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/ic/ - Artwork/Critique


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File: 255 KB, 550x628, begerino.png [View same] [iqdb] [saucenao] [google]
3972462 No.3972462 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous thread: >>3967812

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

try to use perspective when you're constructing forms. If you get frustrated, take a break and try branching out into new topics! Keep it up companeros

>> No.3972466
File: 844 KB, 4679x3308, I'm fucking fuming.jpg [View same] [iqdb] [saucenao] [google]
3972466

>>3972462
How do I prevent wolf face.jpg? to my perspective this is at a 45 degree angle or 3/4's to negate it I put a little bit of muzzle from the other side near the nose to show that it's at an angle, is the nose off is it the size of the muzzle? I feel I'm so close, am I being paranoid I even drew arrows ARROWS convincing myself it wasn't wolf face please help me everything's coming together so nicely but if I'm failing basic shit like this after 100 hours of drawing I might as well just fucking give up.

>> No.3972467
File: 56 KB, 500x638, it's just my art style.jpg [View same] [iqdb] [saucenao] [google]
3972467

>>3972466
should be stated as wolfface for the 2 people that don't know is this.

>> No.3972469

>>3972466
Have you studied any form or anatomy? There’s no way you can draw stylization that involves mixing human and animal anatomy well without being solid with shapes and anatomy

>> No.3972472

>>3972467
I'm laughing like a retard over that. SO true. I feel bad for laughing, but it's spot fucking on.

>> No.3972473

>>3972469
Yes I've drawn animals and people although like I said I only have 100 hours of drawing at a huge stretch, but the main issue right now is the muzzle it's the last basic shape on the paper that's fucking me, the heads fine it's just a circle, ears? their good they used ot be pointy as fuck and awkward, hair, meh eyes? I've nearly got down.

>> No.3972474

>>3972472
:(

>> No.3972480

>>3972473
>>3972473
Heads aren’t a circle. Copying without taking into account 3D form isn’t helping you learn shit. Here’s a rushed thing I did from my phone. I don’t have the time to look up wolf references but from memory the muzzle is most similar to a cylinder and it’s attached to the somewhat spherical head

solid understanding of 3D forms is the most basic part of art. I suggest you go back to study it.

>> No.3972482
File: 955 KB, 757x1000, shading.png [View same] [iqdb] [saucenao] [google]
3972482

I feel like I was murdering the page with my shading, big straight lines surely isn't the proper way to do it.
But I loved that hand.

>> No.3972483

>>3972480

>> No.3972485

>>3972482
Awesome, keep it up

>> No.3972486
File: 3.13 MB, 4128x3096, 20190608_173056.jpg [View same] [iqdb] [saucenao] [google]
3972486

How does this look?

>> No.3972487
File: 2.78 MB, 6000x4000, DSC_0590.jpg [View same] [iqdb] [saucenao] [google]
3972487

drew this after working on several drawings that I knew were utter shit to let out the frustration

>> No.3972491

>>3972482
use shading lines to accentuate form, have them wrap around muscles to show their 3d shapes. Hampton teaches this pretty well

>> No.3972492
File: 2.66 MB, 4679x3308, it's clear I don't have any idea wtf to do so I just made the muzzle shorter hopegully no one scrolls over this text.png [View same] [iqdb] [saucenao] [google]
3972492

>>3972480
>heads aren't a circle
anthro heads are, you're thinking of human heads humans have jaws inside their skull animals have muzzles.

>> No.3972493

>>3972486
Well you could definitely spend more time studying that's for sure.

>> No.3972495

>>3972492
try constructing the muzzle as a cylinder coming out from the skull. Also the ears don't seem to sit quite right on the head.

>> No.3972496

>>3972493
How so?

>> No.3972497

>>3972495
I don’t think he knows what construction or 3D shapes are

>> No.3972498

>>3972466
This makes me want to try my hand at drawing wolves with titties.

>> No.3972499

>>3972495
Yeah that's my fault hands fucking up, I literally drew them in as an afterthought. Thanks anon will try that but honestly I think I need a hard reset, I shouldn't be making these mistakes where I am now.

>>3972498
>Black bits on tips of ears
>Wolf
Anon I...

>> No.3972505

>>3972496
I recommend starting with Keys To Drawing, then I think you can try anything else during it when you think you have a grasp on drawing, or after it doesn't matter as long as you know you're learning.
https://mega.nz/#F!HvoDQIJB!ylK3dV2VBGz10O_ZPGh9QQ

https://mega.nz/#F!mvonFSoT!TM_A-nQMZf0KC0Fv1F0UsA

https://mega.nz/#F!ruhXjIrL!SOt_hRlszVDs2NckhY_33g

>> No.3972515
File: 202 KB, 1200x1200, Illustration.png [View same] [iqdb] [saucenao] [google]
3972515

Perspective, posing and design practice.

>> No.3972517

>>3972505
>autistic underage fag thinks no one else browses the artbook thread

>> No.3972520

>>3972499
Your drawing doesn't really make a clear distinction of what animal it is, aside from the canine family. The stylized features doesn't help with the differences.
Fox, wolves same dif.

>> No.3972522

>>3972462
Every time I see a /beg/ thread use this nice of an image makes me want to kms. I know it doesn't reflect the overwhelming majority of people who use this thread, but since it's on-par with my own work I can't help but feel like I haven't left this low tier and I still have a billion miles to go. Maybe I'm just a dunning-kruger asshole, but I think its a disservice to hold beginners to this high a standard as well as suggest the OP artist is a beginner.

>> No.3972523
File: 16 KB, 78x80, m4c3.png [View same] [iqdb] [saucenao] [google]
3972523

>>3972517

>> No.3972526

>>3972522

There's no reason not to. Having a nervous breakdown over being shit about twice a month speeds up improvement.

>> No.3972527

>>3972520
Jesus anon you're actually fucking triggering me RN foxes have smaller noses and black tips on their ears. see every disney film with a fox in it, fox and the hound, and robin hood (1973)

Haha j/k IDGAF

>> No.3972529

>>3972526
Is this normal for all artists? I swear to fucking god I question all my life choices about pursing art at least every couple weeks. I'm doing fine, I see someone call a nice drawing shit, and I feel like dropping it all. I probably would have already if not for the fact I have no other direction to turn paired with the sunk-cost fallacy.

>> No.3972530

>>3972529

Idk I've been doing this 11 months and I do it at least twice a month. It seems to work out for me Im usually better afterward.

>> No.3972536

>>3972530
I've been doing this 4 years. It hasn't stopped.

>> No.3972542

>>3972536

Ok then... Are you actually bad or just a crazy person with crippling esteem issues?

>> No.3972544

>>3972529
I'm in much the same boat anon, except I pursue art as a serious hobby and not a carees, god I can't imagine the stress actual artists must be under especially those under commission not just furry artists but architects landscape artists designers, graphic designers. They must be really good or just super fucking confident in their own abilities.

>> No.3972545

On a scale of 1-10, how retarded am I for wanting to buy a drawing tablet, not a drawing pad, but a legitimate 1080p drawing display tablet - as an attempt to force myself to learn how to draw?

Now, I can edit really well in photoshop with just KBM using the pen tool, but I've never done legit digital art before. I tried doing traditional art with pencil/paper/pens, etc but I fucking suck at it and ended up stopping my practice due to chronic irl depression.

I wanted to get a huion tablet, since I've heard that they're basically wacom in terms of quality, but minus the assrape "I pay for the brand name ;)" prices, and that the Kamvas 16 is really good and that the pen delay issues were fixed about a year ago. I was hoping a large financial investment would prevent me from quitting, but idk. I've literally never drawn digitally before.

>> No.3972547

>>3972545

I did it with a WACOM cintiq and literally have never used any other medium so it seems to work.

>> No.3972549
File: 401 KB, 1176x909, 5130d8c95ab0cc581164e9e8091abd92.png [View same] [iqdb] [saucenao] [google]
3972549

>>3972542
Maybe to both. The problem with art being a long-ass journey is that you can never truly "look" at your own level of skill until a drawing is so old you don't even remember drawing it.

>> No.3972559

>>3972549

Seem fine to me, idk. I'm a clueless idiot.

>> No.3972566

>>3972559
if you're like me, that "idk" will stay with you forever

>> No.3972571

>>3972545
Don't, if you want to learn to draw you'll do that by yourself, all you'll be doing is putting it off and then be sad you spent the money.

>> No.3972572

>>3972566

I think it's just internalized fear of being a dunning kreuger or whatever you're not supposed to like your own art right? Every time I do I have to remind myself I'm garbage trash and should chuck my tablet in the trash.

>> No.3972582
File: 159 KB, 589x472, Fuk.png [View same] [iqdb] [saucenao] [google]
3972582

>>3972466

You seem to be symbol drawing eyes onto a shape you vaguely understand. It comes of as flat, and jarring. I would practice drawing simple shapes in perspective, and work your way up.

>> No.3972585
File: 99 KB, 808x1176, AD41A1D3-3740-4A13-92A5-421343EB5E40.jpg [View same] [iqdb] [saucenao] [google]
3972585

Still figuring out how to draw legs, especially front view.

>> No.3972589
File: 486 KB, 1988x1434, 6416999C-0950-4CBC-A021-E2D11D0BD4AE.jpg [View same] [iqdb] [saucenao] [google]
3972589

>>3972585
Also doing this simplified mannequin on daily basis still suck at 45% one.

>> No.3972604

>>3972582
WAAAAYYYY ahead of you buddy I've already realised I need a hard reset and have gone back to drawing loomis, something I should have done a long time ago...

>> No.3972626
File: 105 KB, 1440x1715, 1559777342546.jpg [View same] [iqdb] [saucenao] [google]
3972626

>>3972529
>the sunk-cost fallacy.
This shit is literally the reason why I haven't quit yet.
>bought supplies and made a sketchbook
>already downloaded Loomis and other books
>could quit and go back to vidya and sleeping but I literally can't sleep unless I draw something and it ruins my day with anxiety
>doesn't help that art takes years to git gud
I'm stuck in my own hell.

I wish I had never got jealous of the drawfags creating their own OC so I wouldn't be here.

>> No.3972645

>>3972626
You are me. If its any consolation, the better you get the easier it is to sit down and practice, but not by much. Unwavering discipline is king.

>> No.3972649

>>3972645
Not that guy, but boy am I in for a wild ride .

>> No.3972687

>>3972529
no I just draw for fun. seeing all other posters itt freak out and have nervous breakdowns is crazy, why would you draw if it isn't bringing you joy

>> No.3972700

>>3972687
We're all here because we enjoy drawing for fun. But once you decide you want to actually draw well it all goes downhill. It takes a very special person to grind through thousands of hours of studies and focused practice while still enjoying it the way a casual hobbyist does. So while its true you may only draw for fun, you'll never make real progress until you stop drawing for fun and start drawing to improve. It's the ultimate redpill for becoming skilled at anything.

>> No.3972704
File: 238 KB, 1500x2057, EmergArtBorsheimEcorche5CharcoalPastelDrawing25x18in.jpg [View same] [iqdb] [saucenao] [google]
3972704

it's just a bunch of fucking lumps how tf am I supposed to decypher this shit god damn it fuck you God, couldn't you have made this shit a bit less complicated

>> No.3972707 [DELETED] 
File: 159 KB, 765x984, BattleAngel-001.png [View same] [iqdb] [saucenao] [google]
3972707

How's this? She's a mecha. My mecha.

>> No.3972709

>>3972700
I find drawing to improve part of the fun lol

>> No.3972712

>>3972709
hey man if you enjoy drawing and working to improve, don't let me dissuade you. But just know that you can't compare drawing to improve as a causal hobbyist to that of a devoted student. One is done at a comfortable pace when you feel like it, the other is heavily focused for more hours than you want to work for. Like comparing someone singing in the shower for fun to someone singing to compete. I'm only telling you this so you don't think people are dumb for struggling to commit themselves if you haven't experienced it yourself.

>> No.3972713

>>3972704
literally loomis
teaches you to work from the general to the specific

>> No.3972716
File: 150 KB, 765x984, battle-angel.png [View same] [iqdb] [saucenao] [google]
3972716

How's this fellas? She's my angel. My battle angel. Alita battle angel.

>> No.3972718

>>3972712
I draw 4 to 6 hours every day while working a full time job, compelled by autism. Your passive aggressive jabs and excuses are just copes

>> No.3972725

>>3972718
I don't mean to be passive aggressive, I may have just made some assumptions I shouldn't have. I assumed you were a beginner with work comparable to the others' in the thread. If that's the case you haven't invested enough time to really start feeling the grind, or maybe you have and you're just one of those special people with the "~~spark~~". I'm just talking from experience in that I, too, was once carried through long monotonous study sessions by my fresh passion, but lost it over time. It seems to be a general consensus after a certain point studies start to feel like work and lose their original fun. Not saying you cant have fun here and there, but it's not a constant thing like it is with most beginners.

But this is all based on assumptions of your own history. I'm probably just making an ass of myself, but you could always post your work and prove me definitively wrong.

>> No.3972730
File: 338 KB, 1934x2585, 7OLTQ6c.jpg [View same] [iqdb] [saucenao] [google]
3972730

Because I'm an idiot I tried doing a request for someone on /y/. Please tell me how terrible it is and make me want to quit drawing.

>> No.3972733

>>3972730
Eh, that's not how this works. You're bad but still ahead of half /beg/s on the thread so keep working on. Watching so much yaoi probably gave you a head start on male anatomy. The face on the guy below is lame though.

>> No.3972734

>>3972725
I will post my work if you post yours first, if you don't mind (I dislike being dodged). But don't worry I'm a shitter, you're right about that

>> No.3972735

>>3972734
posted it earlier>>3972549

Upon re-reading my replies I realize I may have come off a little accusatory. All I'm trying to suggest is that different people at different stages in their artistic journey go through very real struggles. To simply say "lmao if you aren't havin fun just stop drawing", makes you looks really dumb.

>> No.3972741
File: 125 KB, 1080x360, IMG_20190614_213959.jpg [View same] [iqdb] [saucenao] [google]
3972741

>>3972735
>makes you look really dumb
Story of my life, but that's just my opinion. I think animators can hate their jobs though, feels more justified to me

I am this shitter >>3971547
And pic related

>> No.3972743

>>3972735
good stuff btw

>> No.3972744
File: 652 KB, 1014x1014, regressionmemesad.jpg [View same] [iqdb] [saucenao] [google]
3972744

I'm beg but have drawn for a long time so a moderate beg but with no fundamental foundation.
I've started studying Loomis and other fundamentals so that I can do art professionally someday. But ever since I started using refs and studying anatomy I can't draw from imagination or anime style anymore. It just always looks off or not right, and not because I'm making placement mistakes but because it's not a realistic human face. Can anyone tell me why? I like anime style but I can't replicate it anymore and I don't like how my drawings look right now. Pic related before and after studying. Any info on this phenomenon would be appreciated as well as how I can fix this problem.

>> No.3972745
File: 181 KB, 687x1000, pls protec.jpg [View same] [iqdb] [saucenao] [google]
3972745

>>3971821
Thanks bud. I did have a hard time doing the dog so I just stopped. Which is why it looks unfinished. I'll keep what you said in mind. Also thanks for the line of action website. I've been looking for more references.

Anyways, does this look ok? It's been a long time since I made digital art and I wanted to paint over this sketch I made. Is it worth it?

>> No.3972749
File: 429 KB, 733x1000, 20190614_223746-1.jpg [View same] [iqdb] [saucenao] [google]
3972749

Hi, fun with a pencil guy here.
Made this wesley snipes drawing, took me like an hour or more, I skipped to the actual construction method just to see what it is like and have fun.
Still no 3D on this one, well I'll go to drawabox. What do you guys think?

>> No.3972755

>>3972741
These are pretty good, especially your faces. I've always really struggled with faces, and I haven't even began getting into expressions. I'm glad to be proven wrong in that there are people out there who still enjoy the artistic learning process even after sticking to it for a long while. I hope you can succeed where I failed and keep that energy going.

>> No.3972760
File: 70 KB, 966x1288, 4804D0A4-5567-4E46-A81F-641F8E001926.jpg [View same] [iqdb] [saucenao] [google]
3972760

>>3972585
Simplifying sideview

>> No.3972762

>>3972744
read hampton
do more copies of artists you like--trace over their work using the methods you study
draw a lot. do portrait studies, learn the planes of the face and proportions
you didn't regress. you're just in the awkward middle phase and you need to grind more

>> No.3972763

>>3972755
nah, different strokes dude. your perspective is good and you draw bodies better than I can at the moment. we wouldn't be in /beg/ if we didn't have faults, just hope people would loosen up is all but I guess it's not my business. my b for bein a fag

>> No.3972765
File: 235 KB, 1094x839, edaec8d60b9307f17c2afd4e527c88fa.png [View same] [iqdb] [saucenao] [google]
3972765

>>3972741
>>3972755
I just want to add on top of my previous post regarding
>I think animators can hate their jobs though, feels more justified to me
If you're familiar with learning through Loomis', robertson's, or krenz's methods, everything is boxes, subdivisions, and precision. When artists like me draw and study through construction, we don't just sit down and draw a fun person. We draw proportional boxes in perspective, we add skeletal elements, we build up anatomy, and then we refine lines. Its the very slow and formulaic process necessary to draw """"perfect"""" people/objects. Drawing intuitively is always far more enjoyable, but by studying with these super fucking slow methods, we're setting ourselves up for greater future success. But the time invested into a single "quality" image is massive compared to looser approaches. it makes drawing a busty chick far more monotonous but, in theory, it'll allow you to one day freehand people like kim jung gi (but maybe not as well). So when you say you'll give animators a pass because their work is so long and arduous, so is the learning process for many of us here. But different strokes for different folks, we all have different goals in the end.

>> No.3972768

>>3972765
>>3972763
Whatever path you choose, I wish you the best and I hope we run into eachother's work again. Ive got get to get to sleep now though lmao.

>> No.3972772
File: 285 KB, 1187x915, 554c3fc007b4b602a3ad85821b43641f.png [View same] [iqdb] [saucenao] [google]
3972772

>>3972768
>>3972765
actually this would've better illustrated what i meant. Although i do love showing off some lewd horse

>> No.3972776

>>3972522
i'm actually happy for having billion miles to go
idk why but it gives me more energy

>> No.3972781

>>3972765
>we don't just sit down and draw a fun person
that's my dumbass draws until I want to reference to "add data" for how body parts connect . Probably why I have dunce tier fun. Ignorance is bliss. I'll give that kind of stuff a try tho

>> No.3972785

>>3972768
ditto thank you

>> No.3972788
File: 634 KB, 2637x4367, kurome chan.jpg [View same] [iqdb] [saucenao] [google]
3972788

need some help

>> No.3972795

>>3972462

That OP is hardly /beg/.

>> No.3972806

https://www.youtube.com/watch?v=SnfUiZnXv1k


lets keep practicing, /beg/

>> No.3972810
File: 2.36 MB, 4032x1960, 15605807630048338995716728776000.jpg [View same] [iqdb] [saucenao] [google]
3972810

Looking for some critique of my perspective practice. I've only been focusing on perspective for a month nonstop. What can I do to improve further?

>> No.3972822
File: 2.40 MB, 2637x4367, ohgodwhatthefuck.png [View same] [iqdb] [saucenao] [google]
3972822

>>3972788
I'm still a beginner too, but here's your problems:
>Little scratchy shit lines instead of long smooth lines
>You aren't thinking in 3D forms, so it looks flat.
>Because you are doing little scratch lines, you aren't planning out your strokes which leads to slight deviations and second guessing.
>You're probably copying from an anime image and just focusing on doing the outline of what you're drawing instead of simplifying it down to individual shapes and thinking about it in form
You don't even have to read all the "boring" stuff, just watch the video and follow the lesson on this page and your lines will instantly get better. Watch any other artist draw, they never draw with little scratches down the entire drawing. Even when they draw all "sketchy" it's still just one smooth line after another. Hopefully this helps.

https://drawabox.com/lesson/1/2

>> No.3972826

>>3972765
>>3972772
These are absolutely beautiful, where did you learn from and where can I learn like that? I'm having trouble understanding form (at least that's what I'm told) and that box shit looks sick as fuck. I love the horses too. It's amazing that you can study a horse then just draw it in some other position.

>> No.3972846

>>3972810
Use a fucking ruler

>> No.3972849
File: 299 KB, 1920x1080, FUCKSHITDAMNIT.png [View same] [iqdb] [saucenao] [google]
3972849

I have absolutely no idea on how to draw grass, i wanted to make it look like Morelull was standing in a grassy field surrounded by trees and shit while he looks up at a nice starry sky, but i've been trying to draw grass for like 2 hours and it always ends up in a green mush, please help

>> No.3972856 [DELETED] 
File: 590 KB, 765x984, battle-angel.png [View same] [iqdb] [saucenao] [google]
3972856

How did I do? Painting the robot was stupidly fast, like 30 minutes, but coming up with a background took me around 2 hours since it wasn't originally planned and the colors can ruin the drawing.

Does it look finished?

>> No.3972859
File: 580 KB, 765x984, battle-angel.png [View same] [iqdb] [saucenao] [google]
3972859

How did I do? Painting the robot was stupidly fast, like 30 minutes, but coming up with a background took me around 2 hours since it wasn't originally planned and the colors can ruin the drawing.

Does it look finished?

>> No.3972864

>>3972859
The color scheme of the robot isn't that bad, but the lines are way too messy and you often went over them, making it look even more messy
Same thing with the background, i like the colors you chose but it's just a huge mess of random strokes of color, you may want to use a photo as a reference for backgrounds

>> No.3972868

>>3972859
>Does it look finished?
What? No, of course not.

>> No.3972869
File: 176 KB, 600x817, qtdadda.jpg [View same] [iqdb] [saucenao] [google]
3972869

Trying to paint daddario as some kind of vampire/goth chick, so far it looks pretty bland and shitty. I have no idea what to do with the clothes and background specially. Also the lighting looks pretty weird. Any suggestion?

>> No.3972872

>>3972749
Don't draw solid uniform outlines around the facial features. If you're going to use lines only and no tone, then varying your line weight and using a combination of present and absent lines to imply the full head (rather than directly outlining the whole thing) becomes even more important if you want to create an appealing image. Or you can start learning how to use tone and have little/no outline at all.
Trace your photo ref to see how far your lines were from the actual photo, and work on getting them more accurate next time.

>> No.3972877
File: 494 KB, 765x984, battle-angel.png [View same] [iqdb] [saucenao] [google]
3972877

>>3972864
>>3972868
Alright that's the /ic/ I know. I gotta tackle backgrounds then and draw them by hand before scanning, just painting without a lineart won't fool you.
I just wanna do character pinups for now though, I'll try to simplify backgrounds from pictures. Or just have them float in an empty space, some people do that.

>> No.3972881

Do you guys half erase your lines to make them thinner?

>> No.3972887

>>3972881
Why do you need to make them thinner? Are you working trad or digital?

>> No.3972895
File: 217 KB, 1080x1080, Blondrou.jpg [View same] [iqdb] [saucenao] [google]
3972895

>>3972887
Trad then scanned to digital. I don't know, I just thought thin lines were prettier. But my problem is pixelated lines actually, but hopefully that gets fixed once I get a drawing tablet in a week.

Seriously nothing I do gets me lines like pic related or.. or most drawings here and in the /draw/ thread. I'm the only one I see with pixelated lines here

>> No.3972904

how accurate is this guy's channel? https://www.youtube.com/user/mikeymegamega/videos?disable_polymer=1
will following his stuff as a beginner do me more bad than good?

>> No.3972933
File: 176 KB, 764x1052, image 13.jpg [View same] [iqdb] [saucenao] [google]
3972933

criticize my work

ignore bottom pics, i mostly want to draw anime
i dont know if im retarded but i cant draw anime hair right even though im following the guide from the sticky and /asg/

>> No.3972939
File: 432 KB, 1958x1535, 001.jpg [View same] [iqdb] [saucenao] [google]
3972939

>>3972895
Murata actually works on A3 and there are still assistants who spend some time cleaning the scan. If you want clean/cleaner lines look into vectorization - there are some decent online vectorizers if your lines are good enough.

Alternatively you can use some filters to clean them up. Don't know about Photoshop but in GIMP it's done through Bloom and Comic filters. First blurs the lines removing pixelation, second tightens up the lines again while mostly preserving the new slick look.

Here is comparison between a scanned image (left) and a vectorized (right).

>> No.3972941

>>3972933
There's nothing to criticize. You have no work to criticize yet. Keep drawing.

>> No.3972944

>>3972895
If you search "digital inking" or "inking in Photoshop" on youtube you can find examples of people doing digital linework. Or try to find videos of pro manga/comic artists doing digital inking. There are some Photoshop tools you can use in your process but there doesn't have to be any trick to it, you can get any kind of line you want with practice and patience.
You do need a tablet though. Even a shitty one. You won't get very far with just a mouse.

>> No.3972948
File: 157 KB, 764x1052, Image 11.jpg [View same] [iqdb] [saucenao] [google]
3972948

>>3972941
ok, how about this one

i tried to apply Loomis ball and tried to draw in different proportion and angles

>> No.3972967
File: 549 KB, 765x984, battle-angel.png [View same] [iqdb] [saucenao] [google]
3972967

>>3972944
>>3972939
Thank you so so much anon! I'll be using this for the rest of my life, I didn't know vectorizing was so easy now I can finally stop looking with disgust at my MS Paint-tier lineart.
I'll be sure to look into digital inking but I'm happy for now, and it's good to know which resolution Murata uses.

Also this is as far as I could fix this drawing, I'll call it quits and focus on the next one

>> No.3972977
File: 630 KB, 1200x1920, artflow_201906150735.png [View same] [iqdb] [saucenao] [google]
3972977

>>3972492
What they mean by 'not being a circle' is literally that it's not a circle, it's a sphere. Or something of that sort. To fix your problems, you'll have to into construction drawing. Drawabox, Loomis, all those memes.

I'm not a furry desu

>> No.3972999
File: 1.01 MB, 692x1000, Qiyana fd.png [View same] [iqdb] [saucenao] [google]
3972999

I don't know why I keep doing this. Every once in a while, I set out to pain something instead of drawing it regularly. And it is always a time consuming disaster that wasn't worth it.

>> No.3973001

>>3972497
I think you mistake my over zealousness for incompetance, I know about construction but knowing about it doesn't make one good as I said I'm starting from scratch for real this time (actually fucking doing loomis) and grinding fundies, I don't intend to touch furries for a good 3-4 months.

>> No.3973004
File: 100 KB, 600x800, artflow_201906150807.png [View same] [iqdb] [saucenao] [google]
3973004

>>3972744
That's cuz you're copying the Loomis head. The whole concept of Loomis (and various other instructors in the way of construction drawing) is to build things out of solid 3D forms. You can modify and stylize these forms to look any way you want.
Remember, plenty of Japs learned via Loomis Method™ too, so it's not dear old uncle Andy that's the problem, you just aren't applying your knowledge right.

>> No.3973012

>>3973004
My one critique of loomis is it not coming naturally to people that fucking grind it for literal years. I mean the construction is solid but that's just for weird heads.

>> No.3973016

>>3972948
You still don't understand how to draw spheres or 3D forms yet. Definitely need more practice. See >>3972977
Although desu you should probably look into Keys To Drawing so you can learn to draw what you see instead of just symbol drawing before you try pulling 3D forms out of your head.
Lastly, I would recommend not focusing on anime stuff, the lack of outstanding facial features and subtlety is only going to make things harder on you.
Which isn't to say that you can't draw animu ever, but don't make it your primary focus for learning.

>> No.3973018

>>3973012
You're still missing the point. It's not to mindlessly grind copies of Loomis heads, it's to get you thinking in 3D and in terms of basic forms. The key word there is THINKING; if you don't like Loomis's prims but have been drawing with your brain active, you should have learned more than enough about what kinds of forms can be used to construct a head to make up your own.

>> No.3973037

>>3972904
bump?

>> No.3973043
File: 3.11 MB, 1748x2400, gay_as_hell_revised.png [View same] [iqdb] [saucenao] [google]
3973043

Posting this to know what flaws this drawing has before digitally inking it. In doing so, I hope to glean what fundies I need to grind next.

>> No.3973056

Tips for not drawing flat faces?

>> No.3973060

>>3973056
Unironically Loomis.

>> No.3973062

>>3972795
Leaving /beg/ isn't about the quality of any one image you produce. The quality is a necessary factor, of course, but it's not the determining factor.
Leaving /beg/ is about making the internal switch from "I can't draw" to "I can draw". You leave /beg/ when you no longer have the fear.

>> No.3973065

>>3973056
Find good face. Copy good face. Learn what makes face not flat. Repeat.

There's no one size fits all answer because the visual elements that make, say, a realistic tonal drawing of a face "not flat" will be different from what makes a comic book line drawing "not flat".

>> No.3973067
File: 775 KB, 694x1200, that fd.png [View same] [iqdb] [saucenao] [google]
3973067

>>3973062
The fear is real. I experience it all the time.

>> No.3973070

>>3973056
When people ask this I wonder why didn't they just type it in Google or YouTube. Anon go look for Proko's 2 or 3 videos on heads, that should give you a start.

Well I'll give you the benefit of doubt, you asked how to not make it look flat.. It's about making the eyes look like 2 balls inserted into a skull. That's the biggest error people do, just painting the eyes on a head. No, they're indented there. Proper eye and brow placement connecting to the bridge of the nose is key. >>3973043
Like how this guy did it, you can see the nose on the right guy leading to his eye and some shadow to indicate volume

>> No.3973073

>>3973056
Sign up for NMA and study from Steve Huston's Beginner Constructive Head Drawing course. Its gold.

>> No.3973076

>>3973067
It eventually goes away. I'm a professional programmer, so I always relate my experience with learning to draw back to the times when I was learning how to program. Somewhere about 3 or 4 years into my studies with programming, I made the fundamental psychological switch from being a /beg/ to no longer being a /beg/. I wasn't and still am not the world's greatest programmer, but I "owned" the skill at that point, it was "mine". I can still get frustrated with a particularly difficult bug or a tight deadline, but I'll never again feel that same all-encompassing uncertainty that a novice programmer does, where they're still unsure if they'll ever actually learn the skill at all. That's what it means to no longer be a /beg/ at something.

>> No.3973081

>>3973067
This drawing makes me feel afraid.

>> No.3973087

>>3973076
Huh. I consider myself a fairly good programmer and I don't think I ever felt the same type of uncertainty and fear of failure as I do when trying to draw. Even back when I clearly did not know what I was doing as a programmer, I just dealt with whatever problem I was given in a calm by reading up on the necessary documentation and exploring my options before committing to something. When it comes to drawing I'm not at all having the same experience of dealing with things calmly and methodically and accepting that less-than-good results are perfectly okay when learning.

>> No.3973093
File: 378 KB, 786x1000, Smol Bobs fd.jpg [View same] [iqdb] [saucenao] [google]
3973093

>>3973076
All-encompassing uncertainty is a very good description of my current state. I was stupid enough to leave my job to try to become a porn artist, year later I'm still here, bad as fuck, with no orders, with crippling fear every time I'm about to sit down to draw, and problems with sleeping due to constant gnawing thoughts about my grim future.

>> No.3973098

>>3972498
well? dont leave us hanging.

>> No.3973104
File: 2.59 MB, 3120x4160, IMG_20190615_081115715.jpg [View same] [iqdb] [saucenao] [google]
3973104

I drew this last night. Usually I look at references when drawing or just copy drawings. However my phone was dead and I didn't wanna use the computer either because it would wake up my brother.

>> No.3973122

>>3972849
just look up stylized pics of grass and copy how other artists do it in the style you want

>> No.3973125

>>3973093
>leaving your job for art while you're still in the /beg/ thread
bro

>> No.3973127

>>3973104
Pretty cute m8, like your chibi artstyle.

>> No.3973137

>>3973093
Is the pic you posted your work? That's not "bad as fuck".

>> No.3973141
File: 629 KB, 678x1000, AAA fd.png [View same] [iqdb] [saucenao] [google]
3973141

>>3973125
Yeah, I know. I was initally trying to have both dayjob and "study art", but it felt like I had 2 jobs. I basically came back from one job home to another, went to bed, and woke up next day, rince and repeat. Got extremely burned out, and decided to make a leap of faith. Do not repeat my mistake.

>>3973137
Yes, it is my work. Well, thank you, but it's still not remotely good enough, otherwise I wouldn't be sitting entire year with not a single commission offer, trembling for my future.

>> No.3973163

>>3973141
Dude, search for another job, PLEASE look you've got to realize it's extremely hard to make a name for yourself in the porn art industry there's literally thousands of people all better than your going to be at least for the next 5 years don't get me wrong your art isn't terrible it's just there are a lot of people out there that are better than you at this and have been doing it for a lot longer than yourself. half an hours jobsearch a day is enough for an interview a week t.Somone who took time off work to look for another job and still hasn't found one so I'm back to the grind monday.

>> No.3973170

>>3973163
I will once my savings run out. Still got a little time. If nothing else, then to punish myself for that stupidity. Although, sometimes I stumble upon artists that are worse than me (and I do not say that lightly, I hate my work, and 99% of what I see online is better), yet get consistent work and charge more than me, and this confuses the holy fuck out of me.

>> No.3973180

>>3973170
Dude I really don't want to lecture you and have no idea what your finances are like or even how long you have until retirement, but PLEASE do not wait until your savings run out to find a job it's getting increasingly difficult to even find a menial no skill job, sign up to monster or indeed or anything like that where CV's are just a click and it's done, it makes it so much easier than a "firm handshake".

>> No.3973194

>>3973170
>sometimes I stumble upon artists that are worse than me
There are plenty of artists that latch onto one fandom and make porn geared toward them.
I know RWBY has the same few porn artists show up all the time.

>> No.3973196
File: 72 KB, 600x712, gvcvvnbvnccbncbncn.jpg [View same] [iqdb] [saucenao] [google]
3973196

xvxvxcvxcvxcvxcvxcv

>> No.3973200

>>3973170
It's all in the marketing. Artists are well known for be horrible buisness-people, so a shitty artist who advertises their work well inside their niche will make more than a good artist who only ever posts to their hole-in-the-wall social media page. Also consider looking for a part time job to pad out your savings that way you have a fall back if porn isn't working out.

>> No.3973215

>>3973056
The answer is properly spaced features, the empty spaces will be filled in by the viewer's mind. Color and shading add to it as well

>> No.3973240

>>3973180
I have a profession, so don't worry about me finding a job when it's time.

>>3973200
I advertise my stuff everywhere I know, it just doesn't click well rite nao.

>> No.3973246
File: 385 KB, 370x687, nakedfox.png [View same] [iqdb] [saucenao] [google]
3973246

thread needs more foxes.

>> No.3973249

>>3973240
Ah, ok that's good to hear, I'd avise getting a professional artist to help you draw he/she'd be able to help you in real time rather than gambling anyone in the /beg/ thread a. knows what their on about and b. gives actual GOOD advice....within the day.

>> No.3973259
File: 896 KB, 3024x4032, 3CBE6141-82F6-4DEC-A37F-92671C3A1DC5.jpg [View same] [iqdb] [saucenao] [google]
3973259

I haven’t learned coloring and rendering but I like to play with colors while trying to improve my lines and anatomy

>> No.3973266
File: 620 KB, 1430x2000, Arby.jpg [View same] [iqdb] [saucenao] [google]
3973266

>>3973249
I haven't had much success with that. There are artists who provide this kind of service for money, but I obviously can't afford that. Those who I can consult for free are usually uninterested, not that I can blame them, being a successful artist looks like to be busy af. There are also corner cases, when they are telling me my shit is good no matter how bad it is, or when they claim for top dogs of the industry to be shitty, so how could I even remotely live up to their standards if for them people who earn 400$ per drawing are bad.

I'm here only recently, but so far this was the best source of feedback for me.

>> No.3973271

>>3973127
Thanks!

>> No.3973290

>>3973259
Anyone have any advice for improving/ big form mistakes I made?

>> No.3973291
File: 214 KB, 1125x858, 97b1c638fbe99e36398542ef3af3ae8e.png [View same] [iqdb] [saucenao] [google]
3973291

>>3972826
I didn't learn it from any one source, it's been an accumulation of many over the years. That being said, the most important aspect to my approach is to build using blocks. As a super generalized step-by-step process, first you learn how to place rectangles in a perspective environment, then you learn to place cubes and cylinders in a perspective environment, then you learn to place 3d shapes as placeholders for complex objects in a perspective environment (ie. using a correctly proportioned rectangles to represent the pelvis, ribcage, and head), and at that point you can now fill your placeholder shapes in with the intended complex objects. I recently discovered that DrawABox outlines this approach pretty well in broad terms, but it doesn't go into deep detail. Personally, my greatest influences have been Krenz, Kim Jung Gi, and Hampton in terms of general approach to constructing figures. And once you can build forms out of representational boxes, you can go more in depth with the skeleton and muscular anatomy. As far as being able to draw a horse from a single reference image, watch this: https://www.youtube.com/watch?v=rMvT04OKBMQ and you can see that its all based on a strong understanding of 3d forms are representational shapes. But with all that being said, my path isn't a linear one. You still want to fit gesture, value, lineweight, etc. in there as well, even if it doesn't necessarily pair well with the other fundamentals you're focusing on. Every skill is essential and you can't ignore one without it showing in your work. Its like how learning to draw individual bones really well wont necessarily help you draw a better person if your anatomy is garbage.

As I write all this I can't help but feel im leaving out so much. Don't follow my instructions to a T or you will be disappointed. Just consider them gross over-generalizations to how I got to where I'm at. If you have any more specific questions I'll answer them later tonight.

>> No.3973320
File: 182 KB, 1508x1508, IMG_20190615_124256_133.jpg [View same] [iqdb] [saucenao] [google]
3973320

>> No.3973323
File: 2.28 MB, 1495x1000, torsostudies.png [View same] [iqdb] [saucenao] [google]
3973323

>>3973043
Anyone have any critique for this one?

(In the meantime, have some torso studies I did.)

>> No.3973324

>>3973291
Also to add onto that, the most helpful books/resources I've used have been as follows:
>Perspective Made Easy by Norling
(general perspective techniques)
>How to Draw by Scott Robertson
(advanced perspective drawing techniques)
>Figure Drawing by Hampton
(simplifies human figure and anatomy into basic shapes)
>Anatomy for Sculptors by Zarins
(in-depth understanding of human musculature)
>How to Render by Scott Robertson
(technical approach to accurate renderings)
Painting Tip Videos by Marco Bucci
(more casual approach to rendering)
>DrawABox.com
(good practice resource)
>FZD Just Draw
(https://www.youtube.com/watch?v=WLqWX7onVmU)(tips to branch out and draw every day)

And then basically just looking up instructional videos made by you're favorite artists. Kim Gung Gi has a few lesson videos (albeit in (korean?), Krenz has lesson packs as well, and many other artists take similar approaches and have their own suggestions. Also, some of these books are expensive so consider looking for ripped pdfs.

>> No.3973333

>>3973320
car lacks symmetry in bottom pic and proportions vary between the top and bottom. Also those wheels be THICC. I would recommend Scott Robertson's "how to Draw" book. It does a great job of breaking down constructing cars while maintaining form, symmetry, and proportion. Just be warned it's a very technical approach.

>> No.3973364
File: 2.11 MB, 1748x2400, 1560602790408.jpg [View same] [iqdb] [saucenao] [google]
3973364

>>3973043
>>3973323
I like the right guy's face though

>> No.3973368

>>3973364
shit i forgot to mention you need to take better photos. Also the purple "parallel" and "90 degrees" are there to to show that they make the composition look unnatural. Also your hands and feet need work and there's no indication of the left characters weight resting on the thighs of the right character.

>> No.3973384
File: 328 KB, 688x645, PitSmall3.png [View same] [iqdb] [saucenao] [google]
3973384

Hey there, folks. Could I get some feedback on this drawing of Pit? It's part of a bigger drawing that's more fetish-related, But I just wanted to know if it looked okay as something that skews more towards the cartoon side of things.

>> No.3973418
File: 340 KB, 688x645, 1560619661229.png [View same] [iqdb] [saucenao] [google]
3973418

>>3973384
The most I can really contribute without commenting on "muh style".

>> No.3973426
File: 1.29 MB, 688x2001, 53F652CE-2B1B-4AF9-AB9C-07A848C74206.jpg [View same] [iqdb] [saucenao] [google]
3973426

More progress.

>> No.3973434

>>3973426
Anon, I say this without ill intent, but I feel like every time you post, it is the exact same drawing of the exact same character in the exact same pose. I genuinely can't tell the difference between this drawing and the ones you've posted months back. Have you considered mixing things up a little and practicing drawing different subjects?

>> No.3973448
File: 27 KB, 429x550, e6d88551bc816e5538999b5cda4f3c63.jpg [View same] [iqdb] [saucenao] [google]
3973448

>>3973426

>> No.3973450

>>3973418
Thanks for the feedback, dude. It really is true that seeing another person's perspective helps with this stuff. I hope some good karma goes your way for helping me out.

>> No.3973466

>>3973448
KEK

>> No.3973481

>>3973434
Anon is going to end up Chris Chan part 2 if he doesn’t watch out

>> No.3973492
File: 1.45 MB, 1396x1837, BV59rief.png [View same] [iqdb] [saucenao] [google]
3973492

I tried gesture drawing again but hopefully it's less shit now? I still don't think I did it right though and all of them are ugly but I guess that's to be expected.

>> No.3973515

>>3973466
It's every fucking day. All I'm asking him to do is fix the eyes. Cool poses perspective anatomy, sometimes clothes, but just every single time with the eyes. He absolutely refuses to acknowledge the problem. Out right Refuses.

>> No.3973526

>>3973333
I don't want to sound ungrateful because I am here for critique but your comment isn't critique. You're just copying what others say constantly on ic. They're are like 5 artists you hacks all push and anytime someone draws a car you default to Scott Robertson. If it's have drawn a face you'd have told me to "look into Loomis" Well Scott Robertson is useless. His books are nothing but an exercise in technical masturbation. Yea I fucking get it. Perspective. No one has ever picked up his books and learned anything from them. They may as well be written in ancient Greek. Have you personally ever read one of his books and learned anything from it? No because no one has. And if you had, you'd have given advice instead of saying to go look up his advice. All I'm saying is, either post a critique or don't. I have to deal with the hive minded retards on this planet all day long irl. I come here looking for artists with actual thoughts and I just get more sheep who have nothing of substance to say. You remind me of the people at work walking around telling me how many days left until Friday everyday for the last 3 years.

>> No.3973539

>>3973526
realest thing said on this board. People shill Robertson but I’ve never seen anyone who actually read and finished it.

>> No.3973543

>>3973196
Hmm nose is pretty big but then the eyes are very big so it balances out but then that makes the forehead look small. I guess it's a trade off. Are you planning to add a body, more people or a background? Could be interesting

>> No.3973544

>>3972492
Maybe you shouldn't be correcting people or giving advice considering you post the same crappy furry garbage doodles on every beg thread and never make any progress because you never take any of the advice anyone gives you.

>> No.3973545
File: 155 KB, 1031x741, f9cfd780dae068f37466c0fda2def9a4.png [View same] [iqdb] [saucenao] [google]
3973545

>>3973526
>>3973539
I understand where you're coming from, but you're projecting your own shit onto me. I HAVE read Robertson's how to draw and I use his techniques for literally every drawing that requires technical precision. I rarely draw vehicles because they take so long, but I use his approach to construct animals, bugs, various skulls, guns, machines, etc. But what I personally do isn't as important here as what YOU'RE looking to do. You want to draw a car. Not just any car, but that specific car in multiple views. You LITERALLY cannot draw this accurately without a technique like Robertsons and I challenge you to provide any alternative method to accurately draw a car without it.

So yes, my comment is in fact a critique. Not a critique of whether you're car looks like it'd be fun to drive or would look cool painted red, but a critique of how well you can actually draw the car. I provided feedback on how the car was falling short and offered you a solution. You've just made the mistake of thinking that just because a comment is repeated to every newbie that it doesn't have value. Reality check, these "recycled" comments exist because they're the best advice for improving that can be offered to a newbie short of walking them through every step outlines in these resources.

>> No.3973549

>>3973434
Probably because it is. I’m really just grinding here, everytime try something else it’s pretty bad so I don’t post it, but if I’m getting to the point where people are getting annoyed by then that’s probably a sign I should at least post the failures to shake things up I guess.

>>3973515
I didn’t really understand your criticism about eyes on eyelids since it only really implies what’s wrong without actually saying it, but the pic from >>3973448 is actually a pretty good visualization of the issue of them looking too flat. Had trouble seeing the issue myself since I drew it.
So any tips an actually adding more depth to the eyes while keeping them stylized?

>> No.3973551

>>3973526
>Well Scott Robertson is useless. His books are nothing but an exercise in technical masturbation. Yea I fucking get it. Perspective. No one has ever picked up his books and learned anything from them. They may as well be written in ancient Greek. Have you personally ever read one of his books and learned anything from it? No because no one has.
Thanks, this is going straight into my collection of shit NGMIers say.

>> No.3973553

>>3973545
You used his techniques and you ended up with fucked up ellipses for wheels and a painfully boring generic boxy truck.

>> No.3973557

>>3973551
Glad you missed the part in my post where I said you were a bunch of hacks without any original thoughts. Thanks for proving my point dumbass. You probably do have a folder full of dumb shit you steal from everyone around you.

>> No.3973562

>>3973549
>So any tips an actually adding more depth to the eyes while keeping them stylized?
Vary your line weight.

>> No.3973564
File: 221 KB, 1293x756, 2a275464c0889d99a9377e808b91ffc2.png [View same] [iqdb] [saucenao] [google]
3973564

>>3973553
That was just the sketch to show I was using his techniques. I used 2 views of this truck for reference and was able to rebuild it at a completely new angle. So yes, the ford designed to be boxy came out boxy. But you still haven't provided a SINGLE alternative way to draw a vehicle in perspective at multiple angles without Robertson's techniques. At least post an example of someone elses process to do so, otherwise you're literally just a shitposting crab.

>>3973557
Ok, provide an original approach to drawing an accurate vehicle Mr.Original.

>> No.3973565

>>3973564
Also yes, I know the underside of the car is woefully unreferenced, I didn't have the patience.

>> No.3973566
File: 38 KB, 700x700, 64b4d53180b937991a4c39ceff0f0a72.jpg [View same] [iqdb] [saucenao] [google]
3973566

>>3973549
Eyes are spheres. They are set back in the orbital sockets of the skull. They're deep in the head. You are painting eyes onto a mask on the surface. Draw the skull or at least the eye sockets and put eyes in them in perspective.

>> No.3973573

Why is Loomis bad?

>> No.3973575
File: 1.09 MB, 986x1455, B1C7D1CC-84F4-4646-B9D6-CBF88F454FBA.jpg [View same] [iqdb] [saucenao] [google]
3973575

>>3973562
>>3973566
Oh god, this won’t be easy without breaking my character design since I wanna keep them vertically elongated because it gives eyes a softer, more friendly look. Better try practicing with realistic ones first.

>> No.3973580
File: 102 KB, 639x305, eyes.png [View same] [iqdb] [saucenao] [google]
3973580

>>3973549
Really, stylized eyes are a difficult beast and they are hard to get right. I'd say either study how to construct and draw realistic eyes and apply that knowledge when trying to figure out how to draw stylized eyes, or just carefully copy a lot of eyes in different poses from anime and cartoons that you like and try drawing them again from memory.

I think one problem with your eyes is that they look like they are flat stickers that were plastered on a flat plane in perspective. Like >>3973566 says, eyes are speheres, and even stylized art styles will try to suggest this through careful placement of the irises and pupil (in pic related, which one of the two suggests that the character is looking at you, A or B?).
Another thing to note is that eyes do not shrink in height (in relation to the face) just because they are further away from the viewer; in >>3973426 the far eye should be drawn taller.

>> No.3973581
File: 292 KB, 676x688, animeface.png [View same] [iqdb] [saucenao] [google]
3973581

>>3973566
I'm not sure if "put the eyes into the sockets" is the right way to approach anime eyes. At least, for certain angles of the head. Here's a drawing by a professional animator. I think it looks really good. What exactly indicates that the eyes in this drawing are deep in the head, that's missing from ConstructAnon's drawing?

>> No.3973583

>>3973575
For the love of god, varying your line weight has absolutely nothing to do with your character design or the breaking thereof. It's just a basic requirement for not having your line drawings look boring as fuck.

>> No.3973587

>>3973581
okay if you dont want to make spherical eyes then lets say at least for now, the lids of this character you uploaded are relaxes. theyre half way closed and in some natural position instead of looking like the character is frozen while being electrocuted with its eyes all the way open.

>> No.3973588

>>3973581
>What exactly indicates that the eyes in this drawing are deep in the head
The clearest tell is that the nose ridge obstructs the eye. One of the best ways to make things look like they have depth is to make things appear in front of or behind other things.

>> No.3973595

>>3973588
I'd say that just has to do with placement more than anything, not with depth in the skull. Having the nose obstruct the eye will come naturally by moving the eye closer to the nose, even if you leave the eye as a "flat sticker".
A lot of times people say "learn anatomy" when someone wants to get better at anime, but really, I don't see how going really in depth into drawing realistic eyes is going to help you draw anime eyes. They clearly look very different. Fortunately, it's not like learning how to draw anime eyes is a herculean task or anything, just copy a bunch of anime eyes that look good and you should get the hang of it pretty quick.

>> No.3973596
File: 10 KB, 290x174, download (2).jpg [View same] [iqdb] [saucenao] [google]
3973596

>>3973564
without getting into how incredibly lame it is to draw cars that already exist and how im not gonna do that, and without getting into how your wheels are still crooked in the second picture and your headlights are asymmetrical, you actually avoided the main point i have made about 3 times now. i don't care if you are a supreme expert of car design.

My point was, "google roberts" isn't a critique. if you have an actual suggestion, please feel free to write it. "this is how i would suggest improving this" otherwise, i have no idea why you are commenting.

you said my sketch was asymmetrical. i agree. how should i fix that? go ahead tell me to google roberts again.

>> No.3973607

>>3973320
Top car looks pretty decent, relatively speaking. Bottom one looks a little funky. I think there should be more of a "dip" on the left side of that drawing, rather than the full convex curve you have, to show the windshield and the rest of the driver's compartment coming off the windshield's plane as a separate volume. Sorry, it's a little difficult to describe. The way you have it now, it sort of looks like a futuristic UFO pod or something. Not sure if that's what you were going for or not. Just go look at a real car from that angle to see what I mean.

Make sure you keep working on your general pencil skills, cleanliness of linework, using the full range of values so the contrast between light and dark values adds dynamism to your drawing, etc.

>> No.3973610

>>3973607
>off the windshield's plane
Sorry, that should have read "off the hood of the car's plane".

>> No.3973612

>>3973596
ok you massive fucking retard. "use Scott Robertson's techniques, as demonstrated in How to Draw, to construct a perspective grid, proportion your vehicle, subdivide for symmetry, and plot points for complex curves."

Jesus fucking christ are you literally expecting me to spoonfeed you on every step to drawing a symmetrical car from imagination in perspective??? Also if you don't redline my drawing to prove its messed up I am going to consider you to be talking out of your ass.

>> No.3973617
File: 279 KB, 900x675, Logan_Rock_Treen_closeup.jpg [View same] [iqdb] [saucenao] [google]
3973617

Does anyone have a good way of applying rock texture in pencil? Something like this that doesn't really have a lot of lines in it is difficult to do.

>> No.3973627
File: 1009 KB, 2212x1442, car.jpg [View same] [iqdb] [saucenao] [google]
3973627

>>3973596
Also here you go, an example of me using Robertson's techniques to draw you're car. And yes I know it's fucked, but that's because you're two drawings have so many inconsistencies between them I had to settle on some middle-ground abomination. Also I winged a lot of the perspective to save time and screwed up a bunch of stuff lmao.

Please note I used 2 views of your car, a side and a front, to construct a new view in 3D space. I honestly want you to succeed but the fact you're so opposed to learning these techniques isn't a good sign. Admittedly it takes some time to tell good and bad feedback apart, but you shouldn't be so dismissive of being offered a direction to go in rather than a plug-in solution. Sometimes the only way to improve is to be directed towards an entire book, it's no ones fault.

>> No.3973630

>>3973612
>>3973627
Don't waste time on arguing with stubborn retards who show no signs of actually wanting to improve. I wouldn't be surprised if he tells you that your drawing of his car is "shit and wrong" and that he's going to walk away from this conversation none the wiser, just as angry at the world as he was when he entered it.

>> No.3973631
File: 1.29 MB, 1409x1125, A910D513-A2C7-4D8E-B97F-B6188B979031.jpg [View same] [iqdb] [saucenao] [google]
3973631

Construct anon here, now with ball point pens.

>>3973580
Thanks anon, gonna screencap that.
I did think about drawing pupils first and then the visible outline, it might help with properly directing the gazeof the eyes.

>>3973583
I’m not really worried about the line weight as much as the socket thing.

>>3973587
Sorry if I sound like I’m making a shitty “it’s my style excuse”, but I also wanted to clarify that the eyes are supposed to be a bit wider open and not completely relaxed (makes the character look more upbeat, which is supposed to coincide with her personality I’ll never tell you about). Seems as if that just made things even worse.

>> No.3973637

>>3973630
He's stubborn, yes, but I was once too. I honestly thought I could get away with avoiding the harder drawing techniques and this board reality-checked me out of it. Everyone has the potential to be great, but we have to realize no one starts there.

>> No.3973639
File: 1.38 MB, 1382x1125, 0740D48B-387C-49B4-93ED-E1EB09029582.jpg [View same] [iqdb] [saucenao] [google]
3973639

>>3973631
Some more eyes in perspective. Don’t mind the scribble in the top left corner.
Is this going in the right direction?

>> No.3973643
File: 19 KB, 438x434, 1559275278517.png [View same] [iqdb] [saucenao] [google]
3973643

>>3972762
>>3973004
Thanks for the tips Anons, I really appreciate it! I'll check out Hampton and do more 3d critical thinking directed studies of Loomis.

>> No.3973647

>>3973627
>Even your redline is shit. am I really going to critique your redline... ok here goes.

The center line is wrong because you chose the center of the front wheel to be the right side of the front plane of the car, but this car has a corner because the front overhang extends out past the front wheel. if you shfted the right side of the box you drew for the front plane about half an inch to the left where it belongs on the actual corner of the front plane, the center line would be dead on. This is what I'm talking about. You are clueless about this kind of technique. You just regurgitate scott roberts scott roberts but you have absolutely no idea how to apply it. none zero.

>> No.3973648

>>3973631
>I'm not really worried about the line weight
You should be.

>> No.3973652

>>3973631
Find some stylized eyes that you think look really good and make exact copies of them.

>> No.3973656
File: 1.00 MB, 1138x794, eyes3.png [View same] [iqdb] [saucenao] [google]
3973656

>>3973639
Not really. The iris is actually concave, which means that it will generally be drawn slightly inset (this is even more heavily emphasized in anime art styles).
You might be interested in watching Proko's videos on drawing eyes.
https://www.youtube.com/watch?v=u6-bCgRmcko&list=PLtG4P3lq8RHHFhiyjXP4UT-yUo7pC13GQ

As a side note, stop chicken scratching. Draw confident lines.

>> No.3973658

>>3973647
I'll admit I overestimated the width of the car, if I had a proper view of the front of the car I wouldn't have had to mentally rotate your view. Not that that's your fault since you didn't expect anyone to be using your drawings for this. But I'll redirect you to what I previously said:
>Also I winged a lot of the perspective to save time and screwed up a bunch of stuff lmao.
The thing about Robertson's approach is that the more time you spend with it, the more accurate it becomes. I did not spend time with yours because I was demonstrating the most basic benefits of it. You keep claiming I'm clueless to this kind of technique, yet you have yet to show a single drawing that shows YOU have even the slightest understanding yourself. Why don't you post a single (1) drawing you made with this technique that demonstrates you have enough knowledge to shit all over it.

>> No.3973659
File: 1.49 MB, 1125x1480, F5D4DB00-337D-4047-B9CA-DA6788E58CEC.jpg [View same] [iqdb] [saucenao] [google]
3973659

>>3973631
Sorry for spamming but here is the character again in a different demeanor with more realxed eyes, since I posted her with only happy upbeat expressions up until now.

>> No.3973666

>>3973659
This looks much better than any face I've seen you post before.

>> No.3973670
File: 2.34 MB, 4000x3000, eyef2.jpg [View same] [iqdb] [saucenao] [google]
3973670

>>3973656
Picture I referenced. Went overboard with the simplifying and failed to indicate the bottom plane it seems.
Also sorry about the scratching, but I'm not gonna get rid of that anytime soon. I need multiple strokes to find gesture and rhythm, anything else comes out deformed.

>> No.3973671

>>3973596
You want some simple advice? You can't into drawing complex 3D forms like cars. To fix this, you need to read books that will teach you how to into construction drawing.

I've never personally read Scott Robertson but I do believe that they're probably right for referring you to him. Your drawing isn't at a level where you just need to deal with little errors or something, you have a complete lack of fundamental drawing skills that can't be addressed in a simple redline critique.

Now for the other anon trying to give you advice, yes, their drawing isn't perfect, there are little errors here and there, but nitpicks aside the method itself is solid. And it's frankly light years away from what you're doing right now. I would advise that you listen to somebody that has more of an idea of what they're talking about than you do.

>> No.3973672

>>3973384
Don’t really like the calarts feel his body has

>> No.3973673

>>3973647
lmao I literally called your response

>> No.3973677

>>3973673
it seems like every couple /beg/ threads has someone like him, a person who asks for advice and but cant handle it. But don't worry, he'll either stagnate at garbage, give up, or improve enough to one day reflect on how fucking retarded he was today.

>> No.3973680

>>3973647
Talking a lot of trash for someone who hasn't demonstrated even a modicum of knowledge on the subject, if your drawing is anything to go on. Post your work, put your money where your mouth is and quit wasting everyone else's time.

>> No.3973683
File: 280 KB, 800x800, axol.png [View same] [iqdb] [saucenao] [google]
3973683

>>3973016
like this?

>> No.3973689

>>3973683
Yeah, like that. Might want to work with a smaller brush with some transparency, though. Thick lines will get in your way.

>> No.3973690
File: 63 KB, 945x846, img_20190512_192320_624_by_maikeru01_dd8u4dv-pre.jpg [View same] [iqdb] [saucenao] [google]
3973690

>>3973680
are you retarded? its my drawing that we're talking about. just because i suck at this does not mean that every critique of my shitty drawing is valid. i correctly pointed out mistakes in the critique. if i could draw perfectly i wouldnt be here asking for critique, and for the 9000th time theres nothing wrong with critique but "google roberts" is not critique.

but here if you want to see me draw a boring boxy car from that angle. tah-dah. its magic. (actually i fucked up the back wheel too) but guess what? that's not what i was trying to do here. which is why i didn't post this picture originally.

>> No.3973691
File: 1.05 MB, 2137x1385, axis2.png [View same] [iqdb] [saucenao] [google]
3973691

>>3973689
understood

>> No.3973693

>>3973690
what the fuck is the perspective in the topmost drawing

>> No.3973697

Any here use ink? I want to pick up a nice brush, about a size 7, to use with ink. Heard I should not cheap out on this so any recommendations? Also a good ink and paper to go with it?

>> No.3973700

>>3973690
What the fuck my dude. The bottom car of your original pic indicated you had no knowledge of this technique, yet you very clearly do based on this image. Why the fuck didnt you just say you knew robertson's techniques and were wondering how better to utilize them?

You cant post some asymmetrical garbage and then get mad when people tell you to start from the ground up. Congratulations on wasting everyone's time retard.

>> No.3973703
File: 153 KB, 886x1100, image.jpg [View same] [iqdb] [saucenao] [google]
3973703

>>3973700
How about you fuck my ass.

>> No.3973704

>>3973703
Only if you reciprocate you fucking faggot.

>> No.3973717
File: 404 KB, 1100x600, Scott-Robertson-Sketch.jpg [View same] [iqdb] [saucenao] [google]
3973717

>>3973690
Seconding >>3973700
You posted the one picture with no context and no comments, then proceeded to act like a pissy /beg/ crapper without posting any more of your work to provide context as to what you actually knew. We can't read your mind, you silly ass.

Also you're still a faggot because Scott Robertson's method applies to curves and organic shapes as well, get off this stupid hangup of 'boring boxy cars' already. I don't even know why you're going on about that anyways.

>> No.3973723
File: 155 KB, 1109x926, draw.jpg [View same] [iqdb] [saucenao] [google]
3973723

copying photos of celebrities. when i try to draw a face it ends up looking like a generic face and not the person i am trying to draw.

>> No.3973733

>>3972515
study the patella from all angles. also the muscle on top of it. Your thigh-knee-calf connections are off from different perspectives. Also, your arm construction in foreshortened poses should still be using cylinders anon

>> No.3973734

>>3973723
try measuring the relative size distance between facial features. These are what makes our faces unique. You can start with a generic face placeholder, then adjust eyes wider, nose broader, face longer, etc. Recreating people's faces is difficult because we instinctively recognize when their wrong, so in order to accurately capture a specific celebrity, everything either needs to be pretty accurate, or you need to exaggerate memorable features like a caricature.

>> No.3973735

>>3972466
leave i/c and dont come back
>>3972515
leave beg
>>3972772
leave beg
>>3972822
terrible, dont redline for the next 3 months.
>>3973043
leave beg
>>3973141
leave beg
>>3973323
leave beg
>>3973426
lots of talent my dude, keep at it! Contact me if ever you need help.

>> No.3973744

>>3973735
if not /beg/ where do we go? There's no /intermediate/ general

>> No.3973745
File: 99 KB, 800x445, Is-Alexandra-Daddario-Married-Her-Bio-Age-Parents-Husband-and-Relationship.jpg [View same] [iqdb] [saucenao] [google]
3973745

>>3972869
You're missing highlights. That's why the lighting looks weird and flat. You have the shadows but none of shine. Its obvious you're using an image from a red carpet as your reference so the light source is dead ahead of her blasting her. But you forgot to actually make her extremely noticeable eyes, the ornament on her choker, or the lipstick on her lips reflect that light. In this pic you can see the highlights in her eyes and on her glossy lipstick from the studio lights on her in this photoshoot.

>> No.3973750
File: 861 KB, 2000x2000, Illustration full.png [View same] [iqdb] [saucenao] [google]
3973750

Finished this. Pen tool sketches onto vector layers, tried a lot of different perspectives and to improve my everything to do with poses. W- will I make it?

>> No.3973751

>>3973744
This

>> No.3973752

>>3973744
>>3973751

Make one, I wanted to do it yesterday but couldn't be bothered. Also I'm not /int/ yet I think.

>> No.3973753

>>3973752
I don't browse /ic/ regularely enough to create or maintain a general. And im not going to start a general for critique on one thing then abandon it.

>> No.3973754

>>3973745
Shut right the fuck up. He ( >>3972869 ) doesn't miss highlights all his from are too falt in general. Do form studies, no need for fucking sparkles if you do it right.

>> No.3973756

>>3973744
>>3973751
in the regular thread you no courage no confidence weaklings. Beg thread is for people who have a bad grasp of form, thats pretty much it. Anyone who has good form and okay anatomy gets a pass to leave.

>> No.3973757

>>3973754
Excuse the stroke I had writing this.

>> No.3973758

I'm never going to get the pass to leave /beg/.

>> No.3973760

>>3973756
oh yeah i forgot we had that. By the way i've stumbled across your name for seemingly years now but I dont think ive ever actually seen your work. Do you post somewhere? Or could you at least post an image you're well known for?

>> No.3973762
File: 234 KB, 1312x736, drawbread.png [View same] [iqdb] [saucenao] [google]
3973762

>>3973756
Can I leave bro?

> Was meant as a rough sketch

>> No.3973766

>>3973762
descent perspective on the desk, but post more for proper judgement

>> No.3973770

>>3973762
no

the shit on the desk looks alright, but your man's face needs work.

>> No.3973771
File: 552 KB, 1576x2218, b5cfb6d9618f8177c14646f7604f0d76.png [View same] [iqdb] [saucenao] [google]
3973771

>>3973762
Never finished this one. Got lambasted in the porn thread because it wasn't lewd enough.

>> No.3973773
File: 82 KB, 611x707, loomis-4.png [View same] [iqdb] [saucenao] [google]
3973773

>>3973770
I'm working on faces atm

>> No.3973775

>>3973771
Yes I know the leg is all retarded, I'm aware. Needed to be relocated but I couldn't be bothered.

>> No.3973776

>>3973773
you could also stand to work on your line confidence as well

those ellipse/line/box exercises seem frivolous but they helped me out especially with getting used to my tablet

>> No.3973777

>>3973773
>>3973771
>>3973762
I'd stick around here for a while unless you invest a lot of time into refining+rendering a piece and want a more thorough critique.

>> No.3973779

>>3973777
Will do.

>>3973776
link/example?

I try to draw from my shoulder but it feels so damn unnatural. And as of now my lines are worse for it.

>> No.3973780

>>3973723
Try exaggerating and toonifying. Work from exaggeration and gradually reign it in to be more subtle. It makes your drawings look more alive when they have a subtle touch of exaggeration and simplification.

>> No.3973781

>>3973779
>I try to draw from my shoulder but it feels so damn unnatural.

That's normal. It's like trying to improve your posture when standing or doing physical exercise when you're a slob. It's going to suck hard before it gets easy enough that you wonder why you ever had a problem in the first place. If you've made use of drawabox, it has more than enough talk about line exercises for you to get some useful information from it.

Now keep in mind you don't have to use your shoulder ALL THE TIME. You can use your elbow or wrist as well. But try getting used to using your shoulder, or using your shoulder with your elbow while keeping your fingers/wrist still.

>> No.3973783
File: 668 KB, 2624x2485, E50C99EA-1059-4E4F-9713-24B2FF7F551C.jpg [View same] [iqdb] [saucenao] [google]
3973783

>>3973777
I haven’t even studied anatomy yet so I know I’m definitely still in this thread but can you see any other big errors? I can’t figure out if I’m still symbol drawing

>> No.3973785
File: 680 KB, 1738x1167, with jack.png [View same] [iqdb] [saucenao] [google]
3973785

>> No.3973786

>>3973783
if you're this person:>>3973773 >>3973771 >>3973762 then I think you're past symbol drawing, but some drawings show it better than others. For example this one >>3973783 is small, messy, and unfinished to get a good read on you're level of skill. If you want the best evaluation I can offer you should post what you consider to be your best piece.

>> No.3973796
File: 818 KB, 1536x2268, B03F4CC5-B163-4AE4-92F3-EB9379F80052.jpg [View same] [iqdb] [saucenao] [google]
3973796

>>3973786
That’s hard because I don’t do any finished pieces. Only studies and doodles.

Here’s some plants I did a while ago but I got lazy on a lot of them

>> No.3973805
File: 113 KB, 600x800, artflow_201906151933.png [View same] [iqdb] [saucenao] [google]
3973805

>>3973779
https://www.ctrlpaint.com/videos/loosen-up
https://www.ctrlpaint.com/videos/ctrlpaint-unplugged-introducing-the-pencil

WARNING: VERY LONG (but has a lot of great draftsmanship advice and exercises, you can even develop your own)
https://m.youtube.com/watch?v=0GWzvpbRnAQ

>> No.3973809

>>3973796
This is symbol drawing. You're drawing the most "basic" breakdown of shapes, ie every leaf looks the same as the others, stems are just curvy parallel lines, etc. You need to start thinking about forms in 3d, like using a slightly tapered cylinder for a pot, or a long curved cylinder for a stem. And as far as you're first drawing of the character goes, you should try to aim for at least semi-realism before going stylized otherwise you'll never build up your skill of drawing what you REALLY see.

For still lifes, try drawing through the forms, like if a pot was slightly transparent and you could see the 3d structure. For people look into constructing with 3d objects like using spheres as the basis for the head or cylinders to generalize the sections of the arm/leg.

>> No.3973811

>>3973785
Hey hey, you're getting the concept! You aren't just copying Loomis, you're actually applying it (and doing a good job of it, I might say).
If you're >>3972948 then you're picking this up very quickly. Good work, keep it up.

>> No.3973813

>>3973811
no that's not me but thank you

>> No.3973814

>>3973016
ok thanks, focusing more on 3d shapes

also im reading from fun with pencil, desu its kinda lacking or im just retarded

>> No.3973816
File: 754 KB, 2326x2013, EEAE86C9-8CFB-415C-8898-9240C9F1E70F.jpg [View same] [iqdb] [saucenao] [google]
3973816

>>3973809
What about this?

>> No.3973818
File: 398 KB, 1080x1080, 71306366-4A88-4BF7-8D97-3DE09854230C.jpg [View same] [iqdb] [saucenao] [google]
3973818

>>3973809
is this semirealism? Would i be able to improve drawing portraits in this style?

>> No.3973856

>>3972462
Does anyone know where I can learn perspective in a layman's terms? Any instruction or books that I find are either too technical for me to understand or not very clear. Any help would be appreciated.

>> No.3973865
File: 490 KB, 1116x877, 76799b049406eac747f6009aa66cf01c.png [View same] [iqdb] [saucenao] [google]
3973865

>>3973818
Yes that is semi-realism, although the face is leaning more towards anime. However at your current skill level you wont be able to draw portraits like that, you need to build some basic fundamentals before beginning to take on something that layered and complex. (hint: that image deals with proportion, 3d form, armor, clothing, and texture all of which you are lacking in). There's nothing wrong with trying your hand at it, but without basic fundamentals you'll be a poor imitation at best.

>>3973816
This is much better ion terms of thinking in 3d. The main forms of the beetles have mass to them, but the legs at still very flat. I don't blame you for not wanting to draw 3d forms for every bit and piece, but you should try that one a few. Once you can draw an entire beetle out of 3d forms, you can start simplifying shaped here and there to speed it up. Next time try to create the beetle out of nothing but basic 3d ovals and cylinders. Once you have those lightly sketched out, go back over the drawing with darker lines and fill in the missing details. This is a good way to practice thinking in 3d. Also read the sticky.

>>3973856
Norling's "Perspective Made Easy" is about as simple as it gets.

>> No.3973881

Is Loomis still being applied in modern cartoons? ie Clarence, Star vs, Adventure Time

>> No.3973909

>>3972872
You're speaking of very advanced stuff but I got the main gist of it, I just don't know how to go about that, thanks for the feedback.

>> No.3973950

>>3973881
No lmao
Those fucjers don't know how to draw is the problem
Tumblr is just an easy way out because of that greater underlying lack of fundamentals

>> No.3973962
File: 495 KB, 1049x709, Studies.png [View same] [iqdb] [saucenao] [google]
3973962

A few sketch studies I did today. The four grouped together were done from memory. The larger one was done with reference.

>> No.3973970
File: 760 KB, 1574x1203, jack frost.png [View same] [iqdb] [saucenao] [google]
3973970

>> No.3973977

>>3973543
Nothing planned as usual, was gonna forget it forever and move on. I'll think about adding to it and I'll post here when/if I do like always

>> No.3973981
File: 34 KB, 808x485, hands.jpg [View same] [iqdb] [saucenao] [google]
3973981

I'm having a real shit time whenever it comes to hands

Someone help me fix these and give me something to practice my hands.

>> No.3973985

>>3973981
Use crystals to heal.

>> No.3973990

>>3973962
Man that looks real nice, anon. Do you have a blog?

>> No.3973998

>>3973733

Thanks. I'll look at that.

>> No.3974033

Would anyone happen to know where to find a free copy of photoshop cs6? I just got into digital drawing and don't want to pay a subscription.

>> No.3974055

>>3974033
You use the real Adobe suit but do some fuckery to make it permanent. Look for reddit tutorials, it's easy to find

>> No.3974058

>>3974033
Don't bother with Photoshop. Use a program tailored for digital painting like Clip Studio Paint, Corel Painter, Krita, Medibang, or MyPaint.

>> No.3974059
File: 152 KB, 1031x882, 63ijdck.jpg [View same] [iqdb] [saucenao] [google]
3974059

Is it possible to be a good programmer and a good artist at the same time? I'm a full time codemonkey and I feel like something isn't clicking when it comes to art.

>> No.3974061
File: 275 KB, 2412x1035, Capture.jpg [View same] [iqdb] [saucenao] [google]
3974061

>>3973762
no
>>3973760
here

>> No.3974071

>>3974061
I apologize if this question offends you but are you that horsedick anon

>> No.3974072

>>3974061
How did you learn?

>> No.3974079

>>3974071
What horsedick you referring to?

>> No.3974080
File: 288 KB, 896x776, image.gif [View same] [iqdb] [saucenao] [google]
3974080

>> No.3974082
File: 149 KB, 539x719, buffwoman.jpg [View same] [iqdb] [saucenao] [google]
3974082

concrit appreciated. i finally feel like im using some 3d construction on humans.

>> No.3974083

>>3974080
What is this post in relation to?

>> No.3974085
File: 456 KB, 803x1208, Webp.net-resizeimage.png [View same] [iqdb] [saucenao] [google]
3974085

Is there other way to make cylinders in perspective? Started reading Perspective made easy but i can't get right the circular platform of the city.

>> No.3974094
File: 700 KB, 947x714, angelo!!.png [View same] [iqdb] [saucenao] [google]
3974094

Working on Scott Eaton's echorche exercises
Could someone tell me what the fuck Angelo meant by this? I can't make heads or tails of what's going on with the traps and deltoids.

>> No.3974095
File: 230 KB, 733x1000, michaelangeloPersianSibylStudy.jpg [View same] [iqdb] [saucenao] [google]
3974095

>>3974094
no scribbles

>> No.3974105
File: 418 KB, 1094x910, 0510785a6b8f0726218969d482991a32.jpg [View same] [iqdb] [saucenao] [google]
3974105

>>3974085
Best I can do at the moment is direct you to: https://drawabox.com/lesson/250cylinders

But it just reiterates a lot of Norling's points in a different way. Sorry I dont have time to go more in detail tonight.

>>3974094
Im no master at anatomy but im pretty sure your drawing is over-emphasizing the teres minor, a thin muscle squished between the infraspinitus and teres major. But this muscle is supposed to almost never be visible and it certainly doesnt go over the deltoid. This could be a case of stylized muscles or even really weird muscle insertions/flexions. But you should get a second opinion lol

>> No.3974118
File: 373 KB, 1984x1488, IMG_20190611_222415-1984x1488.jpg [View same] [iqdb] [saucenao] [google]
3974118

>> No.3974126

Anyone know where I can find references for a couple fucking. Every time I look I just find stuff from Porn and it sucks ass, I hate the expressions, angles of the camera, and the obvious, idk, porn look to it.

Any suggestions?

>> No.3974130

>>3974126
Draw a picture and I'll find a reference for you I have a somewhat photographic memory for porn, althoug it's furry porn so.... but it's straight furry porn.....mostly.

>> No.3974131

>>3974130
*As in stick figure, don't draw a finished product, that's be counter intuitive...

>> No.3974133
File: 35 KB, 364x499, 10.jpg [View same] [iqdb] [saucenao] [google]
3974133

>>3974126
This book has some refs of people fucking if you can find it. I wanna say it's in one of the megaupload folders on some of the ic threads.

>> No.3974135

>>3974130
but I can't draw the picture without reference, I don't got the creativity to imagine something interesting and draw it, that's my whole reason fro asking to find a site with good ref images.

>> No.3974137

>>3974135
exhentai.org or e-hentai.org has some great references if you can get onto them.

>> No.3974139

>>3974137
but it's not from irl, I've been learning a lot more by referencing IRL stuff and then trying to stylize it.

>> No.3974144

>>3974139
So, you want IRL porn but you don't want it to look like porn.... you don't want the people to express themselves in the heat of passion and you don't want odd camera angles???? holy shit dude good luck finding that you will literally never be pleased.

>> No.3974145

>>3973750
I think you have a career in drawing porn anon.

>> No.3974149
File: 254 KB, 663x750, 20190615_234646-1.jpg [View same] [iqdb] [saucenao] [google]
3974149

Feels like fucking shit, how do I even make this look as it should instead of tackled on?
Failure after failure

>> No.3974152

>>3974072
i never read any books and never draw from reference, so... the wrong way.
>>3974071
i dont know what that is, but you may be referring to a friend of mine (HP). Quite the degen.

>> No.3974155
File: 1.42 MB, 3101x1754, 1534099598099.jpg [View same] [iqdb] [saucenao] [google]
3974155

>>3974144
>you don't want the people to express themselves in the heat of passion and you don't want odd camera angles????

literally the opposite of what I asked for bro, have you seen what fucking porn looks like? all the chicks are looking straight at a camera 10 feet away while some faceless dude rails them. If I want to highlight 2 characters doing it this makes it very difficult.

And if I want to the focus to be on just one of them, I'm struggling to draw genitalia interacting.

>> No.3974156

>>3974155

forgot to add that the image I psoted that with is kinda what I'm aiming for.

>> No.3974162
File: 303 KB, 727x750, 20190616_001143-1.jpg [View same] [iqdb] [saucenao] [google]
3974162

>>3974149
Like this?

>> No.3974181

>>3974155
https://www.xvideos.com/video29202519/fucking_cute_girl

Wholesome big tittied 18 yr old getting fucked by caring dude, she enjoys it and gets her tits sucked in that position.

>> No.3974182

>>3973700
because i told you i read that book and got nothing out of it.. stop putting him on a pedistal. i can do this because its just common sense how to do this.

>> No.3974185
File: 372 KB, 1161x717, mystery muscle.png [View same] [iqdb] [saucenao] [google]
3974185

what the fuck is this thing

>> No.3974187

>>3973677
i explained this like 6 times. none of you gave any critique, the one guy who tried was wrong about his and i pointed out why and then he agreed with me.

>> No.3974197

>>3974185
thats the Teres minor, most of it covered by the infraspinatus and deltoids, it only shows on
ripped guys, its not that important

>> No.3974201
File: 470 KB, 1000x1364, the hampton.png [View same] [iqdb] [saucenao] [google]
3974201

>> No.3974206

>post pic of drawings
>Someone responds "Loomis" even despite my very clear construction mixing Reilly method and Loomis
>Respond "Reilly Loomis method eat dick"
>"ArEnt yOU teh oNe ASKinh fUoR CRiTIke?"
Alright nigger maybe if you did an actual critique you fuck I wouldn't respond with an equally shitty response

>> No.3974232

>>3974206
post your drawing and I'll tell you what is wrong

>> No.3974239

>>3974155
Why are you posting your work in the /beg/ thread? You're not a /beg/ by any stretch of the imagination.

>> No.3974240
File: 141 KB, 1000x830, Jesus+was+born+in+the+middle+east+whose+population+is+_847237071e426dcf274ee54cc98c7ef9.jpg [View same] [iqdb] [saucenao] [google]
3974240

>>3974239
Nevermind, I'm a retarded faggot.

>> No.3974241

>>3974239
>>3974240
oofff
>>3974206
Calm down anon we're all here to learn, no need getting worked up over one guys inability to read.

>> No.3974243
File: 1.15 MB, 1920x1080, Cosma done no sig.png [View same] [iqdb] [saucenao] [google]
3974243

>>3974240

yeah last thing I did was this, the shading is absolute fucking garbage, but I think I did a decent job with the drawing.

>> No.3974247

>>3974243
I agree that the shading is sloppy and I personally do not like the line work (it's not terrible, but when drawing in this sort of flat-colored cel-shaded style you really need to understand how to utilize line weight properly, otherwise it's really easy for the work to end up looking line a Newgrounds flash cartoon from the late 00s) but I can't see anything with it that is so fundamentally wrong I'd refer you to Loomis.

As is true with all boards, ignore shitposters.

>> No.3974248

>>3974243
>>3974247
And just because I feel like my post might sound overly negative, I want to emphasize that I think you did a good job and that it's a good drawing. Not really /beg/ material.

>> No.3974251

>>3974149
>>3974162
Your lines are not convincingly wrapping around the sphere. Imagine the sphere is transparent, and continue your lines all the way around the sphere.

>> No.3974253
File: 287 KB, 1044x1532, animu practice.jpg [View same] [iqdb] [saucenao] [google]
3974253

>>3974247
>>3974248


Yeah somehow I can construct stuff pretty well in front or 3/4 view, but suck at profile and even more at back views, my back views always come up way too flat. Low angles and high angles as well as super foreshortened perspectives just kill me.

I also started drawing a bunch of furfag shit about 2 or 3 months ago, before that I had zero interest in doing so, but I fell down the anthropomorphic rabbit hole. It helped my figure drawing a lot, I think it's cause I wasn't focusing so much on animu type faces and I had to think more creatively. I don't paint much so like I said, my shading is ass but I got an ok understanding of color theory I think. Pic related is non furfag stuff and this imgur link has the stuff I've "finished" in the last month or so: https://imgur.com/a/QnvDkyH

And as far as the line art are you talking about making the lines thicker on the outside or what exactly?

>> No.3974257

>>3974126
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!ENdhwKLD
Go to Japanese Books folder, Books with PSD, Pose Collections.

>> No.3974258
File: 149 KB, 450x425, dbd.png [View same] [iqdb] [saucenao] [google]
3974258

I have dumb bitch disease but at least I'm understanding things more than I used to

>> No.3974266
File: 628 KB, 960x540, 1560671050659.png [View same] [iqdb] [saucenao] [google]
3974266

>>3974253
I'm going to be completely honest and say that I can't really put into words exactly why I think your lines look off. I do not like western art styles, but I feel like even ignoring my own personal biases there's still something wrong with them.

Are you using vector-based software like Flash or Illustrator to draw your lines? One thing I am noticing is that a lot of your stokes look the same, they start out thin, get thicker around the mid point and thin out again at the end, no matter whether the form you're trying to describe actually calls for this sort of thin-thick-thin stroke or not. Take the tail, the cleavage or the hair as examples; the lines should technically continue behind the shape that is obstructing them, but the strokes thin out immediately at the point of obstruction which works against the form.

I'm curious what your sketches look like before you get to the cleanup stage.

>> No.3974267
File: 474 KB, 1000x2700, c2k4FF6.png [View same] [iqdb] [saucenao] [google]
3974267

>>3974253
>>3974266
Also, pic related might be useful.

>> No.3974315
File: 47 KB, 317x623, stupid faggot's learn-to-draw tier chicken scratch.png [View same] [iqdb] [saucenao] [google]
3974315

>>3974206
>Waits until the thread dies like a coward to respond
>Doesn't even link post or repost his work out of cowardly shame
I'm glad it's been proven time and again that the most insufferable crab /beg/ faggots like you cannot draw worth chicken shit.

Read the sticky you fucking retard

>> No.3974321

>>3974315
>Only posts two of the drawings from the entire sheet of drawings
Lmao dumb cunt I'm on mobile and busy
Anyways thanks IM ON THE FUCKING /BEG/ THREAD FOR A REASON
Saying my artwork is shit while on a fucking beginner thread, how low do you even have to go? Do you bully the fucking mental ward 30iq retards too? Really need that ego boost huh?

>> No.3974325

>>3974321
>Getting this assblasted from getting called out for having a shitty ego
>At your garbage dumpster fire skill level
Get a better attitude or you're ngmi

>> No.3974326

>>3974321

shouldn't have talked shit

loomis

>> No.3974327

>>3974321
Which post is yours? You have still not clarified or posted your work, which means that we can not provide useful criticism. You're just shitting up a thread.

>> No.3974345

is using a circle tool for heads legal
i wouldnt draw a good looking circle even if my life depended on it
i know that loomis said you dont need perfect circles but holy shit my lopsided monstrosities ruin whole sketches

>> No.3974348

>>3974345
No, it's illegal, don't do it. My old classmate did it once and now he's in the Guantanamo Bay.

>> No.3974359

>>3973786

I am posts related. I always sketch in 50% blue.
>>3973771
>>3973773
>>3973762

This is another anon
>>3973783

>> No.3974379

>>3974325
>Implying every motherfucker on this board doesn't have a shitty ego
>Continues to tell me, the cunt posting on fucking /beg/ (beginner general (amateur designated posting location)) that my art is shit
>>3974326
Am do Loomis fuckeng rart
>>3974327
Hold on, let me just quit what I'm doing to go to my computer to go into the Archive to go look for my post to type the numbers here

>> No.3974382

>>3974345
The cranium is not a perfect circle.

>> No.3974399
File: 622 KB, 1283x839, Living Failures.png [View same] [iqdb] [saucenao] [google]
3974399

Doing trials and figuring out where my errors are. I think I'm getting better and starting to grasp the actual form of the head. These are using reference. I'm a long way off from what I want to be able to do.

>> No.3974400

>>3974382
i know its not but its much easier for me to adjust a perfect circle to shape i need later than to do it with a lopsided one

>> No.3974405
File: 770 KB, 750x1000, IMG_20190616_142344.png [View same] [iqdb] [saucenao] [google]
3974405

beginner at oil painting, here's some studies

>> No.3974409

>>3974399
Let the nose stick out.

>> No.3974412

>>3974399
This is a good start and you show that you understand construction, but unless you are referencing some very... "interesting" people, your proportions are off and you are consistently drawing your facial features too small. At the angle you are drawing your faces, the outer edges of the far eyes should almost be touching the contour of the face. Same with the mouths, they should be a lot wider than how you are drawing them.

If you haven't read Hampton or if it's been a while since you did, I'd strongly suggest (re)visiting it, if only to steal some simplified shapes that helps you put all the features in place at the right sizes.

>> No.3974423
File: 1.89 MB, 1174x992, Untitled.png [View same] [iqdb] [saucenao] [google]
3974423

>>3974399
Since we've hit bump limit I figure I'll post about where I want to be with my art incase anyone has any specific advice.

These three artists are probably my favourite in terms of pure aesthetic appeal.

I love the semi-realistic way in which Minna Sundberg and Keith Thompson, the first two examples, allude to the features of the face and I love the colour pallet and linework typical of Mucha's art and Art Nouveau in general.

>>3974412
>you are consistently drawing your facial features too small
I know, this is a habbit I've really been trying to break myself with. They remind me of those memes where the guys face gets shrunk down but the size of the head stays normal.

>>3974412
>read Hampton or if it's been a while since you did, I'd strongly suggest (re)visiting it

I've mainly stayed with Loomis but I'll check Hampton out. Any book I should start with specifically?

Thank you for the reply.

>>3974409
Like in the first attempt there?

>> No.3974438
File: 139 KB, 638x861, 34b3d08a968343b75b88f780278d5acf--basic-drawing-human-drawing[1].jpg [View same] [iqdb] [saucenao] [google]
3974438

>>3974423
Figure Drawing: Design and Invention by Michael Hampton

You can probably find it in some mega on this board.

>> No.3974447

>>3974438
Thanks my man, I'll check it out.

How would you say he compares with the Loomis books that are generally recommended?

>> No.3974466

>>3974447
Hampton is essentially a more distilled, steamlined Loomis focusing more on raw gesture and construction, by showing how to break down individual (important) muscles and features into simple geometric shapes. It's a very effective and easy-to-understand approach, which is why so many people on /ic/ recommend it. Even if your end goal is not to draw realistic figure drawings you will definitely find use in his methods of construction.

But by all means, read/skim through as many books as you can find, try out their methods and form your own opinions. There's no one true silver bullet to getting better at drawing.

>> No.3974710
File: 500 KB, 1920x1080, cosma sketch.png [View same] [iqdb] [saucenao] [google]
3974710

>>3974266
I'm using medibang, and I'm not sure how I can keep the stroke thick as I'm finishing it, is it a technique thing, or something with the brush and/or software?

Also, this is the first 2 sketches I do, I typically try to do a "gesture" from the reference, my process being trying to place stuff where I think it should go while adjusting for the character. Then I ll do the construction part to better picture where stuff actually goes, you know, doing circles for shoulders, the ribcage, the hips, joints, etc.

>> No.3974769

>>3973364
>>3973368
Thanks for the redline, pretty helpful. It seems I gotta work on my perspective and my hands and feet.

Would you recommend I go through with rendering this in SAI, despite its flaws?

>> No.3974779

>>3974251
Yep, that's it, I did one sphere and tried to fit all lines like that but it's complicated, and I can see that the divisions on these spheres are not convincing

>> No.3974783

>>3974710
I've never used MediBang, but with how consistent the strokes are even in your sketches I'm thinking it's a brush setting. You should check if there's some sort of size tapering setting for the ends of the stroke and disable them, so that you have full control of the size tapering by manually applying pressure.

>> No.3974824

>>3974710
>I'm using medibang, and I'm not sure how I can keep the stroke thick as I'm finishing it
Have you tried not lifting your hand?

>> No.3974826
File: 601 KB, 946x936, values.png [View same] [iqdb] [saucenao] [google]
3974826

i don't think i'm getting values. i don't think i'm pillow shading and i make sure to use really dark ones but the sketch alone looks better to me
maybe the brush i'm using isn't the best for this

>> No.3974831

>>3974826
Separate the background value from the lightest value.

>> No.3974836
File: 16 KB, 671x246, the strokes.jpg [View same] [iqdb] [saucenao] [google]
3974836

>>3974824
>>3974783

>don't lift your hand

huh, yea maybe, I mean, I'm trying not to end up with a big fat dot at the end, but I fucked around with it and got these strokes going on.

>> No.3974886

>>3974836
As an aside, I know that you seem to want to draw in a style with extremely solid outlines, but you could try setting the minimum size tapering to something like 50% and including some pressure-sensitive opacity tapering, play around with it for a bit and see if you like the strokes better. The lines are going to look unnatural when they just taper into nothing instead of having a minimum size somewhere above 0%.

>> No.3974899
File: 414 KB, 532x933, values3.png [View same] [iqdb] [saucenao] [google]
3974899

>>3974831
huge help, thank you

>> No.3974940
File: 65 KB, 709x396, pen settings.jpg [View same] [iqdb] [saucenao] [google]
3974940

>>3974886
I mean, these are the pen settings I used, that one on the left at 100% is just oppacity. Can I even do what you're taking about? The software might not have that option, at least with that pen.

>> No.3974949

>>3974940
I don't know, but there is both a percentage-based min width setting and an "Opacity by Pressure" checkbox in your screenshot, so I'd try those.

>> No.3974959
File: 5 KB, 317x192, the strokes 2.jpg [View same] [iqdb] [saucenao] [google]
3974959

>>3974949
so I got this,

>first one is opacity by pressure on and the min width turned up to 50%
>second is opacity by pressure and the min width kept at 6%

>the third is the min width raised to 50% and no opacity by pressure.

I think this one would help keep the lines at one size? but then if I want thinner lines at certain points of the stroke I don't think it would help much.

I also would appreciate it if anyone has a guide on inking, I have no clue how to approach it, and considering I would like to have a style that is manga-esque in the future, I think it's a skill I got to have.

>> No.3974990

>>3974959
I think the first one and the last one look the best. When you need to draw thinner strokes for details (for, say, eyes), you can simply reduce the size of the brush there and then. Line weight doesn't usually vary all that much in anime/manga style artwork and when it does, it's usually achieved by drawing the the line through multiple strokes instead of simply increasing the brush size or varying the pressure.

As for studying inking and achieving some sort of manga-esque style, I think one of the fastest ways to teach yourself it is to simply trace and/or copy a lot of manga artwork you enjoy, to get a feel for how the pros do it. Tracing is perfectly fine for studying purposes, and as long as you don't just mindlessly draw but instead try to take note of why certain strokes are drawn certain ways ("Why does that line become thicker when intersecting with that other line?" "Why is that line so thin compared to the other line, is it trying to convey some sort of difference?") you will quickly start noticing quick improvement.

>> No.3974998
File: 46 KB, 653x804, catgirl sketch.jpg [View same] [iqdb] [saucenao] [google]
3974998

>>3974990

hmmm, that top one is very similar to the brush I use for sketching, and my sketches are usually very messy, pic related. It also makes the lines look like shit when I add color cause you can see the color behind the line due to the opacity.

As for the inking stuff, I already do questions like that and I agree, you learn stuff quick, I did it for some anatomy studies. tracing though, I feel like I should be figuring out how what I'm tracing was constructed as well, while also figure out how certain lines look like that. Whenever I trace something I come with the mindset of it being like reverse engineering, and I'll try to replicate the drawing, with construction, but without tracing it.

>> No.3975034

>>3974998
>It also makes the lines look like shit when I add color cause you can see the color behind the line due to the opacity
I'm not sure how applicable pic related is in MediBang, but it's a useful trick to quickly and cleanly color artwork. If you're worried over color bleeding through the line work I wouldn't be, because slightly tinted line work is usually more visually appealing than pitch black strokes.

>I feel like I should be figuring out how what I'm tracing was constructed as well
If you're trying to learn a subject (proportions, anatomy, style, etc.), "reverse engineering" its construction is usually a great way to teach yourself it, but I'm wondering if it might be distracting if you just want to focus on inking. You should do whatever you feel works best for you, though.

>> No.3975037
File: 1.30 MB, 800x5006, 015.jpg [View same] [iqdb] [saucenao] [google]
3975037

>>3974998
>>3975034
Fuck, forgot to actually attach the picture.

>> No.3975082

>>3974769
As long as you have a goal in mind by rendering it, such as practicing line weight, values, etc., go for it. You'll always have flaws in your sketches until you're a super pro, but we gotta learn to finish drawings before that lol.

>> No.3975084

>>3975082
"finish" drawings as in adding final linework or rendering

>> No.3976427

>>3974826
>>3974155
>>3974118
>>3974082
>>3973962
>>3973750
>>3973564
>>3973545
>>3973141
>>3972589
>>3972549
>>3972515
>>3972462

is this really /beg/? what the fuck? why isnt there an /int/ermediate thread?

>> No.3976642

>>3976427
advanced beginners are still beginners.

>> No.3977177
File: 571 KB, 3000x3000, D1498D6F-3B8B-4053-90AD-6697842B2F23.jpg [View same] [iqdb] [saucenao] [google]
3977177

please Halp

>> No.3977215
File: 53 KB, 800x800, Felt.png [View same] [iqdb] [saucenao] [google]
3977215