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/ic/ - Artwork/Critique


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File: 1.52 MB, 320x240, how to draw by loomis.gif [View same] [iqdb] [saucenao] [google]
3857613 No.3857613 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Previous Thread >>3853739

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

"Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do."

>> No.3857637

>tfw not concerned about sameface because I would be happy to be able to draw any face that looks good

>> No.3857643
File: 1.19 MB, 1080x1920, 20190317_231842.jpg [View same] [iqdb] [saucenao] [google]
3857643

Currently reading through FWAP and Michael Hampton design and invention.
My college has an art club and everyone has to publish a comic.

I made this cowboy but I have a looooooong ways to go before I make this shit actually look good.

Any advice for shading people?

>I posted too late in the last thread didn't I

>> No.3857651
File: 997 KB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
3857651

Anyone have tips and different methods to draw hair thanks babes (:

>> No.3857652
File: 296 KB, 870x1160, IMG_20190320_040938.jpg [View same] [iqdb] [saucenao] [google]
3857652

I feel like drawing from reference isn't helping me improve at all, but it's the only thing that's kinda fun and makes me feel like I've accomplished something.

>> No.3857653

>>3857652
How do I hatch shade like this?

>> No.3857654
File: 1020 KB, 640x1136, 7C3297A7-ACDA-4600-B1E2-BDE238E3032D.png [View same] [iqdb] [saucenao] [google]
3857654

Do your worst.

>> No.3857655

>>3857643
dont bother with knowing how to shade people just yet.

>> No.3857661
File: 188 KB, 1920x1080, 1536331766978.jpg [View same] [iqdb] [saucenao] [google]
3857661

>>3857652
you are supposed to use your fundies while doing it you nigger

>> No.3857664

>>3857655
I knew I was gonna get a harsh reply, this shit is so fucking hard.
Throwing this in the trash and literally starting some square fucking one.

>> No.3857666
File: 1.81 MB, 2632x3262, EC15E4F5-BBF4-49DA-9E17-E24FCD7567BB.jpg [View same] [iqdb] [saucenao] [google]
3857666

Have a portfolio I’d like critiques of:

https://www.hogusnogus.art

>> No.3857674

>>3857661
I don't have my fundamentals down

>> No.3857684

>>3857674
But how are you going to get them down if you're not practicing them on references?

>> No.3857695

>>3857655
You know what, I apologize for my knee jerk reaction. That was uncalled for.
I tend to hate feeling inadequate if I'm not as good as someone, which translates to me thinking I'm a defective person of some kind.
I am such a fucked up mess. I do appreciate that you at least replied to me and hinted that I need to brush up on my anatomy.

>> No.3857722
File: 42 KB, 500x500, aslfDa34TjfO0453.png [View same] [iqdb] [saucenao] [google]
3857722

>>3857613
A or B. Or should I try another attempt?

>> No.3857734
File: 478 KB, 934x666, Stock Photo Grill.png [View same] [iqdb] [saucenao] [google]
3857734

How can I render facial features better? This doesnt look like it has enough volume but I'm kinda stuck

>> No.3857735
File: 169 KB, 620x720, 20190314.png [View same] [iqdb] [saucenao] [google]
3857735

Something I'm in the process of working on to understand clothing. Using general references of loose clothes and just imagining folds.
Shit like shading really makes me want to go pick up a tablet to ease the process with layers and whatnot, but I can never get used to those.
Also is it just me or is the head placed wrong?

>>3857695
Not that anon you were replying to, but life is not a competition.
If it makes you feel better, my art was about that bad, or even worse, when I first started out.
And I was a tard and used zero guidance. You could very easily do better in a fraction of the amount of time if you started studying and practiced every day.

>> No.3857737
File: 329 KB, 870x1200, 20190316.png [View same] [iqdb] [saucenao] [google]
3857737

>>3857735
Ah fuck wrong image, meant to post this one. That one was a second draft, this is the third one.

>> No.3857740

>>3857737
>>3857735

Looks good anon, I struggle with clothes big time

>> No.3857743

>>3857737
I dont think the head is whats placed wrong I think the neck is getting thicker

>> No.3857796
File: 293 KB, 352x589, file.png [View same] [iqdb] [saucenao] [google]
3857796

for some reason I can't apply Loomis to what I draw, I end up just using an oval and a cross
A-am I retarded?

>> No.3857811
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3857811

>>3857796
>doesn't even follow his own guidelines
yeah

>> No.3857821

>>3857735
It just sucks when even people that are are giving me advice like you tell me I suck, nothing stings for me more than a pat on the back and being told you're low tier

I've been trying to practice since 2016 and I keep getting told so many different things that I must do and it keeps confusing me since they contradict

What fun I had drawing literally only lasts for a moment nowadays because by the time I enjoy it and my acquaintances dont mind it I remember that the people here will hate it.
No matter what I fail. Maybe It's from me taking breaks from drawing since I'm too depressed from my skill

TL DR
It's very easy for the talented people to say this is simple.
I think I I have a brain problem, if I don't get good enough by the end if this year I'm gonna hang myself, I just want to have at least one "talent" everyone has one

>> No.3857842
File: 449 KB, 827x861, blue.png [View same] [iqdb] [saucenao] [google]
3857842

I don't even know what I'm trying to do anymore.

>> No.3857843

>>3857842
Your mystery picture looks more appealing than the damn garbage I posted earlier
I wish I could do digital

>> No.3857850
File: 123 KB, 320x338, SuIu1cL.png [View same] [iqdb] [saucenao] [google]
3857850

>>3857734

>> No.3857858

>>3857821
Talent is a mostly a meme. Everyone improves if they study [correctly].
>I just want to have at least one "talent" everyone has one
Most people don't have any particular talent, they just decide that they like X and do it for years and years on end, and guess what, by the time you meet them you think they are talented in X, but really, they just spent an inordinate amount of time doing X, so they got reasonably good at it.

Not saying talent doesn't exist as a concept, because clearly, there are people who are exceptional, but they are very few and far in between, so don't assume you will be one of them. One of life's harsh truths is realizing that you are most probably mediocre - and that there's nothing wrong with that, because mediocre people can achieve insane feats simply by not giving up and just persevering. Talent is 10%, 90% is just sticking with it. So don't get disheartened. Also, you seem to be emotionally unstable, so you might want to try to work on that as well.

>> No.3857861

>>3857734
I don't mind you enlarging her eyes [if it was intentional], but you need to scale her eyebrows as well, and her nose/mouth is too low. Face is also too wide (jaw). Values are off, but that's not saying much - try doing the whole thing in B&W to just how light your shadows actually are if you don't see it just yet. Nice job on the hair tho.

>> No.3857863

Do you guys have a practice schedule? just like every day...? every other day?

I'm trying to get some drawing in before work or in my downtime at work. How long should I practice for? like an hour maybe?

sorry for asking lots of questions. I just really want to learn this :(

>> No.3857864

>>3857850
holy shit brutal ROFL

>> No.3857871
File: 826 KB, 999x999, blue2.png [View same] [iqdb] [saucenao] [google]
3857871

>>3857842
I think I'm going to call it a day.

>> No.3857892
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3857892

>> No.3857906
File: 876 KB, 2506x1984, DESIGNSKETCHING_TERM01_WK04_3.jpg [View same] [iqdb] [saucenao] [google]
3857906

yo

>> No.3857910
File: 178 KB, 1155x828, help2.png [View same] [iqdb] [saucenao] [google]
3857910

good morning folks. i'm struggeling a bit with perspective - could i get some help?
i'm trying to draw a someone looking at a city skyline from the top of a building, but i'm having a hard time making the said buildings look right and fit in. how do i go about this?

>> No.3857912
File: 819 KB, 998x679, help1.png [View same] [iqdb] [saucenao] [google]
3857912

>>3857910
struggling*
here's the image i'm basing the roof and person from.

>> No.3857914

>>3857912
sorry for posting three times in a row, i'm scatterbrained.
to clarify, i want the buildings to look closer than the buildings in the stock image.

>> No.3857932

A question: Is furshit allowed on /ic/? Nothing says >>>/global/rules/3 doesn't apply here

>> No.3857936

>>3857821
>I've been trying to practice since 2016
> this is what you produce >>3857643

Either give up or change everything about how you practice. This drawing would be acceptable if you started less than a month ago.

>> No.3857948

>>3857796
Yes.

>> No.3857953

>>3857910
>>3857912
How about you post the image where you've actually tried doing that which you say you have trouble with?

>> No.3857956
File: 176 KB, 1149x818, help3.png [View same] [iqdb] [saucenao] [google]
3857956

>>3857953
i just can't seem to get it right... something looks off.

>> No.3857958

>>3857932
no, but we can look over it? maybe make it sfw? as seen here:
>>3857722

>> No.3857960

>>3857958
no? do mods actually ban people for it, delete posts?

>> No.3857963

>>3857956
Where's the horizon?

>> No.3857969

>>3857932
>Is furshit allowed on /ic/?
No. Post it on /trash/ or anywhere else and link here.

>> No.3858057
File: 682 KB, 1785x893, eof.png [View same] [iqdb] [saucenao] [google]
3858057

Tell me about faces and judge my sketches

>> No.3858067

>>3857936
ive been drawing on and off, its hard for me to stick to a routine because i think im doing it wrong and everyone around me keeps improving fast and then i think to myself that i gotta huurry and get there

it could be because i have aspergers or something (apparently I hadd signs of being on the spectrum)

i knew i sucked but, man, i get it anon. i might as well just hang myself. Everyone can do things yet people like me are just born trash.

anon you are lucky that yourre talented and have the right mindset to practice, i wish i was you.

>> No.3858073

>>3857936
also is there anything specific I can change, i have trouble learning or imprving anything if there arent specifics, that goes for a lot of the things i do

>> No.3858095

>>3858073
How about this: find a piece of art that you hold as an ideal, the thing that you like the most. Copy it, or at least a piece of it, compare it to your own drawings. Look at more art, see how there are different ways to draw a face, lips, eyes, legs, arms etc. Try to draw that way. Look at how it's all a trick, an illusion.

You need to learn how to see, get familiar with drawing. Draw photos, many different things, detail by detail, draw from life. Try to copy something from life with every single detail exactly. Draw your own hands, the landscape, trees, your chair. Then go back to drawing things that you wanted to originally, and see the difference. Aim for a finished product.

If you do those things you will suddenly be in love with your art, but be warned: it will still suck. And you will be blind to how it sucks. That's when you need to go over the basics, read the sticky. Most likely there will be a thing that you like drawing the most, and you will be doing that thing wrong: this is the time to start again from the very beginning and look at construction, proportions, perspective, etc. grind basic exercises. Apply it all to your own drawing.

>> No.3858098

>>3857796

I want to know who invented this circle and cross shit (not like Loomis, but the one where you draw a sphere for the upper part of the cranium and just eyeball the rest, like Sycra does), it doesn't make any kind of sense to me


Putting that aside you gotta practice more, anon, your circles are looking too sloppy and you're not following the guidelines you put on your paper. Take 10 minutes before your drawing sessions and fill up pages with circles, cubes and cylinders from various angles, you'll improve your form a lot. Also I don't know if that's just something you did for fun but don't draw everything stylized, strive for realism first. It'll look shitty in the beginning but it's much better in the long run.

>>3857863
You gotta do it everyday for ideally 3 hours minimum. If you work real long hours or have to do other stuff and really don't have the time for that, do it on your spare time, better than doing the every other day thing

>>3857871
That's misterious af, now I'm curious to see where it'll go


>>3858057
I like it, although the ears are too large for my taste and the linework is a bit messy. I'll suggest you use smalled brushes, large ones like that can hide a lot of mistakes and you won't be able to spot and work on them

>>3858067
Calm down, anon, I think your biggest problem here is that you're caring too much about what other people think and you're comparing yourself too much to them, you gotta do this for yourself and not for other people. I was like you sometime ago, I couldn't even think I could draw well as other people because I had this comparative mentality and I always felt in a hurry. I still can't draw that well but day by day I see some improvement here and there and that keeps me going. You also gotta set realistic goals for yourself, don't think you get good in half a year because you won't. The "deadline" I set for myself was 5 years, and I don't think I'll be a master by them, but just decent enough to get by. (cont.)

>> No.3858101

>>3858098
(cont) to be honest I just got into the right mindset for drawing by the end of the last year, and I've been drawing everyday ever since. You could ask how I managed to get into that mindset but it's a bit hard to explain even to myself, as it involves some religious stuff and I understand that's not something for everyone.

Welp, I talked to much now

>> No.3858114

>>3858101
post an example of your work, I'm interested where did you get with this work ethic

>> No.3858115

>>3857651
You’re hosed until you can draw 3D forms. Loomis

>> No.3858117

>>3857906
Looks gay conceptually. There’s not much to crit about flat concept art

>> No.3858120
File: 58 KB, 528x938, 806118740_249160.jpg [View same] [iqdb] [saucenao] [google]
3858120

>>3858114

Well, here's a shitty one I made sometime ago

I have this problem of not doing finished stuff so I lot of time they're just sketches

>> No.3858122
File: 144 KB, 1879x1057, 20190315_013417.jpg [View same] [iqdb] [saucenao] [google]
3858122

>>3858120

Sketches like this, for example

>> No.3858129

>>3858122
well, it's alright I guess
every-time somebody boasts some "3 hours, minimum" work ethic I'm expecting michelangelo

>> No.3858132 [DELETED] 
File: 116 KB, 582x588, unknown-8.png [View same] [iqdb] [saucenao] [google]
3858132

>>3857861
Yeah, I was trying to go for a whole like partial anime look, here's the line art

>> No.3858134 [DELETED] 

>>3857850
Hahaha, can't unsee it. Guess I gotta fix it now

>> No.3858137

>>3858129

lol I was expecting a harsh reply to be honest

Once I heard someone saying that 3 hours a day is the ideal time for studying something, not just drawing, so I try to follow that

>> No.3858214

>>3857643
Don't do anything related to clothing, shading/rendering, etc. You're not there yet. Start with gesture drawings, draw nude figures and focus on getting the proportions of the major body parts right and convincgly representing different poses from different camera angles, don't worry about drawing any sort of detail.

>> No.3858228
File: 86 KB, 1000x1000, dfhytdv.jpg [View same] [iqdb] [saucenao] [google]
3858228

still life grind

>> No.3858253

>>3858228
what's there to grind? it's a tube

>> No.3858259

>>3858228
Based rod.
so THICC
HNNNNNNG
FUCK

>> No.3858263

>>3858228
How does this shadow work?

>> No.3858287

>>3857652
Blog?

>> No.3858296 [DELETED] 

>>3858263
Shh >>3858253

>> No.3858298

>>3858263
Shhh and just >>3858259

>> No.3858302
File: 330 KB, 1008x756, 20190320_171507.jpg [View same] [iqdb] [saucenao] [google]
3858302

>>3856925
Studies from sketchdaily, am I on the right track?

>> No.3858304

>>3858302
Depends on where you think you're going.

>> No.3858311

>>3858304
I like what I'm seeing, I recognize the shapes and try to apply what Hamtpon says but I feel it's meaningless if I don't fully contsruct. But then again I might be dumb and should just draw

>> No.3858314

>>3858311
>I like what I'm seeing,
I think this is a good thing.
Work on recognizing the forms as well, and just draw a whole lot more.

>> No.3858332
File: 45 KB, 960x300, GV101_topimage-1-960x300.jpg [View same] [iqdb] [saucenao] [google]
3858332

beginner here, I am looking for some pdfs of Vlippu.

The only PDFs I have on him is Vilppu - Figure Drawing, it's extremely helpful but it's nowhere near enough for me, also is the New Masters Academy courses worth it or just a meme?

>> No.3858343

>>3858302

It seems to me that you're chicken scratching a bit, specially on the hips, try to do these in one or two strokes only, remember to use your elbow and shoulder to do it

btw your "handwriting" looks a lot like mine, lol

>> No.3858433

>>3858253
>not grinding tubes
nigga you straight or something?

>> No.3858478
File: 410 KB, 1080x2094, IMG_20190320_201740_016.jpg [View same] [iqdb] [saucenao] [google]
3858478

>> No.3858511

Hello all,

Question: Is there a setting/addon for Photoshop which will show the ACTUAL size of the brush, its shape and orientation?

I am getting really f-ng tiered of having a brush at 100pixels and a circle (for eg) showing me the brush shape, only to have the actual painted area (when pressed to the tablet) to be 150/200 pixels

Fyi: i usually use Paintstorm but the damn thing crus now.

>> No.3858517

>>3858511
Have you looked at the preference settings?

>> No.3858526

>>3858517
Im not overly confident with P.S, I know how to give he brush direction/by initial or the other and texture ect, just no idea how to have the brush shape actually represent the confines of the brush.

Found some incredible ink brushes but the circle is 8 to 10 pixles round but the drawn line is only 7 so the line continuity or accuracy is shit.

Haalp

>> No.3858535

How do you practice /beg/? I fear that im going about things all wrong so id like an idea of what other people do to better improve my methods

>> No.3858540

>>3858517
Also (sorry to have thought you meant brush preference) PS preference only allows for the exact brush icon (crosshair) or the brush shape + crosshair or one or the other

>> No.3858541
File: 270 KB, 998x679, xxcx.jpg [View same] [iqdb] [saucenao] [google]
3858541

>>3857912
find the horizon line, find a 1point vanishing point in the center of the photo on the vp. I'd just pick up a book on perspective.

>> No.3858542

is there a generally accepted progression path as far as media is concerned?

right now I'm sticking to traditional drawing with pencil and paper, but I'd love to move onto maybe digital drawing and then 3D graphics
is that a good path to follow?

>> No.3858543

>>3858535
>fundies
>practice fundies with ref
>practice same ref with ref
>compare result
>depending in how bad repeat again or move on

>> No.3858549

>>3858535
pick a subject, make a drawing, see what's wrong with it, ask if you don't know, learn what you're lacking, draw that subject again, repeat ad infinitum
do basic shapes, construction, proportions, whatever exercises you can think of

>> No.3858550 [DELETED] 
File: 1.67 MB, 4032x3024, image0.jpg [View same] [iqdb] [saucenao] [google]
3858550

i know a bunch of things are wrong with this but im not sure what exactly

>> No.3858551

>>3858542
having basics in traditional is always good, but you can start doing whatever you desire whenever

>> No.3858553
File: 345 KB, 362x498, Capture.png [View same] [iqdb] [saucenao] [google]
3858553

i know a bunch of things are wrong with this but im not sure what exactly

(hopefully vertical this time too)

>> No.3858556

>>3858553
you can't really fuck up a simple animu face like that, but everything beyond that is disjointed, bad proportions, simplistic line style, almost symbol drawing

I'd read the sticky, draw figures from reference, draw basic shapes, learn shading, and so on

>> No.3858564

>>3858543
>tfw always try to copy ref
>this turns out to be a terrible way of practicing
I need to really get over copying and actually using ref as ref. The problem probably stems from people always saying to get closer to the ref.

>> No.3858571
File: 2.25 MB, 3264x2448, 20190320_134341.jpg [View same] [iqdb] [saucenao] [google]
3858571

This is the best I've done up until now(using references). What could I do to improve? Except the obvious keep practicing.

>> No.3858573
File: 609 KB, 870x1200, 20190320.png [View same] [iqdb] [saucenao] [google]
3858573

>>3857737
Finally went on to resume shading practice on this piece today. But I think I got lost along the way while trying to finish.
I definitely need to practice on simpler objects instead, especially with the concept of shadows on shadows. That shit is confusing as hell.
But before that, I'm going to try another draft and do simple cell shading instead of whatever the hell I was doing here, and see how I do with that.
Also looks like I'm going to have to find alternatives to capturing and uploading images, since my current scanner loves to not pick up lighter shades.

>> No.3858575

>>3858564
Copying is pre-requisite, a stepping stone, but it won't give you the big picture. Once you don't have to engage 100% of your brain power to copy something, you'll have room to understand construction, change what you see how you see fit, try different styles etc.

>> No.3858576

>>3858573
That’s a cool shading effect.

>> No.3858578

>>3858573
Values. You need to make things black in the shadows, not grey.

Also don't greentext in your drawings, it's embarrassing.

>> No.3858598

>>3858578
Ah, so don't have fun, got it.
Also how black we talking? Are you saying make all shadows black?

>> No.3858603

Is there any good exercise to help me get used to drawing tablets? I can do okay on paper but it feels weird af doing it on the computer and it feels like I have to re-learn every movement I usually do on paper

I have an Intuos 3 if that helps

>> No.3858607

>>3858553
thank you. i already study those things alongside drawing random things for fun. how would the anatomy look so that it wouldn't be all disjointed and disproportional, just so i know what to watch out for next time?

>> No.3858609
File: 1.14 MB, 3264x2448, IMG_1715.jpg [View same] [iqdb] [saucenao] [google]
3858609

>>3858115
Well, that wasn't very helpful. Anyone know different methods for drawing hair please and thanks babes (:

>> No.3858612

>>3858603
line/shape excercises from dynamic sketching helped me some. also if you dont already make sure you have a very convinient way of rotating the canvas shortcutted

>> No.3858618
File: 182 KB, 680x826, 1540126436083.gif [View same] [iqdb] [saucenao] [google]
3858618

>>3858607
just open up loomis or any other of the books mentioned in the sticky, draw these simple references until you remember and feel it

>> No.3858621

>>3858609
hair is the least of your problems. do as they said

>> No.3858624

>>3858612

Noice, I'll try those thing out, thanks

>> No.3858626

Thoughts on reilley method?

>> No.3858627

>>3858621
But I already know 3D form, also I'd rather focus on hair, I would like to see what you will say for my creative enjoyment.

>> No.3858634
File: 1.76 MB, 412x229, 1526823286739.gif [View same] [iqdb] [saucenao] [google]
3858634

>>3858627
>But I already know 3D form, also I'd rather focus on hair

>> No.3858635

>>3858626
Too convoluted for me.

>> No.3858646

>>3858627
No you don't.
Now leave and come back unless you've read Loomis.

>> No.3858648
File: 1.04 MB, 1714x1000, helmet.png [View same] [iqdb] [saucenao] [google]
3858648

Muh contrasts. I just don't know what went wrong.

>> No.3858651

>>3858648
I dunno Anon that looks dope! Way better than I can do.

>> No.3858658

>>3858648
You changed the perspective, and you missed the value of the blue reflection.

>> No.3858666

>>3858658
Not him, but I often change the direction things are pointing in a little. Does changing perspective always spell trouble? Just practice construction, lay out guidelines, to get rid of this problem?

>> No.3858674

>>3858666
Depends on what the goal of the study was.

>> No.3858685

>>3858627
Your stuff literally looks like 7th grader doodles. Get your head out of the clouds and practice properly like the rest of us.

>> No.3858691
File: 304 KB, 1440x1588, IMG_20190320_194552_447.jpg [View same] [iqdb] [saucenao] [google]
3858691

Self portrait. First time drawing since like 2017, feeling pretty rusty

>> No.3858708

>>3858646
>>3858685
Dang you guys are harsh I love it, having fun with 3D form though so cya around often from here on out for investigational purposes for my art productivity and study.

>> No.3858713
File: 249 KB, 1200x1000, WP_20190320_16_00_20_Pro_all_scale.jpg [View same] [iqdb] [saucenao] [google]
3858713

How long should the "copy mine for now", or any heads for that matter, from Fun With A Pencil take? They've been taking me around 15 minutes each, and the one that I used ink on took almost 45 minutes, and that just seems ridiculously long.

>> No.3858721

I fucking hate fun with pencil
I can't draw these stupid ugly cartoons worth a damn
Do I really need to read this shit before I move on to figure drawing?

>> No.3858724
File: 975 KB, 3900x1984, WK04_digitalpainting3.jpg [View same] [iqdb] [saucenao] [google]
3858724

>>3857906
Semi transparent spheres. If you have any crits I'm taking them all. I'm pretty bad with spheres.

>> No.3858725
File: 696 KB, 2652x1363, DESIGNSKETCHING_TERM01_WK04_4.jpg [View same] [iqdb] [saucenao] [google]
3858725

>>3858724
Everyday people in everyday life.

>> No.3858732

>>3858691
not /beg/

>> No.3858734

>>3858721
If you don't feel like drawing the things it tells you to, don't draw them, simple as that. Just read through it, get a basic understanding of what the book is trying to tell you. Find the most relevant parts. Shouldn't take much time at all.

>> No.3858736

>been drawing for literally a week
>post my work here
>told to leave /beg/
:)

>> No.3858738
File: 563 KB, 2550x3507, a_spats1.png [View same] [iqdb] [saucenao] [google]
3858738

I know it's really shit in many other ways, but ow tf do i prevent from being so muddy? I used the airbrush (probably a rarted idea).

t. no fucking idea how to draw and negative amount of digital knowledge but just want to draw some nice animu spats

>> No.3858741

>>3858738
bruh I like your lines
reminds me of dolan

>> No.3858744

>>3858732
Well, I feel I can't post that on /draw/. I guess mis level people are fucked in this board, seems you can't get critiques unless you're a noob or a pro. I remember the intermediate thread failing hard.

Oh well, good grind everybody

>> No.3858746

>>3858713
>>3858721
Just to be clear, this is coincidence. We are not the same person.

>> No.3858748

>>3858738
depends on the material of the cloth
if that's spandex then you could probably do a bit more blending around some areas
you using a reference? a reference would help a lot

>> No.3858751

>>3858736
worst position you could possibly be in, thinking you're good when you're not
you'll skip over the fundamentals, won't be able to notice your own mistakes, and when you are blind like that you will never improve

>> No.3858752
File: 517 KB, 886x1299, 1446525025575.jpg [View same] [iqdb] [saucenao] [google]
3858752

>>3858748
couldn't find an anime ref in the same position so i just tried to glean some info from pic related

for the "structure" i used the hips page from anatomy for sculptors

>> No.3858754

>>3858752
also i need to learn how to fix those little white pixels near the outlines

>> No.3858756

>>3858746
your post inspired mine :)

>> No.3858758

>>3858752
Use real life references, use multiple ones with different lighting to see how different levels refract off the material.
Then adjust your material to whatever light level you planned using those references as a guideline.
If this is the first time, then it's gonna take a few practice tries under different light levels at different angles to get used to it.

>> No.3858774
File: 92 KB, 810x720, fregna_1.jpg [View same] [iqdb] [saucenao] [google]
3858774

Does the lighting make sense?

>> No.3858785
File: 18 KB, 360x466, Capture.png [View same] [iqdb] [saucenao] [google]
3858785

>>3857613
How the fuck do you draw the ass? I know form and perspective but the ass anatomy just can't click. I tried Hampton, Eliot Goldfinger and Gottfried Bammes. Anyone got some sekrit magic tip that'll help me? pls

>> No.3858788

>>3858785
Look at many references

>> No.3858790

>>3858788
I've tried looking at images as well. Tried Proko, too, but it's not working. Sometimes it looks flat, sometimes it looks inconsistent when looked from different viewpoints. I've been stuck on this for literally 2 days.

>> No.3858800

>>3858785
>>3858790
Steve Huston’s book is brilliant for beautiful boxy bums

>> No.3858808

>>3858800
Making every mark count? Checking, thanks

>> No.3858814
File: 159 KB, 363x268, bammes.png [View same] [iqdb] [saucenao] [google]
3858814

>>3858808
>>3858800
Looks like he just jumps to the lower leg. That, or I can't find the section about ass.

>> No.3858818 [DELETED] 

Tried to do some kinda perspective stuff for the heck of it. I don't think something with this much detail was a good idea tho.

>> No.3858821

You guys use an inclined desk?

>> No.3858822
File: 360 KB, 1300x975, IMG_20190321_024621.jpg [View same] [iqdb] [saucenao] [google]
3858822

Tried to do some kinda perspective stuff for the heck of it. I don't think something with this much detail was a good idea tho.

>> No.3858823

>>3858814
I guess he describes it better in the NMA videos. Look on pg. 59 of the pdf, it’s a bulging box form with an upside down triangle on the top

>> No.3858826

>>3858101
cowboy anon here, you didnt say too much, in fact i would like to hear some more about your discipline, ive calmed down and i just drew a hand from life, gonna post this crappy pic when i get home

>> No.3858828

>>3858823
Thanks a ton for checking, but pg 59 is some illustration on toned paper, nothing in pages near it(unless I'm blind). I'll try to find though.

>> No.3858831

>>3858828
It should be the 4th last picture in chapter 2, right before the studies

>> No.3858834
File: 394 KB, 526x761, Capture.png [View same] [iqdb] [saucenao] [google]
3858834

>>3858831
This one? If so, it doesn't help much since I want to know the anatomy. Thanks though.

>> No.3858990
File: 181 KB, 568x832, Untitled.png [View same] [iqdb] [saucenao] [google]
3858990

Working on anatomy and perspective.

She's meant to be like 10 feet tall.

I know that there's shit wrong but I don't know how to fix it. I'm not averse to starting over but I feel like I'm making them same mistakes without knowing why.

>>3858518
>>3858590
>>3858697
I did also try and incorporate the feedback from these posts into this new sketch. I suck at following and understanding advice.

>> No.3858992

Halfway finished with my self picture.
Gonna attempt shading (hopefully it come out ok, I suck)

>> No.3858993
File: 1.10 MB, 1080x1920, 20190320_232202.jpg [View same] [iqdb] [saucenao] [google]
3858993

>>3858992

>> No.3859028
File: 201 KB, 826x768, girl.png [View same] [iqdb] [saucenao] [google]
3859028

I know I've got some anatomical problems in here somewhere. What do you think?

>> No.3859032

>>3858814
/ic/ must have never read Gottfried Bammes's book because it's the most un-/ic/ like thing I've ever seen. Not saying it's not helpful of course.

>> No.3859036

Is it bad to use drawn image references when you're just starting out rather than real life image references?

>> No.3859038

>>3859028
That doesn't look like a comfortable pose.
Try doing that pose yourself, you'll see.

>> No.3859057

>>3858826

To me it all made sense when I started being really honest with myself when answering what I wanted to do. I wanted to draw for a long time but didn't take it seriously enough, eventually I snapped and said "well, if I don't do it know I'll regret it in 5 years from now on as I regret now not starting earlier (although it wasn't so much in vain as I focused in 3D modelling and it's helping me a bit now with 2D). Not thinking too much about the future helps too.

Also I recently became a christian and I'm understanding some stuff in the religion bit by bit, and once I heard that the soul has three enemies: the devil, the world and the flesh. The important here is the world part: it means that doing what other people or what the society wants you to do is harmful, you have to just do what you and what God thinks it's right. As I read someone saying once, "you should live like your only audience is God".

If you're not religious it could be a bit hard to fully understand the concept, but the moral of the history is: do what you think it's right and basically not care about how other people will judge you. It helped me a lot with stopping the excessive harmful comparisons between myself and other artists. I still try to compare my work to people that have good draughtsmanship so I can see what I did wrong and improve, but that thought I used to have of "damn, I'll never be good as that guy, I won't made it, this is too hard" rarely crosses my mind now, instead I think "damn, that guy is good, but hey, in a few years I can be as good as him"

I hope my writing is not that confusing

>> No.3859066
File: 887 KB, 1744x1744, 20190321_002820.jpg [View same] [iqdb] [saucenao] [google]
3859066

So I just started sketching for the first time since middle school. It honestly feels so great to be drawing again.

>> No.3859067

>Sorry but I HAD to whine and blogpost somewhere about this. Probably should have went to the vent thread. This is mainly about CSP vs Krita

I hate how I just missed the 50% off CSP sale. Even though I've been using Krita for a few years now, I'm thinking of switching to CSP. Even though Krita is still a really good art program, one of the best free ones available, there's still a few things that makes me jealous of CSP.

>Mainly the vast amount of user created resources that's easily available in one resource on their assets website. Krita doesn't really have anything like this. And their brush grouping/tagging system can act sporadic sometimes.

>Their cool comic creation tools and resources. Krita's text editor still kinda sucks. I have to switch to another program when I have to add a lot of text to my pics because Krita's text editor is so frustrating to use.

>They keep adding cool shit like the Ai colorizer and creating model poses from pictures you can into the program

>Krita hasn't had HSV sliders in their program since like June 2018. They removed it because it was "too buggy" but haven't found it important enough to add back in yet. When almost every other art program has that as a standard feature, even MyPaint.

https://docs.krita.org/en/reference_manual/dockers/color_sliders.html

Krita is still a good program, I like it more than Medibang, Sai, and I think it competes well with Photoshop but I feel like for (Windows users) it isn't worth it over CSP when CSP it's just a one time payment of $25. It will just be annoying to learn a new brush engine if I switch to CSP.

>> No.3859082
File: 1.17 MB, 1080x1920, 20190321_005631.jpg [View same] [iqdb] [saucenao] [google]
3859082

I wish I drew this on better paper. This is my finished self portrait of sorts made from an old pic of myself I tool last year.
Critique?

>> No.3859093

>>3859082
we

>> No.3859095

>>3859093
Oh shit I know what's coming, lemme speed you along:
WUZ

>> No.3859103
File: 261 KB, 1000x936, painted_birb.png [View same] [iqdb] [saucenao] [google]
3859103

Just got back into drawing recently

I've spent the past month drawing at least 2 hours every day, besides one rest day. I don't think i'm as good as i use to be, but i've been trying to break out of my cartooning comfort zone

I did this piece today. I was happy with the linework, but i don't really know how to color on ps.
Any critique, advice, or comments would be appreciated

>> No.3859118
File: 830 KB, 1080x1425, IMG_20190321_142903.jpg [View same] [iqdb] [saucenao] [google]
3859118

Tried to draw something more complex than usual here but it might be a mess

>> No.3859136
File: 210 KB, 506x900, 111111121.jpg [View same] [iqdb] [saucenao] [google]
3859136

been trying to learn how to draw comic faces. also been grinding loomis body (ignore body you see. it has faults) can i do anything with the face on the top. i don't know if its comiclike

>> No.3859220

>>3858607
I dont think you study it desu, none of it is correct, animu or not, still gotta have an understanding of anatomical structures.

>> No.3859248
File: 37 KB, 1000x1000, profile view1kx1k.png [View same] [iqdb] [saucenao] [google]
3859248

first profile view in like forever, what can i fix on this? anything? i feel like some proportions are off but i'm not sure..

>> No.3859257

>>3858658
Well, the main problem is the lack of solidness. How do i fix it?

>> No.3859274

>>3857613
Where is a link to a free version of clip studio paint?

>> No.3859311

>>3859257
What makes a drawing solid?

>> No.3859327

Hello, /ic/ I have a couple of questions about drawing outside. Started studying with Keys and it's great but I want to experiment with things other than what's inside my house. So the questions are...

Do you think it's still too early for me to start drawing outside? Is it a good idea to draw in crowded places like a mall, train station or a zoo? What kinds of supplies do I need (how do I keep my drawing up, any special paper, etc.)? Any tips on drawing moving subjects at my stage? Will I get made fun of? Thanks

>> No.3859390
File: 261 KB, 1512x1512, 2eb3028e761398f7a298831f56b5fb57.jpg [View same] [iqdb] [saucenao] [google]
3859390

>>3859248
Try again.

>> No.3859465
File: 1009 KB, 3900x1984, DESIGNSKETCHING_TERM01_WK04_4.jpg [View same] [iqdb] [saucenao] [google]
3859465

>>3858725
Banana girl.
Any tips of videos to ameliorate sketching with values ?

>> No.3859490
File: 224 KB, 1162x488, Critique.png [View same] [iqdb] [saucenao] [google]
3859490

>>3858122

Looks pretty good, here are some things you can do to improve on it:
-Mouths are not flat, if you tilt your face up and look into a mirror you will find that mouthes actually bulge out quite a lot in the middle and are tucked into the sides.
-It looks like there is some misunderstanding with the right eye on the left model. The eye will be intersecting with the nose at this angle.
-I would recommend drawing a line where the zygomatic is on the sketch. From that, you can decide how the cheek is formed and how the cheekbone leads into the nose structure.
-Noses actually smoothly lead into the face from the top near the eye socket to below the cheekbone.
-Lips generally have an indent underneath them, you should add it to the silloette of the model on the right so the chin doesn't look so flat.
-The jawbone corner is too sharp on the right one. Jawbones have structure like a lip does when viewed from underneath, so the bottom of the jaw on the right should be pulled more towards the camera and up a bit.
-The right eye needs to be moved more towards the nose, the corner of the left eye should be touching the little wrinkle line you drew for the edge between the nose and eye.
-The center line between the nose and the chin on the right image does not line up, resulting in a skewed mouth. The mouth should also be close to the bottom of the nose so you don't need the fillet between the nose and cheek on the right silloette.

Sorry if this seems like a ramble, your piece is pretty good you just have some anatomy you need to fix. I meant to draw more as well and annotate but I don't have much time. I would recommend watching one of the face sculpting videos from FlippedNormals, I learned a lot about face structure from them.

>> No.3859492
File: 895 KB, 1514x995, Capture.png [View same] [iqdb] [saucenao] [google]
3859492

Tossed this out in 3-4 mins, whats a polite way of telling people

"sit the fuck back down for 2 more minutes"?

>> No.3859494

>>3859490

Thanks a lot for the tips, anon, I'll draw some other sketches following your advice when I get home tonight

I think one of my major problems regarding eyes and mouth is that I still can't draw spheres in 3D in a satisfying way. Some eye exercises I did yesterday helped a bit, but I still need more practice

>> No.3859496

>>3859082
Not claiming to be an expert but here's what I got. There might need to be some softer edges with the contours around areas like your eye and hairline and I think you need a bit more contrast with your shadows. Since I'm not the best it's hard to know what/where to critique without the reference photo.

You mapped the shadows well and I can notice a lot of subtleties here and there with the shading. Once again, it's hard to tell without the photo but the eyes look like they were symbol drawn a little.

>> No.3859504

>>3858738
You are looking for the term 'rendering'. There's a lot of tutorials out there.

>> No.3859505
File: 84 KB, 768x768, 35829478_1799842010084242_3126143816713633792_n it is me .jpg [View same] [iqdb] [saucenao] [google]
3859505

>>3859496
here it is, i tried paying a little more attention to the eyes and tried to emphasize the tiny red corners of the eyes, but im no expert.
im just glad this isnt particularly horrible

>> No.3859509

>>3859057
nah its actually pretty insightful. I believe in god (former follower of jehovah's witnesses) but i dont attend services, but your mindset is pretty cool, gonna keep that in mind, thanks man!

>> No.3859510

Is there any information anywhere on crosshatch rendering technique?

>> No.3859530
File: 276 KB, 2448x3264, hustonleggestures_1.jpg [View same] [iqdb] [saucenao] [google]
3859530

Going through drawing simple legs with the Steve Huston books. If im not on the right track /beg/, do let me know!

>> No.3859539

>>3859274
Well, i think i just said it wrong. It`s the lack of hardness. Armor look softer than suppose to.

>> No.3859541

>>3859539
>>3859311

>> No.3859547

>>3858822

Adding lots of details without full polish is good practice for when you make a final piece. I would add a little more variation in the tops of the buildings and the make a final version.

Also while you're still in sketch phase, practice texturing. Perspective rock or concrete roads can be surprisingly difficult.

>> No.3859549

>>3858834
Look up body Zbrush sculpts. ZBrush is a digital sculpting program, used for most games and movies, and the studies on that will give you nice renders from every angle on any body part you want, just add ZBrush to search results.

>> No.3859555

>>3859036
I think more real life reference than drawing is useful. Essentially choose and apply features and proportions from real life where you can tell the full 3D form, then see other peoples drawings to see how they apply individual features. Drawings don't always tell full 3D form so if your perspective is slightly different it won't make sense.

>> No.3859560

>>3859118
Never skip leg day

>> No.3859586
File: 2.37 MB, 2321x2694, __scathach_and_scathach_fate_grand_order_and_etc_drawn_by_kawanakajima__bd7f7013a16d2c0412429643cee95c6b.jpg [View same] [iqdb] [saucenao] [google]
3859586

How do people achieve these perfect lines when doing digital? Is it nothing but constant practice, or is there something I don't understand?

>> No.3859588
File: 276 KB, 632x431, Nose.png [View same] [iqdb] [saucenao] [google]
3859588

>>3859494

I got over many of my initial face misconceptions from the FlippedNormals channel, I recommend watching their videos in 2x speed or so since they are quite lengthy.

This one video is pretty good for mouths:
https://youtu.be/2cuhSIaf-p8

Also if you get a chance, you should try digital sculpting. I personally use ZBrush but if you just want a way to practice general form and organic sculpts to learn anatomy I would recommend using sculptris pro (it's free). It's best with a tablet, but I've done ok face sculpts with a touchpad before.

Really when you attempt sculpting you will see all of the minuscule details you never think about, and then once you have those sorted in your brain it is relatively easy to apply to a drawing. Overall your piece actually looks pretty good, there are just some slight proportional and placement issues.

Also if you are struggling with getting a form right (cheeks and the jaw-to-neck transition will become difficult in shading stage), then try putting a tracing paper over it and copy the face, then attempt to draw in where the major skull and muscles go.

You will probably run into issues when shading the nose. In the sketch phase everything is like a general idea, and your brain is incredibly good at recognizing patterns and will fill in the gaps. When you get to the nose, I would recommend looking at nose cartiledge. The reason why is that the nasal bone tends to be very thin, and the corners of your eyes will almost touch it. However, the actual uniform thickness of the nose comes with some trickery with the cartridge and muscles. There are some muscles and fat going from the upper lateral cartridge down to the chin. However the lower lateral cartlidge sticks out from the smoothness of the rest of the nose because the muscles mostly go around it. This tomfoolery is probably why you put the eye so far away from the nose, thinking there was a smooth transition. Th smooth transition from the muscles goes under th eye socket.

>> No.3859590

>>3859586
If you use a vector program such as adobe illustrator, when you use the brush tool it will auto smooth your line into a spline. I think there may be similar options in photoshop. This looks like a photoshop drawing, because it appears like they lassoed individual hair strands and then ran a light or dark brush over it to shade.

>> No.3859595
File: 230 KB, 814x586, NoseMuscles.png [View same] [iqdb] [saucenao] [google]
3859595

>>3859586
If you use a vector program such as adobe illustrator, when you use the brush tool it will auto smooth your line into a spline. I think there may be similar options in photoshop. This looks like a photoshop drawing, because it appears like they lassoed individual hair strands and then ran a light or dark brush over it to shade.

>>3859588
I accidentally posted the wrong video, but that one is great as well. Here is the misconception video I meant to post:
https://youtu.be/vIKxffo7YsU

Also here are those nose muscles drawn onto one of my sculpts I was talking about:

>> No.3859610
File: 85 KB, 216x317, Capture.png [View same] [iqdb] [saucenao] [google]
3859610

>>3859555
I would've used models, but I want the muscle anatomy, which most models won't have, and I mean the literal muscles, like pic related. Anyway, I got Human Anatomy Atlas, and it's helping me a bit.

>> No.3859612

>>3859610
meant for >>3859549

>> No.3859614

>>3859610

Yeah, muscular anatomy is really good, having internal anatomy reference and real-life reference side by side is really the way to go, you get the understanding of the form and how the muscles stretch under the skin, then you can use the real reference to get those skin folds and properly place fat. I've always had great results when working from a skeleton outwards, the skeleton gets the bony landmarks and perspective in place, then I add the muscles and finally the skin layer. I do digital sculpts though but if you did it on paper I think you could stack and trace if you dont want to make a mess out of any final works of art.

>> No.3859621

>>3859614
I see. I'll try that as well. As you can tell, I'm still learning and I don't know the best way to do this- my current process is just imagining the anatomy and fat and drawing it.

>> No.3859623
File: 870 KB, 778x671, PureRef.png [View same] [iqdb] [saucenao] [google]
3859623

>>3859614
The one thing I can't stand about anatomy drawings is that they are screwed proportionally. They only put the general positions, never the exact positions (at least in nursing textbooks I've read from). I recommend downloading PureRef (a free reference tool) to assemble lots of your online images, such as the anatomy ones and the real life ones. Then you can scale, crop, rotate, and align them so that they are lined up with eachother and you can quickly look between them. Pulling up reference from google will cause you to loose details when you look between images, PurRef is a gamechanger. Then you can put your anatomy and real life side by side to get 3D form from internal anatomy and proportions from real life. I attached one of my pure ref pictures although I could have done better to line them up.

>> No.3859629

>>3858117
Conceptually gay. That's a new one.

>> No.3859633

>>3859586
Ungodly amounts of hours noodling around with each piece.

>> No.3859646

>>3858511
I have PS and it shows proper size orientation/tilt. What version are you using? Maybe I'm not understanding.

>> No.3859651

>>3858511
Try Krita.

>> No.3859667
File: 1.16 MB, 3120x4160, Bane.jpg [View same] [iqdb] [saucenao] [google]
3859667

Bane?

>> No.3859669
File: 813 KB, 808x1038, ScullfPOP.png [View same] [iqdb] [saucenao] [google]
3859669

>>3859492

Another from me, any advice guys?

>> No.3859673

>>3859667
Looks like you haven't decided on an angle. Draw the middle line down the face and align your stuff to that. It's best to not look directly at the camera and angle the face.

>> No.3859680

>>3859667
Also bottom lips don't go all the way to the corner of the mouth. The colored part actually stops before the corner of the mouth (on the bottom lip), however the entire bottom lip near the corner is sort of a smooth rounded form. Try looking in a mirror and you will see what I mean by that. Also the corner of the mouth is supposed to pull into the face, not end in a point. I would add shading from the corner of the upper lip down to the jaw to get the general idea of how to draw that, even if you character doesn't have that wrinkle from the corner of the mouth down you should draw it in anyway so you can get an idea of what an inset mouth corner looks like, then you can smooth it out our clip it down.

>> No.3859703
File: 449 KB, 637x511, EyeThingy.png [View same] [iqdb] [saucenao] [google]
3859703

>>3859669
Actually pretty impressive.
For the skull, you should try using some kind of a move or liquify tool to pull down on the corners of the eye sockets. Eye sockets tend to have a geometric shape (kind of like a tilted pentagon or hexagon, can't remember rn). The skeleton's far right tooth is facing too much towards the camera, it should be smaller.
The skull's jaw looks a little too sharp, they tend to be a bit more rounded when viewed from above. As for the faces, the right and left face are missing the protrusion from the skull right under the top brow. Also on the profile on the left, I would give the nose a little more roundness on the bottom, since the top seems so smooth, but that is just a preference on my part. Also on the left face (camera perspective) draw a line from the tip of the nose to the chin and align the lips from that. The chin protrudes a little too much, your lips have a good angle to them but the chin looks too far forward or the indent under the lips is not enough. I'd also put more hair over the right ear (our right) to hide the scuffed shape, but if you want a prominent ear the top of the ear aligns with the eyebrow when viewed from the profile, and the bottom aligns with the bottom of the nose.

I'm kind of nit-picking, it looks pretty impressive but with some minor proportioning and the addition of the skull protrusion under the eyebrow you are golden.

>> No.3859715

>>3859703
Thank you, I appreciate tour feedback, its true when i sketch it all out my brain seems to exaggerate parts or, when painting my strokes tend to lose the lines a fair bit.

This piece was done with 0 blending brushes, any advice on that would be fantastic also, I will take your points onboard and post back soon.

>> No.3859779

>>3859588
>>3859595

Thanks a lot again, anon, you've been pretty helpful with this

I actually messed around with ZBrush some time ago (even heard of FlippedNormals but didn't watch much of their stuff to be honest), but my sculpts always looked shitty and that's why I decided to stop being lazy and grind the fundamentals first.

The idea of drawing the anatomy over with tracing paper is nice too, I'll make sure to do that

>> No.3859785
File: 2.05 MB, 1835x825, reo.png [View same] [iqdb] [saucenao] [google]
3859785

is finding the midpoint useful for anything you draw, or is it just people? just wondering if it's common practice
I want to draw some more interesting stuff like pic related for a bit of fun, but I'm not sure, and I guess it couldn't hurt

>> No.3859825

Is it better to study multiple things at once, or just focus on one thing?

I can invest 10h/day. Should I just do keys to drawing for example 8h, then 2h of fun drawing. Or do keys to drawing, figure drawing(loomis), perspective, made easy. etc ?

Anyone got a good schedule or something to follow?

>> No.3859838

>>3859669
What are you even doing in /beg/ Anon?

>> No.3859845

>>3859465
>Any tips of videos to ameliorate sketching with values ?
please ?

>> No.3859933
File: 38 KB, 352x480, 55613157_346596619292064_609812745314893824_n.jpg [View same] [iqdb] [saucenao] [google]
3859933

todays face practice. im not realy pleased with them but i cant quite figure out what exactly went wrong. 1/4

>> No.3859936
File: 35 KB, 352x480, 54525557_383441542243773_6700552335023669248_n.jpg [View same] [iqdb] [saucenao] [google]
3859936

2/4

>> No.3859937
File: 43 KB, 352x480, 54731299_317126612490034_2341988354465202176_n.jpg [View same] [iqdb] [saucenao] [google]
3859937

3/4

>> No.3859939
File: 49 KB, 352x480, 54268348_261899884714799_386384453473140736_n.jpg [View same] [iqdb] [saucenao] [google]
3859939

4/4

>> No.3859945

>>3859933
Did you use guidelines so that you won't find misplaced or subtly lopsided parts?

>> No.3859947
File: 383 KB, 1264x848, Untitled.png [View same] [iqdb] [saucenao] [google]
3859947

>>3858990

The two on the left were my first attempts.

Have I actually done better this time or does it just look that way because I bit the bullet and pushed past the manikin phase?

Have I improved or is it just in my head?

I would like to think that the anatomy is better aswell as my grasp on perspective but how would I know?

>> No.3859949

Anon here, (I was the one who posted tigress)

But I wanted to ask, would this be the thread where I can learn how to practice painting Light/form and chiaroscuro/tenebrism?

How can I learn to improve my volume/rendering my form to have more mass/depth/etc?

>> No.3859970

>>3859947
Well, you did draw some perspective guidelines, but where is the other vp? Draw some boxes, it will help you see how the body should be rotated in 3d. Also proportions are messed up. Double check that neck.

>> No.3859972

>>3859838

I'm relatively new to digital art and even newer to actually filling lines with colour/Tone, I've been drawing since 3yrs old, took a 10yr break in the military, but became a sniper so got preddy good at perspective and landscapes (having to draw what you see for observation purpose and intel) got a wacom tablet a few yesrs ago, broke my back last year and have been doodling/art'ing and painting for about 6 months or so.

I have no idea what im doing honest.

>> No.3859974

>>3858332
yep his fig course is quite easy to digest and useful

>> No.3859982
File: 642 KB, 1410x847, viking perspective.png [View same] [iqdb] [saucenao] [google]
3859982

>>3859947
Anon her some help, when you pose the body in perspective with an obvious horizon line then keep the whole body to that horizon line.

Maybe this was not taught to you but the horizon line serve as the center of the viewer's attention line. That is where you cannot look above or below the object, that is where one could say things turn "flat". As you look upwards from the horizon line you see things from their underside and as you look at things under the horizon line you see them from above. In art classes they demonstrate this with a transparent tube with circles on it which I tried to draw for you. If I put a solid cylinder beside it you can see that how it changes. If it is on a "theoretical perfect horizon line" (which is impossible in real life but let u say it is possible.) you would see that cylinder as nothing but flat rectangle. But you will start to see it from the top and the bottom the farther you go from the horizon line the more you will see it as the underside.

On your drawing some parts match the perspective, feet on the ground, shoulders, knees, hips are places well. However the part where the boots connect to the pants the boots lost their cylinder shape which they should keep to stay in the perspective rules. Same goes on the waist belt that is halfway to the shield, it is above the horizon line yet it is curving downwards, it should be curving upwards slightly. Also the base of the neck should be covered by the fue instead of being shown to curve down. It would only be possible to show it if she lean forward and she does lean a tiny but but she need to lean like at least 45 degrees to show the neck.

I tried to show this on the artwork.

Use the horizon tub as your helper as you practice pay attention and you will quickly get used to seeing it. Keep practicing!

>> No.3859984
File: 22 KB, 352x480, 53039171_254229475510830_1364116290775547904_n.jpg [View same] [iqdb] [saucenao] [google]
3859984

>>3859945
i dont quite know what you mean. i did an outline of the face and hair then nose eyebrows eye and finaly mouth. than i did what passes for shading on my level. like so:

>> No.3859990
File: 120 KB, 960x637, abraham-lincoln-memorial-281124_960_720.jpg [View same] [iqdb] [saucenao] [google]
3859990

>>3859949
Anon here from the same thread redrew your tiger.

Just pay more attention on the values the more values you can accurately put in the better it will look. It can help if you study from life or you could try study black/white photograph or white statues to train your eye to see values. Alternatively study chiaroscuro paintings, you can google them.

Try this photo for example as a study repaint it without color picking , I know this isn't black and white but that is not the point here, just turn it into greyscale digitally if you want pure greyscale.

Okay?

>> No.3859993

>>3859984
Unironically loomis.

>> No.3859999
File: 217 KB, 669x1024, 3baeb38fe9debfdd47df24cc77715c18.jpg [View same] [iqdb] [saucenao] [google]
3859999

>>3859990
>>3859949
Another idea. Try to work with a heavy limit on your options. For example try to work with nothing but black and white and no greys. Like comic artists do and try to convey shapes with that and only that.

You do not have to be 100% white on the background but have only two values that are distant from each other. They key is to limit yourself to few options so you force yourself into "problem solving." And develop under the constraints of simple tools.

Look at Mike Mignola's art for example, how he conveys a lot of form from with just black and white and minimal hatching.

Bottom line as I said in the other thread study life and study other art.

>> No.3860003
File: 56 KB, 500x736, e5a8223ea5e28643164a4bc2f0121a7e.jpg [View same] [iqdb] [saucenao] [google]
3860003

>>3859999
feck, meant to post this one not that one sorry

>> No.3860008

>>3859990
>>3859999
I'll try! anon takes long time to paint/ draw.
Thanks!

>> No.3860014

>>3859993
elaborate

>> No.3860032
File: 5 KB, 640x400, two thirds study.png [View same] [iqdb] [saucenao] [google]
3860032

>>3859248 here. did some 2/3rds view practice today. thoughts?

>>3859390
i will definitely do so in a while

>> No.3860036

>>3859530
Not bad

>> No.3860040

>>3859974
How so? You have to turn blobs and
boxes into what resembles a figure then add on the landmarks and anatomy on top. Quite difficult to pull off and look good.

>> No.3860056

>>3860032
I feel like drawing the center line is almost a given for head studies

>> No.3860058

Was debating on making a thread about this, but figured I'd ask in here first. I suffer from what I call "Floating Object Syndrome." Essentially, I can draw objects and characters but they're usually just floating there on the page. There's nothing in the background. Anyone else have this problem? How did you overcome it?

>> No.3860062
File: 105 KB, 690x698, 23414313414421.png [View same] [iqdb] [saucenao] [google]
3860062

Post yfw you aren't getting good.

>> No.3860065

>>3860056
yeah i kinda forgot about the center line on a majority of these..

>> No.3860068
File: 113 KB, 484x484, kirbold hd.png [View same] [iqdb] [saucenao] [google]
3860068

>>3860062

>> No.3860076

>>3860058
Yes anon that is quite a thing among artists of all skill. It is done to focus on the character or gesture or whatever, even Glen Vilppu's lessons are full of drawings of people just floating because he teaches gesture.

To overcome it you just have to force yourself to to draw those backgrounds. If you are unsure about background learn perspective and composition.

Take a look at Blender Guru's understanding composition" video if you haven't yet I am positive it will give you some ideas to explore.
https://www.youtube.com/watch?v=O8i7OKbWmRM

Good luck!

>> No.3860093

>>3860058
Start with the background. Locate it in something, then make it a blurry mess. And what anon said about composition.

>> No.3860094
File: 13 KB, 1000x1000, HELP_BOT.png [View same] [iqdb] [saucenao] [google]
3860094

>>3860062

>> No.3860170
File: 1.02 MB, 1330x2134, March 21st, mayan.jpg [View same] [iqdb] [saucenao] [google]
3860170

drew something I wanted to draw for a change, was more difficult than I anticipated
bottom is the first attempt and then in order going up

>> No.3860177
File: 170 KB, 800x854, lord 1.jpg [View same] [iqdb] [saucenao] [google]
3860177

>>3860170
the ref if anyone cares, Mesoamerican stuff is insanely cool

>> No.3860190
File: 422 KB, 973x708, 0321191647_crop_973x708.jpg [View same] [iqdb] [saucenao] [google]
3860190

is this okay so far? i plan on cleaning the linework and adding some details then i will paint it.

>> No.3860192

>>3860062
You try copying from a ref?

>> No.3860209

>>3860192
Does copying/using reference internalize forms? I've been copying a lot of figures, and I'm still shit. I tried exploring more, and it seems that I get messed up in between of drawing a pose, I don't know how to pose the leg, or arm, or head, or something else entirely, get stuck and get an aneurysm when I can't think of anything. No idea what to do.

>> No.3860214
File: 363 KB, 1000x1157, WP_20190321_16_52_28_Pro_scale.jpg [View same] [iqdb] [saucenao] [google]
3860214

>>3858713
It's a pretty small question, but I hope I'm not wasting time spending so much time on a few heads instead of doing a whole bunch!

>> No.3860220

I have a hell of a time trying to make myself draw from the shoulder/elbow, doesn't help that my tablet is about 8.5x 11. Any advice? How important is shoulder drawing?

>> No.3860223

>>3858543
I'm gonna copy this strategy, seems pretty smart.

>> No.3860225
File: 49 KB, 894x894, illustration27_by_artprogess_dd2otqd-pre.jpg [View same] [iqdb] [saucenao] [google]
3860225

I fucknig suck if I don't draw from pixiv reference yikes.

>> No.3860239

>>3860209
Eventually. Took me months to feel like I got it and I wasn't really putting more than 20 minutes into it at a time. Then all the gestures and mannikins became a thing I could pose and occasionally it would look good. Get some sticks and blobs looking okay and the rest falls into place over top of it.

>> No.3860241

>>3860220
No expert here, but it sure does help in reducing wrist cramps when hatching or drawing any kind of straight line, also less hairy lines.
Dunno how it translates to using a tablet since I've never used one myself.

>> No.3860242

>>3860220
It's advice from using half sheets for life drawing. Zoom so you work most of the space available and you'll start to understand the value of it.

>> No.3860250
File: 223 KB, 1009x874, Capture.png [View same] [iqdb] [saucenao] [google]
3860250

>>3860209
forgot to post work
>>3860239
How many gestures and figures did you do? Just to get an approximate

>> No.3860254

>>3860225
did you even read any book? this is literally symbol drawing

>> No.3860256

>>3860254
Symbol drawing what through? I'm drawing out of my head lmfao.

>> No.3860258
File: 1.61 MB, 806x952, 1446080783838.png [View same] [iqdb] [saucenao] [google]
3860258

>>3860256

>> No.3860259
File: 27 KB, 324x281, face.jpg [View same] [iqdb] [saucenao] [google]
3860259

>>3860256
>this thread is going to get busy arguing what symbol drawing is, then it will end up going "hurr is jus semantics"
Now you've done it

>> No.3860262

>>3860256
>hello i just started drawing this week

>> No.3860264
File: 82 KB, 688x1161, finshed_by_artprogess_dd1pchw-pre.jpg [View same] [iqdb] [saucenao] [google]
3860264

>>3860262
I can draw from reference fine ok? Stop bullying me.

>> No.3860267

>>3860250
Like 8 a day, 4 days a week. Still don't feel like I have it all down, but they only take a minute now to know if it's bad. That part took the longest. Gesture, especially face gestures, aren't beginner shit and it takes forever to get good enough to do them consistently.

What helped me was taking whatever was best that session and doing it again.

>> No.3860270

>>3860264
I'm suffering from proko syndrome.

>> No.3860271
File: 173 KB, 519x384, 1526368847224.jpg [View same] [iqdb] [saucenao] [google]
3860271

>>3860264
>this nigger is still here
weren't you leaving this board kiddo?

>> No.3860275

>>3860271
Are you ever gonna post art? I only come to shit post once and a while.

>> No.3860280

>>3860267
hm, guess I'm going try drawing more figures and gestures. Thanks.

>> No.3860291

>>3860280
Rocks and trees have the biggest gains. Makes getting gesture looking more interesting easy. Plus it's piss easy to grind out like 20 trees in an hour or so just going for a hike. I think the more organic beauty you burn into your brain, the better your other work becomes.

>> No.3860396 [DELETED] 
File: 172 KB, 796x937, head.jpg [View same] [iqdb] [saucenao] [google]
3860396

>>3859779

Here's a half face one I did to study the anatomy a bit

>> No.3860400
File: 172 KB, 796x937, head.jpg [View same] [iqdb] [saucenao] [google]
3860400

>>3859588
>>3859779

Here's a half face thing I did to study the anatomy a bit

>> No.3860418

>>3860040
well you have gesture to help you place those blobs
it either spherical form or cylinder which in the end you will have to add those spherical form on top of cylinder

>> No.3860436
File: 552 KB, 1000x4055, gesture01.jpg [View same] [iqdb] [saucenao] [google]
3860436

I skimmed through a Vilppu class demo video, Hampton and Huston, and they all gesture draw (?) differently, does it matter which style I choose?

I jumped straight into Line of Action and did pic related. It seems I don't get gesture drawing at all, but I'll try following the Line of Action tutorial next time, which seems easier and more to the point.

How do I stop being shit at quick poses? Last two drawings where done in 10 min so they are a bit more decent but only because I had plenty of time to fuck up, and poses might've been somewhat easier. How do I improve? Do I keep doing this or must I start at a lower level?

Sorry about potato quality btw

>> No.3860439
File: 170 KB, 646x636, testing123.png [View same] [iqdb] [saucenao] [google]
3860439

Starting with The new drawing on the right side of the brain and this is the first exercise. Maybe I have a future in being a police sketch artist. I noticed I attempted perfect loomis structure but my chin and lips did not match with my picture at all. My chin is actually bigger and my lips wider. Guess I'll see if I've improved any at the end of the book.

This was done in krita so any advice on how to use it and improve in general would be appreciated.

>> No.3860448

>>3860436
Vilnius/Hampton has the best integration of gesture into a workflow, in my opinion.

The point is to capture a movement/pose well and then work it into a more advanced drawing. Both are pretty similar in that they emphasize form and wrapping lines which are both great for learning to see 3D form and organizing it in your head.

There is literally zero advantage to working for speed. Some people, including much better artists then me will disagree but I always have thought trying for speed is utterly pointless. Try for quality and do it as much as you can and you’ll naturally get faster at it.

Sometimes when you work on speed you can accidentally create a system in your head where you flatten what you see in front of you in order to capture it quickly. I don’t know that makes sense but I mean sometimes drawing obervationally with accuracy depends on flattening into shapes and measuring and while that’s good for capturing with accuracy it’ll hurt your drawing from imagination skills which depend more on being able to imagine form sitting and receding into space.

>> No.3860466
File: 2.81 MB, 4032x3024, 20190321_231155.jpg [View same] [iqdb] [saucenao] [google]
3860466

>>3857613
Please rate. I'm having trouble with shading I feel. Never looks that good.

>> No.3860473

>>3860466
yikes/10

>> No.3860475

>>3860466
Your just in the early stage, at this point just do your best to try and throw everything you know out the window and pretend everything is a square/form.

Don’t try and copy the light exactly as you see them, instead imagine that skull is a cube, with the corner being right at outside corner of the eye sockets.

I know it sounds retarded but if you practice shading basic shapes and imaging then in space and being able to draw them from any angle, then you can draw literally anything with just a tiny bit of practice. Look at that square and it’s clear edges and try and apply that to your skull, even if you use just 3 tones like the square.

>> No.3860476
File: 255 KB, 1091x1600, 613F8E15-2EF3-410F-BB79-577173E5DA8C.jpg [View same] [iqdb] [saucenao] [google]
3860476

>>3860475
Stupid mobile fucked up with posting the pic :/

>> No.3860489
File: 174 KB, 540x785, Untitled.png [View same] [iqdb] [saucenao] [google]
3860489

>>3859982
Thanks my man, this advice is invaluable. Definitely going to save this post so I have it on hand as a reference.

I would like to think that part of the issue with her perspective in me being unable to pull off the pose I was going for. Originally she was drawn with the intention that she was thrusting her spear forward at a regular sized man, herself being 10-12 feet tall, with a slightly hunched posture. As the drawing progressed more and more of this was lost until it got to the point it looked more like a dominant power stance.

I see how studying the tube could have helped me here.

>>3859970
Yeah I know my anatomies a mess but I did pick up on the neck. The head will definitely be adjusted.

I did consider adding a second vanishing point but was told that it might be overkill.

>> No.3860490

>>3860475
Thanks for tips.

>> No.3860499
File: 60 KB, 676x675, mar21.jpg [View same] [iqdb] [saucenao] [google]
3860499

>>3857613
Ref

>> No.3860502
File: 47 KB, 918x963, mar21_drw.jpg [View same] [iqdb] [saucenao] [google]
3860502

>>3860499
Trying to loomis

>> No.3860503

>>3860448
>Vilnius
Sshh we aren’t supposed to mention the secret fundamental master

>> No.3860507

>>3860475
Follow up question. You are saying to make 3 tones for each side of the skull. Medium for front, light for top and dark for side similar to the square idea you mentioned. And then to get depth on each plane use three different tones as well but all within the overall tone of that plane. So side for instance would be dark but three shades of dark values to give depth? Am I understanding it right?

>> No.3860515

>>3860507
Don’t worry about the more detailed tonal breakdown for now. Honestly a suprising amount of even successful artists dont have the ability to draw simple 3D form and rotate as they please. It’s surprisingly hard to do! It might seem simple to break the arms down into cylinders but you’d be surprised how hard it is for your brain to make that transition into seeing 3D form on a 2d surface.

I know it sounds overly simple and you’ll probably not put much stock in it, I know I didn’t, but you’ll see! Just keep drawing and trying to imagine form and you’ll eventually be forced to fall back on simple shapes and learn.

>> No.3860521

>>3860515
Thanks man this was really helpful. I'll try to post some more stuff here. Trying to do some drawing every day and thankfully my job let's me do it during work.

>> No.3860531

>>3858478
Pretty good

>> No.3860532

>>3858774
Do you use a reference?

>> No.3860534

>>3859933
>>3859936
>>3859937
>>3859939
Just face structure and shading, I think that's all you need to work on.

>> No.3860536

>>3860190
Its fine

>> No.3860539
File: 450 KB, 1900x1200, beach.jpg [View same] [iqdb] [saucenao] [google]
3860539

Trying to get into background illustration but I have 2 major problems:
1) I can't fucking draw
2) I can't figure out how to make brushstrokes that look real/decent in photoshop
I have a lot of experience doing visual design and shooping images in general in PS, and I tried to switch to Illustrator, the the workflow was completely different and everything was really confusing. Should I try to keep going with illustrator or learn to do real art and then scan the results? I'm trying to do backgrounds for a visual novel. If I do real art what sort of mediums should I try? I have very little money so I can't do anything expensive. I also can't afford to hire anyone or get someone else to do it before you ask. Any advice? Pic related is my shitty attempt at a beach.

>> No.3860543

>>3860539
Practice and use references. Play around with a tool setting. It's tedious I know but you'll get there.

>> No.3860560
File: 2.95 MB, 4032x3024, 20190322_003635.jpg [View same] [iqdb] [saucenao] [google]
3860560

Doing 30s gesture because I've been feeling really bad about anything I've put significant amounts of time into recently. I think it's helping and also showing me some glaring issues with my proportion understanding. Idk how you'd critique 30s gestures, but does anybody have any input?

>> No.3860563

>>3860560
Oh fuck, I uploaded the full res. My bad. I thought it was the scaled one. Will be more careful if I post again in the future

>> No.3860576

>>3860560
is that a blowjob top right?

>> No.3860579

>>3860576
oh wow, I didn't even notice that. Guess it is, huh

>> No.3860588
File: 19 KB, 300x360, perpective_02.jpg [View same] [iqdb] [saucenao] [google]
3860588

>>3860489
You are welcome but that tube you drew there isn't exactly right. The point is that the horizon line is where the eye level of the viewer is, no matter where you are on top of a tower or on the street level, the horizon line is will remain the same because that is the vanishing point where the theoretical human sight reached its limit, where two parallel lines meet. Your perspective of the world around you is the thing that changes depending on where you are standing up high or down below but.

And the more an object is away from the horizon line the more its shape appears to change from looking at it from the front to looking up at it.the more a cylinder. For example theoretically if you stand in the middle/perfectly under a cylinder and look straight up then theoretically could only see a circle because you cannot see its sides. And if you look at it from the side you would see a rectangle because you cannot see its top or bottom.

Also it doesn't just go for cylinders but all shapes in 3D. Maybe this geometric picture shows it better.

>> No.3860594

>>3860539
If you wish to do background Anon the understanding of composition is essential to know.
If you haven't yet I strong encourage that you take a look at Blender Guru's "Understanding composition" I am positive it will give you some ideas and guidenlines to follow that will help you in making better backgrounds.
https://www.youtube.com/watch?v=O8i7OKbWmRM

>> No.3860604

>>3860560
Do 2 minute poses instead of 30 seconds.

>> No.3860615

>>3860604
I've been thinking about upping it, but I've kinda been having fun trying to just capture gesture. I'll go up soon, though I suppose. I'm sure it'd be better to actually have time to try to draw a form

>> No.3860636
File: 1.12 MB, 3120x4160, IMG_20190321_164949.jpg [View same] [iqdb] [saucenao] [google]
3860636

>> No.3860684
File: 570 KB, 1600x900, 3.png [View same] [iqdb] [saucenao] [google]
3860684

>>3859990
>>3859999
Anon tried.
Would this have decent form? How can I improve on this?

>> No.3860690

>>3860489
>I did consider adding a second vanishing point but was told that it might be overkill.
But you're already doing two-point perspective, the second vp is definitely somewhere there, but you haven't defined it. I guess whoever said that meant you should do one point perspective, but this isn't it. (Here's something to think about: Where are the other orthogonal lines pointing if your image IS one point perspective? Compare the answer to your figure's orientation.)

>> No.3860703

>>3860439
To be a sketch artist you need to know how to draw a human face with features accurately. Drawing them accurately from description makes it even harder.

You need to learn how to portray three dimensional objects in two dimensional surface, how to accurately render a human skull and add features to it. How to construct human head with accurate facial features.

Start by learning head construction

Free lecture by NMA / Steve Huston: https://www.youtube.com/watch?v=2T7cDY7YDsg really golden stuff here (three hours long but most important parts are covered in first 45 minutes - no longer than one school class).

After watching that and doing some practices read about "planes of the face" from internet.

Start sketching life studies of organic things (not from photograph) to start establishing your sense of space in a drawing. Go draw tree trunks, rocks (you can gather bunch of fist size rocks and arrange them at your desk), flowers, mushrooms etc.

At some point you want to order an anatomical cast from internet. See Asaro head (very good teaching tool for portraits) and some 3D printed muscle structure cast. Before spending any money to them, try to find 3D models of them online so you can rotate them around and see which you like most.

>> No.3860765
File: 450 KB, 1600x900, lincoln.png [View same] [iqdb] [saucenao] [google]
3860765

>>3860684
push your occlusion shadows more, the top of eyelids and the dent below bottom lip should be bit more darker.

I adjusted it a bit with a curve/level tweak but you should aim for a bit more pushed values in your painting (without tweaking curves/levels).

Do some more of these cast drawings and you'll get better understanding of value and light.

There is a bit more bounce light under the eyebrows that you have neglected, keep in mind those in future. (I didn't touch that on the tweak I did). Also your drawing has a stylized comic type of charm in it but if you are aiming for a bit more realism, learn to construct the nose and orbital sockets a little bit better. His nose is wider and eyes are smaller and a bit closer to each other. The top eye lids of the cast are bit thicker as well

>> No.3860771

>>3859984
You didn't use any constructing techniques.

Check out this post and especially the video embedded in the post: >>3860703

>> No.3860801

>>3859505
Late reply but I think that I will stand by my points. Sorry I can't give a better critique

>> No.3860845
File: 55 KB, 560x700, persp.png [View same] [iqdb] [saucenao] [google]
3860845

Where would I have to put the vanishing points here to get that looking from below perspective?

>> No.3860867
File: 1.39 MB, 1065x1080, 10 min cafe Nero.png [View same] [iqdb] [saucenao] [google]
3860867

>>3859669
Another one, No goal here, used 1 tool (kyles pallet knife) just wanted to do a quick study of a girl in a cafe

>> No.3860911

>>3859825
Choose an application for your art, is it for a game, comic, advertisement, (or porn if you are like most NEETS on this heretical board).

Then when you have a plan for what you want your art to be and look like, really put in the effort into one or two pieces. You may end up doing lots of noodling or even redoing the piece multiple times, but try not to move on until you are happy with the artwork. If you work on another piece at the same time, it will give you a break so you don't spend an eternity of noodling.

Without a purpose and just random sketches you will never get particularly good. All these impressive sketches are not actually any good, they are a mere idea. Once you render them your brain doesn't detect patterns in your chickenscratch lines and then you will really learn to understand form.

>> No.3860915

>>3860845
vanishing points are a theoretical construct, as such you should consider them sometimes out far beyond the paper, but do make a horizon line, so as to guide a general encompassing form. Another problem with perspective is that any inclination other than parallel to the horizon line will give you vanishing points in crazy places (for example a 3 point perspective where you consider a vertical foreshortening.)

>> No.3860917

>>3860400
Pretty good. Try drawing the nose cartlidge as well and then you should understand enough proportions to finish a full realistic face and make it look believable.

one minor thing is the curve you added on the side of the nose (touching the right eye). It should be curved the other way.

>> No.3860927
File: 49 KB, 1280x720, spec.jpg [View same] [iqdb] [saucenao] [google]
3860927

>>3860539
>>3860539
use wrinkle patterns for waves, then shade the individual planes of the wrinkles. In one layer do your ambient/subsurface scattering color. This would look like color bloom from where the sun shines through the center waves and a general dark blue for ocean color. Next add your diffuse shading in another layer. Diffuse lighting is brighter if the surface normal faces directly towards a light (ie the sun), and is darker the more it looks away. I wouldn't expect much of this for water, but it would be used a lot in sand). Finally add specular highlights, basically if the light bounces directly off the surface normal of one of your wave wrinkle planes into the camera, it will be more white. Finally add some finishing touches to the sand. The current dark patch you added looks like a shadow, instead they tend to stretch out past the water, from where the water seeped into sand. With wet sand, if you look head-on, it will look like dark sand. If you look at a shallow angle, it will reflect (ie skyblue color).

Treat this as if you were actually simulating light, as opposed to trying to copy features over from a reference. Try to look up any terms you don't understand, I learned most of this from graphics and shader development for videogames, but it can be used in drawing the same way.

>> No.3860938

>>3860703
>Police sketch artist

I was just saying that as a joke but thank you for the resources that stuff is golden so far.

>> No.3860944
File: 622 KB, 2500x2193, 1553268189303.jpg [View same] [iqdb] [saucenao] [google]
3860944

>> No.3860945

>>3860944
Wack perspective.

>> No.3860949

>>3860917

Thanks, I did a simplified cartiladge there, but I gotta study more about it, noses are still a bit hard for me

>It should be curved the other way
true, should have checked that

>> No.3860955
File: 115 KB, 1043x1280, am i doing it right.jpg [View same] [iqdb] [saucenao] [google]
3860955

how do I get into figure drawing?

>> No.3860971
File: 497 KB, 1599x900, Linkin_01.png [View same] [iqdb] [saucenao] [google]
3860971

>>3860684
Well done! I said it already at the first time I posed on your Tiger picture Anon. I think you got most of this down. Disregarding the likeness of the statue, the only thing I would say that you are lacking is the finer details. Yes there are some parts where the values are a bit off but that is just in the details.

I do not know about your workflow. But maybe just taking a slightly longer time on your works would help the issue with adding more details? Maybe leaving it for a few hours or day and coming back to it the next day or so? I realize painting is hard and takes long, yes it does but do not be ashamed of it. It takes long for everyone that do not have years and years of routine at it.

For that I can only suggest what I suggested earlier, just keep practicing for longer time and working at it to gain more mileage. And keep coming back. Otherwise I don't know what else I could say that I haven't said in my previous posts. Try the comic book approach too a bit.

Here is a bit of my quick and poor touch up on your pic.

>> No.3860977
File: 385 KB, 1089x817, Webp.net-resizeimage.jpg [View same] [iqdb] [saucenao] [google]
3860977

>>3858343
>>3858302
Don't have any questions this time but I feel like I should post everyday so here goes.

>> No.3860981
File: 386 KB, 1510x1000, hustonleggestures_2.jpg [View same] [iqdb] [saucenao] [google]
3860981

>>3860036
Thanks, beginner stages are rough cause I may be on the right path but cant see it due to lack of skills in other fundamentals. Just hope its worth it; gonna tackle drawing the head soon after theses.

>> No.3861021
File: 160 KB, 1140x1164, jump.png [View same] [iqdb] [saucenao] [google]
3861021

>>3857613
Critique please
What's wrong with the anatomy and whats the fix?
How do I draw better Jumpropes?

>> No.3861029
File: 160 KB, 824x995, muhh.jpg [View same] [iqdb] [saucenao] [google]
3861029

just got a huion a few days ago

>> No.3861042
File: 282 KB, 942x1025, 1547992757010.jpg [View same] [iqdb] [saucenao] [google]
3861042

>>3860955
By drawing figures.

>> No.3861101
File: 150 KB, 1000x1000, wergahdeft.jpg [View same] [iqdb] [saucenao] [google]
3861101

What am I doing wrong?

>> No.3861134

>>3861101
Not sure what you're talking about. Color? the reference image is a desaturated orange. Do you feel like it's lacking details? Then I think you should zoom in and work using smaller brushes, or you could fake detail using custom brushes. Also, I'd suggest you use a saturation layer on top of images to get their values, then compare.

>> No.3861157

>>3860977

Your lines are looking much better now, keep practicing

Now it seems that you're focusing too much on the shape of the figure. During the gesture stage you should focus only on the rhythms of the subject. Gesture is a hard thing to explain and understand, but I recommend you Michael Hampton's Figure Drawing: Design and Invention and this video, it may help

https://www.youtube.com/watch?v=74HR59yFZ7Y


>>3860955

To you I also recommend the Hampton book I mentioned above and Figure Drawing for All It's Worth by our Lord and Savior Loomis

>>3860502
Your biggest problem there is that you're drawing symbols instead of drawing what you're seeing. I suggest you read Keys to Drawing, it's a great book and it helped me a lot in that stage.

Also make sure to take 10 minutes everyday and fill up a couple of pages with freehand circles of various sizes, because your spheres aren't that spherical.

>> No.3861176
File: 329 KB, 1000x1000, eye.png [View same] [iqdb] [saucenao] [google]
3861176

>>3861101
You are doing fine but you need to practice the details on a bit more. Look for dark areas and compare them look for reflected lights.

Keep going and practice on! It take time to fine tune your observational skill to see values well but you are doing fine.

pic my quick and shitty attempt

>> No.3861193
File: 37 KB, 352x480, 54514775_703515546712811_1551513620934819840_n.jpg [View same] [iqdb] [saucenao] [google]
3861193

todays parctice. the faces are 5-10 min sketches. the body is just a bit of dicking around. im doing this shit to up my speed. i dont want to have to measure and compare all the time. hopefully ill be able to eyeball it eventually.
1/3

>> No.3861196
File: 40 KB, 352x480, 54514311_2129313747156415_5921073924656857088_n.jpg [View same] [iqdb] [saucenao] [google]
3861196

2/3

>> No.3861197
File: 27 KB, 352x480, 54729959_2250219388565636_131847829470576640_n.jpg [View same] [iqdb] [saucenao] [google]
3861197

3/3

>> No.3861205

>>3861029
Thanks for reminding me that I need to look for a tablet so I can make the move to digital.

>> No.3861231

new thread >>3861230

>> No.3861403
File: 127 KB, 804x1200, c7542d92b72c7c1e4e535ba15c647770.jpg [View same] [iqdb] [saucenao] [google]
3861403

>>3860532
This one

>> No.3861491
File: 247 KB, 1000x1414, Merce RE.jpg [View same] [iqdb] [saucenao] [google]
3861491

I am trying to get better at digital drawing

>> No.3861913

>>3861403
yo guys, isn't her back bent a bit much? Is that a natural state of the spine?

>> No.3862044
File: 291 KB, 1590x2204, Perspective Giant3.jpg [View same] [iqdb] [saucenao] [google]
3862044

Just finished this. It was too late in the drawing to take all of the advice I received on it without restarting so I decided to just finish it. Partly because I wanted to try and colour something without just autofilling.

>> No.3862180

>>3862044
Is the side of the face burnt or cut off?

Here are some sick references you could try to use to further enhance the wound:
https://80.lv/articles/nazi-zombies-from-cod-behind-the-scenes/

>> No.3862198

>>3861913
I think it is a combination of angle and the bone-braking ass-showing skills of the girl.

>> No.3862227

>>3862198
t. self-conscious unflexible twig

>> No.3862303

>>3862044
He looks like his eyes are wide open, make the eyes smaller or make his pupils bigger.

>> No.3862312

>>3862303
>he

My life

You have a point though about the eyes.

>>3862180
Burnt yeah. Thanks for the references.

>> No.3862724

>>3857613
How do all these chinese artists learn to draw? They always have such a cool art style, and their fundamentals look solid.

What is their study path? Talking about the likes of Ruan Jia, HGJ art, Fenghua Zhong, etc

>> No.3863437
File: 262 KB, 1000x1000, 20190324_161800.jpg [View same] [iqdb] [saucenao] [google]
3863437

>>3857613
am I doing it right?

>> No.3863449
File: 740 KB, 2160x3840, IMG-20190212-WA0004.jpg [View same] [iqdb] [saucenao] [google]
3863449

Different kind of style. I hope im in the right place to get some feedback. Give me some

>> No.3863454

>>3863437
Very nice shadings. Hair and beard structure looks great! I like it!

>> No.3863459

>>3863437
>>3863454
I'm sorry the pic is angled

>> No.3863463
File: 675 KB, 639x639, Capture.png [View same] [iqdb] [saucenao] [google]
3863463

>>3863437
You could try to increase contrast or practicing values. pic related packs a stronger punch in my opinion.

>> No.3863574
File: 2.00 MB, 1440x2176, Senza titolo 8-2.png [View same] [iqdb] [saucenao] [google]
3863574

I drew this using Ibis paint on my phone

>> No.3863605

>>3863574
Che ti devo dire, bravo fra.

>> No.3863616

>>3863605
Come fai a sapere che sono italiano?

>> No.3863621

>>3863605
Comunque grazie bro

>> No.3863626

>>3863621
Sono un lo-hacker, ho letto il filename.

>> No.3863627

>>3863626
Uh, capito :)