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/ic/ - Artwork/Critique


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3663624 No.3663624 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Previous Thread >>3659459

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

"Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do."

>> No.3663642
File: 167 KB, 956x744, SCAN0175.jpg [View same] [iqdb] [saucenao] [google]
3663642

I've been thinking lately on how to find out if the sketch or line-work is good. I've been drawing mostly portraits and the something I noticed is that the construction phase is always ugly looking. But it goes back up once I start adding shading and detail. This is particularly difficult when working on more stylized figures since I can't simply do a 1:1 comparison.

I guess I could only find out by doing some low quality rendering, maybe adding two or three tones of shadow. I have discovered that my line quality is still utter crap, but I definitely need to get good at inking if I want to do a bit more lineart.

Anyways, just writing my thoughts if anyone wants to discuss. I think I've manged to answer most of my questions just writing this down.

>> No.3663648
File: 1.35 MB, 1271x7339, C0D9CD35-56F3-4EFE-96C2-BA1CF79C47FC.jpg [View same] [iqdb] [saucenao] [google]
3663648

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>http://youtube.com/user/ProkoTV
Instructional how-to videos covering mostly portrait and figure drawing from fine artist Stanislav Prokopenko.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3663701
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3663701

Watercolour study. Eventually I'll drill hands and feet, it's more about atmosphere atm.

>> No.3663705
File: 242 KB, 681x824, untitled_03.png [View same] [iqdb] [saucenao] [google]
3663705

>>3663499
Be careful on how the body's parts horizontally line up to the each other, it can help you find your points.

>> No.3663706
File: 239 KB, 661x900, femma.jpg [View same] [iqdb] [saucenao] [google]
3663706

how fix dis?

>> No.3663707
File: 282 KB, 681x824, untitled_04.png [View same] [iqdb] [saucenao] [google]
3663707

>>3663705
here you go

>> No.3663735

>>3663707
is that mouth right?

>> No.3663738
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3663738

>>3663706
it's good, keep going anon. Not sure how you would want to "fix it" tough, it is a very vague term.

>> No.3663741

>>3663706
outline doesnt look very good, id get rid of it

>> No.3663773
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3663773

Wip

What do y'all think so far?

>> No.3663800

>>3663701
If you were going for unsettling, you've achieved it.

>> No.3663804

Whats the fastest route to getting to draw characters? I mean to be able to draw walk all around but id like to get to what i wanna do most to make learning to draw fun.

>> No.3663812

>>3663804
Figure construction and quick purposeful gestures.

There are dozens of methods for these, find one that feels good for you and get cracking on that ten k

>> No.3663814

How do I get better at drawing boobies and squishy things?

>> No.3663823

>>3663812
Alrighty. Any ideal sources/books/vids/links would be highly appreciated

>> No.3663836

>>3663814
There are about a million "how to draw boobs" tutorials online, just google it up brah.

>> No.3663843

Complete beginner, want to get better at drawing faces that aren't abominable. Would drawing a bunch of portraits from reference help train my brain, or should I start with Loomis and construction?

>> No.3663856

>>3663843
Do both.
Learn construction, try apply. Rinse, repeat, etcetc.
GL anon kun

>> No.3663858

>>3663843
>>3663648

>> No.3663860

>>3663856
>>3663858
Thanks, I just needed to know my destination before I hop on a grinding train that stops for no one

>> No.3663871
File: 51 KB, 237x265, 2018-11-02_15-27-20.png [View same] [iqdb] [saucenao] [google]
3663871

I don't know why but this face looks awful to me but I don't know the ways to fix it

Tips?

>> No.3663874

>>3663871
it looks dull? soulless, its a bit like generic mmo char

>> No.3663882

>>3663874
How do I soul?

>> No.3663883

>>3663871
lacks any expression whatsoever, might as well be a doll.
eyes don't particularly help, nor the eyebrows.

>> No.3663886

>>3663871
post higher res pls pic is for ants!

>> No.3663888
File: 127 KB, 339x398, Photoshop_2018-11-01_14-30-03.png [View same] [iqdb] [saucenao] [google]
3663888

>>3663883
it looks worse when I try to expression

>> No.3663896

>>3663888
Looks much better to me. The outline is a bit heavy handed. It looks better with the shoulders visible and the darker backdrop

>> No.3663911
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3663911

I finished off the Schoolism assignment. The Blue one I went from hard to soft and the Green one I went from soft to hard and added color and tried to fix up proportional issues. I'm not good at staying on model so that's why they look so different.

Which one has better rendering? Blue or Green?

>> No.3663914
File: 199 KB, 1000x707, 1541185378536.jpg [View same] [iqdb] [saucenao] [google]
3663914

>>3663911
I'd say green, it's weird how the hard to soft one became way too soft, I'd have guessed hard to soft would be the winner.

>> No.3663917

>>3663911
Well I'm not sure what better rendering means but blue has less banding and a bit better blended shapes? But I like the changes on green mostly, the jaw not sure why you made it smaller but if you are following a reference I can't really say anything about it.

>> No.3663928

>>3663773
bumping for critiques

>> No.3663936

>>3663707
ty

>> No.3663945
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3663945

>>3663871
Here you go! It's really good! Push those colors more anon add more lights and darks and the details will start to pop out. Currently it is too smooth but solid it was easy to work with it.

It is a true nitpick if I have to say but it has a slight feel of the head being 3/4 view but the face is facing more forward than the head. I pushed the face to the left and turned almost all part of it a bit to the left.

>> No.3663948

>>3663911
The right one is clearly better well done on the rendering anon!

>> No.3663950

>>3663945
Thanks anon.
It really helps. I never get good advice ever

>> No.3663951

>>3663945
Anon you're a beginner as well so this crit isn't going to help him, you made it look way worse.

>> No.3663960

>>3663945
Proportions on this are way off target

>> No.3663980

>>3663951
Not that anon, but I dunno man. Maybe it’s not as technically proficient as a pro, but the advice is pretty sound and I think steers that other anon in the right path.

He just trying to tell the guy to not rely on soft edges and gradations so much and that hard edges are a necessary part of painting. He also told him that his colors were very dull and to work on pushing up the vibrancy, range and contrast. Sure he didn’t point out every single thing that was wrong with the original drawing, but there’s a limit on post length on this site and the advice he did give wasn’t bad. Who hurt you, anon?

>> No.3664007
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3664007

>>3663773
>>3663928
pls

>> No.3664016 [DELETED] 
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3664016

>Tfw trying to paint for the first time

Ih wow what an abomination. I want my lines back, painting with forms from nothing is so confusing, I'm having so much trouble seeing values, and I dont even know where to from here. Guess I'd better study simpler forms and focus on anatomy from Now on.

>> No.3664018

In gimp does anybody know how to select color from a layer below the active layer ?

>> No.3664024

maybe this is a retarded question, but can the upper and lower body contrapost with themselves?

>> No.3664028

>>3663773
>>3663928
>>3664007
Alright anon but first here is a tip - I think you need to learn how to compose a good thumbnail. Your image is shrunk and compressed when not open. If you want people to look and comment on your work, you need to be able to make that tiny, compressed image look impactful and interesting. The fact that you can’t get people to open your image speaks to what is lacking overall with your drawing than my criticism ever could. cropping into a square insures that your thumbnail will take advantage of every pixel available to it, but it can also make the blown up composition boring and limit what you can do at full resolution.

Your characters look good, anon, but it is just a sketch with no color and no background. The characters do not exist anywhere and are less interesting because of it. Your construction looks good, I can see how you are trying to insure your forms are 3 dimensional. Drawing two characters interacting is difficult but you pulled it off well. Even though it’s stylized, or maybe because it is stylized, I don’t see anything terribly wrong with the anatomy. The sitting girls neck looks strange, the hands are neglected and poorly done. The faces look bad, the proportions and placement of the features and design look unappealing to me. Im also not sure how the sitting girls left leg is attaching to her hips, looks unfinished. Also the way her raised arm is connected to her deltoid looks wrong, work on that, maybe find some reference. Shifting the sitting girls hip more towards the viewer would help her look less flat, try hinting at the fact that she has two legs not just the one. Good sketch anon, your on the right track, work harder, keep studying, try finishing it.

>> No.3664032

>>3663980
Where anime is concerned, poor painting almost unilaterally looks worse than poor cel-shading. If neither are particularly proficient painters, real advice would be telling him to stop trying to render anime that way.

>> No.3664040

>>3664032
Yeah you’re right about that. When it comes to doing simplified art at a low skill level, the less you try to polish it, the less opportunity and time you have to make it worse with your absence of knowledge and skill. The thing is, the key words you’ve used are poor cel shading and poor painting. The goal isn’t to tell the anon that even if he does this thing poorly, it will at least look less shitty than doing something more difficult poorly. That would only send him down a road of bad habits and comfort zones. The goal is that have the anon do things well. Good painting looks good, good cel shading looks good, and good drawings will look good as long as his technique, knowledge and skill are sound.

>> No.3664043

>>3663914
Green is handsomer, ik thats not the question but i can't be unbiased when one is simply more beautiful.

>> No.3664045

>>3664018
try google

>> No.3664056

>>3663773
small feet are very small and off-putting. real feet are the same length as your forearm, and i know its a cartoon style but the over simplified shapes on the limbs and random guessing for clothing folds tells me that maybe you need to study the human form a little more before altering it.
As proof, try drawing the same girl again, on model, in a different pose.
Also basketballs are bigger then that, even women's basketballs.

>> No.3664061

does copying artwork i like help me improve or should i be drawing uniquely my own stuff or a mixture?

>> No.3664063

In regards to construction, I have way more problems with legs than any other part of the body.
They're either too long or too short. Thigh too big, lower leg too small, or vice versa. Don't look natural, don't know how to connect them to the torso (especially the butt), find myself trying to use just one shape to create the entire leg and getting it all weird (working on this one esp rn cause I can actually just draw 2 shapes, rofl - but especially when I gesture draw I do this without really thinking even after getting the flow down) and a lot more stuff I can't even think of right now. Just a heap of shit, really.
I know it's incredibly vague & I will be studying this specifically myself as I'm actually becoming happy with my construction and anatomy minus this rather large problem (happy with waist up, kek) but if anyone has any useful infographics or just advice, it'd be incredibly appreciated.
Thanks in advanced.

>> No.3664064
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3664064

>>3663945
The further eye seems too small now. turning 3/4 is not an extreme perspective, the eyes shouldn't be that different in size. the longer i stare, the more he looks like ao oni.
I will say the colouring is more pleasant though and i think the advice is sound, about pushing colours and adding contrast.

>> No.3664067

>>3664061
mixture is the way to go

>> No.3664070

>>3664063
Study a human reference until you feel comfortable. look at the human skeleton and muscles around the legs. Also i like to look at peoples legs around me in general, try to memorize the 3d form so you can at least get a hold on the proportions.

>> No.3664075
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3664075

Drew this last night

>> No.3664101

>>3664045

i did, can't find it

>> No.3664110
File: 284 KB, 750x1000, 20181102_181647.jpg [View same] [iqdb] [saucenao] [google]
3664110

I've been experimenting with some new methods for drawing faces and incorporating a bit of hatching to flesh out the forms more. This took me all of maybe an hour or so, but I could use an outside opinion.

So, how'd I do?

>> No.3664119

>>3664110
eye is wonky

>> No.3664123

how do i add color to a grayscale painting?

>> No.3664128

>>3664123
You either use layer combine mode or do a Gradient map. It depends on the software on which is available (or named). Usual modes used for it are Color, Soft light, Overlay. Photoshop is really good at creating gradient maps.

>> No.3664161

is there a tutorial on how do you set up photoshop for maximum productivity when drawing / painting?

>> No.3664165

>>3663914
>>3663917
>>3663948

Wow I wasn't expecting preference to be completely unanimous.

>> No.3664173
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3664173

More studying clothes. I'm going to take a look into hogarth's book on this, tomorrow.

>> No.3664178

>>3664161
Not really, there are some basic things that are necessary but you should set it up for yourself the way you feel comfortable. You are the one using the workspace after all.

>> No.3664185

>>3664161
other anon is very correct, but if you want ideas go check out some live streamers using photoshop or watch youtube videos of time lapses of paintings, etc.
you gotta use the program to draw/paint anyways so might as well open it up and see what's what and organize it how you like

>> No.3664234 [DELETED] 
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3664234

I was requested a drawing with pose from woman in the middle and change the baby thingy with the two from the left.

Need some feedback

>> No.3664239

>>3664234
look at the womans face
just, look, see whats there in photo and what's there in your drawing

>> No.3664301

>>3663706
What did you actually want fixed? You need to let us know what it is you want out of this.

>> No.3664323

>>3663624
anybody know where to get good body reference packs?

>> No.3664327

>>3664323
artbook threads filled with em

>> No.3664355
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3664355

Hey there, I've been drawing random illustrations for a couple of years now (I still consider myself a beginner, honestly) and, since I never really showed my work to anyone else beforehand and would like to improve my skills, it might finally be pertinent to post a couple of assorted sketches in this board.

What are some useful recommendations, /ic/? I feel like there's a dull lack of perspective and volume in both the drawing and painting phases, mostly because I started with the traditional flat textureless anime look and it's become way too interwoven in my technique to the point where I might have to entirely re-learn how to apply color to a drawing to reach for something more realistic. Also, do you have any recommended readings, like Loomis or some other similar authors?

Any feedback at all would be strongly appreciated.

>> No.3664362
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3664362

>>3664355

>> No.3664364
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3664364

>>3664362

>> No.3664368

>learning to draw primarily so I can go to the draw threads on /a/ and elsewhere and fill requests like a madman when I’m good enough
This is a bad idea but I can’t stop now and somebody has got to do it

>> No.3664374
File: 457 KB, 1751x1323, 3.png [View same] [iqdb] [saucenao] [google]
3664374

>>3664364
I really want to do more realistic paintings and decent anatomy, but I have no idea where to start. Maybe copying photos in black and white?
my goal is semi realistic animu.

>> No.3664404

>>3664355
Spend your time establishing the forms in the drawing. If you're doing line art based stuff then rendering will mostly serve to emphasize what's already there. You state that there are issues in the drawing phase, but later attribute the problem to flat coloring methods. You need to be able to express form in your linework first

>> No.3664432

>>3664368
Are you me?

>> No.3664439
File: 11 KB, 252x315, 26239923_552750568419459_8490849214302964154_n.jpg [View same] [iqdb] [saucenao] [google]
3664439

>>3664374
>dumping all of your artistic talent on sexualized anime girls

You filthy degenerate.

>> No.3664441

>>3664439
Am I less filthy if I just want to draw regular non stylized porn?

>> No.3664443

>>3664441
Sure, that's all fine and dandy my friend! :)

>> No.3664452

>>3663871
It's the soft blurry rendering alongside the hard outlines that's mainly the issue. It doesn't quite mix. Notice how in the thumbnail, only the eyes look like they belong to the face.

You added some structure to the nose but the rest of the face looks flat. So work on your edges to reveal more of the structure. Make the edges of the features bold and distinct so they appear to pop without needing to add an outline. Don't blur out the ear, it just looks weird. So either outline everything, or make the non-outlined features bolder.

>>3663888
The neck too narrow and, along with the chest, is facing the wrong way and off in position. The head is also looking slightly too wide now and huge compared to the shoulders. Remember men shoulder length is typically 3 heads. In this big head style, it should still be around 2.

>> No.3664459

>>3664404
So what should I do first? Improve my drawings and go for painting afterwards?

>> No.3664460

>>3663945
You guessed on the perspective too much .This 3/4 has most of the face in view, yet the lip and left eye and nose are receding too much. Also the left eye shouldn't be smaller. It'll just have a different shape as it turns away from view. You also lost the structure and depth of the brow ridge.

The original's perspective was fine. It just needed to recede the side plane of the ear and back of head some more.

>> No.3664510
File: 380 KB, 2000x2000, night of hooch.png [View same] [iqdb] [saucenao] [google]
3664510

i'll make sure to read loomis next

>> No.3664512

>>3663705
how i draw big slightly drooping but amazing milf tiddies

>> No.3664542

>>3664510
Stop drawing.

>> No.3664549

>>3664542
quiet, crab

>> No.3664556

>>3664510
keep drawing

>> No.3664607

I have no idea what to draw. People say "draw what you like to draw". I'm a weeb so does that mean I should draw cute anime girls? I know it's probably not the best idea but drawing is very demotivating for me, I can't help but keep comparing myself with the others and be like "oh, I'll never draw like that, why even bother"

>> No.3664619

>>3664607
Find another hobby.

>> No.3664620
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3664620

>>3664607
why is drawing cute anime girls not good enough for you?

>> No.3664645
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3664645

>>3664620
Because they look retarded. Not my drawing but one similar to mine. I'm too embarrassed to upload my shit (even with the anonymity 4chan provides)

>> No.3664654

>>3664110
You've fallen into symbology drawing, check out eye anatomy ect. Not at all bad though

>> No.3664657

>>3664374
Study anatomy and anatomy in action.

>> No.3664662

>>3664645
Get into construction, you're leaving too much to chance trying to do the finished drawing right away.

>> No.3664678

>>3664607
>>3664662
What this anon said. Get Loomis books and some of those "How to draw anime". "Fun with a Pencil" seems like a really good start for you.

>> No.3664682

>>3664645
Draw fundamental shit (perspective homework, form practice, value practice) for homework and also draw anime girls for fun on the side and for proportion studies. I've been doing this continuously for just about one year and I've seen good improvement.

I'm not sure how likely it'll work for you but maybe it'll give you some ideas

>> No.3664727
File: 118 KB, 688x1000, 20181102_233401-1.jpg [View same] [iqdb] [saucenao] [google]
3664727

what's a good book to understand how light works?

>> No.3664747
File: 264 KB, 1000x1333, IMG_20181103_134500.jpg [View same] [iqdb] [saucenao] [google]
3664747

Just a stupid 15 minute doodle that somehow (unfortunately) looks cooler than most of my drawings. I know the anatomy is really off, as well as the clothes, but I thought I might share it anyway

>> No.3664751

>>3664727
Just grab an egg, some sort of cube and cylinder objects and study how light behaves on those forms.

>> No.3664775
File: 761 KB, 1536x2048, 2478C602-DC29-4377-BF73-62F1F860D905.jpg [View same] [iqdb] [saucenao] [google]
3664775

What do you think about my character design

>> No.3664803

>>3664607
Anon the thing is that people say draw what you like so that it shouldn't be a chore to do it. Just cause you area weeb you don't have to draw qt animu grills.

If drawing is demotivating for your then you can just stop, nobody is forcing you to do it. If you keep comparing yourself to others and think "why bother" then I imagine you are just insecure and to hard on yourself because you think "all or nothing", "go big or go home." I imagine you are considering this to measure your worth as a person with the things you create and you are afraid to disappoint yourself and anyone else you might think is needed to validate your worth. This is normal, every one of us in the creative field faces this problem in one way or another from time to time be they a complete beginner or a professional. However the world doesn't work that way, the all or nothing mentality only work in rare fringe cases.

However I do think you want to draw because you are here, so I would suggest that you find a way to get over the basic insecurity about needing "to prove yourself" when it comes to drawing. Just practice detachment the first st is generally the hardest becasue by doing that we obligate ourselves to it and that is always a scary thing. So draw simple stuff you can start and drop quickly in a minute or less, like shapes or easy things and just keep doing it to get used to the feeling. Try see how many ways you can draw simple flowers with just 2-3 lines they don' have to be real ones just make them up from putting random things together, have one that looks like a triangle one a spiral one like letter on that looks like a bottlecap and so on. Pretend you are doing background props for a dreamworld scenario or something where use cans grow on bushes. Doesn't matter what, let go and be detached for awhile. Work on this daily and your insecurity will slowly grind down as you create more and more.

Once you are comfortable then you can move on to do more dedicated things.

>> No.3664816

>>3663701
srsly, bad hands and feet fuck up the whole atmosphere. i have the same problem with hands and feet though. i would recommend to grind them NOW.

>> No.3664831

what should i draw? here i

>> No.3664832

>>3664775
finish it

>> No.3664846

my eyes and brain literally cant see in 3D

>> No.3664852

>>3664846
You still can use geometry to build shapes.

>> No.3664856

>>3664852
nope I can't

>> No.3664857

>>3664459
Keep coloring because there's more to learn than just form emphasis, but focus on getting an accurate drawing. Coloring won't (usually) save a bad drawing. Seriously try to analyze what you've drawn to see if it's accurate, break things down in simple construction objects to verify against.
For example, in your green boy look at the left sleeve. If we reduce the forearm to a cylinder it's nearly parallel to the picture plane, however it's been shortened as if it's pointing almost completely out and to the right. Look at the folds on the upper arm. We know they should be folding around the arm in 3d space. They're drawn as if the arm is completely straight down (straight lines instead of semi-ellipses wrapping around a cylindrical shape), but again the arm is shortened and positioned as if it's supposed to be tilted out at the bottom a bit. Not only do these things break proportions, but you're missing half of the indicators of form, which makes it look flat as well. What about his head? his face is drawn straight on yet the right plane of his head has been draw (and the left hidden) as if it were closer to 3/4 view. If you drew a box over it, would it look right?
Another example, in your head drawing. The eyebrows you've draw only match the face because they're at a similar angle. But what about the form of the face? The brow pushes out past the eye, yet you've placed the eyebrows as if it's a flat plane above the cheeks and below the very top of the forehead.
A lot of the things that imply form are small, but are critical to give you that feeling of it.

>> No.3664862

>>3664856
We are not here to argue about your disabilities Anon

>> No.3664863

Is it normal to get stuck after weeks/months of learning construction and anatomy?

I know I need to practice to improve, but I have no idea what to do as I still don't feel capable enough to take on anything significant.

>> No.3664866
File: 1.17 MB, 1000x1333, datass_ic.png [View same] [iqdb] [saucenao] [google]
3664866

>>3664747

>> No.3664867

>>3664863
Plateaus happen

>> No.3664881
File: 322 KB, 2880x1500, 08.jpg [View same] [iqdb] [saucenao] [google]
3664881

>> No.3664886

>>3664607
I don't get if this is the same experience but I remember when I was starting doing fundies and a similar feeling happened to me but it wasn't not knowing what to draw but being unable to decide what to draw. Focus on an idea. But then, you need to remember why the heck did you start drawing on the first place. For me to reconnect with it I had to quit for a while actually. Don't make the same mistake. Just focus on remember why you are trying to improve on the first place. I'm not sure what a weeb entails but to me cute girls was never the thing for liking manga and anime, but crazy fights, superpowers, mechas, and all that.

>>3664863
Then just do silly things on purpose, let yourself go. Even if it looks bad, just keep on adding stuff, try surreal or more imaginative work, doesn't even has to be something that makes sense, but it might help you relax. It has helped me out sometimes, at least you get some chuckles out of it and since it's not supposed to be correct you won't go around feeling bad about not looking as it should.

>> No.3664900
File: 55 KB, 768x1024, E56CF01F-2428-484A-A5C6-08C00FE3F026.jpg [View same] [iqdb] [saucenao] [google]
3664900

I was just wondering how many layers I should have for making a digital painting. I have one with the sketch/underdrawing but accidentally mixed a bunch of stuff together on another layer and it made it difficult to fix some parts.

Also if anyone has advice for detailing hair and face stubble that would be great

>> No.3664903
File: 1020 KB, 1359x1803, 5ADA1431-A864-40AF-A766-BA9F4F05851E.jpg [View same] [iqdb] [saucenao] [google]
3664903

>>3664900
Photo I’m using for reference

>> No.3664909

>>3664881
tlou right?

>> No.3664916

>>3664886
Not the same anon but i find this very helpful for my situation. I fivured i learn how to draw and sketch what i see first before tackling construction and i admit little by little its becoming fun. So when i start the tedious stuff, I got something to fall back on.

Whatever gets me closer to drawing titty monsters.

>> No.3664921

>>3664909
what? no

>> No.3664935

>>3664921
looks pretty close https://www.google.com/search?tbm=isch&q=tlou&chips=q:tlou,g_1:ellie:B5cXDw4h9JI%3D&usg=AI4_-kRPBWTOhDlMfCMvGsQ05tie_9hpRg&sa=X&ved=0ahUKEwiV1tvgzbjeAhVOWX0KHTdjA3cQ4lYIKSgB&biw=2560&bih=1330&dpr=1

>> No.3664936

>>3664935
didn't use reference, just trying to practice

>> No.3664953

Sorry if this is a dumb question but are there any threads to request artwork in, like how other boards allow? I don’t see any mention of it

>> No.3664958

>>3664953
no, get out you filthy parasite!

>> No.3664961
File: 1.06 MB, 1200x1125, yay ic.png [View same] [iqdb] [saucenao] [google]
3664961

I'm looking for critiques. What works, what doesn't?

>> No.3664967

>>3664961
still very sketchy, hard to critique
no value range

>> No.3664968

>>3664953
/r/ or /b/. die

>> No.3664969

>>3664961
neck makes her look like bridget jones. mirror/ hairbrush whatever is poorly proportioned.
fabric flows wrong if its meant to be a kimono

>> No.3664980

>>3664967
I wanted to give a sketchy feeling to the piece, but I may have failed
I tried a simple colouring/shadowing, but oh well. thanks anon.

>>3664969
uh i'll definitely fix the mirror and the neck, thanks. It's meant to be a kimono, yeah. I'll study it more. thanks anon.

>> No.3664981

>>3664969
>neck makes her look like bridget jones
not the poster but waaat?

>> No.3664987

>>3664980
>but I may have failed
no, but you can't really critique a sketch cause every criticism may be answered with "oh but it's just a sketch"

>> No.3664990
File: 18 KB, 480x270, bridget-jones-the-edge-of-reason-movie-clip-screenshot-trivia-game_large.jpg [View same] [iqdb] [saucenao] [google]
3664990

>>3664981
is it that difficult to understand?

>> No.3664991

>>3664987
A criticism is not a debate anon, it is an opinion, it is not about the "answering" or rebutting your claims or defending one's honor.

>> No.3664993

>>3664987
If you have any more criticism to the piece, please tell me. It's a finished piece, so it's no longer a sketch. Although I don't think there's much to be said, I do realize that it looks really uncompleted.
thanks anon, anyways.

>> No.3664995

>>3664993
you can call it completed but it isnt really because you havent done all the levels required for digital art, so its just a sketch

>> No.3665000
File: 2.64 MB, 4160x2080, 20181103_122549.jpg [View same] [iqdb] [saucenao] [google]
3665000

in the previous thread, an anon said to practice on perspective and anatomy, so here is a new sketch with that in mind.

>> No.3665004
File: 290 KB, 1440x1440, IMG_20181022_192352_963.jpg [View same] [iqdb] [saucenao] [google]
3665004

>>3665000
dunno why it's upside down, but please compare this to my previous piece.

>> No.3665008
File: 1.11 MB, 1200x1125, mask.png [View same] [iqdb] [saucenao] [google]
3665008

>>3664961
I have tried my hand Anon. Overall I think it is good just need more render, fine polish and more value range as >>3664967 said.

>> No.3665009

>>3665000
>>3665004
stop doing anime

>> No.3665012

>>3665009
please go back to
>>/pol/

>> No.3665013

hi
I am a noob at painting and colour/light, I am using digital.
I've been starting with soft edges entirely, and then trying to add in more hard edges as I go where I think I should. I find, for the moment anyways, this leaves me with very soft looking images and I don't full realize where my hard edges should go (I mean I do know, just not in my specific works) and so everything I make kinda comes out looking like a washy garbage piece.
I am rn about to try the opposite, just to experiment and learn and whatnot - would I use in program colour mixing tools/brooms, or just take a soft brush to it after I've done the hard brush work? I struggle to use the colour mixing tools, my stuff ends up looking like ass.
thanks in advanced.

>> No.3665014
File: 140 KB, 500x281, mpaxthDEFP1qho1uao1_500.png [View same] [iqdb] [saucenao] [google]
3665014

>>3665012

>> No.3665015
File: 3.55 MB, 4160x2080, lazy.jpg [View same] [iqdb] [saucenao] [google]
3665015

>>3665000
at least put the picture in in a proper alignment anon seriously like goddamn that is lazy effort

>> No.3665016

>>3665000
i swear everyone in this thread is just drawing existing characters. this is the /s4s/ dubs girl

>>3665008
looks 100x better but you forgot to render the outer edge of the mask

>> No.3665017

>>3665004
>>3665000
keep doing anime

>> No.3665019

>>3665000
>an anon said to practice on perspective and anatomy
What does this shit have to do with either?

>> No.3665020

>>3665016
actually, this is original, I don't know what character your talking about.

>> No.3665022

>>3665020
i know. also the fact you dont know is sad

>> No.3665023

>>3664816
I was going for native totem, egyptian alabaster figurine and Hebrew teraphim. That part comes off, especially now that it's framed and hanging in the dark. I think you're right about the grinding though

>> No.3665027

>>3665022
ok

>> No.3665036
File: 38 KB, 938x903, aaaaa.jpg [View same] [iqdb] [saucenao] [google]
3665036

guys, how to draw thicc girls?

>> No.3665041
File: 2.99 MB, 3328x1664, noodle arms.jpg [View same] [iqdb] [saucenao] [google]
3665041

>>3665015
You are drawing noodle arms bro that is very no bueno, I highly suggest you take a good study on how the arm and the hand looks and works. Google up an arm/hand tutorial and learn it that will help a lot.

>> No.3665045

>>3665036
those are pretty thicc

>> No.3665046

>>3665008
oh shit, op here. thanks a lot, it look really really better. thanks for the help.

>> No.3665050

what can i draw from imagination when im bored as to just practice drawing?

>> No.3665053

>>3665050
anything you need to practice. it's too generic of a question. what do you usually draw?

>> No.3665058

>>3665041
thank you for the advice and if your the anon from last thread, i will keep practicing.

>> No.3665069

>>3665036
Elf-san wa Yaserarenai.

>> No.3665075

>>3665069
Houjou no Reizoku Elf

>> No.3665084

>>3665050
Figures made out of boxes.

>> No.3665091

>>3665036
you mean realistic thicc or idealized thicc?

>> No.3665096

>>3665091
whichever desu
fat people are much harder to draw for me

>> No.3665225
File: 1.55 MB, 1159x1630, unknown (18).png [View same] [iqdb] [saucenao] [google]
3665225

Does anyone have any decent resources on clothing?
Someone recommended Hogarth to me, but, no. I don't think I need to explain why I'm not going to study off of this guy's material.

>> No.3665246
File: 87 KB, 1000x690, IMG_20181103_173808.jpg [View same] [iqdb] [saucenao] [google]
3665246

>>3665225
Also here's today's practice, on fabrics.

>> No.3665292

>>3664857
Thanks a lot, anon! However, I always start with basic shapes and yet, as you noticed, it still lacks perspective. I just started following Loomis' book (fun with a pencil). Do you think that's a good idea or is it better to go for copying photos and do what >>3664657 said? Now I'm not sure if I know construction.

>> No.3665299

>>3665292
oops, form, not perspective.

>> No.3665324

>>3665225
/ic/ seems to like Massan's Drawing the Clothed Figure

>> No.3665351

I've just started drawing again and my basic shapes and lines are garbage. I'm thinking of spending a few days filling up a couple pages of my sketchbook with lines, circles, etc. Has anyone done this? Does it actually help or should I just stick with drawing from life and the basics get worked that way?

>> No.3665356

>>3664751
Literally this

>> No.3665385
File: 289 KB, 1000x792, things.png [View same] [iqdb] [saucenao] [google]
3665385

Any tips for getting back into a groove quickly? I skipped just 1 day of drawing and found my self struggling just to get back into my regular sketch process. Any ideas for getting warmed up after not drawing?

>> No.3665387
File: 35 KB, 1603x1200, pepper from memory.jpg [View same] [iqdb] [saucenao] [google]
3665387

is this good?

>> No.3665392

>>3665385
pretty sure sinix has a video for this subject on his youtube
I just scribble a bunch of shit and try create a flow with the shit I am scribbling, for about 10-15 minutes. mindless to begin with but I find as I do it I care more & more and then after, yeah, 10/15 mins I'm invested and ready to actually draw.

>> No.3665395

>>3665387
do you think its good?

>> No.3665397

>>3665395
i'm satisfied with it

>> No.3665400

>>3665392
Didn't even know of this guy. Thanks for the recommendation. I need to follow more artists.

>> No.3665401

>>3665397
The forms look good anon, but there is nothing else too it. It's like your trying incredibly hard to not try at all. Adding color and lighting may actually make a couple of the forms in here interesting, but as of right now it's a forgettable mishmash of lines with some basic logic behind their placement. Effort isn't your enemy anon, despite what you may have heard, trying hard is often a good thing.

>> No.3665405

>>3665400
No problem, and yeah I've taken it upon myself to do the same. Super recommend Marco Bussi on Youtube, too. One video in particular, Concept Art Illustration And Creative Psychology, really got me into him. Great listen/watch.
Also a ton of digital guides, including painting.

>> No.3665406

>>3665324
Thanks. It wasn't until recently that I realized Hogarth's a literal meme, and I was bamboozled.

>> No.3665423
File: 310 KB, 720x1280, Screenshot_20181103-210451.png [View same] [iqdb] [saucenao] [google]
3665423

Dunno where to take this. I am not very creative.

>> No.3665435

>>3665401
i don't know anything about color/painting and all that what should i do?I started using a tablet in the last days
also thanks for the nice response

>> No.3665472

Reminder that we’re all gonna make it
For some of us that might be making a career out of it, for some of us it might just be drawing half decent weebshif, but we’re all gonna make it

>> No.3665473
File: 66 KB, 600x859, 1491615559557.jpg [View same] [iqdb] [saucenao] [google]
3665473

>>3665472
thanks friend
I needed this today. I had an extra shit morning.

>> No.3665504
File: 344 KB, 530x503, 001_3.png [View same] [iqdb] [saucenao] [google]
3665504

>>3665225
>I don't need to justify why I don't like one of the most read works of one of the greatest artist that ever lived. I know better than hoggart

>> No.3665509
File: 8 KB, 300x168, descarga (1).png [View same] [iqdb] [saucenao] [google]
3665509

>>3665406
> I realized Hogarth's a literal meme
No wonder you are asking for other material.

You are way too retarded to handle hoggart

>> No.3665528

>>3665292
imo studies from photos or life where you copy help more with learning what things actually look like (like anatomy) and how complex shapes work. It is very beneficial, but more so in other areas than form. Of course you're always looking at correct forms with life and can be studied that way if you're actively thinking about the 3d nature of what you're looking at, but the complex shapes in life can muddy the waters sometimes.

I think it's easier to study form in the more abstract way through construction, which sure Loomis nicely presents. You can still reference life in this approach, but you shouldn't be attempting to just copy your view. Instead isolate observations about 3d space, done by simplifying the reference into simple constructive objects, or better, drawing the object from angles other than the one you're seeing it from

Really it's a matter of aggressively checking your work to see if your constructive forms are accurate, and then if your drawing actually obeys those forms. Additionally, make sure you're constantly trying to think in 3d space, it's easy to get in a flow and fall into old habits of drawing inaccurately. Also make sure your constructive forms are actually correct, drawing a flat box doesn't help much beyond proportion.

>> No.3665556

>>3665225
>Someone recommended Hogarth to me, but, no. I don't think I need to explain why I'm not going to study off of this guy's material.
STOP BULLYING HOGARTH

>> No.3665622

>>3665620
>#712 / 5000
did I miss something

>> No.3665577

>some anime shitter gets all the advice
it's not fair

>> No.3665590
File: 1.88 MB, 251x255, 1510096679039.gif [View same] [iqdb] [saucenao] [google]
3665590

>>3665577
fucking this

>> No.3665633

>>3665622
i lost most of them. but some point in time ago i decided to keep track of my progress. so this is attempt # 712 out of 5000 attempts. i assume i would have gotten to my ideal goal by the time i get to 5000. but if not, i'll just boost it to 10000 tries instead.

>> No.3665636

>>3665633
5000 anime pieces of shit will still be pieces of shit. stop doing anime shit.

>> No.3665639

>>3665636
oh there there poor anon. you can do better than that....i think. i mean surely if it's shit you can do better. LOL. calling you out on your bullshit.

>> No.3665602
File: 731 KB, 1198x807, Color Your Pumpkins Anon.png [View same] [iqdb] [saucenao] [google]
3665602

>>3665435
Hey anon, sure. Being new to color and painting can be intimidating, but you only get better at it by doing it.

Choosing colors can be difficult, it can be helpful to look at reference of what your drawing to help you decide on a pallet, but there is a lot more that goes in to it. Things like value and light conditions (whether the scene is dark, light, sunny, overcast) can change your viewers perception of what colors look like what. In some cases it may be better to represent yellow with a green, or blue with a violet depending on the conditions of the scene. The same thing happens with value, a tone could look lighter or darker, depending on what tone it is surrounded by. Then when you take in to account that all colors have inherit value, things begin getting complex. Value is incredibly important to painting something, and learning how to properly use value and where to place the lights and the darks logically according to your light source is what really makes your drawings pop out, regardless of color. If you're new to painting should to begin practicing in grey-scale or monochrome until you properly learn how to control value.

Coloring, painting and really finishing something can take a really time and it is not something that comes easily. This is a very basic overview of a process that has worked for me, but i'm no expert. Keep in mind that color, lighting, shading, and value are complex enough to be able to, and have filled books, and are to complex to explain in a single 4chan post. You would do well to research things like color theory, value, and how your eyes perceive light. Good luck anon, don't give up, I'm rooting for you.

>> No.3665646

>>3665639
you're not "calling me out" on shit because I have made zero claims about myself.
anime is garbage. that's it.

>> No.3665648

>>3665646
im calling you out because 95% of drawfags here are doing the exact same thing. anime babes. so go back and do me a favor and hate every other anon for doing anime as well.
>you are full of shit.

>> No.3665608
File: 436 KB, 2134x1105, Mushroom cave.png [View same] [iqdb] [saucenao] [google]
3665608

Really had a bad time figuring out how to make the body since I know almost zero anatomy. How can I get better at drawing environments ?
I "like" the composition but just something about it looks really off, maybe it´s because all the shapes are really soft ? Or just the resolution makes everything too fuzzy ? Should I just look references ? (in this case, of caves ?)

>> No.3665618
File: 112 KB, 485x511, drawing.png [View same] [iqdb] [saucenao] [google]
3665618

yikes

>> No.3665620
File: 7 KB, 226x301, JPEG_20181104_005507.jpg [View same] [iqdb] [saucenao] [google]
3665620

#712 / 5000
sugar from one piece

>> No.3665669

>>3665577
>>3665590
They are the ones that need it the most you know.

>> No.3665671

>>3665669
no, because they're literally not listening

>> No.3665672

>>3665620
pic is for ants, please post a higher rez!

>> No.3665674
File: 1.89 MB, 3264x2448, 20181104_014236.jpg [View same] [iqdb] [saucenao] [google]
3665674

>>3665672
right away!

>> No.3665710
File: 247 KB, 600x403, boner.png [View same] [iqdb] [saucenao] [google]
3665710

how do these textures look? okay or should i push more? the main thing is supposed to be like a really unlikely shaped rock or maybe wood and the wolf things are supposed to be like a metal plate thats been hammered. and ill be covering it in more of them

>> No.3665714 [DELETED] 
File: 985 KB, 1400x1800, ohno.png [View same] [iqdb] [saucenao] [google]
3665714

I really don't like my coloring.

>> No.3665715
File: 1.50 MB, 1400x1800, shot.png [View same] [iqdb] [saucenao] [google]
3665715

My lineart is bad, my coloring is bad, everything is bad and I just want to stylize reee

>> No.3665727
File: 2.17 MB, 2368x1632, fungi.png [View same] [iqdb] [saucenao] [google]
3665727

>>3665608
The fungi look really good anon the fine details add to it very well if you do a more detailed pic. For the simple sketch however I would reduce them a bit tough and make the more important parts more visible. The base silhouette is key for identifying a character in some way so it is good to just work in silhouettes only and no details until you find something interesting and solid. Limbs, shoulders and face are the key to identify the character as humanoid if that is your goal, you can even add tools to it to cement the fact that this is an intelligent creature. If your goal is to have fungal monster lurking in the moss blend into the surrounding the the left on of yours is better becasue it is not clear what it actually is until you look closer. The base ideas are solid.

Here are some more ideas to work with, it is always helpful to look at what others did to get more ideas. Look at all the shapes, sizes and forms that are possible.

Keep going, it's good!

>> No.3665729

>I'm finally going to draw anime/stylized stuff like I've always wanted!
>but wait, my realism isn't good enough for anime/stylized stuff yet
>but wait, my anatomy isn't good for realism stuff yet
>but wait, my perspective isn't good enough for anatomy stuff yet
>draw another 50 proko heads or boxes
>go to bed
how do I stop this cycle

>> No.3665732

>>3665729
post your heads

>> No.3665737
File: 364 KB, 1324x852, fungi2.png [View same] [iqdb] [saucenao] [google]
3665737

>>3665608
The background is also okay, the composition does point or at least hint towards a certain part of the picture which I assume you intended, if not then congrats you guessed right. Now you just need to put something there, a point of interest for the viewer.

You might already know about composition tools you could use when you feel lost like rule of thirds or golden spiral. These are pretty generic but used by everyone so it is no harm using them.You could include a foreground element to give it a feel of space and more concrete background elements after you finished with the target of the picture.

>> No.3665738
File: 92 KB, 597x725, illustration86.png [View same] [iqdb] [saucenao] [google]
3665738

>> No.3665739
File: 50 KB, 508x472, 1444092279357.jpg [View same] [iqdb] [saucenao] [google]
3665739

>>3665729
it hurts how true this is..

>> No.3665741
File: 760 KB, 1323x993, fungi3.png [View same] [iqdb] [saucenao] [google]
3665741

>>3665737
>>3665608
Shitty attempt but kind of like this.

>> No.3665743

>>3665715
yer on yer way anon

>> No.3665754

>>3665715
Did you use that AI auto color software for coloring this anon?

>> No.3665755

>>3665710
To be honest, it looks like neither, do some rock studies and wood studies, rocks are different Greys/blues/greens and all sorts, wood is various Browns/reds/yellows.

Also your "rendering" throws the shapes way off, try and wire frame the whole thing (roughly) first then try and follow the forms with your rendering.

>> No.3665766

>>3665755
well its not really supposed to be 'either' i just meant it could be. or are you telling me its shit and i should pick a real 'thing' between the two? what do you mean by wire frame? how do you even do this with a painting

>> No.3665767

>>3665729

As important as they are, remember that foundational skills are just a step and part of a process. You'll erode your confidence by getting hung up on every minor imperfection, and just about every artist has them - look up anyone that has an extensive portfolio online and you'll likely find errors in completed pieces from years ago that may have been considered fine at the time, and are only noticeable compared against recent work that's been refined.

Warm up with exercises, but challenge yourself to do something complex and allocate a comfortable amount of time for it (3 hours). Don't rush, accept it won't be perfect, but actually try to do your best within the allocated timeframe. Make a mental note of which aspects gave you the most trouble and isolate those, study them for a day, and do another complex session utilizing what you've learned.

>> No.3665769

>>3665741
>>3665608
>>3665602
cool
>>3665738
>>3665715
>>3665674
drool

>> No.3665770
File: 396 KB, 2880x1500, 09.jpg [View same] [iqdb] [saucenao] [google]
3665770

>> No.3665775

>>3665715
Doesn't look like you're considering the direction of the light source or the form of the body when adding shadows.

>> No.3665776

>>3665729
anon just take solace in the fact that in the long run you are doing the right thing. You are building your foundation for the long run and it will pay dividends in the future. Instant gratification feels good and all but you are working for something greater. Delayed gratification will feel much better.

>> No.3665778

>>3665729
if all you want to do is anime you just need to get basic shit down like perspective and construction then move on and skip realism

>> No.3665794
File: 82 KB, 500x375, 1473812216595.jpg [View same] [iqdb] [saucenao] [google]
3665794

how do i get over the fear of failure, /ic/?
every time i set my mind to someting, once i actually sit down and get around to starting it i get all anxious and worried that itll come out shit and ill come out feeling shit for being so shit
pic unrelated

>> No.3665797

>>3665794
there are billions of people on the earth
we are on a small rock hurtling through a nigh infinite vacuum filled with an untold number of other planets
nothing you do will ever matter
nothing anyone does will ever matter
because one day this mud ball will be swallowed by the sun and every trace of human existence will disappear forever
there is nothing to be afraid of
because nothing matters

>> No.3665798

>>3665794
Make shitty drawings on purpose.

>> No.3665802

>>3665797
until you divorce yourself from your conscious experience, every single thing you do (or don't do) matters

>> No.3665806

>>3665802
that's just being egotistical

>> No.3665807

>>3665797
then why are you still here, anon?
if you truly, honestly believe what you typed why are you still alive?

>> No.3665810

>>3665806
ya got me

>> No.3665811

>>3665807
unless your existence is constant pain there's no point in offing yourself

>> No.3665812

>>3665797
>because nothing matters
*decapitates your infant daughter in front of you and shoves my fat dick down neck wound*

>> No.3665814 [DELETED] 

>>3665812
>having a daughter at 14

>> No.3665818

>>3665794
read >>3664803 in this thread similar situation to yours.

>> No.3665819

>>3665812
you're missing the point. things like murder and torture are significant things compared to being nervous about stupid shit

>> No.3665820

>>3665812
Implying anons here have daughters, or wives, or ever had gfs even...

>> No.3665821

>>3665814
based mods

>> No.3665822

>>3665821
nah i deleted it to not leave any room for misinterpretation

>> No.3665824

>>3665794
>i get all anxious and worried that itll come out shit
If it's shit just use the rubber and erase your lines. There is no need to be worried.
If you work with color, using tablet also can be good practice to get comfortable with color use.

>> No.3665830

>>3665738
boobies

>> No.3665897

Is there another site with a decent userbase for critiquing works in progress? Everything I’ve posted in these threads gets ignored and I’m not interested in drawing anime for (you)s.

>> No.3665900

>>3665897
you could try making your own thread

>> No.3665976
File: 25 KB, 270x270, 1539882896571.jpg [View same] [iqdb] [saucenao] [google]
3665976

>>3665602
i'm gonna make u proud someday

>> No.3665993

>>3665776
this.

>> No.3666004
File: 130 KB, 900x1200, 20181105_a.jpg [View same] [iqdb] [saucenao] [google]
3666004

Thought this was going okay until I saw the thumbnail looked like Skeletor in drag...

>> No.3666006
File: 96 KB, 1080x1080, sketch-1541351146115.png [View same] [iqdb] [saucenao] [google]
3666006

All this wonderful art from begginers meanwhile me drawing from a live reference who didn't consent and moved away before I finished

>> No.3666027
File: 461 KB, 536x1456, img322 copy.jpg [View same] [iqdb] [saucenao] [google]
3666027

>> No.3666030
File: 1.83 MB, 1400x1800, pelished terd.png [View same] [iqdb] [saucenao] [google]
3666030

>>3665715
If you are going to use s2p to do your coloring for you at least make sure you set the proper parameters for light sources and values.

>> No.3666031

How do I correctly identify colors?

>> No.3666037
File: 76 KB, 597x725, untitled01.jpg [View same] [iqdb] [saucenao] [google]
3666037

>>3665738
learn how the shoulders and the boobs work Anon!

>> No.3666039

>>3666031
take eye dropper
steal from your artist. use the corresponding value.

make a large circle of that color. consider the intricacies of how intense you what your colors to be. the more intricate, the more time it will take.

>> No.3666040

>>3666004
What is your problem with it?

>> No.3666058

>>3666031
https://www.youtube.com/watch?v=TNB3XY67Q-I

>> No.3666060

>>3666037
Worst “redline” I’ve ever seen

>> No.3666062

how do i shade black pipo? loomis is a nazi so he only drew whites

>> No.3666063

>>3666062
bruh. google africans. your taste in pigments is up to you.

>> No.3666068

>>3666062
why would you ever wanna draw anything besides White anime girls?

>> No.3666070

>>3666058
Watching this kind of makes my head hurt because the theory I've read is that red and blue are not primaries, but I see people with cadmium red or burnt sienna I'm not sure and ultramarine blue with yellow. Not sure if I'm missing something. Shouldn't that fuck your color mixing?
https://johnmuirlaws.com/color-theory/

>> No.3666071

>>3666063
brown african americans

>> No.3666072

>>3666068
"light skinned blacks"

>> No.3666074

>>3666040
Posted it hoping someone would tell me!

I'm thinking that my values may be off, and having a constant problem with values looking muddy (I use a round hard brush and smooth with soft round, but can't get a good balance between them).

Can someone please offer anything that may help?

>> No.3666079

>>3666070
http://www.huevaluechroma.com/

>> No.3666081
File: 238 KB, 600x403, untitled2.png [View same] [iqdb] [saucenao] [google]
3666081

>>3665710

>> No.3666090

>>3666079
Thanks, now my head hurts even more. Color mixing and the cost involved in materials are the two main issues for why I keep putting off coloring in traditional. I do want to but every time keeps knocking me down. So basically >>3666058 video only applies to those specific tubes as depending which colorant they use it will change your perceived results. Peachy.

>> No.3666112

>>3666081
Looks kind of like voluminous sludge.

>> No.3666115
File: 521 KB, 900x1200, girl.png [View same] [iqdb] [saucenao] [google]
3666115

>>3666004
It's soo good anon, add more values to it keep rendering.

>> No.3666159

>>3666030
>>3665754
I didn’t use AI. We know we’re living in the future when people ask if a robot did your coloring. I’m work on the light forms though

>> No.3666183

>>3664556
This

>> No.3666197
File: 132 KB, 900x1200, 20181104_a.jpg [View same] [iqdb] [saucenao] [google]
3666197

>>3666115
Thank you for this! I didn't follow it exactly, but tried to add more values and darkened the background to make it stand out more.

Still feel like my brushwork looks very amateurish and muddied, but not sure how to fix it...

>> No.3666199

>>3666197
Looks nice Anon, you should be momentarily happy.

>> No.3666202

>>3666197
it's beautiful

>> No.3666204

>>3666197
>Still feel like my brushwork looks very amateurish and muddied, but not sure how to fix it...
iktf bro, suffering same issues myself. I find spending pages simply experimenting - not even drawing or painting anything technically just experimenting with brushes and strokes and settings of the brushes to get certain effects and stuff is helping me though

It looks nice as other anon said!

>> No.3666208
File: 542 KB, 2000x2000, lucina 3.png [View same] [iqdb] [saucenao] [google]
3666208

drew ol lucina

>> No.3666222

Does anyone know of a visual guide for how to measure human proportions by Bridgman. I am a visual learner and all the text goes over my head. Would Loomis be a better resource for me? I haven't looked into him yet.

>> No.3666227

>>3666208
nice

>> No.3666248
File: 25 KB, 296x406, 9780615272818_p0_v1_s550x406.jpg [View same] [iqdb] [saucenao] [google]
3666248

So when it comes to anatomy, it's just a matter of studying the muscles and drawing lots of naked people right?

>> No.3666253

>>3666222
Just look at bridgmans drawing you doof.

>> No.3666254

>>3666248
Stick to figure drawing.

>> No.3666268

>>3665727
>>3665737
>>3665741
Anon I can't really thank you enough for your kind words, it really helps a whole lot.
I did make the sketch detailed because it was designing the character on the march and I wanted to get all the details so I didn't forgot about them, but I'll definitely do another bunch of concepts with more shape oriented sketches to polish it.
The way I design backgrounds are before doing anything I decide where the point of interest should more or less go. I actually don't know much theory about backgrounds and composition since I did start doing backgrounds not so long ago, but I'll try my best to get that fixed soon. And man that last sketch looks amazing , thank you so , so much !

I will take all of what you say in consideration , again , thank you so much for you advice ! (^^

>> No.3666273
File: 166 KB, 990x539, horsestudy.png [View same] [iqdb] [saucenao] [google]
3666273

Did some value study. Turns out better than expected.

>> No.3666301
File: 384 KB, 2000x2000, madotsuki 33.png [View same] [iqdb] [saucenao] [google]
3666301

if you give this man a ride sweet family will die

>> No.3666305

>>3666301
she looking real thiccc

>> No.3666308

>>3666301
Stop posting.

>> No.3666311

>>3666301
Keep posting.

>> No.3666316

>>3666311
No, this aspie's art is shit, it would be more suitable on somewhere like. Deviantart.

>> No.3666326

>>3666316
gotta keep drawing, no more bad food no more destroyers of my body

>> No.3666329

>>3666316
Don't listen to this guy. We all have to start somewhere.

>> No.3666332
File: 264 KB, 1561x731, hehewhaha.jpg [View same] [iqdb] [saucenao] [google]
3666332

fuck colors&values
tired of this

still this is the best thing I've ever painted

>> No.3666335
File: 1.25 MB, 3029x2447, IMG_2672.jpg [View same] [iqdb] [saucenao] [google]
3666335

3 minute drawing of some postcard stands

>> No.3666338

>>3666329
Not him and I think he's being pretty rude, but it's true that the doodle guy has been drawing pretty much the same few pics over and over for months now. It's like he's using a template.

>> No.3666345

>>3666332
Not bad at all Anon, take a break and continue, rendering is a slow process. Also try to make the background a bit more grey like 20-40% of grey. That pure white background can easily blind you when painting, the background does have a powerful influence on how you see the picture as a whole.

>> No.3666347
File: 24 KB, 880x655, rin 15.png [View same] [iqdb] [saucenao] [google]
3666347

>>3666338
>drawing pretty much the same few pics over and over for months now. It's like he's using a template.
i try sometimes

>> No.3666349

>>3666347
Its not good enough, obviously you are using a template.

>> No.3666351

>>3666347
Why don't you try to improve?

>> No.3666362

On learning contruction, what should I go with?:

Dynamic Sketching by Peter Han
DrawABox by Uncomfortable
How to Draw by Scott Robertson

>> No.3666368
File: 203 KB, 709x1000, criti2.png [View same] [iqdb] [saucenao] [google]
3666368

Heyo first time posting here. I'm bad and trying to learn digital drawing, so far I can make an awful line art from a slightly less terrible sketch. Honestly just trying to draw in some dbz style. Any advice on improving?

>> No.3666374

>>3666362
Scott Robertson is the atom bomb of construction, if you're extremely left brained and are having trouble with things in perspective give him a shot

>> No.3666377

>>3666332
Anon, this is very good advice:
>>3666345
Just to elaborate on the reasoning a bit, your background affects the way you perceive colors and value through context. Your brain is always comparing what it sees to that around it to decide what color and value it is and composite an image in your mind. This is why in a dark room, you will perceive a persons black shirt as the same color black when the lights are turned on in the room, even though objectively its value is brighter due to the increased amount of light bouncing off of it. What you choose as a BG color will greatly change your perception of the colors and value of an image and should never be as arbitrary a choice as "default".If you want to paint on white, that's fine, but it should be your decision, not the computer's.

This may be slightly off topic as they are talking specifically about color gamut, but a lot of the same principals apply:
https://www.youtube.com/watch?v=qfE4E5goEIc

Also:
>rendering is a slow process.
Don't underestimate this advice. Drawing and painting are skills that reward high effort and require a huge investment of time. Some of the old masters took literal years to finish a single painting, working on it on and off over time. Maybe you have spent hours, maybe you have spent days on this, but the knowledge you are gaining from this exercise, tackling things like how to choose color, how to logically and accurately paint form, thinking about how to get the right texture and shine on the hair, thinking about all these small things critically, that is the true value of your drawing.

like the other guy said, take a breather, keep going, good luck.

>> No.3666381

>>3666332
Who is this girl?

>> No.3666387
File: 163 KB, 1441x473, Grace victoria cox.png [View same] [iqdb] [saucenao] [google]
3666387

>>3666381
I thought you were better than this, anon. Reverse image search is your friend.

>> No.3666390

>>3666347
No

>> No.3666397

>>3666338
Oh my bad I didn't realize he has been doing the same thing for months.

>> No.3666401

>>3666374
Skimming the book now, it does look dense as hell; something I would dedicate possibly months to alone. Maybe I should warm up on the other two options?

>> No.3666411

>>3666401
Definitely, he's sort of a last resort kind of a deal for me at least

>> No.3666422
File: 317 KB, 1340x1996, IMG_20181104_180110 2.jpg [View same] [iqdb] [saucenao] [google]
3666422

Attempts at simplifying fabrics, of various photos.

>> No.3666427
File: 1.08 MB, 1840x2208, pepper.jpg [View same] [iqdb] [saucenao] [google]
3666427

I feel like no matter how much I try to shade, my drawing doesn't become any less 2 dimensional.

Critique on this pepper study?

How do I get better at rendering?

>> No.3666432
File: 23 KB, 560x360, bargue-plate5-complete-md.jpg [View same] [iqdb] [saucenao] [google]
3666432

>>3666427
>how do I get better at rendering
Two things. Know your perspective, and push the values harder.
If you know perspective, choosing where the shadows go is simple, since you just think of what's facing where. Pushing the values further then helps distinguish it all. I've never done one of these, but I hear that Bargue studies are really good at learning that stuff.

>> No.3666451
File: 580 KB, 1106x962, idunno.png [View same] [iqdb] [saucenao] [google]
3666451

>>3666368
Anon do not neglect the feet. When you draw a full body it is good to start out by putting down points for the top of the head and bottom of the feet to fit the full drawing in. Then at the halfway between those you can find the bottom of the pelvis. Once you have that you can put in the rest more confidently.

My anatomy knowledge is pretty basic and I am not good with muscles but I do know that the hips are supposed to be the widest where the crotch is.

Also give that girl a bit of a slender waist, I know they are space monkeys but still they are girls.

>> No.3666453

>>3666347
nice giraffe

>> No.3666454

>>3666368
https://www.youtube.com/watch?v=ZA9xZ-aNB80

>> No.3666457

i want to start taking oil painting lessons next year, but i want to have at a least a base until there, can i train with paper? Is acrylic too different than oil? I dont want to waste too much money or material, i already have knowledge of theorical part, i'm just a massive piece of shit with brushes, should i just wait till the classes and learn everything from there?

>> No.3666462

>>3666451
Ya I kinda gave up at the end. It just didn't look right. Idk why but right after the rough sketch it just looks empty if that makes any sense. Those are some good pointers though I'll definitely try that

>> No.3666463

>>3666037
ty

>> No.3666541
File: 296 KB, 1411x794, 121319841981.jpg [View same] [iqdb] [saucenao] [google]
3666541

Why do when i try to sketch a face or a body from imagination, it automatically looks wrong ? Nevermind when i try to make a whole human from head to toe.

>> No.3666559

Going to start learning today. Should I use a ruler for straight lines?

>> No.3666567

>>3666559
no

>> No.3666570

Reminder that if you give up I will kill you

>> No.3666586

>>3666570
do it plz

>> No.3666639

New Thread:

>>3666637
>>3666637
>>3666637

>> No.3666640

>>3666197
fancy

>> No.3666705

>>3666570
Hah you can't stop me I am going to kill myself before you can kill me!

>> No.3666728

If I want to learn how to draw figures, which book is better?

Figure Drawing: Design and Invention or Figure Drawing For All It's Worth?

>> No.3666887
File: 1.71 MB, 3264x2448, JPEG_20181105_040410.jpg [View same] [iqdb] [saucenao] [google]
3666887

#714/5000

>> No.3667486

How do you guys construct your bodies? I'm having trouble consistently getting a form down because I'm unconfident and flip-flop between different shapes for the torso and waist. Often I draw something that looks good to me, then I draw it again and the new picture is garbage. Like I haven't learned anything from drawing the first and getting it to look good was just lucky.

>> No.3668237

>>3665797
this can be helpful sometimes to get into this mindset, but often it just sends me into complete apathy. there has to be a balance. to be doing something like this, wanting to improve yourself to enjoy the rest of your life, means you cannot distance yourself completely from human society and meaning.

>> No.3668247

>>3666335
this is the worst choice of subject i've ever seen lol.

>> No.3668522
File: 238 KB, 809x607, dsc_1305.jpg [View same] [iqdb] [saucenao] [google]
3668522

Going by the sticky started drawing a month ago :@ should I go even more basic?