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/ic/ - Artwork/Critique


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File: 646 KB, 750x1000, beg promotions.png [View same] [iqdb] [saucenao] [google]
3955232 No.3955232 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread: >>3950797

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

>> No.3955267
File: 389 KB, 500x353, rocks_d1.png [View same] [iqdb] [saucenao] [google]
3955267

wanted to post this on /DaD/ for the just draw challenge but I forgot to subscribe to it so ¯\_(ツ)_/¯

>> No.3955270

>>3955267
It looks nice

>> No.3955291
File: 226 KB, 1033x802, 2.jpg [View same] [iqdb] [saucenao] [google]
3955291

>>3952954
ok I tried to make this one more tonal.

feedback from anyone on this one ty.

>> No.3955300

Any recommended sources/tips on improvong my observational skills? I want to get better on the side on that while learning to draw characters. Is it really a case of just draw what i see constantly?

>> No.3955301
File: 574 KB, 980x1274, jeanne&jeanne-sketch1.png [View same] [iqdb] [saucenao] [google]
3955301

>>3952964
I added some colors and details.
Now I'm trying to figure out how lighting and shading works but something looks off...

>> No.3955306

>>3955301
>light source behind the characters yet somehow they're front lit
>pillowshading everywhere
Yeah I wonder why it looks off you fucking retard. Read Scott Robertson's books.

>> No.3955309

>>3955301
the position of the light source isn't clear from your picture does it come from straight above them or it is point down at them from above the camera instead?

>> No.3955318

>>3955291
Neck is too thin
Eyes are too inaccuratte
Lower half of the face becomes too narrow
But the biggest problem is that all of your values are way too dark. In the original drawing even the darkest values are not that dark and the changes are very subtle, because its a drawing of a white object with no harsh shadows.

>> No.3955320

>>3955309
I tried to make the light pointing in that direction, but not necessarily close, something like the sunlight. This is the first drawing that I try to do shading so I'm kinda lost.

>> No.3955326

>>3955320
Okay I'll do a post on it later

>> No.3955349

>>3955232
So I'm literally just starting to learn to draw by following the guide. Is it bad to erase a bunch while doing the first practice exercise? Should I just ditch the eraser and continue drawing to see how it turns out and then try again until I get it right? It's really difficult for me to resist the urge to make things "perfect".

>> No.3955353

>>3955349
It's okay to erase, but you should try to not have to erase. Don't just "search" for the right lines by drawing and erasing them over and over again, instead stop for a moment and think about the line you want to draw ("ah, it goes from that point to that point and is parallel to that other line!") before you actually commit it to paper.

Some tutorials like drawabox recommend you to only use ink to prevent you from wanting to erase your lines but I think that's a bit overly anal for a beginner.

>> No.3955361

Is that even possible to forget how to draw overnight? I had breaks like for a year and still was able to draw alright, bot yesterday i just woke up not knowing anything about perspective and can't even draw something in 3d
If it not possible, then i never actually knew how to draw in volume

>> No.3955378

Is there really no easy way to flip canvas in photoshop?

>> No.3955380

>>3955267
pretty

>> No.3955400
File: 237 KB, 1600x1200, Illustration6.png [View same] [iqdb] [saucenao] [google]
3955400

>> No.3955403

>>3955400
Dan needs to lay off the muffins.

>> No.3955427

Where should a /beg/ start with color? Which book and what kind of exercises? Is Gurney's book beg friendly? So far I've only watched Blender Guru's video

>> No.3955430
File: 108 KB, 900x713, Untitled-1.png [View same] [iqdb] [saucenao] [google]
3955430

I tried again. How did I do?

>> No.3955454
File: 672 KB, 1265x1453, Jeanne01.png [View same] [iqdb] [saucenao] [google]
3955454

>>3955320
>>3955301
Hi okay >>3955326 here I am back

Some basic ideas anon. The background has a powerful influence on how you view the picture. Using a pure white background can be very distorting to the values. I suggest you try to use a grey or a muted colored background when you start or color the base background first before you start coloring the characters.

Because of the overpoweringly strong effect of the white background the shading on the characters very muted. When I put them on black background it is apparent that there is very little value difference between them. Most of them are from the top left of the color map I noted with a blue ! and the rest of the color spectrum I noted with a red ? is not used.

If you are adamant with the white bg most anime artists use the method of leaving the highlight areas white and then periodically increase the saturation greatly to simulate the shadow vs the white while slowly moving towards cooler colors. I gave you an example for skin at the bottom

>> No.3955472
File: 979 KB, 1885x1276, Jeanne02.png [View same] [iqdb] [saucenao] [google]
3955472

>>3955301
>>3955454
Second post. I tried to add more darker values to help giving it more form I didn1t render them much so it is dirty and weri but I hope it gets the point across. I purposely left their faces untouched cause I didn't want to ruin them, that is an exception here.

This is how I think the light should be working on the shape if it comes from above. The light rays highlight the areas and the one that faces towards the source is brighter the one that does not face directly to it gets darker the more it faces away from it. But the bottom has a reflected light because there is a ground which reflects a lot of the light and lights up the bottom area.

You can imagine that sphere as their head or their boobs or their shoulders or whatever but all should obey similar principles of light. Light cannot light up the into small closed surfaces that are covered for example the place under the clothes or the area between them so that will be even darker.

Did this help?

>> No.3955474

>>3955430
feet are too big
the ass really, really needs more work
ears might be too big for my taste
rest is mostly fine

overall : stop being a footfag and give attention to the rest too.

>> No.3955475

>>3955430
>>3955474
oh wait, I forgot to check out the arms and hands. her left (our right) upper arms is too thin, the hand is a bit too small, she is missing the other hand.

>> No.3955491
File: 3.17 MB, 4608x2592, 20190602_181734.jpg [View same] [iqdb] [saucenao] [google]
3955491

Some Scott Robertson, any critique is welcomed

>> No.3955495
File: 2.60 MB, 2592x2134, 20190602_182110.jpg [View same] [iqdb] [saucenao] [google]
3955495

>>3955491
Ah fuck, it's upsidedown sorry bros, hope this is better

>> No.3955533
File: 1.14 MB, 3482x2138, IMG_20190601_005524439~3.jpg [View same] [iqdb] [saucenao] [google]
3955533

What you think about the blending stumps?
I just started to using them

>> No.3955536

>>3955533
I would say you did an ugly job with her face but then I remembered MK11 scarlet is just ugly as fuck so nice work

>> No.3955540

>>3955533
I would say get your fucking pencils off the painting, that doesn't makes it look better

>> No.3955543

>>3955495
It's very little, but enough to say you're in the right direction

>> No.3955544

>>3955491
>>3955495
>>3955533
resize your images retards

>> No.3955548

>>3955540
Are not pencils, are blending stumps, what's I'm asking about.

>> No.3955550

>>3955454
>>3955472
Wow, that's incredible anon, you put a lot of effort to make it easy to understand. I really appreciate that.

Really makes sense about the background, I'll try to use a grayish tone while i color, but even after rendering I still have to use the gray background, or can I change it to white?

Anyway, thanks for taking your time, I saved your images as a reference and later I post the result.

>> No.3955565

>>3955536
No every woman has idealized animu faces

>> No.3955568

>>3955565
yeah and thats a fucking shame

>> No.3955572
File: 2 KB, 300x200, grey.jpg [View same] [iqdb] [saucenao] [google]
3955572

>>3955550
>Really makes sense about the background, I'll try to use a grayish tone while i color, but even after rendering I still have to use the gray background, or can I change it to white?
I mentioned this previously. The background has a huge impact on how we perceive the image. If you change the background everything changes, the background is just as much an intergal part of the image as the foreground.

Look at pic related, this is a classic value illusion example. The grey square in the center is the same grey on both sides but it appears different

I cannot tell you how to look at things or what method is best for you, you will need to find that out yourself. Do not ask me "am I allowed to do X/Y?" I think it is better to just try it out both ways and see what works. In my opinion you wish to have the background as white at the end then I think best choice is that you work with that white background from start to finish as your perception will be the same from start to finish and it saves time. But keep the knowledge I told you in mind and adjust your colors, shadows and everything to it add more saturation and stronger shading. Maybe you could varying up the line weight of the lineart, making lines thicker at the shadowy places and possibly even deleting parts of the lineart at the highlight places after you are done. The lineart itself can function as a shadow.

It is not a wrong way to create stuff one can create great images with white background as well as long as you know what you are doing.

>> No.3955581
File: 237 KB, 1000x3035, heads.jpg [View same] [iqdb] [saucenao] [google]
3955581

>> No.3955591

>>3955572
Got it, I'm going to use gray then to avoid some kind of optical illusion since I'm still pretty /beg/. And thanks again, that was one of the most useful replies I received here, really good stuff

>> No.3955598

Just got Perspective made Easy. Any tips and ways to make the most out of this book? I heard a lot of drawing will make sense pnce i learn about perspective.

>> No.3955603
File: 37 KB, 672x480, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3955603

>>3955400
>>3955430
Jesus, H Christ, why you guys always try to do something that is not your level?
I am not discouraging you to draw, I just saying, don't push yourself to something that so far away from your comfort zone. No, you still need to do that, just do it right. Or you will end up like me

>> No.3955609
File: 1.90 MB, 2448x3060, IMG_20190531_175336_787.jpg [View same] [iqdb] [saucenao] [google]
3955609

My graphite picture. Is it decent?

>> No.3955630
File: 49 KB, 672x480, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
3955630

>>3955430

>> No.3955631
File: 198 KB, 1000x3125, more_heads.jpg [View same] [iqdb] [saucenao] [google]
3955631

>>3955581
Forgot Line of action doesn't show you your references at the end.

>> No.3955679
File: 723 KB, 1427x792, firefox_RZskJqcXuN.png [View same] [iqdb] [saucenao] [google]
3955679

trying to draw this random man's face using hampton's book on anatomy
I like the section on setting up the face/blocking out the planes of it but I feel as soon as he gets to eyes and the nose he "draw the rest of the fucking owl"s me pretty hard, I have very little clue on how to turn this robot man into a human face

>> No.3955694
File: 228 KB, 970x910, Budget Shantae.jpg [View same] [iqdb] [saucenao] [google]
3955694

>>3953149
>>3955430
You need to start focusing more on segmentation. What I mean by that, is you simply have to ask yourself: What comes in front, and what comes behind it. This is most noticeable in the torso part, where yours kinda becomes one big blob. In order to create proper depth here, please think like this:
The chest is in front of the mid section.
The mid section is in front of the pelvis.
Try first with simple forms to show this overlap, if you can get that to work, everything afterwards will become much easier.
The same segmentation problem is also found in the hair, it is fine to divide this up into a front, mid and back as well.
On a minor note, please show just a little bit of the thigh, even though from some angles, part of the body may be hidden, just showing a little bit add much more believability.

I really wish I had the Vilppu image I mentioned last thread, it really shows the difference between having and missing overlapping lines.
So if anyone have a download link to Villpu's Manual, please hook me up.

>> No.3955701
File: 140 KB, 676x668, buttref.jpg [View same] [iqdb] [saucenao] [google]
3955701

>>3955430
Dude, it could had been a half decent drawing, I even liked the feet and face, but you screwed the butt so badly that it ruined everything Her thighs are gigantic compared to the torso.
I'll give you an advice, install design doll and use it so you can have a reference for your drawing so you don't have to rely solely on imagination. Here's a lazy 2 minutes pose of your drawing.

>> No.3955702

>>3955603
That image is mostly a problem with proportions, and exaggerating the contrast of the small form changes, while not having enough enough difference between the lit and dark side of the overall head shape.

>> No.3955704
File: 156 KB, 400x600, zeldurr.png [View same] [iqdb] [saucenao] [google]
3955704

hey, how do i improve at drawing without using references? If there is perspective involved, most of it is trial and error until i get it right, but it doesn't ever click because I don't have a structure to it, I just draw until it looks right to me. I tend to draw the contour of something first before i draw it. also when i draw people I start by drawing the face first.

>> No.3955715

>>3955533
They aren't good. They obscure the direction of your pencil strokes (and in turn, remove depth), and they also remove detail. They make your drawings look better if you're beg but hinder further development, in that way they're a crutch. Layer harder pencil on top of darker ones in order to get a smooth finish (the hard pencil will fill in the small gaps in the paper a soft pencil doesn't get).
That's what my oldschool, traditional art teacher taught me and I do agree.

>> No.3955717
File: 723 KB, 1000x823, 1.jpg [View same] [iqdb] [saucenao] [google]
3955717

>>3955495
The construction part is fine, but your lines are not converging correctly.

>> No.3955721
File: 74 KB, 2264x772, 2.jpg [View same] [iqdb] [saucenao] [google]
3955721

>>3955495
>>3955717
And it makes your horizon line diagonal.
Best suggestion is to focus on making better converging lines, rather than try and construct in perspective, since that part won't work well before the lines converge properly.

>> No.3955728
File: 936 KB, 734x1200, Dickalicious fd.png [View same] [iqdb] [saucenao] [google]
3955728

Just finishined this. Please, shit on it, so that I could improve.

>> No.3955738

>>3955728
Wow, DEFINITELY an improvement compared to your futa elf. I see that you took my advice about proportions Nice dick, but the head seems to be a bit malformed and detached instead of joined to it. Also the way you outlined the balls with a hard line make them look like a butt.

>> No.3955743

>>3955704
In a first sentence you stated the problem. Text after it contains solution

>> No.3955744

>>3955715
Thanks for the answer
I think something similar, the effect of blur is too much and could contrast with other parts of the drawing if you don't use them properly, maybe I'm gonna try the method you said

>> No.3955745

>>3955728
I think your color choices could be more tasteful. There isn't a very refined palette going on here, which comes off as a little amateurish. Definitely look at colors more closely. I also think the decision to make her nips hot pink, on top of the green skin, is a little questionable. But that could also be intentional.
I find her lips and some of the detail included on her dick unappealing, but that's a matter of personal preference.

>> No.3955746

>>3955744
Sorry, definitely I'm gonna use your method

>> No.3955748

>>3955702
>exaggerating the contrast of the small form changes
Elaborate. Didn't understood a thing

>> No.3955756

>>3955301
Yeah the light source is all wrong. Why would you put it there anyway? It'll just leave your characters in the dark under many cast shadows. You ever see someone stand in front of the light and they appear darker to you? This is exactly that. Don't try to guess light. Do some form and value studies or go watch some videos explaining how it all works. It's not that hard. Guessing will waste a lot of your time and won't get you very far.
Also work on your skin-tones especially for the one on the right. The character is too pale

>> No.3955758

>>3955301
Top cute, but anons are right about the values/lights

>> No.3955762

>>3955748
Take the curvature of the maxilla, yes the area around the mouth is not flat, but slightly curved, though the form change in the image is way too extreme, and makes her look like a damn ape. Meanwhile the shadow side is almost as light and the lid side, so the the dark patches at the cheekbone, forehead and top of the ear end up looking like blemishes rather what I guess you wanted to be the terminator line.

>> No.3955792
File: 74 KB, 571x738, ugh.jpg [View same] [iqdb] [saucenao] [google]
3955792

>>3955728
cute character

>> No.3955798

>>3955728
It is mostly the weird head proportions that distracts from the rest of the image.

>> No.3955817
File: 1.53 MB, 1947x1398, dickchan.jpg [View same] [iqdb] [saucenao] [google]
3955817

>>3955738
>>3955798
Also, here. Just by slightly enlarging the tip will make it look better. You can remove the hard line dividing the balls and just rely on shading. I get that you like your stuff angular, but just making it slightly rounder and reducing a bit the size of her features will make her more attractive. Also pick a lipstick that that complements her skin tone, pink is ok but will make her mouth jut out because of the contrast.

>> No.3955821
File: 823 KB, 1427x792, portrait.png [View same] [iqdb] [saucenao] [google]
3955821

>>3955679
The construction head you made is just a generic template but its actual shape is quite different from the ref. You have to actually copy the shape of the refs face and its features. You can use angle measurements to ensure that you're getting the likeness as close as possible.
The picture I included is a rough idea of what you can do. The green lines are examples of angle relationships. By comparing them with the others, you're able to get approximations of where the features are and what their size is in relation to everything else. You can use as many points of measurement as you want. From there, it's just about copying what you see. Try to copy the shape of the face, eyes, nose, and the rest of the features. Then when have the initial sketch as close to the ref as you can make it, you can start adding value and rendering it out.

>> No.3955823
File: 38 KB, 636x510, 213.jpg [View same] [iqdb] [saucenao] [google]
3955823

>>3955762
Damn, I thought that fixed the shadows.
Oh well at least proportions are a bit better. But still just a bit

>> No.3955824
File: 1.32 MB, 733x2001, 160204B4-5FD1-4D04-92A5-D0CC6F5DFE31.jpg [View same] [iqdb] [saucenao] [google]
3955824

I forgot to keep drawing for four days again. Not good. I’ll try to finish the next sketch I like enough. This one ain’t it though.

>> No.3955831
File: 208 KB, 687x640, asdf.png [View same] [iqdb] [saucenao] [google]
3955831

Wonky perspective doodles

>> No.3955834
File: 3.84 MB, 4608x3456, 20190118_173852.jpg [View same] [iqdb] [saucenao] [google]
3955834

>>3955721
>>3955717
I see, thanks my dude

>> No.3955839

>>3955831
Nice

>> No.3955854
File: 792 KB, 1327x900, file.png [View same] [iqdb] [saucenao] [google]
3955854

Trying to make a time-traveler nun with a ruler.
feedback please!

>> No.3955856

>>3955854
>feedback please!
just copy the shit you've gathered on the left

>> No.3955858

>>3955854
You need to develop it more for there to be much to critique.

>> No.3955861
File: 100 KB, 549x413, file.png [View same] [iqdb] [saucenao] [google]
3955861

>>3955856
I am, tho that does not mean I can fuck it up on the process.
I tend to do that without even noticing it.

>> No.3955867

>>3955861
>I can fuck it up on the process
That's how it be anon. Just keep practicing till you learn to fuck up less and less. Don't worry too much about one drawing. You're not going to get it perfect at your skill level. Just do it as best as you can, then move on to the next thing.

>> No.3955878

>>3955823
That is already far better.

>> No.3955882

>>3955854
Well so far it is just a sketch of the LWA image, try again once you have constructed the figure.

>> No.3955914

Im starting to run into the problem where I don't draw things that I want to anymore and I'm only doing fundies exercises, how do i break out of this habit? whenever I try to sit down and draw a character design, for example, i either over-think it and get nothing done or forget all the things I learned and draw something way more inaccurate than i usually do

>> No.3955926

>>3955821
Thank you for this, I'll keep working on it.

>> No.3955947

>>3955738
Thanks! Also lolled at the butt.

>>3955745
I would go as far as saying it's completely amateurish, because I just choose colors by gut, not via some standards or formulas.

>>3955792
Wow, that's very good, thank you.

>>3955798
Too big?

>>3955817
I think I understood what you mean with the d (and mostly everything else), thank you.

>> No.3955951

>>3955947
You'll get good at choosing colors by gut eventually, formulas are just a guiding idea

>> No.3955955

I feel like I've made no progress and I'm getting burned out.

>> No.3955968
File: 45 KB, 1212x896, Capture.jpg [View same] [iqdb] [saucenao] [google]
3955968

Can you guys crit my study?

>> No.3955969
File: 472 KB, 734x1200, Change gob.jpg [View same] [iqdb] [saucenao] [google]
3955969

>>3955947
Here is a quick and dirty change to the head proportions I talked about.
Reduced the exaggerated curving of the mouth.
Shortened the chin.
Rounded the triangular jaw.
There are some other minor things I didn't fix, like the nose doesn't quite follow the direction of the head, and appears to pointing in a different direction.
The ear looks unappealing, it is both the shape and the various parts of the ear doesn't have enough variation in their thickness, making them look inorganic.

>> No.3955973

>>3955968
Looks fine generally, though in the side views, you seem lose the thickness of the lower lid. meanwhile in middle right side view of the eye, you have made the upper lid way too thick.

>> No.3955975

>>3955969
Is exaggerated curving of the mouth you mention is a smile I was trying to make her wear? Lol.

I suffer from a severe case of long face, I shortened the face several times and it turns out it still wasn't enuff.

Triangular jaw is an interesting topic. I see some high level artists do it, some don't. Isn't it a style choice in the end?

Variation of thiccness in years? You mean the further from head, the thinner they should be, or something else?

>> No.3955976
File: 1.52 MB, 3120x4160, IMG_20190603_000513_HHT.jpg [View same] [iqdb] [saucenao] [google]
3955976

Feel like I've got a lot of work to do on the body

>>3955968
Looks good, maybe include the eyeball in it more, otherwise that's pretty close to the more "academical" studies I've got in books

>> No.3956039
File: 49 KB, 252x143, earssssss.jpg [View same] [iqdb] [saucenao] [google]
3956039

>>3955975
I think this anon >>3955969 is saying something similar to what I've said here >>3955738 and here >>3955817. The problem with her mouth is that it looks like it's jutting out of her face, giving her an slightly masculine/silicone lips look, due to the color of her lipstick, curve of the smile and it's exaggerated size. What I did in this edit >>3955817 was to slightly reduce it's curve and size, also gave her an slightly smaller nostril and jaw. Kept your style, but softened what was too exaggerated.

The style that you seek is valid and many artists draw triangular stuff, style is a choice, but you need to make it appealing nonetheless. You can draw your characters in whatever style you want, but if people aren't fapping to it then you are doing something wrong. Imho, you just need to "soften" your style a bit and it will become acceptable, you clearly have the skill.

The ear shape is not terrible, but seems to be jutting out from her head and has a perpendicular look to it, again, it's a problem of proportion, you are making it look way too big, and it's also angling awkwardly. It also have the the same problem the balls had with lines.

>> No.3956086
File: 1.27 MB, 784x1000, prokohands.png [View same] [iqdb] [saucenao] [google]
3956086

Did these yesterday. I can kinda see the way hands work but not quite. Maybe I need to do more of these.

Also,
>implying Proko

>> No.3956090
File: 1.52 MB, 942x1200, prokohands2.png [View same] [iqdb] [saucenao] [google]
3956090

>>3956086
Part 2 of the studies.

>> No.3956097

>>3955474
>>3955475
Thanks, I just didn't know where to put her other hand.

>>3955694
I looked for that book because of you mentioning it last thread.
https://mega.nz/#F!XRF0iY7Z!VZREnIDndi-z0zphl9dCvg?KI0DzbTD

I'll give the whole thing a read eventually but where is the segmentation section you mention?

>>3955701
I will try this. I wanted to draw mostly from imagination though.

>> No.3956100
File: 295 KB, 1536x2048, Untitled_Artwork-3.jpg [View same] [iqdb] [saucenao] [google]
3956100

I know I'm not exactly /beg/ but this is the only thread that actually gets good crit. how is this piece so far?

>> No.3956117

>>3956097
It won't work. You have to build a visual library and also become more skilled at constructing and gesturing. It's fine to draw from imagination once in a while, but using reference will help in many ways while you are a beginner. You don't need to look at your reference every single minute while you draw, it's only there so you don't make mistakes like that horrid butt.

>>3956100
This is cool, but she seems to have a problem with a lazy eye on the left. Her mouth looks good at first, but then, her upper lip is oddly shaped and her mouth is partially open in a weird way. Work up on her expression, what exactly is her face expressing? I don't mean to offend, but the way it currently is, looks like she have downs syndrome or something. Her face also looks a bit too round, but that's up to your style choice, I guess.

>> No.3956124

>>3956100
I think the construction of the face is weak, you could get a lot out of studying that. I like how visible your brushstrokes are in the hair.

>> No.3956129

>>3956100
I don't know that's a beg tier nose for sure

>> No.3956134

>>3956100
Looks like nosebro faces. Derpy drooping eyes, flat face, and a dick nose.

>> No.3956138
File: 663 KB, 1080x1421, IMG_20190602_181054.jpg [View same] [iqdb] [saucenao] [google]
3956138

Forgive me master, but I must draw anime... Just this once

>> No.3956140
File: 967 KB, 997x2280, IMG_20190602_181206.jpg [View same] [iqdb] [saucenao] [google]
3956140

>>3956138
And yes the little one got her face covered because I fucked up especially bad

>> No.3956144
File: 558 KB, 1194x1044, zxxcczcxx.jpg [View same] [iqdb] [saucenao] [google]
3956144

Work doodle

>> No.3956156
File: 1.13 MB, 1706x986, dows.jpg [View same] [iqdb] [saucenao] [google]
3956156

>>3956100
Also, here. Hope this helps, it's not really a fix, tough, but just want to give you the idea.

>> No.3956165
File: 308 KB, 1080x2280, screenshot.jpg [View same] [iqdb] [saucenao] [google]
3956165

So I did this, hands sucks and feets too, anything else?

>> No.3956174

>>3956165
Human torsos are too boring when you just copy the outline, shade it to give it volume and maybe take some liberties when copying it to make it more interesting. I know it too well. I tried to copy Hanna Montana and the torso looked like a plain rectangle when just tracing it.

>> No.3956185 [DELETED] 
File: 707 KB, 1080x1435, IMG_20190602_191114.jpg [View same] [iqdb] [saucenao] [google]
3956185

>>3956138
I'm a mangaka now

>> No.3956187
File: 699 KB, 1080x1435, IMG_20190602_191307.jpg [View same] [iqdb] [saucenao] [google]
3956187

>>3956138
I'm a mangaka now

>> No.3956215

>>3955300
It is mostly just training your eye, but there are exercises that can help - plein air is great for observing real life values and hues, you can experiment with negative space, contour, and texture. Measuring is also an important tool, when working from real life. And, composition - it's one thing to look at a tree, but another to think "How would I paint that in a way that's visually interesting? Would I need a better angle? A different perspective? A different time of day?"

>> No.3956218

>>3955378
Almost everything in Photoshop can be set as a hotkey in the keyboard preferences. It's not set as anything as the default. Set it to a key combination that's easy to remember.

>> No.3956219

>>3955427
Gurney is fine, as is DrawMixPaint on Youtube.

>> No.3956220

>>3955533
Some people like them, I never have, I think it teaches you more to learn to control your pencil to get the same results without one.

>> No.3956222

>>3955591
It doesn't have to be grey, keep in mind. You can use a hue, a lot of painters use raw umber in a wash, or a sap green or an ochre that's in the middle of their planned value range.
Not everything has to go from 100% black to 100% white, tonally. You can do a piece that goes from 40% black to 100% white, for instance - which would shift the neutral upwards from a 50% grey. And, you can use a hue that compliments/contrasts with your central image - greens and other cool colors contrast nicely with flesh tones, and makes the warm colors "pop" more.
50% grey is fine, but you can play around with it more, and change it per whatever you're working on. If you convert your image to black and white, as long as whatever you have in the background converts to a ballpark of the mid-values of the overall piece, it's fine. I use B&W adjustment layers all the time to keep an eye on value, and do it by eye and experience with painting and drawing with physical medium.

>> No.3956225

>>3956144
Nice!

>> No.3956227

>>3955679
Construction lines are just landmarks, to figure out proportion and where to start defining the form. The next step is to start drawing the contours - the shapes of the eyes, mouth, nose, face overall, etc.
Construction is what you start from. Now put a drawing over it. Draw what's there, it's right in front of you.

Spoiler: you need to learn how to measure, this isn't even close to a starting point.

Hint: construction when you have reference is somewhat overkill. You just need to define landmarks and proportions, measuring will get you there more accurately. Construction is most useful when you don't have reference.

>> No.3956229

>>3956227
what do you suggest as a starting point for learning how to measure?

>> No.3956232

>>3956229
Doing it. You take something, like a ruler, or your pencil, or your stylus, and you make comparisons.

This is not rocket science. You're looking at a distance, and comparing it to another. Put your pencil up and measure how where the eye line is. Compare that to your drawing. If it helps take a piece of cardboard or a popsicle stick, and mark it with even, equal lines, so you can do quick measurements like 'If the face is this many ticks high, the eye line is this many clicks from the top"
Start with the big landmarks, the overall size and shape of the head. Then start refining, making landmarks like the eyes, nostrils, mouth. Keep going until you have enough of what you need to jump into whatever you're trying to do.

>> No.3956240
File: 223 KB, 1500x1000, Fish.png [View same] [iqdb] [saucenao] [google]
3956240

I'm going to start on loomis tomorrow. I think that is the one everyone says to start with.

>> No.3956256

>>3956240
i fucking love nuclear throne. best wishes. I started off on a book on perspective prior to loomis and felt well equipped going into the latter but it's all fundie fundies

>> No.3956259

I need ideas on what to draw. Is there like some artists challenge thing?

>> No.3956266
File: 251 KB, 821x696, pic2.png [View same] [iqdb] [saucenao] [google]
3956266

excuse the generic animu trash.
I tried to do shadows and a pose from a 3D reference. I couldn't get the torso right, it's meant to get thinner as it gets further away from the viewer.
Should I practice naked bodies first to get the perspective right?

>> No.3956273

>>3956266
needs more highlihgt

>> No.3956278

>>3956259
There's http://artprompts.org/

>> No.3956283

>>3956278
i think its dead, every character prompt is (This cyborg is getting a little rusty)

>> No.3956288

>>3956259
http://reference.sketchdaily.net/

is pretty good

>> No.3956298

>>3956144
i really love it! got any more work to show? would love to see more

>> No.3956324
File: 177 KB, 1536x2048, D8HNMkNXYAAQxRd.jpg [View same] [iqdb] [saucenao] [google]
3956324

Got lazy tonight, I need to stop putting aside Loomis for before bed. Churned this out rather quickish; I need to stop being so impatient with this shit. I enjoy the practice more or less for sure.
Face #2 I'm mostly content with, faces #1 and #3 were sort of just rushed out of laziness. Feel like I'm grasping the idea of this exercise though.

>> No.3956330

>https://www.youtube.com/watch?v=RDkUTnDOfYw
how did she do it bros?

>> No.3956332

>>3956330
KEK

>> No.3956345 [DELETED] 
File: 1.93 MB, 3264x2448, 20190602_232054.jpg [View same] [iqdb] [saucenao] [google]
3956345

current project

>> No.3956360
File: 1.77 MB, 3264x2448, 20190602_235905.jpg [View same] [iqdb] [saucenao] [google]
3956360

current project

>> No.3956361
File: 268 KB, 1195x943, tNSWvR9.png [View same] [iqdb] [saucenao] [google]
3956361

My current work.

I'm trying to find out how to diffrentiate from toe and foot. Pikachu's toes are suppose to be long and more cylinder, not wide and fat like the bottom and top toes look.

I don't know how to fix this, they're "wide" because that's how wide the foot is, but I have no way to really make the "toe" part stand out, they blend it until it looks like a wide toe. Any help appreciated

>> No.3956362
File: 3.24 MB, 4032x3024, IMG_20190419_121745.jpg [View same] [iqdb] [saucenao] [google]
3956362

>>3956256
I know nuclear throne is so fucking good. I'm just getting back into it lately. Gotta unlock those b skins. I'm getting deeper into drawing more and I don't want to go too far without solid fundies. Also outs better to follow something to learn than to just freeze up with no ideas and do nothing.

>> No.3956363

Can you do loomis digitally our should you do it on paper?

>> No.3956364

>>3955728
what is wrong with her head (not dick head) and balls?

>> No.3956365

>>3956363
digital tends to create bad habits for a beginner, I'd suggest starting traditionally

>> No.3956371

>>3956363
I'm doing it on paper

>> No.3956397

>>3956039
I would go so far as to say I have a style, because I'm just flailing from picture to picture in temrs of the way I draw.

I understand what you are saying about the mouth, and your mouth looks infinitely better and appealing, but it lost 1 part I was trying to achieve - a wide smile. Maybe it's just me, but in your fix it feels like she barely smiles.

I was going with an elven bent ear. I guess I overdid it.

>> No.3956400

>>3956364
My lacking skill is what wrong with her head. I believe gentlemens responding to that post described (and even shown) in full what is wrong with her head.

>> No.3956448

>>3956360
>>3956345
>deletes the sharper image
>doesnt even bother rotating it
the background characters faces are kinda fucked. also idk if this guys art is good to emulate, its kinda bad and when you look at his fundamentles theyre wonk as hell

>> No.3956452
File: 213 KB, 1420x1920, 00111.jpg [View same] [iqdb] [saucenao] [google]
3956452

How comes I can draw lolis just fine but drawing cute guys is impossible.

>> No.3956453
File: 581 KB, 1000x1000, ana23 2 v2.png [View same] [iqdb] [saucenao] [google]
3956453

practicing blending. wip

>> No.3956458

>>3956453
dont blend blacks imo, it looks dirty

>> No.3956463
File: 670 KB, 1200x1600, bes_frens_eun_desu_pey.png [View same] [iqdb] [saucenao] [google]
3956463

Before I line this I wanna ask what I can improve on rn to make it not so ugly

>> No.3956496

How do I divide a line into odd parts without a measuring device? When I draw an 8 heads figure, i can draw a line eyeball it's middle, divide each half again until i have 8 units. How I do that with odd measurements?

>> No.3956503

>>3955533
don't use them

>> No.3956506
File: 1.85 MB, 1394x1608, girl03.png [View same] [iqdb] [saucenao] [google]
3956506

>>3956100
Looking good, give it more detail it as fun and easy to fiddle with it, that mean it is good. I know changed the expression a bit tough to more reserved than tense and moved the eye which I felt was a bit too high

>> No.3956507

>>3955232
>Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj
The link to last artist standing is broken
Use this instead
https://last-artist-standing.herokuapp.com/

>> No.3956514

>>3956506
the face is flat, and the browline is weak. not highligted enough. the lightsource is kinda wack

>> No.3956529

>>3956458
Okiz, are you referring to the hair or in general ? Hair looks dirty ye i have to fix it.

>> No.3956533
File: 250 KB, 720x1280, Screenshot_20190603-131207.jpg [View same] [iqdb] [saucenao] [google]
3956533

Can someone point me to some good resources on charcoal/subtraction drawing? Got some willow charcoal and a kneaded eraser as a present and I'm trying them out, the videos/articles that I could find weren't super helpful.

>> No.3956536

>>3956533
Forgot to cut it :)

>> No.3956537

>>3956463
ehhh anon, it lacks good anatomy generally, especially the girl. Torso and shoulder area, arms, the entire pelvis area, hands...
i don't want to discourage you, but personally I wouldn't lineart this because there are so many mistakes.
Practice using references first, you'll learn a lot.

>> No.3956538
File: 529 KB, 1000x1000, 1559553400201.png [View same] [iqdb] [saucenao] [google]
3956538

>>3956529
hair mainly,, but the black values in your shadows and highlight are kinda wrong

observe. they arent blended but view thumbnail for best effect

>> No.3956540

>>3956538
also i could go all of the day bro but i think you get the point

>> No.3956550
File: 122 KB, 368x759, 640E534A-A8B8-4F69-9FD6-35460E823648.png [View same] [iqdb] [saucenao] [google]
3956550

does this design look stylistically 'sith' from star wars? sorry for the shit line work.

>> No.3956553

>>3955609
The face looks good, but try to start from more solid construction and proportions. The arms especially don't seem to work

>> No.3956567

>>3956506
>pixar eyebrows
it does look a lot better tho

>> No.3956568
File: 600 KB, 1000x1000, 123.png [View same] [iqdb] [saucenao] [google]
3956568

>>3956538
So the main problem are the black values in shadows. But what do you mean that they should be viewed thumbnail ? Sry if it seems like a dumb question but i don't rly get it. What you mean is that the darkest values shouldn't be blended right? also i tried to fix it a bit.

>> No.3956593
File: 44 KB, 490x649, posu.jpg [View same] [iqdb] [saucenao] [google]
3956593

>>3956448
yea. first one was sideways too. I thought I fixd it but noope. sorry

>faces are fucked
yea I figured they were. I gotta spend a little more time on that

also, you mean hajime isayama?
I did use design doll for the references. so I hope its not too similar to his style. Im just hoping I got the perspectives ok for the odm gear and swords. proportions are off too I think. like the hands especially.

>> No.3956605

>>3956550
More of mandalorian really

>> No.3956614
File: 354 KB, 798x798, 9933ABDB-479F-4B6D-AF81-C6CD7C9F9568.png [View same] [iqdb] [saucenao] [google]
3956614

>>3956605
because the helmet huh? maybe this will clear that. i had the helmet done for a bit now but i couldnt 'see' how i wanted the rest of the armor to be

>> No.3956626

>>3956568
yes, black values were wrong, although dont fear black too much, just dont use it as much as you think. if your on a phone you peobs cant see it but just go off the values i added. you want more highlights as well.
also advanced lesson, light sources are rarely pure white, mix in some other values to elevate the work. mainly yellows and reds. pay attention also to hair shadows in your work

>> No.3956627

>>3956614
reminds me of zed from lol

>> No.3956628

>>3956627
what's so funny?

>> No.3956639
File: 32 KB, 297x445, 81ZTvx6-EhL._UY445_.jpg [View same] [iqdb] [saucenao] [google]
3956639

>>3956627
uhh i dont see it at all. i took inspiration from this. all of them have the same eye slot so maybe thats why

>> No.3956651

>>3956626
thx man

>> No.3956654
File: 42 KB, 415x500, 51x3GMf9HZL._SX413_BO1,204,203,200_.jpg [View same] [iqdb] [saucenao] [google]
3956654

>>3956097
Thanks for the book, unfortunately it is the wrong one you got.
I'm talking about one specific page from this, which I'm trying to find

>> No.3956658
File: 916 KB, 1000x1273, jeanne&jeanne-color.png [View same] [iqdb] [saucenao] [google]
3956658

>>3955301
alright lads second attempt, the previous light source was a poor choice, so I changed it this time.

>> No.3956660
File: 1.05 MB, 1200x1120, jeanne&jeanne-newlight.png [View same] [iqdb] [saucenao] [google]
3956660

>>3956658
new light source and images with similar background images that I used to study

>> No.3956662
File: 45 KB, 409x780, Screenshot_20190603-154418_1.jpg [View same] [iqdb] [saucenao] [google]
3956662

>>3956533
Is this one going better? I feel like i'm not learning much blending like this.

>> No.3956687

>>3956658
I think this looks pretty good. You need to work on the faces now though, they feel flatter than everything else.

>> No.3956688

>>3956187
Youre a fag

>> No.3956754
File: 507 KB, 1763x1222, Blob.jpg [View same] [iqdb] [saucenao] [google]
3956754

>>3956097
>>3956654
>>3955430
>>3953149
I found the page.
As I mentioned earlier, your biggest problem is that the torso becomes one big blob, because of lack of overlapping like shown in the Vilppu image. Your second drawing is better than the first, simply because of the one line showing the back overlapping the mid section, but your midsection and pelvis still becomes one uniform blob, which looks quite odd.
In the colored part I showed you my way of thinking.
Neck on top of the ribs, on top of the midsection, on top of the pelvis, on top of the leg.
When drawing in line you must show indication of where one form ends and the other begins. In simple side and front views you can do this with just the outline, but for perspective images like this, you need overlapping lines to prevent multiple forms from turning into one big blob.

>> No.3956805

Is this good exercise set?
http://how-to-sketch.com/line-drawing-techniques-and-exercises/

>> No.3956817

>>3956805
i mean its not wrong but useless on its own and should be more of a passive thing

>> No.3956837
File: 387 KB, 1254x696, Untitled.png [View same] [iqdb] [saucenao] [google]
3956837

>>3955232
I just want to draw cute boys and gruff men

I don't know why I'm incapable of drawing anything other than these stupid heads. Do I atleast have a proper understanding of eye construction when I'm not drawing them on these stupid heads?

Dear god please help me.

>> No.3956839

>>3956837
bro are you actually trying? take an hour ona head if you must but follow proper construction and ratios. to me at least it looks like youre just trolling

>> No.3956842

>>3956837
https://www.youtube.com/watch?v=aLxJItMVvf8

Check this video out. You're gonna improve right away.

Next step is watching the rest of the channel, following by Phils Design Corner channel.

Good luck with your gains.

>> No.3956848

When is a good time to stop the DrawABox lessons and start with proper text books?

>> No.3956854
File: 817 KB, 1287x434, Untitled.png [View same] [iqdb] [saucenao] [google]
3956854

>>3956839
>just trolling
I fuckin wish my man.

You are right that these are semi-rushed. It doesn't start that way but I guess when I notice mistakes piling up I just want to quickly finish the head and start the next one. They're also all from imagination where is this was with reference yesterday.

You're right that my ability to judge proportions is abysmal and I need to use more ref because it helps.

>>3956842
Not sure if serious because you sound like Vince from Shamwow

>> No.3956856

>>3956848
Now

>> No.3956857

>>3956854
I'm 100% serious. You need fundies, friend. Just download both channels and watch every video.

>> No.3956858

>>3956854
bro take a real reference and try drawing the face. spend 10 mins on it for me. pay attention to the proportions (measure them if you must). strict rations and symmetry where applicable must be followed to acheive bountiful result.

also not him but vince offer is the fucking boss, i met him once. i regret not buying a sham wow to get signed

>> No.3956861

>>3956848
when you are good with boxes? what kind of question is that?

>> No.3956865

>>3956857
Alright man, I'll give it a go. Thanks.

>>3956858
Didn't he get beaten up by a hooker?

Either way I'll do some sketches with proper reference when I get up.

Thanks for kicking me back onto a track of proper studies. I find that I need this place to tell me I suck whenever I get in a slump. Actually really motivating.

>> No.3956869

>>3956865
yes and he went to jail for biting her tongue off, which is unjust law imo

>> No.3956931
File: 152 KB, 1000x345, rocks_d2.jpg [View same] [iqdb] [saucenao] [google]
3956931

>>3955270
>>3955380
thanks, here more rocks from yesterday, wich are 10% better than the first ones

>> No.3956938
File: 503 KB, 1287x434, manface.png [View same] [iqdb] [saucenao] [google]
3956938

>>3956854
For gruff men try to learn the side of the cheekbone and use smaller simpler eyes compare to the rest of the face those are the hallmarks of the manly face.

I know Loomis is a meme but in this situation I would still suggest you check out Loomis' anatomy book/chart on the idealized human face. It is pretty clear and simple to tell you the proportions.

>> No.3956980
File: 192 KB, 983x1310, iURCRQe3.jpg [View same] [iqdb] [saucenao] [google]
3956980

Just started drawing a few days ago. Give me that honest feedback, senpai. I know she's a fat fingered fuck and her thighs are too thicc. Still, rip my shit anons

>> No.3956985

>>3956837
I used to draw heads like this. You're over articulating features. Eyes don't really look like that. The balls of the eyes don't pop out and the lids are far more subtle looking. Try drawing a bunch of eyes from references. There are also shortcuts or simplified ways of drawing the eyes that you can just copy.
You don't have to learn how to draw a head from scratch either. A solution would be to just find a head drawing that you like for men and women, and try to stick to that one style. You only need to master one type of face for each gender. Pick one that's relatively attractive for each. Learn to draw it in several angles the same way. It's easier to make a variety of faces from the one template that you know well, versus trying to learn how to draw many different kinds of faces.

>> No.3956996
File: 87 KB, 658x923, fhswsm.png [View same] [iqdb] [saucenao] [google]
3956996

What can you do about shaky hands broskies? It makes drawing decent lines almost impossible.

>> No.3957005

>>3956980
torsos a bit short yet the legs are positioned too low
the legs look bad
dont hide hands and feet

>> No.3957006
File: 52 KB, 1280x720, serveimage(33).jpg [View same] [iqdb] [saucenao] [google]
3957006

>>3956996
hair looks like yaphit

>> No.3957008
File: 98 KB, 234x353, hand.png [View same] [iqdb] [saucenao] [google]
3957008

>>3956980
I can't explain its faults so I'll leave it to someone else, but the hand, she's missing a chunk of hand. Look at this one I did. There's a "base", then another big space and then the fingers.
In your hand, the fingers are coming out of the base. Look at your hand and you should see something similar. The fingers would be fine if the hand was longer, basically.

>> No.3957009

>>3957005
How much higher should the legs be?

>> No.3957010

>>3957008
I see it, thanks anon

>> No.3957022

>>3957006
>yaphit
I guess it's rule 34 now.

>> No.3957028
File: 173 KB, 1000x436, 001 - Value Scale and Balls-small.png [View same] [iqdb] [saucenao] [google]
3957028

Hey /ic/, how's my shading? Starting to study value again. Left ball is a photograph, right is my painting.

Blocked in with opaque photoshop brush using the 7 values in the scale and then went in with a blender/smudger.

Reflected light is new concept for me, so I think this is more accurate than previous attempts. But am I placing my different value areas correctly? Any tips or good ways to think about it?

Thank you for your feedback.

>> No.3957029

>>3957009
only slightly, but extending the torso as well offsets it

>> No.3957031

>>3957029
Thanks anon, I appreciate it

>> No.3957034
File: 84 KB, 886x1287, 1559539609207_1.jpg [View same] [iqdb] [saucenao] [google]
3957034

what do

>> No.3957036

>>3957034
Is she a fucking squirrel or just really fat?

>> No.3957038

>>3957028

I would advice to place less emphasis on reflected light (common beginner mistake) and more on having a clear tonal separation of light and shadow. While it is certainly possible for a reflective material to have patches of value that are equal to those in light as it appears in the reference image, it is the previously mentioned separation that is one of the most fundamental lessons of value that you need to learn. You're going a bit too light in the core shadow, by the way.

>> No.3957046
File: 1.95 MB, 3264x2448, IMG_1624.jpg [View same] [iqdb] [saucenao] [google]
3957046

I was on fire today! Reeally feeling that improvement.

>> No.3957047
File: 2.80 MB, 4032x3024, 15595932278927008353497315930935.jpg [View same] [iqdb] [saucenao] [google]
3957047

my shitty boxes somehow got worse after i took a break to get taco bell

>> No.3957049
File: 2.67 MB, 4032x3024, 15595932716587525649674505031534.jpg [View same] [iqdb] [saucenao] [google]
3957049

>>3957047
page 2, post break

>> No.3957051

>>3957038

Basically, try to err on the side of having your shadows too dark.

>> No.3957061

>>3957047
>>3957049

gmi

>> No.3957065

>>3956658
Colours look muddy the way you're shading it.. >>3956980
The colour bones are flat and not angled, arms are too short and need to be arched more , no sign of thumb for the four fingers, and there's something about the neck in placement that doesn't look right to me, is this referenced?

>> No.3957068

>>3957034
Add darker shadows and some highlights

>> No.3957071

>>3957049
>>3957047
why not a single vanishing point?

>> No.3957074
File: 912 KB, 1107x1092, celica.png [View same] [iqdb] [saucenao] [google]
3957074

Crit me pls

>> No.3957080

>>3957051
Thanks anon, I'll try again with clearer shadow separation and a darker core shadow.

>> No.3957083

>>3957071
there is a single vanishing point, the purpose of the exercise is to try and hit the vanishing point by drawing boxes freehand
obviously im really shit at it but if you look really close youll see the black dot im meant to be aiming at

>> No.3957086

>>3956931
Hey there, don't want to bother you, but if possible, could explain or create a small tutorial of your process? I'm currently trying to draw nature stuff as background for some of my drawings and I find your rocks quite pretty.

>> No.3957094

>>3957083
oh lol. draw them the other way, from the dot not to the dot

>> No.3957096

>>3957034
It is looking okay so far this can be developed to be better. Make your brush smaller and push your values, make the dark areas darker and light areas lighter.

>> No.3957106
File: 65 KB, 1440x900, macOS_High_Sierra_Image_Capture_JPG_MOV_Mac_screeO lnshot_002.jpg [View same] [iqdb] [saucenao] [google]
3957106

not a lolifag but i drew the first request from another board without any anatomy help so it looks lik shi

>> No.3957115

>>3957106
she looks like a 39 year old lesbian. is that a pacifier? why is there a knife?

>> No.3957117
File: 117 KB, 640x467, tf1.jpg [View same] [iqdb] [saucenao] [google]
3957117

>>3957115
yeet,hide the shitty anatomy lel

>> No.3957132

>>3957094
yeah in retrospect i went about it really poorly
ill be assed if im doing it again today though, ive got other shit to practice

>> No.3957134
File: 53 KB, 625x778, 1541270632181.jpg [View same] [iqdb] [saucenao] [google]
3957134

>>3957106
bruh what the fuck

>> No.3957147

>>3957106
BRUH
please reconsider

>> No.3957152

>>3957074
her earring doesn't look atatched to anything, face shape looks like a potato , I can see some shakiness in the lines on some points , shading on breastplate makes it look less 3d/depth I don't know if it's just me but the torso may be wrong , lineart is reminding me of flash lineart .

>> No.3957156
File: 95 KB, 850x514, dukemon.jpg [View same] [iqdb] [saucenao] [google]
3957156

>>3955074
I'll get to drawing seriously in a few hours, but any special tips to draw like this? Recently I've been seeing drawings with this kinda cute, animated, flowing style and I'm mesmerized. I wanna do stuff like this and anatomy might not be the answer.
I guess it's about practicing organic shapes? It's just a kid but it looks so dynamic, same with the knight he's just standing there but it's nice to look at.. Yeah I think I see roundness. Idk just blabbing here.

>> No.3957157

>>3956568
The main problem is you have all warm colors, and then black.

Where are the cool colors? That's what you need for the shadows.

Start watching tutorials on skin. Like this one:
https://www.youtube.com/watch?v=blRLQ9u42t8
You have to translate a bit because it's oil painting, but look at the part where he's pulling hues from the face, and why. That's the kind of thing you should be working with, using color for shadows, and using warm/cool hues to define volume and temperature.

>> No.3957159

>>3957106
Big and bigger biggest dreamer yumemiru koto ga

>> No.3957160
File: 162 KB, 640x600, b5cfb6d9618f8177c14646f7604f0d76.png [View same] [iqdb] [saucenao] [google]
3957160

This is going to take ages, I hate rendering, it's the least fun part.

>> No.3957162

>>3957160
Where's her sword?

>> No.3957175
File: 61 KB, 960x720, 2019-06-03-215920.jpg [View same] [iqdb] [saucenao] [google]
3957175

>>3957147
it was a requueest

>> No.3957192
File: 2.19 MB, 3024x3024, E9D25732-D5A3-42C4-9A0F-318FDC8AE4C4.jpg [View same] [iqdb] [saucenao] [google]
3957192

>> No.3957193

>>3957175
yes exactly
it wasnt at gunpoint

>> No.3957200

>>3957175
looks like a hand of 9 year old girl

>> No.3957229
File: 400 KB, 1916x1025, Captureof 0.png [View same] [iqdb] [saucenao] [google]
3957229

>>3957193
im actuallly 41 s m h
>>3957193
im adgy and i lik ddoodlin swastikas

>> No.3957246
File: 81 KB, 725x1102, document_14_2_by_artprogess_dd8hlev-pre.jpg [View same] [iqdb] [saucenao] [google]
3957246

Learning to draw heads.

>> No.3957248

>>3957246
Also holy fuck do the erased images look creepy.

>> No.3957253

>>3957175
faggot

>> No.3957259
File: 68 KB, 471x743, Capture.jpg [View same] [iqdb] [saucenao] [google]
3957259

>> No.3957262

>>3957259
>>3956854

>> No.3957263

>>3957262
You’re such a faggot nosebro

>> No.3957268

>>3957229
the bruh was for the toddler, not the swastika kek

>> No.3957269

>>3957268
lel

>> No.3957271
File: 348 KB, 1200x746, armor character_design dress Joan_of_Arc sword thighhighs.jpg [View same] [iqdb] [saucenao] [google]
3957271

>>3956687
>>3957065
Thanks lads, I will try a simpler coloring style like pic related, rendering too much does not seem to match the simple face of the manga style. So, I'll see how this goes with a flat/semi-flat coloring, as people are arguing in this thread >>3955658

>>3957074
seems very cute

>> No.3957275

>>3957246
We're gonna make it Impact anon... we're all gonna make it

>> No.3957281

>>3957275
I remember getting shit on Everytime I posted just 2 months ago. Now people don't Feelsgoodman.

>> No.3957283

>>3957281
There's many things to criticize like the bodies, or lack of it on this drawing, or the messy lines, but it's rare to see someone getting anime faces right. So you get your brownie points for that, even with bad lines I can see an anime guy there.

>> No.3957284

>>3957283
Was actually meant to be a tomboy oof.

>> No.3957289
File: 813 KB, 1000x1000, 1234.png [View same] [iqdb] [saucenao] [google]
3957289

started the journey 1 week ago, i'm halfway through "drawing on the right side of the brain", this is the last exercises i've done

>> No.3957297
File: 46 KB, 570x538, images - 2019-05-18T133119.910.jpg [View same] [iqdb] [saucenao] [google]
3957297

>>3957284
Well, it was effeminate alright, could be anything. Don't get discouraged, that's how anime is.

>> No.3957336
File: 69 KB, 653x692, vxzcvxc.png [View same] [iqdb] [saucenao] [google]
3957336

>>3956754
I tried again before you made this post and used your drawing at >>3955694 as a guide. Was meant to post this last night but my internet went down.

Didn't realize there were two Vilppu drawing manuals. I guess I'll just read both.

>> No.3957363 [DELETED] 
File: 68 KB, 297x442, 20190428_151103.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

nothing new I'd be comfortable posting yet, have an old one, thank you

>> No.3957379
File: 1.40 MB, 1824x1824, 2013realism.jpg [View same] [iqdb] [saucenao] [google]
3957379

I'm self taught and I drew these in 2013 when I was really into the avengers. Mainly Loki/Tom Hiddleston. I was wondering if I should give up anime and do this instead because everytime I show someone my art they look down on me. But when I show them these they exalt me. How do I win? Realism to me is annoying and boring. I like anime. But I don't know if I can get money from drawing anime/manga. Anyways. Please critique and give advice if you please.

>> No.3957395

do professionals tend to freehand their drawings or do they still use stuff like the Loomis method?

>> No.3957397

>>3957379
You probably just copy (not construct) from a reference without a good grasp of the fundamental components. With anime or any style really you still sneed those to sucseed.

>> No.3957400
File: 546 KB, 1000x1000, Hand practice - Copy.png [View same] [iqdb] [saucenao] [google]
3957400

/beg/ Here

asking for harsh critique on hands anything helpful is welcomed

Tutorials and examples will be helpful

Purple - Mostly no references
Green - Google Images
Blue - My Own Hand

>> No.3957421
File: 30 KB, 1000x328, bargue_eyes.jpg [View same] [iqdb] [saucenao] [google]
3957421

I asked this on /sqt/ but didn't get an answer. Let's see if someone weighs in over here.

Does it make sense to follow Bargue's book if I'm working on digital? How would I do actual rendering? Hard brush à la Ctrl+Paint?

>> No.3957472

>>3957336
My dude, you have completely ruined the butt again, you are drawing them cheeks like two saggy balloons. You improved the arms and feet, but that's just it. The rest of the drawing is exactly the same. It's like you drew the feet, legs and arms first, and them tried to cram the the rest of it between them.
You got those references and the 3D pose program I suggested you yesterday, ut them and your drawing side by side and think; what in your drawing is different from those references?

>> No.3957501
File: 211 KB, 2252x3052, ctrlpaintvisualmeasuring_1.jpg [View same] [iqdb] [saucenao] [google]
3957501

Starting to run through Ctrl+Paints vids starting with visual measuring, practicing getting correct angles using a book and charger as a basis.

>> No.3957521
File: 328 KB, 677x679, eaton skulls.png [View same] [iqdb] [saucenao] [google]
3957521

im taking scott eatons 6 week course on head drawing since im still pretty shit with that
ive already drawn a ton of skulls in the past and have gotten pretty good at it, but i think i much prefer eatons method of construction and using an egg shape instead of a circle like hampton and loomis suggest
my only problem is im falling into the same roadblocks i fall into every other time i try learning to draw the head. i dont quite understand how his construction is meant to work in 3 dimensions. anyone here taken his course in the past and can give me a hand?
pic related are some of the traces ive done (he suggests tracing to get a feel of the construction in 3 dimensions first)

>> No.3957538

>>3957400
I recommend you try to learn about the anatomy of the hand as well. When I draw the hand I think about the shapes of the muscles to help me construct it.

>> No.3957540

>>3957538
ok thanks for the tip!

>> No.3957548
File: 2.03 MB, 2481x3507, Hand pointers.jpg [View same] [iqdb] [saucenao] [google]
3957548

>>3957400
Here is an example to illustrate what I mean. I usually draw very loosely. So forgive me. If you need me to tighten it up I will.

>> No.3957552
File: 606 KB, 1507x2011, Puchiko.jpg [View same] [iqdb] [saucenao] [google]
3957552

Today I learned that drawing twintails is pretty hard if I forget to add them at sketching stage
Also that I am fucking slow when it comes to drawing but I think that will improve faster than my drawing skills

>> No.3957555

>>3957246
Hello Anon, if you want to draw anime heads I recommend you study real heads as well. If you have an understanding of what is being stylized then you can change the heads you draw to fit your tastes.

>> No.3957558
File: 68 KB, 452x663, imag.jpg [View same] [iqdb] [saucenao] [google]
3957558

>>3955430
drew from imagination
i never really draw from imagination, seem too tough yet

>> No.3957564

>>3957156
I would say to study the foundations of art in order to help you understand how to simplify shapes and other aspects of styles similar to this. It also helps to ask professional artists that draw in a similar style (if possible). I have asked many Japanese artists to explain styles to me in order to understand what they simplify or exaggerate certain things. Although your mileage may vary doing this.

>> No.3957565

>>3957548
ok thank you, ill save this to my computer to use later I really appreciate it

>> No.3957583
File: 546 KB, 686x618, afrgdrh.png [View same] [iqdb] [saucenao] [google]
3957583

>>3955232
Left is 2017
Right is 2019
Thoughts?

>> No.3957591

>>3957565
You're Welcome. If you need more of an explanation I can elaborate further. I hope I helped.

>> No.3957598

>>3957583
Soul vs soulless

>> No.3957610

>>3957591
Yea the example you gave it really helps me shape the hand I think this will definitely help I appreciate it

>> No.3957617
File: 515 KB, 1625x2895, WIP.jpg [View same] [iqdb] [saucenao] [google]
3957617

Any help would be appreciated, started a new sketch
The goal is a cute gal laying on a couch brushing her hair out of her face looking at the viewer
I'm just trying to get things into place and was wondering if anything looked immediately off?

>> No.3957653
File: 1.47 MB, 937x1200, headstudies.png [View same] [iqdb] [saucenao] [google]
3957653

Did a bunch of head studies yesterday using Hampton's guides, then tried applying it with animu. Also tried my hand at noses.

Is there something else I should work on here?

>> No.3957719

I wanna get into digital art. I have a wacom tablet but I don't know what program to use. I don't want my art to end up looking like some bad devianart fan art. How should I go about learning digital art?

>> No.3957729
File: 370 KB, 1662x894, shantaeblock.jpg [View same] [iqdb] [saucenao] [google]
3957729

>>3957336
>>3957472
(cont)
Also, I'm complete dogshit at drawing boxes and the other anon has an example infinitely better than mine, but try and see to construct your drawing with shapes so you can see how they overlap each other. When you a drawing a butt, you are drawing something similar to globes, not balloons

If you actually try to apply shapes to your drawing on the right, you will see it's not even possible to divide it into shapes due to how much distorted it is.

>> No.3957730

>>3957653
work on your photo taking skill

>> No.3957733

>>3957653
Bretty good Anon doesn't seem to be /beg/ at all.

>> No.3957738

>>3957719
If you've got some experience in trad media, you could buy/pirate Paint Tool Sai or CSP. Ctrl Paint is a good starting point if you need to translate your skills into a digital medium.

>>3957730
Sorry for the quality. I don't have a scanner and my phone camera appears to go potato when I try to take pictures of my sketches.

>>3957733
Thank you. I'm currently going back to my fundies so my actual animu drawing gets better and I can draw more dynamic poses.

>> No.3957762

>>3957379
>caring about what other people see as acceptable , even tho you dont like it

Lmao what a fag

>> No.3957783
File: 247 KB, 2048x1536, 06-04-2019-0238.jpg [View same] [iqdb] [saucenao] [google]
3957783

More practice with Loomis. Why are curves and circles hard? Mostly content with these faces except #3. The smile was weird as shit.
Been enjoying my progress with Fun with a Pencil albeit small but I was considering doing DaD or something. There anything similar to DaD except with a set topic daily? The thing that I'd be afraid of DaD would be being unable to settle on a topic or idea to draw.

>> No.3957809

>>3957501
You lines aren't converging properly when go away from the viewer in space, making the end of the box look bigger than the front. Otherwise they look fine.

>> No.3957816
File: 786 KB, 1438x1276, animu render1.jpg [View same] [iqdb] [saucenao] [google]
3957816

>>3956658
It's better, but try studying light on simpler shapes, study photos with good lighting to get a better feel for it.

>>3955472
Anon, I like that you're taking the time to help out this guy with a long post and a paint over, /ic/ needs more of this, but I see you're making a few of the same mistakes I was making until recently too.
The reason your painting is "dirty" is not for a lack of rendering, it's because you're not properly separating your light and shadow areas.
This is greatly exemplified by your sphere, where you painted the reflected light the same tone as the light itself.
The brightest value on your shadow area should never be brighter than the darkest side of your light area. It's hard to phrase this concept in a not fucked way, but it's pretty straightforward once you get it. See the value picks on pic related, I hope that makes sense.

You yourself talked about how a white background can trick your eyes into thinking your values are darker than they are, the same goes for the terminator line on the sphere, it makes the bounce light looks brighter than it is, but it should always be painted darker than the light side.

>> No.3957818
File: 1.20 MB, 2520x1125, animu render2.jpg [View same] [iqdb] [saucenao] [google]
3957818

>>3957816

>> No.3957848
File: 316 KB, 497x630, file.png [View same] [iqdb] [saucenao] [google]
3957848

I did a leaves cylinder study.
>>3957816
Do you think start rendering with grayscale is good process?

>> No.3957869
File: 292 KB, 534x583, 868cd71e2ed4e9993fc982434ce3b6ff.png [View same] [iqdb] [saucenao] [google]
3957869

>>3956568
meanwhile i tried to fix it a bit and changed the background. I will probably need to work with cool colors tho as anon said. But i got to the point where i feel like i should start again.
>>3957157
thx man gonna watch this

>> No.3957874

>>3957848
based cylinder Anon, this is cool

>> No.3957879
File: 68 KB, 297x442, 20190428_151103.jpg [View same] [iqdb] [saucenao] [google]
3957879

>>3956298
ty, nothing new atm, here is an older doodle

>> No.3957881

>>3957816
>>3957818
>The brightest value on your shadow area should never be brighter than the darkest side of your light area. It's hard to phrase this concept in a not fucked way, but it's pretty straightforward once you get it. See the value picks on pic related, I hope that makes sense.

>You yourself talked about how a white background can trick your eyes into thinking your values are darker than they are, the same goes for the terminator line on the sphere, it makes the bounce light looks brighter than it is, but it should always be painted darker than the light side.

>>3955472 here
Thank Anon, I actually know this. My mistake indeed I was just in a hurry to get this crit out of the way, typing everything down took way longer than I wanted it so then I just rushed the overpaints and of course made mistakes.

But again, thanks for reminding me.

>> No.3957890
File: 307 KB, 2058x500, valuesprocess.jpg [View same] [iqdb] [saucenao] [google]
3957890

>>3957848
You certainly should do monochromatic studies to learn to place values before tackling colors, but as for actually doing illustrations starting from grayscale, it's kind of a preference thing.

Painting with grayscale removes the complexity of colors at first, but it makes the painting kinda bland with dead colors, and you have to add an extra step of painting over everything to make it more vivid.
So, if it works for you, go for it, but the ideal is to learn to work directly from colors eventually.
Here's a great video on the subject:
https://youtu.be/lJitss58XKc

Cool study by the way. Go easy on the airbrush, though. Try out some color blocking with a hardbrush instead of super blending everything.

>>3957881
No problem, I know exactly what you mean.

>> No.3957915

>>3957175
Cute fingers

Would nibble

>> No.3957945

>>3957086
I don't quite have a process to be honest, it's the first time I've ever drew rocks, it has just been trials and errors so far. If you want to get better just take a week and draw only rocks from reference, you'll see improvements really fast, just watch the ep. 89 of FZD's Design Cinema and you're ready to go.
Keep in mind that my drawings are 90% appearance and 10% actual skill, there are a lot of cheap tricks that makes my shit a little better (e.g the white pencil on that background makes everything look fancier and more polished than it actually is)

>> No.3957970
File: 239 KB, 734x390, Chin.jpg [View same] [iqdb] [saucenao] [google]
3957970

>>3955975
>>3956397
Yes, triangular chins are a style, but like everything else they can be drawn bad or good. I used my previous head shape, and simply made the tip pointy, without raising the back of the jaw further up to make too triangular.
The reason your broad smile doesn't read is due to two things.
1. You're hiding one end behind the front lips, suggesting a hard curve.
2. The form of the lips looks neutral and relaxed, where a broad smile would lift the lips upward and stretch them out, losing the relaxed bumps of the lips and turning them into long thin cylinder forms.
To suggest a genuine smile, I also closed the eyes further, and pushed up the checks into the lower lid. If by chance you wanted a fake smile of a corporate prostitute, then you shouldn't change the eyes at all, and just focus on the mouth.

>> No.3957974

>>3957915
tenk

>> No.3957977
File: 2.89 MB, 2456x1736, Still-Life Colour 2 2019.png [View same] [iqdb] [saucenao] [google]
3957977

How'd I do fellas?
Last time I ever posted in /ic/ I was featured on the thread image for the /beg/ thread.

I'll post a sci-fi piece I'm working on currently to compare still life to from-imagination work. There's a marginal difference.

>> No.3957981
File: 3.23 MB, 2926x1469, Major Piece 1.png [View same] [iqdb] [saucenao] [google]
3957981

>>3957977
I should've used more references for it.

>> No.3957990
File: 305 KB, 734x737, ears.jpg [View same] [iqdb] [saucenao] [google]
3957990

>>3955975
>>3956039
>>3956397
And now that the chin is sharp, let us move on to the ear.
There is nothing wrong technically with the ear (except you decided to give her two anti helixes).
The problem lies with the fact, that it is boring to look at, looks like a wet sock. Now I decided I wanted to exaggerate it by a lot, you don't have to go this far, I just wanted to show you possible ways to make more interesting shapes, instead of just timidly making a slight longer and sharper elf ear.

>> No.3957991

>>3957915
tenk ouo

>> No.3958000

>>3957175
Post your palms, slut

>> No.3958001

>>3957879
I fucking swear bro if I wouldn't know it already I would be convinced that you are a real comic artist.

>> No.3958007

>>3957974
>>3957991
No worries my man.

>> No.3958012
File: 618 KB, 2080x1560, IMG_20190604_123559-2080x1560.jpg [View same] [iqdb] [saucenao] [google]
3958012

Went to academic drawing class today, first drawing in 6 years.
Liked it there, and a specialised space to go to and draw for cheap is always nice, but I don't think I'm mainly interested in academic stuff.
How much knowledge from that field will help me draw oc/porn/concept art in the future?
Also professor told me not to bother doing perspective, anatomy, cloths etc. just yet, but I'm really curious to try anyway. Will it be OK to do so or it'll just waste time?

>> No.3958015

>>3957981
Nice composition, here is an idea. What is the guy is standing on top of the ship instead of under it?

>> No.3958016

>>3958012
>Academic knowledge
you goober you're being taught the fundamentals. Draw your concept art and hentai when you know how to fucking draw properly in the first place.
100% a waste of time, because you don't know shit from chocolate right now. Listen to what he says. He knows more about this shit than you do.
also
>concept artist
lmao pipe dream

>> No.3958017

>>3958015
I'm pretty content with the composition tbqh. Aside from a few more space rocks to add near the ship, I just want to paint it better, that's the one thing I find I'm struggling with. Idk how to paint things, and it feels like I'm just pushing paint on canvas.

>> No.3958030

>>3957848
Nice. Although, I have to ask:
1.) What's the purpose of this exercise? Studying texture and how things wrap around?
2.) What course/tutorial series/whatever is this exercise from?

>> No.3958034

>>3958017
Have you seen this vid?

https://www.youtube.com/watch?v=xWMMo1v594Y

maybe it will help a bit

>> No.3958042
File: 129 KB, 800x816, Untitled-1.png [View same] [iqdb] [saucenao] [google]
3958042

>>3957729
Tried again keeping your, and that other anon's, words along with that you posted.

How'd I do now?

>> No.3958057

>>3958034
>Noah Bradley
Why watch this shilling faggot when Eytan exists?

>> No.3958086 [DELETED] 
File: 78 KB, 1000x1000, 20190605a.jpg [View same] [iqdb] [saucenao] [google]
3958086

Can someone help me understand coloring skin better, or give any other advice on what I'm doing wrong? Things feel off but I can't work out why or how to fix it...

>> No.3958098

>>3958086
I think yours looks fine better than what I could do

>> No.3958115

>>3958086
I think your drawing is a bigger problem than your rendering. The eye and nose shape are just not realistic. Noses stick out. They come to a point. Eye color and eyebrows too.

If I had to take a crack at what I think is wrong with the skin, I'd say in real life skin is not really just this peach color. It's layers of greens and reds. I am not an expert on this but I'm thinking, why not take a good reference image and zoom in and use the dropper tool to figure out what's going on just zoom up close so you have a square that doesn't even look like a face anymore and try to clone it. Take what you learn and apply it to the bigger picture.

>> No.3958120

Things I can see are wrong/ off
Marion's muzzle is off
Both necks are a bit too long
Marion's eyes look weird ( I tried to adjust them by making them a bit more "anime-ish" it looked less weird but it still looks off when viewed from any other angle.
Robin's face isn't based on robin but zozo.

>> No.3958129

Is drawabox meme-tier or should I give it a go?

>> No.3958154
File: 2.11 MB, 4160x3120, 1559640245111.jpg [View same] [iqdb] [saucenao] [google]
3958154

>>3958120

>> No.3958172
File: 2.23 MB, 4032x3024, 15596661034247250187255226226758.jpg [View same] [iqdb] [saucenao] [google]
3958172

can i move on to exercise 10? this is a mess

>> No.3958185
File: 175 KB, 692x632, file.png [View same] [iqdb] [saucenao] [google]
3958185

wanted to try constructing a face from imagination, feedback would be much appreciated!

>> No.3958193
File: 1021 KB, 2160x2695, _20190604_125646.jpg [View same] [iqdb] [saucenao] [google]
3958193

Trying to draw from imagination

>> No.3958204
File: 3.02 MB, 3840x2160, DSC_0175.jpg [View same] [iqdb] [saucenao] [google]
3958204

>>3958193
One more

>> No.3958227
File: 81 KB, 1024x1024, Legs.jpg [View same] [iqdb] [saucenao] [google]
3958227

I have felling that drawing blind isn't my strong point
That or I should be wearing boots while doing it

>> No.3958246

>>3958129
Definitely give it a go. Especially if you have a bad habit of chicken scratching your attempted lineart.

>> No.3958254

>>3958246
I've been looking at it, but he's just so irritating.
A 34 minute intro that repeats the same 3/4 things over and over, and then half an hour of other videos and text where he does the same...
every video of his should be 15 seconds long. Slow=wobbly, fast=straight. Use your arm as much as possible. Do 2 pages.

I also can't find any of his own work besides the comics, and those don't scream ''pro''.

>> No.3958269

>>3958042
Butt looks much better, but one cheek is slightly elevated than the other, jutting out. Torso is still connected very awkwardly to the rest of it. She has no hips.
You are not building the shapes. Try ONE last time doing EXACTLY what me and the other anon posted. Draw all those shape divisions so you can understand what we are talking about, if they are looking distorted or misplaced in your drawing, then you are doing it WRONG.

>> No.3958270
File: 493 KB, 2070x1535, 1556417074097.jpg [View same] [iqdb] [saucenao] [google]
3958270

>>3958254
Hi, different anon here
I recently begun drawabox as well and just want to clear something up because of something you said
Drawabox is NOT going to teach you how to draw. It's purpose is to get you to understand art in three dimensions. Your actual skill outside of that will likely not change. The quality of his art is completely irrelevant, he understands how forms exist in three dimensions on a two dimensional plane, and thats what he teaches
Im on excersise 5 and am already starting to see improvement on my lines and boxes.
Again, dont do drawabox if youre looking to learn how to draw, because thats not what its for.

>> No.3958280

>>3958185
Are you going to realism or cartoon?

>> No.3958292
File: 1.05 MB, 1400x6521, 1535790798031.jpg [View same] [iqdb] [saucenao] [google]
3958292

Levels of mastery

>> No.3958300

>>3958292
I've seen this before. How accurate is it?

>> No.3958308

>>3958300
Very
The more you draw the lewder your art will get

>> No.3958340

>>3958292
That's pretty long-winded way of saying to just do basics

>> No.3958346

>>3958300
6th and final mastery is when you start making loli porn, you have ascended.

>> No.3958392

>>3958346
With where I'm at right now, I'll be happy getting to 2nd

>> No.3958401

>>3958300
Your level of mastery is inversely related to the amount of clothes you can draw

Accept that loli doujins are the only way

>> No.3958403

>>3958292
3rd mastery best mastery

>> No.3958407

>>3958401
>>3958346
>>3958308
>spending time on /fit/ will turn you into a faggot
>spending time on /ic/ will turn you into a pedophile
Man, self improvement really isn't easy, is it?

>> No.3958411

>>3958407
So that's why all rich and successful people have regular orgies involving children on private islands

>> No.3958434
File: 113 KB, 800x816, Butt.jpg [View same] [iqdb] [saucenao] [google]
3958434

>>3958042
You keep repeating the same mistake, you really should just set some time of to draw a bunch of simplified torsos.

>> No.3958448
File: 218 KB, 1000x563, Webp.net-resizeimage.jpg [View same] [iqdb] [saucenao] [google]
3958448

am i ngmi

>> No.3958456

>>3958280
definitely not realism, something probably similar to comic semi-realism. That being said, I do want to put the effort into painting to a complexity of most MTG illustrators to bump up my skill, but I wasn't going for realism here.

>> No.3958465

>>3958185
I think it looks pretty good. Maybe the eyes are bit too far apart, but I'm not sure, fellow /beg/ opinion.

>> No.3958475

>>3958270
not him, but how do you figure? if you're learning how to draw mechanical objects and organic forms like insects and animals, that's teaching you how to draw by teaching you construction and breaking complex things down to their basic shapes
if my goal is to draw a frog or create an entirely new creature from imagination, I'll be well equipped with the stuff I learn from Drawabox

I'd say the only real gaps are in color theory, composition and the human figure

>> No.3958479
File: 92 KB, 549x542, file.png [View same] [iqdb] [saucenao] [google]
3958479

>>3958465
Thanks.
>>3958456
>>3958280
Closest I have gotten to the style I have been trying to go for has been in my recent NSFW sketches such as this. Dunno if it helps any.

>> No.3958493
File: 1.96 MB, 3264x1836, 20190604_215719[1].jpg [View same] [iqdb] [saucenao] [google]
3958493

drawabox.it's looking good, right guys?

>> No.3958494

>>3958493
Is that meant to be a city in fisheye or on small planet?

>> No.3958498

>>3958494
it's meant to be this https://drawabox.com/lesson/1/rotatedboxes

>> No.3958528
File: 197 KB, 756x1008, IMG_20190604_205925.jpg [View same] [iqdb] [saucenao] [google]
3958528

Could anyone give a critique/r8? Personally I thought I didn't converge the lines enough, making the boxes look flat. Probably kind of scared to since they ask you not to foreshorten or make it look dramatic

>> No.3958532

If I think about it, wouldn't writing upside down or mirrored text help with symbol drawing?

>> No.3958534

>>3958528
not bad, you could try adding line weight to the boxes nearer the front to make them look closer

>> No.3958556
File: 2.67 MB, 3840x2160, DSC_0108.jpg [View same] [iqdb] [saucenao] [google]
3958556

>>3958528
Were you using a vanishing point somewhere to put them in perspective or just kind of guessing and making the back generally smaller than the front? I'm genuinely asking, not trying to be condescending. I've tried this too with similar results. It was in the dynamic Bible

>> No.3958562

>>3958479
In that case I really think it's great. I can add nothing.

>> No.3958573

>>3958534
Thanks, I guess that's one solution even if i wasn't considering it yet. I'm not quite confident I could pull it off cleanly right now though.

>>3958556
>There's no concrete vanishing points that you're marking out on the page, no neighbouring forms to base things off. It's more guesswork than you'll have dealt with by this point.

The exercise doesn't really ask you to make any clear vanishing points, just for you to estimate it and try to make you think of shit in a 3d space.

>> No.3958579
File: 2.19 MB, 1276x1600, incompetency.png [View same] [iqdb] [saucenao] [google]
3958579

Slowly making my way through the book "Drawing for the Absolute Beginner." I'm doing the exercises/demos listed in the book, but I'm not exactly sure how to practice outside of these. I guess I can just walk around the city and look for stuff to draw, or take pictures and use them as references later. Values are particularly hard for me to wrap my head around.

I'm starting to enjoy drawing now that I'm (badly) drawing things other than people, so even though I still suck, I don't feel nearly as frustrated.

Any suggestions?

>> No.3958612

>>3958448
There's no such thing as NGMI, only giving up.

Keep working, and not tomorow, next week, but maybe next year or the year after, YGMI

>> No.3958656

>>3958493
yours is better than mine
>>3958172

>> No.3958664
File: 401 KB, 1000x951, amine thugz.jpg [View same] [iqdb] [saucenao] [google]
3958664

>>3958001
you're too kind, i appreciate it thanks. i'm a long ways away but comics would be cool. might make them for fun anyway.
adding bodies little by little, which i'm not comfortable with, hope to match a similar cartoony-ish tier from imagination like with my heads, studying more hampton shit.

old one but more recent

>> No.3958678
File: 234 KB, 791x1118, Butlerw.jpg [View same] [iqdb] [saucenao] [google]
3958678

Alright, tell me how bad this looks, I tried to emulate the looks of shoujo art. Made the penis tiny so the character could actually work as a butler in mansion without the owner having to worry about his daughter virginity.
Character is a deer.

>> No.3958702
File: 143 KB, 791x1118, 1559685206447.jpg [View same] [iqdb] [saucenao] [google]
3958702

>>3958678

>> No.3958705
File: 199 KB, 1570x1570, rest_of_plate_I1.jpg [View same] [iqdb] [saucenao] [google]
3958705

Probably spent too much time on each eye. Started watching the Da Vinci Initiative videos and tried to apply what they talk about up to lesson 10 even though these are pretty simple.

I'll stick to Ctrl+Paint's basic photoshop rendering for now.

>> No.3958722

>>3958702
No big dicks. This character is pure and unable to soil virgins or wives.

>> No.3958729

>>3958579
bruh, you gotta work on your elipses. your cups have points. make em round. just drawing 100 ellipses then try the cup again, and make sure the bottom of the cup matches the top of the cup too.

>> No.3958772

What's the point of learning the proportions of the head when even the slightest turn completely throws them off?

>> No.3958775
File: 3.57 MB, 9917x6798, oddthor.jpg [View same] [iqdb] [saucenao] [google]
3958775

How do I fix Thor's eyes, It doesn't look like him. Also his leg, looks like shit.

>> No.3958786
File: 308 KB, 901x520, sai2_qJPUVUTww4.png [View same] [iqdb] [saucenao] [google]
3958786

after putting this off a few days I tried to finish it
I immediately see what they meant about learning how to measure, pretty much every proportion that can be off is off
seems like a daunting skill to learn though, it's harder than just drawing boxes

>> No.3958788

>>3958772
because you can learn to rotate the proportions too

>> No.3958837

>>3958786
There you go man. Good stuff. You did it exactly right. Not perfect but you have the likeness down which is a huge plus. Now you're ready to paint it if you want

>> No.3958843

>>3958193
Keep at it. Learn perspective. Do gestures from real references. Study anatomy. Study real people. Continue drawing from imagination.

>> No.3958850

Going through the Mighael Hampton book and I'm stump on the head chapter already.

Mainly Am I supposed to go through the steps but like from my imagination (meaning not using reference)? This is based on base proportions and if I use photo reference, wouldnt that throw me off? Is there refertence of a base head at different angles I can use to learn the heads structure? I just wanna get this right.

>> No.3958923

>>3957555
Ok, I'll go do some Hogarth studies

>> No.3958945

>>3958434
>really should just set some time of to draw a bunch of simplified torsos
What do these simplified torsos look like? Is there some sort of exercise I can do?

>> No.3958955
File: 79 KB, 462x518, prok2 (2).jpg [View same] [iqdb] [saucenao] [google]
3958955

some head from imagination i guess

>> No.3958956
File: 95 KB, 557x742, prok1 (2).jpg [View same] [iqdb] [saucenao] [google]
3958956

and some proko head

>> No.3958962

hey guys, I been wanting to do more drawings with value rather than lines, what is a good tool to do so traditionally without having to sharpen my pencil obsessively like a spastic retard? I tried that once and it doesn't work for me, I always break the tip sharpening it and it takes too much time.

I saw some people use charcoal, but I must be retarded. I have a charcoal stick and when I try using it by the side, instead of getting a thick stroke, what i get is the two lines lmao and some blurr in the middle, overall very inconsistent.

Halp, should I just paint? What is a good option?

>> No.3958988
File: 90 KB, 700x490, face-study.png [View same] [iqdb] [saucenao] [google]
3958988

can someone help please, and fuck my shit up por favor

>> No.3959017

>>3955533
That's all
I'm not gonna render that stupid ball

>> No.3959018
File: 1.14 MB, 3090x2300, IMG_20190604_201952854~2.jpg [View same] [iqdb] [saucenao] [google]
3959018

>>3959017
I forgot the pic

>> No.3959065

>>3958837
thank you I appreciate the words of encouragement

>> No.3959099
File: 136 KB, 541x550, tracers.jpg [View same] [iqdb] [saucenao] [google]
3959099

reminder

>> No.3959163

>>3959161
>>3959161
>>3959161
>>3959161
>>3959161
new thread

>> No.3959221

>>3959099
Not a tracer, but by tracing you can learn fine motor movements that CAN help you as long as you SAY it was traced to get a feel for the style or if you're having problems with a specific part, than yeah it's totally fine, just SAY.

>> No.3959436

>>3955400
>>3955403
she looks like she is holding back a massive fart lol

>> No.3959483

>>3958407
Being a swole, artistically talented, gay pedophile is the goal. We just gotta make it lads.

>> No.3959540

>>3957977
I feel like you should work on perspective a bit more. To me it feels like the table and textbook arent really in the room.

>> No.3960362
File: 514 KB, 1180x1767, idk 1920s man.jpg [View same] [iqdb] [saucenao] [google]
3960362

idk if the jaw is too wide and i know the skin is flat af, but idk how to fix it.

>> No.3960701

I'm an absolute beg, so I'm not going to post work, it's that embarrassing. However, I was wondering if there's an easier approach to learning heads. I can't do any head that's not straight on or at a side profile. Angles elude me. I draw the loomis ball with the other circle inside it and line up the cross, and then when I go to draw the eyes, it looks like they're just flat on the paper rather than giving any semblance of depth. I also have no idea how to make the eyes line up or anything like that. Is there any other recommended method or something that I'm missing? Going through about 40 or more pages of mistakes is killing me and I think I'm just making the same mistake over and over again.