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/ic/ - Artwork/Critique


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File: 569 KB, 714x1000, beg sea.png [View same] [iqdb] [saucenao] [google]
3936786 No.3936786 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread: >>3934147

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

>> No.3936810

>>3936651
accuracy is important but I think you should leave more of your artistic interpretation, if it took you 4 hours

>> No.3936813

Is it worth my time to go through Keys to Drawing if I just spent a semester in a beginner drawing class? I feel like I've got a decent enough grasp on the low-level basics to try and move to some actual materials but I'm not sure
Also what's a good project I can go do to test or demonstrate whether or not I have the fundies down?

>> No.3936815
File: 1.92 MB, 2895x2520, scan 16.jpg [View same] [iqdb] [saucenao] [google]
3936815

neat, I get to grace the thread first with my junk
tried doing female gestures, a lot more difficult than men I think since you've got to be more gentle with the lines, lest they end up looking like hairy beasts like mine

is it worth trying gestures with a sharpie? might encourage me to be more careful and make bolder lines

>> No.3936821
File: 106 KB, 601x601, 1461441933599.jpg [View same] [iqdb] [saucenao] [google]
3936821

WHY ARE HANDS SO HARD

Mine always end up looking retarded

>> No.3936833 [DELETED] 

Think I'm getting a better hand at gesture drawing nowadays (5 minute examples on newsprint and a charcoal pencil), but what does /beg/ think? I plan on doing these at least 1 hour a day but wondering if I can finally go to the next step and work on heads and anatomy and such.

>> No.3936836
File: 2.24 MB, 1308x2028, 5minutegestures.png [View same] [iqdb] [saucenao] [google]
3936836

Think I'm getting a better hand at gesture drawing nowadays (5 minute examples on newsprint and a charcoal pencil), but what does /beg/ think? I plan on doing these at least 1 hour a day but wondering if I can finally go to the next step and work on heads and anatomy and such.

>> No.3936841

>>3936821
show

>>3936836
I like the exaggeration. Could use more detail on the hands/feet.

>> No.3936843
File: 1.93 MB, 4032x3024, 220D8043-5A78-43E3-BC27-704571603662.jpg [View same] [iqdb] [saucenao] [google]
3936843

>>3936786

>> No.3936865
File: 238 KB, 297x374, file.png [View same] [iqdb] [saucenao] [google]
3936865

I'm starting to get the hang of this Loomis thing, any tips on doing hair?

>> No.3936870
File: 312 KB, 1200x1200, prp1.jpg [View same] [iqdb] [saucenao] [google]
3936870

>>3936841
>Show

I usually don't save my practice files so I don't really have much but here's one example of me trying hands + perspective shift

>> No.3936876

>>3936870
check this out lad, might help you: https://youtu.be/eJWLaDSNBAI

>> No.3936892
File: 2.30 MB, 2336x4160, IMG_20190515_183858.jpg [View same] [iqdb] [saucenao] [google]
3936892

>>3936786
Drop some loomis pos

>> No.3936941
File: 306 KB, 1000x4375, nma_n02_resized.jpg [View same] [iqdb] [saucenao] [google]
3936941

The asymmetry idea Hampton talks about was easy to see on first and third poses. Really liked how they turned out.

There was no 10 min pose in this session fsr, so I took some extra time to draw last one twice, fixing things and adding some shadows.

>> No.3936960
File: 247 KB, 1037x1163, JannuSketch.png [View same] [iqdb] [saucenao] [google]
3936960

Destroy me bros

>> No.3936963

>>3936960
Is she getting ready for her period? She looks real pissed off at her tits

>> No.3936969
File: 540 KB, 1280x720, asdasd.png [View same] [iqdb] [saucenao] [google]
3936969

>>3936786
try to render the ctrl+paint exercise with imaginated lighting

>> No.3936971

>>3936969
dude it looks like a 3d model. thats amazing.

>> No.3936975
File: 190 KB, 1280x720, example_illustration_polished.jpg [View same] [iqdb] [saucenao] [google]
3936975

>>3936971
the one matt korr did is even more 3D after he erase line and polish shit

>> No.3936980

>>3936815
less contour more feel, flow, volume and form
you're doing gestures, not figure drawings. gesture to capture dynamism in figure accurately and place weight, use as a base to construct on top of
go watch pappi https://youtu.be/aOtVUHgJqQk

>> No.3936981
File: 338 KB, 723x624, 1551005264614.png [View same] [iqdb] [saucenao] [google]
3936981

>>3936963
she is mad about all the chicken scratches I've done on her

>> No.3936995

>>3936892
For some reason, this is really appealing to me

>> No.3937024

>>3936865
Don’t overthink hair
It really is the 1 time you get to be lazy

>> No.3937042
File: 2.01 MB, 2938x3918, 1E485428-36F4-475F-ABC5-9E2B4735F726.jpg [View same] [iqdb] [saucenao] [google]
3937042

I know the hands are fucked but what else can I do to improve my rough sketches (didn’t use reference) I’m still working on line quality and very basic form so I can’t really shade yet.

>> No.3937054

>>3937042
Draw bigger
Shading is miles down the line, don't worry about it until you can draw in 3d and it'll come naturally

>> No.3937061

>>3937054
What can I do to make my drawings feel more 3D? I’ve tried drawing cylinders, spheres and cubes and breaking down form.

>> No.3937070

Any good guides to oil mediums? I feel like a fucking idiot using so much gamsol and linseed without even knowing what to fucking do

>> No.3937073
File: 240 KB, 1000x727, 118.png [View same] [iqdb] [saucenao] [google]
3937073

First time painting. Here's a quick cygnet from imagination.

>> No.3937104

I drew a straight line yesterday I am almost to a point where I can reliably draw straight lines > 1 inch in length. Progress is a drug. Don't tell me about how hard everything next is I already know I just felt like sharing.

>> No.3937146
File: 268 KB, 1600x2600, 112.jpg [View same] [iqdb] [saucenao] [google]
3937146

Some OC stuff I've been trying to draw, any critique?.

>> No.3937152

>>3937146
looks like she's suppose to be a midget, so I suggest making the rib area smaller

>> No.3937189
File: 46 KB, 585x517, FD17EE43-C184-4125-82A2-014A5459D41D.jpg [View same] [iqdb] [saucenao] [google]
3937189

I’m trying to do value studies on spheres and cubes. Why does it look so shitty?

>> No.3937192
File: 1.17 MB, 3000x2924, drawings.jpg [View same] [iqdb] [saucenao] [google]
3937192

yes i have autism how'd you guess. I bought some pastels today and wow they really invoke the "3D" feeling, idk why. i still have no clue what I'm doing though. i started around december and I feel frustrated that I just can't seem to understand anything... especially gesture. tell me what to do plz.

>> No.3937194

>>3937189
1. Stop painting as tho you're using coloring pencils. Make a big circular blotch out of the sphere's local value (how it would look if lit from all sides) and then paint on top of that blotch.
2. There are three main values: Light, core shadow, and ambient occlusion shadow, also called ambient light. You kinda have the idea. Core shadow goes along the part of the sphere that is both furthest away from the main light, and also not facing any sources of ambient light, so if the light is top-left, the core shadow runs along the rim of the sphere from top right to bottom left, with ambient shadow on the underside and blending into the cast shadow on the ground.
3. Ambient light and cast shadow often have the same value, so they blend into each other. This results in a 'lost edge' where you cannot pick out the edge of the sphere that lines up with the cast shadow. Get rid of your linework and blend the cast shadow into the ambient light on the sphere.

>> No.3937196

>>3937192
I should mention most of the references are from http://artmodeltips.wpengine.com/poses/

>> No.3937205
File: 41 KB, 750x609, 0975EAD6-0B24-4E4B-9966-E6E039A3DF5E.jpg [View same] [iqdb] [saucenao] [google]
3937205

>>3937194
I have some understanding of the theory behind light and shade but I can’t seem to apply it to an actual painting

>> No.3937206

>>3937152
not a midget lol, she is just kinda short

>> No.3937213

>>3937205
Work in huge strokes. You should be able to indicate a rough sphere in 3 hits of a brush: the sphere body, its form shadow, and cast shadow of the same value.

>> No.3937214
File: 557 KB, 1692x1965, c kid 36.png [View same] [iqdb] [saucenao] [google]
3937214

when do i get to draw good

>> No.3937220

>start off ok
>study
>stop for a whole
>worse than when i began, looks like shit someone whos 13 would draw
fuck. i hate book learning, is there any other way? also how the hell do you stop self sabotaging? just saying a few words doesnt make a difference

>> No.3937221

>>3937220
>>worse than when i began, looks like shit someone whos 13 would draw
That just means your taste improved, which is good.

>> No.3937223

>>3936960
Why? It isn't bad at all.

>> No.3937230

>>3937213
Still looks awful. How can I learn the basics of painting?

>> No.3937233

>>3936960
Where is the penis?

>> No.3937254
File: 2.47 MB, 2336x4160, IMG_20190519_095038.jpg [View same] [iqdb] [saucenao] [google]
3937254

What do you think of my Prosciutto?

>> No.3937264
File: 492 KB, 361x603, file.png [View same] [iqdb] [saucenao] [google]
3937264

>>3937024
How lazy we talking?

>> No.3937266

>>3937254
Probably tastes like shit

>> No.3937269
File: 1.34 MB, 1262x1652, 20190519_040638-1.jpg [View same] [iqdb] [saucenao] [google]
3937269

>> No.3937273 [DELETED] 
File: 1.27 MB, 2048x1070, 20190519_041649-1.jpg [View same] [iqdb] [saucenao] [google]
3937273

>> No.3937276
File: 1.40 MB, 2048x1119, 20190519_042002-1.jpg [View same] [iqdb] [saucenao] [google]
3937276

>> No.3937282

>>3937266
Is it that bad?

>> No.3937283

>>3937254
I like it. Colour complements etc

>> No.3937285

just wondering, do you have any tips for trying to mimic another persons art style?

(for an art style challenge)

>> No.3937286

>>3937285
Figure out how they move, dress, look at things, what education and tools they use. Systematically go through the building blocks of their style... if it's comics, apply the 22 panels that always work to their design sensibility... that helps you to assess variances.

>> No.3937287
File: 318 KB, 1037x1163, 9098908.png [View same] [iqdb] [saucenao] [google]
3937287

>>3936960
Her face looks flat

>> No.3937289
File: 600 KB, 1600x1215, 22 Panels Complete.jpg [View same] [iqdb] [saucenao] [google]
3937289

print this off on bristol

>> No.3937292
File: 138 KB, 1000x1041, Painting.png [View same] [iqdb] [saucenao] [google]
3937292

Help plox

>> No.3937297

>>3937292
fortnite?

>> No.3937308
File: 344 KB, 843x814, cabanel study.jpg [View same] [iqdb] [saucenao] [google]
3937308

>> No.3937330
File: 237 KB, 1920x1080, mannequin sword.png [View same] [iqdb] [saucenao] [google]
3937330

Very recently started doing mannequin stuff, can anyone give me any tips? Is this one good? Thanks.

>> No.3937339
File: 364 KB, 1920x1080, 435345345.png [View same] [iqdb] [saucenao] [google]
3937339

>>3937330
your mannequins look boring and stiff, you use too many straight lines. Try using curves instead

>> No.3937340

>>3937282
It was just a joke about the name, it means ham. I actually like it but i would like to see just the linework without color

>> No.3937347

>>3937340
Ohhhhhh , thats what ties into the whole food names of part 5

What is important about the linework tho??

>> No.3937420

>>3937339
Thanks for the tip, i realized they might look really basic but i've started just yesterday with this stuff, i'll work on it

>> No.3937441

Any ADDbros here? How do you study art? I've been going 8+ months drawing and honestly it feels awfully inefficient , i just cant bring myself to read a book or watch a video without getting lost in my own thoughts.

>> No.3937457
File: 854 KB, 1920x1080, Cattura.png [View same] [iqdb] [saucenao] [google]
3937457

>>3937339
Is this any better?

>> No.3937464

I've come to the opinion that grinding gestures/short figure drawings is stupid.
I mean, does anyone even like these things? Even looking at a figure study by the artists who are best at them is just kinda meh.
I think people would be better served by just copying art that they like and/or trying to draw their own projects from imaginaion as soon as possible.
No I'm not a crab, just trying to start a conversation about learning methods.

>> No.3937465

>>3937457
I think you would benefit from just drawing cubes/cylinders/spheres for a little while.

>> No.3937486

>>3937330
>>3937457
the usefulness of a manikin is to approximate orientation and proportion. if you are using this construct to relate landmarks and masses throughout body, then it is good. as the other anon says, yours look stiff. not because you use either the straight or the curve, you must use both in specific orient to each other to create form. but form is a conception the mind and how it sees through the eye, which is governed by the laws of perspective. grinding geometries does indeed help, but the sturdiest of bases must be formed within, through rigorous study.
https://www.handprint.com/HP/WCL/perspect1.html
if you can understand the basis behind this page, there is little else you will be unable to see yourself.

>> No.3937491
File: 604 KB, 1024x568, Avengers-Endgame-Hulk-Scene-1024x568.png [View same] [iqdb] [saucenao] [google]
3937491

>>3936960
Heyyyy
That's pretty good.
Althought the arms look kind of dislocated, and one of the hands is bigger than the other one
So, practice proportions
Also, i really like the legs but you should try to give more thickness to the hips
But pretty good overall

>> No.3937504

>>3937464
I agree with you anon, im a noob but i've got a friend who's approaching high levels and when i asked about all this grinding figures and geometry stuff she had absolutely no idea why anyone would do that and that she got good by just copying stuff and watching shit loads of speed paintings, still, i figure that drawing anything at anytime will help you anyway

>> No.3937505

>>3937230
you are in digital right ?
try ctrl+paint rendering premium course in cgpeer
he teach exactly how to render
just remember to follow this first before going to the course
https://ctrlpaint.myshopify.com/pages/video-order

>> No.3937524

>>3937070
The mediums usually have directions online for how much you should use in percentage

>> No.3937554

I use my pinky and the side of my palm as rest when drawing on my tablet and today my pinky started hurting around the joints where the points of contact would be. I believe I am holding my pencil correctly, so I'm wondering if this is something that will go away with time or if I'm still doing something wrong.

>> No.3937559
File: 85 KB, 800x201, pencil-graphite-value-scale-H-to-9B-RFA-4.jpg [View same] [iqdb] [saucenao] [google]
3937559

Anon, can you recommend some brushes for shading in Krita? I want to mix colors while also shading, but regardless the stock basic opacity brush just doesn't mix well leaving the brush strokes vividly visible. How do I blend values and color more cleanly?

>> No.3937566

>>3937559
Seconding this

>> No.3937569
File: 857 KB, 1938x2321, scan 17.jpg [View same] [iqdb] [saucenao] [google]
3937569

>>3936815
not sure I'm getting much better at this, but using a sharpie seems to help a bit, doesn't look quite so rough
bottom 2 are shit

>> No.3937574
File: 27 KB, 443x305, UsdhhhD.jpg [View same] [iqdb] [saucenao] [google]
3937574

Any tips to get the lines more "harmonic", like, which brush to use/thickness/etc... I'm using krita btw.
Also, how's the colour?

>> No.3937583
File: 131 KB, 701x1000, IMG_19052019_172012_(701_x_1000_pixel).jpg [View same] [iqdb] [saucenao] [google]
3937583

Tried drawing groups for once.

>> No.3937585

>>3937192
any advice

>> No.3937590
File: 52 KB, 600x422, women-bathing-in-a-forest-brook-by-ferdinand-georg-waldmller-1793-1865-1420869051_b.jpg [View same] [iqdb] [saucenao] [google]
3937590

>>3937583
Reference image

>> No.3937595

>>3937221
Not him, but Sometimes I look at stuff I did a year ago and it's better than what I'm doing now. I'm losing skill.

>> No.3937608
File: 1.04 MB, 2448x3165, 7E7BD8F0-35AA-4778-9FBC-F863476B2A48.jpg [View same] [iqdb] [saucenao] [google]
3937608

Crit pls

>> No.3937611

>>3937608
I like the lines but it needs something to offset how thin and linear it is
maybe I'm full of shit though, that's just my gut instinct

>> No.3937614
File: 254 KB, 745x1000, 1.png [View same] [iqdb] [saucenao] [google]
3937614

I'm not sure why but i don't really like my drawings once i clean them up, i thought it was because of line weight but i've been getting a bit better at that. I just feel like i lose the energy that the sketch has. Also im still pretty bad at drawing faces, i even used reference for this drawing

>> No.3937615

>>3936969
>>3936975
wew these are great. Can't seem to find anything by looking up "matt korr" or using the image search function on that second pic. Have you got any links to tutorials for how to draw and render like this?

>> No.3937617

>>3937615
oh matt korr is the ctrl+paint guy
this is premium basic render course you can find it cgpeer
you should follow his order of teaching through this though
https://ctrlpaint.myshopify.com/pages/video-order

>> No.3937626

>>3937574
The line thickness needs to be varied a bit more, it's hard to tell if you are even using pressure sensitivity at some points. The right leg should have a thicker line on the bottom, at least to match with the left one. You also need to clean up the wonky line intersection at the top of the knee on the right leg. The coloring on the piece of fabric to the left of the picture is also pretty dodgy, I can see the jagged white pixels. Make sure when you fill colour, you expand the selection first so that it overlaps underneath the lineart on the colour layer

>> No.3937627

>>3937617
matt kohr*

>> No.3937630

>>3937614
The clean version looks way better. I actually like the linework a lot. Would love to see it with colour and shading

>> No.3937633

>>3937614
her eye shape change and there is less eyelashes
also less detail overall especially the eye/iris

>> No.3937635

>>3937626
Thanks senpai

>> No.3937642

>>3937630
thank you, i probably wont colour it though since im still pretty bad at that
>>3937633
yeah, i find it hard to redraw the eyes with a thin brush and i also changed the left eye shape because it looked too small since i've elongated the face

>> No.3937643

>>3937614
>profile_picture_vs_real_life.jpg
Jokes aside, the clean version looks a lot better and doesn't come off as stiff to me. You probably just don't like it because the sketch was full of untapped potential and could go a number of way and now that you've distilled your options down to that particular final result you can't help but wonder "what if I did it slightly differently?"

>> No.3937650
File: 54 KB, 708x461, shadows.jpg [View same] [iqdb] [saucenao] [google]
3937650

>>3937194
Different anon, but isn't cast shadow always darker than ambient light? Ambient light is weak light, whereas cast shadow is near absence of light, right? New to this.

>> No.3937652
File: 111 KB, 206x256, RulerMic.png [View same] [iqdb] [saucenao] [google]
3937652

>>3936960
We are but cogs in the Fate fanart machine.
The true struggle is getting noticed for the public will favor that which is rendered.

>> No.3937672

Hey im going to michaels tomorrow does anyone have any good modeling clay recommendations
Im looking for something softer than sculpey but i can still put it back in a container. Not being used for the production of goods, just for quick references
Preferably something that doesnt have wheat in it

>> No.3937673

Do I really need a tablet for digital art or I can still do something with just the good ol' mouse?

>> No.3937683

Best way to imrove my anatomy? I mostly do nature shit and need to move on to get out of /beg/

>> No.3937685

>>3937673
There is no reason not to get a tablet. There are some really good cheap ones out there right now. Don't deprive yourself of the real experience. Anyway, how do you want to create digital art with a mouse? You gonna scan in sketches? What a pain in the ass.

Watch this: https://www.youtube.com/watch?v=mmSv6zZdAMQ

>> No.3937687

>>3937683
figure or deep anatomy
either way draw and analyze from real human picture or life

>> No.3937694
File: 27 KB, 695x527, is this right.png [View same] [iqdb] [saucenao] [google]
3937694

>>3937650
Hmm, good question

I guess I'm not super technically educated on the definition of ambient light but I don't think that's true

>> No.3937702
File: 252 KB, 941x701, rin 47.png [View same] [iqdb] [saucenao] [google]
3937702

we're gonna get that construction

>> No.3937706

>>3937694
nevermind I'm stupid, the thing I labeled as ambient light in that picture is a cast shadow, so clearly I have no idea what I'm talking about

>> No.3937721
File: 28 KB, 877x784, do this.png [View same] [iqdb] [saucenao] [google]
3937721

>>3937650
anyway I'd say the best way to answer this question is to just go outside if it ever gets sunny out and measure it with your eyeballs and/or digital enhancements

>> No.3937727
File: 50 KB, 498x383, 1504111132170.jpg [View same] [iqdb] [saucenao] [google]
3937727

>>3937685
>You gonna scan in sketches
That's what I,do, it takes ages and the results are not as good as the original

>> No.3937732
File: 96 KB, 690x525, durrshadows.png [View same] [iqdb] [saucenao] [google]
3937732

>>3937721
so this is why they say to practice fundamentals first huh

>> No.3937738

>>3937732
but why would the lumps cast shadow be black when the light from the sky is coming from above?

>> No.3937743
File: 27 KB, 695x527, is this right.png [View same] [iqdb] [saucenao] [google]
3937743

>>3937732
>>3937738

>> No.3937747
File: 1.04 MB, 1152x864, 2values.png [View same] [iqdb] [saucenao] [google]
3937747

i did the thing in the sticky

>> No.3937748
File: 1.34 MB, 1152x864, 3values.png [View same] [iqdb] [saucenao] [google]
3937748

>>3937747

>> No.3937750
File: 29 KB, 465x437, 1452623223868.jpg [View same] [iqdb] [saucenao] [google]
3937750

>>3937747
Gonna make it.

>> No.3937752

>>3937750
thanks, nobody has told me that before. also is there anything glaringly wrong with my approach in >>3937192 or should i just keep on trucking

>> No.3937759
File: 58 KB, 636x578, 00.jpg [View same] [iqdb] [saucenao] [google]
3937759

>>3937743
okay okay, before I fuck off and actually look at how to do shadows proper, is this basically right?

>> No.3937764

>>3937752
Just keep drawing. Only make sure you don't fall into the trap of only ever practicing fundamentals without actually drawing things you like and really want to draw as well. It's nothing to be afraid of and it's okay to fail at first.

>> No.3937771
File: 2.54 MB, 4128x3096, 20190412_151401.jpg [View same] [iqdb] [saucenao] [google]
3937771

>>3937759
oh yeah, cast shadows will have a hard edge and ambient light will have a soft edge

maybe I think the issue is you're thinking of ambient light as a type of shadow and not a type of light, if you get what I'm saying?

pic is cat tax

>> No.3937798

>>3937771
Yea, I think it's because I saw ambient light as light shadow rather than a weak light.

nice cat

>> No.3937803

>>3937764
Not the same anon but even if my women look wrong and their faces make no sense I should have time to draw them anyways?

>> No.3937809
File: 258 KB, 1000x3626, nma_n03_resized.jpg [View same] [iqdb] [saucenao] [google]
3937809

There were plenty of subtle and interesting curves in this session. I ran out of time on the first four poses and feel like I didn't get to do them justice, a couple of bad lines on the next ones but overall liked the end result.

Will try to redraw last pose without looking at reference to start practicing drawing from imagination on following session, as some anon suggested.

>> No.3937810

>>3937803
There's a lot of mistakes you can make as a beginner. If you try to go too ham, you'll just end up with pieces that are only half-right and half-done. Go with the mindset of one thing you need to improve on. It's too much to ask to continually try to fix what's wrong as your doing it - which is why a more focused study is better.

And if you think that's too slow, all that means is that you have to draw more, and faster.

>> No.3937816

>>3937441
Adderall and a focus timer

>> No.3937819

>>3937441
>>3937816
not anon, but i have severe combined-type ADHD. I've been taking adderall for the last year. It's probably the biggest help, but once you start taking adderall, see a psychologist and talk about how to form good habits and catch up on what your disability has prevented you from learning (how to learn).

>> No.3937820

Do you guys ever use 3d modeling software to come up with realistic poses? Like the old wooden mannequins, but available for free without moving my ass from the computer? If yes, any recommendation on which program to use or where to find the models?

>> No.3937822

>>3937810
So I can like focus on head and hands even with my still developing skill set? I really wanna get hands down but im still learning overall body simplification and proportions.

>> No.3937824

>>3937583
Try tracing mannequins over the forms in your reference, and then copying that. It will help you understand how it is put together

>> No.3937832
File: 19 KB, 484x321, shopping.jpg [View same] [iqdb] [saucenao] [google]
3937832

>>3937672
Try this. Can't guarantee itll be at Michael's tho.

>> No.3937855
File: 1.03 MB, 3201x2160, IMG_20190519_163214_448.jpg [View same] [iqdb] [saucenao] [google]
3937855

Was going through the dynamic Bible today. Got bored after an hour or two. I really have no interest in drawing animals but obviously his techniques are useful. And trains are ridiculously easy. I mean I'm not saying mine is anything special but I spent years drawing cars so going from complex shapes to cylinders and squares and from tires to literal circle wheels is like training at higher gravity and coming back down to normal. Definitely recommend that book. It's over in the art book that. And the woman figure is from a proko video. It's fucked up because I tried to squeeze it on the page so the legs are too short.

>> No.3937857
File: 38 KB, 1024x1024, IMG_20190519_115600_945.jpg [View same] [iqdb] [saucenao] [google]
3937857

>>3937855
More practice

>> No.3937859
File: 35 KB, 1024x1024, IMG_20190519_115600_953.jpg [View same] [iqdb] [saucenao] [google]
3937859

>>3937857
A figure study I fucked up, but I did learn from it and I ended up finishing it digitally.

>> No.3937862
File: 32 KB, 1024x1024, IMG_20190519_115600_946.jpg [View same] [iqdb] [saucenao] [google]
3937862

>>3937859
More dynamic Bible practice

>> No.3937866

>>3937464
I think other anons have said one is supposed to draw whatever one wants along doing fundies/studies/draw-a-box, but I get what you're saying.

I keep doing gesture because I like doing it; it started as exercises and a way to build momentum/dicipline/habit of drawing everyday, but I've also started to feel stagnated in some sort of comfort zone from which I'm not sure how to get out since I have no idea of what is it that I want to draw.

My understanding is that doing things like fundies is supposed to save you time and give you a more balanced skillset by focusing on general exercises to hone skills transferable to every kind of drawing you get into instead of letting you narrow your skillset by drawing specific things. That said, I believe I read on some book that one HAS to draw things other than exercises, 'cause doing otherwise will actually harm/hinder your skills/progress.

Of course you can also overall improve your skills by jumping into drawing the kind of things you want straight away, and you will get better at THAT kind of drawing faster. Just my opinion, of course. Would like to see other anons voice their thoughts too.

>> No.3937869

>>3937614
The unclean version does look better.
A big part of what happens is that in a rough sketch you'll naturally have a lot more variation in line weight, and you'll lose the dyanmism that brings to the drawing if you don't intentionally carry it over to the clean version.

>> No.3937871

>>3936836
I think they look good. Particularly like your smooth lines and attention to subtle things. Second drawing looks pretty good. Arms on last pose look really tricky but you still noticed those odd inward curves. Just keep at it.

>> No.3937873

>>3937464
yes I like it, it is the best state of drawing for me the more I tighten it the more tedious it become
but It isn't suppose to look good it is an exercise
copy real people is far superior than copy artwork when it come to beginner to learn the figure
master study is more effective when you are decent enough
another point of quick gesture is to sketch quickly so you spend more time across many poses than just draw 1 pose for like1-2 hours
the fail more quickly you learn shit faster
you could do what you enjoy and improve but I rather grind what important first then draw for fun later

>> No.3937881

>>3937862
>>3937859
>>3937857
>>3937855
I am liking these very much!

>> No.3937886
File: 48 KB, 548x552, 29213977_1595154013913158_1736944624871669760_n.jpg [View same] [iqdb] [saucenao] [google]
3937886

>>3937287
I tried a large eyes and well-accented eyebrows combination, something like pic related. But, I found very interesting your approach on facial features, and I REALLY liked the way you made her mouth and nose, I'll try to incorporate them, thanks.

>>3937223
>>3937491
>>3937652
Nice feedbacks, I really appreciate that

>> No.3937894

>>3937871
Alrighty, guess I can start making the body with simplified forms and then start the head.

>> No.3937922

>>3936664
From what I take, as a /beg/ you SHOULD draw full bodies, even if it's just for the sake of putting your brain at work and practice since the body's posture itself will affect everything, even the face. This is coming from a guy that for a long time felt ok just over detailing pretty heads and faces, but whenever I tried to draw bodies I felt a massive anxiety and gave up. I couldn't even draw torsos properly and always hid the arms and legs. My recent stuff is >>3934782 , and I'm still paying a huge price for all the time I wasted.

About your coloring, I get that you just applied flat colors, but something about it is making parts look like stickers, the outline on her tattoo being the best example of it The hair is not that bad, feels like something cool from 90's or 00's, but I think there's way too much contrast with the dark shadows, red color and yellow highlights, Idk if that's your intention. Eyes feel overdone, coloring and made them heavily satured and blurry, they look better in the sketch. Her right leg looks a bit stumpy.

>> No.3937951

>>3937820
I found this one to have nice enough lighting and a relatively unstylized model http://justsketch.me/ even though it is a little slow

>> No.3937952

>>3937287
op's head doesn't fit the body. look at that jawline. it doesn't work with that mouth. we're focusing on the eyes making it look flat but i think it's the mouth and jawline. as well as maybe the eyes being too high up on the head. top of those eyes is where the eyebrows should be, then scale everything else down.

>> No.3937953

>>3937832
thank you

>> No.3937975

>>3937951
this is sick, thanks Anon

>> No.3937976
File: 2.22 MB, 3120x4160, IMG_20190519_051910.jpg [View same] [iqdb] [saucenao] [google]
3937976

>>3936786
Moved on from drawing the head that's as good as its going to get for now, any advice would be appreciated, feeling my exercises are forcing me to become better eyes are too big for head and too close together, just slightly though IMO, do you concur ? /ic/

>> No.3937980

>>3937976
BRB scanning this in didn't realize my camera looked so scuffed.

>> No.3938013
File: 355 KB, 2046x3174, new OC.jpg [View same] [iqdb] [saucenao] [google]
3938013

>>3937976
Erased some lines that made no sense and cleaned up all the rough mistakes I """"rubbed out""""

>> No.3938051
File: 127 KB, 579x510, Capture.png [View same] [iqdb] [saucenao] [google]
3938051

bap

>> No.3938094
File: 709 KB, 2160x3234, _20190519_212705.jpg [View same] [iqdb] [saucenao] [google]
3938094

I was going for bubble gum crisis and I wanted to foreshorten the legs but it just looks like I made them too short. What went wrong? I have no reference btw. I just quickly picked a pose sketched out the gesture, then added some details based on each of their costumes while watching an episode.

>> No.3938099

>>3937881
thanks m8

>> No.3938114
File: 600 KB, 1280x720, sphere.png [View same] [iqdb] [saucenao] [google]
3938114

>>3936786
whew could be worse

>> No.3938120

Things I mostly wanna draw is in anime/2D aesthetic, but most art lessons are focused on realism. Should I draw realistic first then branch out? New to this board.

>> No.3938133

>>3936786
Should I use vectors to make the lineart?

>> No.3938139

How does one map ellipses onto spheres?

>> No.3938145

>>3938139
Ellipse minor axis goes through the Center of the sphere.

>> No.3938161
File: 277 KB, 2182x920, eeye.png [View same] [iqdb] [saucenao] [google]
3938161

>>3938145
Something like this?

>> No.3938180
File: 1.55 MB, 2694x2694, IMG_20190519_180432_282.jpg [View same] [iqdb] [saucenao] [google]
3938180

I present to you, lazer toad. Please give me crits or something. Feedback lads?

>> No.3938183

>>3938180
the way the lazer spills out kind of makes it look like it's hitting him rather than coming from him

>> No.3938185

>>3938180
>>3938183
Basicly this but you might want to angle the body down a bit it adds to the effect that it's firing a powerful laser.

>> No.3938186

>>3937976
>>3938013
Critique me daddy.

>> No.3938188
File: 637 KB, 1352x1577, Inkstant Transmission.png [View same] [iqdb] [saucenao] [google]
3938188

>> No.3938196

>>3937976
>>3938186
>>3938013
Alright first of all the scan looks like shit. You need to draw heavier. and I mean just a pinch more pressure.
Next your muzzle is kind of weird. You're symbol drawing the dog nose and you're placing it too far up. Based on your guidelines the viewer should be getting more of the side of the nose than the front which means your nose is going to be on the end.
Also I think the muzzle is kind of thick. This is a problem I personally have and I'm trying to fix it myself so I'll get back to you when I fix it
Lastly I'm not sure how to explain it but your eyes are kind of fucked. Your right eye and your left eye don't look like they're even in the same style, and also eyes normally supercede the slopes of the planes so you having that little crevice on the right side of the right eye seems kind of wrong.

Anyways I'm /beg/ as shit so maybe somebody a little bigger brain than me can explain properly

>> No.3938209

>>3938161
Isn’t that 3D software? Just let it handle it

>> No.3938220
File: 3.18 MB, 2160x3234, bubblegumcrisis1.png [View same] [iqdb] [saucenao] [google]
3938220

>>3938094
adjusted a few things but my wacom is in the other room so i used my magne-doodle instead. sorry for the sloppy black lines. zoomers dont even know what that shit is.

>> No.3938236
File: 16 KB, 463x354, MikuMikuDance_2019-05-19_22-16-39.png [View same] [iqdb] [saucenao] [google]
3938236

>>3938209
3D software doesn't account for a lot of things. That Keroro head model can barely turn Keroro's eyes without the edges bugging out.

>> No.3938238

>>3938236
>>>/3/

>> No.3938241

>>3938236
eyes shouldnt be painted on flat. they are 3d like titties.you should draw them as spheres just adjust the angle of the ellipse of the pupil depending on the angle the character is facing.

>> No.3938243

>>3938196
The eyes took me forever, I tried everything to get them to look even this "good" however I didn't take into account the eyes superceeding the slopes next to them I thought it was just perspective, as for the muzzle, this was actually a reduction compared to my past attempts but I do agree it needs to be somewhat thinner. Thanks for the input my man, mind if I take a look at your muzzle problems see if we can help each other out? or whether it's a /beg/ thing and we just get better as we draw.

>> No.3938244

>>3938236
Have you tried ( and bare with me here) drawing them and then asking /3d/ how they would go about it?

>> No.3938246

>>3938244
wouldn't 3D use 3D software to get a reference and then trace their 3D reference?

>> No.3938248

>>3938246
They might be missing something, in either case /3/ would seem to be the more knowledgeable (if somewhat slower) board to approach.

>> No.3938249

>>3938248
Ah, you mean mapping spheres onto 3D models.

No, I'm pretty sure I can figure out how that would work. I'm talking about how one would do it in 2D drawing.

>> No.3938251
File: 1.32 MB, 1152x2048, 20190520_002117.jpg [View same] [iqdb] [saucenao] [google]
3938251

>>3938243
A page of what I'm doing so far. I did a nice rat earlier that I think I didn't fuck up but I used none of these fundies for it

>> No.3938267

>>3938251
Nice, I think the problem lye's with just trial and error you can draw wolfs and dogs for days but if you don't have others to point out where you're going wrong it can take weeks to improve.

>> No.3938307

Two things, how can I become careful with the pressure in a pencil? Everything is too strong, I press to hard.
Second, how can I start seeing things in a 3D way, fun with a pencil guy here. Maybe I'm starting to do it but perspective is all wrong, unless I'm looking from the book I'll get confused and I didn't understand the placement of the axis since I'm not used to.

>> No.3938390
File: 1.16 MB, 1600x2600, 112c.png [View same] [iqdb] [saucenao] [google]
3938390

>>3937146

Trying colors

>>3937152

She is not a midget.. well not actually what I want at the beginning, i was aiming to draw a more childish body but end drawing her to much "thicc" I suppose.

>> No.3938392

>>3938390
looking good so far what is your main light direction(s)?

>> No.3938396

>>3938390
Look up dark skinned girl pics on a booru and imitate the colors/values, lighting is not just drawing a couple streaks on the outline

Also those shoulders are fucked, being dislocated aside it's a woman they shouldn't be wider than her hips

>> No.3938417
File: 403 KB, 1196x526, anonplzffsss.jpg [View same] [iqdb] [saucenao] [google]
3938417

>>3938390
Anon. Like. Dude. Her face is not a loaf of bread, and is not supposed to be extending from her head like that ARE YOU FRUSTRATED meme.
By making her jaw square you made her manly as hell. Not going to fix everything about her head, but I just want to give you the general idea.

>> No.3938424

>>3938417
alright but now it's too flat

>> No.3938475

how the fuck is Loomis supposed to work for manga? reeeeeeeeeeeeee

>> No.3938478

>>3938475
Ara ara anon , even if you wanna draw shotacon doujinshis you gotta learn the basics first

>> No.3938481

>>3938475
The Loomis meme really needs to die, manga is just as varied as western art, take berserk for example, realistic looking characters and god tier detail ...at least before elf island but the point still stands, you like a certain style you draw it babe...er m8

>> No.3938482
File: 680 KB, 856x1200, Tifa fd.png [View same] [iqdb] [saucenao] [google]
3938482

>> No.3938504

>>3938482
Omfg lmao I fucking LOL'd my drink out of my mouth

>> No.3938507

>>3938482
not that bad that, level is commission worthy for normies.

>> No.3938519

>>3938504
Proportions too bad?

>> No.3938529

>>3938519
No , i cant really see anything too out of place , and the inacurracies that can be seen are just stylistic , it just cought me off guard

>> No.3938530

>>3938529
Maybe the expression could use a lityle work , unless its intentional

>> No.3938540

>>3938482
The drawing's good, but god do I hate that style with a passion, those deadpan eyes, those slutty lips that one lazy vein looking like a snake on her snake.

Other than that keep it up m8.

>> No.3938542
File: 82 KB, 1200x849, 1557743542327.jpg [View same] [iqdb] [saucenao] [google]
3938542

>> No.3938543

>>3938417
I liked her better before, didn't look manly at all. A square jaw doesn't automatically equate to masculinity. She looked cute imo, now she's oddly flat

>> No.3938545
File: 102 KB, 1200x849, 1551664503544.jpg [View same] [iqdb] [saucenao] [google]
3938545

>>3938542
2

>> No.3938553
File: 1.07 MB, 1368x1600, Oh Lewd She's Cumming for distribution.jpg [View same] [iqdb] [saucenao] [google]
3938553

>>3938540
I was told my faces are ugly (and desu they are), so I'm trying to adjust to the cuter ones. What would you suggest to make the eyes less "deadpan" (I'm not sure what that means in the context)?
There is actually two snakes on her snake.
Also, one of my older works - no lazy veins there.

>> No.3938557
File: 1.48 MB, 1000x1230, buildflash2.png [View same] [iqdb] [saucenao] [google]
3938557

I'm okay with this, but it's not necessarily as pretty as I'd like. Advice, anons?

>> No.3938559

>>3938557
Looks crispy! Post ref please.

>> No.3938562

>>3938553
I think that the problem with the eyes is that you draw from symbol , also when the eye is in profile the pupil is at the bak of the iris , not a the front

>> No.3938563

>>3938553
JUST Grab some reference and draw it same as possible. yeah first time you will just copy that but if you have analyse proportion you can draw some decent face with imagination (of course you can't draw exact same face without reference)

>> No.3938565
File: 155 KB, 894x894, ref.jpg [View same] [iqdb] [saucenao] [google]
3938565

>>3938559
thank you anon, been trying to escape the crabby thoughts

>> No.3938566

>>3938553
Ok, that's fucking hot. Deadpan basicly means expressionless like she's staring through you I'd try to make her look more focused, like she's going to be dicking you or the audience or like she's just seen a really hot cunt what you've got there is just tifa with a dick looking gone out, personally I'd put a cheeky smile on her and narrow her eyes a but, maybe a lip bite if you think she'd be feeling horny seeing/ getting a big dick.

I'm sure there's a gay joke in there somewhere buttfuck it

>> No.3938568

>>3938566
I swear to god ill fucking kill you

>> No.3938569

>>3938557
Hey man, that's cool.
I like your color treatment. Keep it up!

>> No.3938574

>>3938568
What's wrong? Joke too....Punny.. for you?

>> No.3938581

>>3936813
Actually, Keys to Drawing is an excellent way to evaluate your fundamental drawing skills because it has a self-evaluation page at the end of every section. So if you're confident you can even just skip the main text and just do the activities and then use the evaluation page to decide where you stand.

>> No.3938588
File: 132 KB, 612x1040, clownery.png [View same] [iqdb] [saucenao] [google]
3938588

>>3936786
todays doodle. i will try to learn how to do values... but first anatomy and perspective.
>>3936836 these look so fluid and nice, especially the second one.
>>3937214 ur on ur way
>>3938114 this looks so clean! good job anon

>> No.3938591
File: 169 KB, 1050x962, IMG_1578.jpg [View same] [iqdb] [saucenao] [google]
3938591

How do people get realistic lighting with just flat colors and no gradients? Pic related

>> No.3938616

>>3938557
COCODRILEEEEEE INNNN ROGUEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Loved it, you are pretty good with colors, anon.

>> No.3938624
File: 26 KB, 368x368, 2019-05-20ic.jpg [View same] [iqdb] [saucenao] [google]
3938624

>>3938390
hey anon, i tried to outline a skull that i think would fit the size of her features. it looks like a lot of your issues arise from relative proportion in the face and body. maybe next you study art you like, you could focus on relative sizes of mass conveyed and specifically how they are fixed to the larger masses they sit upon. likeness of subject is a product of proportion of parts.

>> No.3938625

>>3938591
Two options
1- They dont , it just looks good
2- Really bright days with sharp shadows , Steins Gate style.

>> No.3938626

>>3938624
Lmao she looks like the crossdressing mexican kid I fucked in middle school

>> No.3938631

>>3938626
im glad you were able to reminisce of past love. seems my job here is done.

>> No.3938640

>>3938631
Thanks anon :)

>> No.3938652
File: 763 KB, 856x1200, tifaNSFW.png [View same] [iqdb] [saucenao] [google]
3938652

>>3938482
pay close attention to the eyes when drawing them from front view. The space between the two eyes should be large enough for a 3rd eye to be fit between them. Even most anime art follows this rule you can check this. I would shrink the eye a bit to make them fit more on the face adjusting the eyebrows to it as well. You could also consider expanding on the shadow in the white part of the eye.

The mouth can be more realistic if you color the upper lip darker than the lower lip it adds a natural feeling to it. On the shines of the upper lip, this usually possible if you light it from a specific angle and either put a lot of shiny lipstick on or inflate the lips by surgery. It is more natural if you place the light sport above the upper lip where there is a natural edge to it.

The elbow should curve upwards instead of down that is how the muscles attach to it.

Pic my attempt, I hope this helped, keep up the great work Anon!

>> No.3938655

>>3938553
where the hell is the anus?

>> No.3938667
File: 775 KB, 694x1200, that fd.png [View same] [iqdb] [saucenao] [google]
3938667

>>3938652
What does it mean to draw from symbol?

>>3938566
Yeah, expressions are still a hard topic as well. I had to close her eyes a bit initially, to prevent the psycho look.

>>3938562
Thank you for your feedback and visual aid, I'll try to utilize it in my future drawings!

>>3938655
I dunno, what do you mean? Between the buttcheeks?

>> No.3938668

>>3938667
Oops, sorry, I somehow mixed up >>3938652 and >>3938562

>> No.3938670
File: 1.57 MB, 3024x4032, foto_no_exif~2.jpg [View same] [iqdb] [saucenao] [google]
3938670

Just started last night, any tips on this Loomis stuff?

>> No.3938671

>>3938670
put in more effort, draw bigger and spend longer than literally 30 seconds on a drawing.

>> No.3938673

>>3938668
Drawing from symbols is drawing based on the simplified version your brain has of something , a very extreme example is a stickman compared to a real human bean , when you see a stickman yout brain knows thats a human , even tho they , objectively , look completly different

>> No.3938675

>>3938673
Tldr draw what you see and not what you think you see

>> No.3938676

>>3938670
Why are you drawing in pen?
Buy a compass it will make your life 10x easier when drawing face spheres.
Try the first excercise in the W/ic/i (The upside down drawing one) to get a more concrete evaluation of where you're at and what you can accomplish.

>> No.3938677

>>3938675
Also pay attention to what i told you about the pupil

>> No.3938679

>>3938676
My dood is phuking insan


Also , clould you share a couple of links of this loomis thing?

>> No.3938680

>>3938671
I'm just trying to learn how to draw a Loomis head

>> No.3938682

>>3938679
It's literally in the w/ic/i

>> No.3938683

>>3938676
I didn't have any pencils at the moment, yeah that's the Stravinsky exercise right?

>> No.3938684

>>3938680
yeah, so learn, but spend more time on each head. it looks like you're spending about 30 seconds per head, how do you expect to learn anything or make it any good?

>> No.3938686

>>3938682
Oh , ok , thanks

>> No.3938687
File: 2.44 MB, 1368x1600, ghouldikNSFW.png [View same] [iqdb] [saucenao] [google]
3938687

>>3938553
On this one the first thing that I noticed that the reflectiveness of the objects are not uniform. For example I can see a lot of highlight spots on the brown skin yet I do not see it on the tongue or the head of the dick which are supposed to be quite wet and wet surfaces are the most reflective surfaces. They should be having the white highlight spots just as much as the skin of the girl even more. The same goes to the gold jewelry she is wearing it seems polished and thus it should be reflective as well. Hair and fingernails are also reflective but less uniformly, they are usually when they are clean so they should be considered as well.

Next, glowing eyes, it is strange that the orange eye reflect on the cock but not reflect on the hair which is way closer to them than the dick. Hair is a not a single solid surface (even tough in art we often treat it as such for the sake of simplicity) so the light should shine over and through it even more.

More on the eyes (about the glowy ones) when you head is turned upwards the the eyelid turn with them and appear flatter due to being parallel towards the point of view. It also blocks the lower eyelashes from view and make the upper ones look longer. Doing this will make the face appear to look upwards. I also added more eyelashes to the other girl to make her eyes look more feminine.

Now about lips, lips are flexible and can stretch, squish twist and turn in all matter of ways, making the lips appear thinner and thus more stretched can make the mouth look more natural. even if they are oversized for the sake of eroticism. I also made the skin around the mouth a bit thicker because it looked like she was just barely a skeleton (maybe she is I dunno) but the far side of her face too pushed in. I also lifted the nose slightly to add to the angle. She also doesn't have eyebrows which I considered adding but maybe it was intention so I omitted them.

>> No.3938691

>>3938687
>>3938553
And I run out of textspace FUG!

I was going to say stuff about the cum could be more plentiful and how it should also be reflective since it is a liquid, We all know cum is not a pure white paint but in this case just having pure white is fine. I changed the ahir on the ghouls a bit and added to the contrast color of the hair since that could also be helpful.

Anyways I hope that helped. Otherwise you are doing great keep it up!

>> No.3938692

>>3938687
>>3938667
>>3938652
>>3938390
if I ever made something this grotesque and degenerate I would either A. kill myself or B. never draw again

>> No.3938694

>>3938683
It is, you probably don't need me to tell you this but if you continue drawing with pens you're going to get really frustrated really fast, also buy a BIG eraser I got some mechanical pencil erasers and those are probably going to last me 6 months...just prepare to make mistakes as we all do.

>> No.3938696

>>3938692
>/ic/ spending about 30 messages discussing futa porn

Welcome to clown world

>> No.3938697

>>3938692
Wouldn't killing yourself achieve both A and B??? please think out your insults befre posting them anon.

>> No.3938699

>>3938667
>What does it mean to draw from symbol?
Symbol drawing is more tlike a meme because even /ic/ cannot really agree on what it actually is. But simply it means you draw a thing without knowing how it actually looks like so you are drawing it the same way in all pictures regardless of all angels, lighting or different versions. Kind of similar how ancient Egyptian pictures show people in an stylistic way with the same body, same eyes, and posture in their paintings.

>> No.3938701

>>3938697
>my dude not understanding the difference between not drawing and being fucking dead

He lives to draw , you are going to make it my dude

>> No.3938702

>>3938699
Thats another way to put it

>> No.3938712

>>3938692
Lmao how is the last one degenerate?
Is it because shes a mutt?

>> No.3938717

>>3938540
I like that vein , i have a similar one on my dick

>> No.3938718

>>3938684
I actually spent 32 seconds

>> No.3938741
File: 426 KB, 703x900, Scarlet fd.jpg [View same] [iqdb] [saucenao] [google]
3938741

>>3938687
Thank you for the feedback, I appreciate it very much! If I am being honest, the half of that picture (mostly blue girl) was half-assed, because it was taking me around 5 days to draw that picture, and I was emotionally exhausted to put as much effort as I've put into drawing the top girl. Also, cum is a very tough subject for me, because I haven't figured out the decent way to draw it outside of thick white yet.

>>3938692
Thank you for your response. My work usually doesn't get much love, but having at least some kind of emotion invoked from it is nice.

>>3938699
So, basically trying to draw something 3-dimensional as a 2-dimensional thing?

>> No.3938745

>>3938741
I can absolutely relate to being emotionally exhausted it is a tough thing to keep facing the same picture daily for so long.

>> No.3938746

>>3938741
>So, basically trying to draw something 3-dimensional as a 2-dimensional thing?
More like you just draw a thing, say the eye, the same regardless on what type of person its it on or what emotion it conveys or what angle it is shown .

>> No.3938759
File: 99 KB, 1442x1462, 20190620_.jpg [View same] [iqdb] [saucenao] [google]
3938759

I can't figure out what I'm doing wrong, the image looks okay to me but when viewed as a thumbnail it looks very off...

>> No.3938763

>>3938759
The dark part of the face appears flat because doesn't have the same surface shape as the light one. If you fix that it should look fine.

>> No.3938764

>>3938759
Lower res makes things look worse you fucking cumface

>> No.3938766

>>3938763
Thanks, that's it!

>>3938764
Pick up your box of crayons and fuck off if you have nothing helpful to add.

>> No.3938769

>>3938766
>Whoa dudes , i made this really detailed drawing of my anus but at 200 metres it just looks like a black spot
>WHAT DOOOO???!!!

>> No.3938789
File: 897 KB, 703x900, scarletNSFW.png [View same] [iqdb] [saucenao] [google]
3938789

>>3938741
Here I can add the same thing when it comes to the lips. I do understand that you are making them huge for the sake of sexiness I think you are overdoing it tough.

I do see you enjoy adding rim lights to your drawings that can be quite effective but please please keep the lights uniform and their direction and what it actually hits in mind. For example the elbow of the right arm and the right boob should not be hit by the blue rim light because the left boob and the left arm clearly block them.

There light spot on the eyes point towards the left while the boobs clearly have a huge highlight spot that point towards the camera and most of her body is also lit from the camera's direction. Making sure that these are ordered right will make your pictures look more uniform overall. Trust me on this.

>> No.3938802

>>3938789
Man why cant all /ic/ posters be so involved

>> No.3938852
File: 720 KB, 1200x1021, Trash fd.jpg [View same] [iqdb] [saucenao] [google]
3938852

>>3938789
Thank you for keeping doing it, I see a lot of your points. Lips are still work in progress for me (face in general work in progress for me, I'm struggling to create a likeable face).

Aren't your teeth a little bit too reflective?

In my head, the right boob was a little bit closer to the viewer than the left one, which opened some space for it to get the blue light.

>> No.3938884
File: 29 KB, 336x600, 20190520_205621.jpg [View same] [iqdb] [saucenao] [google]
3938884

Not completely done yet but Thoughts?

>> No.3938885
File: 556 KB, 1536x2048, 6456B516-CEC8-4CD9-8116-C2A145509EC4.jpg [View same] [iqdb] [saucenao] [google]
3938885

tried to alter this on facetune, just because I felt like it had potential and I wanted to keep it.
I made this 2/3 months ago and thought it was p good

>> No.3938887
File: 1.94 MB, 3024x4032, 5384EDE4-BD08-48F1-805C-207B1EF05990.jpg [View same] [iqdb] [saucenao] [google]
3938887

>>3938885
now, after editing
if there's sonething else that feels off, pls critique

>> No.3938891

>>3938887
desu I'm probably going to change the overall shape of the eyes. It doesn't look right to me

>> No.3938894

>>3938789
is this scarlet using blood to grow her tits

>> No.3938903
File: 256 KB, 1000x3125, nma_n04_resized.jpg [View same] [iqdb] [saucenao] [google]
3938903

>> No.3938904

>>3938884
The arm is too short and the head is too shifted forward.

>> No.3938924

>>3938904
The top part of the arm is supposed to be slightly coming out of the page but I guess I could have drawn it a bit better

>> No.3938944
File: 1.40 MB, 1680x2303, samall 4.png [View same] [iqdb] [saucenao] [google]
3938944

>> No.3938946

Are some of you even really /beg/?

>> No.3938948

>>3938946
Go and check /alt/ then come back

>> No.3938953

>>3938924
No, I mean the other one. It looks very misshapen. The upper arm should be the same length as the lower one, and the hand should be larger. The distance between the shoulder and the elbow should be the same as the distance between the elbow and the wrist.

>> No.3938956

>>3938953
Yeah I'm referring to the arm you're talking about, the upper right arm is is aimed towards the viewer

>> No.3938968

>>3938424
>>3938543
I said I wasn't going to fix it, that's his job. Imho, I just can't unsee how her face looks like it's extending from her head .

>> No.3938973
File: 60 KB, 900x600, winter wow.jpg [View same] [iqdb] [saucenao] [google]
3938973

2nd (longer) attempt at digital in krita.

Opacity being different thing that darkness feels weird and confusing. Furthermore, right now, it's too time consuming took me 1.5h to do this.

Criticize, please.

>> No.3938982
File: 52 KB, 1191x716, Illustration.jpg [View same] [iqdb] [saucenao] [google]
3938982

Hello bajs this is my first attempt to render a nose using the paint and apply brush (soft edge)

>> No.3939000

>>3938982
if it was related to the post above, then I think I get the message. The 1.5h felt like ages and I made little progress, so I was expecting at least some general tips. I just can't get used to digital and trad stuff feels much better, to me.

>> No.3939003

Super /beg/ question, but I'm trying to learn from Loomis' FWP, and I seem to copy his constructions alright, but when I try to make my own theres not nearly as much personality or cohesion. Is that something I should stop and work on or something that will come with time?

>> No.3939004

>>3939000
Digital is confusing at first, you'll get used to it within a few months. Stick to it and you'll eventually get the hang of it.

>> No.3939005

>>3939003
Loomis books aren't /beg books, go do the vilpu manual.

>> No.3939013
File: 70 KB, 450x600, image.jpg [View same] [iqdb] [saucenao] [google]
3939013

is this a good ref?

>> No.3939017

>>3939013
Depends what you want to use it for, dumbo.

>> No.3939023

Where to get good refs in general?

>> No.3939032
File: 160 KB, 956x670, sketches2.png [View same] [iqdb] [saucenao] [google]
3939032

been trying to work from reference to increase my visual library, construction is still very tough. i feel like i get worse the more i draw. though at least i discovered that a bigger brush feels much better, at least for sketching
>>3939023
https://idol.sankakucomplex.com/
otherwise i use random frames from the porn i waitch

>> No.3939053

>>3939005
w/ic/i says to start with Loomis. I have some experience in drawing already, so I'm just asking about Loomis specifically and not where to start in general.

>> No.3939062

>>3939053
to add to that, why is loomis not considered /beg?

>> No.3939067

>>3937287
You made her quite unappealing to be frank.

OPs post is way more appealing.

>> No.3939072

>>3939062
A beg book would be keys to drawing. Loomis is for more experienced people that understand construction and tones.

>> No.3939076

do i need a monster monitor tablet like in >>3938083 if i want to make it

>> No.3939078

>>3939032
>i feel like i get worse the more i draw
That's 100% not the case. You're just running into more problems to solve because you are drawing more which is good. Whenever you feel challenged by what you're drawing then that means there is a lot to be learned by tackling it even if it doesn't turn out perfect.

I like to compare it to weightlifting. The exercises that are the most challenging also bring the widest range of benefits and are the most worth doing.

Those sketches look good. Make when you're finding reference to study that you can see the entire figure, and its not cut off at the knees. Never skip leg day!

>> No.3939079

>>3939076
if you are a /beg/ then you do not need it, you should save it until you are already comfortable in digital. These things are expensive.

>> No.3939081

>>3939072
i think I misphrased in the original question. I'm fairly experienced but asking about the personality of the cartoons (which is not the point of the construction) seemed like a really /beg question

>> No.3939095

>>3939053
Loomis' Fun with a Pencil is directly aimed at pencil who don't know how to draw at all I think. Loomis does a much better job at simplifying things step by step in a very clear way a complete beginner could understand them - thats why his books are so popular. And I think Vilppu is a better teacher - its just I can see beginners get confused with his drawing style when they're struggling to draw what they see at all.

>> No.3939117
File: 88 KB, 495x752, she_cute.png [View same] [iqdb] [saucenao] [google]
3939117

I can't digitally figure draw properly. every time i try to add detail it just fucks it all up. also idk how to translate my knowledge from doing figure drawings to drawing from imagination- i always have to use a reference when i'm drawing a character i made up

>> No.3939124

>>3939117
The simple fact is that you just plain haven't done enough figure drawings to have a strong visual memory of all the ins and outs of the body in all different poses to pull from via imagination. Your underestimating how much time and practice that takes.

>> No.3939128
File: 78 KB, 538x711, hands.jpg [View same] [iqdb] [saucenao] [google]
3939128

any way to improve my hands?

>> No.3939138

>>3938894
Yes, it is :3

>> No.3939143

>>3939124
give me a number and ill put in the time

>> No.3939155

>>3939143
Any number is irrelevant. With learning with anything the key is consistent repetition and focus.

Look at the people who train to be professional pianists. They train for many hours a day, repeating the same pieces and exercises until its effortless and they can recite it from memory then they progress to more advanced things. That's not too different from what you do at an atelier.

But I will tell you that if your goal is to draw them from imagination, then you should do a lot of drawing from memory too. By that I mean you draw a figure from observation, then you try to draw it again multiple times without looking at your drawing or the reference. This really helps you learn what you're drawing and has huge carryover to drawing it from imagination.

>> No.3939181
File: 112 KB, 1069x1064, FIGURE.jpg [View same] [iqdb] [saucenao] [google]
3939181

>> No.3939185
File: 549 KB, 859x564, cat.png [View same] [iqdb] [saucenao] [google]
3939185

>> No.3939207

>>3939181
Do less scratchy lines. Draw more fluid and longer lines. Draw with your shoulder and elbow more instead of wrist. Practice your curves (C S U) and straight lines. Try to draw unbroken lines that separate only at the joints. Say you're drawing an arm, you'd draw two lines connected by the elbow, both curved in a way to show the anatomy, form, and rhythm
Your line of action is also broken up which stiffens the overall pose. Study line of action more. You want to capture the line with one or two sweeps.
Study rhythm lines in figure drawing like the picture I posted. There is a rhythm to how the lines outline the figure, to how the muscles of the body weave into each other, and to how the body carries its weight.
Work on your construction as well. Make sure you have the ribcage and pelvis nice and formed and in perspective. It would help to draw a box to indicate the pelvis. Practice drawing cylinders as well. think of the figure like blocks and tubes. It helps simplify your drawing process.
What you want to focus on is simplifying the figure and getting that gesture and rhythm right. So even with just blocks, like in this picture, you can still get the gist of the pose and it can look very human.
Look at pictures of gesture drawings and study how others have done them. Try to mimic those styles.

>> No.3939210
File: 389 KB, 776x600, rhythm.jpg [View same] [iqdb] [saucenao] [google]
3939210

>>3939207
forgot the pic

>> No.3939248
File: 84 KB, 593x714, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
3939248

>>3939181
one more from yesterday

>> No.3939255

>>3939207
thank you

>> No.3939259
File: 2.65 MB, 1000x1779, PoppetFabreezio.png [View same] [iqdb] [saucenao] [google]
3939259

Is it even worth finishing this? It's almost done, but there's just so much wrong that I kinda just want to start something else.

>> No.3939310
File: 332 KB, 391x461, edit1.png [View same] [iqdb] [saucenao] [google]
3939310

>>3938887
i think its because of how the shoulders are facing and with the neck

i moved the face a bit inwards too

>> No.3939320
File: 2.39 MB, 2680x3660, IMG_20190521_044739.jpg [View same] [iqdb] [saucenao] [google]
3939320

Criticism pls

>> No.3939323

>>3939320
Needs more Loomis

>> No.3939327

>>3939323
Elaborate?

>> No.3939334

>>3939327
Scale and proportions are way off, the first thing that caught my eye was the way tiny ear. The mouth is also placed in a weird spot, it feels like it's somewhere between wanting to be a real placement, and an anime placement. The eyeball looks okay, but the iris and pupil make it look like she's staring right at you instead of forward (unless that's what you were going for). The hand seems like it's just floating there, not attached to anything. Take away the coloring, and the whole thing'd look super flat.

It's a good shot, and I like the coloring, but I'd definitely do a few more profile studies and practice head construction a bit (loomis) too.

>> No.3939344
File: 1.09 MB, 900x1200, 3A472873-041C-429B-AD31-0362564AFC79-1274-000000D21C8A1381.png [View same] [iqdb] [saucenao] [google]
3939344

I usually study anatomy, focusing on certain parts and don't do complete poses. These are some of my first attempts. I still need a lot of practice.

>> No.3939363

>>3939320
Your face is squished inwards, a skull is basically a orb that is squashed on the sides with ears, so your face should be deeper
Your ear is too small and on top of it you've places your ear inside a "negative space" inside the hair loop which means my eye is naturally going to see that ear very quickly and will have the hair loop to visually compare making it even weirder
Your thumb is flipped
Your background gradient is pretty fucking smooth and I dig it but maybe you could carry it further past the character
Your gradient work overall is pretty good, the use of the light blue on her shoulder looks really nice, although I question if the light would do that from the angle you have it at
It's pretty smart to use your watercolor to create flower petals like that, big ups

>> No.3939366

>>3939259
scrap it boss
>>3939013
It's only good if you understand it.

>> No.3939376
File: 230 KB, 1691x589, boomb.png [View same] [iqdb] [saucenao] [google]
3939376

Where am I going wrong on the copy-at-a-different-angle-and-pose ?

>> No.3939384
File: 219 KB, 1000x2340, torsos_resized.jpg [View same] [iqdb] [saucenao] [google]
3939384

I wanted to do drawings of body parts that Huston covers in his overview before reading the next chapters, starting with torsos since I'm not too interested on drawing heads right now.

I first tried drawing as usual having in mind what he talked about in the chapter but then realized it took me too much time and I missed the point of the exercise, which is to "get the basics down", so then I did some 3 min drawings trying to keep things simple.

I feel like I'm struggling with perspective on pelvises. Probably should actually pick easy poses next time. I've also found some of my box-ish things are too small, perhaps because I'm thinking more of about the pelvis than the complete hips. Would appreciate some feedback.

>> No.3939398

>>3939344
Cool man. Keep it up. 3 is your best one. I can see a good gesture in there. Some issues with proportions like the waist being too short.

>> No.3939405

Can someone explain to me why hograth has to draw such exaggerated hands. His figure drawing and anatomy books are great but his hands are really ugly.

>> No.3939412

>>3939405
I think that's his style, I personally really enjoy it and found the dynamic hands book really useful. If you struggle with drawing them, try Loomis, then Hogharth

>> No.3939416

>>3939398
Thanks! I will keep practicing! Waists and calfs are kind of hard for me to understand

>> No.3939429

How do I draw shapes in perspective that aren't boxes.

>> No.3939431

Dunno which board to ask this so I ended up here.

What makes an image kino? Are there defineable, repeatable concepts that can be applied across genres?

>> No.3939447
File: 482 KB, 1069x1064, 1548977176173.png [View same] [iqdb] [saucenao] [google]
3939447

>>3939181
I think if you get the form and orientation of the big shapes down (rib, butt, limbs), then all of the other lines will fall in much more naturally. You can even try going over the actual image with the forms you believe should be there to really help visualize it in your eyes.

>> No.3939451

>>3939429
If it has something circular, use ellipses to help build them. If the shape is more complex, break it down to boxes, spheres and cylinders

>> No.3939453
File: 477 KB, 1600x1200, 20190521_012054.jpg [View same] [iqdb] [saucenao] [google]
3939453

I'm having trouble with divisions (placing along with clean lines) and the placement of the axis.
What do I need to do? How to perceive and visualize in a more 3D way? How to be more creative with the tilting and divisions?

>> No.3939474

>>3938852
>Aren't your teeth a little bit too reflective?
Yeah, you are right

>> No.3939479
File: 868 KB, 1080x2220, Screenshot_20190521-002946_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3939479

I made a robot, he has chickenpox.

>> No.3939515
File: 770 KB, 1600x2600, 112.png [View same] [iqdb] [saucenao] [google]
3939515

>>3938624
>>3938417
>>3938396


All you guys thanks for the responses, yeah the face doesn't look good, and her shoulders are too wide so i've been trying to correct the issues the best I can, also i think her left leg looks kinda off too

The skin color looks too dark to my taste actually, i guess that use a lightly and soft color for the base is better.

>> No.3939602
File: 126 KB, 708x531, 5-21-19resize.png [View same] [iqdb] [saucenao] [google]
3939602

>>3936786
I haven't regularly drawn in 2 years and I haven' touched digital in an entire year minus 8 days
I've never been good at digital but I was and still seem to be good at traditional drawing

I decided to show some drawings I did in the mental ward and someone has decided to commission me and if he thinks it's good enough will commission me more in the future

how do I get good at digital within the next week in decent enough time to give a decent product?

pic related, my first warm up on digital in literally a year

>> No.3939664

>>3939334
Thank you so much.

>>3939363
Likewise.

Feeling grateful for these insights. Will definately keep in mind in the future.

>> No.3939671
File: 836 KB, 962x872, scan 18.png [View same] [iqdb] [saucenao] [google]
3939671

time to bite the bullet and finish the 250 box challenge and continue drawabox
drawing without construction is hell, look at this shit

>> No.3939821
File: 1.53 MB, 1000x1230, beg kamen raida.png [View same] [iqdb] [saucenao] [google]
3939821

NEW THREAD APPEARS!

>>3939818

used >>3938557 for new OP

>> No.3940080
File: 3.39 MB, 4160x3120, 15584668889281798445349.jpg [View same] [iqdb] [saucenao] [google]
3940080

I just been copying stuff I seen from the internet and trying to do figures off them but I don't know how to pass the stick portion of the figure drawing I've been trying to do it like the how to draw Comics the Marvel way style but they never explained how do you go from the stick portion to the actually looking like a person portion

>> No.3940083
File: 2.71 MB, 4160x3120, 15584670553861623877415.jpg [View same] [iqdb] [saucenao] [google]
3940083

>>3940080
I don't know why flip the whole thing