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/ic/ - Artwork/Critique


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3585957 No.3585957 [Reply] [Original]

has your artistic career been progressing well, /ic/?

>> No.3585958

very

>> No.3585961

>>3585957
i have a chance to go to sci-arc for graduate school. i might take it, but have to decide soon. have about a week left of playing with my dick

>> No.3585962
File: 1.55 MB, 3465x2609, confirmed for artism(3).jpg [View same] [iqdb] [saucenao] [google]
3585962

>>3585957
>has your artistic career been progressing well
no but my autistic career is taking off

>> No.3585967

I've gotten paid to do commissions for people for the first time this past month. Doesn't sound like much but its the first time I've really made money outside of a few deadend work programs.

>> No.3585986

>>3585957
I made 100 dollars this month without trying too hard i'm happy

>> No.3585987

It changed, not sure if progressed. Went from full time to freelance, it's way more stressful and requires more work than I imagined

>> No.3585992

>>3585967
I wish I could post this.

>> No.3585994

>>3585957
Finally going back to school, this time it's a major I actually care about.
In addition, I'm learning to talk to people again after about two years of just family and a handful of people.
Finally, getting to use different mediums and learning new programs for traditional and digital art.

>> No.3585998

Not great.

I worked at a couple of studios in the last couple of years, and have done some freelance lately on animated pilots and such, but I've been struggling to find anything lately.

Doesn't help that I was half-blind for a month and a half due to an eye infection over summer.

I interviewed at an agency a week ago, and they've been sending me jobs, but that has yet to bear any fruit.

Just wrapped a t-shirt design, but I don't know how much work that will bear in the future.

>> No.3586012

Made 1500 bucks on commissions this month. Doesn't sound like much but it's been steadily increasing every month from the 300 I earned the first month I started taking them, 6 months ago.

>> No.3586039

Been able to sustain myself entirely from art for about 2 years now. I'm slowly raising prices and get better offers each week.
Also haven't done real advertisment except posting artwork in social media for about half a year now. Commissions now just fly in through the front door even though I had some really tough months in the past.

>> No.3586118
File: 148 KB, 657x527, 1531702478160.png [View same] [iqdb] [saucenao] [google]
3586118

>>3585957
>made 45$ in 5 years
Uh.... Pretty good.

>> No.3586164
File: 1.21 MB, 1534x2000, degeneracy.png [View same] [iqdb] [saucenao] [google]
3586164

>>3585957

No.

>> No.3586181

>>3586012
Holy fuck. I wish I could know the skill level to have as a goal.
I've been drawing for years and never post my work online because I have terrible mental issues and it is never good enough
I want to make money with it or I'll kill myself. Jesus. I wish you guys were my friends so I could ask stuff

>> No.3586184

Uh, y'know... I'm working on that comic, chapter 1 is looking good... release next month guys haha....

It's progressing dead slow. But at least I've been getting an okay amount of new followers on Twitter and Instagram. I need to grow faster.

>>3585967
Hey, I just started taking commissions last month too. Haven't gotten as many after the initial wave of people but it's been good nonetheless.

>> No.3586204
File: 92 KB, 295x229, 1527684775480.png [View same] [iqdb] [saucenao] [google]
3586204

>>3585957
On track to be making ~$40k this year (based in the US), or ~$3.3k per month solely through my illustration work. I had a goal of $3k/month for this year, so its great to have surpassed that. Been freelancing full time since late 2013, but only really started to hit a stride around 2015-2016ish, and my career has been growing year after year. I'm shooting for around $4k/month in 2019.

Income is primarily composed of freelance jobs & passive income from shirt & print sales. Freelance jobs are typically for businesses, supplying illustrations for projects they're working on, and are usually sourced from reaching out to them directly to share my portfolio & availability, but also through referrals, job sites & organic discovery online. Passive income is built up on Redbubble, Amazon & Etsy+Printful integration.

>> No.3586210

>>3586181
The biggest misconception you all seem to have is that the greater the skill in art the bigger the money you earn. It takes a lot of entrepreneurial skill too. How do you plan on making money posting your shit online? Who's gonna be your customer/client? What's your business plan? How's your daily rate?

At one point Im gonna collect all of my experience and the experience of people who I know that actually made it in this industry and write a guide or something. I get so pissed when people say they don't make enough money cause they lack art skill, when it's just a minor factor that influences your success.

>> No.3586232

I'm drawing better each day, but it's not a career yet.

>> No.3586237

>>3585957
15k a year. Not good but its growing. If my parents didnt let me live with them I probably couldnt do it.

>> No.3586238

>>3586204
post work. what kind of skill level are you at?

>> No.3586305
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3586305

>>3586238
I'm not going to post my work after sharing specific finances.

>what kind of skill level are you at?
I agree with the thoughts shared by this poster >>3586210 - the notion of 'skill levels' in art is absolutely ludicrous. It's not a video game. You don't get to 'level 40 art skills' and then the jobs start flowing in. To suggest otherwise undermines the way the world of art works, where success is not about making the BEST work, but the RIGHT work and - just as importantly - showing it to the RIGHT people. You do not have to be an extremely skilled artist to make a living as an artist. A mediocre artist who bothers to embrace the entrepreneurial nature of being an independent artist will find much more success than a skilled artist who does nothing to bring in business.

>> No.3586754
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3586754

>>3586181
I'm at a semi-decent skill level and just hustle on /aco/ and various discord groups a lot. I've gotten a lot better just from drawing commissions every day and eventually they start pouring in on their own. But I don't have a popular or well known account or anything, so I still have to let people know I exist and am open to commission constantly otherwise it starts to dry up.

>> No.3586834
File: 1.58 MB, 2851x3575, shalasketch.png [View same] [iqdb] [saucenao] [google]
3586834

>>3586181

Just make an account and start posting your art. A big hurdle most artists have to clear is building a fanbase. If you are insanely skilled you won't have trouble but most people aren't. That doesn't mean your art is bad, or that its not worth anything though. There's a market for almost everything, you just have to put yourself out there.

I mean, look at my art: its /beg/ tier but I've still made some money. I'm also super shy and don't shill my art at all, so I could probably be making more if I did that.

What I'm saying is this; if you've been drawing for 4 years, you're probably good "enough" for people to enjoy your art. If you just show it off then you'll probably get some minor attention which will be encouraging.

>> No.3587307

>>3586754
I've seen your work before and I gotta say - I really think you could make it as a freelance illustrator if you decided to drop the porn. Porn is holding you back.

>> No.3587334

>falling for le careerist meme

>> No.3587872

>>3587307
I do both, but I just keep the accounts separate. Porn makes me more consistent money, though. The thing is I'm not really that interested in video game concept art or illustrations for card games, so I'm not really dying to compete in a market that saturated. I'm more into working on my lineart skills and doing porn lets me practice that while still making some money. I'm not crazy about drawing porn either, but it allows me more freedom with how I approach it.

>> No.3587893

>>3587872
>I'm not really that interested in video game concept art or illustrations for card games
You do know that there are many more outlets for illustration than just card games, right?

>> No.3588018

>>3585957
>artistic career
Stopped drawing some years back, focused on design (ai, ae etc), making 120k a year abroad in games.

>> No.3588020

>>3586754
...is literally why I said it took entrepreneurial skill. You could be making so much more money if you went into advertising, animation (like creating style frames, you don't have to actually animate), storyboarding. You're so good but those low-paid commissions for individual clients is what's keeping you from earning more. You could be working for big-ass companies that hire you regularly and for a better rate.

That is unless you're happy with what you're doing, in which case I'm happy for you too.

>> No.3588029

>>3586012
>>3586039
what kind of work do you guys do..

>> No.3588033

>>3586210
>>3586305

just what does one need to do.. where to show it, where are those people if you literally only draw game and anime fanart..

>> No.3588047

Got rejected from the art university I applied to last year, hoping to get in this year. I don't really think my artistic career has even begun yet. I'm trying to focus on oil paintings this year since I was told digital work was looked down on. Don't have anything new finished yet though.

>> No.3588057
File: 2.02 MB, 2729x3532, 64. Manning Face.jpg [View same] [iqdb] [saucenao] [google]
3588057

>>3588047
Honestly just grind canvas panels for a while. Most places are more interested in seeing that you do work and you're not a dummy than anything else. Having "bad" paintings to show for yourself is generally going to be more impressive to adults than having nothing, while swearing you've got a bunch of good stuff that's not finished yet.

Honestly just fucking paint a few of your favorite recognizable maymay faces. You don't need to build a career around it but it's a subject matter that is inherently kind of appealing and interesting to people looking at a portfolio or whatever. Plus because it's a schlock subject that you didn't come up with you can work on it without getting hung up on trying to make the best thing you've ever done or whatever. Literally can not hurt.

>inb4 go away Jimmy

>> No.3588063
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3588063

>>3588057
This month I'm doing self-portraits in different techniques. Almost finished this base verdaccio layer and tomorrow I'll start on a faster wet-on-wet version as well. I've got plans for what I'm doing, my old stuff just wasn't impressive enough.

I probably need to make more interesting art than self-portraits though, but this lets me get back into oil painting first and then next month I'll try something more inspired

>> No.3588068

anyone else here blessed with hardworking successful parents?

i'm 25 and fucking useless but at least managed to steer myself away from the black brink. working hard to be useful now. but if it werent for them and their patience id be naked, hollering on skid row about the interconnectedness of the steven universe fandom with vietnamese owned donut shops and how alex jones sends messages via street puddles.

>> No.3588071

>>3588057
>Having "bad" paintings to show for yourself is generally going to be more impressive to adults than having nothing
Don't listen to a single word of -this- idiot here.

>>3588057
>Honestly just fucking paint a few of your favorite recognizable maymay faces.
"Oh teach us, sensei! Honorable sensei, you are t. genius!"

go away, Jimmy

>> No.3588075

>>3588071
>>Having "bad" paintings to show for yourself is generally going to be more impressive to adults than having nothing
>Don't listen to a single word of -this- idiot here.
Not that anon. How do you reason around this?

>> No.3588082

>>3588075
Jimmy here is excellent in solely painting bad paintings for that matter. Of course he will advise anyone to also show "bad paintings", since he can't do any better. Making a selection of what to present is a key competence in any artist's career, just as not every scene and take in the making of a movie actually ends up in the movie.

>> No.3588092

>>3588063

Pretty good! You should mind your edges a bit more though, softening up a few here and there could really push it beyond what it currently is.

>> No.3588109

>>3588063
always interesting to see artists portraying themselves. I like the values in the face and the colar area also looks very well defined. on the whole, the composition is a bit too central and the area down near the armpits suggests that you are wearing a curtain or have wings or something - i think you forgot to paint the folds under the arms. other than that, you've painted yourself with an insecure, slighly timid look on your face, maybe out of concentration while painting.

>> No.3588134

>>3588109
The bottom part of the painting is going to be removed (along with a couple cm on each side when framing it) since I placed everything a bit too far up on the canvas, so I didn't bother making the bottom area of the shirt correct. As for the expression I just painted what I saw in the mirror, really.

For the next one I think I'll give a lot more room around the face, especially above it. It ended up much too cramped this time

>> No.3588198
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3588198

>>3588075
they don't reason around that. they just don't like me. Seriously just paint some schlock. It's liberating setting out to being comfortable with making a "bad" painting. Plus you can get canvas panel for like a dollar.
>>3588082
sorry ur upset qt

>> No.3588202
File: 2.07 MB, 2750x3593, 68. Yellow Watson.jpg [View same] [iqdb] [saucenao] [google]
3588202

>>3588063
do it to it bud. You're clearly going to do selftember so much better than me.

>> No.3588256

>>3585957
Considering I am still in school, mayoring in computer science and I'm about to start the hardest year (based on how much material I will have to learn)?

Fucking great. I just hope to get half an hour of free time every day so I won't get rusty over this year :(

>> No.3588345

>>3588033
Guess you'd have to adjust your content then to something people actually need

>> No.3588399

Never wanted an artistic career, but strangely enough, i am working a job now that pays me to
paint murals for them and still do my IT job on the side.

>> No.3588405

>>3585967
>>3585957
people have been asking if I do commissions. not sure where I should price myself even starting out. also the standard protocols. any helpful links?

>> No.3588415

>>3588202
>You're clearly going to do selftember so much better than me.
Looking at your stuff, that's not much of an achievement.

>> No.3588503

>>3588029

2-year-anon here. I'm good with background works and environment art, plenty of people need that.

>> No.3588510

>>3588256
Wait, are you me?? Same situation lol

>> No.3588527

>>3588510
there's a whole lot of you compsci hikkis that pick up drawing

>> No.3588542

>>3585957
i havent picked up a pencil in 8 months but im slowly getting bored of everything else and since ima be working some shit job i don't care about.

may as well pick up drawing again and just see how far i can take it.

>> No.3588554
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3588554

Nah, terrible, but I like doing it tough

>> No.3588555
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3588555

>>3588256
>>3588510
L I T E R A L L Y M E
I T E R A L L Y M E
T E R A L L Y M E
E R A L L Y M E
R A L L Y M E
A L L Y M E
L L Y M E
L Y M E
Y M E
M E
E

>> No.3588558

>>3588345
>people need beg western animu furry porn

phew nice one

>> No.3588616
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3588616

>>3588033
>what does one need to do
You need to put together a portfolio of your best work. Not a disorganized blog filled with unfinished sketches and halfassed work - a real, professional portfolio website. You then need to make yourself known to people who hire illustrators. The most common way to do this is to simply email them.

>where to show it, where are those people
Start keeping a keen eye out for published illustrations out in the world - especially ones that are similar to what you want to do. Make a mental note of what the business is that published it. Go to their website and contact them (sometimes they even have a dedicated art / creative director you can reach out to). Share your portfolio with them and express your interest in working with them on future projects.

> if you literally only draw game and anime fanart..
The more versatile your style is, the wider breadth of jobs your work is appropriate for and the more jobs you'll be considered for. If you're only interested in a very niche subset of illustration (like video game art, for example), then you need to develop a portfolio of relevant work, and reach out to businesses who publish video games, or the businesses that work with them.

As the other poster mentioned though - you need to think about what you can provide that people need. Fan art in a portfolio is fine as it can be a vehicle to demonstrate your style & skill, but the more variety** you have in your portfolio the better. **Variety meaning variety in subject matter, not style. Your portfolio should be composed of one style that is cohesive throughout all the work in your portfolio. If the work in your portfolio looks like it could have been made by different artists, then you've got to address that.

Hope that helps!

>> No.3589178

I made $700 last month. I could probably do it again but I'm too lazy.

>> No.3589190

>>3585957

nowhere because I don't consider myself to ever be good enough for payed work. I think I set the bar too high for myself

>> No.3589197

>>3588616
>If the work in your portfolio looks like it could have been made by different artists, then you've got to address that.
Why? Srsly, what's wrong with that? If you draw in a variety of styles, the higher the chances of getting hired. It's been working pretty great for me. Ok fine, it doesn't look that great on the thumbnails, but I don't think it's bad to show that you like to try different things.

Also, a website is not a must. A light PDF has been working well for me thus far, although I'm planning on making a website when I have less comissions to handle

>> No.3589533
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3589533

>>3589197
>If you draw in a variety of styles, the higher the chances of getting hired
This is a common misconception, but the world is filled with proof that suggests otherwise. It's just not true. Go look up any successful artist (illustrators, in particular) - they all have a singular cohesive look & feel to their portfolio. I think you'd be hard pressed to find a professional illustrator who doesn't have a cohesive style to their portfolio. 'Jack of all trades' type of illustrators take a back seat to those who have a more specialized, confident portfolio.

One of the issues is that art directors often categorize illustrators into styles and looks, and make notes of their strengths and what they might be useful for. To have a portfolio that is not consistent in its style means that potential clients don't quite understand what they'll be getting. The direction of your work comes across as confused and lost rather than intentionally varied. A professional portfolio is not the place for stylistic experimentation (thats much more appropriate for social media).

>t's been working pretty great for me.
>when I have less comissions to handle
I'm curious - what types of work are you getting? What do these jobs look like, and who are they for?

>> No.3589553

>>3589533
>To have a portfolio that is not consistent in its style means that potential clients don't quite understand what they'll be getting
They'll be getting what they provide on the reference. The message I want to send is that I'll do anything that's appropriate to subject matter, not going to impose "my own style" if it doesn't fit.
>I'm curious - what types of work are you getting? What do these jobs look like, and who are they for?
I only do B2B, like for studios and agencies. I do infographics, catalogs, storyboards, brand illustration, style frames for videos, character design... Anything goes. In addition to illustration I have a background in graphic design and motion graphics. Studios usually outsource the scraps of comissions that they're not interested in doing inhouse, so all that goes to me, basically. And I wouldn't have it another way, first of all I'm not very experienced (1+ year at the moment), second of all it's easier having an agency's producer deal with the client. Sure I could be making more money if I was dealing with the client directly, but for now I just have no interest in doing that. Good clients are hard to come across, especially in Eastern Europe. I'm from Poland and have never worked for Polish companies. Got a few inquiries but no e-mails exchanged after I told them my daily rate.
>they all have a singular cohesive look & feel to their portfolio. I think you'd be hard pressed to find a professional illustrator who doesn't have a cohesive style to their portfolio
You have a good point but then look at how many years these illustrators survive on the market. Back when I worked in an agency we interviewed a couple big illustrators asking them how they stay relevant and they all said the key was to evolve. Certain illustration styles become obsolete with time, it's important to keep up with the trends. Personally, if I were to stick to only clean vector graphics and completely drop textured rasters, I'd feel like Im missing out.

>> No.3589559
File: 1.85 MB, 2564x3290, 38. Sadam Sandler.jpg [View same] [iqdb] [saucenao] [google]
3589559

>>3588415
haha me too thanks

>> No.3589585
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3589585

moved back home after graduating and now im freelancing while I figure out a sustainable way to make money. Realizing I spend too much money on fast food :/

>> No.3590871

>>3585962
i've always liked ur art

>> No.3591408

>>3590871
(You)

>> No.3591444

>>3589585
ikr, that uber eats gets me a lot, end up running out of money and eating 65c pasta for like 4 days straight, which puts me back in the mood of tasty food

>> No.3592967
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3592967

>>3589559

God I hate this cunt so much, his paintings are plastered all over /ic like it's his personal blog.

Jesus christ strike him down with those locust swarms that you like so much.

>> No.3592987
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3592987

>>3585957
Yeah but I haven't gotten a bank account for myself and no paypal bc shit is goin.
I charge my stuff $50 per piece, get about 3-6 com requests every week, and 2 out of nowhere 4channers asking me to draw stuff for their programs github things every month.
I only need $460 to last for a month so I'm actually going to live after getting my shit done.
Also I have 3 waiting comms I haven't done becuase I'm a stupid bitch.

>> No.3592991

>>3586210
> influences your success.
your financial success.

>> No.3594271

>>3585957
Starting a fine arts degree next week.

>> No.3594275

>>3588405
When I started taking commission I figured I valued more the fact of actually acquiring them than to profiting from them because that way you can share in your social media and then people see you actually do commissions and it starts snowballing.

So, for the first commissions, cheap, then start charging more as you get more requests.

>> No.3594292
File: 3.03 MB, 5312x2988, 20180904_215624(1).jpg [View same] [iqdb] [saucenao] [google]
3594292

Still doing uni, so hoping to get somewhere with my stuff.

>art degree
>getting somewhere

Yeah I know.

>> No.3595358
File: 110 KB, 500x357, tumblr_mdfwno90AZ1r3is65.jpg [View same] [iqdb] [saucenao] [google]
3595358

i'm trying to get an art job but not having much luck. hell, not even normie part time jobs will take me. i don't know how to get commissions either, but i guess i'll give it another go

>> No.3595388

>>3595358
Hearty support for you anon. What kind of work do you do? Or want to do?

>> No.3595392

>>3585957
I'm at the point where I still have a LOT to learn before making any money, but I can consistently design and draw characters that I like.

>> No.3595548
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3595548

Its been 1 year since ive started instagram, and ive been posting about 1 post per week atleast. I got about 250 followers about about two 15$ commisions. Pretty slow pace, but I am setting up a home studio at my parents house and crossing my fingers that they will be patient enough with me until i can earn enough money and stop asking them for food money. I feel like I am at an okay art level and I even know how to do designing stuff, but i suck at entrepreneurial stuff. Also i have axiety about showing my real name online and that is another reason why I dont have a paypal setup. Also the tax thing confuses me aswell.

I feel like I need to focus on creating a bigger following first, but THAT will take me a long time before I will make any decent money. I've also been thinking of learning programming so that i can automate tasks like posting my art and maybe get some money this way aswell..

>> No.3595551

>>3594292
This is really cool, blog?

>> No.3595620
File: 1017 KB, 400x223, tumblr_n3ivtyVtgl1rjgvl7o1_400.gif [View same] [iqdb] [saucenao] [google]
3595620

>>3595548
You need the kick the idea that more followers = more money, especially steady & reliable money. You're saying you've made $30 in 1 year on Instagram. That is not sustainable. Stop focusing on small personal private commissions, and focus on illustrating for businesses.

>i suck at entrepreneurial stuff
Time to get better at it - its a skill that needs practicing and nurturing just like your drawing fundies. You will get better the more you try it.

You need money? Here's what you need to do: Get a portfolio together (Squarespace, Weebly, Wix, etc. - there are free versions) and compile your best work into it; the stuff that looks finished.

Then reach out (email) to local businesses (ie. not big, national chains), introduce yourself as an illustrator interested in working with them on projects in the future, and share your portfolio. A real simple, quick & friendly email - the goal is to just make yourself known. Go to coffee shops and put up a simple flyer ad advertising your illustration services. Posts ads on craigslist.

The skill barrier for working for local businesses is generally lower than high-level commercial clients, but they're an underrated source of opportunities for illustrators. They're still businesses that need cool imagery, and they can pay much better for the same or less work than you're doing for personal commissions. Instead of $15/ personal commissions, you might be landing $200-500+ illustration jobs that are relatively easy. Do a good job on them and you'll get repeat work from a single client. Develop multiple repeat clients and the next thing you know you've got a really solid income.

To summarize: Develop a curated portfolio and share it a lot. The rejection / no-reply rate is high, but eventually you'll get an opportunity, which will hopefully turn into repeat work. Get that to happen with multiple clients and you'll be getting plenty of work. Hope that helps!

>> No.3596288

>>3595551
Cheers dude.
Just Insta: www.instagram.com/the_alpine_grizzly_bear/

>> No.3596298
File: 1.36 MB, 2475x3180, 60. Low Blow.jpg [View same] [iqdb] [saucenao] [google]
3596298

>>3592967
You sound emotional

>> No.3596336

>>3589559
No soul, perfect portrait of that hack

>> No.3596340

>>3585957
nope, don't even know where/how to start

>> No.3596348

I draw as a hobby (hours per day) and make $140k/yr doing software. I'm better than 99% of /ic/ and I'm not even doing it for the money. You sellout faggots.

>> No.3596519

>>3596348
good for you i guess

>> No.3597011

>>3596348
(You)

>> No.3597025

My sophomore year is starting real soon and over the past few months I spent nearly all my time improving my art instead of studying my course materials and do programming. I really hope I didn't wasted my opportunity cost by following this path since the alternative seems much more stable to me.

>> No.3597044

>>3588616
Not that guy but thanks for your post, it's really useful and provide lots of insight.

There being said, lately I've been thinking about the right kind of content to produce in order to survive long in the field of art. Sure it's very fun and enjoyable to do anime art all the time, but I couldn't help but wonder if there's even a market for anime art anymore other than private commission? I'm actually worried that it's not sustainable in the long run so I've been thinking of branching out to pixel art, because the skill seems transferable and there seems to be an actual market (indie games mostly) than require this kind of skills. Personally local business aren't a good source for me because even oversea private commission can rival what the local business can offer over here.

>> No.3597428

>>3595620
Thanks for the advice anon. People like you make /ic great.

I think the only thing that is holding me back is the rejection part. To me rejections sting pretty hard, and ive started to notice that this is getting me in my way. I've just finished reading Rejection Proof by the guy who made youtube videos about 100 days of rejection. Pretty good stuff and one the important things that was mentioned there, that you have to get desentized by just doing alot of rejections. So right now i will try your plan and just do some cold emails after I make a portfolio of my current work. Wish me luck!

https://www.youtube.com/watch?v=-vZXgApsPCQ

>> No.3597496
File: 87 KB, 241x241, ICO.jpg [View same] [iqdb] [saucenao] [google]
3597496

I quit full timing my art at the end of spring after working my ass off running private commissions for all my bills for a year. I burned out hard, stopped drawing all summer and got a retail job. I think I made about 170-200 finished pieces over the course of a year, mostly off of portraits. The burnout was inevitable.
Just moved states and currently taking a very selective amount of orders from clients I know very well- made about $400 off two clients since I got here. It's not a lot but it's making rent until I pick up work again.
I don't regret quitting freelancing full-time when I did. Taking 5-7 active clients at a time with a backlog of 10+ on a waitlist was destroying me and my skill level wasn't high enough to charge more and still have a sustained influx of interested clients.
I've come back from my break feeling better about my art and didn't feel like my skills atrophied too much over the summer. You don't have to be too awesome to make some revenue if you dedicate time every day, really throw yourself out to fanbases that love commissioning their OCs (DnD nerds/WoW etc.), have a generic anime-ish style and post regularly, but man, having a realistic sense of your own limits and abilities gets you a long way.

>> No.3597502

nah, apparently programming satellites to do point at things makes more money than drawing shit :\

>> No.3598253
File: 99 KB, 1275x1180, 6654.jpg [View same] [iqdb] [saucenao] [google]
3598253

>>3597044
Happy to help!
> thinking about the right kind of content to produce in order to survive long in the field of art
I think this is a really health perspective to have, and its important to try and gauge the demand of your work and to where it fits in in the world. I think there's more viability in pixel art for sure, but I'd encourage you think beyond just indie games (its still a relatively small field). Can you design a pixel art portfolio that appeals to other illustration jobs as well? Editorial? Branding?

>>3597428
The hurdle of getting over rejection is tough. The first time I ever made significant money with drawing was drawing tshirt designs for Threadless back in the day. You design a shirt, the community votes on it, and if its printed then you get a lot of cash. It took me about 30 design submissions until I got my first print, and that's 30 designs that I thought were really good (they were awful in retrospect) and was sure that they'd get a print, only to see them absolutely bomb. My first email blast to art directors was met mostly with silence, and if I was lucky an actual response (which was rejection). The day I got my first positive reply I was jumping for joy.

Emailing to share your portfolio can be anxiety inducing, but its really not a big deal. Just know that the reply rate is fairly low, but its nothing personal. Art directors get a lot of emails and can't respond to everyone. Even if they don't respond, its definitely possible that they still checked you out and liked it. This just happened to me recently, where I got a job from an art director who was referred to me from another one I contacted a looong time ago but never actually responded to me.

Rejection is hard, but - as you put it - you get desensitized from it just from repeated exposure to it. Understand that by simply even trying (even if you fail) puts you so much further ahead of everyone else who is doing nothing.

>> No.3598254

>>3597496
Can I see your gallery?

>> No.3598258
File: 17 KB, 480x360, 1536432652832.jpg [View same] [iqdb] [saucenao] [google]
3598258

>>3585957
Nah. I didn't consider doing art for a lot of time, even if it was a dream of mine. But considering my life is in pivot/limbo now, I might give it a shot. The problem is it will take some years to make something that looks ok. So, I don't have high expectations.

>> No.3598279

>>3595388
thanks anon. i want to be a concept artist, but i'm not good enough yet. in the meantime i'll settle for anything except drawing furry porn.

>>3598253
good stuff bro, you're helping a lot

>> No.3598293
File: 17 KB, 336x336, 2E1r6_zS_400x400.jpg [View same] [iqdb] [saucenao] [google]
3598293

>>3588256
Also me, but dropping out of uni midway before I rack in any more debt so I can draw furry. I want to do art for the rest of my life.

>> No.3598972
File: 19 KB, 212x194, 1527121122360.jpg [View same] [iqdb] [saucenao] [google]
3598972

>>3598293
>dropping out of uni midway
>so I can draw furry
>I want to do art for the rest of my life.
Anon...

>> No.3599148
File: 304 KB, 349x398, 1472162904541.png [View same] [iqdb] [saucenao] [google]
3599148

>>3588068
Hardworking but coddling. Sometimes I wonder if I had a twin that died or something cause they are both just too fucking much.

I'm grateful for it cause I am really dumb. Like have a baby dumb. My life has gone absolutely nowhere these past 6 years: dropped out back in 2013, have yet to keep a job throughout that whole time but my art has finally started to go in the direction I want it to. I just need to focus on finishing pieces and forming my brand. I cannot let this beautiful hand go to waste.

>> No.3599240

>>3588202
Don't delineate every teeth and eyelash. Don't draw the contour of the face, nose and cheeks like that, the change in values and sharp edges should be indicating the forms you want to picture. Also go easy on that grey on the face, it really shouldn't be the color you are using for shading.

>> No.3599460
File: 176 KB, 872x632, 1505769365615.png [View same] [iqdb] [saucenao] [google]
3599460

>>3598972
Only because I can. I'm making a hefty chunk off patreon and commissions already

>> No.3600571

>>3599460
How much, if you don't sharing?

Do you really see furry art sustaining a lifelong career for yourself? If at some point you have to pivot to drawing something else, you'll have no freelancing experience or viable portfolio work. Aren't you worried about that well drying up?

>> No.3601675
File: 127 KB, 1000x991, Clayton Schiff.jpg [View same] [iqdb] [saucenao] [google]
3601675

how do i find book publishers? and if i can, do i just email them and say 'look at my art fucko' or is it more complex than that? most of these submission pages seem to want a story pitch attached. or are you supposed to have an agent?

>> No.3601718

>>3601675
> do i just email them and say 'look at my art fucko'
You can just email them and pitch your work & share your interest in working with them in future if they ever need something that is in your style. Share your portfolio site & make sure you have a singular, cohesive style throughout it.

>are you supposed to have an agent?
Agents are a whole other ball game. There are many different agents that will work with publishers to connect them with the right illustrator on the agencies roster.

>> No.3601858

>>3600571
I'm making at least $3,500 a month off patreon alone, with commissions I can bump it up to $4k to even $6k if I really work my ass off. I wouldn't call myself popular, but what I'm making currently is indeed livable in my area (South Florida). I've done plenty of anime on the side, it's just that I found that furry pays so much better so that's what I'm mainly doing right now. I don't see myself abandoning furry in the future, but if for whatever reason I do, then i wouldn't have a hard time transitioning as long as I keep up the work ethic I have and remain dedicated; skills will always carry over. There are artists who definitely live off doing furry illustrations alone, but it's always good to be flexible. Smut never really dries up especially if done incredibly well, but it's true a lot of people get burnt out. I'm not the least bit worried about that though, because I really do see doing furry art as a lifelong career. The better I get at it, the more I'll earn too.

>> No.3604204

>>3586834
>Just make an account
>>3587872
>I do both, but I just keep the accounts separate
What "accounts" are you guys talking about? how do i get in on this?

>>3588503
>I'm good with background works and environment art, plenty of people need that.
can you elaborate? what kind of people hire you for that type of stuff and what does it look like? Digital im guessing?

>>3589553
care to post some examples of work you've been paid for, and a general range of the pay?

>>3592987
how do i get into this?