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/ic/ - Artwork/Critique


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4017184 No.4017184 [Reply] [Original]

I'm ending my work contract soon and I've saved enough to pay for living expenses for at least 2 months. Anyway, during this time I am going to focus on improving my art before getting another job (with less hours so that I can continue to study art). I just wanted to ask any self-taught anons what you find is the best way to structure your studies?

I did Perspective Made Easy and Dynamic Sketching I & II at the beginning of the year on paper but I would like to start moving toward digital art. I was thinking about doing 3-5 topics depending on how the workload feels, at the moment I'm looking at these as options:
- Dynamic Sketching II, to recap on basics, get used to working digital and to continue building a visual library.
- How to Draw, to continue improving on perspective.
- CtrlPaint's Digital Painting, introduction to light, shadow and value through grayscale digital painting.
- Figure Drawing by Steve Huston, introduction to figure drawing focusing on gesture, proportion, form etc.
- Environmental Sketching, not sure which course/book for this one.

I think these topics will cover a good amount of the basics and they fit the length of my break. Anyway, what I'm not sure about is, do you find it is more helpful to do a bit of each topic on each day or if it is better to do a different topic on each day? and would you change any of the topics or the workload?

I am also going to keep track of the progress I make with each course/topic and will post it at the end of the 8 weeks. If people find it interesting, I'll keep going with other topics in the future.

>> No.4017195

>>4017184
Post work?

>> No.4017223
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4017223

>>4017195
My job has lots of overtime so I've only been doing the occasional drawing when I have time but I'm happy to be able to study again.

>> No.4017254

>>4017223
blog?

>> No.4017257

>>4017254
I don't have one sorry, might make one when I get more of the basics down

>> No.4017268

hey anon i wanted to ask if your job related to art?

Also I'm an animator and I find it best to just go ahead and draw the basic shapes in perspective for most of the learning process. Use references as needed to shape your ideas.

If you wanted to learn anatomy, dont learn the parts but the basic shapes of each part and then sculpt it from the forms (chip it away, make sure it has angles and flows)

(of course each individual varies in their preferences)

>> No.4017272

Set yourself short term goals i think, and then aim for a bigger goal, that's mostly what i do. I don't rely that much on books, but rather in real life studies.

>> No.4017288

Isn't that a bit too much for 2 months? Either way best of luck OP, looking forward to seeing your results.

>> No.4017410

>>4017184
>I just wanted to ask any self-taught anons what you find is the best way to structure your studies?

i like drawabox's community. the studies you do are pretty similar to the ones there.

>> No.4017415

>>4017184
drawabox and then watts's stuff is pretty good strat

>> No.4017495

>>4017268
Hey, I work in a lab but I'm gonna move towards illustration and animation. Thank you for the advice, I felt the process is similar to this which is why I think H2D will be a good starting point for objects in perspective. Do you enjoy working in animation or do you find that it being your work affects your passion?
>>4017288
Might be but we'll see how it goes
>>4017410
>>4017415
I tried drawabox but I found dynamic sketching to be better organized. I'll check out watts for figure drawing, thanks.

>> No.4017631
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4017631

>>4017495
Hi OP >>4017268 here,

Animation is very tough, many has gave up animation during my college year and pursue illustration instead.

The short answer is yes I enjoy working. however the burnout after a project is very high, it will numb your creative process and add a lot of stress (unless you're some kind of prophet Kim Jung Gi). But you will improve in drawing skill DRAMATICALLY.

Personally I consider animation to be the hard mode of illustrations with line art.

>High Workload -> More XP -> Lose more health

Obviously it is VERY repetitive and time consuming. Traits that you need to become an animator are: Patience, Endurance, and Will (that goes for all artists but animator the most) , I see many gave up trying just after 10 frames of the same stick man... so yeah.

Idk how professional illustrator has it, but they probably doin much better than animators mentally.

But it has a silver lining. I went through with it and I can tell you what I have gained. Given that I have drawn thousands and thousands of frames over a short period of weeks in one project, basically practice my hands to a point where I can draw the lines I want with little to no struggle, illustrations seems to goes by faster for me when I drawn it (I'm a slow artist so thats saying alot)

In my observation great concept artists and comic/graphic novel artists rise from an animator's background (for example, the creators of Blacksad and the recent King of Nowhere graphic novel)

My advice, and I plan to do this myself: Learn the basic of basic first, Learn animation, do animation to honed your craft at line art, switch to professional illustration after slaving away at contracts.

Last thing I want to say, artists are contracts based so it might be hard to find a job in the field with many competitors. But if you work hard to rise above the others (individualize your art to represent yourself, making connections with other artists), you will guaranteed success.

Good luck, anon

>> No.4017635

>>4017495
also forgot to mention, there's an app called Sketchfab on iphone idk if android has it, includes thousands of 3D models from realistic to cartoon to animu and concept models. You can drag them 360, practice this if you want.

learn at your own pace don't burn out when practice, you will lose motivation

>> No.4017736

>>4017631
>however the burnout after a project is very high, it will numb your creative process and add a lot of stress
Out of interest, what do you do to combat this stage so that you don't burnout? like what if your job wants you to start something new where you're required to be creative.

Anyway I like your plan, I more want to do animation for fun (game dev hobby) than work in the field as the repetitive nature of the work would affect me but I still find it fascinating. I think illustration would be more enjoyable to do for work despite being competitive I think its worth the risk.

Anyway, for anyone who is interested in seeing the progress, I'll be starting next week and will post updates at the halfway point and final week (I don't want to do weekly threads just for my study, but maybe I'll post in progress or /beg/ threads)

Thanks for the help anons, especially animation anon. Good luck with your art goals everyone.

>> No.4017992
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4017992

>>4017736
>>4017268 here,
Good question. When you create an animation/art piece that you deem successful, you can go on a drawing high (idk if this goes for everyone). Basically sometimes you get a momentum going and you do good over and over, for a time (factor could include your pride of the piece, or your boss gave you lots of mones).

After that wears off, now references are your supports. When I'm stuck, i go to places where it might inspire me for the theme of the project (museum for classical stuff etc.) Or if you are an indoor, I go to pinterest or instagram or whatever art sites out there that give you the artists and pieces of art work that most inspire you. Sometimes I scroll through insta at night and the illustrations there gives me motivation to draw more, cuz cool art.

Same thing can be translated to animation for me (good animation, studying flow of movement frame by frame, etc.) really makes you appreciate all the creative ways people makes things move.

If you're going to gamedev, the classic 2d fighting games seems to have a lot of cool animation moves if thats what you're after, I know the Fire Emblem games from the Game Boy Advance has some swift ass moves

idk whats the state of 2019 but 3D animation is dominating in the movie industries I think, still lots of 2D shows around though. and the animu

Also thats a drastic change from a lab job to artist, hope you got it all figured out OP

I'll be check on your progress

>> No.4017998
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4017998

JUST LOOK AT THIS SHIT https://www.youtube.com/watch?v=WIkbQhOz5H8

>> No.4018469

>>4017223
Oh-
I remember being on /ic/ when threads for these studies were made but I got in late and I had grad school finals. Are materials for these or that discord group still available anywhere?

Your post made me so regretful I wasn't able to practice with these guys.

>> No.4018507

>>4017184
yo can I have your job?

>> No.4018508

>>4017223
You have a lot of potential if you made that much progress in just a few months. Really good work.

My best advice to learn how to structure your training is to first identify the kind of artwork you want to make.This will go a LONG way in giving you an idea of what you need to focus on the most.

I know you have drawn a lot of animals but perhaps that was due to Peter Han's course. What kind of art do you want to make? Design your own characters? Fantastic animals? Paint landscapes and environments? Figure drawing is mandatory for almost any kind of illustration, but if you want to design even semi-realistic human characters then it should be your foremost priority and what you practice at least half of the time, for example. Identify what kind of art you want to make, and then break down the steps it will take to get there.

>> No.4019011

>>4017992
>>4017998
I feel 3D has more work opportunities (even 2D games like Ori of the Blind Forest are using 3D for some of the art) but I love the way 2D looks. Those Fire Emblem animations are pretty cool thanks, gonna save them for reference.
>>4018469
Dynamic sketching is on cgpeers, otherwise you could try check the archive for megalinks.
>>4018507
Go for it, people don't stay long so there's always a few jobs available each month.
>>4018508
Thanks, I think it will be interesting to track the progress of each topic again this time. The animals are just from Han's course, I think its important to be able to draw a wide variety of subjects though.