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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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4167339 No.4167339 [Reply] [Original]

Can we have a comic/manga/graphic novel inspiration thread?

some misc. q's
>favorite comic/manga/graphic novel?
>favorite illustrator?
>which series does your favorite panel composition?
>have you ever tried doing a comic?
>if so, how long did your first completed page take you?
>do you know of any 'made it' stories in the industry that give you hope you'll make it someday too? hard mode: not isayama

>> No.4167348

>>4167339
No, fuck off back to /a/

>> No.4167358

>>4167348
Lurk for more than 2 years before posting

>> No.4167369

>>4167339
ive done a few webcomics, but nothing that ic would like.

>> No.4167388

>>4167348
Newgroids leave now

>> No.4167571
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4167571

>>4167339
>favorite comic/manga/graphic novel?
Probably still Monster, but I'd say Moebius' Arzach comes very close.
>favorite illustrator?
Too many to say.
>which series does your favorite panel composition?
Early Bleach and OPM
>have you ever tried doing a comic?
>if so, how long did your first completed page take you?
Yes, never went past a dozen of pages, first one took a day or so using pencils and ink. I've since lost it, but it really was nothing to write home about. That was in my pre-loomis phase... kek

I'm finishing the writing and starting storyboarding for a story- paneling from left to right feels a bit weird since most I read is manga. Still wouldn't be as weird as doing it from right to left because our gaijn languages reads in the opposite direction. Thoughts?

>>4167369
Why so? Feel free to share anon, you've finished something which is more than most of us here can say.

>> No.4167579

>>4167339
use the fuckin catalog faglet

>>4163342

>> No.4167665

>>4167571
This is nice

>> No.4167755 [DELETED] 
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4167755

>>4167339
I just finished reading Tsutomu Nihei's Blame! and his restraint in showing rather than telling is so fucking great. He manages to convey such a unique atmosphere; everything is massive and time is irrelevant, but I'm still turning pages.

>> No.4167765
File: 2.00 MB, 2142x1936, BLAME_ - c040 (v07) - p276 [Digital-HD] [danke-Empire].png [View same] [iqdb] [saucenao] [google]
4167765

>>4167339
I just finished reading Tsutomu Nihei's Blame! and his restraint in showing rather than telling is so fucking great. He manages to convey such a unique atmosphere; everything is massive and time is irrelevant, but I'm still turning pages.
>have you ever tried doing a comic?
No, but I'd like to.
>do you know of any 'made it' stories in the industry
Junji Ito gets brought up a lot; he proves that you don't have to be a twenty-something art major in order to "make it"

>> No.4167818
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4167818

>be Serpieri
>study fine art painting in rome
>decide to draw porn sci-fi comics instead
Absolute AlfaChad

>> No.4168227

>>4167571
Blog?

>> No.4168403

>>4168227
it's a jap animator by the name of ryo imamura
https://twitter.com/jusjusojus/media

>> No.4169271
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4169271

>>4167818
Having the power to draw the porn that caters to 100% of your preferences and not using is very strange.

>> No.4169694

why is it always porn with you people
do artists literally never get laid or what

>> No.4170061

>>4169694
Sex and fighting are the most complex things to draw.

>> No.4170099

>>4167571
>Why so?
The art isn't up to ic standard. I get more praise for the writing from normies than art. But I'm now making an effort to improve.

>> No.4170120

>>4170061
Victorian garbed fight-sex in an Escherian mirrored funhouse

>> No.4172066

Where do I get screentones for my comic ?

>> No.4172460
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4172460

>> No.4172828

>>4172460
i cri evy tim

>> No.4174589

how long would it take to draw with the consistency in quality / stamina of someone like jim lee or yusuke murata?

>> No.4174606

>>4174589
10-16 hrs / day, 6 days / week, 52 weeks / year for 3-4 years.

seriously though, you want to know the secret to becoming a highly productive artist/illustrator? you throw yourself into the work and then never actually stop. you fall asleep thinking about what lines, brush strokes, and scenes you're going to work on the next day. you wake up eager to practice a few figures and objects you're going to draw today, continue working on whatever project you're working on, and then draft storyboards/new projects during your "break", before going to work more on your pieces.

you make sure to also involve/work with 2+ pairs of trained eyes (editor, assistant, apprentice, etc.) so that you always have another, fresh perspective for critique and corrections available to you because those other perspectives are what will always give you an edge in refinement of your work.

you end up working 80+ hours a week, not even caring about spending money on anything that isn't easily accessible food or art supplies because you won't even have time to spend it, as you'll always be involved/wanting to move on to your next piece.

this doesn't just apply to art, but to every single profession on earth. make a lifestyle out of your preferred body of work (live your work) and your trajectory to becoming famous/successful is inevitable because people rally beneath and around someone who is reliably consistent and skilled at doing something.

>> No.4174617

>>4174606
>do thing every day for long time to become good at it
This explains why I'm a shitposting legend, with over 300 confirmed quint+ gets, over 3,000 confirmed screencapped posts, and have acquired over 6 gorillion (You)s.

>> No.4174621

My favorite comics are the little depressing ones bible freaks try to pass around. Everything else is garbage!

>> No.4174622
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4174622

>>4174621

>> No.4175388

>>4174622
nice