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/ic/ - Artwork/Critique


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4025301 No.4025301 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it


previous >>4021699
RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4025316
File: 909 KB, 743x1024, VICTORY.png [View same] [iqdb] [saucenao] [google]
4025316

>>4025301
did i graduate from /beg/ yet

>> No.4025323
File: 189 KB, 960x1280, gesture4.jpg [View same] [iqdb] [saucenao] [google]
4025323

actively trying gesture now

>> No.4025329

>>4025316
this looks like some filter

>> No.4025335

What's a good web resource for grinding life drawing?

I'm currently using Sketchdaily, but I'd like to know more.

>> No.4025338
File: 982 KB, 1920x1080, firstsketch.png [View same] [iqdb] [saucenao] [google]
4025338

how decent would this be for a normal sketch?

>> No.4025339

>>4025329
>
it's not, i redid the textures

>> No.4025348

should i start reading the rest of the sticky after i am done with fun with a pencil?

>> No.4025349
File: 290 KB, 1920x1080, 1557873198387.jpg [View same] [iqdb] [saucenao] [google]
4025349

>>4025338
>criticizing a sketch

never change /beg/

>> No.4025351
File: 1.17 MB, 2480x3508, 01C639B5-8ADE-4A3A-A199-37F399D45504.jpg [View same] [iqdb] [saucenao] [google]
4025351

Something seems off

>> No.4025354

>>4025348
if you are an absolute beginner just go with fun with pencil, draw a box and loomis thats the most basic foundation for a beg(this 3 should take you 1 week to learn if you aren't a brainlet if you are probably 3), then you can go with the other books or start drawing shit

>> No.4025355

>>4025323
draw a square if youre near the ends of the page so you can fit the figure into it and arent squashing it.

>> No.4025358
File: 572 KB, 798x599, thisisanarmdrawnbynobodyitisworthnothing.png [View same] [iqdb] [saucenao] [google]
4025358

>>4025338
>>4025349

>> No.4025381
File: 236 KB, 800x600, IMG_20190720_133350-01.jpg [View same] [iqdb] [saucenao] [google]
4025381

>Posted on a dead thread.
Hampton seems pretty cleaner than loomis, Am I doing it right lads?
Still gotta work on not to scratch so much.

>> No.4025385

>>4025354
it took me almost 3 months with fun with a pencil, but i've also learned a lot from it

should i be worried about my pace?

>> No.4025388

>>4025381
Head is too small.

>> No.4025393

>>4025385
it's like when lego is for 3 or 103 years, and you play with them for 103 years.

>> No.4025394

>>4025335
Quickposes

>> No.4025398

>>4025393
i'm far from a fast learner, but that's not going to stop me

>> No.4025409

Can I post furry stuff here?

>> No.4025414

>>4025351
eyes are bit too high right one pops out forward, left one is rotated incorrectly (and probably should be closer to the nose)
ears aren't positioned symmetrically
forearm foreshortening doesn't look right, though i have no idea how to fix it since subject is tough and i am /beg/gar just like you

>> No.4025416
File: 22 KB, 261x815, figure.jpg [View same] [iqdb] [saucenao] [google]
4025416

Is this a /beg/ tier figure?
Everything drawn from imagination except the face

>> No.4025418

>>4025409
Yes, just don't feed the shitposters.

>> No.4025423

>>4025416
this is core /beg/, forearms are longer than upper arms, tits have different size, right shoulder is broken and ayyy that face
>Everything drawn from imagination except the face
you sure it's not the other way around?

>> No.4025441
File: 1.33 MB, 1000x1000, 1489978428475.png [View same] [iqdb] [saucenao] [google]
4025441

>>4025301
>/ic/rab lifting with a paint brush
this gif makes me happy for many reasons

>inb4 crab is just lifting so it can shitpost on the keyboard more

>> No.4025448

>>4025423
>you sure it's not the other way around?
nope

>> No.4025456
File: 302 KB, 1067x1400, colorgrill.jpg [View same] [iqdb] [saucenao] [google]
4025456

Reposting since last thread is near kill, mostly concerned about the digital coloring and inking, i know the basis drawing is pretty iffy.

>> No.4025458
File: 14 KB, 231x552, arns.jpg [View same] [iqdb] [saucenao] [google]
4025458

>>4025423
>>4025448
also im not trying to be a sore loser but how are the arm segments not of the same size? how is the right shoulder broken? I dont get these criticisms

>> No.4025471

>>4025351
Not sure if /beg/
Can you post a "finished" pic from you?

>> No.4025506

https://www.youtube.com/watch?v=R2_Mn-qRKjA

Because everyone in these threads needs this

>> No.4025507

>>4025388
Ok I'll work on it.

>> No.4025521
File: 290 KB, 1115x1600, 0029-001.png.jpg [View same] [iqdb] [saucenao] [google]
4025521

how do I achieve this aesthetic

>> No.4025533
File: 8 KB, 277x182, download (2).jpg [View same] [iqdb] [saucenao] [google]
4025533

>>4025521
Another "How do I X"
FUCKING DRAW

>> No.4025549

>>4025533
that's not the question tho

>> No.4025556
File: 183 KB, 600x800, IMG_20190720_214641-01.jpg [View same] [iqdb] [saucenao] [google]
4025556

>>4025388
Recent stuff I made, drawing on bigger papers makes me feel more comfortable.

>> No.4025564

>>4025458
don't feed the shitposter

>> No.4025571

>>4025549
If you drew more you would understand
The answer is literally "look at what it looks like and attempt to replocate" which seems unreasonable because you dont have enough drawing mileage to accurately replicate and break down fundamental elements. Its like asking " How do I play Tchaikovsky" when you cant play Chopsticks. Of course there are real a swers to the question but they wont do you any good because you couldnt implement them anyway.

>> No.4025573

>>4025564
>anon gave valid criticism
>"don't feed the shitposter"
ngmi

>> No.4025580
File: 135 KB, 261x815, 156364699 389.jpg [View same] [iqdb] [saucenao] [google]
4025580

>>4025458


>>4025564
kys retard

>> No.4025585

>>4025580
Oh lord please stop redlining

>> No.4025592
File: 430 KB, 1920x1920, 9B274724-41BC-42AD-9EB8-B17B6863967C.jpg [View same] [iqdb] [saucenao] [google]
4025592

>> No.4025594

>>4025585
but he's right

>> No.4025598

Which artist is /ic/'s role model? I know people here love ruan jia but I'm not sure

>> No.4025599

>>4025592
That's a cool armor man, watchout she's unprotected on the bust part! Might be dangerous.

>> No.4025600

>>4025598
Ppl gere only love anime

>> No.4025601

>>4025592
The hat feels too high up from his head. I know you did it that way to leave enough space for facial features but it's like it's floating two inches above the top of his head.

>> No.4025602

>>4025599
Thats a design choice to distract her opponents and add some quality fanservice

>> No.4025604

>>4025598
only like 2 people like that faggot the rest just want to draw anime shit or copy whatever just to get followers

>> No.4025605

>>4025601
Yeah you’re right thnx for the feedback

>> No.4025606

>>4025571
Again, you don't get it. No one is disputing you need to keep drawing until you get, but like with everything you learn, like anatomy for example, it's much better to keep practicing with the Loomis books as your guide than than just drawing bodies over and over until you get it. The same thing applies here for this (comic book stylization)

>> No.4025609

>>4025604
Only 2 ppl are gmi ? Oof thats sad

>> No.4025610

>>4025602
What about, i dare to say, Gay ninjas?

>> No.4025611

>>4025610
gay ninjas are attracted to female boobs ?

>> No.4025615

>>4025521
burn anime studios x 1

>> No.4025619
File: 263 KB, 1702x727, 207.jpg [View same] [iqdb] [saucenao] [google]
4025619

Doing these kind of more detailed studies makes me realize I have no idea how to ink lineart properly, it makes the figure look stiff as fuck compared to the gestures I usually practice

>> No.4025632
File: 676 KB, 750x1334, A8DBBFA9-C9DA-4549-A73D-68DF7D4586D0.png [View same] [iqdb] [saucenao] [google]
4025632

What do y’all think about my snap gesture? I know the infinity gauntlet looks like shit, I’m only interested in the hand gesture. Id like constructive criticism. Thanks.
>inb4 you posted this last thread
It only got 1 reply (which provided no CC)

>> No.4025635

>>4025632
Stiff, sucks, no real perspective or movement i wouldnt call it gestural at all desu

>> No.4025713
File: 531 KB, 720x529, 1048277171.png [View same] [iqdb] [saucenao] [google]
4025713

An anon told me to post my shit more often so there you go

>> No.4025724
File: 453 KB, 1102x624, Illustration2.png [View same] [iqdb] [saucenao] [google]
4025724

couple front view heads, using the same rough construction underneath just duplicated over, intention was to try get a simple base to work up a more complicated design after, but I ended up putting a little more effort into the last 2 because I was having fun.

I know its just a front view only, I'm basically just starting on the journey to do a bunch of 360 rotations, i really want to internalize as much as I can to have a solid base to work on before going crazy rendering and such

I feel like i'm improving at least.

>> No.4025760
File: 714 KB, 1536x3614, C55FA45C-FAE1-40DA-9466-AF97EF4831DA.jpg [View same] [iqdb] [saucenao] [google]
4025760

Shitty evil grin.

>> No.4025770

>>4025760
Hair could use more detail aka spikes if you want that early 200's feel

>> No.4025772
File: 100 KB, 729x1000, _20190720_174239-729x1000.jpg [View same] [iqdb] [saucenao] [google]
4025772

>> No.4025773
File: 574 KB, 1727x3795, p79.jpg [View same] [iqdb] [saucenao] [google]
4025773

Scott Robertson explain how to place an ellipse on a sloped surface he says to estimate a similar rotation but the degrees on this example are way off am I missing something?

>> No.4025774

>>4025592
You are a high level beg. Got a bloggu?

>> No.4025775

>>4025316
No but you're so close.

>> No.4025779

>>4025351
Hips are too wide.

>> No.4025782

>>4025760
How can you be happy with yourself, drawing the EXACT same shit for months on end with the exact same mistakes with no improvement or variation at all?
Do you have autism? I'm not being mean, it's an honest question. It would explain the repetitive behavior.

>> No.4025784

>>4025782
unironically this

>> No.4025787

>>4025782
Haven't been diagnosed with any.

>> No.4025788
File: 424 KB, 720x390, color study marcelo vignali.png [View same] [iqdb] [saucenao] [google]
4025788

10 mins color study...h-how hard I suck?

>> No.4025789

>>4025351
nice. I think her leftmost ear is off. that back hand is being hidden for no reason- she's too relaxed to actively hide it behind her. also legs

>> No.4025792

>>4025782
>>4025787
Also, could you go into detail with the exact same mistakes?

>> No.4025794

>>4025416
>Is this a /beg/ tier figure?
yes
>Everything drawn from imagination except the face
nononononono. as a /beg/ always use refs and study your funds

>> No.4025795

>>4025580
this is a pretty shite redline

>> No.4025798

>>4025585
>>4025795
beg here, why?

>> No.4025800

just a reminder for you guys that are just starting out, do still life studies, please. they are boring but important, since the second fundimental after drawing is value. if you don't want to paint like a deviantart kid, study still life in grey scale!

>>4025619
you're going to make it

>> No.4025803

>>4025619
totally GMI

>> No.4025809

>>4025782
i only just got on this board. Does this person actually post the same tier stuff in these threads for months?

>> No.4025812

>>4025760
I think you start drawing the face from another angle anon.

>> No.4025814
File: 660 KB, 1034x2093, randomgestures.jpg [View same] [iqdb] [saucenao] [google]
4025814

>>4025800
>>4025803
thanks but that doesn't really help me

>> No.4025817
File: 871 KB, 1864x2576, arararararararararararararara.png [View same] [iqdb] [saucenao] [google]
4025817

am i still beg? i kinda just guessed the calves perspective

>> No.4025818

>>4025817
high level beg, just under intermediate

>> No.4025819

It's been 8 years since I didn't visit this board. Is it centered on anime trash only now?

>> No.4025822

>>4025817
Asking if you're /beg/ or not based on one work is meaningless.
You leave /beg/ when your fundamental focus switches from learning to creating.

>> No.4025827
File: 1.67 MB, 1125x1883, 2572E5D7-BCC9-42E8-9EBC-079EF8EB6D5C.jpg [View same] [iqdb] [saucenao] [google]
4025827

>>4025760
More fuel for the fire.

>> No.4025834

>>4025817
You copied that face, didn't you?

>> No.4025838
File: 195 KB, 1800x2799, received_842471622792524.jpg [View same] [iqdb] [saucenao] [google]
4025838

feedback appreciated

>> No.4025844

>>4025838
learn composition

>> No.4025845

>>4025834
no

>> No.4025846

>>4025844
where can i learn it ?

>> No.4025848

>>4025760
>>4025827
having skeleton to work from and not erasing may make it look more visually appealing (bc more to look at instead of refined and simple, which is more difficult) but you are gonna stagnate.


1. -actually- use the skeletons you make and erase them afterwards
-i.e don't use the skeletons to make the piece more visually stimulating, use it as a step to make the end product more balanced, good, everything
2. see how wrong the art looks once your structure details are erased
3. redo it and fix it

>> No.4025858
File: 2.34 MB, 4032x3024, 724A7D77-BB12-43E1-B406-E188C607EB4A.jpg [View same] [iqdb] [saucenao] [google]
4025858

So I’m trying to make an artwork of a character wielding the infinity gauntlet, and they look like they’re about to snap their fingers. I have a few sample gesture doodles in pic related of how I want to pose said character in the final artwork. I’m trying to put extra emphasis on the “oh shit, they’re about to snap their fingers” vibe. What bodily pose would y’all consider to achieve this effect? Like I said, I have a few ideas on pic related, but y’all probably have much better ideas.

>> No.4025860

>>4025846
with the camera on your phone. take pictures of subjects that interest you. later, take a look at them and criticize, does the composition feel natural or is there something off. learn from your mistakes and translate this to paper.

>> No.4025863
File: 731 KB, 960x540, 0-5.png [View same] [iqdb] [saucenao] [google]
4025863

I need to speed up more and cut even more corners if I want to finish this webcomic in time.

>> No.4025885

>>4025844
What's wrong with the composition

>> No.4025889

>>4025846
dont listen to that faggot, I took the nathan fowkes composition course and I can tell theres nothing bad with your composition

>> No.4025898
File: 1.15 MB, 1011x1472, 2F454DAA-CDD6-4AB9-B45D-F70F94A968F2.jpg [View same] [iqdb] [saucenao] [google]
4025898

>>4025827
Probably the last one for now.

>>4025848
I don’t finish a lot of my sketches. Still practicing anatomy and proportions. My perspective especially needs to get better. The visual stimulation stuff was not really my intent, I just need that many lines to keep track of the form and perspective.
I’ll consider doing more redraws for delibirate practice though. Only really did that for a few real life studies so far.

>> No.4025922

>>4025898
just erase the lines and see how it looks without them, dude. you'll see what i mean

>> No.4025936
File: 84 KB, 426x756, post20190720_192543.jpg [View same] [iqdb] [saucenao] [google]
4025936

I did this to practice gesture and proportions.
How is it?

>> No.4025942

>>4025936
It's a start.

>> No.4025945

>>4025936
the torso is slightly too long, also try to show the pinch and stretch of the torso (there should be a pinch on the left and stretch on the right)

>> No.4025947

>>4025838
why are you posting here ? you're clearly at an intermediate lvl and all the feedback you will get will be shit

>> No.4025952

>>4025945
>>4025942

Thanks!

>> No.4025954
File: 469 KB, 548x753, redraw.png [View same] [iqdb] [saucenao] [google]
4025954

>>4025760
here's my take anon

>> No.4025956

>>4025838
Blog?

Could use more highlights to show the reflecting light of the water. Also make the parts submerged in the water a bit dark to get a more of a sense depth. You can research more one wet clothes, how they cling to the forum and or get air trapped in them.

>> No.4025957

>>4025954
Pretty sure all of that anon's characters are girls...

>> No.4025960

>>4025957
could have fooled me lol

>> No.4025965

>>4025817
show us some hands and feet first

>> No.4025966

>>4025838
Anatomy and proportions are fucked. Her left arm is way too long and her hand doesn't look like it has any bones.

Keep drawing and you'll keep improving.

Also, increase the contrast. Very limited value range.

>> No.4025976

>>4025966
I see some malicious intent on your critique, the fact that you critique they value range for being "too limited" it shows either you dont know shit what are you talking about, or you out of envy want to sabotage this anon, because a super contrasty and even a more contrasty value range is the signature of the absolute newbie, doing compacted value ranges is something that is more of a intermediate/pro artist, everyone can do dark sillouthes over a bright background.

>> No.4025977
File: 149 KB, 1000x714, bujn.jpg [View same] [iqdb] [saucenao] [google]
4025977

>> No.4025980

>>4025976
More contrast doesn't equal super contrasty. People just learning about rendering often either go with a very limited value range or go for way too much contrast. I think the image is on the "not enough contrast" side of the spectrum and the image needs more contrast to read well.

>> No.4025983

>>4025980
contrast can be achieved with color and hue later, it doesnt matter that much now that is just a tonal composition.

>> No.4025985

>>4025983
aight lol

>> No.4026004

>>4025580
shitposting should be a bannable offense

>> No.4026007

>>4025985
are you agreeing or are you laughing? seriously dude, do you even know what Im talking about?

>> No.4026043

>>4025316
looks like yo spend to much time in some things to hide the failures, is fine doing detail clothes and all that, but if the main focus it's not specifically that, you don't need. If you want to do some drawing focusing on that, just do it, and not try to build complex compositions and all that if you dont wanna spend time detailing that.
I said all that because by simple look you can't tell if you do those faces on purpose or just are just bad, if not what is the point, looks like the thing still need hours of detail work.

>>4025323
is fine use less strokes next time, think them more.

>>4025338
You dont say if a sketch is "normal" or not, a sketch is a part of the process of a finished painted, not a work itself, for that reason if its good or bad depends entirely on whether or not it helps to make the final product. It could be the dirtiest and most unintelligible sketch, but if that helps the artist, that's fine.
The only opportunities in which you can make a critique of a sketch, is when you look for the sketch to be as efficient as possible for a quick flow of work, or when you want to actually sell that sketch.
If it is the first thing then yours needs more details of the final product, anatomically looks bad, and there is not all the detail you could expect reported (such as the nipples, ears, navel, the framing of the final product, etc).
If it is the latter, then it is bad, because it does not convince as an independent image, it should look more like the final product in terms of information and line work, so that someone can even consider it attractive.

>>4025351
It's okay, but you need to frame correctly first, so you'll see how to correct it and treat the negative space so that it looks attractive.

>>4025381
you need to draw more, that is nothing.

>> No.4026051

>>4025954
Dang, that's cool. Guess you interpreted her as a girl since I don't really give my characters tits.

>> No.4026069

>>4025416
body is fine unless the head that looks shit and the arms that are fucked up.
The problem is that the left arm is more long than the right, wich looks bad visually, and the forearm is too long on the right, both in fact.

>>4025456
the color work is almost zero, you probably think in the base color then paint thats it. shadows are poorly made also. If you want to do "cell-shading" then go for it and actually think in how to put them. Line work can be a lot better, probably you are using a mouse or a shitty brush or have a shitty tablet or cellphone,
Also there is a lot of empty space in the image, not necessary.

>>4025592
shading could be a lot better, probably you are using a shitty pencil. If not then take better photos or use a scanner to truly see the pencil work

>>4025632
is shit, Could you do yourself the favor of doing that pose with your own hand and looking at it?

>>4025713
these are fine, do a lot more, try to put another level of shadow too. Try too to use different pencils, in the long round is a good exercise that helps you to keep the consistency, and make your brain more flexible, you can try different solutions to different pencils and learn some things from that.
Try to use some charcoal.
If you want to go even far beyond, try to draw real people in the public transport, is the best exercise for that that you can get, gives you fast learning, correct your memory symbols, and gives you speed.

>>4025772
fine, now do 10 more

>> No.4026078
File: 541 KB, 2056x2176, NewCanvas122 2.png [View same] [iqdb] [saucenao] [google]
4026078

>>4025965
i dont draw feets i got a hate for them because it reminds me of footfags

>> No.4026093

>>4025817
mm yeah, it looks like you do that.
But is not really important, it can be acceptable, my concern is in the legs, low part looks visually more short than they should be. Just that.
Next time resize more your image please.

>>4025838
could have better composition, you learn by classic books, design books are good too.
But the first thing i'm gonna say that is more important for me is that you could use more black, actual black, your image looks too gray, that takes away all the strength that could have, work on that first, If the image looks good in general, it hides imperfections.

>>4025858
I think that you're just trying to do things that you can't at your level, read the stick and learn more. If you want to do actual things and you cant, dont do them or just copy them for reference, but is a bad habit.

>>4025936
proportions is just read and see, you can read books that show you the distances of things, or you can see actual objects and make the relations by yourself, like look a person an take distances of the top of their head to the hips, then to the feets, etc.
Gesture is just feel the flow of things while you draw, is a thing of dynamism, people tend to do them with less lines and long curve strokes. See books or videos if you really dont understand that, is more easy see it than put it in words.

>>4025977
is fine, if was a copy exercise you could take the distances, and see that your body is more wide than the reference, but not that bad. Keep it up and figure out how to do the hair in next ones.

>> No.4026104

>>4025983
the thing is that he showed that, and that is the thing that you can critic, as the way it is, needs more range of contrast.
Of course you can correct all that by coloring, but if that anon wanted that the he could just put the final product instead of putting a previous stage, because you can't comment on something that you not see., and what we see is that image, not a color one.

>> No.4026220

>Repost from previous thread
I think the torso is quite messed up. Could you show me some other mistakes?

>> No.4026223
File: 109 KB, 1217x587, ewewe.png [View same] [iqdb] [saucenao] [google]
4026223

>>4026220
Forgot pic

>> No.4026235

>>4025351
Her head isn't connected to her neck, the sternocleidomastoids should be adjusted to match head position

>> No.4026237

>>4025323
are you using hampton?

>> No.4026258

>>4026223
the fuck happened to her lower leg?

>> No.4026266

>>4026258
whoops

>> No.4026328
File: 87 KB, 1248x816, Screen Shot 2019-01-06 at 3.16.25 AM.png [View same] [iqdb] [saucenao] [google]
4026328

Didn't draw on mousepad tonight, went traditional and didn't feel like taking a picture -- here's a set I did and never posted.

>> No.4026333
File: 129 KB, 1280x627, sketches.png [View same] [iqdb] [saucenao] [google]
4026333

Some random sketches from a relatively slow day for me drawing-wise.

Recently graduated from college for animation and at the risk of sounding paranoid, I feel like I've plateaued. I'll prolly upload another drawing that's not just a a sketch after this, but I like to do super cartoony form-based stuff (but I also like to experiment with other styles and the such), but lately I feel that some of my stuff seems stiff to me, for lack of a better term. I've also experimented with drawing more "realistic" face and body shapes (especially with female characters) but I just can't seem to get it to look good enough to me, not to sound negative. Whether it's that or the aforementioned cartoony stuff, I can't help but feel like I'm missing something, but I can't put my tongue on it.

>> No.4026334
File: 153 KB, 800x800, 546456456456sreg.png [View same] [iqdb] [saucenao] [google]
4026334

>> No.4026336
File: 229 KB, 1550x1080, Gore-Stephen_DT4_Design-1 REDO.png [View same] [iqdb] [saucenao] [google]
4026336

>>4026333
Here's something I did for one of my last classes, went for sort of a "Totally not Pajama Sam" thing with him.

>> No.4026340
File: 300 KB, 1920x1300, Gore-Stephen_DT4_Design-2 REDO.png [View same] [iqdb] [saucenao] [google]
4026340

>>4026336
Another thing from the same class, prolly one of the better of my female designs (except for her side head, way too wonky).

Also, one thing I forgot to mention in my original post is that I feel like I have a decent grasp on anatomy more or less, but I also feel like I don't usually have a lot of variation with how I draw mouths, heads, hands, cartoonish distortions etc. I sort of have this subconscious library of default mouths that I almost always go to when I feel like I could go beyond that somehow. In short I feel like I'm not making my forms "diverse" enough.

>> No.4026345
File: 258 KB, 1920x1440, Angie Design.png [View same] [iqdb] [saucenao] [google]
4026345

>>4026340
Here's a more recent character I designed for a freelance project

>> No.4026346

>>4026334
I'm >>4026328 so you can decide on whether or not you want to take my advice -- it looks like you're trying to learn how to copy and learn more about turning form (or shading, whatever you like to call it) -- I recommend the Bargue book if that's your goal

>> No.4026348
File: 43 KB, 600x600, 678u6tur66t76u.png [View same] [iqdb] [saucenao] [google]
4026348

>>4026346
yeah i fugged up

>> No.4026349

>>4026346
looks like a cool book tho

>> No.4026351

>>4026346
haha lol i drew that based off one of the pages of that book actually

good thing i have the whole book now

>> No.4026354

>>4026348
>>4026349
Not in particular, these look very good, you just need to train your eye a bit, and learn the principles of light and dark, which I'm still doing and by no means am a master of, I rely more on my ability to think about "form" instead of "line" and "shape" -- the trick is to see them in tandem, I think. Then to memorize what you draw, which is what I did with the hand above. I definitely recommend it.

>> No.4026355

>>4026223
looks like she has hairy breasts

>> No.4026359
File: 1.26 MB, 1152x1121, ref.png [View same] [iqdb] [saucenao] [google]
4026359

>>4026354
i know what you mean.. i was actually trying to model them in blender first but i ran out of time and i have to go to bed right now

that book is awesome but i wish they had an even simpler form for the starter because im not quite good enough to go this level of complexity off the bat

like you know how loomis just has a circle with a cube pasted on or some shit? i guess i can draw my own around them or something

pic related is good though

>> No.4026362
File: 278 KB, 2000x1500, Shopkeep Design 2.png [View same] [iqdb] [saucenao] [google]
4026362

>>4026345
Another design from the same project.

>> No.4026366
File: 2.02 MB, 1000x1000, PersonasResized.png [View same] [iqdb] [saucenao] [google]
4026366

I tried to fix the sloppyness from my sketch, criticize it as a finished piece please... Also, posting all of these because I don't know which one is better.

>> No.4026367

which one bros
https://www.edx.org/course/applied-anatomy-of-the-locomotor-system-2
https://www.edx.org/course/anatomy-musculoskeletal-and-integumentary-systems-2

>> No.4026382

>>4026355
What do you mean

>> No.4026384

>>4026382
chicken scratch is what he means

>> No.4026386

>>4026384
Those are gesture lines

>> No.4026388
File: 144 KB, 1242x921, 5fcuw8ysplv21.jpg [View same] [iqdb] [saucenao] [google]
4026388

>>4026223
i was gonna blast you on tit physics but they seem to occur that way sometimes

>> No.4026395

>>4026388
We can't make it if you send us to Lube the Loomis, anon

>> No.4026398
File: 176 KB, 1500x1080, Joe Design V2.png [View same] [iqdb] [saucenao] [google]
4026398

>>4026362
Last design for the time being.

I think one of the main problems I have is that I'm often too "straight-ahead" when I draw or animate. Granted, I always do reference lines and such to get the idea of the character I'm designing or thing I'm animating, and I know that straight-ahead art is a thing, but I feel like the stuff I'm trying to do requires more structure/planning to make it stronger somehow. Something like Ren and Stimpy or Ed Edd n Eddy and the such.

I have a portfolio site where I put up a bunch of my work if anyone wishes to go thru it and get an idea of my various styles:

https://stephengoreanimati.wixsite.com/stephengoreart

>> No.4026413

>>4025580
what is this fucking redline even trying to say?
what is this shit?

>> No.4026419

>>4026388
welp at least there's no tranny dicks involved.

>> No.4026424
File: 2.50 MB, 3520x2641, IMG_20190720_223138_559.jpg [View same] [iqdb] [saucenao] [google]
4026424

>>4026398
Reminds me of Ba cross between the Sheriff from Mr Pickles and Bob from Bob's burgers. I like it, what is his personality like? Idk if this kind of thing is okay here but my first time getting back into art for months. Definitely room for improvement but I'm happy with it

>> No.4026433
File: 221 KB, 960x1280, anatomy1.jpg [View same] [iqdb] [saucenao] [google]
4026433

tried doing 3d positioning for rib cage and pelvis. >>4026237
yes

>> No.4026458
File: 2.79 MB, 2448x2503, 20190721_003854.jpg [View same] [iqdb] [saucenao] [google]
4026458

>>4025301

>> No.4026465

Can someone just drop me a really quick "how to color shit in photoshop" video or image guide or something? I don't really give a fuck about color theory or anything too wacky, just how I physically do it efficiently.

>> No.4026467

>>4025713
good shit homie, don't listen to that other guy's cringe critique, or cringe-tique as i've taken to calling it. keep doin your thing

>> No.4026494
File: 224 KB, 960x1280, anatomy2.jpg [View same] [iqdb] [saucenao] [google]
4026494

>>4026433
played with some skeletons

>> No.4026527
File: 1.22 MB, 2000x1315, meer.png [View same] [iqdb] [saucenao] [google]
4026527

Can i get crits on this small thing i made?

>> No.4026549

>>4026465
All of Color with Kurt videos are useful as hell
https://www.youtube.com/watch?v=JWCUASTpbyA
That one is pretty simple but it assumes you have already laid down the flat colors. That's done by selecting with the lasso tool and filling. But in case you don't know how..
https://www.youtube.com/watch?v=J4Qg6Svszy0
In the first 7 minutes of that one you should understand how to do it. Flat, and then go back to first video and see how he uses brushes over the flat colors.
Of course, I don't remember if he explains it, but once you have your base colors just copy the layer just in case.
Then.. whenever you wanna work on something. The hair or face for example... use the magic wand to select that block of paint. COPY IT TO A DIFFERENT LAYER and and select Lock: Transparent Pixels.
That way you can go ham at it with the brush and only the selected part will be affected. I don't remember if he explains it in one of those videos I linked. ALL of his videos are useful though, dedicate 2 hours of your life to watching his "What not to do while cloring" series.

But anon, all of that is for coloring. I'm assumming you already mastered light and shadow.. you need those for coloring. In fact, good drawings start in greyscale and then just apply some color because 90% of the work in painting is defining the values.
Watch Sycra's series of videos. Trust me, maybe the first one looks boring but some of them will stick with you forever
https://www.youtube.com/watch?v=0q-LZVFZuGE
on the ending videos he finally uses color and you see you needed all the fundamental knowledge of light and shadow to get there

>> No.4026649
File: 828 KB, 1000x1419, roon-study.png [View same] [iqdb] [saucenao] [google]
4026649

I posted it in another thread but since I'm pretty /beg/ I think here would be more appropriate.
I referenced a doujinshi as a exercise for faces and expressions, I think there was a slight improvement between the first and the last ones.
Any feedback would be appreciated.

>> No.4026668
File: 801 KB, 787x1300, ...png [View same] [iqdb] [saucenao] [google]
4026668

My first attempt to do backgrounds... I don't know what to do, this is bad. critics are welcome

>> No.4026682

>>4026398
Practice construction drawing to help make the character look more 3D. I’d recommend looking at Preston Blair’s animation book, the Famous Artist Cartoon Course book series, and Jack Hamm’s cartooning book.

I like seeing cartoonists so keep up the hard work.

>> No.4026696

>>4026668
Watch the "understanding composition" video that will help you to understand how backgrounds work as they are core part of composition.
https://www.youtube.com/watch?v=O8i7OKbWmRM

>> No.4026705

>>4026649
colored one has shaky lines and seems traced imo
but overall alright


>>4026668
for the first time its pretty alright
Of course, depends on what will also be in the foreground

1st one idk whats going on
2nd one is wobbly/shaky lines
3rd one is great from afar but if you get near you start seeing how uneven it is
lighting needs work though
3rd one should reflect all the light and clouds from all sides since it's sitting high in the sky and because i assume its made of metal

>> No.4026714

I have almost only drawn the human head up until now except for a few low effort bodies and want to start drawing the human body aswell. What is the first thing to practice? construction, gesture? any specific book?

>> No.4026730

>>4026714
I would say gesture and proportions. They go together really well so try to practice them at the same time. It's very helpful to watch someone do gestures, so I'd recommend a video for that. Proportions are pretty simple, just look up some images online, or measure a drawing yourself. A person tend to be 8 heads tall.

>> No.4026745

>>4026362
Aren't basically drawing classic Hanna-Barbara cartoons? On the line of Flintstones?

>> No.4026755
File: 204 KB, 1280x1864, y1.jpg [View same] [iqdb] [saucenao] [google]
4026755

>>4026705
This is the doujinshi I referenced, as a study I drew side by side, but didn't traced as you can see. I agree on the shaky lines, I will try to improve this. Thanks for the reply.

>> No.4026767
File: 230 KB, 1200x1637, t.jpg [View same] [iqdb] [saucenao] [google]
4026767

this angle is tough

>> No.4026784
File: 99 KB, 503x964, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
4026784

How'd I do

>> No.4026786

>>4026784
lower legs are too long and ear is kinda big, otherwise you did alright

>> No.4026788

>>4026786
tyvm I appreciate it.

>> No.4026789
File: 94 KB, 701x938, 2019-07-21 221426.jpg [View same] [iqdb] [saucenao] [google]
4026789

>>4026784
the head is kinda big

>> No.4026796

>>4025316
Yes. This is original, and legend tier.

>> No.4026806

>>4026398
Very uncle grandpa

>> No.4026821
File: 10 KB, 300x225, hipdippic-300x225.jpg [View same] [iqdb] [saucenao] [google]
4026821

>>4026789
>tfw you are a girl with a high waist, wide shoulders, and high hips and look like an absolute monstrosity
without having round hips all of those things make for a high test looking girl and throw everything off

>> No.4026824

>>4026821
the wide shoulder is for males

>> No.4026878

>>4026821
Imagine being incapable of understanding basic icons.

>> No.4026884
File: 178 KB, 1920x1080, Coach Design.png [View same] [iqdb] [saucenao] [google]
4026884

>>4026745
Yeah I was kinda going for that look with this guy in particular, but somehow I kinda veered away from that with the rest of the characters on this project. The only other character that's somewhat HB-esque is this coach guy I did.

>> No.4026936
File: 193 KB, 1280x960, anatomy2.5.jpg [View same] [iqdb] [saucenao] [google]
4026936

tried to use what i learned today on some references

>> No.4026948

>>4026936
What did you learn?

>> No.4026954
File: 251 KB, 1110x1106, Gestures.png [View same] [iqdb] [saucenao] [google]
4026954

I've been trying to work on my quick gestures, any feedback on these?

>> No.4026969

>>4026954
You have the right idea, each has a flow to it.
I would say try to have one flow line that connects the body from head to leg like what you did for the bottom right corner. Legs and torso tends to communicate like an S (most times).
You’re heading in the right direction though so keep practicing

>> No.4026973

>>4026948
just beginnings of gesture and anatomy from hampton

>> No.4026990
File: 149 KB, 745x1024, pbanimation08-big.jpg [View same] [iqdb] [saucenao] [google]
4026990

>>4026884
Download this book: https://issuu.com/asanti/docs/cartoon_animation_by_preston_blair

>> No.4026991

>>4026767
Hands seem a bit small but otherwise I’d vaginally devastate her

>> No.4027034

Outside of random doodling and studying Loomis, am I supposed to use construction to copy things? I have loads of video magazines and want to practice drawing some of the screenshots etc.

>> No.4027071

>>4027034
post screen shot and i will tell you how to study

>> No.4027085
File: 61 KB, 562x1000, variousfigures.jpg [View same] [iqdb] [saucenao] [google]
4027085

Any critiques on these would be much appreciated. I tried to focus on proportion and gesture.

>> No.4027087
File: 268 KB, 1200x1637, t2.jpg [View same] [iqdb] [saucenao] [google]
4027087

>>4026767
done with the sketch, not entirely happy about left shoulder and position of the right hand, but i feel like i will do more harm than good trying to fix it
>>4026954
these are really nice
>>4026991
hmmm, on the contrary i was afraid they were too big, might wanna another opinion on it
>>4027034
construction is mainly a crutch for drawing from imagination
best way to use reference for learning it is to make sketch of it using construction primitives, then put away reference and then try to reverse engineer it from your memory

>> No.4027103

>>4027085

fewer lines, less chicken scratching

try to not draw over the same line more than once

>> No.4027107

>>4027085
contour lines look hairy and thick. Try to capture the gesture in single confident strokes. It will come with practice. And if you must go over a line to add weight to it, make sure you're more accurate so you don't get hairy lines as you have in the torso of the bottom right drawing. hatching could be cleaner on the top left figure, though I like it overall.

>> No.4027133

What is the smallest I should draw heads? I am learning with a pocket notebook and end up making them about the size of my thumbnail.

>> No.4027137

>>4026969
Yeah I can see what you mean about the single flowing line, it wouldn't be applicable to all of them but it would certainly help some of them flow better.

>> No.4027188
File: 205 KB, 1000x666, 1.png [View same] [iqdb] [saucenao] [google]
4027188

I feel like i get worse the more time i have

>> No.4027232

>>4027188
This is natural, do not worry Anon you will get better stay patient and persistent!

>> No.4027289

>>4027137

it's definitely applicable to all of them; a line of action to describe your pose can be just one line if you know how to reduce the *idea* of the pose to one line; for a frontal shot i typically draw a line from the sternocleidomastoidaeus down the sternum into the rest of the pose, and it generally pays off for almost every frontal pose; for the back and side views you can take the motion of the spine into the pelvis and to the most prominent leg. this is merely how i roll, but it's also a specific method rather than just guessing

>> No.4027291

>>4026366
you need more definition, maybe the line work could pass the test but the painting work is all a mess, you can clearly see that you dont know how to paint. Focus on that.

>>4026398
wierd style, but you are putting effort in that so keep it up. Like others said maybe learn more in terms of volume could help you.
Yeah and as you said, you require more planning, all animations require time and planning. I saw your videos and i think that they are fine but in some part the animations are very very limited, you fulfill the function of the scene, but in any case greater fluidity would bring you closer to that Ren and Stimpy's style. Probably is just a matter of tme, and you just need our cliche words: "draw more"

>>4026527
looks like made in two minutes

>>4026649
is fine but remember that if you can't make new ones based in those then your work is not very worth, The problem of copy in that way is that you copy the flaws of the artists, and you dont think in a 3d way, you are just try to solve speed problems, You can tell that by the fact that you draw the circle in a automatic way to try to convince yourself, but at the time of doing the rest you can notice that you do not use it, like in the jaw, where you are supposed to take the distance dividing the circle in equal parts, to have the size of it , but since you do not do it and you just copy the reference directly, you copy all the errors and you have faces of bad taste, you are also copying faces without ears, then you are leaving aside other things that later will put weigh on you. Copy from references is fine when the reference is actual good, and it have to be good all the way, that's why people said that the better reference is real life and for reasons.

>>4026668
other anons said the points, but anyway i think you could do really more than that, put more time.

>> No.4027296

>>4027289
I'll try to keep that in mind and see how that works out, thanks!

>> No.4027331
File: 261 KB, 901x901, forbesii_spiralis.jpg [View same] [iqdb] [saucenao] [google]
4027331

Trying to keep going with dynamic sketching.

>> No.4027349
File: 726 KB, 1264x1787, Cómic.png [View same] [iqdb] [saucenao] [google]
4027349

Struggling with composition and where to put greys. Also making the image interesting, im still trying to learn that too.

>> No.4027361

Why the fuck can't I draw a head? I draw the stupid loomis ball and everything but as soon as i have to add some eyes it goes to shit.

>> No.4027379

>>4027361

wanna post so i can take a look at it?

>> No.4027384

>>4025323
That's the good stuff m8

>> No.4027391

>>4025458
Don't worry so much about different sizes, as long as your elbows match the waist it will be fine. No one enjoys looking at figures drawn like ladders

>> No.4027440
File: 815 KB, 1089x1452, Big birb.jpg [View same] [iqdb] [saucenao] [google]
4027440

>>4025301
Dear /beg/, today was good day as I drew a lot from life.
I was in a park and to my surprise there was (I think they're called that way in english) a rhea, so I had to draw it. Was not easy though, fucker kept moving back and forth. Gave up on the head. Thoughts?

>> No.4027453

>>4027133
just starting out and trying to draw in a small notebook is a bad idea. its much easier to draw larger and it will be better for you to learn this way as well so you can learn to use your whole arm and practice making long accurate strokes

>> No.4027459

>>4025606
Read up on composition

>> No.4027460
File: 145 KB, 1000x714, bujnpaint.jpg [View same] [iqdb] [saucenao] [google]
4027460

litterally one of my first paintings in photoshop, how do i go about the rendering process?

>> No.4027462

What websites do you guys use for references, trying to draw girls with thicc thighs but still realistically proportioned

>> No.4027466

>>4027460
>how do i go about the rendering process
this is like asking "what is dao"

>> No.4027474

>>4027466
>>4027460
i guess a more direct question would be what am i doing wrong, i feel like i have no control over the paint the same way i do with physical acrylic paints

>> No.4027476

>>4027466
what is dao? serious question here

>> No.4027480
File: 129 KB, 1125x844, CCA00660-A73B-4B1D-A76B-435514F7FEE4.jpg [View same] [iqdb] [saucenao] [google]
4027480

>>4025301
Rate me out of 10.

>> No.4027483

>>4027462
CGpeers has the full proko photosets thats not a bad start for bulk images.

>> No.4027504
File: 80 KB, 776x667, draw.jpg [View same] [iqdb] [saucenao] [google]
4027504

how do people draw faces so accurately? it would take me a good hour to properly measure everything out before i event started drawing the features

>> No.4027512

>>4027462
I use Quickposes (https://www.quickposes.com/en/library)), but for your purposes maybe you could try /s/, /r/ or straight up pornhub.

>> No.4027521

>>4027459
what are the best books on the subject

>> No.4027523

>>4027462
CSP customizable 3D models when the pose is hard to find

>> No.4027524

>>4027480
F, apply yourself. You're not 8 years old anymore. Use your eyes and observe and experiment.

>> No.4027529

>>4025817
This is some tip tier anime

>> No.4027533

>>4027460
Using soft brushes with low opacity to smooth out the hard edges. Then playing around with Photoshop's color curves

>> No.4027534

>>4025817
what drives one to make anime faces?

>> No.4027544
File: 93 KB, 1000x667, output-onlinepngtools.png [View same] [iqdb] [saucenao] [google]
4027544

/beg/ here. How do I improve the shadows on the underside of the breasts?

Also any anatomy issues that are glaring?

>> No.4027577

>>4027188
I think that might just be that your "eye" is catching up to your practical skill level, the better you get the more mistakes you start to see and sometimes your critical eye might surpass your actuall skill level for a while which can give the illusion of getting worse.

>> No.4027578
File: 863 KB, 5612x5648, thorskecth.jpg [View same] [iqdb] [saucenao] [google]
4027578

How do I continue? Do I draw a thicker line and erase all the chicken scratches?

>> No.4027582

>>4027544
You can't ask advice for something that isn't finished
But this isn't even started anon. Finisv the drawing nest you can THEN come ask for advice/critique

>> No.4027587

>>4027504
Draw as you go fags win again

>> No.4027598

>>4027587
what does that mean

>> No.4027605

>>4025817
How does one get lines like this? WHAT BRUSH?

>> No.4027623
File: 1.40 MB, 2448x3264, IMG_20190721_153302.jpg [View same] [iqdb] [saucenao] [google]
4027623

Will learning to draw different farcical features prevent the same-face-syndrome?
I'm still a beg but I realized I'm falling into the same face trope. I wanna stop it now while I still am learn in.
I draw what I am finding visually appealing and I don't really deviate.

>> No.4027624
File: 128 KB, 936x753, limey.jpg [View same] [iqdb] [saucenao] [google]
4027624

>> No.4027632

>>4027623
retard

>> No.4027633

>>4027440
unrelated but be careful Anon, those birds and similar birds such as cassowaries can really fuck you up, their claws are razor sharp and can easily disembowel you, many people have died in such a way
just look up how long their claws are

anyway, nice drawing

>> No.4027642

>>4027632
That's what I needed, thank you

>> No.4027657
File: 2.74 MB, 2368x4224, IMAG0240.jpg [View same] [iqdb] [saucenao] [google]
4027657

thoughts about my hair game ?

>> No.4027670
File: 416 KB, 888x1098, Brib birb.jpg [View same] [iqdb] [saucenao] [google]
4027670

>>4027633
Thanks, and don't worry, it was in a cage, the second I noticed and realized how fucking big the feet were I instinctively took a step back even if there was the cage and a fence between us desu. Here's a previous failed attempt at drawing its face from the front because it didn't stay like that more than a second

>> No.4027680
File: 938 KB, 1089x1452, k.jpg [View same] [iqdb] [saucenao] [google]
4027680

>>4027670
neat, keep it up bro, and here's something that might help you, since you're taking pictures with your phone it can help to quickly auto tone in photoshop (some phones have it built in too, I think)
doesn't take any time at all and makes a pretty big difference, here's yours for example

>> No.4027681

>>4026069
Not >>4025456 but I'm in a similar situation, have anything to recommend on coloring? Already tried some youtube tutorials and those aren't much help

>> No.4027684

>>4027680
Oh shit you're right, thanks senpai

>> No.4027693

>>4025316
post more.

>> No.4027695

>>4026237
>>4025323
link the pdf fags.

>> No.4027699

>>4026235
>>4025351
just fact-checked that w/ my head, this anon is right.

>> No.4027704

>>4025381
gesture probably benefits from large newsprint and charcoal, you need to discipline your shoulder and adopt new pencil holding techniques for cleaner lines.

>> No.4027705

>>4027657
I like how you draw the figure

>> No.4027708

>>4025521
you must fail and start over.

>> No.4027709
File: 1.42 MB, 1000x1000, JPEG_20190721_181148.png [View same] [iqdb] [saucenao] [google]
4027709

>>4025301
what could i have done to shade better? i will finish the 2nd half (other "view") in a moment

>> No.4027711
File: 275 KB, 765x959, 20190721_163233.jpg [View same] [iqdb] [saucenao] [google]
4027711

xcvxcv

>> No.4027712

>>4025619
do you use a line graph to measure proportions for your turnaround?

>> No.4027715

>>4025351
Neck is fucked and so is the ribcage and rightmost ass

>> No.4027716

>>4027598
Construction fags lose again

>> No.4027719
File: 714 KB, 800x1000, mikuzz.png [View same] [iqdb] [saucenao] [google]
4027719

How does this look? Any critique on the shading and anatomy?

>> No.4027723
File: 221 KB, 956x755, redline.png [View same] [iqdb] [saucenao] [google]
4027723

>>4025817
I think the chin would look like this based on the angle.. . very solid otherwise!

>> No.4027728

>>4025316
anon the thumbnail looked good then i opened it I think your colors and values are good.

>> No.4027737
File: 188 KB, 800x1000, 1563752292957 copy.jpg [View same] [iqdb] [saucenao] [google]
4027737

>>4027719
screen right upper arm is too short. Screen left forearm looks flat, would be better with slight foreshortening

>> No.4027741

>>4027657
where did u learn from? I like it.

>> No.4027742
File: 3.77 MB, 3492x2334, fieldtest.jpg [View same] [iqdb] [saucenao] [google]
4027742

Made this today in a random field I came across, real fun you boys oughta try it

>> No.4027748

>>4027719
you spent more time learning how to draw pleated material than you did a person.

>> No.4027753

>>4027719
the hand on the right has two mutated thumbs, or a mutated pinky and a mutated thumb

>> No.4027754
File: 180 KB, 1020x1406, 21C3FCC7-A234-4665-B7EA-C66FF048DA4E.jpg [View same] [iqdb] [saucenao] [google]
4027754

>> No.4027768
File: 481 KB, 773x1172, rd.jpg [View same] [iqdb] [saucenao] [google]
4027768

>>4027719
Needs more Loomis.

>> No.4027772

>>4027768
are you the nigger that posts nico, because your art is shit for all that crap that you preach

>> No.4027775

>>4027742
but it's hot and itchy out there, also might be more respected in traditional art

>> No.4027777

Legitimately what do I draw? I don't understand what to do for practice or even for how long. I don't get it. Why is this the hardest part for me.

>> No.4027784

>>4027777
I'm no expert but when I feel like drawing I think of random shit until I come up with something that sounds engaging but simple enough for me to do. I try to do that and when I stumble upon an issue (proportions, hands, etc) I search on the internet how to solve that issue

>> No.4027787

>>4027777
What is cool to you? Soldiers in a firefight? Boxers duking it out? Do you prefer fiction? Metal gear solid tier super villains? Goku fighting a wolfman? Draw whatever you want. If you don't want, then don't draw. You shouldn't have to convince yourself to draw. Be honest with yourself, do you want to put in the work and effort or do you merely wish you could already draw without working toward it?
I find it hard to believe someone doesn't know what they want to draw. One of my main problems is I want to draw too much, personally

>> No.4027789
File: 3.84 MB, 2885x2558, l2.jpg [View same] [iqdb] [saucenao] [google]
4027789

I started drawing early February this year but I've barely bothered with it since quitting Draw A Box a 1-2 months ago, most recent was the autismo Soulshit at the bottom right

missing 16 Keys to Drawing stuff (not good enough to include or just repeats of exercises already shown), ~200 boxes/other DAB exercises and a whole load of shitty trad/digital doodles

no idea what I'm even doing anymore, but if you're curious as to what a NGMI's portfolio looks like this is it; also I'm pretty pissed with how little I've actually done, I've seen people fill sketchbooks with more in a week
all I've ever wanted to do is draw cool characters (Dying Earth type shit) and such to supplement my writing but I'm unwilling to put any serious effort in, so here I am

>> No.4027801
File: 14 KB, 500x306, item_XL_6879382_4596096.jpg [View same] [iqdb] [saucenao] [google]
4027801

Hey guys, total beg here asking for advice.
Is it required to learn to draw good with the pencil to use a pen tablet? A friend of me told me this but i still have my doubts.
Also, if you practice drawing with the pen tablet instead of doing it with an actual paper and pencil, does it change anything?

>> No.4027810
File: 389 KB, 2539x955, 219.jpg [View same] [iqdb] [saucenao] [google]
4027810

>>4027712
no I think that would kinda defeat the point of the exercise

>> No.4027812

>>4027801
it's complicated, i don't see any studies backing up either side
people rooted in tradition will recommend the traditional approach, and it's the most common form so it'll be recommended everywhere
sometimes it's grounded--ie, you'll be ahead of an electric guitar player if you started on an acoustic/classical guitar and played for the same amount of time
who knows if it's really true here

>> No.4027814

>>4027801
If you like drawing you'd probably try both

>> No.4027815
File: 617 KB, 1448x1000, 22-07-2019 killmepls.jpg [View same] [iqdb] [saucenao] [google]
4027815

I have the same soulless grin on my face when everytime I try to fix something it just gets worse.

I hate portraits T_T

>> No.4027816

>>4027719
Is this the kind of hair you want to draw in two years? When you jerk it to your gelbooru girls, do they have hair like that?
No?
So why'd you draw it that way?

>> No.4027817

>>4027815
Proportions are off

>> No.4027818

>>4027723
When drawing anime you trick the viewer into disregarding the lack of depiction of the underchin by oddly elongating the frontchin. The anatomical issue here is more complicated than you think.

>> No.4027820

>>4027772
NEVER insult preggololiposter again

>> No.4027821

>>4027801
If you cant draw anything with traditional materials then you wont be able to draw anything on a tablet. so its a waste of money when you could be practicing with a ball point pen and a piece of paper.
drawing with a tablet is harder since you are looking at a monitor while drawing so theres this disconnect that never goes away. drawing on tablet with a screen is fine though but they are way more expensive.

>> No.4027823

>>4027777
Do a study, look at some masters, go outside and draw your neighbor with a restraining order. You either draw shit you see or shit you think and feel about.

Hope this helps

>> No.4027824

>>4027801
Unlike screen tablets, your motor skill won't carry over to pen tablets. If you want to draw digital and use a pen tablet then don't waste time practicing traditional.

>> No.4027825

>>4027801
If you want to draw digitally just practice on a tablet.

>> No.4027826
File: 516 KB, 828x791, 14C7D883-0027-4704-8F58-E4A9B0DF4D02.jpg [View same] [iqdb] [saucenao] [google]
4027826

how are my hands?

>> No.4027829

>>4027820
his art is shit

>> No.4027832

>>4027826
Shit if you don’t learn to stop chicken scratching.

>> No.4027841
File: 57 KB, 526x573, littlebitch.jpg [View same] [iqdb] [saucenao] [google]
4027841

>>4027816
Stop whining that about the fact some guy on /beg/ didn't draw little girl hair.

>> No.4027844

>>4027841
What the fuck are you on about?

>> No.4027848

>>4027291
>looks like made in two minutes
So, more time on it, better result?

>> No.4027861

>>4027789
do more with the gestures.

>> No.4027863
File: 221 KB, 1000x1000, JPEG_20190721_193145.jpg [View same] [iqdb] [saucenao] [google]
4027863

>>4027709
ok /ic/ im your bitch. i finished the shading of the 2nd half. no more half-drawings as i made a commitment to yesterday.

>> No.4027864
File: 75 KB, 2000x2000, Still-Life-7-21-19.jpg [View same] [iqdb] [saucenao] [google]
4027864

How do i make the cast shadows more realistic? I know something is wrong with it, but what is it?

Also any other critique would be appreciated

>> No.4027865

>>4027864
how strong is the light? then look at the shadows. are they dark? or light and soft. compare to different sources and replicate that effect

>> No.4027867

>>4027865
Do dark shadows imply a strong light source? This is not my picture so I dont have control of the light.

>> No.4027873

>>4027867
yes, the stronger the light, the darker the shadow.

>> No.4027874

>>4027826
Ok, they wouldn't ruin a drawing. Better than mine

>> No.4027875

>>4027863
>>4027709
Bait?

>> No.4027878
File: 38 KB, 640x652, 1464229788584.jpg [View same] [iqdb] [saucenao] [google]
4027878

>>4027504
draw and axis and go from there or just use the mirror tool

>> No.4027879

>>4027875
no, im really wondering what the average person thinks how i did on my shading. (i tried using different techniques). i focused on the concept of what body part i was drawing and not just what i saw on paper and now i have a slightly better understanding of it now i can almost reconstruct that muscle group from scratch. the hard part is finding which part of the scapula its connected to because anatomy is hard.

>> No.4027894

>>4027754
I guess since im not getting feedback im not beg anymore

>> No.4027896

>>4027894
i think its moreso that its incomplete

>> No.4027901

>>4027873
>yes, the stronger the light, the darker the shadow.
That's not true at all you fucking /beg/ retard. Dark shadows are created when there is no reflected light or atmospheric light. The sun the strongest light source in the fucking solar system will not create hard shadows on a sunny day because of the skylight and atmospheric light, but look at photos of things in space or on the moon and the shadows will be almost black since there is no atmosphere. If anything a weak light source will create hard shadows since the light cannot bounce around the room for example a lighter in a dark room.

>>4027867
That is a really tough image for a beginner. Try color picking and comparing values with your painting. There is a lot of subtle reflected light that you aren't even picking up on. The table on the light side is much brighter near the object due to light bouncing off the object. The left corner in the object is darker due to more occlusion shadows. The whole light part on the inside of the object has a subtle gradient which tells me it is a curved surface. The shadow of the then part looks like it is picking up some browns/reds from somewhere off camera.
So yeah try color picking for now, but you should look for easier pictures with harder shadows.

>> No.4027908

>>4027901
>having to insult me.
how mature.
lets say it was mid day. and lets say it was another star which burned brighter than our sun. are you telling me that the shadow cast by the brighter star will be less dark? there will be 2 shadows.

>> No.4027918

>>4027908
Light from the first light source would illuminate the shadow cast from the other light source and vice versa. In your example light from the second star would also scatter in the atmosphere which would make the skylight even brighter which is a third light source, there probably would even be a shadow.

>> No.4027921
File: 113 KB, 800x800, dog model draft background.jpg [View same] [iqdb] [saucenao] [google]
4027921

>>4025301
I've been dicking around with shading tools and the smudge tool in photoshop, I'm astonished at how much it can make things pop.

>> No.4027925
File: 109 KB, 800x800, spider model draft background.jpg [View same] [iqdb] [saucenao] [google]
4027925

>> No.4027935
File: 375 KB, 756x900, 3.jpg [View same] [iqdb] [saucenao] [google]
4027935

>>4027894
>>4027754
Her right humerous is out of proportion, the end of the humerous is in line with the bottom of the ribcage. The end of the radius and ulna is in line with the pubic arch, both the torso and the limbs are out of proportion. It seems you prioritize drawing an appealing face more than anything and that may work for the normies but it can't hide the fact that the figure is out of proportion. Consider performing hundreds of gesture drawings or quick sketches, study the skeletal system and learn the bony landmarks and how to use these bony landmarks to help keep proportions in check of the major masses in the torso. To learn more about the bony landmarks search for the book called anatomy for sculptures.

>> No.4027956

>>4025846
https://www.youtube.com/watch?v=dOMRWxo0ixo

>> No.4027970
File: 33 KB, 902x715, Creed Sketch.png [View same] [iqdb] [saucenao] [google]
4027970

>>4026333 anon here, decided to sketch a character of mine with some of the resources I was suggested/checked out recently. Just a wip at the moment but figured I'd show what I have so far. Also for the record, his feet are a bit long cus I'm going to give him boots at some point. Drawing in Flash is fun, too.

>> No.4027984
File: 3.14 MB, 334x501, PersonaSmall.gif [View same] [iqdb] [saucenao] [google]
4027984

I did everything I could to this one, I might as well post the finished version

>> No.4028006

>>4027894
>anime
>obviously copied from ref
>possibly even traced from the looks of the chicken scratch and lack of line confidence
nah you're beg as can be

>> No.4028018
File: 90 KB, 813x610, image.jpg [View same] [iqdb] [saucenao] [google]
4028018

Am I NGMI

Destroy this with criticism.

>> No.4028046

>>4027901
Okay thanks for your critique Anon.

Yea, I didn't even catch the gradient on the inside form. Any advice on technique to create that soft gradation? I've been using a soft brush for some of the blendings but open to experimenting with other techniques.

>> No.4028059

>>4028018
Well it's a cartoon/comic strip you don't have to be realistic, i like it despite its mistakes. Looks funny

Castle perspective is off tho

>> No.4028069
File: 94 KB, 610x457, image (2).jpg [View same] [iqdb] [saucenao] [google]
4028069

>>4028059
One friend told me the castle looks "flat". I agree but I'm not sure how to fix that issue. What should I do to help fix my perspective and sizing at a distance? I want to draw mostly castles, tables, and landscapes for backrounds. My goal with these comics is use them to help me improve by forcing me to do a complete process rather than aimless sketches.

Here's the comic again with the "joke" in. Don't know if it lands, I'm hoping to improve my humor as well.

>> No.4028081

>>4028069
uh, only problem i can see is the 3rd panel with the gate
turns way too sharply for the material it's made out of

>> No.4028090

>>4028081
I see what you mean. I guess I need to focus on my perspective more, measure things out more. I appreciate your criticism.

>> No.4028119

>>4027894
It's both the fact that it's unfinished and that we can't evaluate you based on a single piece. We'd also need to know how long it took you, and if you could truly make it better with time.
1 hour or less sketch? You're pretty godlike. But what if even after a whole day you can't make it look better and maybe even ruin it? So you'd only be good at simple sketches and still a /beg/ at core.
Or, alright let's assume this is good and you can finish it with more time and make a masterpiece.. what if it was a fluke? How heavy on references was it? Can you make another piece as good?

Too many variables.... of course I'm also a /beg/ and this looks extremely good to me., you even effectively used symbols to draw those jellyfish.

>> No.4028139
File: 121 KB, 856x753, Untitled_Artwork 26.png [View same] [iqdb] [saucenao] [google]
4028139

I’m seriously considering quitting drawing. I’ve tried Loomis, Hogarth, probably everything.

>> No.4028169

>>4028139
nice, I have one less competition now

>> No.4028285

>>4028139
Well there is an easy way to fix all your frustrations, stfu and draw more.

>> No.4028289
File: 1.25 MB, 1906x2382, IMG_20190721_145115_988.jpg [View same] [iqdb] [saucenao] [google]
4028289

>> No.4028294
File: 86 KB, 588x828, 717_large.jpg [View same] [iqdb] [saucenao] [google]
4028294

>>4028139
>Why yes, the only thing I ever daw are generic bald loomis faces man, how did you know?
For fucks sake anon do studies, draw from life, do gestures, I don't know DO SOMETHING

>> No.4028297
File: 203 KB, 800x715, 002.jpg [View same] [iqdb] [saucenao] [google]
4028297

like my comic? its about the gamer girl.

>> No.4028298

>>4028289
gee, Dracula, why does mom let you have FOUR phalanges in your fingers?

>> No.4028302

>>4028298
the ladies know why, eh, wink wink nudge nudge wink.

>> No.4028337

new>>4028335

>> No.4028348

>>4028298
>Puny mortals can't pleasure their women like a true vampire lord

>> No.4028368

>>4028018
>>4028069
seems like it looks flat because of the placement and the various angles, notably at the towers. I'm not super skilled, but it would probably benefit you if you could think of the towers as cylinders before putting in finer details

>> No.4028580
File: 50 KB, 254x397, 20190722_084605.jpg [View same] [iqdb] [saucenao] [google]
4028580

>>4025323

>> No.4028695
File: 3.63 MB, 2000x2800, alice34.png [View same] [iqdb] [saucenao] [google]
4028695

need critique

>> No.4028700

>>4028695
Resize your images to ~1000 pixels.

>> No.4028732

>>4027754
>i can draw a sketch of an anime girl in a way with little to criticize
>guess that makes me intermediate in coloring, shading, composition and anatomy, nice

>> No.4028765

>>4028297
I love this!!

>> No.4028866

How do I practice inking with neat details? Do I need to undertand shading and anatomy to a certain level in order to understand how to ink with fine details?

>> No.4029088

>>4028289
I really like this. The face seems almost jojo-esqu.

If you fixed up the hands, made the face a little more symmetrical, and cleaned u[ the linework a little bit you've basically made it in my eyes.

>> No.4029210

>>4029088
Woah thank you so much!
I'll definetly work on the hands and linework, I'm glad you liked it

>> No.4029282

>>4028289
You need to fix up the proportions. The heads too big for the body, the shoulders are off and the right bicep looks way to small.

The detail is good, and individual components look very nice. Especially the coat and the cloth. The face and neck are especially good looking despite some symmetry issues. I would say you need to learn more anatomy.

Also one word of advice, the shorter the tails are on the speech bubbles, the better.

>> No.4029300

>>4029210
>>4029282
>>4029254

>> No.4029368

>>4029300
I did use that as a reference but only the pose and partly the face. It was a joke drawing at first but it turned elaborate because I liked Dracula's clothes in SotN. I didn't trace tho, and I tried to make it mine with some details, but since I practice drawing with jojo as a reference a lot it ended up looking like a straight copy.