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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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3826843 No.3826843 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Previous Thread >>3820344

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

"Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do."

>> No.3826854
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>> No.3826880

should have made it more obvious in the OP that this is the /beg/ thread, by putting that on the picture

>> No.3826884
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3826884

I know the art's very shit, but are there any things I should know when scanning stuff?

>> No.3826890
File: 2.25 MB, 3567x3193, DSCN1780.jpg [View same] [iqdb] [saucenao] [google]
3826890

How did I do? Gonna post ref below.

>> No.3826892
File: 122 KB, 1024x1024, jesseshandra025.jpg [View same] [iqdb] [saucenao] [google]
3826892

>> No.3826894

>>3826880
yeah, i forgot to. my bad. regardless, i think the long text op and BEGINNER in all caps and in subject should be enough of an attention grabber for most people

>> No.3826896

Here's a "fun" exercise: If anyone's still playing Animal Crossing, start collecting fossils/bugs/fish, find a reference, and draw whatever you catch.

>> No.3826903

>>3826890
his neck is HUGE

>> No.3826904

>>3826890
I think the value of the hair and the darkened section on the lower right side should be switched with each other
I'd say value is what's most lacking, since her outstretched arm isn't that dark and the man's lower right leg (his) isn't either

overall it's really solid, well done lad

>> No.3826909

>>3826831
I am a near beginner myself, so keep that in mind.

When looking at a reference, I think it's important to make out what basic shapes the reference consists of, instead of visually tracing the reference images. "Feel the flow" and generaly artsy fartsy horse shit like that.

Concerning those pictures though, I really like the way Ness is swinging/holding the bat. It conveys motion well, or at least is pretty satisfying for me to look at personally.

>> No.3826914
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3826914

>>3826896
Did someone say Animal Crossing?!!

>> No.3826915

>>3826903
Yes, it looks like it but I think it's more because I messed up badly with the values in that part so the shadow to the left looks like part of the neck. You mean the width right? Because the length looks right to me.

>>3826904
I had no fucking clue how to draw curly hair lol, do you have any advice on that? Thanks for the advices! I really struggled with the dude's right leg, still don't get what's really going on with the light over there.

>> No.3826920
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3826920

>>3826843
Will be posting more of it but camera sucks so I wanna do close ups

>> No.3826925
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3826925

>>3826920
Will be wack asfuck because on mobile

>> No.3826926
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3826926

>>3826925

>> No.3826929
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3826929

>>3826926

>> No.3826933
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3826933

>>3826926
This is the whole piece but it's still not finished

>> No.3826954
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3826954

Still trying to get ahold of the basics of the basics

>> No.3826962

>>3826890
Great job. Remember to look for the shapes created by the different body parts (aka negative space), intstead of looking at the body parts themselves. Might help with the necks and hands/feet in particular. Also try to compare the relative position of features. I'm sure you're doing this on some level, just want to reinforce it. Keep up the good work.

>> No.3826995

>>3826954
Why did you bother drawing guidelines if you weren't going to bother using them?

>> No.3827000

>>3826995
not him but how do you properly use them

>> No.3827004

>>3827000

unironically read loomis

but also, they're there to serve as landmarks for stuff that goes on the face, the eyes, the cheeks, the eyebrows, the mouth, everything falls on a particular spot in the face

>> No.3827026
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3827026

>>3827004
i will

>> No.3827030

>>3827004
I’m the guy, thank you for pointing that out. I think I have trouble keeping the structure of the face even, even with the lines.
Maybe I’m not taking enough time on it?

>> No.3827067
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3827067

>>3827026
>>3827026

yeah dudes, and depending on the character and style, the guidelines don't necessarily stick to the circle

I haven't finished fun with a pencil but the first few chapters helped me out a lot

>> No.3827072

>>3826962
Many thanks m8, I just saw a yt video about that negative space, so gonna take a look at that next time.

>> No.3827092

>>3826909
Thank you. I'm just not sure where to go from here in actually learning so that's part of being a beginner I guess. Thank you for the advice, I'll try to draw more while consciously avoiding visually tracing.

>> No.3827107

How do I draw animals like dragons or wyverns if they don't exist? Where should I go to get references or find similar art styles I like?

>> No.3827110

>>3827107
The same way they did. Lizards, dinosaurs, etc.

>> No.3827116

Can someone explain/link a guide about the "darken" brush blending mode. I've seen some painters use it like https://www.youtube.com/watch?v=0xIz9I1dDv0

I know what it does I just wanna know when it's appropriate to use it. Also seen some anime artists use it at the beginnings of their coloring

>> No.3827123

>>3827110
So, I just draw a bunch of lizards and bat wings?

>> No.3827133

>>3827123
you study the forms, yeah, learn how to draw scales on wings, then create a chimera of that becomes a dragon

also there are a million good quality dragon paintings on deviantart so just compare ur ideas with those, dragons are pretty standard concepts now

>> No.3827138
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3827138

>>3827067
This is so good, I love this. It shows so much mastery of form and 3D space How do I get this good? ;_;

>> No.3827147

>>3827138
well you gotta do a lot of gestures first, mix it up a bit, and bunch of other stuff

I think a good roadmap for figure drawing is learning in this order:

>gesture >construction >anatomy

I'm still in the construction phase but I'd have to force myself to learn some anatomy

>> No.3827149
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>> No.3827169
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3827169

>>3827147
What would you say is the best way to learn gesture? I have read a couple of books and they say stuff like S and C curves, and I've also done a couple pages of 30-45 second sketches of poses like on quickposes.com and stuff.

>> No.3827173

>>3827149
Looks like it's working. If you did this for at least two more months, you would be a lot better.

>> No.3827175

Why is using mechanical pencils and no other pencils seen as a bad thing?

>> No.3827186

Am I right in thinking that the proper order to learn in is proportion -> bones/ skeletal structure -> muscle groups?

>> No.3827188

What's a good brush set to do linework in Sai?

>> No.3827210
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>> No.3827212
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>>3827169
I mean literally just find poses and do em, the key is to find the action line for the pose, pic related is how I used to work when I first started doing em, as you can see, I drew non gesture stuff to keep myself entertained, evnetually you'll do enough to quickly spot what you need from a reference image, which comes in handy once you start doing construction, you start to notice the patterns in certain poses. so yeah, just keep doing em, and slowly add some construction here and there, the gesture is meant more as a foundation for where stuff should go, not really be used for details

>> No.3827243

>>3826884

Couple of tips:

Turn off color correction, smoothing, dust reduction, and anything else. Just make the scan a dump off the sensor, and adjust in PS or whatever app you use. The bundled scanner software that ships with consumer level scanners is like the firmware in cameras, it adjusts to profiles that are designed to be pleasing to the eye, not accurate. This is especially important with color. I just dump the scan off the sensor, untouched, and adjust as needed in PS. I don't want the software touching anything.

For black and white/greyscale, scan in greyscale mode, and scan at 1200dpi, at least.

DON'T save as a jpeg, save as an uncompressed tiff or equivalent, to avoid artifacts. (greyscale images are small)

Clean the glass, a lot. Don't use alcohol based cleaners like windex, use the microfiber cloths you use for eyeglasses or monitors. I had to tear down a scanner and get the Windex out of the calibration area of the flatbed, because some pooled in there and was throwing the scanner off, and I was getting streaks in the scans. (REALLY common issue that people throw scanners out for) Compressed air is good, too, for dust.

Other than that, can't think of anything. Scanning is pretty simple for doing things like scanning sketches - accurate color and good scan density for publishing is a different matter, and something you don't need to worry about.

>> No.3827244

>>3826890
It's pretty good.

Add the background, thought. The photo was shot with the background working with the lighting to create specific effects in the values, that is completely missing in your drawing, so it looks off. The shadows on their lower bodies doesn't match the lighting.

This is why sometimes it's not good to use photos as reference, as they're lit for a completely different mindset and goals. The photo is lit to be very visually striking, and it's completely missing in the drawing.

>> No.3827248

>>3827116
It's up to you. Learn how the tool works by experimenting with it, so in the future, if you run into a scenario where it will be helpful, you can choose it. It's a useful tool to adjust value very specifically, instead of using more complicated methods.

Personally, I try to use layers to make adjustments, so I can easily go back and re-adjust or remove them. A darken layer and mask is WAY more flexible, for me.

>> No.3827252

>>3827175
It's not, outside of /ic. You might run into a 'purist" or two in the real world, who get their panties in a bunch because "They're for mechanical drawing, not art!", but that's just silly.

Use what you want. How you get the lead onto the paper doesn't matter.

>> No.3827264
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3827264

Ok serious question but how wack is my anatomy.

>> No.3827271

>>3827264
To be honest, pretty whack.

Put as much effort into confident lines, learn to see and draw the shapes, volumes and contours accurately (or reasonably so), as you do into in the special effects like the gradient background and screens.

Cart before the horse. Worry about the FX, once you're more confident with the actual figure.

>> No.3827272

>>3826843
So in Krita when I zoom out to 50% my lines (ink pens) look very pixely but at 100% they look fine.

The issue is that I've gotten into the habbit of 100% being my close up drawing with 50% being the way I actually see the finished image.

Am I just retarded and Autistic or what?

>> No.3827296
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3827296

>>3827243
Thanks for the detailed answer. I just used the default windows fax and scan program for this, so i will have to look into better software ofc.

>> No.3827311
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3827311

a very tiny rei for your critiquing

>> No.3827324

>>3827311
Neat

>> No.3827334

What's a good routine for a beginner to follow? I was thinking 30 minutes of gesture and then another hour of drawing from references I like.

That's alongside working through one of the books in the sticky.

>> No.3827347

>>3827334
Go look at the course outlines at the better art schools and colleges that offer art degrees, look at how much studio time is required and how they break it up, over each semester. There's no one way, and no way that will guarantee anything, and as long as you're working on something, it's not wasted time.

My first semester in college was beginning watercolor, beginning drawing (prerequisites, ya, I could do them already, but you gotta do what you gotta do), art history, and figure drawing. 3 hours in class for the studio courses each week, and the outside work was twice that, easily, every week.
For a beginner, you should be focused on the beginning steps for everything - drawing, painting, color, figure, and things like art history.

A 4year degree program will take a beginner to (hopefully) an artist ready to start working as one. The first two years is half actual art, the other half things like english, science, etc. The last two years is more focused. It's a pretty good framework to follow, and you have the added benefit of not needing to waste time on the general ed stuff.
20 hours a week would be more than enough to get some progression happening. Don't fall into a comfort zone doing the same thing every day. Take a day and just read an art history book. It all adds up to the same goal, in the end.

>> No.3827352

>>3826843
I remember recommending to draw this medabot in a mechanical thread.

>> No.3827360

>>3827347
>as long as you're working on something, it's not wasted time.
Is this true?

>> No.3827370

>>3827360
Of course it's true. Doing *something* is always better than nothing.

>> No.3827380

>>3827347
>20 hours a week would be more than enough to get some progression happening
I go to school for accounting right now. I barely even spend 5 hours a week studying the material for the chapters and I'm about to graduate in over a year.

Really makes me think I have no discipline for anything if I can't even spare 3 hours a day for something.

>> No.3827399

>>3827370
Does it mean I'll improve eventually?

>> No.3827402

>>3827380
You only spend 5 hours a week and you're a certified accountant. Just do the same for drawing.

>> No.3827407

>>3827212
So I am on the right track then? Thank you for the advice. Also, I love Steven Universe.

>> No.3827410

>>3827399
Not him, but Yes and No.

With my time playing fighting games competitively, you won't always get better just by simply playing, you must also take the time to practice. While you will improve simply by doing, you must also take the time to analyze, study and improve otherwise you won't improve enough. Even the pro internet artists that you follow online take the time to do "studies" instead of complete drawings/comic pages etc

>> No.3827417

>>3827402
>certified accountant
Not exactly true. I can graduate with my bachelor's and that'll get me into the door for any entry level tax or audit position.

Certified accountants that you might be referring to have to pass 4 exams by the CPA board and have 150 credit hours from a university as well as hours of work signed off by a firm.

I really do think art is more similar to weightlifting. You have to put in the hours with the proper form and diet. It's pretty easy to fuck up and do something with bad form over and over like that retard that draws the same faces and poses I've seen in this general for ages.

I really don't even know how to get the syllabus' or course outlines for those art colleges.

Doing something is good at least like you said but with art it feels so hard to see your efforts properly reward you.

>>3827410
Yeah I 200% agree with this. Mindfulness is so fucking key.

I remember wondering why I was stagnating in Tekken and I realized I was just constantly flowcharting and autopiloting after tilting.

>> No.3827418
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3827418

>>3827407
yeah anon, just keep working at it.

I personally have the mentality that all my drawings are shit, even recent ones that some art friends say are good, and since I know they're shit I gotta try harder next time and gotta keep working to improve

>> No.3827424

>>3827417
>>3827410
So if i just do studies 24/7 I'll eventually improve?

>> No.3827425

>>3827424
you must use your brain while drawing

>> No.3827446

>>3827424
You're trolling at this point. We literally told you exactly what to do. Basically, you do sketches/grinding/studying and use that information to complete full drawings occasionally. Those full drawings are like the "test" and the "studies" are what you do to prepare for the test.

>> No.3827451
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3827451

>>3827418
>poil.jpg
I like this. I know I probably shouldn't ask personal questions, but how long have you been drawing?
>>3827264
Draw more confident full lines.

>> No.3827459
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3827459

>>3826854
You're from the last thread? Well you should practice recognizing which sides and clrners are closer until it comes naturally, this is called one point perspective, practice this and two point.

>> No.3827461
File: 60 KB, 916x816, test 4.png [View same] [iqdb] [saucenao] [google]
3827461

>>3827459
oh yeah i've done that before now im doing it freehand

>> No.3827463

>>3827459
How do I draw it from other perspectives

>> No.3827466
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3827466

>>3827463
use the two point

>> No.3827483

>>3826843
>start a new art piece
>"Its going to look so cool!"
>begin drawing
>"Wow this is looking like shit."
>a quarter finished
>"Yeah this is shit."
>half finished
>"Huh this is actually starting to look nice"
>3/4s done
>"This feels like professional level pieces."
>done
>"Not professional but it's not all bad either."

Does anyone else go through these phases when they draw? Should I change my thought processes?

>> No.3827486

>>3827418
gross, pearl reminds me of a nan kek. nice drawing though desu

>> No.3827487
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3827487

>>3827186
you would totally need gesture, preferably at the beginning.

>> No.3827488

I'm starting drawing anime characters. Should i be picking up books or just drawing until I improve. I dont really feel i will learn from the books since I'm not good at learning via reading

>> No.3827490

>>3827488
Just drawing until you improve.

>> No.3827493
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3827493

>>3827169
id say a good way is to focus on the spine and think of center of mass and its movement. also, draw real objects frequently, to get a feel on contrast

>> No.3827495
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3827495

>>3827490
no.
draw, reflect, draw, reflect and so on. its a feedback loop to keep you safe from not grinding onto errors that will make you hate the process in the long run.

>> No.3827504
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3827504

>>3827451
>how long have you been drawing?

I took an intro art class in HS bout 8 years ago, learned a lot, stopped drawing as soon as it ended tho, had a couple of one week long stints were I tried to get back to it a couple of years later in college. Now, I picked it up again and stuck to it around december 2017 so a little over a year ago now, and my drawing has seen some massive improvements, still need to work on a lot of things tho, for example I'm not very good at drawing back shots or butts, feet, my painting game is very weak, and so is my shading game.

I'm really only into this cause I got to the point were I wanted to see certain images come to fruition, and I didn't want to spend thousands on commissions. Also, I really like drawing chicks.

>> No.3827507
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3827507

>>3827504
as of late tho, I've been drawing very uh, very, VERY cursed imagery that I wouldn't have picture myself drawing when I started, I blame boredom...

pic semi-related

>> No.3827530

> total /beg/
> draw a cat I know as a wizard
> start drawing a load of wizard cats because it's fun
If anyone looked at all my files saved they'd think I was a furry. I hate myself for doing this.

>> No.3827551
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3827551

So I redid this character from memory, not the first time because I like the character. Decided to try shading but I'm pretty sure I'm doing 'symbol shading' (is that a thing?) because it's more me shading where 'I think it should be' without actually having a clue.

Left is the one I did yesterday and right was todays. Also any advice on doing a better nose?

>>3827530
Don't hate yourself for having fun bro. Half of what I draw are Hollow Knight inspired bug people. Who gives a fuck as long as we're having fun and learning.

>>3827483
Not when I draw but that's how I go when I paint my Warhammer.

I think it's a case of us not being able to see the finished product in our minds from the half finished work we have in front of us. I mean it's only half done so of course it's going to look like shit.

I'm not that good at drawing yet so I normally end up with
>start a new art piece
>"Its going to look so cool!"
>begin drawing
>"Wow this is looking like shit."
>a quarter finished
>"Yeah this is shit."
>half finished
>"Huh yep, definite shit"

Getting there though I think.

>> No.3827555

Would doing all the exercises in one of those books digitally be okay? Would I still make progress?

>> No.3827556

>>3827551
I'm just joking. It's just funny that I'd have to say "btw I'm definitely not a furry" if I showed them my work because literally all it is is a collection of cube and circle grinding and then drawings of cat wizards.

>> No.3827557

>>3827556
>I'm just joking

Yeah I figured but you honestly can never be sure with this place. Lot of sad people about.

Post cats.

>> No.3827561
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3827561

>>3827483
That was me when I was a kid and it made me give up. 15 years later I stopped caring and now I draw absolute childish scribbles and enjoy the incremental improvement until it resembles something arguably an adult drew. Luckily this tech facilitates that, when I was a kid it was just pen and paper and I hated erasing.

>>3827557
I started this one this morning. Started drawing with my brother's old tablet a few days ago. This is all the pre-amble before I start practising human anatomy. At the moment just trying to get used to motor control and drawing without looking at my hand. My hand is shaky as fuck.

>> No.3827564

>>3827561
I really like this. Got a place where you share all of them? I want to draw some now too. My cats are no where as good as yours though.

>> No.3827568
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3827568

>>3827564
I don't put these anywhere public. I've never interacted with art communities before so I don't know where I'd put them. Reluctant to anyway because they're not finished and won't be for a while because I've never rendered a drawing before. Plus they were done without proper construction or perspective guides so I don't know how fuck-y they look to other people.

>> No.3827570

Also, trying to draw cats in human poses when I've never practised human or cat anatomy was a terrible idea.

>> No.3827571
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3827571

It's not fair bros. My drawing looks like it was done by a 5 years old after I colored it, how do I stop being trash? I was pretty proud of my character

>> No.3827572
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3827572

>>3827571
Though I feel like a seasoned mangaka after putting it through a black and white filter. Maybe the colored one can be fixed with technology too? I already finished filling the white spots but it still looks amateurish

>> No.3827573

>>3827571
Good job, you're now 5 year old level. Next you should learn not to use black to shade and just darker shades like a good seven year old would. Maybe once you get to twelve years old, you can start working on actual color theory.

>> No.3827576
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3827576

>>3827573
>>3826843
Oh my God the answer was literally OPs pic, using blue to shade that robot. Posting finished one just because even though the lightning in my room is worse.

>> No.3827580
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3827580

>>3827504
>>3827507
I am similar, I used to animate/draw crappy little comics in Middle School, stopped until High School, stopped again and now I am 23 and have been drawing every day for the past 105 days. It's pretty reassuring seeing another person in a situation similar to mine. Everyone I talk to is like, "Bro, I've been drawing since I was 8 lmao What's Loomis?" and despite this, they're worse than you.

>> No.3827587
File: 612 KB, 857x591, file.png [View same] [iqdb] [saucenao] [google]
3827587

>>3827576
Well it definitely looks better in black and white. I'm not in to anime or manga but it reminds me a bit of the shading I saw in Berserk. Or an old etching like in pic related.

>> No.3827588

>>3827264
Looks wack as fuck, mang. It seems like your trying to go through the motion of anatomy, but with no sense of 3d space. I reccomend really practicing perspective, which will also help you when studying more anatomy.

>> No.3827592

>>3827264
I think you made life hard for yourself by doing a difficult pose. Maybe try just a normal standing position and see if it comes out better?

>> No.3827594

>>3827264
Why can’t we have a group where we do /beg/ red lines? Beginners should stick together and not take external help or else be mislead.

>> No.3827597

>>3827594
There's probably already a few Discords or w/e for that kind of thing somewhere.

>> No.3827601

>>3827594
Bad idea, you want someone as good as possible to tell you what you should be doing

>> No.3827604

>>3827580
>"Bro, I've been drawing since I was 8 lmao What's Loomis?" and despite this, they're worse than you.

I feel like those are people who don't realize how shit they are and are not taking steps to make their art better

>> No.3827607

>>3827597
It would be easier since you’ll always come to /ic/ rather than discord.

>>3827601
You don’t know who’s good, but you at least know who’s /beg/. And as fellow /beg/, we basically all have the same credence.

>> No.3827609

>>3827607
> "It would be easier since you’ll always come to /ic/ rather than discord."
Is that not what this thread is then?

>> No.3827612

>>3827609
Yeah, but we need to actually put in the work and post more images instead of using words. It gives credence since we’re all /beg/ here.

>> No.3827613

>>3827138
Drawabox.com or Peter Han's Dynamic Sketching (which are almost the same thing, with the difference that draw a box is free). It won't teach you anatomy or gesture, but it will teach you to see things as the 3d forms that they are, and to reproduce those forms with simple linework

>> No.3827614

>>3827612
So we already have the group, you just think there should be more direct, visual feedback with things like red lines. I agree but also /begs/ aren't the best people to do that and don't know how to improve a drawing.

>> No.3827616

>>3827612
>>3827614
* many don't know how to improve a drawing

>> No.3827620

>>3827614
It’s not like waiting will help, there are countless posts that go by without any feedback. Just try and give your best efforts. The longer you stick around, the more experience you’ll gain if other /beg/ stick around too. It’s about building that community and confidence. We’ll all help each other through the dirt and mud even if we don’t know the right direction. Through the efforts of everyone, we can be greater.

>> No.3827645

>>3827248
k thx

>> No.3827661

>>3827463
>other perspectives
Like?

>> No.3827695

what the fuck is wrong with me. i mixed ultramarine blue, burnt sienna, and a yellow (forgot what) it equally quantities and... it didn't make black. i even added more ultramarine and it make it darker, just not black.

>> No.3827750

>>3826914
LEWD 'ER UP!

>> No.3827802
File: 829 KB, 2304x4096, IMG-20190225-WA0016.jpg [View same] [iqdb] [saucenao] [google]
3827802

I hate my inability to look back to the whole while sketching...

>> No.3827821
File: 317 KB, 1000x970, wip.png [View same] [iqdb] [saucenao] [google]
3827821

i'm trying to draw from imagination
is the pose anatomically correct?
is it interesting?

>> No.3827846

>>3827821
i am not that good by any means but i'll try to help you, feel free to correct me and take what I say with a grain of salt
with a bit of work this could be interesting
first you need to break the nearly continuos line created by his leg, his shirt and his left arm (avoid tangent lines if you can't use them properly)
the arm feels small-ish, and the hand needs work, especially the pinky
the neck needs some work too, it seems broken, and the cranium needs more mass behind the ear

an exercise to work from imagination: take a reference and try drawing it from a different angle

good luck anon

>> No.3827852

>>3827846
damn, now i see it
thank you anon, i'll work on it

>> No.3827855

>>3827852
no worries, flip the drawing horizontally while drawing to see mistakes, it helps a lot

>> No.3827863

>>3827821
>is the pose anatomically correct?
If you have to ask then no.

>> No.3827909
File: 2.15 MB, 4032x3024, 605A462B-2381-43F0-8CDE-305983EC6721.jpg [View same] [iqdb] [saucenao] [google]
3827909

Be gentle.

>> No.3827910
File: 1.47 MB, 2814x2252, C688A448-E5BD-4285-9564-129C6F57D41E.jpg [View same] [iqdb] [saucenao] [google]
3827910

>>3827909

>> No.3827912
File: 2.08 MB, 4032x3024, C11098C2-7112-4EE9-B3AF-5C73FA5547CE.jpg [View same] [iqdb] [saucenao] [google]
3827912

>>3827910

>> No.3827921

>>3827912
>>3827910
>>3827909
Your oil painting technique is fine but your figures and cloth shows lack of fundies. Much more drawing, from imagination. If you can paint at the same level as your still life from pure imagination, with figures, you'll have some valuable skills.

>> No.3827938

Is there any way to make tracing actually useful? I can't seem to get my mouths looking right from certain angles and think it might help me wrap my head around them

>> No.3827939

>>3827938
Learn about observational drawing and it'll improve your "tracing" gains by a hundred times over.

>> No.3827986
File: 93 KB, 754x487, rl25.png [View same] [iqdb] [saucenao] [google]
3827986

>>3827264
I hope it helps a bit

>> No.3828003

>>3827986
why is her navel so high up?

>> No.3828039

>>3828003
It's not her navel, it's a random line I forgot to erase

>> No.3828051

Where do I go to get critique? I've posted my work multiple times and have never gotten any feedback, and have had the same result on other sites.

I want to improve, I can't seem to make any impression anywhere.

>> No.3828053

>>3828051
Link your post. Begging for critique helps.

>> No.3828057
File: 94 KB, 407x545, IMG_20190226_041355.png [View same] [iqdb] [saucenao] [google]
3828057

>>3828053

At the moment I'm working on the eyes and the leg. Feel like something is off, though.

>> No.3828062

>>3828057
It looks already 95% done unless you're going to move past this stage, but at a glance it looks like a throwaway sketch. What are you trying to improve that isn't something minor?

>> No.3828064

>>3828057
Stop being a pussy, draw bigger and use a thinner brush.

>> No.3828068

>>3828064
Kek, this

>> No.3828069

>>3828064
This be a screen shot

>>3828062
At the moment this is an under sketch for a piece I plan on coloring and cel-shading.

For some reason the hips seem off.

>> No.3828082

>>3828069
I would say that if you don't know what's actually wrong or how to fix it, you should just move on and finish it. It's only a waste of time since you lack the skill required. In the future, you can always look back and fix upon it when you've gathered more knowledge.

>> No.3828087

in regards to digital painting, I find when I individually paint lines next to each other (as in I lift my pen off and make another stroke - when I keep pen on tablet I get a uniform colour) I get an effect where the paint meets that makes it darker than what I'm actually putting down.
does this have anything to do with colour shift? I really am quite ignorant to how the program (CSP) works. I can't post an example atm sorry but I'm at working and can't stop thinking about this shit.

If so would/could the use of this be used to create more values if done carefully?

>> No.3828094
File: 476 KB, 960x1280, IMG_20190224_114917~01.jpg [View same] [iqdb] [saucenao] [google]
3828094

Recent study of a cool painting, I'm pretty happy with it - redpill me on what's wrong with it

>> No.3828098

>>3828082
Alright, thanks for the feedback.

>> No.3828099

>>3827107
Study reptiles, prey birds and some predatory mammals like tigers. Those should help you figure out how to create dragons and other fantasy creatures

>> No.3828102

>>3828094
Shoulders make the neck look twice as thick as it should be and the tits seem off center.

>> No.3828105

>>3828102
You're right, I didn't notice there needs to be more change in the value

>> No.3828226
File: 269 KB, 700x1004, 19.02.26 sketches07.png [View same] [iqdb] [saucenao] [google]
3828226

so i tried to draw a mermaid but i think i messed up something
is it hair maybe?
redline pls

>> No.3828231

>>3828226
You mixed up the head and legs, need to reverse it bb

>> No.3828235
File: 338 KB, 700x1004, 1551202507094.png [View same] [iqdb] [saucenao] [google]
3828235

>>3828231
goddamn i knew something was wrong
thanks, no all fixed

>> No.3828236

>>3828235
Why isn it hard?

>> No.3828251
File: 27 KB, 739x415, 7E424493-7304-4D6F-88C7-19D59DDBF4D6.jpg [View same] [iqdb] [saucenao] [google]
3828251

>>3828235
>she’s not hard
>2019

>> No.3828258

>>3828236
>>3828251
you all sick

>> No.3828262

am i allowed to post my loomis heads here

>> No.3828264

>>3828258
Don’t make me edit the pic

>> No.3828267
File: 1.25 MB, 480x366, be nice.gif [View same] [iqdb] [saucenao] [google]
3828267

>>3828258

>> No.3828270

>>3828264
be the change you want to see in the world

>> No.3828274

>>3828262
do it

>> No.3828276

How do I overcome the mental resistance of trying when every effort results in failure? I'm so scarred by constant failure I don't even want to try anymore

>> No.3828277

>>3828276
Trace cute anime girls

>> No.3828279
File: 87 KB, 239x705, 5CPlpqB.png [View same] [iqdb] [saucenao] [google]
3828279

I know this is terrible but cant tell whats so wrong with it m i'm trying to draw a loli based on an adult body since io dont wanna go on google and search little girl. can i get some pointers plox

>> No.3828280
File: 218 KB, 332x726, lJV54ex.png [View same] [iqdb] [saucenao] [google]
3828280

>>3828279

>> No.3828284
File: 59 KB, 700x1004, fix4ic.jpg [View same] [iqdb] [saucenao] [google]
3828284

>>3828270
The world is in balance again

>> No.3828285

>>3828279
also the head angle is different because i couldn't do that angle kek

>> No.3828286

>>3828284
uwu

>> No.3828289

>>3828276
Import a picture to a canvas.
Use guide lines to measure and begin your drawing. Make sure every line is correct. Spend a lot of time on this, but do it as well as you can.
Prove to your self you are completely capable at problem solving for drawing. Even if it's slow and even if it doesn't look exactly perfect just prove you can take 1 step and turn it into 2 and so on.
Basically, build self confidence and train your eye at the same time.

>>3828279
>try to draw a Lolo
>end up with a grey
ayyy lmao
But seriously more looking at reference when drawing and less assuming you got it in your mind.
Also maybe try sticking to reference and not deviating and study kids heads and shit. They are different to adults

>> No.3828291

>>3828289
I did stick to the reference for my first constructions but then tried shrinking the parts/length kek. Is it okay to just learn from other peoples lolis instead of actual people? anons on the /a/ draw thread told me it was bad

>> No.3828292

>>3828289
fucking autocorrect. loli*

>> No.3828298

>>3827210
this is cutely autistic

>> No.3828340
File: 86 KB, 992x744, IMG_20190225_143543-992x744.jpg [View same] [iqdb] [saucenao] [google]
3828340

Advice bros?

>> No.3828346

>>3828340
Not /beg/ get out

>> No.3828348

>>3828340
Decent, reminds me of the godfather. If you draw bigger you’ll experience the issues. Talent though, NMA, Watts, whatever draw bigger and finish something and post it for us

>> No.3828386

>>3828291
ah, is that the lighter grey in the background? Makes more sense.
Kids aren't just mini people you'll be better off using actual children as references lol; and well if you have a specific way you wanna draw and aren't overly serious I see no real issue but if you wanna do it right learn the correct anatomy and then use artist licence to make em anime or whatever you want.

>> No.3828394

>>3827802
If you max out on your technique you'll just get the proportions closer. Recommend abandoning the black and white for now and going hardcore on NMA or Watts. Could go tealpilled as well or disneypilled. Cartooning, anime. You're not at 0 (zero) but you need to ditch the style like a bad habit.

>> No.3828404
File: 196 KB, 1100x619, Illustration21.jpg [View same] [iqdb] [saucenao] [google]
3828404

Tried doing some painting without any construction.
It, uh, didn't go that well, fucked up the proportions and eyes, face looks kinda squished too.

>> No.3828407

>>3828280
What the fuck is wrong with this head angle. It makes me wanna rip my hair. Even animals are much easier to draw than this.

>> No.3828409
File: 29 KB, 500x667, 1502875211894.jpg [View same] [iqdb] [saucenao] [google]
3828409

>do traditional first, the switch to tablet is easy!
>can't even draw a straight line, basically restarting at 0 muscle memory
>never wanted to do anything but digital

>> No.3828410

>spend all day feeling exhausted at work
>can't wait to get home and draw
>finally get home
>just want to lay in bed
>can't sleep at night
>rinse, repeat

wageslavery and depression are fucking terrible for art gains bros

>> No.3828421

>>3828409
It really is a restart of zero muscle memory. You have to relearn everything. There’s no other way.

>> No.3828426

>>3827986
I'm the OP and i'm not really sure what the point of this red line is

>> No.3828435

>>3828426
What needs explaining?

>> No.3828439

anyone have any advice for doing shadows traditionally?

>> No.3828440

>>3828410
well stop it

>> No.3828456

>>3828439
Slowly and carefully. Value lines are a good exercise too.

>> No.3828463

>>3828426
Pearls before swine etc.

>> No.3828475

>>3828439
The simplest and cheapest way to study it is probably hatching/cross hatching with a black ballpoint pen. Get a gel pen if you want harder difficulty.

>> No.3828490
File: 284 KB, 846x658, e7Wk5YF.png [View same] [iqdb] [saucenao] [google]
3828490

Hows this one?

>>3828386
alright I dont think I really care about getting decent at construction and only really wanna draw lolis atm. I'll stick to other peoples drawing because it seems sketchy looking up pics of kids kek

>>3828407
hai it's fucked desu

>> No.3828495

>>3827613
Yeah, I did Drawabox up until the texture part, and someone reuploaded the first part of Dynamic Sketching and they did seem very similar. Thank you though. I do think I have a bit of a grasp on it, which is such an awesome feeling.

>> No.3828505

>>3828490
The only way you're gonna get good at drawing lolis is with decent construction. And surely there are guides on how to draw children that don't involve looking up naked pictures of them.

>> No.3828512

>>3828505
no idea haven't looked ill look into it desu, i've learnt a bit of construction from some pixiv tutorials and thought they were quite helpful

>> No.3828520

>>3828490
You’ve got the right idea. Construction is a meme. If you want to get better at drawing humans, you draw humans. This may require looking at a lot of references to achieve the effect you desire.

>> No.3828524

>>3828520
Lies. Have drawn more humans from life than most of ic have done drawings. Construction isn’t a meme and being able to draw the figure from imagination is a basic skill artists should have

>> No.3828532
File: 2.48 MB, 3264x2448, 20190226_144949.jpg [View same] [iqdb] [saucenao] [google]
3828532

>>3828456
>>3828475
regular hashmarks

>> No.3828536
File: 2.70 MB, 3264x2448, 20190226_145018.jpg [View same] [iqdb] [saucenao] [google]
3828536

>>3828532
cross hatching

>> No.3828555

>>3828532
>>3828536
You either need to change the tools or or to draw bigger. Cause I can't see any marks or hatching here. Just mud.

>> No.3828560
File: 1.78 MB, 2165x1472, noita.jpg [View same] [iqdb] [saucenao] [google]
3828560

just finished this, had to copy a master drawing and try to draw it as if I was them, really difficult

really happy with how the bottom-right lion looks although the bottom arm is a bit fucked (ran out of space on the page)
upper is just okay, mine was far too long and used way too many lines compared to his, not to mention the obvious 'Z' shape I did on the far left compared to his 'D'
I probably need to loosen up more

>> No.3828564
File: 310 KB, 1338x794, noita2.jpg [View same] [iqdb] [saucenao] [google]
3828564

>>3828560
and the master drawing from Eugene Delacroix

>> No.3828569

Why is art so easy?

>> No.3828589

>>3828394
You're very right about anime, my male drawings always come out more realistic and by-the-book Loomis but when I try females they always look too manly. Will look up watts and nma, thanks.

>> No.3828591

How do you practice perpsective? I want to draw more than boxes

>> No.3828597

>>3828591
By drawing. Or in other words that may be more easier to understand. Feel the form.

>> No.3828629

Does anyone have any good tutorial/advice/whatever on how to simplify facial features?

I can (sorta) draw portraits on 20x20 cm but as soon as I want to draw small faces they look awful.

>> No.3828631

>>3828569
either you're not critically looking at your own art, at a dunning kruger high, or your goals is that of a 5 year old

>> No.3828643

>>3828591
Go outside and draw what you see

>> No.3828657
File: 488 KB, 4269x2442, SketchuhFebuary37.jpg [View same] [iqdb] [saucenao] [google]
3828657

evening sketches

>> No.3828665
File: 22 KB, 352x480, 53039171_254229475510830_1364116290775547904_n.jpg [View same] [iqdb] [saucenao] [google]
3828665

todays portrait practice. 1/2

>> No.3828666
File: 36 KB, 352x480, 52940672_369659736952697_3297060962221162496_n.jpg [View same] [iqdb] [saucenao] [google]
3828666

2/2

>> No.3828740

When coloring digitally, how do you know if the shade you're using is accurate? Sometimes colors that I thought were dark will look lighter if they're on a grey or black background or if the screen brightness is turned all the way up.

>> No.3828741

Vlippus chapter 2 confuses me am I supposed to be practicing my circles?

>> No.3828774
File: 759 KB, 1146x1516, pen.jpg [View same] [iqdb] [saucenao] [google]
3828774

anyone else find fine liner pens / drawing pens weird?
can't put my finger on it but compared to a biro they're not very smooth

>> No.3828777

>>3826896
I really like this! I thought about doing something similar with other games, but animal crossing is perfect for simple but still varied objects

>> No.3828797

>>3828740
Always make sure your screen is calibrated correctly and color is relative so depending on the colors you have in your canvas, it leads to different results. This is why color theory is such a vast study. There isn't really a correct shade unless you mean value in which case, you just have to practice until it's right.

>>3828741
Stretching circles.

>>3828774
Yeah, but you get used to the roughness.

>> No.3828799

>>3828404

That's a nice attempt! The hat and shadow look pretty nice and you have a nice silhouette! Start from basics. Just figure out where the center line of the face might be. Figure out his overall silhouette and try to draw a line from his forehead to the bottom of his neck through all the contours of his face through this center line. Do the same for his cheeks and nose. Start figuring the other landmarks of his face from here (maybe?).

>>3828564
>>3828560

Could you give us your reference? Kinda hard to construct de-construct from what you've done :). I don't think you should "loosen up more". Would prefer to see you do even stricter construction!

>>3828657

Cool! Stop using those Sinix brushes. Try and see if you can create anything interesting with a small 4px. brush on a 4k canvas. Don't rely on dat shit brah! Trust me. It's really easy to see what you're doing if you know anything about this stuff...


>>3828665

I think this could be appealing with some proper colors but just by seeing this single image it looks like you're relying on a style just to get some appeal to your image. Like, there's some 3d shape buildup
p to her nose but not her mouth!?!? Be consistent with that!


>>3828666

I think you're referencing something and trying to stylize their eyes to be bigger. Show us the reference and just do a couple of versions of you studying the original as it is. I bet she's pretty though. Wish my wife wasn't an ugly cunt...

>>3828774

That's the saddest horse I've ever seen... What's up with that gesture? Do a bunch of quick sketches of your subjects in like 50 seconds before you get into rendering your final thing!

If anybody needs any overpaintings you can hit me up but please be elaborate about what you need me to help you with!

>> No.3828806
File: 35 KB, 664x960, che.jpg [View same] [iqdb] [saucenao] [google]
3828806

>>3828799
the second set of lion drawings here >>3828564 is the reference, "and the master drawing from Eugene Delacroix"

anyway same guy, here's the horse reference, what do you mean by gesture exactly? I thought that only applied to human figures

>> No.3828826

>>3828797
I see, what steps should I work towards so I can do something similar to the detailed drawing examples? I tried my own attempt and I am ashamed to have even tried.
Back to stretching circles I guess

>> No.3828830

>>3828826
Keep trying and reread the chapter. Vilppu already wrote all that is really needed.

>> No.3828835
File: 110 KB, 430x610, unknown[1].png [View same] [iqdb] [saucenao] [google]
3828835

What do you guys think of this drawing of my cute sheep/goat/thing?

>> No.3828839
File: 83 KB, 664x960, Horseice.jpg [View same] [iqdb] [saucenao] [google]
3828839

>>3828806

Hey bro! I didn't even know the lion drawing was from reference! You shouldn't just start drawing shit from "Masters" if it's not a really good drawing or something that can teach something about your subject matte unless you actually want to plagiarize them (or something).

>>3828806

Now about the horse. He is a sad boy! I thought you were just fucking up the anatomy but he is a sad little boy so that's my bad. That's a nice drawing anyways! Aaaanyways... I think you're looking too much into the aspects that 'you think' make the horse look like the object that it is. You're focusing on all the wrong things. You need to start looking at things as random shapes. You're emphasizing attributes in your chess piece that aren't prevalent in your photo. I upped the contrast but I think you should go even further when you're starting to work from reference. Squint/blur your eyes and go from there! You'll be more correct or probably at least more appealing to everybody else!

>> No.3828848

>>3826933
Are you autistic? What the fuck is this? Muh abstract pop art

>> No.3828864
File: 133 KB, 970x1318, Sambi.jpg [View same] [iqdb] [saucenao] [google]
3828864

>>3828799
>If anybody needs any overpaintings you can hit me up but please be elaborate about what you need me to help you with!

The Dress/Leaves/Petals on the left are obviously out of whack as far is perspective goes (god knows what else is too) and I've no idea how to get it to 'look right'. Doesn't necessarily have to be right but just look decent.

>> No.3828866

>>3828839
appreciate the feedback mate, also I'm only copying a master because Keys to Drawing tells me to, supposedly it's to teach me about artists and their 'handwriting', the way they draw and have their own signature styles/methods

not too sure what to say about the horse thing, I'm just trying to draw exactly what I see without doubting myself, focusing on the subject more than my drawing, not drawing what I think it should look like but how it does look
squinting definitely would've helped though, need to do that more

>> No.3828875

what are best books/tutorials on clothes and drapery, especially focusing on different kinds of fabric? I'm currently reading Hogarth's Dynamic Wrinkles and Drapery, but he kinda makes every piece of clothing look like it's made of the same material.

>> No.3828876
File: 147 KB, 750x910, e7124480jw1esm02xhtnnj20ku0pa0wj.jpg [View same] [iqdb] [saucenao] [google]
3828876

Any ideas of why I might be struggling to ink this style of tree?

>> No.3828882
File: 108 KB, 799x1297, Sambi.jpg [View same] [iqdb] [saucenao] [google]
3828882

>>3828864
Wait shit did I figure it out? Does it at least look better?

Anyone?

>> No.3828887

anyone have tips for getting better at 3D? Been doing drawabox and focusing on the organic shapes with ellipses inside has helped but idk how to move forward with it

>> No.3828888
File: 84 KB, 231x606, shit.png [View same] [iqdb] [saucenao] [google]
3828888

please fix my anatomy

>> No.3828899

>>3828882

Dude. What is this thing supposed to be? Is it like a certain pokemon or something? I'm the guy you were originally posting to but I'm fucking old and don't really know what things are supposed to be any more...

>> No.3828902

>>3828830
hai I'll do that tomorrow just got a little disappointed at me mime it so I'll cool off for now

>> No.3828905
File: 520 KB, 993x960, blades.png [View same] [iqdb] [saucenao] [google]
3828905

>>3828899
Cartoon bug-person in the vein of a characters from the game 'Hollow Knight'

Pic related are character designs from the game.

Not aping the style but taking inspiration from it.

>> No.3828911

Drawing is so hard. My skills will never be good enough to attract art hoes.

>> No.3828914

>>3828911
>attract art hoes
Gross

Why would you want that?

Quiet art twinks is where it's at.

>> No.3828927

>>3828905

Ahh. Now I got you. I mean... Your thing just kind of doesn't look like it's taking into account any of the attributes that the characters in that game have. If it's just some quick thingy I understand but I think you should still be taking some basics into account!

They do:

-Spiky ended legs (not sure if you're just doing it because you're finding leg placement difficult though). No round shapes on any tips anywhere!

- Segmented antropomorphic bodies with shoulders.

- Exoskeletal segments everywhere! (Helps make everything read with such little details in a little platfomer!)

I think you should redesign your little guy with all the info you got from doing this guy but make a list of the things that actually make those characters from that game look cool to you, personally! Your guy isn't bad either but I'm sure you can do even better if you get some cooler ideas.

>> No.3828948
File: 559 KB, 475x600, Sin título.png [View same] [iqdb] [saucenao] [google]
3828948

I have a gigantic story, which I think has a very good story and storyline.
Unfortunately my drawing style is not the best, and I am not even close to a good draftsman, and this discourages me.
I've been creating the story for more than 5 years, more than 100 characters, a great and unique protagonist, not the typical Edgy character.
This is one of my drawings.

>> No.3829018

>>3828774
>anyone else find fine liner pens / drawing pens weird?
You need smooth paper to use with them. Surprisingly normal copy paper is pretty good for that purpose but you'll be able to draw only on one side of it due to ink being visible on the other too. You also could buy cheap colour pencils, like say Koh-i-noor 5 colours for schoolchildren - they are almost impossible to erase but fineliners move over the sketch made by them very smoothly. They almost glide.

>> No.3829028
File: 90 KB, 713x1121, 1551218005954.jpg [View same] [iqdb] [saucenao] [google]
3829028

how do you render without needing to have lineart as fart of the final piece? pic related is what i'm trying to emulate. what i struggle with specifically is how the fuck to make clean shapes with colors alone. what i have always done until now is sketch > lineart > scribble in the colors while making sure they don't stray outside the lines, but i want to be able to do something like this.

>> No.3829034
File: 67 KB, 675x1183, document_13_2_by_artprogess_dd0t5h0-pre.jpg [View same] [iqdb] [saucenao] [google]
3829034

>>3827592
Ok like this? I mean I fucked up the left arm kinda.

>> No.3829035

>>3829028
Just don't stray out of the clean shapes of color.

>> No.3829045

Is there any more to perspective other than lining up shapes with vanishing points?

>> No.3829047

>>3829045
Yeah, that's just the most simple way to describe perspective. Perspective is actually everything. It may not make sense now, but it will later.

>> No.3829051

>>3829047
Everything is Perspective. Deep.

>> No.3829082

>>3829051
and a correct statement.

>> No.3829087

>>3828948
post your script

>> No.3829115

>>3829034
As a fellow /brg/, much better.

Left arm is looking pretty thin though, like you said.

>> No.3829127

>>3828410
Get up early, do what you actually want before going to work.

>> No.3829130

>>3828591
Draw the other forms.

>> No.3829139

>>3828948
Okay.

>> No.3829141

Any suggestions on resources for learning cloth/clothing folds? Videos/drills/etc are very much appreciated.

>> No.3829142

>>3829141
Go into your closet, throw one of your shirts onto the ground.

>> No.3829152
File: 333 KB, 858x597, 0226192323_crop_858x597.jpg [View same] [iqdb] [saucenao] [google]
3829152

how is this

>> No.3829153

>>3829152
c o m f y

>> No.3829155

>>3828835
qt

>> No.3829156

>>3829142
alternatively you can do this with your mom/gf/sisters bra and panties. be sure to post a pic of them wearing said bra and panties so we can check to see how well you did

>> No.3829161

Should I start with Drawabox or go straight to Loomis?

>> No.3829175
File: 182 KB, 569x747, testt.png [View same] [iqdb] [saucenao] [google]
3829175

>> No.3829179

>>3829175
I seriously hope you don’t draw on this background.

>> No.3829181

>>3829161
You should read the sticky first.

>> No.3829193

>>3829179
I personally don't but what reason is there not to, specifically?

>> No.3829209

>>3829181
>Written in 2013
>Half of /ic/ disagrees with it
Seems logical to ask my question desu

>> No.3829210
File: 127 KB, 800x655, c kid 17.png [View same] [iqdb] [saucenao] [google]
3829210

gotta keep reading loomis like people read the bible

>> No.3829211

>>3829161
you can do both at the same time, desu

>> No.3829216

>>3829211
This >>3829161 but watch the introduction video from drawabox first. It actually teaches you the right mindset of failure

>> No.3829221
File: 250 KB, 1080x1672, 1546498781037.jpg [View same] [iqdb] [saucenao] [google]
3829221

Never taken an art class, isn't that astonishing?

>> No.3829226
File: 241 KB, 781x1150, Inclined_Perspective.jpg [View same] [iqdb] [saucenao] [google]
3829226

why the fuck are those second, third and fourth horizons not parallel to the true horizon, what do they even relate to i'm about to fucking shredder this book, motherfucker explains the most basic shit ten times then he hits you with THIS and gives you a luke warm Study This ;^)

>> No.3829228

>>3829226
>he doesn’t know there can be infinite horizons

>> No.3829229

>>3829228
i understand that i just dont understand what the point of the slanted ones is

>> No.3829232

>>3829221
nice pubes

>> No.3829233

>>3829226
it's tilted in this because the hill is tilted, but it's drawn like shit
i'm a /beg/ tho so maybe i'm wrong

>> No.3829258

>>3829226
because the figures have different tilt, motherfucker.

>> No.3829280
File: 123 KB, 1188x955, 35.jpg [View same] [iqdb] [saucenao] [google]
3829280

*sigh*

>> No.3829294 [DELETED] 
File: 194 KB, 1600x800, yoko.jpg [View same] [iqdb] [saucenao] [google]
3829294

How do i improve my shading and shadows?

>> No.3829295
File: 194 KB, 1600x800, yoko.jpg [View same] [iqdb] [saucenao] [google]
3829295

How do i improve my shading and shadows?

>> No.3829299
File: 1.55 MB, 2577x2500, boi.png [View same] [iqdb] [saucenao] [google]
3829299

>>3829280
u getting there mate, good job

>>3829295
stop splashing them at random

>> No.3829316

>>3829299
I didnt do it randomly

>> No.3829329
File: 241 KB, 1000x535, 1.png [View same] [iqdb] [saucenao] [google]
3829329

Is this how I'm supposed to use reference?

>> No.3829333

>>3826890
>drawing non-whites
degenerate

>> No.3829336

>>3829295
Start by going to anime study not posting in the big boy general first off.

>> No.3829339
File: 341 B, 116x105, kt.png [View same] [iqdb] [saucenao] [google]
3829339

>>3829193
Did you take a screenshot of your work with a transparent background in your graphic program? Change the background to a brighter shade of grey and repost.

>> No.3829341
File: 19 KB, 558x755, capture3.png [View same] [iqdb] [saucenao] [google]
3829341

Does MS Paint count?

>> No.3829342
File: 27 KB, 969x849, Capture-.png [View same] [iqdb] [saucenao] [google]
3829342

>>3829341

>> No.3829343

>>3829336
I dont want to draw anime i just picked the first character that came into my mind,just about the coloring?

>> No.3829411

is Fun With a Pencil by /ourguy/ Loomis good for learning construction? it seems so but I just want to know where I'm going next for when I finish Keys

>>3829341
>>3829342
I like it even though I probably shouldn't

>> No.3829418

>>3829411
Absolutely do Loomis.

>> No.3829420
File: 233 KB, 2420x3284, extremeangles_2.jpg [View same] [iqdb] [saucenao] [google]
3829420

Finally doing Huston gesture heads off of reference (25 with no time limit, later 25 with 30 seconds each).

Doing stuff like this sometimes worries me that i may be learning a bad habit and not know it.

Also discovering that Strathmore makes some smooth ass newsprint.

>> No.3829421
File: 69 KB, 591x1200, Fucking kill me.jpg [View same] [iqdb] [saucenao] [google]
3829421

Old piece from summer 2018
Haven't drawn much at all lately so im sure I'm still around this shitty skill level.

>> No.3829426
File: 33 KB, 680x544, 902.jpg [View same] [iqdb] [saucenao] [google]
3829426

>>3829418
alright, I'll get 3 or so pages in and then complain about the funny looking cartoons like everybody else

>> No.3829429
File: 33 KB, 876x153, Adler Mortimer - How to Read A Book. Help yourself.jpg [View same] [iqdb] [saucenao] [google]
3829429

>> No.3829444
File: 196 KB, 680x816, notalita.jpg [View same] [iqdb] [saucenao] [google]
3829444

>> No.3829462
File: 308 KB, 708x1000, oni_1000.png [View same] [iqdb] [saucenao] [google]
3829462

>> No.3829469

>>3829462
Where's the horizon?

>> No.3829470

>>3829469
It went to get some cigs from the gas station 20 years ago and has yet to come home.

>> No.3829480

>>3829462
not him but is it really necessary to find the horizon line in every drawing? what difference would it even make to the drawing?

>> No.3829488

>>3829480
so you can have an idea of where your vanishing points are and give accurate perspective to your subject
i'm 4 weeks into art school and we were taught this in the first module

>> No.3829490

>>3829480
Well we're both looking at her from above, and at the same time looking up her nose.

>> No.3829499

>>3829490
Ah, good point, the underside is way too visible

>> No.3829505

>>3829499
There's clearly some fuckery going on with the head, but the actual problem probably lies deeper.

>> No.3829525

>>3826933
I so fucking hate these random but meaningless doodles. Thinking that if you add in enough unique symbols it'll look good? No, it just looks uninspired, lame and worst of all pretentious.

>> No.3829605

>>3829233
oh fuck youre right

>> No.3829608

>>3829444
How are you so good?

>> No.3829609

>>3829034
Way better. The fact the paper is at an angle makes the proportions a bit hard to judge but I can see that the left arm does need altering. It connects too low on her torso and not at her should and looks like it's shorter than her right arm. Also the left leg needs a slight rotation to her left-hand side, especially the foot which faces far too inwards.

>> No.3829618
File: 387 KB, 889x859, IMG_20190227_174728_239.jpg [View same] [iqdb] [saucenao] [google]
3829618

Hey need some help there's something that bothers me with the fur I'm currently trying to fix this but I don't have the solution yet

>> No.3829622

>>3829618
Too many strands, haven't you even watched drawaboxes videos?

>> No.3829629

>>3829622
Thanks I'll try with less strands but I didn't know drawaboxes

>> No.3829630
File: 1.40 MB, 750x1334, B6CDCEAA-0CC9-4BFD-A2C2-D312EE8A7314.png [View same] [iqdb] [saucenao] [google]
3829630

Is there any way I can make his face look better? Nothing jumps out at me.
Going to be a painting of a coal miner.

>> No.3829736
File: 380 KB, 551x698, 5.jpg [View same] [iqdb] [saucenao] [google]
3829736

fuck me /ic/, I'm probably gonna get the retard treatment, but you guys seem like the lot that deals with this sort of stuff

a few inb4s:
I did look through the sticky
I did browse and search the catalog
I did browse and search the archive for that sort of thing, but it's not there
I did reverse image search, but it's mostly moonrunes and you can imagine how google translate murders detail

to the point:
I really want to know, what is this (picrel) art style? What are it's defining features? Does it have a name? Does it draw from specific fundamentals, or a style (eg. cubism, expressionism, etc.)? What are the techniques, that create such results?

These are just basic questions that boggle my mind. If there are any details you are capable of extrapolating from the image, please go on. And if you're gonna be like REEEE NO SPOONFEEDING RETARD at least POINT me in a direction >inb4 /wsr/

>> No.3829746

>>3829736
>>3829182

>> No.3829749
File: 3.25 MB, 1989x2757, Odilon_Redon_-_Caliban_-_Google_Art_Project.jpg [View same] [iqdb] [saucenao] [google]
3829749

>>3829746
thank you a thousand times

>> No.3829789

>>3829420
https://youtu.be/2T7cDY7YDsg?t=825

Keep it simple, do some profile ones.

>> No.3829863

>>3829421
Not god awful, certainly looks like it's done with typical skill level for beginners, so don't feel too bad about it.
Be sure to study correct proportions. The outfit makes it difficult to tell whether or not the ass/hips are to tall or the arms are too short, but there's certainly something wrong going on there anatomically.
I can tell that you've hardly or not at all spent time studying how wrinkles actually form. It looks like you've just sprinkled them on the outfit with no real justification besides "i've seen it here before, so i have to do it too". It's important to understand why and how wrinkles form and in general how clothes drape and wrap around the body. And to do that correctly, you'll need to understand the human form first.
My more subjective criticism is to avoid the style you're using now. Severe stylizations, like cartoons and anime, only gives you tunnel vision when studying. It doesn't have to look good, but taking steps to drawing more realistically will go miles in fully grasping forms and fundamentals. Which will then show when you draw in a style.

>> No.3829869
File: 1.61 MB, 3264x2448, 20190225_172649.jpg [View same] [iqdb] [saucenao] [google]
3829869

This is my first time be gentle. This is my second attempt at drawing a hand. What do you guys think?

>> No.3829875

>>3829869
that's a very long finger, seems off

>> No.3829876

>>3829869
What do you think? How's your art journey going?

>> No.3829895

>>3829875
I thought it seemed kind of ET-esque myself. I have a hard time with proportions.

>> No.3829900

>>3829876
This is really just the beginning I have always doodled if I had a pen or pencil and a sheet of paper sitting around but this is the first time I've sat down with the expressed intent to draw. This is the second thing I drew with that mindset. I have to work on proportions as I said above and shading too. Really I just need more practice in general.

>> No.3830178

>>3829789
I did do alot of profile practice heads, just not many showed up when using reference photos. But I'll try to keep it as simple as possible and also check out the video.

>> No.3830246
File: 137 KB, 444x419, Screenshot_2019-02-27_20-25-02.png [View same] [iqdb] [saucenao] [google]
3830246

i just dont fucking get it, how do i get a "feel" for the weight? what are these cones even called? are the cones purpose to give you something else to reference while drawing to simply make it easier? how do i know how wide to make the cone, or does that even matter? and for the curved lines mentioned later, is the cone still going to be a triangle? ive passed this page awhile ago but i feel like i miss something very critical and exactly here.

>> No.3830275
File: 55 KB, 444x189, Screenshot_2019-02-27_20-58-26.png [View same] [iqdb] [saucenao] [google]
3830275

>>3830246
a few more questions, do i continue drawing a straight axis line ALONG with the curved line? or if the curved line is supposed to be the axis, how the fuck WOULD you draw the cone without the cone also being bent (tying into my previous question of whether it should be drawn straight, i dont know). IF the curved line is the new axis, how the fuck do i make it represent centered weight i guess is the question? trying to draw something from imagination feels like a clusterfuck with curved lines but less so with straight ones, because there is a more clear "center" mass to "feel" for weight and balance the drawing respectively. but then loomis also says to STRIVE for movement so i dont fucking know, the characters appear to move in the cones too

>> No.3830311
File: 107 KB, 986x559, looming.png [View same] [iqdb] [saucenao] [google]
3830311

how are my loomis heads

>> No.3830451

how the hell do i break in drawing digitally?
nothing feels right - drawing fucking BOXES doesn't feel right.

>> No.3830454
File: 717 KB, 1000x607, 1.png [View same] [iqdb] [saucenao] [google]
3830454

How do I draw some quick trees that won't look like shit?

>> No.3830483

Do you guys seriously not draw every single day?

>> No.3830546
File: 2.55 MB, 1023x6500, ic artist ownedD.jpg [View same] [iqdb] [saucenao] [google]
3830546

>>3830454
>That pose
Reminds me of this amazing thread

>> No.3830560
File: 97 KB, 600x600, 22819.png [View same] [iqdb] [saucenao] [google]
3830560

Relatively new. I was feeling a bit burnt out on guidelines practice so I just eyeballed one to see how I'd do. One of the eyes is a little off but I don't feel too bad about it. Wish I was a bit better with hair. Any thoughts or advice?

>> No.3830561
File: 1.78 MB, 2000x2000, unknown[1].png [View same] [iqdb] [saucenao] [google]
3830561

Stuff I drew today. Mostly heads following this video >>3829789 because I've been also reading through his book.

>>3830546
This is pretty legendary. It would really suck to get that entire drawing done only for something like that to be wrong. That guy looks like he's some kind of pro artist in a studio which makes it even more hilarious.

>> No.3830621 [DELETED] 
File: 44 KB, 275x233, Screen Shot 2019-02-28 at 10-34 (2).png [View same] [iqdb] [saucenao] [google]
3830621

how do i get the angle / VP of this edge? i can eyeball it intuitively seeing where the light comes from, but i don't understand how i would construct it with accuracy

>> No.3830635
File: 233 KB, 1728x848, Soldier 3.jpg [View same] [iqdb] [saucenao] [google]
3830635

So the one on the far left I drew earlier this week

>Was told to git gud
>pointed towards some guys youtube tutorials
>watched
>practiced
>watched
>practiced
>drew bug people doodles
>redid my guy (middle)
>started to 'ink' (right)

It looks better right?

I'm still getting used to my tablet and drawing straight lines in general. Any advice for this or is it just 'practice more'? That's fine if it is. I had fun doing this.

No idea how people do massive curving smooth lines though. Best I can do is broad strokes and then cleaning them up and joining them.

>>3826843
Based Medabots.

>> No.3830650

>>3830635
better for sure. looks much more three dimensional

>> No.3830673
File: 2.07 MB, 4800x2442, FZD_Objects_Week1-1.jpg [View same] [iqdb] [saucenao] [google]
3830673

FZD things

>> No.3830679

>>3830635
Worrying about inking will only slow you down, so leave it out.

>> No.3830690
File: 261 KB, 829x695, SketchuhFebuary39.jpg [View same] [iqdb] [saucenao] [google]
3830690

>>3830673
Vvv quick sketches for fun

>> No.3830770

Habits can be unlearned right? One of my biggest fears is that i find a method that i feel works well for me but may be a bad one the whole time and I wouldnt know it.

>> No.3830912

>>3830770
With awareness.

>> No.3831058

How the fuck do you color blacks (black objects not the peoples, whom I respect an awful lot)

>> No.3831076

>>3831058
you just don't use pure black

>> No.3831077

>>3831076
That's grey you mongoloido.

>> No.3831090

so i'm starting my art journey with the book "famous artists course" because it feels like a real school curriculum and has assignments at the end of each chapter.
is anyone familiar with the book and is it any good? i really like the idea of having assignments. any other good books that give you homework if this one isn't up to par?

>> No.3831092
File: 211 KB, 1000x811, catch of the day.jpg [View same] [iqdb] [saucenao] [google]
3831092

>>3827149

>> No.3831097

>>3831090
No. Start reading.

>> No.3831105

>>3831097
well i'm not skipping the lessons in the book and going straight to the assignments. are you saying the book is no good and to read the wiki? i found the book on the wiki.

>> No.3831117

>>3831105
No, I'm giving you green light to read the book. Juggling multiple books at the same time will only confuse you.

>> No.3831119
File: 389 KB, 875x1000, fuckmylife.png [View same] [iqdb] [saucenao] [google]
3831119

eh
tell me what you think

>> No.3831124

>>3831119
Where would the horizon go?

>> No.3831128

>>3831117
okay thank you

>> No.3831129

>>3831124
damn, i see it now too, thanks

why drawing is so hard

>> No.3831167
File: 64 KB, 540x540, 20190228_115943-540x540.jpg [View same] [iqdb] [saucenao] [google]
3831167

Trying to branch off and create my own original stuff instead of copying references.

>> No.3831173
File: 1.29 MB, 1632x816, star_wars_first_catch_of_the_day.jpg [View same] [iqdb] [saucenao] [google]
3831173

>>3831092
>catch of the day

Is it our first?

>> No.3831195
File: 325 KB, 2048x1536, E5F04A4C-F167-4B51-B4F8-920658D12FE2.jpg [View same] [iqdb] [saucenao] [google]
3831195

Idk how to make things more polished looking :( any tips?

>> No.3831198
File: 83 KB, 540x960, 11091330_973683689317470_1165228236_n.jpg [View same] [iqdb] [saucenao] [google]
3831198

Can someone show me an example of four cubes in a 2 point perspective?

>> No.3831212
File: 67 KB, 1303x761, 4 cubes.png [View same] [iqdb] [saucenao] [google]
3831212

>>3831198
like this?

>> No.3831221
File: 559 KB, 1402x1080, 1367108296.png [View same] [iqdb] [saucenao] [google]
3831221

Anyone else worried that this whole drawing thing is "too easy"? Like as soon as you get something you're worried that you don't "actually" get it, or that you're going to find out the way you're doing it is all wrong or you don't have a correct understanding?

>> No.3831245

>>3831221
yes

about everything

not just drawing

since I was a kid

>> No.3831246
File: 155 KB, 1051x875, a bunch of shitty things.png [View same] [iqdb] [saucenao] [google]
3831246

>Thread is dying

How am I doing beg.

>> No.3831292

>>3831246
Image for ants.

>> No.3831306
File: 936 KB, 1918x1315, February 28th, lion.jpg [View same] [iqdb] [saucenao] [google]
3831306

Project 2 - B on Keys to Drawing except I completely missed the point of emulating the artist; I did at the beginning but then focused on the legs/body way more than I should have, unlike in Eugene Delacroix's sketch
still, tried to leave the legs/body a lot less detailed than the head and arms

reference incoming

>> No.3831309
File: 94 KB, 1600x900, 1 .jpg [View same] [iqdb] [saucenao] [google]
3831309

>>3831306
insanely obvious to me now that I made it far too long and screwed the proportions, likely because I was being very loose with broad strokes to feel the form out at the start, but I didn't take into account where things should be from there

the 'armpit' should have lined up with the ears vertically, the base of the tail should be lined up with the middle of the arm horizontally etc, small stuff like that could have easily fixed it

>> No.3831314

>>3831306
>>3831309
Based on how you criticized your own work I assume you don't use 3d shapes to construct your bodies, but rather try to copy everything with 2d measurements. Don't do that, that's close to symbol-drawing (drawing stylized representations of parts instead of actual constructed parts). Always "build" your figures from simplified 3d shapes so you actually understand the anatomy, movement and dynamic behind a figure, especially if it's moving. Keep it up!

>> No.3831317

>>3831314
>understand movement
>especially if it's moving
I'm a fucking idiot, I hope you still get my point

>> No.3831324

>>3831314
you're correct in thinking that, yeah
I'm not sure how I'd go about construction and stuff yet since I haven't learnt about it, just going through the book step by step so whenever it comes up I'll try and tackle it then, or Loomis will teach me it in Fun With a Pencil

it's a little annoying to look at because it should have been so obvious, it would have taken me 5 seconds of extra care for a way better result
definitely agree with you though, appreciate it

>> No.3831365
File: 10 KB, 336x150, censorallnakedhands.jpg [View same] [iqdb] [saucenao] [google]
3831365

thoughts on finger-painting?

>> No.3831434
File: 153 KB, 800x494, pocket sketch.jpg [View same] [iqdb] [saucenao] [google]
3831434

>>3831173
n-no sir

>>3827352
thanks for introducing me to medabots

>>3826896
cute idea, thanks

>> No.3831477
File: 1.45 MB, 1035x643, Untitled.png [View same] [iqdb] [saucenao] [google]
3831477

Roast my shit

>> No.3831490

>>3831365
from my inexperienced perspective, its just another "tool" that surely is objectively inferior in every single way to using brushes

>> No.3831503
File: 3.43 MB, 4800x4560, All_Week_1.jpg [View same] [iqdb] [saucenao] [google]
3831503

>>3830690
>>3830673
More of my things.

>> No.3831589
File: 581 KB, 768x972, 1550987049222-768x972.png [View same] [iqdb] [saucenao] [google]
3831589

how are these? no specific refs used
1/2

>> No.3831590
File: 496 KB, 747x953, 0228191838_crop_747x953.jpg [View same] [iqdb] [saucenao] [google]
3831590

>>3831589
2/2

>> No.3831598
File: 88 KB, 779x827, wtf.jpg [View same] [iqdb] [saucenao] [google]
3831598

I fucked everything up in this one but decided to finish anyway

>> No.3831627

>>3831477
Sell it a cafe

>> No.3831651

>>3831598
Nice work anon, I love those lil trunk bikes

>> No.3831655
File: 3.27 MB, 5000x4000, Raphtalia 2.png [View same] [iqdb] [saucenao] [google]
3831655

Any thoughts on this before I do a clean ink ?

>> No.3831657
File: 278 KB, 1000x1000, 1.png [View same] [iqdb] [saucenao] [google]
3831657

How do I construct poses from imagination without them looking like shit? Do I have to finish learning anatomy first?

>> No.3831659

>>3831657
Dude I had a huge problem with this, I bought a couple knock off figma's that are just blank skin tone and its helped immensely. If you dont wanna shell out the cash, there's also a program called DesignDoll

>> No.3831663

>>3831659
thanks, i'll try out that program

>> No.3831698

>>3831655
I'm probably /beg/er than you so take what I say with a grain of salt

>front leg looks a little wonky
>Sword hand looks like it's missing a finger
>Face looks a little off to me but I'm not sure

I like the design though so if I was you I would keep refining it. Hopefully someone can give you some better advice that I did.

>> No.3831704

I'm looking at blook balls in FWAP and it makes me want to fucking cry. I can't into perspective. I can't tell if my chins look good or not. I don't even know where to start ith these fucking things. How do I into drawing shit at different angles?

>> No.3831721
File: 1.26 MB, 3024x4032, ikdsu7xckcj21.jpg [View same] [iqdb] [saucenao] [google]
3831721

>>3831698

How to improve my cross-hatching?

>> No.3831725

>>3826843
test

>> No.3831727

>>3831725
huh, i wasnt banned. I guess the mods just deleted one of my posts.

>> No.3831731

>>3829444
leave beg.

>> No.3831734

>>3831721
I don't know cunt, why are you asking me?

It looks decent but a bit messy. Do you have any examples of it on a bigger and less complex piece of art? Like a portrait or character?

>>3831727
?

>> No.3831743 [DELETED] 

>>3831490
>objectively
brushes are a weight you'll never be able to maturely pick up without fingerpainting.

>> No.3831814
File: 149 KB, 829x678, Untitled.png [View same] [iqdb] [saucenao] [google]
3831814

Tried to draw a guy yelling. I couldn't help but be reminded of wojack and it turned into this.

>> No.3831840
File: 534 KB, 1080x1442, IMG_20190301_002317.jpg [View same] [iqdb] [saucenao] [google]
3831840

Tried to do something dynamic here

>> No.3831850

>>3831814
If he's yelling maybe have his eyes closed? Like, if he's yelling at someone, have his eyes open, but if he is just yelling out of anger or frustration, then maybe have them closed. Just advice from a retard.

>> No.3831856

>>3831503
How do you get the cubes to look so atmospheric like that?

>> No.3831858

>>3831503
You've been drawing for quite a while. Haven't you?

>> No.3831863

>>3831840
Getting some perspective under your belt would do you a world of good.

>> No.3831877
File: 433 KB, 640x480, Medarot 03 (18).png [View same] [iqdb] [saucenao] [google]
3831877

Why is Metabee so fucking based?

>> No.3831956

>>3831856
Uh, define atmospheric please.
>>3831858
Three years. But I mostly drew people and focused on anatomy. It's literally the first time I'm doing perspective and fundamentals as well as objects.

>> No.3831970
File: 98 KB, 640x640, 49691929_225358765010654_4182230165669306231_n.jpg [View same] [iqdb] [saucenao] [google]
3831970

>>3831477
another of mine to roast

>> No.3831971
File: 132 KB, 1080x717, 49907266_241522306747531_6198883853211272857_n(1).jpg [View same] [iqdb] [saucenao] [google]
3831971

>>3831970
and another

>> No.3831973

>>3831971
I think this would look better if there was more variety in lines; since there's nowhere that stands out particularly there's nowhere to rest your eyes

>> No.3831974

>>3831477
>>3831970
>>3831971
Visual barf.

>> No.3831998
File: 1.01 MB, 1050x713, redline.png [View same] [iqdb] [saucenao] [google]
3831998

>>3831589
>>3831590
>Anatomy is off, especially the hand.
>Contrast is poor in both. The digital one is so dark you can barely make out what's in it, and the water colour one is very light and washed out.
Additionally, Vader is kind of a buff guy. Here he looks like a very lanky dyel.

>> No.3832016

>>3831651

Thanks man, I'll try to remake it tonight and see if I can get it better

>> No.3832081
File: 44 KB, 1024x868, CtFC_mQUMAQQJAr.jpg [View same] [iqdb] [saucenao] [google]
3832081

>don't draw for half a month and already feel regressed as shit
Brought this on myself

>> No.3832098

>>3831698
Nah, you're definitely right about all of that. I'm assuming you mean the leg is wonky near where the thigh meets the knee

>> No.3832099
File: 1.76 MB, 356x200, giphy.gif [View same] [iqdb] [saucenao] [google]
3832099

How do I stop hating most things I draw?

>> No.3832145
File: 431 KB, 1520x2040, JPEG_20190301_064342.jpg [View same] [iqdb] [saucenao] [google]
3832145

>> No.3832153

>>3832099
learn to love your current skill level. unless youre one of those faggots who has the artist tuition skill tree unlocked, dont bother, and work at it as you can.

>> No.3832247

Is their a /beg/ thread for 3D modeling and stuff or should I just use general /beg/ threads? I only ask because I never see anything like 3D modeling in these threads, but I also never seem able to find a 3D general or whatever.

>> No.3832261

>>3832247
Wrong board.

>> No.3832269

>>3832261
Well that would explain why I've had no luck. For some reason I always thought >>>/3/ was just for discussion, not for anything practical. Thanks though, those two words actually helped.