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/ic/ - Artwork/Critique


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File: 20 KB, 952x623, Wrw%2FdK.png [View same] [iqdb] [saucenao] [google]
3679129 No.3679129 [Reply] [Original]

First of all, I'm sorry if Pixel art doesn't belong in this board.

I want to get into Pixel Art but don't know if it's harder or easier than "normal" art.
I have some years of practice doing digital art at an amateur level. Not looking to be a huge pro but I do want to get good enough to do decent stuff.
Recently I wanted to try my hand at doing pixel art and short animations because people really dig those and I've always felt a slight interest towards it.

What fundamentals do I need for it?
What are the steps towards a simple or normal sprite?

>> No.3679148
File: 69 KB, 500x461, th_colossal_katamari.jpg [View same] [iqdb] [saucenao] [google]
3679148

Depends on your preferred size of the sprites and technique
smaller sprites require less work but require more know-how to make it actually look good
I've never worked with big canvas sizes on pixel art but I am certain that there's a lot of ways to cheat with different programs so that it won't take literal months to get a piece ready.
Or maybe most of pixel artists are just incredibly autistic and work months upon months to get each pixel right

I don't see pixel art as difficult as something like proper painting skills but it certainly has its learning curve.

>> No.3679154
File: 41 KB, 762x564, Scene.png [View same] [iqdb] [saucenao] [google]
3679154

>>3679148
I'd like to achieve something similar to Paul Robertson's work like these examples.

>> No.3679163

>>3679129
We have good pixel art threads every now and then but the pixel artists here are either doing other forms of art as well or maybe don’t lurk here enough to have a constant general. It’s not harder harder or easier but helps if you draw and paint well. For example, your pic has a pretty good and consistent light direction that reads well. A good painting will also read well from a considerable distance similarly. It would be helpful to learn how light and form is read by the brain to make great pixel art. The reason you think it isn’t difficult is because pixel art is a low input medium, however if you want to translate high information in that medium, it would be probably less time consuming to study traditionally.

>> No.3679167
File: 100 KB, 1265x775, sanic.jpg [View same] [iqdb] [saucenao] [google]
3679167

>>3679154
that isn't difficult in the least to achieve
You can literally get yourself to do similar shit in less than a month
I'd aim higher but you do you. Start practicing now and you'll be doing that before year changes.

>> No.3679180
File: 193 KB, 1282x767, Scene.png [View same] [iqdb] [saucenao] [google]
3679180

OP here, thank you for your comments so far.

I decided to give it a try right away mixing what I know of normal drawing and "pixelifying".
I see myself getting more in depth into this given enough time. Might actually save me some frustrations of normal digital and analog art.

>> No.3679185

Download Graphics Gale
Ask yourself:
What hardware do I want to imitate?
What aesthetic do I want to archive?
But beside that pixel art is just digital painting at low resolution.

>> No.3679268
File: 27 KB, 329x453, vvcap 2018-11-15-00-10-48.jpg [View same] [iqdb] [saucenao] [google]
3679268

Did this as a quick test. I could see myself animating in the future.

>> No.3679280

>>3679268
Try smaller canvas, that barely looks like pixel art

>> No.3679292

>>3679268
Looks good but your curves are a bit too curvey to get that pixel effect. Look closely at the girl in the reference you provided and you'll see that there's almost no diagonal pixels that make long lines. Try simpler drawings using only straight lines connected but a single diagonal pixel. You'll probably pick it up pretty fast

>> No.3679307

>>3679129
Read these.
http://pixeljoint.com/forum/forum_posts.asp?TID=11299

http://purplepwny.com/blog/pixel_art_basics_for_beginners_programmers_and_everyone_else.html

First one is a tutorial of the basics, the pixel art fundamentals so to speak, second one goes into some theory--what pixel art IS. You're not going to retain 100% of it up front but try to absorb the big picture for now.
From like first grade to mid high school I drew in MS Paint all the time, eventually moved onto sprites, got pretty all right at it. Only after college did I start seriously applying color and pixel theory to it though.
The two biggest mistakes I see beginners make, and which I made for a long time, are 1) bad aliasing and 2) bad colors.
Bad aliasing is almost always too much of it, and in the wrong places. Aliasing serves a purpose: it's meant to ease sharp color and value transitions. But beginners see it in well designed sprites and think that's what makes them look "pixel-y," so they place it everywhere, sometimes in long ugly parallel strips (banding). My advice would be to almost entirely avoid it as you're starting out. Well designed pixel art doesn't need aliasing.
Bad colors is a topic in itself. Colors are so important to pixel art that there are whole guides devoted to the subject. Essentially, standard color theory applies, so if you've read up on that you're mostly set. Some simple hue shifting will make bland designs pop instantly, and clear value differences are the foundation of readability.
Pixel art is a more drawing- than painting-focused medium so if you're like me and you like drawing and hate painting, you may enjoy pixel art. I see you're using Aseprite. Good, don't be like me and stick to Paint even in 2018, it's so feature poor. Ase is cheap and worth every penny.

>> No.3679315

How hard is it to go from just making sprites to making animations?

>> No.3679319

>>3679307
Thank you so much, I'll bookmark these links and study them to heart.

>>3679292
Thanks! Not so bad for a first try ever I guess.

>>3679280
Will keep smaller canvases in mind, thanks!

>> No.3679364
File: 5 KB, 231x404, morrigan.png [View same] [iqdb] [saucenao] [google]
3679364

>>3679268
>>3679307
Pretty solid drawing. You're already better off than a lot of people new to pixel art because you have some drawing skill. I'll second this >>3679280. Not so much because there's some rule saying pixel art has to be tiny, but I think when starting out you want to get into the mindset of 1 pixel at a time. Not always, you can still rough out a design, but stick to 1 pixel width and refine with care. Smaller sizes also mean much less time spent refining. Your design is a bit rough around the edges, literally (read up on jaggies, it's in that tutorial).

Main thing I wanted to show is what I meant by hue shifting making a design pop. These aren't necessarily the best possible colors, and it doesn't have to be this saturated, this is just an example of how you might go about it. A good practice is to place the approximate flat colors without too much worry, then color-pick/correct. Ase's color and selections are incredible for that, it barely took me any time to clean up the JPG artifacts in that. Which is another thing, always save sprites in a lossless format like PNG or GIF. Good luck.

>> No.3679377
File: 45 KB, 1920x1080, 1541325137408.png [View same] [iqdb] [saucenao] [google]
3679377

Found this on /wg/. It looks like a photo from the thumbnail.

>> No.3679397

>>3679129
http://blog.studiominiboss.com/pixelart

Here's a ton of small tutorials.

>> No.3679407

>>3679364
op this is cute I think you can do it! *hug* keep fighting the good pixel art fight

>> No.3679466
File: 360 KB, 1000x1000, AliaCollab.jpg [View same] [iqdb] [saucenao] [google]
3679466

>>3679364
Thanks! And your example of my test really makes it look better, I've got to play a little more with colors.

I felt the urge to get into pixel art because I've noticed each day I'm having less and less patience for fully drawn pieces of art.
Pic related is how I usually draw but the more I draw the more I notice how I hate struggling with lights, shadows or complex parts.
I thought maybe getting into pixel art to make simpler drawings would be a good way to find something I might be good at. Super-deformed characters are just perfect for pixel art and I have a better time drawing those.
This is my horrible art blog (sorry for the tumblr link)
https://genocl.tumblr.com/ I didn't even feel compelled to finish inktober for the reasons explained above but this as you said is going to be a good base skill for me to start.

>>3679397
Thanks! These seem pretty good.

>> No.3679470

>>3679364
that was drawn with a pixel brush, it is not true pixel art. your placement should be deliberate

>> No.3679472
File: 2 KB, 149x123, vvcap 2018-11-15-03-13-33.png [View same] [iqdb] [saucenao] [google]
3679472

>>3679470
So this is out of the question?

>> No.3679478
File: 123 KB, 960x544, the_mummy_demastered___09_by_cyangmou-dbstdby.png [View same] [iqdb] [saucenao] [google]
3679478

>>3679472
yeah.
the whole point of pixel art is placing each pixel intentionally and (usually) individually in order to create a flawless and exact finished piece. any variation in line width, color, value, etc should be deliberate and controlled.

>> No.3679515

Pixel art doesn't belong on this board because the same few fuckers who post their pixel art in these threads are the same people who think they don't have to learn how to draw so long as they do pixel art because it's "their style".

>> No.3679516

>>3679515

what a stupid ,pointless post

>> No.3679558

>>3679516
We're having a lobster buffet, Ignore the salty crabs anon.

>> No.3679891

>>3679515
Every pixel art thread. Every time.

>> No.3679920
File: 10 KB, 506x506, view_or_perspective_by_cyangmou-dco2mb5.png [View same] [iqdb] [saucenao] [google]
3679920

>>3679478
The guy who made that has some pretty nice info on his DA.

https://www.deviantart.com/cyangmou/gallery/

>> No.3680000

>>3679920
that's triggeringly dunning-kreugered up

>> No.3680001

So how would you go about making environments?
Graphics gale looks more like for just characters and effects animation

>> No.3680081

>>3680001
If you want to be authentic make tiles then fit them into an environment.
If you don't care about that just paint.

>> No.3680086

http://pastebin.com/1Lw0e5yi

>> No.3680120

>>3679478
>the whole point of pixel art is placing each pixel intentionally and (usually) individually
sounds dumb if you can achieve the same effect without doing that.

>> No.3680127

>>3680120
You can't though. But I think people get the wrong idea about 1 pixel at a time means. In that forest image for example, the artist definitely didn't place each pixel of the tree's core shadow literally 1 at a time. Instead he blocked in the basic shape and laser-refined the edges. It's like very precise painting with no blending, very shape- and edge-focused to the point of being more akin to drawing.

>> No.3680215

>>3679891
My favorite part of every pixel art thread is grumpy pixel anon.

>> No.3680457

>>3679478
so I take it this isn't real pixel art

https://www.youtube.com/watch?v=uRCScinK-Ac

>> No.3680547
File: 720 KB, 1092x614, 2018-11-15 19-27-30.webm [View same] [iqdb] [saucenao] [google]
3680547

OP here. Decided to practice a little.
I guess I should be somewhat realistic because I almost got too frustrated.

Started doing a couple of swords and explosions but then I went "I want to animate a titty monster like Paul Robertson" and spent the other half of the day drawing that horrible Morrigan that ended up on nothing because I thought "If I struggled this much to do this badly, I'm certainly not going to animate, color and draw each frame" so I ended up doing that two frame standing little Morrigan.

I wanted to do something like this
https://pa1.narvii.com/6391/ebe8af17377d74c66a16e86d2f9ef335a6da8e46_hq.gif

>> No.3680973

I always wanted to do pixel art but I don't know how, What programs are good for it. Also any tips when doing pixel art, Thanks.

I have try but I almost always have fail. Its hard for me for some reason.

>> No.3681151

>>3680973
Read the thread, a lot of programs and starting points have been posted already.

>> No.3681718

Bump

>> No.3681746

>>3679466
> I notice how I hate struggling with lights, shadows or complex parts.
youre still gonna have to struggle with lights, shadows and complex parts if you wanna make good pixel art, but try it out maybe it will fit you better

>> No.3681751

>>3681746
I mean, yeah, but I mean, using traditional or digital tools to achieve super pro rendering styles and shading.
Going pixel art means I'll just have one tool and one "color" for shading which is way better (for me at least) to shade.

Open question: should the ultimate goal for everyone be ANIMATING huge sprites like Paul Robertson or is it completely valid to do static pieces with minimal animation? (like eyes blinking)

>> No.3681833
File: 181 KB, 500x626, source.gif [View same] [iqdb] [saucenao] [google]
3681833

>>3681751
The ultimate goal is something like metal slug or pic related
But youve seen that forest pic in the thread its not animated at all but looks great, you can still just do static pixel art just has to be more detailed than animation which has the movement making up for detail

>> No.3681859
File: 188 KB, 1920x2152, screenshots.png [View same] [iqdb] [saucenao] [google]
3681859

If anybody's played any of the mother series games (looking for a style like pic related) and wants regular commission work, give me a (((you))) with quotes
I'm about to board a plane so if someone replies sorry about the wait

>> No.3681893
File: 19 KB, 192x192, NothicWalk.gif [View same] [iqdb] [saucenao] [google]
3681893

>>3679129
pixels are just a medium, you should treat it like normal drawing and painting.

>> No.3682183

>>3681859
Do you have any other examples of your work?

>> No.3682203

>>3681859
is this ironic

>> No.3682300
File: 229 KB, 1920x2152, screenshots2.png [View same] [iqdb] [saucenao] [google]
3682300

>>3682183
I don't have much on my phone, this is about it
>>3682203
No? Do you mean whether I'm serious? I'm super serious

>> No.3682390
File: 135 KB, 385x369, geno2.gif [View same] [iqdb] [saucenao] [google]
3682390

OP here. Done screwing around with Aseprite during the day.

>> No.3682400

>>3682390
seems like you just used a pixel brush to draw your outlines again

>> No.3682495

>>3682400
For this case, yeah, I found it useful for this kind of bigger drawing.
I've been also practicing with way tinier characters (typical indie stuff, two heads tall) this time pixel by pixel instead of using the brush.
I've been also practicing antialiasing, it's way harder than it seems.

>> No.3682518

>>3682495
you should only be using the brush to set up roughs and then go back in and refine every pixel and pixel

>> No.3682523

>>3682518
*line and pixel

>> No.3682700

>>3681833
You do realize that's just a 3D model traced with minimal 2D editing, right?
Just look at how low-detailed the face is in comparison to the rest of the model.

>> No.3683393
File: 372 KB, 507x2317, Tutorial_zombo.jpg [View same] [iqdb] [saucenao] [google]
3683393

>>3680973
get Aseprite and Cosmigo from cgpeers.to they open registration 2 days each month.
>>3679315>>3680001
Cosmigo Pro Motion, has tons of tools for makings background tiles, animations etc.
https://www.youtube.com/watch?v=xClu5VKNbik

>> No.3683403

>>3682390
You need to bone up on just drawing for a while. Loomis and all that. There's no application of any fundamental aspects of drawing on that thing, it's all just random fucking guesses at where things go.

>> No.3683664

>>3680973
Same. Most of the tutorials are garbage and the ones that do have good information don't really go in-depth with it. Then there are those that just tell you to "learn to draw first."

>> No.3683666

>>3683664
See >>3679307
and >>3679397

>> No.3683715
File: 68 KB, 751x500, Lagiacrus-Sprite-KOF-XIII-style-JLM.png [View same] [iqdb] [saucenao] [google]
3683715

>> No.3684280
File: 30 KB, 500x500, FeelinWitchy.gif [View same] [iqdb] [saucenao] [google]
3684280

Made this today

>> No.3684385

>>3683715
not pixel art

>> No.3684431

>>3683664
Maybe there's a reason why people say to learn to fucking draw first??????????????????

>> No.3684573

>>3684280
Pretty good!

>> No.3684692

>>3684280
How many heads tall is she? By eye I think it's 4?

>> No.3684873
File: 16 KB, 425x420, morrichan sprite-export.png [View same] [iqdb] [saucenao] [google]
3684873

OP here.
Tried to do a better version of my initial attempt this time working pixel by pixel instead of just using the brush as a... brush. There's still a lot to improve but I'm getting the hang of it.

>> No.3684887

>>3684873
much better op, good job. keep it up and try some dithering

>> No.3684944

>>3682700
https://forums.shoryuken.com/t/how-do-they-create-the-kof-xii-sprites/66020/2

that was just a rumor

>> No.3684982

FYI, one of the best things you can learn about w/r/t pixel art is anti-aliasing.

https://www.youtube.com/playlist?list=PLR3Ra9cf8aV06i2jKmgKvcYVHI86-4K_b - Mortmort/mnrart has several good tutorial/tips videos for pixel art, and the first video on this playlist changed how I looked at anti-aliasing for the better.

https://www.deviantart.com/rhlpixels/art/Anti-Aliasing-534705817 - Another good AA tutorial.

>> No.3685007

>>3684692
Yeah it's 4

>> No.3685022

>>3684982
Damn, good videos anon. Thanks for that.

>> No.3685031
File: 11 KB, 88x56, 20181117__28+56px_icon_udon-taskmaster.png [View same] [iqdb] [saucenao] [google]
3685031

>>3685022
Yes, they are. I went and did this after watching several of those videos, but the first AA one on that playlist was the most helpful.

This is based on a pre-existing image I found via GIS, BTW.

>> No.3686997

>>3685031
Hey that looks pretty detailed despite being so small. Nice.

>> No.3687768
File: 141 KB, 452x444, ciel sprite size.gif [View same] [iqdb] [saucenao] [google]
3687768

Made this trying to improve drawing and animation.

>> No.3687837
File: 29 KB, 420x320, Blodia-Sprite-JLM.png [View same] [iqdb] [saucenao] [google]
3687837

>>3682700
Fool.

>>3681833
You're looking at the APEX right there, have some respect! (months per character, it was so painful & laborious that SNK lost a lot of money to achieve it, and they still don't have the courage/budget to do it again,unfortunately. KoF14 & SNK heroines are a clear proof of that)

>> No.3687991

>>3679268
Not pixel art. Nowhere near.

>> No.3687992

>>3682390
Still not pixel art.

>> No.3688577

>>3687768
Bretty good, anon! Some quick notes:
The up position happens too quickly, just extend it a few frames and it should look good
That hair bump she has is only there for a split second then disappears, makes it look like some kind of tumorous growth pulsating ever so gently. Either get rid of the bump entirely or add it to every frame
Her back is doin a pixel jig. You gotta make a solid decision of where you want those dark red pixels to be and stick with it, cause they're a bit over the place.

Keep going anon!

>> No.3690515
File: 23 KB, 325x325, oc javi.gif [View same] [iqdb] [saucenao] [google]
3690515

>> No.3690518
File: 17 KB, 160x185, Harlock.gif [View same] [iqdb] [saucenao] [google]
3690518

>>3690515
Also made this a couple of days.
Animating is time consuming. I can only wonder how much time did it take to animate some of the more complex Metal Slug bosses.

>> No.3690661
File: 130 KB, 1080x1080, 20181122_225011.jpg [View same] [iqdb] [saucenao] [google]
3690661

What can be improved?

>> No.3690670

>>3690661
Pretty much everything?
This is the sort of pixel art you get when somebody thinks that they don't need to learn how to draw in order to be a "pixel artist".

>> No.3690687
File: 188 KB, 700x416, laura fox pixel.jpg [View same] [iqdb] [saucenao] [google]
3690687

Work for school. I'm really new into pixelart, so I would appreciate some advices if there's something wrong

>> No.3690799

>>3690687
Nice, has an old PC game vibe to it, I like it.

>> No.3691271

>>3690687
>I would appreciate some advices if there's something wrong

The overall designs are good! But the execution is a bit wonky, primarily in the outlines.

https://www.youtube.com/watch?v=gW1G_FLsuEs - Give this video a watch, then look for places where you can alter the outlines for a cleaner look.

The shading is pretty good, save for the muzzles/snouts of the furry characters. Add a bit of shading to the underside of their snouts for a bit rounder look.

Oh, and one more thing: *NEVER SAVE PIXEL ART IN JPEG FORMAT.* With enough compression applied, a JPEG'd piece of pixel art loses its pixel-perfect appearance. Unless your work has animation (in which case you will need GIF), save in PNG for the best preservation of your work.

Your work shows a lot of promise. Keep it up!

>> No.3691630

is this pixel art?
https://www.youtube.com/watch?v=n4IPBiB7SF4

>> No.3691657

>>3691630
It evokes pixel art aesthetics, and I would guess that the graphics were initially made with a "pure" pixel art presentation in mind, yet I would hesitate to call it "pixel art". Something about it feels...off to me, in that regard. Can't really explain why.

>> No.3691663

>>3691630
>>3691657
I guess this is as much Pixel Art as Octopath Traveler is.

>> No.3691709
File: 2 KB, 200x160, purplex2.png [View same] [iqdb] [saucenao] [google]
3691709

>> No.3691942

>>3691663
Octopath actually used pixel sprites, from what I can tell - but it also used a graphics engine that allowed them to be displayed as if they were 2D figures walking on a 3D plane, similar to Paper Mario games. A pixel aesthetic, to be sure, but (again) not something I would call "pixel art".

>> No.3691972
File: 71 KB, 1944x2236, splatoon-Recovered@2x.png [View same] [iqdb] [saucenao] [google]
3691972

>> No.3692009
File: 30 KB, 1304x624, UMP45.png [View same] [iqdb] [saucenao] [google]
3692009

I am new to pixel art, how do I go about shading images better?

>> No.3692022

>>3692009
make a surface that is exposed to light have brighter colors, literally all you have to do

>> No.3692067

>>3692009
Give this a read: https://medium.com/pixel-grimoire/how-to-start-making-pixel-art-4-f57f51dcfa02

>> No.3692142
File: 3 KB, 1005x281, 1 e5tsDPgZFO1fbZtCRfl89A.png [View same] [iqdb] [saucenao] [google]
3692142

>>3692067
that's a pretty damn terrible "tutorial"

>> No.3692172
File: 620 KB, 512x512, 045_shading.gif [View same] [iqdb] [saucenao] [google]
3692172

>>3692142

>> No.3692183

>>3692172
that is likewise damn terrible
making up fucking random rules of where to put lights and darks because you don't know how to fucking draw is not how to go about making pixel art

>> No.3692191

>>3692183
>>3692142
Post your work.

>> No.3692421
File: 26 KB, 1200x574, UMP45 v2.png [View same] [iqdb] [saucenao] [google]
3692421

>>3692067
>>3692172
Added more shading to the midsection to make it less bland, any suggestions?

>> No.3692437

>>3692421

Specular reflections and hue shifts. Also, you are "symbol coloring" for lack of a better word. Just because guns are black doesn't mean you paint hem with black paint.

>> No.3692479

>>3692421
The biggest sin with this piece as it stands right now is a lack of contrast. The outline reads like a gun, sure, but the full image strains the eyes when trying to pick out details on anything colored black/dark grey. A few tips on how to correct this:

1.) Do not use "pure" black (i.e., 0-0-0 black) for anything but the absolute outline of the image, and even then, try to use a slightly "brighter" black.
2.) Contrast, contrast, contrast. If you want your work to be more readable, you need to have more contrast - not just between the black/dark grey colors and the non-black colors, but the black/dark grey colors themselves. Here are two pieces from Pixeljoint that, while not the best pixel art out there, demonstrate what I am trying to say w/r/t your work: http://pixeljoint.com/pixelart/12095.htm & http://pixeljoint.com/pixelart/41656.htm
3.) Anti-aliasing, as I pointed out earlier in the thread, is your friend. The yellow lines on the magazine(?) on the right, for example, would look smoother with some minimal AA.

Your work shows promise, though. The outline(/"silhouette") is readable even in thumbnail form and the general details that I can make out look solid in form. Give it some proper contrast and a little AA, and it'll look much better.

(Also, a little tip: Try not to post scaled-up versions of your work, if this is indeed a scaled-up version. A piece of pixel art is best judged in its originally intended size.)

>> No.3692647
File: 28 KB, 500x500, FeelinWitchy2.gif [View same] [iqdb] [saucenao] [google]
3692647

>>3684280
I've made a few more of these

>> No.3692648

>>3692647
Cute, but it kind of looks like she's churning butter. Might want to nix the movement on the staff.

>> No.3693179

>>3680086
Thanks for these!

>> No.3693182

>>3692479
>1.) Do not use "pure" black (i.e., 0-0-0 black) for anything but the absolute outline of the image

Aaaaaaaaaaand we can safely ignore your opinion on basically everything. Thanks for having that piece of bullshit was your number 1, anon! Appreciated more than anything you actually gave as "advice".

>> No.3693313

>>3692647
DO YOU
TAKE
COMMISSIONS?

>> No.3693703
File: 2 KB, 60x44, incredible-hulk.png [View same] [iqdb] [saucenao] [google]
3693703

>>3693182
You'd be surprised how well a hella-dark blue/purple can work as a shadow color and still seem like black when compared to the overall piece. "Pure" black is a bitch move in that regard. Besides, an "impure" black can help with palette cohesion. Take a look at this image: Both are the same sprite from "The Incredible Hulk" [Sega Master System], but the one on the left uses pure black, and my edit on the right uses #05010d as the shading color. Can you really tell the difference without zooming in?

I should have been less absolutist about the way I said what I sad about pure black, yet I stand by what I said: Pure black can generally be avoided. (For that matter, most fully saturated colors can be avoided, too.) If you want to use them, feel free - my word is not law - though I will always suggest trying to avoid them, or at least avoid leaning on them as a crutch. (Incidentally, I edited the Hulk sprite to use less-than-fully-saturated colors. Does it really look any worse?)

>> No.3693809

>>3693703
It looks better. Ignore him, anon. Anyone worth their shit knows pure black is better off avoided, /ic/ was just being raided by cum-spewing idiots

>> No.3693814

>>3693809
>was

>> No.3693850

>>3693809
>>3693703
wow you guys must have really cool looking games made xD can you post some links to where I could check them out? thanks!

>> No.3693885

>>3693850
You first, bitch.

>> No.3693896
File: 190 KB, 540x482, 1539445227151.png [View same] [iqdb] [saucenao] [google]
3693896

Why does everyone who does pixel art want to make games?

>> No.3693905

>>3693885
oh wow with the reply everything you said suddenly makes perfect sense and you don't sound like an autistic little shit with a fundamental misunderstanding about the shit t hat you're spewing about but rather as a learned man who understands all aspects of art and how they apply to pixel art xD nevermind!

>> No.3693980

>>3693896
I wouldn't mind making one, but I don't have the time or the skills at the moment. If I had to guess why, I'd say it has to do with a sense of nostalgia mixed with the desire to do more with pixel art skills than just making sprites and icons and such.

>>3693905
You said it, not me.

>> No.3694030

>>3693896
I assume most people get into pixel art because they like retro/indie games. Most people who like games want to make one, don't they?

>> No.3694032
File: 24 KB, 500x500, FeelinWitchy3.gif [View same] [iqdb] [saucenao] [google]
3694032

Here's one more

>>3692648
I was thinking the same thing, but I've grown attached to it. I accept butterwitch

>>3693313
I mean sure, depends on what you're lookin for though

>> No.3694417

>>3694032
Animations of the same art style you've been posting
Tell me what you'd charge for 6 animations of one character, same size (no bigger than 32x32)

>> No.3694800

>>3694417
I'd say it'd be around $100, since each animation takes me a few hours. Send me an email if you're interested
eustaceofanotherrealm@gmail.com

>> No.3694943
File: 2 KB, 48x64, game portrait 1.gif [View same] [iqdb] [saucenao] [google]
3694943

OP here. It's nice to see how this thread picked up.
I've been practicing different things these days, now I tried my hand at portraits. Trying to improve my antialiasing and dithering.

>> No.3694962

>>3694943
Impressive work! The only issue that stands out, at least to me, is the uneven curves. Watch the "jaggies" section in this video to see what I mean: https://www.youtube.com/watch?v=gW1G_FLsuEs

>> No.3695101
File: 12 KB, 192x256, game portrait 1.gif [View same] [iqdb] [saucenao] [google]
3695101

>>3694962
Thanks anon.
Here's bigger. I'll keep an eye on the jaggies, is one of the things that worried me the most when I read about them in the links posted here before.

>> No.3695137
File: 2 KB, 168x80, UMP45 v2 (1).png [View same] [iqdb] [saucenao] [google]
3695137

I'm back again. I darkened the creases and tried to do some anti aliasing on the magazine

>> No.3695148
File: 23 KB, 1128x539, UMP45 v2 (2).png [View same] [iqdb] [saucenao] [google]
3695148

>>3695137
Here's a bigger pic

>> No.3695167

>>3695137
>>3695148
An improvement over the previous version, to be sure. It still looks a little too dark for my tastes, but that's me, YMMV, don't take my preferences as Word of God here. The anti-aliasing on the magazine looks good (save for that stretch of three pixels at the bottom), though you might want to try limiting the two-pixel AA spots to one pixel and see how that looks instead. But judging the two larger versions back-to-back, the new version definitely looks better - it has more readable details and improved contrast between the blacks/greys and the yellow on the magazine (made better with the AA). Good stuff, man.

Also, for the record: When you resize your work, do it with 1:1 precision - 200%, 300%, 400%, and so on. Resizing with "in-between" percentages (e.g., 150%) or out-of-aspect-ratio percentages (e.g., resize width by 200% and height by 150%) can result in the image becoming distorted. You seem to have been going for around 7x size, so the proper resizing would have been a 1:1 700% (the result of which would be 1176×560).

>> No.3695177

>>3695167
Thanks man, I had no ideas what AA was before this thread

>> No.3695307

>>3695167
So you read TV Tropes.

I do too.

>> No.3695339

>>3694962
>>3695167
your opinion is basically wrong and detrimental to everyone you give it to

>> No.3695437

>>3695339
And no one has to listen to me if they don't want to listen to me. Don't like that? Door's to your left.

>> No.3695516

>>3695437
p.sure the idiots you're giving advice to are even dumber than yourself rofl
like how do you even take a look at the shit that "pixel artists" post in these threads and then try to give your myopic autistic ass "advice" in return?
do you fuckers live in a bubble where art doesn't exist, but pixel art magifuckingly does somehow
but not even good pixel art made by people who know what the fuck they're doing, but indie pixelshit

>> No.3695523

>>3695516
>how do you even take a look at the shit that "pixel artists" post in these threads and then try to give your myopic autistic ass "advice" in return?

By typing out a post, then hitting the Submit button.

>> No.3695525

>>3695523
>responding to someone who won't even post his own work
Why bother?

>> No.3695528

>>3695525
yeah why did you

>> No.3695581
File: 5 KB, 120x100, Justgonnaleavethishere.gif [View same] [iqdb] [saucenao] [google]
3695581

Hey, I'm just gonna leave this rat having a stroke here. But don't mind me, please continue.

>> No.3695952

>>3695339
>>3695516
Way to be toxic and serve as a gatekeeper to your sekrit pixel artist club.

>> No.3695961

>>3695952
Have you not seen the work done by the people posting their own pixel shit in this thread? This is just an overflow /beg/ thread for people who know even less about drawing than those poor bastards, with people giving even less useless feedback as well.

>> No.3695967

>>3695961
Being toxic and an ass towards others isn't better. You're making yourself look like a hating elitist.

>> No.3695983

>>3695952
>>3695967
>toxic

>> No.3695995

>>3695581
I really like the use of colors and antialiasing here. It's a really pleasing sprite to look at.

>> No.3696000

>>3695961
hmm this post is really problematic
thats gonna be a yikes from me
left swipe

>> No.3696027

>>3696000
gave you an upvote my man
glad to see someone sticking up to these toxic assholes

>> No.3696037
File: 41 KB, 658x658, 1539319330108-fit.jpg [View same] [iqdb] [saucenao] [google]
3696037

>>3695339
>>3695437
>>3695516
>>3695523
>>3695525
>>3695528
>>3695952
>>3695961
>>3695967
>>3695983
>>3696000
>>3696027
Epic

>> No.3696063

thats why we can't have nice things

>> No.3696078
File: 25 KB, 185x157, jaula.gif [View same] [iqdb] [saucenao] [google]
3696078

Made this for a Game jam this weekend

>> No.3696084

>>3696078
>jaula
é esse tipo de gente que precisa frequentrar o /cri/

>> No.3696150

>>3696078
That dance at the end caught me off guard

>> No.3696237

>>3696084
Andese a la verga maldito portugues. Onions español de ESPAÑA!!

>> No.3696241

>>3696237
wtf me ha escrito "onions" en vez de "yo onions"

>> No.3696242
File: 44 KB, 214x217, 1527120365917.png [View same] [iqdb] [saucenao] [google]
3696242

>>3696241
Ostiaputa

>> No.3696247

>>3696241
es el filtro para evitar shitposting relacionado a los basedboys

>> No.3696254
File: 19 KB, 200x300, monje_susto01.png [View same] [iqdb] [saucenao] [google]
3696254

>>3696247
Me he dado cuenta

>> No.3696325
File: 7 KB, 533x308, example.png [View same] [iqdb] [saucenao] [google]
3696325

I've ran into this problem with PS that I'm trying to resolve but don't know how to fix. I'm trying to use a 4 pixels sized brush to make a drawing 1920x1200 but I don't know how to make the brush stick to a grid. When I draw a diagonal line for example I get the effect on the right when I'm going for the effect on the left.

Is there any way around this? I've tried messing with the settings in PS with no luck.

>> No.3696335

>>3696325
You can't because that's not how things work.

>> No.3696340
File: 244 KB, 1920x1200, 1508018951361.png [View same] [iqdb] [saucenao] [google]
3696340

>>3696335
Hmm is there a way to upscale a 1 pixel brush in PS to a 4 pixel one instead while maintaining the grid? I'm trying to draw something like this.

>> No.3696353

>>3696340
You have a fundamental misunderstanding of what a grid is and how brushes interact with them.
If you want this magical skipping power that you seem to think should be capable you will likely have to go to something like Aseprite which has special tools and settings to accomplish that.

>> No.3696372
File: 11 KB, 226x235, 1491867860471.jpg [View same] [iqdb] [saucenao] [google]
3696372

>>3696237
fucking peruvian

>> No.3696405

>>3684944
http://kofaniv.snk-corp.co.jp/english/info/15th_anniv/2d_dot/creation/index.php

Kof sprites in 12 and 13 were ugly. Horrible colors and most animations are bad. 14 even worse animations and style but that's because probably lower budget from SNK being purchased by China.

>> No.3696479

>>3696372
Hola Canlli

>> No.3697001
File: 54 KB, 199x117, Bull.gif [View same] [iqdb] [saucenao] [google]
3697001

Made this in like an hour and a half.

>> No.3697274

>>3697001
Fucking nice work.

>> No.3698877

bumpe

>> No.3699227

>>3697274
Thanks, anon.

>> No.3699966

>>3696340
You probably want to draw it with 1 pixel brushes and then scale up.

>> No.3700155
File: 6 KB, 140x140, Jenny loop.gif [View same] [iqdb] [saucenao] [google]
3700155

WIP

>> No.3700409

>>3700155
I dig this a lot.
Only problem I see is her left hand? I'm assuming that's her pinkie finger, but it looks like a thumb.

>> No.3700943
File: 7 KB, 320x400, katherine.png [View same] [iqdb] [saucenao] [google]
3700943

Doing this for a friend but has a "I don't know what" that I can't exactly pinpoint.
Any tips or suggestions so far?

>> No.3700952

>>3700155
hurry up so I can masturbate

>> No.3701143
File: 7 KB, 320x400, katherine.png [View same] [iqdb] [saucenao] [google]
3701143

>>3700943
update

>> No.3701551
File: 19 KB, 500x500, FeelinWitchy4.gif [View same] [iqdb] [saucenao] [google]
3701551

>>3694032
Gonna dump the witches I've made

>> No.3701552
File: 41 KB, 500x500, FeelinWitchy5.gif [View same] [iqdb] [saucenao] [google]
3701552

>>3701551

>> No.3701553
File: 19 KB, 500x500, FeelinWitchy6.gif [View same] [iqdb] [saucenao] [google]
3701553

>>3701552

>> No.3701554

>>3701552
This one is really good, holy shit.

>> No.3701556
File: 23 KB, 500x500, FeelinWitchy7.gif [View same] [iqdb] [saucenao] [google]
3701556

>>3701553

>> No.3701559
File: 40 KB, 500x530, FeelinWitchy8.gif [View same] [iqdb] [saucenao] [google]
3701559

>>3701556
And this one I just finished today. Gimme suggestions for more WITCHES

>> No.3701667

>>3701559
Your animation has such a pleasant flow, good work anon. How bout a moon witch?

>> No.3701700

>>3701552
How the hecc

>> No.3701881

>>3701552
Teach me.

>> No.3701899

I feel like I would do better in pixel art than art, how to start?

>> No.3701902

>>3701556
what software do you use?

>> No.3701904

>>3701552
Congratulations your brain is a low resolution 3D engine

>> No.3701910

>>3701899

Learn art

>> No.3701911

>>3701899
this >>3701910
pixel art is just low resolution art

>> No.3701915

>>3701910
it's like saying learn pop music when you want to learn rock

>> No.3701945

>>3701915
no it's like saying learn to play guitar before playing rock music

>> No.3702008

Well dang, glad you guys like em

>>3701902
I use Krita, it has the most basic animation functions and it's all I've ever wanted

>>3701881
Do what >>3701910 says. I've done barely any pixel art before, but I've studied a lot of animation.

>> No.3702271
File: 7 KB, 300x400, arthur-mccrab-advanced.gif [View same] [iqdb] [saucenao] [google]
3702271

Remember to keep pixeling and ignore the crabs.

>> No.3702503

>>3701915
learning to compose boring, simple shit in 4/4 in one key only before making actually good music is actually how lots of composers learn though

>> No.3703391
File: 123 KB, 1904x3504, pr lsr supertrain megazord.png [View same] [iqdb] [saucenao] [google]
3703391

Pixel art threat?
Roast me

>> No.3703869

>>3703391
If you're going to outline with black, do the whole robot, the head and hands look out-of-place by being the only parts that aren't outlined.

>> No.3703920

>>3703391
Does liking this make me a pleb?
Press A to vote no
Press B to vote yes

>> No.3705203
File: 30 KB, 978x680, PaintDotNet_2018-12-02_22-04-10.png [View same] [iqdb] [saucenao] [google]
3705203

no roast ME

>> No.3705209

>>3705203
lighting =/= random marks
that's like part 2 of loomis bro

>> No.3705672
File: 149 KB, 748x642, vvcap 2018-12-03-11-42-57.png [View same] [iqdb] [saucenao] [google]
3705672

There's a pixel art digital book called Pixel Logic by Michafrar, JonTron's pixel artist, which are super good and has tons of good examples on how to do stuff and what shit to avoid.

You'll have to pay $9 but you just pay once and will get the future chapters for free and personally I'm confident of its value.
I'd also want to charge for making something like this had I made it.

>> No.3705675

>>3705203
Personally I like them a lot.
Like the other anon said, lightning seems a little random on some sprites like the Sword and the dude above the chest but I like most of them anyway.

>> No.3705722
File: 36 KB, 176x200, 1536764551061-v.gif [View same] [iqdb] [saucenao] [google]
3705722

>>3705672
Can you post a full page so I can see if it's worth getting

>> No.3705727
File: 481 KB, 2480x3508, Chapter2-8.jpg [View same] [iqdb] [saucenao] [google]
3705727

>>3705722
https://pixelartus.com/post/178279798431/pixel-logic-pixel-art-book

Each chapter focuses on a different topic and are released as they're done.

>> No.3705730
File: 335 KB, 2480x3508, Chapter2-12.jpg [View same] [iqdb] [saucenao] [google]
3705730

>>3705727
>>3705722
Here's another one, this is the last. It's from the same chapter.

>> No.3706893
File: 224 KB, 192x192, 1540471164750-v.gif [View same] [iqdb] [saucenao] [google]
3706893

>>3705727
>>3705730
Looks good, thanks for sharing!

>> No.3706913

>>3679129
http://blog.studiominiboss.com/pixelart
heres a resource lad :^)

>> No.3708009

>>3679154
I hate paul robertson so much.

>> No.3708348

>>3708009
Why?

>> No.3710771
File: 132 KB, 1365x767, vvcap 2018-12-06-20-51-49.png [View same] [iqdb] [saucenao] [google]
3710771

Can anyone give me tips or observations so far, please?

>> No.3710833

>>3710771
tits're a bit too pointy.

Belt's a bit... saggy?

>> No.3710851

>>3710771
Poor girl is suffering from some serious pinkeye, how tragic.

>> No.3713191

Is there a reference anyway for various shapes at certain angles?

>> No.3713193

>>3710771
Does she not have a neck or is that part of her character?

>> No.3714800
File: 10 KB, 278x254, 652979_moawling_o.png [View same] [iqdb] [saucenao] [google]
3714800

What's your process for a normal piece of pixel art?

Let's say I want to make something 139x127 like pic related.
You start making a sketch on a canvas twice the size and then resize it or something like that?

(art by moawling btw)

>> No.3714945

Any tips or articles on Selective Outlining?

>> No.3717078
File: 58 KB, 200x200, 1540165740714-v.gif [View same] [iqdb] [saucenao] [google]
3717078

Anyone know/is a background pixel artist looking for work?

>> No.3718246

>>3705672
>nobody's cracked the rest of the book yet
>Nexgen is down so the cracked chapters also went down with it
Fuck this gay earth. Atleast the VK post is still up. Surprised nobody has put the rest of the chapters on CGPeeers though.

>> No.3718252
File: 25 KB, 940x940, spearmanbig2.png [View same] [iqdb] [saucenao] [google]
3718252

Pixel art is really fun. I learned how to do it when Pokemon sprites were still a thing.
I mainly use Paint and try to meticulously place every pixel one by one. It's very calming.

>> No.3718257

>>3710771
The colors need a ton more contrast. Use darker outlines and darker shades. And don't use pure black as an actual color. Reserve it only for outlines.
And try to have 3 different shades of colors for every big surface on your character, as well as 3 different shades of outlines for that surface.

>> No.3718264

>>3718257
Thanks! I'll keep in mind the three shade rule, more than that becomes too problematic to control.

>> No.3718265

>>3718246
Can't you spend 9 dollars on a great digital book that'll help you improve your pixel art visually rather than just text?
I mean I'd agree with you if it was made by a big company or something but this is a solo effort of one normal guy like us.

>> No.3719109
File: 2 KB, 64x64, cowbroy.png [View same] [iqdb] [saucenao] [google]
3719109

>>3705672
>>3718265
I'll buy the book if you admit you are Michafrar

>> No.3720418

bump

>> No.3720420

bump