u wanted and had fun doing

your brain works like this
dopamine = good
pain = bad

When you have fun your brain squirts dopamine and reinforce that activity. repetition will increase the power of this
If there are things in your life that gives more dopamine than drawing for example then your brain will prioritze them
so if you are gamer then you wont make it because your brain gets more dopamine than drawing so you will find yourself playing games more than you draw.
Pain: If you get pain = bored = burnt out
then your brain will start to get PTSD from drawing and will start making excuses for you to not draw

How to actually make it?
1. Make drawing the biggest dopamine supply in your life
2. make gaming and other distractions/alt hobbies that currently gives more dopamine painful (get creative on how to achieve that) until they give less dopamine than drawing

–you can go both ways–

Once drawing is rank 1 in ur brain for dopamine, youll find yourself doing nothing but drawing in ur spare time.

How to increase the amount of dopamine you get for drawing:
1. visualize your loved ones and your friends cheer and worship you for your amazing arts once you are pro artist. This is why mmos work
social proof = shitload of dopamine
2. imagine girls drooling over you for your amazing art and fucking you for it. fap to it if you have to
3. once you get decent drawing that can get compliments, show them to people so you get complimented = positive reinforcement. Never show bad drawing cuz if people laugh at your art it's negative reinforcement = pain

This is poorly written because CBA but actually the secret to achieve anything in life

>> No.4211534

>>4210694
If you wasted time looking for shortcuts and time tables instead of drawing, you'll never achieve what you want.

Just go and start drawing. If you have the taste to understand WHY you dislike something you've drawn, you have what's necessary to improve.

>> No.4211546

>>4210741
>unless you're some kind of sperg
Get out of here fucktard.

>> No.4211672

>>4210697
fpbp

8 hours a day for a full year would make you pro tier. However human beings are simply incapable of this.

>> No.4212063

>>4211245
Is it true that it's easier to see big improvements in the start?

>> No.4212066

>>4210694
don't fucking draw 8-10 hours a day, you will end up hating to draw.

>> No.4212073

>>4212063
yes, the start is when you see the most improvement. just learning the basic fundamentals and having some practice with it will make people look at you like a pro

>> No.4212162

>>4210694
Realistically? Burn out.
Even art school, where students enter with some experience, takes 4 years of fairly intense study to get to entry level competence.
Master artists in the past usually reached their peak in a decade. Some faster than others, but that's genius level like Michelangelo.
You? I would bet if you did something more reasonable, like 10-20 hours a week of solid study and practice, and taking breaks to recharge your batteries, could get a good, solid grasp of the fundamentals in a year. Especially if you're in a school environment.
The one thing nobody knows, is if you have any aptitude, talent, or passion for doing anything with any skills you may pick up. Some people just aren't cut out to be an artist, and there's no way for anyone to know ahead of time.

>> No.4212165

>>4210784
That's why mathematicians are also professional tier pianists, right?

Anyone can learn scales. Not everyone is gonna solo with the Metropolitan Orchestra. Anyone can learn to draw, only a handful will ever be paid to do it. It's not the skills, it's the BRAIN using the skills, and not everyone is cut out to make art, especially past the amatuer/hobbyist level.

>> No.4212168
File: 17 KB, 276x276, ngmi2.jpg [View same] [iqdb] [saucenao] [google]
4212168

>>4210694
sometimes nothing.

>> No.4212173

>>4210694
>8-10 hours a day
get a job

>> No.4212184
File: 13 KB, 214x273, 1572449280417.png [View same] [iqdb] [saucenao] [google]
4212184

>>4211522
you are a wise master- and even if OP will not read it, know that I did and I see the truth in this. I'm done with gaming.

>> No.4212186

>>4210694
Carpal tunnel syndrome

>> No.4212276

>>4210718
enjoyment is reddit

>> No.4212295

A student of the martial arts went to his master and asked sincerely:
"I am dedicated to study your style. How long, before I master it?"

The teacher replied immediately, "ten years."

The impatient student said then:
"But I want to master it quicker. If I work very hard and train every day for at least ten hours, how long it will take then?"

The sensei thought for a moment and replied:

"Twenty years."

>> No.4212317

>>4212295
I guess math isn't the teacher's strong suit

>> No.4212703

>>4211522
I like the way you approach liking something in a way that it creates a rift in your sense of self, a certain distrust towards your own brain and finding ways to exploit the mechanics on which your mind runs on. I dig it, anon. Thankfully for me, the only games I enjoy are the ones that are so heavily punishing that more often than not it's actually stressful than it is rewarding to play the game (no seriously, War Thunder is such an ass of a game). I've been slowly losing interesting in vidyagames too recently and I hope I can take this information and put it to good use. I've already been finding myself drawing for 8 hours a day, albeit with low rate of productivity.

>> No.4212714

>>4210694
frustration.

>> No.4212739

>>4212295
That's cringe.
Most of the people who draws for 10 years are still bad because they lack efficiency. They become bitter losers.
They think it's like video games where you just gain experience then level up. Never looking at reality.

>> No.4212941

>>4210694
Burning out. Even if you could do that from the start, there are loads of other places where human error comes into play. There will be times where you'll lack a critical eye, be too stressed to think clearly about what you should be doing, and times where you'll turn your brain off.

Even if you work 10+ hours a day for a year, you will never get maximum efficiency out of it. Especially as a total beginner, you likely won't get any efficiency period after a certain point as the weight of your actions and expectations begin to overwhelm you.

Start small for now, and slowly work your way up if you want.

>> No.4212948

>>4210694
Burnout

>> No.4213051

op here, just letting you guys know i am reading the thread and appreciate all your input. thank you

>> No.4213089

>>4210694
you're going to be much better

enjoy the process