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/ic/ - Artwork/Critique


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4031139 No.4031139 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it


previous >>4028335
RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4031246
File: 1004 KB, 2560x1536, 20190723_181429.jpg [View same] [iqdb] [saucenao] [google]
4031246

After a Drawing Drought of 3 months I made this. My first time using Ink.
It is inspired from Mysticalpp

>> No.4031249

>>4031246
pay much more mind to line weight

>> No.4031257
File: 356 KB, 354x525, goblin wip.png [View same] [iqdb] [saucenao] [google]
4031257

>>4031139
for towergirls
idk how boobs work, i've read so many tutorials but it still looks kinda weird. also continuing face anatomy issues and what the fuck is rendering

>> No.4031266

>>4030258
someone help this lad

>> No.4031274
File: 331 KB, 1051x764, Webp.net-resizeimage.png [View same] [iqdb] [saucenao] [google]
4031274

Lines are really rough because im doing these on my lap out on deck. Mostly working on almond shape construction of ribcage and connecting to hips and layering on some muscle and getting general shapes and anatomy right.

>> No.4031275
File: 232 KB, 1052x660, random_sketch_509_by_kirbymorp.jpg [View same] [iqdb] [saucenao] [google]
4031275

>>4031274

>> No.4031279

>>4031274
>>4031275
not /beg/, although you're probably at a point where you'll make a /beg/ tier mistake and get sent here

>> No.4031280
File: 342 KB, 696x928, Turturu.jpg [View same] [iqdb] [saucenao] [google]
4031280

Today I had the chance of seeing.turtles ultra upclose as my gf's aunt has some of them in their garden
1/2

>> No.4031286
File: 176 KB, 685x514, Turturu 2.jpg [View same] [iqdb] [saucenao] [google]
4031286

>>4031280
2/2 this wasn't easy, I drew for no more than 5 minutes as I had to crouch with dozen mosquitoes devouring me and the turtle actually moving quite a bit so I'm not that satisfied. Cute fella though it let me pet it a bit

>> No.4031293

>>4031279
Lmao if you think this isn't /beg/then you're very most likely stuck doing Loomis heads 24/7

>> No.4031305
File: 383 KB, 2450x1158, bodygoalsketch.jpg [View same] [iqdb] [saucenao] [google]
4031305

Finished watching opm so I felt inspired. I mixed garou's body with my body goal, so It's not that accurate

>> No.4031308

>>4031305
I don't think those two shots are consistent with one another

>> No.4031318
File: 380 KB, 833x1400, analytic_figure1.jpg [View same] [iqdb] [saucenao] [google]
4031318

>>4030258
>>4031266
Hampton covers his book in two courses that you can probably find on TPB or cgpeers. Here's the outline for the first part.

>> No.4031319

>>4031246
is this fucking Q*bert rule 63?

>> No.4031320

>>4031308
They were meant to be, but I wasn't able to draw the hands on the front pic as they were meant to; as if something was vanishing from them, so I just went for another pose.

>> No.4031324

>>4031320
Sorry I wasn't clear, I know traps can look even begger from behind but it looks like Garou's back is too big on the first shot compared to the second one.

>> No.4031332

>>4031324
Ye, I noticed that too. Back is bigger on the first pic than the second one, but I think that I didn't make them the same size bc Garou's back on the comics looks bigger from behind than from the front. I prolly just fucked up the proportions desu

>> No.4031343

>>4031332
Nah it looks bigger because of the very defined muscles, but it is the same back and front, that's one of us Garou's bretty good treats

>> No.4031361

>>4031293
POST YOUR WORK

>> No.4031371
File: 479 KB, 1024x1024, 1549304095897.gif [View same] [iqdb] [saucenao] [google]
4031371

>>4031361
Lmao stop being such a crab and go draw

>> No.4031451

>>4031280
>>4031286
nice blog

>> No.4031490
File: 97 KB, 1138x859, draw.jpg [View same] [iqdb] [saucenao] [google]
4031490

what are the best resources for human anatomy? I really want to be able to create things and not just copy photos etc so no proko

>> No.4031494

>>4031139
Is it okay for me to do chicken scratch gestures for just getting the flow of things and then use single lines once I start getting used to it?

>> No.4031500
File: 606 KB, 968x1088, test01.png [View same] [iqdb] [saucenao] [google]
4031500

i tried make shadows with crosshatching
thoughts?

>> No.4031506

>>4031500
get a better reference with shadows

>> No.4031507

>>4031257
I think you should be more concerned with your coloring, it looks like it’s been put through a weird filter

>> No.4031509

>>4031506
But the crosshatching looks fine?

>> No.4031516

>>4031490
anatomy for sculptors is god tier shit

>> No.4031521
File: 107 KB, 707x1000, 1550148361921.jpg [View same] [iqdb] [saucenao] [google]
4031521

Started practicing lines with drawabox exercises, and afterwards opened Affinity to try out the brushes and thought, well, why the heck not?

>> No.4031522
File: 164 KB, 682x616, tmi.png [View same] [iqdb] [saucenao] [google]
4031522

I tried to learn back muscles today but I still am not getting some things so I'll have to study more

>> No.4031529
File: 49 KB, 720x445, _20190723_205029.jpg [View same] [iqdb] [saucenao] [google]
4031529

Funny how my 2020 DeLorean looks exactly like a poorly drawn and less cool mustang. :(

>> No.4031599

I never understood if the cross on the ball for drawing a head is supposed to be curved or flat.

>> No.4031604

>>4031599
that depends what angle the head is at. i mean... you can't have something flat drawn on the surface of a ball unless youre looking straight on at it.

if you trace a straight line around a ball it makes a circle.

>> No.4031622

>>4031521
based

>> No.4031679
File: 71 KB, 624x832, Kongou.jpg [View same] [iqdb] [saucenao] [google]
4031679

Completely noob and draws like a 10 yr old. Just did something today to kill boredom and everything's a mess

>> No.4031684

>>4031679
trash

>> No.4031701

>>4031529
do another pass on the outlines, stop abusing gradients, and make sure that door is the right size

>> No.4031759
File: 131 KB, 693x621, xcxcvbvbcxvb.jpg [View same] [iqdb] [saucenao] [google]
4031759

xcvxcv

>> No.4031762 [DELETED] 
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4031762

>> No.4031769
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4031769

>> No.4031785

Any tips on getting myself to draw with my shoulder instead of with my wrist?

>> No.4031789

>>4031785
draw with your shoulder instead of your wrist

>> No.4031797
File: 897 KB, 1004x1078, Deku_Princess.png [View same] [iqdb] [saucenao] [google]
4031797

>>4031319
Nah, it is Deku Princess

>> No.4031801
File: 93 KB, 600x800, 20190723_212403-600x800.jpg [View same] [iqdb] [saucenao] [google]
4031801

What should I work on? I feel like I should push the values even more. Make it darker.

>> No.4031803

>>4031801
having eyelids

>> No.4031804
File: 298 KB, 1920x1080, tom-tran-2.jpg [View same] [iqdb] [saucenao] [google]
4031804

>>4031803
I feel like he doesn't really have much for eyelids.

>> No.4031807

>>4031804
>>4031801
I can see that his left eye is super fucked up now.

>> No.4031843
File: 217 KB, 2048x1536, IMG_0006.jpg [View same] [iqdb] [saucenao] [google]
4031843

This is my first painting.
I started doodling in march.
Before then nothing but stick figures.
Its still a work in progress but , critiques so far?

>> No.4031885
File: 129 KB, 1000x1040, maid.jpg [View same] [iqdb] [saucenao] [google]
4031885

I thought about doing lineart, but I rather hate line work so I might paint it instead.
Its still in a rough planning stage. Does anyone has any tips for sketching out ideas?

>> No.4031891
File: 2.74 MB, 3120x4160, IMG_20190723_232535.jpg [View same] [iqdb] [saucenao] [google]
4031891

>> No.4031927

>>4031275
>>4031274
Based

>> No.4031932
File: 3.72 MB, 3340x2049, 20190724_025220.jpg [View same] [iqdb] [saucenao] [google]
4031932

Thoughts on my heads?

>> No.4031950

>>4031932
i think it's unfini

>> No.4031955

>>4031932
Apply loomis.

>> No.4031986
File: 252 KB, 1247x999, ges.png [View same] [iqdb] [saucenao] [google]
4031986

Some Quick gestures I've done, any feedback? (I kinda filled one in later without the refference present)

>> No.4031996

>>4031986
very nice, does not seem /beg/ your proportions are good and the anatomy seems decent.

>> No.4032000

>>4031986
left leg of the filled out one is broken, seems strange a mistake to make when you're drawing at that level

>> No.4032034

>>4031996
I still feel pretty /beg/ because theres plenty of holes and I still struggle quite alot without reference.
>>4032000
Yeah your right the leg looks really akward now that I look at it.

>> No.4032098

Will Prokopinko really learn me how to draw?

>> No.4032101

>About to start drawing a photo of a person
>Damn I don't know where to start I guess I should perfect gesture first
>I don't understand gesture this looks terrible I should just practice copying photos
>Fuck I don't know where to start maybe I should do gesture...

>> No.4032145 [DELETED] 
File: 382 KB, 1203x1683, naked tea.png [View same] [iqdb] [saucenao] [google]
4032145

anyone want to redline? i feel like this is one of my best works, but there are still some parts that look awkward to me, especially the left hand.

>> No.4032154

>>4032098
It's not a bad resource (especially as far as free youtube videos go). people might argue and meme about proko but for the most part he's just teaching the same kind of stuff you could be expecting elsewhere. If your looking at paid (pirated) content theres likely better things like NMA.

>>4032101
The key is not to "copy" anything but rather use gesture and construction to break down what your seeing and reconstruct it.

>> No.4032172

>>4031996
Post your work
If you think this isn't /beg then I am VERY curious what your art looks like

>> No.4032175
File: 229 KB, 744x835, Wood Elf.png [View same] [iqdb] [saucenao] [google]
4032175

So... finally managed to actually complete a drawing for once instead of leaving it uncolored or just as a sketch.... How is it?

>> No.4032185

>>4032175
What the hell do you want us to say anon
You posted this weeks ago and the lines are still scratchy and wobbly, the colors lool flat even if you put differdnt values and it's just a fucking head that hides facial features so we can't tell if it's ultra /beg/ in there or not

>> No.4032195

>>4032172

>>4031769
>>4031759

>> No.4032206

>>4032172
post yours in return?

>> No.4032219

>>4031494
Obviously yes. Jesus christ this meme needs to die. Chicken scratches are bad only if they're visible in the final product.

>> No.4032221

>>4031801
Eyes and lips first. Worry about value later. It looks like you took a beginner's course in portrait drawing and called it a day.

>> No.4032226
File: 369 KB, 1005x2000, 20190724 mouths.jpg [View same] [iqdb] [saucenao] [google]
4032226

Feedback on my mouth area practice?

Shading wasn't really part of the practice... just something I added to help me get a better feel of the construction because "just lines" makes everything look flat to me even when I'm pretty sure I'm tracking the features correctly. But if you want to give feedback on that, too, I mean, I'm not your dad. You can do whatever you want.

>> No.4032231
File: 357 KB, 726x968, Hobob.jpg [View same] [iqdb] [saucenao] [google]
4032231

>>4032195
>>4032206
Anything not referenced in your doodles?

>> No.4032236

>>4031701
outline yes. not sure what you mean about gradient. you mean the spray tool? not sure what you mean about the door.

>> No.4032238
File: 55 KB, 260x260, xcvzcvxc.png [View same] [iqdb] [saucenao] [google]
4032238

>>4032231
Indian guy, tits, tiny sailor, triangle black torso are not referenced, pic related is 100% non-referenced and only imagination. those were quicker doodles

>> No.4032244

>>4032238
Not bad on this face, but obviously you're neglecting human anatomy quite a bit, maybe that's why you think he's not /beg/ material.
I don't think we're quite fit to give advice yet anon, /beg/s givind advice to other /beg/s is one of the big flaws of this general

>> No.4032248

>>4032226
Drop the construction, train your eye instead for now. You are symbol drawing.

>> No.4032249

>>4032145
why'd you delete your post anon-kun?

>> No.4032255

>>4032244
he just posted gesture sketches, which were good for what they were. gestures.
i think his gestures are good that's all lol. I could use practice with bodies myself yeah, new to that, thanks

>> No.4032263

>>4032248
>Stop constructing to stop symbol drawing

alright, I've seen a lot of retarded shit on this board, but this has got to be the worst. how can you have a thought this dim and still be able to use a computer?

>> No.4032266

>>4032248
>>4032263

What do you mean by I'm "symbol drawing"? I mean, I know what it means, but I'm looking at the model and drawing things as I see them on a construction which I built from looking at the model. Or at least, so I though.

What am I doing wrong? I can't fix "you're symbol drawing".

>> No.4032267

>>4032263
He should start putting a heavy focus on seeing the shapes and the form right away before using construction because as you can see his studies look like shit. Reading comprehension much you retard?

>> No.4032269
File: 1.28 MB, 1275x7630, 1446180349632.jpg [View same] [iqdb] [saucenao] [google]
4032269

>>4032266

>> No.4032275
File: 306 KB, 908x584, zxczxczxczxzxc.jpg [View same] [iqdb] [saucenao] [google]
4032275

>> No.4032276

How to get good at drawing long lines? Whenever I get a line that's maybe 10+ centimeters my hand starts bouncing and the line wobbles.

>> No.4032286

>>4032231
Leave /beg/

>> No.4032302
File: 107 KB, 1310x737, 1526706403230.jpg [View same] [iqdb] [saucenao] [google]
4032302

>>4032286
Hell no anon, I can't render for shit, can't color for shit barely started drawing backgrounds and can't do facial expressions for SHIT
I'm stuck here for a good while

>> No.4032304

>>4032185
Nobody told me anything bout any scratchy and wobbly lines, the only thing I got is that the hood was too small and I looked like the head was ridiculously small.

>> No.4032331

>>4032276
The key is not to move from the wrist but from your larger elbow/shoulder joints which are more stable and have a wider range of motion.

>> No.4032332

>>4032175
>>4032304
The hood looks flat and you're hiding most of the face with the mask anyway.
Draw something with a face

>> No.4032337
File: 998 KB, 1000x1995, gesture.jpg [View same] [iqdb] [saucenao] [google]
4032337

>>4031500
>>4031509
That's not crosshatching just regular hatching.
And it's hard to give feedback because there is hardly anything there.
Other response is right though, get a different ref with more defined shadows.
Something to keep in mind is that hatching should either help define the form or clarify a change in value.
Might post something later to explain that better... if I don't get lazy.

>>4031522
You're doing god's work bud.

>>4031986
Very clean and smooth anon, i've been struggling with that digitally.

>>4032172
Snip snap, no crab posters.

>> No.4032341
File: 93 KB, 720x1280, WhatsApp_Image_2018-12-06_at_1.48.53_PM.jpg [View same] [iqdb] [saucenao] [google]
4032341

I made this thing, any observations to be given?

>> No.4032345

>>4032341
Torso is long among other anatomy errors too many to list.
Try study some Hampton and work on that.

A positive is that you seem good at following through, very critical to getting better, I think you'll improve if you really check the sticky out and hit the books. Try drawing on a bigger canvas when you do

>> No.4032348

>>4032231
Lmao

>> No.4032357

>>4031139
I tried the Loomis Fun with a Pencil but I don't like it.
I'm not creative so the idea of "do your own versions" isn't really coming to me.

What I found easier was to just take things in cartoons I like the look of and draw them. Then try to draw them as in the book. So I'd look at a cartoon character in a specific pose, then try to break it down to the construction lines and go from there.

I think I'm still understanding the goal but it's completely different to what's suggested in the book

>> No.4032372
File: 1.06 MB, 1536x1280, pics.jpg [View same] [iqdb] [saucenao] [google]
4032372

>>4031139
*drum break*
We're not gonna make it
No, we ain't gonna make it
We're not gonna make it anymore

By the way, what do you think of it?

>> No.4032373

>>4032331
I'm not drawing from the wrist. I might be struggling with going from drawing the the elbow to drawing at the shoulder. But how do you make that switch?

>> No.4032376

>>4032372
Everything is bad. Go to /trash/ and hang out with the pedos.

>> No.4032383

Why are crabs consistently the worst artists with no talent?

>> No.4032387

>>4032383

Because good artists know they are trash.

>> No.4032390

>>4032373
Honestly as long as your aware of it and do your best to keep it in the back of your head while your drawing I would just give it time.
I noticed my lines just got progressively less shit as the months went by.

>> No.4032396
File: 229 KB, 960x1280, anatomy4.jpg [View same] [iqdb] [saucenao] [google]
4032396

drew tons of boxes now looking to transform them into something that resembles a skeleton

>> No.4032451

Anyone know of a tool like this: x6ud.github.io but for humans?

>> No.4032469
File: 159 KB, 1100x928, comparing.jpg [View same] [iqdb] [saucenao] [google]
4032469

>>4032396
one thing that's still consistent is that i cant really draw a body yet, which is problematic when trying to use a reference

>> No.4032506

i went straight studying loomis fun with a pencil. should i study keys to drawing - bert dawson first?

>> No.4032508

>>4032154
>The key is not to "copy" anything but rather use gesture and construction to break down what your seeing and reconstruct it.
I still don't understand how to do this properly. Should I just brute force it and start drawing non stop figures until it clicks?

>> No.4032542

>>4032337
I found that the default pencil brushes in CSP gave me a far more appealing look then any brushes I've tried in photoshop.

>> No.4032543

>>4032373
Holy fuck, I'm doing the rotated boxes exercise from drawabox and it's so fucking bad. I can't draw a straight line or even do ghosting without shaking my hand.

>> No.4032544

>>4032469
Do you have a link to good sites for random poses?

>> No.4032547

>>4032469
Those are an awesome set of referemce images

>> No.4032551
File: 46 KB, 962x822, wr.jpg [View same] [iqdb] [saucenao] [google]
4032551

>>4031885
try doing thumbnails to sketch out your ideas
do a bunch of them and decide which one you like the most
then you can start working on your piece

if you don't do thumbnails chances are you won't get a very appealing composition or whatever

Nice work on that face, I think it looks appealing

Here is one of my warm-up sketches from today.

>> No.4032552

>>4032508
Partly I think. At the very beginning I found myself directly copying lines/contours and looking for exact curves in the picture but that really doesn't teach you anything practical.

Instead focus on simplifying the figure into basic gestures lines and fleshing it out with very simple cylinder and box shapes and the more you learn about the body the easier it will be to lay down individual parts of the anatomy from imagination.

That being said it does boil down to mileage just make sure that your actively thinking about any given figure actually fits together.

>> No.4032557

>>4032547
Not the guy who posted but those are from the "Hyper angle" series of posebooks
>>4032543
Just give it time, it can't hurt to drill your lines but I wouldn't get caught up in it and just let it improve over time.

>> No.4032574

>>4032551
Fuck off. Not /beg

>> No.4032581
File: 426 KB, 879x2001, E327A305-9980-4BBF-B675-5670E96007E6.jpg [View same] [iqdb] [saucenao] [google]
4032581

Am I actually worse at copying than drawing from imagination? Is it this bad?

>> No.4032582
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4032582

>>4032581

>> No.4032588
File: 995 KB, 968x1291, J U S T.jpg [View same] [iqdb] [saucenao] [google]
4032588

Alright, how do you deal with the fact that your shit looks like hot garbage?

>> No.4032596
File: 374 KB, 481x512, protrusion.png [View same] [iqdb] [saucenao] [google]
4032596

Can anyone tell me why exactly the latissimus dorsi starts protruding here? It looks like it kinda coincides with the downward angle of the scapula so that could have something to do with it, maybe it's being pushed out by the teres major or serratus or some other muscle underneath, or maybe it's just that it starts getting thicker at that point particularly. I acn't figure this out.

>> No.4032600

>>4032574
Based retard, this anon is rightfully giving advice with his work to prove his point.

>> No.4032607

>>4032581
I think you autistically trying to always construct everything is hindering woth what you actually see.

>> No.4032621

>>4032574
>>4032600
If I think I am a beginner that means I am a beginner.
I literally have minimal knowledge of form and drawing
I know almost nothing about value and how light works, I have minimal knowledge of perspective, I have no clue how
to finish a piece, I have never done this in my life. I can't compose images etc etc etc
I am a fucking /beg/.

>> No.4032633
File: 362 KB, 1000x1084, 24-07-2019 pepe.jpg [View same] [iqdb] [saucenao] [google]
4032633

>>4031500
There you go.

inb4 stop giving advice reeeeeeeeee
gimme a break people.

>>4032542
Cool canoe, gonna have a look at the Trial version.
Thanks bud.

>>4032551
Digging it. Alot.

>>4032574
>gmi god graces the cesspool that is /beg/
>gives solid advice to bottomfeeders like us, in his benevolence.
>Fuck off. Not /beg
Perhaps you should be grateful that someone you perceive to be skilled frequents the /beg/ thread.
But it's okay, grind your fundies and he shall forgive.

>> No.4032640
File: 642 KB, 1210x1000, R63 Raiden ic version with reference.jpg [View same] [iqdb] [saucenao] [google]
4032640

>>4031139

>> No.4032654
File: 867 KB, 669x1500, Marykate fd.png [View same] [iqdb] [saucenao] [google]
4032654

Just finished this. What a bumpy ride.

>> No.4032673

>>4031785
Sit upright instead of leaning and use bigger paper. You'll also need more than just shoulder when you draw; draw with as much of your body as you need. Everything from fingertip to chest can be useful when you need it.

>> No.4032674

>>4032588
least it has soul, which is more than can be said for the majority of stuff in here

>> No.4032676

>>4031843
Your rendering is good but you'll want to grind more fundamentals.

>> No.4032678

>>4032175
do you have the face constructed under the bandana?

>> No.4032692

https://youtu.be/5MgBikgcWnY

So watched this vid recently and it got me thinking on if this can be used for drawing. Particularly on drawing people and characters but i am not sure on how to go about it...

>> No.4032695

>>4032543
Make sure you've eaten enough protein and carbs as well as getting some full body exercise. that should help.

>> No.4032703

>>4032267
No need to be a dick about it my man. I've been drawing for two weeks and constructing first helps me put things in place and understand the underlying structure. But I see your point of drawing shapes and I'll keep it in mind for the future.

>> No.4032711

>>4032692
You'll get to intermediate /beg/ level in 20 hours. That method gets you to a place where you're better than zero. You won't master the art. But you'll be good enough to at least not be absolute shit.

>> No.4032715

>>4032676
Thanks im not sure what to grind just been painting and drawing whatever i feel so far

>> No.4032724

>>4031679
you draw like my cousin
i like it

>> No.4032728 [DELETED] 

How would you go about using a hand mannequin?

Asking cause I bought it some time ago and found it again.

>> No.4032733
File: 155 KB, 960x1280, thumbnail_IMG_1039.jpg [View same] [iqdb] [saucenao] [google]
4032733

How would you go about using a hand mannequin?

Asking cause I bought it some time ago and found it again.

(sorry, forgot to attach image)

>> No.4032738

>>4032733
Huh? Just adjust the model to various positions, put it on a table and copy it. Without all the mechanical joints of course.

>> No.4032740

>>4032738
Oh okay, I was just wondering if there was some sort of method or something, thank you.

>> No.4032751
File: 23 KB, 450x450, metal ball.png [View same] [iqdb] [saucenao] [google]
4032751

>>4031139
I started with three values before I blended it. I tried blending the values, but was having trouble making it look like the reference. I realized I needed to imagine the reflection as an object "beyond" the 3d ball. It still looks like shit though lol

>> No.4032754
File: 44 KB, 1000x1000, metallics-everbilt-composite-fasteners-838808-64_1000.jpg [View same] [iqdb] [saucenao] [google]
4032754

>>4032751
ref

>> No.4032755
File: 1008 KB, 1668x2388, 3422698B-CE39-4B5A-8CB7-BB0767B39F03.png [View same] [iqdb] [saucenao] [google]
4032755

Just bought an iPad. First attempt with Procreate. I haven’t drawn seriously in years.

>> No.4032759

>>4031679
Hand is to small, look at some references and how big they are in proportion to the characters face. A rule of thumb is that an open hand is roughly as big as 3/4 of the face, from chin to roughly browline.

>> No.4032764

>>4032711
Yeah well I mean more like how to apply this to being alright at a subject like drawing people? Guess it's something I'd have to self reflect on and get the right resources.

>> No.4032772

>>4032733
You mean how do you jack off with it?

>> No.4032778

>>4032673
I definitely noticed and improvement when I sat normally instead of doing that pose where you sit on one foot. Front what I can tell I'm still at the stage where I'm unconsciously trying to draw with my wrist.

>> No.4032785

>>4032695
"Shaking" was the wrong word to use. I'm not having cramps or starving.
My hand just wobbles and bounces when I draw the line. It was especially bad when I did the one-point perspective exercise and I had to draw a very flat angle.

>> No.4032790

>>4032588
This has potential, actually. Like >>4032674 said it does have soul. I would definitely work on your anatomy, form and possibly line weight too. This isn't all that bad in terms of composition, either; it actually almost reminds me of JoJo somehow.

>> No.4032807
File: 962 KB, 1000x1236, help-crop.png [View same] [iqdb] [saucenao] [google]
4032807

Hi anons can someone give me some critique, i think the thing im most struggling with is painting shapes cleanly, but all advice is really welcome

>> No.4032809

>human form is constructed from spheres, cubes and cylinders

I will need to get a handle on those 3 forms before tackling the figure so any recommended resources on getting those forms done right?

>> No.4032817

>>4032809
You can basicly build up anything with variations on those basic forms yes, honestly if you just want a quick free resource drawabox isn't bad. I wouldn't honestly bother doing the whole course but the first lesson should be beneficial to everybody imo.

>> No.4032830

>>4032654
The semen drip seems to be exiting the entire vulva; the outbound flow should begin further from the front of the pelvis.

>> No.4032833

>>4032790
It's a fan art of Golden Sun, and noted anon, I'll remake this when I feel I can give my idea justice

>> No.4032852

>>4032817
I'll check that out. I wanna do that 20 hours to learn a skill thing and since the human figure is made of those I best get a handle on that first.

>> No.4032853
File: 592 KB, 1515x1023, t5.jpg [View same] [iqdb] [saucenao] [google]
4032853

finished what i posted a couple a days ago

>> No.4032855
File: 129 KB, 1174x888, Rotated boxes.jpg [View same] [iqdb] [saucenao] [google]
4032855

I think I understand the exercise well enough: That vanishing points are moved and lines get shorter (but not proportionally) when the box is rotated. And that we can use neighboring lines to estimate the vanishing point, because manually drawing it would take an absurd amount of time.
And I get that this is hard.
But my problem is that I cannot make a straight line or even ghost a straight line unless it's short (but not too short or I draw with my wrist) and at a 15-40 degree angle.

Should I be concerned with that at this point? Should I be grinding the Dynamic Sketching exercise but with different lengths and angles to be able to draw? Or should I just transform/turn the page to get an angle I can actually draw, and worry later?

>> No.4032859

>>4032853
Not matter what others will say you are well on your way on leaving /beg/

>> No.4032874

>>4032703
Anon I meant no bad, I went through the same phase as you

>> No.4032877

>>4032855
I wouldn't worry to much about your straight lines, feel free to turn the page if you have to and as long as you try to keep a somewhat proper technique it will naturally get better over time. imo its a waste to get to caught up in trying to grind for mechanical skill.

>> No.4032878

https://www.amazon.com/KAMVAS-GT-191-Drawing-Pressure-Sensitivity/dp/B072N2C2PB/
or
https://www.amazon.com/XP-PEN-Artist22E-Drawing-Pressure-Adjustable/dp/B01M9EURM1/

>> No.4032887

>>4032852
I'm pretty skeptical about the 20 hour thing honestly and I would take that with a grain of salt in the case of learning to figure draw.

>> No.4032891

>>4032807
i'm gonna be real man this is beautiful

>> No.4032905

>>4032853
Where can I find more of your work?

>> No.4032927

>>4032877
It's just massively frustrating that I fuck up so randomly and that causes my pen to bump up and down. And then half the time it feels like I'm drawing completely freehanded. I have so little accuracy.

>> No.4032940

>>4032341
Unlike the other anon, I think the torso is basically fine, but if you were to elongate the legs, it would be far better.

Stylistically, I would have had the skirt be wider at the hips, as that was the style, it would stop the torso looking so long. Also, think about the gravity of the skirt, yours is basically going in a straight line, but it should puff out at the hips and slope down in a parabolic shape.

The main problem is that it is very...grey, and messy. Get two black pens, one very thin and one thicker, when you are happy with the pencilled lines, go over them with the black, using the ticker one for outlines and the thinner one for detail.

>> No.4032941

>>4032927
I spent way to much time worrying about that but after a few months I could start to see improvements pretty naturally so don't worry to much for now

>> No.4032945

>>4032341
I would probably go with longer legs rather then a shorter torso but I think its the width of the shoulders compared to the hips which gives the impression that the torso is oversized.

>> No.4032948

>>4032807
Pay closer attention to the reflection of the water. Not only in how things are reflected, but how light they are, the majority of it is very light, but yours is quite dark. Other than that, it is awesome, if someone told me this was by a famous artist, I wouldn't hesitate to believe them.

Good art makes me feel things, and yours did. I really like this.

>> No.4032956

>>4032853
You did the whole thing? You shouldn't be here.

>> No.4032957
File: 182 KB, 800x999, 1533660813585.jpg [View same] [iqdb] [saucenao] [google]
4032957

>>4032941

>> No.4032964

>>4032607
Yeah, there is always way too much overthinking in these threads.

>> No.4032972
File: 1.30 MB, 2046x2046, done.jpg [View same] [iqdb] [saucenao] [google]
4032972

>>4032859
thanks
>>4032905
well since it's the third time people asking, i recovered my old twitter account, gonna post it there
https://twitter.com/PachPachPachi
>>4032956
maybe, i guess i am hesitant to leave mother's nest since this is the garbage i was drawing just a couple of months ago

>> No.4032976

>>4032972
>going to /beg/ to shill yourself
Pathetic

>> No.4033029

>>4032972
i remember seeing this image months ago

>> No.4033057
File: 200 KB, 462x1121, Imagination.png [View same] [iqdb] [saucenao] [google]
4033057

I drew this from imagination, any feedback?

>> No.4033104
File: 186 KB, 762x600, leg.png [View same] [iqdb] [saucenao] [google]
4033104

I tried testing my knowledge but it seems like I don't understand depth or something. On the left, the far leg's adductors are well behind where they should be, so I tried lifting the leg up on the right pic, but now it looks like a toothpick. Did I not place my her right asis far enough from the center of the pelvis?

>> No.4033129

>>4033104
I think there are two things happening here:
1. Her diaphragm looks like it's protruding too far out which is putting the balance/rhythm out of what
2. It's very helpful to find the centerline of the back (as it is with the front) so you can accurately place her asscrack and then develop her actual ass and legs from there.

I think the normal person would look at either drawing and be satisfied, though.

>> No.4033130
File: 463 KB, 800x600, b1.png [View same] [iqdb] [saucenao] [google]
4033130

How would I utilize references to learn anatomy?

>Keep doing what I'm doing.
or
>Break it down more.

Or should I be gesture drawing instead to learn form? Not sure whether this or gestures is better.

>> No.4033134

>>4033129
out of whack*

>> No.4033146

>>4033130
you dont need gesture if you can get the pose right, which you didnt. and the angle of the head is wrong and that cross should actually wrap around the head not stay flat.

>> No.4033155
File: 1.28 MB, 1125x1377, 5D81DBB6-2234-4E60-98ED-BACD795399B1.jpg [View same] [iqdb] [saucenao] [google]
4033155

>>4032581
Progress on this one.

>> No.4033182
File: 292 KB, 1536x2048, Screenshot_20190724-161749_Sketch.jpg [View same] [iqdb] [saucenao] [google]
4033182

Tried a pose without a reference this time. Also lined with some shading.

>> No.4033192

>>4032807
You have a very good concept of values. The water reflection is the only thing that actually needs work. Another hour or so of detailing, and this will be an amazing piece. :)

>> No.4033196

>>4032337
>Dark_mode.jpg

>> No.4033200

>>4033192
>The water reflection is the only thing that actually needs work
He just mirrored it and didn't actually bother with the water.

>> No.4033203
File: 782 KB, 981x1400, juliet.png [View same] [iqdb] [saucenao] [google]
4033203

Ignore the anime face and crit me.

>> No.4033205
File: 692 KB, 1166x999, 1.png [View same] [iqdb] [saucenao] [google]
4033205

hampton week2 exercises
this is damn hard

>> No.4033208

>>4033200
>dubs
But that is why it needs work.
Reflections are not an exact mirror. Especially not on water.

>> No.4033211

>>4033205
nice anon

>> No.4033215

>>4033203
Not bad, although her forearms seem a bit stubby, and her middle/index fingers seem way too long, unless that's intentional.
also how can I ignore her anime face if I want to face fuck it

>> No.4033216

>>4033215
Yeah, the fingers being too long I kinda figured.
They were even longer before, if you can imagine.

>> No.4033218

>>4033205
Looking really good.

>> No.4033221

>>4033216
Now that I think of it too, I dunno if it's that the forearms are too stubby, or if there's not clear indication of where they end and the wrists begin. The hands should open up at the bottom/wrist not just be rectangular like that.

>> No.4033225
File: 2.03 MB, 3120x4160, IMG_20190724_234004.jpg [View same] [iqdb] [saucenao] [google]
4033225

Drawn from imagination, as always something is wrong

>> No.4033235

I'm gonna learn how to draw anime girls, starting NOW

And I'm gonna do it by copying.

>> No.4033240

>>4033235
You jinxed it by saying you would do it instead of just doing it

>> No.4033283
File: 167 KB, 800x1208, perseus.jpg [View same] [iqdb] [saucenao] [google]
4033283

>>4033225
it looks like you didnt have a clear idea in mind for the pose you were going for, just went for a human figure and figured it out as you went along

i think it would help if you had a "story" in mind, a specific action, gesture you want to draw the character doing, I think that would help

pic related, the figure communicates a story

>> No.4033303
File: 154 KB, 1024x1366, 20DBA6B4-0783-4265-9B1A-6BB018A0A712.jpg [View same] [iqdb] [saucenao] [google]
4033303

I’m having real trouble with spheres. Is there a step-by-step guide for retards? FAWP shows a diagram but doesn`t really explain it.

>> No.4033310

>>4033303
you are doing good, keep at it
if you need more help just take a ball shaped object, draw the guide lines on it and study it

>> No.4033327

>>4031599
Get a ball, preferably a smooth plastic one that's softball sized, and draw two perpendicular lines on it going all the way around the ball with a permanent marker. Then observe how the lines curve when you look at it from different angles.

>> No.4033355
File: 200 KB, 1269x786, boyhat2.png [View same] [iqdb] [saucenao] [google]
4033355

I still can't figure out how to color/shade.

>> No.4033362

I was told I need to develop confidance in my lines, even in sketching. How do I practice that exactly? Not erase?

>> No.4033388
File: 268 KB, 1920x1080, 1536808957423.jpg [View same] [iqdb] [saucenao] [google]
4033388

As someone who's more interested in drawing animals and fictional creatures than humans, but still wants to draw both...
What's the most efficient way to learn? Should I make studies of both subjects at the same time or focus on only one first?

>> No.4033678

>>4032357
Anyone?

>> No.4033684

>>4033678
>he fell for the loomismeme

>> No.4033703
File: 3.13 MB, 3174x3413, Wendy final.png [View same] [iqdb] [saucenao] [google]
4033703

>> No.4033717

Anybody else demoralised looking at /beg/? If this is beginner then i'm an amoeba.

>> No.4033730

>>4033303
what program and brush do you use?

>> No.4033739
File: 229 KB, 1171x834, DA656441-6E24-495A-824C-DA7043ED6DDE.jpg [View same] [iqdb] [saucenao] [google]
4033739

First time I ever tried figure drawings digitally, it actually was tougher than I thought.

>> No.4033740

>>4032733
Hand mannequins can be useful for more experienced artists who have their hand anatomy down already. But for beginners, I'd say drawing from life is probably the best way to go. There are a lot of folds in the skin on real hands that mannequin hands dont have.

>> No.4033745
File: 69 KB, 720x447, _20190724_222617.jpg [View same] [iqdb] [saucenao] [google]
4033745

I hate it. I can not get any level of decent line quality out of this fucking Wacom. The perspective issues are all me though.

>> No.4033748
File: 200 KB, 506x900, 20190724_222543.jpg [View same] [iqdb] [saucenao] [google]
4033748

looking at Morpho: Anatomy for Artists i got and i really like how the pictures show you everything even tho its lacks text. I think its used more for people who already know something. Would recommend M Hampton and Morpho at the same time.

how am i doing drawing body. i think i got better a lot. If you would look at my old work it looks like shit but now i can see i got better

>> No.4033749

>>4032733

>>4033740
Was going to say this

>> No.4033754

>>4033717
you're an adult, you can improve at a rapid pace if you give it your full attention
your first drawing might be that of an 8 year old's, but after that you should notice quick improvements as you realize what is actually there in the reference photo
don't worry bro

>> No.4033763
File: 722 KB, 1080x1920, shitcaso1.png [View same] [iqdb] [saucenao] [google]
4033763

look guys i made a picaso

>> No.4033770
File: 201 KB, 409x927, various brushes.png [View same] [iqdb] [saucenao] [google]
4033770

I'm trying out a shitload of different inking brushes to see which one feels best, but I don't really know what to look for or what I really want out of it. There have been several times in the past where I proved my autism by spending hours tweaking and downloading brushes instead of drawing, and I had nothing to show for it in the end. I guess I sound like a downie since it probably ultimately comes down to preference but in the back of my head I'm always thinking that my tools could produce more aesthetically pleasing results
>>4033129
Not sure what you meant by the first point, I take it to mean the lower part of her ribcage is pushing forward too far instead of rounding down into a more ovular shape. Your second point is very useful and I'll keep it in mind

>> No.4033785
File: 726 KB, 2000x2000, ivanov.png [View same] [iqdb] [saucenao] [google]
4033785

I'm having trouble with the face, pls halp

>> No.4033797

>>4033130
shoulders are too low, left glute is too squished
I'd say do it again and pay special attention to form and proportions. Cut the forms into torso, arms, r/l glutes (separately) and maybe that will help.

>> No.4033808

>>4033730
it's the default HB pencil brush in procreate

>> No.4033814

>>4033130
start with a loose gesture, then use that gesture as a guidline to design the forms

>> No.4033829

>>4033130
Just get better at drawing what you see. Focus on looking at the reference and breaking it down into simpler shapes with rigid blocky lines in your head. Then BLOCK IN those simple shapes using rigid lines (this is easier to do than judging as curves) closely as you see visualize them on the paper to get correct proportions. The rest is just refining the details.

>> No.4033959

>>4033362
The idea is to know where you're going with the line, confidence. Don't just do tentative strokes as you go. Know where you're going and go. But if you're /beg/ and just sketching than it's gonna happen. Just keep refining.

>> No.4033960

>>4033763
Can't even spell the fucking name right to make a joke.

>> No.4033965

>>4033355
Watch Sycra's foundations Light and Shadow series. It explains it from the group up in the simplest way possible for a newcomer.
https://www.youtube.com/playlist?list=PLV2X3tgajVlHkH3FHxm3rLZWqScFTRhtv

>> No.4033979
File: 854 KB, 1406x1326, Screen Shot 2019-07-25 at 2.02.17 AM.png [View same] [iqdb] [saucenao] [google]
4033979

I put a bit more effort into my work tonight, hope that anon who told me I should work harder is a bit more pleased -- I did bargues all day but won't upload those :)

>> No.4033992

>>4032469
You could benefit from identifying the center of gravity of your subject with a vertical line. Look where your ref's unbent leg is compared to her hips; almost directly center of it.

>> No.4033999

>>4033979
are you taking the superanipill?

>> No.4034003
File: 127 KB, 585x300, doughboylegs.jpg [View same] [iqdb] [saucenao] [google]
4034003

would the drawing on the left be considered plagiarism? the sketch on the left is inspired by the wisp in the middle. mostly its legs, but those are pretty similar to the doughboy too.

>> No.4034004
File: 48 KB, 726x406, aggio2.png [View same] [iqdb] [saucenao] [google]
4034004

>>4033979
looks good anon, keep up the good work

>> No.4034006

>>4034003
nah

>> No.4034008

>>4034003
These are just standard feetless legs bro you're safe

>> No.4034019
File: 1.55 MB, 5600x828, LEGS.png [View same] [iqdb] [saucenao] [google]
4034019

>>4034006
>>4034008
thanks. i went through a bunch a different legs but hated them

>> No.4034023

>>4033754
I just can't do perspective, and I'm studying a law degree so I don't have the long hours required to learn from books. I'm reading too many fucking books at the moment.

I'll just keep at the grind though, we're all in this together.

>> No.4034024

>>4033999
Yes, could you tell the Kim Jung Gi inspiration? That makes me feel kind of good :)

>>4034004
Thanks bud, means a lot :)

>> No.4034026

>>4032751
Have a look at the ctrl+paint websites free video library, namely the brush control videos.

>>4033057
Not bad, decent proportions, has some movement to it.
Not a fan of the clumpy shapeless breasts and feet.
You're doing good, just keep it up.

>>4033182
Needs form and foreshortening
Also needs to give the impression that the masses of the body actually connect to each other (the torso in particular).
Your lineart is pretty good and detailed, but it's a bit of a shame to see it applied to such a weak base.

>>4033717
Theres some pretty high-level peeps for /beg in this thread, that's not usually the case.
It's hard to say excatly when someone isn't beg anymore, theres people who have drawn for fun for years but have barely or never studied.
It's a bit subjective, don't think about it too much.

>> No.4034052
File: 1.97 MB, 4032x3024, image0.jpg [View same] [iqdb] [saucenao] [google]
4034052

I came to use pens by improvising on a more bizarre style, but I don't know what to do about shading, to give it a more complete feeling. Is there any shading tips you guys could give?

>> No.4034119

How's my comic? This is just the first panel.

>> No.4034132
File: 1.99 MB, 3264x2448, IMG_5735.jpg [View same] [iqdb] [saucenao] [google]
4034132

>>4034119
Forgot pic like a retard

>> No.4034136

>>4034132
it's not a comic if it's one panel.

>> No.4034141

>>4034119
Comics are usually multiple panels, it is nice that you are finished with it already but it is easier for us to help you if you posted the full deal. Not the finished version but like just a shitty thumbnail sketch version of the comic but all panels of the page. Ideally the speech bubbles added, even if they have no text although text helps too.

>> No.4034148

>>4034141
>>4034136
I'll post the whole thing when its done. I mainly wanted a criticism of the the art in this panel.

>> No.4034151

>>4034148
Do not forget that comics is a composite type of thing, art of the individual panels while important is not the most crucial thing, having the page work together to convey the story is way more important. That is why I suggested that you make a quick mock up sketch of the full page and show that off for advice, it will save you work.

>> No.4034170
File: 218 KB, 667x1000, NotEvangelion.png [View same] [iqdb] [saucenao] [google]
4034170

Any tips for this drawing? I think the big post with cables actually helps frame the robot better since it's the emptiest part of the pic, but maybe it's just distracting.
This started as a background practice but then I threw some Kaijuu fight in there. Now the background is a foreground I guess so I made the 2 giants darker and the foreground lighter.

Also kinda posting to boost my morale, I already discarded 5 drawings on the past few days because I couldn't make them interesting.

>> No.4034173
File: 127 KB, 1280x720, 4b0a994e0041219bb56b88656e2c94ec (1).jpg [View same] [iqdb] [saucenao] [google]
4034173

>>4034170
I think a bit of debris and "little" trees might help sell the scale.

>> No.4034181

>>4034170
The left flying kaijuu doesn't look like its aiming at the other one thus making it look like he's kinda in the front desu

>> No.4034224
File: 3.67 MB, 4128x3096, 20190725_135146.jpg [View same] [iqdb] [saucenao] [google]
4034224

Man all beginners here are actually really good, and in the two cases there is actual beginners people make fun of em

My first time doing scenery with a pencil

>> No.4034225
File: 286 KB, 1548x800, prac2.jpg [View same] [iqdb] [saucenao] [google]
4034225

playing around with combining shapes. I think my main problem is that I think in one shape, which makes it look flat

>> No.4034231

>>4033717
>>4034224
I think one of the factors is also that the bar for being "proficient" is both high from the get go and constantly moves upward. I would imagine most people here would need to spend several hundreds but more likely thousands of hours before they reached a level of skill that they would find somewhat satisfactory.

>> No.4034242

Bit of an odd question:

What's the ideal path for a beginner? I wake up and look at my sketchbook and have no idea what to draw. There are lots of things I WANT to draw, but I don't have the fundamentals built to create them. I know /ic/ scoffs at drawing courses, but I guess part of the appeal is not having to think about "What do I start with, and how do I progress?"

I want to draw people, eventually, but right now I have trouble just doing basic forms. I'm not asking to be spoonfed, just for some advice on the path that worked efficiently for more experienced artists.

>> No.4034249

>>4034242
try and fail, thats the only way. do NOT get trapped in a cycle of endless practice without application, thats how you kill all of your creativity

>> No.4034255
File: 243 KB, 667x1000, Kaijuu2.png [View same] [iqdb] [saucenao] [google]
4034255

>>4034173
There were already little trees on the first image, those weren't explosions lol just trees with unusual shapes. But I still added more, and some debris/clouds/steam even though not much is going on there, I plan on drawing the clash after this

>>4034181
Does it look like he's aiming now? True, they could have never clashed weapons in the first pic. Also changed the opacity to make them look together in the background.

Still can't believe this took over an hour.

>>4034224
Anon now I feel kinda bad for posting something so complex, but you'll be here too in the future, it's just drawing with more details but they aren't necessarily good, we still a lot of practice.
For your scenery it might be an stylistic choice to only define the trunks of the trees but I recommend paying attention to their leaves and properly blocking out the shapes or something. And drawing from life to properly understand how are trees composed.

>>4034242
It's a must to get comfortable with drawing the human figure in a way that's vaguely human. I started copying people from Quickpose. Tons of people. Sometimes not much more detailed than thick stickmen in 30 seconds, some other times I stopped the timer and tried to fully copy them for 20 minutes for fun because I liked the pic.
Getting comfortable with drawing is the first thing so don't be afraid and draw tons of poses as fast as you can until you unlock your 6th sense and faintly understand the human figure and the shapes used. You won't be good but for example you might get better at using rectangles or noodle shapes to do arms, and doing heads is tons of ovals.

>> No.4034259

I want to draw cute girls but my hand cannot stop wanting to masturbate when looking at references, what should I do?

>> No.4034270

>>4032855
I all of your boxes lie perfectly parallel to each other, for boxes to create a sphere they need to be closer on the inside and more spaced out on the outside.

>> No.4034271
File: 453 KB, 1140x768, Screenshot_7.png [View same] [iqdb] [saucenao] [google]
4034271

having a lot of trouble with eyes. I just can't wrap my head around the placement or anything like that. Anyone willing to shed some easier techniques or help me see clearer?

>> No.4034276

>>4034136
tell that to gary larson bro

>> No.4034280

>>4034276
??? its still not a comic its a cartoon
its not an insult lmfao...doesnt matter who does it

>> No.4034283

>>4034280
oh wow i never knew that, had to google it. neat

>> No.4034286
File: 344 KB, 1310x768, AlienHeads.png [View same] [iqdb] [saucenao] [google]
4034286

>>4034271
Decided to give it a shot. For starters it's because you couldn't properly understand the head; anime heads aren't 1 shape. They're TWO shapes; that face-mask you drew, and also a giant circle starting at the eye level. I'm talking about those "subtle curves" from the drawing, that's kind of a circle. And that's where the eyes go. Above the curve of the cheeks...


Oh right the placement. Anime artists arenot drawing all the lines for the nose, and the eye-sockets are placed accordingly to the nose... I'm not sure I can say it better. But pay attention to the image.

>> No.4034290

>>4034286
Thank you very much, I'll keep at it. I just keep having this mental block when it comes to imagining facial depth. I can understand it, it's just a little odd for me sometimes. The visualisation helps though.

>> No.4034292

>>4031521
drawabox is very inefficient

>> No.4034296

>>4034290
Facial depth, right. Keep very in mind the nose and the fact that our eyes are inside eye sockets. Eyes are NOT at the same level as the forehead, I think that's why anime characters have that curve, to symbolize eyes are behind/below the forehead.

>> No.4034306

>>4034292
What the fuck, is this a common opinion?
Drawabox exercises gave me the biggest, most general improvement in the shortest time of any instructional advice I've tried. Pretty sure it's damn near optimally efficient.

>> No.4034314

>>4034306

The majority of people who call drawabox shit are guilty of skipping steps in learning their fundamentals

>> No.4034317

>>4034292
>>4034292
there is some backlash against draw a box but overall I would say its hard to dispute that their most basic excersizes are valuable to any beginner. I personally wouldn't bother doing the whole course though and just doodle some boxes instead.

>> No.4034321
File: 127 KB, 1063x752, 561290A3-C855-4861-906E-4FA7B3D8277F.jpg [View same] [iqdb] [saucenao] [google]
4034321

Newfag here, can anyone tell me what the style used on the space marine (or where i can find tutorials on it)? Ive seen it before allot and was wondering

>> No.4034331
File: 825 KB, 2100x1500, Untitled-1-Recovered.png [View same] [iqdb] [saucenao] [google]
4034331

Newbie here. I would love help with the eyes, the clothes looking bland and obviously the hair.

Really feel the legs are off , thighs too thicc?(I think the right leg knee should be more to the side)
Waist is a bit off in perspective I think.

>> No.4034339

>>4034321
Depends on what you mean by style, are you talking about the way he's drawn or about the way he is built up in terms of size and proportions?

>> No.4034341

>>4034255
>It's a must to get comfortable with drawing the human figure in a way that's vaguely human. I started copying people from Quickpose. Tons of people.
I really appreciate the advice. I read on an art website today that it's OK to fail, and that I probably will. And that's fine. That was incredibly inspirational.

>> No.4034366

>>4034339
The way hes drawn with the shading and sketch looking lines, i want to learn how to do that and dont know what its called to find tutorials

>> No.4034368

>>4034366
its called being bad at digital painting

>> No.4034370

>>4034366
this is just a sketch with added values. its not really a style. values are just different brightness's of grey btw

>> No.4034372

>>4034366
I don't really think there a distinct name for it. It seems to simply be sketches in with a hard round brush and shaded/kinda painted in with a square textured brush. I don't think you'll find anything dedictated to this exact style but at the same time its not particularly rare.

>> No.4034379 [DELETED] 

>>4034368
>>4034372
Thanks was just curious because i wanted somewhere to start and it seemed simplistic enough

>>4034370
Chill im a newfag and wanted something simple to start with no need to roll up in the beg thread demanding perfection

>> No.4034390
File: 1.92 MB, 3036x4048, IMG_20190717_025343~2.jpg [View same] [iqdb] [saucenao] [google]
4034390

I just got money for my art. I'm not even good at art. This is the level I'm at.

>> No.4034396

>>4034390
PS it feels really good and has given more motivation than basically anything else.

>> No.4034398

>>4034396
Thats because that's my motivation you're feeling. You sucked it all out of me.

>> No.4034401

>>4034398
If it makes you feel any better it wasn't lewd art. It was for a DM running a D&D game for a dungeon.

>> No.4034402

>>4034390
may it inspire you to carry on so one day you can look back on this piece and laugh.

>> No.4034404

>>4034402
I already laugh at it. I know it's bad, and it's also from reference.

>> No.4034409

>>4034404
ah but did it inspire you to carry on

>> No.4034415

ever draw something based on a thread here that amused you, but likely wouldnt amuse anyone else here since theyd be like 'stawp cymbol drew', so youre like 'wtf do i do with this'

>> No.4034430
File: 201 KB, 1024x683, 20190725 drawing without construction + reference.jpg [View same] [iqdb] [saucenao] [google]
4034430

I was told I'm symbol drawing and that I should try training my eye by drawing shapes as I see them. This is my first attempt.

Feedback?

Hardest part I found is getting the initial few pieces down so that I can reference location and angle so I had to erase and redraw a lot during the initial stages. Any tips on how to go about that would also be appreciated.

>> No.4034447

Why does the beginner thread move so fast?

>> No.4034454

>>4034430
His cheek bones are higher, his mouth is higher, and his eyebrows are higher than you drew. Don't put things where you think they should go on a head/face, draw them where they are. Measure if you have to.

Same with rendering. "Beards are dark" is what you drew, but the bottom of his beard is lighter than his skin. You didn't even try to draw the fade in his hair.

Symbol drawing isn't just about drawing forward facing eyes in profile shots, it's where you draw your expectations instead of seeing what's really there

>> No.4034464

>>4034454
I knew I fucked the beard and hair. Thanks for the rest though. Appreciate the feedback.

>> No.4034470

>>4034430
Good, but pay closer attention to relative proportion and angles. Every shape has an exact proportion to each other, both in size and position, so as you sketch features, double check your reference to make sure your shapes are the right size and nothing is too close/far from another. For example, the curve of the right cheekbone in your drawing is much lower and rounder than in the reference. Same thing with angles. Use your pencil or some thin object to check if your angles are at the right degrees. The top of the nose is is way off and more flatter in the reference. The eyebrows are also off angle a little. You just need to be a little more careful and constantly refer to your reference to make sure you aren't going off track and inventing instead of observing. You're doing great though, keep it up. If this is your first attempt at trying not to symbol draw, you did very well and you'll progress nicely with conscious practice.

>> No.4034476

>>4034430
try imagining that your paper actually has 3 dimensions. Like, it goes inward. There is depth to it. And while drawing, try to visualize and feel
the form that you see. Like, don't try to copy the photograph, this isn't drawing. You have to see the FORM of your subject, and draw that.
You have to really feel the form while you are drawing it. Start with something simpler, not human faces. And try to see the simple forms
it is composed of. I mean, with the method of just copying the 2D information that you see, you are going to get really accurate COPIES of photos, but you wont be able to draw from imagination, and you won't really understand WHY you are making the lines you are making.
Famous artist course part one and two should help you understand what I mean.

Basically being able to draw and render the basic forms is literally the single MOST important thing you can train as an artist.
Nothing else that you learn, will help your art, if you lack this skill. Like the drawings you make
will be fundamentally flawed, and no matter how much you try to make them look good, it will never work.

The betty edwards method is a good way to teach yourself how to COPY 2D information, but this is not drawing. This is COPYING.

>> No.4034482

>>4034476
>>4034470

Thank you both for the feedback and encouragement. I'll keep trying.

> The top of the nose is is way off and more flatter in the reference.

I just realized how far off that is. I couldn't see it while drawing. I need to learn to refresh my eyes so to speak coz I get stuck in the drawing and I don't see mistakes.

> Basically being able to draw and render the basic forms is literally the single MOST important thing you can train as an artist.

I get that yeah. I'm currently doing the Steve Huston course on constructive head drawing. But when I draw using those constructions, I get symbol drawings. So I'm trying to practice both sides of the equation so that I can hopefully get a better result.

>> No.4034578

>>4032853
Look at how her right hand is grabbing the orb. There should be some overlap within her fingers, otherwise it looks like it's just poorly layered.

>> No.4034586

>>4034231
This. At this rate I feel like I'll never be "good enough" to draw anime titties. I'll be stuck reading an infinite number of books.

>> No.4034594

>>4034292
Could you elaborate? I enjoy being given concrete exercises and being told exactly why to do it. I quit after two days of fun with a pencil because he tells us to "just do what I did".

>> No.4034609

>>4034594
Not him, but I think its certainly worth doing lesson 0 and 1 and maybe the 250 box/cylinder challanges as a beginner. Everything else might be less efficient and a bit to specific although I doubt any of it is harmful.

>> No.4034624

>>4034270
Thank you very much anon, I hadn't realized that.
So because of perspective and because the lines are parallel, the distance between boxes is larger in the faces close to us (big square) than in the small faces. I should have a greater gap between the big faces than I did.
Basically there are two grids/circles the box is moving around: the big radius (big face of square) and the small radius (the small face). And the lines connecting those two faces have to get longer (and have less sharp angles) as the box moves to the side because of the size difference of the two "circles" the box is moving along. So the box ends up looking like a flat rectangle when the box has rotated to the side.
I'm just typing shit to explain it to myself better. It makes sense to me so thank you for pointing it out! I wouldn't have seen that without you. It's honestly impressive how few words you need to be told to get something.

>> No.4034635

>>4034609
I'm asking because I only have one exercise left to go for lesson 1. It's dull to have your drawings basically be "worthless". Like I have nothing to show for
>here, look at my boxes!
But that should change in the next lessons, with construction and actually drawing things.
But I'm a brainlet that needs clear tasks and goals. Telling me to "draw whatever you want" doesn't work.

>> No.4034656

>>4034390
yikes

>> No.4034676

>>4034023
Perspective is simple, it's all 3 types of lines. Buy Marshall Vandruff's perspective course for 12 bucks, his character makes it fun to learn.

>> No.4034718

>>4034390
Good job then Anon! Let that give you the drive to continue and learn more to be better!

>> No.4034735

>>4034635
You'll realistically draw almost exclusively "Worthless" things for the foreseeable future.
I think its important to consider everything you draw as a mere stepping stone without getting attached to any of it . Don't bother polishing all your turds. Rather just look at the big picture and let your long term progress be what you have to show for it.

>> No.4034737

>>4034132
The perspective of the whole right side of the table isn't meetung at the same vp as the left side. Not a huge deal, but it will help the room seem more like a room

>> No.4034838

>>4032596
uhh, because the fibers start converging so they have to gather together and get less flatter? I think each fibre of a muscle also gets slightly thicker towards the midpoint, but not sure.

>> No.4034853

>>4032596
that's serratus pushing underneath, yes, you pretty much outlined it

>> No.4034879
File: 64 KB, 416x432, 21-49-07-6X0kEAlEAr1JIADUm+jz4EggEogEpi2BfwCg8aiLzYTQtQAAAABJRU5ErkJggg==.png [View same] [iqdb] [saucenao] [google]
4034879

Thought on this? I'm rather proud of it so destroy my confidence

>> No.4034884

>>4034879
draw the rest of the head

>> No.4034890
File: 166 KB, 1061x805, 6C6A3CD0-3CA2-4E01-A973-76EF4C68D380.jpg [View same] [iqdb] [saucenao] [google]
4034890

Am I gmi?

>> No.4034951
File: 6 KB, 378x301, Grindhouse Template.png [View same] [iqdb] [saucenao] [google]
4034951

I need a cheap tablet because I'm tired of drawing with a mouse, this is my best work

>> No.4034979

>>4034951
>>4034890
kys

>> No.4034990

>>4034979
Thats not nice

>> No.4034991

>>4034979
Chill dude

>> No.4034993

>>4034951
The standard option would be any wacom tablet within your price range so try that

>> No.4035038
File: 29 KB, 736x613, drawn-shapes-pencil-6.jpg [View same] [iqdb] [saucenao] [google]
4035038

>>4033785
measure the distance between each facial feature from a ref and apply it to your drawing.

>>4034225
study pic related. Then try to draw objects in perspective.

>>4033748
>>4034052
>>4034331
I cant help you out on this, but if you come back with a study I'll be sure to give a crit.

>>4034879
Its pretty cool i guess. You'd benefit more by copying full head ref.

>>4034430
Watch a few videos of people doing Bargue plates and perform the same process when copying a ref.

>> No.4035049
File: 188 KB, 486x627, 21-49-19-wDOai9wZRPUWAAAAABJRU5ErkJggg==.png [View same] [iqdb] [saucenao] [google]
4035049

>>4035038
>>4034884
Rn I can't finish it, but I got some other (not finished but more complete) drawing which I could use some help with, particularly shading is something I'd like to get better at

>> No.4035058

>>4035049
Forgot to mention that I also suck at drawing clothes, so advice on that too would be great

>> No.4035082
File: 1.19 MB, 2408x1774, IMG_20190725_152222.jpg [View same] [iqdb] [saucenao] [google]
4035082

I fell into the "I need my own style" meme.
Seriously though, I don't know what I want to do with my art. I've been avoiding drawing faces because of it.

>> No.4035115

>>4034586
How often do you practice? And for how long?

>> No.4035150
File: 142 KB, 640x879, BEGTHREAD.png [View same] [iqdb] [saucenao] [google]
4035150

I'm here for critique so I can refine my studying, so give me that classic /ic/ bluntness.

>> No.4035304

>>4032372
ngmi you pedo piece of shit

>> No.4035306
File: 835 KB, 924x925, 1mn studies.png [View same] [iqdb] [saucenao] [google]
4035306

some 1-1:30 mn studies

>> No.4035363
File: 113 KB, 1000x1000, _20190725_213415-1000x1000.jpg [View same] [iqdb] [saucenao] [google]
4035363

>> No.4035380
File: 250 KB, 931x663, appeal.png [View same] [iqdb] [saucenao] [google]
4035380

I've always struggled with the shape of the ribcage and how it far forward or back the pelvis should be postitioned relative to it. Taking the spine into account amkes it a bit more comprehensive but I need to hammer this stuff into my brain cause I'm spending days learning anatomy when my construction is lacking on a most basic level

>> No.4035409

>>4035363
do it again and think of values of the skin

>> No.4035410

>>4035082
Is this your work? Are you baiting, this is pretty good

>> No.4035424
File: 224 KB, 533x1000, artcritique1.png [View same] [iqdb] [saucenao] [google]
4035424

Can someone please redline this and help with headsize? It's my main priority right now among all of the other obvious flaws. I've been trying to draw without a reference lately and it's still tricky for me to get anatomy right afterwards

>> No.4035438

>>4035437 new

>> No.4035440

>>4035424
oh god please stop pulishing turds for real

>> No.4035441

>>4035424
why'd you give her a sausage nose

>> No.4035466

>>4035441
I shrink her resolution down alot, and add rgb noise to her when putting her in my videogame, so I have to make the faces a certain way to be readable but not overly cartoonish when zoomed out.

>> No.4035551

>>4034890
I would unironically hire you to make a music video.

>> No.4035612

>>4035410
Why would I be baiting?

>> No.4036944

>>4035306
Is this digital? If so, what program and tools?

>> No.4036947

>>4035306
Strange to see how great the bodies are, but how much lesser (not worse, but just less detailed, but it is a minute so i'm not expecting a masterpiece) the others are. Have you done a lot of figure work?