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/ic/ - Artwork/Critique


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File: 675 KB, 2814x3592, 1556728569973.jpg [View same] [iqdb] [saucenao] [google]
3914562 No.3914562 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread: >>3911893

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

>> No.3914566
File: 441 KB, 2142x1295, SketchuhApril7.jpg [View same] [iqdb] [saucenao] [google]
3914566

>>3914116
Thanks Anon for the detailed answer! I tried again but pushing my values more and thinking about light and shadows!

>> No.3914627
File: 1.28 MB, 2122x2500, imagination attempt.jpg [View same] [iqdb] [saucenao] [google]
3914627

First time in my life I actually try to draw from imagination, and apply what I was hoping I had learn from my vilppu studies. I can tell there is something wrong with it, just unsure where or what (I am thinking maybe the ass is messed up) so I would love some feedback on that.
I'd also like maybe some criticism on my understanding and use of the vilppu tools themselves for those familiar with it.
Thanks in advance for anyone taking the time, it means a lot to me.

>> No.3914638

>>3914627
The box is a stand-in for rounded muscular form. For example, you draw a box, and it has four sides. These sides are easy to see and understand because of their planar nature. Human form, let's say the upper leg, also have all these sides, and you can tell them by the way the core shadow shows up when you light it from one side. A side is where the light rays miss the form and so the shadow is created.
One way to find sides of human form is to get a cross section of it, draw parallel light rays coming from one direction. Where the light rays miss the form, that's the edge of that side.

Now you can draw a box and know what it means for your drawing.

But it also doesn't have to mean only that. A box has for sides and it's easy to rotate in perspective. You can use it to orient the bones in space. The frontal plane of the box will correspond with the front of the bone, for example.

But wait, there's more. The box can serve you to orient anything in space, like the buttocks. Say you draw a flat plane and say this is where and how I want the bottom of the buttocks to be oriented in space. Then it's just the matter of adding volume.

That's not all. You can use the body's natural box formations instead of coming up with your own. The knee with its visible bones, the elbow, the corners of the ribcage and the pelvis will give you if not the full box, then at least some of its planes so you can orient it in space.

Fuck, here's one more for the road. The box has sides and you can use those sides to plan your lighting in the basic sense. A shaded side can be transformed into the corresponding muscle side of the body.


If that all makes sense, you're welcome. If you need me to elaborate, just ask.

>> No.3914645
File: 17 KB, 560x585, Capture.png [View same] [iqdb] [saucenao] [google]
3914645

EXTREME beginner here. May someone tell me what the fuck is wrong with my tablet? The line keeps dropping in the middle of drawing it. Huion H420 by the way.

>> No.3914657
File: 105 KB, 699x1000, zezrf.jpg [View same] [iqdb] [saucenao] [google]
3914657

>>3914638
That was a great explanation, thank you. I guess the side of the buttocks on my first post should've also dropped in shade too then, to be consistant.
I find it a bit overwhelming of a tool to use right now to be honest, considering there is no "right box" for a limb but more decisions to take depending on what I'm trying to clarify and facilitate for myself.
But I'll continue with the vilppu studies and hope I get the hang of it, this is another attempt at drawing from imagination. Although I say imagination, I feel like I am more drawing my memory of gestures I've been through dozens of times rather than actually make a pose up.

>> No.3914672

>>3914657
Next time you feel like you're drawing something you're already familiar with, try to break that pose. You'll instantly notice that you need a box to help you if you do.

Also I have to add that the box and the cylinder always exist together. You can extrapolate one from the other. So It's easy to get accurate round form from a box.

Also learn perspective as much as you can. Every little bit helps you make crucial decisions at this stage. At the stage your drawing is in right now, I'd go in and fix the boxes to actual perspective, meaning actually think about vanishing points and the boxes' relationships to each other and stuff.

And I have to say that you use way too many cross contour lines. At this stage there's really no reason for any of that. As long as you can place primitive cylinders and boxes you're golden. Then you can start actually adding form on top, sculpting it etc. Start with as fewer lines as you can because it'll just be easier for you to build the figure and understand what's going on. I think in Vilppu's Drawing Manual video course, the demo video where he shows a woman in a dress is a perfect example of line economy.

But that's just my opinion. The more you study, the more you'll be able to understand the meaning of Vilppu's words "there are no rules, just tools". You have to be aware of all those tools so you can use them wherever you feel like you need their help. And that's why you want to study everything and everyone, and keep a mental library of tools. Yes, even anime drawing books are awesome to keep in mind.

>> No.3914681

>>3914672
Thanks again for the thorough feedback. I definitely agree with cross contour lines, for these imagination drawings I did notice I was using a lot more lines, as if I was afraid I'd lose the idea of the pose or struggle too hard to keep it in mind and tried to get as much down quickly so I could "relax".
I have been dreading to learn about perspective, it sounds so incredibly tedious and rigorous. Do you know any good ressources to learn it?

>> No.3914686

>>3914681
The best there is is Erik Olson's course on NMA. You can find it on torrents, at least partially. It's not amazing by any means, and some of his ideas and techniques are flawed, but if you supplement his videos with every book on perspective you can find on libgen and archive.org, you'll be golden. Don't worry if most of this stuff is for drawing environments, you still need a lot of that knowledge in your head so you can make decisions about composition, foreshortening, camera lens, especially if you want to plan your drawings on paper and work in 3D. And if you have a copy of 3ds max or Blender so you can test your theories about perspective in actual 3d environment, then you should do that.

I can't stress enough that you can't learn too much about fundies. Just keep soaking in everything, question everything, take notes, and don't forget to draw so that knowledge can etch itself into your brain.

>> No.3914719
File: 1.43 MB, 895x2001, DA57E6ED-CA1D-4FC8-B185-F15C276ED6D0.jpg [View same] [iqdb] [saucenao] [google]
3914719

Tried to go for more standard proportions instead of a shorty.
I fucked the perspective on the legs.

>> No.3914721

>>3914645
Don’t bother too kich as a fellow /beg/. You’re not going to draw a lot of finished stuff anyway, it’s all about practice and sketches.

>> No.3914728

>>3914719
Why is your sketching so violent? Are you angry at the paper? Do you understand you're supposed to erase that shit afterwards?

>> No.3914734
File: 1.27 MB, 1536x1794, Screenshot_20190502-093459_DeviantArt.jpg [View same] [iqdb] [saucenao] [google]
3914734

>>3914562
Pic in OP is near the top of DeviantART's undiscovered, anon's gonna make it.

>> No.3914737

>>3914734
Noice.

>> No.3914738

>>3914728
Do sketches need to be clean? I just draw them for practice and if I want to finish them I ink it.

Regardless, the violent sketching is a bad habit of mine. I can find the gesture with scratchy lines a lot better.

>> No.3914740

>>3914734
Isn't DA's undiscovered just a good boy contest?

>> No.3914741

>>3914734
Deviant Art is not enough to make it.

>> No.3914742

>>3914740
>>3914741
Gotta start somewhere, lads.

>> No.3914743

>>3914741
I should have said it diffrently but it's a start, anon, if you see this go to concept art and get tips from pros.

>> No.3914747

I'm not having fun being shit at drawing.

>> No.3914763

>>3914747
Keep going, fill a sketchbook with rando art lessons online.

>> No.3914782
File: 133 KB, 1267x1261, AC5A10B5-12D5-4948-BC36-C9682BD7A3F2.jpg [View same] [iqdb] [saucenao] [google]
3914782

I keep starting paintings and hit a wall

>> No.3914805
File: 221 KB, 1600x2398, nma_non_nude_01.jpg [View same] [iqdb] [saucenao] [google]
3914805

Digital chicken scratching part 2. ref: https://www.youtube.com/watch?v=mNNSwITdPIM

I still don't know how to reply to someone in the previous thread, but thanks for the feedback, I'll work on my line control.

On another note, what am I supposed to do after the first 5 minutes of pose drawing? Draw over the forms to add volume? Render? Redo stuff that looks wrong?

I feel like my drawings start stiffening once I get 5 minutes per pose because I start trying to refine the contour but can't accurately draw curves that small. Any tips?

>> No.3914858
File: 1.06 MB, 1326x1944, organic perspective 2.jpg [View same] [iqdb] [saucenao] [google]
3914858

here's all of my drawabox lesson 1 homework
I'm pretty disappointed that it took so long, the first exercise was on the 23rd of April and I finished the last one on the 30th
in reality it should have only taken 1-2 days considering the free time I've got as a NEET

anyway, 250 box challenge time

imgur.com/a/0bjje6f

>> No.3914861

>>3914782
you’re definitely not using the kind of brushes you should. look into blending/painting brushes instead of raping the poor pen tool, you’ll get further that way as a beg

>> No.3914864

>>3914782
What you need to do is find examples of value studies online, make sure to watch tutorials as well. Properly defining darks highlights and mid tones really helps you make it through a painting. It will also allow you to properly finish work. I’d also recommend purchasing a book on human anatomy for artists. By expanding your knowledge of the body you will have more confidence on your portraiture.

>> No.3914867
File: 809 KB, 560x810, 51A6E797-75C2-43B1-8A5F-5CE51AC2CE46.png [View same] [iqdb] [saucenao] [google]
3914867

Here’s a value study I fucked up and ended up finishing as an more abstract project

>> No.3914869
File: 410 KB, 1242x2208, D21A0614-C877-4DDE-A04E-2BC6AF89E70D.jpg [View same] [iqdb] [saucenao] [google]
3914869

>> No.3914875

>>3914858
Dont do box challenge. You need to go back to start. These cubes youve drawn are terrible.

>> No.3914877
File: 36 KB, 937x211, o.png [View same] [iqdb] [saucenao] [google]
3914877

>>3914875
sure they're not the best, but I don't think its' expected that they're flawless
pic related advice is from the last exercise

>> No.3914938

Are imgur posts not popular in these threads? I posted one yesterday and got no feedback for my work :/

>> No.3914958
File: 71 KB, 1488x1576, New Doc 2019-05-01 20.57.36_2.jpg [View same] [iqdb] [saucenao] [google]
3914958

Can the right tools hinder or increase the learning process?

For a while ive been trying gesture drawing with mainly charcoal pencils and black crayons. But every so often I use a sepia or sanguine color tool and part of me feels better about using those then black medium. Shoule I switch to that or stick to the tried and true? Scrap paper using a red chalk pencil.

>> No.3914971
File: 136 KB, 760x913, 598a86fb[1].jpg [View same] [iqdb] [saucenao] [google]
3914971

>>3914858
>>3914877
your cubes look extremely rushed and don't feel like they exist in the third dimension at all. just compare yours to the ones the drawabox dude drew

you probably believe that drawing 250 boxes is some sort of magic spell that will make you instantly good, which, and I hate to break it to you, isn't how things work. you can't approach learning to draw the same way you would a homework assignment and just try shit out some bare minimum trash on paper just to get a grade. take a step back, do things slow and methodically actually think about what you're drawing

>> No.3914972

>>3914938
it’s an image board for a reason

>> No.3914975
File: 330 KB, 1075x635, kek.png [View same] [iqdb] [saucenao] [google]
3914975

>>3914938
>imgur posts in an imageboard

>> No.3914977

>>3914975
if 4chan didn't have an arbitrary 1 image maximum upload it wouldn't be necessary

>> No.3914980

>>3914938
>Are imgur posts not popular in these threads?
you are posting on a image board, it's in the fucking name. unless you are trying to share porn on a blue board there's no reason to use ever use imgur

crits are already few and far between and all but guaranteed, so the best thing you can do to improve your chances of a crit is to make your post as presentable and easy to consume as possible.
- actually upload the fucking drawing to make it immediately viewable inline.
- if using traditional media, scan your drawings or take presentable, sharp photos.
- resize your image to less than 1000px in width.
- actually ask what parts you can't figure out and need help with.
- try to show you're thinking critically about your own work.
- stop namefagging.

do all of these and people will be more eager to help you out.

>> No.3914981

>>3914971
>it doesn't really matter if your work comes out looking like this
>lol dude just compare yours to the ones the drawabox dude drew

>> No.3914992

>>3914977
That's exactly what I mean. I dont wanna spam the board with art that I did. I have numerous pictures.

>>3914972
>>3914975
>>3914980
I get that and I'll probably stick to posting 1-2 pictures for critique I just had gesture drawings I wanted to show is all.

>> No.3914993
File: 136 KB, 349x769, 1.png [View same] [iqdb] [saucenao] [google]
3914993

Thoughts

>> No.3914995

>>3914958
That's an interesting thought since I'm doing gesture at the moment too

>> No.3914996

>>3914993
The top clothes look a bit flat

>> No.3914997

>>3914993
I made a few adjustments.

>> No.3914999

>>3914996
Flat? Please explain.

>> No.3915002
File: 2.30 MB, 4032x3024, NurseJenny1.jpg [View same] [iqdb] [saucenao] [google]
3915002

>> No.3915008

>>3914981
"doing the absolute bare minimum" and "drawabox author" is a wide spectrum but your problem is that you're a lot closer to the former than the latter. at least try to draw straight lines and show that you think about your shapes and their placement in space instead of doing 3-second scribbles. you're only wasting your time if you're going to continue like this. you could be learning so much more and quicker if you just stopped rushing through it like it's some sort of coursework that you need to be done with by the end of the week.

>> No.3915010
File: 101 KB, 349x769, 1c658ec4d43f756bd6606a9831f80081b4dc0a9d.png [View same] [iqdb] [saucenao] [google]
3915010

>>3914999
This
Also the body is a bit asymmetrical and there isnt an agreed perspective

>> No.3915015

>>3915010
>>3915010
Damn... I have no idea what any of that means. The flat part, I get now, tho. Thanx.

>> No.3915020

>>3915008
alright lad I hear you, to be fair the rotated box one to form a circle took me 2 days because I hated doing it and kept putting it off
and the last 2 exercises (the organic boxes) weren't very enjoyable either so I definitely did rush, though I did try to get my shit together for part 2

I'll slow down and incorporate some of the line exercises into a warm-up

>> No.3915022
File: 275 KB, 1080x1350, IMG_20190502_105055_416.jpg [View same] [iqdb] [saucenao] [google]
3915022

I find it a lot harder to make a whole image rather than one subject

>> No.3915024
File: 1.66 MB, 4032x3024, E698320A-9F43-47FC-A3E9-97B35BA26967.jpg [View same] [iqdb] [saucenao] [google]
3915024

Sanic doodle at work

>> No.3915029
File: 2.85 MB, 4160x2336, 0502191305_Film3.jpg [View same] [iqdb] [saucenao] [google]
3915029

Well anyway here's some stuff I did

>> No.3915031
File: 2.22 MB, 1920x1920, CollageMaker_20190502_131427868.jpg [View same] [iqdb] [saucenao] [google]
3915031

>> No.3915032

>>3915029
I really like this

>>3915031
This aint so bad

Keep practicing man

>> No.3915036
File: 2.25 MB, 2819x1158, shorties.png [View same] [iqdb] [saucenao] [google]
3915036

>>3914719
>>3914606
I seriously am trying to help you here Anon. What I noticed is that you are drawing your characters too thick when compared to normal proportions. Now of course this could be deliberate style for making them look more cartoonish, for me it makes it more difficult to determine age and body built without context.

You do not need to make someone thicker to make him shorter unless you are going with true drawfism or fantasy races and even then it is is not immediately necessary. however the base proportions of the body should be relatively similar to the human proportions to keep them appealing and believable. What you could play with is the shape of the body and the size of the head, hands, feet and such. All depending on what type of character you are going for.

Does this help?

>> No.3915039

>>3915032
Thanks. Ive been seeing myself as average and am trying to push myself. Thought about inking.

>> No.3915040

>>3915036
not him but I wish I could draw stuff like this, mirin Anon

>> No.3915045

>>3915040
I am not THAT good lol I used references from some MMOs 3D models like WoW, FFIV, BnS etc

>> No.3915046

>>3915002
Could use a bit less angle on that syringe but otherwise not too shabby lad.

>> No.3915066
File: 3.49 MB, 1200x1650, 11a.png [View same] [iqdb] [saucenao] [google]
3915066

Working on a class project. We are doing a comic. This is my page. What'dya guys think, so far?

>> No.3915073

>>3915066
s.o.y.face

>> No.3915075

>>3914566
Goood shit

>> No.3915076
File: 204 KB, 938x720, comic paneling.jpg [View same] [iqdb] [saucenao] [google]
3915076

>>3915066
it is important to include the text bubbles in your composition they are one of the key building blocks of your page. The flow of the text bubbles can greatly help you to outline the order of the panels. Do this before you commit to the details.

>> No.3915078

>>3915066
t. Madness Combat fan

>> No.3915080
File: 62 KB, 891x760, aaa.png [View same] [iqdb] [saucenao] [google]
3915080

mega /beg/inner struggling but trying m best evry r day ! !

>> No.3915082

>>3915036
Not the anon you were talking to, but I'm mostly in this to draw characters for rpg groups, and your advice and example are very helpful. Thank you.

>> No.3915086

>>3915076
Thanks for that. I was just gonna watch a vid on this subject.

>> No.3915089
File: 2.22 MB, 3984x2656, SAM_4357.jpg [View same] [iqdb] [saucenao] [google]
3915089

>>3914562
I get how to scale an object if it's in the same orientation like the small drawing but what is the technique to scale objects if their orientation is different like the bigger drawing?

>> No.3915090
File: 752 KB, 1292x1490, ghosted planes warm-up.jpg [View same] [iqdb] [saucenao] [google]
3915090

>>3915008
>>3915020
same Anon, just did these, this is about as straight and clean I can get my lines at the moment
I'll keep doing the ghosted planes exercise and adding ellipses in there as a warm-up, and the rotated boxes

also fucking sketchbooks are shit for this stuff, whenever I get to the edge of a page my hand keeps falling off or hitting the binder

>> No.3915097

>>3914858
You put in 0 effort in this annon and it shows.

>> No.3915106
File: 32 KB, 528x944, 20190502_210843.jpg [View same] [iqdb] [saucenao] [google]
3915106

thoughts?

>> No.3915191

>>3915106
It's got potential, keep studying anatomy. Remember things like that left arm, the forearm overlaps the upper arm. You don't have to draw like an ancient Egyptian, showing all parts of the body.

>> No.3915193

>>3915106
camel toe

>> No.3915194

>>3915106
Blog?

>> No.3915196
File: 1.51 MB, 1011x2821, tiki.jpg [View same] [iqdb] [saucenao] [google]
3915196

Posted this in towergirls but this thread is a little more active. Critiques welcome. Used a ref from hyper angles from mega.

>> No.3915198

>>3915002
little messy but bretty gud
>>3915024
too much spiking in the lower end.

>> No.3915202

>>3915024
Haha cute style, I like it. Make more of the sanic frenns!

>> No.3915206

>>3915196
could make the middle of the belt of the skirt more prominent to bring it out over her abdomen. Looks like she's got a belly going on. That drawing is just short of 10/10 lad.

>> No.3915214

>>3915080
Leave /beg/

>> No.3915219
File: 357 KB, 1490x1072, 4_26_2019_22020330.jpg [View same] [iqdb] [saucenao] [google]
3915219

thoughts?

>> No.3915223

>>3915219
Gotta go fast

>> No.3915224

>>3915214
?

>> No.3915235

>>3915219
Oh look it is Jim Carrey being Jim Carrey just no longer funny anymore.

>> No.3915237

>>3915196
impressive Anon

>> No.3915249

>>3915235
He'll still probably be the closest thing to a redeeming quality that movie has.

>> No.3915274
File: 354 KB, 550x448, Guru kid unleashed.png [View same] [iqdb] [saucenao] [google]
3915274

>decide I want to illustrate the first folk tale from my old folktales book
>contains divorce, animals, mutilation, vore and gore
Welp...better start studying those

>> No.3915297

>>3915036
Not that anon but this is inspiring, today I draw

>> No.3915301
File: 1.14 MB, 2576x1932, 20190502_155220.jpg [View same] [iqdb] [saucenao] [google]
3915301

Eye study I've been doing today. It's getting really muddy, I cant help but keep adding until everything is grey

>> No.3915311
File: 392 KB, 1490x1072, J U S T.jpg [View same] [iqdb] [saucenao] [google]
3915311

what do u guys think

>> No.3915333

>>3915224
dont mind anyone with "nosebro" as name

>> No.3915374
File: 1.01 MB, 5000x5000, sakura chan.jpg [View same] [iqdb] [saucenao] [google]
3915374

hows the anatomy lookin?

>> No.3915403
File: 553 KB, 1389x1524, 050219b.png [View same] [iqdb] [saucenao] [google]
3915403

Want to get in the habit of referencing poses since I literally never do. Only sword girl is not referenced

>> No.3915409

>>3915374
No rib cage

>> No.3915418

>>3914734
Hey the middle right is a scene from that game David Firth worked on.

>> No.3915421
File: 2.36 MB, 4160x3120, doodle 1.jpg [View same] [iqdb] [saucenao] [google]
3915421

>>3914562
Anyone know how to attatch tits to this vixen without it looking weird from this angle??? It seems as though there are no reference pictures for downblowse shots with the girl looking up.

Also the text says "Jeez anon are you JUST going to stare" there's a part two in the works but I ai t touching it until I can attatch these titties, RRREEEE.

>> No.3915422

>>3915374
As other anon said, no rib cage.
Arms are just parallel lines, nobody has those unless they are extremely emaciated, which this character is not when you look at their legs and see they have some muscle shape.
The head is too large too.
Really you need to show what you were trying to draw too, if this is with a reference.

>> No.3915425
File: 86 KB, 684x855, bulma_stay_cool_by_thejettyjetshow_dcrgy9s.jpg [View same] [iqdb] [saucenao] [google]
3915425

>>3915422
used this as a ref

>> No.3915433

>>3915425
Some people will sperg out, but if you're super new, try tracing the body form and then try and reverse-engineer the construction. Then after that, on a new page, try drawing the construction again without tracing, just using the reference image.
You can learn a lot by tracing, just don't use it as a means to actually make a final picture. That's lazy and fraudulent.

>> No.3915437

>>3915425
>not copying from real life
ngmi

>> No.3915485
File: 1.05 MB, 1374x2001, a.jpg [View same] [iqdb] [saucenao] [google]
3915485

>>3914875
>>3915097
tried again, is this better?
tried adding line weight but it seemed to make the forms look more wobbly than they already are
top stuff was just a warm-up

>> No.3915500

For anyone that's seen my art , will I make it?

>> No.3915505

>>3915485
I think it looks better

>> No.3915508

>>3915500
Everyone makes it Anon if they do not stop.

>> No.3915514

>>3915036
Anon here, thanks for the advice.

To be honest when I started focusing on proportions I thought making them too thin would be unrealistic (still going for a middleground between realism and stylization). That kinda turned into a bad habit. Also I noticed from your redline that I really need to size down the ribcage and especially the pelvis. They probably stretch out my proportions too much.

>> No.3915520
File: 166 KB, 728x1145, 5204E495-81D6-4F8D-A5BE-51675D376DF2.jpg [View same] [iqdb] [saucenao] [google]
3915520

>>3915066
Don’t be like capeshit and use exclusively square and rectangle shaped panels. It’s not bad but too much of it really kills the panel flow over time.

>> No.3915548
File: 13 KB, 406x329, 55847308_918861685142122_533949488130162688_n.jpg [View same] [iqdb] [saucenao] [google]
3915548

I'm retarded, just realized I've been rotating the page on all the drawabox exercises to get a straight left-to-right line instead of the more diagonal one

have I been fucking myself this whole time?

>> No.3915550

>>3915311
I like it.

>> No.3915552

>>3915548
If you can rotate the canvas to make it more comfortable, then do IMO

>> No.3915562
File: 91 KB, 1611x912, Capture.jpg [View same] [iqdb] [saucenao] [google]
3915562

>>3915224
that wasnt me but rather someone antagonizing you

>> No.3915564
File: 813 KB, 1600x3856, quickpose_free.jpg [View same] [iqdb] [saucenao] [google]
3915564

More stuff. I really like how the dancing ladies of the first page turned out.

>> No.3915576

>>3915002
based /co/

>> No.3915580
File: 168 KB, 934x572, 33.png [View same] [iqdb] [saucenao] [google]
3915580

First time drawing digitally so just testing things out. Feel free to critique or give advice to someone starting out with digital.

>> No.3915726
File: 591 KB, 747x657, bro.png [View same] [iqdb] [saucenao] [google]
3915726

how to not color like autistic retard??
i feel like i blur/smudge too much so it looks muddy but i don't want to cel shade
the heads in particular look disgusting and non organic

>> No.3915834
File: 841 KB, 642x923, Capture.png [View same] [iqdb] [saucenao] [google]
3915834

first time using dip pens.
(yes, I know the anatomy is probly shit (arms esp.), I haven't focused on figures much.)

This was really hard lol. It probably doesn't help that i have no fucking idea how to hatch (and am terrible at it, in a mechanical sense) and very little idea on shading.
Was fun to use the dip pens though.

I plan to go through Robertson's How to Render, but does it have any info on crosshatching?

>> No.3915838

>>3915834
Maybe I should just practice contour line before? It was hard to estimate how the hatching lines should go.

>> No.3915854

>>3915580
https://www.youtube.com/watch?v=-Nt9fa8jZUE

>> No.3915857

>>3915726
How do I get as good as you?

>> No.3915970

>>3915562
This is why you should stop namefaging, other Anons can just use your name and trashtalk everyone. Grant I am pretty sure you know this.

>> No.3915971

>>3915726
fuck you Anon! I want to color like you!

>> No.3915988

>>3915726
its not as much as muddy as the head of blue one looks like other shading type
it looks pretty sharp, escpecially the high light you added on leg, do some of them on the muddy places

>> No.3916016
File: 1.10 MB, 891x788, rimlights inc.png [View same] [iqdb] [saucenao] [google]
3916016

>>3915988
Not done yet I think but I still am not sure I'm on the right track, at least not with the heads.
Added rimlights for days but I think they help differentiate the forms

>> No.3916017
File: 178 KB, 1600x1200, Nuevo Lienzo.jpg [View same] [iqdb] [saucenao] [google]
3916017

How can I made gesture and foreshortening and the same way?

>> No.3916023
File: 636 KB, 1600x1200, 99.png [View same] [iqdb] [saucenao] [google]
3916023

>>3916017

Also, how can a keep concentrate on my studies without getting frustated and do other thing, for example, when that happens to me I draw things that I feel confortable with (but not good) like faces or scribbles.

>> No.3916040
File: 480 KB, 747x645, dragon yuri.png [View same] [iqdb] [saucenao] [google]
3916040

>>3915726
I think overall your shading color is really nice. some pillow shading can be found at places. Have you determined the direction of your main light sources yet? That can add some good feeling of realism and helps with finding reflected lights.

Also, whoops didn't see this before I made the crit >>3916016 sorry I'll try to go from that one

>> No.3916054

>>3915421
No one here has seen tits m8.

>> No.3916058

>>3916023
it is a fear you just have to expose yourself to Anon. The key thing your mind need to realize is that it is perfectly fine to draw 9 shitty sketch drawings if you get 1 good one later. It i the price to pay. It is fine to draw in your comfort zone but you need to learn to stop dreading your weaknesses and instead make a "friendship" with your weakness. Befriend your weaknesses and spend time with them be patient and be nice to them and then your fears should slowly fade away. You will always have some weaknesses no matter how good you get get.

>> No.3916070
File: 550 KB, 524x875, dsc53.png [View same] [iqdb] [saucenao] [google]
3916070

arms are black magic for me

>> No.3916081
File: 876 KB, 911x796, dragon yuri_02.png [View same] [iqdb] [saucenao] [google]
3916081

>>3916016
Ok >>3916040 here

I tried to unify the light direction from above and clean up some pillow shading. Had to sacrifice the rim lights for this at places but maybe this will help? If you have a question anon say so and I'll try to answer.

>> No.3916103
File: 479 KB, 524x875, sporty.png [View same] [iqdb] [saucenao] [google]
3916103

>>3916070
Arms are not so bad anon the rest of the body proportions could use more work. Just learn the muscle placement and keep the elbow at the proper place and you will be fine with the arms. Focus more on the hands.

>> No.3916109

>>3916081
Holy shit it looks way better.

>> No.3916286
File: 899 KB, 964x811, 637ED2A0-E5FF-416C-B293-C027C0E04F02.png [View same] [iqdb] [saucenao] [google]
3916286

clouds are hard. is this good enough?

>> No.3916324
File: 100 KB, 572x823, 792.png [View same] [iqdb] [saucenao] [google]
3916324

Practicing feet and used a reference. How'd I do?

>> No.3916326

>>3916324
torso too short

>> No.3916331
File: 1.01 MB, 945x906, 8C6D0113-FFD0-4686-84F3-1795BFB75868.png [View same] [iqdb] [saucenao] [google]
3916331

did another

>> No.3916333

>>3916331
What brush are you using?

>> No.3916344

>>3916333
just the default softbrush in procreate and the ssoft brush as an eraser

>> No.3916348

>>3916344
Use the watercolor brush too, blending around 60% and density 50%

>> No.3916376

>>3916348
>>3916348
theres oriental, old and dry brush and. those are all liney

>> No.3916383
File: 316 KB, 1000x912, 11.png [View same] [iqdb] [saucenao] [google]
3916383

I'm trying to get my basic anatomy and stuff down, I was thinking I'd make sure to be at least somewhat profficient at drawing the body before moving on to the head/hands/feet etc.

Any Critisisms that could help me out?

>> No.3916394

Any tips on gesture drawing method by Vilppu? Looks simple but not sure I get it.

>> No.3916397

>>3916081
There's a very specific texture and pleasant uneven-ness to your brush strokes. they're somewhat blended at parts, but not enough to lose a painterly look. my shadows just look like a bunch of gradients. i'm curious about your settings

>> No.3916400

>>3916394
Adjust your arm speed and stroke width until it just works.

>> No.3916441
File: 152 KB, 1920x1080, lead_720_405.jpg [View same] [iqdb] [saucenao] [google]
3916441

eyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
watya think?

>> No.3916454

>>3915970
it barely happens and this is just advocacy for tripfagging. By namefagging without a trip I've shifted the culture of the board through the years. Which was my intended goal.

>> No.3916456
File: 60 KB, 1080x1087, 21910908_1948146015439763_8376683658957815808_n.jpg [View same] [iqdb] [saucenao] [google]
3916456

>>3916454
my name detached

>> No.3916481

>>3916456
>inb4 all become Nosebro.

>> No.3916488

>>3916481
we had that happen 2 years ago while i was still doing the nose-play names like nosapalooza, noseferature, nosestradamus, etc. As long as i dont give people attention and call out its not me with an image, that ends the debate.

>> No.3916506

>>3916488
You underestimate the power of my browser remembering the name field now and me being far too lazy and forgetful to ever fix it.

>> No.3916523

>>3916506
Enjoy your day in the life of nosebro

>> No.3916531

http://www.dorian-iten.com/accuracy/

Anyone know if this is legit for learning proportions and placement? Is it just good for copying photographs or also for still life?

>> No.3916556

>>3916441
It has...character?

>> No.3916560

>>3916556
HUGE character.
LARGE personality.

>> No.3916563

>>3916556
tee hee>>3916560

>> No.3916566
File: 500 KB, 1046x634, dragon yuri_br.png [View same] [iqdb] [saucenao] [google]
3916566

>>3916397
It isn't very special I use a few tough. Mainly, like 80% of the time, I use a brush with a square shape that follows the stroke direction. It has pretty sensitive pressure sensitivity enabled on density (or opacity jitter in PS) but not on size, hard edge but max anti-aliasing on the stroke. I just change the size a lot and pick colors a lot. a few places like the highlight spots I sometimes use basic a solid brush.

But I also use the smudge tool to smudge out at places where I need to smooth the lines out. Finally a few places like boobs I used a very very soft but basic circular Airbrush where I need make a rounded shape with very light gradients.

For eraser a basic circular hard eraser and a light eraser similar to the light airbrush.

That's all, no special textures or anything, I have been practicing the technique from the video at
>>3915854
for like a year now. The only difference is that I use a square shaped brush instead of a circular one, as it says at 4:37 at the video while he still uses a circular one.

>> No.3916578
File: 188 KB, 452x570, egg.jpg [View same] [iqdb] [saucenao] [google]
3916578

How do I fix this fucking foot

>> No.3916579
File: 149 KB, 1000x1682, nma_nn_14.jpg [View same] [iqdb] [saucenao] [google]
3916579

Trying to commit to my lines, but still mess up from time to time.

Second to last pose looks pretty bad. I think I drew her back too wide, her head too small and her right arm too thin.

Is Photoshop stroke smoothing the stabilizer everyone seems to hate? Should I keep drawing without it if I'm not doing lineart?

>> No.3916586
File: 935 KB, 892x787, findp.png [View same] [iqdb] [saucenao] [google]
3916586

>>3916566
Thanks for your help man. I've been trying to sort of do what you did and it's mostly just been throwing shit at the wall and seeing what sticks.
I have a few questions, is it better to work with just one layer for the whole render?
Do you paint over your linework layer, are your lines even visible in the final product?

>> No.3916596
File: 298 KB, 1012x1225, 1FC73880-7DF9-44EC-AAC9-91C5A0634858.jpg [View same] [iqdb] [saucenao] [google]
3916596

Hey guys :)

>> No.3916626

>>3916586
>I have a few questions, is it better to work with just one layer for the whole render?
Its depends.

One question if you use a brush that blends color (I do not, I just color pick like a madaman cause I am lazy.) If yes then you need to be able to differentiate layers to make sure colors only bleed into each other if you want them.

The next question is hard edges(think something like a lineart), while rendering we will constantly have problems trying to "not loose" hard edges due to smudging or overpainting. for this reason using different layers (or selection) is the go to time saving method. Of course it is possible to do it on one layer and sometimes even preferable but it is way more prone to errors.

Finally having a layer to go back to if you painted over it is essential because if you start rendering your shapes can easily go crazy out o the intended. This happens to me way more often than I want so this is more of a safeguard, but I try to limit 2-3 layers maxed on one area or else I get lost. But it is not necessary on the dragons I just used one layer over the OP's. The OP's coloring was good so I had an easy time.

>cont

>> No.3916642

>>3916586
cont >>3916626

>Do you paint over your linework layer, are your lines even visible in the final product?
I confess, I stopped making crisp an clean lineworks for awhile now for painting and my lines skills did suffer. Earlier I made crisp lineworks and first painted under them then over them (or erased them) until the lines either weren't needed or only served as AO.

However that isn't always necessary and it could mean wasted work, so today if a full lineart is not needed I only make a rough and sketchy lineart, paint the big color areas under it on different layers wit ha hard brush to have my major hard edges down. Then turn the line opacity down to like 10-30% and start to fill in the lesser hard and soft edges and details on each layer. Eventually I turn off the line layer completely once I am comfortable without it and then fill in the fine details. But always keep it as a backup to frequently check what the fuck I am doing and turn it back if needed. (digital tech is pure sorcery I tell you)

In this case there is no 'lineart visible' on the final product since there never was one to speak of outside a clean sketch. But this is just my own preference. Can have it if needed but if not needed I skip it and only use it as a reference (or 'crutch' if you want, we love to use that word here don't we?)

Obviously on >>3916081 and any posts here we have flat images so no separate layers for lineart or hard edges so we have to make due without them.

>> No.3916652

>>3916586
that images makes me wanna commit seppuku

>> No.3916654

>>3916626
>>3916642
i appreciate these answers, thanks a lot.
do you have a blog? i'm curious to see how your lineless renders look
>>3916652
is it just cause it's furshit or is it something unappealing in my process?

>> No.3916658

>>3916652
You are allowed to do so Anon but before that seppuku ceremony rules dictate you must write a Jisei or a Haiku about your visions. For at the verge of death you will experience untold insights about the nature of life and death.

>> No.3916671
File: 1.16 MB, 2448x3118, 801764B9-4566-4284-BF69-5F85BBB5398D.jpg [View same] [iqdb] [saucenao] [google]
3916671

Oh man

>> No.3916674

>>3916671
Sorry, crit pls

>> No.3916757
File: 732 KB, 1536x3394, 9B32B2F9-4532-4B3C-BE45-57636998D431.jpg [View same] [iqdb] [saucenao] [google]
3916757

Trying to get the perspective right. Getting back to practicing with standard proportions soons.

>> No.3916764

>>3916671
>Return the slab

>> No.3916765
File: 1.27 MB, 2160x2160, 20190503_164821.jpg [View same] [iqdb] [saucenao] [google]
3916765

I'm frankly lost when it comes to basics, heres a sword i drew

>> No.3916766

>>3916757
You do a lot pretty well. Why does your hair look like it's serrated?

>> No.3916770

>>3916764
Is it really that bad?

>> No.3916778

>>3916770
>>3916671

its kinda bad, but no worries, we're all mostly beginners here.

you've got the right idea but your forms are flat. There are definitely proportion issues with the arms being way too long but dont worry about that, just try and do simple cylinders for the limbs and boxes for the core and you'll start to improve.

>> No.3916781

>>3916766
I guess I have a thing for spiky hair. Or edgy stuff in general.

>> No.3916799

>>3916770
You should probably start small with portrait drawings, and then move to the entire body bit by bit.
If you do a couple of portrait studies you'll notice the glaring issues that is the head.
Lines are pretty clean tho, good job on that, don't start chicken scratching.
Also start reading some easy material for construction like Loomis.

>> No.3916811

>>3916765
lmao

>> No.3916814
File: 282 KB, 1080x1626, 5a51169d970e79720fa174a7_5a5120afbd8dbf750f522bec_rz.png [View same] [iqdb] [saucenao] [google]
3916814

>>3916781
I think your work would look dramatically better if you worked on hair. The rest of your work is well above that mess. It can still look spikey, but it needs to he recognizable as hair. Even though some here would balk at it, if you're set on it being really spiky and cartoonish, maybe practice hairstyles off of anime references?

>> No.3916818
File: 200 KB, 1000x2820, laws_of_light.jpg [View same] [iqdb] [saucenao] [google]
3916818

I want to put into practice the stuff from the laws of light chapter on Huston's book but it feels like I'm doing something wrong. Are there specific figure references to practice lightning? I'm using the free figure drawing videos from NMA.

>> No.3916826

>>3916814
Didn't really practice hair that much up until now because I'm still busy working on fundamentals. Trust me, I you think that sketch was overall good then I'm pretty sure that was a one time stroke of luck from me. But I'll remember your advice. Thanks anon.

>> No.3916898

>>3916766
you give bad advice and ask dumb questions for someone who appropriates my name

>> No.3916954

Is there anything good for beginners on Skillshare?

>> No.3916959
File: 624 KB, 1870x2673, 20190503_185145-1.jpg [View same] [iqdb] [saucenao] [google]
3916959

I had a big art spurt today and did practice for about 7 hours straight except to use the bathroom. Gonna post a few pages of what I got done

1/3

>> No.3916961
File: 604 KB, 1872x2670, 20190503_185156-1.jpg [View same] [iqdb] [saucenao] [google]
3916961

>Just realized how dark the last image was due to my shadow
I also need to get better photography skills, sorry

2/3

>> No.3916963
File: 663 KB, 1936x2582, 20190503_185204-1.jpg [View same] [iqdb] [saucenao] [google]
3916963

3/3

>> No.3916965
File: 201 KB, 1080x1080, 1554860550879.jpg [View same] [iqdb] [saucenao] [google]
3916965

How do I approach studying this photo? I tried drawing it from another angle but I can't conceptualize it in my mind.

>> No.3916971

>>3916965
>but I can't conceptualize it in my mind.
you have incel mind. You cant even approach a picture of a girl

>> No.3916985

>>3916959
>>3916961
>>3916963
good stuff, lots of energy and character in these
what'd you use for the color?

>> No.3916989

>>3916985
>lots of energy and character
You think so? I still feel like I'm having trouble making things dynamic without special effects. I use Ohuhu markers for the color, because I can't afford Copics

>> No.3916991
File: 54 KB, 496x369, 1420699099322.jpg [View same] [iqdb] [saucenao] [google]
3916991

>>3916971
b-b-bro...

>> No.3917004

>>3914738
It's not that the sketch needs to be clean, but you're pressing down with your pencil real hard. It gives the impression that you have no plan on cleaning it up afterwards. Let's say youdo find the best pose and anatomy for your drawing; then what? Give him a face, clothes, and hair but you can't do that when you can see his ribcage, hips, knees etc.. If this is just for practice that's ok but don't draw the construction of the piece like it's the last thing you'll do

>> No.3917007

>>3914858
This is terrible and I hate it, come back when you actually want to draw

>> No.3917009

>>3917007
is >>3915485 better?

>> No.3917024

>>3916671

Learn gesture. Practice Gesture. Everyday until you get comfortable with it. Use it as a warm up before any practice.

This is a site you can use for timed refs

https://www.quickposes.com/en/gestures/timed

Once you kinda get gesture you add construction onto your practice. Do gesture then add construction on top. Once you get construction then you add anatomy.

I highly suggest following a book or video lessons on the techniques for figure drawing. It's much better to learn from other who have mastered their own technique rather than trying to make it on your own. check out the book thread or spend a couple hours googling.

You can watch youtube videos to see other artist process when drawing figures.

Gesture first, construction second, anatomy last.

Good Luck anon.

>> No.3917028

>>3916965

break it down into simple geometric shape. boxes and cylinders... much easier to turn the shapes around then add details on top.

>> No.3917037
File: 540 KB, 2034x2034, IMG_20190503_171007_192.jpg [View same] [iqdb] [saucenao] [google]
3917037

References from monster hunter and a picture of a pig

I mostly want critique on the lineart, I really enjoy this 'broken line' style, but I want to see if I'm actually pulling it off well

>> No.3917038

>>3916961
duuude, I love your spider man and cat

>> No.3917045
File: 3.67 MB, 4160x3120, IMG_20190504_013530.jpg [View same] [iqdb] [saucenao] [google]
3917045

>>3915421
Made some drunk improvements I like the tail.

>> No.3917055
File: 85 KB, 1000x1499, help.jpg [View same] [iqdb] [saucenao] [google]
3917055

>>3916818
Did two more from quickpose. Is it good, is it bad? What should I try to fix next time?

>> No.3917067

>>3917045
You need to just start from the beginning and grind anatomy or fundies because your ambition is greater than your current skill level. (Which is generally a good thing.)

>>3917055
They're looking good, keep at it consistently for a little while and the slight stiffness and slight anatomical mistakes will be corrected as your brain and arm sync better. You're on the right track, keep up the pace, Anon.

>> No.3917071
File: 43 KB, 750x750, 1519449883418.jpg [View same] [iqdb] [saucenao] [google]
3917071

>>3917045
JESUS

>> No.3917072

>>3916765
Nice try for beginners. I'd say work on the chicken scratch and maybe pick up a book in the artbook thread or at a local store about how to draw weapons if that's where you want to go.
>>3916757
I can see your improvement, keep grinding. I'd like to see some facial anatomy study as well.

>> No.3917078

>>3917071
What's wrong with it I haven't even read any anatomy books and only a fundamental grasp of construction and just want to draw furry tier shit.

>> No.3917101

>>3917071
You know this is a critique board not a Sneed reaction image thread, put some constructive criticism into your post

>> No.3917108
File: 202 KB, 857x881, Zaba.png [View same] [iqdb] [saucenao] [google]
3917108

So I have a concept art text book and as an exercise had do desing a powerful frog tribe hero, Champion of the Old Gods. Is this desgin any good?

Also tried a new inking style and I feel like it's first linework I did that hase some character. Will probably do colours tomorrow.

>> No.3917146
File: 135 KB, 1335x1155, Capture.jpg [View same] [iqdb] [saucenao] [google]
3917146

>>3916965

>> No.3917159
File: 113 KB, 800x1100, looking down.jpg [View same] [iqdb] [saucenao] [google]
3917159

>>3914562
how am I doing?

>> No.3917162

>>3917159
Not as good or bad as you think you are, but not in a good way.

>> No.3917193

>>3917146
nosebro are you regressing?

>> No.3917195
File: 738 KB, 1018x718, dsc59.png [View same] [iqdb] [saucenao] [google]
3917195

Pool party!

>> No.3917204

>>3915485
could someone explain this exercise to me? what's the point of a box following a line?

>> No.3917215
File: 189 KB, 1000x625, Shit.jpg [View same] [iqdb] [saucenao] [google]
3917215

>>3916965

>> No.3917237
File: 869 KB, 2160x2160, 20190503_213312.jpg [View same] [iqdb] [saucenao] [google]
3917237

Trying to do more pure imagination drawing freehanding, any tips?

>> No.3917241
File: 1.10 MB, 2148x1611, 20190503_213743.jpg [View same] [iqdb] [saucenao] [google]
3917241

>>3917237

Weird, it flipped. Posting it again

>> No.3917246
File: 260 KB, 1690x1260, Capture.jpg [View same] [iqdb] [saucenao] [google]
3917246

>>3917193
trying my best but its really hard

>> No.3917248

>>3917246
fucking soul right there

>> No.3917253
File: 113 KB, 1339x1117, Capture.jpg [View same] [iqdb] [saucenao] [google]
3917253

>>3917248
im making it soul-less as we speak!

>> No.3917256

>>3916965
take a figure course(Huston, Vilppu, Gnass ..) and start practice on drawing pose you see first

>> No.3917257
File: 96 KB, 1283x1128, Capture.jpg [View same] [iqdb] [saucenao] [google]
3917257

>>3917253
dont have any more time to allocate tonight, good luck beg!

>> No.3917281

>>3916961
Just get a scanner. Or even a printer 2 in one. They don't cost that much and with printer you could copy your linework and make multiple attempts at colouring.

>> No.3917302

>>3916383
that is some good shit anon, do more!

>> No.3917319

>>3917195
me on the left

>> No.3917326

>>3917195
I admire your finesse

>> No.3917332
File: 220 KB, 1210x916, Fuck.jpg [View same] [iqdb] [saucenao] [google]
3917332

How fucked is my anatomy. I tried to do a different pose from imagination.

>> No.3917335
File: 191 KB, 700x563, wsdghyjukil.png [View same] [iqdb] [saucenao] [google]
3917335

>>3914562
something off idk what but i know its there.

>> No.3917337

>>3917335
btw thats a gun she's holding.I know thats off but my consider is the head and the pose. Idk when i try to outline it i just dont feel confident with the sketch to do the touch up.

>> No.3917340

I bought an iPad pro (needed a new tablet) and started Loomis' fun with a pencil but he's talking about construction lines
The fuck am I to do to emulate being able to erase light lines in digital? Just use a new layer to draw over the construction lines or what?

>> No.3917363
File: 942 KB, 2225x1936, IMG_5016.jpg [View same] [iqdb] [saucenao] [google]
3917363

>>3914562
R8 my fists

>> No.3917378
File: 142 KB, 2000x1600, 5666.png [View same] [iqdb] [saucenao] [google]
3917378

So i've been trying to some lineart of the previous sketch and find that is really hard to get nice lines even if I'm confident of the sketch, when try to define it looks much more awful

>> No.3917380
File: 739 KB, 2000x1600, 56566.png [View same] [iqdb] [saucenao] [google]
3917380

>>3917378

Previous Sketch, ignore all the scribbles draw that kind of thing is like a habit..

>> No.3917385

>>3917378
>>3917380
This is normal Anon do not fret. The sketch is generally looser and richer than the lineart. You have a lot of shape and nice construction in it able to see it as full more 3D like picture.

The lineart actually removes a lot of the lines of sketch work that feels like it gives a midtone feel. Thus the after sketch lineart will automatically always feel more flat, sterile and, you suddenly do not feel the forms as well as the sketch and start to wonder why. Do not worry this is normal. It will all come back once you start coloring it.

You could try to combat this with greater line weight or adding more details to the lineart but that is not necessary.

Btw I think your oni-girl have improved a lot since the first time I saw it so good job there.

>> No.3917399

>>3917340
either draw the construction lines on one layer, lower its opacity to something like 20%, and create a new layer, or just use different brushes of varying colors and levels of opacity

>> No.3917428
File: 1.54 MB, 1840x659, gesture.png [View same] [iqdb] [saucenao] [google]
3917428

Picked up vilppu drawing manual and read until chapter 1, am I doing this right so far?

>> No.3917459

>>3917428
yes

>> No.3917479

My drawings are low contrast. They always look bleak.
My usual process was something like this.
Take a middle color, fill the character with it.
Then make it 15% darker for shadows and then 15% more darker for the darkest areas.
Make the middle color 20% lighter for highlights.
As a result everything looks bleak.
If I would try to make shadows even more dark it appears unnatural too.
In the meanwhile I've tried to llok how other artists draw their images and sometimes I see them using some out of nowhere colors as their highlights. Like using Brown as their main color but highlight would be somehow blue even though tehre won't be any source of blue light around character.

I am just so confused.
Are there any tutorials or articles that explain the contrast better?

>> No.3917522

>>3917479
try studying values from a photo / life instead of inventing your own arbitrary value spectrum

>> No.3917532
File: 1.95 MB, 4032x3021, A20238BE-C52F-48BA-AC72-BD2F59C8AD7E.jpg [View same] [iqdb] [saucenao] [google]
3917532

I’m still working on the clouds and the figure but any suggestions on the sky (or honestly anything else)? Something is off and I can’t place my finger on it.

>> No.3917544

>>3917532
the face is potato and the foot sole is fucked, half of it blends into the leg while the rest is way darker. the leg its attached to looks fukd too, whats that red line below where the knee should be

>> No.3917549
File: 772 KB, 640x608, 1c658ec4d43f756bd6606a9831f80081b4dc0a9d.png [View same] [iqdb] [saucenao] [google]
3917549

Help beg, how do i grasp this painting

>> No.3917629

I cant study art because i have this fear of my art being generic and indistinguishable from other people's art. But at the same time, gesture drawing probably wont hurt since its only the "composition" in a way, right? Should i just do gesture drawings while i try to figure out how to have an unique style? I know its imposible to have a truly original artstyle but i just want to stand out.

This was a bit of a rant, sorry. So should i just do gesture drawings without worring about all this?

>> No.3917644

>>3917629
4 sentences is not a rant.

>> No.3917657

>>3917629
Your first mistake is worrying about having a style before even practicing seriously. Style is something that develops naturally as you practice and especially after you have the fundamentals of drawing and painting at your command.

>> No.3917667

>>3917629
Practicing fundamentals will not hinder having a unique style. If anything, it will separate your style from the dregs of DeviantArt trash. It will aid you in expressing a style. Your fears are getting in your way, and drawing something "generic" will in no way "lock you in" to any sort of generic style.

>> No.3917675
File: 139 KB, 1979x1175, Capture.jpg [View same] [iqdb] [saucenao] [google]
3917675

>>3917332
mouse redline, you have no idea where your muscles attach

>> No.3917676

Should I just draw for fun or try to continue drawabox lessons? I feel like I'm not learning anything from them; or I'm not sure what I should be learning.

>> No.3917677

>>3917380
leave beg

>> No.3917680

>>3917677
leave beg

>> No.3917682
File: 261 KB, 1000x1300, 1c658ec4d43f756bd6606a9831f80081b4dc0a9d.png [View same] [iqdb] [saucenao] [google]
3917682

>>3917676
Draw for fun, but try drawing characters using boxes and lines, and no construstion circles or something like that, like this

>> No.3917700

I can't afford a tablet. Should I just try to be really good at drawing using a mouse instead?

>> No.3917704

>>3917700
No you should use a pencil.

>> No.3917707

>>3917704
No

>> No.3917731

>>3917707
Yes. If you think drawing with a mouse is a good idea then you're retarded. Using digital as a crutch isn't going to make you any better if you don't know how to draw in the first place. Use paper and pencil until you can afford a tablet and a stylus.

>> No.3917737

>>3917731
_________No________

>> No.3917784

>>3917700
Drawing with a mouse just seems incredibly unproductive in the long run, If you ask me you'll do way better with a pencil and if your keen on doing digital then you can save up for a cheap pen tablet, cheapest ones start at like 20 bucks and will likely be way better then a mouse could ever be.

>> No.3917785
File: 240 KB, 1000x781, aaaaaaaaaaa its trash.jpg [View same] [iqdb] [saucenao] [google]
3917785

I am going through the vilppu video courses, trying to study and learn. At chapter 4 right now, I try to draw and put into practice what I hope I learned after every lesson so I did this.

I know the proportions are all fucked compared to the refference, I know I didn't pay enough a ttentions to horizontals and verticals, I felt stupid at how obvious that became when I opened the ref on photoshop and put it next to my drawing instead of having it on another screen.
But that aside, any feedback or criticism about stuff I may have not realized or thought of? or tips? thank you very much in advance

>> No.3917791

>>3917785
What videos my dude?

>> No.3917818
File: 125 KB, 750x459, MacGinnis_Pen2.jpg [View same] [iqdb] [saucenao] [google]
3917818

>>3915834
Try and keep your hatching lines consistent. Youre laying them down way too thick. You need to build up the tone with thin lines. Once you know what youre doing then you can put in solid blacks.

>> No.3917870
File: 931 KB, 1340x1300, 1c658ec4d43f756bd6606a9831f80081b4dc0a9d.png [View same] [iqdb] [saucenao] [google]
3917870

Whadda you think /beg/?

>> No.3917890

>>3917870
nice milkers

>> No.3917939

>>3917870
Thought I was looking at PS3 game at first

>> No.3917952

>>3917939
Should I take that as a compliment or not?

>> No.3917969
File: 251 KB, 1000x2704, 05-04-19.jpg [View same] [iqdb] [saucenao] [google]
3917969

Today's stuff.

I'm not sure I accurately conveyed the form of the 10 min pose dude's back. Would appreciate some crit or red line on it. Maybe thinking in terms of boxes would have helped.

Text got fucked when saving from phosothop fsr.

>>3917055
>>3917067
I started looking for pictures with very contrasting lighting which seem easier to work with. Thanks for answering, anon, I'll keep at it.

>> No.3918002

>>3917700
Get a Huion on Aliexpress or something, they're very affordable

>> No.3918006

>>3917969
Good shit Anon! More like this!

>> No.3918014

>>3918002
https://www.aliexpress.com/item/HUION-H430P-Digital-Tablets-Micro-USB-Signature-Graphics-Drawing-Pen-Tablet-OSU-Game-Battery-Free-Tablet/32846802182.html

Will this guy do the trick?

>> No.3918022
File: 521 KB, 2071x1354, IMG_20190504_125822_010.jpg [View same] [iqdb] [saucenao] [google]
3918022

How do i do backgrounds? All my grass ends up looking messy and rushed

>> No.3918032

>>3918014

I'm sure that would be way better then a mouse, there also an XP-pen thats a few bucks more, I'm not sure how they compare exactly but in general I've heard good things about XP-pen as well, might be worth looking at both and comparing the two.

>> No.3918033
File: 30 KB, 600x600, rock-and-tall-grass3-1375l_2e3a8182-06c5-4a8e-9041-5a9fb0f84487_grande[1].gif [View same] [iqdb] [saucenao] [google]
3918033

>>3918022
Less is more. When doing your sort of stylized imagery, you don't need to draw every single strand of grass, you just need to suggest that grass is there. Try drawing a few larger, more noticeable strands around points of interests and things that would naturally disrupt from the natural flow of the grass and push away the strands (rocks, feet, trees, bushes and flowers, structures, etc.), and keep the rest of the ground mostly empty.

Random image I found off Google which sort suggests what I mean.

>> No.3918054
File: 57 KB, 540x399, 2016y06m19d_200531177.jpg [View same] [iqdb] [saucenao] [google]
3918054

>>3918022
Grass in the foreground or near objects needs to be drawn, plus the occasional texture hint if you end up with a sea of whitespace, but there should be much less drawn grass further out from the viewer. This holds true for many detailed textures.

>> No.3918109
File: 265 KB, 960x768, UrRD.jpg [View same] [iqdb] [saucenao] [google]
3918109

Drew this abstract today

>> No.3918114
File: 93 KB, 1000x1000, khngc jghfchjhgcf gvh.jpg [View same] [iqdb] [saucenao] [google]
3918114

This is frustrating

>> No.3918116
File: 6 KB, 160x160, face-test1.gif [View same] [iqdb] [saucenao] [google]
3918116

>> No.3918121
File: 2 KB, 160x160, run-test1.gif [View same] [iqdb] [saucenao] [google]
3918121

>>3918116

>> No.3918123

>>3918114
you got your light source wrong

>> No.3918124
File: 311 KB, 900x1200, 112222.jpg [View same] [iqdb] [saucenao] [google]
3918124

i never finish sketches, i feel like they look less and less interesting the more i work at them. how do i make a 'finished sketch" kinda look or like a gesture drawing that looks complete? mine are always so stiff

>> No.3918128
File: 910 KB, 1935x2584, 20190504_174031-1.jpg [View same] [iqdb] [saucenao] [google]
3918128

I did sketches today for practice. Yesterday I drew for like 7 hours straight but now I'm back in the mood again where I have really no motivation. I wanted to start making some type of OC involving some sort of wheel gun arm thing, but realized I'm not too sure how to make it look non-retarded so I tried practicing a few guns to gain some understanding. Also learned another vital lesson today that I should draw guidelines for more than just human figures or I WILL fuck up the placement of the details

>> No.3918144

>>3918121
>>3918116
GO to the animation thread friend, not here

>> No.3918170

>>3917785

use PureRef

>I know the proportions are all fucked compared to the refference

I find myself improve a lot faster by drawing construction or skeleton on the ref image after I do it by eye. I compare it with my own sketch and write notes on what I think is wrong.

You just need to understand your subject better to draw them more accurately. The rest is repetition and mileage.

>> No.3918222

>>3915301
Draw bigger

>> No.3918232
File: 1.45 MB, 1575x1650, 1527024269873.jpg [View same] [iqdb] [saucenao] [google]
3918232

this is unironically my desired skill level for drawing; what's the fastest way to learn to draw stuff like this?
I struggle with creating forms and such so I've been doing extremely basic doodles

all I want is to be able to churn out creative and fun drawings to supplement my writing

>> No.3918236
File: 3.57 MB, 3506x4525, 1511725733460.jpg [View same] [iqdb] [saucenao] [google]
3918236

>>3918232
pic related is also cool but I don't know the first thing about making comics/stories

>> No.3918237
File: 1.38 MB, 1492x2172, colored.jpg [View same] [iqdb] [saucenao] [google]
3918237

>>3918236
and here's the trashdoodles I shat out earlier, even more basic than the stuff I posted but still fun

>> No.3918238

>>3918128
>type of OC involving some sort of wheel gun arm thing, but realized I'm not too sure how to make it look non-retarded
sometimes it's the concept that's retarded, not the drawing skill.

>> No.3918252

>>3918232
lol way to shoot for the stars

>> No.3918279

>>3918238
I like dumb over the top shit

>> No.3918280
File: 22 KB, 1024x1024, loomis1stlessondigitialattempt1.png [View same] [iqdb] [saucenao] [google]
3918280

Where did I do wrong?

>> No.3918289

>>3918280
Fucked up lineweight

>> No.3918296

>>3918289
Does it mean that I'm failing?

>> No.3918297

>>3914645
I would guess it's buffer running out of memory, and the hiccup is clearing it and starting over.

What are the specs on your machine? It's your computer, I'm betting, not the tablet.

>> No.3918299

>>3914728
One of my art teachers called that "fumbling in the dark for the line." It's lack of confidence in finding the form. Most students will grow out of it.

>> No.3918306

As a beg, how beneficial would it be to draw the original 151 pokemon as well as possible?

>> No.3918310
File: 646 KB, 663x680, file.png [View same] [iqdb] [saucenao] [google]
3918310

I wanna draw cute boys.

>> No.3918311
File: 16 KB, 192x263, images.jpg [View same] [iqdb] [saucenao] [google]
3918311

>>3914782
That's because you're approaching it wrong, you're just blotting in color where you think it belongs, without trying to make an artistic statement about it, or use foundational technique to define and refine the form. You're doing a clumsy version of "Paint by numbers", without understanding how to draw the forms where the colors go.

Go back to the drawing. DEFINE THE FORM. Then color it. You're trying to build on mistakes, compounding more mistakes, you have no idea WHY colors are where they are.

>> No.3918315

>>3914805
You can develop a gesture more, but that's not the point of doing it. It's exploring the form, to understand motion and expression of the body. You apply that conceptually to more finished pieces.

Just start working on more finished drawings. Most figure drawing classes use gesture as a warm up in the first 10-15 minutes of class. Then they move to longer poses.

>> No.3918318

>>3915219
Decent enough line drawing, but you ruined it with a cheesy, unnatural lighting effect.

>> No.3918323

>>3915548
Probably. Nobody contorts their hand to draw angles on paper, you rotate it. I've been using the rotate canvas command in Photoshop since they added it, one of the best features they ever added.

>> No.3918327

>>3916286
You could do a lot more there.

You're missing a LOT of red, too.

>> No.3918331

>>3918296
No, it just means to improve upon it in your next drawing. Experiment with the thickness of lines and such, and learn other techniques as people criticize you

>> No.3918337
File: 145 KB, 1024x1024, loomis1stlessondigitialattempt1hopeless.jpg [View same] [iqdb] [saucenao] [google]
3918337

>>3918331
I'm hopeless

>> No.3918338

>>3918237

fundamentals

>> No.3918374

>>3918337
That's still a lot more appealing than what you drew before. I can see improvement immediately. Stop being so defeatist

>> No.3918379
File: 1.51 MB, 3264x2448, 20190504_232223.jpg [View same] [iqdb] [saucenao] [google]
3918379

How do I find the standing point from two vanishing points? I read it has to be at 90º from the vanishings points if you're drawing an object with 90º corners. But how do I find it from two vanishing points there's infinite places I could place it.
Also is the picture plane just the paper or the area where you are drawing?

>> No.3918381
File: 865 KB, 2160x2160, 20190504_184020.jpg [View same] [iqdb] [saucenao] [google]
3918381

Trying to work more on dynamic-looking clothing. Any tips relating to that (or others) would be good

>> No.3918382
File: 423 KB, 940x1000, SmartSelect_20190504-184216_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3918382

>>3918381
Why does 4chan always flip my pictures :(

>> No.3918408
File: 49 KB, 260x312, BLOOKHEAD exercice.jpg [View same] [iqdb] [saucenao] [google]
3918408

>> No.3918411
File: 186 KB, 1265x903, _20190504_221934.jpg [View same] [iqdb] [saucenao] [google]
3918411

Did some proko today. Tbh I don't see the point in just copying someone else's picture. I'm not impressed until you can draw from imagination. Are there really people who can copy him and it just looks awful and unrecognizable? It's cheating and it feels like cheating.

>> No.3918417
File: 71 KB, 998x998, IMG_20190504_213955_570.jpg [View same] [iqdb] [saucenao] [google]
3918417

>>3918411
Doing some nose anatomy at work instead of working. Feels good man.

>> No.3918419
File: 1.59 MB, 3840x2160, DSC_0021.jpg [View same] [iqdb] [saucenao] [google]
3918419

>>3918417

>> No.3918420
File: 307 KB, 2413x1539, _20190504_222200.jpg [View same] [iqdb] [saucenao] [google]
3918420

>>3918419
Sorry about the orientation on the lips.

>> No.3918423
File: 36 KB, 1080x1294, IMG_20190504_213425_496.jpg [View same] [iqdb] [saucenao] [google]
3918423

>>3918420
A couple Loomis heads

>> No.3918425
File: 41 KB, 1079x1348, IMG_20190504_213253_158.jpg [View same] [iqdb] [saucenao] [google]
3918425

>>3918423
Last one for now a few more Loomis heads

>> No.3918441
File: 82 KB, 960x540, 1556880712103.jpg [View same] [iqdb] [saucenao] [google]
3918441

>>3918128
Cool ideas but proportions are way off m8. Hands too small. Upper arm too short. Both look hunched over. Woman looks boxy and unattractive. You gotta practice anatomy and body proportions.

>> No.3918484

>>3918441
Yeah I noticed the issues with the girl. I'm not too sure how to draw girls, but I didn't catch the issues with the proportions until you mentioned them so shit.

Do you guys think you should exclusively do studies when you're at a lower level or should you also mix in actual works inbetween?

>> No.3918485
File: 274 KB, 1089x860, KawaCake1.png [View same] [iqdb] [saucenao] [google]
3918485

>>3914562
My second time coloring something. I think its alright.

>> No.3918493

Is trying to draw rocks a worthwhile exercise or no? I've heard it mentioned on a few videos as being good beginner subject matter but it feels like I'm just shitting lines onto paper and then faking the markings in the outline of the rock rather than measuring proportion properly. Am I supposed to block out the rock and then go for it or can I just throw lines down if I think I know what goes where and is how big?

>> No.3918497
File: 54 KB, 910x602, shadowstudynegative.jpg [View same] [iqdb] [saucenao] [google]
3918497

I have no clue what I'm doing. I try to study lightning but I don't understand the greyscale value much.

>> No.3918507

>>3918379
anyone?

>> No.3918528
File: 35 KB, 391x432, studyshadow.jpg [View same] [iqdb] [saucenao] [google]
3918528

>>3918497

>> No.3918564

Gonna bang out a few.

>>3918497
Can't comment much on shading because I don't work in digital. Well I can (like, the shading doesnt seem to be blended in well), but I have no clue how to even fix that. But for anatomical...You're definitely ignoring some of the more subtle details in jawline; specifically, the sharpness of it. Adding that in will increase attractiveness by a bit. Also, the eyes are way too big, though that may be stylistic.

Looks good though for a study, you definitely got the planes of the face right.

>>3918485
Study color theory. These colors aren't pleasant together. Also....
-Wider than normal shoulders for a woman
-You're working in digital, make the lines straight for things that should be rigid (like the wood), it's easy
-Too much hair on her left side (from the viewers perspective), there should be less
-The shirt wrinkles seem random, study how to draw drapery/clothing

>>3918379
You decide the standing point, as the artist. Don't know what you mean by picture plane.

>>3918310
That is a lovecraftian-tier mess of scribbles. idk what you want us to critique

>>3918306
It'd be beneficial, as you'd be drawing and every beg should draw more.

>> No.3918576
File: 456 KB, 1000x1000, ian.png [View same] [iqdb] [saucenao] [google]
3918576

I'm not sure where to start with hands, I'm a bit retarded so breaking down things into shapes is rough for me, also critique pls
I can't get the pose right even after tracing it over it once or twice

>> No.3918584
File: 2.38 MB, 3500x5000, i'm doing it.png [View same] [iqdb] [saucenao] [google]
3918584

I'm trying

>> No.3918589

>>3918310
Me too anon

Me too

>> No.3918596
File: 50 KB, 691x921, 0.jpg [View same] [iqdb] [saucenao] [google]
3918596

I've gone through scoot robertsons perspective book, and I'm wondering if I should get his how to render or Gurney's color and light.

I'm more interested in drawing than painting if that makes a difference.

>> No.3918600
File: 85 KB, 299x320, 3c0.gif [View same] [iqdb] [saucenao] [google]
3918600

>>3918564
>Don't know what you mean by picture plane

and he gives perspective advice

>> No.3918635

>>3918382
Phoneposting.

>> No.3918649
File: 1.53 MB, 1080x1080, Beg sword.png [View same] [iqdb] [saucenao] [google]
3918649

A NEW THREAD appears

>>3918642

Used >>3916765 for new OP

>> No.3918656
File: 254 KB, 2900x1800, IBAR1.png [View same] [iqdb] [saucenao] [google]
3918656

>>3917385

Painting isn't my forte anon.. Just see how awful looks >>>>3916017

>>3917677

I'm a eternal benninger anon

>> No.3918922

>>3918484
80/20.

>> No.3919011
File: 117 KB, 1681x898, canIleave.jpg [View same] [iqdb] [saucenao] [google]
3919011

>>3918124
Same, I wish I had an answer.

>> No.3920388
File: 106 KB, 928x570, msm4h5n7lhzy.jpg [View same] [iqdb] [saucenao] [google]
3920388

Having a mental breakdown and burning some of my art.

https://www.youtube.com/watch?v=90tt382o1kY

>> No.3920791

How do I get line confidence? any traditional bro here struggling with free hand big lines?

>> No.3920810

>>3920388
Is this a meme? most of those were actually good shit

>> No.3920815

>>3918596
It's still difficult for me to draw wings, looking forward to see yours