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/ic/ - Artwork/Critique


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File: 1.46 MB, 1109x832, beg Isee.png [View same] [iqdb] [saucenao] [google]
3925677 No.3925677 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread: >>3922144

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

>> No.3925695
File: 1.14 MB, 870x982, 929CF314-5641-4A8A-8856-CCF5BED0B15E.png [View same] [iqdb] [saucenao] [google]
3925695

did a couple more cloud studies

>> No.3925697
File: 872 KB, 755x845, 63816218-DC6B-4E0C-BACD-64B883E0BFCA.png [View same] [iqdb] [saucenao] [google]
3925697

>>3925695
after this im going an imaginative painting to test what i learned

>> No.3925706
File: 1.58 MB, 1536x2048, Screenshot_20190510-091613_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3925706

Warm up.

>> No.3925761

Any recommendations for videos/courses to learn to paint? I've been going through the NMA Russian course and really liking it, not sure if there's anything similar for painting.

>> No.3925825

Where do you guys look at art? You know like things that inspire you. I've been going on pinterest but there's gotta be better ones out there.

>> No.3925835
File: 80 KB, 932x1136, wip fwosh.gif [View same] [iqdb] [saucenao] [google]
3925835

would post in the animation general but its usually very slow
just looking for general feedbacks

>> No.3925837
File: 506 KB, 3000x3000, roadtodeath.png [View same] [iqdb] [saucenao] [google]
3925837

fuck me my byrne looks like kramer
how do i shade

>> No.3925839
File: 446 KB, 932x1136, fixo.gif [View same] [iqdb] [saucenao] [google]
3925839

>>3925835
oh im dumb

>> No.3925842
File: 1.25 MB, 4032x3024, image.jpg [View same] [iqdb] [saucenao] [google]
3925842

Any shading and/or anatomy tips?

>> No.3925848
File: 515 KB, 1652x1823, DCB6C830-A340-4427-A25A-22E8289D8ABD.jpg [View same] [iqdb] [saucenao] [google]
3925848

>>3925842
Ok that was an awful pic so here’s another

>> No.3925882
File: 1.87 MB, 3508x2480, test.jpg [View same] [iqdb] [saucenao] [google]
3925882

>>3925677

>> No.3925890

>>3925882
Leave.

>> No.3925894
File: 120 KB, 800x1100, IGiveUp0.jpg [View same] [iqdb] [saucenao] [google]
3925894

>> No.3925923

>>3925894
why?

>> No.3925926

>>3925894
Why? She a cute

>> No.3925933

>>3925890
maybe later
I didn't start on the rendering yet so I might need some feedback on those

>> No.3925946

>>3925695
pretty impressive clouds anon. very realistic looking.

>> No.3925954
File: 725 KB, 1269x1200, Rhea Albany character profile finished.jpg [View same] [iqdb] [saucenao] [google]
3925954

Character design for a story im working on called spectre SOS. her name is Rhea Imari and she part of a organization that deals in paranormal activity

>> No.3925971
File: 622 KB, 2000x2000, MAY SKETCH.jpg [View same] [iqdb] [saucenao] [google]
3925971

some quick painting of trees and rocks. Can't get tree shape design right from imagination. Crits welcome.

>> No.3925972
File: 196 KB, 1000x2675, nma_nn8.jpg [View same] [iqdb] [saucenao] [google]
3925972

>> No.3926013
File: 73 KB, 800x1067, 20190510_122849.jpg [View same] [iqdb] [saucenao] [google]
3926013

Trying to work on gesture or something.

>> No.3926022

>>3925894
good night sweet prince

>> No.3926040

>>3925695
>Sunrise/Frenchman's mountain
Did you take that photo? Fellow Vegas anon?

>> No.3926043
File: 148 KB, 791x1144, IMG_20190510_204525.jpg [View same] [iqdb] [saucenao] [google]
3926043

I'm a beginner at art and this is one of my first drawings! Any tips on what to improve?

>> No.3926057

>>3926043
Watch videos about drawing hair

>> No.3926064
File: 1.17 MB, 1872x3328, IMG_20190510_223639.jpg [View same] [iqdb] [saucenao] [google]
3926064

Any tips?

>> No.3926084
File: 3.31 MB, 3120x4160, IMG_20190510_222512439.jpg [View same] [iqdb] [saucenao] [google]
3926084

Grindin loomis

>> No.3926091
File: 111 KB, 1080x1350, dylan-choonhachat-sketch.jpg [View same] [iqdb] [saucenao] [google]
3926091

>>3926043
Define hair with blocks of value rather than drawing each strand.

>> No.3926100

>>3926084
Lacks soul

>> No.3926104

>>3926064
Put more detail into the other parts of the face. The eyes are good, but it seems like you stopped caring on everything else

>> No.3926114
File: 3.30 MB, 3120x4160, IMG_20190510_225801672.jpg [View same] [iqdb] [saucenao] [google]
3926114

Ayyy

>> No.3926117
File: 112 KB, 445x503, 65e1fdcd4f582fd70c06f6f308b8b4320a51962f1803c510a1aec4807f4f9de0.jpg [View same] [iqdb] [saucenao] [google]
3926117

>>3926114
>grid paper

>> No.3926135

>>3926104
That's actually what happened :(
I have problem staying motivated

>> No.3926145
File: 120 KB, 800x1100, HONK.jpg [View same] [iqdb] [saucenao] [google]
3926145

>>3925677
have a clown

>> No.3926148
File: 153 KB, 1536x2252, serveimage?url=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F9a%2Fcd%2Fb1%2F9acdb142a1f3f13dccc6df5e2899ad85.jpg&sp=b1906c19106fdd7cb2d5d5316f4e2200.jpg [View same] [iqdb] [saucenao] [google]
3926148

>>3926145

>> No.3926149

>>3926064
Stop drawing anime, it unironically inhibits skill growth

>> No.3926168
File: 713 KB, 2000x2000, kh.jpg [View same] [iqdb] [saucenao] [google]
3926168

>>3925677
Just started digital drawings
I know I fucked up badly the light source

>> No.3926171

>>3925837
Study light and values. There's no values in this at all so it looks flat.
https://youtu.be/xcCJ2CU-bFw

>> No.3926175

>>3925848
U just forgot the 3d model of an head
Start by shading cubes, then cubes that are similar to an head and then do the shadows on an head, which is 3dimensional

>> No.3926179

>>3926013
No prospective at all

>> No.3926181

>>3926043
Face parts location, you need the base of a face not the memory of a nose or mouth or eyes

>> No.3926183
File: 188 KB, 1111x1162, aeonnn.png [View same] [iqdb] [saucenao] [google]
3926183

didn't even tried with hands, it was suposed to be only pose excercise but i made that a full piece
just don't bully hard pls

>> No.3926184

>>3926114
The fucking baaaaase
The structure
The bones
That's copying not drawing

>> No.3926192
File: 1.39 MB, 2160x1247, practice.jpg [View same] [iqdb] [saucenao] [google]
3926192

Aside from the the shitty hat and hair, any issues with the face?

>> No.3926196

>>3926183
Proportions are way off and it lacks form. You should never cut off the feet either. By cutting off the feet you lose an integral part of the weight of the figure (in a standing pose at least). Do more gestures.

>> No.3926197

>>3926171
Hey thanks a lot, this is great! Any pointers on looking for the right colours? Dragging the colour vertically downwards on the selection tool has been a disaster

>> No.3926199

>>3926192
Lust of Checks, pretty much flat

>> No.3926205
File: 84 KB, 800x1067, 20190510_152115.jpg [View same] [iqdb] [saucenao] [google]
3926205

WIP.
Any advice?

>> No.3926208

Where do you go when you leave /beg?

>> No.3926221
File: 214 KB, 960x1280, IMG_20190510_233846.jpg [View same] [iqdb] [saucenao] [google]
3926221

Some half-hearted attempts at copying other artists' work

>> No.3926229

>>3926221
If you want to improve your art skills, draw it yourself. Copying others is pointless; you won't get any better by copying.

>> No.3926234
File: 85 KB, 800x1067, 20190510_160202.jpg [View same] [iqdb] [saucenao] [google]
3926234

>>3926205
I never finish anything. ugh.

>> No.3926235
File: 2.28 MB, 4032x3024, 17FB18E6-AE48-4040-A0B7-867ED0E7D49E.jpg [View same] [iqdb] [saucenao] [google]
3926235

Nude study from model.

>> No.3926238
File: 1.24 MB, 1429x1125, 6B233EAB-EE5A-4AAD-8203-39E01E8E8202.jpg [View same] [iqdb] [saucenao] [google]
3926238

Extreme poses really screw with my construction and proportions. Does her leg look too long?

>> No.3926239

>>3925695
Getting better.

>> No.3926240

>>3925894
Another one bites the dust

>> No.3926243
File: 39 KB, 356x500, 51s4Np405gL.jpg [View same] [iqdb] [saucenao] [google]
3926243

>>3925697
Try this, I did when I was in my cloud phase - try to do Maxfield Parrish clouds. I've seen clouds like that in midwest. He pushes the color saturation, but it's realistic.

>> No.3926244

>>3925761
DrawMixPaint, for classic technique.

>> No.3926246

>>3925825
Museums
Art Books
Gallery/museum websites
Online image galleries.

ALWAYS try to see art in person. Photos don't do a lot of art justice.

>> No.3926247

>>3926013
Gesture is not a fully rendered figure.

You're exploring pose and form.

>> No.3926248

>>3926192
The proportions are all wrong. Measure. The nose is too low, the mouth as well, and too far back. The angle is off, as well.

Stop drawing what you think is there, and draw what IS there. Measure. Examine. This is where fundamentals help - the jaw forms the lower half of the face, where is his, and why is your drawing not capturing the form correctly?

>> No.3926268

>>3926192
Yeah. All of it. You are not actually paying attention to what you're drawing.

Why does your nose have a thick outline when your reference's is being hit by a light source? Why is his nose not crooked? Why have you added wrinkles beneath his eyes that are not there in the picture? Why have you omitted some of them? Why are his corneas depicted as having massive black rings? Why is he smiling? Where are his teeth? Where is the room for the gray to be added to his beard? Where's that tuft of hair that's surrounding his right eye? What have done to his ear -- why is it angled that way and so long? Where are the wrinkles around his nose? Why did you make his bottom jawline a beard, and not an actual jaw?

>ignore hat and hair
No. How are you going to improve otherwise? What texture is his hat? Seems woolen; the stitching of the top seems to cross linear towards our right side, while the fringe tip of his hat has stitching that runs in a circular motion around his hat -- not straight down, as you've depicted. Funnily enough, you textured the bottom part, but it's the wrong texture. I see cross-woven fabric with an x pattern that is stitched between thicker single strands.

Additionally, you've not defined your face beyond his crows feet. Your reference has far more definition. You are not taking your time and you are ignoring your reference -- the very point of your study. Want to get better at drawing? Don't ignore the details.

>> No.3926278
File: 2.30 MB, 2332x2822, 20190510_194053.jpg [View same] [iqdb] [saucenao] [google]
3926278

Spooky fellas comin through

>> No.3926279

>>3926278
2spooky4me
Really tho that looks decent, look more into realistic anatomy and re do it, good but could be better

>> No.3926284
File: 76 KB, 1000x751, 19f1127cd2d34ac4a1c26b41d7a9183fbd11301bb4f9c5b541022669f21c6ca4.jpg [View same] [iqdb] [saucenao] [google]
3926284

>>3926278
A little too dark desu, good other wise tho. Nice horror art. Look at muscluar refs instead of going haywire with lines.

>> No.3926288

>>3926168
I think the main problem is that they're too saturated

>> No.3926290

>>3926278
Are you the same guy as >>3925706? If so why the fuck do you color in so much black instead of using black paper?

>> No.3926295

>>3926290
Aye that's me, I would use black paper if I had white pencils. It relaxes me, I also fill in digital with black alot, I just like how it looks.

>> No.3926298

>>3926192

You're symbol drawing. Highly recommend going through bert dodson: Keys to Drawing book.

>> No.3926300

>>3926229
I don't think it's good at the beginning, but copying helps you find your style
It's not useless at all
But look more for anatomy or studies that doesn't stop you from drawing

>> No.3926305

>>3926238
Youe lines are too sketchy and flat, use thin lines for what s in light or in the foreground and big black lines for what's in the background

>> No.3926306
File: 310 KB, 828x1167, test 1.png [View same] [iqdb] [saucenao] [google]
3926306

does this shadow/light source make sense

i'm so lost

>> No.3926307

>>3926290
No I haven't drawn that horror thing, I m the heartless artist

>> No.3926309
File: 3.07 MB, 2332x2822, AutoTone.jpg [View same] [iqdb] [saucenao] [google]
3926309

>>3926278
Are these just poorly lit, or is there graphite creating all that grey? They're too murky as is. Correcting that would do more for us to see the work, than this.

This is applying Image/Auto Tone in PS. I can actually see a drawing this way.

>> No.3926311

>>3926300
>but copying helps you find your style

No. At some point when you've understand the fundamentals emulating other artist style is just a matter of spending some time studying their art. At /beg/ level you gotta get your basic fundamental down first.

Unless you're not serious about being able to draw well and just want to copy one particular artist for fun.

>> No.3926312

>>3926288
Will use a new set of colors, maybe a pastel one next time
Thx tho

>> No.3926313

>>3926309
It was the graphite. I would do a tone but I'm with a pc right now, posting from a tab. Is it alright if I post this in replacement of the original on my social?

>> No.3926316

>>3926306
No, it doesn't make sense. You have value issues. Convert this to greyscale. Your shadow value is fine, but the skin value of the figure is too dark. The lighter value of the back wall is more important visually than the figure. The planes of space are jumbled with competing values, it makes no sense to the eye.

Swap the values of the lit wall, and the lit skin, and it might make more sense visually.

>> No.3926317

>>3926306
All the shadows of the clothing are vanished randomly
Pay attention on the shoulder and arm's shadow
Its not just flat block

>> No.3926318
File: 124 KB, 496x692, 1556471186136.jpg [View same] [iqdb] [saucenao] [google]
3926318

>>3926309
Shit, that looks alot better, anon do this with your work.

>> No.3926319

>>3926313
Go for it, it's your art. I didn't alter the actual art (I would never do that without permission)

>> No.3926321

>>3926197
If you like Marco Bucci he has another video on color https://www.youtube.com/watch?v=4LhcNbFMkTw
>Dragging the colour vertically downwards on the selection tool has been a disaster
This is a really bad habit that I was guilty of for longer than I'd care to admit. It's the digital equivalent of mixing shadows with black. My advice is think of how you would get to a color traditionally when you're picking it. Painting traditionally also helps. HSB is basically a big liar and you shouldn't rely on numerical values as an accurate description except for grayscale. 100 saturation and brightness of yellow is lighter than the same in blue. Numbers are for computers not for art. Develop and trust your eye.

>> No.3926324

>>3926318

You need to understand form and how light interacts with forms. it'll take that anon a while to do that...

>> No.3926325

>>3926321
This. The only time I think of color in numbers, is when I'm using Pantone or web colors in HTML. Or back when I did color correction professionally.

>> No.3926327

>>3926306
The line of the shadow should follow the form that it falls on ie. not perfectly straight.

>> No.3926329

>>3926318
It just cleared it up, granted anons post isn't bad by any means, it just needs work in a few areas.

>> No.3926335

>>3926329
Lighting is the issue. If it was done right he'd be almost out of /beg/

>> No.3926342

>>3926316
>the skin value of the figure is too dark
what if it's a nigger though

>> No.3926344

>>3926199
>>3926248
>>3926268
>>3926298
Thanks for the feedback. This was meant to be a quick practice sketch so I didn't spend too much time on measurements and finer details, which I'm now seeing was a big mistake. I'll definitely work on my fundamentals and try to get better at observing.

>> No.3926345

>>3926306
leave beg

>> No.3926372

Hello /ic/
Should I do drawing on the right side of the brain before drawabox?

>> No.3926377
File: 868 KB, 1755x2849, 20190510_212604-1.jpg [View same] [iqdb] [saucenao] [google]
3926377

So I tried drawing guidelines in a way I don't normally draw using the cube method, but I can't tell if it's off or not. It's obviously very off-model because I didn't even think of what character to draw before I starting sketching, and I just randomly picked Hellboy. I realized too late that Hellboy has pretty gorilla like proportions and less human, so it ended up looking fucked up. If we were to ognorebthe actual character it's supposed to be though, does it look okay? Does it actually look like a person that isn't totally twisted or mangled?

>> No.3926382
File: 48 KB, 436x381, asdf89Xzxcgvs3q2w.png [View same] [iqdb] [saucenao] [google]
3926382

>>3925894
don't give up anon, I didn't either

>> No.3926386

Will Keys to Drawing help me with drawing from imagination or will it hinder it? neither?

>> No.3926394

>>3926386
Keys to Drawing helps you with observational drawing. Basically, help for people who never have drawn before and are stuck with symbol drawing. Hampton, Huston, or Vilppu teaches how to use forms to draw which help with drawing with imagination.

>> No.3926396
File: 534 KB, 1411x996, gazerw.jpg [View same] [iqdb] [saucenao] [google]
3926396

Last thread died just after I posted this, any thoughts? I think I'm going to draw a monstergirl version of freddy krueger next.

>> No.3926398

>>3926396
her booty kinda shaped weird but cool

>> No.3926400

>>3925946
thanks. those wispy ones are tricky
>>3926040
correct on both. taken from my g5
>>3926239
thanks doing these is actually pretty relaxing. might do a couple more

>> No.3926403
File: 738 KB, 480x342, Bad impressions.gif [View same] [iqdb] [saucenao] [google]
3926403

>> No.3926405

Hey /ic/
I think this is the right place to ask? Im thinking of getting into art and am planning on using the UGEE M708 as a starter tablet. My question is, is it any good. For its price it sounds great so i was wondering.

>> No.3926408

Fuck drawing.

>> No.3926410
File: 434 KB, 2200x1700, Native American Painting.jpg [View same] [iqdb] [saucenao] [google]
3926410

This was one of my first serious attempts at watercolor painting. I had trouble trying depict depth with the river and road next to it. The road was especially hard for me to depict as a path going into the horizon rather than just a line going down the page.
Another thing I noticed until too late was how from my point of view sitting down, his face seemed shorter than it appears looking straight on.
What critique does everyone have for working with watercolor and painting in general?

>> No.3926413

>>3926394
Ok, just wondering. I haven't read it because I've been on the loomis/vilppu/han path and i feel like they're all part of a different approach.

>> No.3926416

>>3926413
Just keep on practicing and make sure to observe what you are learning. Drawing from imagination comes from years of drawing and putting what you learn into practice so don't worry about it right now.

>> No.3926420

>>3926410
Jesus christ anon, the best critique for painting in watercolor is to grab a pen and paper and practice drawing first.

>> No.3926425
File: 885 KB, 780x1000, May_Sketch_1.png [View same] [iqdb] [saucenao] [google]
3926425

>>3925677
Practicing some inking, how does it look so far? Still need to figure out how to handle the hair and lips. Also should I use hatching for the shading or switch over to pencil for a more gradient look?

>> No.3926428

>>3926420
Yes, I realized the need of knowing what I was trying to paint exactly after this one, so I started using pencil to draw before I painted. Part of the problem is that I didn't know what style I was going for while painting. The big lips were intentional, like it afro-latino folk art for example.

>> No.3926432

>>3926372
Drawing on the right side if you want to draw what you see, traditional portraiture for example and 1:1 art that's true-to-life / the traditional and illustrative direction
Drawabox if you want to draw mostly from your imagination, your favorite characters for example, or fictive things / the design and concept art direction

I always wished I'd started with 'fun with a pencil,' but i'd been badly sketching characters for a few years, so if you're in just that situation, go loomis. he felt like my hero for years when i looked into learning.

really which book depends on where your artistic interests tend to lead you. don't teach yourself to ski well if you actually want to want to snowboard sort-of-thing. more efficient to learn to best purpose, if a lot is riding on your initial choice. good luck friend, 'the loomis be with you.

>> No.3926438

>>3926416
Yeah i definitely get really caught up in trying to "feel" it too much and i get frustrated.
Tangentially, I think I end up getting the notion that every drawing I see on the internet was drawn entirely from memory and it makes me feel inadequate, lol.

>> No.3926446

>>3926432
>drawabox
people here who did drawabox, did you actually post your work in the reddit/discord for advice?
and did you do the 250 boxes?

those are the 2 things keeping me from diving in. That and the guy just being some student of Peter han without any real credentials, but i digress....

>> No.3926448

>>3926438
The is no shame in using references. Drawing from imagination is hyped up too much than it needs to be. It also brings other problems due to how your mind works. Basically your mind goes to what is "safe" or what it "know", which causes same face/same body.

>> No.3926453

>>3926448
Well, I do want to understand more about how to *use* reference to expand my visual library, and avoid just copying without analyzing. Vilppu says a lot to analyze, but i dont always understand what is meant by that

>> No.3926455

>are you drawing
>yes
>what are you drawing
>nothing
>show me
fuck OFF

>> No.3926456
File: 471 KB, 2160x2161, _20190510_233356.jpg [View same] [iqdb] [saucenao] [google]
3926456

>> No.3926458

>>3926235
Nothing?

>> No.3926459
File: 2.18 MB, 1636x2205, Hampton.png [View same] [iqdb] [saucenao] [google]
3926459

>>3926453
Break things down into forms and curve lines. Using forms and curve lines is the key to make things look "3-D".

>> No.3926466

>>3926456
artful

>> No.3926467 [DELETED] 

>>3926432
I'm an old hat, I did drawabox way back in the beginning, i found it pretty useful since i'd been so new at the idea of concepting that i needed a defined lesson structure to get me up and running, and break my inhiibitions towards setting aside the references reference. i wasn't a beginner, but was a newb to anything to do with design work. i remember thinking it had great things in it for people of any level, i actually revisited it at a few different stages.
i'd say just be smart about using it like with any learning tool. if you have the time, analytical personality, and fortitude to dedicate all your time to it, go for the long haul. but if your learning style is more intuitive, you want quick seeded not deep rooted results, or you're short on time to dedicate, just complete each lesson to the point at which you feel you've taken away what you need, and move on to the next early.

>> No.3926469 [DELETED] 

>>3926446
>>3926432 here
I'm an old hat, I did drawabox way back in the beginning, i found it pretty useful since i'd been so new at the idea of concepting that i needed a defined lesson structure to get me up and running, and break my inhiibitions towards setting aside the references reference. i wasn't a beginner, but was a newb to anything to do with design work. i remember thinking it had great things in it for people of any level, i actually revisited it at a few different stages.
i'd say just be smart about using it like with any learning tool. if you have the time, analytical personality, and fortitude to dedicate all your time to it, go for the long haul. but if your learning style is more intuitive, you want quick seeded not deep rooted results, or you're short on time to dedicate, just complete each lesson to the point at which you feel you've taken away what you need, and move on to the next early.

>> No.3926473

>>3926400
Got any more good shots of the mountain?

>> No.3926474 [DELETED] 

>>3926446
>>3926432 (You) here
I'm an old hat, I did drawabox way back in the beginning, i found it pretty useful since i'd been so new at the idea of concepting that i needed a defined lesson structure to get me up and running, and break my inhiibitions towards setting aside the references. i wasn't a beginner, but was a newb to anything to do with design work. i remember thinking the lessons had great things in them for people of any level, i actually revisited it at a few different stages in my life.
if you're otherwise intent on going that direction but are stuck a-waffling because of specific lessons, i'd say just be smart about using it like with any learning tool. if you have the time, analytical personality, and fortitude to dedicate all your time to it, go for the long haul. but if your learning style is more intuitive, you want quick seeded not deep rooted results, or you're short on time to dedicate, just complete each lesson to the point at which you feel you've taken away what you need, and move on to the next early. it's only there to work for you after all

>> No.3926475

>>3926446
>>3926432 here
I'm an old hat, I did drawabox way back in the beginning, i found it pretty useful since i'd been so new at the idea of concepting that i needed a defined lesson structure to get me up and running, and break my inhiibitions towards setting aside the references. i wasn't a beginner, but was a newb to anything to do with design work. i remember thinking the lessons had great things in them for people of any level, i actually revisited it at a few different stages in my life.
if you're otherwise intent on going that direction but are stuck a-waffling because of specific lessons, i'd say just be smart about using it like with any learning tool. if you have the time, analytical personality, and fortitude to dedicate all your time to it, go for the long haul. but if your learning style is more intuitive, you want quick seeded not deep rooted results, or you're short on time to dedicate, just complete each lesson to the point at which you feel you've taken away what you need, and move on to the next early. it's only there to work for you after all

>> No.3926491
File: 1.09 MB, 2448x3264, IMG_6860.jpg [View same] [iqdb] [saucenao] [google]
3926491

whats wrong

i think i missplaced the head a lil

>> No.3926495
File: 330 KB, 1000x1000, roadtodeath2.png [View same] [iqdb] [saucenao] [google]
3926495

>>3926321
I tried, but it still didn't work out the way I wanted. I ended up cheating and used the eyedropper on the real thing, but even that didn't work.
On the bright side, it's an improvement over the last one! All I need is a bit more practice I think

>> No.3926500

>>3926491
i like the face and neck but everything else is weirding me out

>> No.3926501
File: 46 KB, 750x785, 59546329_135835927492061_3403109162634864268_n.jpg [View same] [iqdb] [saucenao] [google]
3926501

>>3926456
resized . sorry

>> No.3926506

why is it so hard to draw a mere coffee mug? I keep fucking up the perspective and reflective surfaces are hard.

>> No.3926508
File: 452 KB, 781x1316, Screenshot_2019-05-10-16-57-28-1.png [View same] [iqdb] [saucenao] [google]
3926508

What can I do to improve this design? I'm thinking making the "human" parts of his body into mechanical stuff, but I'm not really sure about clothing. I'm thinking cargo shorts. He's supposed to be some sorta cop/detective

>> No.3926515
File: 3.26 MB, 3120x4160, IMG_20190503_003504.jpg [View same] [iqdb] [saucenao] [google]
3926515

This is the best I can do in like half and hour, my main problem is that I can't speed-think the shading, so I end up shading where I think it would look cool

>> No.3926521

>>3926508
I think it looks cool as it is, I wouldn't change clothes nor arms, instead I would change the weapon design to some fictional gun that could be used with your characters flagellated arms

>> No.3926536

>>3926491
Face is on point, body is kind of out of proportion, and the pose looks unnatural (like if she was standing using the tip of her toes)

>> No.3926544
File: 2.72 MB, 1186x1376, file.png [View same] [iqdb] [saucenao] [google]
3926544

8.5 x 11 computer paper in pen.
Just finished this one today. Thoughts?

>> No.3926573

>>3926432
>>3926446
>>3926475
I'm so sorry for taking so long to answer, I'm the one who asked, many thanks for your advice, although I have no idea, I wish to do both, traditional art so to speak and also make an animation. Any advice? And thanks again for your time and words.

>> No.3926574
File: 343 KB, 852x852, statue.png [View same] [iqdb] [saucenao] [google]
3926574

>> No.3926578

>>3926473
well no, the point was to do the sky/clouds. i have a couple from the east side of the valley of the spring mountains though. i can take a few in the morning/afternoon if you want
>>3926243
sorry didnt notice this until now. yeah ive been wanting to do those but i never really see them.

>> No.3926590
File: 534 KB, 1600x1200, Bowie upside down.jpg [View same] [iqdb] [saucenao] [google]
3926590

Drew bowie's face upside down (like the picasso exercise)
Had fun with it but it's not good, I see my mistakes. No proper construction, no perspective, no values, weight, chicken scratching (can't employ shoulder pivot when drawing, not that easily, help)
But what more can you tell me? Books? Advice? I asked before about drawabox or drawing from the right side of the brain. I'm obviously new skillwise but I've posted here before.
Laat thing I'll add, I need to take this seriously and practice more, had trouble getting started but once i was drawing it, found it fun.

>> No.3926593
File: 534 KB, 1600x1200, 1557557144453.jpg [View same] [iqdb] [saucenao] [google]
3926593

>>3926590
Posting it correctly

>> No.3926594

>>3926593
Sideways again
I apologize guys, but I look forward to advice.

>> No.3926640
File: 850 KB, 679x1000, the-chair.png [View same] [iqdb] [saucenao] [google]
3926640

Tried doing measurements IRL using a pencil after failing once.

>> No.3926649
File: 310 KB, 1476x1950, 2019-05-10_06.jpg [View same] [iqdb] [saucenao] [google]
3926649

you're at the club and this guy slaps yo girlfriend's ass and YOUR ass, what do?

>> No.3926678
File: 721 KB, 1080x1412, Screenshot_20190511-054322_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3926678

Can someone help me correct the position of boobs? Looks a bit off but i cant figure how to make it right

*no reference used

>> No.3926688
File: 755 KB, 800x937, 1492244476720.jpg [View same] [iqdb] [saucenao] [google]
3926688

>>3926678
make it line up with the armpit

>> No.3926700
File: 224 KB, 1600x1600, quatro.jpg [View same] [iqdb] [saucenao] [google]
3926700

I've gotten back into drawing, need some crit before I start posting on social media

>> No.3926708

>>3925848
Draw bigger, stop the symbol drawing and try to construct it before you go into the details.

>> No.3926712

>>3926678
Dude she would fall over backwards in a pose like that

>> No.3926714

>>3926700
You can post whatever the fuck you want on Social Media, no matter how bad the art is normies will tell you "good job". We can't five you much crit as you're posting unfinished pieces. There's a place where you can be minimalist but you don't have the level to own it

>> No.3926735

>>3926714
>You can post whatever the fuck you want on Social Media, no matter how bad the art is normies will tell you "good job".
Yes, I noticed that too, but I have a plan. I am currently shitting on other artists, so when they critique me, they will be extra harsh, thus I will improve much better.

>We can't five you much crit as you're posting unfinished pieces. There's a place where you can be minimalist but you don't have the level to own it
Only the last one is unfinished, and yes you can critique unfinished pieces, what are you, a robot?

>> No.3926814
File: 529 KB, 920x468, 07850791-1C14-4E70-9571-31BC00EF885D.png [View same] [iqdb] [saucenao] [google]
3926814

well here is my test for myself to see if i learned anything from these studies

>> No.3926821
File: 496 KB, 1000x1000, 1557557390776 (1).jpg [View same] [iqdb] [saucenao] [google]
3926821

>>3926590
>>3926593
Resized, sorry again

>> No.3926883
File: 311 KB, 935x1000, 1.jpg [View same] [iqdb] [saucenao] [google]
3926883

>>3926091
Gave my own attempt at this style.

>> No.3926960
File: 117 KB, 726x1050, mp.jpg [View same] [iqdb] [saucenao] [google]
3926960

What are the rules for spacing mesuring points? On the books it only says they have to be close to the vertical scale.
Do they have to be evenly spaced? And whats the difference if they're closer or further away from the vertical scale?

>> No.3926980
File: 244 KB, 1614x1000, 1234b.jpg [View same] [iqdb] [saucenao] [google]
3926980

>>3925677
To be honest, I don't even draw (nor browse /ic/ too often). I just remembered a Vilppu video I watched years ago, and I started tracing lines because I was bored.

If I could draw, I'd draw lolis.

>> No.3926983

>>3926084
>grinding
Copying two shitty contour line cartoon heads is not grinding

>> No.3926985

>>3926578
>i can take a few in the morning/afternoon if you want
If you don't mind.

>> No.3926986

>>3926688
Stop posting this image

>> No.3926999

>>3926678
Erase the right sideline of the left boob, it makes no sense, make them pointier and point them down
Pdt: keep drawing with no reference, for me it's like cheating when you are using tour imagination, also I think you learn faster

>> No.3927003

are there any videos of the exercises and techniques in "How to Draw" (Scott Robertson)? the process for some of them are a bit hard to follow and i feel like watching a video of it being explained would help

>> No.3927005

Anyone have suggestions for daily practice as a total beginner? Should I keep drawing the same things until I get a feel for how to put them down on paper? Is it worth doing figure drawing at that stage or better to put that off and focus on life drawing?

>> No.3927007

>>3927005
Also, if there's any decent school that puts up a detailed/recorded curriculum up online for free I'd like to check that out.

>> No.3927008
File: 3.78 MB, 3120x4160, IMG_20190511_001315.jpg [View same] [iqdb] [saucenao] [google]
3927008

My grandma did this, about 20 years ago. She never had any training, so I guess she's a beginner.

I kinda liked it

>> No.3927010

>>3927008
you japanese? wanna marry?

>> No.3927017

>>3927007
here's what intro to drawing at UW Seattle was like--
day 1 -- still life on large newsprint paper with compressed or vine charcoal, 30 second drawings for like 20 pages
1 minute drawings for like 10 pages
5 minute drawings for like 5 pages
10 minute drawings till end of class
the still life was adjusted slightly for almost every drawing

day 2 --
same thing

day 3 --
same thing, except longer still lifes with greater complexity

day 4 --
learn 1 and 2+ point perspective, go outside and draw the quad

day 5 --
still lifes, 1 hour per

day 6 --
same thing

day 7 (week 4) --
same thing

day 8 --
start 3 hour still life

etc., etc., still an 8 hour still life with whatever shading technique you want (crosshatching was also learned, and shading charcoal was expected with any tool like your finger or papertowel)

all the while every week we had to do 10 drawings at home, of nature, or anything, in the visual space

>> No.3927021

>>3927008
Post YOUR work, not your grandma's. She is obviously way better than you anyways.

>> No.3927028

>>3927017
Thanks, I will try a similar approach doing a lot of timed life drawing then. Doing draw a box for perspective.
>the still life was adjusted slightly for almost every drawing
So same objects but moved/rotated?
Did you go back to the same subjects or did they change every time?

>> No.3927030

>>3927021
I don't draw, so yes, she's better than me. I was just curious about others would say, since she has a bunch of drawings nobody outside her family has ever seen.

My sincere apologies if this bothers you.

>> No.3927037

>>3927028
the only time we had the 'same' subject was during the 8 hour still life which was over 2-3 class periods, so nothing was adjusted and we had to maintain our position in the class (we were oriented in a semi-circle around the piece)

so, yeah, either the entire still life was rotated (ie, it's sitting on a cart with wheels), so you have an entirely new perspective of the same thing, or objects are moved somewhere randomly into new positions
objects were just random shit found in the classroom, so you can find the same thing in multiple drawings, but each with a different take

so really at the start it's all about learning how to get things on paper with correct perspectives; later you get more into shading and lighting

>> No.3927071

When drawing from a book and using exercises, is it fine to move onto another topic before fully mastering one, or should you get the fundamentals fully down? For example, using Loomis, I can make a decent ball shaped head now, but the book is informing me of how to utilize the space below the ball to actually make a face, and I'm not sure if I have the skill to do it yet.

>> No.3927102
File: 204 KB, 572x734, adadadadadada.png [View same] [iqdb] [saucenao] [google]
3927102

i'm having trouble understanding how the legs and hips connect, and that lower torso area in general. doesn't matter how many videos i watch, it doesn't become any easier or more clear.
pic related is something i have after two hours of trial and error, and seeing what looks right.
escpecially from a back/side view, i can't understand how the the obliques, hips and TFL are supposed to look, or under what angle they're even supposed to be visible. that's also a problem i have with the back and the waist, sometimes my spines look too bent, other times the ribcage looks very squished
wondering if anyone could redline this to help me see what it's supposed to look like?

>> No.3927116

>>3927008
your grandma is gmi

>> No.3927118
File: 277 KB, 1000x3055, nma_nn9_sketch.jpg [View same] [iqdb] [saucenao] [google]
3927118

I fucked up. Felt like giving this pencil-ish brush a try. Although I kinda like the first poses the last one looks as bad as when I first started figure drawing. I'm not sure if it has to do with not committing to my lines nor caring too much about contour when using this brush or I just couldn't get it right. Tried to draw it again on the last minutes. I'll stick to the small simple brush for longer poses.

Would appreciate any advice.

>> No.3927124

>>3927102
most women don't have hips wider than their shoulders

>> No.3927127
File: 660 KB, 1927x2331, 20190511_153658-1.jpg [View same] [iqdb] [saucenao] [google]
3927127

>>3926521
Well the thing about the guns is I really like "wheel" guns, even if they're not as efficient probably as an automatic or something.

>> No.3927128

>>3927124
also i think you're focusing more on it being fap material than it being anatomically correct. resizing the hips and breasts to a more average size will help with figuring out proportions.

>> No.3927138

>>3927118
Just keep in mind that the point of gesture drawing is to train your mind to ignore details and see direction and movement in the human body. You are doing good.

>> No.3927141

>>3927102
>>3927124
Yeah but I wish they did

>> No.3927143

>>3927141
that's nice, but when you draw them as if they do without having an understanding of proportions first, it just looks grotesque because you don't know how to make it look normal on a body.

>> No.3927149

Is it OK to practice two different things in a drawing session, or just focus on one? I really enjoy practicing construction, but I know that drawing from real life is important as well so I can understand shapes.

>> No.3927150
File: 217 KB, 499x424, 1rTzAHo.png [View same] [iqdb] [saucenao] [google]
3927150

Does it ever get better anons? Ive been drawing for 5 years and just started digital... i got a really expensive tablet but i dont think i going to use it much.

>> No.3927151

>>3927149
no it makes mustard gas

>> No.3927153

>>3927127
A-anon, you should improve your handwriting.

>> No.3927161

>>3927153
I know anon, but it's readable and that's enough for me

>> No.3927168

>>3927149
generally it's best to focus on a singular task but this isn't high speed starcraft so do as you will

>> No.3927171
File: 228 KB, 478x761, ffffff.png [View same] [iqdb] [saucenao] [google]
3927171

>>3927128
>>3927124
it's definitely better now. still i don't know if it's right

>> No.3927187

>>3927171
yeah, that looks better. if you're going for realism i suggest you look at actual anatomy. like, muscle groups n shit. that can help with seeing how things connect to each other. it looks good so far tho.

>> No.3927201

>>3927150
Show some non-digital work. What have you been doing these 5 years? Have you been following a book? If not, you could start with something like Keys to Drawing. I'm sure we all can improve, anon.

I found the line and ellipses Draw-a-box homeworks helpful when starting on digital. I also traced some of my traditional drawings to practice my line control.

If you want to jump right into painting you could try Ctrl+Paint videos.

>> No.3927202
File: 48 KB, 610x610, xuv54vhdjkx21.jpg [View same] [iqdb] [saucenao] [google]
3927202

>>3927187
so if i wanted to exaggerate certain features, would i just draw a normal human body and then draw over it accordingly? doesn't seem like the most efficient method but it's better than spending hours drawing only to end up with some lovecraftian thighs

>> No.3927207

>>3927202
i know it's cliche, but you need to know the rules to break them. there's nothing wrong with some lovecraftian thighs here and there, but you need to make sure you know to alter the rest of the lower body to connect them properly, which is why you need to make sure you have your anatomy and proportions down before you stylize.

>> No.3927215

>>3927150
why not?

>> No.3927218

>>3926192
cheekbones, nose, mouth.

cheekbones are too flat. i see this a lot with beginners -- don't be afraid to make them higher.

the nose isn't as hooked as the reference image. it's also lacking wrinkles on the bridge, and for some reason the eyebrows are way shorter than the ref too? it looks like you tried to make him look younger.

mouth is too low. beard is off, you're missing a bit on the cheek, and a lot of wrinkles by the mouth are missing too. the ears are also a bit low compared to ref. also, the beard is way too uniform and seems to be neatly combed, when in the ref it's a bit more chaotic. this is more obvious on the left. it just makes his jawline look weaker and far less sharp than it seems to be in the reference. your eyes are a bit too large as well.

don't be afraid to add detail or more defining features, such as a sharp jawline, high cheekbones wrinkles, hooked nose, etc. these are things that make the reference stick out. also, don't be afraid to make the neck slope a bit. most people don't have perfect posture.

>> No.3927220

>>3927215
Im bad at digital

>> No.3927221

>>3926814
You use a reference for this?

>> No.3927228

>>3927220
Well of course since you have not done it before but you can always improve

>> No.3927229

>>3927127
I like the new Genos design, anon. Also, don't listen to the other guy. Your handwriting is easily better than 3/4ths of the people I attended school with. It's legible, after all.

>> No.3927253

>>3927229
Nah that was supposed to be the new arm for the worm dude I posted earlier. I had to look up who Genos was, I don't watch much anime. Mostly a western cartoon guy. Could help me with inspiration though. I'm trying to figure out how to make an arm that looks robotic, but would still fit properly under clothing (at least the upper arm) but also without doing an artificial muscle thing like Metal Gear or something

>> No.3927309

>>3927221
no sir i did not

>> No.3927312

>>3927221
actually it was referrenced but its mostly from imagination

>> No.3927335
File: 2.28 MB, 3456x4320, IMG_20190511_192337_064.jpg [View same] [iqdb] [saucenao] [google]
3927335

>>3926999
Thanks for the tips Anom

Made some changes and boobs got a bit more natural.

Are you suggesting that it is better to draw purely from imagination? Wont it make me limited to "what i know how to draw"?

>> No.3927336
File: 1.25 MB, 2128x798, E08847B8-F988-4552-AAC4-CEA8DA3634AB.jpg [View same] [iqdb] [saucenao] [google]
3927336

Thoughts? Any tips on shading digitally would be great, I’m working mostly in Procreate.

>> No.3927344 [DELETED] 

I'm trying to develop a cartoony art style that I've doodled with since high school, but I don't know how to make it look more fluent and I have trouble drawing certain things consistently.

>> No.3927346

>>3927344
Pictures anon.

>> No.3927347

I'm trying to develop a cartoony art style that I've doodled with since high school, but I don't know how to make it look more fluent and I have trouble drawing certain things consistently.
Do I have to know how to draw real people to be able to improve my art style? Is there more to it than that?

>> No.3927349

>>3927347
POST PICS NIGGER

>> No.3927352

>>3927347
fundies fundies fundies
read the sticky

>> No.3927353

>>3927346
>>3927349
Why do you need pictures?

>> No.3927355

>>3927353
I need a laugh :)

>> No.3927357

>>3927347

Answering your question: yes, you have to know the basics/fundamentals of drawing before trying any "bold move" like cartoony or stylized drawing.

>> No.3927358

>>3927352
>>3927355
Yeah, I ended up looking at the sticky right after I posted the first version of my comment. Pay no more attention to me.

>> No.3927365

>>3927357
In that case, I'll stick to playing instruments. I don't like drawing that much anyway.

>> No.3927367

>>3927365
This is funny, fuck off kiddo. I’m sure your guitar playing, where you also lack any fundamentals, is just as trash as your drawing abilities.

>> No.3927371

>>3927367
That's a lot of baseless assumptions you're making there, anon. Looks like I hurt some feelings.

>> No.3927372

>>3927365
>learning something that doesn't let you create porn
what a waste of time

>> No.3927374
File: 87 KB, 749x423, 51119.jpg [View same] [iqdb] [saucenao] [google]
3927374

penny for your thots?

>> No.3927375

>>3927372
>>learning something that doesn't let you create porn
If that's the high point of drawing, then I guess I'm not wasting any time by choosing not to take it seriously. lol

>> No.3927381
File: 229 KB, 458x742, 2019-05-11_19-19-43.png [View same] [iqdb] [saucenao] [google]
3927381

>>3927102
>>3927171
i don't know if this is better or worse but i've spent too much time on this so i'm gonna put it down. really need to get a stronger grasp on anatomy and construction.

>> No.3927383
File: 1.27 MB, 3120x4160, IMG_20190511_202129.jpg [View same] [iqdb] [saucenao] [google]
3927383

>>3927116
Gmi?

This is another one from her

>> No.3927386

>>3927381
it make my pee pee hard if that helps

>> No.3927388

>>3927386
that's my goal anyway, so thanks for that.
could you pinpoint which of the pics i posted makes it the hardest?

>> No.3927391

>>3927381
Yeah, you should drop out from a drawing thats taking too much time. Just do like 20 attempts of the same thing and eventualy you gonna get it right

>> No.3927393

>>3927371
Not even remotely baseless, you quit before you started because you don’t want to put in the time. That’s typically a running theme in one’s life.

>> No.3927398

>>3927393
Ooohh, those were some pretty baseless assumptions you were making a while ago.

>> No.3927400

>>3927374
both sets of tires look very thin. the front set have a larger diameter than the back while being further away suggests they are even bigger. the view also looks like its clipping the ground plane since you obscured the bottom of the tires, looks slightly odd. cant see much else to pick on.

>> No.3927402

>>3927388
The last one, mainly because it's a kobold/dragon girl and I'm into that, but also because it feels like it has the proportions that an actual human(oid) being could realistically have and it doesn't exagerrate features in an unnatural way. Like that other anon said, you need to know the rules to be able to break them.

>> No.3927410

>>3927400
thanks m8

>> No.3927412

>>3927400
The bigger problem is both wheels have different perspectives. The ovals of both should be on the same plane, regardless of size.

There's a lot of perspective issues there, to be honest. The roof especially.

>> No.3927426
File: 256 KB, 1920x1080, viaPPV.jpg [View same] [iqdb] [saucenao] [google]
3927426

I hope I can become draw good like in anime

>> No.3927434

>drawing is fully rendered
>it's not /beg/

>drawing is only about 80% rendered
>"go back to /beg/

>> No.3927439

How are you supposed to guess the convergence of guides when the vanishing points are off the page?

>> No.3927441

>>3927374
Work on perspective, and please draw cars from reference. When you are comfortable and efficient with that, move on to drawing from your imagination. If you did draw this from reference then you need to be much more detail oriented to become proficient.

>> No.3927442

>>3927398
>being this autistic

>> No.3927443

>>3927412
The rear and side of the car are also about the same length.

>> No.3927444
File: 1.36 MB, 831x914, mpc-hc64_2019-04-12_20-47-32.png [View same] [iqdb] [saucenao] [google]
3927444

How long does it take to get good broes?

>> No.3927445

>>3927439
Well, you either just do (estimate/eyeball where they are, this will get better with practice), or you can use a perspective grid.

>> No.3927451

>>3927444
Post a picture of you work next to something that you consider to be “good”

>> No.3927454

>>3927442
I'm pretty happy to see you're aware of the behavior you've displayed ITT. Credit where credit is due.

>> No.3927459

>>3927412
yes there would be many ways to make the edges of the shape to align more cohesively, but without more definitive information on the exact form of the vehicle along with the artists intended abstractions, i could not say more without imposing my own rigidity upon them.

>>3927444
many moons

>> No.3927461

>>3927426
what anime is this from?

>> No.3927499

>>3927441
no i drew it on a train this morning. honestly i hate drawing from reference. but i recognize the perspective thing. i can fix it in photoshop when i get home. its not the first time ive been told that. besides the wheels, is there another area where you see a major perspective problem? maybe the far side of the rear is too foreshortened?

>> No.3927504

Looking for critiques. also can anyone recommend any resources for pencil/ink rendering techniques. specifically for textures like brushed metal/chrome. gives me a lot of trouble

>> No.3927506
File: 659 KB, 1435x1231, gun study 5-12-19.png [View same] [iqdb] [saucenao] [google]
3927506

>>3927504
im retarded

>> No.3927530
File: 651 KB, 1733x2886, 20190511_213148-1.jpg [View same] [iqdb] [saucenao] [google]
3927530

Okay so this is supposed to be an absolutely retarded over-the-top character set in a obviously fictional setting, but I'm getting really hung up on "How is the arm gonna work when there's a loveseat built into the neck?" It's really important to me though that the loveseat is set in a way that if this little worm fella sits in it his head will pop out right where a human head would be, and his tail starts rolling where the shoulder would be, but I'm not sure how to get it right. I could go for a much more simple design like Spud the Disposable Assassin or something, but my main goal as an artist is to make really dynamic stuff, and I want the arm to have full functionality without having to like completely warp reality or something. Maybe I'm just an autist

>> No.3927548

>>3927530
the cringe OC general is over at reddit

>> No.3927598

>>3927461
Fruits Basket (2019)

>> No.3927608

Any tips on how I stop symbol drawing? Everyone says that right/left brain thing is bullshit but when I do the upside-reference exercise my drawings are more accurate and i have an easier time doing them. How the fuck do I learn to do this without turning my ref upside down every time? Will doing this exercise and others like it actually improve my ref drawing outside of it, or just improve how good I am at doing this one exercise?

>> No.3927613

>>3927608
If you can't consciously stop it that means you are bottom-brained, so it is basically impossible for you to learn to draw correctly. Sorry!

>> No.3927630

>>3927613
>>3927548
Post work

>> No.3927641
File: 28 KB, 337x502, weeb thoughts.png [View same] [iqdb] [saucenao] [google]
3927641

thoughts?

>> No.3927661
File: 470 KB, 1305x689, Irene-scan-blue.jpg [View same] [iqdb] [saucenao] [google]
3927661

contortionist xray go

>> No.3927683
File: 2.65 MB, 3264x2448, 20190511_220114.jpg [View same] [iqdb] [saucenao] [google]
3927683

I need some help on this. The arm is supposed to be in an L shape, with the forearm across his face, but it doesnt read right to me. The arm looks broken instead of turned.

Can anyone redline this for me and show the correct way to draw the arm?

>> No.3927684

>>3925839
Real vaginas dont clench or move that dramatically, they don't have suction like an onahole does. That aspect makes the animation really distracting. The clit may turn inward or the labia might move, but the vagina is still a group of muscles. I would suggest thinking of it as being more similar to a mouth when you animate it.

>> No.3927690

>>3927613
Drop the bullshit, fucking crabs.

>> No.3927694
File: 541 KB, 692x789, Charmander Water Colour.png [View same] [iqdb] [saucenao] [google]
3927694

Just did this to test out some water colour brushes but regardless I feel like my anatomy is off. Perhaps with the face?

>> No.3927703
File: 42 KB, 450x580, 06ac6ac749e0768e7ffc78e42f556744.jpg [View same] [iqdb] [saucenao] [google]
3927703

>>3927171
Study literal anatomy books, draw the skeleton and muscles from all angles. Then you will be able to visualize where things are supposed to go.

>> No.3927711

Does skill in one area translate to others? For instance, if I got better at figure studies, would I also get better at landscapes due to better skill in observation?

>> No.3927720

I've got a shitty computer for the time being. What is the minimum but acceptable resolution to make digital art? I feel like over 4000x4000 pixels is too much for my PC.

>> No.3927732

Is it okay when I am begining to learn drawing that I try to copy existing drawings?

>> No.3927735

>>3927732
Yes, just dont copy hobbyists. Copy people that are acknowledged masters. Otherwise, you're copying someone's mistakes and theyll be hard to unlearn

>> No.3927736

>>3927720

You work as a contractor for studio or? If you just want to post on social media then even 1600px is plenty. Those platforms compress images in horrible quality anyway.

>> No.3927756

Why is fabric so hard to draw sisters? It's just painful to draw and the end result is never good because I never get the feel of depth right, is it really just grindable? I feel like I'm failing to see something.

>> No.3927788
File: 2.57 MB, 3264x2448, JPEG_20190512_021209.jpg [View same] [iqdb] [saucenao] [google]
3927788

>>3927683
I fixed a lot of it, I think. Redid a lot.

>> No.3927795
File: 45 KB, 828x888, ijweijg.jpg [View same] [iqdb] [saucenao] [google]
3927795

how do I proceed from here

>> No.3927838

>>3927795
I can tell from your edges that you were working with a small brush.
Work with a large brush at the start, lay in big blocks of value. Then gradually shrink the brush down to create smaller sections and shade changes. Don't try to go in on one section with a small brush then go out again, just gradually decrease brush size as you paint new forms and refine them.

>> No.3927850

>>3927756
Fabric is all about value, as it had few hard edges within the shapes. Just get some plain fabric, no patterns, and drape it over something to create simple folda, draw. Keep doing that and make the shapes more complex as you get better. Keep an eye on the values, as they will create the illusion of depth.

>> No.3927855
File: 43 KB, 1023x763, jiugftvrdseredoiswfglkjmt.jpg [View same] [iqdb] [saucenao] [google]
3927855

is this at least accurate

>> No.3927858
File: 673 KB, 1656x888, face lights02.png [View same] [iqdb] [saucenao] [google]
3927858

>>3927795
find the areas of light sports and start adding more lights and arks. Pic my attempt.

>> No.3927860

>>3927858
Soul vs soulless

>> No.3927884
File: 1.22 MB, 1431x1734, Screenshot_20190512-194953.png [View same] [iqdb] [saucenao] [google]
3927884

HB pencil light as fuck but tips needed.

>> No.3927888

How can I take (NSFW) commissions without revealing my personal info? It looks like Paypal shows my real name on invoices and crypto is too tech-savvy for average person

>> No.3927907

>>3927608
Draw the negative spaces instead of drawing what you think you see, which is basically what you force yourself to do by turning your ref upsidedown. Or try out a grid, that way you'll at least have more than one way of doing something.
Look and analyze stuff around you when you're not drawing and try to visualize how you would go about drawing it. Keep at it anon

>> No.3927933

>>3927884
Reference pic? The eyes are too big and the hair is lazy.

>> No.3927957

>>3927933
Yeah need to work on my patience with anything that takes over 20mins. No image sorry.

>> No.3927973

>>3927888
ask draw. begs dont commission.

>> No.3928027

>>3926501
i'm baked and this is freaking me out
it like stares into your soul

>> No.3928032

>>3927888
There isn't really anything you could about that Paypal is legally enforced to have these data on display to prevent fraud.

>> No.3928040

>>3928032

So other payment services are enforced to do that too and I have to either use crypto only or use my real name?

>> No.3928060

>>3928040
Don't know about other ones, but I would guess that they are similarly regulated. I mean just think about it m how easy would it be to money launder and avoid taxation by using fake names. How easy would it be to scam people by opening accounts using the same nickname as some other people.

>> No.3928065
File: 614 KB, 628x678, omgomg.png [View same] [iqdb] [saucenao] [google]
3928065

Omg anons! Im gonna make it!

>> No.3928069
File: 2.23 MB, 1027x1400, stravinsky.png [View same] [iqdb] [saucenao] [google]
3928069

Anons I fucked up badly today

>> No.3928073

>>3928065
Godspeed Anon!

>> No.3928089

>>3928069
Looks like a retard I knew in school lol

>> No.3928102

>>3928089
it was supposed to be a copy of stravinsky from the edwards exercises

dammit now i ngmi

>> No.3928140

>>3928102
Keep going, rome wasn't built in a day

>> No.3928144

>>3928140
Yeah, you're right. I shouldn't let this shake me.

>> No.3928206
File: 1.82 MB, 3520x2853, IMG_20190511_214502_226.jpg [View same] [iqdb] [saucenao] [google]
3928206

wrinkly boi

>> No.3928216

>>3928027
yea thats because im a really miserable person.

>> No.3928239
File: 335 KB, 1600x3222, nma_10.jpg [View same] [iqdb] [saucenao] [google]
3928239

>>3927138
Thanks for the feedback, anon. Sometimes I do get lost on the figure, I'll try to keep it in mind.

Got a question now, though, for long drawings (like 10 min poses) I'm supposed to draw gesture on the first minutes and then aim to finish drawing the figure, right? Or are those 10 min still to draw gesture only?

I don't think there's videos of instructors drawing 10 min poses so I'd like get some input on that.

>> No.3928242

>>3928206
beautiful anon
that pipe lol

>> No.3928243
File: 83 KB, 800x1067, 20190512_100528.jpg [View same] [iqdb] [saucenao] [google]
3928243

>> No.3928248

>>3928243
anatomy anon, forearms don't work like that.

>> No.3928254
File: 358 KB, 2527x1043, jtuiutjkgiuggjj.jpg [View same] [iqdb] [saucenao] [google]
3928254

more practice

>> No.3928255

>>3927907
Yeah negative space drawing is one of the exercises I've done and it works well. I'm wondering if these exercises will help me learn to see what I need to see and apply it to my normal observational drawing, or if they're only making me better at these exercises.

>> No.3928258

>>3928254
his whole face in your drawing is too wide including the forehead. his eyes should be up in the middle and down on the sides, you did the opposite. thats why he looks mexican. his moth is too narrow, mouth and nose going too far right. ears are the wrong shape. hair is chunky and has no highlights. nose is too long. honestly i would scrap and start over.

>> No.3928265

>>3928243
Learn the basics of drawing before going into anime.
This is just bad. Sorry.

>>3928254
This is wrong in so many aspects that i would recommend to start over.
Learn the basics of head structure/loomis and try using measurement a little more.

>> No.3928267
File: 189 KB, 543x1200, cartoon_s-20190513-022803-000.jpg [View same] [iqdb] [saucenao] [google]
3928267

Copied

>> No.3928409
File: 122 KB, 301x331, charmander 3d model from angle.png [View same] [iqdb] [saucenao] [google]
3928409

>>3927694
The "muzzle" is a bit wide and too round
>>3927641
looks good. finish it
>>3928243
your tits are too squished, your pelvis is weird, you can't actually draw anime face yet, you're chicken scratching, and your head is off the neck
>>3927506
post reference. this looks really really good but I have a slight niggle about the cylinder-thing that I need to see if it's in the real thing of not

>> No.3928447
File: 453 KB, 3840x2081, krita_2019-05-12_22-54-15.png [View same] [iqdb] [saucenao] [google]
3928447

Does this looks natural?

>> No.3928478

>>3928447
no. the shoulders are weird. the arms are too skinny. you didn't draw the hands. the pose is like a woman but the body proportions are like a man. women have thicker thighs and hips.

>> No.3928480

>>3928447
Fix the toes pls.

>> No.3928492
File: 81 KB, 360x301, d5hahfq-e78de060-9d74-4c9d-924d-17d63cdde265.png [View same] [iqdb] [saucenao] [google]
3928492

>try to stick some hands on a cartoonish drawing
>not only do they look grossly out of place, they're also just fucking bad

>> No.3928494

>>3928492
Why would you do that Gaijin Goombah?

>> No.3928496

Is there a wrong way to learn? Could I just start a book and when i get to a hurdle, I break it down to the simplest solutions and practice those till I'm ready to continue?

>> No.3928500
File: 46 KB, 439x446, sai2_5qkxamki2k.png [View same] [iqdb] [saucenao] [google]
3928500

>>3928494
I didn't want to pmw because there's plenty of shit wrong other than the hand

>> No.3928502

>>3928496
developing bad habits can occur

>> No.3928510

>>3928206
Any other tips for me?

>>3928242
Thanks anon! It started to look like the wrinkle lines almost made it look like the turtle had yakuza-style tattoos, so I thought a pipe was a nice touch to the overall picture

>> No.3928512

>>3928267
Beautiful fabric anon, love it. Overall body structure looks great, I don't anything really wrong

>> No.3928522

>>3928502
Care to elaborate?

>> No.3928523
File: 316 KB, 1080x1351, IMG_20190512_155528.jpg [View same] [iqdb] [saucenao] [google]
3928523

Opinions?

>> No.3928533
File: 128 KB, 850x601, 8265874.jpg [View same] [iqdb] [saucenao] [google]
3928533

>>3928500
Hands are not THAT bad really the biggess issue I think is the disconnect between the torso and the pelvis due to the rail she is leaning on. Woomies have weird proportions anyways.

>> No.3928539
File: 47 KB, 424x455, sai2_jZ6uRJxcUs.png [View same] [iqdb] [saucenao] [google]
3928539

>>3928533
did some deform tool cheating, did it help the disconnect any?

>> No.3928541

>>3928522
He means hat you could unknowingly go down pathways that may work for others but not you and spend too much time on them without realizing that taking different steps may be necessary. Or may miss content without realizing it that can set you back in the long term.

Bascially he is trying to save you from learning by experimentation and exploration because learning by those ways are not really efficient (but could be fun none the less depending on things) when there are already beaten paths to follow.

>> No.3928567
File: 239 KB, 1330x576, woomie turn.png [View same] [iqdb] [saucenao] [google]
3928567

>>3928539
Meant it more like this the angle between the torso and the hips/legs is way different the torso seems to face straight forward towards the camera while the leg is bent to the side.

>> No.3928571

>>3928567
that's probably because I guessed at her legs instead of actually drawing out what was happening beneath the dress
I appreciate the redline, I'll try and make use of it

>> No.3928578

>>3928541
...so I need to practice observation, form and perspective before I can try drawing people?

>> No.3928594

>>3928578
You can try and practice ANYTHING you want. However it is important that you remain open and self critical about yourself in a "realistic" fashion. The point is to have fun with it because that is the key motivation.

Yes if you should study the basics and fundamentals because knowing those will benefit you all the way no matter what you do. However fundies are dry and technical to learn, a boring grind to practice and you will not see their benefits untill much later so it takes a patience perseverance to learn them and motivation can often run out. That is why you need to do other stuff to keep your motivation up as well.

A lot of people only want to draw art just to draw well... people and no more. But there is so much more great stuff to explore and knowing the fundies will pay huge dividends because it will come back to you every single time.

>> No.3928598

>>3928523
gun looks a bit weird and the scan sux but overall looks cool

>> No.3928601
File: 442 KB, 800x800, the point.png [View same] [iqdb] [saucenao] [google]
3928601

the loomis

>> No.3928627
File: 379 KB, 2569x1847, _20190512_183207.jpg [View same] [iqdb] [saucenao] [google]
3928627

>> No.3928632

>>3928523
Face is Manly. Fingers are gross and you cut off the feet.

>> No.3928641

>>3928601
ngmi

>> No.3928674

>>3928641
im not?

>> No.3928679

>>3928674
I get not trying is your schtick but yikes

>> No.3928680

New thread when?

>> No.3928690

>>3928523
Proportions are weird.

>> No.3928706

I can't tell if the fact that whenever I occasionally post on /beg/ I almost always get a redline is a good thing or a bad thing
it's appreciated anyway

>> No.3928708

>>3928632
Yeah that was part of the idea, to make ver manly

>> No.3928709

>>3928690
Yeah, it gives me that inpression too

>> No.3928710

>>3928598
Yeah I think I fucked up the perspective of the gun; also it's not a scan, it's a photo (I'm too lazy to scan)

>> No.3928719
File: 821 KB, 2160x1934, IMG_20190512_192439_185.jpg [View same] [iqdb] [saucenao] [google]
3928719

>> No.3928721
File: 287 KB, 1080x1339, IMG_20190512_191127.jpg [View same] [iqdb] [saucenao] [google]
3928721

Opinions or corrections? I think that the leg doesn't look flacid enough, how do I make it look lifeless?

>> No.3928735
File: 445 KB, 800x800, abel8.png [View same] [iqdb] [saucenao] [google]
3928735

>>3928719
ngmi?

>> No.3928741

>>3928735
HE SAID HE'S NGMI.

>> No.3928768

HE SAID HE WANTS SOME GOOD OL FASHIONED COLA

>> No.3928771

>>3928679
As the young people say nowadays. "Cope".

>> No.3928773

>>3928771
ok retard

>> No.3928778

>>3928773
Don't listen to that retard nigga he's never gonna make it.

>> No.3928785

>tell someone they're never going to make it
>they're actually going to make it
DEVILISH

>> No.3928787

>>3928785
ok retard

>> No.3928815

>>3925695
Holy shit you painted the bottom pic?
What are your secrets?

>> No.3928825
File: 23 KB, 409x515, zz.jpg [View same] [iqdb] [saucenao] [google]
3928825

>satisfied with body
>but now have to put clothes on top

Specifically kimono, with huge ass arm robes. Dunno how to proceed without losing all this good body shape

>> No.3928827
File: 345 KB, 1920x1080, WARRIOR PAIR.png [View same] [iqdb] [saucenao] [google]
3928827

Any tips anons? Im an animator so while I do want to maintain a certain level of anatomy I do want something easy to animate. Anything I should improve / work on?

>> No.3928828
File: 1.04 MB, 996x888, Untitled99909099.jpg [View same] [iqdb] [saucenao] [google]
3928828

>> No.3928832

>>3926238
Please stop making all your lines the exact same weight. Please.

>> No.3928863
File: 413 KB, 3000x2500, acceptable.png [View same] [iqdb] [saucenao] [google]
3928863

Halp

>> No.3928865

>>3928832
not him but line weight is very difficult. I have no idea how the fuck you start getting that much control over your hand

>> No.3928868
File: 841 KB, 1500x1579, bill barounis.jpg [View same] [iqdb] [saucenao] [google]
3928868

>> No.3928876

>>3928863
Neck seems to high up and to the right. Bring it down and to the left just a tad. The hands seem to be different sizes. Nice work though so far anon.

>> No.3928877

>>3928876
I meant head not neck, my bad. The neck is too long.

>> No.3928881
File: 97 KB, 900x600, 97520-rugerredhawkrevolver357magnum275barrelstainlessnew-s2.jpg [View same] [iqdb] [saucenao] [google]
3928881

>>3928409
thanks! here's the ref and also thanks for helping me discover my new favorite word, my niggle

>> No.3928932
File: 3.25 MB, 1536x2048, 81072F38-EBF1-4B60-A003-B4A7B95F1C7D.png [View same] [iqdb] [saucenao] [google]
3928932

>>3925677
How’d I do frens

>> No.3928934

>>3928721
it's cool

>> No.3928943
File: 4 KB, 400x400, tegaki.png [View same] [iqdb] [saucenao] [google]
3928943

hey guys how'd i do

>> No.3928954

>>3928943
yes

>> No.3929008
File: 515 KB, 652x608, bxXEHV.png [View same] [iqdb] [saucenao] [google]
3929008

can u guys criticz my draw

>> No.3929026
File: 316 KB, 828x1167, beg melancholy.png [View same] [iqdb] [saucenao] [google]
3929026

We must construct ADDITIONAL /BEG/ THREADS!

>>3929019

Used >>3926306 for OP image.

>> No.3929151

>>3928825
Nigga, I think you've drawn two left hands.

>> No.3929155

>>3928827
Have you practised drawing these same characters in different positions and poses? Maybe making a character reference sheet (for size references and scaling).

Lines need to be far cleaner. Maybe a bit more distinction between background and foreground line weights (ie, things that are closer, or more important will have thicker lines).

If I were to compare this to something like family guy, yours look worse, not because family guy is drawn well (it is mediocre), but it is because there is a clear, cohesive design template.

Personally, i'd also try to give some personality to their outfits and hair, since it looks a little generic at the moment.

>> No.3929157

>>3928932
Is that putin? Maybe Alex Jones?

>> No.3929205

>>3928735
why not?

>> No.3930513

>>3927530
Justify it, modify the seat a little bit and say that it has neural connections