[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 159 KB, 841x1000, beg cat.png [View same] [iqdb] [saucenao] [google]
3922144 No.3922144 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread: >>3918642

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

>> No.3922189

As a beginner, should I only focus in the basics such as perspective, shapes, proportions before I worry about other things such as shading and color? My friend tells me I get ahead of myself and don't have the fundamentals to necessitate learning the advanced stuff.

>> No.3922225
File: 115 KB, 788x1070, uylfkutf.jpg [View same] [iqdb] [saucenao] [google]
3922225

Old, old drawing the op reminded me of.

>> No.3922245
File: 318 KB, 2420x3008, handfulofcoins.jpg [View same] [iqdb] [saucenao] [google]
3922245

Currently working through Keys to Drawing (first chapter) to improve my observation skills but took an hour to draw this hand full of coins in ink on mix media paper. Any thoughts would be helpful.

>> No.3922246
File: 172 KB, 1280x1269, 1b0079a1c676dd9d985c32dce922e41b.jpg [View same] [iqdb] [saucenao] [google]
3922246

>>3922245
And the reference.

>> No.3922248

>>3922245
>>3922246
Probably not the best photo to use for reference since there's so much blur. Try picking a fully clear photo since you're training your observational skills. Looks good though, work on your line confidence.

>> No.3922251
File: 226 KB, 966x1024, 1550945575982.jpg [View same] [iqdb] [saucenao] [google]
3922251

>>3922189
i wound up going far beyond my comfortable capabilities in making an image that turned out half nicely to me and it was discouraging enough in how long it took not to mention the fact that when it came time for any manner of coloring/shading/rendering job I was shit out of luck for a method. I resolved to go back and learn very fundamental stuff from the bottom up in order to take all of this seriously and actually have a basis of knowledge for it all. only just now approaching t.loomis figure drawing with some serious focus and boy am I happy to be back on this subject matter past section drawing and perspective stuff because the character that I drew was very difficult to get looking nice with the contours of their body, but I am happy with it especially as something so basal

U w U

>>3922245
I really like the uniformity in the lines that you're using and my one immediate thing to point out would be that the break into the wrist from the palm itself is quite raised and sharp, to use my crude phrasing.

best wishes to you all

>> No.3922297

>>3922245
Try drawing the negative spaces of your subject before you add in any details, that way you'll train yourself to draw the actual shapes you're seeing and not what you are perceiving to be a finger etc.
So with that method you'd first draw the spaces between fingers for example, that's how I learned to observe better.

>> No.3922299

>>3922144
Are there any /ic/ recommended guides to laying out text and images in Adobe Illustrator?

>> No.3922314
File: 150 KB, 1600x1200, arm_study.jpg [View same] [iqdb] [saucenao] [google]
3922314

Started with body parts studies and of this one I'm pretty proud. I think I can get away with not keeping it simple as long as I keep it clean. I was experimenting with brushes and found Krita's Chalk Details mimics some of Huston's style better than Carchoal pencil large. Lines are sharper and brush size varies more with pressure. Also took some inspiration from some of Hampton's drawings for this one. I felt tempted to add even more but I rather not spoil it and just leave it like this. My hands sketch was so bad I just gave up, haha. Guess I'll get there later.

I also found there are these challenges on Quickpose which make figure drawing more fun, one of which is exactly what I was looking for (chiaroscuro), if someone's interested on cheking those out.

>>3922208
Thanks for letting me know!

>> No.3922334
File: 1.22 MB, 2160x2792, _20190507_204124.jpg [View same] [iqdb] [saucenao] [google]
3922334

>> No.3922375
File: 77 KB, 1000x640, Chrystals.jpg [View same] [iqdb] [saucenao] [google]
3922375

Light is frickin hard man. Any tips on making these more transparent looking?

>> No.3922409
File: 1.65 MB, 6862x3968, VISCOMM_TERM01_WK11_4CHARASHEET-1.jpg [View same] [iqdb] [saucenao] [google]
3922409

How do I make the last silhouette appealing ?

>> No.3922417
File: 1.39 MB, 2160x2792, skullfaces2.jpg [View same] [iqdb] [saucenao] [google]
3922417

>>3922334

>> No.3922420

>>3922409
i think that the mass of the block and him are too large together, you could consider finding a way to erase some black to show further detail or something

>> No.3922421

>>3922375
Try putting darker values where cristals overlap

>> No.3922473
File: 2.32 MB, 2736x1824, shit practice but some improvement.png [View same] [iqdb] [saucenao] [google]
3922473

Here's mine. Still crawling out of the hole.

Issues:
- Foreshortening
- Proportions
- Face and head in 3d
- Some organic 3d shapes and volumes
- Hard days, feeling like I'm losing creativity/original ideas

Improvements
- More flowy and effortless
- Anatomy beginning to make sense
- On a good day I really nail the bodies
- Improvement is happening... slowly

Advice and recommendations and exercise ideas welcome, I'm real stuck.

>> No.3922504

>>3922473
nosebro really is regressing
damn

>> No.3922527

>>3922409
Move the right arm to right under the chin to make it easier to read. Also have him lean more forward so he looks more like an intrepid explorer (if that's what you're going for). I can see personality in the other two, but not him.

>> No.3922532
File: 112 KB, 483x644, 20190506_115620.jpg [View same] [iqdb] [saucenao] [google]
3922532

I'm a trun00b doing the Peter Han course. Tell me how fucked my shapes are.

>> No.3922535

>>3922504
maybe it's just a stylistic tendency. either way,
>>3922473
this is not productive practice. you're making your linework unnecessarily cluttered and messy. some of the lines themselves are, however, good.

>issues
1. you seem to like "flowy" lines, so try coiling for foreshortening. strive to maintain anatomically sound structure.
2. draw from life; look up some famous bodybuilders or porn stars and draw them from multiple/diverse angles.
3. see: above.
4. draw from life. seriously, get good at drawing from life. then you'll start automatically making good considerations and choices in your linework.
5. nobody said art was easy. train yourself to view art as both an exercise and an outlet. the better you get at it, the more you'll want to use it as a creative outlet.

>on a good day
5.1. this is the part of drawing that you can consider an exercise. spend 15-20 minutes drawing figures. again, recommend drawing from life or using good reference photos to reinforce good anatomical structure and encourage good proportion-building.

yes, it is absolutely tedious. yeah, most everyone who does this shit hates doing it because it's not what they want to draw. HOWEVER: this is all building and refining your skill as an artist so that you can bring what you really want to life on paper.

that reminds me: make sure you are also attempting to draw what you want. drawing from your mind is very important, especially foregoing references, as you now have to put all of those careful considerations you make when drawing from life or using a reference to actual use, in an effort to achieve the imagery you desire for yourself.

>> No.3922546
File: 158 KB, 1037x581, nogginz.png [View same] [iqdb] [saucenao] [google]
3922546

Im having a helluva lot of trouble getting the head down. Mainly the eye region, I cant quite wrap my brain around how it works.
Micael Hamptons head tutorials are really fucking vague and aren't terribly helpful when it comes to construction. Any teps/help?

>> No.3922564
File: 93 KB, 1000x750, quick_chiaroscuro.jpg [View same] [iqdb] [saucenao] [google]
3922564

>>3922314
>>3922208
Hope I didn't come off as rude/sarcastic, 'thanks for letting me know about the crosspost thing' is what I meant, and I'm glad you found my comments helpful, anon. Good luck.

I did these 300 seconds chiaroscuro poses just to get a feel for it but I'm not sure if this is how I'm supposed to do it. Could anyone who has done this before tell me how is this supposed to be done with time constraints? What should I focus on getting right?

>> No.3922572

>>3922546
yeah, start drawing eyes using photo references or, again, real life.

practice kid eyes, young/youthful eyes, aging eyes, old eyes, tired eyes. practice them from different angles while doing different things (eyes closed, eyes wide open, smiling eyes, squinting, relaxed, hateful/angry, alert/nervous). you'll find that eyes and the area around them can take on many different shapes. grab a hand mirror and check yourself out in the bathroom mirror while doing a bit of gesture with your eyes.

the only way i figured out how to do anything was by learning how it functions. there's a lot of mechanics involved in the face, but a great deal of magic happens in and around the eyes.

>> No.3922576
File: 96 KB, 720x619, adadadadada.png [View same] [iqdb] [saucenao] [google]
3922576

any corrections to make before coloring?

>> No.3922593
File: 354 KB, 1080x1036, IMG_20190507_210347.jpg [View same] [iqdb] [saucenao] [google]
3922593

I actually followed my advice on copying appealing anime faces for 2 days and now I created some of my own, I like them. I followed the neonatal shit about big upper heads. Ignore the body that was winged.

>>3921230
Also are the poses stiff in this one? I'm trying to get better at that

>> No.3922597

>>3922420
>>3922527
Thanks anons! A lot of people also commented on the "we can't feel the personality" and "too blocky", I think I'll fully change the character to an evident looking muscly/barbarian guy with something like a grandfather clock as a weapon.

>> No.3922622
File: 301 KB, 720x518, Aid8d9w0papp.png [View same] [iqdb] [saucenao] [google]
3922622

First time drawing anatomy from imagination, it's shit, but at least my proportions are getting semi-human

>> No.3922627

in the middle of my first piece of digital """"art"""".

Everything feels so much fucking harder and confusing than trad., but im learning.
I know the anatomy's probably off, I don't do a whole lot of figure drawing, esp. from imagination. (and this was meant to be heavily stylized)

I think the pose is a bit stiff aswell, but I'm too fucking tired to change it at like 5 hours into what was meant to be a memesketch.

Was made in krita if that matters. I hope digital starts to be more fun once i learn, b/c i fucking hate the experience so far lol.

>> No.3922628
File: 143 KB, 788x790, antatachi's stupid fukin OC.png [View same] [iqdb] [saucenao] [google]
3922628

>>3922627
forgot image

>> No.3922630

>>3922576
Right hand three fingers.

>> No.3922635

>>3922189
Art is not linear

>> No.3922640
File: 2 KB, 117x48, discordID.jpg [View same] [iqdb] [saucenao] [google]
3922640

>>3922504
the other guy didnt get it but i thought it was hilarious.
>>3922473
leave beg.
Also, if you need help, feel free to dm me directly.

>> No.3922641
File: 583 KB, 701x855, 1557235901244.png [View same] [iqdb] [saucenao] [google]
3922641

>> No.3922646
File: 492 KB, 870x549, amateur.png [View same] [iqdb] [saucenao] [google]
3922646

me on the left, pro on the right.

How to imitate the brush strokes of the right? what am I missing?

>> No.3922654

>>3922593
pretty good for /beg/ imaginations sketches

>> No.3922655
File: 438 KB, 1361x1194, Mythra X prya bunny.png [View same] [iqdb] [saucenao] [google]
3922655

How do i go from this

>> No.3922658
File: 158 KB, 1000x1000, sukeban .jpg [View same] [iqdb] [saucenao] [google]
3922658

How do i improve. Also just noticed... i think i did a broken spine huh...

>> No.3922659
File: 96 KB, 633x1597, D59gH_zUYAAoSJG.jpg [View same] [iqdb] [saucenao] [google]
3922659

>>3922655
To this?

anyone got some video tutorial or artist to follow?

>> No.3922663

Probably a stupid question but pls humor me. I'm in the very early stages of learning, still struggling to draw basic body parts that don't look retarded, let alone appealing. Is it harmful to do studies of art styles I find appealing between gesture and figure drawings? I assume not, in case it is, could you explain why?

>> No.3922669

>>3922659
The main difference is that its flat color, no shading vs fully rendered. Second image has shadows, midtones, lights and highlights in its colors to create texture and depth. Watch any tutorial by a good artist on rendering.

>> No.3922672

>>3922655
>>3922658
leave beg

>> No.3922673

>>3922663
you should study people that you like if i weren't doing that i would just give up
you keep drawing engaging that way and doing just studies gets boring

>> No.3922675

>>3922669
do you have anyone in mind?

>> No.3922678

>>3922659
theses are staring at my soul

>> No.3922684
File: 659 KB, 554x845, 83FCBFE0-A38B-48E9-88BC-526AAFF0C3D3.png [View same] [iqdb] [saucenao] [google]
3922684

alright so i worked on >>3920348
a little more and added some more hues and values into the skin and did some blending. are these colors better? going put this one away now

>> No.3922688

>>3922673
Thanks. I just wanted to make sure I wasn't fucking myself over. I assume this rule goes even for styles that (I feel) are really beyond my ability as well? As long as I approach them with the intent to learn and don't mentally settle for just copying their work and calling it an accomplishment?

>>3922684
Out of curiosity, is this rose lalonde?

>> No.3922690

>>3922684
You need to learn to draw first. Stop refusing to listen to legit advice. Your poor drawing is not being helped by your poorer grasp of rendering and color.

Go back to the beginning. Learn to draw. This is too advanced for you.

>> No.3922692

>>3922688
>s long as I approach them with the intent to learn and don't mentally settle for just copying their work and calling it an accomplishment?
for me i copy it until i feel like i can do it from memory so that style really sticks to me

>> No.3922694

>>3922688
i dont know who that is, if it looks like her it was unintentional
>>3922690
wut i was just asking if the colors were better

>> No.3922711

>>3922692
Interesting. Maybe I'll do that if the mood strikes. I see why it'd be useful
>>3922694
Understandable. Similar haircut and dark colored lipstick

>> No.3922718
File: 1.61 MB, 2048x2732, 69302536-8C94-4F9C-82EF-F067606CB199.png [View same] [iqdb] [saucenao] [google]
3922718

okay ill concede defeat for my anatomy mistakes if some comments whether the colors look better. here you go

>nipple locations slightly too high
>back of shoulder drawn wrong
>clavicle/upper chest/ shoulder area not represented right
>face not quite there as usual

>> No.3922724
File: 833 KB, 800x1825, PhotoPictureResizer_190508_070802067_crop_1717x3919_resize_1.jpg [View same] [iqdb] [saucenao] [google]
3922724

Trying to learn fundies but also to gave some fun
I was supposed to draw the guy in a forest which I will do later on or should I not bother and take him as an exercise?

>> No.3922850

>>3922641
Is the middle girl meant to have the camera looking down on her or is it meant to be like a fisheye/distorted perspective? For distortred perspective she needs to have a vanishing point above her too, if it's looking down on her then you should be able to see the top of her head OR she needs to look more convincingly like she's actually looking up, I think.

>> No.3922855
File: 1.84 MB, 2000x2000, unknown[1].png [View same] [iqdb] [saucenao] [google]
3922855

Now sure what fucking thread to post in because you fucks are so confusing.

I read a little bit of the Vilpu drawing manual and watched some of the first video on the chapter. Am I doing this right? Also unrelated Monster Hunter weapon in there because I thought it looked cool.

I'm going to bed for now, but I'd love to hear what you guys think. I feel like when I draw from reference, I am only really focusing on the outline of the figure and I am not using very much construction at all, is this normal? I actually screenshot and try to take to heart any advice I get.

>> No.3922857

>>3922675
Also interested in this. Should I try to work with CSP if I'm interested on this kind of style or can this be done in Photoshop as well?

>> No.3922866
File: 120 KB, 1200x1600, Hero Freehand no practice.jpg [View same] [iqdb] [saucenao] [google]
3922866

how we lookin boyos ?

>> No.3922889
File: 587 KB, 1000x1000, clubberin.png [View same] [iqdb] [saucenao] [google]
3922889

>>3922658
it depends on what you are going for. I you want better anatomy you just have to practice it and add details. If you want to color and dept you will need more values and coloring.

>> No.3922893

>>3922659
>>3922655
you need to color and render a lot of detail Anon. You need to learn how color works and how shapes works as well as how to draw appealing animu faces.

I suggest you start by adding flat colors to your picture and we an move on from there.

>> No.3922899

>>3922889
How'd... Ya do that? How do I learn to polish the colors and stuff. You made my shizz not look as shitty ya know?

But yeah I don't where to start or what of my areas I should focus on first. All I know is I'm bad all around but don't know what to begin on.

>> No.3922911

>>3922899
Anon calm down. I can't really start explaining everything here but there are Youtube vids I think are helpful. If you haven't seen these videos yet I would start with these

Foundations of Light and Shadow by Sycra
https://www.youtube.com/watch?v=0q-LZVFZuGE&list=PLV2X3tgajVlHkH3FHxm3rLZWqScFTRhtv

In this series he carefully explains the basics of how light works and how shadow occurs, while being as easy to understand as possible for beginners. It seems long but a lot of episodes are way less than 15 minutes.

If you are a beginner and you can only watch just one video series I would suggest this one. I think it helps the most for understanding the basic idea on how light works on form. It is not a small topic but understanding light's function is a crucial first step.

Then about coloring some basic theory

Understanding Color usage by Blender Guru
https://www.youtube.com/watch?v=Qj1FK8n7WgY

This more theoretical about how to use color but shows you a lot of great examples from real life art, again I am suggesting this because I think this is showing an easy to understand explanation for a normally huge topic.

If you want to see something just in practice in coloring a cute cartoonish girl here is some basic coloring advice.
https://www.youtube.com/watch?v=e-Zsgv993Os

>> No.3922916

>>3922899
Of course what I posted on >>3922911 are just introductions to huge topics of shading and coloring but these is where I would suggest you start based on the picture you made at >>3922658 and to know how I made my version.

None of these deal with anatomy, gesture and other stuff that Loomis, Vilppu and other /ic/ memes are going into in detail. But needless to say those are also equally important heck those for that topic.

Good luck!

>> No.3922936

>>3922916
>>3922911
Holy shiz thank you so much!
I really needed a guiding hand and this is more than I ever received before thank you.

I'ma look and digest these videos for my next try

>> No.3923008

>>3922850
I thought that i drew her looking up. Gonna practice some head tilts in 3 point.

>> No.3923026
File: 166 KB, 942x720, 1.jpg [View same] [iqdb] [saucenao] [google]
3923026

I'm playing around with ink and I'm finally seeing some improvement in my line confidence. I'm much more deliberate and focused and I don't pet the lines as much as I used to.

>> No.3923035

>>3922641
This is not beg.

>> No.3923048

>>3923035
I'm just slightly better beginner one. Time to start posting in draw threads i guess.

>> No.3923054

>>3923035
Lmao how is that not beg. Look at those hands

>> No.3923075

>>3922911
Not him but thank you anon, color is like a diiferent language to me and seeing simple introduction video to those subjects is really helpful.

>> No.3923078

>>3922593
Middle girl's anatomy is way off - her right (our left) shoulder is angled improperly/lower than it should be. Her left bicep/triceps are too thin and the angle is off - her upper arm is very pronounced in pointing towards her side; it should be pointing towards your right side irl for that particular pose, and the arm's definition should be featured as relatively straight, not pointing downwards. Her forearm is too far away, has no definition to show that it is/should be somewhat twisting. Your cloth material seems nonexistent from wrist to elbow, too.

The hand itself has sharp edges. Smooth those out. Also her fingers are not displayed apart to hold whatever she seems to be holding. The fingers should be gaped. In effect, it would also hide her left thumb better because the vanishing point would become a relatively thin but still visible, slightly concave outline.

The general anatomy also seems close, but still off. I like her bust though. Not her shirt's neckline though. Her neck is a bit of a mess.

Not too shabby for starters, but don't get yourself into any bad habits by settling for that. Also, you seem to like wide shoulders and a tiny waist on women. Nothing wrong in that, except that the ratio you've got going on is very exaggerated.

Did you outline their figures before drawing, or just draw them with clothing right off the bat?

>> No.3923082

>>3923026
Nice job, anon. Looks good and clean.

>> No.3923102

>>3922375

You can't convey transparency if there's nothing on the other side coming through. Overlap some shit bruv

>> No.3923103

>>3922684
This anon >>3922690 is right. Color is not going to look right unless its supported by strong value which you severely lack.
To answer your question though, not by much, sorry. Your biggest blunder is the highlights everywhere. On the nose, on the lips, on the light side of the arm. This is where studying values will help tremendously. Understanding how color works in relation to other color will be beneficial as well. If you want to keep painting I recommend going grayscale for a while until you understand light more.

>> No.3923159

>>3922248
I wanted to try to render a blur effect using ink,. but I'll skip it for now.

>>3922251

> the break into the wrist from the palm itself is quite raised and sharp
Sorry, what do you mean exactly?

>>3922297
Alright, ill try that out for the next few pics.

>> No.3923163

>>3922694
It doesn't matter if the colors are better, you are ignoring his criticism again behind the excuse that "you were just asking if the colors were better".

>> No.3923183
File: 63 KB, 453x574, mus.png [View same] [iqdb] [saucenao] [google]
3923183

tried not being lazy and attempted to learn the muscles of the back. feel like i dropped the ball though on the lower back though cause of how empty it looks, but as far as i know it's correct

>> No.3923185

>>3923183
Not /beg/ fuck off

>> No.3923191

>>3923185
a lot of /beg/ problems, aren't there? look at the hand, proportions, definition of the forms, etc. i'm just looking for help here with something i haven't tried drawing before, which is the muscles of the back. as of now i'm in the dark as to whether my drawing is correct in that aspect

>> No.3923223

>>3922672
>>3923035
>>3923185
this thread is for people who are looking for insight on how to improve. stop being cunts, you cunts.

>> No.3923274

ugh. sigh... i want to git good at almost everything. realistic portriats, figures, landscapes, monster designs, architecture in digital amd watercolors/oil how long is this going to take. ive been at this for years and it all seems so hopeless. i can only really work for two hours a day too.

>> No.3923283

>>3923274
Then start by getting good at one thing first.
Also pyw or else we can't help.

>> No.3923284
File: 148 KB, 500x544, 1549618905095.jpg [View same] [iqdb] [saucenao] [google]
3923284

>using loose sheets of A4 paper to draw on
>edges keep rolling up and creasing

how do I stop this from happening?

>> No.3923292

>>3923284
Tape them to the surface you're working on.

>> No.3923294

Trying to figure out a way to learn to draw heads from my imagination (so I can draw characters for fun on the side of fundamental studies). i was thinking of doing alot of Loomis heads from reference but should I learn using the base proportions first or should I learn to adjust them now when learning?

>> No.3923299

>>3923292
I need to rotate the page though

>> No.3923316
File: 1.52 MB, 2800x3500, samall 2.png [View same] [iqdb] [saucenao] [google]
3923316

>>3922144

>> No.3923325
File: 19 KB, 600x398, 26138DF0-3DF8-42F0-B7CA-E001EB2164B5.jpg [View same] [iqdb] [saucenao] [google]
3923325

not to sound too retarded or off topic, but how do you clean a tablet? just dusted mine off and now it has little grimy spots and stuff everywhere. some of it came off with a damp cloth, but now what?

>> No.3923328

>>3923325
I use display cleaning tissies on it, works great.

A better option is to buy a can of display cleaning spray and a microfiber cloth, it last for ages even for me, and i eat on my tablet sometimes splashing soup on the monitor.

>> No.3923330

>>3923316
check your canthal tilts
>>3923223
there is a segmentation of skill for logistical as well as emotional reasons.
>>3923185
He can still post in beg because some of the mistakes are /beg/ tier despite him being above beg level. He could leave or stay, hes at the exact limit.

>> No.3923335

>>3923294
have a basis to work with

>> No.3923336

>>3923316
not /beg/ desu

>> No.3923363

>>3923336
If that's a study he can still be /beg/

>> No.3923433

why the hell is drawabox a thing? if I have to spend a minute or more planning all my lines for a box by ghosting, I could have easily done it quicker with a ruler, and digital would make it even quicker
am I being memed? I get it, straight and decisive lines good, slow and thoughtful lines bad

I thought that all that matters is results anyway

>> No.3923447

>>3922622
I like the shading.

>> No.3923485

I just started a week or so ago with gesture drawing. I keep getting told not to focus on contours and to just nail down the flow of the image, but every instructional video and demo people do for me LOOKS like they're following contours. What the heck am I not understanding?

I've been doing about 10-30 gesture sketches every morning, and I'm getting a LITTLE bit better, but something still isn't clicking.

I'm surprised that this is a "beginner thread," most of the people here seem at least intermediate.

>> No.3923498

How long does it take to git gud at 3D? And is there a place for it outside of porn and animations?

>> No.3923503
File: 2.36 MB, 3024x4032, uuyrym2jbv911.jpg [View same] [iqdb] [saucenao] [google]
3923503

whats the proper way to use a graphics tablet? I rest my hand on its surface and draw using finger and subtle wrist motions, but I deeply rely on the wrist limiting my motion, couldnt draw a perfect circle even if I tried for hours

>> No.3923505
File: 1.28 MB, 5000x3530, sakura chan.jpg [View same] [iqdb] [saucenao] [google]
3923505

need help

ref: https://www.deviantart.com/thejettyjetshow/art/Bulma-Stay-Cool-771734656

>> No.3923509
File: 133 KB, 707x545, HE.png [View same] [iqdb] [saucenao] [google]
3923509

Which is better?

This...

>> No.3923510
File: 87 KB, 707x545, doge-transparent-3.png [View same] [iqdb] [saucenao] [google]
3923510

>>3923509
...or this?

>> No.3923511

>>3923505
What exactly do you need help with Anon? You are a beginner there are many ways you need to improve.

>> No.3923514
File: 174 KB, 739x797, 40dee52829c851e01662718e1aef4e20.png [View same] [iqdb] [saucenao] [google]
3923514

I really like doing portraits. How would I go about painting this?

>> No.3923516
File: 171 KB, 632x743, cc7cfbbd2590843b732f00073f5762b0.png [View same] [iqdb] [saucenao] [google]
3923516

>>3923514
w/o glasses

>> No.3923518

>>3923078
I drew them with clothes on since I forgot my eraser at home, I know I shouldn't do that. Though those clothes are so fit they're barely clothes, I just sucked at the anatomy. The original idea was to draw a head with a bust and trying to add more to the body turned out badly.

Thanks for the answer I'll be saving it for future ref.

>> No.3923587

>>3922622
if this truly is from imaginaation then you don't belong in this thread.
Why are there so many non /beg/gars ITT? this is for BEGINNERS. There are plenty other drawing threads more suited for your level.

>> No.3923592
File: 549 KB, 2000x2000, 1111111.png [View same] [iqdb] [saucenao] [google]
3923592

training some poses and characters, what do you think? am i even going in right direction?

>> No.3923608

>>3923511
everything

>> No.3923611

>>3923592
the shoulders on the front view are a little too sloped up

>> No.3923615

>>3923608
Then please start with the sticky.

>> No.3923621

>>3923505
Got a twitter/pixiv?

>> No.3923629

>>3923621
da:https://www.deviantart.com/otakuking69/gallery/

>> No.3923631

>>3923587
Do we really need a /Limbo/ thread just for slightly above average /beg/s that can't post on the draw thread?

>> No.3923639

shut the fuck up about some attainment being displayed in /beg/

you can be marginally capable in comparison to those around you and still consider yourself an utter beginner, whatever contrast is there diminishes nothing.

>> No.3923667

>>3923639
theres a point you have to let go and move on, for the good of your art

>> No.3923684
File: 1.37 MB, 1728x2304, IMG_20190414_144130.jpg [View same] [iqdb] [saucenao] [google]
3923684

Could you guys recommend some books on portrait drawing? Already finished Head & Hands from Loomis

>> No.3923689

>>3923684
oh wow uwu
i'm not there yet on either front but maybe you'll like this, just for you:

https://mega.nz/#!wHBgnSwZ!QYw04iwA-s5kNprs0bBrB5ObNP5ygvq9leNSu2fwKds

>> No.3923692

>>3923510
I like this one better anon, dunno

>> No.3923694

>>3923689
Thanks matey

>> No.3923703

>>3923694
Best wishes to you!

>> No.3923714
File: 54 KB, 800x868, dwarf warrior.jpg [View same] [iqdb] [saucenao] [google]
3923714

i feel like i have no idea what im doing. i have no work flow

>> No.3923724

>>3923714
looks like you're doing shape and form exploration, seems like the next step is to begin adding more defined details atop that maybe

>> No.3923729
File: 2.21 MB, 2599x2096, 57B4B5DA-FEAA-4508-A652-C24AE6648A1B.jpg [View same] [iqdb] [saucenao] [google]
3923729

>>3922144
First time posting
My latest piece

>> No.3923730
File: 77 KB, 464x768, sample.png [View same] [iqdb] [saucenao] [google]
3923730

I'm still not happy with this. What should I improve on? any tips on drawing nipples?

>> No.3923733

>>3923592
Death stranding ftw!
You’re doing good bro

>> No.3923738

>>3923730
It’ll look better with smaller breasts, try to make the nipples less detailed( blend them to the breasts more) and light pink with her hair color. Maybe add tan lines and a shaded background color.

>> No.3923750

>>3923714
My work flow:
Concept, line of action, skeletal pose, construction shapes, anatomy details, shading and finalized color/inking

>> No.3923754
File: 356 KB, 1000x1334, skin render lol.png [View same] [iqdb] [saucenao] [google]
3923754

I spent two hours on this and there's still something off about the feet and the clothes. Thoughts?

>> No.3923762

>>3923754
Push in the pinky toe side of the front foot a tiny bit. Add bow straps connecting the stockings to the “shorts”.

>> No.3923767

>>3923754
i don't think there would be much keeping that garment there on her arms other than friction on skin, it might slide a bit further down.

>> No.3923768

People say to draw from life. But how do you fix mistakes when doing life drawing? How is it any different than doing the same kind of mistakes but with a cartoon or anime style?

>> No.3923776

>>3923762
>>3923767
Thank you both for the tips!

>> No.3923803

>>3923510
black and white is better by far, it's the line-art curse for people who can't color/paint

>> No.3923845
File: 1.51 MB, 1605x2026, butts.png [View same] [iqdb] [saucenao] [google]
3923845

Ho i am doing /beg/?

>> No.3923847
File: 176 KB, 1275x1422, IMG_20190509_020207.jpg [View same] [iqdb] [saucenao] [google]
3923847

>>3923845
Second sketch i did today

>> No.3923854

>>3923847
How many hours?

>> No.3923889

>>3922504
>>3922535
>>3922640
Thank you for the tips, my original comment was from memory with no reference after a long day. I will keep practicing from life and good references, coil method, and so on. I appreciate your help.

Also thanks, Nosebro. Just googled your work, I like it and I'm finding some good archived advice from you in here.

>> No.3923892
File: 1.63 MB, 3508x2480, test.jpg [View same] [iqdb] [saucenao] [google]
3923892

>>3922144
a study

>> No.3923896
File: 543 KB, 2000x2000, lucina 43 3.png [View same] [iqdb] [saucenao] [google]
3923896

when do i get to draw lucina

>> No.3923899

>>3923896
Study Loomis.

>> No.3923902

>>3923899
fun with a pencil or yes i'd love to draw? maybe i'll go with head for all its worth

>> No.3923905

>>3923902
start with fun with peniscil

>> No.3923908

>>3923905
BUT THERE'S NO LUCINA

>> No.3923913

>>3923908
it will help you to construct the head better.

>> No.3923919
File: 261 KB, 1412x1995, 0100.jpg [View same] [iqdb] [saucenao] [google]
3923919

>>3923913
i was too used to using this

>> No.3923924

>>3923913
I was too used to packing GATS and stuff.

>> No.3923929
File: 696 KB, 2143x2333, 20190508_212229-1.jpg [View same] [iqdb] [saucenao] [google]
3923929

Is it strange to get really autistic about the "rules" of your style? I've started doing this thing where I put these white outlines around characters, I like it because it sorta makes them pop more and it sorta gives me like an early 2000's animated music video vibe, though I can't think of a particular video that uses anything like this. My main goal is to make comics though, and now I'm worrying about shit like how that'll look when a character is interacting with the world around them. Shit like, "If they pick up an object will I outline the object too, or should I just start giving all objects an outline?" or "If a character touches another character will their outlines overlap or just mesh together for an instant?"

I get hung up on stuff like this when it comes to stylization and I'm wondering if anyone else does the same. Pic related is just a quick two minute sketch without guidelines or anything to show what it looks like

>> No.3923930

>>3923929
Honeys play you close like butter played toast?

>> No.3923952

>>3923754
U can't point the foot out like that with the leg and knee orientated in that direction. Unless her foot is broke at the ankle. Either aim foot to right side or redraw her leg tilted outward like the position of the foot ya drew.

>> No.3923954
File: 913 KB, 2057x2337, IMG_20190508_214636_817.jpg [View same] [iqdb] [saucenao] [google]
3923954

Could only get one sketch in today. It's not my best or my worst. Would like to add a denim vest proper Mohawk and machine guns when I gain the ability to do so.

>> No.3923960
File: 677 KB, 1000x3524, nma_nn6.jpg [View same] [iqdb] [saucenao] [google]
3923960

Today's figure drawing session plus first attempt at drawing heads as suggested by Huston.

Something about last pose feels wrong, I noticed the ribcage should have been bigger, not sure if I missed something else.

>> No.3923969
File: 48 KB, 800x868, 2019-05-08ic.jpg [View same] [iqdb] [saucenao] [google]
3923969

>>3923714
really liking this so far anon, just think of what each shape you put down represents and sharpen their relation

>> No.3923978

>>3923684
this is from imagination??

>> No.3923979
File: 54 KB, 500x1295, 2019-05-08ic2.jpg [View same] [iqdb] [saucenao] [google]
3923979

>>3923754
i tried changing some proportion around, maybe it will help, keep it up

>> No.3923987

>>3923503
cant you just use it like some paper??

>> No.3923996

>>3922564
Not bad, but these shouldn’t be taking you five minutes. Get these done in 2 minutes and you’re in a good place. Make sure you’re getting a good initial line that captures the gesture, if you are doing this it’s not entirely clear in your finished drawings.

>> No.3923998

>>3922593
Are you doing any construction at all? It would really help you get a proper round head shape. The chick on the left looks especially misshapen.

>> No.3924000

>>3922718
For the record, some bitches have perky nipples that sit high like that.

>> No.3924007

>>3923183
Wait, she’s obese from the waste down but has that toned of a back?

>> No.3924009

>>3923299
What tools are you working with? Are you pressing too hard? Is the environment humid?

>> No.3924012

>>3923328
You are a disgusting slob.

>> No.3924013

>>3923433
It’s just a structured system for improving your fine motor skills and and ability to put down the line that you want to the first time. You will gain those skills overtime by just drawing (If you have some guidance) but it’s akin to playing scales on an instrument or doing drills for a sport.

>> No.3924016

>>3923514
Does she have a penis?

>> No.3924019

>>3923518
You shouldn’t need to be erasing. Draw lighter, and consider using a pen so that you can’t erase. Don’t hold yourself back. Use proper construction, and if you fuck up a line that you’ve drawn lightly it’s not big deal.

>> No.3924020

>>3923592
Draw the hips in first, the third would look less funky if you had.

>> No.3924024

>>3923913
(I think you mean at all)

>> No.3924025

>>3923954
Features are way too scrunched together. He looks like a troll from WoW. It’s a good start though, keep working.

>> No.3924038
File: 1.84 MB, 3925x1714, F38766E2-24A1-42D2-B27A-B7FD5BDB3B39.jpg [View same] [iqdb] [saucenao] [google]
3924038

Tips? Haven’t draw much for a few years and I’d like to make a go at it. Any advice on shading when working digitally would be much appreciated.

>> No.3924040

>>3923979
That looks good; I actually prefer the original's face.

>> No.3924050
File: 1.93 MB, 848x1167, #drawing - Copy.png [View same] [iqdb] [saucenao] [google]
3924050

This is an old drawing I did for an art class several years ago. Any pointers on what fundamentals I should start working on first?

>> No.3924055

>>3924050
All of them. You are very much a beginner. Read the sticky and pick whatever you find interesting as you are more likely to keep at it.

>> No.3924060

>>3923505
good joke

>> No.3924062

>>3923485
As soon as I stop being /trubeg/, I'm making an /interbeg/ general for these faggots.

>> No.3924073
File: 611 KB, 1000x521, 1A510804-AF4F-4CA7-B339-7531C17DC005.png [View same] [iqdb] [saucenao] [google]
3924073

>>3923283 i did
>>3922684 and pic is something ive been working on. plus tons of studies 9that i never learn anything from). i did those clouds from a couple threads back too. i feel like i wont git good for like 5-20 more years

>> No.3924077
File: 1.20 MB, 3264x2448, IMG_6839.jpg [View same] [iqdb] [saucenao] [google]
3924077

what am i doing wrong besides the left guy having childlike proportions

>> No.3924078

>>3924077
No perspective or composition. Also unlikely facial expressions. The dude getting buttfucked looks mildly inconvenienced.

>> No.3924080
File: 777 KB, 2000x2000, miriam.png [View same] [iqdb] [saucenao] [google]
3924080

i'll make sure to use the loomis

>> No.3924082
File: 111 KB, 800x800, lines.png [View same] [iqdb] [saucenao] [google]
3924082

but first lemme do the lines real quick thoughts on the lines

>> No.3924087

>>3924078
what do you mean by composition? and how would i go about using
perspective or what is wrong with it?

i appreciate the input

>> No.3924094
File: 358 KB, 917x809, fuasdbvdiuisvd.png [View same] [iqdb] [saucenao] [google]
3924094

this doesn't really look finished to me but i'm not sure where to take it next. i feel like it looked better as a lineart layer
>>3924007
didn't really know how to tone down the muscles, i just tried defining all of them and next thing you know shes roided up and all the fat dripped down into her legs
better now hopefully

>> No.3924106
File: 989 KB, 3320x2529, the gestures.png [View same] [iqdb] [saucenao] [google]
3924106

first time doing gestures probably might use on paper heard it is less stressful i did find it difficult switching back and forth to draw the models on screen

>> No.3924116

>>3924094
high quality anon desu

>> No.3924124
File: 417 KB, 1024x1024, p17-19loomisstudy.jpg [View same] [iqdb] [saucenao] [google]
3924124

I did try some faces study in Loomis book 'Fun with pencil', but I'm not doing great.

>> No.3924131
File: 861 KB, 1080x1438, IMG_20190508_222804.jpg [View same] [iqdb] [saucenao] [google]
3924131

>>3922593
>>3923998
Does mental construction work? I was going for alien heads so maybe that screwed her.

I redrew her here. The arm might be too long and the neck line wrong but at least it's cleaner

>> No.3924132

>>3923979
Can you rotate your foot from the knee down? cause thats what you are drawing. leg rotation comes from the hip going down. You can't just rotate the leg starting from the knee down. first it was rotation from the ankle know it knee. i guess one more try for you to get it right?

>> No.3924138

>>3924050
Is that Raptor Jesus? Man I haven't seen that meme in ages

>> No.3924140

>>3923845
Your picture is pure ASS!

>> No.3924142

>>3924131
You have came a long way from the first necro lolita pictures you posted well done! Before I give some crit, what was your target image to convey with the girl? How old how well kept? What style if any? What mood doe she have? Could you describe these?

>> No.3924146
File: 362 KB, 852x852, working.png [View same] [iqdb] [saucenao] [google]
3924146

WIP uwu

>> No.3924149
File: 721 KB, 2000x2000, the heads.png [View same] [iqdb] [saucenao] [google]
3924149

>>3923913
i think i got it

>> No.3924156

>>3923854
Around one hour i think

>> No.3924164
File: 27 KB, 438x472, floatingskeletonhead.jpg [View same] [iqdb] [saucenao] [google]
3924164

>>3924142
>what was your target image to convey with the girl?
At first I just wanted to do a pretty girl with dead eyes. Then I decided on emotionless lolita being surrounded by creepy stuff that should cause a reaction, pulling off a magic trick without any care. Maybe this could be a scene where she shows someone that magic is real? Though I failed at the dead eyes thing

>How old how well kept? What style if any? What mood does she have?
Definitely young and perfectly kept, but I don't know if she's underage or just a petit adult. She has a stoic mood but I don't know if she has no feelings or if she's just bored.
Not really a style, that's just how I draw for now.


As a side note, with some deader eyes I think this is the picture I was going for with my drawing, gives me a similar feeling of "girl standing there with some death shenanigans"

>> No.3924166

>>3924156
>mangaka-level speed
seriously?

did you use a reference? was this from your mind?

>> No.3924170

>>3924146

AYY LMAO

>> No.3924171
File: 30 KB, 466x659, images - 2019-05-08T231428.433.jpg [View same] [iqdb] [saucenao] [google]
3924171

>>3924164
But if I'm being honest I'd like it more to do stuff like this pic I found where it really looks creepy. It's also a girl and a skeleton but it truly looks horrifying.

Maybe it's the rendering what makes the difference? If I made the zombie arm coming out of the hat look realistic and bloody it could work >>3924142

>> No.3924173
File: 1.54 MB, 1517x2140, 1556891393535.jpg [View same] [iqdb] [saucenao] [google]
3924173

>>3923847
You got the same underchin work as Miura Himself, I clap at thee

>> No.3924177

>>3924166
I took some references on muscle charts but yeah, that was drawn from my mind, like 15 minutes on construction, then 45 minutes sketching and hatching

>> No.3924179

>>3924173
Oh, thank you!

>> No.3924181

>>3924170
k

>> No.3924184

>>3924177
damn. i mean, it's not perfect, but it's still pretty fuckin' good. definitely not /beg/-tier. not with that level of efficiency.

>> No.3924191

>>3924184
Oh, okay. What kind of threads would be better suited for me then?

>> No.3924196
File: 1.13 MB, 1080x1438, manly lolita.png [View same] [iqdb] [saucenao] [google]
3924196

>>3924171
>>3924164
I see, I see. Thanks, sadly I must run but here are a few ideas. Your face drawing is not terrible with more practice you will get way better keep practicing and studying. I would move the eyes to the right the nose and mouth but give more space for her jas and face overall.

One key aspect I noticed is that it is moticably masculine compared to the ref pictures you posted, this probably comes from you drawing a lot of dudes. Again this isn't necessarily bad if you place her beside even more masculine dudes in fact in cane have a certain charm to it. However compared to the pictures yuo posted she is quite many looking.

I would advise you take a step back and look at some tutorials to see how to differentiate between feminine and masculine features and how age changes the face.

Gotta run now good luck and keep improving!

>> No.3924199

>>3924196
Thanks a bunch mate, I always come out of your posts feeling smarter. I will study cuteness and women then, and try to add more expressions. My manly lolita feels like she's just there with no purpose.

>> No.3924205

How the FUCK do I draw within certain space?

>> No.3924206

>>3924087
i know youre here

if you're going to ignore people dont bother replying

>> No.3924234

Hey lads, just wanted to know, what would be better to start,
Drawing gestures and poses from references?
Or start Anatomy and Loomi's books?

>> No.3924239 [DELETED] 

>>3924234
as the guy who drew the thug buttfucking the guy who has only learned anatomy and no figure, learn figure first unless you want to suck

>> No.3924253
File: 1003 KB, 1000x1000, zxzcvzxcvzxcvzxcv.jpg [View same] [iqdb] [saucenao] [google]
3924253

grindin

>> No.3924315

>>3924234
The first one if only for just a few days. Get the hang of what drawing is by copying a few real people.

>> No.3924399

>>3923729
i like the hr giger style imagery but this is very much symbol drawing.

>> No.3924500

How would you advise a /beg/ to learn anatomy properly, pertaining to one who wants to draw characters from imagination? I wanna start learning to draw folks.

>> No.3924506

>>3924500
study it from books or videos.

>> No.3924515

>>3924500
Start with the skeleton. Everyone wants to learn muscles but if you put them on a skeleton with the proportions of a retarded gorilla they'll always look wrong.

>> No.3924540

>>3922144
Is it bad to use stabilizers in CSP? It's not slowing it down but it's really fucking awkward to make the stylus actually draw a straight line without them.

>> No.3924591

>>3923684
ANON DON´T TAUNT ME LIKE THAT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.3924611
File: 1.44 MB, 3264x2448, 20190509_124003.jpg [View same] [iqdb] [saucenao] [google]
3924611

What am I messing up? The area I colored orange looks too large.

>> No.3924617
File: 323 KB, 612x842, 1.jpg [View same] [iqdb] [saucenao] [google]
3924617

We got a 100% on my last attempt, thanks to you folks. We gotta do 1 more page this week and I remember that there were still faults in my placements, according to you guys, here. Is the panel and bubble layout easier to follow in this 2nd attempt?

>> No.3924623
File: 1.34 MB, 3264x2448, IMG_6847.jpg [View same] [iqdb] [saucenao] [google]
3924623

phoneposting

>> No.3924624

>>3924025
I'm trying to do the Loomis head from tricky angles. But it doesn't seem to make sense. I guess I have to foreshorten the top of the head more. Everytime I do this, the mouth is way too small because I'm trying to include the under side of the chin. I really don't get how the oval on the side works either at this angle so it's kind of arbitrary. Maybe the whole head is too wide? But it's based off a sphere...

>> No.3924629

>>3922635
What do you mean by that?

>> No.3924631

I get measuring with your pencil to get better at proportions but how do I improve that when using reference from my computer screen. Just wanna learn to eyeball it better

>> No.3924638

>>3924631
try to look for halfway points

>> No.3924639

>>3924500
Don't take my word for granted as I belong in this thread but understanding the cube as Kim Jung Gi is the key. Study anatomy and clothing or else you'll be drawing nothing but naked dudes like me

>> No.3924641

>>3922189
Do what he said, your skills must build on top of each other. They´re called basics for a reason. Shading dosen´t work without perspective and shapes, and color theory is not as important as the basics.

That dosen´t mean you can´t practice these at all, it´s ok from time to time but you must put focus on the basics and never get distracted by the other stuff.

>> No.3924646

>>3924500
try to get a book that summarizes muscle groups into chunks at first

i fell for the trap of memorizing dozens and dozens of muscles just to forget or find it impractical to apply

>> No.3924652
File: 139 KB, 689x912, ayy le mao.jpg [View same] [iqdb] [saucenao] [google]
3924652

>>3924146

>> No.3924662
File: 664 KB, 1024x1824, funwithpencilexercicesloomis.jpg [View same] [iqdb] [saucenao] [google]
3924662

Am I getting better or not?

>> No.3924663

>>3924016
>>3923514
>>3923516
I'm guessing it looks a bit manish? Is it the jaw and nose that is doing it? I'm gonna drop the glasses. Right eye looks a bit iffy, going to try and redraw it.

>> No.3924679
File: 217 KB, 708x840, 85de109e5934ec4f0a9ac6b893536f21.png [View same] [iqdb] [saucenao] [google]
3924679

>>3924016
>>3923516
>>3923514
>>3924663

This feels better, looks a bit more feminine imo. What do you guys think?

>> No.3924680

>>3924679
I like this. Pretty enough to keep you interested, ambiguous enough to keep you guessing.

You'll go far if you continue making portraits of questionable sexes.

>> No.3924682
File: 177 KB, 391x448, cel.png [View same] [iqdb] [saucenao] [google]
3924682

Feel really tired right now after being weighed down by anxiety all day

Here's something

>> No.3924692

>>3924124
I haven't read Fun with a pencil but I think they all look good. Maybe someone who has worked through it can give you actual critique.

>> No.3924693

>>3924692
I hope so.

>> No.3924696

>>3924682
Is that Faye from Shapeshifter? are you Lemonfont?

>> No.3924700

>>3924696
Nope. This is my OC (donut steel).

>> No.3924704

>>3924700
Really? Cause your art seem to be strikingly similar if not even better than Lemonfont's. :P

>> No.3924705
File: 86 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3924705

Is learning how to draw this way really important? I get that the movement should come from the shoulder but I just can't get the hang of it. Should I just keep going or is it alright to just hold the pencil normally? Will it affect my gains?

>> No.3924708

>>3924705
Really, you should be playing with different techniques until you find a comfortable way of drawing. I find that circles are far easier when using the shoulder, regardless of how I hold the pen.

>> No.3924709

>>3924704
Who's Lemonfont again? Is he a porn artist?

Either way, thanks-- I'm flattered.

>> No.3924712

>>3924705
It comes down to how you prefer how to draw but you should still be familiar with drawing with you shoulder, elbow and wrist. also different techniques make for different ways shading and shit.

>> No.3924713

>>3924662
You're not exactly supposed to copy what he does, but make heads of your own with the techniques and methods he's teaching you.

>> No.3924715
File: 180 KB, 2440x2936, headsdown.jpg [View same] [iqdb] [saucenao] [google]
3924715

Scribbled this at work. Amy tried and true way of drawing heads and extreme angles to look right or are they always gonna look off no matter what?

>> No.3924716

>>3924713
Isn't it the point of the book? To be able to achieve to something similar?

>> No.3924717
File: 133 KB, 585x595, copy_that.jpg [View same] [iqdb] [saucenao] [google]
3924717

>>3924715
Why the long neck?

>> No.3924719

>>3924709
Yeah he is a porn comic artist running comics for 8 years now. You can look him up on twitter. His early art wa s pretty shitty but he improved a lot over the years yet yours seem better.
Also his patreon
https://www.patreon.com/user?u=820306
Looks eerily similar.

>> No.3924720

>>3924709
Yeah he is. Your style does look extremely similar.

>>3924716
The point is to teach you how to work with 3D forms and put them together. You can learn by copying, but try to come up with some on your own and apply what you've learned.

>> No.3924721
File: 1.44 MB, 845x2001, FA3B2714-2F0C-4DA3-8CC7-40B73DC50642.jpg [View same] [iqdb] [saucenao] [google]
3924721

God be damned, I should have kept drawing while I was in a good phase. Missed 3 days.

>> No.3924724

>>3924721
Do not overblow it construct Anon, everyone needs a few days off and 3 days are nothing in the long term.

>> No.3924725

>>3924721
Keep it up man. I think your construction is coming along very well. I think you should focus on making more precise and smooth lines. Less chaotic looking if that makes sense.

>> No.3924727
File: 442 KB, 1537x2168, 19E1DE5F-4F2D-4446-B43F-14DB0EB537E4.jpg [View same] [iqdb] [saucenao] [google]
3924727

>>3924131
This isn’t really a red line but I liked the girl’s design so I tried making her look more cute.

Also mental construction only works for advanced artists that already internalized it.

>> No.3924731

>>3924724
>>3924725
Thanks anons. I don’t have much of a clue on how to make my lines look cleaner. I need a lot of construction and lines to find the gesture and form, but it makes the sketches harder to recognize and ink. Any tips?

>> No.3924733

>>3924731
Sure. I'd say draw lighter when you do the initial construction. You can also "knock it down" a little with an eraser by lightly going over it, and then make your final lines. Just take your time on it. Also going over your sketches with a pen could help.

>> No.3924734

>>3924720
But what if I make mistakes when trying to make some of my own? It's not like I've been able to accurately redraw the ones in the book either.

>> No.3924735

>>3922417
>>3922334
Nice skulls anon. Can't see much wrong with it.

>> No.3924736

>>3924734
That's the point. You make a mistake, then figure out what you did wrong. That's how you learn.

>> No.3924740
File: 39 KB, 305x409, applehand.png [View same] [iqdb] [saucenao] [google]
3924740

>>3924719
>>3924720
Thanks. Might take note of some of his stuff. (Although I can't really see the similarities looking at his Patreon stuff.)

Anyway here's something from my daily LineOfAction practice. Trying to incorporate Edwards' "seeing in terms of shapes and not symbols" thing.

>> No.3924741

>>3924736
Because I'm not an expert I can't tell what I'm doing wrong. I would need a tutor to teach me, but I don't really have any much money.

>> No.3924742
File: 443 KB, 1000x4818, nma_nn7.jpg [View same] [iqdb] [saucenao] [google]
3924742

>>3923996
Thanks for answering. I'm still not fast enough to do these in 2 minutes. Here's how my figure drawings look like at different time limits. With these chiaroscuro poses either I finish the figure or add shadows and highlights. And even then everything feels too rushed.

This is how they look like on a 2 minutes constraint. Should I keep practicing this way? By initial line you mean something like the line of action? Would you happen to have an example of what these 2 minutes poses should look like?

Thanks again.

>> No.3924743

>>3923447
Thanks
>>3923587
Thanks?

>> No.3924746

>>3924740
(this was the 10min piece btdubs)

>> No.3924747
File: 2.75 MB, 3840x2160, DSC_0051.jpg [View same] [iqdb] [saucenao] [google]
3924747

>> No.3924749

>>3924646
Not that anon but do you know of any? Is Hampton too much?

>> No.3924751

>>3923587
Posts like these piss me off. If the disparity gap between you and him is so great, post your work because you're clearly upset that someone in (allegedly) less need than you is receiving attention and recommendations that would otherwise, presumably, go to you.

What's ailing you, son? Come on, show us.

>> No.3924752

Are there any sites with pics of basic 3D shapes with chunks taken out of them (from other 3D shapes)? I know it sounds retarded, but I'm having a hard time visualizing it on my own.

>> No.3924755
File: 2.51 MB, 4032x3024, 4E8C3A0F-F611-4A51-ADC9-DDE209FEDE5F.jpg [View same] [iqdb] [saucenao] [google]
3924755

Did this relatively quickly but i still wanna know how i can improve. Any ideas?

>> No.3924756

>>3924755
Rotate it 90 deg.

>> No.3924758
File: 51 KB, 290x392, hands and feet.png [View same] [iqdb] [saucenao] [google]
3924758

Here's some of the other stuff I did today using the LineOfAction 30 minute course. I want to make it a habit to do at least 30 minutes of this each day. For these ones, I also sought to see everything in terms of spaces and shapes instead of symbols.

>> No.3924759
File: 2.97 MB, 3024x4032, 1FC334ED-6319-447A-9B0B-12FA8105E5BE.jpg [View same] [iqdb] [saucenao] [google]
3924759

>>3924756
Here ya go :)

>> No.3924767

>>3924727
>>3924721
Pretty nice, construction anon. First time I see you do a different girl, and you did the eyes the way I was supposed to draw them with those diagonal lines. On your OC drawing I really like the pose and hand, I'm not sure on the head but maybe it could fit depending on the style of her clothes. What kind of costume do you imagine her with?

>> No.3924769

>>3924759
Burn it.

>> No.3924774

>>3924755
>>3924759
Eyes are way off, your lines -- particularly those of the upper bridge of the nose, are wrong/too thick. Real life does not have black outlines, so take that into consideration when moving forward. There's a time and place to use them, and your nose was neither.

Speaking of the nose, what's with the white on the tip? Is her nose likened to that of an individual with excessive sebum production values? It should not be that bright when you consider both the angle and values surrounding it.

Also, why \ /? Why do that to the poor dear's neck? Practice your anatomy a bit more.

Now, skin tone, lighting and shading are not bad, except for when they are. Your strokes and angles for some of the lighting, particularly her unfortunate v-neck are not accurate -- funnily enough, our right / is brighter than out left \, yet her face expresses those values on the opposite side. Her neck essentially seems to have her left side coming towards us more than her head, which seemingly has the odd quality of angling to our right, but (in accordance with her left facial geometry) is also directly facing us.

Anatomy, lad. Anatomy.

>> No.3924776

>>3923587
Why do you think it's above /beg/? He merely attained the skill to make humans look organic and a bit realistic, doesn't mean said humans are that well drawn or that he's anywhere close to making a finished piece. It's likely the result of copying hundreds of naked references with memory playing a large role on it.

Try to understand the process that happened behind each picture you see here and that'll tell you if you they are beg or not.

>>3923847 This guy taking an hour to do a pro mangaka drawing doesn't look like a beginner at first glance but his above drawing >>3923845 is beyond fucked with the proportions so the manga drawing was either a fluke or the references he used were God tier idk.

But the guy you replied to is still a /beg/ with a useful skill to make his drawings look better.

>> No.3924778

>>3924774
Thanks :) i’ll focus on that more hehe

>> No.3924783
File: 500 KB, 1747x2089, _20190509_134040.jpg [View same] [iqdb] [saucenao] [google]
3924783

>>3924747
Hopefully this one doesn't rotate.

>> No.3924785

Can i spend half my time on serious studies and the other half focusing on drawing what i want Even if its streamlined? Wanna get my ideas down at least and have some fun while doing fundamental studies. Surely I'll break out of bad habits pnce i start doing figure drawing, right?

>> No.3924788

>>3924785
Whatever keeps you drawing in the beginning, shouldn't be a problem. And if you want to progress faster just change up the ratio.

>> No.3924791
File: 365 KB, 3000x2000, фывфыв.jpg [View same] [iqdb] [saucenao] [google]
3924791

>> No.3924796
File: 31 KB, 316x348, loomisfromimagination.jpg [View same] [iqdb] [saucenao] [google]
3924796

I tried from imagination.

>> No.3924797

>>3924785
I don't see why not. I think 80/20 is probably optimal but whatever meng. If you draw something you like and you are disappointed in your own skills that's gonna push you to study seriously, and when you get bored of studying seriously, you'll want to draw something fun. I do anatomy studies all the time but once in a while im like fuck it, my muscle memory just takes over and I draw dbz. I don't think they're is anything wrong with that. And I think my dbz stuff is getting better although less frequent.

>> No.3924799

>>3924788
Alrighty. I eventually want to do pinups but i know I need to learn the fundamentals (about to practice proportions and placements through observation) but I feel like ima burn out and get bored. Hopefully this will make it easier.

>> No.3924802
File: 721 KB, 1536x3400, D493A6F0-42E8-4D3C-AEC3-0E94403308D6.jpg [View same] [iqdb] [saucenao] [google]
3924802

>>3924767
Thanks anon.
Ok, so this drawing is older and way worse than what I do now but it’s the only finished drawing I have of her with clothes.
It’s basically a just a jumpsuit made for fighting (I kinda imagne her to be some sort of Shonen Anime Character, but of course I won’t be writing that story anytime soon). Still have to think of casual clothes that would fit her though.

>> No.3924804

>>3924679
I preferred it before desu :^)
but im not an artist im just browsing around and I like strong features

>> No.3924813

>>3924796
Good job. Keep doing it.

>> No.3924814

>>3924802
your finished pieces look way better than the sketches.

>> No.3924817
File: 43 KB, 565x668, 36655accb2b28b8589f2707d98e4bb55-png.jpg [View same] [iqdb] [saucenao] [google]
3924817

>>3924680
>>3924679
Does it look like a grill yet?

>> No.3924825
File: 1.14 MB, 1778x1000, version4.png [View same] [iqdb] [saucenao] [google]
3924825

Got any useful advice? I feel like I lose a lot of character on my linework compared to the sketch.

>> No.3924830
File: 25 KB, 456x773, long.jpg [View same] [iqdb] [saucenao] [google]
3924830

So I know there's a ton of errors. I'm trying. But right now, I'm concerned with the idea that I keep drawing everyone disproportionately long. Either legs too long or torso too long. I'm sure this will just be corrected via grinding and getting used to measuring or eyeballing. But has anyone had trouble with this and found a certain way of thinking/specific method useful in correcting the habit?

>> No.3924832

>>3924825
I respect the fact that you just went for it, but you should study anatomy (especially hands), gesture, and work on your construction of the forms of the body. It feels really flat and stiff. Keep drawing, you'll get it.

>> No.3924836

>>3924817
sorry anon, but that could still pass as a very pretty boy, which is honestly the most appealing thing about the image to me personally.

it's just the angle/nose, and i think the thickness of the neck. alternatively, it could be the eyelashes. you don't necessarily have to change any of that though. i like the ambiguity of this angle. if it's a character you are drawing, doing her from different angles could better illustrate her femininity. remember: not every looks the same from ever angle.

i like that nose. it has character. good features, son. i'm so proud of you, my boy.

>> No.3924843

How good, on average, are people here on /ic/ at drawing?

>> No.3924849

>>3924843
Browse the drawthread and figure that out for yourself. Actually, browse the drawthread here, on /tg/, and on /a/ then decide, mainly because all of the same people post in all of the same threads.

Every now and again someone of great skill posts here, but it's not often. I'm starting to believe that their absence from this and every other board has some sort of correlation with why they're so much better than most others.

>> No.3924852

>>3924830
The middle of the figure's height is its pubic bone. That's pretty much all you have to keep in mind when sketching so you don't do everything horribly wrong.

>> No.3924864

>>3924843
I think the /beg/ threads are the most popular by far, but there's a handful of people who post some really good stuff in other threads. I'd say they drag the average up just a bit.

>> No.3924872

>>3924843
Not as good as we wish we were.

>> No.3924873

>>3924825
Anatomy. The face of the blonde guy looks like a grandpa with no teeth because you compressed his mouth and jaw.

>> No.3924874

>>3924817
It could be a girl. A Jewish girl.

>> No.3924878

>>3924759
Cool colors but you gotta work on your drawing. Your face proportions are all over the place. And your face anatomy. You're gonna have to just practice noses mouths and eyes on their own, then faces and heads in general.

>> No.3924907
File: 766 KB, 1280x720, Screenshot_20190509-214118.png [View same] [iqdb] [saucenao] [google]
3924907

How do I make my watercolor colors more intensive? Every kid can do this but my paintings all look so grey

>> No.3924911

>>3924907
That paper looks worthless, so what paper and paint are you using?

>> No.3924923

>>3924617
Seems simple enough. Keep it up.

>> No.3924928

>>3924911
I do have like 3€ watercolor, so you're right it's probably that

>> No.3924930
File: 410 KB, 1000x2096, more_faces.jpg [View same] [iqdb] [saucenao] [google]
3924930

Drew some more heads but I'm not sure I'm understanding how to do them, some good looking ones I got by just drawing what I see without much thinking. Also not sure if I should practice with closed up faces or regular figures.

I'll just work through the overview and start again a couple of times until I'm comfortable to move on to individual body parts chapters.

>> No.3924934
File: 349 KB, 1080x1039, IMG_20190509_131529.jpg [View same] [iqdb] [saucenao] [google]
3924934

>>3924843
The draw thread drags it up too much, actual pros post there. But /beg/ makes up most of the board.. So looking for an average, the alt thread. Last time I went there, they weren't much better than begs, but still didn't belong here.

>> No.3924936

>>3924843
Beginners

>> No.3924938
File: 2.62 MB, 3521x4785, [ref] perspective.jpg [View same] [iqdb] [saucenao] [google]
3924938

>>3924930
>i'm not sure i'm understand how to do them
then you're not really applying yourself. i don't know what i'm supposed to tell you. part of learning how to draw is taking in the details and thinking of how you are going to compose your piece. think of the face of someone that you know very well. think of all the angles you've seen their visage from and how they look. consider how you would go about showing a head facing upwards towards the sky, or tilted towards the side, or looking down. think of the perspective, form, function, and placement.

>> No.3924939

>>3924928
I started out with a cheap set of daler rowney pans so you don't need the fanciest stuff. But paper weight and quality play a big part in paint performance too.
I would honestly recommend tube paint instead of pans if you think about upgrading.

>> No.3924948

>>3924934
This looks like cel shading is traced 3d and is it isn't a really impressive.

>> No.3924950

>>3924836
Thank you for your feedback, Anon. Helps a lot with a fresh pair of eyes :)

>> No.3924975
File: 80 KB, 1024x1024, trainedasajoke.jpg [View same] [iqdb] [saucenao] [google]
3924975

Am I building my stickman skeleton wrong?

>> No.3925001
File: 44 KB, 732x869, Annotation 2019-05-10 000309.jpg [View same] [iqdb] [saucenao] [google]
3925001

>>3924817
Here is a bit of a fix to the masculinity. Did some changes to the neck eyebrows, her left eye also seemed a bit smaller than it should be and took out a lot of line details.

You have too many lines that are straight and those on a face can give a lot of masculinity to a picture. Don't rely much on lines when drawing something inside of shapes, usually they represent strong shadows. This is just my opinion and i don't know if what i'm saying makes any sense so i'm sorry if i'm totally wrong. Anyway try using a bit more line weight and flow, don't do many straight lines and you are all set

>> No.3925031

>>3924852
Oh shit. I've genuinely never thought about that, thank you.

>> No.3925074

>>3924776
Well thanks I guess???

>>3923847
This pic was drawn from imagination, I did the posing and composition myself, the references I used were just abs pics and bodybuilding pics meanwhile >>3923845
WAS drawn from another drawn picture, it was more an experiment on coloring and rendering.

>> No.3925081

>>3924975
looks ok to me

>> No.3925098
File: 402 KB, 537x448, mynigga.png [View same] [iqdb] [saucenao] [google]
3925098

>>3923592
not /beg/ and stop watching movies and finish Death Stranding already Kojimbo

>> No.3925167
File: 472 KB, 2000x2000, aeon flux.png [View same] [iqdb] [saucenao] [google]
3925167

>>3925098
>not /beg/
i know it's bullshit but made me smile anyway

>> No.3925184

>>3924791
Don't hide the hands, either practice them or at least try to draw them. Only way to learn how to do it

>> No.3925197

Everyone above: leave /beg/
‐-------------------------------------------------------
Everyone below : loomis

I have spoken

>> No.3925199

Leave /beg/

>> No.3925201

anyone understand what i mean when i say i focus too much on construction instead of the subject? i forget(or never learned) to see things as simple shapes before the hard stuff.

>> No.3925208

>>3925201
Loomis

>> No.3925240

>>3925201
If you're not looking at things as simple shapes then you're not focusing too much on construction, you're focusing too much on subject.

>> No.3925266
File: 282 KB, 1689x1000, nnnnnyrhf.jpg [View same] [iqdb] [saucenao] [google]
3925266

please help

>> No.3925286

>>3924791
I get the feel something is wrong with her shoulders, like she has no neck and her left arm is in an awkward position.

>> No.3925316

>>3925266
lets seeshes looking in the wrong direction. your shading is too harsh. try to blend it a bit on the sheek. brow shape is different, you didnt draw her teeth, her ear is a different shape, you made her eyes too bi, maybe thats enough for now

>> No.3925317

>>3924791
she has no neck and her hips are way too wide

>> No.3925326
File: 258 KB, 800x1200, [face] 124.jpg [View same] [iqdb] [saucenao] [google]
3925326

>>3925266
so, you're not actually paying attention to the girl's facial geometry. at all. you're literally just making your own up while using her as a reference. you are also not doing the same proportion, which you really ought to be. you should be scaling your drawings to match the size of what you're referencing. more room to capture all the necessary details. you can draw off-model and smaller when you become more skilled.

also, i have no idea why you're shading when you have not even captured the right facial structure. you should construct a sturdy foundation before building on it. right now that's a shaky off-model mess. if i were you, i'd take a deep breath, wipe the slate clean, and get a better photo for a visual reference. with this one you can't even tell where her hair is. that doesn't seem productive to your studies, so get another photo that is clearer.

also, do you understand anatomy?

>> No.3925329
File: 382 KB, 1120x1556, drawing.jpg [View same] [iqdb] [saucenao] [google]
3925329

>>3925201
>>3925240
I think he's talking about seeing shapes as explained on Keys to Drawing.

I've always wondered if everyone uses construction when drawing. For most of my life I had drawn by seeing things as flat shapes. It didn't work out too badly but once I found /ic/ people said I had to learn construction, but then the first book on pic related is Keys to drawing. Granted I started with Huston but I remember KTD starts by asking you to draw contours.

So are this 'methods' used interchangeably or is the drawing without construction thing just the first stage of drawing?

>> No.3925330

>>3925266
You're making pretty common mistakes:

LOOK at the reference. You're missing obvious things, like where she's looking - the model is looking up, you have her looking straight ahead, slightly down. Because she's looking up, you can see the white of her eye below the pupil. You're not looking, so you painted what you think is supposed to be there.

You're doing the same thing with the volumes and planes, the contours don't match, because you're not looking.

You're also not measuring, the nose is completely off, and too small, as is the mouth.

Same thing for contour. You're not establishing them correctly.

The ear is a complete cop out. It doesn't even look anything like that.

Stop painting what you think is there, and learn to capture what IS there. It's right there. Art is about observation, and you're not doing that.

I dislike this reference anyway, because the lens distortion is throwing off everything, and the bokeh (the fuzz parts further back) make it a poor reference. Find a photo that isn't shot and edited to photography standards and aesthetics, and try again.

>> No.3925333

>>3924907
By juxtaposing them against duller colors. When white is the brightest value on the sheet, every color will be less intense.

>> No.3925344

>>3924825
I'm gonna be honest, so don't take this as an insult, I'm trying to help:

The characters aren't the biggest problem. the poses are. It's impossible. Nobody, even in the most ridiculous, far out fantasy sense could balance like that.

Second, you have at least 3 different perspectives going on. Each figure has a different perspective. Possibly 4, because the background is so...wrong.

Third, the loosely drawn figure in the back is the only one that's pleasing to the eye, and drawn in a pose that's believable. The foreground figure's face would not be visible like that, the head is drawn in profile, but the mouth is slid around to be visible at an angle? The anatomy overall has issues, but the face/head simply doesn't look like that - you're trying to cram too much into the scene, which is a common beginner's mistake.

Lemme ask you, and be honest: are the eyes on the central character credible to you? You don't see a problem there?

To be blunt, this kind of work is above the level of your ability, you have some work to do, to pull a scene like this off credibly. A for effort, but you have some foundational work to do here, if you think going from loose sketch to line is the only problem. The perspective of the central character is so off it's too distracting to even begin to try and figure out what the narrative is.

Break this down to the basic parts. Define the space they're in, that determines the perspective. Then determine the position, then the pose. Then produce a line drawing, and see how it reads overall, then move into color and lighting and texture.

>> No.3925366

>>3925326
Damn. He's better looking than she is.

>> No.3925394

First time doing gesture

>> No.3925396
File: 1.38 MB, 3264x2448, IMG_1509.jpg [View same] [iqdb] [saucenao] [google]
3925396

>>3925394
forgot pic

>> No.3925412
File: 750 KB, 1232x957, the cacos.png [View same] [iqdb] [saucenao] [google]
3925412

Using the loomis ball method.

>> No.3925420

>>3925394
You have the general idea. Keep going, and your line confidence will improve. Remember, gesture isn't a fully rendered figure, it's capturing movement and the flow of the body.

>> No.3925424
File: 516 KB, 1723x2210, 20190505_121255-1-1.jpg [View same] [iqdb] [saucenao] [google]
3925424

It seems like there's a million different ways people draw guidelines and I'm not sure which to use. I normally just draw stick figures with joints, but I don't think it really works the way I want. How do you guys do it?

>> No.3925431

>>3925424
Use what works best for you. Your example looks fine, what is the issue you're having? Are you trying to do gesture? If so, this isn't gesture, gesture should be as simple as possible.

>> No.3925491

>>3925424
the retarded way I draw is straight ahead drawing. Don't even use layers although recently started using 2 total layers for coloring in and painting

>> No.3925493
File: 533 KB, 1411x996, gazerw.jpg [View same] [iqdb] [saucenao] [google]
3925493

Took me a while, spent most of the week doodling stuff and trying to come up with something interesting. Anatomy is still /beg/ as hell, it's not a great composition, but I'm trying. What still hurts me the most are how bad my gestures are, I'm taking way too much time to fix my gesture and rough sketch.
Any input? I added a bit of halftones to make her skin seems like a bit more detailed.

I REALLY want to draw porn with a neat perspective and detail, but I'm still amateurish as fuck and whenever I draw bodies in a more distorted perspective I end with something terrible.

>> No.3925504

>>3925493
She has 1 asscheek that both of her legs come out of. It's a monstrous humanoid, so that might have been intentional though.

>> No.3925516

>>3925504
Jesus christ, that's what I get for spending the night awake without proper sleep. Can't believe I missed that, thanks anon. I just gifted her with the missing asscheek.

>> No.3925622

>>3924077
The proportions are off, the head on the right looks like it’s dislocated from the neck and it’s a bit lower than it should be.
The guy with the knife has no weight shifting from gravity because his left arm is relaxed instead of propping himself up to lean forward. You got to imagine the drawing becoming a 3d model with physics applied, otherwise it’ll look flat and floaty like a crude cave painting.

>> No.3925630

>>3924038
When you want to shade with a digital program you have a bunch of tools to do that. The way I do it is add a layer, lower the opacity gradually with shades darker than the lighter shades. Then to clean up the sharp tone shift you use a blend brush to smooth them out.
Photoshop has light filters to automatically give you “light sources”.
But don’t expect much from using filters unless you like “color dashing”.

When you’re working on a digital piece the key thing to do is occasionally look at your artwork in a small thumbnail size.
Most people clicking your work only see a small version of it on their phone at first, instagram sucks because it automatically crops every upload that isn’t perfectly square. So if catching eyes is your goal, then try to make it appealing no matter how janky the upload thumbnail size is.

>> No.3925640

>>3924399
It’s a mix of religious type of imagery and horror. The all seeing eye and yin yang have been symbols that always gave me uneasy feelings. Mainly because I respect the concepts behind them and they’re not really “good” things, like how the cross is a torture/murder device.
She’s calling to the viewer to come closer and look up at her web nest.

>> No.3925656

>>3925640
I don't think you understand what "symbol drawing" means.

>> No.3925684
File: 1.46 MB, 1109x832, beg Isee.png [View same] [iqdb] [saucenao] [google]
3925684

NEW THREAD has been made

>>3925677

used art from >>3924755