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/ic/ - Artwork/Critique


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3561684 No.3561684 [Reply] [Original]

What are the qualifications to make it in the art industry?

>> No.3561686

Be willing enough to either draw a shitload of fanart, or to have a similar style to what art schools are looking for.

>> No.3561711

"Making it" is merely the point when you yourself are satisfied with your art.
you don't need to be making a certain amount to have "made it."
Making it is a mindset that anyone can achieve.

>> No.3561713

Just do furry fanart.

>> No.3561717

>>3561711
It's this, literally. Once you are comfortable with the point you reached, naturally you will be pumping out tons of art having fun and then it'll just be about knowing how to reach people with social media, just posting it on your facebook for your 200 friends won't be enough.

But once you have your instagram and tumblr or pixiv and start doing art you love, you'll make it... though that still isn't the industry, but even if no one gets interested, once you apply to a job you can just use your account as a guarantee that people like what you do. Or you just advertise yourself on said accounts, saying you do comissions.

>> No.3561739

>>3561711
this
there's a reason why it's called making IT
the it is personalized and everyone has their own point of satisfaction

>> No.3561744

>>3561684
becoming a furry porn artist

>> No.3561848

>>3561684
If you are talking about obtaining a job in the industry, this is going to depend on the type of art industry you go into (there are tons), and the job you do within that industry.

If you know you want to do something specific, look for what you need to do to get into that industry. However, if you just want a creative career. Look at the multitude of art industries, and you'll realize that the goal of "making it" is very obtainable.

And you know what? Lets say you want a job at an animation studio. Sure they need animators, of course. But they also need designers, visual storytellers, special effects, production assistants, background artists, writers, color artists, all the jobs of 3d artists, etc. There are so many jobs. And beyond the studio, what about the advertisements, the product designers, the toy designers, the fashion designers for apparel, etc. There are so many jobs that would creatively fulfill a lot of people on /ic/, but for some reason people think there aren't many ways to make money with art.

>> No.3561870

>>3561848
Those jobs aren’t easy to get, especially without connections. Like if you want a job in animation in the US you’d probably have to move to California just to have a chance at it and on top of that you’d even need to get an agent who would be able to help you find a job. If you don’t do that then you have a very small chance of being hired. They don’t just pick people up off the street.

>> No.3561946

>>3561870
How do you find trustable agents?

>> No.3561960

>>3561870
It isn't easy, but not impossible. You do need to put in the work, and network with other people in the industry.

>> No.3561967

>>3561946
I’m not too experienced but I assume you’d just have to shop around. I don’t think you reach out to agents individually but instead for agencies. They specialize in different things depending on what you want to do. I know for sure that there’s one related to storyboarding jobs. After you find one you have to make sure that they approve of your portfolio, want to work with you and deem you hireable. If they accept you then you have a good chance of finding a job. They’ll hook you up with a sweet job but in exchange they usually want a % of your salary for x amount of time or something like that. The contracts can vary. But yeah, that’s how some of them work from a simplified perspective. I’m sure there are different types of agencies or agents who operate differently. Definitely something to look into though.

>> No.3562039

How difficult is it to get to the point of earning a supplementary income in the art industry?
Not much, just like $500 a week or something.

>> No.3562300
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3562300

>>3561848
>There are so many jobs that would creatively fulfill a lot of people on /ic/, but for some reason people think there aren't many ways to make money with art.
If there's one thing I wish people on /ic/ would learn, its this. Instead, you have people here who seriously can't think of any way to make a living beyond making porn patreons or doing personal commissions via fast-food style commission charts on Tumblr.

>>3561946
Art agencies have websites. You can clearly check out what their artists do and verify that they're not a sham. You can even reach out to the artists and see how they like working with the agency.

Here are some examples of illustration agencies:
http://www.ba-reps.com/
http://snydernewyork.com
http://www.eyecandyillustration.com/
https://agentpekka.com/artist/

Illustration agencies take a cut of your pay (~20-30%), but they negotiate higher prices and essentially pay for themselves easily. In return, agencies promote your work to key decision makers at businesses that would normally be out of your reach to you. They can feed you a steady stream of high profile, high paying work. Though for the most part, you generally need to be an established artist for them to consider signing you.

>>3562039
Difficult, but the difficulty doesn't necessarily come from having to achieve strong fundamental skills, but rather from finding & making positive connections between you (an artist) and people who need your work (a commissioner). Remember that you can grind the fundamentals all you want, but the people who get jobs are the ones who actually try to get jobs. Sitting around doing nothing will get you nowhere. Aimlessly posting your work on social media and expecting people to 'discover' you will get you nowhere. The more proactive you are, the better. The world of professional art & design is much more entrepreneurial than it might seem.

>> No.3562456
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3562456

>>3562300
This was actually helpful.
Thanks Anon. You're a good person.

>> No.3562491

>>3562456
I can confirm this, worked in CG to get a godlike portfolio, and even though I was miles ahead of 99% of my school it took me a year to find a job with next to no connections, while incredibly low-skilled artists could get jobs right out the door by knowing the right people in the industry.

>> No.3564457

>>3561686
>>3561686
What if you're not a fan of anything?