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/ic/ - Artwork/Critique


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4029661 No.4029661 [Reply] [Original]

How do you actually get money freelancing?
It can't be through stu like Fiverr, right? It's super cheap (well, the ones who are not are at a level I am not personnally) so you'd have to make a shitton of commissions to pay the rent.
I now people usually talk about doing porn but I have my reason not to do it so please don't bring it up.
Say you start from basically zero. How would you go about making money online?
Would you learn some specific stuff? (like understanding/copying popular styles maybe?)
Is it just about doing polished portraits of pretty anime grills or fanart until you gather enough followers so some of them can patreon you every month?
What are some good examples of people that "made it" (which for me, is just havin enough money to survive of drawing only)? Or maybe you did yourself and you have stories to tell, advices to share?
Say you're good enough to be confident and find some kind of niche. Where do you even sell online at a decent price? (or do you have to grind 15$ commissions?)
Do I need to learn some particular skills that are "in demand" (a random example would be vector)
Maybe think outside the typical illustration box and learn graphic design or something makes it easier?

tl;dr : how do I make money online with a shitty level

>> No.4029856

pls good sirs

>> No.4030398

>>4029661
Sorry, no porn no money, pal

>> No.4030409

It's just common sence, faggot, how brainlet can you be?

>> No.4030431
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4030431

>>4029661
you want to make money online but your art level sucks? is that the question?
cause it's hard enough to make money online when you're good, let alone when you suck. either wageslave till you don't suck or find some brand of autism to pander to.

>> No.4030442

>>4029661
Full-time freelancer here

Rule number one: never do commissions for individual people. Only reach out to companies, agencies, studios, publishing houses, editorial teams etc.

I don't know what you do but I draw storyboards and vector illustration, it's very good money for little work but you have to stick to that rule + actually register your business and pay taxes.

My level is ~intermediate so I'm not actually great at this, but once a client is satisfied with your working ethic, they will keep sending you commissions for months or years onwards.

>> No.4030451

>>4030442
do you find you need vectors to do storyboards? or does it help?
t. part time storyboard peasant

>> No.4030486

>>4030451
I don't use vectors to draw storyboards. I use them to draw characters and backgrounds for someone else to animate. I really don't like using vectors at all but it's a useful skill if you're working in animation.

>> No.4030491

>>4029661
im almost pro but i still work at mcburgerlmart and i freelance part time. join a guild or an outsourcing studio there's lots out there even more if you're not white

>> No.4030508

>>4030442
>Rule number one: never do commissions for individual people.
why not?

>> No.4030531

>>4030491
>even more if you're not white
You people always say this but I never see evidence. Elaborate.

>> No.4030539

>>4030491
>almost pro but flipping burgers
I'm going to take your advice with a grain of salt and a large diet coke to go

>> No.4030577

>>4030508
Firstly because individual people without any background in art and design don't know how to price someone else's work and will demand you to work for peanuts. If you're happy drawing anime characters for $50 then good for you, but I don't think it's a way to make a satisfying monthly income.

Secondly it's just more secure. You have all their data on the invoice, some will even ask you to sign a contract, so there shouldn't be any issues extracting payments.

>> No.4030683

>>4030398
Completely wrong and he asked not To be bothered with this!

>> No.4030760

>>4030442
>Only reach out to companies, agencies, studios, publishing houses, editorial teams etc
Same thing here. I rarely do personal commissions, but when I do I charge commercial rates.

Working for businesses is a lot more lucrative than personal commissions. It's a lot easier to turn commercial clients in repeat clients as well. Get a few repeat clients under your belt and the next thing you know, you have a steady stream of well paid work and you're making a full time living. It's easier to land a single commercial client and make $500 for a project than it is to land ten individual $50 commissions.

The thing that separates successful commercial freelancers from cheap social media freelancers is the ability and willingness to directly promote your portfolio to art / creative directors. Cold emailing, in person networking, postcard promos, agency submissions, meticulous client research, smart portfolio curation - all of these things take a lot more work than tossing a bunch of work up on your social media and then hoping that people will just randomly stumble upon it and maybe commission you. There's the lazy, passive way of self promotion, and there's the harder, more proactive way of doing it. Most artisrs never rrally embrace the entreprenuial nature of being a freelance artists, and instead try and rely on the luck of being discovered. Put your work in front of the eyes of potential clients - don't wait around for them to randomly discover you.

>> No.4030771

>>4029661
Socialize, chitchat, and bring up your unsavory predicament.
Don’t be boneheaded about the prices and insist that you, who has never sold prints at a con before, make art worth $100 then you’ll be good to go.

>> No.4030785

>>4030760
May I ask how much they pay, like, hourly rate? I'm pretty loss, which kind of companies that hire illustration freelancers, and how to find them?

>> No.4030789

>>4030539
FCKIN LMOA

>> No.4030794

>>4030442
>>4030760
So then where do you find such clients in the first place, Craigslist?

how can you tell who is even interested aka taking your inquiry serious

>> No.4030798
File: 25 KB, 480x384, 8670088_orig.jpg [View same] [iqdb] [saucenao] [google]
4030798

>>4030577
Could have summed it up with
>idk lol someone didn't play me once man

>> No.4030799

>>4030785
They pay as much as you want to charge, usually they ask for your rate first and then send you projects that are within their budget.
>agencies, studios, publishing houses, editorial teams
They can be found on social media - think Instagram, Twitter, Facebook, Behance.

>> No.4030804

>>4030798
No. I get paid every time because I've never even taken a commission from someone that doesn't seem 100% serious about what they want. The inquiries I get from social media are ridiculous
>can u make an album cover for my awesome band i have 60 bucks
Into the trash it goes

>> No.4030809

Do you just cold email art directors at companies your shit and hope they respond? Storyboarding for TV is something I'd like to pursue but am hopelessly lost in finding an in cause I have the social clout of a rock

>> No.4030814

>>4030809
Yes
You don't need any social media clout. Just have a nice portfolio website and mail it to them, saying you're looking for work.

>> No.4030824

>>4030539
holy shit

>> No.4030874

>>4030785
>May I ask how much they pay, like, hourly rate?
More often than not, you decide what is paid, not them. And more often than not, you are paid on a per-project or per-milestone rate, instead of an hourly rate. Different businesses in different industries will pay different amounts. There is no magical number I can give you. Usually, the smaller the business, the smaller the pay, and vise versa. Freelance illustration pricing is often largely based on usage rights, and how much value your work provides.

For example, lets say you are doing two magazine cover commissions that are the same exact workload for you. A regional magazine with a small circulation might pay you $400.00 for a cover illustration, while a large national publication might pay $1500,00. This is because the work is ultimately providing more value and is being used more by the larger publication. You get paid more regardless of the fact that it's the same workload.

>>4030794
Get it out of your head right now that there's a magic place on the internet that's going to provide you a list of potential clients that want to hire you. You have to reach out to businesses directly and promote yourself to them. From this day forth, start keeping an eye out for published work in the world that you think you could also do. Jot down the name of the business/company that commissioned that work, and reach out to them with your portfolio. Do this on a regular basis. If you want to do fantasy illustration, reach out to businesses that publish it, both big and small. If you want to do editorial, reach out to magazine/newspaper publishers. Etc, etc.

All you really need to do is to introduce your work and express your interest in working with them in the future. A friendly, short email with links to your portfolio is perfectly acceptable for this. If they like your work, they'll keep you in mind for future projects if your work is stylistically a good fit for it.

>> No.4030887

Draw furry porn on patreon. Teenagers will flock to your business

>> No.4030954

>>4030486
thanks anon

>>4030508
company is more dosh for less hours and they often let you hotdesk

>> No.4031080

actually good and informative business thread?
well shit

>> No.4031115

>>4030804
i hope clueless band guy got his album cover from some newbie artist. a lot of people are too stingy to even offer 60 bucks

>> No.4031241

>>4030874
Thanks.

That's probably good advice. It seems more convenient to use sites like fiverr etc cause it's all centralized but it's also probably not a good idea if you actually want to make money. Maybe it's OK to start here just to make some experience quickly tho I guess

>> No.4031304

What is the file size typically used in illustration? What is a bare minimum? How do you get paid by foreign customer, is paypal considered professional? Or Western Union? Or regular transfer between USA and eu should be quick enough?
Is sending just pdf portfolio less professional than a site? I don't really want to put my work online and free versions of portfolio sites may seem a bit cheap.
Also please help me decide, I have quite free 2 months but I don't have access to a good computer, should I take a chance and send out my portfolio and try to roll with it if I get some jobs or just prepare list of clients now and start messaging them when I have the tech but less time? Tbh this is ideal time but I'm anxious that I'll embarrass myself, but I really want to start and don't put it away any longer because I won't have the energy once I'm busy. I'd appreciate any thoughts on that.

>> No.4031307

>>4029661
>be really good
>get popular
>get commissions from companies
>.....
>profit

>> No.4031403

>>4031307
>be really good
...
Fuck.

>> No.4031406

>>4031403
well thats why we are here, to get the free resources and get gud

>> No.4031455

>>4030577
couldn't you just require an individual to make a deposit?

>> No.4031480

>>4030442
>Only reach out to companies, agencies, studios, publishing houses, editorial teams etc.
This is prettyh intimidating when you're not gud
But I suppose thinking like this make me see things in a different way and it's interesting cause it forces me to pinpoint what exactly I want to do (I just know I like to draw but I don't have anything specific I like to draw).
What are the most "popular" things you can have in your portfolio to find work more easily? Those kind of simple infographics looking things? I don't think anime or comic sells unless you're in that very specific niche industry. Children's book maybe?

>> No.4031990

>>4030577
This is just your experience man, I lived off of my art for years now and the majority of clients are private persons. I do background art and more than enough people are willing to pay good for that. Hell I even have clients that want me to charge more

>> No.4032090

>>4029661
>how do I make money online with a shitty level
you dont unless you do weeb furry fanart fetish porn
i dont give a shit what you want to hear
there is no salvation
only demand

>> No.4032119

>>4030874
>Get it out of your head right now that there's a magic place on the internet that's going to provide you a list of potential clients that want to hire you. You have to reach out to businesses directly and promote yourself to them
>same M-MUH COMPETITION meme answer
>still doesn't provide actual examples
>meanwhile pros share secret lists of actual known relevant companies around

cheers lad

>> No.4032122

>>4031990
>I'LL PAY YOU $1000
>NO FUCK YOU I'LL DO IT FOR $500 AND THAT'S IT

>> No.4032128

>>4031307
That’s pretty much it

>> No.4032324

>>4032119
Ngmi

>> No.4032381

>>4032122
the fuck do you mean?

>> No.4032516

>>4029661
>asking how to be successful to the crabs

all ic knows is how to whine about people that make money.

>> No.4032538
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4032538

>>4032119
This is a retarded rebuttal.

>still doesn't provide actual examples
What type of 'actual examples' do you want? Are you really denying this very simple idea that promoting yourself directly to potential clients is a valid method of marketing your work?

>meanwhile pros share secret lists of actual known relevant companies around
1. What are you talking about? What secret lists? What pros? What industry - all of them? This sounds like some naive, delusional & paranoid /ic/ folk tale.
2. If you have half a brain and an internet connection you can also build a "list of actual known relevant companies around" all by yourself. Though that might be a little too much effort for you. Working is hard, ya know?
3. If there's some legendary magic list that gives you the contact info of the best, high-value clients that are relevant to you, what are you supposed to do with it? You reach out and share your portfolio with them in order to be considered for upcoming freelance projects - though you just tried to act like this is a not a real thing people do. Nice going.

>> No.4032556

>>4030531
>You people always say this but I never see evidence
>>/ic/thread/S3976321#p3977882
>Elaborate
not needed

>> No.4032587

>>4032119
I'm not gonna post my clients here lol. Are you out of your mind?
I'm gonna elaborate more on ways to find clients:

1. Check other artists' social media. They often tag the companies that they made their work for. If you're feeling confident, reach out to the artist and ask them if they had a good experience working with those guys, maybe they're currently looking for someone etc.

2. Go to Behance and search for the type of commercial projects that match ones in your portfolio. If the project belongs to a company, there's a chance they could use your help. If the project belongs to an individual artist, reach out and ask them how they got it.

3. Sometimes you will happen to collaborate on projects with other artists. Always reach out to them, ask where they get their work from. Make connections with them. If they work in a slightly different area than you, they might recommend you to their clients in case they need someone like you (and vice versa).

Personally, when I became a freelancer literally the first thing I did was arrange a skype call with another illustrator that I knew vaguely from social media. I asked her everything I needed to know, we talked for like half an hour, she gave me some pretty useful advice. Never be afraid to reach out. I've only ever found people who were very honest and helpful to me, no one has ever told me to fuck off or anything like that. Worst case scenario they'll just ignore you.

>> No.4032835

>>4032556
>Being a baby about nepotism
Listen dude, I agree with you that shit should be based on merits and what not, but people should be able to look out for their own and give a helping hand to those who they think need it. Yea its fucked up, I'm non white and have still been passed up on positions I really wanted because the person behind me was female but objectively worse in every way. But that's the way the world works, people get stuff based off of tangential similarities to who every makes the decisions.

>> No.4032867
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4032867

>>4029661
Friends will buy your commissions even if you inflate the prices.

>> No.4033224
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4033224

>>4032867
I'm blown away by these artists' pricing. It seems so expensive, considering in eastern europe one of these doodles equates to one weeks pay.

>> No.4033236

>>4033224
thats a standard pricing though

>> No.4033263
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4033263

>>4033236
It's really not. Mutuals are still ecstatic to splurge money though.

>> No.4033321

>>4033224
Expensive? For the quality of art, absolutely but for art in general its dirt cheap. I wouldn't consider making an illustration for somebody for less than $100.

>> No.4033333
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4033333

>>4033263
some ppl love underpricing i guess.

>> No.4033336

>>4033333
G'day Gerd

>> No.4033368
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4033368

>>4031304
>What is the file size typically used in illustration? What is a bare minimum?
in general the bigger canvas the gooder it is
try to have at least 300 dpi resolution, that is the minimum acceptable for printing
>How do you get paid by foreign customer, is paypal considered professional?
generally clients want your bank info- just sort code, bank location and number so they can put money into it. that is all they need to pay you, be suspicious if they ask you for anything else. not sure about overseas.
>Is sending just pdf portfolio less professional than a site?
no, so long as they ask for it. an unsolicited email with an attachment often goes straight in the spam box cause it might have a virus in
>I don't really want to put my work online
why the fuck not? you'll let companies judge you but not randos on the internet?
>and free versions of portfolio sites may seem a bit cheap.
just get a tumblr, if you fiddle around with themes and settings a bit you can get something quite presentable. or maybe a blogspot, a lot of pro artists have those.
>should I take a chance and send out my portfolio and try to roll with it if I get some jobs
do it. if they don't like your work now, you can always send them some new stuff later down the line saying you updated your portfolio. it is very hard to get these people to actually blacklist or hate you
>I'm anxious that I'll embarrass myself
babes we can tell. and you can't do the awkward youth thing forever. you're just gonna have to learn to live with it. an artist is seen, always.

>> No.4033630

>>4033333
why do foot commisions cost so much, digitmaster?

>> No.4033637

>>4033630
ppl love their feet fetish

>> No.4033707

>>4033224
What the fuck is happening in that webm?

>> No.4033755

>>4032835
>just accept it dude
fuck off weakling

>> No.4033758

>>4033707
iirc it's in South Africa, bitches being racist

>> No.4034999
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4034999

>>4032835
God damn! I knew that 'not needed' comment would be taken bad but I didn't think it'd be like this! I think his brain fucking unwound!
>there's not some inclusivity/nepotism mafia, post proof
>Ibuhwuh- have you ever considered that maybe nepotism is a good thing??
>NO WAIT I CHANGED MY ANSWER I MEANT SAD BUT TRUE

Tell me you're just someone who jumped in because you thought I was invested. Please. This is just *sad* otherwise

>> No.4035034

>>4033368
do you often reach out to clients/ studios in foreign countries?

>> No.4035077

>>4033368
Love you Anon for answering my questions. As for size I meant more like what would be bare minimum, 2kx2k pixels or 4kx4k, 8kx8k(but that probably depends on purpose)... My main worry was making a not professional enough first impression but if you say so I'm gonna try and do my best. I've got some skill, now I have to put an effort in finding a way to use it.