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/ic/ - Artwork/Critique


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File: 134 KB, 625x1000, beg.png [View same] [iqdb] [saucenao] [google]
4166874 No.4166874 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

previous >>4162131

READ THE STICKY if you need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.3mb

thoughtful critique betters both parties. help each other and try not to get assblasted.

>> No.4166885
File: 293 KB, 1470x916, po.png [View same] [iqdb] [saucenao] [google]
4166885

3 years of half assing trying to draw
pretty sure I don't have the genes for any kind of discipline

>> No.4166887
File: 498 KB, 1000x562, Comm Sheet 4chan.png [View same] [iqdb] [saucenao] [google]
4166887

Guess this is as good a thread to ask as any.
Am I undercharging?

>> No.4166963

>>4166887
Yes, horribly. That Goblin slayer is easily 30 at the very least, I would say 40 even. Do not sell any comm under 10 dollars, have some dignity.

>> No.4166990
File: 530 KB, 678x1000, Ramia fd.png [View same] [iqdb] [saucenao] [google]
4166990

>> No.4166999

>>4166963
Not really, When you're starting out you really gotta charge low to get your rep up. Once you get enough connections (20,000+ followers on twitter) then you can charge more.

>> No.4167007

>>4166999
That is the wrong mentality. If your absolute only sales point is being cheap then raising your prices directly eliminates that and you will be stuck, it is just shooting yourself on the foot.

>> No.4167098
File: 41 KB, 500x474, 20191016_192612.jpg [View same] [iqdb] [saucenao] [google]
4167098

I'm very /beg/ and this is the only worthwhile thing I've drawn since I started. I read my first pen and ink book by Alphonso Dunn, and just started Rendering in Pen and Ink by Guptill.
I feel like I don't have a good handle on when to get very detailed with P+I and when to just make simplistic/restrained detail work.
Are there any good exercises I can do to help git gud at that sort of thing, or is it just a case of draw more?

>> No.4167113

how many of you fags actually read through the myriad of books I see posted about... I feel like art is learned more through excersize rather than reading theory

>> No.4167114

>>4167113
i dont read anything, i just look at the pictures for reference

>> No.4167117

>>4167098
It depends on a bunch of things, experience is the best teacher desu. One thing to keep in mind though is that most of the detail should go in the key areas of interest so you can easily attract the viewers eye. But yeah, just look at pen and ink art that you like and see where they’re putting the detail.
>>4167113
I’ve read most of the main books like keys to drawing, drawing on the right side of the brain, loomis, Hampton, norling, Robertson, etc. I don’t think I’ve ever finished a book in one go though. Usually get stuck at some point and then come back to it once I’m better.

>> No.4167126
File: 179 KB, 1045x734, dumbshit.png [View same] [iqdb] [saucenao] [google]
4167126

where do i go to properly learn joints and posture and everythingi'm attempting to do from free hand

>> No.4167131

>>4167113
Look passed anons on 4chan and take a look at pros. They'll all tell you reading helped them a lot at certain stages. Nothing beats the time and effort you put into drawing but I can't think of many respected artists that would tell you they've never educated themselves through books.

>> No.4167133

>>4167126
I see them Procreate palm resting dots, I get them all the time. What iPad are you using?

>> No.4167135

>>4167133
using a huion pad, anon. could you help though

>> No.4167144

>>4167113
It is both.
No matter how much and how hard you draw figures from memory or references, sometimes there might be a technique or method to do something that never occurred to you before but will increase your speed or accuracy months ahead of you just going ham

I personally just went through all of 'thinking on the right side of the brain' and never thought about negative space or thinking of shadows as shapes before, made me far faster at sketching from reference and doing portraits, and also helped to think about the layout of my images.

Learning from others will always benefit you faster, people study the masters and the fundamentals for a reason

>> No.4167160

>enter server
>get told to post art
>post art
>get told it's shit
>then get posting permissions removed from all channels
Wow sick.

>> No.4167161
File: 3.82 MB, 1500x1500, Beginner2.png [View same] [iqdb] [saucenao] [google]
4167161

>>4166874
Here's mine. I dunno. I just feel directionless and soulless

>> No.4167175

>>4167135
I’m /beg/ as fuck, sorry.

>> No.4167183

>>4166874
Is this a good way to learn anatomy?
I just google parts of body and regularly draw them, and then after I get good enough at those parts I piece them together and copy full body portraits.
I care more about my class work than getting good, so this is just a hobby but I don't want to be stagnant. My goal is to learn anatomy, if the above technique doesn't work, please recommend other study methods and preferably free anatomy courses.

>> No.4167197 [DELETED] 

I tried to do the line of action class/test thing where they give you people to draw in 30s or 10 minutes, I can't do any of that shit I learned to draw more cartoony. Making a realistic body/face is like impossible to me

>> No.4167203

>>4167126
Vilppu's video's on gesture drawing are a good start. At this stage doing timed gestures would help you get the rhythm down. For mannequins Loomis is good as well. I think you're main goal should be trying to get more mileage in for now.
>>4167183
Yeah that's good. It could also be helpful to copy drawings by artists you like so you can get a feel for how they simplify or stylize things. Also make sure you practice drawing without reference every now and then as well lest you end up like kangaroo man.

>> No.4167346
File: 234 KB, 748x599, Screen Shot 2019-10-19 at 2.36.34 pm.png [View same] [iqdb] [saucenao] [google]
4167346

>> No.4167370

>>4167161
The self portrait is ful of soul. I do worry though that you cannot tell what has sould and what hasn't. Work more on making finished pieces and you'll learn.

>> No.4167485
File: 371 KB, 1000x930, C0D22CB2-9A0F-47D5-8C44-A5274271CC21.png [View same] [iqdb] [saucenao] [google]
4167485

/int/ called me a retarded faggot and told me to go back here for 10 more years. no ref on these excpet the bottom left still life. the middle one isnt fucking finished

>> No.4167487

>>4167485
oh and i seem to have a lot trouble with drawing variations of lips any tips?

>> No.4167501

>>4167487
lips are pretty hard to look right
the only advice is to keep using references until you get a grip with the basics of how they work and the variations that can occur.
In the work you posted it seems the lower lips are a little thick and join near the corner of the mouth, where a lot of people's lips angle up a bit earlier before the corner

Your drawings look a lot like my old stuff where you draw the same pose and expression on everything not from a reference and to that I'd say the same, practice from reference for expressions and how people can look a lot different from subtle changes in stance or movement, like one shoulder higher, lips separated, eyebrow/s raised, looking in a specific direction etc.

>> No.4167504

>>4167501
fuck so i am still /beg/?

>> No.4167508

>>4167504
Yar. Apply yourself, you have talent

>> No.4167512

>>4167161
practicing too many things ate once, pick one thing and learn it til you at least grasp it decently.

>> No.4167513

>>4167504
lmfao you will be /beg/ for a long time. 10 years is an exaggeration, more like 2 to 4

>> No.4167521

>>4167485
>>4167504
You are not that bad Anon, that bag study is okay and your faces are getting there. I do not know your workflow so I am only guess here but I think the lack of patience and planning is holding you down. Your faces are slowly getting there but as soon as we look at the back of the skull or the neck area stuff is falling apart that sends the message that you do not really know those places

I would suggest you try and relax your workflow and plan the picture out more before committing to any details. Yes even the neck and the shoulders and the back of the head and the collar bones. Do tall hat before even toughing the face and you will improve.

For your faces I would suggest go to youtube and look at Istebrak's portrait critique videos she has plenty of them and portrait seem to be her focus in teaching her students. Granted her speech is quite monotone and boring but one can realize a lot of things from those vids as she overpaints and changes portraits little by little. I am think that will help you put the face details into place.

>> No.4167532
File: 392 KB, 1280x1867, 108.jpg [View same] [iqdb] [saucenao] [google]
4167532

>>4167485
Don't just outline things, your lips... lips don't have that many dark shadows surrounding them irl... you could learn a lot by just looking at some comic book artists (Not mangakas) and see how they interpret things with lines.

You don't need to outline everything leave some things to the imagination.

>> No.4167534
File: 239 KB, 809x665, Screen Shot 2019-10-19 at 2.49.31 pm.png [View same] [iqdb] [saucenao] [google]
4167534

>> No.4167538

>>4167534
Shoulder blades don't squish together like that there should be some mass and squish in between them where the trapezius is.

Your perspective looks really nice anon on that first figure.

>> No.4167552

How early should you start with " fun with a pencil"? I'm currently doing "keys to drawing " and "Dynamic sketching with peter han" . Should I do "the natural way to draw" afterwards or can I head to loomis? Or maybe there's something else that would be better at this point?

>> No.4167577

"Fun with a pencil" by Loomis is most basic stuff you can do. Stay away form "Natural way to draw" its utter nonsense, and waste of time, Nikolaides himself said his method takes years, while we know it takes much less to learn to draw, because he was against construction.

>> No.4167593
File: 1.86 MB, 1080x1440, 20191019_051136.png [View same] [iqdb] [saucenao] [google]
4167593

Besides the area around the eyes to be darker. What else is wrong, i feel my drawing doesnt look quiet right also how the hell do i draw hair?

>> No.4167603

>>4167577
I see, I'll start taking a look at loomis then

>> No.4167611

>>4167593
wrinkles are a bit too prominent, which makes him look 20 years older. face maybe a little bit too foreshortened too (look at the forehead curve)

other than that it's really good piece, it looks full of life and shading is easily beyond /beg/ tier IMO

>> No.4167752
File: 44 KB, 480x640, 65FF6AD0-AAF3-4DD9-9075-27D9D4B67A59.jpg [View same] [iqdb] [saucenao] [google]
4167752

How am I doing d/ic/ks?

>> No.4167753
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4167753

>> No.4167767

>>4167593
it's all wrong
stop trying to copy photos and learn construction

>> No.4167794
File: 89 KB, 500x500, 1571495365190.jpg [View same] [iqdb] [saucenao] [google]
4167794

>>4167577
Anthing else that's recommended as a very first thing to read/watch and practice for a complete beginner?

>> No.4167813
File: 84 KB, 658x662, 1532778849829.jpg [View same] [iqdb] [saucenao] [google]
4167813

When choosing supplies is there anything I should keep in mind if I'm left handed?
Ballpoint pens are fucked for me.

>> No.4167832

>>4167794
Proko's vid on how to hold a pencil, maybe?

>> No.4167884

>>4167832
Heh, I guess that's a pretty good thing to know

>> No.4167906
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4167906

>> No.4167910
File: 168 KB, 1000x1000, 20191019 joker wip2.jpg [View same] [iqdb] [saucenao] [google]
4167910

I'm terrified of getting started on the hair. Any tips on how to approach it, friendos?

>> No.4167980

>>4167910
dunno how helpful this is but remember less is more with hair, in other words don't try to draw each individual hair, think about the structure and lighting moreso.

>> No.4168113

how do i render out lips in pencil without it looking like comical nigger lips?

>> No.4168156

>>4168113
I'm this guy >>4167910 (inb4 pyw). So, you render lips just like you render everything else, with some caveats.

- be softer than you think you should be because drawn lips seem to stick out more than actual lips when they have a lot of contrast
- don't connect lines, even though they look connected in real life
- pay special attention to the corners of the lower lip; unless the person's wearing lipstick, never connect the corners of the lower lip with a line to the corners of the mouth. Instead use shading and blend them into the rest of the face.
- take care to not just plaster the lips on the face; lips are round and pillowy and sit on a spherical structure. you need to show that in your drawing.

Lips are difficult because they look weird if drawn to match real life unless you know EXACTLY what you're doing (which neither of us does).

That's all I've got for you. At least, that's what's been """working for me""".

>> No.4168164
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4168164

is there like a guide for practicing that one can just follow to get better in general?
like a weekly routine that can be repeated, something that needs a little more thought just drawing a 100 lines in a day

>> No.4168168
File: 1.16 MB, 1326x785, Capture.png [View same] [iqdb] [saucenao] [google]
4168168

recreating hentai pic
copied drawing on paper by applying construction (or at least trying to), took a pic, traced it in photoshop, now attempting to color it

>> No.4168173
File: 303 KB, 498x469, autism1.png [View same] [iqdb] [saucenao] [google]
4168173

>>4167767
That was a first attempt at making a drawing using construction. I am not understanding what i am suppose to be doing then if i am not suppose to emulate the person in the picture, like if i wanted to attempt to draw the queen of england then am i not suppose to look at a picture? I dont follow.

>> No.4168176

>>4168173
okay
so post a couple of constructed heads, very basic no shading or rendering done

>> No.4168184

>>4168173
that guy is a fag, its not perfect but it sure as hell isnt "all wrong", it looks great

>> No.4168221

I have very shaky hands, is it still worth giving learning how to draw a try? I guess stabilizers are a thing.

>> No.4168223

>>4168221
I do too but it's gotten better since I started and I've only been learning for like a month. Also drink less caffeine if you do drink any.

>> No.4168255
File: 176 KB, 716x468, vlc_2019-10-15_16-37-08.png [View same] [iqdb] [saucenao] [google]
4168255

Does Scott Robertson go into detail on how this is supposed to work?
The closest thing I can find is 53 "Constructing a Grid With Vanishing Points Off the Page," which starts with a vertical line (the method in-pic starts with the left set of diagonal converging lines)

>> No.4168256

>>4167753
The hips are more evenly aligned on this one but the proportions of the torso itself are kinda off. the total length of the torso compared to the head checks out but your ribcage comes down way to far and your hips are low/small so you get this long mid section.

>> No.4168257

>>4167752
read the sticky tier unfortunately
both construction and perspective all over the place

>> No.4168259

>>4168223
For me it's a health condition tho. I have shaky hands and muscle spasms in my body.

>> No.4168326
File: 325 KB, 972x871, Captffffure.png [View same] [iqdb] [saucenao] [google]
4168326

ouo

>> No.4168331

>>4168257
I took a break from drawing for about a year so maybe I’m biased towards my own shit.

It’s not perfect but I’m not going for a 1:1 sketch, does it really look like trash tier?

>> No.4168349
File: 308 KB, 480x640, 4353453.png [View same] [iqdb] [saucenao] [google]
4168349

>>4168331
you don't have to go for the 1:1 sketch but you can see where proportions and perspective looks unnatural

the neck and head shape is the worst offender, rn she looks like she has been hanged. maybe you are just rusty and need to make few figure studies to refresh

>> No.4168351
File: 141 KB, 572x561, quickquickquick.jpg [View same] [iqdb] [saucenao] [google]
4168351

quick sketch bruthas

>> No.4168387

>>4168349
I see, the red sketch was the first attempt. I was definitely struggling with the neck and head, I suppose some figure sketches will get me on track.

>> No.4168407

>>4166885
Anon how the fuck are we supposed to help if you just upload 45sec/1min sketches

At LEAST 10min if you’re serious lad

>> No.4168455

tips or useful tutorials on how to render wet skin?

>> No.4168470
File: 401 KB, 1159x693, gestures.png [View same] [iqdb] [saucenao] [google]
4168470

Just started "the natural way to draw" and not sure if I understand the gesture drawing method.
Does this look like anything other than just a bunch of random lines to anyone other than me?

>> No.4168474
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4168474

>> No.4168480

>>4168470
you can find pose in each of them
they are messy as hell though

>> No.4168484

>>4168480
Thanks for the feedback.
I'll try to keep my arm more in control so it doesn't get as messy.

>> No.4168577
File: 189 KB, 1000x666, practice.png [View same] [iqdb] [saucenao] [google]
4168577

Absolute /beg/ here, I've mostly just done cartoons and low effort shit posting on /i/ but now I want to get gud. At this stage of my development can I just copy paintings and stuff I like the look of and still improve or do I need to have a more structured approach? I want it to still be fun early on so I build up a good drawing routine but I don't want to pick up too many bad habits.

>> No.4168583

>>4168407
thought that was how you're supposed to practice gesture

>> No.4168587
File: 364 KB, 1155x825, Let&#039;s hunt the jannies.jpg [View same] [iqdb] [saucenao] [google]
4168587

drew this from another board

>> No.4168590

>>4168470
Gesture drawing is trying to capture the energy/motion of something with the least amount of necessary lines

>> No.4168600

>>4168113
rude

>> No.4168601

>>4168168
at least copy a good drawing, jesus

>> No.4168605

>>4168590
The natural way to draw does it differently.
As do most artists.
Some use as many lines as they want, others use only 4 or 5 maximum.
Depends on what clicks with you.

>> No.4168695

>>4168351
not beg

>> No.4168874

>>4168695
wow, very insightful criticism.

>> No.4168890

Is Loomis this board's "install gentoo" meme or do people actually find them useful? I never got into it and I felt like I learned much more from other resources like Vilpu and Hampton.

>> No.4168920

>>4168221
Check out bagbossart on insta. He has shaky hands and he managed to turn it into his own style.

>> No.4168921

>>4168890
It's a meme.

>> No.4168932

>>4168890
He’s pretty good. The thing about Loomis is that he teaches much more than just figure drawing but people often give up on him before they even get that far. It’s often a case of beginners tackling his figure drawing and head drawing books before they’ve gotten enough mileage so they end up with subpar results. For figure drawing you have a lot of other options like Vilppu and Hampton but not many people cover the stuff he talks about in the later books like “Creative Illustration.” He’s not the be all end all like folks meme him up to be but he can be exceedingly helpful if he clicks with you.

>> No.4168935

>>4168470

I can feel the soul

>> No.4168943

I feel like I'm cheating whenever I use references, so I avoid it and draw from memory. this might fuck up my progress because I find myself drawing the same positions and faces. how to stop feeling this, any advice?

>> No.4168951

>>4168601
Whats wrong with this one?

>> No.4168953

>>4168943

Drop the ego and stop being a pussy bitch who hides behind muh imagination

>> No.4168983

>>4168953
how do I learn to balance taking inspiration from references while still being original?

>> No.4169004
File: 1.29 MB, 4121x4121, tuo.png [View same] [iqdb] [saucenao] [google]
4169004

need some help, reminder that shit like

>"this looks like a 10 yo old drew this"

>"go to /beg/"

>"look at refrences"

isn't helpful and you should FUCK OFF

>> No.4169009

>>4169004
Well it looks completely flat starters, learn construction
Lines are all wobbly
only head looks finished

>> No.4169011

>>4168943
Draw from ref, then try to do that same drawing from imagination.

>> No.4169016

>>4168943
draw from references, just don't trace and post said drawings online as OC like a sandwich

you will only learn to draw from imagination effectively if your memory banks are full of things to use, and that comes from looking at and studying reference images

Personally my memory is shit and i used to be one of those people thinking references were for cheaters. Then I learned that there are people far worse out there, using tracing and the grid method (come at me) and passing those art pieces off as OC/having 'talent'

TL;DR: Every professional uses references, even if it's just how to draw a certain piece of clothing or weapon properly, it's the extent to which you use those references that determines how much 'cheating' you are doing

>> No.4169028

>>4169011
>>4169016
thanks

>> No.4169031
File: 70 KB, 478x629, hfgh.png [View same] [iqdb] [saucenao] [google]
4169031

>> No.4169032

>>4168577
Please respond,

I'm just curious about what kind of things you guys drew in the beginning to get as good as you are. Did you start doing fundamental exercises straight out of the gate or did you practice drawing things you liked before all of that. Am I going to hurt my progress by not taking a structured approach to drawing?

>> No.4169040

>>4169032
You will still improve your ability to see detail by drawing what you like, i'm assuming from reference like your original post?

Knowing more fundamentals and how to draw with more depth will just speed that process up. I used to ignore fundamentals and just copied artwork from comics and stills of movies, but I can definitely see an improvement in all aspects from learning from the written resources and some video courses you can find on /ic/. Speed, accuracy, depth, these are things you should improve on when you start to think about and utilise more/different methods.

>> No.4169049
File: 2.95 MB, 4160x3120, 20191020_041503.jpg [View same] [iqdb] [saucenao] [google]
4169049

>>4168176
Yeah my understanding of facial construction is very bad. These are 3 minute constructions.

>> No.4169057

>>4168173
For constructive feedback, I'd say to look at the eyeline/how the eyes line up to the top of the ear, and the bottom of the nose should line up roughly with the bottom of the ear as you can see from the reference.

The head in the ref is also tilted forward slightly, a lot of beginners fuck this up.
If you are drawing construction lines, make sure you get the tilt of the head right and that the eyeline follows that tilt to a 90 degree angle (your eyes are straight across instead of tilted).
and the jacket is a bit messed up, shape-wise. Hair isn't bad, just avoid drawing individual hairs unless you are gonna do a lot of detail elsewhere

>> No.4169063

I haven't seen it in the sticky, maybe I missed it. But is Ctrlpaint recommended for absolute beginners? They seem to start from the fundamentals but anyone know if the lessons are actually any good?

>> No.4169073
File: 289 KB, 1000x1000, 20191020 joker.jpg [View same] [iqdb] [saucenao] [google]
4169073

>>4167910
>>4167980
Finally finished it. Very happy with how it turned out which is a new one for me. Feedback welcome :)

>> No.4169074
File: 230 KB, 707x1000, boundfem.png [View same] [iqdb] [saucenao] [google]
4169074

quick proportion and perspective check? at this point its all changeable

>> No.4169078

>>4169032
You really should be doing both. Have structured and deliberate practice for specific subjects or areas that need improvement and then apply that new knowledge or technique to wherever it's applicable when 'fun drawing'.

Personally i think as a beginner you should focus on being able to draw from life or reference well and should try to ignore imagination drawing till you've got a competent grasp on the fundies. Begs seem to always jump straight to trying to draw from imagination for 'fun drawing' but they're so ass at that point that it's really ineffective and unsatisfying but i found it's just as satisfying and fun to draw from life so for me it was the perfect substitute.

>> No.4169083

>>4169073
this is not /beg/ no matter how hard /ic/ crabs try to spin it
stop being wuss and leave

>>4169074
i think the lower body looks bit off from top body, but I might be wrong. Did you use reference?

>> No.4169088

>>4169073
Pretty good Anon good job!

>> No.4169099

>>4169004
Well honestly you're at a stage at which the most practical course of action in terms of progressing your skill would be to take several steps back and do exercises aimed at developing the most basic drawing skills because like the other anon said its flat, theres no semblance of form or depth there is no structure to it and ultimately you just need to spend at least some months on the basics.

>> No.4169106

>>4169074
Your midriff section seems to be out of proportion and especially because there is some perspective your legs come of a bit short and so are your arms. your wrist should fall just below your crotch when standing straight.

>> No.4169109

>>4169083
> not /beg/

Maybe not but I was posting here while I worked on it so I thought I'd just post the finished piece.

I guess I'll take it as a compliment.

>>4169088
Thanks, bro.

>> No.4169115
File: 268 KB, 707x1000, boundfem.png [View same] [iqdb] [saucenao] [google]
4169115

>>4169106
Did some changes, made the lower body a bit bigger, turned the 'left' foot slightly and redlined to indicate flow.
With the arms don't forget they'll forshorten as they 'fade back'

>> No.4169120

>>4169115
This looks better for sure on the bottom half. as for the arms I've taken that into account but my gut says theres just a tiny bit to short.

>> No.4169121

>>4169120
I'll try lengthening them..see how it looks

>> No.4169124
File: 274 KB, 707x1000, boundfem.png [View same] [iqdb] [saucenao] [google]
4169124

>>4169120
now?

>> No.4169141

>>4169124
I think your good like that. comparing this one to the first version is night and day imo.

>> No.4169143

>>4169141
chrs for replying.

>> No.4169150

>>4169124
to get that angle on the vagoo they would have to have their hips and legs angled a lot higher (think about doggy style, the vagoo is angled directly backwards), and i would put a bit of thickness on the left thigh

You would either have to change the angle of the legs or the pubic bone

>> No.4169155
File: 1.02 MB, 2189x2258, file.png [View same] [iqdb] [saucenao] [google]
4169155

Can someone help me figure out how to shadow this face?
No matter how much I try and "visualize" planes to shadow it just doesn't come natural to me

>> No.4169177
File: 755 KB, 2189x2258, 1571566446301-2.png [View same] [iqdb] [saucenao] [google]
4169177

>>4169155

Don't know if this will help you at all (im not an expert on planes of the face yet)

Firstly your face was very flat, like a mask so it made it hard to determine how light would warp around the face, so I took the liberty of rearranging it a bit.
If you think of the head like a plain oval, the light is obviously hitting strongest on the right cheek and forehead, and the features get in the way of that light, creating shadow and midtones on the left of her face as it also curves around. There are some more complex shadow planes around the brow, lips and chin which I haven't included because I simply cannot remember them right now, but essentially anything facing directly toward the light source like the bottom right lip, inner right-eye area closer to the nose and the upper-lip area (below nose, above lip) will be catching light and be lighter than anything around it

>> No.4169252
File: 307 KB, 1133x784, studies.jpg [View same] [iqdb] [saucenao] [google]
4169252

i really want to get better at figure drawing and anatomy :(

i deleted the faces cause they were too bad - really hard to draw nice faces on 1cmx1cm space
maybe i should draw bigger

>> No.4169303
File: 1.97 MB, 3096x4128, Elderly.jpg [View same] [iqdb] [saucenao] [google]
4169303

Opinions?
I personally think it's kinda good,but I'm not sure.
Also,the face on the right is different,I know.I was trying to change proportions a bit

>> No.4169304
File: 1.91 MB, 3096x4128, HELP.jpg [View same] [iqdb] [saucenao] [google]
4169304

>>4169303
Also,have you got any reference for this?

>> No.4169305
File: 321 KB, 1176x694, begman.png [View same] [iqdb] [saucenao] [google]
4169305

value study from color picture. Feel like I should have gone darker on the front desu.

>> No.4169315
File: 358 KB, 1536x907, begman2.png [View same] [iqdb] [saucenao] [google]
4169315

>>4169305
second version. I'll leave it at that.

>> No.4169348

2 years that i try to draw, I want to kill myself...

>> No.4169349
File: 53 KB, 292x870, file.png [View same] [iqdb] [saucenao] [google]
4169349

>>4169348

>> No.4169356

>>4169349
>>4169348
did you go through all fundies thoroughly?

>> No.4169358
File: 138 KB, 1520x966, file.png [View same] [iqdb] [saucenao] [google]
4169358

>>4169356
I drew boxes, lots and lots of them (pic related * 1000)

>> No.4169359
File: 40 KB, 550x1400, 1185.jpg [View same] [iqdb] [saucenao] [google]
4169359

>>4168256
I wasn't 100% sure how I got it wrong so I tried again while focusing on what you said. Made the upper portion a bit shorter and raised the ribcage a little. Made the breasts smaller this time to show this.

Long day today so got lazy with the face.

>> No.4169361

>>4169358
I mean, I only started drawing very,very recently but the sticky has alot of information on what to learn in terms of fundamentals. I'm doing my lines / ellipses and soon boxes too + keys to drawing to get rid of symbol drawing, but I wanna get into construction and perspective at some point.
Did you just never go further than boxes or what? Again I might misunderstand something because I haven't being doing this for very long.

>> No.4169362

>>4169359
unironically like the face anon, made me giggle

>> No.4169366

>>4169361
After you practice flowing straight lines and curves, boxes and cylinders then what do you practice

>> No.4169369

>>4169366
Can't say for sure as I'm still there but I think I'll go into perspective and/or construction to get a good grasp on that. Afterwards probably anatomy.
I'll probably be doing the line/ elipses exercises through all of that too though, because my lines look pretty poopy

>> No.4169374

How can you tell if you are making progress in the beginning stages. it all looks terrible.

>> No.4169391

>>4169374
Don't focus on making "art". Instead focus on practical assignments that fit your current level of development and make sure you learn all the fundemental concepts.

>> No.4169396

>>4169366
>>4169369
It depends on where you want to go but assuming you want to draw figures start on learning basic gestures (These can start as simple as stick figures) and after some time you can slowly start giving these gestural figures more volume using those boxes and cylinders you've learned so far. Don't even worry about anatomy yet thats far into the future.

>> No.4169406

>>4169396
Thanks for the advice anon

>> No.4169415

>>4169366
figure drawing books, hampton, loomis ect. Get good at figure drawing from reference and that will help you imagination figures improve aswell as improve your overall drawing skill.

>> No.4169428

>>4169004
The obvious advice you've already got in here is the most important but I have to add that clothing is not painted on the body, they're their own objects with volume. For example: your outline for the coat is going directly into the outline for the button up and the button up outline is going directly into the ties.

>> No.4169430

>>4169428
Also if you want a back sun symbol then draw it rather than just pasting in one from google images, it's jarring.

>> No.4169527
File: 741 KB, 480x695, Screenshot_2019-10-20-12-02-27-1.png [View same] [iqdb] [saucenao] [google]
4169527

I somehow fuck off her anatomy I guess..

>> No.4169535

What are some good youtubers to learn literally from the ground up?

>> No.4169557
File: 386 KB, 1535x1000, 2-point-perspective-grid-adam-miconi.jpg [View same] [iqdb] [saucenao] [google]
4169557

>>4168255
They should both cross and end up looking like this

>> No.4169560
File: 94 KB, 656x683, dKM8MLtgAAAABJRU5ErkJggg==.png [View same] [iqdb] [saucenao] [google]
4169560

How do you motivate yourself to finish things? Literally all of my drawings are just 50% finished sketches. It's frustrating as hell, and I feel like I won't get any better at rendering because I never have the patience or dedication to one project to get there. I also feel like i'm not getting any better in general. It's one of those days I guess.

>> No.4169561
File: 1.90 MB, 1920x1080, Chesire.jpg [View same] [iqdb] [saucenao] [google]
4169561

I made this digital painting the other day.
What do you guys think?
I want to improve and I can already tell places where I was too lazy or where I could have tried harder, but well, I'm still learning and hoping to better myself.

>> No.4169567

>>4169560
Don't stress yourself. I think you could keep doing what you do and experimenting and trying new things in every aspect of your process so you learn more and come with different results, some of them you'll like more than others.
Also don't be closed to the definition of "finished". There's plenty of notorious digital artists whose portfolios are filled with artwork that's closer to being a sketch than a finished artwork yet it still looks great and carries their style and personality.
Keep improving and you'll find the answer you're looking for by yourself.

>> No.4169577
File: 60 KB, 1230x849, kube.png [View same] [iqdb] [saucenao] [google]
4169577

>>4169557
Like this?
I don't think you mean like this.

>> No.4169578
File: 790 KB, 1536x2244, 20191018_021902.jpg [View same] [iqdb] [saucenao] [google]
4169578

>>4168587
based
>>4169535
IDK what do you mean, but Mikeymegamega does great tutorials
>>4169527
she looks good, the boobs look odd they should hang more and be more separated (a Bra is the thing that push them together)

how's my drawing?
I fucked up the leg shading and the face, the sketch face looked better IMO

>> No.4169582

>>4169577
people with limited imagination should never try to start drawing, just because they are in for bad time and ngmi
just dont do this to yourself anon

>> No.4169583
File: 27 KB, 288x288, 23424.jpg [View same] [iqdb] [saucenao] [google]
4169583

I've thumbed through Color and Light a couple of times, and I haven't found any information about how we're supposed to handle shading. That is, I haven't found any information that details how we should shift hues and values when shading.

For such a commonly recommended book, this seems like a massive oversight. I'm sick of relying on YouTube videos and forum posts. Surely there must be a resource as comprehensive as Gurney's that details hue shifting as the pixel art community commonly describes it.

>> No.4169587
File: 1.05 MB, 1300x1600, Crush.jpg [View same] [iqdb] [saucenao] [google]
4169587

Go ahead; tell me I suck, but tell me why. Trying to go for a classic comic style with flat colors. Inspired by the dot halftone layering available in CS. I just wish I could use anti-aliasing with the dots. I realize there is no background; this was intended as a demonstration of technique and worm's-eye-view perspective. Any feedback is welcome. (I cheated on the pink eyes, using multiple pink hues and white highlights. I simply could not get them to pop at all with the flat+halftone method.)

(Note: I already posted this independently like a newfag and was told to add some noise and simple shape to the background rather than leave it plain.)

>> No.4169590

>>4169583
use rgb sliders instead of HSB/V. It's way more predictable. Study photos and paintings and see how the sliders move.

>> No.4169591
File: 96 KB, 1265x866, CLIPStudioPaint_2019-10-20_14-54-35.png [View same] [iqdb] [saucenao] [google]
4169591

>>4169582
I'm trying to follow Scott Robertson's method.
My cubes usually come out better.

>> No.4169602

>>4169587
looking good

>> No.4169647

>>4167007
t. hasn't actually set up a (successful) blog ever
pyw.

>> No.4169649

>>4168164
Select an area, practice it, combine it into a wider representation.
Remember that diminishing returns are a thing so you should mix and match to make the lizard brain forget that your progress slowed in an area.

>> No.4169674

>>4169535
It's tricky. there are good individual videos on certain subjects but as a beginner its hard to differentiate the good from the bad and there is no one solid resource or channel on youtube that really can be deemed as a suitable resource for the whole process.

Everybody here is going to recommend a different book or video course but from personal experience I found that after struggling my way through the basics of form and perspective Steve hustons figure drawing video course from new masters academy (Found for free on GCpeers) Did wonders for me.

>> No.4169678
File: 218 KB, 1600x1200, sanic.png [View same] [iqdb] [saucenao] [google]
4169678

this is my attempt at drawing sonic and i have no idea how i'll ever get decent at this. is there a secret to doing inking well in krita? i can't draw a smooth line to save my life and particularly circles i'm having trouble with

>> No.4169698

>>4169678
It depends on your input method but mostly its a combination of drawing from the arm, experience and just a little bit of line smoothing.

>> No.4169700

>>4169678
https://drawabox.com/lesson/1/2

You seriously just need to draw with your shoulder, not with your wrist and you really just need to practice it and keep doing it and applying it to your work until you can draw a smooth line with your shoulder.

Accuracy doesn't matter as much as having a smooth line.

>> No.4169709

What does a good fundamentals routine look like?

>> No.4169713

>>4169709
It's hard to really lay down a routine because everybody learns different things at different speeds but if your an absolute beginner then most generally speaking you could easily spend a couple of weeks just studying basic forms (cubes spheres cylinders etc) and how they look and turn in perspective. as well as working on your general linework as you go.

>> No.4169715

>>4169674
I am just a bit lost. All I have is Clip Studio Paint, A tablet and the will to learn. I've read the big sticky a few times, watched some tutorial videos on youtube and try to learn how to draw from my arm and do straight lines atm. Still I kinda feel like I lack someone to actually teach me stuff, having a form of feedback of telling me what's good and bad, what I do right or wrong etc.
I've taught myself how to program and got a job that way. If the code doesn't work it's obvious and I can calculate a solution for it. I can learn the syntax for it, I can learn algorithms.
But when it comes to drawing just feel clueless. I see the goal, but I have no idea how to reach it or how to acquire the skills to reach it.

>> No.4169720
File: 196 KB, 1600x1200, sanic.png [View same] [iqdb] [saucenao] [google]
4169720

>>4169678
>>4169698
>>4169700
i tried drawing from my shoulder and using the dynamic brush, it's not great but it's certainly better than it was. the best part is that i had fun doing this which greatly increases my chances of keeping at it

>> No.4169731

>>4169177
Helped a lot thanks

>> No.4169735
File: 446 KB, 1512x1008, doodles.png [View same] [iqdb] [saucenao] [google]
4169735

doodles, how the fuck do I stop doodling and make a full piece????????????

>> No.4169739

>>4169567
Thanks. That puts me more at ease. I have a question. It might be stupid, but does drawing get easier as you get better? What I mean is like, say if you're trying to copy something, does placing things more accurately the first time make it that much easier to place everything else just because you were already more accurate to begin with? Since it looks right it's easier to see where things really go? It seems that way to me.

>> No.4169740

>>4166874
you know how social media sites have deadhours? when do the redliners browse 4chan?

>> No.4169745

>>4169735
just put all the doodles together.

>> No.4169748
File: 260 KB, 800x1003, 8729414434_9b0359906d_b.jpg [View same] [iqdb] [saucenao] [google]
4169748

i'm wondering about which proportions always apply to cartoon characters. i've read preston blairs book but i don't recall him mentioning that. i use https://www.youtube.com/watch?v=85A_F7_N3t0 to learn basic human proportions and it states for example that the lengt of your legs are the same length as your head and torso combined which doesn't look to be the case for all cartoon characters, the arms seem to be the same length relative to the body though. are there any resources that go trough proportions with cartoon characters?

>> No.4169757

>>4169252
your figures are really clean but more stylised than realistic, is that your intention?

I would, for the most part, draw from life for learning figures

>>4169315
pretty good study, i would just remove a bit of value from the stones directly behind the foreground to make them stand out a bit more from it

>>4169527
boobs and head are the only main issues i see

>>4169735
you might need to set a goal for yourself to do this. What does the character's body/clothing look like, what is he/she doing, where are they, etc. Just small things to think about to keep you focused on the one drawing

>> No.4169767
File: 86 KB, 800x800, pose.jpg [View same] [iqdb] [saucenao] [google]
4169767

I've been drawing non-seriously on and off since I was a kid, now at 25 I finally have the time and the means to commit myself to drawing fully and I want to go through the process properly. I've been looking at the wiki and I'm wondering how do I tell if I'm an absolute beginner or not, i.e. should I skip step 1 and the two books it mentions or not.

Pic related is a quick sketch I just did (using a reference) and I'm wondering if the books would be too basic and to skip straight to Loomis, or if there's stuff I can learn from them as well.

>> No.4169771

>>4169715
It's going to be awkward and frustrating for the foreseeable future but that aspect of it will get better over time. I would recommend you go to drawabox.com and do lesson 1 which covers linework and basic geometric shapes/basic perspective I would pass on the other lessons myself although I'm sure none of them are wrong/harmful they just don't strike me as neccesary.
If you can get at least that down and draw cubes and cylinders in perspective you can at least attempt to use those forms to formulate more complex subjects.

>> No.4169838
File: 23 KB, 1024x702, illustration41_by_artprogess_ddiq2cu-fullview.jpg [View same] [iqdb] [saucenao] [google]
4169838

My facial symmetry is fucked.

>> No.4169841
File: 135 KB, 1250x1250, Sentinel 3.png [View same] [iqdb] [saucenao] [google]
4169841

What went so freaking wrong? I was commissioned to draw this character from Dragalia Lost, and looking at her ultra-busy character design made my eyes glaze over. I tried my best, but damn, I guess my best just isn't good enough. This thing isn't even salvageable, but what could I have done differently to not make it look like purple and pink vomit?

>> No.4169843

>>4169838
bro you're always doing the same shit.
ever do any studies?

>> No.4169849
File: 1.60 MB, 2550x3300, 1571423235935.png [View same] [iqdb] [saucenao] [google]
4169849

Reposting from previous thread for feedback.

From imagination, sorry about the potato hands and feet.

>> No.4169850

>>4169843
this was a study tho.

>> No.4169852

>>4169850
post another headshot you've done. i've seen these eyes five times already, i swear.

>> No.4169853
File: 38 KB, 1024x1448, illustration14_by_artprogess_ddfa5td-fullview.jpg [View same] [iqdb] [saucenao] [google]
4169853

>>4169852
you're not wrong

>> No.4169857
File: 538 KB, 1438x1950, Untitled-1.png [View same] [iqdb] [saucenao] [google]
4169857

>>4167135
me 2. (im not that anon btw)
there are cheapo huions i think mine was like 20 bucks attached is what im currently doodling keep in mind im no expert or anything but this is the HUION h420 and ironically enough i just spilled my drink all over it and my keyboard typing this. :)

>> No.4169858

>>4169857
meant to reply to
>>4167175

>> No.4169866
File: 435 KB, 1182x1464, gobbum.png [View same] [iqdb] [saucenao] [google]
4169866

I began drawing characters/NPCs from my friend's DnD games a little over a year ago, before that I barely ever doodled a stick figure in passing. My friends thought my DnD doodles were hilarious so I just kept doing that and it turned into a regular joke/meme in our games.

I now really enjoy drawing and find it very relaxing, but I definitely have a long ass way to go. I know top to bottom this thing is bad, but I am looking for ways to improve so I can eventually reach a level I can have a blog of the doodles I do for our DnD games and not feel like I'm dumping trash into someone's unsuspecting eyes.

>> No.4169872
File: 306 KB, 611x474, 1500375253821.png [View same] [iqdb] [saucenao] [google]
4169872

>>4166874
Bros what's the name of those art practice books where all the pages are full of colored shapes and you're supposed to draw something in them? Helps if you're stuck creatively
I've spent the last hour trying to find it without success

>> No.4169876

>>4169841
Perspective is all over the place and shading is inconsistent

>> No.4169880

Ok i finished learning anatomy, now how do i go about drawing characters in dinamic and SOULFUL poses? Is there a book with theory??

>> No.4169883

>>4169849
Draw from life more.
I could tell you everything wrong with it but it all boils down to not having done enough life drawing.

>> No.4169885

>>4169880
>now how do i go about drawing characters in dinamic and SOULFUL poses? Is there a book with theory??
Gesture drawing.
There are a gazillion courses and books about gesture.

>> No.4169899

>>4169841
It's not THAT bad. Part of what makes it feel like a bit of a mess right now is that you don't really have a good sense of space and form in the image right now; that's why areas of it just look like color patches rather than objects in 3D space. A quick way to start showing more form is to add in more cast shadows; the spear isn't casting a shadow on anything right now for example, neither is the belt around her midriff. Adding more shadows (while also keeping them consistent with your chosen light source) will help the image read better, make it more obvious where things are in relation to other things, etc.
There are a few places where I'm not really sure what you're trying to communicate... like the red section of her dress that suddenly turns into the black section. Why does it do that? Is it two separate articles of clothing? Is it the same piece of clothing that just changes colors? Whatever it is, is there anything you can do to make it more obvious to the viewer?
Also clean up your linework in general. Lots of jagged lines hanging around. It's amazing how much better a picture will look if you just make everything clean.

>> No.4169915
File: 715 KB, 2875x3900, SLEEPING BEAUTY HIDDEN MILK GXNG.png [View same] [iqdb] [saucenao] [google]
4169915

>>4169767
From my perspective as someone who's in the same boat but not as good i think (>>4169857) I would say it can't hurt to just breeze through it regardless. Who knows maybe you will find some fundamental stuff u never thought of before. Worst case Ontario, u skimmed thru some art books and moved on to whatever (pic unrelated just d00dlin')

>> No.4169927

>>4169715
Hey dude, I'm also a self-taught programmer who's struggling to learn to draw so I empathize a lot. Frankly I think drawing is just less "teachable" overall than STEM subjects. For drawing you should know how to draw cubes and cylibders and spheres and rotate them how you want, and you should be able to draw wrapping lines around those basic forms... after that it's mainly just trial and error, unfortunately. There's stuff that people can teach you about color theory, tricks for rendering different materials, different techniques for controlling your chosen medium, stuff like that, but the real meat of it, the "how do I draw X" kind of stuff, the only way you can pick it up is just by doing. Good luck.

>> No.4169941

>>4169927
not u guys but i just wanted to add that it's important for me at least to think of all the layers o a drawing for example the bone structure of a person, or the reason why a leaf looks how it does, etc. Hope that helps I can't really figure out how else to word it.

>> No.4169952
File: 87 KB, 750x1078, A2592EE3-50AC-450C-B963-86A4639D94A8.jpg [View same] [iqdb] [saucenao] [google]
4169952

My phone has drawering app. What do?

>> No.4170205

>>4169883
Please tell me, I'd like to know what I should focus on.

>> No.4170207

How many years does it take for someone to go from beginner to not-shit

>> No.4170212

>>4169767
Exact same boat. I'm 24, have a good job and relatively lonely. Perfect time to ease up on games and practice art. I'm complete garbage but it'll be a fun ride i'm enthusiastic

>> No.4170224

>>4170207
1 if the conceptart.org sketchbooks were anything to go by

>> No.4170258
File: 407 KB, 1660x1566, 1.jpg [View same] [iqdb] [saucenao] [google]
4170258

I've done some torso drawings. Around 5 mins each. I know everything is off as the big beg that i am and I need help with :

1) How to arrange it
2) How to improve.

Thank you

My observation : i feel like that most of all, the rib cages are off but how to fix them?

>> No.4170262
File: 138 KB, 632x505, peridot.png [View same] [iqdb] [saucenao] [google]
4170262

How do you learn from your mistakes (aside from "hey, you see that, don't do that?")

>> No.4170279
File: 1.21 MB, 980x1024, BJean5.png [View same] [iqdb] [saucenao] [google]
4170279

Just found out about living in Chile, damn that shit sucks

>> No.4170282

>>4170262
avoiding mistakes is a good way to never improve. if you recognize what you've done incorrectly and can articulate what the problem is semi-coherently, find ref on google images or by taking photos and then do studies of it until you can draw that shit without ref, without redoing lines, and without hairy, fat guesswork lineart.

looks like you have major problems drawing heads facing downwards. might want to start with that.

>> No.4170292
File: 460 KB, 1920x1080, Plue Tower Remake wip.png [View same] [iqdb] [saucenao] [google]
4170292

Tryin out Krita more with a remake of something I made a while ago. This time with actual perspective

>> No.4170355
File: 795 KB, 1937x2000, 001.png [View same] [iqdb] [saucenao] [google]
4170355

>> No.4170364
File: 280 KB, 514x621, asami.png [View same] [iqdb] [saucenao] [google]
4170364

>> No.4170370

>>4170364
the sticky is there for a reason, anon

>> No.4170377

>>4170364
>>4170355
Go Loomis for a month then come back. Seriously don't keep embarrassing yourself like this.

>> No.4170384

>>4170370
>>4170377
already did loomis, fellas

>> No.4170385

>>4170384
this isn't school, you don't "pass" by showing up or get points for trying

you are officially past the loomis when you stop making the mistakes loomis teaches you not to make

>> No.4170386

>>4170384
Biggest issue is line quality.
Stop going over your lines multiple times.
The structure and placement of the features isn't that bad it just looks very 2d because you didn't do any shading so the features just look glued on top of a flat face

>> No.4170397

>>4170205
Proportions are bad, 1 arm is way bigger than the other. Head is too small. Shoulders and trapezius seem to be non-existent despite the character being a muscular type. Neck is too small. Your head needs a dose of loomis.

The character looks extremely stiff. Do some gesture drawing.

Everything looks very flat. Adding the muscle definitions with just a line with a lower opacity is a bad idea. Try thinking more in 3d shapes.

Most of these issues come down to not having drawn enough and not yet truly being able to see what a human looks like or should look like.
Draw more from life.

>> No.4170420 [DELETED] 

Happy to reviece any criticism:^)

>> No.4170439
File: 1.08 MB, 1920x508, 347112-white-background-hd-1920x1080-images_5_2.png [View same] [iqdb] [saucenao] [google]
4170439

Why do all the heads constructions i make look like they have some sort of birth defect? I feel like i am not understanding where to put the initial lines as well as the head in perspective.
Am wondering if gestures are getting better or worse or am i still not capturing the flow/movement?
Also how much should I be trying to draw stuff from my imagination, what would be good way to improve; try to recall something just recently drawn with reference and try to recreate it without looking at it?

>> No.4170447
File: 280 KB, 707x1000, boundfemcouple2.png [View same] [iqdb] [saucenao] [google]
4170447

Continuing from the good feedback yesterday, this time I have added the male figure lifting up the womans legs..Like before everything can still be changed at this point.
feedback appreciated.

>> No.4170460

>>4170386
Thanks for the actual critique. I'll keep that in mind. I know my line work isn't that great, it's primarily because I'm not confident in what I'm doing at all.

>> No.4170522

>>4169880
I'm just going to wager that if you still have to ask that question your certainly not done with anatomy.

>> No.4170606
File: 42 KB, 400x600, 34d2d749135e3a737bdf5a91b5d9838b.jpg [View same] [iqdb] [saucenao] [google]
4170606

I'm a total beg, i was practicing my anatomy and i have stumbled upon this image on quickpose.

Am i the only one feeling that the head is too big?

>> No.4170610

>>4170606
its just fruzzy hair aintit?

>> No.4170614

>>4170606
He's just not very tall

>> No.4170616
File: 5 KB, 149x135, IMG_20191021_144752.jpg [View same] [iqdb] [saucenao] [google]
4170616

>>4170610
It's troubling me indeed. There's also this zone that troubles me a lot. I feel like it's weird

>> No.4170628

>>4170207
Depends on the hours a day and your personal goals but lets just comfortably say "Several"

>> No.4170641

>>4170606
>>4170616

this is one of those pictures that even if you draw it perfectly everyone would laugh at your "horrible anatomy"

better to either change the pose a little or just skip it all together (for now)

>> No.4170647

>>4170616
That's just the scapula meeting the trapezium. The ribcage looks a bit low though.

>> No.4170681
File: 39 KB, 600x1340, 1186.jpg [View same] [iqdb] [saucenao] [google]
4170681

Sideway face is hard

>> No.4170690

>>4170641
Thanks anon I'll draw something else instead

>>4170647
Is it shooped then?

>> No.4170707
File: 201 KB, 1600x1200, 01564876.png [View same] [iqdb] [saucenao] [google]
4170707

Did the "draw your own hand in a weird position "exercise from "Keys to drawing". I mean, the book said it might not even look like a hand, so I'm fairly happy for a start

>> No.4170722

>>4170707
Anon could you put the pic you've taken as a reference please?

>> No.4170723

>>4170722
you weren't supposed to do it with a picture, you had to look at your hand and draw, looking back and forth between hand and page (in my case the screen). Holding your hand perfectly still to not fuck up the picture too much was surprisingly difficult

>> No.4170727

>>4169535
I dont care what youtuber you use to learn from hell it could even be lavendertown
Just please, for the love of god, use real life references for your art

>> No.4170732

>>4170723
Oh i see! I tried to do it for 2 minutes right now and i just gave up. My hand hurts too much by holding on the position.

A little thought for our model anons

>> No.4170736

>>4170732
I wouldn't worry about it too much, I don't think skipping one exercise from the whole book is gonna make much difference. Oh and I also thought it got pretty tiresome towards the end.

>> No.4170738

>>4170207
3 to 5.

>> No.4170744

>>4170397
Thanks for the feedback. I'll try to draw from reference a lot more from now on.

>> No.4170760

fuck I wish I could do shading

>> No.4170762
File: 53 KB, 542x582, IMG_20191021_184224_368.jpg [View same] [iqdb] [saucenao] [google]
4170762

I've been trying to do the Steve Huston beginner tutorial
Where am I going wrong

>> No.4170765
File: 266 KB, 1600x1200, upsidedown.png [View same] [iqdb] [saucenao] [google]
4170765

very new at all of this, but I can't seem to plan around my space very well, for example left is my trace of the upside down picaso(?) drawing from the sticky, and right is me freehanding it, but I can't seem to plan my space very well, with it getting cramped/too spacey really fast, is there way to fix this?

>> No.4170807

>>4170762
Not sure if I can answer your question but all I'm seeing is the bottom too looking a little flat brained.

I always think of a head's overall shape as an upside down egg (+ the jaw) I think overall you're not doing bad, there's just something not quite right and personally I think it has to do with the top half of the head. HOWEVER, I'm no expert just trying to help.

>> No.4170810

>>4170760
Post your art, anon so we can give you proper criticism and make you improve

>> No.4170816

>>4170765
Space doesn't matter right now. Just finish a couple of them and get to work on observing other objects quickly.

>> No.4170820
File: 376 KB, 656x683, boundfem3.png [View same] [iqdb] [saucenao] [google]
4170820

Perspective and proportion prac part 3.
Added some more figures to the scene, at this moment I'm in a creative rut and really don't know what to do with it, so just practicing making scenes like this.

>> No.4170822

>>4170807
I can see where you're going anon and you're right thanks for the help

>> No.4170889

>go on holidays for a week
>absolutely no drawing done
>come back home and start again

Any good "coming back" exercises that anyone know of?

Also, how do I increase my drawing speed? I'm doing DRSB, and I had to give up on a piece that I took so long that I eventually fucked up the perspective hard just from constantly putting up my drawing board back and forth.

>> No.4170922
File: 1.76 MB, 2747x3841, 42E0F7D9-0B0E-488A-BAAF-FB024EADFFAB.jpg [View same] [iqdb] [saucenao] [google]
4170922

3 weeks in poopoo peepee tier here. I know there’s a lot that’s really wrong with this and that I’m getting ahead of myself but what is the key to nose placement? When I watch others do features on loomis heads they don’t seem to be lining up the nose perfectly with the vertical center line and they never explain so what’s the deal? It’s messing me up with the placement of the other features as well.

>> No.4170925
File: 115 KB, 570x570, IMG_20191021_143239_861.jpg [View same] [iqdb] [saucenao] [google]
4170925

I'm not good at drawing

>> No.4170928

>>4170925
It’s not bad. Profile is the easiest to draw though. Do you have anything from other angles?

>> No.4170950
File: 221 KB, 503x739, 20190923_175409.jpg [View same] [iqdb] [saucenao] [google]
4170950

>>4170928

>> No.4170953

>>4170950
Paulina

>> No.4170956

>>4170760
Just do hatching, but like closer.

>> No.4171154
File: 130 KB, 572x663, huuughhh MY BACK.jpg [View same] [iqdb] [saucenao] [google]
4171154

huuugghhh heeelp cant draw back sideeee

>> No.4171206
File: 1.69 MB, 4032x3024, pisces work in progress.jpg [View same] [iqdb] [saucenao] [google]
4171206

Hello friends, I'm looking for some input on a piece I am doing for my daughter (she asked me for a Pisces painting). I am in my 30s but have done very little art ever, and even less acrylic painting. I am learning a lot for the first time.

I really had a hell of a time just getting my paint layered enough so that my sketching / the canvas underneath aren't showing. However, now the fish are just a single color and not shaded etc.

It was sort of by accident, but what I did with the water/blue area I think looks nice. I don't know how to proceed with the fish.
What color should their fins/accents be?
How should/can I add depth to them?

I have a pearlescent silver pigment that is really striking that I was considering using for their eyes (as they're so small and I want them to pop out a bit) but perhaps I should scrap the tiny-eyes and make them larger?

I bought my paints, brushes, gesso, the easel etc. all for this project. Can't stress how new and unfamiliar this all is for me at the moment.

Anyway, as is likely obvious, I'm totally lost. I just want to make my kiddo happy. Any advice would be greatly appreciated.

>> No.4171228
File: 1.80 MB, 1165x592, 2019-09-04 17_42_18-Photo - Google Photos - Brave.png [View same] [iqdb] [saucenao] [google]
4171228

>>4171206
Shit, apologies - I guess the rotation is in the EXIF or somesuch. It comes up in all my programs right-side-up.
Here's the last piece I did after we read Winnie the Pooh together. Unfortunately this isn't the 100% finished piece. I did a little bit more shading (with black pen, just lines) and that helped everything look a lot better.

>> No.4171291

>>4170810
>>4170956

These are mine, fellas>>4170355
>>4170364

>> No.4171310
File: 331 KB, 768x1024, 19-10-21-16-49-49-048_deco.jpg [View same] [iqdb] [saucenao] [google]
4171310

I still can´t draw hands

>> No.4171329
File: 345 KB, 387x1128, why.png [View same] [iqdb] [saucenao] [google]
4171329

I'm moving on from this for now. I know I can see what's wrong but I don't know how to fix it.

>> No.4171345
File: 35 KB, 728x190, file.png [View same] [iqdb] [saucenao] [google]
4171345

Finally I can stop tracing
nah still gonna trace desu

>> No.4171348

>>4171310
Im getting second hand annoyance with your drawing. For the most part it's drawn pretty well, everything seems to work pretty well, but then you start to draw something that is really difficult and it happens to be the smallest aspect of the drawing (compared to everything else). I feel your pain, definitely study hand anatomy/form stuff.

>> No.4171350
File: 386 KB, 1396x1640, IMG_20191022_031145~2.jpg [View same] [iqdb] [saucenao] [google]
4171350

I feel like my Art looks weird, like I can't compare it to anything else. It feels Like i took the worst things from Anime and realism and thrown them together to make a Monster. I practise Figure drawing and Anime side by Side. Will i someday be able to see the Skill Level of my own Art or is it normal to not be able to 'see' your own Art. Do i make sense?

>> No.4171352
File: 131 KB, 1350x1654, AK47.jpg [View same] [iqdb] [saucenao] [google]
4171352

Alright /ic/ how am I doing?
I have about one year of experience under my belt.

>> No.4171353
File: 1.30 MB, 994x994, todes.png [View same] [iqdb] [saucenao] [google]
4171353

Just found out bout Chile, damn that shit sucks

>> No.4171359

>>4171352
Different lineweight would definitly make it better. Also the Clothes and the breast area is lacking Detail and feels flat. But for a year I would say, its a good start!

>> No.4171380

>>4167098
Everyone learns differently but in my opinion it's better if you tackle detail later and focus on larger forms first.

>> No.4171391
File: 1.23 MB, 1117x1721, Me Holdin Cup.jpg [View same] [iqdb] [saucenao] [google]
4171391

Used to draw on paper years ago, just got a tablet n am tryna learn how to draw on pc. What do people do for shading?

>> No.4171398
File: 1.70 MB, 887x1000, unknown.png [View same] [iqdb] [saucenao] [google]
4171398

>> No.4171410
File: 933 KB, 863x680, fish.png [View same] [iqdb] [saucenao] [google]
4171410

>>4171206

since you're a beginner and you still want this to look good, you should probably forget about trying to do actual shading.

layering the pearlescent paint over a matte layer of paint will hide the canvas layer better than directly painting the pearly paint on the canvas since pearlescent paints tend to be pretty transparent. using a matte color that's darker than the pearlescent color as the underlayer will make the shiny highlights pop more too.

just fill in the fins/accents/eyes with the opaque paint and then paint over with the pearlescent shade once the underlayer is dry.

then dilute some of your pearlescent shade with water and do a wash over the entire fish so it's mildly shiny.

i'd probably do a test on some scrap paper with the underlayer/pearlescent layer to make sure i'm happy with the resulting colors first though.

cheers

>> No.4171446
File: 748 KB, 2124x2621, 8BDE1341-1E32-47AA-88BE-A4E086F55929.jpg [View same] [iqdb] [saucenao] [google]
4171446

Did a sketch of JROC from TPB, S1E3 for those who want to compare, around 13:19.

>> No.4171503

>>4170377
Stop being a cockbite and give actual criticism.
Tell him WHY it would be embarrassing.
tell him WHAT Loomis would be helping with
Explain HOW to fix it.
And for God sake, stop being such a crab.

>> No.4171505
File: 345 KB, 860x924, 20191020.png [View same] [iqdb] [saucenao] [google]
4171505

>>4171391

I'll add to this anon's question with some messily shaded hands of my own.

>> No.4171529

Fuck man, need some tips.

>> No.4171532

>>4166874
Will I make gains if I consistently draw for four hours every day? I can't see myself doing any more than that. I also can't see myself dedicating all of those four hours to anatomy studies without wanting to die.

>> No.4171573
File: 53 KB, 526x545, 1571686233486.jpg [View same] [iqdb] [saucenao] [google]
4171573

I posted this before but too lazy to find it. Oi can one of u fucs fix this for me. The face isn't symmetrical and I dunno how to fix it.

>> No.4171583
File: 15 KB, 752x1063, illustration40_2_by_artprogess_ddiixud-pre.jpg [View same] [iqdb] [saucenao] [google]
4171583

>>4171573
If someone could also point out ear placement for this it would be greatly appreciated.

>> No.4171597

>>4171291
It looks like you don't usually don't shading and it's okay to be afraid of it at first.

In the sticky, there's a shitton of exercices to learn how to shade. (aka the famous cube, sphere and cylinder, dead lives etc etc)

Read tah stikeh.

>> No.4171717

>>4169647
How about you post your "successful blog" with 20000+ followers first? Instead of offering advice that contradicts its own basic logic.

>> No.4171729

>>4171597
Yeah, whenever I try shading, it just looks like a bunch of scribbles on their face or a mustache or whatever. I can't do it for shit and I kind of think I can't learn it either.

>> No.4171820
File: 231 KB, 837x1500, 20191022 gestures.jpg [View same] [iqdb] [saucenao] [google]
4171820

Am I doing this wrong? I'm having a hard time with the proportions but if I try to pay too much attention then I stop being fluid with the lines. Is this something that I'll gain by practice?

>> No.4171833

>>4171820
>Is this something that I'll gain by practice?
Yeah. Your brain is currently focused on seeking the gesture and making the lines on paper because you're still new at it. If you draw more you can do it more effortlessly and your brain shifts over to adjusting the proportions.

>> No.4171839

>>4171350
I would say, continue progressing. I like the sincerity of the figure (fairy) and position, although some would find it timid. What kind of pen did you use for the wing?
Your skills are antiquated, to say the least

>> No.4171840

>>4171839
Well artistry is antiquated, but your skill... not sure

>> No.4171845

>>4171833
Thanks, anon. That's reassuring. It hurts, every time I move onto a new aspect of drawing it feels like I'm starting over.

>> No.4171853

>>4171845
My tip is to watch how Vilpu, Huston or Hampton draw their timed gestures. Watch them draw a few seconds, pause the video and make the same then continue. Here you can pay more attention to proportions. Don't think about your time, take as long as you need.

>> No.4171859

>>4171839
Thank you for the feedback! I used a glass dippen for the lines and ecoline liquid watercolor for the color.

I am in my second year of drawing and i now start to feel like i can Draw Well enough to atleast get the picture Out of my head and a semblance of it on the paper.

Do you think my artistry will evolve with simply more experience and consuming more different Media or do i need to do something else?

>> No.4171872
File: 842 KB, 1600x1200, Steve Houston Course.png [View same] [iqdb] [saucenao] [google]
4171872

>>4169004
Steve Houston's figure drawing course.

Great Place to start,

Use this with reference from CROQUIS CAFE on Vimeo

https://mega.nz/#F!xhohmbIR!Z9Sg85jVRTc6_Ea1YZdvCg


This should get you pretty far in figure drawing

After this course is finished and you have gotten to the level of an intermediate at figure drawing then I would recommend getting really serious about anatomy, or maybe you can even learn it after you are half or 3/4 way through the figure drawing course

>> No.4171876

>>4169083
Honestly, it all depends on personal standards, If I compare that with a Frazetta ink then it is beginner/intermediate level.

By no means is he a complete /beg/ pf course.

>> No.4171881

>>4166874

i made schedule for neet

6am wake up and jackoff
7 30am have a breakfast and wash
9:00 am ~ 1:00 PM DRAW SHIT 1HR RUN 10 MIN REST
1:00~2:00 PM EAT SHIT
2:00-4:00 PM DRAW take a 1 hr nap if tired as shit

5:00 - 7:00 PM DRAW AND STUDY
7:00-8:00 EAT SHIT
8:00-10:00 DRAW
10:00 : do whatever shit you want
12:00-1:30 : fucking sleep do not touch your cellphone NEVER EVER

>> No.4171884

>>4171881
you should add annotation to lurk /ic/ every 5 secs

>> No.4171888
File: 1.48 MB, 2340x1950, wip1.png [View same] [iqdb] [saucenao] [google]
4171888

>>4166874
It's still a work in progress, but I'd appreciate critiques. I already know that raised hand looks atrocious though, plus I haven't cleaned up the left non-outlined version where the right thigh is too thick for example. In general though, what's my weak points/strong points, and how /beg/ am I?

>> No.4171915

>>4171888
I Like the general pose, you captured the energy well. Most work needs the face. Her Expression looks really generic and the proportions of the whole face look off.

Keep at it!

>> No.4171925

>>4171888
you have too many problems to enumerate, but you can fix one of them in the future by increasing brush tip size when blending. rn your brush tip size is too small for large scale rendering and you end up with a stripey look as you try to blend out the transition between your base color and your brown shadows. a skilled artist like leyendecker could make these stripes part of the style of the piece by guiding brush strokes to follow the contour of the figure, but it's obvious here that it isn't what you're going for and that you're simply fighting against the brush you're using.

also look up how to create straight lines in digital art programs bc it's a functionality that they all have, including mspaint and your freehand isn't cutting it.

>> No.4171937

>>4171915
Thank you for the critique and compliment.

>>4171925
Thank you for your critique. I've been beginning to explore more of a textured approach because all of my previous color work was overblended/pillow-shadey. I used a bigger brush size for some of this, but I think I got intimidated (?) and reverted to a smaller size. How do you still incorporate fine details without creating stripes? If I use I sample and use similar colors to blend it just ends up looking too airbrushed.

Also lines on the right is just a sketch, not sure how much linework I'd like to incorporate yet so I'm just leaving it for now

>> No.4171985

>>4171881
not enough masturbation

>> No.4172002
File: 148 KB, 900x900, EHKfRDsUYAEtL_0.jpg [View same] [iqdb] [saucenao] [google]
4172002

Tfw not daring to draw after getting criticized because you just fear to make the same mistakes over and over again

How the fuck do you grow a thicker skin?

>> No.4172009
File: 386 KB, 1240x1754, 227.jpg [View same] [iqdb] [saucenao] [google]
4172009

>> No.4172014

>>4167753
How does one draw so well and then produce that nightmare of a torso. It’s like she’s mid transition into a snake woman

>> No.4172017
File: 279 KB, 1200x1000, 20191022 gestures 2.jpg [View same] [iqdb] [saucenao] [google]
4172017

>>4171820
MORE gestures.

2 and 3 minutes now.

Gonna take a break. My wrist hurts.

>> No.4172033
File: 57 KB, 1200x940, 1188.jpg [View same] [iqdb] [saucenao] [google]
4172033

>>4172014
Hey thanks man I appreciate that. I dunno about the torso, was just trying to draw abs if that's what you meant.

Anyway tried another one. Tried to be fancy with the hands but it was a no-go.

>> No.4172056
File: 176 KB, 632x1190, Fashionable Girl 1.jpg [View same] [iqdb] [saucenao] [google]
4172056

My DaD submission for today. Faces are fugging hard.

>> No.4172071
File: 615 KB, 1000x1776, awoo.jpg [View same] [iqdb] [saucenao] [google]
4172071

I have gotten into a habit of drawing by glancing at a reference and then trying to draw from imagination using what I can only assume mostly symbol drawing. I then proceed to "polish" the drawing for an extended period of time. This drawing I managed to stretch out over a period of an hour and a half. I can't say I haven't seen improvements just by drawing a 2hu every day but I'm at that stage where I am so shit that I am basically guaranteed to see results just drawing at all.

I know the answer is drawing from observation followed by loomis and perspective studies but I want to procrastinate and post on /ic/ instead. I tried to start drawing again over a year ago and failed.

>> No.4172110

>>4172071
Why would you do that to yourself? You're not at the level where you can draw from imagination. Just draw from reference like everybody else. This whole thing is so fucking stupid. PROFESSIONALS use reference all the time. Why wouldn't you?

>> No.4172131
File: 37 KB, 318x410, 1326675.jpg [View same] [iqdb] [saucenao] [google]
4172131

What's the best book for learning to draw anime characters?
And what's the best book for learning to draw backgrounds?
I need some help deciding because a lot of them look kinda cheesy like pic related, or they seem only to teach small random lessons that won't help in the long run, or they're in japanese which I can't read.
I checked through the sticky but didn't find anything. Thanks.

>> No.4172132

>>4172131
the one with How_to_Draw_Manga_Vol_42_Drawing_Yaoi

>> No.4172136
File: 16 KB, 618x625, CLIPStudioPaint_2019-10-22_12-04-06.png [View same] [iqdb] [saucenao] [google]
4172136

>> No.4172161

What's a good interval to start doing gestures with?
I tried 60 seconds, but that seemed too fast, 2 minutes was also a bit too fast, but I wonder if going to an even longer interval is a good/bad idea since it might cause me to get to the detail too quickly?

>> No.4172170

>>4172161
If 1 and 2 minutes are too short you're not doing gestures right, probably spending too much time on the forms.

These >>4171820 are my 30 and 60 second gestures and even they are more detailed than they should be.

That said I feel 2 mins is the best interval (after 20-30, 30 second warmups) to give time for gesture and some detail or light/shadow. But that's personal preference.

>> No.4172173

>>4172161
If you're really trying to grasp gesture and not nice looking drawings try 30 seconds. you wont have time to focus on details
maybe use a large brush if digital and that will also help you not get caught up in details.
if traditional you could use a crayon or charcoal.

literally just draw an oval, a line of action, maybe a bean, and limbs. You won't get a nice looking drawing but you will understand gesture

the villppu drawing manual has a really good section on it

>> No.4172178

>>4172170
>>4172173
Thanks, yeah I imagine I am spending too much time trying to make them look like real people.
I tried to do the line of action initially but I don't think I was doing it correctly.

>> No.4172198

What does one head length translate to in feet/inches?

>> No.4172220

>>4172198
if your character is eight heads tall and they are 6'0", then 1/8 of 72" or 9"

>> No.4172248

It's beginner thread, and I read sticky where is stated under colored pencils to pick faber or prismacolor (where faber is much more expensive than I'm willing to pay).
I know that everyone love prismacolor, but is it worth to pay more if I'm not sure about my ability to use them to the fullest.
Should I go for some cheaper ones like Arteza or any other? I just get prisma.

>> No.4172256

How do I torso? Is there information/reference/posing showing off spinal movement in particular? I'm never sure how much I can or should have a character bent over.

>> No.4172258

>>4171410
Thank you kindly for the advice; It is much appreciated.
Your pic gives me some good ideas to move forward with.
Again, thanks!

>> No.4172259
File: 427 KB, 1000x1000, IMG_1237.png [View same] [iqdb] [saucenao] [google]
4172259

I'm mainly struggling with placing facial features onto the face.btw I'm not trying to perfectly replicate the pic on the right

>> No.4172274

>>4172220
So it’s just purely relative? You can do someone that’s 5ft but eight heads tall? I guess that makes sense now that I think about it since if it’s just about proportions.

>> No.4172278

>>4172259
My construction is so much cleaner than yours but my actual drawings look way worse. I’m gonna pretend you’re tracing so I feel better.

>> No.4172317

>>4172274
you could do that but then you'd end up in a situation where all your drawings, including those of children and old people have the proportions of a greek god.
in general, the shorter a character is, the larger their head will be in relationship to their body and the taller a character is, the smaller the head will be. a 5ft3in tall woman with a 9in head (7 heads tall) and a 6ft man with a 9in head (8 heads tall) would both be within expected tolerances for human proportions by height.

>> No.4172345

>>4172274
Think about a pixie on the shoulder of a tall elf.
The elf might be 7 feet tall and 9 heads but that 5 inch pixie can still be 7 heads tall in its own right.

>> No.4172352
File: 551 KB, 1253x901, 22-10.png [View same] [iqdb] [saucenao] [google]
4172352

Just posting What I did today for the sake of keeping up posting.

>> No.4172372
File: 153 KB, 649x857, back view of dumpy man.png [View same] [iqdb] [saucenao] [google]
4172372

Trying to work through Loomis's Figure Drawing For All It's Worth. Aside from the numerous other things I'm sure are wrong with this, I'm mostly annoyed at the arm(s). It's supposed to be the dumpy guy (on the right) from behind. I mirrored it because I only wanted to focus on one half, because if I can fix the problems on one side, it'd be easy to apply them to the other side.

Anyhow, the arms. How can I make them not look broken? Other observations are appreciated, but I'm mainly concerned about the arms at this point.

>> No.4172403

>>4172002
realise that making mistakes is the process of learning

>> No.4172418

>>4172317
Yeah I was trying to figure out what the baseline was for height when that’s not really what the whole 8 heads thing is about and I didn’t realize that lol.

>>4172345
Yeah that makes sense now. Thanks for the replies, lads.

>> No.4172462

>>4172131
It's kind of funny how much this looks like Kayn from League, which is more of a dig at League than anything else.

>> No.4172471

>>4172372
Just compare what you drew to an actual human being from behind. The tricep connects to the elbow so it doesn't jut out like that. Also the gesture should be a C curve that extends out than back in towards the body. You kinda have it the wrong way round.

>> No.4172475

>>4167504
/beg/ lasts about 3 to 5 years, don't stress about it.

>> No.4172542
File: 395 KB, 863x627, dsadasd.png [View same] [iqdb] [saucenao] [google]
4172542

am i symbol drawing??? honestly can't tell

>> No.4172571

Is Loomis a meme or is that really where I should begin?

>> No.4172588
File: 943 KB, 1798x3577, Non-4chan Loomis.jpg [View same] [iqdb] [saucenao] [google]
4172588

>>4172542
A tiny bit on the lips but not too bad otherwise, I like what you did for the hair too

>>4172571
Loomis' stuff is honestly a good resource for how to draw heads, figures, etc., it's just that it's also used as a meme from time to time here, even if it's used as a reply to a drawing that is generally flawed. I recommend looking him up but also keep an open eye for other material as well. Doesn't make sense to limit yourself to just one guy.

>> No.4172593

>>4172588
Do you think drawabox is a good place to start learning for an absolute beginner?

>> No.4172618
File: 84 KB, 888x738, qpo,zkd.jpg [View same] [iqdb] [saucenao] [google]
4172618

feedback?

>> No.4172623

>>4172571
>>4172588
>>4170922
>>4170385
Can someone explain me what loomis is?

>> No.4172626
File: 673 KB, 1116x1280, IMG_1271.jpg [View same] [iqdb] [saucenao] [google]
4172626

>>4172623
>he doesn't know who loomis is

>> No.4172633

new
>>4172632
>>4172632
>>4172632

>> No.4172932
File: 189 KB, 925x1579, IMG_20191023_060213~2.jpg [View same] [iqdb] [saucenao] [google]
4172932

Feedback pls

>> No.4173170

>>4169857
I really like that picture for several reasons.
Blog?

>> No.4173180

>>4166874
Woah. OP used my drawing from the last thread for the new thread thumbnail.
That's pretty cool. Thanks OP.

>> No.4173183

>>4172593
I gave the same advice up earlier in the thread but doing lesson one which covers linework and basic 3D shapes/perspective is certainly worth spending a reasonable amount of time on for any beginner imo. Doing then other lessons certainly isn't harmful but personally I don't think they are quite as good or necessary.

>> No.4173600

>>4169359
Fox the collarbone,fix the left hand, fix the hips, fix the crotch. Everything else is looking ok at best

>> No.4174509
File: 95 KB, 720x871, jpg_kofi_c5cab88e-a60d-4a6b-b0d0-07cca93ffb43kiune-profile (1).jpg [View same] [iqdb] [saucenao] [google]
4174509

I don't know how to coloring...

>> No.4174526

>>4174509
Stop digital if you're a beg. Learn your funds (cf sticky) and learn how to color traditionally before digitally.

>> No.4174534

>>4174526

Thank you! I'll to practice traditional color first

>> No.4175337
File: 948 KB, 3400x2034, Faces.jpg [View same] [iqdb] [saucenao] [google]
4175337

I drew some faces today.
Anyone got tips for how to draw hair better?