[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 48 KB, 775x893, beg.jpg [View same] [iqdb] [saucenao] [google]
4189158 No.4189158 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

previous >>4184515

READ THE STICKY if you need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

thoughtful critique betters both parties. help each other and try not to get assblasted.

>> No.4189207

>>4189158
Hope my reference slave dude makes it.

>> No.4189210
File: 48 KB, 362x702, girl with gun.jpg [View same] [iqdb] [saucenao] [google]
4189210

>>4189207
i am doing new drawing >-<

>> No.4189216
File: 58 KB, 571x528, 0bd601c072368b1898ee39b73960f0ed.jpg [View same] [iqdb] [saucenao] [google]
4189216

>>4189210
You're getting better but i feel like you did not fix your huge forehead problem!

>> No.4189229
File: 39 KB, 400x1400, 1202.jpg [View same] [iqdb] [saucenao] [google]
4189229

>> No.4189242
File: 1.21 MB, 2000x1000, superfail.png [View same] [iqdb] [saucenao] [google]
4189242

Still struggling to grasp Loomis' head technique. Everyone's saying it's the easiest to understand, but it's like a really hard math problem I just can't figure out despite how many times people explain it.

I've started to draw heads with a reference but looking at it as little as possible, then laying it beside/over the original image and see where I was off. Hopefully this will help me spot trends in what is too big/small/long. Every drawing makes me want to blow my brains out, yet I keep doing them.

Any other anons struggle to understand Loomis, despite him being babby's first drawing from imagination book? I feel like the fucking special ed kid in an AP class.

>> No.4189258

>>4189242
You should probaby stop using any kind of constructive approach until you can judge distances, angles and proportional relationships properly.
In essence measure more and judge things based on what you have already established in a drawing.
Until you can do that so that things look like they're at least in the right ballpark construction is gonna keep seeming like a magic trick.
Understanding 3-dimensinality is also essential for construction and I see no evidence that you do understand it here.

>> No.4189259
File: 1.38 MB, 744x2001, 4FD5A22A-50B0-4C07-888F-C2ECF75439BE.jpg [View same] [iqdb] [saucenao] [google]
4189259

So how many hours do you anons draw a day? Is 4 hours optimal?

>> No.4189260

>>4189242
The human head is literally the hardest thing to draw. And yet everyone tries to draw them first, which is understandable.
Try taking a break from heads for a while. Draw buildings, draw trees, do the exercises on drawabox or whatever, and try coming back to heads a little later.

>> No.4189262

>>4189242
just trace over the reference using the loomis method until you get it

>> No.4189263

>>4189259
"Optimal" will always vary based on the individual. I think 4 hours a day is a perfectly good amount for making gains, but if you feel like doing more then by all means go for it.
I'd say 2 hours a day is the bare minimum you should be aiming for, but that's just based on my feelings, not on any empirical evidence.

>> No.4189294

>>4189216
I feel like you people are stuck with guidelines and construction too much that deviating from them a tiny bit is incorrect and disproportionately wrong.
I get it that construction is important in all but being handicap with rules and guidelines is a hinder to your artistic envisions in my honest opinion.

>> No.4189304

>>4189294
I totally understand your POV! but at their level, they should know the rules before breaking them.

>> No.4189308

>>4189259
nice pose construct Anon, keep doing your thing!

>> No.4189325

>>4189304
I think construction is REALLY important in the learning phase to develop a sense of form and structure to really feel the 3d or volume of an object but once you are able to do it construction start to be a waste of time and only become viable on certain situation requiring it. In the end of the day is just a feeling of what looks right and what looks wrong and that comes from mileage and expermination.
Tldr: use construction when learning and understanding shit until you can fake it.

>> No.4189337

>>4189263
I see, 2 hours it is what I'll be aiming for then. I can't even scratch the 1 hour mark as of now, so I'll need to break that if I want to get away from stagnation.

>>4189308
Thanks.

>> No.4189344
File: 44 KB, 455x831, dgdsgs.jpg [View same] [iqdb] [saucenao] [google]
4189344

yeah the head was too big

>> No.4189360

>>4189210
looks pretty good, other than the weird fingers.

>> No.4189364

>>4189242
don't really know the loomis method but every single thing is made up of basic 3d shapes. Draw VERY solid cubes and spheres and prisms and what-not for construction and you will eventually have at least an understanding on what generally makes a drawing look dimensional.

>> No.4189399
File: 43 KB, 443x781, dgdsgs.jpg [View same] [iqdb] [saucenao] [google]
4189399

>>4189344

>> No.4189402

>>4189344
Looks fine to me

>> No.4189444

just started, what do I sketch on my sketch book?

>> No.4189448
File: 323 KB, 1023x682, 39918353823_38fcf5958b_b[1].jpg [View same] [iqdb] [saucenao] [google]
4189448

>>4189444
this or ngmi

>> No.4189451

>>4189448
What would sketching buldings help me if all I want to draw are humans and animals?

>> No.4189458

>>4189451
ain't finna done make it nigga

>> No.4189467

>>4189451
there are a whole bunch of humans and animals on that building, can't you see?

>> No.4189469

>>4189451
>can't draw the rouen cathedral
>wants to attempt drawing people

embarrassing, really

>> No.4189494

>>4189399
Not /beg/

>> No.4189503

>>4189399
boots are not shiny enough, hair looks weird

>> No.4189506
File: 351 KB, 1920x1136, ruben-hiraga-black-crop.jpg [View same] [iqdb] [saucenao] [google]
4189506

I'm a beginner... to digital art. Got a tablet, photoshop, etc. I don't need help with form/construction/values etc, but I have no idea how to make things look the way i want them to in PS. How do I imitate traditional mediums like pic related? I'm done with hard round brushes. Are these effects done with just texture brushes or do people mess around with all the opacity/flow/jitter settings as well?

>> No.4189510
File: 1.16 MB, 2292x1900, Bernie sanders.png [View same] [iqdb] [saucenao] [google]
4189510

>>4188294
Finished it, might make changes if anyone has any crits. Anything below the knees wont be seen so I care less about that stuff.

>> No.4189511
File: 39 KB, 576x1032, received_489080498349097.jpg [View same] [iqdb] [saucenao] [google]
4189511

Tried to draw David Bowie, didn't quite get the likeness tho

>> No.4189516

>>4189337
>I can't even scratch the 1 hour mark now
That's probably why you're garbage and you've been drawing essentially the same picture over and over for something like a year now.

>> No.4189526

Currently reading Loomis figure drawing, what's more important when drawing the ideal body, drawing the body until it looks like in the book or until I can remember the structure (position, size..)?

>> No.4189529

>>4189506
The pic related looks like its been done with a texture brush, but If you drop the flow to 70-80ish it can help too if you want to keep using a round brush.
In terms of technique, blocking in the main colours then working on the transitions is a good way to achieve a painterly look.

>> No.4189534

>>4189526
drawing until you understand the body consists of 3d forms in 3 point perspective. thats what loomis is for.

you'll remember proportions by doing studies from refs. dont aim for a copy of loomis figures, just use the method to build your own.

>> No.4189540
File: 2.53 MB, 1920x1080, 347112-white-background-hd-1920x1080-images_8.png [View same] [iqdb] [saucenao] [google]
4189540

25, 2 minute heads and 20, 2 minute gestures. I still feel just as inept with gestures as i did a month ago even tho its one of the first things ive starting doing. What is it that i am doing wrong? Heads do not look good either but i just started to actually focus on them.

>> No.4189545
File: 3.60 MB, 3024x2943, 20191103_131340.jpg [View same] [iqdb] [saucenao] [google]
4189545

first time posting, im just starting with art so i dont really know what im doing

>> No.4189546

>>4189545
don't draw anime

>> No.4189550
File: 941 KB, 1568x1780, hampton gesture for anon.jpg [View same] [iqdb] [saucenao] [google]
4189550

>>4189540
theres a lot of work to be done but you're definitely out of the absolute shit stage, keep drawing.

i think you need to loosen up, give yourself even less time for the figures. one minute or less. there's a lot of completely unnecessary lines, it looks very messy, lots of scribbles. you need your linework to be economic, less is more. focus on the dynamism of your lines, on the "feeling" of the model you see rather than proportions. picrel - study hampton's tips and his drawings, you should aim for something like that. maybe change your tool, a brushpen or a pencil perhaps? only after you manage to loosen up and convey more dynamism start focusing on forms, construction and proportions. doing it the other way around will -always- result in stiff, snowman looking figures.

i feel like some of the heads you drew are flat. 18, 24, 25, 9 - i dont feel the form at all. 12, 16, 23 are better. are you learning 1,2 and 3 point perspective along with drawing these? anon posted an useful perspective tool today : https://darrigovalentin.github.io/ before you draw a head, try to rotate the box until you get it to the perspective you think the head is in. like you put the head in the box. dont draw the box, just practice rotating in, try to remember the perspective view you got and only after then start sketching the heads.

and for the love of god - remember to draw from imagination. draw this on a piece of paper and hang above your desk. never ever neglect drawing from imagination.

>> No.4189562

>>4189258
By no means do I think I understand three-dimensionality. That's exactly why I'm posting here. If you have any suggestions on how to improve judgement of distances, angles and proportional relationships, rather than just telling me I'm bad at thing (which I'm well aware of, believe me) I'm willing to try anything and everything.

>> No.4189566

i just bought a (cheap) graphics tablet to get started with digital art after starting with paper

and now I don't know how to draw any more

help

>> No.4189567

>>4189344
Make your clothing and hair more dynamic, try to put your finished character drawings in an environment, it'll help

>> No.4189570

>>4189451
Perspective and form, plus drawing buildings is fun

>> No.4189602

>>4189550
I was and still am confused by what hampton means by 'c' and 's' curves. I was trying to use pen this time because i have a bad habit of wanting to erase my mistakes and using the side of the pencil so i dont focus on line.

Perspective didnt even cross my mind when thinking about the head asides from the forward facing up and down heads.

I struggle with drawing from imagination in the point of ideas. I mean i had an idea of a character but im too nervous to go through with it because it will look like shit. Also most ideas i arnt the ones i want to have they all feel very ' violent and edgy' rather than humble and warm, and also still too nervous they will look like shit

>> No.4189640

>>4189602
>i didnt make an effort to understand what i was reading and i wont
>you're wrong my tool is good
>i think perspective is unimportant and i wont study it
>some stupid excuses for not drawing from imagination, i will just draw from ref for 10 years and hope one day i will magically get the skill from nowhere
>you showed me what im doing wrong and how i can improve quickly but i dont care and i feel attacked

ok!

>> No.4189645
File: 1.01 MB, 3739x5923, AllPainNoGain.jpg [View same] [iqdb] [saucenao] [google]
4189645

I want to improve, but I'm so shit. When I practice drawing faces, or any anatomy, I just get frustrated. I tried reading Fun with a Pencil, but I kept stopping because it felt like information I was already familiar with.

Someone once explained to me that a I was doing figure drawing wrong, but like an ass I forgot their explanation and probably still do it wrong.

When I look at my work, I see how little I know and all the things that I need to work on. It becomes overwhelming and discouraging, especially when it feels like I never improve at all.

>> No.4189648

>>4189640
Alright ill just shut up man up and try, thank you anon.

>> No.4189655
File: 1.26 MB, 1600x900, loomisbad.png [View same] [iqdb] [saucenao] [google]
4189655

>>4189242
Don’t use Loomis, it’s inaccurate.

>> No.4189664
File: 22 KB, 664x256, what the fuck.jpg [View same] [iqdb] [saucenao] [google]
4189664

>>4189648
np i believe in you, you can do it

>>4189655
i was reading the description for that proko's stupid small skull and i shit you not, here's what he wrote about it on his website:

>Proportions match Average Loomis Head

the everloving fuck does that mean? so does loomis not "match" the reality? what -is- loomis according to prokopenko? did andrew invent some new humanoid race? im having a literal brainstroke right now

>> No.4189674

>>4189664
Anon... do you not know that skulls are different for different people?

The Loomis head is a idealized version of a head that is designed to be easily reconfigured for different head shapes by measuring relative proportions. It's also not even really the end goal, just a tool to help.

>> No.4189685

>>4189674
but this is exactly what im talking about, what the fuck is a "loomis head"? what do you mean by saying that? i always perceived loomis' books it as a proposed set of simple 3d forms that loomis saw when he looked at a human head, i had no idea there was an average loomis head, isnt that just an average human head? why didnt he just say it matches the average human proportions, what does loomis have to do with anything here?

>> No.4189691
File: 931 KB, 2800x2800, Naehina.png [View same] [iqdb] [saucenao] [google]
4189691

I've completed another finished work and I would love to hear some feedback. I am not sure on what specifically. I'm not really looking for advice on rendering at the moment, I'm mostly just focused on my drawing ability. I'd love to hear what you guys think, I take constructive criticism to heart and even screenshot constructive responses to help me for later.

>> No.4189696

>>4189691
Loomis

>> No.4189709

>>4189685
No head is exactly the same so loomis essentially created a head that acts as a point of reference for artists. Proko used that point of reference for his skull. It just has to do with proportions. There are people with the loomis head proportions(Usually movie stars/models) but most people don't.

Once you get the loomis head down you can look at a real person whose head and features stray from Loomis's ideal head and make adjustments to your head based on those deviations.

>> No.4189711

>>4189685
People hate proko but this is a good video

https://www.youtube.com/watch?v=JC2ZppKHCqU

>> No.4189714

>>4189210
you can leave beg, femoid
>>4189691
jesus christ this is awful lmao

>> No.4189715

>>4189711
I love how he drew the proko head like a fucking clickbait thumbnail lol

>> No.4189719

>>4189529
Is the key to that texture brushes? It looks like these people use almost no opacity and just layer very opaque paints on top repeatedly.

>> No.4189722

>>4189562
>rather than just telling me I'm bad at thing (which I'm well aware of, believe me)
I told you what I thought without saying you're bad or judging you, so my first suggestion would be to stop being such a passive-agressive defensive bitch.

>If you have any suggestions on how to improve judgement of distances, angles and proportional relationships
Distances: https://youtu.be/IM2F9ayjEeU
Angles: https://youtu.be/W5M6aP1SFdQ
Form: https://youtu.be/YW1Q204mtUA

The thing about these things is you want to internalise them so much that you develope a sense or feeling for it and it stops being a concious effort.
For Form a book on perspective also can't go amiss the one mentioned in the sticky by Ernst Norling does well enough.

>> No.4189734

>>4189685
Loomis isn't as accurate to average head because the skull is too short like Steve huston pointed out
and here >>4189655
but Loomis face is the average face proportion
hairline to brow = brow -> nose bottom = nose bottom -> chin
when proko said his skull has loomis proportion he mean the face
but the cranium is longer

>> No.4189735

>>4189691
so listen: you don't know shit about anatomy or perspective or line weight. you're responsible for doing the hard work and learning about those things so i'm only going to poke at the glaring errors.
1. the girl's left leg (our right) is literally hovering - it's not even touching the bed. she is at a completely different angle from the rest of the objects in this pic.
2. the girl's tank top straps are rounded way too much and the left one (our right) looks like it's cutting into her shoulder. it's just inaccurate. straps don't round off like that, they rest. it should be looser, especially since her shirt isn't even tucked in.
3. your fabrics are flat. clothes, bedding, neither behaves the way you have them.
4. the clothing on the girl is lined with her body. this kinda corresponds with 3, but the funny thing is that you actually pulled the lines of her shorts up off of her left (our right) leg a little, but the rest is completely flat.
5. your line weight is universally heavy everywhere. big thick black lines are not what you should be doing. where's your light source? it looks like it's coming from the top left (our 2 o-clock), the way you've tried to have it hitting her bosom, shoulder and thigh. her bosom in particular, you appear to have smothered her right (our left) side with heavy lines when, funnily enough, you even took the time to try and shade it (also done improperly).
6. her mouth is fucking stupid. mouths don't work like that and you have her 'teeth' actually curving up to down.

some other shit i'm not going into - her left leg is just wrong, from thigh to foot, the guy's legs are also fucked up, the hands are bad, the bed looks like a concrete floor, the headboard has terrible line weights, his crotch is shape like a codpiece/cup more than an erection through clothing.

overall, it's bad. practice shapes, anatomy, lighting, linework, etc. at least you made the effort to compose a scene. that's already more than most people try to do.

>> No.4189736

>>4189506
What mixer brush settings to get this? I can't seem to get mine to work like a normal brush and is more a smudge tool than anything.

>> No.4189753

>>4189210
>>4189714
How can it be so apparent that this anon is most likely a girl?
Anyways that's looking pretty damn nice, BUT you can't leave /beg/. You see, drawing involves tons of areas. Your lineart is good but let's see how you actually finish it before making a call. Perhaps you fuck up the shading, or the details, or the colors, and that'd mean you still have to do training here.

And I'd question the tiny hands. The big forehead is still realistic within anime designs I think.

>> No.4189756
File: 281 KB, 676x773, unknown[1].png [View same] [iqdb] [saucenao] [google]
4189756

>>4189735
I really appreciate your feedback and taking the time to help me. I hadn't actually considered how to use line weight and I hadn't really taken into account a light source, I sort of just threw in shading randomly and guessed, which to you is obvious. After a while I did identify that the light source would be coming from the top left.

I don't really know what else to say. I will take into account your advice and work on anatomy and perspective. The picture itself is fan art for Danganronpa, so, while I would want to say something like, "The bed being a simple box is actually accurate to the source material" I realize that it would probably be a better image if I was more ambitious with it. Thank you.

>> No.4189761 [DELETED] 
File: 231 KB, 1064x2015, full1131.jpg [View same] [iqdb] [saucenao] [google]
4189761

>>4189753
I did finish it actually >.< (removed signature i think not appropriate for /beg/ posting)
no i dont leave /beg/ tho I sometimes dare to post in /alt/

>> No.4189765
File: 227 KB, 1064x2015, nosigf.jpg [View same] [iqdb] [saucenao] [google]
4189765

>>4189753
I did finish it actually >.< (removed signature i think not appropriate for /beg/ posting)
no i dont leave /beg/ tho I sometimes dare to post in /alt/

>> No.4189782
File: 243 KB, 799x1045, wdad.png [View same] [iqdb] [saucenao] [google]
4189782

Why am I struggling so hard with this one?
I keep ghosting the ellipsis until my arm goes tired and it never seems to align no matter how much I try, either that or its hideously bent

>> No.4189792
File: 138 KB, 760x570, 2e0e6d89[1].jpg [View same] [iqdb] [saucenao] [google]
4189792

>>4189782
that example being pretty straight forward since its almost just a circle, but I'm also supposed to use planes such as these
I think I might just struggle with the exercises logic in general though since I usually don't have THAT much of a problem doing an ellipsis

>> No.4189796

>>4189792
Remember that the major and minor axes of the ellipse don't necessarily line up with any of the grid lines on the plane

>> No.4189799
File: 1.20 MB, 2141x3411, IMG_20191104_030714.jpg [View same] [iqdb] [saucenao] [google]
4189799

How I could have made this drawing better? Also I didn't use references

>> No.4189809

>>4189799
The eyes are stylistically inconsistent with the rest of the head. For example, you didn't use linework to illustrate the lips, but you did for the eyes. There were 2 different techniques used and they clash. The eyes really pop out because they are drawn differently than the rest of the head. Fix the eyes, and you'll fix the drawing.

>> No.4189816

What are the biggest traps that beginners fall into?

>> No.4189820

>>4189816
Not drawing with form

>> No.4189821

>>4189809
Thanks! To honest I don't think about these things while I'm drawing. Maybe its because I took a long break from art. Anyway is there anything else you can add?

>> No.4189822
File: 1.38 MB, 1123x631, 4.png [View same] [iqdb] [saucenao] [google]
4189822

FUCK edge highlights and FUCK cast shadows

>> No.4189830

>>4189796
I think my hangup is; Is the ellipsis supposed to be "normal and straight" while generally trying to touch the edges of the plane as best as possible OR is it supposed to "warp" along the plane, as if its a sheet of paper in a 3d space?
Is there even a difference between the two? This makes my head hurt lol

>> No.4189836
File: 301 KB, 1280x1920, hair-profile, long + thick.jpg [View same] [iqdb] [saucenao] [google]
4189836

>>4189765
ok, so her jacket is ridiculous. it looks like she is wearing floaties underneath her sleeves. jackets, and clothes in general, do not bunch up in such a ridiculous manner. draw the body first then figure out what kind of clothing you want, what it's made of, and how it should be resting. as it stands, her upper wardrobe looks like a dress shirt that comes with heavily insulated sleeves. something straight off of a 'peculiar fashion' runway. also, the torso part of her jacket has notable size difference in the length of each side.
her hair's not great; you tried to follow the contour of her head, notably on her left (our right) side, but the overall effect of your shading seems to contradict your linework. hair can be tricky, but so can everything else if you let it be. her "strands" are a bit thick though - the ones resting on her right shoulder. those look more like tails than hair.
i know you aren't going for realism, but pic related is an idea of what i mean with your hair. the body of hair isn't right and i really am not good at describing why.
hands are way too small. more i look at it, the more i think you really tried to hide her arms/hands in the form of her jacket alongside the rifle.
you also went with very thick outlines. you guys really need to stop doing this blocky line weight thing because it makes it look like a cutout. this particular style would be better suited to an absence of line, rather than heavy lines.
one last thing because i don't think i complained enough about the jacket sleeves, but there would almost definitely be more planes that would require shading than what you did here if that were really the form you wanted to go with. you really need to look at some pictures/videos of people wearing jackets.
oh, and her right thigh looks severely broken. should prob. see a doctor about that.

>> No.4189840

>>4189696
Saying "Loomis" and nothing else should be an autoban.
>>4189691
For a simplified cartoony style it's not THAT bad, but it is fundamentally unappealing right now. Her face is fucked up and his dick is fucked up. A big problem right now is that the composition is stiff and linear. Makoto is laying perfectly straight and parallel to the edges of the bed, his arms are perfectly straight at his sides, Aoi is sitting straight up and thus is exactly perpendicular to Makoto and the bed. Going full autist on the perspective won't help you fix the fundamentally boring composition and camera angle. This is why you need to combine intuition about pleasing shape design and composition IN ADDITION TO formal perspective knowledge.

>> No.4189852

>>4189836
This is literally the worst ref for hair I've seen, it's obviously a wig.

>> No.4189859

>>4189836
holy shit thank you man

>> No.4189860

>>4189822
first of all redraw this with a B2 pencil, a normal sized pencil, you know the old school wooden case pencil
second try watching out for the perspective, that cylinders top doesnt look right
the last part, for the love of god dont do shades like this, the texture of the shadow should have only one direction, otherwise your figures look like they bend space and time around them

>> No.4189861
File: 847 KB, 644x800, 8875101549.png [View same] [iqdb] [saucenao] [google]
4189861

>>4189852
No, this is the worst hair reference ever.

>> No.4189862
File: 103 KB, 675x380, right_ellipse.jpg [View same] [iqdb] [saucenao] [google]
4189862

>>4189830
An ellipse in perspective is still an ellipse, but it's probably not the ellipse you thought you were trying to draw

>> No.4189867

>>4189862
Okay, I think this makes more sense to me now. Thank you anon.

>> No.4189875

>>4189765
This is actually one of the highest quality pieces we've gotten posted on these threads, SOUL.

>> No.4189933
File: 1.09 MB, 1990x2370, Goblin.jpg [View same] [iqdb] [saucenao] [google]
4189933

here's a doodle
ignore the eye

>> No.4189935
File: 186 KB, 1000x1190, Goblin.jpg [View same] [iqdb] [saucenao] [google]
4189935

>>4189933
yikes, sorry forgot to resize

>> No.4189962

>>4189935
Why are its thighs melting?

>> No.4189990

>>4189711
I don't watch much art videos
why is he talking... sooo.. fucking... uh slow?
is he high?

>> No.4190030
File: 215 KB, 1136x757, NMA pose.jpg [View same] [iqdb] [saucenao] [google]
4190030

>>4189158

>> No.4190037
File: 311 KB, 707x1000, JustReadBleach.png [View same] [iqdb] [saucenao] [google]
4190037

AAAAAAAAAAGGGHH GODDAMMIT I think I just snapped I've been at this since yesterday, over 3 hours and I can't get a convincing punching pose right, I don't think I ever had trouble drawing a simple punch before.
Perhaps it was because I first drew the punching arm and head and I'm trying to adjust a body to it? Whatever it should be simple enough why can't I get it right, I don't know where does the guarding arm go and her torso looks wrong but maybe it isn't?

Any words are welcome. Also I don't think that face resembles much the first panel and she's supposed to be the same girl

>> No.4190100

>>4189664
PROKO BAD amirite?

fucking crab

>> No.4190120

>>4189753
its obvious because the faggot uses emotes on quadrachin

>> No.4190122

>>4189933
this is amazing in its own way

>> No.4190148

>>4189935
I can never tell if some of these are satire
theres a million and one problems with this, how can you not see at least 5 of them? the only one you point out is the eye
the hands are disproportionately small, one tit is lowe than the other, you clearly have no idea how skulls work, or muscles, she's got kankles, is the lighting/sun behind her or directly above her? could you possibly take longer than 5 seconds on making a background, or at the very least do the same outlining you id on the character for the background, I mean you got pyramids, could you not bother to make some triangle outlines? or if you cant be bothered to do that, could you not do the same no sharp dark lines for the character?

>> No.4190215

>>4189840
I was at work so sorry it's taken my a while to respond. I agree. While Loomis is helpful and I like it, just constantly saying it doesn't help anybody.
As for your criticism, I really appreciate it. It definitely isn't a good composition or even a good angle. After I drew them I realized I had drawn them from an almost isometric angle looking down that didn't look so great. I'll have to work on composition for my next finished piece.

>> No.4190314
File: 3.17 MB, 5312x2988, 15728355381091984680831.jpg [View same] [iqdb] [saucenao] [google]
4190314

how do I stop chicken scratching?

>> No.4190320

>>4190314
Maybe you should relax and stop hard pressing your pencil on the paper.

>> No.4190328

>>4190320
Will do, senpai. But that doesnt help my chicken scratchin problem. I've tried everything but I just default back to it.

>> No.4190350
File: 163 KB, 1000x1136, lion.jpg [View same] [iqdb] [saucenao] [google]
4190350

>>4190122
thanks man I appreciate that

>>4189962
well I was going for the vastus medialis and sartorius

>>4190148
alright this genuinely makes me laugh. This wasn't something I took seriously and believe me I can see how fucked it is, this just started as a sketch between studies, a doodle. I decided I wanted a fugly goblin thing and it came out like fucking z from antz. It was just for shitz and gigz on the side.

Here's an actual study, like, I can actually draw ok

>> No.4190352
File: 218 KB, 700x661, ff.png [View same] [iqdb] [saucenao] [google]
4190352

is the skull too small here?

>> No.4190356
File: 592 KB, 1130x1213, file.png [View same] [iqdb] [saucenao] [google]
4190356

Extreme /beg/ here.

I find advice really confusing whether to reference anime like this /asg/ says or focus on Loomis/figure drawing like errywhere else says if I just wanna be a filthy weeaboo.

>> No.4190359

>>4190356
The top of the head looks too short. Looks cool though.

>> No.4190362

Either way you need to learn how to utilize construction. You're just attempting to copy contours.

>> No.4190371

>>4190362
meant for >>4190356

>> No.4190379
File: 1.03 MB, 1000x750, file.png [View same] [iqdb] [saucenao] [google]
4190379

>>4190356
Like I try to study bits and pieces of realism to learn fundamentals but I find it a lot less engaging and get bored within 20-40mins and just wanna draw retarded weeb shit even if it's bad.

I know '>Stop drawing anime' meme but is it actually that detrimental if it's actually keeping you practicing?

>>4190362
Could you elaborate? I'm aware of construction from sticky/OP but what exactly do you mean by copying contours? Like just drawing lineart without understanding fundamental shape it's mean to be covering? Sorry for being dumb.

>> No.4190390

>>4190379
>Like just drawing lineart without understanding fundamental shape it's mean to be covering?
yes exactly

>> No.4190406

>>4190390
I'll try to keep that in mind and work on that. Thank you.

>> No.4190411
File: 585 KB, 625x803, file.png [View same] [iqdb] [saucenao] [google]
4190411

Okay here's the thing I don't get. Fucking Loomis can get away with using simple lines as noses. (picrel)

Yet every time I try, it comes out like fucking abhorrent garbage. What's the secret to actually going through "Fun with a pencil" without skipping steps?

What's the secret?

I got so far, mostly loosely following. I can figure out the placement using Loomis's guidelines, but if I'm being honest, I really don't get how to draw features - he simply glosses over that part entirely.

How do I go about constructing noses, eyes, ears (ears particularly) in a way that's 'good enough' for a super-newbie, and doesn't look like a comic book from the 20's?

I just want to find the joy in drawing first, and while fun so far (picture next post), I am getting increasingly frustrated by how vague and arbitrary some of this seems to be.

>> No.4190415
File: 689 KB, 2304x2944, faces 4-11-2019.jpg [View same] [iqdb] [saucenao] [google]
4190415

>>4190411
I just don't know where to go from here.
"Fun with a pencil", he said. Yeah, good fucking luck.

>> No.4190418

>>4190356
use a ref the next time

also YIKES

>> No.4190424
File: 530 KB, 550x800, file.png [View same] [iqdb] [saucenao] [google]
4190424

>>4190418
I was using an image of a Figma as loose reference but trying to create something new. Sorry for disappointing you anon, i'll try harder next time.

>> No.4190455
File: 396 KB, 1400x1000, Gm custom.png [View same] [iqdb] [saucenao] [google]
4190455

I've been improving on digital sketching.
Everything I've learned digitally so far I've taken from Ctrl+Paint.
I'm starting to get the hang of the general work flow.
rough under painting=>linework
Also finally feeling comfortable with a stylus, now I've gotta just memorize shortcuts and properly learn all the intricacies of a digital brush.
I've been able to make 2 custom brushes so far, the pencil brush in this sketch and the charcoal brush under it.

>> No.4190464

>>4190415
you're doing fine anon, the point of fun with a pencil isn't to have your drawings look a certain way, but to start having you think a certain way (about form and 3d shapes). Pair your loomis heads with some work from reference (life especially, use a mirror) and you'll get into the groove of it.

>> No.4190477

>>4190411
>>4190415
I've never gone through "fun with a pencil", but everything I've seen from it looks shitty.

I would say the biggest problem you have is your spheres are wonky. Learn how to draw an ellipse, and draw it through the sphere (all the way around), instead of just trying to draw the guide lines on the surface. Beginners always get those lines wrong and it warps and flattens the whole sphere.

As far as features go, yeah the examples there are unhelpful because they're based on anatomy that you presumably haven't been taught yet. It doesn't really matter though, because the point is to make the features out of "solid masses", not just 2d shapes. Most of your attempts are using 2d shapes. I think your best attempts are the long penis-like noses. Try building some of the less extreme noses out of geometric solids in the same way. If you want to learn a specific approach to construction, move on to Loomis' figure drawing or head & hands books. Or someone else if you don't like his approach, but don't get too hung up on one method of construction. You should be practicing the general pattern of breaking complex solids into simpler ones.

It genuinely looks like you're learning though, even from that one page. I think you'll do well if you keep it up.

>> No.4190524
File: 874 KB, 1732x2776, 3172657 - Dot_Polka Harvey_Street_Kids.png [View same] [iqdb] [saucenao] [google]
4190524

Is this fixable?

>> No.4190529

>>4190464
That makes sense, I'll give it a go once I get some sleep in.

>>4190477
Thanks, that makes a lot of sense. I'm having trouble actually conceptualizing the 3D elements into 2D.

Which actually brings up another question. What's the best 'size' to work in? Currently, I can zoom in and get some minor details (e.g. nostrils) done fairly crudely. I feel like working in larger scale, to allow for more detail, would be helpful - but how big is too big? What's the rule of thumb for canvas size/ brush size, that allows for decent detail without encouraging constantly zooming in?

>>4190524
Only with a high velocity lead injection.

>> No.4190531
File: 71 KB, 1373x505, ned feedback.jpg [View same] [iqdb] [saucenao] [google]
4190531

need feedback, pls bros...

>> No.4190532

>>4189719
Naturally speaking, people tend to approach digital and traditional art very differently, due to the difference and the flexibility of both mediums. Traditional painting in the style you are looking at is done with opaque paints layered on. Logically, if you take the same approach to digital (thinking in layers), it'll be easier to mimic a traditional painting. If you look up basic traditional painting techniques, you can translate them to digital.

Textured brushes are there to help achieve certain looks, of course, but it is totally possible to achieve an traditional look with a round brush.

>> No.4190539
File: 102 KB, 800x1030, bc881bb1-c241-4c14-9d70-7e0b106b6af9.png [View same] [iqdb] [saucenao] [google]
4190539

Whats the best way to learn shading?
I simply dont understand how it works and always end up flat coloring.

Pic related, its my latest drawing, and no, im not an artist.

>> No.4190540

>>4190531
Quick impressions:
>only have shading in a few spots, which flattens the overall image
>her left arm is at a different angle to what you drew; or you made it too long
>her right shoulder is way too pointy, and her right arm is way too thin - it's resting against her chest which pushes her triceps out
>the knee looks awkward, but that's likely the lack of shading - it feels very flat
>neck is somewhat too long in your drawing; her head is tilted towards the camera, which occludes the upper neck

>> No.4190548

>>4189229
Hair is clearly wrong
One tit is bigger than the other also too low
Stiff pose. It'll be easier to draw form with more dynamic poses

>> No.4190550

>>4189344
Thighs are look inverted

>> No.4190551

>>4189510
Cringe

>> No.4190560

Why do i get sucky results when i really focus but i can get some good shit when i just do crazy strokes

Is there some principle for this

>> No.4190561
File: 265 KB, 1688x2601, EA9A6EF9-588A-4146-B4EF-52F9B0A591D2.jpg [View same] [iqdb] [saucenao] [google]
4190561

I’m doing a clean NNN (not looking at porn at all), but the lust for hentai boipucci is too stronk so I,m trying to come up with my own. I know it’s shit, but I honestly feel I’m improving with each drawing. Feedback please.

>inb4 coomer

>> No.4190590

>>4189765
I love the use of colour here. Even my untrained eyes can see that the thighs are off, but this is a great piece. Keep up the good work anon!

>> No.4190610

>>4190030
Really nice.

>> No.4190612
File: 1.74 MB, 1080x1440, 20191104_003228.png [View same] [iqdb] [saucenao] [google]
4190612

Alright i finally sucked it up and tried to draw something from imagination. i did use a bit of ref for the clothing design. I'm just glad i didnt want to stick a bullet in my skull during the whole process it wasnt as painful as i made it out to be. Besides the fucked up perspective with the umbrella and the wierd arm position and flatness outside maybe the chest area (not sure how to fix that maybe with more detailed shading?). Is it really bad? I tried my best and i know theres alot i still dont know or understand.

>> No.4190618

>>4189510
In the middle pose the jaw is going behind the ear even tho it ends on the front of it

>> No.4190625

>>4190612
Better than anything I can draw, but what stands out to me is the Auschwitz-like arms. Also tits don't work that way - normally they won't stick out that hard on the left side. Also her right leg looks broken just under the knee.

Also... where are her hips, exactly? It seems the right hip (her left) is far too low for this position. Unless she's stretching her left side upwards (which isn't indicated in the picture), it feels unstable.

>> No.4190628

>>4189259
Yo construction-kun a few guys on our server were talking about you and we want to offer you help with your art, if you want to join: here https://discord.gg/Mmfv2n9

>> No.4190642
File: 6 KB, 225x225, download (2).jpg [View same] [iqdb] [saucenao] [google]
4190642

>>4190561

>> No.4190648

>>4189259
I AM FORCING YOU TO JOIN US YOU TALENTED FUCK DONT YOU DARE SAY NO. IVE BEEN WAITING FOR YEEEEAAAARS NOW AND YOU HAVEN'T SHOWN UP WHY IS THAT?

>> No.4190654
File: 95 KB, 1163x727, Gesture24.jpg [View same] [iqdb] [saucenao] [google]
4190654

Some more gesture studies 3-5 minutes

>> No.4190655
File: 138 KB, 1321x1048, Gesture50.jpg [View same] [iqdb] [saucenao] [google]
4190655

>> No.4190656
File: 132 KB, 1119x971, Gesture88.jpg [View same] [iqdb] [saucenao] [google]
4190656

>>4190655
>>4190654

>> No.4190657
File: 167 KB, 1258x926, Gesture 44.jpg [View same] [iqdb] [saucenao] [google]
4190657

>>4190656

>> No.4190658

>>4190657
where are you getting these references for these woman

>> No.4190661

>>4190658
It was long time ago i have a huge folder i think it was from the porn thread.

>> No.4190664

>>4190524
something is clearly wrong, redline please.

>> No.4190672

>>4190539
1. Do still lives to get an idea for how lighting works
2. Do some cel shading to learn how to simplify
3. Refine and fix mistakes

>> No.4190733

>>4190655
>>4190656
>>4190657
>>4190654
Now that i give it another look i think the limbs need some warping line to show perspective and some form

>> No.4190778
File: 250 KB, 406x486, MOGGED.png [View same] [iqdb] [saucenao] [google]
4190778

>>4189933
>>4189935
you ever do something just to flex on somebody as hard as you possibly can?

too lazy to finish background

>> No.4190785
File: 621 KB, 4232x3808, mspainto.png [View same] [iqdb] [saucenao] [google]
4190785

Hello fellow /beg/s

>> No.4190786
File: 157 KB, 600x800, dng.png [View same] [iqdb] [saucenao] [google]
4190786

>>4190785
Might as well toss this in the mix

>> No.4190803

>>4190778
I really hope someone replies to this, I really spent around 8 hours on it and this is the closest I've ever been to finishing a piece

>> No.4190806

>>4190648
You're obsessed with the idea of "making it", which, ironically, you never will. Only an idiot would want your "advice". The moderators should do their fucking job and ban you.

>> No.4190809
File: 99 KB, 1188x727, Gest77.jpg [View same] [iqdb] [saucenao] [google]
4190809

>>4190654
>>4190733
More gesture
I completely suck at doing side view it feel so stiff and no sense of form. Any tips? How would you approach this anons ?

>> No.4190812
File: 149 KB, 1012x878, Gest97.jpg [View same] [iqdb] [saucenao] [google]
4190812

>>4190809
Completely fucked the foreshortening and proportions but thatch fine as long as i know my mistakes i can redo it :)

>> No.4190813
File: 129 KB, 1330x744, Gest99.jpg [View same] [iqdb] [saucenao] [google]
4190813

>>4190812
Fine i guess? proportion little off

>> No.4190814
File: 140 KB, 1140x859, Gest76.jpg [View same] [iqdb] [saucenao] [google]
4190814

>>4190813
Was kinda hard and started to shift into drawing contour, shit.

>> No.4191013
File: 46 KB, 600x1300, 1203.jpg [View same] [iqdb] [saucenao] [google]
4191013

>> No.4191021

>>4189259
I masterbate to your drawings

>> No.4191035
File: 400 KB, 1407x1500, Luigi gets spooked.jpg [View same] [iqdb] [saucenao] [google]
4191035

>> No.4191047

>>4189242
>>4189562
read keys to drawing first, then
crumple up paper
crush apples with hammers
draw literal tissue boxes
just practice drawing literally anything from life until you can actually draw what you see

>> No.4191073

>>4190803
>I really spent around 8 hours on it
u wot m8?!

>> No.4191117
File: 27 KB, 695x615, unknown-7.png [View same] [iqdb] [saucenao] [google]
4191117

I know that it sucks but LUCAS BELIEVES IN EVERY BEGS

>> No.4191121
File: 785 KB, 2208x1218, gesturesewewew.jpg [View same] [iqdb] [saucenao] [google]
4191121

i think im starting to understand gesture

>> No.4191136

>>4190778
>>4189933
>>4189935
Honestly it's just plain trash. The subject and how it's drawn is trash, no other way to say it. I can't tell where you're going with this drawing. What, it's a green female goblin with masculine facial features and a mohawk that's wielding a hammer and is somehow stiffly standing in the middle of fucking egypt? Even if the subject's drawn with better but still /beg/ tier fundamentals (like this >>4190778), it's still trash.
Do cubes and cylinders, do figure drawings, study anatomy, then look up character design on youtube. After all that you can come up something better than whatever you have right now.
>>4190778
Congrats, you just wasted your time on a trash subject.

>> No.4191139

>>4190778
this is supposed to be better than his?

>> No.4191153

>>4190778
You're an idiot, and a blind idiot at that.

>> No.4191204
File: 189 KB, 952x681, Lizard 3.jpg [View same] [iqdb] [saucenao] [google]
4191204

Here was my /dad/ submission for yesterday. If you're ever feeling down, remember that you are better than me.

>> No.4191210
File: 1.36 MB, 2073x2913, 11419-1.jpg [View same] [iqdb] [saucenao] [google]
4191210

>> No.4191223

>>4190778
nah homie mines way better

>>4191136
you just can't tell a masterpiece when you see it because you're jealous of my abilities

>> No.4191227
File: 296 KB, 1920x1355, mario-feng-mdz6.jpg [View same] [iqdb] [saucenao] [google]
4191227

>>4189158
Is there any brush to do something like this in CSP?

>> No.4191236

>>4191227
Yeah. Hard round.

>> No.4191238

>>4191236
you can clearly see the brush shape here and its a fucking rectangle.

>> No.4191242

>>4191238
>painting rectangles is impossible with a hard round
Ok you've obviously never painted anything digitally before, why don't you try it out before you start asking for shortcuts. You can even use a hard SQUARE brush if that makes you feel better.

>> No.4191244
File: 20 KB, 437x451, this.jpg [View same] [iqdb] [saucenao] [google]
4191244

>>4191242
are you for real? where did i say its not possible to paint rectangles with a round brush?? i said you can clearly see the brush setting used here, do you think someone used a round brush to make these highlight look like rough strokes made with a rectangular brush on purpose? and how in the fuck is this a shortcut? its like using a brush with differently shaped tip jesus christ

>> No.4191253

>>4191236
>Hard round
fuck you

>> No.4191260

>>4191227
Hard square

>> No.4191276

>>4191242
That's clearly not a hard round though. But it's not a complicated set up, looks like a squaring brush with a light canvasy noise texture and pen pressure set to flow.

>> No.4191279

>>4191210
It's still '19 anon, what did you mean by this?

>> No.4191284

>>4189516
It was a hunch at first, but it seems like a far larger contributing factor than just my autism. Biizarre this didn't cross my mind earlier.

>>4190628
>>4190648
Sorry, no can do, don't use Discord, it being a Botnet, Spyware and all.

>> No.4191294
File: 1.40 MB, 1767x1400, Free_Form_Dempsey_Roll.png [View same] [iqdb] [saucenao] [google]
4191294

>>4190037
Try reading the Hajime no Ippo manga, you'll get some nice references there for sure.

>> No.4191393
File: 538 KB, 1439x1407, punch.png [View same] [iqdb] [saucenao] [google]
4191393

>>4190037
It help if you understand the physics behind punching Anon. The basic goal is to use the fist as a battering tool with the motion accelerating the fist in a long trajectory aimed towards the target to acquire enough momentum with which to impact with the maximum possible force on impact with the body's weight behind it. That's the basic barebones idea, now of course experienced fighters can achieve this is many ways in blinding speed, jabs, straights, hooks etc. but let's stay with the basics. If you have trouble envisioning then get up from your chair and perform the movement slowly and see how it works it can really help.

I tried to make quick rundown here in 3 steps
1) as the character winds up the punch from behind
2) then launches the fist forwards using all the muscles her body has at the disposal, using the shoulders, the arm and even the turning torso.
3) the impact the fist has traveled a large distance and impacted has turned 180 degrees to put as much weight and thus force into the impact as possible. And if you look close the turning of the torso not only helped to add momentum to the punch at the same time it also readied the other arm for the next punch to follow up

On your picture the girl is holding her fist more in a symbolic way threatening the opponent that she is read to wind up a punch but she is not yet began to do it that is why it doesn't look serious. Because she is not yet serious about it yet she is preparing but not committed to it yet.

>> No.4191407

>>4191276
>flow.
What is flow actually? What's thge difference between a flow brush and a non flow brush?

>> No.4191424
File: 117 KB, 1023x850, depositphotos_125178282-stock-illustration-abstract-perspective-curve.jpg [View same] [iqdb] [saucenao] [google]
4191424

So just noticed i've been having problems drawings curvy shapes(cylinders, spheres) on perspective

And i found this shapes and cant understand how simple it looks and yet so complex to achieve is. I dont know what im doing wrong i just simply cant get this waves to work on a 3d movement space hell i cant make a simople line move on a 3d space, but hey at least u can draw a cube!.

>> No.4191434
File: 90 KB, 848x622, Capture.png [View same] [iqdb] [saucenao] [google]
4191434

how would this lighting coming from behind affect hair and face? should i drop a shadow on the left half of the face and some highlights at the edges of outlines of hair?

>> No.4191437

>>4191434
there would be no light on her face

>> No.4191449

>>4191121
Good! Now add wraping lines and you are ready to go

>> No.4191460

>>4191437
what about hair?

>> No.4191497
File: 131 KB, 640x1385, 4E4020D9-2E09-40BB-8C7A-CEA8BC4AA193.jpg [View same] [iqdb] [saucenao] [google]
4191497

Rip me a new one anons.

Haven’t been drawing a lot lately, nor working on anatomy or background, only perspective (not really visible in this drawing) and style (visible here).

Have always had a hard time drawing chest, arms, legs, and women in general.

So, any criticism?

>> No.4191506

>>4191497
blog? Also the shoulders feel too narrow.

>> No.4191546
File: 2.17 MB, 4032x2268, 20191104_210747.jpg [View same] [iqdb] [saucenao] [google]
4191546

Line art with some primitive shading

>> No.4191548
File: 477 KB, 1000x1778, 20191104_210747.jpg [View same] [iqdb] [saucenao] [google]
4191548

>>4191546
Adjusted Size and orientation

>> No.4191550
File: 587 KB, 1681x2201, 20191105_070549~2.jpg [View same] [iqdb] [saucenao] [google]
4191550

Been grinding anatomy/figure, training hard. This is entirely from imagination and I'm pretty happy with it. Will shade or paint over. Thoughts lads??

>>4191497
I think that looks really nice. Tho you said you have hard time drawing women? I got the impression that was a male. Nice colours.

>> No.4191560

Do you guys have any suggestions on when it’s OK to move on from sections in “Fun With a Pencil” as a major beg? My little cartoon guys aren’t particularly good so I’m always concerned it’s too early to move on. I would really like to start learning to draw more realistically proportioned characters

>> No.4191576

>>4191497
not /beg/

>> No.4191590

>>4191506
Yeah you’re right, probably too narrow actually.

Also, don’t really have any place to post my art, never had the confidence

>> No.4191598

>>4191590
Make a twitter account or something, you are going to want to do it at some point anyways so you might as well do it now that people are asking for it.

>> No.4191599

>>4191550
Really nice drawing anon, would recommend just try mapping out the body parts to make it a bit more proportional.

Also, yes it is a male, but I’m generally bad at drawing females lmao

>> No.4191602

>>4191279
Got confused, my bad

>> No.4191605

>>4191550
some things that pop out

neck/head doesn't feel right
no waist
top part of pants don't indicate perspective
thick outlines makes him look flat
pose doesn't feel that dynamic
angle of feet feels slightly off

>> No.4191609

>>4191548
They're lanky af, they look like they're walking on stilts.
Plot out basic human proportions before starting on the clothing especially robes/ clothes that obscure a lot of the body.
Relying on your intuition can lead you astray quite severly if you go straight into robes from the get go.

>> No.4191643

>>4191599
>>4191605
Thanks guys appreciate it. There was definitely something I couldn't put my finger on so. Very helpful.
>>4191590
If you make an insta I'll be your first follower! I wanna see more of your stuff!

>> No.4191646

>>4189494
you have really low standards....

>> No.4191647
File: 624 KB, 1000x1000, IMG_1612.png [View same] [iqdb] [saucenao] [google]
4191647

Aside from the arm,is there any thing that is extremely off / out of place?

>> No.4191681
File: 2.90 MB, 2336x4160, IMG-20191104-WA0007.jpg [View same] [iqdb] [saucenao] [google]
4191681

Which artists do leather best? I need some references

>> No.4191700
File: 1.10 MB, 2975x2700, 7-4-19.png [View same] [iqdb] [saucenao] [google]
4191700

>>4191073
mania, autism, hyperfocus,basically
>>4191136
>cubes and cylinders, figure drawings, character design
pic rel, the file name is a month about before I did my usual "lol I dont want to draw" episode
>wasted time on a trash subject
I enjoy taking the worst of /ic/ the ones that are most likely to be a shitty troll, or intentionally vague and shitty pieces and just going absolutely ham at them
>>4191139
>>4191153
you ever see a midget in cartoon realism style?
I imagine goblins to be scary midgets, so I drew with midget proportions
but I do know the perspective is wonky in some places, and the outlining is pretty unappealing, plus it has no shadows on the ground
other than that, mind redlining?

>> No.4191701

>>4191609
I agree, I wish i had taken a photo of the construction of the body before I had erased them away. I guess making their bodies wider would help?

>> No.4191712

>>4191643
Damn, thanks anon :)
Just want to take some extra time to build up confidence but I really needed that

>> No.4191754
File: 1.40 MB, 4128x3096, rwe.jpg [View same] [iqdb] [saucenao] [google]
4191754

Am I rotating the boxes now? I just want to rotate these fucking god damned boxes.

>> No.4191757

>>4191754
The center (top left) box looks short compared to the others, at first glance. Otherwise it looks good.

>> No.4191765
File: 815 KB, 1096x845, file.png [View same] [iqdb] [saucenao] [google]
4191765

>>4191757
>>4191754
To add to that, remember that rotation is a constant - your boxes don't just 'jump into' place. Which means, you should use a curve to indicate each consecutive point each of your outer vertices takes.

Like so (apologies for super-bad drawing - need a new tablet).

>> No.4191774

>>4191765
I see
i'll try using a curve the next time

>> No.4191822
File: 254 KB, 724x435, Look at my tiny head, goddamn.png [View same] [iqdb] [saucenao] [google]
4191822

>>4191701
Nah that's just gonna make them look like pic related.
You'd have to adjust so much that you might as well just redraw it from the start.
Just keep it in mind and move on.

>> No.4191838

>>4191754
You're never gonna understand what you're doing if you don't draw through like you were told. You have a lot of nonsense boxes here.

>> No.4191881

>>4190379
drawing refs for a short period before fucking off to do what you want sounds good actually, as long as you try to keep in mind and apply whatever fundies you were just grinding. it'd be slower than grinding pure fundies, but you'll enjoy it more and hopefully still commit skills to memory

>> No.4191948

>>4191881
Yeah I force myself to do some because I do want to get better. I acknowledge just focusing on fundies would probably be a more efficient/optimal method but I don't want to be a professional artist. I just want to draw dumb weeb/meme shit because I enjoy doing it.

>> No.4191955

>>4190806
post your work?

>> No.4191959

>>4191497
leave beg

>> No.4191964
File: 955 KB, 1700x960, 11-4-19.png [View same] [iqdb] [saucenao] [google]
4191964

am I studying correctly?
anything I should be doing? anything I shouldn't?

>> No.4191970
File: 323 KB, 1907x2320, D07953B1-4F64-415A-B275-965CE672DA24.jpg [View same] [iqdb] [saucenao] [google]
4191970

First time trying my hand at coloring, nice experience but it takes so long even for something so simple, but it’s my first time and I’m /beg/ as fuck.

>> No.4192007
File: 207 KB, 1000x750, 11419.jpg [View same] [iqdb] [saucenao] [google]
4192007

I've been practicing the first few pages of Fun With a Pencil and these are ones I've drawn without copying anything from the book.

I don't know why but they all seem to look like the same type of dude and I'd like to figure out how to not end up doing that.

>> No.4192044
File: 24 KB, 805x407, hl.jpg [View same] [iqdb] [saucenao] [google]
4192044

Anyone have advice on how to place picture planes in overhead views to find where the parallel lines meet the horizon line?

>> No.4192097
File: 53 KB, 460x690, 1557706904252.jpg [View same] [iqdb] [saucenao] [google]
4192097

Don't you guys think it's a bad idea to have all beginners in one area only? This place is like drawing purgatory where you're surrounded by people of the same level, making the same errors, with no examples on how to improve. Wouldn't it be better if you guys find forums with a variety of skill levels, where you're not divided by separate threads and can see everyone's work? Then you'll be exposed to better art constantly and be motivated to imitate them. That's how you pull yourself up and improve.

Following Loomis and all these teaching resources is great but they only get you so far and are unlikely to represent the kind of drawing style you want to achieve. They don't connect with you and show you the process in the same way that someone a few levels above you does when they post their work. Seriously consider finding better places or don't let this thread contain you and go post in the other threads. Break out of the /beg/ containment and go to where the better artists are so you can see their work all the time and learn from them. You're also more likely to benefit from critiques there. If you're afraid of posting there, then that should motivate you to always put effort in everything you post.

>> No.4192100

>>4191970
you can stop drawing forever youll never make it

>> No.4192101

>>4192097
>click catalog
>dozens of threads you can then post in
>a single thread is a rot iron box you cant escape from
shut up you fucking pseudo intellectual cunt

>> No.4192106

>>4192097
>going through the learning steps and seeing the drawing process of a teacher isn't as motivating as seeing some random piece of art with no idea at all on how to do anything they've done

>> No.4192115

>>4192100
Ok Alex Ross.

>> No.4192121
File: 818 KB, 616x865, paper.png [View same] [iqdb] [saucenao] [google]
4192121

Can you please rip me a new one? Thank you.

>> No.4192124

>>4192121
looks like you're trying too hard to create some kind of psychedelic nonsense
maybe try learning to actually draw something good before trying to follow inspiration

>> No.4192127

>>4192121
there is no way to critique this
what the fuck am I supposed to be looking at?
muh abstract art?
a worthless endeavor all around, unless you're making this shit purely for yourself to look at
considering you're on 4chan, you probably have absolutely no connections to rich people and normies dont actually enjoy modern abstract art.
the best this would do is sit in your fucking computer hard drive for all eternity wasting away until your hard drive gets corrupted
no fucking internet points, no job offerings, not even mommy would hang this on her fridge because you arent a fucking toddler anymore

if this isn't abstract art and its actually supposed to be something, I genuinely cant tell

>> No.4192135

>>4192121
can you explain what is going on in this image? what am I supposed to be seeing?

>> No.4192137

>>4192101
>a single thread is a rot iron box you cant escape from
It's how /ic/ treats it though. Post in the other threads, you get directed here and vice-versa. I'm only suggesting that it may be better for /beg/ anons to not stay here like they're always advised to, and to go somewhere less restricted with better artists posting in one place and actually participate there.
>>4192106
>drawing process of a teacher isn't as motivating as seeing some random piece of art
That's not what I said though. I'm saying that there can be a disconnect with teaching material because it's not exactly the art that appeals to you. There may still be gaps that you don't understand from what they teach. Seeing other people's work that is similar to yours but in various skill levels might just fill that gap. That won't happen as often if you only frequent this board because most are struggling with the same problems.
>motivating as seeing some random piece of art with no idea at all on how to do anything they've done
More often the work that is posted is art forums are works in progress. People post their studies, initial drafts, and so on. You do get to see a lot of that process done.

>> No.4192140

>>4192137
>im a shit artist
>I can freely go to other threads
>if I post my art I understand is shit, I am rightfully directed to the shit artist thread
>but I can still FREELY go to other threads and look at their art, ask questions, get advice
>LITERALLY ALL I CANT DO is post my shit art on the not as shit artist threads

>> No.4192143

>>4192097
People tend to only be able to learn from things that are like, max 20% better than them. any more than that and the skill gap is too large for most people to really know how to apply improvements to themselves.

>>4192101
Unless I'm just unaware of a meme, I thought it was 'wrought iron' ?

>> No.4192149

>>4191970
Why are you drawing hemorrhoids

>> No.4192174
File: 2.12 MB, 4032x3024, 47EF69EE-0768-4EB9-8D1A-73852192529C.jpg [View same] [iqdb] [saucenao] [google]
4192174

NNN is killing me & it’s only the 4th day

>> No.4192175

>>4189840
Sounds like you need Loomis

>> No.4192198
File: 819 KB, 1218x1081, Inked Alien_Mini Resolution.png [View same] [iqdb] [saucenao] [google]
4192198

Tried doing stuff with water soluble graphite, any thoughts?

>> No.4192201
File: 1.01 MB, 1374x1271, Alien Scene_Small.png [View same] [iqdb] [saucenao] [google]
4192201

>>4192198
I scanned the image before I did the watercolour, did it improve or reduce the quality of the image? Did it improve it in some ways and make it worse in others? I'm keen on what yall think.

>> No.4192236
File: 133 KB, 1209x890, Gest101.jpg [View same] [iqdb] [saucenao] [google]
4192236

>>4190809
Day 5 Still going with the gesture study

>> No.4192238
File: 87 KB, 979x898, Gest102.jpg [View same] [iqdb] [saucenao] [google]
4192238

>>4192236
Still have some problems doing side view gestures

>> No.4192240
File: 110 KB, 1283x822, Gest103.jpg [View same] [iqdb] [saucenao] [google]
4192240

>>4192238
Same problem above side view i always lose the form

>> No.4192241
File: 119 KB, 1181x898, Gest104.jpg [View same] [iqdb] [saucenao] [google]
4192241

>>4192240

>> No.4192242
File: 77 KB, 1170x753, Gest105.jpg [View same] [iqdb] [saucenao] [google]
4192242

>>4192241

>> No.4192243
File: 96 KB, 1064x766, Gest106.jpg [View same] [iqdb] [saucenao] [google]
4192243

>>4192242
STEVE grant me power TO IMPROVE

>> No.4192246
File: 92 KB, 1108x754, Gest107.jpg [View same] [iqdb] [saucenao] [google]
4192246

>>4192243

>> No.4192331
File: 1.74 MB, 1080x1440, 20191105_040318.png [View same] [iqdb] [saucenao] [google]
4192331

Am trying to learn about the arm but i feel like im going about learning wrong, in the sense of how i am going about trying to understanding is bad. Like trying to make every step of the process look neat even though it keeps coming out into a cobbled mess and i feel like im wasting wayy to much time trying to do so. I feel like im going so very slow. Like in the time i did 4 arms i should have made at least 16 in an hour or even more but if i go too fast i feel like im just gonna push out half assed shit without understanding. Espically trying to get the cylinders right. In addition im wondering if i am drawing too small again and is hurting my understanding and speed. Like the very bottom arm is only 7cm long.

>> No.4192336

>>4192331
dude blog??

>> No.4192339
File: 633 KB, 1512x2016, messi.jpg [View same] [iqdb] [saucenao] [google]
4192339

My first attempt at stippling. I got really lazy towards the end and I feel like the dots are just too "noisy" and I lose a lot of detail because of that. How do I get better at stippling?

>> No.4192374

>>4189158
how's my heads?

>> No.4192375
File: 170 KB, 1000x1000, heads.jpg [View same] [iqdb] [saucenao] [google]
4192375

>>4192374
oops

>> No.4192382
File: 159 KB, 1349x1026, Screenshot_1.jpg [View same] [iqdb] [saucenao] [google]
4192382

>>4192246
A longer gesture construction
Any critiqe for this and above im just gonna focus on Steve videos and book this month, what should o focus or work on ?

>> No.4192412
File: 851 KB, 1599x2604, witch_hunter.png [View same] [iqdb] [saucenao] [google]
4192412

Took a break from 250 box challenge.

This is pretty much the limit of my current ability when it comes to all anatomy, perspective and line work.

I can see that the lower legs became stumpy, that the hands are too small, that the entire crossbow should've been constructed from more boxes and that the pants should crease more around the midriff.

Anything else that I'm missing?

>> No.4192415

>>4192382
Make every mark with intent. Don't just scribble around randomly because you feel the need to do so.

>> No.4192418

>>4192382
You are literally adjusting the proportions of the model to your liking here. She has a short neck, big tits, narrow hips and short legs. You "correct" this in your drawing. Watch out for that, it is VERY bad practice.

>> No.4192439
File: 436 KB, 2048x1536, 1569579795075.jpg [View same] [iqdb] [saucenao] [google]
4192439

>>4192412
>250 box challenge

>> No.4192441

>>4192415
>>4192418
OK thanks anons i will make sure to improve on these points :>

>> No.4192451

>>4190350
alright guys, nobody tell anon anything.

>> No.4192462
File: 234 KB, 1000x607, hands.jpg [View same] [iqdb] [saucenao] [google]
4192462

hand study

>> No.4192474
File: 43 KB, 500x1500, 1204.jpg [View same] [iqdb] [saucenao] [google]
4192474

>> No.4192483

>>4192462

Do it again and really look at your reference this time. Learn how to measure.

>> No.4192488
File: 173 KB, 689x965, Screen Shot 2019-11-05 at 12.22.22.png [View same] [iqdb] [saucenao] [google]
4192488

can i get a crit on this? i usually get no reply so it would be very appreciated lol

>> No.4192501

>>4192488
I dunno if that was a conscious design choice to make her look more creepy, but the head looks a bit too much like a sphere, very wide and disproportionally large face.

>> No.4192520

Reminder that unless you’re going into architecture that you don’t need to strive for a perfect drawing.

>> No.4192526
File: 446 KB, 1120x909, ddjrt0y-245d9986-34e4-486a-9cb1-a4522f77bf0d.png [View same] [iqdb] [saucenao] [google]
4192526

thoughts?

>> No.4192528
File: 61 KB, 689x965, legs.jpg [View same] [iqdb] [saucenao] [google]
4192528

>>4192488
The only thing that doesn't pass under stylization are the legs and crotch area, just seems geometrically/anatomically wrong for some reason. Here's my attempt to fix it to illustrate what I mean. Maybe I'm wrong on this, I'm not super sure.

>> No.4192536

>>4189448
T-that was a joke, r-right...?

>> No.4192582

>>4189242
srsly /beg/ should ban loomis head
most of people just draw that shit without knowledge and experience about proportions and draw fucked up skulls (long nose,long jaw oversized cranium etc...)

>> No.4192588

>>4192582
i mean it just not for beginner try other thing instead

>> No.4192796

>>4190524
Wiseman (aka me) once said. There's nothing worse than bad porn.

>> No.4192809

>>4192412
Her neck and head is off the center of her body, look at how huge her right shoulder is. Her right tiddie is crossing over the center of her chest, so that’s fucked. It looks like you’re missing a chunk of her head, the face needs help too. Find a better construction method for the whole head.
Look at some anatomy references and fix the structure of the body based on that as well as construction.

>> No.4192816

>>4191647
Leave beg
>>4192198
Great plant design man! Do you study botany? You did improve it with watercolor although I do think it could use more contrast.
>>4192474
fucking brainlet
>>4192488
Yandere market is oversaturated, don't waste time. Also that nurse hat makes no sense.

>> No.4192825

>>4192809
Thanks for the constructive feedback!
Is it full steam ahead with loomis for the body/head? Also doing the drawabox thing to get a better feel for perspective etc.

>> No.4192857
File: 132 KB, 771x869, fawfafsssssssssss.jpg [View same] [iqdb] [saucenao] [google]
4192857

>> No.4192888

>>4192825
Np. I’d say yes, until you are familiar with the measurements of the body and where everything should be placed. But make sure you’re applying it to photo/life studies or it’s not going to sink into your non-referenced drawings all the way.

>> No.4192930

>>4191964
anyone?

>> No.4192964

>>4192930
Nobody cares about bara.

>> No.4192975
File: 16 KB, 284x286, varg.jpg [View same] [iqdb] [saucenao] [google]
4192975

>>4192964
the question was not about bara, the question was am I studying correctly and what I should/shouldn't be doing
this wasn't a bara drawing either way, you sexually repressed faggot, this was a study of muscles and form
you just want to be an asshole for an ego trip

>> No.4193005
File: 3.07 MB, 647x984, 2.png [View same] [iqdb] [saucenao] [google]
4193005

>> No.4193080

>been trying to draw a straight line all day
I'll never make it, /ic/, leave me behind.

>> No.4193092
File: 3.46 MB, 4984x2957, 1562809632662.jpg [View same] [iqdb] [saucenao] [google]
4193092

Should I study artwork from artists I like, or should I not do that at all and just focus on life drawing/reference drawing from photos?

Might seem like a dumb question, but sometimes when I try and study artwork for fun it ends up being mostly copying the exact lines used and I'm not sure that's useful?

>> No.4193095

>>4192488
NICE HAND HIDING

>> No.4193102
File: 645 KB, 650x522, never gonna make it.png [View same] [iqdb] [saucenao] [google]
4193102

Am I doint it correctly? It feels so wrong but I don't understand why.

>> No.4193108

>>4193102
you are drawing a stick figure, you're supposed to capture the "flow" of the forms
https://www.youtube.com/watch?v=pa_2rL1K1mg

>> No.4193112

>>4193102
try drawing with your eyes closed

>> No.4193126

I have no fucking idea what I'm doing and keep jumping from task to task rereading the sticky 50 thousand times.
Where the hell do you start

>> No.4193132
File: 107 KB, 615x638, AfbsCwlxoF4eAAAAAElFTkSuQmCC.png [View same] [iqdb] [saucenao] [google]
4193132

Recent stuff. Gonna try and do more gesture drawing. I've been avoiding it because it's intimidating to me.

>> No.4193133

>>4193126
draw what you like. i cannot stress that enough. focus on drawing what you like, on ideas that speak to you emotionally, save inspo from your fav artists, dont lose the doodling for fun approach. keep drawing from imagination. it will look like shit and thats okay - analyse what you had problems with, find a book/tutorial/whatever, make some studies and go back to drawing what you enjoy. if you stop drawing for fun altogether and just focus on grinding fundies you will stop developing your style and ideas for original work. this is one of the most important advice you'll get here. theres a big myth that you can religiously do ref studies and grind perspective and one day you'll suddenly be able to do original work from imagination, its not true any many fall into this trap. always stick to what inspired you to draw in the first place. potential clients that arent artists always look at your style and ideas first, not on the technical side.

>> No.4193148

>>4193092
Should I study artwork from artists I like
yes
>or should I not do that at all and just focus on life drawing/reference drawing from photos?
do both
>it ends up being mostly copying the exact lines used
unless you dont want to draw in the style of your favorite artists, then this is a good thing

>> No.4193154
File: 2.70 MB, 3996x2664, IMG_20191105_1730418.jpg [View same] [iqdb] [saucenao] [google]
4193154

>>4192488
Saved

>>4193080
Me too. Did that all morning and then went to work and had to draw large letters on things. I'm sick of lines.

>> No.4193159

>>4193148
Thank you friend

>> No.4193164
File: 325 KB, 771x872, face_fast_colored_fun.png [View same] [iqdb] [saucenao] [google]
4193164

I know it's pretty crap, but just studying and not drawing for fun seems stupid. It was fun making flowy lines for the hair and playing with some color again.

>> No.4193183
File: 1.32 MB, 1242x1546, image0.jpg [View same] [iqdb] [saucenao] [google]
4193183

Help anons, i can't figure out how to copy this, perspective is fucking me up

>> No.4193187
File: 2.44 MB, 3120x4160, IMG_20191105_225908.jpg [View same] [iqdb] [saucenao] [google]
4193187

Latest attempt

>> No.4193188
File: 868 KB, 1767x1402, demon hunter redline.png [View same] [iqdb] [saucenao] [google]
4193188

>>4192412
>>4192412
Here you go Anon, since you are practicing the boxes challenge. I tried to put something from that into this picture. Keep in mind that the perspective point downward at the shoes if you look down.

Yes, I know this redline is by far from being accurate perspective wise I just wanted to demonstrate that it is best if you always think ahead how your figure should be looked at from top or bottom and adjust your cylinder ends that way. If oyu look down then the ground perspective always points up that is a given. A good habit is to always think with curved lines instead of straight lines. Another good rule of thumb is to curve edges downwards in general if they are below the chest line because we usually assume that we are looking straight at the person from a standing or maybe sitting posture.

Although if you use photos as reference then that could change because a lot of photos are shot from kneeling position and from far away which makes the perspective less apparent. Keep in mind where the character is being looked at and then you can adjust your cylinder ends up or down. Of course the way they hold their body also changes this but that is a good way to get used to it none the less.

Did his help? Questions?

>> No.4193192

>>4193133
I get kinda frustrated drawing what I like since I'm so inexperienced. I dunno if I'm a faggot or something but I go quick from having a decent time to just hating myself. Big part of the reason I'm kinda trying to jump into the fundies, really. I have a good time with fundies but I just feel lost.

>> No.4193207

>>4193188
That's super helpful. Thank you for taking the time anon!

I feel like I had some of the angling of cylinder/block edges under control, but it's very apparent where I didn't think it through, like the lower half and especially the feet!

Sketching out the plane the character is standing on and it's angle looks like it'll help a lot.

I'll keep in mind that the perspective in photos might be different from what you'd expect. Something I wouldn't have considered either.

>>4193187
Total beg trying to help: Looks like the waist got a little too wide. Look at the width of where the nipples would be, or the width of the hands, in comparison to the width of the hips.

>> No.4193210

>>4193183
just imagine a skyscaper bening away from you looking up in 3 point perspective or draw a box shape in 3 point then sketch in some overlapping forms

>> No.4193211

Maybe something like this was asked since i'm too lazy to read the whole thread, but what's something I could draw that would give you guys a good gauge of how fucked my shit is? Even if you pick something that'll give me an aneurysm like >>4189448 I'll do it, I just don't really know a direction I should be going with things.
>inb4 "okay draw that then"

>> No.4193224
File: 39 KB, 1024x683, 1571111450361.jpg [View same] [iqdb] [saucenao] [google]
4193224

>>4193211
draw this

really you could draw anything and it'd be alright in telling how fucked you are, as long as it's got perspective, form, color, gesture, or anything else that you think you might be shit at
this ones a bit simpler because it's in grayscale

>> No.4193234

>>4192975
It's ok to like bara anon, it's just that nobody cares about it in this particular thread. Nobody is attacking your sexual orientation and you shouldn't feel threatened :)

>> No.4193236

>>4193132
Keep going and you'll be the next Legoman in a year or two. Maybe now some works will be finished.

>> No.4193238

>>4193234
anon, I know I'm gay, I'm looking for a critique, you know, on the /beg/ (beginner) thread meant to critique shitty art
specifically I'm looking to know if I am studying correctly, for the third time now, I am asking am I studying correctly, is there anything I should or shouldn't be doing

and just for the sake of knowing I'm going to have to repeat myself or fucking post this in the next thread
I am homosexual, but the study is not "bara" fan art or some shit like that. it is a study of the muscles and the purpose is not masturbation. I don't draw porn.

>> No.4193244

>>4193238
>I don't draw porn yet.
ftfy

>> No.4193248

>>4193244
porn isn't appealing to me
the most lewd I would get is implied lewd.
much prefer cock tease but only rarely, and cuteness

>> No.4193250
File: 565 KB, 1000x1000, IMG_1635.png [View same] [iqdb] [saucenao] [google]
4193250

The arm and leg is screwed.Any advice?

>> No.4193281

>>4193250
Your wrist is MASSIVE (three times the size of a normal person's wrist). Note women have smaller wrists on average.

The leg in your picture is tilted outwards. Notice the smoothness with which the original image transitions from pelvis to thigh - you have an angle there.

>> No.4193289

The problem I keep running into is that I want to draw shit from my imagination and I just fucking can't. It's not a lack of ideas, I come up with an idea, imagine it perfectly in my head, then go to draw it and just fucking can't.

I want to draw a picture from the perspective of someone laying down on their back, looking at someone sitting on top of them. I've stood up and looked down at my feet and drew exactly what was there to simulate it and I can't get it to work. I've held objects up to my eye and can't draw them without them just not looking like what I want it to.

I understand that you have to draw what you want, I understand that you can't just keep waiting for you to "get better" before drawing what you want, but what happens when you've been reading all of these books, doing all of this shit, intermittently drawing from imagination and trying to apply the stuff you've learned, but then you keep running into things that you can't do? I've read/applied the first 70+ pages of basically every single book everyone recommends over and over again for almost a year now.

>> No.4193292

>>4193289
draw one thousand gestures from reference and then return to this problem

>> No.4193296

>>4193292
I hadn't considered this. I do frequently draw gestures from reference. But maybe you're right.

>> No.4193300

How badly would going straight to digital cripple me?

>> No.4193306
File: 219 KB, 1024x731, gesture_dancer_process-1-1024x731.png [View same] [iqdb] [saucenao] [google]
4193306

>>4193296
remember to first find the line of action
in fact do only line of action gestures first
I feel like Hampton and Villpu dont emphasize this part (or I have shitty memory), cause they talk about the later stage of leading curves ets

every figure has one main line of action and the first most important step is to figure it out
sometimes it's very simple (usually with standing poses), but can be tricky once there is sth like squatting or sitting involved

>> No.4193332

>>4193289
Honestly just draw more. Even if it looks bad, finish the sketch/construction, look at it, and then do it again how you think it'd be better. You shouldn't be spending two hours or something on a sketch anyways, it should be relatively quick so you shouldn't have to worry about doing things over too much. That and practice modifying things you draw from reference, that way you're not chained to your ref while still having it to look at to figure out why what you change might be wrong

>> No.4193341

>>4193300
Depends. Tablets will never properly train you to control your lines since you're either using stabilizer that corrects things for you or if you aren't then the tablet fucks things up for you since I've yet to use one that's perfectly accurate. That and being able to instantly undo mistakes is, despite being a blessing, also a curse if you let it become a habit to just spam ctrl+z every time a line isn't "perfect". I'm sure there are other reasons I'm ignorant of, but when it comes down to it drawing is drawing,

>> No.4193359
File: 2.38 MB, 3120x4160, IMG_20191106_010417.jpg [View same] [iqdb] [saucenao] [google]
4193359

I hate myself

>> No.4193384
File: 1.07 MB, 1248x1666, reerere.png [View same] [iqdb] [saucenao] [google]
4193384

How do u guys like this

>> No.4193402

What should I do if even as a beg I’m plagued by thoughts and feelings that I will never be good enough to even partially realize the imagined ideas that inspired me to draw?

>> No.4193408

>>4193402
stop listening to crabs. A positive envrionment creates a positive mindset. What helps the most is willing to work hard at it and finding someone better than you who can act as a mentor. Also, never be embarassed by what you draw. We all make shit art at least once in our life, so why would you be any different?

>> No.4193432

>>4193408
>stop listening to crabs. A positive environment creates a positive mindset.
Literally this. Don't listen to toxic faggots online. Even if they're "better" than you now, they're not worth listening to and you'll easily surpass them.

>> No.4193447

>>4193289
I want to give some advice and I don't want you to think it's a meme. If you drink, get a decent buzz going. If you like weed, get high as fuck. You'll find that things will just flow naturally and you will draw a lot better.

>> No.4193452

>>4193306
This is like that picture of how to draw an owl with the circle and then the finished owl. How am I supposed to know the "flow" of a pose?

>> No.4193463
File: 521 KB, 1248x1666, m529hu4j.jpg [View same] [iqdb] [saucenao] [google]
4193463

>>4193384
proportions are all over the place, t-rex arms, torso is bending to the right side and on leg is wider than the other

>> No.4193469

>>4193384
>sporty tomboy with spats
This is my fetish and I wanna lick her.

>> No.4193477
File: 1.81 MB, 1080x1440, 20191104_060246.png [View same] [iqdb] [saucenao] [google]
4193477

I tried for 4 hours on this. There feels like there is countless things wrong.

>> No.4193480

>>4193477
>4 hours
I don't believe you

>> No.4193482

>>4193477
Yeah, but good effort. It's nice to see someone put in the time.

>> No.4193485

>>4193480
It was more than 2 hours i think I dont remember it was like 5am

>> No.4193502
File: 269 KB, 850x1167, 1541409420172.jpg [View same] [iqdb] [saucenao] [google]
4193502

>>4193477
those could have been 4 hours on loomis but you decided to do this...

>> No.4193503

>>4193306
Well they don't emphasize that part because most artists at their level seemingly recommend focusing on a single line of action.

>> No.4193505

>>4193503
Recommend AGAINST* focusing on a single line of action.

>> No.4193511

So is being a bitch and giving up easy part of the learning process or am I a faggot

>> No.4193513
File: 395 KB, 1828x849, gesture6-11.png [View same] [iqdb] [saucenao] [google]
4193513

I did a few 3 minute Gesture/block in's just to change up the pace from the pencil look.
Anybody else have any suggestions on how to change up the monotony of gesture drawings?

>> No.4193516

>>4193511
for some people, yes, giving up multiple times along the journey is natural
its only a problem if you give up completely and never go back to it

>> No.4193518

>>4193511
You're probably a faggot for posting here but the frustration is pretty typical because the entry barrier before you can make anything that's even a little satisfying is on the high side and if you want to accomplish something in the long term you'll have to stop looking short term desires and just accept that its a learning process that will span a few years.

>> No.4193603

How many of you actually draw overhand? I feel like an autistic attempting this shit.

>> No.4193750

>>4193603
Only the ones that can deepthroat Proko's cock.

>> No.4193783

>>4193452
go on lineofaction or quickpose and just try to feel it. Maybe post here and ask for feedback. Gesture is something everybody does in their own way kinda, but ultimately it's about the way things feel like they're moving through the figure. I didn't start to get it until I just did it a bunch, it became really cathartic to just go on quickpose and spend two hours doing gestures somewhat mindlessly

>> No.4193797
File: 91 KB, 600x450, overhand.jpg [View same] [iqdb] [saucenao] [google]
4193797

>>4193513
do more quick gesture from reference and maybe try drawing them doing something instead of just posing for the camera. If they're doing something they would in life then I imagine that should bring the pose to life.
>>4193603
>>4193750
Drawing overhand doesn't make you a better artist and it's extremely impractical with tablet pens given they're usually relatively fat and short at the end. Look at the pencil in pic related, the way it's sharpened makes it so there's an actual advantage to holding it this way and drawing with it this way. Tbh from what I was taught when I went to an atelier half a year ago his pencil lead is way too fat too.

>> No.4193935

I made 3 longer than 30 minute drawings today and now my hand hurts so bad my lines are coming out wobbly but I dont want to stop drawing

what do besides stop drawing for today?

>> No.4193964

>>4193935
alright my hand is in too much pain, guess I have to give up for today

>> No.4194015

>>4193964
>>4193935
FUCK I still have ideas I want to at least get a fucking quick rough sketch, even the movemnt for typing right now is painful fuck fuck I'm going to forget them fuck this hotpad isn't working REE

>> No.4194035

>>4192174
I'm scared

>> No.4194038

>>4192331
The forearm has two bones.

>> No.4194039

>>4192339
Value shapes look good and clear. Just think of it the same way you would anyother technique of putting down tone.

>> No.4194048

>>4193477
God damn, but I understand why you would make these mistakes. Based on how long I'm assuming you've been drawing this is a fairly ambiyious piece, keep at it.

>> No.4194087
File: 32 KB, 489x801, jessie.jpg [View same] [iqdb] [saucenao] [google]
4194087

I feel as if something's off about the anatomy but i cant pin it

>> No.4194096

>>4194087
head is very small, forearms have no muscle, left thigh is off, needs to go in a bit more

sorry, things stopped making sense in the middle of writing this (personal problem)
wait for someone else to give you a proper critique, yyou probably get the jist of it though

>> No.4194108
File: 292 KB, 718x874, 46C72FD1-4D6E-4F08-AE38-5EE28AF5109F.jpg [View same] [iqdb] [saucenao] [google]
4194108

How soon till I get paid :(

>> No.4194110

>>4194108
usually a week or two after you start a job, depends on if they pay you weekly or biweekly, but usually one of those two

>> No.4194128
File: 82 KB, 400x600, 5.png [View same] [iqdb] [saucenao] [google]
4194128

working on some fundamentals after earning some tips from beg

>> No.4194246
File: 126 KB, 1302x757, Gest110.jpg [View same] [iqdb] [saucenao] [google]
4194246

3 minute Gestures Thank you Steve sensei

>> No.4194249
File: 88 KB, 1566x599, Gest111.jpg [View same] [iqdb] [saucenao] [google]
4194249

>>4194246
Another one

>> No.4194348
File: 62 KB, 750x1500, 1205.jpg [View same] [iqdb] [saucenao] [google]
4194348

Gave up on head

>> No.4194351

>>4194087
I mean there is obviously plenty wrong with the lack of anatomy but at this stage that's hardly a concern and the big issue really is that the proportions are all over the place and the structure is lacking in a lot of area's.

>> No.4194387
File: 104 KB, 509x629, 327374._UY630_SR1200,630_.jpg [View same] [iqdb] [saucenao] [google]
4194387

Can I get this book as a PDF anywhere? I can't afford it at the moment.

>> No.4194388
File: 214 KB, 1118x903, e27ukLv.png [View same] [iqdb] [saucenao] [google]
4194388

>> No.4194499

>>4192501
yeah it's looking goofy to me now, i'm pretty new with stylising human faces, i'll try and keep an eye on the face size and roundness

>>4192528
thanks, yeah that looks like an improvement to me, i do need to brush up on my leg anatomy

>>4192816
>Yandere market is oversaturated, don't waste time
lmao, i'm more just trying to get more practice with female bodies, i had no idea what yandere was until now

>>4193095
>caught

>> No.4194850
File: 2.21 MB, 1620x2160, 1572959973816.png [View same] [iqdb] [saucenao] [google]
4194850

Help please

>> No.4194984

>>4194388
Left arm is really flat and left forearm seems short. Still better than most of /beg.

>> No.4195000
File: 659 KB, 771x1000, CSotND.png [View same] [iqdb] [saucenao] [google]
4195000

How fucked am I?

>> No.4195073 [DELETED] 
File: 132 KB, 1000x1000, IMG_1649.jpg [View same] [iqdb] [saucenao] [google]
4195073

>>4193281
Tried to follow your advice anon.I feel like the arm looks weird but what's exactly wrong

>> No.4195078
File: 176 KB, 900x900, 11-5.6-19shrek.png [View same] [iqdb] [saucenao] [google]
4195078

>anons making fun of artists for not having finished work, only ever doing practices
>anons complaining that /beg/s dont put their all into a piece of art to really flesh out what needs help

>something clicks in me
>for the first time in my life I spend more than an hour on a single piece
>8 hours on one piece
>anons make fun of it but can't fucking give a single critique, just "there's so much wrong I don't know where to start"
>make another one
>completely ignored aside from some fucking retard saying "nobody cares about bara"
>????
>make some coomers in dtiys thread, 2 hours 30 mins for the two
>no complaints, no compliments
>do another one today, 3 hours in total, lazier than the rest
>shreik

so whats the chances you guys dont know how to critique this aside from the obvious mistakes I ran out of energy to fix (the hands for example, I know how to draw hands I just got really lazy, and the line work/colors going out of line)

>> No.4195089
File: 123 KB, 1000x1000, IMG_1651.jpg [View same] [iqdb] [saucenao] [google]
4195089

>>4193281
Tried to follow your advice anon.I feel like the arm looks weird but what's exactly wrong

>> No.4195103

where’s the best place to start learning anatomy? I’ve looked through the sticky(s) and don’t have solid grasp where to start. Should I start with gestures or overall? I’ve dabbled with loomis, it’s not for me

>> No.4195105 [DELETED] 

>>4195078
btw here is my refs
I tried not to look at shrek too much because I wanted to do it from memory

>> No.4195106
File: 1.61 MB, 1616x904, refs.png [View same] [iqdb] [saucenao] [google]
4195106

>>4195078
btw here is my refs
I tried not to look at shrek too much because I wanted to do it from memory

>> No.4195116
File: 695 KB, 2048x1152, 20191106_163644.jpg [View same] [iqdb] [saucenao] [google]
4195116

Did the exercise from the sticky. How'd I do?

>> No.4195165

>>4195078
>"You need to do finished pieces so that you can gauge what skill level you're at!"
>Spend 7 hours on a finished piece
>Get two responses that consist of "Loomis" and some fucking NGMI retard
>One person actually gives me good advice, but a lot of it is just "work on (concept)"
I'm a beginner here as well so I can't really give you super good critique, but I will say, as a "joke" piece, this is pretty funny, but as a "serious" piece, you could have been WAY more ambitious with it. There isn't really any shading/the shading that is there isn't really dark enough and the eyes are just circles. Honestly, I really like it though.

>> No.4195185

>>4195165
damn I think I know why peopel aren't critiquing now
most of my posted art just seems like jokes that some shit troll would post
fuck
alright, I'm going to start working on non joke stuff, maybe /beg/ critiquers will take it more serious
and yeah, for my other uh more dedicated practice pieces have shading, I'm just getting tired out because I'm not used to spending so much time on drawings. my first 8 hour one had shading but the blending made it look like shit, don't know how to blend and my photoshop is broken so I can't add brushes for some stupid fucking reason, so all I have is default mixer tool

>> No.4195253

>>4195185
It's not that they think you're "trolling" or something (some might) I think it's that if you're drawing something "funny", it doesn't really have to be good, because part of it being bad is the charm? Like MSPaint comics don't really have to be well drawn for someone to get the joke, that kind of thing. And to be fair, most people wouldn't recommend you spending a ton of time on pieces when you're a beginner. Maybe a finished piece every once in a while, but most of your time should be spend experimenting. At least that's what I've been told.

>> No.4195337
File: 871 KB, 850x1169, 001.png [View same] [iqdb] [saucenao] [google]
4195337

this exercise was fun

>> No.4195343
File: 1.03 MB, 750x1000, file.png [View same] [iqdb] [saucenao] [google]
4195343

How often should you reread fundamentals/Loomis? I feel like I understand the concepts reading them, but can't apply them when actually drawing. I understand a lot of practice is required, but should you constantly be rereading parts your working on after every few practice sessions, just to reinforce them?

>> No.4195399
File: 214 KB, 781x565, 11-6-19small.png [View same] [iqdb] [saucenao] [google]
4195399

just let my mind flow, everything is from imagination
that screaming face is absolutely shit god I want to fucking die

>> No.4195409

>>4195399
fuck
how do I practice symmetry? mirroring image right? I can never remember to do that

>> No.4195470

new
>>4195469

>> No.4195539
File: 110 KB, 640x853, 1562960943492.jpg [View same] [iqdb] [saucenao] [google]
4195539

How would I go about drawing/shading this girls hair, or any Afro-textured hair really, in pen? I've bee drawing with ball-point pen a lot but I'm stumped on how to capture the curliness or frizzyness of the hair.

>> No.4195763

>>4194850
I wanna watch the adventures of Hokuto no Jesus.

>> No.4195798

>>4195343
You should practice simple geometric forms like cylinders first. This bottle should have a lot of cylinders but none of them has been drawn correctly. Draw cylinders and boxes from different angles and observe how the planes change in different prespectives.

>> No.4195977

>>4194984
Thanks anon

>> No.4196229
File: 590 KB, 1944x1482, roman2.jpg [View same] [iqdb] [saucenao] [google]
4196229

how do I get more confident with my values and colours? And does anyone have any good refs or tutorials for painting cloth?