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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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3519817 No.3519817 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD: >>3513789

>> No.3519818
File: 1.35 MB, 1271x7339, 96e2feea6bbf8e7ce6646fcc04456d29a49408d92007e7d7876ea20d518b1f62.jpg [View same] [iqdb] [saucenao] [google]
3519818

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>http://youtube.com/user/ProkoTV
Instructional how-to videos covering mostly portrait and figure drawing from fine artist Stanislav Prokopenko.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3519836

>>3519693
please

>> No.3519856

Loomis sucks the joy out of creating.

>> No.3519857

Is there anything like Loomis "Fun with a Pencil" but for total beginners? Even the first few exercises were too challenging for me.

>> No.3519861

>>3519836
Because it isn't equally easy to move your hand in all directions, i think

>> No.3519870
File: 3.79 MB, 4032x3024, 20180715_170622.jpg [View same] [iqdb] [saucenao] [google]
3519870

I'm painting this. It's a redone version of what used to be commie propaganda poster.
It's oil paint and my first time painting.
How do I paint the buildings? I've had a lot of trouble painting straight lines. How do I achieve this?

>> No.3519872

>>3519861
I think that's what it is. I noticed my hand has no problem moving around the way I want to its left but it gets wobbly to its right. I am right handed by the way.

>> No.3519877
File: 1.48 MB, 1440x2960, Screenshot_20180714-144224_Kik.jpg [View same] [iqdb] [saucenao] [google]
3519877

>>3519870
I have no idea why the image flipped on its side.
Here's the original.

>> No.3519883

>>3519877
Because you took it with a phone you mobile-posting normie

>> No.3519889

>>3519883
I'm a visitor from /pol/
In all of my ten years on this site, I have never posted photos that I have taken...

>> No.3519892
File: 747 KB, 663x884, dsgd.png [View same] [iqdb] [saucenao] [google]
3519892

quick draw, thoughts?

>> No.3519893

So in conclusion I should just draw for a couple of hours a day and eventually I'll level up?

>> No.3519896

Has anyone ever gotten good without following a guide book or taking an art class?

>> No.3519899

>>3519836
Because you're being autistic about it.

>> No.3519902

>>3519857
Post your attempts.

>> No.3519910

>>3519899
What do you mean?

>> No.3519911
File: 525 KB, 2023x1915, shittydrawings.jpg [View same] [iqdb] [saucenao] [google]
3519911

>>3519902

>> No.3519915

>>3519911
Honestly, that's not too bad.

>> No.3519920

>>3519915
But I don't feel like I understanding the method at all, it's like I'm just copying his drawings without learning anything. When I try to make original faces using his method I can't do it. I don't know where to put the building blocks, and everything ends up looking exactly the same as my own shitty style does without using his method.

>> No.3519923

>>3519920
Discover your own method

>> No.3519924

>>3519920
Try reading the book.

>> No.3519930

>>3519923
>>3519924
Gee, thanks.

>> No.3519932

>>3519920
Couldn't tell you what to do. I never did Loomis.

>> No.3519942

>>3519930
I just assumed you skipped all the "shop talk" in the beginning of the book like begs normally seem to do.

>> No.3519963

>>3519920
You're just gonna have to keep practicing and study real face shapes. Also just leave this place if you ever want to actually get better.

>> No.3520033

Is there a reason why everyone seems to be jumping straight into Loomis when they start out?
I worked through Keys to Drawing before even touching Loomis, and I can't even imagine how you'd get through Loomis's books without having done that first.

>> No.3520045
File: 3.37 MB, 2756x1380, bad study.png [View same] [iqdb] [saucenao] [google]
3520045

Still trying to figure out rendering and colors (the way they interact together). I tried to be mindful of hard vs soft edges as much as I could and I hope it's better in that regard.
Didn't do sketch underneat or precise measurements, and I know it shows, but I'm really too lazy to be bothered with that. I can also see that the shoulder is way too small, sorry for that.
Now... the real question I had is... how to render hair?? mine looks like shitty yarn strings and it's probably the brush I used but I just have no idea what I'm doing with that.
Any videos, tutorials or books that could help?
All advice in general is welcome of course.

>> No.3520048

>>3520045
stop using a meme brush and you need to fill in the same value as the background has colors and values exist in relation to other colors and values

>> No.3520053

>>3520048
You're right about the background, thanks.
What brush are you talking about, the hair one? I definitely won't use it again. Should I use the same I used on the face?

>> No.3520057
File: 55 KB, 663x769, wtf.jpg [View same] [iqdb] [saucenao] [google]
3520057

It took me 15 minutes to draw this. I feel like I'm so bad no matter what I do I'll never reach the skill level of even the worst of /ic/...

>> No.3520061
File: 76 KB, 1000x626, line.jpg [View same] [iqdb] [saucenao] [google]
3520061

I don't know how to get a proper digital linework, what do I do wrong (pic related)? How should I study it?

>> No.3520062
File: 50 KB, 606x573, portrait.jpg [View same] [iqdb] [saucenao] [google]
3520062

>>3520057
Here's my other attempt from yesterday.

>> No.3520063

>>3520057
>15 minutes
Are you in a rush?

>> No.3520066
File: 36 KB, 799x409, turtle.jpg [View same] [iqdb] [saucenao] [google]
3520066

>>3520062
>>3520057
Here I've decided to abandon the human face and do something easier, but it's just as fucking abominable.

>> No.3520070
File: 37 KB, 721x540, musician.jpg [View same] [iqdb] [saucenao] [google]
3520070

Please give advice.

>> No.3520076

>>3520070
I like this. Draw spooky monster girls and people will throw money at you

>> No.3520079

>>3520057
>>3520062
i dont think ur even trying

>> No.3520087

should i draw from the shoulder all of the time or only when doing large work

>> No.3520090
File: 2.41 MB, 2249x1688, 20180715_205504.jpg [View same] [iqdb] [saucenao] [google]
3520090

>> No.3520091
File: 341 KB, 1080x1420, 20180715_135439.png [View same] [iqdb] [saucenao] [google]
3520091

>>3520057
>>3520062
is this a your stule my style OC?

>> No.3520105

>>3520087
Elbow/shoulder

>> No.3520109

>>3520057
can you please just read the goddamn sticky? This level of self sabotage is just ridiculous.

>> No.3520164

How do I start a sketchbook?

>> No.3520170

is it fine to use the hatching or Cross hatching technique with a pencil fine?

>> No.3520174
File: 315 KB, 1440x2160, 1LJIszjVIeo.jpg [View same] [iqdb] [saucenao] [google]
3520174

How should I capture the subtle tilting and that little side plane of the rib cage with my construction? Can you draw over the photo, please?

>> No.3520182

>>3520164
On a blank page.

>> No.3520184
File: 76 KB, 990x660, kita-boshi-pencil-05.jpg [View same] [iqdb] [saucenao] [google]
3520184

Do I need to sharpen my pencil or is it okay to draw with a blunt lead? I have one of these grasping pencils

>> No.3520190
File: 139 KB, 858x1200, C23Sm2OVIAEQyzd.jpg [View same] [iqdb] [saucenao] [google]
3520190

>>3520184
You can rotate the pencil and find a sharp edge on the graphite if need be.

>> No.3520212
File: 1.50 MB, 2160x3840, IMG_20180715_215944.jpg [View same] [iqdb] [saucenao] [google]
3520212

>>3519817
So I haven't drawn or properly practiced in about 2 years because of depression and laziness and I was breddy decent back then but I think I'll have to start from the ground again so I guess this is the right place. I just passed my first year in Art school and feel like I am nowhere near good. I enjoy art with a passion but I need more critique because I always get sugarcoated even by my teachers. I unironically want to become a professional, even considered storyboarding even if it doesn't pay, but as I said I need way more improvement. Pic related is one of the pieces I got into the school with. Sorry for the shitty quality.

>> No.3520218

>>3520212
You need about 50% more Loomis

>> No.3520223

>>3520212
hey sorry to not actually answer your question, but your post is partially related to me so I wanna inquire: how many pieces of work did you need for your portfolio for the school? has it helped you improve in any way? & what kind of level would you say other students in your class have?
I ask because also a depressed lazy fuck on meds who dealt with mental institutes and so forth, so I've wasted a good 15 years and want to perhaps do art school just to do something.
to even try critique, your lines feel a bit rushed, especially for wrinkles, and not particularly thought through - if you get me. but I'm not at any skill level where I can give critique, so yeah, I don't wanna try too much.

>> No.3520226
File: 78 KB, 800x1000, 6FFB651C-D9B3-4BAE-8646-EBC05AA1A56E.jpg [View same] [iqdb] [saucenao] [google]
3520226

>> No.3520236

>>3520223
>how many pieces of work did you need for your portfolio for the school?
At least 5.
>has it helped you improve in any way?
Given that it had to be recent stuff, kind of. But it's not an elite school and they weren't overall critical.
>what kind of level would you say other students in your class have?
We have around 3 full blown pros who are incredible. Then me and 3 others who are average. Rest are around 7 who are actually terrible and don't give a shit about it. I live in a yurope hole and the school system is a bit different and Art/design school is the easiest way to get a degree.

>> No.3520251

>>3520236
thanks for the reply friend!
here where I live we don't really have art schools, persay, it's mostly through the university of the city - anything else is basically just graphic design. But this gives me a bit of hope! I was planning on fine arts, because the rest seem just graphic design-y, so this gives me a bit of hope. I kind of imagine that disparity in amazing/good/don't give a shit is similar, just as they're going for a degree kind of deal - I worry most about my portfolio I have to hand in, basically.
hope all goes well for you in your art pursuit!

>> No.3520256

>>3520251
Thanks. Plan on using this board as a critique for my progress

>> No.3520258

>>3519911
Keep drawing Loomis stuff, then study Bridgeman's anatomy books and draw from life.

>> No.3520259

>>3520256
I look forward to seeing that progress, then!

>> No.3520270
File: 1.87 MB, 1920x1920, CollageMaker_20180715_220330392.jpg [View same] [iqdb] [saucenao] [google]
3520270

>>3520259
Would like to see your work too. Btw pic related is a collage of my most recent sketches from the last week, mostly freestyle from math class except for the last one which was an actual private drawing and the head and the eye/mouth sketch. Eye mouth sketch was in my portfolio too but it was more of a bonus. Just wanted to share some more

>> No.3520274

>>3519892
give me your paint brush settings

>> No.3520275

Unironically how do you guys hold your pencils?

Tried experimenting with it and my gesture drawings have a very different feel depending on how and id like to get in the habit of doing it in whatevers best

>> No.3520281
File: 1000 KB, 2160x3840, IMG_20180715_230147.jpg [View same] [iqdb] [saucenao] [google]
3520281

>>3520275
No bully please

>> No.3520283

>>3520281
Carpal tunnel will hit you hard.

>> No.3520284

>>3520275
claw grip PLUS draw from the wrist

whoopdee fucking doo - fuck da police

>> No.3520288

>>3520281
i wish my thumb fucking could bend that way

>> No.3520292
File: 1.15 MB, 3917x2090, ev 15 73.jpg [View same] [iqdb] [saucenao] [google]
3520292

>>3519817
fuck me up (((senpai)))

>> No.3520295

>>3520275
Loosely.

>> No.3520296

>>3520292
study loomis's "drawing the head and hands"

>> No.3520299

>>3520275
https://www.youtube.com/watch?v=Nw-piPn9d6Q

>> No.3520303

What's the >>>/ic/ approved way of holding one's pencil? I draw on a wacom bamboo, so i kind if have to draw from wrist, and i hold the stylus like a normal pencil i guess. I do it for long periods of time, like daily 8 hour sessions or more, though i take breaks whenever i feel like. Am I going to fuck my hand?

>> No.3520310

What's your end goal with drawing? Do you want to become famous, or just draw to pass the time?

>> No.3520313

>>3520281
no offence but what the fuck anon

>> No.3520315

>>3520310
I wanna leave a legacy, whatever that may be. I don't want fame, but rather respect, and to have a skill I can practice daily that leaves something that will last long after I'm dead. Even being a footnote in a book 100 years from now would be more than I could ever hope for.

>> No.3520316

>>3520310
I want to make a yuri isekai manga with hot wolf girl slaves

>> No.3520318

>>3520310
I like anime boys but most people draw them in ways I don't like. One artist draws the face in an especially cute way, but screws up the body. Another artist draws the body in a cute way, but fucks up the face. So I want to amalgamate the different styles of what I consider to be cute and draw what I consider to be the cutest anime boys.

>> No.3520320

>>3520310
Draw good enough to get some bucks in the porn commision community, like most here

>> No.3520324

>>3520303
>>3520281
http://www.colourcow.com/drawing-carpal-tunnel/

>> No.3520330

>>3520318
show your work + your inspirations please, I'm curious and I'm always looking for more artists who draw cute boys

>> No.3520333

>>3520296
I have lommis hands and face here. Has nothing to do with reference copying.

>> No.3520336

>>3520310
I draw cute girls to counter the cute boy degenerate gay shit that permeates this god forsaken land

>> No.3520338

>>3520313
I can bend my thumb so I learned it myself that way.

>> No.3520344
File: 2.13 MB, 4093x2894, 66482446_p0.jpg [View same] [iqdb] [saucenao] [google]
3520344

>>3520330
I'm a very new artist so I don't have anything to show off. I wasn't being entirely accurate, I don't really have favorite artists per se. Every artist with a large portfolio I find will frequently draw in ways I don't like. Most of the images I like come from random pixiv artists with only a few submissions. Which is the motivation behind me wanting to amalgamate the styles I like the most.

Pic related is from one such random pixiv artist.

>> No.3520345

>>3520062
this could possibly be sold for a million if you have the right connections and rep

>> No.3520351

>>3520310
I just enjoy it and improving myself in the process but honestly I want to bring my work in the industry since I also like making up stories and writing. I either want to aim for the comic industry or maybe storyboarding/animation

>> No.3520352

>>3520061
you destroyed all the details and angles you had

>> No.3520368
File: 260 KB, 638x618, 121321321321321.png [View same] [iqdb] [saucenao] [google]
3520368

I recently start to draw with PS hope i can improve. Anyway this is a work in progress i did today in 1 hour. kinda meh but fuck it i ll finish it.

>> No.3520404

>>3520352
This, I think the second one looks better. Although it is good to try different styles.

>> No.3520407
File: 47 KB, 540x720, 1523171358638.jpg [View same] [iqdb] [saucenao] [google]
3520407

>>3520281

>> No.3520424

>>3520344
Ooooh I see, cute! You might benefit from certain fandoms with a large number of cute boys in the source material, like South Park for example. It's basically a cute boys harem..... it's so super full of cute fanart, just look on pixiv and you'll see. Anyway, good luck! I look forward to seeing your progress.

>> No.3520557
File: 64 KB, 630x630, image.jpg [View same] [iqdb] [saucenao] [google]
3520557

Come on anon!
MAXIMUM EFFORT!


You are gonna make it!

>> No.3520574

>>3520310
I just want to create stuff

>> No.3520580
File: 182 KB, 432x605, file.png [View same] [iqdb] [saucenao] [google]
3520580

i think i have some idea on where i went wrong

>> No.3520594
File: 189 KB, 1630x1808, 150728.jpg [View same] [iqdb] [saucenao] [google]
3520594

I want to draw cute anime grills

>> No.3520597
File: 987 KB, 1000x1000, tomandtimmy.png [View same] [iqdb] [saucenao] [google]
3520597

Is this any good?

>> No.3520608

Are there any art blogs made by a total beginner? Would it be annoying if I started one and posted it here?

>> No.3520626
File: 452 KB, 1000x829, Day 2 - Skulls.jpg [View same] [iqdb] [saucenao] [google]
3520626

Daily sketch. Spooky boiz

>> No.3520737

>>3520274
well im using default round brush with pressure opacity

>> No.3520757

>>3520737
photoshop?

>> No.3520772
File: 110 KB, 1000x750, IMG_0121.jpg [View same] [iqdb] [saucenao] [google]
3520772

>>3520281
You are like little babby

>> No.3520780

>>3520292
Start by drawing the biggest feature of the image, and draw the location of everything else using it as a reference. This will help you keep positioning and scale correct.
Ex: Eye is X distance from nose, other eye should be same distance.
Ex: neck is X ratio in comparison to mouth
By the way I am also a newbie and these are tactics I have developed over a WHOPPING 2 hours so feel free to ignore my advice

>> No.3520818
File: 173 KB, 750x536, 5CD9B6B3-7889-495C-B042-D57946F8AE7C.jpg [View same] [iqdb] [saucenao] [google]
3520818

Just finished working on this, can I get some thoughts on it?

>> No.3520827

Where can I find a high res rip of Loomis's how to draw heads? It's infuriating to me when I zoom in all I see is jpeg artifacts

>> No.3520834

>>3520310
I wanna dethrone shadman

>> No.3520836
File: 477 KB, 1302x2649, Collage 2018-07-16 01_33_13.jpg [View same] [iqdb] [saucenao] [google]
3520836

I think I did OK..?

>> No.3520840
File: 3.35 MB, 1836x3264, 20180716_003812.jpg [View same] [iqdb] [saucenao] [google]
3520840

>>3520281

>> No.3520851

>>3520292
it's good man. You did a good job with the hair. The eye shapes are a bit wonky. The pupils need to be more oval.

Try to work on copying your shapes as close as you can. For instance, the shadow under the chin, notice how different that is from yours. Also the nose shadow is a diff shape. Try to get those down.

Overall, good job. It's beginner level but it's a start. Think right now your main challenge is just copying. So keep drawing all the anime faces you can. Don't listen to the anons that tell you to do the fundamentals. Once your copying skills get better, then you can move on to fundamentals.

>> No.3520855
File: 718 KB, 1776x946, milian almost human sketch.jpg [View same] [iqdb] [saucenao] [google]
3520855

Gave up on this one about halfway through. Maybe by the time I'm 80 I'll be able to draw better than a pre-schooler, but I doubt it. Goddamn, I really fucked up the eyes. Hate my life, etc

>> No.3520857

>>3520292
typical beginner mistake: you "copy" the shadow under the chin but don't seem to recognize it as something that results from the shape and position of the chin. You just vaguely immitate a black blob under the chin and in your drawing it doesn't seem to have any relation to it.

>> No.3520859

>>3520855
read keys to drawing

>> No.3520862

>>3520836
bretty gud, but you somehow stopped trying when it came to rendering the shapes inside the ear.

>> No.3520863

>>3520270
>>3520212
Meh. It's a good start, but this work is something achievable for noobs within a few days of training. Not to be overly harsh, but just to give you a realistic idea since you want to become a pro.

You haven't really started learning yet, and you'll have to start from the beginning like you said. Don't get attached to your old drawings. You need to start making many more now to learn the basics.

>> No.3520871

>>3520045
hair is just like rendering anything else. Think of it as a block of form. It has planes of shadow and light. The highlight on the hair is pretty obvious and should be fairly easy to capture. Don't try to draw each individual strand.

Your shapes are way off cuz you didn't do the sketch. But I guess that's a style choice or just choosing not to capture likeness. However the head now doesn't have much structure to it.

>> No.3520875
File: 755 KB, 1000x537, franco nero sketch side-by-side.png [View same] [iqdb] [saucenao] [google]
3520875

>>3520859
I guess I may as well? I think I'm getting worse. Attached is what I did a little while ago and I thought I was starting to "get" it. I guess fuckin' not.

>> No.3520882

>>3520315
ngmi with that kind of baggage around drawing. You're a beginner, dude. Don't make it hard for yourself and just be humble, practice, and have fun.

>> No.3520893

>>3520855
Don't waste your time drawing bad references. Keep it simple.

>>3520875
This one's better but you don't yet know how to add values. Theoretically, it's not that complicated. You're trying to match the lights and darks from that picture onto your paper. For example, look at the space beneath the eyebrows. Notice how dark those shadows are. Try to replicate those on your picture. Try to copy the shape, the gradation of the shades of gray, and so on.

You did well on the basic sketch. Don't be so hard on yourself. It's just lacking in values. Once you start learning to do that, it'll look much better. At this point, just keep drawing more, maybe read that book, and you're gonna improve for sure.

>> No.3520894

>>3520836
I'd say you got the forms and proportions well enough. But you didn't apply lighting and shading correctly, ignored the negative space (the background shouldn't be as white as the highlighted skin), also your line work is scratchy and that results distracting. Finally the hair is unconvincing.

Of the things above I think lighting and shading is the most important, because it implies observing and decomposing your model into forms.

>> No.3520896

>>3520757
Yes

>> No.3520897

>>3520875
You make mistakes that lots of beginners make. So, don't fret. You try to recreate a line you see in your reference but you are not aware of the fact that every line in the reference is not actually a 2D line but a 3D line. For example the nose ridge. It starts between the eyes, a bit closer to the viewer than the eyes and moves downward at an angle ending in a point that is eventually closer to you than the beginning. You have to map this threedimensional movement onto an imaginary wireframe box. You then do this to all the lines and you get a much greater spatial awareness of the object you are drawing.

>> No.3520903

>>3520855
thee needeth m're loomis

>> No.3520912

>>3520882
oh I don't have grandiose ideals that I'll be a master and leave behind a massive legacy when I die. I just mean even in the simplest of things, like one day my grandkids know that their grandad can draw bretty gud. That's why I said even just being a footnote would be insane, to me - but I am allowed to dream a little.

>> No.3520918
File: 79 KB, 959x656, 2018-07-16 00.42.04.jpg [View same] [iqdb] [saucenao] [google]
3520918

which style of shading should i stick with? (this is an exercise from keys to drawing btw) and what should i improve on in my shading?

my 4th week since starting so far

>> No.3520922

>>3520893
>Don't waste your time drawing bad references. Keep it simple.

Man, I feel ignorant. I honestly don't know what makes a "good" reference when I see one, I just try to draw things I'm interested in.

>Try to replicate those on your picture. Try to copy the shape, the gradation of the shades of gray, and so on.

I've never really learned values before and as it is right now I'm winging it and it just looks like I threw a bunch of crap on the page. No idea how you do this with a pencil.

>You did well on the basic sketch. Don't be so hard on yourself. It's just lacking in values. Once you start learning to do that, it'll look much better. At this point, just keep drawing more, maybe read that book, and you're gonna improve for sure.

Appreciate it, man.

>>3520897
I don't really know how to "plan" drawings so everything is always kind of a mess and I always feel like I'm shooting in the dark. My attempts at construction just seemed to make things worse, to be honest.

>> No.3520927

>>3520918
Both look shit because they're inconsistent.

>> No.3520928

>>3519911
>>3519920
Dude you've spent like one day one hour on this, I guess you haven't realized yet but art is a long annoying process, you have to commit more time first.

>> No.3520935

>>3520281
la creatura...

>> No.3520942

>>3520927
any advice for improvement tho???

>> No.3520943

>>3520922
>My attempts at construction just seemed to make things worse, to be honest.

When the construction is done right it doesn't matter if it looks worse in the beginning. At least it's a reproducible kind of "worse". And when it's reproducibly bad you can investigate what exactly makes it bad and fix it by tweaking your construction. If you are just shooting in the dark you are always playing a lottery and your artwork is either hit or miss but you'll rarely know what worked out and why.

>> No.3520945

>>3520942
Consistency.

>> No.3520947

>>3520942
draw draw draw
eventually you'll ask yourself why things are shaded the way they are and develop a consistent method.

>> No.3520949

>>3520310
i just want to draw the things i see inside my head

>> No.3520960

>>3520945
a'ight thanks
>>3520947
heard this many times (nevertheless, a great advice from my experience on subjects other than art) but thanks

>> No.3520963

>>3520352
>>3520404

You are right. I don't know how does that happened, am I just an idiot who can't see through his own lines?

>> No.3520964

It's not that I'm a brainlet, but Loomis is so boring reading him is keeping me at a standstill.

>> No.3520967

>>3520840
Pretty good
>tfw everyone will think this is just a crappy sketch of a normal hand

>> No.3520971

>>3520863
Thanks fempai. First step to improvement is to see the weaknesses.

>> No.3520972

>>3520424
I appreciate the input and well wishes. In the far off future if you see someone posting poorly drawn male anime characters to /beg/, it might be me.

>> No.3520973
File: 111 KB, 994x994, 2018-07-16 01.53.51.jpg [View same] [iqdb] [saucenao] [google]
3520973

>>3520918
last one, gonna go to sleep now.

>> No.3521006

>>3520964
You are a brainlet, Loomis books aren't even dense at all, you can scratch off ever reading Scott Robertson if Loomis is too challenging for you.

>> No.3521011

>>3521006
Nice reading comprehension, brainlet. I never implied I didn't understand him.

>> No.3521018
File: 3.34 MB, 1809x6487, 1455642288006.png [View same] [iqdb] [saucenao] [google]
3521018

>>3520836
it is OK. Work on the values though. Notice where that darkest blacks are on the photo and make that the darkest black on your picture.

>> No.3521033

How should I configure my wacom tablet pen feel setting? Soft? Hard? In the middle?

What about decent brush settings for paint tool SAI? I don't feel like paying for photoshop or pirating an outdated version that comes with a buttcoin miner

>> No.3521163

So like the secret to being a master seems to be to have been drawing from a very early age every day for years. But most of us didn't do that, so we still have the drawing skills of a toddler. Since we can't go back in time and undo the damage, is it worth getting some drawing books aimed at little and working through them as if we were little kids? Like, should I sit at a desk and pretend I'm in school doing homework and grind through connect the dots and coloring books for kids to develop my skills?

>> No.3521165

>>3521163
>le only kids can learn new stuff meme
Most people make much more progress when they pick stuff up as adults because then they know how to learn things systematically.

>> No.3521166

>>3521018
Any more professional guides like this?

>> No.3521170

>>3521163
you think kids learned to draw with colouring books and dot to dot? this must be bait.

anyone whos worth their shit drew at a young age, they didnt colour and do dot to dot. growing up i was fairly good at drawing because i drew a lot, shame i stopped.

>> No.3521174

>>3521170
I'm pretty sure kids weren't reading Loomis in kindergarten

>> No.3521176

>>3521174
and no child in kindergarten was good at drawing either, what's your point?

you wanna make the point that people who drew from a young age are the ones becoming masters, yeah, because they drew. not because they read loomis or did dot to dot, they drew, looked at other peoples drawings, and drew some more, and then some more and kept drawing.

at a point, they realised it would be beneficial to do some real study, then went to things like loomis and anatomy and all that. you can skip the drawing beforehand because you can go straight to loomis, or not, you can just draw if you like, but i don't think it'll take you as far as quick.

>> No.3521177

>>3521163
99% of art resources aren't geared at all toward complete beginners. If you are a complete beginner, you are going to have to put a lot of effort into understanding some difficult concepts and challenging things to practice right from the start.

When you have zero art skills, it sucks a lot. You're not good at anything. But that will change with time. The most important thing for a total beginner is to just keep drawing shit and get in the habit of doing so.

>> No.3521250
File: 337 KB, 958x539, xaxaxaxaxaxa.png [View same] [iqdb] [saucenao] [google]
3521250

>>3519817
did I fuck it up already? if you guys have some advice

>> No.3521253

>>3521250
well it looks fucked up with the white eyes, also compare the ears on the right.

nose is rendered wrong. that's what i see, anyway.

>> No.3521268
File: 1002 KB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
3521268

Thoughts?

>> No.3521272
File: 972 KB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
3521272

>> No.3521274
File: 1.00 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
3521274

>> No.3521283

>>3521268
>he dresses to the left

>> No.3521285

>>3521268
>>3521272
>>3521274
While they aren't bad. I think they come off as flat looking, except the chihuaha, that one looks fine. Also the girl's head is gigantic. Do you grind your fundies, or just draw? because It looks like you're very good at copying images, but aren't actually thinking of what makes up what you are drawing.

>> No.3521286
File: 8 KB, 480x360, hqdefault (1).jpg [View same] [iqdb] [saucenao] [google]
3521286

Are there any online drawing coaches similar to Nama Sensei's Fuckin' Japanese Lessons? I loved that guy's teaching style it was great for motivation.

People who are really aggressive and in your face and have that kind of snarky 4channer personality.

>> No.3521293
File: 1.02 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
3521293

>>3521285
I just draw. I don’t know what fundamental I have to work on since I never really read a art book on those topics. I do really want to learn them and get better though! Thanks for looking at my work!

>> No.3521298

>>3521293
perspective and anatomy, same as most /beg/s

>> No.3521300

>>3521286
Dont think so, bitch. So s8it ur lazy fuckin BITCH ass down a get to fuckin drawing, BITCH.

>> No.3521302

>>3521298
Thanks!

>> No.3521303

>>3521300
Word.
Well once I get talented enough to teach, I'm gonna be just like him but with drawing.

>> No.3521304

FUCK, holy shit. How can you not get disheartened talking to your friends asking for advice? They’ll shit out art that goes from pretty good to genuine masterpiece, and when you ask them where they learned how to do a certain thing, etc. they’re just like “lmao just happened xdddd”

Like bitch I know you’ve been to art classes or st least looked at other people working, don’t fucking act like one day you just knew how to draw perfect hands. But fuck, EVERY goddamn artist pulls this shit. Why?

How do I achieve the “lmao just wound up this good” method? If ALL of these fucking schmucks supposedly “just drew” then there must be some goddamn merit to it

>> No.3521305

>>3521293
Fundamentals is just a buzzword for shapes, forms, shading and perspective. You aren't thinking of shapes nor forms that is why your drawings are flat looking. Start with loomis's fun with a pencil. You don't even have to read all of it, just focus on copying what he is doing, and then do try to do it by yourself and after that do more reference drawings, but this time actually think of the forms that make up the subject, don't just copy the image. It's kind of hard to really grasp except with practice, so practice as much as you can

>> No.3521314

>>3521304
They just have a shitty attitude.
You know how they got good, they practiced, probably took a bunch of art classes from a young age, learned all the fundamentals, etc.

My friend was drawing a cool alien guy when I was first getting interested in drawing, and I asked her how she "made it look so three dimensional like that, I always make flat drawings I don't know how to do it" and he put her hand on my shoulder and laughed and said "It's because I've been practicing for years, that's why". Then she sat me down and basically gave me my first lesson and taught me how to draw from life.

Get better friends.

>> No.3521316
File: 213 KB, 1000x471, aetrwtyuygjy.png [View same] [iqdb] [saucenao] [google]
3521316

hlep

>> No.3521334
File: 1004 KB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
3521334

>>3521305
Thanks! I always thought just looking at pictures and drawing them was enough, but now I know there’s different levels of drawing.

>> No.3521341

>>3521314
I gotcha. I’m gonna try to find an art class, relying on these fucking troglodytes for help is obviously never going to work. If I can just get a good teacher that goes over everything necessary to art in the proper order instead of all over the fucking place in contradicting orders like online, I’ll be good. Thank you anon, they are shitbags and I need to find someone competent.

>> No.3521396

>>3520310
to surpass and crush my superiors with brute force just to attain that satisfaction. as well as be a relatively famous artist as well. ill attain this no matter what.

>> No.3521402

Is there one of those image charts with lots of facial expressions?
I watch lots of film and anime so I just go through them and analyze/replicate them but more resources would be appreciated.

>> No.3521406

>>3520310
Make money drawing porn for commissions, and on the side make a cool manga with a cult following.
In my older years once I really git gud I want to teach art. Teaching is another passion of mine.

>> No.3521413
File: 79 KB, 607x1080, qtT921G.jpg [View same] [iqdb] [saucenao] [google]
3521413

>> No.3521414
File: 1.17 MB, 3537x2924, The Emotion Graph.jpg [View same] [iqdb] [saucenao] [google]
3521414

>>3521402
Something like this?

>> No.3521443

>>3521414
"no part of this tutorial... may be reposted."

kek that totally worked, what a smart move

>> No.3521461

>>3521414
Holy fuck that is amazing. Exactly what I was looking for. Thanks.

>> No.3521468

>>3520310
I wanna make some bucks in art to buy the legatus pack in star citizen

>> No.3521473

Should I start out with a pencil or a ballpoint pen?

>> No.3521479

>>3520626
You need loomis

>> No.3521482

>>3521473
Probably pencil.
Drawing with something that can't be erased is a good way to learn to plan your strokes and not make mistakes, but it's not the best for figuring out what things are supposed to look like in the first place.

>> No.3521483

>>3520918
Are you actually putting in more than 2 minutes of effort on these?

>> No.3521485

>>3521402
i like this;
i was thinking of watching LOTS of ballet video to attempt to understand gestures; i like this too though. thanks anon-kun.

>> No.3521490

How many hours a day should I practice for and what should I be practicing?

>> No.3521491

>>3521490
the correct amount of hours, and you should practice how to optimize search engine results

>> No.3521495

>>3521490
the correct amount of hours is = to the perfect effort : yield ratio;

when u find this, youll be good at drawin

>> No.3521499

>>3520087
Alternate between shoulder/arm as nerded. Only ever use wrist for small texturing or detail laying, never formation.

>> No.3521505

>>3521490
More hours is better, so long as you're actually working.
As for what to practice, that depends on where you're at and where you want to get.

>> No.3521574

>>3521490
8 hours every day and practice perspective

>> No.3521583
File: 340 KB, 839x1191, TINKERHAMMER v2.png [View same] [iqdb] [saucenao] [google]
3521583

What should I work on to get better ?

>> No.3521585

>>3521583
Perspective, proportion, anatomy, maybe line quality.
Leave color and lighting fallow for now, you've got bigger issues.

>> No.3521587

Why is it that I know exactly why a drawing is bad but I cannot for the life of my improve it?

>> No.3521591

>>3521585
It helps if you tell him the problem with his picture.

>> No.3521594 [DELETED] 

>>3521587
because you are a lazy piece of shit kill yourself already

>> No.3521599

>>3521587
Your skill at seeing errors and your skill at fixing errors don't improve at the same rate.
You'll have periods where you can't see the errors you're making until your eyes improve, and you'll have periods where you can't fix the errors you see until your hands improve.
TL;DR Keep at it, it'll pass.

>> No.3521600

>>3519872
that's why we repeat drawing shape over, it improves the muscles. its like being all shaky first time you try lift something heavy.

>> No.3521603

>>3521591
If he wants detailed feedback, he should ask for it. I'm not gonna waste my time and his answering questions that haven't been asked.

>> No.3521608

>>3519892
your highlights are soft and without purpose.

>>3520057
youre drawing like a child would, what you think youre seeing, not what youre actually seeing.

>>3520310
to draw things im happy with, and then possibly sell some to keep me afloat.

>>3521334
I would have been more impressed had you managed to fit the whole car on the page.

>> No.3521623

This might be a stupid question but do professional artist masters still do rough sketches first and then trace over them, or do they just draw the finished piece in one go?

>> No.3521627

>>3521623
There are a few who can just draw the finished piece in one go - Kim Jung Gi is notorious for that, IIRC.
But they're one in a million. Generally speaking, even the big boys have to put on their pants one leg at a time, they just do it faster and with less mistakes.

>> No.3521629

>>3521585
Thank you

>> No.3521646

>>3521623
>do professional artist masters still do rough sketches first and then trace over them
Many of them do.
See if you can watch a video of your favorite artist at work, you might be surprised at how rough and basic their drawings look at first. Everybody starts with fundies.

>> No.3521655
File: 863 KB, 2400x2400, balls4.jpg [View same] [iqdb] [saucenao] [google]
3521655

Learning to use a tablet and I was shitty at art before tablet anyway so critique me?

>> No.3521673 [DELETED] 

>>3519670
>>3519670
>>3519670
>>3519670
>>3519670

>>3519670
>>3519670
>>3519670
>>3519670
>>3519670

>>3519670
>>3519670
>>3519670
>>3519670

>>3519670
>>3519670
>>3519670
>>3519670

>> No.3521677

>>3521673
if youre doing form studies dont just leave the backdrop white
also practice your edge work its messy as fuck

>> No.3521678

>>3521655
Nothing much to say. They're bad, but not egregiously so.
Keep at it and you'll probably improve.

>>3521673
What >>3521677 said.

>> No.3521683

>>3521673
looks like you sampled an objects colors.
then possibly redrew it then painted the colors back in.

>> No.3521692

>>3521683
well i didn't retard, it's from a worksheet.

>>3521677
whats the point spending ages on edges when getting the tone right on the object was all i was concerned with

>>3521678
great input thanks mate x

>> No.3521703

>>3521692
form doesn't exist without edges. form becomes readable with value changes and that's defined by your edges. you need to practice both to create a readable form

>> No.3521766

>>3521341
Good shit. Also watch this video
https://www.youtube.com/watch?v=qjBdcyueom8

>> No.3521773

So I basically have Forest Gump levels of intelligence. How do I learn? Baby me please

>> No.3521775

>>3521773
Just draw, Forrest. Draw!

>> No.3521776
File: 2.29 MB, 4032x3024, D148B4E1-5425-4C3B-B840-78A113EDB31F.jpg [View same] [iqdb] [saucenao] [google]
3521776

been drawing all my life but become extremely stagnated can’t bring myself to grind fundies or go way out of my comfort zone. stuff here is my take on grimdark. inspired by a dream i was in a long hall leading to an dilapidated courtyard. sort of like gears of war 1 + dark souls

>> No.3521777

>>3521773
One of the most talented artists at my highschool was completely briandead, fried her brain with coke and molly and failed almost all her non-art classes.

Start with the fundies. The nice thing about art is there seems to be no IQ curve for it.

>> No.3521778

>>3521773
Try to copy reality or better artists.
See where you fucked up.
Try to fix fuckups.
Repeat.

>> No.3521788
File: 131 KB, 765x734, face2.jpg [View same] [iqdb] [saucenao] [google]
3521788

I'm struggling with digital painting. I usually just do line art, so now I feel like I have no hard edges and everything is muddy and lost. Not sure how to blend colors properly, feel like I'm randomly adding in reds / blues / purples to hue shift but don't actually understand when to use which color.

>> No.3521790
File: 174 KB, 565x696, face1.jpg [View same] [iqdb] [saucenao] [google]
3521790

>>3521788
A looser, more painterly attempt, but still feels off.

>> No.3521797

>tfw getting insulted straight up killed your desire to draw
How do you stop being a little thin-skinned bitch, /beg/?

>> No.3521801

>>3521797
remember youre on a journey and even your personal works (non-studies) are just a snapshot of a place in that timeline. it shouldn't kill your desire to draw it should make you question your weaknesses, and when you determine what those are you can correct them

>> No.3521803
File: 441 KB, 1080x1920, IMG_20180716_224020_590.jpg [View same] [iqdb] [saucenao] [google]
3521803

R8 M8s

>> No.3521811

Is it okay to just study anime-anatomy instead of IRL anatomy if I only want to draw anime grills?

>> No.3521816

>>3521803
8/8

>> No.3521818

>>3521811
if u want to draw anime girls do it.

if you wanna have nice anime girls, do your fundamentals and master them.

>> No.3521833
File: 52 KB, 205x209, Penthesilea_3-2.png [View same] [iqdb] [saucenao] [google]
3521833

>>3521811
>anime anatomy

>> No.3521860
File: 2.40 MB, 4032x3024, 833C2284-87AB-49C5-B829-A43DBFA0940C.jpg [View same] [iqdb] [saucenao] [google]
3521860

How can I draw hair, lads?

>> No.3521866

>>3521860
Don't try to draw individual strands. Treat it like a solid 3-D shape and then add the hair texture in the transitions between areas of different value.

>> No.3521867

>>3521811
How does the two differ?

>> No.3521876

>>3521860
Draw the outline of the hair, separate the values and add texture along some small individual lines in the edges

>> No.3521887

>>3521788
Can't give u any advice since i think i am at your lvl or even worse >>3521250 i made this early
Just keep it up i like your drawing and looks like you can improve a lot

>> No.3521893

>>3521887
Thanks, man. You're line work looks good. Try getting the shapes down roughly first, then adding detail slowly, seems like you're trying to get it right off the bat.

I think we both need to do more value studies. I also need to use references, all my stuff is just out of my head and I'm guessing at where light would fall.

>> No.3521896

What's the difference between anatomy for artists and anatomy for doctors?

>> No.3521899
File: 238 KB, 988x1080, Titania.png [View same] [iqdb] [saucenao] [google]
3521899

I wanted to make a cute Titania from warframe. Face/eyes are horrible, hands are fucked, perspective on the legs is fucked. Anything else?

>>3521803
gr8/8

>> No.3521902

>>3521788
I think you'd have an easier time if you used some higher contrast and started off making each plane of the face a single solid color.

>>3521896
Artists don't care much about the organs. just the bones, skeletal musculature, and visual surface features.

>>3521899
Breasts aren't aligned with shoulders.

>> No.3521927
File: 339 KB, 988x1434, shitty beg studies.jpg [View same] [iqdb] [saucenao] [google]
3521927

>>3519817
Exercises from the first part of Steve's head drawing course, plus a couple of heads I tried to apply the concepts from the video.
I'm still having some trouble internalizing the proportions. The hindi girl is specially fucked up. I hope I can get them right with some time

>> No.3521941
File: 359 KB, 1000x789, Orc Cum Chan.png [View same] [iqdb] [saucenao] [google]
3521941

Drew this at DnD the other day on my character sheet in between combat turns. I kinda kept doodling until it was done. Looking for advice, sorry about the lined paper I was not intended on sharing this but the more I look at it the more I kinda wanna work on it.

Also I fucked up the knee/leg length like a big dummy.

>> No.3521946
File: 894 KB, 900x1142, what is gesture.png [View same] [iqdb] [saucenao] [google]
3521946

Decided to give this one the turd polishing treatment
Sometimes I feel retarded

>> No.3521962

Which book is best for teaching value and shading?

>> No.3521965

>>3521946
Well, it's a really really well-polished turd; The rendering is miles ahead of everything else about it, especially the facial construction.
I doubt you need me to tell you this, but your priority right now should be to focus on the basics, rather than worrying about fancy rendering and lighting and shit like that.

>>3521962
I don't know about "best", but I really like Scott Robertson's "How to Render - the fundamentals of light, shadow and reflectivity"

>> No.3521983
File: 392 KB, 2400x2400, balls5 (2).jpg [View same] [iqdb] [saucenao] [google]
3521983

Couple hours leuuummiiiis practice plz critique what can people with better art comprehension tell me ?

>> No.3521984
File: 50 KB, 641x602, ThinkIgotit.jpg [View same] [iqdb] [saucenao] [google]
3521984

>>3519817
Think I got it.

>> No.3521987

>>3521983
Old man's nose and mouth are in head-on view unlike the rest of his head.
Longhair's ear is too far forward.
Having their cheekbones just stop at the corners of their faces doesn't work well.

>>3521984
If it still looks that good when it's cleaned up, yeah, you got it. Good job.

>> No.3521988

>>3521983
lmao

>> No.3521994

What are your opinions on drawing approaches? I love the work of Sargent, Zorn and Sorolla, and also loves the works of Steve Huston, Vilppu and etc, but what approach is better?
Academic approach, like Sargent studied and taught, or construction like Loomis and Vilppu and Huston?

>> No.3522011
File: 188 KB, 1440x1003, Collage 2018-07-16 19_55_38~2.jpg [View same] [iqdb] [saucenao] [google]
3522011

I'm disappointed with this. I feel like I was close to doing a good job but screwed up along the way.

>> No.3522045
File: 460 KB, 1000x798, Day 3 - Character.jpg [View same] [iqdb] [saucenao] [google]
3522045

Daily Sketch #3

Created a character. Wanted to play with big hair. Overdid it and covered up facial features. Super happy with my pencil strokes though for the most part. Small victories.

>> No.3522056

>>3522011
you did a good job, don't be too harsh on yourself. You managed to translate her cuteness well into the drawing.

Now get back to grinding

>> No.3522064
File: 1.37 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
3522064

Thoughts?

>> No.3522071
File: 383 KB, 2024x2024, monicaDC.jpg [View same] [iqdb] [saucenao] [google]
3522071

i'm trying some dynamic poses with foreshortening and such. I'm hitting a wall tho, i'm not sure how to approach the other arm, especially since that hand is supposed to go lower than the left one in holding the sword.
Someone has helpful tips? I tried cylinders in pretty much every direction but can't seem to get it right.

>> No.3522074
File: 143 KB, 1012x1012, monicaDC LIttle file.jpg [View same] [iqdb] [saucenao] [google]
3522074

>>3522071
holy shit that file is abnormous, sorry about it. Here it is at a more manageable resolution.

>> No.3522075
File: 40 KB, 954x908, props.png [View same] [iqdb] [saucenao] [google]
3522075

are these proportions right?
supposed to be young and the belly is supposed to be bulging.

had to censor some stuff. It feels right to me but im not sure about the size of her right arm

>> No.3522078

>>3522011
Hey you did a good job pal, she's cute. Don't be too harsh on yourself.
Watch out for the chin shape, you kind of got the roundness of it but went a bit too much for a man's jaw. If you pay attention to the ref you'll notice the girl has the mouth a tiiiiiny bit open, so that's gonna reflect in her jawline.
The eyes are nice, but to make her cuter as the photo is, make them rounder as you can see by confronting the eye shape with ref.

>> No.3522082

>>3522056
>>3522078
Wow i somehow managed to spell my post the exact same way as anon

>> No.3522086
File: 38 KB, 500x387, tumblr_inline_oegxzbakIV1rtdfb6_500[1].jpg [View same] [iqdb] [saucenao] [google]
3522086

>>3522074
I think the upper right arm would be mostly hidden under the left, crossing under so the right elbow is barely visible under the left one.
I mean, his hands are basically the mirror of this stance, right?

>> No.3522090

You don't understand facial proportions or placement. Memorize the Reilly method for faces.

>> No.3522091
File: 105 KB, 1277x806, 4058F168-0516-4139-A625-7AAF3749967D.jpg [View same] [iqdb] [saucenao] [google]
3522091

Help

>> No.3522127

I literally can't draw gesture, I think I have actual autism. It always ends up being contors. I cant see the "story" Hampton wants me to see, Proko's gestures look like contors to me, what am I missing?

>> No.3522131

>>3522127
try determining the line of action and using simple shapes

>> No.3522133

>>3522127
Same. But I think it's all bullshit and isn't a real thing just some crap people made up to fuck with beginners.

>> No.3522134

>>3522133
its bullshit? okay good luck with your stiff drawings

>> No.3522135

>>3522134
It just seems that way because everytime I see someone post gesture drawings they are always told it is contours and not gesture. Seems like nobody knows what the fuck a gesture drawing really is.

>> No.3522136
File: 213 KB, 843x514, difficult.png [View same] [iqdb] [saucenao] [google]
3522136

Im stuck trying to draw boxes from perspectives, can you help me? Thanks

>> No.3522139

>>3522135
I think those people policing what a gesture should look like are too precise about it.
To me, through gesture you have to feel and understand the flow of the pose, and in my opinion representing how the forms are behaving in that would mean more to a beginner than just a bunch of lines (which yes show the actual gesture, but aren't necessary to understand what gesture IS).
Even if your gesture looks contour-y, as long as it's showing the gesture nicely it's probably fine even if it looks more like a figure.

>> No.3522142

>>3522139
Well you are probably right I don't really know it's why I said it was bullshit because I don't know what people mean by it.

>> No.3522158

>>3522136
I'm not sure what you're stuck on.
Those are boxes.
They're in perspective.
What's the issue?

>> No.3522160

>>3521316
I think this is really nice anon

>> No.3522177

Reminder for all anons in here that it doesn't matter how the drawing or exercise turned out, what matters is what you learned from it, so try to learn a lot whenever you draw! An exercise can be good even if it came out bad, as long as it taught you something.
It gave you mileage.
Keep going.

>> No.3522178
File: 445 KB, 971x589, Illustration2.png [View same] [iqdb] [saucenao] [google]
3522178

>>3522135
as long as your gesture is capturing the flow/weight/"essence" of the figure it doesn't matter what it looks like
the problem with contour is that people get too wrapped up in it and lose the point of gesture

>> No.3522185

>>3522178
I have a bine to pick with the gesture on the right because, while accurate, I feel like it's sort of... incomplete. The gesture in a figure is everywhere, even in the fingers of the hands, I feel like drawing the arms as just lines captures the gesture of the arms but not of the entire rest, but idk.
It's still a good gesture though.

>> No.3522186

>>3522158
Im trying to do boxes in perspectives but i always fail badly. The lines wont match and idk what to do. You have any advice? How many lines i have to do from every side? How do you do it?

>> No.3522200

>>3522185
I do think youre right and if I were to redo it I would include at least a hint of the hand on the left. but working in ultra simplified mode is a good way to break contour habit if youre stuck

>> No.3522227
File: 231 KB, 2832x782, IMG_20180717_045211.jpg [View same] [iqdb] [saucenao] [google]
3522227

>>3522200
That's true and I do agree with you, if someone is a total beginner it's bad to get stuck in contour and experimenting is usually the best way.
I do want to clarify that personally I'm also not a super advanced artist by any means, for transparency pic related is how I do gestures (feel free to tear me open a new one if it's very very bad), and since I usually do them as warm up some are very bad, but as I was trying to explain how I do it earlier, I said I feel like the body has way more curves to capture for a complete gesture and... I guess it shows in my own. I used to do way simpler gestures back in the day but I wasn't learning much from them, I'm mostly speaking from personal experience.
But again since it's personal, if a certain way to do them works for an anon, they should do it. I hope I didn't come across as mean or like I was trying to lecture anons, after all I'm in the beg thread for a reason.

>> No.3522233

>>3522186
Just do two lines from each vanishing point to make a rectangle
Then draw a line straight down or up from the nearest corner.
Then draw a line to each vanishing point from the end of that line.
Then draw a line straight up or down from the two outside corners of the original rectangle until they meet the new lines.
Then draw a line to the appropriate vanishing point where they meet.
Then draw a line straight up or down to join the two far corners of your two rectangles and you're done.

>> No.3522251

>>3520580
thats pretty well done so far but what character is it? it looks like a femme sion from league of legends.

>> No.3522262

>>3521984
a man of culture as well i see.

>> No.3522266

>>3522262
Im just glad someone could tell who it was.

>> No.3522283

learning how to draw from no skill and a poorfag who can't afford books, is there a good resource to be piratefag?

>> No.3522286

>>3522283
there is literally an artbook thread up on this board right now, use your eyes
also, read the sticky

>> No.3522290

>>3522075
>>3522075
anyone?

>> No.3522294
File: 2.31 MB, 5312x2988, 20180716_232357_HDR-min.jpg [View same] [iqdb] [saucenao] [google]
3522294

I've changed my style drastically. I realized that manga-esque shit won't get you far. Started this style last month, maybe?

>> No.3522295

>>3522286
oh shit
i read the sticky but didn't realize links were provided, partially retarded i guess

additionally, i only have really shitty pens and a highlighter, is it fine to start with this for now? local artshop isn't open until thursday; only waiting for that because i get a good discount

>> No.3522297
File: 2.40 MB, 5312x2988, 20180716_232922-min.jpg [View same] [iqdb] [saucenao] [google]
3522297

>>3522294
Here's another

>> No.3522300

>>3522294
>manga-esque shit won't get you far
think again.

>> No.3522304

>>3522294
you know your drawing is shit so why are you even putting focus on a 'style' when your fundamentals are fucking garbage?

>> No.3522307
File: 1000 KB, 799x900, yotsfull-small.png [View same] [iqdb] [saucenao] [google]
3522307

this is my first time resizing an image, so I'm sorry if its not the right size, please help me improve

>> No.3522310

>>3522295
Yeah, all you need is a piece of paper and an utensil that does marks on said paper, and you're good to go.

>> No.3522314

i ask a simple question and i cant even get a reply jesusfuck

>> No.3522321

>>3522314
shut the fuck up you whiny faggot.

there's your reply

>> No.3522323

>>3522227
I like these.
Could use a bit more exaggeration and fluidity at times, but you're doing good anon :)

>> No.3522330

>>3522323
Hey thanks, I appreciate it a lot.
That's exactly what I would love to accomplish, more exaggeration and fluidity, I'm nowhere near where I aim to be but I'm working on it. Especially exaggeration, I love it.
Good luck with your art!

>> No.3522332
File: 1.33 MB, 2523x2322, NEDHF.png [View same] [iqdb] [saucenao] [google]
3522332

night elf demon hunter

>> No.3522339

>>3522332
>Update
u mean michael jackson / frieza demon hunter

>> No.3522348
File: 117 KB, 323x284, 1530468883116.png [View same] [iqdb] [saucenao] [google]
3522348

>>3520912
>look grandpa i drew mommy!!
>FUCKING >>>/BEG/ SHIT NGMI READ THE STICKY

>> No.3522349

>>3522300
Let me rephrase. Manga-esque isn't useful without realism at least somewhere in the mix(whether it be anatomy, the environments, etc)

>> No.3522351
File: 127 KB, 667x320, casts.png [View same] [iqdb] [saucenao] [google]
3522351

Anyone got any reference pic I could use for this excercise?

>> No.3522354

>>3522304
Can you explain what's wrong with them in specific?

>> No.3522355

>>3522349
yes indeed, its not like theres several big industries build on art styles that arent realism.
Its not like realism phased out because everyone has a camera now.

I never understood why /ic/ has such a raging hard on for realism

>> No.3522357

>>3522351
seems like a meme exercise anon

>> No.3522361

>>3522357
It's on Keys to Drawing so I'd assume it's pretty legit

>> No.3522363
File: 436 KB, 1626x1080, 123.jpg [View same] [iqdb] [saucenao] [google]
3522363

>>3522091
Your main problem is you are not doing a copy of the source, you are using shapes that are actually not there

You should make more use of negative space to get the contour lines right


The brush looks too rough and square if you wanna go into full detail, try to blend the shadows some more


face looks wrong: mouth small, brow on the right side looks very different from the reference

hair looks unfinished, mising a chunk on the top right


>> I added some corrected shapes on my image as an example


you are on a good track, keep it up

>> No.3522373

>>3522361
okay but what are you supposed to learn from doing that?

>> No.3522380

>>3522373
I assume it's the way the shadow from an object interacts with its enviroment. Like, you can be able to draw a pretty convincing figure, but it's gonna feel disconnected from the whole piece if it's cast shadow isn't properly drawn

>> No.3522396

>>3522354
everything
you are at level zero

>> No.3522400

>>3522363
Thank you for showing me how wrong the shapes are. I'm still new to relearning how to draw what I see and not what I think it looks like. I'll heed your advice and keep this in mind.

>> No.3522410

>>3522354
ngmi

>> No.3522431

>>3520310
Live life without any stressful jobs, fame, Also for me to look at things that makes me happy.

>> No.3522441
File: 1.16 MB, 3264x2448, DCF182DC-FF9B-40F2-A38F-2EF20E9C272F.jpg [View same] [iqdb] [saucenao] [google]
3522441

How do i use less lines? And ho can I improve the gesture? I came up with this method of gesture drawing by myself because it feels easier...

>> No.3522489
File: 465 KB, 1000x999, Screenshot_5.png [View same] [iqdb] [saucenao] [google]
3522489

first ever digital drawing

>> No.3522496
File: 180 KB, 423x748, sdfhgdrfthe.png [View same] [iqdb] [saucenao] [google]
3522496

fuck this entire pose was a mistake

>> No.3522506

>>3522489
forgot to mention the color is just a mockup. I'm pretty confident I'll be able to learn on my own, but I'm really just looking to see if anyone sees any promise / worth in this, or if I should just quit while I'm ahead.

>> No.3522511
File: 196 KB, 1277x755, justlendingahand.jpg [View same] [iqdb] [saucenao] [google]
3522511

>>3521250
In the ref she is looking to our left, and slightly up. You have drawn her iris almost dead center (vertically) while few degrees at the top of her iris should be hidden, but the lower part should be completely visible, and not touching the lower eyelid (just a little bit of the white of the eye visible below the iris just a nudge).

Also you have quite neglected her skull shape - the overall shape of the face is quite alright but you NEED to define her orbital sockets (shadows under brow ridge etc.) and her temples (see how there is a beautiful soft edge going straight from her left ((our right)) eyebrow all the way up to her hairline).

Here's a little guide to simplifying the shape of her eyes. The ref image there is scaled little bit up so I lost some quality, and also I feel I put too thick lines on top of the ref so it seems clunky. But simplify the shape of the eye, look for angles and lengths of straight lines there.

>> No.3522520

>>3522011
I added some more shading but goddamn even with a 6B I can't get dark enough. I don't want to go charcoal, and I don't think I even can with this one.

>> No.3522521
File: 289 KB, 728x1000, 20180717_015207.jpg [View same] [iqdb] [saucenao] [google]
3522521

>>3522520
Forgot pic

>> No.3522524
File: 2.46 MB, 320x320, 1489036913232.gif [View same] [iqdb] [saucenao] [google]
3522524

>>3520333
The image at the top that's in every beg thread shows you, anon

>> No.3522535

>>3522496

You need to use references for poses.

>> No.3522539
File: 234 KB, 1625x729, justlendingahand.jpg [View same] [iqdb] [saucenao] [google]
3522539

>>3522441
>>3522441
Gesture is basically movement captured within a drawing. Now some of your sketches clearly have movement but they are little bit disproportionate and most of them are stiff. Let's have the basketball player in the right hand side of middle row. If he is jumping in the air his body has loaded up energy and as he bursts to air his entire body is at work - now he looks like he is falling from an skyscraper feet front.

His entire body should have drawn on top of a curved line that translates into movement and is in essence gesture.

Your limbs are quite stiff as well - you have tried to connect forearms and biceps together with a joint which is how they simplified work. But this speaks of no movement or energy. It looks like two loafs of bread with the tips touching each other. You should have a fluid simple curving line (either S curve or C curve) and draw the muscles on top of that. Think as if a wire would go from your shoulder into your wrist. Now when you move it's not a stiff bone but a wire that is being pulled and bent. We need to exaggerate that so it has curvature and energy, because rendering blocks of muscles on top of that will downplay it's effects.

This is very difficult topic to explain and you may spend 10 years reading the subject until it finally clicks. Or it may well happen faster than that. But look for curvature and sort of stored movement energy within your subjects.

>> No.3522542

>>3522011
You have ignored her corners of the mouth, downplayed her philtrum and orbital sockets and general shape of her jaw - these are the exact things that bring likeness into a portrait. It's also hard to judge from cell phone pics but still you need to push the value - with a 6B pencil you should be able to push it further. Use the side of the pencil to rub some graphite below her brow ridge and accent the corners of the mouth.

>> No.3522622

>>3520310
draw at a decent level

>> No.3522849

>>3520292
Eyes- too large, though I must say the original artist drew the lady's eyes too small. Your eye size looks better than the original. Her left eye needs to be raised an inch or two along with the eyebrow. The same eye needs to be rotated counter clockwise maybe 2 hours and then the iris redone. This all could have been avoided if you listened to Loomis and lightly drawn a few guidelines through the face before puttin shit in.

Nose- nostrils are too large. On female models this matters as noses should only be indicated with slight shading and any definition makes it look masculine. Don't listen to modern feminism, girls should never look like guys. The damn glabella is over exaggerated in your version making me believe you mistook it for the bridge of the nose. Don't do that.

Mouth-crooked. rotate it CCW a few hours.

The chin is off in both original and your version.

I don't know where to start on the clothing and neck, just study how to draw clothes I guess.

The bangs don't look pointy, most likely because you drew them like zig zags, up and down. If you want to draw good hair, learn to just use either upstrokes or downstrokes, it'll make the hair pointier and as you advance, you will git good at doing it quickly.

>> No.3522855

>>3521413
Looks like a Kojima Pez dispenser.

>> No.3522858

>>3522511
this is why i came here for advices. thx so much man i'm going to save this tip and work to fix it. Also i think need to fix my lines i don't like them to much i have a let's say "dirty" way of drawing. I usually keep drawing lines over lines

>> No.3522923
File: 361 KB, 1886x1440, 2D17C703-70E6-477A-BBA9-FB95D75CCBF8.jpg [View same] [iqdb] [saucenao] [google]
3522923

Super beginner. Haven’t drawn at all in about 5 years.

Bought an iPad Pro and got the pencil because it seemed fun and I want to improve. This took me an entire hour and a half.

How’s Draw A Box for a tutorial? Any other free lessons that are nice?

>> No.3522948
File: 533 KB, 462x959, there was atempt.png [View same] [iqdb] [saucenao] [google]
3522948

rate my polished turd, /beg/!

>> No.3522967

>>3521965
Thank you, will do

>> No.3523009

>>3522539
The problem that I find with drawing using c or s curves is that all of my sketches start to look even more disproportionate. Should I prioritize the sense of movement or the proportions?

>> No.3523010

>>3522858
You could try to help that by doing few sketches with big markers like sharpies or a pastel / conte crayon. Something you can't erase, and you know you'll mess it up by adding lines on top of each other. The sketches won't be pretty and they don't need to be - they are a teaching tool to get rid of your bad habits. You can always throw the sketches away. Just let them teach you loosness and fluid lines.

Thanks for appreciating the feedback

>> No.3523017

>>3523009
You need to find that sweet spot. Please watch Glenn Vilppu's figure drawing videos. Getting rid of curves promotes stiffness and makes drawings look very amateurish.

You can do a big curve that represents the entire torso - then do curves for feet which are as long as torso (waistline splits the body into two halves). Then add arms. You can do head/mask of the face either as first step or after the gesture lines.

Doing very mechanical body with stiff bone construction and counting twelve heads as measurement for body length.. I find it a bit silly. You will lose the fluid lines and the energy of the picture. If you struggle with proportions check out Dorian Iten's measurement guide.

>> No.3523032

>>3523017
alright thanks for your help man I appreciate it

>> No.3523057

>>3522521
>/beg/
>posts this

>> No.3523108

>>3523057
It's /beg/-tier, why not?

>> No.3523155

>>3523010
oh so it'll help me to draw with somethings i can't erase in that way i'm forced to practice till the lines i draw are decent and i won't put lines over lines anymore nice.

>> No.3523161

>>3523155
Pretty much, and I'd advise to do it on a large paper (a3 or bigger) and use your entire arm. Scribbling small loses the feel of the drawing.

>> No.3523228
File: 760 KB, 1700x778, welp1.jpg [View same] [iqdb] [saucenao] [google]
3523228

messed up the sketch a lot which lead to a bunch of wasted time fixing stuff, in the end I just quit because I felt like the initial foundation was terrible.

but what I'm interested in is if you're supposed to be kind of randomly rendering until things look right, or what? I feel lost the whole time, the only thing that I'm certain about process wise is the sketch where you're supposed to get the right measurements, proportions, etc. but this phase takes a ton of time for my untrained eye/hand--without autism-like measuring it always ends up looking bad--but on the other hand wasting too much time in that phase doesn't seem efficient.

are you supposed to just find some pro and copy their approach until it feels natural?

>> No.3523239

>>3523228
>messed up the sketch a lot which lead to a bunch of wasted time fixing stuff, in the end I just quit because I felt like the initial foundation was terrible.

This is a very important lesson. Don't ever move on before the sketch is good. It's way more effort to try and fix it later.

As for rendering, no, you don't just do random stuff. You identify the individual planes of the object and block them in with flat color so it looks sort of like a low-poly 3D model.
Then you blend the different planes together.

>> No.3523297

>>3522400
great, I would like to see how you progress

>> No.3523298
File: 19 KB, 604x340, hands-aging.jpg [View same] [iqdb] [saucenao] [google]
3523298

yo yo yo
wtc the best hand references yo

>> No.3523299

>>3523298
feet are also appreciated yo

>> No.3523360

>>3520281

Nice Chris Chan Hand.