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File: 108 KB, 513x363, 2-point-perspective-practice.png [View same] [iqdb] [saucenao] [google]
4173832 No.4173832 [Reply] [Original]

Hi guys!
Can you recommend me some good (simple explained) video tutorials on perspective?
Perspective drawing handbook is good resource (How to draw by Robertson is too hard core for beginner) but i would like to see some videos too.

>> No.4173875

>>4173832
Flip through Norling's perspective made easy, then go straight for Vandruff chalkboard video series. It costs like $10 but he could easily sell it for $200. God tier stuff.

>> No.4173881

>>4173875

Where can i buy it?

>> No.4173897

>>4173881
don't fall for the perspective meme
will literally suck the soul out of your art

>> No.4173902
File: 2.60 MB, 3950x2962, IMG_20191023_225500.jpg [View same] [iqdb] [saucenao] [google]
4173902

>>4173897

Well there is no soul in my work anyway..
Pic. Related is my attemp at drawing few animals from imagination and putting some of them in perspective.
This was the point where i realized how bad my perspective is, also knowledge on animals.
But i decided to study perspective first and then animals

>> No.4173903

>>4173832
I am studying this issue of projecting architectural ideas..

That issue in my country has the name of vanishing point. If you want to learn I recommend doing an online course on some page but it is not very difficult to do..

Videos

https://www.youtube.com/watch?v=ZZuY55mqR_Q

https://www.youtube.com/watch?v=yNq78n02fMQ

>> No.4173904

>>4173902
You should do both. Sketch animals from photos and real life (zoo if you can) and learn perspective from gary meyer course on cgpeers or marshal vandruff 10 dollar course and also dynamic sketching peter han courses and dynamic sketching bible to see how to turn observation sketches into perspective sketches.

>> No.4173910

>>4173904

Do you have any "technique" of studying animals from photos?
I give myself 5min to describe what i see on reference (basic silhueve of animal, proportions, how it would look if drawn with basic shapes..) and try to remember as much as i can. I try to be SUPER curious, i ask myself as much questions i can and search for the answer on references.
Is there any better method?

>> No.4173912

>>4173904

this.
From what you've shown you clearly lack both - information about animals and how to apply that information to perspective.

>> No.4173929

I am not studying the artistic area, but according to what some colleagues have told me, a good way to start drawing a specific theme like animals can be simply ...

Absorb many techniques of people who know how to draw the theme and apply them ... nobody starts drawing well out of nowhere hahaha

the details are important, especially when photographic memory is used to make the drawing

see what details are the most difficult to apply to the drawing and try to practice that as much as you can

>> No.4175518
File: 87 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4175518

>>4173832
Erik Olson's stuff on NMA is the most comprehensive video lecturing on perspective, at least for 1, 2 and 3 point.

He explains everything in detail, teaches you lots of tricks with geometry, planning and measuring. He holds your hand all the way through so it should be easy to follow. However it's very long, mainly because he draws out lots of diagrams to show different ways you can use the tools he teaches you.
There's a lot of stuff he teaches that you probably will never use unless you're aiming for perfect accuracy on paper (you'd be mad not to use 3d if you can help it), but it's useful to go through to gain an understanding for what you can do in perspective and how to solve some complicated perspective problems.

Do this if you want more advanced understanding of perspective . If you just want the basics, you can probably get them from any perspective video you find on youtube.

>> No.4175528

>>4175518
Would Olson's course be useful for someone who doesn't plan on going into technical illustration (engineers for example)? Or would it be too excessive for an illustrator/comic artist?

>> No.4176254

>>4175528
He teaches it for illustration, not any technical diagrams, so yes.
I'd describe it as the course you need to take if you want to be an expert in perspective for illustration on paper.
It depends on how far you want to push your perspective toolbox. You can probably get by with a more basic understanding of perspective and a lot of practice, but if you have some complicated scene ideas you'll probably have an answer in the videos. For example, one of the things he talks about near the end is how to set up a scene from inside an airplane which has the cockpit blown in an accident, seeing the world outside through the opening. That's two different perspective setups overlaid in one scene.
The point is to teach you how to think about doing your perspective while freehanding a sketch. You're not expected to go all out with the diagrams each time you do artwork, but the information is there if you ever need to establish something with precision or if you're not sure how to sketch in something with the correct scale or angle.

>> No.4178004
File: 240 KB, 2200x1632, 90.png [View same] [iqdb] [saucenao] [google]
4178004

With this method I get a symmetrical square on the horizontal plane. Now I want to accurately get a symmetrical square on the vertical plane so I can make a cube. How do?

>> No.4178015

>>4173902
Just a tip. Not about perspective but you should work on your lines.

>> No.4178796
File: 131 KB, 2200x1632, 90.png [View same] [iqdb] [saucenao] [google]
4178796

>>4178004
Take the length of VPL-SP (or VPR-SP) and pivot it around VPL (or VPR) so you obtain measuring point MP on the horizon line.
Draw a horizontal line at the foremost corner of the square.
Draw a line from MP through the square's left corner (or right corner if you used VPR).
Where it intersects the horizontal you get the length of the side of the square as if it was rotated into 1point.
Swing that length vertically around the corner to get the vertical edge of the cube.
Then just draw from that top corner to VPL and VPR, put in the other verticals and you have your cube.

>> No.4179487

>>4178796
Alright, I got all of this except the part about making a measuring point. If you take the length of the vanishing point to the station point and just pivot it, wouldn't the MP just land back on the other VP?

>> No.4179550

>>4179487
No, that would only happen if VPL-SP is equal in length to VPL-VPR, which it clearly isn't, and shouldn't be. The triangle is a right triangle, or at least it's supposed to be if those lines going to the VPs are supposed to mean anything. I hope anon attempted to do a right triangle to establish the station point, else anon needs to learn more about that. Checking the image again, it's a little bit wider than 90 degrees, but anon probably meant it to be a right angle.

The 90 degree angle at the station point represents the 90 degree relationship between the two vanishing points (i.e. they create squares). In a right triangle the hypotenuse is the longest segment so the other segments have to be shorter.

>> No.4179576

>>4179550
Oh, I'm stupid. I was trying to pivot VPL to the horizon line rather than station point to horizon.
>>4178796
Thank you so much. I feel like I can die in peace