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/ic/ - Artwork/Critique


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File: 200 KB, 500x281, 1551852123159.png [View same] [iqdb] [saucenao] [google]
3989999 No.3989999 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

You can do it anon, I believe in you

>> No.3990017
File: 997 KB, 1751x806, anton practise.png [View same] [iqdb] [saucenao] [google]
3990017

hey guys, Im trying to practice clouds. the cloud on the right is my study. Im trying to understand how the artist on the left makes his stylized clouds. Can someone lend me some insight?

>> No.3990021
File: 1.39 MB, 2576x1932, 20190627_160514.jpg [View same] [iqdb] [saucenao] [google]
3990021

How does one go about keeping the rate of foreshortening in-check (drawabox lesson 2 second-from-last) so boxes look like they coexist?
(Aside from line weight, I already know that's fucky in the image)

>> No.3990032
File: 13 KB, 480x360, 3a9d4922a64a6b9fac3ab92816d3c0e3.jpg [View same] [iqdb] [saucenao] [google]
3990032

>>3990017
i would think if anyone can teach you how to paint clouds, it's fucking bob ross.

>> No.3990080
File: 60 KB, 383x610, smug.png [View same] [iqdb] [saucenao] [google]
3990080

trying some anime, critiques appreciated

>> No.3990120

>>3990017
Clouds are shapes. They have an internal logic to them, they expand and move in predictable ways. Capture the shape and volume, add lighting, and color. Done. You're pretty close, the only difference is he's using a brush you're not. Just look at clouds, and how they form, how they billow up, how sunlight reflects on them, how their color will change according to how much moisture they contain, the different kinds of cloud. This is part of being an artist - asking "how do clouds work?" - and going and finding out. You don't have to become an expert on weather, but looking at some websites or youtube vids on clouds can only help you visualize and learn how to paint clouds.
And, I've been saving cloud pictures forever, I have a massive folder of pictures, mostly ones I've taken myself.

>> No.3990131

>>3990080
western as fuck you didn't even tried

>> No.3990132
File: 148 KB, 743x610, Hopefully Helpful.png [View same] [iqdb] [saucenao] [google]
3990132

>>3990080
Im not great myself but I've been drawing anime for a while so I hope this helps. :D

>> No.3990135
File: 399 KB, 757x884, girl.png [View same] [iqdb] [saucenao] [google]
3990135

Any critique? I posted something kinda similar in the last thread, my main critique was shading/lighting so how does it look here?

>> No.3990136

>>3990131
Get back in the bucket, crab.

>> No.3990140

>>3990136
only after ypu prove me wrong tranny

>> No.3990141

>>3990136
that gave me a chuckle

>> No.3990142
File: 76 KB, 759x847, 1535941640187.jpg [View same] [iqdb] [saucenao] [google]
3990142

>>3990132
yikes

>> No.3990146

>>3990140
Go seethe at someone else.

>> No.3990151

>>3990131
kill yourself

>> No.3990152

>>3990142
I was just trying to help :(

>> No.3990157
File: 1.38 MB, 2576x1932, 20190627_193935.jpg [View same] [iqdb] [saucenao] [google]
3990157

Where specifically do I keep fucking up ghosting lines from point A to point B?
Holding the pen vertically has helped with lines' stability, but hinders getting from A to B without overshooting, so I'm looking for anything that could possibly help.

>> No.3990169
File: 574 KB, 2152x3032, Blonde.jpg [View same] [iqdb] [saucenao] [google]
3990169

>> No.3990170

>>3990120
thanks anon that's really insightful, I saved your advice.

>>3990032
I've been meaning to watch him for years, I suppose I will take the dive.

>> No.3990198
File: 2.26 MB, 3250x3500, NdddewCanvas1.png [View same] [iqdb] [saucenao] [google]
3990198

>>3990080
you need more loomis unironically, you need to know how to adjust things as you make other things bigger , smaller exagarated and so on right now your animu looks western as hell cus you keep some traits as the small eyes big yaw, nose placed lower compared to anumooo, also you should tray learning how to draw anime hair lel

>> No.3990201

>>3990198
>>3990080
This guy beat me to it. Neoteny my dudes, those anime girls have alien brains perfectly hidden with hair

>> No.3990205
File: 466 KB, 1000x1161, ColoringPractice.png [View same] [iqdb] [saucenao] [google]
3990205

Hey guys, do you think these colors work? I'd really appreciate some advice/feedback. I don't really have much confidence in my decisions since I'm a beg.

>> No.3990207
File: 177 KB, 672x1100, Shounen2.png [View same] [iqdb] [saucenao] [google]
3990207

(Same guy who posted the robot)
Also, I was wondering if this cartoon looked okay.
I was trying to practice muscles and achieve a nice "shredded" look. Feedback would be nice!

>> No.3990208
File: 40 KB, 700x1200, 935.jpg [View same] [iqdb] [saucenao] [google]
3990208

Hi

>> No.3990210

>>3990198
thnx a lot thats really helpful. im still practicing loomis heads but i wanted to add some features on one of those heads as smug anime kinda expression.

>> No.3990212
File: 194 KB, 778x720, y5.jpg [View same] [iqdb] [saucenao] [google]
3990212

>>3990207
have you tried looking at a reference just to see if something is off?

>> No.3990225

>>3990212
I did look at some references and wanted to try stylizing. Some non-artists have told me it looks good, but I know its far from perfect. I have this weird thing where its hard for me to accept compliments. So I'm posting it here because I know 4chan doesn't hand hold.

>> No.3990227
File: 41 KB, 500x706, tumblr_lon886agvI1qmgcpwo1_500.jpg [View same] [iqdb] [saucenao] [google]
3990227

>>3990225
was this your reference?

>> No.3990231

Does gesture and live figure drawing really help with drawing big anime tiddies?

>> No.3990234

>>3990227
Yeah, I wanted to draw an original character with "Goku-like" hair. I was really in a 90's/early 2000s shounen mood lol.

>> No.3990239

>>3990135
I know you are not aiming for realism, but the way you draw faces makes them look uncanny. Eyes too big and cartoony. The nose and mouth look more realistic and out of of place.

>> No.3990240
File: 259 KB, 1000x1000, gfhdchjgfgtgjhjvc.jpg [View same] [iqdb] [saucenao] [google]
3990240

Why is this so terrible

>> No.3990246

>>3990240
It's actually not, you just got the proportions a little wrong

>> No.3990268

>>3990240
proportions are way off
values are way off too: a cool little trick to get going is to set your background colour to the same value as your reference. makes it that much easier. your lightest light is much too dark, for example.
I like the attention to detail with the nose though. very neat. keep it up dude

>> No.3990284
File: 66 KB, 506x840, How.jpg [View same] [iqdb] [saucenao] [google]
3990284

The red/Pink coins are becuse i haven't coloured them what i wanted yet so they are just placeholder colours. otherwise advise?

>> No.3990291

Why is this not titled /beg/

>> No.3990296

>>3990135
Iris is too blurry. So is the nose and the mouth, I guess.
Hair could cast more shadows on face.
The neck's too short if the choker is at the base of the neck. Never mind, if not.

>> No.3990305

>>3990291
because you touch at night

>> No.3990331
File: 387 KB, 2387x1338, 20190627_222703 (2).jpg [View same] [iqdb] [saucenao] [google]
3990331

I posted here few days ago and was told to focus more on gesture - how am I doing?

>> No.3990362

>>3990157
move the pen diagonally across the page when drawing and ghosting the line

>> No.3990371

>>3990331
The line of action is pretty good just make sure the limbs are also more gestural, they look a bit segmented here.

>> No.3990376

when doing construction in hamptons book, can i work with squared hips? the problem is that you cant draw the trochanters down on the sides because the box covers them, he appears to use only the one that looks like a bowl with the sides cut off to leave space for the great trochanters. but that shit is too hard to draw in perspective.

>> No.3990385

>>3990132
Dude....

>> No.3990388
File: 239 KB, 939x581, witsh.png [View same] [iqdb] [saucenao] [google]
3990388

WIP
I haven't used my tablet in almost two years.
Any advice?

>> No.3990389
File: 411 KB, 2000x948, IMG_0022.jpg [View same] [iqdb] [saucenao] [google]
3990389

I think my understanding of loomis got a little bit better after reading through this >>3988874
Why wasn't this recommended more?

>> No.3990401

>>3990240
Eyes too close together in yours

>> No.3990452

>>3990240
Too much negative space on the left side of his face, move his features closer to his hair/jawline on that side. It looks like his left sideburn should be a little less than an eye's distance away from his left eye. Also, some of your shading is imprecisely shaped (lips, upper right hairline, nose) or too light (esp. around his eyes)

>> No.3990480
File: 1.56 MB, 2576x1932, 20190628_020337.jpg [View same] [iqdb] [saucenao] [google]
3990480

Same person [and question] as >>3990157

>> No.3990481

>>3990362
I am, though I don't know how far you mean when you say "across the page."

>> No.3990483

>>3990480
Start from point A and always look at point B. Don't look at your line as you draw. Stop the pen when you reach point B.

>> No.3990488
File: 922 KB, 2448x3264, IMG_20190626_224934508~2.jpg [View same] [iqdb] [saucenao] [google]
3990488

Help

>> No.3990489
File: 947 KB, 2448x3264, IMG_20190626_225132313_BURST000_COVER_TOP~2.jpg [View same] [iqdb] [saucenao] [google]
3990489

>>3990488
Me

>> No.3990490
File: 893 KB, 2448x3264, IMG_20190626_225019377~2.jpg [View same] [iqdb] [saucenao] [google]
3990490

>>3990489
Please

>> No.3990510
File: 332 KB, 868x876, 20190627_215711.jpg [View same] [iqdb] [saucenao] [google]
3990510

yech

>> No.3990572
File: 206 KB, 893x599, TheHando.png [View same] [iqdb] [saucenao] [google]
3990572

>Tfw I erased the previous hand, drew a closed fist and redlined myself to open it and properly draw a karate chop
Watch out, Murata. Now I just need to think of a damn background that properly fits this.

>> No.3990612
File: 2.71 MB, 1421x1643, 32745AD8-F392-4377-ABF5-3EA1AC15EF9C.png [View same] [iqdb] [saucenao] [google]
3990612

did one of these again for the first time in a while. i had to wash out the fucking right eye (her left) and redo it because it sat to high but i think i did a decent job redoing it. anyways all imagination, no ref and i know i still need to fix her left eyebrow. critiques?

>> No.3990653
File: 3.19 MB, 3120x4160, IMG_20190628_173621.jpg [View same] [iqdb] [saucenao] [google]
3990653

I like the inking this head. I want to draw animu already

>> No.3990665
File: 415 KB, 849x1062, gesture.png [View same] [iqdb] [saucenao] [google]
3990665

More gesture... The head is off, but what should I focus on more?

>> No.3990699

>>3990572
>Now I just need to think of a damn background that properly fits this.
Remember the understanding of compositions.

>> No.3990720 [DELETED] 
File: 1.17 MB, 3840x2560, TooDark.png [View same] [iqdb] [saucenao] [google]
3990720

>>3990699
Alright how about this comp? I'd be coloring those 2 with red and blue tones to make it obviosu they're the central point.
But can you get some sense of a story there?

>> No.3990723
File: 598 KB, 1037x691, TooDark.png [View same] [iqdb] [saucenao] [google]
3990723

>>3990699
Alright how about this comp? I'd be coloring those 2 with red and blue tones to make it obviosu they're the central point.
But can you get some sense of a story there?

>> No.3990725
File: 411 KB, 1000x666, 1561719624384.png [View same] [iqdb] [saucenao] [google]
3990725

>>3990723
Maybe the colors make it harder to see

>> No.3990728

>>3990021
Ideally you'd want to make it look like the boxes are similar in size. In order to do that you need to make the ones that are closer to the viewer larger and with more extreme foreshortening and the ones further away from the viewer smaller and with close to no foreshortening.

>> No.3990741

>>3990240
The method you used to place and do the shadows, do the same.for the facial features.

>> No.3990742

>>3990612
It's not bad as a first attempt. Let's just go with some broad strokes here...

1. You need to do some more work on defining the drawing first. You're close. The nose on on the wrong plane of space. The eyes are okay, but the brows need to be redone, from scratch. The left cheek/contour feels off - you have a cheekbone indicated on the right, but it's not represented on the left.
2. Brushwork. You need a lot of practice here. It's blotchy and unappealing. This is just practice. The one thing you need to learn is smooth washes - and that's just putting the time in, and learning how much water, vs. how much paint, and learning to draw a wash in a specific direction. And, learning to blend the edges of washes, especially in the face - transitions are crucial in the face, like modeling the bridge of the nose.
3. Color - skin is not just shades of ochre, and lips are not purple. My preference for skin is to do a yellow wash first, let it dry completely, then do crimson, building value and hue, and then going in with a blue to define the cool shadows - my personal preference is Payne's grey, but you can mix a blue/grey, or use cooler, darker hues. The important thing is transparent washes, that are fully dry between each, and building value and hue slowly, going from lightest to dark. And, throw some color into the hair - dark hair looks monochromatic, but it's reflecting color, I'd do the red background first, going past the areas where the hair is, and pain the hair over it, so the red mixes in. This is also just something you'll master with practice.

And, I wouldn't use a color like that for the background, it's fighting for dominance, your face is muddy to begin with, so the saturation of the red is overtaking it in importance.

And, take this into your painting app, and convert it to black and white. Your values need some work. Seeing value in color is one of the harder things to learn starting out, converting it like that will show you.

>> No.3990763

>>3990725
You positioned a "villain's" face behind the "hero's" silhouette that is usually how it is done in comics. The right side does give off the feeling of being the past version of the hero just younger. The left side a bit less so. one could see a female figure held in a container which our comic book reader mind would fill in as being experimented upon by some mysterious or evil scientist and I can kind of catch a lab coat at the left. Then again I have seen your style a lot so I might be biased for a fresh mind it might not be as clear as it is for me. The tilted horizon is a bit no standard but it is not terrible it gives it a feeling of uneasiness.

If you are going for comic/manga style. Did you try the black/white separation of the different events on the bg yet?

>> No.3990772
File: 603 KB, 1000x666, necrololitaanoncover.png [View same] [iqdb] [saucenao] [google]
3990772

>>3990723
>>3990725
>>3990763
here is what I meant in >>3990763 just to be clear

>> No.3990773
File: 37 KB, 314x475, images (34).jpg [View same] [iqdb] [saucenao] [google]
3990773

>>3990763
Separation? Well I filled the sky and empty spaces with black to see how much the characters stand out. But I plan on coloring it like this. Yeah that's it, I should color the heroine like normal and then use different colors for the top 3 events.
Also don't worry you got it right, the left panel was rushed I'll make sure it looks like a scientist and a tube.

>> No.3990774

>>3990772
Welp you filled it better than I, that's nice thanks for helping

>> No.3990778

>>3990742
>Color
what about the darker areas of skin? the two main things i really wanted to get out of this were drawing a face that DOESNT look fucking creepy or uncanny for once (i think i got that despite some slight mistakes). and learning to 'not use black to darken'. so for the darker skin tones i used ultramarine blue, yellow ochre, and burnt sienna. going heavy with the blue made it darken and i was able to mix the sienna in to get it to the color i was using for skin but darker. is this producing the 'warm dark tone' mixing your own blacks is supposed to produce? i agree on all other points. i was just trying to push through really fast and see what i could get out of it

>> No.3990781
File: 94 KB, 437x600, 1-simonetta-vespucci-piero-di-cosimo.jpg [View same] [iqdb] [saucenao] [google]
3990781

>>3990774
it's okay you already did it fine. Zhe logic behind these is to have the events separated in a subtle but readable manner. Instead of having a simple line that cuts off you could use the villain's silhouette as the border. The more crowded the image is the more useful it is to use the parts of the picture like this.

For example on your ref the spiky hair of the center character can also be easily interpreted as the sideburns of the character on the right. Not sure if that is true but nevertheless it is a great transition.

Using dark background to a character's body or face is also helps to make it stand out. (same goes if the character is dark and having a light background)

Look at this painting how the model's face had black cloud conveniently positioned on the sky out of nowhere but only ta the front of her head but not behind where her darker hair is. Or how there is a convenient shadow around her shoulder on her robes to make sure her white skin stands out. Obviously these were deliberate choices by the artist to make sure the places that are important pop out from their surroundings.

The challenge is to arrange the elements this way. On your ref the colors are the obvious tool as the hero is almost only made of reddish colors where everything on the background are blueish colors making the hero pop and also appear to be the most human.

>> No.3990786
File: 569 KB, 848x1024, 113041010.jpg [View same] [iqdb] [saucenao] [google]
3990786

>>3990773

>>3990781 cont.

Here is another example, I deliberately picked an animu example just to demonstrate it on a different styles. Look at the strong contrast between the black wings and dark background and her blonde hair and white skin. While she has a white robe the bust area is black to make it stand out. Same goes for the dark shoulders and gloves that contrast with her blonde hair. Then despite her white robe she has a dark short skirt and thighhigh boots which again makes contrast against her thighs and he metallic decorations she wears. Then around her legs the clouds sift from dark to a slightly brighter blue to make her legs appear better, some rim light is also added to help. Also out of nowhere there is a red cloth hanging from somewhere which is the only red used on the image and conveniently places at the point where she is holding the sword with her black gloves. Without that her hand would be harder to see, it is obvious that was colored red and put there deliberately.

>> No.3990791
File: 389 KB, 1391x1254, animal skull study.png [View same] [iqdb] [saucenao] [google]
3990791

how's everyone's morning so far?

>> No.3990793

>>3990773
>Also don't worry you got it right, the left panel was rushed I'll make sure it looks like a scientist and a tube.
Maybe instead of showing the tube and the scientist it would balance the number of faces on the picture if you would not show the scientist instead show her face/bust in the tube, maybe some breathing mask tied on her face and tubes connected to it with bubbles rising all around and her in the liquid, hair is floating and her eyes are closed to show that she is sleeping or unconscious in there.

Just a suggestion.

>> No.3990794

>>3990786
>>3990781
Indeed, and on the other hand there's clearer water splashing so the sword cuts through it and stands out from the background.
I think I understand it, it's all deliberate. Normally I avoid that because if I put things out of nowhere they can break the logic of the drawing but I see, it's something you get better at.
The black cloud out of nowhere on the painting above.. I normally wouldn't do something like that, but apparently it works.

Got it, so I need to think of my artwork in layers. I'll need some time to get good at that

>> No.3990867
File: 377 KB, 1488x1116, received_342126160009180-1488x1116.jpg [View same] [iqdb] [saucenao] [google]
3990867

Pls crit bros

>> No.3990872
File: 255 KB, 636x1000, Catgirl.png [View same] [iqdb] [saucenao] [google]
3990872

Okay, I suck at anatomy, this is the third time Ive tried this pose. I'm trying to draw a 3/4 pose with bent hips and raised shoulders. Cant find any decent references, and every time I try and draw it it looks like shit.
Trying to draw the arms/hands covering herself, but I'm struggling with where to put them
Please help me /beg/

>> No.3990881

Do I pencil an outline first and then go over it in pen? Never really drawed before

>> No.3990884

>>3990881
finish the whole drawing in pencil before outlining it in pen

>> No.3990886

>>3990881
Yes but don't bother with inking with a pen right now. First do the drawing and show us so we can give advice.

>> No.3990910

>>3990867
I don't know about painting sorry anon. But I'm not sure about the shadows on the drunken's feet... if the light is coming from that direction, I think they wouldn't have any shadow in front of them.

That's the only thing that stands out to me. Of course if you can find a way to make the water look more liquid, that'd be fine, I don't know about that.

>> No.3990935

Using Krita at the moment, and I'm not sure how to start colouring.

I was painting in grey scale at first and tried to colour, but the colour end up looking washed out and they don't look like don't end up looking like what's on the colour wheel.

I've heard from others it's best to start straight with colour. Fortunately, I did the grey scale on a separate layer, so I can work on the sketch from scratch.

However, I'm lost on how to start, anytips? Should I colour on another layer without blending modes, etc? I'd really like to learn how to do a nice painterly effect.

>> No.3990936

>>3990388
post finished once it's complete

>> No.3990939

>>3990665
Try practicing Promo's bean technique.

>> No.3990951

>>3990867
The man doesn't look like he's leaning against a column.

>> No.3990971
File: 681 KB, 1232x1666, pushkin_3.jpg [View same] [iqdb] [saucenao] [google]
3990971

>>3990935
Blending modes are a meme.
Just take a blob of paint, and put it on the canvas. Make the blobs describe the form of the object, changing hue and value on plane shifts.

Blending modes, layers, transforms and other software trickery is just a distraction. They take you out of the zone. It's like checking your phone every few minutes while painting a picture IRL. Your brain goes from painting mode to interface navigation mode, breaking your flow.

Here's a tip on how to understand color: imagine that every object in the scene is made out of a special mirror that only reflects colors, but not value. So every plane shift is a change of color. In indoor scenes, the light is cold, but shadows are warm. That's because the light coming from the windows is mostly blue skylight. Outdoors, light is warm, but shadows are cold. That's because the sun is warm, but everything that is not being lit by the sun is catching light from the cold sky.

And the most important tip, EVERYTHING has a color. That grey wall you're looking at, it's not actually grey. It's emitting SOME hue, even if a very desaturated one. Learn to see it. Color is an illusion. Your perception of color changes depending on the colors in the rest of the scene. Something that looks reddish in one scene will appear blue in another.

t. paraphrasing my fine art teacher

>> No.3990974
File: 158 KB, 1920x1080, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
3990974

>> No.3990977
File: 471 KB, 1000x666, ResidentEvil15.png [View same] [iqdb] [saucenao] [google]
3990977

I officially hit over 24 hours spent on this SKETCH and I'm still not sure it's ok. Oh my god.
I resized the monster and now it's giving me a different idea, since the size is closer to the heroine I sense some duality, as if the monster used to be the girl on the test tube on the left (it even has a human eye on that side), and the heroine was the kid on the right side saying farewell. But maybe that's just me. Now I sleep but this is crazy

>> No.3990984

>>3990971
Now I notice that from the thumbnail, he looks like a deformed monkey. Well fuck.

>> No.3990988

>>3990977
No wait.. it's the other way around.. no.. both ways work. Maybe if I give green eyes to the girl on the right and a green eye to the monster, it'll be clear enough. Dammit a full illustration requires too much thought.

>> No.3990998
File: 6 KB, 250x250, 1558999258597.jpg [View same] [iqdb] [saucenao] [google]
3990998

Is there any site that gives paintings exercises similar to draw a box? or any book on digital painting.
I'm struggling because I've never been able to properly finish a drawing because I can''t fucking paint. Help?

>> No.3991000

>>3990998
Have you tried CTRL+PAINT?
Or youtube videos?

>> No.3991021

>>3990872
I shall invest more time into this, wish me luck nerds, or I'll steal your lunch money

>> No.3991026

>>3991021
good luck ya NEERD!

>> No.3991030
File: 669 KB, 1303x817, AAAAABJRU5ErkJggg==.png [View same] [iqdb] [saucenao] [google]
3991030

>> No.3991064

>>3990971
So, work using blocks of colour (values), then blend? I'm working on a picture from imagination, so it'll probably be still incorrect. In practical terms would you just go down with one base colour, say for the skin, or try to colour each section separately?

What are blending modes, anyway?

>> No.3991084

Trying to draw without a reference. Main focus is trying to make it feel 3d. What's the biggest problem?

>> No.3991088
File: 419 KB, 2849x1716, _20190628_142217.jpg [View same] [iqdb] [saucenao] [google]
3991088

>>3991084
Apparently I didn't attach the picture sorry

>> No.3991092

>>3991088
come on dude did you even read any book at all? that anatomy is absolute shit

>> No.3991093

>>3990489
In a perfect world, men like me would not exist... But this is not a perfect world.

>> No.3991105
File: 219 KB, 647x535, Untitled_Artwork 12.png [View same] [iqdb] [saucenao] [google]
3991105

Just tried to paint an eye.

>> No.3991109

>>3991064
If you're working from imagination, there's no such thing as "incorrect" colors. Things don't have inherent colors to them, it's all just light bouncing about.
You could draw a green face and it'd be "correct" as long as you establish that there's some green light that's reflecting off her face.

You should identify the major planes / shapes, and block them in, separating colors by value. So if half of the face face is in shadow, block that in, then the light side of the face separately, with a cooler tone, etc.

>> No.3991111

>>3991030
Looks like a hacking goblin, but still better than anything I can do.

>> No.3991120

>>3991092
Correct I didn't read any books.

>> No.3991123

>>3991030
Get some Loomis in your life boy

>> No.3991127

>>3990170
Take the Bob pill. Get happy.

>> No.3991153
File: 5 KB, 225x225, AB1FB9A4-C9C2-472A-81D6-5C10CBEF7E02.jpg [View same] [iqdb] [saucenao] [google]
3991153

Huh? This is the new /beg/ thread? No Title, no tagged previous thread and no picture with the /beg/ caption? You guys sure this isn’t a dupe?

>> No.3991155

>>3990080
I dont know about other people opinions but that looks pretty western to me but it's still pretty good

>> No.3991219

>>3990867
multiple lighsources would have multiple shadows of varying intensity. imagine a line between the lightsource and any given point of the man. whereever that line hits the ground, that is where the point would have a shadow.

>> No.3991239
File: 164 KB, 687x751, 4e+A0kMFoCCFYsAgxqu+J35d8ojWWi1mi31S8uAQlI4FcT+APD9dzWgZLPTAAAAABJRU5ErkJggg==.png [View same] [iqdb] [saucenao] [google]
3991239

>>3991030
I gave up. Gonna go do some more loomis.

>> No.3991240
File: 162 KB, 651x800, AT4mncPTosb5AAAAAElFTkSuQmCC.png [View same] [iqdb] [saucenao] [google]
3991240

>>3991239
I hate faces.

>> No.3991243

>>3991239
I think at your level, you really gotta use hard construction lines. Things like eyes not being on the same level are easily correctable.

>> No.3991245
File: 923 KB, 833x1000, Raffle22 fd.png [View same] [iqdb] [saucenao] [google]
3991245

Please.

>> No.3991259

>>3991153
Who cares?

>> No.3991265
File: 850 KB, 1000x575, hahaha paint rsz.png [View same] [iqdb] [saucenao] [google]
3991265

drew on the ol' MS. what do you think

>> No.3991267

>>3991245
less-chicken scratch. de-saturate some of the colors (or at least limit the palette of saturated ones) to make it seem more appealing. anatomy looks off (especially seen on knees)

pose + composition are crucial. you have good taste in what you want to create, so emphasize that message with dynamic angles

>> No.3991270

>>3991105
cool, but maybe have more contrast? try adding wrinkles + details on skin/hair

>> No.3991274

>>3990977
try drafting a few ideas very vaguely and see which one you like. put color in said sketches to get the feel of the entire composition.

also, don't overwork yourself during the creative process. it's just bad for you and the drawing. sleep and rest and stuff

>> No.3991277

>>3990872
draw the bones. then draw the muscles and fat. you'll see your mistakes. don't give up and remember to loomis

>> No.3991279

>>3990791
vary thickness of lineart to show depth. otherwise very cool fren

>> No.3991282

>>3990653
you're looking too much at the lines and not the shapes. try thinking less of each feature (eyes, nose, etc) as a symbol and more like a dimensional figure that's different each time

>> No.3991284

>>3990510
try flippin' it

>> No.3991313
File: 1.05 MB, 833x1000, arms.png [View same] [iqdb] [saucenao] [google]
3991313

>>3991245
Good shit on most the image! The mouth and teeth stick out face as they lack detail compared to the rest. Do not neglect them the edges of the grinning mouth have dark holes to show where the row of teeth end, since the teeth are arranged in a semi circle the sides can be made to have shadows on to show that they are more inside the mouth tan the ones in the center.

Most notable there is a lot of hair on the picture but it is is not reflective enough. HAir is a quite reflective and shiny surface so add more light to it overall, it should also reflect the white cape as well.

I tried to fix the knee as >>3991267 mentioned that it was weir.d What is more important tough that the straps and the opening of the boots should curve downwards because we are looking down on them was below the horizon.

The raised arm feels a bit flat even tough the other arm shows that it is not so I tried to use some shading to make it appear more 3D.

Did this help?

>> No.3991334

>>3991313
I think youre just the guy that made the image who wanted to reply to himself because nobody wanted to help. This still looks bad. The arms need a complete re work and the shading and linework looks messy

>> No.3991344

>>3991334
KEK
I thought the same

>> No.3991353

>>3991267
Which colors here would you desaturate?

>>3991313
Thanks for the detailed feedback. There is a lot to digest.

>>3991334
I'm not autistic. At least not that autistic to reply to myself with the feedback. Please, don't discourage those few people who respond to my shit from doing it.

>> No.3991362

Just made a discord server for beg vents and information sharing. Not so much for critique (since we're all shit anyway and there's this thread) as it is for making beg friends and acquiring a motivation source

ANJ6Tca

>> No.3991365
File: 196 KB, 636x1000, Catgirl 2.png [View same] [iqdb] [saucenao] [google]
3991365

Ive been making some progress lads, is this a legit thread? All the super cool /beg/ guys arent here and this thread wasnt linked to last?
Anyways. The colours are placeholder, and the face looks bad, but is there any anatomy shit I need to do before I progress?
prev --> >>3990872
>>3991277
I started with that, but then I went through an intense skewing session to get the body in the shape I wanted, which fucked some stuff up
The arm on the right there looks too small, I'll fix that now

>> No.3991367

>>3991365
All of the areas Ive outlined for dark shadows werent filled in, so they just look like folds of skin, shid.

>> No.3991375

>>3991000
I'm using Krita, is there a series of tutorials for that? I don't want to use another software unless there's no other way to paint right

>> No.3991386
File: 1.23 MB, 1642x1029, file.png [View same] [iqdb] [saucenao] [google]
3991386

Last minute JOJO commission.
Feedback please.

>> No.3991395

>>3991265
If you want to do abstract work at least study composition instead of just throwing things randomly on the canvas.

>> No.3991399
File: 126 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3991399

>>3990778
The problem is you just made darker browns, not shadows. You have no warms to balance the cools off, everything is a middle value in the face. Look at this example, see how the cool blues and purples are not a dark brown, but read as that in the eye, when viewed from a distance, even with loose paint strokes and washes? And see how they're balanced against warm colors? Art isn't photography, it's the illusion of life, and sometimes getting there isn't what you think. Study paintings like this, too see how often colors mix in the eye, not on the paper. (The image I'm attaching is what I think you're aiming for.) Watercolor isn't so much mixing the color on the paper, it's mixing it in the eye, by using transparent layers. You're using opaque concepts in a transparent medium, if that makes any sense.

>> No.3991406
File: 47 KB, 720x506, cringe.jpg [View same] [iqdb] [saucenao] [google]
3991406

>>3991386
Oh god, do not take comissions at this stage, it looks really bad and I already feel sorry for the comissioner. First of all, instead of just copying shapes from Eyes of Heaven, actually draw some construction so the anatomy isnt so bad, King Crimson has two different sized arms, and his legs look awful, the thighs are too large etc. So start by constructing anatomy.
I advise you to take references from actual people like Araki does himself, rather than ps3 characters too, because its clear you have no idea what certain parts of the body look like.

Also, from a JoJo standpoint, the poses make no sense, King Crimson is supposed to be a terrifying dominating stand, yet hes doing the macarena and taking a shit, and youve drawn Diavolo in the background looking like hes the stand.

Draw this again from scratch, use actual construction instead of copying shapes so your anatomy doesnt look shit. Dont do any detail until the figure itself looks normal and also think more carefully about what you want these characters to be doing. Especially if youre being paid god forbid

>> No.3991412
File: 240 KB, 1018x490, 20190628_155031.jpg [View same] [iqdb] [saucenao] [google]
3991412

>>3991284
I was practicing drawing from the eyes first on that one, not that this scribble is much better

>> No.3991418

>>3991386
i think the head and the shoulder near the other guy is a bit small for the body, the floating guy is bigger a bit so it looks like he is in front of the squat guy(unless intended?). the squat guy's hip bone are looking like jelly. there is lots of anatomy mistakes but its last minute so i think fixing the proportion is better so you dont miss the deadline. gl anon dont give up

>> No.3991419

>>3991412
try working on a larger scale.

>> No.3991427
File: 571 KB, 1004x929, zz.png [View same] [iqdb] [saucenao] [google]
3991427

is it retarded

>> No.3991437

>>3991406
Jesus, such level of weebfaggotry. Don't let your filthy weaboo side take over cuck.

>>3991386
Listen to >>3991418
Don't you give up Anon!

>> No.3991442

>>3991437
I offered much more valuable advice than weebfaggotry, and remember, a weebfag is the one buying this disaster here.
>>3991386
Dont be lazy anon, you can do better than this

>> No.3991452
File: 216 KB, 500x281, file.png [View same] [iqdb] [saucenao] [google]
3991452

>>3991442
>Last minute JOJO commission.
>Last minute

He's not being lazy. He has no time. Plus, you can see he has some knowledge on proportions.

>> No.3991461

>>3991452
He shouldnt be taking comissions if hes going to draw them in 10 minutes, unless hes being paid a penny.
>Has knowledge on proportions
Proportions are the worst part of the sketches hes done, nothing is in proportion, which is why he needs to spend more time on construction. All I can see from this is copying from a JoJo ps3 game but changing the characters, and it looks bad.
>Last minute
great excuse super retard. Next time I go to work and give my boss a report written really shittily, I'll tell him "It was last minute"

>> No.3991486 [DELETED] 

>>3990207
Nope looks like shit. You aren't good enough to stylize anything yet. You don't understand anything you are trying to draw. There is no crit for this.
>>3990234
Hoping this is bait. PlzGod

>>3990284
Looks like you just blurred a picture of a hand and traced over it. So already its gunna look like shit. Try harder edges to avoid looking muddy. Nothing can save this. Start over and don't use shortcuts.

>>3990388
Face is ugly. Pose is ugly. Colors are ugly. Nobody gives a shit if you haven't used a tablet in a while so why even mention it? Looks bad regardless. Pretty sure you haven't drawn in 2 years.

>>3990480
Do this practice while learning cubes in perspective. Kill two birds with one stone.

>>3990488
Use more black and work on popping out forms with line weight. Also, you need more purpose with your hatching lines. They are all over the place.

>>3990791
You are making everything too thin. Drawthrough rather than try to copy your reference. keep it up

>>3990867
Pretty horrible composition. My eye shoots right to the guy in the back and then off the page. Your perspective is pretty off too. Scale of all your stuff is wack. What is this sidewalk thing also. Just a flat chunk going directly across a river(??) with a boat that will just slam right into the side. Wtf am i looking at man. Don't just jump into the first composition you think of. You should do more planning before sinking in all this time to a stinky turd.

>>3990872
LOL. I needed this. Plz stop drawing tho lol
>>3991365
OHHHH YOU KEPT GOING HAHAHAHAAHAH bro. please use a reference of an actual person.

>>3991245
Yikes, I hope your dad kicks the shit out of you tonight. Gunna go ahead and say that you won't ever progress past this level of skill. Just based on the subject matter and how you spent your time focusing on trying to render rather than fix the underlying issues. You have no drive to make a good drawing. Just polishing another turd my dude. Nice nutsack knees.

8======D~~~

>> No.3991500

>>3991486
Well, this is the /beg/ thread, dude. What were you expecting?

>> No.3991510

>>3991486
>Comes to /beg/ (BEGINNER THREAD) and starts shitting on everyone without giving advice

Youre either really self conscious or are 13

>> No.3991512

>>3991486
lel

>> No.3991561
File: 949 KB, 3000x3000, gg1.jpg [View same] [iqdb] [saucenao] [google]
3991561

I think my lines are pretty bad and fucked up her mouth help

>> No.3991571

>>3991561
ay dios mio

>> No.3991579

>>3991353
i would desaturate mostly the skin + a bit of everything else besides the lights to make it pop out more

>> No.3991580
File: 3.27 MB, 2000x2000, wip.png [View same] [iqdb] [saucenao] [google]
3991580

>>3991395
yeah. i drew that with no planning + no references and i ended up just covering it up with random arrows to hide my inaccuracies

how about this? besides the anatomical errors (i have no idea what an ear looks like) i'm kinda stuck

>> No.3991581

>>3991427
i actually like this. it's stylized and looks deviant-art-ish but not too much. the colors are cool

>> No.3991592

>>3991561
looks very nice but the anatomy might be kinda off. torso too short (or maybe that's just the body type) and right boob shouldn't be pointing outwards that much i think

would fuck 10/10

>> No.3991593
File: 376 KB, 500x500, wip rsz.png [View same] [iqdb] [saucenao] [google]
3991593

>>3991580
damn i did not resize

>> No.3991631

>>3991375
Is it so hard to extrapolate what he's saying and apply it to your paint program of choice?

>> No.3991634
File: 379 KB, 800x1000, Catgrill.png [View same] [iqdb] [saucenao] [google]
3991634

>>3991365
From what I can see, your body construction lines are accurate with each other, it is just your anatomy is not right which is why it looks awkward. >>3991367
I did not read that last part before I pointed it out.

>> No.3991653
File: 208 KB, 707x644, 20190628_202459.jpg [View same] [iqdb] [saucenao] [google]
3991653

>>3991419
I'm at work I just doodle between calls here

>> No.3991656

>>3991634
You should make sure you can do it correctly yourself before you try helping someone only to end up steering them off a bridge

>> No.3991658

>>3991634
i think you made the arms too short anon

>> No.3991664
File: 326 KB, 1297x735, triangle.png [View same] [iqdb] [saucenao] [google]
3991664

howd i do conveying the triangle pose? anatomy aside of course, i just want to make sure it reads proper

>> No.3991671
File: 1.89 MB, 2782x3276, 58764632-B7BC-4F50-B03B-D7AFD7257800.jpg [View same] [iqdb] [saucenao] [google]
3991671

>>3989999
I tried drawing a meme
No bully

>> No.3991682
File: 299 KB, 1471x1040, Unbenannt.jpg [View same] [iqdb] [saucenao] [google]
3991682

>>3991634
>>3991365
use paint3d to check your limbs

>> No.3991693

>>3991365
Still chicken in some places
The necklace needs it’s space: try hanging it lower instead of being a chocker
Try staying inside the lines of the ribbons
Try giving your curves and body indentations more purpose
Vagina is good
Arm length is good
>>3991561
For mouths sometimes less is more
A simple slutty line is much better a black hole
I still see your chicken side coming out
You need those confident lines and remember the eraser is your best friend

>> No.3991696
File: 827 KB, 3000x3000, demonio.jpg [View same] [iqdb] [saucenao] [google]
3991696

>>3991693

Yeah Im not a condifent person so Im always
playing safe (As you can see on this drawing) I see I still have to work a lot in my lines.
Thanks my man.

>> No.3991709

>>3991580
>ended up just covering it up with random arrows to hide my innacuracies
Totally doing this from now on.

>> No.3991710

>>3991671
Idk if you're looking for crit, but from that angle you shouldn't be able to see that much of the top of the pot. It doesn't make sense in perspective. It should be a much flatter oval, like the bottom.

>> No.3991716

>>3991696
Don’t mention it Anon I have enough confidence to share
Just remember coping isn’t plagiarism unless you try to pass it as your own.
I’m spending countless hours just tracing stuff
Fan art, movie covers, tv promos, porn, album covers
You just copy everything absorbing their art skill and make it your own
Strive to be good enough millions want to copy you.

>> No.3991718

>>3991710
No no I do want a crit
I got inspired by a /v/idyas draw thread because I was annoyed none of my posts got deliveries so I decided to become my own drawfag
Still go on is there more I should be aware of?

>> No.3991742

>>3991671
Meme creation is a bit different from pure drawing, but I advise you to use Paint on your computer for memes. The digital look makes it better for using them on 4chan

>> No.3991747
File: 190 KB, 506x900, 3.jpg [View same] [iqdb] [saucenao] [google]
3991747

been studying Michael hampton. how am i doing?

>> No.3991749

>>3991742
Fair enough I’m gonna buy a drawing pad soon but I’m still in the process of moving to Baltimore at the moment.
Any recommendations for a good drawing pad plus stylus?

>> No.3991750

>>3991747
before anybody asked....i know i fucked up the hands.. i kinda got tired and did the hands quick. i'm mostly asking if the body,neck,legs and head are good

>> No.3991753

>>3991749
Just a mouse or the laptop's touchpad should do for the moment for memes, people aren't that critical about how perfectly they're drawn. About tablets, you can check this thread >>3947577 it's still in the catalog, thankfully. I went for an H1060P which according to some reviews is one of the best low-priced tablets but there's some competition on those tiers. And if we're talking about more expensive ones, it skyrockets.

On paper though try practicing something else. Can't really give much advice on a meme plant besides the obvious perspective and form issues that need polishing. Maybe try humans? We're familiar with humans so any mistakes will be very noticeable.

>> No.3991755
File: 755 KB, 1315x845, Living Failures.png [View same] [iqdb] [saucenao] [google]
3991755

So I feel like I'm starting to understand the head enough that I can move on to the body but shit it would be nice to be able to a face that looked nice.

Any tips/tutorials for learning the shapes and proportions of the body? Figure Drawing for all it's worth or 'Figure Drawing, Design and Invention' ?

>> No.3991756

>>3991750
The legs need some work mainly confidence lines
You gotta cut out the chicken scratch it’s only gonna hold you back
The left side is curved in harder than the right and looks goofy
Remember you don’t Square off arms they are very curvy
The shoulders and pecs are outstanding

>> No.3991762

>>3991756
thanks for tips. the right shoulder needs work tho

>> No.3991767

>>3991753
I’m slowly getting into humans but after 6 fuck ups I decided let’s just try something silly to cheer myself up
I’ll keep that tablet idea in mind

>> No.3991783

Ground heads a lot yesterday because I forgot how to do them, for some fucking reason. What the fuck is wrong with me.

>> No.3991788
File: 547 KB, 720x1000, heads-part-1.png [View same] [iqdb] [saucenao] [google]
3991788

>>3991783
Why the fuck did my post not pick up my picture? Goddammit.

>> No.3991790

>>3991783
You are probably just nervous bro, relax.

>> No.3991791
File: 608 KB, 748x1000, heads-part-2.png [View same] [iqdb] [saucenao] [google]
3991791

>>3991788
2nd part. Also constructed a body for the dude on the bottom right (my OC) out of cubes.

>> No.3991793
File: 105 KB, 730x608, anon getting his daily vampire dose.png [View same] [iqdb] [saucenao] [google]
3991793

how do I make her belly make more sense?
and how do I her right leg?

>> No.3991799
File: 3.94 MB, 2154x3066, heads-part-3.png [View same] [iqdb] [saucenao] [google]
3991799

>>3991790
Yeah. Sometimes that shit happens to me.

>>3991791
Final part. Trying to take influence from this BL webcomic I like for its simple yet cute face/body style. Maybe I should copy some faces from it, but I feel embarrassed about doing so since the last time I tried it didn't go so well.

>> No.3991812

>>3991791
>>3991788
>>3991799

Keep it up anon

You're an inspiration!

>> No.3991820
File: 740 KB, 2259x3306, 12-03.jpg [View same] [iqdb] [saucenao] [google]
3991820

>>3991793
there's a reference book for doggy style poses

>> No.3991829

>>3991282
I'll practice more, then post newer drawing later thank you

>> No.3991834

>>3991755
I'm no expert but you don't have to master something before you move onto something else. These aren't perfect but they're pretty good. I especially like the noses and the way they look. Like the planes are done really well. Where did you learn from?

>> No.3991836

>>3991799
Where are you learning these from? I want to draw heads like you do.

>> No.3991845

>>3991834
Thanks man. I think part of my issue is that I've gotten into a comfortable rhythm with faces and a little 'scared/apprehensive' of moving past a relative comfort zone.

Anyway
>Where did you learn from?
I followed the loomis method until I get comfortable with just making blank heads that felt like they had some weight behind them.

I feel like this vid helped a lot with that, https://www.youtube.com/watch?v=FUJZUZRmNUE

When I moved on to where to place the features Alphonso Dunns videos were a huge help with that.
https://www.youtube.com/watch?v=SYjpkg6vrlg

I also watched a lot of Sinix's construction videos for the various features of the face.

Sort of wrapped it all up with Michael Hamptons' 'Figure Drawing, Design and Invention'. Specifically the section dealing with the head.

It hasn't turned me into any kind of artistic powerhouse but I feel I would be a lot worse off without these resources.

>> No.3991876

>>3991109
I'll bear that in mind. I assume to blend you would just slap down an in-between colour?

>> No.3991918
File: 216 KB, 533x597, painting wip 1.png [View same] [iqdb] [saucenao] [google]
3991918

I'm working on this, what do you guys think so far?

>> No.3991922

>>3991918
Muddy and hard to read

Your values are too close together and lacking contrast

Your form is too soft and lacking some hard angles

>> No.3991928

>>3991876
Yes, with a hard bursh if you want a crisp style, or with a soft brush if you want the blend to be seamless.

But bear in mind that the in-between color of two colors is not always just the mathematical mean of the two colors. What I mean by that, is that when mixing digitally, often the mix of two half opacity colors will become very desaturated. You will have to bump up the saturation manually.

>> No.3991929

>>3991922
okay cool, thank man! I really appreciate it.

>> No.3991946

>>3990132
dont redline anyone for another 6 months.
>>3990017
leave beg
>>3990207
use form
>>3990284
leave ic, dont come back. You're a fucking idiot if you think that trace is any good
>>3990331
use cylinders for limbs.
>>3990388
close
>>3990791
leave beg
>>3991561
leave beg
>>3991799
close

>> No.3991948
File: 167 KB, 533x597, zxcadasdas.png [View same] [iqdb] [saucenao] [google]
3991948

>>3991918
When you stare at a low contrast, washed out image for a while, your eyes will adjust and it starts to look normal.
It's better to establish your dark and bright tones early on, and then work off of that. And don't be afraid to go darker to make the form more clear.
Right now, if you squint, your figure disappears into the background. Also, squint more often when working with values.

>> No.3991953
File: 832 KB, 1000x1052, gesture1.png [View same] [iqdb] [saucenao] [google]
3991953

10-15 minutes per pose

>> No.3991956
File: 1.31 MB, 881x1578, gesture2.png [View same] [iqdb] [saucenao] [google]
3991956

>>3991953
2 minutes per pose.
How am I doing, bros?

>> No.3991975

Here's a pro tip to permanent begs/intermediates

If you are stuck with little to no improvement as far as technical skill, then focus on pushing the limits of composition and color. There are several very successful artists who lack basic skills but compensate by having incredible layouts, unique and bold color palettes, and unusual ideas. You can always work around your weak points.

I know /ic/ is full of depressed ngmis but you can always push past your failures and make it in different ways.

Art is not a one size fits all. Of course, try your hardest at fundies or anime or whatever you choose but don't get demotivated if one angle fails.

>> No.3991981

>>3991948
Thank man, I've already darkened stuff a lot since I posted, I already kinda knew I need to since the beginning and I was planning on changing the background anyway.
I should have added that I was asking about proportions and not really the color cuz it's still in early stages of painting.

>> No.3991998

>>3991981
Sketch the whole figure before rendering out the lighting and details, rendering is fun, but it's going to be a pain to repaint everything again if you realize you need to shift the leg slightly.

>> No.3992007

>>3990136
topkek
1+

>> No.3992027
File: 256 KB, 960x1280, 111101.jpg [View same] [iqdb] [saucenao] [google]
3992027

gesture studying but it doesnt look like gesture at all

>> No.3992037
File: 1.39 MB, 1134x897, 84C6948F-33AA-44E8-86CD-792854A34797.png [View same] [iqdb] [saucenao] [google]
3992037

alright so this has always bother me about studying loomis. obviously being super exact matters for portrait but it really so important with figures when you do studies? i mean all that really matter is that you get the forms, proportions, gesture into something that 'could' be a working figure right? pic related. on the right figure the only thing off is the legs come out at a slightly different angle. on the left her torso is leaning a bit further forward and dropped in the left. are these mistakes really that bad? taking the time to measure literally every relationship to get it exact just seems tedious

>> No.3992044
File: 537 KB, 1229x765, gettingtocolourmommy.png [View same] [iqdb] [saucenao] [google]
3992044

How do I color momy?

>> No.3992046

>>3992027
Too many straight and short lines.

>> No.3992059

>>3991239
Bruh

>> No.3992075

>>3992044
You use the photo as a reference.

>> No.3992076

>>3992044
learn to draw first

>> No.3992126

>>3991682
>>3991634

I appreciate the help from both of you, I'll try and finish this by today. Thanks

>> No.3992129
File: 186 KB, 960x1280, 1011101.jpg [View same] [iqdb] [saucenao] [google]
3992129

>>3992027
>>3992046
tried it a bit with less lines. ill keep practicing

>> No.3992133

>>3991693
>>3992126
And you too!

>> No.3992149

>>3991975
This
Even pro artists have weak points they simply work around them
Suck at realism?
Try anime
Suck at anime?
Try chibi
Suck at drawing in general?
Learn to trace and copy until you git gud

Art is less talent and more muscle memory
If a 97 year old war vet missing 3 of his fingers can do it so can you

>> No.3992156

>>3992044
Become best friends with your pals eraser and confidence lines
Remember Chicken scratch will only hold you back

>> No.3992157

>>3991812
Thanks.
>>3991836
Unironically Loomis.

In addition, Michael Hampton's Figure Drawing: Design and Invention helped me with drawing realistic heads. From there it's just stylizing the features.
>>3991946
>close
What did this mean?

>> No.3992178

>>3992129
Noice, but always draw through. You need volumes, not shapes. You describe a volume by drawing cross sections.

>> No.3992187

>>3991975
>If you are stuck with little to no improvement as far as technical skill, then focus on pushing the limits of composition and color

I don't fully recommend this because everyone has seen pictures where the artists has zero/incompetent knowledge of anatomy and construction yet the entire thing was colorized.

>Art is not a one size fits all. Of course, try your hardest at fundies or anime or whatever you choose but don't get demotivated if one angle fails.
true statement but always apply introspection

>> No.3992295
File: 270 KB, 1026x1000, 2019-06-29ic.png [View same] [iqdb] [saucenao] [google]
3992295

>>3991561
hey anon. her head looks a bit small for the rest of her body(or her jaw isn't properly aligned), the scaly arm is a bit confusing and if its interacting with the lips, the cool hatched section may look better aligned with the same plane of her skull (also seems uncertain at which depth they occur). don't listen to the nosebro, we are all beggars here. good luck.

>> No.3992337
File: 136 KB, 766x610, ic tomfoolery.png [View same] [iqdb] [saucenao] [google]
3992337

>>3990080
her hair is doing all possible things at once
ahoge, housewive bun, those round side thingies, spiky fringes, scythe of the executioner

the diagonal on her neck is not how neck muscles work
i wouldn't recommend anime to beniggers, try loomis first.

also, something tells me you didn't read the sticky

>> No.3992401

>>3990157
Here's a little tip that I learned before draw a box.

Do that same ghosting procedure as explained in the DAB course: Put pen on one point, ghost to end point, put back at original point and repeat. But before you move your pen to actually draw the line, keep your eye at the endpoint while you draw the line.

>> No.3992429
File: 33 KB, 629x505, 1534878333670.jpg [View same] [iqdb] [saucenao] [google]
3992429

>still drawing with a mouse in 2019
Are there any other software that allow you to set the size of the beginning and end of your strokes other than Clip Studio?

>> No.3992444
File: 170 KB, 960x1280, loomis3.jpg [View same] [iqdb] [saucenao] [google]
3992444

loomis heads not looking too good. cant seem to angle the parts right

>> No.3992451

>>3992429
where the fuck do you live in that you cant affort a cheap tablet that will make drawing 1000% easier, they are from 50$ brand new even i as a third worlder got a huion for 79$

>> No.3992454
File: 263 KB, 426x651, 2019-06-29 13_54_26-CLIP STUDIO PAINT.png [View same] [iqdb] [saucenao] [google]
3992454

>>3992444
one thing that can help is that remembering that the brow line, nose line, and chin line(kinda) have the same perspective. I think that helps me a ton when construction heads from imagination.

>> No.3992463
File: 304 KB, 477x571, 2019-06-29 14_00_00-CLIP STUDIO PAINT.png [View same] [iqdb] [saucenao] [google]
3992463

>>3992444
another example

>> No.3992469
File: 752 KB, 854x509, portrait.png [View same] [iqdb] [saucenao] [google]
3992469

Trying to get better at quick portraits, but I'm still feeling pretty bad, any critics ?

>> No.3992481
File: 97 KB, 600x404, hand.png [View same] [iqdb] [saucenao] [google]
3992481

>Tfw you discover realism accidentally when coloring your animu
Im gonna make Sakimichan my BITCH

>> No.3992482

>>3992481
>that realism

lmao

>> No.3992484
File: 1.75 MB, 2937x3481, mechatwink.jpg [View same] [iqdb] [saucenao] [google]
3992484

I had fun fucking around with the prosthetic on this dude.

>> No.3992486
File: 31 KB, 456x320, 1548603824281.jpg [View same] [iqdb] [saucenao] [google]
3992486

>>3992451
It's... complicated

>> No.3992487

>>3992482
S-stop laughing it just needs some airbrush

>> No.3992490

>>3992484
That´s a surprisingly nice drawing anon, though he is very feminine, must be the lips. But don't worry, Jojo made that an acceptable thing

>> No.3992491
File: 938 KB, 812x1000, Raff23 fd.png [View same] [iqdb] [saucenao] [google]
3992491

This is just in.

>> No.3992492

>>3992491
I can't find the ribcage

>> No.3992494
File: 448 KB, 905x346, 2019-06-29 14_17_58-CLIP STUDIO PAINT.png [View same] [iqdb] [saucenao] [google]
3992494

>>3992469
DOn't know your process but I'd suggest using hard construction lines, meaning making sure you can avoid simple stuff like having the brow/nose/jaw on the same level. Look into some anatomy books/videos on parts of the face. study the skull, check out Loomis' head drawing videos.

Importantly simplifying complex shapes into simpler stuff is the hardest part. DOn't worry about shading or details like hair strands yet( when learning, go all out when you do or own stuff it's whatever). I'm not a pro but I find getting the general shape of things with line help a lot.

Here's a 10-15 crack at the portrait you attempted.

>> No.3992495

>>3992491
Wow that's disgusting. Your shading makes the character look like a greased up balloon covered in shit.

>> No.3992499

>>3992492
I can, but it's pretty smol, you're right.

>>3992495
That made me giggle a little, thank you.

>> No.3992501

>>3992491
quick question what tablet are you using?

>> No.3992509
File: 330 KB, 936x720, 111.jpg [View same] [iqdb] [saucenao] [google]
3992509

>>3992501
This shit. Why?

>> No.3992511

>>3992509
you have the exact same model i have
even same color

>> No.3992518

>>3992511
You deducted that by my drawing?

>> No.3992525
File: 184 KB, 960x1280, loomis3.5.jpg [View same] [iqdb] [saucenao] [google]
3992525

>>3992463
>>3992454
thanks. heres a few more that i tried after looking at the redline. i believe the nose is what im struggling with the most (relative to everything else)

>> No.3992527

>>3992494
Ok thanks, I'll look into that.
I did mine in 10~15min too so that's interesting. I do take a lot of time for the shadows and stuff. Maybe I should use a stronger pen for hard construction lines, as they tend to blend in all the shadowing

>> No.3992543

>>3992525
That face over to the left with the long hair is definitely an improvement in construction. Keep it up. Noses still give me trouble too. the tip and nostrils are round so it's hard to get down at more difficult angles.

>>3992527
yep, i'd practice construction and feature placement.

>> No.3992569
File: 546 KB, 741x1064, Untitled_Artwork 14.png [View same] [iqdb] [saucenao] [google]
3992569

I feel like I fucked it up.

>> No.3992570
File: 113 KB, 636x1000, Catgirl3.png [View same] [iqdb] [saucenao] [google]
3992570

Struggling with the arm placements >>3991682 gave me. Following >>3991634 help for the rest of the body. Im trying to get the arm on the right into a position where her hand can be placed on her body in a not awkward way
Not sure where socks go, I'll probably figure that out though
Currently dying of an unforseen illness. Which has hindered my progress

>> No.3992574
File: 1.69 MB, 600x8729, Color Theory for tg.png [View same] [iqdb] [saucenao] [google]
3992574

>>3990205
this is from /tg/ but you can apply it to normal drawing/painting as well in order to achieve good color schemes

>> No.3992586

>>3992295
Well thanks, I really needed this.
It looks better your way; it shows the mistakes I have made. I'll save this image as a reminder.
Thanks annon.

>> No.3992619
File: 576 KB, 2159x1087, catgirl.png [View same] [iqdb] [saucenao] [google]
3992619

>>3992570
The main problem I see is that the arms are too short. It changes from person to person and posture but generally if one on stands the arm line up with the bottom of the rib cage where the waist is the thinnest and the wrists line up with the bottom of the pelvis the hands hanging below that. Note that while we can bend the wrist towards the pinky we cannot bent it upwards towards the thumb we can only make it look like that by bending it dowm.

Just use longer arms and it should look better. Also a note on the hands that the hands should be big enough to cover half of someone's face from the chin up to the eyebrows, granted with animu usually people draw bigger heads and smaller hands to make it cuter.

Also the tail is supposed to be a continuation of the spine so it likely should come out above the ass cheeks.

Finally the vagoo faces downwards not forwards you cannot see a woman's open hole like that from the front.

>> No.3992625
File: 94 KB, 613x506, 2019-06-29 15_59_49-CLIP STUDIO PAINT.png [View same] [iqdb] [saucenao] [google]
3992625

>>3992570
dont draw porn but I tried. the right shoulder/arm is obviously the biggest issue with the form though. Do some figure drawing practice.

>> No.3992653
File: 789 KB, 1459x889, mammycouloring.png [View same] [iqdb] [saucenao] [google]
3992653

>>3992156
Tryin to quit chicken scratches. How's colouring so far? Don't really know how to coulour the hair.

>> No.3992655

>>3992653
Dont be afraid to use a larger brush for colouring

>> No.3992659

>>3991956
Judging by the lack of response, I'm maybe doing okay?

>> No.3992662
File: 254 KB, 800x1000, miraculous ladybug png.png [View same] [iqdb] [saucenao] [google]
3992662

What should I do for the background? Any other critique?

>> No.3992669
File: 941 KB, 2480x3508, Lu Lingqi high res.jpg [View same] [iqdb] [saucenao] [google]
3992669

>>3989999
/tweagg/ here
>>>/vg/257891237
anon's sis drawing a full body portrait for 3KTW modding purposes
can you give some critique?
note this was taken as reference

>> No.3992671

>>3992655
For colouring the hair or the rest of the body?

>> No.3992673

>>3992671
The entire thing, start big then go small. Starting with a smaller brush will make it look more scratchy.

>> No.3992674

>>3992625
>>3992619
Thanks guys

>> No.3992704
File: 221 KB, 897x816, 7jkww8ns.jpg [View same] [iqdb] [saucenao] [google]
3992704

>>3992669

>> No.3992705

>>3992662
Look at the understanding composition video that could help you with coming up with a background.(Unless you already saw it)
https://www.youtube.com/watch?v=O8i7OKbWmRM

>> No.3992706
File: 143 KB, 636x1000, 09in8nvi.jpg [View same] [iqdb] [saucenao] [google]
3992706

>>3992625

>> No.3992709
File: 257 KB, 348x922, Lu Lingqi zero draft by Anon's Sister.png [View same] [iqdb] [saucenao] [google]
3992709

>>3992704
ah
anon's sis' original draft was this btw

>> No.3992727
File: 124 KB, 348x922, t3u6eq6e.jpg [View same] [iqdb] [saucenao] [google]
3992727

>>3992709

>> No.3992728

>>3992673
So I used a layer for the base colour, then create another layer for a darker tone which covers all the places that have different color than the original, then I create yet another layer which covers all the zones which doesn't have either the base and the second color, and sho on and sho on, right?

>> No.3992737

>>3992727
so back to the drawing board then?
*pun intended*

>> No.3992745

Could someone point me in the right direction for the breaking down of feet? At the moment I'm trying to just visualize positions by drawing a lot of triangles and circles but I'm struggling to have it become more natural for me to draw

>> No.3992749

>>3992745
do what i do and hide em
don't need to know how to draw feet if you never draw them

>> No.3992770

>>3992749
I used to hide my hands and feet whenever I draw. After awhile I try adding them to my drawing they get easier to draw once you start drawing them.

>> No.3992782
File: 204 KB, 1412x1995, 0145.jpg [View same] [iqdb] [saucenao] [google]
3992782

>>3992745
this good?

>> No.3992856
File: 180 KB, 800x800, hitokaku.png [View same] [iqdb] [saucenao] [google]
3992856

ol hitokaku

>> No.3992869
File: 1.65 MB, 2048x2732, 3E7E72EE-82AD-49B2-A7B8-261D0609BE06.png [View same] [iqdb] [saucenao] [google]
3992869

Rate my shading practice

>> No.3993076
File: 186 KB, 682x569, 20190629_203221.jpg [View same] [iqdb] [saucenao] [google]
3993076

xcvxcvxcvxcv

>> No.3993101

Should I use the arm even for small strokes or can I use my wrist in those cases?

>> No.3993103
File: 409 KB, 786x715, 1541403547350.png [View same] [iqdb] [saucenao] [google]
3993103

I'm going to grind hands. Throw me your favorite hand learning material and any tips. I'm so sick of not being able to draw them.

>> No.3993109

>>3993103
watch your hands

>> No.3993118

Is Proko a good resource for learning art? I tried to learn gesture from him but I didn't understand how to do it and I keep drawing the contour of the body, even though he does say I shouldn't do that but he does that at the end of his drawings.

>> No.3993123
File: 155 KB, 960x1280, loomis5.jpg [View same] [iqdb] [saucenao] [google]
3993123

still practicing, still figuring out features

>> No.3993126 [DELETED] 
File: 1.48 MB, 1435x1909, vriska color.jpg [View same] [iqdb] [saucenao] [google]
3993126

Just finished this, would love to know the myriad of ways I fucked it up. I'm happy I am starting to "complete" pieces though, that's new for me.

>> No.3993129
File: 1.48 MB, 1435x1909, vriska color.jpg [View same] [iqdb] [saucenao] [google]
3993129

Would love to know the myriad of ways I managed to fuck this up. No seriously, I need all the feedback I can get.

>> No.3993131
File: 830 KB, 2480x3508, CWC-mugshout.png [View same] [iqdb] [saucenao] [google]
3993131

>>3989999
I did the pre-instruction self portrait form "Drawing on the Right Side of the Brain" but with CWC and I'm not sure I can do this.
I tried drawing my hand and fond that I need my left hand to use my tablit for some reason and I have no idea what I am doing.

>> No.3993154

>>3993123
keep it up dude, proud of you
Don't worry so much about making the features look good, make sure the placement is as accurate and consistant as you can

>> No.3993162
File: 471 KB, 1435x1909, 39gy3xhg.jpg [View same] [iqdb] [saucenao] [google]
3993162

>>3993129

>> No.3993173
File: 190 KB, 506x900, 20190630_012913 (1).jpg [View same] [iqdb] [saucenao] [google]
3993173

Used michael hampton teachings to do a body. how did i do

i tried getting rid of chicken scratch this time but want more advice.

>> No.3993177
File: 1.88 MB, 3120x4160, IMG_20190629_213946.jpg [View same] [iqdb] [saucenao] [google]
3993177

I'm new to male anatomy. Send help.

>> No.3993182

>>3993103
Look at your own hands

>> No.3993187

>>3993173
The upper torso is relatively competently done, but everything from the waist down falls apart. Perhaps you got tired at that point and lost interest in following the example with scrutiny? I'd suggest taking a break and trying to figure out where you went wrong from the waist down and post it again as the major mistakes are rather obvious.

>> No.3993188
File: 268 KB, 1000x1366, catgirl_small.png [View same] [iqdb] [saucenao] [google]
3993188

why does it take me so long to draw something this simple and this bad. im so tired

>> No.3993191

>>3993187
yea, im a little tired and can't really see it right now. do you mean the legs cause yea i see what you mean(picture i did from yesterday has better legs then now). how about the hip is that at least fine?

>> No.3993204

>>3991634
I'm pretty sure the OP was intended her to shrug her shoulders so you can't say it's too high. The main problems are really the awkward lines on her chest that you already pointed out, the length of her arms if OP wanted normal arm length, and the placement of her left arm.

>> No.3993208

>>3993173
I don't get what the logic is with how you drew the thighs there

>> No.3993214

>>3993208
should it have been higher?

>> No.3993219
File: 35 KB, 500x375, 2179f0239681f9a2f2907cde45739ece[1].jpg [View same] [iqdb] [saucenao] [google]
3993219

>>3993191
No worries, that's understandable. The hips aren't fine in a couple of ways, as you can see yourself you haven't connected the lines on the left, and in general they lack definition, because you didn't draw the legs properly - upper leg muscles that are part of the hip as well, are important in defining the pelvic shape, together with the pelvic muscles. I don't want to redline it just yet, because i want you to bring the bottom half of the image to the quality of the top half first, so it doesn't feel like two different people drew it. Take a break and maybe study the legs tommorow, look at different angles of the leg to understand their shape better. Finding the answer yourself has much more value in learning than getting an answer. The more subtle proportional mistakes may require redlining, but that comes after, so no need to overwhelm yourself with problems of different magnitude. One step at a time.

>> No.3993232
File: 797 KB, 972x648, GonnaMakeIt.png [View same] [iqdb] [saucenao] [google]
3993232

I kinda dig how it looks like this, but I'm sure it'll be better once finished. Also I put a paper background below this, 500+ IQ power move.

>> No.3993297
File: 285 KB, 523x815, Untitled_Artwork 15.png [View same] [iqdb] [saucenao] [google]
3993297

Ear

>> No.3993299

>>3993188
Another man of culture I see
Youre not committed enough, finish the drawing, make the lines less messy. The second one is in dire need of both references and construction, hands are different sizes, head isnt the right shape etc. The underwear looks really bad too, theres plenty of references on the internet though.
Invest more time anon

>> No.3993303

>>3992706
I dunno man, this no longer looks like the pose I was going for

>> No.3993304
File: 211 KB, 506x900, 20190630_034014 (1).jpg [View same] [iqdb] [saucenao] [google]
3993304

>>3993219
you are correct about the legs and about the sleeping. i tried to force myself but its getting worse. thank you for the advice, i will study legs tomorrow

>> No.3993305

>>3993299
thanks anon you're right. i have a problem with giving up and not finishing things, but i also get so lost even with references that i know i'll end up trying to polish a turd after some time.

>> No.3993382

>>3993305
The gesture looks good, if theres any mistakes with the anatomy, you can always erase that part of the linework and redraw it. Drawing does take time and there will always be mistakes before you get the result youre looking for. Just commit to it

>> No.3993387
File: 80 KB, 1338x895, 20minwarmup.jpg [View same] [iqdb] [saucenao] [google]
3993387

Is there any easy way to warm up? I already started off today with 15 minutes of 30-second timed gestures.
It was suppose to be a 15 min warm up but couldn't resist trying to do more.
I chose this one to work on the lighting and skin, I am terrible with skin colors.

>> No.3993408
File: 1.53 MB, 1000x917, pls give concrit.png [View same] [iqdb] [saucenao] [google]
3993408

Please give me concrit. I'm very rusty after not drawing for months and I'd like to get back into it.

>> No.3993415

>>3993387
>>3993408
Way better than what I could do, I'd say you are not beg but others might have a different opinion.

>> No.3993421

>>3992869
Anyone?

>> No.3993430

>>3993131
Read fun with a pencil by Andrew Loomis

>> No.3993436

>>3993421
2/10

>> No.3993439
File: 341 KB, 636x1000, 1561835762100.png [View same] [iqdb] [saucenao] [google]
3993439

>>3992570
There is a STICKY for a reason, asshole

>> No.3993444
File: 255 KB, 1920x1080, reza-abedi-reza-abedi-maleanatomy-cc2[1].jpg [View same] [iqdb] [saucenao] [google]
3993444

>>3993304
Yeah, don't force yourself, unfortunate human limitation when it comes to art and probably many other things is getting invested and starting to tunnel vision when it comes to what you're doing, that it makes it hard to see more objectively. This never really goes away no matter how experienced you are, but one may learn ways to shorten this effect, basically clearing your 'brain RAM'. Sleeping and letting time pass is one way, investing yourself in something else is another. If you look at drawing as a puzzle or an equation that you're solving, you need to solve something else to clear your head. So it's good to take breaks every hour or two. Or for instance mirroring your work has a similar effect since it disrupts your subconscious pre-existing expectations of what the drawing should be, so you see it more as it actually is, rather than what you 'think' it is.

Now i don't know which reference you're following to draw this but, some quick tips before you start defining small details like toes and such. It's good to draw a very light vertical guide line along the center of the torso, so you can have a reference for drawing symetricaly. So if your legs are supposed to be symetricaly apart, they dont look so, so mind the distance between the feet. Observe how small of a thigh gap in a male figure is when feet are close together ( this will vary somewhat depending on the muscle mass). Also observe the kind of general shape the upper leg makes, your adductor muscles in the inner thigh are quite over-exaggerated, i know thats the kind of individual shapes you may think you see, but the overall combination of all the muscles of the upper leg make up a kind of slight funnel-like, tapering shape. It's good to use numerous good references of the same thing to figure out the middle ground for that.

>> No.3993464
File: 52 KB, 400x800, IMG_0025.jpg [View same] [iqdb] [saucenao] [google]
3993464

I tried to sketch a character, did I get the form and proportion right?

>> No.3993485

>>3993464
She has quite masculine features. Obviously theres a bit of perspective going on so it should narrow down at the bottom, but it's a little bit extreme. So the upper torso looks a bit too bulky, and hips look a bit boyish because of that. The traps are rather masculine as well. Feminine shoulders have less of a tapering pyramid look and more of a "L" shape forming with the neck. You could narrow the neck slightly as well, unless shes supposed to be a bit more meaty. Left arm is rather thin and both upper and lower are looking like they're bent/bowed. Arms are rather straight and or slightly tapering at the ends if we're going to simplify them to their very basic form. Also i'd give a steeper angle to the hair in back of her head, so it isn't sloping so much comparatively to the front. I do like the way you angled the feet and the sense of perspective it creates.

>> No.3993530

>>3993485
Thanks anon, that's quite a crit and you certainly found a lot of mistakes I didn't see at first.
I will take note to improve the arms and neck and make the bottom less extreme and the whole body more feminine :3

>> No.3993548
File: 1.07 MB, 972x648, WatchOutMurata.png [View same] [iqdb] [saucenao] [google]
3993548

Bros... how's this? I feel like an illustrator now.

>> No.3993550
File: 1.12 MB, 972x648, SakimichanMyBreakfast.png [View same] [iqdb] [saucenao] [google]
3993550

>>3993548
Also, thin lineart or thick lineart? I like both and really don't know any reason to pick one over the other

>> No.3993565
File: 1.02 MB, 972x648, DabbingOnRuanJia.png [View same] [iqdb] [saucenao] [google]
3993565

And this is the last one I swear. Behind all those layers of rendering I like the classic mango look here, very simplistic. I could try it for something else.

>> No.3993582

>>3993565
>>3993550
>>3993548
Good shit on your first detailed color work. Do more!

>>3993550 I think is the best one it has the comicbook feel with the strong lineart that you are going for.
>>3993548 Is almost the same as the one above just the lineart is faded out
>>3993565 Lacks contrast and is way too white

You have improved a lot overall please never stop!

>> No.3993599
File: 112 KB, 2328x1484, sketch_4.jpg [View same] [iqdb] [saucenao] [google]
3993599

Started a practice to distill what I see into 3 to 4 values to help distinguish them for rendering. Did with a BIC Cristal ballpoint and of a small shelf on the wall.

>> No.3993611

>>3993188
I see that you’re rushing it.
Remember drawing is quite literally an art.
So don’t feel the need to rush it just enjoy the pen strokes
You need to get your Loomis heads a bit more standardized
Believe it or not changing a fundamental anchor like the head can impact the entire drawing

>> No.3993642
File: 309 KB, 1280x720, löömis.png [View same] [iqdb] [saucenao] [google]
3993642

I've been drawing for a while, but I still wanted to follow pin

can I move onto the next pages?

>> No.3993682

new

>>3993680

>> No.3994603

>>3992491
why