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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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4017188 No.4017188 [Reply] [Original]

**Don’t aimlessly study the fundamentals or anime. Learn the fundamentals (form, values, color, composition, etc.) through properly copying anime.**

How to study anime/get better at imagination drawing/obtain a style/etc.:
>Find an anime reference you like (an illustration, screenshot, anime figure, 3D model, etc.)
>Find learning material that will help you reconstruct your ref using simpler fundamental elements
>Trace the ref using that construction
>Copy the ref using that construction
>Draw the ref from memory that using construction
>Repeat the process for the same ref multiple times and mix in other refs
>After studying a lot of refs, drawing from your head will become easier

**Focus on Tracing/Copying/Memory drawing the big shapes/values/elements first then later worry about the finer details. Focus on only a portion of a complex ref first then move on to studying the full ref.**

General anime style discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Keep most of your personal works for /alt/ or the other critique threads. Here we should be drawing copies from good references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

General Art Overview:
https://drive.google.com/open?id=0Bz_mE9a29gsEd09TemJMNTJMWGs

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/Yz2scAEc

Discord: https://discord.gg/3bwdfRk

Previous Thread:
>>4003111

>> No.4017192
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4017192

>> No.4017194
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4017194

>> No.4017198
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4017198

>> No.4017200

>>4017188
I aught to ask but are these threads worth it?

>> No.4017208

>>4017200
Let them have their own thread. Riffraf etc.

>> No.4017214
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4017214

What would you guys say are some things to keep in mind when trying to draw characters similar to those from the late 80s and through the 90s?

The thing that mostly stands out to me are long gazelle-like legs on girls.

>> No.4017267

>>4017192
What's up with the weird blotchy lines?

>> No.4017269 [DELETED] 

>>4017267
Because he leakin, like oh Vicky. Oh my god, my titty.

>> No.4017286
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4017286

remember to do this

>> No.4017299

hi y'all, y'all ain't hit me all day, what the fuck is the problem? Is it me? 'Cause I'm not solved, I'm (bored)

>> No.4017338
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4017338

i just got an ipad and i'm using clip studio paint on it. anyone doing the same? i'm setting up comfy hotkeys so i could use some ideas

>> No.4017339

>>4017286
You convinced me to retry loomis. I'm currenly in fun with pencil. Learning a lot.

>> No.4017382

how does someone make that PC-98 shading

>> No.4017408

>>4017286
This makes it look so much easier than it actually is, the proportions on mine are absolutely fucked

>> No.4017430

>>4017286
>ear doesn't align with eyebrow nor bottom of the nose
>side circle not 3/4 of the size of the cranium
>guidelines disregarded
Ok so what I get from this, put a loomis-like layout for perspective sake then fill it up with your style knowledges

>> No.4017450 [DELETED] 

>>4017430
Please, DON'T, DON'T SHOOT, ME DOWN. DON'T, DON'T SHOOT, ME DOWN. It started with, a mere hello. A BOY IS A GUN.

>> No.4017452

>>4017450
kill yourself

>> No.4017459 [DELETED] 

>>4017452
Stay the fuck away from, stay the fuck away from me. I ain't gonna repeat myself but stay the fuck away from me.

>> No.4017460

>>4017459
kys

>> No.4017461

>>4017408
Let's see yours.

>> No.4017465

>>4017382
Use dithering.

>> No.4017468

>>4017461
I can do better, I'll post one tomorrow I promise

>> No.4017472 [DELETED] 

>>4017468
Please anon, don't shoot me down here.

>> No.4017474
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4017474

You best be drawing.

>> No.4017560
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4017560

doing construction

>> No.4017565

>>4017474
what is ''drawing''?

>> No.4017566

Hey guys, is it wrong to use stabilization?

>> No.4017568

>>4017566
no

>> No.4017581

>>4017568
Are you sure?

>> No.4017582

>>4017468
Why

>> No.4017584
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4017584

>>4017565
Like this.

>> No.4017585
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4017585

>>4017584
Reference.

>> No.4017603

>>4017566
Treat it like a murderer’s weapon, keep it hidden and put on a poker face everytime.

>> No.4017608

>>4017200
hell no

>> No.4017610

>>4017603
cringe

>> No.4017643
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4017643

>>4017214
the facial construction, hair styles, and coloring methods are wildly different to modern times.
Old anime is a lot closer to 60's era western cartoons. with rounder, simpler facial features similar to stuff like hanna barbera, More Tezuka, less Toriyama if that makes sense.

>> No.4017659
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4017659

i'll make sure to do construction next time

>> No.4017661

>>4017659
I'm tired of this autist.

>> No.4017680

>>4017643
>More Tezuka, less Toriyama if that makes sense.
it doesn't cause Toriyama was active in the 80s and 90s?

if anything I feel like anime then was more angular and modern more rounder. So I'm confused by your comment

>> No.4017798
File: 204 KB, 1000x1000, tewi 7.png [View same] [iqdb] [saucenao] [google]
4017798

>> No.4017837

>>4017200
Go to dad

>> No.4017840 [DELETED] 

>>4017680
How about you DON'T SHOOT ME DOWN.

>> No.4017849
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4017849

>>4017214
>>4017643
I'm no expert but this is the stuff I've noticed from studying my favorite artists.

>> No.4017854

>>4017849
oh also, top AND bottom eyelids are key

>> No.4017857
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4017857

literally just be able to draw this

>> No.4017865

>>4017857
Like this?
>>4017286

>> No.4017867

>>4017661
at least he's drawing

>> No.4017891

>>4017867
But does it mean something?

>> No.4017913

>>4017659
>>4017798

Draw godzilla

>> No.4017920

>>4017661
Fuck off. I think he is a friend of mine. I think I recognize that style of his.

I've seen some of his art elsewhere an it's adorable.

>> No.4017924
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4017924

>>4017849
Is that a drawing of a girl?

>> No.4017935

>>4017920
You think?

>> No.4017937
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4017937

>>4017924
shut up jerid!!!

>> No.4017941

>>4017849
Do you have a blog?

>> No.4017963
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4017963

>>4017913
i will after drawing lovely yuuka

>> No.4017970

>>4017963
blog?

>> No.4017971

>>4017963
You forgot Elly.

>> No.4017974

>>4017935
Maybe, but I will respect your privacy just in cas.

Your style is very cute even if I'm wrong.

>> No.4017976 [DELETED] 

>>4017963
>>4017974
... That being said... You really need to step up and try some fun with pencil to level up.

>> No.4017978 [DELETED] 

>>4017963
Draw santa.

If you are who I think you are, you will know what I mean. Cute drawings nonetheless!

>> No.4017979

>>4017643
>tfw that one person who keeps requesting this girl but you can't mimic the style

>> No.4017986

>>4017974
but if you are who I think you are, draw santa next plz ;)

>> No.4018043

is there a mega link to 0033's stuff?

>> No.4018104
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4018104

I've been blindly learning some anatomy with Hampton, but today I applied the concet and made my own poses from scratch, any comments?

I'm still in week two, so no hands/feet, just gestural, landmarks and some cylinders.

Also I think I fucked up the composition by doing away with Yotsuba's armpit negative space.

>> No.4018113

Even if I try to construct anime head everything line is always bit off and in the end everything turns out fucked up. I tried also to get some 3d models to learn topology but its all so complicated. Construction feels pointless with how all the planes change, Placing features is just a guesswork. I don't know if people just learn 3 angles and stay with it forever or just can see the 3d models clearly in their mind.

>> No.4018166

>>4017924
damn that was a good joke

>> No.4018273

>>4018104
loomis

>> No.4018302

>>4018104
careful not to lose the gesture when you define the forms

>> No.4018348

>>4018273
read
>>4018302
Care to point out the worst offending bits? I indeed enjoy my initial thumb better than the final result.

>> No.4018388

>>4017581
no

>> No.4018425

>>4018348
>read
Loomis

>> No.4019016
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4019016

>>4017680
>anime then was more angular

could you post an example? i don't believe this was the case.
Everything i remember from that era was super blobby and off-model before akira came on the scene and made everyone get in shape.

>> No.4019301

>>4017188
is hampton better than loomis? does it matter for drawing animu girls?

>> No.4019313

>>4019301
I prefer Houston's sailboat heads because Loomis' circle heads confuse me bad. But I don't really think it matters as long as you're getting results.

>> No.4019474
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4019474

>> No.4019868
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4019868

>>4019016

>> No.4019873
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4019873

>>4019016
>>4019868

>> No.4020232

guys

>> No.4020431
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4020431

>>4018104
Well, I fixed Yotsuba's silhouette a little bit and added color.

>> No.4020462

>>4017659
DRAWGODZILLA

>> No.4020981

>>4018273
>>4018425
What a dumb retard.

>> No.4020987

>>4020981
ok, keep drawing shitty faces

>> No.4021045
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4021045

>>4020462
i will after this wadanohara

>> No.4021083
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4021083

>>4017338
Same here but I’m having a hard time transitioning. Procreate feels ass and I’m sort of fine with CSP but I miss my keyboard and my hotkeys. This just feels so inefficient.

>> No.4021324
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4021324

drew the atari 2600 from the nep game

>> No.4021367

>>4020987
I will.

>> No.4021461

I can't draw hair aaaaaaaaaaaaaaaaaaaaa

>> No.4021672

Any reason to switch from Sai to CSP? it feels kind of hard especially since i've gotten so used to Sai and collected a bunch of brushes, but most of my favourite artist that i follow use CSP

>> No.4021695

>>4021461
what? how hair is the easiest most fun part. unless you're going for something really complicated in the back

>> No.4021717
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4021717

>> No.4022030

>>4021672
There's a better assortment of brushes but it might be difficult to recreate some from SAI. It really just depends on what you need

>> No.4022061

>>4021324
roomis

>> No.4022232

is this general always this dead? or is everyone on the discord

>> No.4022366

>>4022232
from what I used to see, this thread used to have more oart than this. At least more than the discord. but back then it didn't have this studies-only text in the asg sticky.

>> No.4022409

>>4022232
/alt/ is better, there was a blow out a few months ago with some faggots so /asg/ spawned as a safe place. I went back to /alt/ for posting. Although sketchbook thread looks pretty cozy now...

>> No.4022525

Please don't troll me, should I read loomis or not.

>> No.4022531

>>4022525
U draw with loomis you don’t read it. That’s like just looking at your food without eating it.

>> No.4022535

>>4021695
I can never get the balance between simplicity and complexity right for some reason, I always end with something that looks wrong, as for the body/face I can intuitively tell if something's off but I can't do that with hair. My current method to draw hair is to do it over and over until I accidentally draw hair that looks decent.

>> No.4022578

>>4022535
>My current method to draw hair is to do it over and over until I accidentally draw hair that looks decent.
yikes. Mind posting work so I can diagnose? i might be able to help ya

>> No.4022613
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4022613

>>4022535
hmm ya know what, i'll just make guesses. hastily done tut

>> No.4022631

>>4022613
Get charcoal pencils to draw entire bangs that will not only look better but you'd get done faster than drawing outlines of bangs.

>> No.4022663
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4022663

r8 n h8

>> No.4022673
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4022673

>> No.4022692

>>4020431
Her left arm thats pulling back is a little awkward, anon. Appealing color choices tho.

>> No.4022695

>>4022531
You read the book and draw the pictures.

>> No.4022733

>>4022663
>>4022673
stop chicken scratching, you're trying to hide uncertainties with messy linework

>> No.4022739

>>4022733
That's not chicken scratching

>> No.4022743

>>4022739
is she's made of fur ?

>> No.4022745
File: 371 KB, 1440x999, Screenshot_20190719-082155_Drive.jpg [View same] [iqdb] [saucenao] [google]
4022745

>>4022743
Eat shit. Even pros tell you to do draw several lines

>> No.4022747

>>4022745
if you cant tell the difference between chicken scratching and doing long strokes there is no hope for you

>> No.4022760

>>4022745
Redoing a few strokes and never drawing more than a fifth of a line segment in one go are different things anon

>> No.4022814

>>4022745
imbecile

>> No.4022840

>>4022747
Maybe explain it instead being an obnoxious smartass

>> No.4022882

>>4022840
But he literally just did

>> No.4022895

>>4022745
Read Huston again but this time try to understand what he meant with drawing several strokes.

>>4022760
This

>> No.4023417

>>4022745
>>4022739
goddammit jason that's chicken scratching

>> No.4023421

>>4022733
Would you rather he just draw one continuous michael j fox line?

>> No.4023425

>>4023417
That wasnt me and pls dont dox me like that thank u

>> No.4023525

>>4023421
No, he should draw one continuous good line. Buck up

>> No.4023650
File: 347 KB, 846x1200, back_to_the_future_anime_fan_art.jpg [View same] [iqdb] [saucenao] [google]
4023650

>>4023421
>one continuous michael j fox line?
Whoa, Doc! This is heavy!

>> No.4023673

>>4023650
is there a doujin where he fucked his younger mom?

>> No.4023693

>>4023425
duly noted f am my bad

>> No.4023716

Where can I get Hitokaku as a PDF?

>> No.4023755
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4023755

i have nae clue how tae shade. how does this read?
i just slap some shadows on teh opposite side of the light suorce and hope for the best. mind boggling stuff.

>> No.4023763

>>4023716
sent :)

>> No.4023908

>>4021083
Procreate feels ass how? When I tried Clip Studio Paint on my Pro the brush lagged like a full second behind the pencil. It felt terrible.

>> No.4023917
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4023917

>>4022745
Does this help?

>> No.4024527

Are the Pin2d videos good for a /beg/?

>> No.4024547

>>4023917
not anon but thats a bit better. However keep practicing simple shapes of body.

Sketching and planning out is the most important in an art piece before rendering

>> No.4024559

>>4017584
Why does this art look Korean to me?
Good job anyhow

>> No.4024635
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4024635

>>4023755
Pretty good actually except for the checkerboarding and your light being kinda inconsistent. Tried to do what I could as it's not normally my style, but something about the hair in light is really boring with where I ended up going.

Otherwise, some things to keep in mind: longgggg shadow lines are unnatural/boring and our eyes don't like it. It's ok to throw a little design flare in there to make our eye keep following the shadow line for more interesting things. You'll notice this a lot in illustrations but it's also easy to overdo so practice adding and taking it away, see what people notice. I added a little bit of shadow shape to give her an elbow, some lines on the legs. I changed the sleeve slightly so it better reflects the light. Her left cheek isn't going to be in that much shadow, any types of lines will really make her look creepy/old/tired (if that's your intentions then by all means). Anything turning 80-90 degrees away should probably be in shade. Indicating the rib cage or anything in shadow is a nice idea but pretty hard to pull off with how simple the piece is overall so I think you're better off simplifying it to shadow.

>> No.4024755

>>4024635
Cheers, pal. Great inputs. It all boils down to understanding teh forms and anatomy innit? Especially with binary and deceptively difficult nature of cel shading where it's easy to cock up.

>> No.4024815

>>4024527
I have only watched two or so but I would say they are definitely /beg/. If you've already started with Loomis, Huston and all this stuff you won't learn much from them, but they seem like still worth a watch nevertheless (on 2x speed if you're impatient). What I know is that you definitely don't need to intermediate to understand them

>> No.4024856
File: 1.09 MB, 1369x1106, Screen Shot 2019-07-20 at 10.36.15.png [View same] [iqdb] [saucenao] [google]
4024856

im referencing pics from online clothing stores, but trying to still make them my own characters.

fashion pics are actually pretty great references, and while I would never claim this being drawn from imagination, im trying to add my own spin on it still. Do you guys ever use real life refs for your characters?

>> No.4024864
File: 298 KB, 1000x1000, lucina 56.png [View same] [iqdb] [saucenao] [google]
4024864

i'll make sure to draw better ol lucinas

>> No.4024882

>>4024856
these are really cool, do you have a blog?

>Do you guys ever use real life refs for your characters?
ye, mostly asian fashion catalogs sometimes

>> No.4024885

>>4024882
do you haver any sites you use? Im looking for more references. The ones I posted are from Urban Outfitters.

>> No.4024902
File: 141 KB, 600x800, hot.png [View same] [iqdb] [saucenao] [google]
4024902

Speedlines

>> No.4024905
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4024905

>>4024885
I found these from other anons here and on /fa/
https://www.instagram.com/uniqlo_with/
https://www.instagram.com/officialkoreanfashion/
https://store.world.co.jp/s/brand/index/
http://www.honeys-onlineshop.com/shop/default.aspx
https://www.jadore-jun.jp/products/list.php?brand_id=10200&from=header

I also recommend aesthetic/photography blogs, they give me ideas on their casual outfits and also composition ideas
https://www.instagram.com/good_portraits_world/

>> No.4024908

I remember there was an anon used to post furry drawings here but his twitter is gone too, is he still here?

>> No.4024924

>>4024905
Thank you so much!

>> No.4024958
File: 1.19 MB, 400x300, tumblr_pdbzuwtSIe1xc799do1_400.gif [View same] [iqdb] [saucenao] [google]
4024958

>>4024905
that attached pic has god tier vibe, any source where i can find more of this ?

>> No.4025141
File: 136 KB, 1000x667, film_joon-2.jpg [View same] [iqdb] [saucenao] [google]
4025141

>>4024958
The instagram username is on the filename. On their IG, you can click the drop down arrow beside the username to see other similar blogs you can follow

>> No.4025142

>>4024755
Yeah, planes are incredibly important. The simple Asaro head goes a long way with shading the planes of the face and knowing which ones are in light from different angles. I think of limbs as boxes first to get the larger shading right and then cylinders/actual form next when you want to indicate the characteristics of the form. Cel shading is shape design and the appropriate anatomical shape will get you far but you have to make your own choices.

>> No.4025154

>>4024908
the racoon furfag from /alt/? idk but last I heard he's having depressive episodes lately

>> No.4025263
File: 110 KB, 1280x1024, __lio_fotia_promare_drawn_by_shii_luochen_xi__a2198cc8441e23c508856c16319260dd.jpg [View same] [iqdb] [saucenao] [google]
4025263

What's it gonna be, /asg/?

>> No.4025277
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4025277

>>4025141
i always know /ic/ is fucking great with based people like you anon

>> No.4025304

>>4024905
Thank you

>> No.4025392
File: 634 KB, 948x843, waaa_by_zombf_dcxul8a-pre.png [View same] [iqdb] [saucenao] [google]
4025392

>>4025263
cute always because my eyes are not for lewds

>> No.4025436

>>4025154
>>4025154
ah yeah that's the guy
>depression episodes
what a shame

>> No.4025989
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4025989

>>4023908
That might’ve come out wrong, performance is fine or great even but it seems extremely simplistic compared to CSP and I just can’t get used to touch gestures rather than hotkeys.

>> No.4026175

>>4025989
there's no composition or focal point to this. black out some of the wings or dress. the dress is blown out and where the eye goes and then the detail of the wings. should we be looking at her face or literally everything around her? the grunge and shit makes this look like some awful mid-00s deviant art scene shit aesthetic

>> No.4026179

>>4026175
I feel like you’re being a bit harsh, anon, this definitely has some appeal to it

>> No.4026185

>>4026179
it has appeal but the appeal is buried under the 50 layers of tacky bullshit

>> No.4026186

like, you might as well have run the drawing through blingee at that point

>> No.4026213

>>4026179
this looks like it'd go over a fat scene girl's ass crack

>> No.4026227

>>4026179
Agree. The figure looks nice. the background makes it look really bad though.

>> No.4026302
File: 1.59 MB, 1000x1086, Y-3_01_1000.png [View same] [iqdb] [saucenao] [google]
4026302

Attempting to explore an anime inspired aesthetic for some short animation ideas I've been thinking about for a while. For characters, I want to highlight naturalistic features. Still working out a balance of realism and stylization. It's been a back and forth thing as I'm used to getting carried away with rendering minute detail so it's a challenge exercising more restraint in looking for more abstraction, but I'm really enjoying myself after a long period of not creating anything.

90's era Production IG and Madhouse are some primary inspirations. I really admire those artists approach to realism in anime.

>> No.4026303
File: 1.93 MB, 1000x1074, 52219_1000.png [View same] [iqdb] [saucenao] [google]
4026303

>>4026302

>> No.4026363

>>4026302
>>4026303
blog? I want you to succeed

>> No.4026387
File: 306 KB, 2000x1086, file.jpg [View same] [iqdb] [saucenao] [google]
4026387

>>4026302
did a little overpaint for some ideas. i think the guy's eye socket shadows should only be on the face that's in shadow otherwise it's kinda like goggles. they look wrinkly with all the bags under their eyes so i'd keep it to a light weight line, hatching was a little weird on the eyebrows going that far over the "keystone". added a tiny shadow where the sternocleinomastoid splits into two at the bottom because the neck shadows felt unbalanced. the muscles felt really heavily shadowed and i'd have to look up anime ref of how they do it for men, i'm sure it could be designed better. might be better off with no shading and just indicating smc by line from collarbone to 1/3-3/4 up the neck

on the girl changed the lips a little because the highlight on top was really distracting. the shadow shapes in this one are a lot more appealing but looks a little too baggy under eye for my own tastes. raised the collar shadow a little.

>> No.4026397

>>4026387
I think you got the neck and stuff spot on but you turn that dude to a girl he looks hella younger now too.
probably a preference thing

>> No.4026400
File: 704 KB, 750x777, 20CF5982-0E85-41EB-BF6F-B6364464D478.jpg [View same] [iqdb] [saucenao] [google]
4026400

>> No.4026415

>>4026387
Much thanks for the feedback. I really like some of these edits. You've brought to my attention some details I didn't consider.

Although with the guy, you ending making him much younger and feminine than intended. The model has a leaner face. The bags were also intentional features.

>> No.4026421
File: 519 KB, 980x402, wubwubwubwuwbwubwbwubwuwbubwbuwbwubwbwub.png [View same] [iqdb] [saucenao] [google]
4026421

you guys have all seen the fanimations of tie fighter, zelda, ric and morty, and so on

what are some other good pop culture items which should be animated for clicks???

another rick and morty opening? *Sigh*

https://youtu.be/z7oG0vUrpBY

https://youtu.be/PN_CP4SuoTU

https://youtu.be/xKEqID3k6RA

https://youtu.be/Ya86AsRQVI4

https://youtu.be/8xGJr4dKkWQ

>> No.4026422
File: 71 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4026422

oh yeah skull kid transforming

https://youtu.be/vbMQfaG6lo8

>> No.4026423
File: 216 KB, 634x746, 2-Figure1-1.png [View same] [iqdb] [saucenao] [google]
4026423

>>4026415
>you ending making him much younger and feminine than intended. The model has a leaner face. The bags were also intentional features.
Yeah I probably just drew what I'm used to seeing and never really cared for bags under eyes in cartoon because it can be heavy handed. I pictured a slim Korean model and I know they usually have a bit of a bulge under the eye but also figured the bags could be easily added back. Stylizing aged men is a fine line. To get like 25-40ish age you can put a line from around the tear duct along the upper border of the malar fat pad too. And even older would add the lower one which is usually laugh line/right around the muzzle of the mouth. If he is lean I would experiment making the lower half of the face narrower, somewhere between what's in light and the current outline. Cheers.

>> No.4026425
File: 209 KB, 900x532, original.png [View same] [iqdb] [saucenao] [google]
4026425

>>4026423
umm sweety

>> No.4026429

>>4026425
requesting someone draw L

>> No.4026430
File: 503 KB, 888x1024, 1459927519330.jpg [View same] [iqdb] [saucenao] [google]
4026430

>>4026429
one of my first posts here

>> No.4026439

>>4026421
Cursed image

>> No.4026566
File: 828 KB, 1000x1419, faces-study.png [View same] [iqdb] [saucenao] [google]
4026566

I used a doujinshi as reference for training faces and expressions. I think it was a good exercise, I noticed a gradual improvement between the first and the last ones.

>> No.4027181

>>4026302
Keep it up, definitely stands out in a good way. I would focus on toning the colors a bit but they're great.

>>4026400
Very nice hatching and good detail but they are very stiff (excluding the girl in lower left corner). There's a lot of structure and effort put into rendering but not so much gesture I feel, but I might be somehow biased because I'm personally definitely not a fan of steampunk nor the style so maybe there's a second opinion.

>>4026566
The perspective is still quite poor, but that's definitely an improvement anon! She's a cute.

>> No.4027210

>>4027181
>very stiff

I’m glad the bottom left was an exception because I went out of my way to attempt to make her pose fluid, it’s still something I struggle with unfortunately. Thanks for taking the time to write this, anon, I’ll keep practicing

>> No.4027248

>>4027210
No problem, gesture definitely isn't easy. People have been saying it's better to make it too dynamic than not dynamic enough, easier said than done though, I struggle with it as well. I'm glad I gave you an idea what to practice next anyhow, keep it up

>> No.4027569
File: 556 KB, 750x747, 47B10391-29F0-4659-BF21-E8B5A9D6E6C6.jpg [View same] [iqdb] [saucenao] [google]
4027569

>>4027248
After your feedback I sat down and tried to incorporate more gesture into my stuff to try make it more dynamic, ended up with this. I still have to work on construction in the feet though, they’re something that always bring my work down

>> No.4027594

>>4027569
not that anon, that looks a lot better. i will say the torso/face looks completely out of perspective. warped like a wide angle photograph. her right leg's perspective and foreshortening doesn't look right either. did you actually draw the whole right leg in one go or add the foot afterwards? it looks like it was drawn at different times.

>> No.4027600

>>4027594
>>4027569
The foreshortening doesn't look that bad to me, there's just a lot of it (i.e. she looks really close). However if she's leaning back while she is that close I feel like her head shoudl be foreshortened more.

I can't tell where the floor is supposed to be though, she definitely can't sit on a flat floor like this, her feet end too low for that. I think that's the main thing that makes it look off.

>> No.4027602

>>4027594
I drew the foot first then tried to connect the leg to it from there on, I drew using my instincts and tried to see what looked natural because I thought it’d work out but it just looks off-putting now so that backfired. Do you have any resources I could study for a strategic method to approach foreshortening/perspective? I’d really appreciate any advice

>> No.4027603

>>4027600
I imagine her to be on some sort of elevated platform, I’ll sketch it in now

>> No.4027725
File: 1.67 MB, 3024x3024, DFDFCFBB-998A-48BA-A515-B9BFAB2D2520.jpg [View same] [iqdb] [saucenao] [google]
4027725

>>4027603
This is what I had in my head, I hope it makes more sense now

>> No.4027729

>>4027725
Shit sorry for inconvenient posting

>> No.4027759

>>4027725
I still can't tell if she's supposed to be resting her feet on those rocks or whether they're just in the background. They look like they're in the background, in which case she's lifting up her legs. She's also really sitting on the edge there. This pose looks like it'd be a crazy ab workout.

>> No.4027791

>>4027759
Maybe I should try doing it then lmao, yeah I don’t think I can fix this at this point then. Thanks for all your feedback, I’ll keep it in mind for future pieces :]

>> No.4027795
File: 180 KB, 1020x1406, 206B7B9A-649A-4ABD-8292-6B1995E385A3.jpg [View same] [iqdb] [saucenao] [google]
4027795

Feedback?

>> No.4027799

>>4027795
I love the overall look of your line work but I can see it breaking into chicken scratch at certain points, it doesn’t ruin the aesthetic but you should practice said areas until you’re more comfortable with them <3 this piece seems pretty calming, hope to see it finished soon

>> No.4027800

>>4027799
Thnx im still practicing smoother lines but bad habits are hard to break

>> No.4027808
File: 52 KB, 700x990, arm_7_orig.jpg [View same] [iqdb] [saucenao] [google]
4027808

>>4027602
>Do you have any resources I could study for a strategic method to approach foreshortening/perspective?
krenz stuff is good for that. check out scott robertson for some more indepth perspective but it's about building from a box unit, multiplying and adding them by going through midpoints to get the foreshortening right. it also helps to draw a ground plane and the main masses first to place the subject in a world instead of floating in a void. gives you some sanity checks about what you're doing even with very simple perspective lines. eventually you can freehand and internalize this easy enough but light construction is always good for an underdrawing you plan to spend any time rendering. This is what I mean, but you'll do it roughly with cubes in proportion to the body you want.
https://www.youtube.com/watch?v=N9hqkyGrNQU&t=13m21s

>>4027725
In context it makes more sense but it's exactly as I thought and not possible. Definitely exaggerate but try doing some of these poses yourself and it'll make more sense with the construction and how you recognize the limits of the body.

>> No.4027809

>>4027808
I’m extremely grateful for the in-depth reply! Thank you for taking the time to write this. Construction has always been something that I tried to wing or avoided entirely but I think I’ll finally start to study it seriously, I’ll check out all the resources you provided. Again, I really appreciate it

>> No.4027811

>>4027791
It's just a difficult pose to draw since the angle is so low. You rarely look at someone's legs head-on in normal life so you feel like more of the leg should be visible.

>> No.4027846

>>4027795
only the her left hand looks weird but it's very good overall

>> No.4027849
File: 1.26 MB, 1427x724, Untitled-1.png [View same] [iqdb] [saucenao] [google]
4027849

Hey I'm very new to digital art (usually do ink and watercolor) and it feels so weird to me right now. I tried copying a piece on Clip Studio to try and learn and I did learn a lot from it but I'm still clueless at the workflow of doing it.

More specifically I wish someone could tell me how they do their rendering workflow in digital.
Do you block in specific parts and work on those on separate layer? I tried doing it and it leaves gaps between parts and between my linework as well so there are blank pixels sometimes.
Do you just block in the silhouette of the whole thing then work on the whole as one layer?
What kind of brush do I use to fill in in general since I don't see a hard round brush in clip studio.
What canvas resolution do people generally work on? I get worried at all the pixels I see and how jaggy they look even when I try to copy someone's resolution from speeddraw videos.

A lot of questions but I appreciate some insights for this new medium.

>> No.4027895

>>4027846
Wdym weird?

>> No.4027951

>>4027849
Rendering in digital is like masking in spraypainting: make stencils to cover up what you don't want to paint on since digital is imprecise.

Personal preference and art style will determine how many layers you use. For instance if you want to do color variations you'll want to use more layers for parts to easily change colors. If you want a more painterly approach you'll end up using only 1 layer for the most part (sometimes temporary new layers you paint on, erase what you don't want, and merge down (csp also has a transfer down which is convenient in that it keeps your current layer and merges the contents to the layer below leaving you with a fresh layer)). Lineart work you'll want your lines on a layer by themselves and your flats below. CSP also has some good stuff for going from traditional to digital like automatic light colors to transparency from scanning in your linework.

>rendering workflow in digital.
A typical work flow is sketch layer, lower the opacity/turn it into blue with the layer color properties, ink above it, make flats on a new layer below, use flats to select areas to render on a new layer clipped/masked to flats layer, post process/effects layers above. Sometimes your flats are one layer, sometimes more detailed work might require different parts/materials to be on different layers.
>Do you block in specific parts and work on those on separate layer?
CSP has wonderful flatting tools. First, make sure you tick the lighthouse to make the lineart layer your reference layer. You use the magic wand or other tools to refer to the reference layer and won't paint outside the lines. There's the lasso fill which I believe is under U and then there are close and fill. Investigate all the buckets (G i think gradient/fill buckets) and tools, look them up on youtube or manual to try to figure out what they do. Play with the settings like area scaling and pushing out to border.

>> No.4027953

>>4027849
>>4027951
>What kind of brush do I use to fill in in general since I don't see a hard round brush in clip studio.
As mentioned previously, there's also the fill in mono pen under marker tools. I use a pen tool or hard round with pressure sensitivity to cover large areas fast. Also don't bother with erasers. CSP has ability to paint transparently so every brush is an eraser if you hit C. I switched color mixing to E, Lasso select and polyline select are on my S.
>What canvas resolution do people generally work on? I get worried at all the pixels I see and how jaggy they look even when I try to copy someone's resolution from speeddraw videos.
Personal preference/experience. A few thousand pixels for inking, when you resize down it'll make the line quality better. Paint at what your computer can handle and what you want your output to be. 1.5x-2x or more of your final res. Sketch at a small resolution, size up canvas to large res for inking, paint at that res or resize down, resize out to save for web.


Check out things in here and ask questions or look up the manual if you need help.
Reuben Lara has some good CSP videos.
https://www.youtube.com/watch?v=bZbJYAVmghk&t=20s for a Photoshop-like round, make your own color blending. Bind color mixing to a key.

>> No.4027954

>>4027953
fuck forgot a link to the clip playlist
https://www.youtube.com/playlist?list=PLdrDlkpfTuBUyrUSJguyGt6bTwFvkwezB

>> No.4028034

>>4027951
>>4027953
>>4027954
Thanks anon, wonderful tips! I got way more info here than trying to figure this out from speedpaint videos, I appreicate it

>> No.4028097
File: 10 KB, 225x225, images (5).jpg [View same] [iqdb] [saucenao] [google]
4028097

The aesthetics I want to get is the classical anime look is there anything you guys would recommend? Pic related.

>> No.4028125

What are the typical animu girl proportions like.?

>> No.4028136

>>4028097
>recommend
just study and copy and copy and copy until you master it

>> No.4028141

>>4028136
>copy and copy
But I don't want to be the second Xartist or Xartist rip off.

>> No.4028155

>>4028141
>I want to draw in this style
>then draw in that style
>nah i dont want to look liie that style

What is wrong with you

>> No.4028362

>>4027895
Not that anon but it doesn't look like her fingers can actually connect to her hand without the bone curving in some absurd way

>> No.4028506
File: 457 KB, 1929x1017, first studies in months.png [View same] [iqdb] [saucenao] [google]
4028506

started drawing again kind of want to get good enough to draw a hentai and make money one day copying right off the page for now

>> No.4028575
File: 689 KB, 2320x2588, R4Orkcm.jpg [View same] [iqdb] [saucenao] [google]
4028575

tried to do something from imagination for a change

>> No.4028633

>>4028575
Anon that's really good
the eyes slightly feel like they don't match the pose, as if she was a doll.

>> No.4028734

>>4028575
Woah, cute! I'm saving htis.
You should work on the fingers. Also, I think that pose would be pretty stressful on the hips.

>> No.4028920

>"what you have trouble with your process?"
>"dude just go check how your art parents draw lmao"
>see one of them stream some work
>720p and in nip so you can't see his technique at all
>AND he use a weird mouse
Fuck you redjuice

>> No.4029123

How do guys avoid having sameface on your drawings

>> No.4029134

>>4029123
Draw a differentface

>> No.4029141

>>4029123
you dont , its part of the appeal of anime

>> No.4029227

>>4028575
OMG. What's your secret anon? Was it loomis? Plase tell me how did you learn

>> No.4029265

>>4028633
wdym ?
>>4028734
yeah drawing hands is hard
>>4029227
i dont really do fundies i just try to emulate artists i like

>> No.4029508

>>4029265
Did you use reference?

>> No.4029511

>>4029508
usually i do but not this time

>> No.4029561

>>4029511
>>4029511
>>4029265


Dude come on. "Just copy your favorite artist" is a non-answer.

What fundies did you use?

>> No.4029569

>>4029561
because thats what i did for the last 4+ years
im sure actually studying fundies would be more efficient but i'll probably get bored and quit.so i took the long route.
there's a japanese guy did the same too and he made a video about it you can check it out ttps://www.youtube.com/watch?v=m7Ecp5GKI54

>> No.4029585

>>4029569
Thank you!

>> No.4029631

>>4029123
by giving some of them a big jew nose.

>> No.4029650
File: 134 KB, 1533x355, file.png [View same] [iqdb] [saucenao] [google]
4029650

>>4029123
by studying the skull/proportions and shit

>> No.4029705

>>4029569
But when copying you try to understand the construction or just copy?

>> No.4029721

>>4029705
Of course i need to understand the construction , i usually rotate it and change the pose a bit too to make sure i really understand it in 3d

>> No.4029744
File: 179 KB, 534x746, 83B5743D-E99B-4C6E-B3A0-2DC15E3A5191.jpg [View same] [iqdb] [saucenao] [google]
4029744

This is a sketch from when I was 13, I’m not clinging to this drawing or anything but I’m really curious as to what your guys’ opinion on it is :0

>> No.4029756

>>4029744
mating press

>> No.4029803
File: 144 KB, 750x413, 09467065-FB36-4B73-BB59-D99F65F9497E.jpg [View same] [iqdb] [saucenao] [google]
4029803

>>4029756

>> No.4029806

>>4029744
cursed image

>> No.4029809

>>4029744
looks good enough for 13 yo
whats your level now? you're that 16 loli poster aren't you

>> No.4029813

>>4029809
Haha... of course not...that’s illegal...

>> No.4029854

>>4029721
So you did study fundies then...I mean theres no way in hell "just copy" works without basic perspective and primitives.

I call bullshit on your nonanswer. Whatever I will get there with loomis

>> No.4029999

>>4029705
what do you think retard, what kind of fucking question is that?

>>4029854
the people that don't understand copying doesn't xeroxing are never gonna make it because they're so stupid. in japanese it's copy but they mean study as well. people like you always throw a shit fit about the op saying to copy without rubbing another braincell together.

>> No.4030010

>>4029999
I really don't know what some people here think copying means. Do they just confuse it with tracing or something?
I can't even begin to imagine how you could learn without copying things.

>> No.4030353
File: 488 KB, 750x937, 2DD8A994-6856-475C-9693-9DC08E7FAF96.jpg [View same] [iqdb] [saucenao] [google]
4030353

I really like this style

>> No.4030368
File: 61 KB, 438x421, 1562480920384.jpg [View same] [iqdb] [saucenao] [google]
4030368

Can someone help me pinpoint why Aisha looks so h*cking cute here? A rigorous analysis would be appreciated.

>> No.4030371

>>4030368
she doesn't

>> No.4030373

>>4030368
big eyes pupils sort of close together for that cute look
lewd outfit
catmouh + tooth
arms pushing her boobs together
ears are relaxed

if you drew all that with a modern style it'd look cute too you can do it anon

>> No.4030456
File: 230 KB, 775x1005, trap study.png [View same] [iqdb] [saucenao] [google]
4030456

do more studies with me like you're supposed to anon join me on my day off

>> No.4030680

>>4029721
Liar.

>> No.4030687

>>4030680
why are you crabbing so much on this one particular guy lmao

>> No.4030688

>just copy
BULLSHIT

>> No.4030696

>>4030688
lower that layer opacity and get sloppy anon put it side by side and draw sight size use your sexy head proportions and try your best

>> No.4030720

>>4030688
Not at all

>> No.4030721

AaaaaAAAH how the fuck do add more textures and DETAILS into my shit?
This is so frustrating.

>> No.4030726

>>4030721
what kind of textures and details senpai?

>> No.4030750
File: 1.05 MB, 4096x3814, 1543427974874.jpg [View same] [iqdb] [saucenao] [google]
4030750

>>4030726
Anything really. Shit like this. How the fuck?
I just have no idea where to start in order to have this level of detail. I can deconstruct anime art pretty well usually, but after a certain point in the level of details I just don't get what the fuck is going on. Where do you even start for shit like this? Is it brushes? is it photobashing? is it 3D? I don't fucking know.

>> No.4030764

>>4030750
it's 3d but I don't know much about that

>> No.4030768

>>4030764
Well that's fine for this example but I know some artists are doing similar stuff with just some brushes and probably a little bit of magic.

>> No.4030774
File: 62 KB, 965x659, photobashing.jpg [View same] [iqdb] [saucenao] [google]
4030774

>>4030750
i ain't no expert or even intermediate
but photobashing + learning how to blend it into paint. If using free textures off the internet turns you off, just go out and take pictures of shit and blend it into your drawings.

I also used Gaussian Blur and FishEye filter to contort it to the shape of the object. Hope that helps even a bit.

>> No.4030790
File: 282 KB, 600x620, tiff_facetut2.jpg [View same] [iqdb] [saucenao] [google]
4030790

>>4030368
http://babelab.blogspot.com/2010/03/first-guest-tutorial-tiffanny-varga.html
not everything in this is right or agreeable for anime, but some tips are very good that you can take from it. for a lot of anime there's a roughly 130 degree angle from the nose to the eyes so that's another thing to keep in mind.

>> No.4030820

>>4030774
Oh shit I kind of see it now.
Thanks.

>> No.4030941

I need a little motivation or something to do 100 of these studies I want to do

>> No.4031007

>>4030941
the sooner you begin; that's one less drawing you'll have to do in a hour/day from now.

>> No.4031010

>>4030720
Prove it.

>> No.4031012

>>4031010
he already did with his artwork

>> No.4031019

>>4031007
I drew one thing I found the motivation I don't know if I can post it

>> No.4031173
File: 144 KB, 631x847, do more copy more.png [View same] [iqdb] [saucenao] [google]
4031173

copy anime

>> No.4031178
File: 61 KB, 323x659, oc.png [View same] [iqdb] [saucenao] [google]
4031178

this is oc she's eating panties

>> No.4031487

draw something draw anything don't be shy

>> No.4031504

>>4030456
based
>>4031173
copy anime better
>>4031178
cute but she looks like a fridge

>> No.4031525

>>4031504
interesting

>> No.4031566

did a study from a recent kienan lafferty piece, i may tackle rendering tomorrow

>> No.4031568
File: 153 KB, 598x603, 250.png [View same] [iqdb] [saucenao] [google]
4031568

>>4031566
rip forgot the picture

>> No.4031589

How do you draw your anime heads?

>> No.4031595

>>4031589
Unironically with Loomis.

>> No.4031596

>>4031595
When you say you use loomis do you mean just the ball and cross?

>> No.4031603

>>4031596
It's not just the ball and cross, it's conforming to its basic form all the while following perspective and foreshortening all features accordingly. The divided ball and plane method is just one of the many approaches you may use to help work with changes in the planes between the frontal lobe and cranium. When Loomis refers to "the all important cross" he's talking about how you may divide the spherical form and utilize construction to further guide you in placing other forms on top in this case the ellipses for the eyes on your weebshit.

>> No.4031611

>>4031012
where?

>> No.4031642
File: 15 KB, 726x556, titled.png [View same] [iqdb] [saucenao] [google]
4031642

im always having problems drawing necks and how it connects to the body,

dont know why i still get the feeling of the head being separated from the body like its gonna grew two legs and start running away

>> No.4031647

>>4031589
>>4017286

>> No.4031650

>>4031647
I have to call bullshit on that gif, he's not even following his own guidelines. If you can already draw you could use whatever the fuck you want.

>> No.4031675

>>4031568
That looks pretty good anon, maybe try a slightly different pose from the ref

>> No.4031733
File: 25 KB, 302x482, dfdsfgfdgsd.png [View same] [iqdb] [saucenao] [google]
4031733

>>4031642
you're going to need to learn about the shoulder girdle, study hampton

>> No.4031753

>>4031733
Okay anon, ill give it a try

>> No.4031755
File: 255 KB, 1024x1024, f86778.jpg [View same] [iqdb] [saucenao] [google]
4031755

>>4031642
try draw a box, and then study some anatomy it should be easy as fuck by then

>> No.4031783
File: 221 KB, 700x806, 1562783820579.png [View same] [iqdb] [saucenao] [google]
4031783

Why do my eyes (specifically the right one (my right)) always look some what sloppy? Or am I over-reacting over nothing?

>> No.4031784

>>4031783
You aren't thinking of the structure of the face and the way the eyes fit into it

>> No.4031809
File: 171 KB, 1094x721, 1546348724494.png [View same] [iqdb] [saucenao] [google]
4031809

>>4031784
I understand now.. despite that picture being a sketch I wanted to push, I think what you said rings true. I just find it incredible bizarre how I can see so many weird ass eye shapes but it looks 'correct' or at least it works.

I simply can't get the shape down of the right eye in most pictures. Maybe I'll just go back and study.

>> No.4031848
File: 322 KB, 1603x712, CLIPStudioPaint_rGKiha1cbY.png [View same] [iqdb] [saucenao] [google]
4031848

>>4031809
im not an anime artist but this might help. you need to consider the depth of the eye socket and the presence of the nose to show eye depth imo. i know this might not be what you want stylistically but i hope it helps.

>> No.4031858

>>4031755
cool swimsuit kiyohime

>> No.4031871
File: 172 KB, 900x1200, 1548641178475.jpg [View same] [iqdb] [saucenao] [google]
4031871

>>4031848
No this is great. I appreciate your help. Stylistically or not it can be applied to anything. I just always feel like I miss a sorta 'secret sauce' when it comes to trying to draw stylistically eyes/heads. I've analyzed and tried to construct heads but always feels like I just miss something that other artists that can easily do it, even when their pics look sorta sloppy/don't think of the eyes fitting in.
>pic is example

Thanks though, I'm going to go back and study heads and eye sockets work. Always been a weak spot for me because its super hard to wrap your head around.

>> No.4032477
File: 116 KB, 1080x1536, R4Orkcm_1_1.jpg [View same] [iqdb] [saucenao] [google]
4032477

>>4030687
I don't think he's crabbing, I also doubt it looking at the torso and where the neck connects, also very strangely twisted stomach->hips>thighs. The colors and proportions are very good so they cover the mistakes, but "at core" it's very visible the fundies were omitted, the primitives aren't connected well.

>> No.4032531

There's nothing strange about anon here >>4028575 >>4029569, I've sort of been doing the same thing myself before I get hard into /ic/ after all.
As anon above me said though I'd be interested to know what his process was when making this. Trying to redline it using Pin2D's methods, it feels like multiple references were used and put together, with clothing hiding key parts, making it look believable and properly constructed.

>> No.4032904

>>4032477
He did say he just copied art he liked

>> No.4032934

>>4032477
>>4032904

Still jealous tho. I am doing fundies and I can't do anything that good

>> No.4032943

>>4025263
cute but unlike this guy>>4025392
its so we can then lewd the cute

>> No.4033030

>>4032934
I've heard studies are essential. Choose a few favorite artists and begin copying parts you have problems with, don't overpolish, rather try again if you fail. You'll develop your muscle memory and after a while you will have an "imprint" in your head you will be able to reproduce on paper. I've been searching for a good way to practice recently, and focusing on one subject (so faces, torsos, legs etc) and copying it over and over again from various angles seems to be the best way to learn.

I'm only starting with anime so I just parrot what I've heard professionals say, rather than my own experience since I don't think I can teach well. Everyone says, focus on one subject for some time, and do dozens of sketches from it, try to notice your mistakes meanwhile, it's the fastest way to learn. There is that long video on iterative drawing from Sycra.

>> No.4033204
File: 1.03 MB, 2614x3755, 249B4965-173F-4E4B-B008-6F7DC3098E91.jpg [View same] [iqdb] [saucenao] [google]
4033204

Speaking of grinding fundies. Dam I’m struggling with the manequin a lot.


But I am working on thise fundies

>> No.4033207

>>4033204
Forgot to mention I am barely starting drawing full bodies and dam it is hard

>> No.4033277

>>4033207
The main thing to work on at the moment is her rib cage, we’re not getting a view of her side muscles so it feels flat

>> No.4033289

>>4033277
Thank you! yeah I'm having a hard time with the ribcage.

Pin2d uses an oval. But it feels a bit too simple Dunno How to simplify it enough

>> No.4033298

>>4033289
I’d do a redline for you but I don’t have my tablet atm, let’s hope another anon is kind enough

>> No.4033325

>>4033289
Put a box around the oval

>> No.4033413

>>4033289
I like how Hampton does his ribcages. And Huston's "bottle"

>> No.4033454
File: 42 KB, 585x691, girl04.jpg [View same] [iqdb] [saucenao] [google]
4033454

I tried.

>> No.4033502
File: 565 KB, 750x743, 90BBDF21-5522-430F-9102-E5A605301BA7.jpg [View same] [iqdb] [saucenao] [google]
4033502

>>4033454
Cute

I was really inspired by the way this insta artist does lineart and I wanted to try something similar. Also this girl is meant to look creepy, does it work?

>> No.4033664

>>4033325
>>4033413
>>4033298

Thank you guys! Will work on that

>> No.4033700
File: 210 KB, 1023x785, some faces.png [View same] [iqdb] [saucenao] [google]
4033700

it's so hard to focus

>> No.4033780

>>4033700
make sure you're not overheating/too cold

>> No.4033782

>>4033204
>>4033204
I dunno if you're just practicing body proportions or if you're trying poses, but I'm pretty sure you don't "pose" mannequins, it usually doesn't work well.

You use gesture [imagination] to get the pose right, although you also put up structures wherever it's convenient. I guess it's fine to practice mannequins first tho.

>> No.4034010

Is tracing my own work considered cheating?

>> No.4034086

>>4033700
Put headphones in with some ambient, that's what helps me the most I think.

>>4034010
Just don't make it a habit

>> No.4034344

>>4033502
hell yes it works. i feel as if she's gonna rip my dick off. i'm easily spooked though, so it might not work on others.

>> No.4034466

>>4034344
Means a lot haha, thanks for the feedback

>> No.4034545

>>4034010
nope

>> No.4034643

holy shit I though I deleted everything I did in the last hour somehow when I was zoomed in but what I did was merge the layers and reduce the opacity so much it all became invisible right in the layer and the last thing I drew was the only thing showing up that scared me but it's just a study anyway

>> No.4034649
File: 451 KB, 1240x1637, scared me.png [View same] [iqdb] [saucenao] [google]
4034649

>>4034643
damn I don't want that to stop me from going on but It just killed my momentum

>> No.4034742
File: 1.36 MB, 1280x723, JRWBstudy_01.png [View same] [iqdb] [saucenao] [google]
4034742

>>4026303
Jin-Roh study from a few months ago

>> No.4034754
File: 108 KB, 456x818, fajkldf;ajkfl.png [View same] [iqdb] [saucenao] [google]
4034754

>> No.4035018

If there's any artbook you wanted in the panda but haven't bothered downloading it, now's the time. Check /h/.

>> No.4035103

>>4035018
Saw it coming years ago and have pretty much everything I like downloaded

>> No.4035275
File: 1017 KB, 1164x832, retronime.png [View same] [iqdb] [saucenao] [google]
4035275

>>4017188
Looking for info on achieving 80's/90's compositing? Namely in style of Akira or Sailor Moon. I feel like I've read every available tutorial online. I am being commissioned and while I have a decent grasp I'm wondering if anyone knows how to do pic related in quality. I have an example on the left, trying to pull off right. Mine keeps looking like it's on screen while the works on the right look like they were scanned through a magazine or something. Any ideas /ic/? I feel like I'm real close.

>> No.4035388

>>4035018
What you do you recommend?

>> No.4035511

>>4034742
unf I like this alot

>> No.4035872

>>4035275
If I wanted to start drawing retro anime I would look up the process of how they were creating anime back then in the first place. But blurring your lineart and adding noise to it, +make the existing noise lower resolution would put you closer to the drawings on the right.

>> No.4036107
File: 452 KB, 750x1036, DA1F546C-F5A0-47A5-83D1-8AD8412688D7.jpg [View same] [iqdb] [saucenao] [google]
4036107

I adore this sm

>> No.4036153

any books in the mega worth reading? I took a look at a couple which just seems like a watered down versions of hampton and loomis

>> No.4036162

>>4036153
No, apparently you know everything and none of them are worth looking at at all.

>> No.4036187

>>4036162
wasn't trying to be condescending, just wanted opinions on them

>> No.4036244

>>4036187
You already took a look at them why do you need opinions

>> No.4036574

>>4035872
I've researched it well enough, but it's not like I'm going to paint cel sheets. My problem is my blurring keeps making the images appear glowing. I don't mind it but I'm not always going for a televised effect.

>> No.4036643

New Thread:
>>4036635
>>4036635
>>4036635