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/ic/ - Artwork/Critique


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File: 224 KB, 387x613, beg reaper.png [View same] [iqdb] [saucenao] [google]
3905776 No.3905776 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread >>3903298

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

>> No.3905789
File: 1.62 MB, 1920x2969, christophe-young-back1.jpg [View same] [iqdb] [saucenao] [google]
3905789

how do i draw asses like this

>> No.3905801

>>3905789
>find pic of ass
>draw it
>???
>profit

>> No.3905804

We're all gonna make it!

>> No.3905809

>>3905789
The hand on the right is the wrong way around lmao

>> No.3905818

>>3905809
no it isn't.

>> No.3905819

>>3905809
>>3905818
but it is fucked up, she has 5 normal fingers, no thumb

>> No.3905823

>>3905819
its a half closed fist with the thumb relaxed you doofus

>> No.3905824

>>3905823
then the thumb is too long or too thin or both. attempt the same thing with your hand and observe your thumb.

>> No.3905825

>>3905824
and fucking hell, the inbetween part is at the same level as the rest of the fingers

>> No.3905837
File: 338 KB, 1024x1449, Vox3.jpg [View same] [iqdb] [saucenao] [google]
3905837

post foot reference

>> No.3905839

>>3905837
I can't draw feet without cringing. Feet are creepy as fuck when you get into it

>> No.3905843

>>3905837
DAMMIT the model's name is Vex

>> No.3905845

>>3905839
Same anon, they freak me out.

>> No.3905903
File: 2.01 MB, 1000x1342, facetime1.png [View same] [iqdb] [saucenao] [google]
3905903

Using reference, starting to pinpoint bone references on how it helps sculpt the body with a simplified version of the skeleton, starting with the head of course.

>> No.3905904
File: 1.81 MB, 1000x1227, facetime2.png [View same] [iqdb] [saucenao] [google]
3905904

>>3905903

>> No.3905918

fuck loomis

>> No.3905923

>>3905776
Every time I try using tablet (хyй-on aka huion), I want to scream.
Especially, when drawing simple blocky stuff with outlines from imagination, because the slight differences in angles or ellipse are painfully obvious and visible making awkward perspective.

What should I do? How to improve? Usually, I sketch with thin liners, but tablets are nothing like that, I can't get lines or anything right it gets worse when I do full arm gestures on the tablet.

>> No.3905924

>>3905918
Loomis fuck me

>> No.3905927

>>3905903
>>3905904
Anon, I'm a beg but, I don't think your exercise is making any sense, or is adequate to your skill level in particular. You should first try to draw skulls from reference, not this. It doesn't look like anything but weird masks on badly drawn faces, now.

>> No.3905930

I'm starting Vilppu's Drawing Essentials, wish me luck.

>> No.3905931

>>3905927
Any recommended sources or such ON learning skulls then? I just want to get this right.

>> No.3905934

>>3905924
I'd fuck you better

>> No.3905935

>>3905927
What? He's learning the relationships of muscle groups and general skull shape and how they affect what the face looks like. It's excellent to know this.
You don't draw a full realistic fucking skeleton, then draw skin over it.

>> No.3905944

>>3905935
Check OPs drawings and think again if OP is at a skill level where it'd help OP or OP's making themselves a big disservice by enabling themselves to draw weird scribbly symbols. It's not a study if OP can't draw a 3D ball yet.

>>3905931
Drawing the Head and Hands by... Loomis
But you need more even more basic stuff, not to insult you.

>> No.3905945

>>3905931
New Masters Acadamy

>> No.3905955

>>3905945
>50 dollars a month.

I can't tell you are trying to sucker me, anon.

>> No.3905958
File: 1.38 MB, 4032x3024, 6DAB9BF7-0BA3-469C-BF11-B1962C0822E2.jpg [View same] [iqdb] [saucenao] [google]
3905958

>> No.3905961

>>3905955
>New Masters Acadamy
There's a free trial anon

>> No.3905963
File: 118 KB, 297x1000, 1550009549048.jpg [View same] [iqdb] [saucenao] [google]
3905963

i don't have clue

>> No.3905981 [DELETED] 
File: 1.04 MB, 2756x3445, JeanneSketch1.png [View same] [iqdb] [saucenao] [google]
3905981

First time drawing from the imagination and using a tablet, which I found much harder than paper drawing. Trying to improve anatomy and proportions, any criticism?

>> No.3905988

>>3905955
There are free vids on youtube and pirated vids everywjere

>> No.3905989
File: 155 KB, 800x1000, JeanneSketch1.png [View same] [iqdb] [saucenao] [google]
3905989

First time drawing from the imagination and using a tablet, which I found much harder than paper drawing. Trying to improve anatomy and proportions, any criticism?

>> No.3905998

>>3905989
The left elbow (her right) doesn't line up with the constructed skeleton.

>> No.3906001

>>3905988
I mean I don't mind paying, I just hope its worth it. I can try the free trial at least

>> No.3906002
File: 496 KB, 600x800, Titlepage2.png [View same] [iqdb] [saucenao] [google]
3906002

Making titlepage ideas for a comic and messing with composition, few more to come

>> No.3906005
File: 83 KB, 600x800, Titlepage1.png [View same] [iqdb] [saucenao] [google]
3906005

>>3906002
2

>> No.3906006

>>3905955
Find Steve Huston's videos on YouTube.

>> No.3906007
File: 314 KB, 850x1202, Titlepage3.png [View same] [iqdb] [saucenao] [google]
3906007

>>3906005
Last one, liking the composition with this one but the silhouette is a bit wack

>> No.3906011
File: 228 KB, 548x829, GobKnight.png [View same] [iqdb] [saucenao] [google]
3906011

Decided to draw something in between early drawabox lessons.

Rip it apart and help me figure out what's wrong.

>> No.3906012

>>3905989
Anon her ass shouldn't hang like that, this is really excessive, imagine what she must look like from behind

>> No.3906015
File: 2.97 MB, 4032x3024, 20190425_115140.jpg [View same] [iqdb] [saucenao] [google]
3906015

It's still pretty rough but it's still a work in progress. I'm having trouble with putting a mouth on her. Any suggestions or CC would be nice. This is my first portait attempt.

>> No.3906021

>>3906007
imagine being the posterboy for a beg thread
top lol
just give up

>> No.3906030
File: 3.03 MB, 3072x2190, Rotted Brain.jpg [View same] [iqdb] [saucenao] [google]
3906030

I tried

>> No.3906032

>>3905998
>>3906012
I see. Now that you mentioned it, it does make sense, thanks.

>> No.3906033

>>3906030
Looks like hairy balls or spaghetti.

>> No.3906034

>>3906030
Shit like this always gives me a headache.

Nice tho.

>> No.3906037

>>3906030
Those are some detailed testicals.

>> No.3906038

>>3906033
Mystery meat yo, I could ad a fork or some shit.
>>3906034
It's good for you.
>>3906037
I guess it's decided. I'll draw something eating these pasta balls

>> No.3906039

>>3906021
Fuck you. Being the OP pic literally just means someone found it interesting enough to use.
>>3906007
The lines near the right side of the bridge look out of place. You've also got some transparency issues a little below that, where I can see traces of land behind the foreground.

>> No.3906041

>>3906038
Draw Crab-Chan eating it.

>> No.3906043

>>3906002
>>3906005
>>3906007
You need to learn the fundamentals.

>> No.3906097

>>3905789
it is more about shading to define the form than just drawing

>> No.3906098

>>3906001
you can download their shit while on trial

>> No.3906101
File: 46 KB, 409x500, howto.jpg [View same] [iqdb] [saucenao] [google]
3906101

So how exactly am I supposed to use this book, especially as a beginner? I heard its great but its also more of a reference book and that you don't exactly go through it in order like most drawing books.

>> No.3906111 [DELETED] 

>>3905958
Oh dear, its time to give up drawing for you

>> No.3906119

>>3906111
pyw

>> No.3906136
File: 1.35 MB, 3264x2448, 20190425_171635.jpg [View same] [iqdb] [saucenao] [google]
3906136

Need help with scott Robertson ellipse method. I know where direction the minor axis is supposed to point but how do I know where to place it before drawing the ellipse?

>> No.3906172
File: 1.12 MB, 927x611, glhf.png [View same] [iqdb] [saucenao] [google]
3906172

>>3905903
hows your process? i think it seems like you dive too quickly into specific areas instead of making sure your outline is on because i dont think your figures are quite right. also, use a sharper, harder pencil.
>>3906011
i think it's good, everything's good except the face. also i guess this fellow is meant to look like he has shoulded(?) shoulders right? but even his shoulderpards look shoulded(?). I think it you were good you'd be able to make him look slouchy(?) while still letting his armor look like its acutally got structural integrity. put some effort into hands and feet, and the kneecaps need attention too.
>>3906030
impressive. too much focus on tedious detailing, too little focus on creating interest with shading and perspective, though.
>>3906136
sorry, no idea

>> No.3906194

>>3905903
>>3905904
Check Vilppu studio head anatomy and construction

>> No.3906271

>>3906172
Well I used the Loomis method with a HB prismacolor charcoal pencil, then using use a 2B conte charcoal to locate points where the bone (skull) is making an impact on the face.

>> No.3906307
File: 1.68 MB, 889x2001, 1556229252475.jpg [View same] [iqdb] [saucenao] [google]
3906307

Apparently I got duped with a false beg thread. Goddammit.

>> No.3906313
File: 132 KB, 464x401, 1555165070773.png [View same] [iqdb] [saucenao] [google]
3906313

>>3906021
Is that you again? The anon that insults beg's for being featured in the OP pic without giving real critique or posting work?

>> No.3906322

>>3906307
you ever consider taking it easy with the pencil pressure when you're laying down the construction?

>> No.3906325
File: 147 KB, 800x1100, test22.jpg [View same] [iqdb] [saucenao] [google]
3906325

wanna draw yaoi and bara stuff. Dont know if im good enough to post shit. here is what i have done so far. gonna work on it but is it fappable /ic/?

>> No.3906328

>>3906322
Not that anon, but I have a similar issue. Id there any more nuanced advice than just "don't"? Of course, I also grit my teeth in my sleep and fidget a lot. Probably just need to chill out in general.

>> No.3906332

>>3906322
I'm a bit of a heavy handed artist. Can't help but start applying more pressure when I get into it, it's hard getting rid of that habit.

>> No.3906335

>>3906332
>>3906328
i'm just spitballing here, but try to do a drawing where you sharpen your pencil after every 5-10 strokes, keeping it extremely pointy. that wya when you apply too much pressure the lead will snap. from that drawing it looks like you're keeping your pencil extremely dull which enables you to press down so damn hard. save that hard press and dull pencil for laying in the final linework on top of the construction

>> No.3906342

>>3906325
This is rather solid, gesture is a little stiff though. It looks kinda unnatural the way hr is bent forward yet his back is still straight.
As long as you're not a completely fresh beginner that hasn't even read the sticky feel free to post any of your work here. Judging from this drawing your skill is high enough to be worthy of in depth criticism.

Also try to learn and apply some shading too. I feel your drawing might look better with it.

>> No.3906349

>>3906342
Ok I worded that shading advice a bit poorly. Basically have more tones and have the shadows cover more areas and wrap around the forms of the body, not just the edges of certain areas.

>> No.3906385

>>3905789
With lines.

>> No.3906389

>>3905903
Considering your proportions are completely off, I would say this is too advanced for you. I get what you're trying to do, but go back to learning how to measure proportions and placement more accurately.

>> No.3906394

>>3905989
The radius and ulna don't bend like that. Why draw a skeleton, when you're disregarding their existence anyway?

I think some of you misunderstand the point of doing construction, especially doing it for cartooning. You're incorporating elements of realistic drawing, and cartooning. It fails both, by trying to be both.

If you're going to distort limbs like that, forget the skeleton. Just learn to eyeball the proportions and general placement of the limbs, and make it look good. You can do that with spheres, cylinders and boxes. Save the skeleton construction for realistic work.

>> No.3906397

>>3906015
Work bigger. You're not getting anything done that small. OWN the page. Stop being tentative. If it's bad, start over. Fill the page, so you can see what it is you're working on. You can't do more than imply form that small with pencil.

>> No.3906410

>>3906389
Funny enough, the proportions chapter is where I bailed from the book Keys to Drawing, at least that's where i stopped.

>> No.3906420
File: 242 KB, 1500x900, RD2.png [View same] [iqdb] [saucenao] [google]
3906420

>>3905789

>> No.3906428
File: 47 KB, 392x281, 1556237807056.png [View same] [iqdb] [saucenao] [google]
3906428

>>3906420
Next OP pic?

>> No.3906430

>>3905903
the other anon are right you need to construct a head correctly first before dig deep into the muscle which is too advance for you
it like try to apply anatomy when your figure form is bad

>> No.3906432
File: 471 KB, 1500x900, RD3.png [View same] [iqdb] [saucenao] [google]
3906432

>>3905989

>> No.3906438
File: 641 KB, 1500x900, RD4.png [View same] [iqdb] [saucenao] [google]
3906438

>>3906011

>> No.3906440
File: 1.26 MB, 900x1500, RD5.png [View same] [iqdb] [saucenao] [google]
3906440

>>3906015

>> No.3906459

>>3906438
>>3906172
Thanks for the feedback guys, I really appreciate it.

>> No.3906498

>>3906342
thank you for the advice anon. have never done much shading before so im gonna work on that. is there any videos or notes to learn shading you could share? also how would you rate it? like out of /10

>> No.3906500
File: 393 KB, 1020x1442, SabbathChanw.jpg [View same] [iqdb] [saucenao] [google]
3906500

Ok, tried to draw goat demon again, but I'm such a fucking shit that I wasn't able to draw her similar to the previous drawing.
I tried to ink it like an anon in the previous thread said, and It actually got better than I expected. I probably fucked something on her anatomy, anyway.

>> No.3906501

>>3906438
>Blessed RD

>> No.3906502
File: 126 KB, 781x537, Skærmbillede 2019-04-25 kl. 18.30.08.png [View same] [iqdb] [saucenao] [google]
3906502

what immediately draws ur attention thats off? not comfy on digital yet

>> No.3906507

>>3906500
limbs seem a bit short, but its not that obvious. very clean!

>> No.3906513

>>3906500
Like the other guy said, I think the arms are a little short. Or, I suppose for what I think you're going for, the torso and legs are a little long.

>> No.3906514

>>3906500
Left leg is kind of flat and it doesn't look like the hand is putting any weight on it. Also is that two left hands? Thumb should be on the inside of the thigh. Really solid otherwise.

>> No.3906518

>>3906500
is that a St Peter cross ??

>> No.3906531

>>3906514
>>3906507
>>3906513
>>3906518
The hand/arm she's holding up is twisted so the thumb is pointed outward. Actually did this gesture myself IRL to see if it was possible, kek. Cross is just an inverted one.
I kinda wanted to make her legs a bit stumpy, but it's not that hard to fix. Thanks for the input.

>> No.3906532
File: 352 KB, 1500x900, RD6.png [View same] [iqdb] [saucenao] [google]
3906532

>>3906502

>> No.3906535

>>3906500
Shit looks good man. I wouldn't be surprised to see this quality if I was reading a manga,

>> No.3906540

>>3906531
I was nitpicking a bit. You're solidly above /beg/ in general.

>> No.3906567
File: 2.41 MB, 2374x1794, sad.png [View same] [iqdb] [saucenao] [google]
3906567

>>3905776

>> No.3906575
File: 49 KB, 600x600, wand6.png [View same] [iqdb] [saucenao] [google]
3906575

>>3905776
I would really appreciate some feedback on this. I think i might have screwed up the light values but other anons might find more mistakes.

>> No.3906609
File: 99 KB, 1077x1336, 1531331144686.jpg [View same] [iqdb] [saucenao] [google]
3906609

>>3905963

i tried to fix my bad habbits from yesterday

>> No.3906630

>>3905776
test

>> No.3906634

>>3906609
you can leave beg, id redline you but im going to sleep soon
>>3906438
>>3906432
before doing redlines, lower the opacity of the underlying drawing. Also, your redlines are REALLY fucking messy. unacceptably so.
>>3906307
i recognize you. Your drawing is too much of a mess for a redline or a critique.

>> No.3906640
File: 1.35 MB, 2871x2872, IMG_20190425_204555_610.jpg [View same] [iqdb] [saucenao] [google]
3906640

Just finished up this sad gal up, any critiques?

>> No.3906647

>>3906640
try constructing features of the face and doing contour lines on them

>> No.3906655

>>3906640
stop copying katsuya terada

>> No.3906658

>>3906647
Damn, thought I could've got an official request to leave /beg/ :)
I'll try that exercise out, thank you!

>> No.3906659

>>3906655
I definitely copied the eyes and mouth style from him, but the composition is different

>> No.3906664
File: 1.31 MB, 2871x2872, 1556250573638.jpg [View same] [iqdb] [saucenao] [google]
3906664

>>3906640
>>3906658
Look at the eyes. Also, imagine the 3d shape of the head, and how it would look if it were to rotate around.

>> No.3906678
File: 370 KB, 1080x796, IMG_20190425_213822.jpg [View same] [iqdb] [saucenao] [google]
3906678

This may not be much but it's been a long time since I felt happy with a drawing. Left one was using a reference but now I can do it much better without looking at it.

>> No.3906714
File: 571 KB, 1411x2451, 20190425_221807.jpg [View same] [iqdb] [saucenao] [google]
3906714

Every day until I like it.
Took advice and drew larger. I have terrible control over my lines at this scale. Also tried my damnedest to not end up with a drawing that looks younger than the reference and overcompensated, I think. Dunno how she ended up looking so much less feminine than the reference, since I damn near traced the first stage of blocking in. I hate pretty much everything near the waistline especially.

>> No.3906718
File: 1.66 MB, 360x248, galo sengen.gif [View same] [iqdb] [saucenao] [google]
3906718

>>3906678
Yeah, Galo Sengan GO GO GO GO GALO SENGAN GO GO GO GO GALO SENGAN

>> No.3906723
File: 1.21 MB, 1411x2451, Redline.jpg [View same] [iqdb] [saucenao] [google]
3906723

>>3906714
Ah fuck, I see. The legs were doomed by my inability to properly imagine how things looked under the skirt. The fucky head, low waistline, and centerline of the torso are just plain bad, too.
I need to draw nudes and fully construct, so I get a better grasp of what's going on in places I can't see. A heavily clothed (and even caped) figure was a poor choice at this point, but I think I've learned a lot about why I'm shitty from it.

>> No.3906731

>>3906714
>Took advice and drew larger. I have terrible control over my lines at this scale.
Struggling with doing something you're not used to is normal. Kudos to you for applying it.

>> No.3906769

Anyone got any good resources on shading the face/head and blending on photoshop?

>> No.3906788
File: 2.16 MB, 3036x4048, IMG_20190425_214225~2.jpg [View same] [iqdb] [saucenao] [google]
3906788

I did figure drawing again today and then drew this, inked it, and watercolored it. I know it looks rigid and it's biggest problem is no weight distribution.

>> No.3906789
File: 210 KB, 551x896, D44894D3-73DE-4F96-97EA-8D66AF853325.png [View same] [iqdb] [saucenao] [google]
3906789

posted this earlier and an anon said i had some anatomy and pov issues so hopefully i fixed most of them

>> No.3906866

>>3906172
i replied to four anons but no one gave me feedback. is it not obvious i wanted feedback? is this thread only for feedback on pencil sketches? give feedback plz

>> No.3906870

>>3906172
> is it not obvious i wanted feedback?
It wasn't to me anyway, no

>> No.3906875
File: 783 KB, 1600x1200, 888.png [View same] [iqdb] [saucenao] [google]
3906875

Any critique?, I want o make it cute but "detailed" at the same time and the result is pretty shitty

>> No.3906880

>>3906875
if by detailed you mean drawing out wrinkles and crevasses then yeah ofc its not gonna be cute. maybe do details elsewhere? and maybe keep wrinkes to smile-wrinkles.
the "details" arent the only reason this doesnt look cute though. maybe give her eyelashes and a less balding forehead and white teeth? and lift her chubby cheeks a little?

>> No.3906890

>>3906875
Good news is if you were going for "middle aged succubus that is aging but still desperate for the cock" then you hit the mark. Bad news is I suspect you weren't going for that.

>> No.3906895
File: 1.01 MB, 1600x1200, smiling oni.png [View same] [iqdb] [saucenao] [google]
3906895

>>3906875
You are using lines on smile edges which gives the illusion of "hard edges" meaning sharp facial features. Since these appear to be sharp facial features it gives the feeling of deep wrinkles. If you make it softer using mid-tones it will make it look like a smoother soft edge. Other stuff is that the chin is a bit too forwards and plumpy, I also tried to give her lips a smile, if this wasn't your intention then sorry.

The small irises also do not convey the feeling of gentle cuteness and innocence. It gives off the feeling of intense emotion like fright. This comes from real life of us opening our eyes wide when we are surprised making the iris look smaller, which then translates to stylized version of being scared. Restoring the iris to a more natural ratio of the whiteness of the eyeball, and having the "relaxed" state of it when the iris rest on the lower eyelid and partially covered by the upper eyelid will change the emotions the eye conveys.

I hope this helped

>> No.3906900
File: 857 KB, 914x926, glhf.png [View same] [iqdb] [saucenao] [google]
3906900

what do you think?

>> No.3906914
File: 257 KB, 1000x864, cvbcvbcvbcvbcbc.jpg [View same] [iqdb] [saucenao] [google]
3906914

usually only grind faces. trying to actually practice form/bodies, read a bunch of that hamton book it's really cool.
first time ever trying to sketch out 1 min, 2 min, and 5min gestures from that cool youtube channel in pic related.
i'll keep grindin

>> No.3906916

Fuck those rice eaters make everything look easy in they're tutorials

>> No.3906917

>>3906916
*their tutorials

>> No.3906944

>>3906394
I used the "skeleton" as a base for the pose and the basic proportions, but I agree entirely with your point, since it is a stylized drawing I will try to use simple shapes next time. Maybe with the exception of the hip because this is the part that I have the most difficulty. Thanks for the advice.
>>3906432
That's awesome, I really appreciate for the redline, it was pretty useful. Thank you very much.

>> No.3906950

>>3906658
Lol no, maybe in 2 years

>> No.3906959

>>3906658
>Damn, thought I could've got an official request to leave /beg/ :)
Didn't you read the OP pic?

>> No.3906961

>>3906658
unfortunately dude, not even close. maybe you need to take a look at a lot more good art? im not sure, but if your self awareness is at this level you need to ground yourself.

>> No.3907011

>>3905923
bump

>> No.3907047

>>3905776
Absolute beginner here. I'm starting from the top based on the sticky and got that keys to drawing book, but how exactly do I use this?

I keep hearing talks about goals and deliberate practice, but how do I do that with this particular skill (observational drawing).

>> No.3907048
File: 816 KB, 1068x1500, aaaaaaaaaaaaaaaaaaaaa.jpg [View same] [iqdb] [saucenao] [google]
3907048

>>3906172
did you do pic related of your post? It looks fantastic imo. At least in terms of textures, colors and contrast I love it.

My only issues is the way the overall shape fits into the composition of the paper. I forgot who used to say that the first line is really the 5th line you draw.

As it is now, the upper half is very strong and catches the eye whilst the lower half almost hinders it for me, I would personally have either fixed that by giving it some space and room on the right side as well, rather than have the shape so centered and sticking to both edges.

Or maybe have something going on bottom right, but at this point of the work it would need to be very thought out and subtle to balance things.

Thats the best feedback I can give you, otherwise I really like it and wish I could do something so cool. Whenever I try to do something creative from imagination it turns into a terrible mess like this birb. Doesn't help that I fucking suck at pastel which is what I used.

>> No.3907061

>>3906900
Looks interesting but could use more contrast.

>> No.3907065
File: 289 KB, 1060x523, question.png [View same] [iqdb] [saucenao] [google]
3907065

There is no question thread so I will ask here:
How do the boxes look inside the red area I marked? im new with perspective so sorry if this is really dumb

>> No.3907072

>>3907065
The boxes would have new VPs.

>> No.3907082

How many drawings should i finish in a day?

>> No.3907083

>>3907082
As many as possible

>> No.3907090

>>3907082
>>3907083
nah, if you want to improve faster finish one maybe two drawings a day if you have a lot of time, otherwise you wanna be doing studies and/or fundies combined with what you want to draw.

>> No.3907098

>>3907048
>>3907061
thank you anons

>> No.3907100

>>3906101
I have that. As also a no-skill I find it has some pretty good tips and exercises. Just start at the beginning, keep doing what it says, and balance out your work by doing other stuff like life drawing or drawing whatever you might enjoy. Sticking to the book too much will get boring quick.

>> No.3907102
File: 2.17 MB, 2880x2160, 20190407_014358.jpg [View same] [iqdb] [saucenao] [google]
3907102

How can I move from this to cute girls?

>> No.3907111

>>3907102
Stop doodling and start studying.

>> No.3907120
File: 1.43 MB, 3536x1652, 405 - 57 anime eyes.jpg [View same] [iqdb] [saucenao] [google]
3907120

Thanks in advance for any critiques.

>> No.3907122
File: 98 KB, 716x808, Capture.png [View same] [iqdb] [saucenao] [google]
3907122

critic???
besides the uneven eye

>> No.3907131

>>3907122
Chicken scratch

>> No.3907133

>>3907065
boxes would start to look warped IIRC

>> No.3907134

>>3907065
They don't look anything, you can't have boxes beyond vanishing points, you'd have to plot new vanishing points.

>> No.3907138
File: 91 KB, 1180x1372, Capture.jpg [View same] [iqdb] [saucenao] [google]
3907138

>>3907131
barely and not the real issue.
>>3907122
sorry used mouse, good luck

>> No.3907148

>>3907138
>not the main issue
I think that's what you meant to say. Also, how is that "barely" chicken scratching? Almost every part of the drawing that should consist of a single line, is broken up into a bunch of lines, most of which overlap and crossover through each other.

>> No.3907163
File: 2.53 MB, 3840x2160, DSC_0008.jpg [View same] [iqdb] [saucenao] [google]
3907163

I drew your mom's nose

>> No.3907196
File: 426 KB, 1064x1140, Pussassin2.png [View same] [iqdb] [saucenao] [google]
3907196

Redrew it, different pose, tried making it less flat and boring, its intentionally exaggerated.
I haven't put a lot of time into it yet so I'd appreciate any advice or adjustments .
These colours are literally just standing in for when I lay them properly.

>> No.3907202

>>3907196
Looking good! I’m at work so I can’t come up with a proper critique right now but this is a clear improvement over your last picture.

>> No.3907204

>>3907196
how the fuck did you go from that last drawing to this? they are in two different leagues

>> No.3907205

>>3907196
Very quick noticeable improvement. Glad you took the advice to heart.

>> No.3907208

>>3907204
Not him but I get something similar. I know when things look wrong, and what I should do, but making my hands actually produce the lines as desired is rough for me. So my quality jumps all over the place.

>> No.3907211

>>3907204
I spent more time on construction, the last drawing I did was just some low res sketch that I got carried away with I guess.

>>3907202
>>3907205
Thanks lol


Also, I really appreciate that one guy who drew the face and told me to draw something else last thread, because I wouldve ended up polishing the shitty old one otherwise

>> No.3907214

>>3907196
Her far leg seems twisted toward us more than seems possible. Certainly more than would be comfortable.

>> No.3907222

>>3907196
3/4 view sure helped a lot. The head is still awful though.

>> No.3907225
File: 36 KB, 285x390, you can do it anon.jpg [View same] [iqdb] [saucenao] [google]
3907225

Sometimes when I look at other people's art all I can see are the lines that compose them and I'm thinking to myself about how easy they look to make but when I actually start drawing them I can't make it even half decent looking and I get demotivated.
But then I realize that those artists probably felt the same way looking at other's art and so I go back to practicing. So keep practicing my friends, you all can make it!

>> No.3907228

>>3907214
Alright, I'll tuck it in more
>>3907222
Ive done the least work on the head, I'll adjust the hair and face later. If you mean the position or the shape, then I dont know what I'm doing

>> No.3907237
File: 230 KB, 500x281, 01a.png [View same] [iqdb] [saucenao] [google]
3907237

>>3907225

>> No.3907238

>>3907202
>>3907211
I know it’s an anon board and all but I’m the guy who told you to move on from the last one. Something I wanna add is don’t be afraid to ditch a drawing if you don’t think it’ll turn out well. I think a lot of artists get too attached to a picture and want to get it just right when they should move on and try something else. You should still attempt finished works to get a feel for your level and just to build that habit, but if something’s not working and nothing you do can fix it, feel totally free to try something else. The one time I think this doesn’t apply is when you’re trying something beyond your current level - I think that’s a time to push yourself even if it might not turn out well. But if a pose is too stiff or a composition just sucks, it’s time to scrap it and try something else.

>> No.3907240

>>3907238
Don't hold on to a mistake just because you spent a lot of time making it.
Or however the saying went.

>> No.3907241

>>3907238
Yeah, it looked really bad, but I thought I'd just finish it, because I never finish anything. Scrapping it and trying again with a bit more time invested into the construction really helped

>> No.3907243

>>3907240
However it went, that’s a good saying.

>> No.3907248

>>3907225
Oh man that girl has serious bird arms

>> No.3907275

>>3907248
Birds dont have arms

>> No.3907276

any advice on how i can “translate” and not copy? i took the b8 when i first started before the wisdom of vilppu. it’s a bad habit of mine to focus too much on being exact instead of what i “see”

>> No.3907291
File: 1.03 MB, 2208x708, question2.png [View same] [iqdb] [saucenao] [google]
3907291

>>3907072
>>3907133
>>3907134

what the heck really?
but then how would you pick them
for example I want to draw a bookcake next to this window, how would I pick vanishing points for it?

>> No.3907296

>>3907291
This is like the easiest part of starting. It's literally laid out for you. What could be confusing about following a line to a point?

>> No.3907307
File: 65 KB, 960x638, 1555952573358.jpg [View same] [iqdb] [saucenao] [google]
3907307

Any good tutorials for putting facial features onto the Loomis head? I can do features and I can do heads. How do I combine them? I have no method in just estimating size and position.

>> No.3907311 [DELETED] 
File: 238 KB, 764x1080, 5bCqxw-HixY.jpg [View same] [iqdb] [saucenao] [google]
3907311

This is what happens when you spend your whole time practicing shading and ignoring everything else.

>> No.3907313

>>3907311
The /beg/ is not for your rage posting.

The /vent/ thread is here.
>>3905382

>> No.3907314

>>3907313
Sure.

>> No.3907318

>>3907311
I like how you go from "nice" to "oh what the fuck" while scrolling down.

>> No.3907319

>>3907291
read framed perspective. don’t know if the book thread has it

>>3907307
proko loomis vids

>> No.3907330
File: 620 KB, 2480x3508, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3907330

Hey there, was going through a lot and I decided that I should do something else than lying in bed and decided to pick up "art". I am almost a complete beginner, and I decided to draw this.
The problem is, I tried to make her look, like she is 17/18 but when I look at the progress I made, she looks like some old boomer. Any way to fix that? Thanks. I am trying to better myself, so other critique is also welcome.

>> No.3907347

>>3907330
There’s a ton of problems but just to start with the easier shit, less details. Every extra detail you add from the smile lines to whatever you got going on with that chin gets interpreted by the brain as wrinkles and ages your picture. I think it’s great you started drawing, I started for a similar reason. You suck now but don’t let it discourage you, everyone starts out garbage.

>> No.3907360

>>3907347
Okay, THX for replying, gonna try to ease it up with the details.

>> No.3907376

>>3907319
No dude he doesn't show you how to put it together. He shows you the pieces but not how to orient them onto the head.

>> No.3907378

>>3907376
This complaint is relevant to my problems as well.

>> No.3907382

>>3906634
Guess I‘m bad enough for other people here to remember me now. I‘ll try posting an inked drawing here on day maybe, but I barely finish any of them.

>> No.3907389

>>3907382
Do not be disheartened. You're hardly as bad as he makes you out to be. Hell, he's critiquing the redlines of the only guy to give a significant amount of advice over an entire 3 day period. Just keep it up.
>>3907237

>> No.3907399

>>3907382
It is fine Anon no matter how much you spend on construction the point is that you learn and that the end result looks decent.

This might be rude to ask but by any chance are you posting it this way to make sure people do not accuse you for "not using construction"?

>> No.3907409

>tfw you're so bad you don't even have the guts to post your work here
Someday.

>> No.3907412

>>3907409
Do it. It'll help. Anyone who's a dick can be ignored, as they're scum.

>> No.3907415

not quite /beg/ but how do you store or protecc kneaded erasers?

>> No.3907417

>>3907409
you are a faggot then, nobody cares if you art is shit because if is shit probably will get ignored so there's no reason to be afraid other than being a massive pussy on a Taiwanese imageboard no less

>> No.3907419

>>3907376
https://youtu.be/P9LOUHmPhS8

????

>> No.3907427

>>3907330
>>3907330
watch this and try the exercises at the end https://youtu.be/2T7cDY7YDsg

long as fuck, though. you’ll need some water and your favorite snack, but every bit is a revelation for /beg/

>> No.3907438

>>3907427
>drinking water
Look at this 3rd world scum

>> No.3907441
File: 75 KB, 728x962, D5GLZdzU0AAVIN8.jpg [View same] [iqdb] [saucenao] [google]
3907441

>>3907438
>drinking zog poison
Enjoy the side effects fat ass

>> No.3907444

>>3907427
Those long videos are so comfy and interesting.

>> No.3907453

>>3907427
here is the extent of the his course minus the advance parts
https://mega.nz/#F!glxFwLaa!cdBL0K-MOuZbtQYoRR4cBQ

>> No.3907486

>>3906875
the face reminds me of those kids from Akira, I kinda like it actually

>> No.3907490

>>3907486
You've rekindled my most forgotten fear. Don't know why the hell my dad thought it was fine for me to watch that when I was like 9.

>> No.3907496

>>3906895
Unironically like her face a lot.

>> No.3907500

Any of you currently studying the old Masters?

>> No.3907507

>>3907275
explain this then?
>>3907441

>> No.3907514

>>3907507
btfo

>> No.3907517

>>3907419
Hey mate I'll check it out when I get home from work. Thanks for your reply

>> No.3907523

>>3906789
It's not terrible. Nice Loomis head. The door facing front looks at little weird maybe it's the leg itself and the torso is strange but I couldn't tell you how to fix it. Just giving my reaction as someone who looked at it for 10 seconds.

>> No.3907533

>>3906769
HELP A BROTHER OUT

>> No.3907558
File: 425 KB, 2599x1924, 20190423_181954(1).jpg [View same] [iqdb] [saucenao] [google]
3907558

belly :))

>> No.3907576

>>3907558
>those lips

baka anon you can do better

>> No.3907586

>>3907378
Same. I have a lot of trouble knowing how to place eyes when the face is slightly turned on anything stylized.
My biggest trouble is knowing how/where to put the iris and pupils. They always look slightly off. I figure there's a trick or something to know where to put them but I don't know what it is. Knowing how big to make them is difficult for me as well, especially if the face is turned.

>> No.3907597
File: 1.39 MB, 958x2001, 87754790-5026-4021-8DB3-DA66ED12B008.jpg [View same] [iqdb] [saucenao] [google]
3907597

Ok, here we go, theres gonna be an attempt to finish this.

>> No.3907609
File: 70 KB, 614x720, 1555948217737.jpg [View same] [iqdb] [saucenao] [google]
3907609

>>3907533
It'd be easier to offer advice if your posted work. The most important thing is to understand form and light.
https://youtu.be/tSdAFmIFtfo
This video isn't exactly what youre looking for but it shows off very descriptive shading which is what you're asking for. Try emulating the workflow in that video with reference and from there you can find your own style. At the end of the video he talks a bit about photoshop.

>> No.3907615
File: 631 KB, 1536x2804, 6542596D-5C28-4F90-B0E9-A5C274143B73.jpg [View same] [iqdb] [saucenao] [google]
3907615

>>3907597
Progress. Got clothes done, the form is starting to crystallize.

>> No.3907631

>>3907615
heh her hair looks like a turd

>> No.3907633

>>3907631
What kind of turd are you having, anon? It looks like guts.

>> No.3907645
File: 1.55 MB, 890x2001, 8226733B-14DF-4DF6-A345-D6AF6E1D70ED.jpg [View same] [iqdb] [saucenao] [google]
3907645

>>3907615
OF COURSE
OF COURSE I NEED TO MAKE IT EVEN WORSE BY FUCKING UP THE INKING

>> No.3907647

>>3907615

study real people before you start stylizing

>> No.3907648

>>3907645
go back and draw a thousand pictures of real people and skulls and skeletons and then try again

>> No.3907664

>>3907645
Well at least I‘ll try to see this mess through to the end. Probably gonna go back to real life studies after this.

>> No.3907666
File: 794 KB, 1536x3198, 36789C61-600E-49EC-8717-CFA022FC4F59.jpg [View same] [iqdb] [saucenao] [google]
3907666

>>3907664
Forgot to attach picture.

>> No.3907668

>>3906420
stop embarrassing yourself please

>> No.3907671

>>3907196
post what it looked like before please

>> No.3907678
File: 817 KB, 1536x3228, 14A368BE-478C-4419-AF3D-A5DC0D322C10.jpg [View same] [iqdb] [saucenao] [google]
3907678

>>3907664
>>3907666
Well that’s enough failure for today. Any criticism?

>> No.3907682
File: 407 KB, 926x1099, 1556147246693.png [View same] [iqdb] [saucenao] [google]
3907682

>>3907671

>> No.3907689

>>3907682
Oh, thank you for posting my old one, lmao

I've actually started doing the lines on my new one, I'm not amazing with faces though

>> No.3907694
File: 353 KB, 1400x893, good prog.jpg [View same] [iqdb] [saucenao] [google]
3907694

>>3907689
very good

>> No.3907696

>>3907694
I'm getting there, I've been doing a lot of procrastinating and making not a lot of progress today though

>> No.3907702

>>3907696
you're doing better than me at least lolz at least you understand the basics of construction and anatomy, like i just dont understand how torsos work.
i will say though i think the color of her outfit sux... u should make it pink

>> No.3907708

>>3907702
I was going for a femme fatale sort of thing, I chose blue because black is a pain in the arse to colour. I think pink would blow her cover a bit

>> No.3907711

>>3907419
nope, this doesnt explain it. i want for example a rule for how to draw the eyes. where are they on the face, how big should they be etc. they always just have you copy references. that isnt good enough.

>> No.3907718

>>3907711
Find that three hour steve huston video and do some skull studies.

>> No.3907721

>>3907711
What is this autistic bullshit? Eyes are different between people, between ages. There's no golden rule, at best you learn learn the T or Triangle method where the eyes form a triangle with the mouth, usually equilateral but not always, or the fact that eyes are about one eye-width apart. But other than that you're not gonna learn by thinking there's some kinda hard rule that forces real life and art to conform to it.
Draw from reference you fucking fag

>> No.3907740

>>3907711
Christ, this basic shit is literally explained in the first videos of Vilppu and Huston on skulls. Make a fucking effort.

>> No.3907742

>>3907721
>There's no golden rule, at best you learn learn the T or Triangle method where the eyes form a triangle with the mouth
Go study you goddamn peasant

>> No.3907746
File: 73 KB, 1024x833, 58460319_2247909045421194_2703872502005760000_n.jpg [View same] [iqdb] [saucenao] [google]
3907746

>>3907196
>>3907202
Alright finally home. Hopefully you can make sense of the mess in the picture, I'll write it out here too.

First thing that pops out to me is your hips, flesh doesn't really build on them like that. Her right hip should either be straight or more of an S-curve while her left hip should show some indication of her lower back before rounding out to her butt.

Her cameltoe is facing too forward, her hips are sideways but it looks like her vulva is almost head on towards the viewer.

Her boobs are too high, not the end of the world, but something to pay attention to going forward. Another thing that'll help is to have a greater indication of how her forearms overlaps with her upper arms. Notice that on both sides, her forearm is slightly in front of her upper arm - showing that to the viewer will give more depth to your picture.

I drew another pose on the far right to show what you can try going forward. I can't really tell in your original picture due to how the hips are, but pushing the twist in the body even further will make your figures a lot less stiff. You should really try to use more references if you aren't already.

Anyways I still think this is quite the improvement and you should finish this one just to see how it'll turn out, just remember the things I pointed out in the future.

>> No.3907749
File: 1.76 MB, 4032x3024, image.jpg [View same] [iqdb] [saucenao] [google]
3907749

A begginer wanting feedback.

>> No.3907756

>>3907746
Gotcha, I'll adjust it so she's in the pose on the right there, I haven't really made much progress since I've posted this to be honest, so It wont be too much trouble for me to move it around. I'll fix her hips among other things too.
With the boobs, I raised them high because of that harness thingy there, I assumed that would do that, but I might just be completely wrong.
Thanks for the help by the way

>> No.3907768
File: 325 KB, 638x549, 2019-04-27-032520_638x549_scrot.png [View same] [iqdb] [saucenao] [google]
3907768

Bombs are falling on Hiroshima

>> No.3907809
File: 546 KB, 892x770, boo B.png [View same] [iqdb] [saucenao] [google]
3907809

Don't know which is better
I hate doing linework, stressful as fuck so I am going to try to get into painting. I've done it once before and even though it took like 3 days i still had fun the whole way through. I also didn't feel the need to be perfect.
just been putting it off cause im a pussy, once i take the plunge it'll probably improve my work. fuck lines

>> No.3907849

>>3907809
Right is better but only because the left has the value structure of a baked potato and black lines almost help fix it. If you're going to use line as a replacement for value structure, it's about the density of lines. More lines closer together read as a darker area. It's not the line weight as much as length and relationship between them. A leather jacket can read as darker than flesh entirely because of the density of the drapery done with thin lines and tight hatchjng compared to shading the flesh with broken hatching. Masamune Shirow is really good at it, at least I think he is I don't really remember.

>> No.3907905

>>3907809
i love your art so much!!!!! you didnt respond in the other thread but just wanted to tell you again!!!! also redo your line art it's messy

>> No.3907927

>>3906914
looks good

>> No.3907929

>>3907645
Just go back over it and push some line variation, jesus.
It won't save this, but at least it'll look a bit better.

>> No.3907946

>>3907291
If you wanted to place a bookshelf flush against the wall with the window it would use the same VP as the blue lines.
I think your difficulty in understanding might be because you're confusing 2pt perspective as "there are two vanishing points for the whole drawing". This is not the case.
Each object has it's own set of VPs though objects that are parallel share the same VPs which is why everything aligned along the right wall converge to the red VP.
For instance if I were to pull that front corner of the bed toward the camera so that it would be situated in the room diagonally (a.k.a not flush against the left wall) than the foot of the bed would not converge to the red VP but slightly to the right of it and the other VP for the bed would shoot way off into the left.
So remember, the EL (eye line) is static and everything must converge to the eye line but you can have an infinite amount of VPs in an image.

>> No.3907950

>>3907441
>>3907507
kek

>> No.3907960
File: 481 KB, 872x597, Skærmbillede 2019-04-26 kl. 20.53.11.png [View same] [iqdb] [saucenao] [google]
3907960

>>3906532
thank you for the feedback. defining the shoulders made it look so much better, but i think they couldve been a bit higher. still happy with the finished product

>> No.3907965
File: 34 KB, 498x357, 42982685_2095877670434316_5561050004761608192_n.jpg [View same] [iqdb] [saucenao] [google]
3907965

How long does it take to get good at a wide variety of things? I've been grinding hard for 5 months, and the only thing I'm great at are drawing animals from reference. And it doesn't even feel fun to draw those anymore, since 99% of making those look good is just repeating extremely small textures over the entire body of the animal

>> No.3907966

>>3907960
i love this so much it belongs on my myspace page sooooo bad omfg O.o XD kawaiiiiii

>> No.3907972

>>3907960
Cute

>>3907966
Fuck right off

>> No.3907984
File: 200 KB, 796x656, long necc.png [View same] [iqdb] [saucenao] [google]
3907984

>>3907849
I havent really done hatching too much before, to me the result looks less readable in some spots than the original but it's probably cause i fucked it up somewhere. i wanted to do contour hatching but i just stuck with this instead cause it was easier.
i'm happy enough with it though. it reminded me of akihiko yoshida's older work (specifically in tactics ogre and ff tactics). it's really gorgeous and the reason i started drawing initially was to emulate his style. i do want to get better with hatching instead of working with values as a painter would.
>>3907905
thanks, it was a good idea. i'm a lot happier with it now.

>> No.3907986

>>3907965
Settle in bud because it's gonna take years. just remember to do things that are fun or interesting to you

>> No.3908001
File: 107 KB, 403x645, them sonic hands.png [View same] [iqdb] [saucenao] [google]
3908001

>>3907849
besides hatching, i'm also interested in this kinda comic book style inking. gonna have to play around with this before i get it down pat

>> No.3908003
File: 1.68 MB, 2897x4979, amllo.jpg [View same] [iqdb] [saucenao] [google]
3908003

need some help..

>> No.3908004

>>3908001
looks like you already have it down pat. one crit i have is the boobs look a bit low, but otherwise this is amazing

>> No.3908007

>>3908003
Good job on drawing. If you really want to be serious about art though, and take your hobby to the next level, I would suggest practicing fundamentals. Draw from life (nude figures over clothes, this is especially important) and learn about the forms of the body, anatomy and structure. After this, learn about gesture, flow, movement and all that to make your poses and figures look more interesting and lively. After that it's up to you where you want to go.

This is just a brief idea of how to start. I recommend Proko and Loomis, but there are far more excellent resources to learn from. I wish you good luck in your journey

>> No.3908010

>>3908003
Also another thing anon, don't make a finished piece when you haven't gotten too advanced with figures yet. It's more beneficial to draw more quick sketches to get a feel of bodies, trust me on this.

>> No.3908015

>>3908003
I agree with the other posters. You have potential. Whether or not you want to hear it or do it, learning about observational drawing, figure drawing from life, and focusing on realism is what you need to get to the next level.

Even if you want to draw anime or manga-styled work, reality provides important knowledge that can take your work to the next tier.

>> No.3908021

>>3906410
I can tell. Go back and finish it. Not much point moving onto more advanced stuff until you do.

>> No.3908026

>>3906789
Nipples don't point in the same direction. That's pure symbol drawing.

A for effort, D for execution. It's all symbol drawing and short cuts. This kind of finished pose is too advanced for you. It's fine.

Go back to the beginning. Here are things to work on:

Line confidence. Long, flowing, unbroken lines.
Study anatomy.
Study proportions, learn how to measure.
Use real reference to learn the body, until you're confident enough to try without it.
Learn what foreshortening is, and learn how to do it.

There's no shame in being a beginner, but failed attempts at material way above your skill level will do more harm than good. Learn the fundamentals. Do parts of the figure, to learn from. Start putting whole poses together later on.

>> No.3908030

>>3906788
That's not the biggest problem, at all.

You need work on everything:
Line confidentce
Measuring and proportions
Rendering
Pose
Texture
Lighting
Composition.

Keep it simple. Stick with line drawing, color will come later. You're just compounding mistakes onto mistakes.

>> No.3908031

>>3906866
Don't be this needy. If you want a critique, ask for it, don't play games.

>> No.3908046

>>3906172
Critique:

I won't bother with fundamentals, because this doesn't use any. It's too abstract and stylized for that.

Honestly, I've seen worse in the abstract field, so...I guess it's fine? But it's not something that shows any kind of advancement in technique, especially as we don't know your background and any context to look at it in. This is a beginner thread, to learn technique, not just show off work.

In my personal opinion, disconnected from critiquing progress and technique, I find it flat and unappealing, there's nothing pleasing or intriguing to look at. Your value and hues are muddy and flat. The composition is awkward and unbalanced and simply not appealing to the eye, it's irritating.

That's about as far as I'm willing to go. I don't think it belongs here, as it's not done in the context of learning technique.

>> No.3908050
File: 392 KB, 1338x1681, 20190426_220837.jpg [View same] [iqdb] [saucenao] [google]
3908050

Every day until I like it.
This is it today. Back to bed.
Good luck, all.

>> No.3908052

>>3908003
>need some help
you said it. post in 1000x next time, k?
I like that you are applying lighting and attempting to show forms. Keep practicing that. Like the other anon said, it's just an overall lack of fundamentals. Make sure your basic observation and copying skills are up to snuff then go try your hand at basic figure drawing. Study some construction, gesture, anatomy, and then head on over to anime stylization if that's your aim.

>> No.3908057

>>3907586
Get a ping pong ball. Draw an iris and pupil Practice drawing it from multiple angles. Then choose reference photos of eyes at multiple angles, and use construction, measurement, and proportions to learn how to place them.

There's no "trick" to it, it's observation and measurement. Once you do it enough, you'll be able to eyeball it into the right ballpark.

>> No.3908058

>>3907711
That rule doesn't exist. Stop looking for shortcuts and apply yourself.

>> No.3908082
File: 46 KB, 481x931, 866F1669-FADB-478F-9D61-2B36B1F7E0E0.jpg [View same] [iqdb] [saucenao] [google]
3908082

>>3908026
>>3907523
this is what i was heavily referencing from

>> No.3908083

Did anyone here actually got good by reading books?

>> No.3908086

>>3908083
god imagine

>> No.3908088

>>3908082
>>3907523
>>3908026
yeah not sure what the issue with mine is. i just overlayed that ref and all the proportions check out exactly when you rotate and line them up with each section of the body, especially the legs. only issue was her boobs were too small. that pretty much takes care of all the major issues... not trying to be my usual over defensive self here

>> No.3908096

>>3906895
>>3906880


Thank you for the advices, actually I really like very expresive faces, so I used to do hard edges trying to remark detalls resulting in middle olded looking guys(?), is kinda hard to me avoid to do that sometimes, is like habit.

Also, there something else, I was trying to put on her some kind of wilderness & rudeness feeling in her expresion but keeping well.. ''cute'' , cause she is supossed to be and younger Oni or demon, or whatever you want to call it.

>>3906890

KEK

>> No.3908097

>>3907711
Lots of responses telling you it doesn't matter which is confusing because skull studies say the placements are essentially consistent and minor tweaks and deviations are what give faces unique looks. Read up on some skull building and check out Hampton as well for a more rudimentary introduction to this

>> No.3908104
File: 2.32 MB, 1791x1618, construct anon.png [View same] [iqdb] [saucenao] [google]
3908104

>>3907678
It s great to see a more finished work from you here is what I can add.

I don't understand the way she is standing on the ground maybe she is leaning on the right leg and tiptoeing on the left?

I pushed the head to the right to put the neck under the jack as it seems to be disconnected from the head.

Reduced the forehead distance but it is still a lot. The eyes need some more distance between the, the area should be able to fit a 3rd eye between the two normal eyes that is a good rule of thumb.

Your hatching is nice and crispy and inking is really clean good job there! Please keep going you have potential!

>> No.3908108
File: 188 KB, 543x890, 2019-04-27-085115_543x890_scrot.png [View same] [iqdb] [saucenao] [google]
3908108

>>3906789
How does this work? Can't she reach the floor or something?

>> No.3908110

>>3908108
its implied that shes tucking under/behind the seat part

>> No.3908112

>>3908110
But the leg looks like it's going straight down, since there's no indication of it doing other wise.

>> No.3908117

>>3908110
Need some foreshortening on that shinbone yo.

>> No.3908118

>>3907927
too kind, thanks

>> No.3908125

>>3908112
>>3908117
youre right ill tighten it up in the painting.

>> No.3908139
File: 2.19 MB, 3264x2448, 20190427_002906.jpg [View same] [iqdb] [saucenao] [google]
3908139

is my graphite still life post worthy or cringe?

>> No.3908153

>>3908139
Both. But it isn't the worst.
It's only upward from here, anon

>> No.3908160

>>3908153
Ty anon. Here's a better picture. would a graphite background be better?

>> No.3908162
File: 2.36 MB, 3264x2448, 20190427_004521.jpg [View same] [iqdb] [saucenao] [google]
3908162

>>3908160

>> No.3908163
File: 899 KB, 1000x1403, found on v.jpg [View same] [iqdb] [saucenao] [google]
3908163

>>3906875
I found your reference image

>> No.3908166
File: 191 KB, 1044x1200, 1529191265611.jpg [View same] [iqdb] [saucenao] [google]
3908166

this is why you should spend lot of time at sketch and use lot of ref

>> No.3908169

>>3908166
Get some pose reference as well next time.

>> No.3908173
File: 6 KB, 84x101, 1545267713709.png [View same] [iqdb] [saucenao] [google]
3908173

>>3908169
thanks some people required better pose

>> No.3908244

Can someone tell me what the fuck is edge control?

>> No.3908248

>>3905776
Any tips for drawing with AD(H)D?

>> No.3908249

>>3908244
no

>> No.3908252
File: 515 KB, 1081x1500, zz.jpg [View same] [iqdb] [saucenao] [google]
3908252

Critique?
what I'd like to improve but don't know how :
>rendering
I have no idea how to render, whenever I try I just make a mess and every drawing I do looks like a sketch, I can't for the life of me give some clean polish to things
>faces
I know I didn't even draw his face on this sketch but in general I strugle with that. I tried loomis, honestly maybe I'm a complete retard but it genuinely didn't help me at all.

Be as harsh and helpful as possible please, despite sucking I'm serious about drawing and would like to make it more than a hobby. I'm willing to work hard.

>> No.3908259

>>3908252
The thigh is fucked, does yours look like that when you sit the same way? Why is there a cancerous bulge on the character's stomach? The fingers are highly messed up, there is a perspective problem (the box, the back, the arms, hands).

Loomis is a shit, try watching Huston or Vilppu. You will make it!

>> No.3908279

>>3908104
Big thanks for the redline, anon. I didn't notice the weird perspective on her legs and the misplaced head.

It seems I'll also have to work on sizing down the eyes. This isn't the first time someone told me they ruin the proportions on the face.

>> No.3908283

>>3908082
You're not at the skill level to do what I think you're trying to do. You have some work to do, to get there. Don't take that as an insult, take it as the advice it's intended for. You're getting way ahead of your talent level. You need a lot more knowledge and experience with the body to modify a pose.
Plus, that's an awful reference, it's blurry and poorly lit. There are reference threads here that have tons of stuff to work from.

>> No.3908284

>>3908088
The parts might be close, but they don't ATTACH right, and you need to get more experience in the basics, like line control and confidence. Again, SLOW DOWN. You're skipping to work that's too advanced for you.
Drawing from imagination, even partially, is a goal, starting out trying to do it isn't going to work until you understand what's going on.
I'm trying to save you a ton of frustration here.

>> No.3908287
File: 2.60 MB, 3840x2160, DSC_0790.jpg [View same] [iqdb] [saucenao] [google]
3908287

what should i focus on to make a sketch like this better?

>> No.3908288
File: 96 KB, 800x1000, anime_eyes_practice_by_saflam_d3drebb-pre.jpg [View same] [iqdb] [saucenao] [google]
3908288

>>3908279
Don't worry the main thing I noticed is that they eyes are too close to each other. The general rule of thumb is that there should be enough space between the yes to fit a third equally sized eye, this get s a bit more wonky as you turn the face but still close. Even Anime art pays attention to this. And yes anime eyes are bigger compared to the other features of the face face of they are actually not that large when compared to the full head

look at pic related and the pic on >>3908163

Keep up the good fight Anon!

>> No.3908294

>>3908162
It's not horrible, but there's some things to look at and think about:

One, put some time in learning to fill in areas more smoothly, this is so rough and scratchy it's distracting. Also, simply piling on graphite isn't always the best way to render, especially in a complicated scene like this - this would be a good opportunity to practice cross hatching to fill the areas in more evenly and pleasant looking, and control your values better.
Values is the next thing. They're all over the place. You have no sense of depth, because you're using the darkest value in places where it shouldn't be...and I can't tell what's shadow, and what's an object. Generally with a still life, you decide before you start what the value range is going to be - like going for a more full-spectrum approach, using a variety of pencils, going say from a 4B to a 4H, so you can establish a dark value, and have more subtle, smooth gradations and textures with the harder pencil weights. And, you carefully plan your values out, to establish and create an illusion of space and depth, and also control the lighting. I have no idea where your lighting source is, because you haven't established it.
And, accuracy, work on line confidence and contour, and work more cleanly, in the future.
Do some practice exercises to get more clean and even with your values, one of the beginning exercises I got in beginning classes (had to take them, still learned things) is to draw 10 squares on the paper, and fill them evenly, so you can't see pencil strokes, of the full range of each lead weight - 0, 10%, 20%, etc, up to 100%. Tip" if the paper is shiny, there's too much graphite - and you should never push hard (doesn't seem to be an issue here, but I feel there's definitely too much graphite there) Then do a 1x10" box, and draw a smooth, even transition from 0-100%, for each pencil weight. Then use crosshatching.
You won't nail it first time, it'll take practice to get it right.

>> No.3908302
File: 1.22 MB, 2062x2510, sm 1.png [View same] [iqdb] [saucenao] [google]
3908302

>> No.3908303

>>3908302
Your brush settings clearly have fade turned on. Turn the fade back down. Also the eyes are soulless and looking in different directions. But I like the lip shading, i can never get the middle line right. Pretty good sense of form in the face except the eyes. Go study eyes.

>> No.3908337

ugh loomis looks so ugly to me and drawing faces is harddddddddddd

>>3907131
I DONUT UNDRESTAND HOW TO STOP IT
>>3907138
tenk bruh ,im still tryin

>> No.3908339
File: 529 KB, 1125x779, fgghjjjnn.png [View same] [iqdb] [saucenao] [google]
3908339

forgot pic

>>3908337

>> No.3908342

>>3908339
The bottom lip ain't the mouth dude

>> No.3908347
File: 226 KB, 883x780, fhjjkkkkll.png [View same] [iqdb] [saucenao] [google]
3908347

>>3908342
workin on it
>dude
ya givin meh too muc credit

>> No.3908350

>>3908347
Sorry sis, keep going!

>> No.3908352

>>3908350
tenk lel <3

>> No.3908363

>>3908244
Marco bucci can https://youtu.be/CzCGP6kUvLU

>> No.3908367

>>3908252
Go slower on the rendering and build it up. It looks like you're trying to go straight to the darkest value in one pass. Start by defining the shadows lightly and then build up the darkest darks.

>> No.3908372
File: 3.10 MB, 4730x3138, fug2f.jpg [View same] [iqdb] [saucenao] [google]
3908372

Started drawing again last week, mostly some draw a box stuff and started with loomis today. Any critique would be appreciated .

>> No.3908377
File: 120 KB, 204x878, xczxcvzxcvxcv.jpg [View same] [iqdb] [saucenao] [google]
3908377

i got the ngmi blues earlier, grinded through it and stuff is beginning to click. close one though

>> No.3908384

>>3908252
I dig it anon.
>faces. I tried loomis, honestly maybe I'm a complete retard but it genuinely didn't help me at all.
Maybe this is more you
https://www.youtube.com/watch?v=2T7cDY7YDsg
The first hour is the lesson, the rest is examples.

>> No.3908388

>>3908377
What are we looking at.

>> No.3908394
File: 345 KB, 802x874, saytrzzzz.png [View same] [iqdb] [saucenao] [google]
3908394

>> No.3908399

>>3908339
you're drawing has wider face
make it narrow

>> No.3908419

Can a beginner go straight to figure drawing or no?

>> No.3908428
File: 391 KB, 698x1000, 2nd sketch 27-04.jpg [View same] [iqdb] [saucenao] [google]
3908428

>>3908259
I just started vilppu, haven't gotten to the head parts yet still studying gestures, but didn't know about huston, will check it out.
>>3908367
You are absolutely correct, I just went straight it with the darkest. I will try to slow myself down and really think about what I'm doing for rendering when doing bigger formats.
>>3908384
Thank you for the compliment, huston does seem more up my alley

Thank you all for the encouragements, ressources, advice and criticism. You've made my day. Wish I could help other anons but im afraid of giving bad advice.

>> No.3908429

>>3908399
i am using him as a loose refrence .dont care if it doesnt look like him as long as it doesnt look wrong

>> No.3908432
File: 348 KB, 1064x1140, Pussassin2 episode1.png [View same] [iqdb] [saucenao] [google]
3908432

Alright, I've just started sketching out the new pose. It does look really confusing with the old ones lines in the background, but I hope it sorta makes sense where I'm going with this, so far. I kinda liked where the boobs were, so if theyre too high, I'll try and make it obvious that theyre being suspended.

>> No.3908448
File: 454 KB, 768x547, beg sophisticated.png [View same] [iqdb] [saucenao] [google]
3908448

Made NEW thread

>>3908444

Used image from >>3906030