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/ic/ - Artwork/Critique


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File: 1.53 MB, 1080x1080, Beg sword.png [View same] [iqdb] [saucenao] [google]
3918642 No.3918642 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread: >>3914562

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

>> No.3918678

Asked last thread but reposting because I've got a hair up my ass about it.

Is trying to draw rocks a worthwhile exercise or no? I've heard it mentioned on a few videos as being good beginner subject matter and am trying to break away from the drawabox grinding but it feels like I'm just shitting lines onto paper and then faking the markings in the outline of the rock rather than measuring proportion properly. Am I supposed to block out the rock and then go for it or can I just throw lines down if I think I know what goes where and is how big?

>> No.3918679
File: 828 KB, 1167x1533, 1c658ec4d43f756bd6606a9831f80081b4dc0a9d.png [View same] [iqdb] [saucenao] [google]
3918679

What do you think of this one so far?

>> No.3918685

>>3918679
weird brush.

>> No.3918687

>>3918685
It's just the sketch layer

>> No.3918701

>>3918679
pretty cool anon. looks like a russian cossack

>> No.3918704
File: 146 KB, 800x1100, animuboi.jpg [View same] [iqdb] [saucenao] [google]
3918704

all you wanted to do in life is to draw cute anime bois but you are too lazy to study loomis. hopefully artschool will help me becoming good

>> No.3918705
File: 17 KB, 189x322, Mihal.jpg [View same] [iqdb] [saucenao] [google]
3918705

>>3918701
It's a Balkan warrior. Here's the photo reference

>> No.3918716
File: 18 KB, 236x284, 1526362025666.jpg [View same] [iqdb] [saucenao] [google]
3918716

>>3918704
>hopefully artschool will help me becoming good
>fell for the artschool meme

>> No.3918752

>>3918716
better than the Loomis meme

>> No.3918755

>>3918752
You're right, good luck in artschool friend, don't read those loomis books.

>> No.3918760

>>3918679
Is that Garibaldi?

>> No.3918769
File: 186 KB, 720x944, Screenshot_20190505-122251_1.jpg [View same] [iqdb] [saucenao] [google]
3918769

>>3918760
>>3918705
I'm stupid.
Anyway, probably wasted time on pic related, the construction wasn't great, but it was fun

>> No.3918771

>>3918769
great values and pretty good form, the cheekbone on the left should stick out more though. I like the teeth and sockets.

>> No.3918772

>>3918769
Nah I like it Anon, it might not be that good anatomically-wise, but as a skeleton warrior head in a comic it would look cool

>> No.3918780
File: 29 KB, 429x435, 215.jpg [View same] [iqdb] [saucenao] [google]
3918780

I dont get it guys.
Im miles better than I used to be, but I think worse of my art now than I did back then

>> No.3918786
File: 1.01 MB, 1894x2483, 1554947345305.jpg [View same] [iqdb] [saucenao] [google]
3918786

>>3918771
>>3918772
Thanks guys, I'm getting right back to drawing with this motivation. Here's the reference if someone's intrested

>> No.3918797
File: 81 KB, 597x600, BF332B9A-E866-46A7-815B-A17A55E763C6.jpg [View same] [iqdb] [saucenao] [google]
3918797

>>3918780
This is completely natural. Whilst studying, you naturally encounter more art than the average man, and go out of your way to find better art that suits your personal taste. Thus standards and expectations for your art get higher. Also an understanding of technicalities makes it so much easier to see flaws that could have been fixed. A wider perspective of art definitely humbles a person, and can even be discouraging but take it as motivation. You can do this, and even if you’re not satisfied, you’re getting better. No matter what the result is, have fun in the act of drawing itself.

>> No.3918811

>>3918678
>or can I just throw lines down if I think I know what goes where and is how big?

You're overthinking it. It's a rock. Just draw it. Nobody is going to check your rocks for accuracy. There's this thing called "artistic license" that every artist born has used to tailor what they're drawing or painting to look better.
Unless you're doing hyper realistic painting or drawing, just concentrate on capturing the basic shape, lighting, and texture. Don't get anxious if every detail isn't perfect - this is art, not photography or drafting. Does it look good? Mission accomplished. As you get more skilled you can pump the level of detail up to whatever the piece calls for.

You guys spend far too much time worrying about stuff like this. It's art. You have endless freedom, but you're always acting like you have stricter rules to follow than a government employee.

Just draw the rocks. Stop worrying if it's "worthwhile" or has "proper" proportions.

>> No.3918816

>>3918679
The nose needs a lot more work. The face is at a slight angle, facing in the opposite direction you have. You're seeing the left side of the bridge of his nose in a slight profile. Your drawing looks like someone smashed it with a hammer to the right. They eyes are positioned wrong, too, like you're seeing the face straight on - the bridge of the nose being correct will help give the illusion of the angle of the face.

>> No.3918820

>>3918769
Why is it wasted time? It's a good drawing.

>> No.3918823

Proportions and placement from drawing from life; how do I improve that? I think that's my biggest weakness in this fundamental.

>> No.3918826

>>3918816
>The nose needs a lot more work.
Yeah thats what I thought too, thats what im doing momentarily. Also looking a bit on the eyes

>> No.3918828
File: 196 KB, 800x1100, animuboi.jpg [View same] [iqdb] [saucenao] [google]
3918828

>>3918704
here is an update. tried some linwork and did some base color. I have no idea what I am doing wrong

>> No.3918846

>>3918823
Measuring. You know that cliche of the artist holding up his thumb or a paintbrush and squinting at the model? That's what they're doing. They're comparing measurements on the figure. (or should be, usually they just hold up a finger and squint at it)

>> No.3918871
File: 31 KB, 121x88, qt_arc.gif [View same] [iqdb] [saucenao] [google]
3918871

Pretty new, I know as a beginner I won't make many finished stuff or anything good even if i finish.

So how should I practice? What should I even make?

>> No.3918873
File: 1.00 MB, 1674x1096, blondboi.png [View same] [iqdb] [saucenao] [google]
3918873

>>3918704
>>3918828
decide on a light direction and establish the form by adding shadows and lights anon. Use the base color and pick some lighter and darker colors.

Pic my quick and shitty attempt.

>> No.3918885

>>3918871
Aside from drawing and doodling what you wanna do on the side? Draw from life is always a good start cause it gives you a more concrete goal on what looks right and what fundamental to work on. I suggest Keys to Drawing and try those with a drawing medium you like. Total beginner here so take my words with a grain of salt.

>>3918846
So that's the way huh? That was described in a chapter but i wanted to make sure.

>> No.3918887
File: 277 KB, 1024x1024, loomis1stlessondigitial.jpg [View same] [iqdb] [saucenao] [google]
3918887

Aside the lineweight that I'm struggling with to get right, am I doing okay?

>> No.3918895

Hey /beg/, do you ever draw just for the fun of it, or are you always practicing when you draw?

>> No.3918898

>>3918895
I mostly try to draw for fun but since my fundies suck, the end results tend to be bad so I've been pushing myself to grow better in the past weeks but I've been quite busy during the week days so I could only draw 1-2 hours a day just before going to sleep.

>> No.3918901
File: 495 KB, 1079x1500, 1556898221821.jpg [View same] [iqdb] [saucenao] [google]
3918901

>>3918704
Looks like you're making the same mistakes as me. the perspective on the eyes is off. With the 3/4 view the on the left side of the drawing (the characters right eye) will be less visible and appear to be more narrow than the other. The two eyes are also too close, there needs to be a space of one eye that could fit between the two.
Try coping pic related's face.

>> No.3918903

>>3918887
You are doing fine, but these were all copies of the examples in the book, right? If so, try doing some faces of your own.

>> No.3918907

>>3918887
>he fell for the meme

>> No.3918908
File: 320 KB, 612x842, EX.png [View same] [iqdb] [saucenao] [google]
3918908

Thoughts on dialogue placement? I know I need better panels, but with what's be salvaged, how is easy this to follow?

>> No.3918910

Fun with a Pencil really worth it?

>> No.3918914

>>3918903
What do you mean copy? Like tracing? Then the answer is no in this case. I'm just trying to get the shapes by referring to the book.

>> No.3918920

>>3918907
Well, yes. I did.
>>3918903
I study the examples of the books because I'm not confident in trying faces by myself yet.

>> No.3918923

>>3918908
Needs to be bigger. Bigger bubbles and bigger text. At least 25% bigger.

>> No.3918925
File: 54 KB, 1080x771, IMG_20190504_222258_028.jpg [View same] [iqdb] [saucenao] [google]
3918925

I made this while watching a proko video. What is the point of copying other people's work? Literally anyone can do this. It feels like cheating and I think it is. This is why I hate doing studies. If even I can do this, then it's not impressive at all. When you can do this from your imagination I'll be impressed.

>> No.3918928

>>3918925
Now try to copy a portrait or a figure, it's not that easy. Also, studies are not meant to impress anyone, they are just tools for learning.

>> No.3918929

>>3918925
I'm no pro but I'm gonna go out on a limb here and say this isn't /beg/. It may he time for you to move on.

>> No.3918937
File: 218 KB, 700x945, lineofaction.jpg [View same] [iqdb] [saucenao] [google]
3918937

what's the best resource for learning gesture? I want to give more life to my drawings (cartoons)
Loomis, or do I need to learn construction via drawabox first?

>> No.3918950
File: 394 KB, 1614x1192, 1c658ec4d43f756bd6606a9831f80081b4dc0a9d.png [View same] [iqdb] [saucenao] [google]
3918950

I think it came out nicely I guess
What do you guys think?

>> No.3918951

>>3918914
>What do you mean copy? Like tracing?
No, I mean you used the actual faces in the book as reference instead of inventing your own.

>> No.3918955

>>3918923
Thanx for your input!

>> No.3918956
File: 1.44 MB, 819x2001, 1064078F-E204-4A67-9BE5-0FACBF2C0C50.jpg [View same] [iqdb] [saucenao] [google]
3918956

Life is getting in the way of things, but I’ll keep practicing anyway.

>> No.3918959

>>3918908
which reading direction are you going for eastern (right to left)or western (left to right)?

>> No.3918960

>>3918956
You go man. You honestly inspire me to continue with my own efforts.

I hope we both achieve the goals we're aiming for anon.

>> No.3918962

>>3918960
Thanks anon. Let’s all break out of /beg/ together someday.

>> No.3918963
File: 2.21 MB, 2417x3916, LangstonHughes.jpg [View same] [iqdb] [saucenao] [google]
3918963

i am off to a bright future

>> No.3918965

>>3918959
Regular western. I was told earlier that my panels were jagged, so I just try to salvage the flow with the best dialogue placement my limited understanding could pull off.

>> No.3918967
File: 682 KB, 1870x3048, _20190428_151807.jpg [View same] [iqdb] [saucenao] [google]
3918967

>>3918929
Nah dude I suck, there is a proko video where he takes you step by step how to do this. Look how shitty my drawings are without a reference.

>> No.3918969

>>3918908
The art is actually nice

>> No.3918970
File: 578 KB, 1869x1698, _20190504_231024.jpg [View same] [iqdb] [saucenao] [google]
3918970

>>3918928
I don't feel like I learned anything. I just copied someone else's drawing. Kind of a waste of time.

>> No.3918973

>>3918969
Thanx, appreciate your thoughts.

>> No.3918976
File: 64 KB, 918x735, Untitled.jpg [View same] [iqdb] [saucenao] [google]
3918976

cant do it
photoshop doesnt feel right and it is laggy when i try to color pick.

>> No.3918980
File: 644 KB, 612x842, comic02.png [View same] [iqdb] [saucenao] [google]
3918980

>>3918908
Here is my idea. What do you think of this OP?

I think yours was pretty solid but there some blank places that stood out especially at the top right. Maybe condensing them a bit and adding a bubble that connects the two could help?

A recommendation DO NOT slide bubble and panels straight to the edge/corner of the page. Normally that was a nono because or margins and cutting for printing was risky but generally it doesn't look very pleasing to the eye.

>> No.3918981

Whoever sketched that mobster looking dude from last thread post more

>> No.3918985
File: 1.33 MB, 1125x1483, 7EF8FDEA-0287-483A-B5BE-8D577FA2ED08.jpg [View same] [iqdb] [saucenao] [google]
3918985

>>3918956
When I try extreme perspectives and more motion then I need to correct so much that the drawing really becomes hard to recognize.

>> No.3918986

>>3918981
which one dude. You have to link it

>> No.3918987

>>3918970
Then maybe the video was holding your hand too much. I think that studying other people's work is especially useful when you are able to figure out what the artist did and why he did it while you copy.

>> No.3918988

>>3918980

>> No.3918991

>>3918980
That does look better, and I have thought about changing the lay out, but I have to turn that page in tommorow as a CSP file with all my layers. It seems impossible to rearrange everything in the time I have left.

>> No.3918994

>>3918991
Don't worry it is just 1 page you will do it better next page. Your page is pretty solid already! Good luck Anon!

>> No.3918999
File: 2.05 MB, 3840x2160, DSC_0028.jpg [View same] [iqdb] [saucenao] [google]
3918999

Here is pretty much the best I can do with a Loomis head with no reference. Please critique. I really need to get better at this.

>> No.3919002

>>3918999
Should have flip by 90degrees on the side before posting.

>> No.3919004

>>3918980
Shit, that looks 1000x better.

>> No.3919018
File: 81 KB, 686x651, im fucking retarded.png [View same] [iqdb] [saucenao] [google]
3919018

something's fucky.....

>> No.3919019
File: 117 KB, 1681x898, canIleave.jpg [View same] [iqdb] [saucenao] [google]
3919019

>> No.3919024

>>3919004
no it doesn't Anon I barely did anything compared to the OP

>> No.3919032
File: 732 KB, 3900x1455, VISCOMM_TERM01_WK11_1.jpg [View same] [iqdb] [saucenao] [google]
3919032

Bodies/skeletons in perspective + silhouette.

>> No.3919034

>>3919018
Hands should be about the size of the head, and idk if you're done with that other arm or not but hands behind the back is pretty unnatural unless he's scratching his ass or reaching for something. Otherwise looks good to me

>> No.3919037

>>3919018
Use ref

>> No.3919046

>>3918887
Seems good to me, but just as a tip. Ears normally fall between the bottom of the nose and the top of the eye. Idk what it looks like in the actual Loomis book though. Some of those could be stylization choices

>> No.3919048

>>3918976
John Muir Laws has some videos on how to draw birds on youtube that you might be interested in.

>> No.3919050
File: 76 KB, 749x776, im fucking retarded.png [View same] [iqdb] [saucenao] [google]
3919050

>>3919034

>> No.3919056

>>3918937
Glen Vilppu
https://m.youtube.com/watch?v=aOtVUHgJqQk

>> No.3919057
File: 692 KB, 1851x2702, 20190505_121255-1.jpg [View same] [iqdb] [saucenao] [google]
3919057

I asked this question in the last thread but nobody answered me. At what point should you start working on projects or actual art pieces? Should you wait until you're fully satisfied in your skill and feel like you've mastered most things, or should you draw actual serious drawings and such inbetween studies. There's a million things I want to draw, and eventually I want to start a comic once I get a better income and can support my passion better (once I get a real job basically), but I'm afraid of drawing polished turds. Pic related is some sketches I drew

Also does anybody have and tutorials or tips on how to draw women? I mostly draw men and try to keep my style pretty angular so I have no idea how to make an attractive woman in my style

>> No.3919060

>>3919057
I do one actual drawing a day along with studies works out just fime

>> No.3919063

>>3919019
you will know when its time, please come visit occasionally once you do

>> No.3919078

I was wondering, how long would it take to read and fully digest perspective made easy, the vilppu drawing manual, and other such parts of the sticky?

>> No.3919088

Tips/exercises on pen control? Really feel like it's holding me back in gesture drawing.

>> No.3919093
File: 1.39 MB, 2448x3264, IMG_20190503_201159.jpg [View same] [iqdb] [saucenao] [google]
3919093

>>3918642
Did this friday noght

>> No.3919102
File: 58 KB, 603x670, f973bdbbf822fa36dfd430b94c607a42--amazing-art-sticks.jpg [View same] [iqdb] [saucenao] [google]
3919102

>>3919056
so it's necessary to draw from life to be able to do gestures from imagination? I'm too brainlet to even do stuff like this

>> No.3919107

>>3919088
Here anon subscribe to their channel, its fun.

https://youtu.be/NBE-RTFkXDk

>> No.3919109

>>3919002
i did. fucking ic rotated it.

>> No.3919111

>>3919107
Haven't watched but this applies for traditional tools as well?

>> No.3919117
File: 362 KB, 1000x625, faces.jpg [View same] [iqdb] [saucenao] [google]
3919117

I've been grinding heads for months and I still don't like how most of them turn out.

>> No.3919118
File: 157 KB, 841x1000, cat.png [View same] [iqdb] [saucenao] [google]
3919118

r8 my cat

>> No.3919119

>>3919117
draw from life instead of anime.

>> No.3919120

>>3919118
pretty cute/10

>> No.3919136
File: 370 KB, 688x836, Screen Shot 2019-05-05 at 19-37.png [View same] [iqdb] [saucenao] [google]
3919136

can someone give me an example / explanation on where you'd place the ribcage constructing a pose like this? do you just 'feel' it? i can't fucking wrap my head around it, whatever i do feels wonky. how the fuck do you understand where the ribcage would be here, i'm not a bloody x ray machine and the pose doesnt really give much away

i might cry soon

>> No.3919138

>>3919119
That's my issue. The one on the right is from life and the left from a Loomis head, but I can't shake off bad habits from trying to start with anime.
Hell, the first thing my friend said when going through my sketches was that they looked anime-esque.

>> No.3919149

>>3919048
Thanks I'll check him out. I think I am just bad at drawing in general though.

>> No.3919154

>>3919136
You don't have to visualize the entire rib cage, just look for relationships between symmetrical points. In this pose I can tell the the rib cage is slightly 3/4 and tilted towards the camera just by looking at the tits. Draw a line from the pit of the neck where the two clavicals meet down between the tits and that is roughly the centre line. Now look at how the far tit is high than the near tit and you can start to see how it is tilted.
The shoulder mantel is a different structure and each shoulder can of move independently from the rib cage, so you cant really see the top of the rib cage, but it doesn't matter. In this case I can also see the the shoulders are tilted towards the camera.

I would say that the ribcage isnt a crucial part of this pose so I wouldn't put much effort into it. this pose is really about the shoulders, head, and legs.

>> No.3919166

>>3919138
I assumed you were drawing anime instead of from life because of the extremely small noses and extremely large eyes.
Try looking in the mirror for a while or just any other person's face and try to make a mental note of the proportions of the features.

>> No.3919178
File: 340 KB, 1500x900, RD9.png [View same] [iqdb] [saucenao] [google]
3919178

>>3919018

>> No.3919190
File: 1.32 MB, 1500x900, RD10.png [View same] [iqdb] [saucenao] [google]
3919190

>>3919093
hoo boy, son, you got some explainin' to do

>> No.3919196

>>3918985
Try using a softer pencil for your outlines. Or don't press as hard when you do the construction part. Then when you're doing the lines and details then you can press hard or use an ink liner. That should help the mess.

>> No.3919213

is there a resource for still life photos like there are for models?

>> No.3919219

>>3919154
thanks a lot, that helps

>> No.3919222

>>3919117
the eyes and hair are pretty ugly imo. and on the girl i think her jaw is a little too long and her chin is sticking out forward a bit like the troll face.

>> No.3919227

There are many books and resources about figure drawing; how do i know when one is a bust?

>> No.3919241
File: 3.66 MB, 2640x3739, ready to be trashed.jpg [View same] [iqdb] [saucenao] [google]
3919241

Slowly getting back to drawing after taking a break for months.
I regret not using a reference for this drawing cause something seems off-putting with his pose and shit.

>> No.3919261
File: 313 KB, 1000x4063, nma_nn3.jpg [View same] [iqdb] [saucenao] [google]
3919261

I thought the last two photos would be easy but actually struggled with the dude laying down. Forgot to do the squint test and only now I'm noticing it could use some more work, maybe later.

I'm not sure if the highlights on the girl's butt are correct since they look more like midtones on the reference but without them it seemed too flat. Two of the highlights on the legs should be a bit more to the right I think.

Huston doesn't darken shadows this much but I think it works out given the references I'm using.

>> No.3919271
File: 17 KB, 575x383, garibaldi.jpg [View same] [iqdb] [saucenao] [google]
3919271

>>3918760
dude what

>> No.3919295

>>3919261
not beg, they all great to me

>> No.3919298

>>3919057
Don't wait. trying to make a finished art piece is a good way to gauge your skill level. Just remember to practice more

>> No.3919299

>>3918925
If you learn something by Bach while learning to play the piano, is that cheating?

This is more about baggage you're bringing to art, than any legit issues in art.

>When you can do this from your imagination I'll be impressed.

Are you one of those posters who thinks artists over the millenia drew everything from imagination? And that it's the sole criteria of art education?

>> No.3919300

>>3918951
>you used the actual faces in the book
Which is what they're for
> instead of inventing your own.
Which isn't the point of the exercises.

>> No.3919315

>>3918887

draw all the faces in that book then move on to [loomis head and hands] book. That book give more in depth explanation on his technique.

I'm about to start doing the plates in those books. I want to study all the books people recommend for beg. meme or not at least I'm doing something...

>> No.3919331

>>3919299
No there is a difference between drawing from life, drawing from imagination and drawing from a 2d picture. I don't think we should copy things off a screen or piece of paper. I think we should be practicing how to convert 3d to 2d not making xerox copies of someone else's art. Draw a person or a statue, not a picture of a person. You can get a mirror at a dollar store.

>> No.3919335

>>3919331
>I don't think we should copy things off a screen or piece of paper.
There's no harm in this. At all. Artist's have been learning from copying others since art was invented in caves thousands of years ago. "I think" is just that - your opinion, and is more about your prejudices than actual art instruction.

When someone is a beginner pure pencil time is all that matters, wether it's drawing from imagination, from a live model, or from a photo of a model. In fact, a beginner should be working from all three, if possible. It's more about growing more confident making marks, than some artificial "purity" of the source material. That kind of nonsensical standards is a cancer here, and holds too many people attempting to learn back, and I would strongly suggest you stop imposing your prejudices onto other people. It doesn't accomplish anything, or help in any way.

>> No.3919344
File: 50 KB, 691x921, 0.jpg [View same] [iqdb] [saucenao] [google]
3919344

>>3918642
I've gone through scoot robertsons perspective book, and I'm wondering if I should get his how to render or Gurney's color and light.

I'm more interested in drawing than painting if that makes a difference.

>> No.3919346
File: 285 KB, 999x1018, SmartSelect_20190505-144335_Instagram.jpg [View same] [iqdb] [saucenao] [google]
3919346

Pretty happy with how this came out, but any tips would be appreciated. I'm trying to go for a 'comfy' aesthetic if that makes sense

>> No.3919355

>>3918925
Didn't you post this exact same thing in the last thread?

Anyway, master studies are a real thing, but they're only really beneficial after a few months of study, ie, once you've got the absolute fundamentals of perspective, shapes, etc down. After you reach this state, the best way to improve is to study the subtle ways the old masters (and the new masters) have made their drawings look appealing.

If you aren't finding any benefit from doing so, then it's very likely that you haven't studied the basics enough. I'm at month 5 of my studies, and it's only recently that I've found the beauty in doing master studies.

>> No.3919368

>>3918925

>What is the point of copying other people's work?

You don't just copy. You study. There's a difference. Study those shapes and really understand your subject so you can draw it from your mind when you need it.

>> No.3919384
File: 946 KB, 3900x1984, VISCOMM_TERM01_WK11_1.jpg [View same] [iqdb] [saucenao] [google]
3919384

>>3919032
Changing body types.

>> No.3919398
File: 218 KB, 1000x304, gesture.jpg [View same] [iqdb] [saucenao] [google]
3919398

here's some shitty 'gestures' from imagination, doubt I'm doing the ribcage and pelvis thing correctly
feels too stiff, I find it hard to imagine and draw interesting gestures

how do I go from this...

>> No.3919400

>>3919344
Color and Light is a must have for painters IMO but it'll go way over your head unless you already have some painting experience. Its more of an encyclopedia of lighting dynamics than an instructional book.

>> No.3919402
File: 561 KB, 1713x2901, gesture.jpg [View same] [iqdb] [saucenao] [google]
3919402

>>3919398
to this?
the person that did these said some were done from photos and others from imagination, so I guess references would help
I've heard about the line of action thing, but creating a huge line feels like it'd kill the clean style

>> No.3919417

>>3919402
you shouldn't really do gestures without reference. you're trying to learn from life here. to see where weight sits, to see the flow of form, the lines of action and inaction. a 'clean' style is irrelevant, they don't need to look pretty
https://line-of-action.com/
https://www.quickposes.com/en
http://reference.sketchdaily.net/en
3 great references for gesture study. set a timer you're comfortable with and start doing gestures. also, give vilppu's gesture drawing a watch and listen to & watch what he cares about and how he goes about drawing them.
https://www.youtube.com/watch?v=aOtVUHgJqQk&

>> No.3919437

>>3918895
I used to do one or two drawings everyday in addition to practicing but then I dropped dynamic sketching on week 3 and started figure drawing which I found much more engaging from the very start, so I guess I now try to have fun while practicing.

>> No.3919447

>>3919417
thought as much, I just wanted to have a better base for my drawings from imagination is all but I suppose that'll come with time, or I can use a referenced gesture and build from that

cheers for the links

>> No.3919493
File: 311 KB, 580x772, 1446386366374.png [View same] [iqdb] [saucenao] [google]
3919493

>>3919447
no problem dude!
and don't forget your anatomy! gesture is fantastic for dynamism especially but anatomy goes a very long way!
just in regards to your rib cage and pelvis comment - did you know they differ between the two sexes? :D knowledge goes a long way to creating convincing figures!

>> No.3919510

Is there a reason people are saying to avoid loomis? Does it inspire bad habits, or is it a waste of time?Or is it just a meme?

>> No.3919513

>>3919510
honestly i found his instructional drawings ugly, he gave me a bad start too

>> No.3919514

>>3919510
It's just 4chan cancer. Loomis is more abused here than the anon's penises. Loomis wrote books explaining construction, which is a universal technique (in western art) for building form. It's something most artists who work realistically learn - and it doesn't matter how you learn it, or by whom.

Loomis most likely got elevated here, because the books are in the public domain, and free. This forum for a long time was run under the tyranny of crab bucket mentality that shit on anything that wasn't free and in their narrow range of "acceptable" ways to learn art.
There's nothing inherently wrong with Loomis, other than his style of art being somewhat dated. The concepts he teaches are 100% legit.

>> No.3919529
File: 1.92 MB, 2448x3060, IMG_20190505_164335_498.jpg [View same] [iqdb] [saucenao] [google]
3919529

can I leave beg now

>> No.3919539

>>3919514
>which is a universal technique (in western art)
Is this why the asians are so much better than us? I fucking hate loomeme now

>> No.3919553

>>3919529

What's the rush?

>> No.3919557

>>3919510

Because /beg/ tends to jump into loomis expecting to know everything... Then they get angry and bitch about it here. remember this, about 1 out of 10 people who frequent this thread actually know how to draw. The rest is just /beg/ pretending they know shit.

>> No.3919558

>>3919539
The asians are only "better" in anime style, so I don't think that's a valid point in any context - and they also use construction, to learn how to create the form.

That goes hand in hand with the misperception of how anime is created, that everything is perfect proportions and created with construction, when it's not - it's cartooning, which is style over accuracy, and they're watching people so used to drawing a specific style and form they can ballpark from imagination - and then think that's how it has to be done, every time, and it's the only goal.

Don't waste time hating Loomis. Don't even hate the people here who are fumbling around in the dark outside of the art world, trying to figure out how it all works. Take the lessons from Loomis, and everyone else, and spend your energy on your art. Don't engage with the cancer. Laugh at it, call it out, correct it - but understand that ignorance drives almost all of it, so educate when you can, ignore the rest.

>> No.3919563

>>3919384
If this belongs /beg/ im fucked

>> No.3919565

>>3919032

what are you doing here?

>> No.3919573

So I've been thumbing through "drawing on the right side of the brain", by Betty Edward's, as the sticky recommended and was just wondering if the author teaches you anything worthwhile between the pseudoscience mumbo jumbo. Is it really better to just skip to the exercises?
I'm a complete beginner so I'll take anything I can get...anything from sketching to shading please

>> No.3919576

>>3919573
Keys to Drawing
Betty is a lunatic

>> No.3919577

>>3918908
i wanna read this, what's it called

>> No.3919580

>>3919346
pls helparino

>> No.3919585

>>3919580
perspective needs work my dude. Next time set up your horizon, lay lines to your vps and use em
I'm not even entirely sure what it is. It kinda looks like a Predator helmet with a clip next to it to hold a straw or something.
Or a ship?
Lines are nice and clean though, look nice. Would look really great if perspective was consistent. Keep it up dude!

>> No.3919586
File: 657 KB, 1080x1404, 20190506_130151.jpg [View same] [iqdb] [saucenao] [google]
3919586

>>3919576
RIP. Guess it's back to Picasso while I wait for that to be returned to the library

>> No.3919613

Which parts of Fun With A Pencil are the most important? I've done a lot of exercises with other books, and the flow of Loomis just seems weird.

First he starts off with a face tutorial that doesn't tell a beginner nearly enough, and then suddenly it's a bunch of very mechanical measuring, and perspective charts.

>> No.3919618
File: 1.73 MB, 1794x1774, IMG_0029.png [View same] [iqdb] [saucenao] [google]
3919618

Was pretty proud of this quick little doodle

>> No.3919628

>>3919586
why wait! google 'Keys to Drawing pdf' and get started on those exercises!! (just make sure it isn't the Imagination one)
or alternatively check the artbook thread! Suuuurely it's in there
nice picasso though my dude!

>> No.3919632

>>3919585
Yeah, the perspective is definitely off, I really need to get a copy of Scott Robertsons book. Thanks for the advice!

And yeah, its supposed to be a ship. It does look a little ambigious, wasnt sure how to fix that

>> No.3919633

How are you supposed to use Loomis? As a complete beginner, I'm a bit lost. Just keep practicing with constructing heads until I feel ready to move onto the next section? Because all my constructed heads are crap now.

>> No.3919643

>>3918873
Honestly your getting ahead of yourself trying to render when you dont have the ability to sketch the character first, just work on making good looking sketches before you worry too much about rendering.

>> No.3919645
File: 261 KB, 2503x2951, sfjy.jpg [View same] [iqdb] [saucenao] [google]
3919645

tried to accurately copy the model from reference but i put different lighting on her as an exercise. anything i can improve on?

>> No.3919646
File: 138 KB, 1000x697, Untitled.jpg [View same] [iqdb] [saucenao] [google]
3919646

forever a beg

>> No.3919648

>>3919295
Thanks for the kind words, anon. I've noticed I'm improving but still /beg/ I'm sure.

>> No.3919658

>>3919628
Just wanted to come back and thank you for recommending the artbook thread. It's a great resource i didn't even think about looking into.

>> No.3919675
File: 3.61 MB, 4160x3120, IMG_20190506_033324.jpg [View same] [iqdb] [saucenao] [google]
3919675

Ass for this thread face coming next post.

>> No.3919687
File: 485 KB, 2080x1192, IMG_20190506_034152_127.jpg [View same] [iqdb] [saucenao] [google]
3919687

>>3919675
Face. I'm also the anon that posted this next pic, man I was wayyy off, thanks to beg for some tips.

>> No.3919688
File: 3.67 MB, 4160x3120, IMG_20190504_013530.jpg [View same] [iqdb] [saucenao] [google]
3919688

>>3919687
Yeah, the pic above is a huge improvent, still shit but at least it's proportion ally more correct.

>> No.3919709

>>3919675
>>3919687
>>3919688
don't forget to resize your images, anon!
keep it up!

>> No.3919717
File: 865 KB, 600x968, Kobold1.png [View same] [iqdb] [saucenao] [google]
3919717

I tried using digital for the first time in a while and haven't been able to get any better than this.

Also is sai a good program or should I switch to photoshop or something?

>> No.3919721

>>3919529
The real secret is that everyone that uses this board belongs on /beg/. As an artist, you should be improving and asking questions constantly

>> No.3919722

>>3919709
Sorry, posting by phone.

>> No.3919723

Questions:
When learning to draw heads, should I focus on drawing 1 singular head (with one set of proportions, maybe using the thirds method) and try different angles with it, THEN move onto features, such as noses, eyes, mouths, all that face-apparatus?
What should I start drawing? There is just so much shit, should I start with human bodies, cartoons, nature, animals?
How much should I draw a day?
Should I have a particular kind of art (ie cartoons, realistic art, animation) in mind as I learn to draw?

I would post something, but i've spent this week just drawing hands, water droplets, shitty faces, even shittier heads and eyes

>> No.3919727

>>3919633
Same. That's the problem when artists try to show how to draw. They do what they think is a simple, understandable line, but I have no idea why the did that, or how to recreate it properly

>> No.3919761

>>3919723
And one more. Like most people, I can tell when something doesn't look quite right. Do you develop the ability to know what is wrong with a drawing when you do it more and more?

>> No.3919771

>>3919723
>use reference, draw any and all that take your fancy. check out steve hustons drawing the head (on youtube, it's a long vid so get some snacks). it's gonna be a long road, so all of those things you mentioned; whenever you feel something is lacking - work on it
>read the sticky. Try fun with a pencil or keys to drawing, do the exercises.
>as much as you like. purely subjective based on what you want out of art
>see above, minus the first sentence.
other post
>Yes.

>> No.3919817
File: 2.34 MB, 3264x2448, IMG_0187.jpg [View same] [iqdb] [saucenao] [google]
3919817

Just some musketeer dude. It was just a quick one, so I didn't add much to it, but I know there is a lot wrong with it.
I've been trying to draw faster, and to work off of refs, and it is infinitely better than I could have done even a week ago.

>> No.3919830

>>3918956
Looks good, but the legs are too short

>> No.3919856

>>3918956
Where do you learn from?

>> No.3919883
File: 269 KB, 706x960, ee.jpg [View same] [iqdb] [saucenao] [google]
3919883

ran out of space for the feet, which annoys me. Other than that, any criticism or thoughts?
It was a 15 minute pose with a live model, I'm certain I fucked up the perspective of the stool she was sitting on because I mostly focused on the model.

>> No.3919890

>>3918873
having a not gray skintone might help

>> No.3919899
File: 1.05 MB, 2600x1600, OIOI.png [View same] [iqdb] [saucenao] [google]
3919899

>>3917385

Hey there, same anon from >>3918656 Posted that without realice that there was already another thread.

Just trying to paint skin, i didn't use references here so It can't really called a study but meh, I suppose is more like:

How good or bad I cant do it, before study real references.

>> No.3919902
File: 748 KB, 2600x1600, OIOI0062.png [View same] [iqdb] [saucenao] [google]
3919902

>>3919899

Without the sketch

>> No.3919904

>>3919019
>bad perspective
>lack of clear forms and anatomy
>bad clothing
>scratchy blurry lines
Not yet I'm afraid

>> No.3919908

>>3919136
You can also feel your own ribcage and estimate the distance from the navel then compare with the pic. It's not that important anyway. Just approximate and "feel" it out. Precision is only necessary if you're doing a 1:1 copy. Measure with head size if you're having trouble doing proportions.

>> No.3919911

>>3919618
left eye too close to center, ears uneven and leave beg.

>> No.3919913

>>3919911
name detached but it was i.

>> No.3919927
File: 1.41 MB, 3945x2726, VISCOMM_TERM01_WK11_1.jpg [View same] [iqdb] [saucenao] [google]
3919927

>>3919384
>>3919563
Idk if it belongs here but it's the first time I'm trying this so I'm kind of a beginner here.

>> No.3919928
File: 2.30 MB, 5312x2988, 20190404_184109.jpg [View same] [iqdb] [saucenao] [google]
3919928

I tried to start with keys to drawing but it feels like a slog since I've learned a good portion of it already in class. I tried to move on to drawabox but grinding ellipses is killing me, but my autism won't let me skip or half-ass my DaB homework. Ctrlpaint starts off with a 20 box homework, but I can't do an accurate box yet so trying to do that homework is mentally painful, and I can't skip past it because my brain is still dumb. Haven't touched proko, and it looks tempting, but I'm not sure it'll turn out different. Should I just go die or something? I'm worried if I don't start right there's no point
>>3919817
I like your lines

>> No.3919951

>>3919717
M8 that's promising as fuck better than me for sure, keep it up anon we all hit walls but at this rate its only aatter of time until you smash down this one and run on to the next one.

>> No.3920037
File: 1.07 MB, 1300x1500, rq.png [View same] [iqdb] [saucenao] [google]
3920037

Guys help

>> No.3920038
File: 32 KB, 233x300, 233px-Giuseppe_Garibaldi_(1866).jpg [View same] [iqdb] [saucenao] [google]
3920038

>>3919271

>> No.3920087
File: 137 KB, 1007x2005, qUI-_wu1XlQ.jpg [View same] [iqdb] [saucenao] [google]
3920087

Am I doing this right? I'm studying gesture right now.

>> No.3920164
File: 1.59 MB, 1039x2001, F17C3D16-5C7F-4205-9FBD-CFA2406D3C6F.jpg [View same] [iqdb] [saucenao] [google]
3920164

>>3918956
>>3918985
Another one, this one is from imagination.

>> No.3920169

>>3920087
There's no right way to do gesture. You just want to capture the action, the attitude, the body language of the subject. If you go for cartoons, it's perhaps advisable to exaggerate the movement as much as you can, and the degree of exaggeration will depend on your style.

The second drawing is no good at all tho. Learn construction an anatomy so you can have knowledge and know-how to elaborate/construct a figure upon that gesture.

>> No.3920173

>>3920164
You need to learn sketching/gesture drawing and do that a lot. That'll build your mental library so you can use that when working from imagination. Also learn perspective so you do things deliberately instead of just drawing until it looks somewhat ok.

>> No.3920227

>>3919271
>>3920038

Don't worry man. B5 was the first thing that I thought of as well.

>> No.3920243

>>3919928
Thanks. I've found that when i've done any pencil sketch, even if i'm not happy with it, i'll do some solid black lines, then erase the pencil, then I can get a better understanding of what is wrong.
> I'm worried if I don't start right there's no point
I'm far from an expert (the opposite, actually). I think there is no 'right' way to start. The basic methods and shapes do help, but you don't have to do the. This is ART, it is expression. If you want to do 100% realistic people, then you'll need to put a lot fo work in, if you only want to draw abstract things, then you can just do that. Art is what you want.
So ask yourself why you want to be better at art, and if there is a particular style you are interested in
Although, I would recommend just try small shapes again and again and again. No one will judge you if they look bad, but you will build up the trust that you can do it, because you definitely can. Good luck, dude

>> No.3920290

>>3918752
Can confirm, new artists should start with hampton or vilppu

>> No.3920300

>>3920169
Okay, thanks. I still have a ton to learn, and this stuff doesn't get any easier for me.

>> No.3920340
File: 195 KB, 936x810, ewerwerwewr.png [View same] [iqdb] [saucenao] [google]
3920340

can anyone give some advice? my construction/initial sketching phase is the most difficult and time consuming part of my process, it's very innaccurate and slow. proportions are usually off (usually ribcage is too small or too close to pelvis, or head is too close to ribcage, or shoulders are too far or close togoether), or it's a bit flat.
my construction is always inconsistent. sometimes i make a gorgeous sketch really quickly, but it's a fluke because i can't recreate it so perfectly again.
i don't enjoy spending so much time on sketches. i'd like to know if you could share some simple methods of construction that are hard to mess up.

>> No.3920348
File: 653 KB, 547x834, 26BC9A75-2400-4035-8626-B29E74DC69A2.png [View same] [iqdb] [saucenao] [google]
3920348

i feel like the colors and values are good but need to work on the face and hair some more

>> No.3920374

>>3920290
Should I get figure books or are youtube videos enough?

>> No.3920381

>>3920348
It is a very flat ribcage, no? That left (her left) nipple is facing inwards, where we should only be able to see a tiny bit of the areola (or none at all).
I would have had the right nipple slightly to the side, so it points slightly to her right (if you imagine her facing forward), that would make it far easier to know where to put the left one. Currently it looks like it is pointing forward too much.

>> No.3920385
File: 166 KB, 1200x1200, tffsb2-hero.jpg [View same] [iqdb] [saucenao] [google]
3920385

If your shoulder hurts, soak in a quick bath and you should feel better.

>> No.3920515 [DELETED] 
File: 1.71 MB, 1950x2024, DSCN4716_0.jpg [View same] [iqdb] [saucenao] [google]
3920515

>>3918642
Having a mental breakdown and burning some of my art.

https://www.youtube.com/watch?v=90tt382o1kY [Embed] [Embed]

My tumblr: https://pastelcronenberg.tumblr.com/archive

yikes. redflag city.

>> No.3920547

>>3920515
Not really /beg/ worthy

>> No.3920588
File: 166 KB, 1457x721, 060519.png [View same] [iqdb] [saucenao] [google]
3920588

Any paint tool sai tips? i don't know what canvas size neither what brush i should be using.

>> No.3920688

>>3920588
Use a huge canvas if your PC can handle it. 5000+ pixels if possible. That way you can really get the best out of the system. If you want a good multi-purpose brush, try using a 20 pixel pen on a canvas at 5000+ size.

>> No.3920728

>>3920340
I don't know Anon I wish I could draw like that. That ass is amazing!

>> No.3920730

>>3919138
Then you are doing symbol drawing. You don't know how to draw what you see. That's a huge gap in knowledge that will keep you from going past this anime/cartoonish phase you're on. There are no lines irl on the head. Lines are just approximations to indicate features.

Is your goal to draw anime or cartoons? What direction do you want to go?

>> No.3920734
File: 321 KB, 1000x1000, panda.png [View same] [iqdb] [saucenao] [google]
3920734

I made this the other day, please tell me everything I did wrong because I feel like I have no idea what I'm doing.

>> No.3920746
File: 2.02 MB, 2576x1932, 20190506_161922.jpg [View same] [iqdb] [saucenao] [google]
3920746

Rolled for pumpkin princess in the tower girls thread. Will I ever feel like I'm older than 12 using colored pencils? What is a more satisfying coloring utensil? Any advice would be based

>> No.3920749

>>3920734
The anatomy is pretty off, the color palette you used seems a little too dark (for my taste, maybe I'm racist). Just study more body types and gestures and itll become better in the future.

>> No.3920781

>>3920746
I know that feeling. The colours feel so...weak. Ideally, i'd get some good markers, possibly blendable ones (water based, I think)
>>3920734
Things obvious to me:
Anatomy (arms, tits, ribcage especially, and that guy's thumb)
Face, particularly the eyes
Lines. Experiment with thicker lines
Light source. I don't understand where it is supposed to be coming from.
Is supposed to be that bright? If so, I her nipple and pussy would be a similar colour

But it isn't awful, you've definitely got the main structure there, and it is a good try

>> No.3920786

>>3920781
Could you elaborate a bit on some of these?
>Anatomy (arms, tits, ribcage especially, and that guy's thumb)
>Face, particularly the eyes
>Lines. Experiment with thicker lines
I wasn't kidding when I say I don't know what I'm doing.
>Light source. I don't understand where it is supposed to be coming from.
I think I was going for the light source being right above the scene.

>> No.3920788
File: 476 KB, 3900x1984, VISCOMM_TERM01_WK11_2.jpg [View same] [iqdb] [saucenao] [google]
3920788

>>3919927

>> No.3920800

Is it recommended that I pace myself and do a little drawing a day, and slowly increase time? Or should I just just do as much as I can when possible?

>> No.3920802

>>3920800
Every little bit counts, but if you only do one push-up a day, you're never going to be /fit/

>> No.3920809

>>3920802
good analogy

>> No.3920814

>>3920164
Man you gotta work on your linework, all that scribbling is unappealing.

>>3920746
You could try those prismacolors or oil based colored pencils, crayola stuff is cheap and looks grainy.

>>3920802
dang, why does that blow my mind?

>> No.3920818

>>3920786
Sure.
>arms
So, the arms lack proper structure. The forearms are oddly curved, as if there is no bone, the elbow joint folds too thinly. You've clearly attempted muscle structure for the arms and shoulders, it is just off a little, and with these kinds of things, when it is off enough, it just looks bad. But it is good try. Here is a little reference of how that structure can be done better: https://gelbooru com/index.php?page=post&s=view&id=4697513

>tits
Firstly, in reference to the upper line of each tit, this would never so far up, and that line usually connects to the pectoral muscle (sort of, but as that muscle is stretched, so is the breast). It is hard to describe. Here is another reference, and you can see how it interacts with the pec muscle as it is stretched by the arm. https://gelbooru com/index.php?page=post&s=view&id=4684096
Secondly, the lower line rises too high. This gives the look of a very distended, floppy tit. If you were to bring that line down, the breasts would look more appealing, natural and better. Look at that same reference, notice how the lower line is placed, it makes the tits look very round.
This placement is important. The higher it is, the floppier the tit, this means that when she is the back, the tit would fall down with gravity. You have done that reasonably well, but I don't know if that was your intention

>ribcage
The ribcage is a fairly big, solid thing. She doesn't appear to have one, as her upper chest is far too short (vertically). It is hard to talk about further. Look at the first ref and how it affects the tits, and the shape of the torso

>guy's thumb
That lower, inner crease (where he is holding the leg) would not be there. Look at your thumb, notice how there is no such crease.

>face
Simply just practice facial structure. Her skull looks like she is pointed to the right about 20 degrees, and at that angle, the right ear would be barely visible, the mouth, nose and eyes would shift accordingly

Cont.

>> No.3920826

>>3920818
>>3920786

>eyes
Her iris is too small. The lower line of an eye is flatter than the upper line. Get a mirror, turn your head a little (as hers is) and notice how your eyes change shape, and how your nose will be more prominent due to this new angle. Take a picture and draw it

>Lines
Edges and main structure looks best if it has a thicker, dark line, while detail can have thinner lines. Ensure they are appropriate colours (the line above her pussy is far too light and stands out). If she has a non-black outline, it needs to make sense.
I would also suggest trying lines again and again, then doing a final line above it (erasing the old lines) when you've got your ideal line. Never be afraid to undo a line, you're literally going to do it thousands of times in digital drawing. Also, ask yourself if a line is needed (like the lines above her nose, pussy and sternum)

>light source
>right above the scene
Ok. So the main shadows will be undernead the tits, the calves, on the bed, on the underside of he ass.
There will be some edge shadows, but not everwhere. It is a nice attempt, though. Her left tit is probably the best you've done.
This is why I question her skin colour, it seems to mean you'll be using a very bright shadow, which is kind of the opposite of what you want with a shadow.

>> No.3920827

>>3920788
Are you using a tablet or something? How many years have you been doing this?

>> No.3920828

>>3919628
Not him, but what's wrong with the imagination one? Didn't get to it yet so I'm wondering if I should skip it when I do and why.

>> No.3920844

>>3920746
Just pick up a color pencil blend like zest it, it'll break down the wax in the pencil and leave the pure pigment behind.

>> No.3920846

>>3920588

>gf saw this
>demanded to know what I'm looking at
>accuses me of cheating
>because I'm 'staring at that smut'
>I turn my music up
>clamp palms to eyes
>i'mnothereanymoreimnothereanymore
>I know I'll never just be able to draw cute twinks and curvy mommies
>I lose the desire to learn to draw every day

Congrats anon. You've made it.

>> No.3920876

>>3920846
Uh oh did that really happen, Anon? I'm sorry D: My husband plays games next to me as I look at naked men and women for reference and draw them. I've even asked and he said it doesn't bother him. (It doesn't bother me either since it's just bodies and art, though it used to- damn over religious conservative upbringing.) Some people are so hypersensitive about nakedness, associating it with sexuality and become so offended! .... Perhaps you need a level up, kind Anon.

>> No.3920884

>>3920802
Tips on making it a habit?

>> No.3920898
File: 34 KB, 415x500, 35b738e655c39ee410cbc0da9ed7314e.jpg [View same] [iqdb] [saucenao] [google]
3920898

>>3920348
>colors and values are good

Well...no. They're not.

Skin is not beige, white, and black. LOOK at skin. It has every color in it, depending on where it is, in shadow, or lit. You have warm hues on her cheek in shadow, and none in the areas where it belongs. You have no warm color anywhere else, because you don't understand how to paint skin. Lips like that are what a corpse would look like, after a couple of days.

I would go back and start over, and develop a more accurate drawing to work from, anyway, this is above your skill level, and you're compounding beginner mistakes on top of other beginner mistakes. You're mixing symbol drawing with sloppy, rushed scribbling in the "boring" areas - it's all too common that a beginner over-details the face and nipples, and sloppily rushes through the rest.

Slow down. You still need work on the foundational techniques. Go back and do more work on capturing the form, measuring, and contour, before tackling lighting and value and hue.

>> No.3920901

>>3920374
Why not both?

>> No.3920909
File: 329 KB, 1000x1000, pandaedit.png [View same] [iqdb] [saucenao] [google]
3920909

>>3920826
I tried reworking the image a bit based on some of the things you mentioned, does this look any better? And what do you think still needs to be fixed?

>> No.3920915
File: 32 KB, 630x452, TRAINASAJOKE.jpg [View same] [iqdb] [saucenao] [google]
3920915

Am I building my early skeleton wrong?

>> No.3920921

>>3920915
If you're cartooning, it's close enough. Nobody is going to check the final work for accuracy.

It's art, guys. Nobody cares, as long as it looks good. Nobody is looking at an anime or Marvel comic and going "That figure has the wrong skeleton!". It doesn't matter. Stop worrying about accuracy so much. Draw for ART, not accuracy. If you want accuracy, get into medical illustration or drafting.
The whole point of starting with a skeleton is to help familiarize yourself with proportions and pose, and eventually not need to start that basic, because you can wing it.
The steps you take next, to flesh out the characters, is WAY more important. That's what you're trying to learn. The skeleton is just a starting point, that will be erased later.

>> No.3920931

>>3920876
Yeah but don't worry about it anon.

Just a case of us having wildly different expectations of and for each other.

Just life I guess.

Thanks for asking about canvas size by the way. It's something I'm always unsure about. Still trying to get over my habbit of drawing things needlessly small. Like bro, you have the whole page, get the fuck out of the corner.

>> No.3920937
File: 353 KB, 1000x2476, nma_nn4.jpg [View same] [iqdb] [saucenao] [google]
3920937

This is gonna be a long one.

So I was rereading Huston and rewatching some of his videos at NMA's yt channel and I believe I'm not supposed to work with highlights/shadow on human figure until the last chapter of his book? My english isn't too good but there's a sentece at the end of chapter 6 that reads "When you get comfortable with that, try a body part or two from this chapter’s drawings. Remember, we still have to figure out how to compose the shadow on mashed-up body parts." So should I focus on individual body parts and now and then full bodies?

I also believe I might be overthinking the gesture thing. I find it hard to get the same results on digital as when using pencil and paper, and now I'm not sure if I'm doing something wrong. I think my figures look a bit stiff at the 2 min gesture stage. How do you guys practice gesture for human figure when digital drawing? Not even Huston's digital vs trad figures look the same and now I don't know what to do (although his digital drawings look pretty finished, so those probably aren't gesture).

A couple of weeks ago some anon said I should try to draw gesture with almost-stickman figures, which I tried an found helpful because I could focus on getting the action right, seeing important curves, thinking about weight distribution and overall 'feeling' the pose more than getting contours right. I decided to stick with it because I found it worked better for 1 minutes drawings AND it looked/felt right for digital drawing. Btw if any of you are practicing gesture try to draw from clothed models, I noticed their poses are usually more dynamic (at least on Line of action)

Here's today's stuff. Because of the above I felt like just reusing my previous 10 min drawing to practice lighting. I'll appreciate your thoughts on any or all of the above matters.

>> No.3920938

When sketching, is it better for improvement to try and draw it as accurately as possible or just get the general idea down? Looking through Keys to Drawing now, and from what I understand from the first chapter, drawing the overall shape of the item then filling it in with the small details is the way to go, even if it's not a 1 to 1 accurate depiction of real life.

>> No.3920939

>>3920884
Dont post here until you draw something. You can start off small, but hopefully eventually you wont see it as a chore that you have to do anymore. Begin by copying the simplest of shapes and getting the form/shading down and go no further, then work on more complex shapes, then figure studies, etc.

Discipline is my own downfall, too. These are some of the things that help me produce (even if I'm /beg/-tier). "Put up or shut up," or in different terms, dont talk about it until you've completed it. That drive to talk about it is actually the motivation you need to put pencil to paper.

>> No.3920946

>>3920746
>tfw no qt pumpkin pie gf

>> No.3920949

>>3920909
Maybe I worded it badly. That top line of the tits will curve outwards with the pec muscle (as in those refs). The bottom line is better too. I would consider practising with smaller tits, and observe how they act as they get bigger. Look where the tits start on her, they are very high
The lines are better, again, just needs some refinement
You've improved the eyes. If you look at real eyes, you'll see the iris is never surrounded by white. The normal state is for the iris to be slightly covered by the top eyelid. You would still see part of the hoop earring.
See how much better the stomach area looks now that you have a bit of a ribcage. Ideally it would be more proportional to her hips.
Thumb 100% fixed

You've made some noticeable improvements. However, I would probably leave this piece here (maybe give it a couple more tweaks), then try something simpler. Google 'nude pose', and try drawing one of them, or even go off hentai if that is what you like drawing. By drawing references you can learn what goes where, and how things interact. At the same time, watch some tutorials on head and body structure.

It is obvious this was a fairly early drawing, but it is a complex one, and a very tricky angle, and you've done a good job. Come back to it in a few months (even weeks) and you'll think 'my god, I should have done this, this and this'.

>> No.3920956

>>3920921
>or Marvel comic and going "That figure has the wrong skeleton!"
Unless it is Rob Liefeld
But that is some great advice, anon. I think people start at the bottom step of something and look at the top and think 'why aren't I there yet?', when in actual fact, it isn't isn't a giant methodical staircase with things you must accomplish, it just a blank canvas where you can do literally anything.

>> No.3920962

>>3920937
They look fine. You're definitely overthinking what gesture is for. It's just familiarizing yourself with how the body can express different things through pose. That's all. You can use it throughout your career, when building a scene, to explore poses and dynamics. It's just getting your mind wrapped around the body and all of it's moving parts, and how to arrange them as needed.

>> No.3920975

>>3920884
I don't really have tips. I'm not good at advising. I've always viewed drawing and writing as something you want to actually do, and then doing it.

I suppose it's a mind-over-matter thing. You have to want to do it, anon. You have to desire expressing your imagination in its full glory on paper.

>> No.3920988

>>3920884
Ok, as someone who recently started.

Do what I do: Set yourself a weekly goal. Something like 'I want to draw a cool tree' or 'I want to get better at heads'. On the first day, try drawing it without help, try a few different styles/variants. On the subsequent days, use tutorials to help you, then on the last day, draw a final piece. Take time, and when you're done, compare it to your early drawings. If you've done well, reward yourself

This doesn't mean doing ONLY trees/heads. It just means spending 15 minutes of your drawing time devoted to that.

Another good way of making it a habit is to tie it to other habits, like exercise, or whatever.

>> No.3920994
File: 974 KB, 979x1655, SmartSelect_20190506-182202_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3920994

general tips would be appreciated

>> No.3921018

>>3920994
Wow, that's awesome, dude. I really like the way you've done your lines. Very Bioshock.

Only problem is where the light source is. The bottom half and the top half (particularly the dome) aren't aligned.

>> No.3921020

>>3920884
Building a habit like this is going to take some work and determination.

Set an alarm on your phone, have it set for every day. When it goes off drop whatever you were doing before and start drawing. Eventually you won't need the alarm. You will naturally feel the need to draw and improve.

That's the method I used to get /fit/, and what I'm doing to get good at drawing.

>> No.3921023

>>3920939
>>3920975
>>3920988
>>3921020

Thanks anons, ill keep these advice in mind.

>> No.3921028

>>3920898
>Skin is not beige, white, and black.
>posts pic saying to use white, black, and colors used to produce beige
>/ic/ also tells you to never use black to darken colors
its all so confusing

>> No.3921052

>>3921018
Thank you! That's high praise, I loved the concept art from Bioshock

Yeah my shadows need work lmao, I kinda just use a 'hmmm shadows would look neat here' frame of mind to place shading, rather than thinking about the form

>> No.3921079

>>3921028
There are often multiple approaches to things, and everyone will proclaim the way they did it is best. The important thing as a beginner is to find some sort of consistent path to study, and don't allow others to muddle your perception. Once you've obtained a degree of mastery, you may (and should) investigate the other routes and their merits.

>> No.3921084

>>3921028
>Skin is not beige, white, and black.
True. Look at the pic again. All of the skin tones in the are red/pink/orange.
>posts pic saying to use white, black, and colors used to produce beige
You need to think of color more subtly (and maybe calibrate your monitor). A lot of the colors in the face are close to beige. As an artist it is your job to recognize the undertones and slight variations that give a painting life.
>/ic/ also tells you to never use black to darken colors
That's a /beg/ rule to stop people from mixing lazy shadow colors. Mix a skin tone and then add black to it for the shadows. I guarantee it looks like shit. The artist in the picture actually didn't use black in the skin either. His shadow is red brown, red, green, and white. And look at the shadow on the side of the face; no black there. If you understand what black does to a color (cool, darken, desaturate) then you can use it when you need to (the Zorn palette even uses it as a replacement for blue). The problem is most beginners dont understand warm and cool and they think black just means dark, hence its misuse.
If you're really interested in color theory from a traditional perspective I recommend you find a copy of Alla Prima by Richard Schmid.

>> No.3921089

Just finished a face and it looks absolutely ghoulish. As a beginner, is it better to construct a head and then go from there, or just look at what you're drawing and go very, very, very slowly?

>> No.3921092

>>3921089
Both. Draw the construction but dont worry about getting it perfect its just a guide. Then as accurately as you can define the features on the face. Just getting better at proportions will take you far.

>> No.3921095

>>3921084
This is pretty much what my response would be, you covered it all.

The first step is to SEE color - most people starting out can't, and it's harder to see in digital images that have been dithered to be more pleasing to the eye, and have been color corrected and altered from reality.

But there are more fundamental issues with that piece, that need to be addressed before tackling color, which is why I didn't go into it.

>> No.3921102

Does anybody have that what is symbol drawing, and how to avoid it, image? I want to try and explain it to a friend

>> No.3921105
File: 337 KB, 1000x1000, pandaedit2.png [View same] [iqdb] [saucenao] [google]
3921105

>>3920949
One last attempt, I tried to fix the breasts, the shoulders and I tried changing the coloring a bit to make the shadows seem softer.

>> No.3921123
File: 2.24 MB, 4032x3024, Chickenscratch.jpg [View same] [iqdb] [saucenao] [google]
3921123

Im trying to do gesture drawing. How can I draw smoother, fluid lines? It's like I develop polio the moment my pencil touches paper

>> No.3921138
File: 1.38 MB, 540x893, katanagirl.png [View same] [iqdb] [saucenao] [google]
3921138

Any good tips on drawing folds?

>> No.3921147

>>3921138
on the sword or clothing?

>> No.3921150

>>3921147
clothing

>> No.3921152

What the fuck happened with drawabox ?
anyone has a mirror of the old version ?

>> No.3921179
File: 121 KB, 321x306, green lex luthor.png [View same] [iqdb] [saucenao] [google]
3921179

>slowly get okay at constructing still poses
>try to do anything remotely dynamic
>HURFF DURFF WhAT THE FUCK AM I DOING WHAT IS a GESTURE

>> No.3921182

>>3921179
Gesture drawing is about capturing the profiles of poses rather than really trying to draw the person or thing. The point is to let go of the stiff drawing tendency people get from all the years of handwriting with tripod grip.

>> No.3921189
File: 341 KB, 1000x1000, ic beginner 2.png [View same] [iqdb] [saucenao] [google]
3921189

Did some gesture drawings off of drawabox yesterday. These are the ones I think look best.

>> No.3921230
File: 502 KB, 1080x1434, IMG_20190506_225549.jpg [View same] [iqdb] [saucenao] [google]
3921230

>>3918642
Am I doing it right? May the 6th be with you

>> No.3921232
File: 488 KB, 588x765, dsc68.png [View same] [iqdb] [saucenao] [google]
3921232

Thoughts on my wip? I've been drawing statues in park recently.

>> No.3921309

>>3919346
Perspective is weird and fucked. It's also hard to see what the parts are. Im not really sure if it's a helmet or a spaceship?

>> No.3921317

>>3918642
I really like this OP image. It has soul.

>> No.3921324
File: 326 KB, 1220x1700, IBAR1900-2.png [View same] [iqdb] [saucenao] [google]
3921324

Any advice or critique before finish lineart?.

>> No.3921342

>>3920827
Of course, it's with a tablet, ThinkPad x230t actually.
And I only started these exercises two days ago, I'm drawing for 3 years and daily for a bit less than one.

>> No.3921345

>>3921324
Head is super wonky, you need to study skulls and learn how the neck attaches the skull to the ribcage. The hand behind her head is masive and both hands are very masculine, pudgy square fingers. Tits look squished down and towards the torso. Masculine thighs and knees, bad understanding of calf anatomy. Feet are very stubby and masculine. Expression is soulless.

tldr go draw more traditional figures and faces then come back. Do not color.

>> No.3921360
File: 214 KB, 640x480, muh feets.png [View same] [iqdb] [saucenao] [google]
3921360

Tried doing feet using lineofaction. Critique/advice appreciated.

>> No.3921403

>>3920746
CLOSED OVALS YOU FUCK! BLEND IN DELIBERATE, REPEATED, CLOSED FUCKING OVALS

>> No.3921414

>>3921232
You should grind hands for a while I think.
I also think the gap between the eyebrows/top of head is too small or your eyebrows/nose is too long. And then you have eyebrow/nose length same as nose/bottom of BEARD which is different.
What I'm trying to say is top of head/eyebrows: eyebrows/nose : nose/bottom of chin
should be same length generally.

>> No.3921435

>>3921414
Not in this case, i was drawing him from bottom so perspective changed this ratios

>> No.3921453

I don't know if this is an acceptable place to ask, but whatever. Would anyone recommend this as a first-time tablet?
https://www.amazon.com.au/gp/product/B075T6MTJX

>> No.3921476

How do I speed up my work?

I'm actively learning at a great pace, but the rate my drawings come out of is a little slower than I'd like.

Is it something you'll get quicker at the more you do it, or is there some excercises I have to do to improve in that specific area?

>> No.3921485
File: 48 KB, 640x480, foot.gif [View same] [iqdb] [saucenao] [google]
3921485

>>3921360
Your heels are too far forward. Look at pic related. There's normally a tendon there making it less obvious but the calcaneus extends behind the shin bones. Spend more time on toes. They look decent on the left but the bottom right especially looks rushed.

>> No.3921491 [DELETED] 

>>3921485
There's normally a tendon there making it less obvious but the calcaneus extends behind the shin bones.
You mean there should be some "heel" at the back after the ankle bone?

>They look decent on the left but the bottom right especially looks rushed.
That one was done more quickly than the others (the leftmost one and the one on top were timed for 20something minutes, the one you're talking about is around 10 or so).

But fair enough. Feet are not my strong suit and I'm glad I got something right.

>> No.3921492

Is there any other book besides loomis that teaches the planes of the face?

>> No.3921493

>>3921485
>There's normally a tendon there making it less obvious but the calcaneus extends behind the shin bones.
You mean there should be some "heel" at the back after the ankle bone?

>They look decent on the left but the bottom right especially looks rushed.
That one was done more quickly than the others (the leftmost one and the one on top were timed for 20-something minutes, the one you're talking about is around 10 or so).

But fair enough. Feet are not my strong suit and I'm glad I got something right.

>> No.3921497

>>3921492
Hogarth Birdgman Bannes Hampton Railey

>> No.3921513
File: 1.21 MB, 6862x7800, VISCOMM_TERM01_WK11_4CHARASHEET.jpg [View same] [iqdb] [saucenao] [google]
3921513

>>3920788
Which logo looks better for the sheet? I also made variations of these.

>> No.3921514
File: 532 KB, 3774x5400, VISCOMM_TERM01_WK11_LOGOS.png [View same] [iqdb] [saucenao] [google]
3921514

>>3921513
Said variations.

>> No.3921521

>>3921492
asaro heads

>> No.3921555
File: 409 KB, 1003x661, Untitled1.png [View same] [iqdb] [saucenao] [google]
3921555

There's something wrong with the right girls pose but im not sure what, maybe her shoulders are too tense or something? i also cant draw her head in that angle very well and her right leg is wrong
I think some proportions are off but i don't know which, i've been staring at this too long

>> No.3921564

>>3921555
It looks like only her knees are touching the bed, like she was planking.

>> No.3921571

>>3921564
oh shit yeah, that's pretty bad, thanks

>> No.3921574
File: 740 KB, 1530x2048, 1546174815292.jpg [View same] [iqdb] [saucenao] [google]
3921574

>>3920730
This is the type of art I want to make. Visibly anime, but with semi-realistic facial features instead of something more simplified or stylized.
But I understand I need to work on my fundamentals first. I'll try studying more from real life while going through Loomis.

>> No.3921582
File: 583 KB, 701x855, dsc69.png [View same] [iqdb] [saucenao] [google]
3921582

and this is imagination stuff from today, anything to point out beside hands?

>> No.3921584
File: 224 KB, 2412x3164, New Doc 2019-05-04 11.47.48_3.jpg [View same] [iqdb] [saucenao] [google]
3921584

Man this Keys to Drawing second exercise really makes my arm hurt. Any chance I can use reference instead of my own hand?

>> No.3921685

Question: Is it still worthwhile to draw from imagination even if you're doing fundamentals?

>> No.3921692

>>3921685
Yeah. If you want to be drawing figures and stuff from imagination, I'd argue that a majority of your work should be simple imagination with no references aside from an anatomy book with diagrams

>> No.3921696

>>3921692
(and maybe some favorite artists' work for appealing stylization)

>> No.3921722

>>3921692
Wouldn't that make your work kind of crappy?

>> No.3921726
File: 605 KB, 1332x1209, rate2.png [View same] [iqdb] [saucenao] [google]
3921726

why does it feel wack?

>> No.3921737

>>3921722
>>3921685
It will. It's much better to balance it all. Exercises, drawing from reference and drawing from imagination. You first learn and then try to apply what you've learned to what you like to draw.

>> No.3921738

>>3919300
Not the original guy, just jumping in, but I think you took offense where there was none. “Copying” which is what you did, isn’t the same as tracing, and doesn’t have the negative connotation that tracing does. Copying is fine as a /beg and what art books are meant for. You keep doing you and do your best!

>> No.3921744

>>3921726
too much airbrush

>> No.3921748

>>3919717
I like clip studio paint

>> No.3921751

>>3918970
well it's shit, so how about you do it over and over until it's not?

>> No.3921752

>>3921737
No, I mean won't your work look kinda shit if you're applying /beg/ stuff to the things you're doing for fun? Like, is anyone gonna appreciate something with anatomical errors in it?

>> No.3921754
File: 423 KB, 2560x1920, IMG_20180423_223152.jpg [View same] [iqdb] [saucenao] [google]
3921754

I would probably be a much better artist if I was drawing more consistently, rather than just drawing for a week then going on hiatus for months, since I managed to get a grasp on perspective a few years ago, probably when I was about 16 (20 now).

This is the best picture I've draw in my opinion, but my major flaw is that my interest change too often.

>> No.3921781

>>3921752
Yourself. Yeah that sounds deep but it's important to still try to do real pieces from imagination, see how far you've come and show your progress to others here. People here can appreciate progress and nice ideas despite anatomical errors. And some /beg/ drawings do look fine despite an error here and there.

>>3919019
>>3919241
>>3919093
>>3919618
>>3920164
>>3920994
>>3921324
>>3921230
These are all beginners drawing for fun from imagination (I have my doubts on the astronaut though) and despite not being anatomically accurate or too professional looking, they're watchable. /ic/ only truly praises the very best and the draw thread is filled with people making art worth hundreds of dollars, but in the real world you'll find a lot of artists are /beg/ and still have a fanbase by polishing their drawings and choosing an appealing theme to draw.
So yeah people do appreciate stuff from imagination, but the most important thing is that you do.

>> No.3921782

>>3918780
This means that you’re improving. Keep going forward

>> No.3921784

>>3920348
Lmao

>> No.3921797
File: 234 KB, 1000x481, slashy stuff 3.png [View same] [iqdb] [saucenao] [google]
3921797

>>3921781
You know what, Anon? Thanks. I needed that. I've just started reviewing the fundamentals after not drawing for several months and it's heartening to know I won't be judged too harshly all the time.

Like, seriously. Thanks a bunch.

Anyway, here's a revised draft of something I posted on /y/. Figured I could do the Loomis "blocked-in-figure" thing. (Apologies for the blurriness)

>> No.3921817

>>3921781
>/ic/ only truly praises the very best
wrong, /ic/ hate everything

>> No.3921902
File: 525 KB, 1000x3600, nma_nn5.jpg [View same] [iqdb] [saucenao] [google]
3921902

I was hesitant on posting last pic because I completely overdid it, missed the point of the shadow/highlight exercises and the drawing turned out to be too much of a mess. I think using a darker background would have helped, I'm not supposed to shade everything, there's gotta be midtones between the shadows and higlights. I'll double check my sketch next time since I also got some proportions wrong.

The only thing I kinda liked is her right arm, so maybe I'll start doing individual body parts as Huston suggests. Still, I appreciate any critiques.

I'll try to keep it simple next time.

>>3920962
Thanks for the feedback, anon, I really wanted someone's opinion on it, I'll try not to think too much about it and just keep going.

>> No.3921938

>>3921403
That's a good start, but could you elaborate?

>> No.3921940

>>3921722
>>3921752
>Wouldn't that make your work kind of crappy?
Why would it?

>won't your work look kinda shit if you're applying /beg/ stuff to the things you're doing for fun?
Reading this makes me depressed. All your work looks like shit when you're a beginner. It's nothing to be ashamed about and it doesn't mean that people can't enjoy the work.

>Like, is anyone gonna appreciate something with anatomical errors in it?
Nigga... Fucking everyone makes anatomical errors. Art is full of them, even some of the most famous paintings by old masters, or the newest work from some super skilled guy on twitter with 80k followers. If you can't see it you just lack the experience.

On fun: don't you realize the power of drawing something you enjoy and how much it can motivate you to move past your limits? Why not use use your imagination/fun work as a vessel for your fundamentals training? It completely blows my mind how some beginners on /ic/ can be so incredibly scared of having fun. It's like you think that fun stuff is always anti skill growth and the way to get good is to do "exercises" over and over. The sad irony is that you'd be more enthusiastic and engaged and have a much stronger context to internalize the info contained in your references if you'd only sit down and draw what you enjoy.

In a typical /ic/ context: the full color foreshortened anime character in perspective, utilizing all values between 0-255, with semi-realistic lighting, anatomy and drapery, placed in an environment with props and value shapes. Do you even understand how incredibly powerful a painting exercise like this is if you force yourself to meet the requirements, and how much you can learn if you do it while looking at a similiar painting by a master artist? If you pump out 20-30hr projects like that while keeping suitable refs open on the side, you will get stupid amounts of improvement.

>> No.3921951

>>3921797
Damn, that's awesome. Do you have a twitter account or something?

>> No.3921956

>>3921902
Where is this sequence of exercises from? I mean, is it a particular course that tells you to do these things each day?

>> No.3921964

>>3921782
>>3918797
Going through the same thing. You guys have really helped. I feel better now.

>> No.3921967

>>3919109
Yeah it's pretty dumb. Usually I just resize it and make it smaller and that works.

>> No.3921973

>>3919032
In my opinion you're past /beg/. Your stuff is pretty nice to look at though so I don't really mind much.

>> No.3921975

>>3921964
Yeah, same. I'm pretty surprised how supportive this thread is, especially compared to a lot of other /ic/ threads (and 4chan in general).

>> No.3921977

>>3921514
I'm not particularly attracted to any of them. Is "TIME" what you're wanting to convey overall? I assume so since it's the biggest word in all of it.

>>3921574
Oh wow I really like this too, where'd you find it?

>>3921902
You're doing great, I can see a the improvement just from the few you've been posting this past week.

>> No.3921992
File: 3.39 MB, 4032x3024, 20190507_133431.jpg [View same] [iqdb] [saucenao] [google]
3921992

When practicing one particular thing at a time, is it better to look at the whole thing, critique it, and judge each part individually, or focus only on what you're practicing on? I'm a complete beginner, and for these two heads, even though everything about them is wrong, I was primarily trying to make a head shape using construction. Should everything else, even though it's all bad, be looked at secondary, or should you judge everything together?

>> No.3922028

>>3921956
The first drawings are from a NMA figure drawing session (the non nude series). Here's a playlist of all sessions: https://www.youtube.com/playlist?list=PL7EWYwaF6E-FZ8JiBlz2tF1DQUCw-GCmn

Some anon said they are great resources because their poses are interesting and challenging.

For the 1 min poses I draw gesture as suggested by some other anon. For 2 min and longer I'm trying to also apply what I've read on Huston's figure drawing book.

I couple of days ago I finished his chapter on lighting and wanted to start practicing that as well. For that I just go to Quickposes and pick from their nude references one that has contrasting lighting.

>>3921977
I do feel like the quality of my drawings is much more consistent and get some tricky poses more accurately. Thank you very much, anon.

>> No.3922039

>>3921992
You have to look at the whole picture because nothing else matters if your drawing has terrible proportions.

For example, your heads look bad mostly because the proportions are just plain wrong. The face is too long, there shouldn't be that much space between the nose and the chin, eyes are too close together, etc.

This is where you literally need Loomis. He will teach you to draw 3 dimensionally while having correct proportions.

>> No.3922073

>>3922039
Thank you. Rather silly question, but how does one use Loomis? Simply practice one section til one feels confident to move onto the next?

>> No.3922110

>>3922028
Would you recommend getting the physical book?

>> No.3922148
File: 159 KB, 841x1000, beg cat.png [View same] [iqdb] [saucenao] [google]
3922148

NEW THREAD UP!

>>3922144

used >>3919118 for new thread

>> No.3922204

(Sorry about not letting this thread die but I can't figure out how to reply from another thread yet I wanted this anon to get an answer.)

>>3922110
tl;dr: If you can afford it and want to buy a first figure drawing book go for it, I think it's a great.

I think Huston's is a great (if not the best) book to start figure drawing as a beginner. It is much more slow paced than something like Hampton or Loomis, I think it presents the subject in small chunks with many examples and aims to explain many subtle but important things in simple terms and short sentences, it also doesn't get into anatomic details until much later (and even then I think his structure is different from Loomis' construction).

Why I didn't get the book:
-I don't have much money, so I just wanted to get it for free (I think I found it on the artbook thread or libgen). It's a shame since I should be supporting Huston. Maybe I'll get it as a gift for a friend.
-I planned to eventually start digital drawing, and I thought by that time I'd find reading it on screen more convenient
-Because it felt like pretty /beg/ stuff and I didn't have much money I preferred saving for something like Hampton's figure drawing or Scott Robertson's how to draw, which seem much harder and for that reason I'd appreciate having in physical form for convenience and future reference.

But if you're interested in figure drawing and can get it go for it, anon, I think it's great.

>> No.3922208

>>3922204
That's really helpful to know, I think i'll probably do the same.

Also, to crosspost, I think the easiest way is to just copy the post number that you are replying to (like yours is 3922204) while in the new thread, then write your reply, and it will appear as '>>3922204 (cross-thread)....'

>> No.3922258

>>3921754
That's how I was for a while. I still sometimes take a break for a few days. I started really taking it seriously about a year ago, and i've seen some improvements. It's kinda hard to motivate myself sometimes but I find if I just start doing it I get hooked in and end up drawing for an hour or two. Starting has always been the hardest part.

>> No.3922821

>>3921574
Learn to draw what you see first, look at the eyes in that picture, they have eyelids and eyelashes, and are drawn in perspective. Draw real people and draw the details you actually see.

>> No.3922874
File: 240 KB, 1200x1315, sentai OC.jpg [View same] [iqdb] [saucenao] [google]
3922874

Anytips on making this less flat feeling and a little more alive?

>> No.3923602

>>3918679
Based fratello italiano