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/ic/ - Artwork/Critique


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File: 27 KB, 550x226, cool_light_warm_shadow.jpg [View same] [iqdb] [saucenao] [google]
3769121 No.3769121 [Reply] [Original]

What's the explanation behind warm light, cool shadows and cool light, warm shadows? Can this rule be broken? What's the best book about color theory you've read?

>> No.3769160

>>3769121
dont fall for the color theory meme lol its the worst thing you can actually get into. just learn how to control saturation its not a big fucking deal. the rest is just lighting with value.

>> No.3769167

>>3769160
>dont fall for the color theory meme lol
Welcome to /ic/

>> No.3769170

>>3769167
i remember when i was young and naive like you. dont worry you will get to that eventuality

>> No.3769179

>>3769170
pyw

>> No.3769201

>>3769179
he wont cause it looks like shit

>> No.3769211

>>3769179
I already know he's going to post a 1 to 1 study as if that's the pinnacle of learning color

>> No.3769233

>>3769211
>>3769201
post your "colour theory" attempts
come on dont be shy

>> No.3769234

>>3769233
the burden of proof is on you dude, you claimed color theory was insignificant

>> No.3769250

https://www.youtube.com/watch?v=gwLQ0cDb4cE
https://www.youtube.com/watch?v=7fLV5ezO64w
https://www.youtube.com/watch?v=jFoKmX0LfCs&t=6m34s

>> No.3769330

>>3769234
because you dont know what it is.

>> No.3769345
File: 201 KB, 1219x865, iuAV3961YL.jpg [View same] [iqdb] [saucenao] [google]
3769345

>>3769160
>>3769170
>>3769233
literally almost every post XVIII master you can think of applies color theory to his works. You're the one saying it's a meme so post your work debunking said masters
pic related

>> No.3769364

>>3769233
>>3769345
btfo

>> No.3769365
File: 1.92 MB, 260x260, giphy.gif [View same] [iqdb] [saucenao] [google]
3769365

>>3769345
>that blue shadow on the forearm

>> No.3769367

>>3769250
thank you, kind anon

>> No.3769370

>>3769367
i sometimes wonder why´s bucci doing these for free

>> No.3769374

>>3769345
Color theory is much more intuitive than it is technical. What's more important to know is value and lighting since you won't really get much out of color theory if you don't have a strong grasp on the other fundamentals.

>> No.3769376

How do you mix colored lights? Say someone is lit by a blue colored light from the left side. How do you chose the hue the skin will be? You just use some kind of (digital) soft round brush and blend blue and skin value until you have a middle ground?

>> No.3769378

>>3769376
get the local color, that is the midtone of whatever the material is under a neutral lighting, and then apply the light over it. what's "right" and what looks good are often at odds

>> No.3769382

>>3769378
Thanks. But I'm a beginner so I don't really understand in what way you apply the light over it.

>> No.3769387

>>3769382
watch the videos in the thread

https://www.youtube.com/watch?v=7fLV5ezO64w
https://www.youtube.com/watch?v=gwLQ0cDb4cE

>> No.3769388

>>3769378
>get the local color
>apply the light over it
ROFLMAO this one BIG FUCKING CRAB weve got here ladies and gents.
If you do this you're going to get muddy, flat colors and all your work will look bad.
/ic/ has become dangerous af for /beg/ people
just look at this wtf
>>3769374
No it isn't less important at all. Is it something you should learn from day 1? No but you're misleading the fuck out of people when you say it's more intuitive than it is technical.
Surfaces and material have different properties that makes them interact differently with light. Human perception is also dictated by focus, hierarchy and a myriad of other things. If you don't do your homework you'll never go beyond Deviant Art 70 percentile

>> No.3769391

>>3769376
You can't blend in digital, its mixing is additive-averaging rather than subtractive which means you end up with muddy grays most of the time. you have to understand some color theory and the rules of color constancy.

Skin is usually reddish and turns towards the blue spectrum under a blue light. the intermediary to blue tends to be a desaturated violet, and will usually be enough to convince the brain that what you're seeing is skin under blue light

Experiment with the RGB slider if you want to learn more about how colors influence eachother. Most of the time you can shift the local temperature towards the area of the color wheel you want to approximate. avoid too much saturation

>> No.3769393

>>3769388
>If you do this you're going to get muddy, flat colors and all your work will look bad.

Is this what probably happened to Jimmy?

>> No.3769396

>>3769387

2nd video, 18 minutes in is exactly how you do it

>> No.3769403

>>3769393
no, that person is a very opinionated idiot. jimmy is deranged and should be ignored

greys are good. muddy is when your color temperatures are too warm or too cold in relation to what it's around. you have a very beginner person asking a question, someone replying in a simple way to get them started because they barely understand the basics, and then him coming in.

>> No.3769405

>>3769378
>what's "right" and what looks good are often at odds
This is the most anti-art statement i have ever had the displeasure of reading

>> No.3769424

>>3769405
oof

>> No.3769433

>>3769121
It’s only common for cool light sources like electric light or sunlight diffused by cloud cover which are common light sources for studying. It’s flipped if the light source is warm like candle light or direct sunlight but since those light sources are fickle (candle burning out, sun moving), the former is more commonly seen.
>>3769160
t. Brainlet.

>> No.3769435

if you actually study color theory, you probably dont paint yourself and spout retarded nonsense like this guy >>3769433

>> No.3769436

>>3769370
He has longer courses that he sells and he does mentorships. Part of the reason he does the YouTube for free is probably exposure and also to help organize his thoughts and get more potential students and purchases to his full courses. All around solid dude though.

>> No.3769439

>>3769391
Thanks. It's going to be more complicated than I thought but this helps. I guess I could also color pick some photos and see, but most photos are tweaked and not "natural", so...

>>3769387
>>3769396
Thank you gentlemen

>> No.3769440

>>3769439
color picking from pictures is going to confuse you even more m8

>> No.3769447
File: 37 KB, 500x500, 1544295867700.jpg [View same] [iqdb] [saucenao] [google]
3769447

>>3769160

>> No.3769453

>>3769439
The best advice is getting a cheap watercolor box like the cotman range on sale with a coupon at every art store, some okay paper and a nice brush and fucking around with nothing but the ultramarine, yellow ochre, burnt sienna and a dull red for a while. The reality is that skin only does that under daylight and candle light. Playing with a limited set of paint that does half the work will set you straight before everything goes sideways with any other light sources. Half the time shadows are a dull green or purple you can actually mix with that in normal light. Local color is weird.

>> No.3769460

>>3769453
If you're gonna get watercolors don't even bother with cotmans. The colors look like trash even on good paper. Watercolor is expensive so you really should get "artist" or "pro" grade from the start and 100% cotton paper.

>> No.3769498

>>3769460
I pay more for a brush than I do the whole kit I just mentioned. I'm not saying it's great, but for having laying around in a drawer when you get a wild hair up your ass or doing some old school color mixing and painting, like half the pans are good enough. Just avoid all the hues. The ultramarine is ultramarine, if a bit chalky.

>> No.3769618

>>3769121
It's really just logic if you're talking about the warm/cool light dichotomy. If the light source is warm that automatically makes the shadows cool and vice versa. When working with lighting you basically have to consider three things - the local colours of the object you create (what it would look like under soft white lighting), the colour of the light source and what the environment is. You can get the feeling of the your scene's color scheme by just knowing the colour of the light source - everything else is derived from that - all the local colours of the scene are going to be shifted into the direction of the light source - the more saturated it is the more prominent this shift is going to be in objects which are already close to the light source' colour. This is where it's helpful to know about the physical properties of objects and materials and how light gets absorbed, reflected and dispersed. An interesting property i discovered in the rgb slider in photoshop is that all the lighting behaves in a similar manner - you will always see some sort of a wave form going from the darkest areas of the objects to brightest.

>> No.3769977
File: 55 KB, 1080x1350, 44264330_882228041972503_6032218330833103814_n.jpg [View same] [iqdb] [saucenao] [google]
3769977

>>3769618
>>3769250
You know, for such an autistic board, you guys can be extremely helpful sometimes. Thank you.

>> No.3770067
File: 105 KB, 500x507, our-sun-my-disgust-9752849.png [View same] [iqdb] [saucenao] [google]
3770067

>>3769453
>>3769460
>>3769498
>using watercolor in pans
>using cotmans
Buy Princeton Neptunes and Daniel Smith colors you plebs

>> No.3770185

>>3769121
It's a good rule of thumb. It increases contrast, which is important.
Even if you're not following this rule very hard, it's a good idea to shift your hues somehow across the value spectrum. Using 1 hue just generally looks like shit.
A cool thing to do is to make all your shadows trend towards 1 color, and for all your lights to converge towards a different color. It makes your color palette look more coherent.
You don't have to follow anything you read. It's all just a general guideline from other artists' experiences. Learn from it, use it a bit, and you'll come to understand when it's basically necessary and when it isn't.