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/ic/ - Artwork/Critique


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File: 151 KB, 878x1239, 1535237180639.jpg [View same] [iqdb] [saucenao] [google]
3643237 No.3643237 [Reply] [Original]

Discord: https://discord.gg/3bwdfRk

This is the place for:
1. Drawing in anime style from reference
2. Emulating existing works
3. General anime style discussion

Previous Thread: >>3627246

Screw the rest of the OP since nobody reads it anyway.

>> No.3643239

>>3643170

It's https://twitter.com/arai_1

>> No.3643245

https://youtu.be/0Gbb6gRnayQ

yoh yoshinari live drawing

>> No.3643246

>>3643237
Wait for the prev thread to reach page 9 dummy

>> No.3643252

>>3643246
At least he used an actual drawing instead of a photograph for the OP.

>> No.3643256

>>3643237
>>3643239

Join this one too
https://discord.gg/zadJj4u

>> No.3643260

>>3643256
what the fuck

>> No.3643266
File: 296 KB, 1160x1739, c59d69398f5adeb30c19257afd753bba.jpg [View same] [iqdb] [saucenao] [google]
3643266

Refs

>> No.3643267
File: 29 KB, 510x510, cbeb1bc9ea36b2d6af06cbaf04a16613.jpg [View same] [iqdb] [saucenao] [google]
3643267

>> No.3643308

>>3643256
Unironically awful server, fuck off

>> No.3643311

>>3643308
There are no good discord servers.

>> No.3643312

>>3643311
studio spark is on another level of "awful"

>> No.3643319

>>3643237
someone help that girl she's falling

>> No.3643817
File: 88 KB, 664x1000, sample365f53453cbdb3e634cccb58e85aba67.jpg [View same] [iqdb] [saucenao] [google]
3643817

>> No.3643851

Another shitty porn reference thread

>> No.3643874
File: 78 KB, 600x571, 1537478976747.jpg [View same] [iqdb] [saucenao] [google]
3643874

>>3643851
You're so busy complaining instead of drawing. ngmi

>> No.3643878

so...WHERE IS THE ANIME?

>> No.3643879

>>3643878
Faggot op (janitor) deliberately making these threads as a long running joke.

>> No.3643889

>>3643878
Someone posted this >>3643097 so let's draw it.

>> No.3643898
File: 794 KB, 819x1106, 4564564564564.png [View same] [iqdb] [saucenao] [google]
3643898

>> No.3644022

>>3643874
I have a dedicated shitposting schedule

>> No.3644193
File: 58 KB, 1000x808, Studies_101518.jpg [View same] [iqdb] [saucenao] [google]
3644193

From the old thread. Let's see how long I can keep this going...

>> No.3644206

>>3643878
>>3643851
Feel free to post what you want

>> No.3644224
File: 641 KB, 1913x2334, wwww.jpg [View same] [iqdb] [saucenao] [google]
3644224

>>3643266

>> No.3644263
File: 58 KB, 640x481, image0-35.jpg [View same] [iqdb] [saucenao] [google]
3644263

>>3644224
I love this. it is so endearing and the little ghost feet. I don't have a lot of advice but I think it will help if you can keep things proportionate. In the ref, the hand is barely beyond her buttock but yours is super long or you made to the leg short. Maybe practice contour lines to eyeball things with more accuracy. DON'T give up.... I believe in you because you're already better than me

>> No.3644296

>>3644263
Thanks for the encouragement and advice! I will keep it in mind.

>> No.3644339 [DELETED] 
File: 479 KB, 1400x1800, xcuteigrl.png [View same] [iqdb] [saucenao] [google]
3644339

>>3643266
I don't know if I'll finish this since I don't know shit about coloring yet.

>> No.3644349

>>3643237

I'm impressed by the elaborate dresses and hairstyles etc. with trillion flowing lines in anime style drawings. How do I learn this witchcraft? I draw in a more angular western style with more simplified garments but I would like to incorporate some of those intricate shapes. I don't know where the fuck to start.

>> No.3644353
File: 50 KB, 330x400, shitemanga.jpg [View same] [iqdb] [saucenao] [google]
3644353

>>3644349
I think all the good hairstyles the older otaku artist is becoming a lost art as they're dying off/retiring. Now you go to a booru, screenshot a batch of the photos uploaded, and everyone is doing the same shit without exploring what anime made anime in the first place.

See the pic related. People will say this is a shitty american rip off of the real stuff but I see it as ahead of it's time and actually has an essence at what anime should continue to have--defying logic in realism in its design.

>> No.3644356
File: 530 KB, 1400x1800, xcuteigrl.png [View same] [iqdb] [saucenao] [google]
3644356

>>3643266
Incredibly boring and generic anime style. I really need to practice this before I start stylized work though. I know nothing about coloring.

>> No.3644357
File: 57 KB, 727x409, Alt-Your-Name.jpg [View same] [iqdb] [saucenao] [google]
3644357

>>3644353

>> No.3644361
File: 71 KB, 800x550, Mahou-Shoujo-Site-Season-2-release-date-Magical-Girl-Site-manga-compared-to-the-anime.jpg [View same] [iqdb] [saucenao] [google]
3644361

>>3644357
Or even this. None of the newer generation of Jap artists actually go wild with the designs. They cut corners and forget they're drawing cartoons and not their waifu.

>> No.3644364

>>3644353
Nayrt, but I was about to get defensive, but then I realized you're right. I'll keep this in mind next time I draw an original character.

>> No.3644366
File: 1.82 MB, 3000x2078, Piano_.The.Melody.of.a.Young.Girl's.Heart.full.70972.jpg [View same] [iqdb] [saucenao] [google]
3644366

>>3644361
>>3644357
Compare to a random drop sample I pulled here. Just already a better overall attractive design.

>> No.3644370

>>3644193
Thats nice. Now draw anime.

>> No.3644373

>>3644356
that is a qt though

>> No.3644376

>>3644349
literally study/trace/copy your fav artist's lineart, for study purposes of course. It's a good way to learn how the artist did their linework

>> No.3644378

>>3644224
Nice work. Work more on proportions. You got the head right though. In anime (if youre not trying to go for realism) the head is slightly bigger than the torso. Keep up the good work anon.

>> No.3644379

>>3644193
head is too western tho but overall great work

>> No.3644459
File: 3.80 MB, 1960x4032, 20181017_133040.jpg [View same] [iqdb] [saucenao] [google]
3644459

Can somebody offer to red line my drawing?
The pose was drawn from ny imagination.

And question how often should you use pose references? Is there such a thing as using pose references too much?

>> No.3644867
File: 485 KB, 676x689, neoteny.png [View same] [iqdb] [saucenao] [google]
3644867

>> No.3644875

>>3644867
>neoteny
no that's a furry

>> No.3644918
File: 107 KB, 736x1104, japanese-school-uniform-japanese-high-school-school-girl-japan-japan-E65edef798e770dae2e40a2cb38bf43cd.jpg [View same] [iqdb] [saucenao] [google]
3644918

>> No.3645019
File: 119 KB, 383x412, uguu.png [View same] [iqdb] [saucenao] [google]
3645019

i lost my painting brush settings, sad

>> No.3645021

>>3644875

They're not mutually exclusive

>> No.3645053
File: 407 KB, 987x841, qtwwjkeh.png [View same] [iqdb] [saucenao] [google]
3645053

>>3644867

>> No.3645285
File: 82 KB, 864x483, 71222058_p0.jpg [View same] [iqdb] [saucenao] [google]
3645285

study

>> No.3645444

>>3644459
Resize it faggot

>> No.3645449

>>3645444
Upgrade your toaster.

>> No.3645654

>>3644867
do you draw for ffxiv?

>> No.3645655

>>3644918
>almost thought it was manako

>> No.3645657

>>3645019
what is your current brush settings anyways?

>> No.3645950
File: 3.15 MB, 1832x2161, 71202454_p0.png [View same] [iqdb] [saucenao] [google]
3645950

How do I draw like this?

>> No.3645998

>>3644366
this looks retarded

>> No.3646001

>>3643245
I'm gonna copy his entire sketchbook to obtain his powers. Wish me luck!

>> No.3646026

its weird that the whites of the eyes don't have edge lines, they just fade into the skin.

>> No.3646069

>>3643237
When you guys do these studies, how do you decide how to make the eyes and face look when you're using photos of real people for reference? Do you just try and estimate what angle their face is at, and google "anime girl 3/4 view" or something and then reference that too?

>> No.3646071

>>3645950
Play around with the tools in your software until you find the ones that draw the way you're looking for
If you're just asking how to draw the whole thing, practice

>> No.3646072

>>3645285
Your lines are noticeably thicker. Consider more subtle, natural lines.

>> No.3646209
File: 837 KB, 1920x1080, Illustration.png [View same] [iqdb] [saucenao] [google]
3646209

did this yesterday before sleeping, after reading the thread

used several crutches and training wheels, can't draw for shit

>> No.3646481

>>3646072
Mine's the one on the left.

>> No.3646486

>>3646209
Cute Miku

>> No.3646489

>>3643223
Gib blog

>> No.3646504

>>3646481
Nice! Better than the original

>> No.3646573
File: 832 KB, 1000x672, Animuu 8.png [View same] [iqdb] [saucenao] [google]
3646573

inktober animuu,
just shameless copies doh.

>> No.3646575

>>3645998

your face is retarded

>> No.3646578

>>3646573
Blog?

>> No.3646582

>>3646578
Stop shilling for your blog, tipsy.

>> No.3646587

>>3646582
blog

>> No.3646589

>>3646069
Learn to draw realistic eyes, and features, then look at how animes do their shit. The nuance of the simplification will be lost unless you know what's actually there. Then experiment with stylizing the features or studying artists you like until you end up at your own simplifications. This part takes a lot more mileage because you have to do this from many different angles until you can understand what real features your lines are simplifying and what they look like in those new angles, along with how to warp perspective for a more appealing simplified look. Case in point of warping perspective is how the jaw line, mouth, or eye placement wouldn't be where they are from that angle on a real person but it'd be ugly to do it "realistically".

>> No.3646591

>>3646026
the values are close enough so they don't need to have a line there. for the face and hands, the less lines the better.

>> No.3646595

>>3643256
don't know about that one chief

>> No.3646621

>>3646589
>Learn to draw realistic eyes, and features
Sounds like you just want to draw more in a realistic style than an anime one.

>> No.3646628

>>3646621
Sounds like you're a retard

>> No.3646634

>>3646628
I'm not the one telling people to learn to draw realism in order to draw animu. That's just retarded.

>> No.3646637

>>3646634
it's like you didn't read anything that came after

>> No.3646642

>>3646587
blog

>> No.3646936
File: 559 KB, 931x1080, 2.png [View same] [iqdb] [saucenao] [google]
3646936

>> No.3646959

>>3646936
either her features are rotated too far counter-clockwise or her cheekbone and chin need to shift to the right. the features and orientation of the head are at odds.

>> No.3646968
File: 562 KB, 931x1080, 01.png [View same] [iqdb] [saucenao] [google]
3646968

>>3646959
I rotated it a bit, too much either way makes it feel weird

thanks for the feedback

>> No.3646978

>>3646968
better, i would translate the mouth further to the right

>> No.3647084

>>3646582
So is it true then, tipsy?

>> No.3647095

>>3646968
Her left jawbone is a little bit too flat

>> No.3647611
File: 140 KB, 653x611, 03.png [View same] [iqdb] [saucenao] [google]
3647611

>>3646978
>>3647095
incorporated the feedback into this one (I don't want to stick to one sketch for too long)

puffier cheek and I tried to pay close attention to how the eyes/mouth/nose are rotated on the head

>> No.3647763
File: 63 KB, 670x853, __suomi_kp31_girls_frontline_drawn_by_sabet_young_ouo__0c1b579510cdea25fdec56d94b682709.jpg [View same] [iqdb] [saucenao] [google]
3647763

>> No.3647773
File: 53 KB, 741x465, jshk.png [View same] [iqdb] [saucenao] [google]
3647773

>>3647611
Lift where the cheek comes out up to the bottom of her eye, right now it looks like she has something stuffed i her mouth. Her ear is too big, her arms are too small. Use a reference for your anatomy. I moved the mouth a little left and up too. I think your hair and eye look really good, you'll have a great style once you get better. Keep it up.

>> No.3647801
File: 570 KB, 800x566, 10162018s.png [View same] [iqdb] [saucenao] [google]
3647801

Here are a couple of studies that I've been working on

1/2

>> No.3647804
File: 593 KB, 800x556, 10182018s.png [View same] [iqdb] [saucenao] [google]
3647804

>>3647801
2/2

>> No.3647807
File: 39 KB, 533x800, bd3e8e0f0086e0dfdf7185d47e1d0fc0.jpg [View same] [iqdb] [saucenao] [google]
3647807

>> No.3647810

>Asian = anime
Good meme.

>> No.3647814
File: 550 KB, 1735x2472, 010.jpg [View same] [iqdb] [saucenao] [google]
3647814

>>3647804
good work on both of these. for the first, nice construction. but try drawing the ribbons as dynamically as you draw hair.

drapery is better in the second. biggest thing i'd mention is drawing a line from her center of gravity (roughly the center of the pelvis or belly button on a female, sternum for a male) straight to the ground. if we did that in your image, she'd be standing like she's drunk about to fall over. compare it to the studied image.

source is from Tatsuya Ihara - Revolutioary Pose and Application of Contraposto Poses. there's a chinese version floating around too but the japanese one is in the jp specific artbook thread mega. it's been really helpful for me lately going through poses.

>> No.3647820

>>3647807
stop being a retard spamming awful quality and sized """"""references"""""" of one of the most photoshopped japsluts that everyone knows about.

>> No.3647823

>>3647820
Jeez bro, sorry. I use her as a reference a lot because she has a very ideal anime body.

>> No.3647826

>>3647823
>haha it's just for anime ref bros! I love anime bros! hahaha
You seem like you don't actually know anything about anime and are just more interested in generic drawings of JAV actresses.

>> No.3647833

>>3647814
Hey, thanks for the feedback. You're right about the ribbons, I kind of phoned it in on that part

I've been seeing a lot about balance and gravity in the japanese anime books (specifically toshi's) but my reading is really poor so I couldn't make coherent sense of it with just the diagrams. Your explanation helps a lot. I'll look into that book too

>> No.3647834
File: 279 KB, 1700x2000, girlpeace.png [View same] [iqdb] [saucenao] [google]
3647834

>>3647826
I'm just a /beg/ trying to get better. If you have better references or advice, please post. I'll stop posting Ushijima Iiniku since no one else seems to be drawing her. Not trying to be condescending, just trying to get better.

>> No.3647861

>>3647834
Rather than looking at photographs (especially highly photoshopped ones), I recommend deconstructing other artists' works, specifically ones that you are trying to match in style. The problem with drawing from life is that you will probably develop you own unique style which is not the purpose of this thread. The purpose of this thread is to match the same style and aesthetics as found in Japanese illustrators. In order to do that, you have to compare your work with the works of Japanese illustrators. There are plenty of other threads on /ic/ for drawing realistic drawings, other threads still for learning realistic human anatomy, and there's the alternative style thread for people who want to develop their own unique style, but this one is specifically for matching the style of Japanese artists.

>> No.3647865

>>3647834
Blog?

>> No.3647870
File: 1.45 MB, 1497x1060, 3ACE30F8-E986-435D-99E5-4BB1471300A7.png [View same] [iqdb] [saucenao] [google]
3647870

>>3647861
I always mistook these threads as a place to put both irl references and anime artist’s pieces to further your own style/copy. In that case, my bad. Pic to not derail & to a pologize frend

>> No.3647874

>>3647870
No prob! Happy to clear things up.

>> No.3647879
File: 437 KB, 1733x2472, 036.jpg [View same] [iqdb] [saucenao] [google]
3647879

>>3647833
Contrapposto was a huge deal in art. Instead of being static with our hips and shoulders straight, someone placed more weight on one leg which forced the hips and shoulders to go from parallel to intersecting in their axes. This led to art with depth start getting explored and made, extending into the S curves we find appealing.
https://en.wikipedia.org/wiki/Contrapposto
https://en.wikipedia.org/wiki/S_Curve_(art)

The balance stuff is about selling your pose. If you can understand what makes a pose "realistic" then you can draw anything you want. It's what separates us from believing a piece of art or thinking it's amateurish or that something is very wrong about it. I found a pdf that you can skim through, it's not great but shows some things in English.
http://www.algarcia.org/AnimationPhysics/BalanceTutorial.pdf

Quick experiment to show what the balance stuff is about. If your body's center of gravity isn't supported then it will keep moving until it is in rest. Stand with your feet together and try to lean as far left or right as you can until you would fall over. Then stand again with your feet shoulder width apart and see how far you can lean left or right. There's an area under you which will be supported and you won't lose balance. If it leaves that area (under we're assuming earth's constant gravity) then you'll fall until your body stops falling. Even if we're running or moving there's still an area under us that must be supported.

tl;dr if you draw a pose that looks off then draw/imagine the ground plane and put a line from their belly button to the ground and see if it's believable. Pic attached is showing one way of exploiting the s-curve: we want parts of the body pushing in opposite directions and contrapposto allows us to emphasize the obliqueness of the angle we're viewing at.

>> No.3647884

>>3647861
>The problem with drawing from life is that you will probably develop you own unique style which is not the purpose of this thread.
>The purpose of this thread is to match the same style and aesthetics as found in Japanese illustrators.
I don't agree with this at all. I think it's actually at odds with one another. Hopefully people will develop their own styles that can be recognized as similar to the art being studied. Japanese and other illustrators of this style definitely draw from life, you have to. Separating the deconstruction of illustrations from actual life drawing in practice is something that must be done for studies but the worlds eventually have to meet. Life drawing is not always equivalent with "realistic drawing". A lot of anime illustrations are incredibly realistic anatomy-knowledge wise and the only differences are typically in the faces.

I'm fine with people trying to draw real life references in an anime illustration style, it's what you have to do. I'm not ok with porn dumps of random shit or spamming of idols. I think there's a big difference and some of the references posted and ensuing drawings were nice and in the spirit of the thread. Saying you can only copy other Japanese art work is not what I think these threads should be. People can't even copy Japanese artists without it looking like a shitty deviantart/western drawing so why put an arbitrary stoppage on trying to stylize a ref in an illustrative fashion?

>> No.3647896

>>3647879
I haven't paid the relationship between posing and gravity the attention it deserves, but now I'm going to be more conscious about it.

For as shitty as most of this board is, it seems value can still be found. Really, thanks again for the elaboration and links to further reading, you don't know how much I appreciate it.

>> No.3647912
File: 187 KB, 1185x1000, 1.jpg [View same] [iqdb] [saucenao] [google]
3647912

>>3644459

>> No.3647928

>>3647884
>Japanese and other illustrators of this style definitely draw from life, you have to.
No you don't. Many Japanese illustrators are nijikon who prefer looking at anime-style drawings over real people. Miyazaki even pointed this out in an interview, saying that the anime industry is full of people who hate looking at people. These people intentionally ignore learning from real life because they hate reality.

Haven't you ever doodled an anime or manga character in your notebook when you were in school? The Japanese method is essentially just that. Do something enough, and you'll be good at it.

If you want to draw circles really well, what do you do? Draw circles thousands of times.
If you want to draw lines really well, what do you do? Draw lines thousands of times.
If you want to draw your favorite anime character really well, what do you do? Draw that character thousands of times.

There are lots of how-to books and guides in Japan which can help you shortcut some of the learning, but most of it comes down to two things: imitation and discipline. Imitate other artists that you aspire to be like, and then discipline yourself to draw like them.

>People can't even copy Japanese artists without it looking like a shitty deviantart/western drawing
The artists of those drawings had their own style in mind to begin with. Even if they label it as anime, they lack the discipline to actually learn from Japanese artists and opt the easy route of just doing it their own way. You can't just put big eyes on a painting and call it anime.

>> No.3647930

>>3647870
>place to put both irl references and anime artist’s pieces to further your own style/copy
It is. You have to find a good balance between the two

>> No.3648029
File: 679 KB, 1200x994, reference.png [View same] [iqdb] [saucenao] [google]
3648029

I hate coloring so far.

>> No.3648177

>>3648029
your perspective for the head is off, you drew her like she has no neck

>> No.3648302

>>3648029
You should move the belly button in the right picture more up and right a bit like in the left picture. It should fall in the middle of the arch from her collier bone to her groin.

>> No.3648379

>>3647912
thanks omg
how did you learn this?

>> No.3648400

>>3648379
robert beverly hale, loomis, and artistic anatomy books

>> No.3648449

>>3647834
hey i'm gonna go ahead and disagree with the other guy saying you shouldn't study from life. figure drawing irl is pretty difficult because you're transferring a 3D object onto a 2D surface. it's harder than transferring a 2D image onto a 2D canvas. as a result, it forces you to take note of the 3D forms a lot more than if you only studied 2D images. the more you know about 3D form and realistic anatomy, the more you can stylize.

drawing from life has been extremely helpful for me, and i feel that looking at both art and real life (whether it be photographs or a live model) is extremely helpful. definitely do not neglect studying the human body if you want to stylize it.

>> No.3648655
File: 88 KB, 743x731, froggie.png [View same] [iqdb] [saucenao] [google]
3648655

>> No.3648952
File: 1.49 MB, 2372x2149, 03.jpg [View same] [iqdb] [saucenao] [google]
3648952

I've been on a shizuka rin watching binge lately, so I sketched this.

>>3647773
thank you for the feedback and kind words of encouragement.

>> No.3649594

>>3647879
What book is this from anon?

>> No.3649663
File: 562 KB, 707x810, iusydkf.png [View same] [iqdb] [saucenao] [google]
3649663

>>3648449
I will never stop drawing from life, don't worry. I will just stop posting 3D girls on these threads. The argument was more about what this thread is for.

>> No.3649682
File: 50 KB, 502x466, book01_029.jpg [View same] [iqdb] [saucenao] [google]
3649682

>>3648655
kawa

>> No.3650611
File: 76 KB, 693x624, head_pers1.png [View same] [iqdb] [saucenao] [google]
3650611

Is this correct?
also is anime perspective distorted to make the face look cute or pleasing (just on the face, other forms or the body uses normal perspective)

>> No.3650627
File: 413 KB, 982x1459, __shimada_arisu_girls_und_panzer_drawn_by_anmi__c6c3b0191c8628bc01caa119625b0d33.jpg [View same] [iqdb] [saucenao] [google]
3650627

How do I draw like this?

>> No.3650629

>>3650627
A lot of practice.

>> No.3650651

>>3650627
learn anatomy fundies and how to shade

>> No.3650772

>>3650627
>hiding hands

>> No.3650778
File: 86 KB, 347x137, loomis.png [View same] [iqdb] [saucenao] [google]
3650778

Is this hot bundle worth it? Or is drawing with the right side of the brain more important?

>> No.3651189

>>3650778
drawing on the right side of the brain is not worth purchasing a physical copy of.

The three loomis books are cool to have though.

>> No.3651256

>>3650627
god I want to rape arisu

>> No.3651267

>>3651256
can can if you git gud anon

>> No.3651778

I think I read somewhere that japanese artists will also try to copy just the outlines of people. What would that even help with?

>> No.3651812

>>3650611
yeah and yeah

>> No.3651819

>>3651778
Contour and sillouettes. A good pose can have a very dull outline and thinking about the line and negative spaces makes for better drawings.

>> No.3652161

>>3650772
Everytime i see a well made draw where the pose has both of the hands out of sight i see some retard calling it "hiding hands".
I can barely think of anything more stupid than going "Oh man, i really like this pose, it's definitely what i wanted... but i'm afraid if i keep drawing it like this neither hand will be visible, so i'm gonna change it because that's important for some reason".
There's nothing wrong with some body parts not being visible at a specific pose / angle combination, changing everything to prevent it would be really really sad.
If you are convinced the "hiding" was done on purpose, to avoid drawing hands, just look at the artist's work and see for yourself

>> No.3652163

>>3652161
her left hand is textbook hand holding. around the bear is permissible but hand plunged into dress loses out on a lot of expressivity

>> No.3652170

How do I get good at drawing eyes that can properly express emotions? I don't know when to draw the pupil expanded or shrunk, when to draw them not touching the bottom line of the eye and when to not, basically I don't know how expressions can be conveyed with the pupil placements. Is there any book/guide or just good resource to this?

>> No.3652185
File: 192 KB, 1179x1000, study.png [View same] [iqdb] [saucenao] [google]
3652185

>>3633316

>> No.3652204

I kind of grasp the concept of anime faces defying perspective for the sake of appeal, but I can't really think up of how it really works. Can someone please post and show me a good example of it being applied? so I can closely examine, and hopefully understand it better. Thanks.

>> No.3652206

>>3652170
I referenced a lot of other peoples expressive anime portraits and picked up from it that way.

It's not something I could explain but after you draw 30 or so portraits I'm confident you will start to pick up on the subtle differences.

>> No.3652344
File: 287 KB, 740x924, 05.png [View same] [iqdb] [saucenao] [google]
3652344

tried something a bit more ambitious today

>> No.3652420

>>3646573
Interesting stuff anon, care to tell me whose work you copied these off? the middle top one on the right page looks cool, the maid as well.

>> No.3652452
File: 117 KB, 807x882, illustration72.png [View same] [iqdb] [saucenao] [google]
3652452

does this look right

>> No.3652472

>>3652344
nice

>> No.3652578
File: 62 KB, 558x990, i want to draw like this.jpg [View same] [iqdb] [saucenao] [google]
3652578

What's your current skill goal?

>> No.3652601

>>3652578
not to draw shitty like your post

>> No.3652680

>>3652452
flip the image next time...

>> No.3652683

>>3652452
Needs more Loomis.

>> No.3653107
File: 139 KB, 415x779, Screenshot_4.png [View same] [iqdb] [saucenao] [google]
3653107

>> No.3653214
File: 664 KB, 1012x1336, Animuu 10.jpg [View same] [iqdb] [saucenao] [google]
3653214

>>3646578
>>3646587
>>3646642
>tfw first time I ever got a blog comment for something I copied and it's probably a troll

>>3652420
Here on /ic/ I like to pick and choose whatever image catches my fancy. The maid is literally the OP pic and the other one commonly gets used as some other thread's op pic.

>>3646573

>> No.3653257

I feel like this thread is just made to contain anime posters and to tell them to go practice "fundies" and other regurgitated shit

>> No.3653263

>>3644356
Try drawing with more references instead of re creating it in your style. As you get better, you'll be happier with your style.

>> No.3653278

>>3653257
Pretty much yeah

>> No.3653479 [DELETED] 
File: 1.12 MB, 2000x1500, head study.png [View same] [iqdb] [saucenao] [google]
3653479

>>3652578
I know I need to grind fundies a fuck load more but I'm also desperated for establishing a style of my own.
Also consistency, I really need it.

>> No.3653482
File: 1.12 MB, 2000x1500, head study.png [View same] [iqdb] [saucenao] [google]
3653482

>>3652578
>What's your current skill goal?
Having consistency in my drawing

>> No.3653572

>>3653482
what kinda tablets you using

>> No.3653589

>>3653572
Wacom cth-490. Why?

>> No.3654048

How the FUCK do I draw an anime face. Even those jap books don't seem to know.

>> No.3654697
File: 475 KB, 2192x980, crit_pls.jpg [View same] [iqdb] [saucenao] [google]
3654697

destroy me lads

>> No.3654790
File: 818 KB, 4096x3868, IMG_20180908_142622.jpg [View same] [iqdb] [saucenao] [google]
3654790

>>3654697
3 looks better than the 2 but you still need to grind more fundies imo. I suggest drawing her figure like pic related so you can analyze how her body and pose works. Worry about the clothes later

>> No.3654791
File: 81 KB, 1066x841, IMG_20180908_142714.jpg [View same] [iqdb] [saucenao] [google]
3654791

>>3654790
Another one

>> No.3655596
File: 264 KB, 852x460, brush.png [View same] [iqdb] [saucenao] [google]
3655596

Does anyone know what brush settings this uses? I want that kind of inky but marker like pen stroke so bad

>> No.3655614

>>3654791
>>3654790
Not that anon, but this is a very helpful suggestion

>> No.3655970

>>3655596
>inky but marker like pen stroke
theres a brush name in csp called marker that looks like your pic
that or use a semi hard watercolor brush in sai/csp

>> No.3656044

I would like to see this >>3652204 also.

>> No.3656049

>>3654697
m8 where is that blog, I asked you in another thread also

>> No.3656980

>>3656044
>>3652204
It doesn't, you can use loomis construction and it will still work.

>> No.3657020 [DELETED] 

decided to draw Oda's designs in my style while still keeping his proportions and forms, his designs vary so much form wise it's great practice.

>> No.3657022
File: 1.11 MB, 1400x1240, op333.png [View same] [iqdb] [saucenao] [google]
3657022

decided to draw Oda's designs in my style while still keeping his proportions and forms, his designs vary so much form wise it's great practice.

>> No.3657047

>>3652204
It's mainly for eyes, like making the further eye slightly bigger in a profile shot. Mouths as well are relatively untethered and jawline/chin plays a factor in that. Draw enough profile portraits irl and realize how many angles suck for showing someone's face and you'll start to understand.

>> No.3657066

>>3657022
Bretty gud anon

>> No.3657071
File: 282 KB, 1000x562, 1540707007619.jpg [View same] [iqdb] [saucenao] [google]
3657071

nemui and slowly landing on forms that can stylize eyes

>> No.3657087

>>3654790
>>3654791
ty

>> No.3657139

>>3644867
Yoshida please cum in my ass

>> No.3657287

>>3657022
4xiszero?

>> No.3657485

>>3657287
Ah yes, hello.

>> No.3657581

>>3654697
source of artist on the right?

>> No.3658560
File: 268 KB, 1067x1600, aae18f10d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658560

Refs coming thru.

I challenge you to study all 13. If you don't improve you can ask /ic/ for a refund.

>> No.3658563
File: 245 KB, 1601x1067, ab745930d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658563

>> No.3658564
File: 207 KB, 1067x1600, a9f97900d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658564

>> No.3658566
File: 187 KB, 1601x1067, ac4fc510d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658566

>> No.3658568
File: 849 KB, 3329x2219, a47bfc50d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658568

>> No.3658569
File: 236 KB, 1067x1600, a68316f0d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658569

>> No.3658570
File: 239 KB, 1067x1600, a8f94710d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658570

>> No.3658573
File: 253 KB, 1601x1067, a8584c20d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658573

>> No.3658575
File: 195 KB, 1601x1067, a991dd90d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658575

>> No.3658576
File: 239 KB, 1601x1067, aa655a30d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658576

>> No.3658578
File: 269 KB, 1601x1067, abe36eb0d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658578

>> No.3658580
File: 203 KB, 1601x1067, acaf2320d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658580

>> No.3658581
File: 239 KB, 1067x1600, ad009e80d74e11e8a36b357b68d24251.jpg [View same] [iqdb] [saucenao] [google]
3658581

fin

>> No.3658743 [DELETED] 

>>3658560
>>3658563
>>3658564
>>3658566
>>3658568
>>3658569
>>3658570
>>3658573
>>3658575
>>3658576
>>3658578
>>3658580
>>3658581
>3DPD

>> No.3658924
File: 138 KB, 493x1105, 102918.png [View same] [iqdb] [saucenao] [google]
3658924

>> No.3658938

>>3650778
you want successful drawing not creative illustration.

>> No.3658987

>>3658560
This is exactly the shit we don't need here, no less taking up over a dozen posts. You could have posted one and then linked an imgur or something.

>> No.3659029

>>3658987
no. we need this

>> No.3659617

>>3658924
do you construct your eyes or just freehand them and they come out good?

>> No.3659699

>>3658924
Cute boye

>> No.3659757
File: 311 KB, 961x1265, a girl.png [View same] [iqdb] [saucenao] [google]
3659757

Tried to draw >>3643266 and failed but then saw >>3647801 and drew this. Why do I find drawing anime girls easier than drawing actual people? I swear using real people as references never works for me. Did this in about 45 minutes. Am I gonna make it doc?

>> No.3659901

>>3659757
Hey, >>3647801 here

Nice work

I want to say that I think you'll make it if you continue to tackle your weaknesses like drawing actual things and people. Maybe you should try one of those Rin references the guy dumped up there. I think I might

>> No.3660004
File: 173 KB, 661x1541, real grill.png [View same] [iqdb] [saucenao] [google]
3660004

>>3644918
I tried.
>>3659901
Thanks man. This one took me a lot longer and I can see a lot more mistakes but you're not wrong. I hope we all make it.

>> No.3660047

is there some links to coloring and rendering technichs?

>> No.3660073
File: 1.09 MB, 1349x1669, Ringo wip.png [View same] [iqdb] [saucenao] [google]
3660073

Please help friends. I'm not sure where I need to focus my studies.

>> No.3660122

>>3660004
>robloxoff.wav

>> No.3660502
File: 927 KB, 740x900, 1535675196937.png [View same] [iqdb] [saucenao] [google]
3660502

Do I really need to read Loomis and that pseudoscience book before learning how to draw anime style?
I want to learn how to draw for a personal project but I'm on a tight schedule.

>> No.3660505

>>3660073
Study perspective.

>> No.3660529

>>3660502
you are not going to learn how to draw proficiently in any style on a tight schedule, dedicate yourself or hire someone else

>> No.3660543

Any advice on how to draw anime heads? I'm not sure about the proporortions or how to plan it out, and I'm not sure where the head is behind the hair.

>> No.3660547

>>3660543
Did you try reading some of the jap books in the mega folder?

https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

>> No.3660558

>>3660547
Thanks, I hadn't seen this.

>> No.3660604

>>3660505
Thank you, I'll make sure to focus on that. Are there any problem areas in particular that stand out or is it just a general overall problem with the pic?

>> No.3660677

>>3660547
is there a torrent for that entire collection?

>> No.3660682
File: 1.14 MB, 3264x2448, IMG165.jpg [View same] [iqdb] [saucenao] [google]
3660682

Is this okay for someone who just started? What's glaringly wrong with it? Thanks

>> No.3660691

>>3643266
she looks so plastic

>> No.3660694
File: 85 KB, 728x320, kangaroo1.jpg [View same] [iqdb] [saucenao] [google]
3660694

>>3660682
aside from file size, you'll just have to keep up and attempt more dynamic poses

>> No.3660702

>>3660677
I'm not aware of any. Megasync works pretty well though

>> No.3660704

This isn't an attack on this person, and quite frankly I admire their dedication but why is yellow matsu in every single discord I join?

>> No.3660711

This thread is just propaganda to keep the average Western artist from being anywhere near as good as the average Japanese artist. Don't believe any of its lies.

>> No.3660714

>>3660711
All generals are propaganda.

>> No.3660773

>>3660073
scratchy handlines, right hand is too flat, get rid of the midtones on the knuckles in the right hand, the fang is retardedly big and the eyes are too big. the left had should probably be more midtone than highlight, the face having only soft edges looks bad - look up some other solutions to this. take one light source and make it consistent, you're mixing several lights that don't make any sense. more value variation in the hair, perspective overall like the stockings, maybe experiment with brown/redbrown lines in the skirt or some other color.

>> No.3660776

>>3660773
Thank you very much. That's all really helpful. I'll see what I can do.

>> No.3660780

>>3660776
no problem. to clarify on light source, it's fine to add multiple lights but make sure the key light makes sense before the others. it's fine to add ambient, fresnel/rim light, and fill, but it's only sold after the main light works.

https://courses.cs.washington.edu/courses/cse458/05au/reading/3point_lighting.pdf
https://en.wikipedia.org/wiki/Three-point_lighting

>> No.3660788
File: 43 KB, 640x360, 14932865923.jpg [View same] [iqdb] [saucenao] [google]
3660788

>>3660780
That's very informative, thank you again anon. I definitely need to study more perspective and lighting.

>> No.3660795

>>3660780
shit, and some other ideas for 2 point lights
https://www.youtube.com/watch?v=26hthjg8rrw

when you get into illustration, things start to require study outside of drawing. and a detailed 3 point video. any time you see something in a movie or scene you like, pause and think about where the lights are coming from and how you could make the scene better or use it in your work. take notes and eventually it'll be second nature to you. i have a bit of a head start on this because of previously learning photography years ago and lighting/composition have carried through.
https://www.youtube.com/watch?v=eZ5hpcn6tIM

>> No.3660834

>>3660502
>pseudoscience
Not that one. It's a waste of time

>> No.3660878

>>3654790
my dude if you made the pic related do u know the artist who made the original pinup??

>> No.3660947
File: 220 KB, 1108x1602, IMG_20181031_113928.jpg [View same] [iqdb] [saucenao] [google]
3660947

>>3660878
Oh no I didn't do them. I got all the images from twitter@df_drawing

>> No.3660956

>>3660947
this construction seems rather pointless.

>> No.3660958

>>3660956
you dont get it

>> No.3660977

>>3660956
welcome to constructions, retard. know what parts are square and what are round and you can do anything.

>> No.3661065

>>3656980
I haven't seen a single loomis head produce a good anime head.

>> No.3661066

>>3661065
you're not looking hard enough
most of the tutorials provided by nips are simplified loomis heads

>> No.3661067

>>3661066
Maybe but how are the proportions actually done?

>> No.3661182

>>3661067
big heads big eyes
small nose and mouth

>> No.3661189
File: 38 KB, 850x1004, 08.png [View same] [iqdb] [saucenao] [google]
3661189

>>3652344
tried out a different brush

>> No.3661190

>>3652344
good
>>3661189
bad

>> No.3661940
File: 167 KB, 1200x902, 3.jpg [View same] [iqdb] [saucenao] [google]
3661940

>>3658560
>>3658563
First one went decently, second one was a slog. Planning to do the rest too.

>> No.3662025

>>3647814
>>3647879
what do these images say? particularly the second one.

>> No.3662078

>>3662025
>say
ngmi, you need to FEEL, not read

>> No.3662083
File: 124 KB, 1435x600, out.jpg [View same] [iqdb] [saucenao] [google]
3662083

studying Maries

>> No.3662120
File: 559 KB, 699x511, file.png [View same] [iqdb] [saucenao] [google]
3662120

>>3643237
Does anyone have advice on how I can approach colouring this? I feel that the thumbnail looks really muddled and unclear, and I don't know how to pick good colours.

>> No.3662121
File: 389 KB, 715x516, file.png [View same] [iqdb] [saucenao] [google]
3662121

>>3662120
Here's an image without the colours - it looks better than my colour attempt

>> No.3662248
File: 278 KB, 1000x1000, aSUKA.png [View same] [iqdb] [saucenao] [google]
3662248

Is it anime enough?

>> No.3662268

>>3662248
for a person who draws on phone yes

>> No.3662684
File: 278 KB, 800x1006, 31102018.png [View same] [iqdb] [saucenao] [google]
3662684

>>3658580
I said I might try one of those Rin references >>3659901 so here it is

It started out as a study but I pushed the pose and changed some angles when I started to have fun with it. I ended up spending more time than I'd like to admit on the linework so I'm thinking I might as well bring it to a finish. Having some finished pieces would be really good for me so it's time to read a couple of books and learn how to color, I suppose.

>> No.3662721

>>3662684
>I ended up spending more time than I'd like to admit on the linework
I even downloaded your lineart already, so nothing to be ashamed of, great stuff, anon!

>> No.3662840

>>3662083
Cute!

>> No.3663272

>>3662120
>>3662121
I'm not sure how to help exactly, but I think the problem is that the colours are too distracting. With the uncoloured one, your eyes move towards the faces while in the coloured one, your eyes move towards the hair and clothes. Maybe have high saturation in the faces and faded, low saturation colours for the rest?

>> No.3664306
File: 239 KB, 1067x1600, Animuu 10.png [View same] [iqdb] [saucenao] [google]
3664306

>>3662684
Looking forward to whenever you color this.

>>3661940
Looking forward to whenever you do the rest

>>3658560
Painting anime face is the hardest part but its the most important part.

>>3653214

>> No.3664398
File: 150 KB, 1600x1495, Dp2NIKcVYAAeb4M.jpg [View same] [iqdb] [saucenao] [google]
3664398

rendering tips

>> No.3664399

>>3662083
Cute Maries!

>> No.3664454

>>3662248
>Large expressive eyes
>Stylized nose and mouth
>Simplified hair
>Classically anime stylized face shape
Yeah I'd say it's about as anime as it gets Anon, also very nice.

>> No.3664488

>>3661067
I honestly think they just wing it, it heavily depends on the style. This is why I think there is no universal construction. i.e. Ume Aoki's super wide faces are not going to have the same construction as something drawn by Takashi Takeuchi.

>> No.3664537

>>3662248
neck too thick

>> No.3664765 [DELETED] 
File: 103 KB, 586x1000, study.png [View same] [iqdb] [saucenao] [google]
3664765

>>3658560

>> No.3664780
File: 103 KB, 586x1000, study.png [View same] [iqdb] [saucenao] [google]
3664780

>>3658560

>> No.3665002
File: 1.17 MB, 1042x948, study comparison 03-11-18.png [View same] [iqdb] [saucenao] [google]
3665002

I've been focusing on trying to copy the angles, curves and proportions with a bit of construction to help, but I've been doing this for hous and I feel like I'm going in circles, changing my mind every time I examine the shapes or the negative space. Any advice? Am I studying incorrectly?

>> No.3665137

>>3665002
>doing this one drawing for hours...am i studying incorrectly?

Yes. Their just studies and you‘ve been doing this one for too long. Time to move on, your going to burn out before you even started. The original drawing tooK much less time compared to your study.

>> No.3665148
File: 183 KB, 946x850, 15-34.jpg [View same] [iqdb] [saucenao] [google]
3665148

>>3665002
i just updated ps and my sensitivities are kinda messed up.

the biggest thing you missed were her hips/ass. try to use more guidelines vertically to make sure things line up horizontally. then more guidelines horizontally to make sure they're proportional vertically. simplify to basic forms: cylinders for upper arm and legs, tapered blocks for forearms. you have to keep in mind with digital pieces like this that the forms were doodled and then carved away with an eraser as opposed to constructed with linework from the beginning. it's much easier to do these digitally with a quick sketch of the anatomy than to do a detailed pencil sketch. there's a lot of wonkiness in that image already so you'll not get much out of it trying to do construction.

>> No.3665267
File: 476 KB, 2048x1448, DeJjLiAUQAA3EtZ.jpg [View same] [iqdb] [saucenao] [google]
3665267

Does anyone know the artist of this?

>> No.3665376
File: 252 KB, 1600x1067, Animuu 11.png [View same] [iqdb] [saucenao] [google]
3665376

>>3658563
maybe I'll retry some of these later on

>>3664306

>> No.3665471

>>3664306
>>3665376
You painted two but you aren't improving. You're doing the same thing over and over.

>> No.3665481

how do you make necks

>> No.3665483

>>3665002
to be honest i wouldn't copy a drawing with proportions like that. its not a good example

>> No.3665507

>>3665002
30sec to 1min gesture practice might be appropriate for now instead of spending too much time on a single image

>> No.3665535
File: 127 KB, 586x1000, study.png [View same] [iqdb] [saucenao] [google]
3665535

>>3664780
inked

>> No.3665541
File: 915 KB, 3264x2448, IMG_7017.jpg [View same] [iqdb] [saucenao] [google]
3665541

>>3647807
heres my life drawing study

>> No.3665545

>>3648029
Do black and white shades first then just lock the layer and go in with color

>> No.3665554

>>3665541
Do a construction of the body first then draw. Just eyeballing the outline ruins your proportions.

>> No.3665584

>>3650778
I'd only invest in Drawing with the Right Side of the Brain if youre below /beg/ level. It's the starting point I wish I did before stumbling around, same with Keys to Drawing, reading those two books would have easily saved me a good 2-3months of random bullshit.

>> No.3665634

>>3665599
learn actual real life anatomy because it looks like you don't know anything. all the good anatomy you see comes from real knowledge. comparative anatomy is important if you want to be able to do this.

>> No.3665597
File: 3.62 MB, 1600x1200, study.png [View same] [iqdb] [saucenao] [google]
3665597

>> No.3665599
File: 395 KB, 1600x1200, study forms.png [View same] [iqdb] [saucenao] [google]
3665599

>>3665597

>> No.3665761 [DELETED] 

>>3665634
what resources do you recommend then? because I have done life drawing and I have studied anatomy book by trying to recreate the drawing in the books... I was mainly truing to study the forms because I hear a lot it's about turning the anatomy into understandable 3d forms in order to draw it, I have no idea if it's even possible to perfectly draw anatomy from the imagination???????? is that something that can even be done?????? if so how does someone go about achieving such a thing??? maybe learning the whole skeletal structure and the names f all the muscles and how they translate into one another, but still even knowing that doesn't insure you can do it or even that the knowledge will translate into good drawings.

>> No.3665763

>>3665761
it looks great
he's just a crab

>> No.3665764

>>3665634
what resources do you recommend then? because I have done life drawing and I have studied anatomy books by trying to recreate the drawing in the books... I was mainly trying to study the forms because I hear a lot it's about turning the anatomy into understandable 3d forms in order to draw it, I have no idea if it's even possible to perfectly draw anatomy from the imagination???????? is that something that can even be done?????? if so how does someone go about achieving such a thing??? maybe learning the whole skeletal structure and the names f all the muscles and how they translate into one another, but still even knowing that doesn't insure you can do it or even that the knowledge will translate into good drawings.

>>3665763
thanks a lot I appreciate it

>> No.3665782

>>3665634
>comparative anatomy

Just....stop.

>> No.3665927
File: 3.43 MB, 960x1807, 심판마무리.png [View same] [iqdb] [saucenao] [google]
3665927

>>3665764

I'm not the anon you're replying to but to answer your question:
>I have done life drawing and I have studied anatomy books by trying to recreate the drawing in the books
How long were you doing this? Weeks? Months? Things like this requires years before you can go Murata-tier and perfectly draw a figure from imagination. It's also normal to use minor references to help you when you're unable to draw a body part from imagination. You just have to stop overthinking and just start drawing

>I have no idea if it's even possible to perfectly draw anatomy from the imagination? is that something that can even be done?
yes if you keep on drawing everyday. Stuff like pic related took the artist years of life studies and constant drawing of the same subject (muscles, male body etc) that they've internalised the human figure and can draw in any pose/angle.

>if so how does someone go about achieving such a thing?
>but still even knowing that doesn't insure you can do it or even that the knowledge will translate into good drawings
Like I've said, it's achievable if you keep on grinding. You don't have to go full autist and memorise every bit of muscle and bone structure of the body. Start with simpler forms or the basic ones like >>3654790

>> No.3665930
File: 614 KB, 960x1359, 오늘의튜토리얼4.png [View same] [iqdb] [saucenao] [google]
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>> No.3665932
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>> No.3665939
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>> No.3665943
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>> No.3665945

>>3665939
they took homeboy's dick

>> No.3665952
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>>3643266

>> No.3665967
File: 21 KB, 470x449, thank you.png [View same] [iqdb] [saucenao] [google]
3665967

>>3665927

>How long were you doing this? Weeks? Months? Things like this requires years before you can go Murata-tier and perfectly draw a figure from imagination. It's also normal to use minor references to help you when you're unable to draw a body part from imagination. You just have to stop overthinking and just start drawing

well i have been drawing ever since i can remember as a kid, though i started to take mu art more seriously when i left school to do a foundation art course, which is also where i did life drawing a lot for a whole year. i don't usually use reference because when i do i always feel like i'm cheating or i'm not as good an artists i look up to, though i have been trying to get myself to use it more and more now but it still feel bad for using it. yeah i tend to over think my drawings a lot especially when they turn out not how i imagined or they are not as realistic as i would like them to be.

>yes if you keep on drawing everyday. Stuff like pic related took the artist years of life studies and constant drawing of the same subject (muscles, male body etc) that they've internalised the human figure and can draw in any pose/angle.

i hope i can get to that level one day, i feel like i could be grinding more, though when i do grind for example something like muscles i usually draw it then i forget how to draw it or how they relate when i draw them from imagination next... but i guess i'm just not grinding them hard enough, that's proably the case.

>Like I've said, it's achievable if you keep on grinding. You don't have to go full autist and memorise every bit of muscle and bone structure of the body. Start with simpler forms or the basic ones like >>3654790

thank you for the push in the right direction, i appreciate anons like you a lot who are very specific in their critque/advice!

>> No.3665981
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>>3665267
Not sure, and I don't think it is krenz but krenz does do a lot of stuff like this if interested in more

>> No.3665990
File: 614 KB, 1500x1111, y.jpg [View same] [iqdb] [saucenao] [google]
3665990

Nu toriyama a shit

>> No.3665996

>>3665990
yo this looks cool I didn't know toriyama drew stuff like this, though his anatomy is pretty off like one piece designs they are still very visually appealing .

>> No.3666049

>>3665471
whats the same thing im doing and what do i need to change?

>> No.3666256
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>>3643267

>>3664306

>> No.3666259

>>3666256
finish something

>> No.3666262
File: 233 KB, 1000x665, rabbit 36.png [View same] [iqdb] [saucenao] [google]
3666262

gotta keep drawing

>> No.3666270

>>3666259
I dont have the time :(

>> No.3666277

>>3666270
all the time you spend on shitty studies could go toward something finished.

>> No.3666533

How did y'all learn how to draw anatomy? I'm grinding through drawing from life (Finished loomis fun with a pencil, drawing some bodies before moving onto his figure drawing book). My end game is anime

>> No.3666538

>>3666533
scott eaton anatomy, huston's making every mark count, bridgman constructive anatomy, some michael hampton. i would recommend starting with huston which you can find on libgen. most anime until you get really abstract is very heavily based on realistic anatomy. it's even more important when it comes to anything with dynamic angles or extreme distortion/foreshortening which require you to rotate forms in space. more deforme type stuff requires less anatomy knowledge and more skill with manipulating volumes and shapes.

this goes the same for anime, comics, cartoons: anatomical relationships are the key to making appealing characters. as long as you have the gist of anatomy down, you can exaggerate or minimize as much as you want and it'll still sell your image. this video until about 16m explains about this a little
https://www.youtube.com/watch?v=LpW4NY-JOwY&t=8m19s

find artists you like and copy them as you learn, applying your knowledge of anatomical structure. knowing what parts go where makes it easy to construct from imagination or memory once you learn some "rules". focus on the volume of the body parts, simplifying to simple things like blocks at first so you can nail lighting, angles/faces, and foreshortening. i would say for right now, huston is probably the best stepping off point because you get gesture, anatomy, and construction.

>> No.3666543
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3666543

>>3658564

>>3661940

Meh, already burning out and wanting to draw something else. No idea what's happening with the hands too.

>> No.3666576

>>3666543
The right hand is unnaturally flat in the image. I put my hands behind my back to try it and it doesn't feel good at all.

>> No.3666585

>>3666543
left arm is broken between the forearm and wrist. It doesnt bend like that in the ref.

>> No.3666592

>>3666533
Anatomy for sculptors

>> No.3666618
File: 132 KB, 300x327, _d.jpg [View same] [iqdb] [saucenao] [google]
3666618

皆さん、頑張って!もし私たちは毎日の練習すると絶対に最高になります!

>> No.3666622
File: 138 KB, 800x1078, 5.jpg [View same] [iqdb] [saucenao] [google]
3666622

>>3666543

>>3666576
>>3666585
Fixed the arm and tried the hands. Can't tell what's what still but w/e. Thanks for the help

>> No.3666626
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>> No.3666627
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>> No.3666643

>>3666622
stiff doll

>> No.3666644

>>3666622
lol it's not that. the left arm is being foreshortened a lot but you can't tell by the lighting in the picture. the left arm is more at like a 130 degree angle. i'm not by a tablet now but put your right hand completely flat and wrap your left hand around it. the flared out part of the shirt is more like the gauntlet. that's part of the issue with working from cosplay photos because the lighting is usually confusing, it's been photoshopped, and the quality of the clothing is usually poor. so the clothing behaves differently than what you normally see people wear or what they're trying to copy from the anime.

you're an artist though so i'd just redraw the hands to be something more appealing or easy to read, such as whatever comes natural to you when you put your hands behind your back like the model.

>> No.3666654

>>3666644
I'm reading what you're saying several times over but still confused. Did you mean the right arm?

>> No.3666662

>>3666049
You're doing a really rough base colour then doing some spots of mid tone then some more spots of high light which is fine but you are doing really rough patches. Use a smaller brush and do it properly, don't lay on blobs of colours. Use whatever blending tool you have in your drawing program to blend the edges of the colours between the lights and shadows removing the hard edges where there shouldn't be hard edges.

It looks like you've spend 10 minutes drawing colour blobs and then called it a day. It seems like you are quite comfortable doing that but you aren't pushing at the edge of your artistic skill. You have to try to do something that you can't do to improve.

>> No.3666663
File: 267 KB, 595x842, Tohsaka.Rin.full.1905793.jpg [View same] [iqdb] [saucenao] [google]
3666663

>>3666662
forgot my pic, blend those edges.

>> No.3666675

>>3666622
It is really cheap to point out proportion and anatomy mistakes (especially when they are easy to fix) but those hands are too small and her right forearm is too long. I also think the pose is a bit stiff but that hair and face is beautiful though. Part of the reason I think it looks stiff is because the skirt looks like it is solid, and there aren't any folds on the clothing. Tough pose though.

>> No.3666754
File: 175 KB, 901x1292, Animuu 12wip.png [View same] [iqdb] [saucenao] [google]
3666754

>>3666662
>Rough base colour...rough mid tones...spots hoghlights...rough patches...

I have trouble trying to figure out what colour palette to use, how much saturation to have for each colour and how to identify the values of areas that have different hues. I lose a lot of time and contrast by picking the wrong ones and have to redo whenever I mess up. I do not plan on doing it in greyscale.

>spent 10 minutes, called it a day...
Actually it was a hour of me trying to figure out what I mentioned above and trying to paint the forms using only the CSP milipen tool. Still have form problems when I can't use linework. I set my alarm for 1 hour and tried to do the best I could.

I'll try to do a finished piece, I started on the next one but I'm not going to use a time limit or jump into painting until after I do my under sketches. Right now I'm trying to figure out which tohsaka artist to use as ref so that I can change my body model to fit whatever anime body model I want to use.

>>3666663
also, saved

>> No.3666772
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>>3644918
pretty fun attempt

>> No.3666789

>>3666754

Looking at your art style I am assuming you want to develop into something like >>3666663

They just used three colours for the coat, red, light red for the bright part of her chest and dark red in the shadows and the rest of is just blending.

Colour is quite forgiving and you can always change it later by adjusting hue/saturation, the key here is creating volume by blending the light and shadow together.

You already know how to identify values, that is, your lights and shadows look fine, I think you should start pushing out the gradations between the light and shadows.

>> No.3666847
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3666847

>>3643237
I'll make the new thread when this one falls lower.

>> No.3666869

>>3666847
Put this in the OP

https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

>> No.3666931

>>3666847
Wait til it's on page 9

>> No.3666951

https://www.reddit.com/r/AnimeSketch/

>> No.3667091
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3667091

>>3658568
Gonna use this to practice painting and shading

>> No.3667139

>>3666262
your work is becoming appealing but you still need to actually branch out

>> No.3667931
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3667931

>>3643266
>>3644918
>>3647807

>> No.3668217

>>3666847
DO IT NOW NOW NOWNO WNO WNOW NOW NOW

>> No.3668227

>>3668217
Done.

NEW THREAD:
>>3668222
>>3668222
>>3668222

>> No.3668484
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>>3643266