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/ic/ - Artwork/Critique


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File: 59 KB, 436x693, i love a robot.png [View same] [iqdb] [saucenao] [google]
3495966 No.3495966 [Reply] [Original]

why is my cat so fucked im trying to rotate him so were looking at him from a top view

>> No.3496055
File: 34 KB, 480x320, 8EA7F0C4-76B8-450B-98AD-64EEEF052344.jpg [View same] [iqdb] [saucenao] [google]
3496055

Look at an actual cat from above photo. Their limbs don’t ne bulge out so much unless they’re sitting, they’re kind of more underneath them. Also maybe add more neck.

>> No.3496075
File: 55 KB, 1000x1000, lines.jpg [View same] [iqdb] [saucenao] [google]
3496075

Took this pic from the OP of another thread, can I get this texture for my lines in SAI? It looks like the pencil texture but I can't get the pencil tool to make nice lines like this

>> No.3496103

>>3496055
that's cheating though, I need to rotate the thing based on what I see or I'll never be able to draw good from imagination

>> No.3496106

>>3496103
how is looking at something to learn how tto draw it cheating?

>> No.3496108
File: 118 KB, 332x450, 1384850425.png [View same] [iqdb] [saucenao] [google]
3496108

>>3496106
i dont know

>> No.3496109

>>3496108
i think a way to impair your drawing from imagination would be use reference for everything in a methodic way without using your head
basically, use reference for many things if you want but don't be dependent on it, learn from what you're drawing when using the reference instead of just copying it, especially if you're a beginner. I think a few big artists like Frazetta use reference religiously but they aren't dependent on it.
that being said i'm not even close to pro level so take this post with a grain of salt. maybe some other anon can give you advice

>> No.3496113

>>3496103
>thats cheating though
this is why youre NGMI. looking, studying and copying from references is literally how all artists learn.

>> No.3496119

>>3496113
I used reference way too much though that's why I'm shit at drawing. Also never say I'm NGMI again.

>> No.3496125

>>3496103
>I need to rotate things based on what I see
> But I'm not actually looking at the thing I'm trying to draw
Anon, take a moment and ask yourself how that's supposed to work.


You can't look at one side of a coin and then be able to extrapolate what's on the other side of it, you actually have to look at both sides. If you're just learning how to draw a cat, you're going to need to study it from multiple angles to understand the forms, their proportions, where they go and how they overlap each other.
That doesn't mean you always have to draw directly copying from reference, but using reference to help remind you of how a thing is built is not cheating.

>> No.3496132

>>3496119
The problem isn't that you're using too much reference, you're just copying it instead of internalizing it. What I mean is by that is you're copying the lines of what you're seeing instead of
breaking down the thing you're drawing as masses that have sides and volume and exist in a 3D space. Construction drawing, anon. Think the mannequins of Loomis or Vilppu's figures made of boxes, cylinders and whatnot. It's the same concept.

>> No.3496191

>>3496125
>But I'm not actually looking at the thing I'm trying to draw
I am though, I'm just looking at it from a side perspective rather than a top one.

>> No.3496301

>>3496132
this. there are 2 types of copying, don't mindlessly binary copy like a printer would do, copy to learn

>> No.3496505

>>3496075
Anyone?

>> No.3496548

>>3496075
that's probably a pencil style brush, and an image designed to show sketchy lines vs straight curves of them.

>> No.3496644
File: 2.55 MB, 1260x1871, IMG_20180622_152535.png [View same] [iqdb] [saucenao] [google]
3496644

I'm buying a monitor soon for my PC, what size should I get?
I hear sizes too big are awkward to use with tablets (mine is as big as a Wacom Medium)

>> No.3496652

Is it possible to study from life/learn stuff by practicing realism without mastering drawing realistically or being good at it? I have 0 interest in realism and don't find it appealing, so I was wondering if the goal of studying realism is being good at it (not just learning by practicing) when you want to do stylized stuff or anime or whatever.

>> No.3496725

>>3496652
>I have 0 interest in realism and don't find it appealing

I think if you really mean that, then representational art might be incompatible with you.

Did you say something like that just because you want to draw anime and skip the work of doing realism? Or are you actually incapable of seeing any beauty in life?

It sounds kind of absurd now that I typed it out, but I'm genuinely curious

>> No.3496739

>>3496725
I just think stylized stuff is appealing in a way that realism isn't (for me) I can obviously see the beauty in life but it doesn't make me feel anything when it's turned into art, I'm not drawn to it, to put it that way, I won't skip doing realism (though I wish I could) because I know it's necessary to learn, I just don't want to spend months or years mastering something that I don't want to produce

>> No.3496764

>>3496739
I was in the same mindset you were in. For the most part i found realism pretty boring, but I did it so my art would improve and it was just so common a piece of advice that I couldn't ignore.

Anyway, the more I did it, the better I got, and the more I enjoyed it. It started out with me only enjoying my own work (artist's ego I think) but soon I was able to appreciate other realist works a lot more than when I'd started.

>I just don't want to spend months or years mastering something that I don't want to produce

If you were ever into music, you'd know how much practicing scales, or playing along with a metronome helps you. These are practice tools that would never be the final product itself. I thought of realism like that. The difference is that after a while, I actually enjoy realist work so it becomes worth intentionally producing, rather than simply a product of practice, like scales.

>> No.3496838

>>3496103
Thats some seriously retarded mentality.

>> No.3497239

>>3497220

>> No.3497251
File: 264 KB, 1066x1080, 0CD3F091-DEDE-446F-87E8-41074A78A64E.png [View same] [iqdb] [saucenao] [google]
3497251

Anyone have any good tutorials for inking backgrounds or tips to make them looked loved in.

Also looking for anime/stylized hair tutorials.

>> No.3497352
File: 82 KB, 780x1270, 68739e59c32a281a5b664bb42e82edfa.jpg [View same] [iqdb] [saucenao] [google]
3497352

>>3496652
>>3496739
Stylized artists, especially the best ones, learn from life and condense that knowledge into a 'style'. 'Style' is nothing more than a way of representing reality. So yes, you do want to have some degree of competence with human anatomy and being able to draw common everyday objects.
If you'll notice, most of the time the anime style still has a fairly realistic body that demonstrates that the artist has a good understanding of the bones, muscle and fat and can exaggerate as needed. The face is usually the thing that's simplified the most but even then they still understand how a real human face and skull works and applied that to their style.

>> No.3497354

lately i've been doing mostly studies and exercises, how do i get ideas for what to draw?

>> No.3497370
File: 289 KB, 1280x851, 1528829726613.jpg [View same] [iqdb] [saucenao] [google]
3497370

I still don't understand perspective at all even after scott robertson and perspective made easy.
I know how to divide the boxes etc., but I don't know how to fucking make a figure inside the box/create a mannequin.
please someone help me, I'm a brainlet.

>> No.3497373

>>3497354
Ask for a nude model, paint her, then have raw sex with her. Modigliani style. Worked for him

>> No.3497428
File: 102 KB, 341x319, 1521691918956.png [View same] [iqdb] [saucenao] [google]
3497428

>>3497370

Try thinking of it this way, The horizon line = eye level.

Everything below eye level you're looking down on slightly, Everything above eye level you're looking up at slightly.

So where ever the line hits your character is a line at the middle of a cylinder, above you're looking underneith the line in a cylinder (like looking up a girls skirt), below you're looking down on the cylinder (top of coke can).

So your character is built in perspective based on its simplified form.

>> No.3497433

how do people color/draw midtones? is it a soft brush

>> No.3497790
File: 11 KB, 365x337, hmmmm.png [View same] [iqdb] [saucenao] [google]
3497790

What's a good time interval to do face expression practice? Is 30 seconds ever a good idea?

>> No.3497822
File: 1.47 MB, 1916x1080, sharon-fighting-ex-layer-concept-art-march2018.png [View same] [iqdb] [saucenao] [google]
3497822

who is the character artist on fighting ex layer?

>> No.3497880

>>3497373
that looks inspiring, thanks anon

>> No.3497908

>>3497251
look lived in*

>> No.3497914

>him

>> No.3497943

>>3496644
I've always thought having multiple monitors with a tablet must be really helpful. Just speculation though.

>> No.3498084

>>3497251
Anybody?

>> No.3499938

how do I apply my figure's gestures in perspective?
Do I draw a box first, then draw the gesture inside the box- or do I draw the gesture first then draw out the boxes?

>> No.3500054

This is coming from a complete beginner, so it might sound retarded, but: I'm currently reading both Keys to Drawing and Fun with a Pencil. KtD starts with the whole drawing from real life / getting over symbol drawing spiel, FwaP is about constructing things. Now, say I want to draw imaginary stuff, fantasy art, comics, degenerate anime fetish porn etc. Do I really need to be able to draw from real life models? Same goes vice versa, do I really need perspective, anatomy and constructing stuff if all I wanna do is draw portraits, landscapes etc from real models?
I fail to see the relationship between these two skill sets. Being able to perfectly draw a person standing in front of me doesn't seem like it would translate into being able to draw from imagination.
I'm probably missing something, but these two ways to draw seem to have nothing in common.

>> No.3500059

>>3499938
Hampton's Figure Design and Invention is for you

>> No.3500104

>>3500054
>Now, say I want to draw imaginary stuff, fantasy art, comics, degenerate anime fetish porn etc. Do I really need to be able to draw from real life models?
Yes. If you don't learn to construct realistic figures you are missing the fundementals to deviate for your imagination/stylistic choices.
>Same goes vice versa, do I really need perspective, anatomy and constructing stuff if all I wanna do is draw portraits, landscapes etc from real models?
Landscapes is a bit of a different discipline in my opinion but generally, yes. If you want to draw convincing scenes, portraits etc, knowing how and why things look the way they do improve how you translate them to paper.
Unless you just want to copy photos, but if that's what you want just get a xerox instead.

>> No.3500741
File: 98 KB, 822x1027, 29737792_205285573396314_5882449305238765568_n.jpg [View same] [iqdb] [saucenao] [google]
3500741

>>3497943
I'm talking about physical size of the screen, i.e. how many inches it is.

Just to illustrate it imagine drawing with your tablet connected to a 50" TV; a small flick of the wrist will appear physically bigger on the TV which might increase the disconnect between you and drawing

>> No.3500762

>>3499938
bridgman

>> No.3500764

>>3500054
learn from people like Vilppu and Huston. you can apply these techniques to drawing from life, observation or imagination.

>> No.3500822
File: 131 KB, 714x1000, 0022.jpg [View same] [iqdb] [saucenao] [google]
3500822

What would I need to replicate this? And apart from talent, I'm referring to the stationery.

>> No.3500863

After how many years of drawing were you able to grind out poses in under five minutes?

I ask because I'm someone that's still very new to drawing (doing it daily for the first three months of this year and less frequently until resuming doing it daily last week), and I recently saw an artist crank out what at least to my untrained eye was a pretty good sketch in 3 minutes that would've taken me a few hours to do less well.

>> No.3501552
File: 2.41 MB, 1552x873, etherington.png [View same] [iqdb] [saucenao] [google]
3501552

Are these a good waste of my money and time?

>> No.3501580

I got enough money to buy one book right now. Should I get fun with a pencil, or drawing the head and hands? I got perspective made easy and anatomy for sculptors already

don't direct me to the pdf page, I want the physical books

also pls respond

>> No.3501640
File: 24 KB, 485x443, 1517002761849.png [View same] [iqdb] [saucenao] [google]
3501640

Best places/guides to use when just starting out drawing?

>> No.3501861

What's wrong with Loomis?

>> No.3502591

>>3500822
gouache according to wikiart

>> No.3502852
File: 227 KB, 1600x1156, Visions Of The Future 5 C. Foster.jpg [View same] [iqdb] [saucenao] [google]
3502852

ever since I was a wee lad I had always been breath-taken by the classical sci-fi and fantasy art commonly found on books, albums, etc. I would like to know what kind of tools I would need, or if there are color and medium restrictions, etc. my goal is to perfectly emulate the style so that no one could tell that it wasn't actually made in the 70s and 80s. Also any resources would be helpful.

>> No.3503845

>>3501640
the sticky

>> No.3503849
File: 1.10 MB, 1147x1920, 1500516363684.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3502852
I'd like to know this as well. Last time I asked someone told me that airbrushes were popular back then and help to give it the textured look a lot of early sci-fi art has, but that's about as much as I know.

>> No.3503850

>>3501640
I started with fun with a pencil, then figurw drawing for all it's worth. Just go through the images, draw them then practice doing it yourself. After that i started an anatomy book for art, but didn't finish. Good resources are in wiki to be honest

>> No.3503892
File: 264 KB, 853x1384, 81+FDdwY4NL[1].jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3502852
it's funny that stuff which was considered so low at the time that people didn't even get credited is now so easy to respect. shame about the stupid book, or is that a classic too

>> No.3504064

>>3497251
Doki doki drawing has a few good videos where he is doing backgrounds and provides some helpful stuff. But it's all anime stuff.

>> No.3504276

how do i finish things without freezing up?

>>3502852
pick an individual artist and look through their working practise, would be my advice

>> No.3504311

Any good acrylic painting resource/intro out there? I've never stumbled upon any but that's probably because I haven't been looking out for it.

>> No.3504524
File: 93 KB, 250x250, bateman.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I've been reading Loomis and I can draw faces more realistically from a front view. Whenever I try to rotate that head, it ends up looking like some anime bullshit and it loses the likeness. What do? I'm doing this shit the way loomis said.

>> No.3504581

>Get in mood to draw a lot
>Have fun
>Do other stuff next couple days
>Go back to drawing
>No fucking clue what i'm doing
>Every instinct, technique or skill i had in art is fucking gone
>Brain feels completely rewired
>Shit at everything i do for days, weeks or even months at a time

Anyone else go through this or do i have a brain tumor? It fucking sucks to feel like my brain is being rewired so often.

>> No.3504593
File: 1.92 MB, 398x400, 1529339303697.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3504581
>asking for medical advice
>on 4chan's art board

>> No.3504634

>>3504593
It's developed so gradually i always thought it was artist block, before i seek medical advice i thought i'd ask if this is something else others go through because i don't know many creative people besides a few beginners.

It fucks with my ability to communicate coherently so it came out differently than i wanted.

>> No.3504664

>>3504581
this is called being undisciplined

>> No.3504689

>>3504634
well if you stop for a while, it's normal you will forget or feel weird coming back and you'll have to adjust, it happens to me too.

>> No.3504707

>>3504581
just warm up lmao, dont do the first drawing and go "oh no the tumors back" and quit

>> No.3504713

>>3504524
somebody pls help

>> No.3504727

>>3504713
just keep plugging away. likeness is just a combination of 3d forms, ensure that they are the same forms upon rotating them and you wont lose the likeness. i know this sounds like "just draw the owl" crap but im serious
try isolating the features and rotating them in all directions as practice

>> No.3504835
File: 134 KB, 539x800, 44349A01-346C-4631-8784-EF4265CADEA9.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Anyone either know the pen tool, or something like it to create a line like nesumis? Also, if anyone wants to take a shot at perhaps breaking down her inking technique I’d like to hear it.

It almost looks like she may use two different sized pens.

>> No.3504873

>>3504835
Looks like just controlling the pen pressure. Sometimes it's not the tool but the technique.

>> No.3504882

>>3504873
Oh I figured that, though I have seen a technique where people will used to different sized pens, one for and initial ink and the less prominent forms, and another to bolden the larger forms. I’m just wondering if maybe she used that technique, as well as what the pen she might be using is as I use a rougher gpen in clip studio myself.

>> No.3504941

>>3504524
Show us your drawings so we can see the problem

>> No.3504967

So i bought a Huion H610 pro(2048) and it lags a lot when the "support TabletPC" is checked. For example, when I press alt in photoshop to select a color it stops drawing and i have to lift the pen and wait a fews seconds, then the lines start to appear all of a sudden, and if i uncheck it i lose pressure sensitivity. Is there a way to fix this issue?

>> No.3504975
File: 3 KB, 123x125, 1442086806307s.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3504835
>Furry on shota

>> No.3504998
File: 519 KB, 1280x1440, 1530265431462.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

How do I learn method? I mean like doing a sketch before fleshing out the figure, or laying down a background before the characters, stuff like this
As of right now if you asked me to draw a character, I'd just start from a random body part and lay down clean lines, basically I skip the whole starting process
I know I literally just listed a few I could do like that, but I don't know how to do them. When I think "i should make a sketch before anything else then refine it" I literally don't know how to even start, because I have no method

>> No.3505074
File: 2.26 MB, 1194x1060, faces.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3504941
The ones in the pic aren't supposed to be the same person, but it still shows how my heads unintentionally look more stylized when I try to rotate them.

>> No.3505081

>>3505074
right actually looks better if you ask me

>> No.3505088

>>3505081
b-but i want to draw more realistic anon

>> No.3505263

>>3504998
draw that shit then make it 30 percent opacity then draw a better sketch over it?

>> No.3505269
File: 64 KB, 499x750, 4b5a37f5002d7d6e5b0cf1b299ae090e.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3505074
you're not leaving enough room for the side of the head. remember what the box is for.
the realism thing is more about proportions. both styles look good imo

>> No.3505335

>>3501861
he a shit

go with bridgman instead :)

>> No.3505337

>>3505263
No I mean literally doing the sketch, I don't know how to start with it
I'll try to explain it with an example, imagine a person that draws many heads from reference but without knowing about construction methods, if you asked them to draw a head he would just "do it" but without a method like Loomis where you start with a ball etc. so it comes out more chaotic
Similarly, it feels that not having an underlying structure to my drawing is making them worse because by just starting from wherever without some guidance, it half asses the pose and anatomy, since I can't keep track of the bigger picture
Maybe that's not it and I just have to grind more gesture/anatomy? I don't know man

>> No.3505562

>>3504581
Unironically, start doing warm ups before getting into the actual drawing. I enjoy making buildings and add a lot of geometry. It doesnt matter if it's your best work or not as long as your putting your pen to the paper before putting your pen to your other paper

>> No.3506224

Do I need to practice with a brush pen to get good with a brush pen?

>> No.3506610

>>3504835
bump, feels like it’s getting harder to find answers here.

>> No.3506683
File: 14 KB, 188x252, 1424475264373.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3505335
Leave daddy Loomis alone :'(

>> No.3506823

>>3497370
>I still don't understand perspective at all even after perspective made easy.

If you don't know basic perspective after reading Perspective Made Easy you might be fucked anon sorry to tell you

>> No.3506934

I'm new to digital art, what exactly is DPI? It's a separate setting from canvas/image size which confuses me
Should I set it as high as possible?

>> No.3506936

>>3506934
I'm guessing you're talking about the photoshop equivalent of "resolution". DPI is dots per inch. It has to do with printing quality, wont affect the quality of your image on screen

>> No.3506939

>>3506936
I'm using Manga Studio and just noticed DPI right beside image pixel size setting when I open a new canvas
Anyway thanks

>> No.3506941

>>3506934
>>3506936
But just in case if you want to see the actual effect it has. Open an image in photoshop, any image, go to "Image size..." (ctrl alt i), change the units of your document size to cm or inch, uncheck the box "resample image" so it wont automatically resize the image to fit the resolution, and change the resolution variable around. You'll see that the pixel dimensions of the document stay the same, but the actual physical size of the document changes depending on how many pixels per inch you have in the document. more PPI means smaller (but in a way more precise, to a certain degree) the printed image becomes.

>> No.3506944

>>3497370
Perspective for complex forms (anything that is alive, basically), is a lot about eyeballing rather than precise measurements.

>> No.3507344

>>3506934
300 is the typical size

>> No.3507356

>>3506934
if you set your resolution in inches or cm then dpi controls the amount of pixels per inch, if you set your canvas in pixels dpi doesn't do anything

>> No.3507390
File: 10 KB, 138x205, 46.jpg [View same] [iqdb] [saucenao] [google]
3507390

In Bridgman's Constructive Anatomy on one of the head pages, what statues/sculptors/time period should I be looking up if I want to draw more like this? I recognize the style but don't have a resource to know exactly what I'm looking for.

>> No.3507402

>>3507390
perhaps art deco

>> No.3507612

>>3507390
lip area kind of reminds me of pre raephelite paitnings

>> No.3507620
File: 7 KB, 499x448, wtf.png [View same] [iqdb] [saucenao] [google]
3507620

why do my lines jump the shark like this, im using manga studio 5

>> No.3507625
File: 140 KB, 700x1173, 570f30120e004b95748ea65b054fac6c.jpg [View same] [iqdb] [saucenao] [google]
3507625

>>3507390
Art deco.
Google Tamara de Lempicka and Mucha's works, you'll like them.

>> No.3507796

So, I was going to buy a tablet that would work on my PC and I noticed the wacom tablets include a free version of Cip Studio Paint Pro. Is that the same software almost everyone uses for digital drawing or is it a watered down version?

>> No.3508151
File: 68 KB, 253x204, blur.png [View same] [iqdb] [saucenao] [google]
3508151

How doi I set the blur tool (I assume that's the one) in manga studio to give me an effect like this? Which is to say, that little blur/smudging of the lines?
I know the tools are there but they aren't quite right, they require me to put a lot of pressure on the pen for some reason and the blur comes out too large, unlike an actual blurred line as in pic.
I need it to be tighter, if I set Spraying Effect in the options it does become easier to blur but it still is gigantic and totally unlike a straight line, even if I lower the brush size.

>> No.3508160

how should I go about to create my own patreon? Is it worth the effort? How should I use it?

>> No.3508333

>>3508160
>Is it worth the effort?
how many people follow you on tumblr or twitter or whatever? if it's not a ton, it might be more worth your while to get a ko-fi.

>> No.3508654

Are there any good tutorials to learn how to paint shit likr textures.. Or even just paint. Digitally of course. I can't seem to wrap my head around it..

>> No.3508793

>>3508333
I have neither of those, I withheld my art from the public as of yet. what is a ko-fi?

>> No.3508795

>>3501580
If Ur poor pirate pdfs
Also u can find fun with pencil for free

>> No.3508802

>>3501640
Draw a box dot com and sticky

>> No.3508880

>>3508151
It's usually done by using the light pressure of a brush with the mixing ground feature turned on. I like to set a keybind to turn that on and off for when I want to draw with a brush or mix with it. A lot of brushes are set up so that below a certain pressure it's a mixing brush and won't add much or any pigment.

>> No.3509195

>>3496119
This is what happens when you listen to 'just draw' fags, all while listening to other advice along the way. You use reference because instead of telling you how to properly use reference, they instead tell you to draw without ever knowing how knowledgable you are about the process of learning. /ic/ and /just draw/lets are cancer.

Do as the others said and just make sure you know how to practice the right way. Assuming you didn't at first. Good luck.

>> No.3509225

I've been told that in order to make the jump from obversational drawing to inventive drawing, I need to learn construction.
Apart from proko, what are some good resources on construction, preferably in video format?

>> No.3509245

>>3507625
nigga looks like hes gonna review some burger king or some shit

>> No.3509652

What's the pros and cons of basic drawing with pen/cil paper?

>> No.3510020

>>3509652
as opposed to?

>>3508793
ko fi is like a button you can add to your site/tumblr where people send you $5 at a time. 'buy me a ko-fi'
if you have no followers, don't bother with patreon yet. nothing sadder than a deserted patreon.

>> No.3510072

>>3510020
Digital

>> No.3510148

>>3510072
just start with pencil and paper if you're new. tablets aren't as sensitive as paper and it can add frustration

>> No.3510431

what alleviates lag in photoshop more, the cpu or the gpu?

>> No.3511649
File: 1.18 MB, 2560x1440, 1515204699042.jpg [View same] [iqdb] [saucenao] [google]
3511649

how can i learn to create something like this? is this just photobashing with some brushes?

>> No.3512143

>>3495966
Is the compass in this set locking? I'm looking to get into geometry art and have no idea what a proper compass looks like.
https://www.amazon.com/Geometry-Quality-Compass-Squares-Protractor/dp/B079NXCKLB/ref=sr_1_17?s=office-products&ie=UTF8&qid=1531257188&sr=1-17&keywords=protractor+and+compass+set

>> No.3512163

>>3511649
just brushes, photobashing not required

>> No.3512748

does resolution in a display tablet really matter? for example whats the difference if i use a 1080p tablet to draw on a 4096 x 2160 pixel canvas size, vs drawing on a 4k tablet with a 4096×2160 canvas size?

>> No.3512836

>>3512748
Difference is the ratio, or accuracy... assuming you don't zoom your canvas, one of your tablets pixels represents 4 pixels of your canvas. Though if you're zoomed to 1/4th of the canvas you're back on a 1 to 1 ratio and it doesn't matter.

>> No.3512963

>>3504276
make more mistakes

>> No.3513050

>>3512836
so if i zoom in i dont really need a 4k tabler, makes sense, thanks.

>> No.3514107

is there a way to mass download everything off a twitter account?

>> No.3514317

>>3495966
I'm using krita 4.1.2 and the onion skins aren't working, I can open up the menu but it doesn't show the previous or next frames

>> No.3514542

How do I stop being autistic over brushes? I use Sai2 as my main program and can never seem to stick to just one brush; any suggestions on how to get over this?

>> No.3515262

What the fuck does rendering mean

>> No.3516001

>>3496075
First of all, stop using Sai and start using Photoshop. There are a lot of great brushes for Photoshop with the same feel of the picture

>> No.3516475
File: 437 KB, 665x640, be yourself.png [View same] [iqdb] [saucenao] [google]
3516475

>>3516001
I moved from SAI to mangastudio because it feels a lot better to use, I'd like to try PS but how do I find a safe torrent for it? Some time ago I tried to download one but fucked up and it installed a bunch of malware on my pc and I had to clean it

>> No.3516778

Does anyone remember the site where you are given a randomly rotated stick figure in a random pose. I believe the url has a word "egg" in it.

>> No.3516799

>>3516475
ccmaker

>> No.3517359

someone please teach me how to manually install coolorus for cc2018

>> No.3517379
File: 34 KB, 279x287, derp.png [View same] [iqdb] [saucenao] [google]
3517379

If a cool-colored object is hit with warm light how do you know if it goes towards the cyan side or towards the magenta side?

>> No.3517380

>>3496103
you have to be good first then learn draw from imagination though

>> No.3517387

>>3517379
if its a blue object then the question is is the light orange/red warm or yellow warm

>> No.3517394

>>3517387
Let's say it's on the exact opposite of the color wheel as the object.

>> No.3517402

>>3496103
Be a studyer not a test taker.

>> No.3517411

>>3495966
Is there any other place that's easy to shill your work as in the commission thread on /aco/? I got lots of commissions done there but I don't wanna draw porn anymore, and i'm not good at having a presence online or any of that shit, nor do i wanna become well known, just wanna show my shit, if anyone likes it, they'll contact me.

>> No.3517422

>>3517379
my gut tells me it would move towards the right.

>> No.3517428

>>3517379
great question btw

>> No.3517431

Is it worth getting into drawing courses as a beginner? I know it's possible to learn a lot of shit at home but when you pay for a class you're kinda forced to work otherwise it's a waste. I'm struggling to keep at basic exercises when I'm just drawing like shit right now.

>> No.3517544

>>3501640
draw a box is my favorite

>> No.3517547

>>3505074
where'd you pick up basic shit like adding texture to the hair and shading?

>> No.3518277

When using a tablet with a screen is it unhealthy to position it right below your head like you would do with paper?

>> No.3518416

Would you work for someone who made you produce political propaganda of something you don't really agree with?

>> No.3518588
File: 2.11 MB, 2005x1489, 2018-07-14 20-27-00.jpg [View same] [iqdb] [saucenao] [google]
3518588

How do I understand water in a glass and draw it from imagination? All I can see is just noise and it makes no sense.

>> No.3518697

>>3517379
it would become a neutral

>> No.3519340
File: 33 KB, 375x375, aniko.jpg [View same] [iqdb] [saucenao] [google]
3519340

>>3501640
secret strat, anon:
Look at everything you're drawing and visualize triangles. Like if you're looking at pic related:
see the spatial relationship between his chin, his left shoulder, and his left nipple. Or the triangle made by his inner right elbow, his armpit, and his hip. Or his right ear, left knuckle, and his outer right elbow. That kind of stuff. See them in your reference image and see them in your drawing. They should be congruent. This can be done with literally any 3 points on any image.

>> No.3519344

>>3517379
See for yourself. Set the brush at low opacity and go over it, see what color you get.

>> No.3519349
File: 349 KB, 338x654, 1531168231986.png [View same] [iqdb] [saucenao] [google]
3519349

>>3519340
>triangle

>> No.3519355

>>3519349
Yeah whats up

>> No.3519362

>>3519344
that is not how light works

>> No.3519366
File: 44 KB, 375x375, triangle mouths make everything better.jpg [View same] [iqdb] [saucenao] [google]
3519366

>>3519349
Hey, it works. Triangles can only improve a piece.

>> No.3519442

>people ask for opinions
>they can't take criticism
how do you react when they say you're just nitpicking?

>> No.3519444

>>3519442
Tell them they’re not gonna make it and close the tab

>> No.3519446

>>3519444
what if the person is otherwise a friend?

>> No.3519537

>>3507625
Mucha wasn't Art Deco, his work is Art Nouveau

>> No.3519953

>>3518277
Any1? Surely someone here has experienced eye strain from such screens?

>> No.3520080
File: 119 KB, 448x336, 1516227726898.png [View same] [iqdb] [saucenao] [google]
3520080

I'm new to digital art and trying out different programs. Are there many differences between photoshop versions? Is there a superior one?
If it changed anything, I am mostly a lineart type rather than a painter, when I become more experienced I will move to learning colors of course.

>> No.3520544

How do you learn to be more aware of proportions? Are there any tricks to it other than taking your time with the construction?
Specifically for faces.
I've been drawing for far longer than I'd like to admit, but I've never really managed to get the hang of it.

>> No.3520549
File: 1.55 MB, 1680x2444, face_patterns_tutorial_by_snigom.jpg [View same] [iqdb] [saucenao] [google]
3520549

>>3520544
something like the top diagrams?

>> No.3520555

>>3520080
>Is there a superior one?
CS4

>> No.3520573

>>3520549
Not exactly what I was thinking of, but it does provide a good list of stuff I need to keep track of.
Thanks!

>> No.3520991

>>3520555
Thanks, but why's that exactly?

>> No.3521150

How important is pen pressure and tilt since I want something to replace my laptop and wan a 2in1 and most of the 2in1s I can afford haven o tilt and only have 2047 levels of pressure.

I know Samsung is the best with EMR tech but like, that's 1500 for the Galaxybook, other than the 10.6" screen one unless that's big enough to draw on

>> No.3521296

>check conceptart thread from google for unrelated shit
>guy says in the digital art business you should get your eyes checked every two years in one of the comments
>thread ends in 3 replies
What the fuck did he mean? Why'd he say that?

>> No.3521307
File: 48 KB, 1084x1080, Untitled-1.png [View same] [iqdb] [saucenao] [google]
3521307

I doodled this in photoshop real quick. In Photoshop, is there anyway I can select the yellow on the outside of the line art and delete it? Or, is the eraser tool the only way to get rid of it? I just hate having to fix color I erased too much of by accident and how long it takes to erase color outside of lines.

>> No.3521311

>>3516475
Cgpeers.

But you dont need photoshop.

As far as illustration goes, CSP is de facto the best program. Best illustration tools and workflow and all the abilities photoshop offers and then some.

Photoshop is an image manipulation software first and foremost. If your aim is to create SFX, nifty manipulations and some visual flair for photos its unmatched. But its drawing workflow was never the best, it was mostly the only decent program around for over a decade. Its also devastatingly unoptimized and rapes CPU.

Also, this should be obvious at this point, but neither program will make you better. If you cant make it look good in MSPaint, you wont make it look good in Photoshop or CSP or Krita or SAI or whatever.

>> No.3521318

>>3521307
I don't use photoshop myself, but shouldn't the magic wand tool do it?
https://www.photoshopessentials.com/basics/selections/magic-wand-tool/

>> No.3521322

Holy fucking shit, beginner here, and art is so utterly, insanely overwhelming. Where the fuck do you start? Some say perspective, some say lighting, some just say making faces, and the techniques are so utterly vague and nebulous, there’s nothing concrete, but if you don’t follow the STEADFAST AND UNBREAKABLE RULES OF ART, your drawing winds up with Down’s. I’m at my wit’s end trying to start this shit, I’ve been starting on and off weekly for a year and I always wind up breaking something or screaming because there’s just no goddamn definitive entry point and the rules of art applying and simultaneously having no rules feels like some kind of delirious psychosis. Where the fuck do I start? How do I find out which techniques are absolutely concrete and which I should just wing? I just want to fucking die, this is so hard but everyone acts like it’s a motherfuckin cakewalk

>> No.3521323
File: 474 KB, 310x310, 1529371896888.gif [View same] [iqdb] [saucenao] [google]
3521323

>>3521318

Holy moly, there was a function of the magic wand that did exactly what I was asking about. Thanks

>> No.3521373

>>3521322
people like to make rules and guides to help confused beginners but it can all be overwhelming and confusing.

just draw something you want to be able to draw, it will look shit no doubt. then ask for crit on it and look at real life reference or other art of what it is you want to draw, copy some references of it. now try drawing that thing again, you will be a little better. Repeat this process over and over and you'll get good

>> No.3521400

>>3495966
why is this hilarious

>> No.3521401

>>3521322
>Where the fuck do you start?
Alright, here's the breakdown.

Draw simple shapes like boxes, spheres, cylinders, cones and pyramids with a pencil.

Learn to draw them at different angles and in different positions relative to each other in an imagined 3D space (aka perspective).

Join the simple shapes together to make complex shapes like people, dogs, airplanes, Times Square, or anything else you can possibly imagine. (a big part of this is looking at a complex shape in real life and breaking it down to simpler shapes)

Figure out how to arrange the complex shapes to create a pleasing image (that's composition).

This is the foundation. You can make good art just* with these four skills.

Everything else about art, like value, color, texture, line quality, lighting, dynamic posing, acting and so on is more or less just frosting on the cake. It's nice and it can make a good cake better, but it's not gonna make a badly made cake taste good.

*Fundamentals are actually really fucking hard to learn.

>> No.3521548

>>3508880
It's already on in the blur tool by default but my problem is that it's too hard in terms of pen pressure and the blur is too large and dark for the result I want (that pic)
Anyone else can help?

>> No.3522057
File: 38 KB, 679x679, 3F33ADBB-2D68-48AB-A39E-32356B51CFEB.jpg [View same] [iqdb] [saucenao] [google]
3522057

Just found out the iphone has pressure sensitivity. Anyone know any decent cheap stylus’?

>> No.3522267
File: 106 KB, 530x491, banner 2.png [View same] [iqdb] [saucenao] [google]
3522267

I just got accepted to be in an artists' alley for the first time. What should I know before going?

>> No.3522362

>>3521322
it depends on what you want out of drawing

my suggestion is to start drawing things looking at reference of them, understanding how they work as thoroughly as you can before putting your pencil on paper

whenever it is that you want to draw something that doesn't exist, at that point, I think you should actually start learning the "fundamentals"

they'll give you the base to break down anything into comprehensible shapes and how light should affect your perception of it

>> No.3522483

How do I make my linework clean? I've seen other people's linework and it looks so clean and perfect that it makes me wonder if it's done by hand or by using the curve tool in any program. Are there any tricks to get results like that? Maybe it's just me being retarded, but using the curve tool feels not only kinda like cheating, but it's also super annoying because of how it behaves.

Also, what's a good program for beginners in digital drawing? I tried Clip Studio Paint but it felt unintuitive. I'm considering SAI but people like to shit on it for some reason?

>> No.3522488

>>3522483
Csp is better for line work though I think sai is vector based... either are good really
Csp has the option to fuck with lines iirc (I don’t do lineart so this is based on tutorials I’ve seen) which sai doesn’t have. Like changing thickness and curve of a line. Sai has really crisp lines and I always move my stuff into sai for resizing for this reason (I think I’m retarded because I don’t know how to get the crispiness in csp) so that aspect might help. Also If you’re not working on a giant canvas you’re doing it wrong.

>> No.3522530

>>3522488
SAI also has a tool to change the thickness of a line as far I know, but I'm unsure on how it compares. And mostly what I mean by perfect is that the curves look like they weren't done by hand, as there are no imperfections or shakiness.

I'm having internet problems so unfortunately I can't look up an example, but it's basically all over Pixiv; a bunch of drawings with perfect lines.

>> No.3522533

>>3522267
>What should I know before going?
They're likely going to be a bunch of gigantic faggots and they'll surely spend most of the time bitching about 'le orange cheeto drumfph' looking to score in-person upvotes

>> No.3522955

My lineart usually has pixelelated lines I can see without zooming in, it's not an error or anything I can just see the pixels on the edge of the lines.
Do I need to draw bigger? Like raising the canvas size? Or resize the image after I'm done with the drawing?
New to digital art so I don't know my tools yet

>> No.3522963

>>3522955
Unless your canvas is ridiculously small, it sounds like you need to turn on anti-aliasing for whatever brush you're using.
I don't know what program you're using, so I can't tell you exactly how to do it, but I'm sure if you google it you'll find a quick solution.

>> No.3522973

>>3522963
I actually am already using AA to an extent but I don't think it was maxed
Give me a while to get home and I'll post an example maybe to show what I mean. It's not even jagged edges or anything

>> No.3522986

>>3522530
Those kind of clean lines are usually the result of a lot of undo-ing, stabilizer, transform tool and general draftsmanship skill.

Vector tools are definitely helpful too for post-corrections. So if you have a line that is a little bit bent the wrong way, you can just pull back a couple of the vector points. There's also the benefit that transforming them won't reduce the quality of the lines (from artifacting)

Both SAI and CSP are great for making clean linework, SAI is definitely a lot more simpler and more intuitive to use so just go ahead if you feel more comfortable with it. If you start mirin for some more advanced tools you can always pick up CSP later on, it's not really that hard to learn.

In terms of vector tools they are also both great at it. I haven't used SAI for vectors much though so I can't compare them in-depth, but I think the biggest difference is that SAI is a lot smarter and cleaner when it comes to the placement of the vector points. So when you draw in vectors you won't end up with a gazillion vector points in your line, unlike in CSP.

>> No.3522991
File: 97 KB, 1287x886, lines.png [View same] [iqdb] [saucenao] [google]
3522991

Halp.

I digitally inked a drawing in Clip by using Continuous Curve pen tool, brush size 9, and went over every line. All lines in the composition are the same thickness.

Can I increase the thickness of certain lines without needing to go them with the same pen tool?

Can I convert a Raster layer like this into Vector so I can fine adjust the line thickness? What are my options aside from tracing over those lines with increased thickness (AKA adding like 3 hours of work)

>> No.3523007

>>3522991
You can try to Layer->Convert Layer and convert it to Vector, but don't expect amazing results. You should've started with vector. If you're ever unsure whether to line in vector or raster, just go with vector, you can always rasterize later on if you change your mind. Vector->Raster is always perfect and lossless, while Raster->Vector is super clunky and will most likely get you awkward results

>> No.3523012

>>3522533
I'm not from the US so I'm not worried about that

>> No.3523013

>>3523007
I tried and it turned everything into a blocky mess, so unless there are settings to tune, it's a no go...

Damn, so much work down the drain

>> No.3523042

>>3522991
If all the lines are parallel just make a selection of all of them at once (but only them) and then drag a copy of that selection in the direction you want the lines to expand at.

You can make the as thick as you want like that without losing any details.

>> No.3523106

>>3522955
>>3522963
>>3522973
This is what I meant
I compared this with other lineart on the internet, artists I like the most etc, you can see the pixels a little at 100% zoom in their work but not as much as my lineart.
Like I said, is it just because I draw too small?

>> No.3523134

>>3523106
Did you forget to post an image?

>> No.3523140

>>3523042
They're not, I just selected that small zoomed in portion of the drawing, but thank you for the suggestion

>> No.3523142
File: 2 KB, 118x71, pixels.png [View same] [iqdb] [saucenao] [google]
3523142

>>3523106
>>3523134
Shit, my bad

>> No.3523145

>>3523142
Yeah, looks like you might be drawing too small so the anti-aliasing has no space to work with.

>> No.3523162

>>3523145
I'll make it a point to draw bigger in the future but can I upscale the image this time so it's less jagged? How can I do this?

>> No.3523167

>>3523162
Increase size and apply a blur filter, maybe?

>> No.3523168

>>3523145
>>3523162
Also, it's weird because these other pictures I see don't have files/canvas much bigger than mine but they look smoother somehow? I guess it's just different programs?

>> No.3523170

>>3523168
Probably downscaled from a larger working size.

>> No.3523171

>>3523162
You can't. The program doesn't know what you want to be a line, it just scale the pixels directly. If you want to preserve smoothness when you scale a line then you need to draw in vectors. Vectors aren't stored as coordinates but instead a formula for a line that matches what you drew (That's also why they smooth out so much).

So try to get around it with opacity but redrawing in the new scale is probably better.

>> No.3523204

>>3523167
>>3523170
>>3523171
Well thanks, guess I'll draw bigger next time then downscale
Another question, how do I make it so I can only affect a layer instead of all of them? Like, trying to color the hair of a character but as I use the brush, the color only fills inside the contour of the hair
I know it's possible somehow, just seen someone do it in a vid

>> No.3523223

>>3523204
That's a pretty big topic.
Read up on layers, selection masks, and locking layer opacity for whatever program you're using.

>> No.3523229

>>3523142
What brush size and canvas size are you using

>> No.3523231

>>3523229
Brush 6 for that specific line on top
Canvas 1120x800

>> No.3523366

Is Deviantart for anyone else kind of broken since yesterday? The site loads fine but the scrolling on galleries etc doesn't work anymore. Like when it gets to the end of the first page and it's supposed to load more pictures it just doesn't do anything anymore.

>> No.3523416

When is it appropriate to draw from your wrist, elbows, shoulder etc?

Specifically with reference to the figure.

>> No.3523506

>>3522986
You dont know how to use the CSP vector tool. If you combine it with a stabilizer and simplification brush you get cleaner lines than Sai with less points.

And neither Sai nor CSP use true vectors.

>> No.3523510

>>3522991
No, you cannot. The option is technically there but it wont work well, and if you understand what a vector is, you know why.

Aleays do linework in vectors. You can do whatever you want with them then. Make it a habit to use a vector for everything not directly paint.

>> No.3523629

%%test%% **test**

>> No.3524041
File: 175 KB, 900x592, zoom.png [View same] [iqdb] [saucenao] [google]
3524041

How do i stop Photoshop from simplifying image when zoomed out? Picrelated is same image with different zoom levels.

>> No.3524045

>>3524041
nigga these look the same

>> No.3524063
File: 2.84 MB, 737x668, zoom2.png [View same] [iqdb] [saucenao] [google]
3524063

>>3524045
Here's another one.

>> No.3524071

>>3511649
that's a bash. take a photo and put shit on top of it until it looks different. start in grey scale as practice. don't put the anime in there.

>> No.3524078

>>3524041
>How do i stop Photoshop from simplifying image when zoomed out
That's impossible. Your screen only has a set number of pixels to work with, so any zoom level other than 100% will have to average out the details.

>> No.3524087

>>3524078
This is definitely not a monitor problem - other software zooms just fine, even fucking paint.
It's not just details loss, it looks more as if at low zoom levels PS just switches from 16bit color mode to 8bit.

>> No.3524091

>>3524087
are you using a pirated version of PS from 2013?

>> No.3524102

>>3524091
Pirated, from 2015

>> No.3524110

>>3524102
I'm not much of a /g/uru. But when you use outdated software, you can sometimes have weird problems. You might need to rollback your GPU's drivers. Or update PS. That's the only thing I can think that would cause this suddenly, is drivers shenanigans.

>> No.3524117

https://feedback.photoshop.com/photoshop_family/topics/incorrect-rendering-of-color-and-banding-when-working-with-16bit-files-below-66-67-zoom-for-how-many-years-now
Looks like it's a "feature".

>> No.3524382

>>3522986
>stabilizer
Late, but holy shit this is it. Fucked around with it and now I can make perfect lines even with my stupid shaky hands. Now I'm glad I switched over to digital.

>> No.3524427

>>3495966
on the subject of program
have anyone use rebelle 3, paintstorm, Corel painter
anything fun about them?

>> No.3524557
File: 41 KB, 845x450, file.png [View same] [iqdb] [saucenao] [google]
3524557

>>3523506
I know about the Simplify vector tool and stabilizer. The result is still not as clean as SAI (sai2 to be specific). SAI automatically simplifies the line for you every time you finish a line, and they do it a lot better too. And even if the Simplify tool in CSP works as well as SAI, it's still too much of a pain to apply it every time you draw a line.

But I still prefer to use CSP anyways since it has a lot of more tools I find useful, just hope they'll optimize their vector tools better.

Also the fact that they aren't true vectors is exactly why it works well for organic freehand drawing, not sure what your point is

>> No.3524563

>>3524557
Got any decent torrent for SAI2? Most I find don't have any seeders left or look shady as hell.

>> No.3524574

>>3524563
I can link you a crack from CGPersia, but honestly I found iall of them to be shady, so I never used the crack.
I just left sai2 in demo mode and use it to doodle every once in a while, since the only feature it disables is saving.
All the forum replies seems to be positive though so you might be fine, but still, use it at your own risk.
https://www.sendspace.com/file/syvvfq

>> No.3524616

>>3524574
Thank you, anon, it works just fine

>> No.3525162
File: 178 KB, 500x500, 1504070919952.png [View same] [iqdb] [saucenao] [google]
3525162

how get better at drawing figure in perspective

im good at perspective draw box and tube but not human

>> No.3525183

>>3525162
yeah because the human figure can't be simplified into simple shapes like box and tube

>> No.3525382

Is blender still the go to program for free 3D models or has something better come out since 15 years ago?

>> No.3525507

>>3525382
Google sketchup is definitely worth checking out as well, but Blender is still current.

>> No.3525999

>>3525382
see sketchfab too

>> No.3526216
File: 520 KB, 647x509, 2018-07-18_17-40-57.png [View same] [iqdb] [saucenao] [google]
3526216

Anyone know how to go about making a brush in Sai to look like pic related/anime styles in general lineart wise?

>> No.3526240
File: 38 KB, 152x476, 2018-07-19_04-16-04.jpg [View same] [iqdb] [saucenao] [google]
3526240

does photoshop have a plugin like this ?

>> No.3526471

I think I'm dumb. Usually I can find good references for just about anything, but right now I'm trying to find decent quality photos of the head neck and shoulders. I've tried just that, adding 'reference' and 'photo' to it as well, and this was in google and even pinterest, but it's nothing but other's drawings and really poor photos that don't really help me. If anybody has any suggestions or somewhere I can find them, please let me know. Thank you.

>> No.3527479
File: 34 KB, 600x475, anon work 12.jpg [View same] [iqdb] [saucenao] [google]
3527479

Anyone know pic related's blog?

>> No.3527488

>>3527479
Nobody cares about you, kill yourself.

>> No.3527493

>>3527488
?
Dude no I want to know that guy's blog, I asked him in the last alt style thread but he didn't reply.
Is this Kyle? It kinda looks like his linework but the style is totally different
I just thought I'd ask here because where else? I mean I guess I could ask again in the alt thread

>> No.3527815
File: 31 KB, 320x240, Gameboy.jpg [View same] [iqdb] [saucenao] [google]
3527815

Where can I find resources for getting better at framing the drawing scene itself? Not literally framing, but planning the background/foreground/characters etc and making them mesh realistically and just look good. I have trouble explaining what it is exactly. I guess perspective?

>> No.3527991
File: 148 KB, 700x1000, HaloDemon.jpg [View same] [iqdb] [saucenao] [google]
3527991

>>3527479
>>3527493
That's my picture, but I don't have a blog. I was checking out the archive, and there's this one guy who seems to have an autistic meltdown every time I'm mentioned. He's even accusing other artists of being me.

>>/ic/thread/S3475786#p3477783
>>/ic/thread/S3470985#p3472037
>>/ic/thread/S3518024#p3521052

>> No.3528000

>>3527991
Can you just .zip up your all your art stuff (ones you're willing to show at least) and drop them to https://dropfile.to or something? I'm seriously a huge fan of your work and seeing your stuff always motivates me to push forward

>> No.3528002

>>3528000
Whoops, host site is dead it seems. https://zippyshare.com could work too

>> No.3528006
File: 762 KB, 566x910, OP.png [View same] [iqdb] [saucenao] [google]
3528006

>>3496103
>using references for the right reasons is ""just cheating"" now
I fucking hate this board. You don't have the knowledge to draw different angles from imagination, you admit that when you rotate your subject it immediately looks like shit but studying real life pictures to see how such a rotation actually functions is "just cheating" and somehow limits your ability to draw from imagination. Imagination is prior experiences/information that you've taken in getting rearranged in different and original ways, if you don't have that vocabulary drilled into you from real world studies you're trying to build from nothing and everything you do will keep turning out looking as autistic as the OP pic.

>> No.3528011

>>3528000
Someone uploaded some of them to gelbooru, while other stuff can be found by simply checking the archive.
I'm not even sure what I've posted before, considering I just dumped the jpgs into some random folder on my old computer.

>> No.3528026

>>3527991
>>3528011
pls tell me how to draw like this, especially your faces. they are super cute.

>> No.3528051

>>3528011
Can you at least reupload the latest, if not finished, version of your franxx comics?

>> No.3528082

>>3528051
https://img.fireden.net/a/image/1526/26/1526264944499.jpg
I think that was the latest version I posted. I haven't drawn much over the past month and a half, as my old computer just started acting up too much. I got a new computer a week ago and have set up an office that'll be dedicated to drawing, so hopefully I'll be more productive in the future.

>>3528026
Thanks, but I don't think I have much advice to give.

>> No.3528094

>>3528082
>Thanks, but I don't think I have much advice to give.
i'm a big boy you can just tell me to fuck off with my distasteful question

>> No.3528096

Does /ic/ use the stabilizer features of Sai or Clip Studio?

>> No.3528100

>>3528082
Thanks, btw, I have a couple of lame /beg/ questions. What canvas and brush size do you use? Also do you set your size to pressure, or just density?

>> No.3528104

>>3495966
did anyone try the ctrlpaint store bundles? Is it good enough for you?

>> No.3528107

>>3528104
Just torrent them on CGPeers and see for yourselves

>> No.3528119

>>3528100
I tend to start out with 2000x2000 for sketching, but I usually end up with a canvas that's about 4000x4000 if my drawing expands or I want to add more details. Back in the day, I occasionally ended up drawing on 7000x7000, but that's pretty rare nowadays.
Other than that, I use CSP. My primary sketching brush is simply called "Colored pencil". The size varies, but it's usually between 2 and 5. I usually have pressure set to brush size, but I think the brush I mentioned above automatically defaults to density. I've never been very good at utilizing pressure anyway, so I don't think it matters.

>> No.3528129

>>3528119
Alright, thanks again!

>> No.3528417

Is this a bad method to learn?
>want to draw something but also know I have to study
>draw the piece I want to but use reference and try to spot any errors while doing it
>finish and repeat
Should I separate studying and just draw from imagination when doing OC?

>> No.3528425

>>3528082
>Thanks, but I don't think I have much advice to give
No offense to you but I wonder why skilled artists do this, like they don't usually answer that kind of question. I get giving your art life's story is annoying and can't be resumed in a single post
But if someone asked me how to draw better anime I could synthetize the answer in something like "study real life but also try to copy and understand your favorite eastern artists" or something.
I mean, isn't that how you got to your skill level in drawing anime?
Again though it's totally in your right to not answer, I'm just kinda curious because there's not a whole lot of artists that give this kind of advice even when asked, even if the answer is pretty simple and generic (in my mind, but I'm not much skilled at all)

>> No.3528429

Could anyone do me a solid and translate these brush settings? https://twitter.com/synecdoche445/status/859787530014674944

>> No.3528447

>>3528425
>"study real life but also try to copy and understand your favorite eastern artists"
I don't think anyone is interested in generic advice that they've heard a million times before. I generally answer if the question is more specific.

>> No.3528449

>>3528429
If you're familiar with Manga Studio you can just compare your brush window with that in the pic, the placement is the same only the language changes.
If you aren't familiar with it give me like 6 hours, once I'll home I will show them to you from my pc
Thanks for posting this though, I like this guys work a lot but rarely look at his twitter

>> No.3528453

>>3528449
Thanks!
I have clip studio (which I'm pretty sure is the same when it comes to brush settings) but I've barely used it, so I don't even know how to get that type of brush texture. Again, thanks though

>> No.3528454

>>3528447
That's fair but when someone asks something like that I imagine they're a beginner which might not consider that advice obvious, idk.
But if you'd like to anwer a more specific question, how do you construct your anime heads? Assuming you do any constructing at all

>> No.3528482

>>3497790
5-10 mins should be fine.

>> No.3528518
File: 133 KB, 880x1000, 02Enraged.jpg [View same] [iqdb] [saucenao] [google]
3528518

>>3528454
I construct them like you'd construct a normal head. I start with the skull, which I draw as a circle with its sides cut off, then add the bottom half of the face, then sockets for the eyes. I try to have obvious planes, so it's easier to visualize it in perspective when drawing the facial features.
It's also important to realize that all of the facial features are three dimensional objects, so drawing a flat plane with flat eyes usually ends up looking boring. It's also important that the lines follow the curve of the face, particularly if you're drawing something from above or below. For example, a smile isn't just an upwards curve, but can curve downwards if seen from the below.
Pic related.

>> No.3528541

>>3528518
Thanks a lot for your answer
So just Loomis method proportions? I tried that but couldn't make it work with anime. Every time it feels like the head is too small compared to eastern artists' work, the eyes are too big to fit on the Loomis frame, etc
I don't know how you make it seem so easy. Maybe I just need to grind more
By the way I think lots of people me included would love if you made some blog.

>> No.3528554

>>3528541
>Every time it feels like the head is too small compared to eastern artists' work
Well, you obviously change the proportions. You don't just slap an anime face on a human sized skull. Anime skulls tend to be absolutely massive.

>> No.3528564

>>3528554
Alright, but then I go back to the starting point because without some metric to figure out the proportions it's hard for me to conjure a head out of nowhere
Like with Loomis I know that the distance between the eyes is one eye, or that the distance between nose and chin is the same as that between eyes and the nose, etc.
With anime I don't have anything like that, that's why I say you make it look easy.

>> No.3528568

>>3528425
>skilled artists

phew tone it down big boi lol

>> No.3528571

>>3528564
I never really went with that approach, beyond rough approximations.
If you absolutely need measurements, you could always find an artist you like who has a consistent, accurate style and make your own measurements.

>> No.3528575

>>3528568
Oh look, it's "big boi", my most ardent fan.

>> No.3528584

>>3528568
I haven't seen a finished piece of his but I think what I've seen definitely puts him above the average anime artist, on this board for sure.

>>3528571
Oh it's not that I need them I just assumed there was something like that to learn anime. If it's just learning to approximate I can do that, I just had to know from someone that is ahead of me how they did it
Again thanks for your time and patience, I'll be definitely waiting on that blog or some other way to see your works

>> No.3528602

>>3528584
In case you're unaware, the other guy you replied to is the aspie I talked about earlier. He's basically /ic/'s resident shitposter, and seems to be obsessed with me.

>> No.3528607

>>3528602
Don't worry about those, a lot of people on this site seem keen on attacking artists that post here
Like OPM threads on /a/ have a bunch of spergs that falseflag and shitpost about an artist that makes fanart of OPM and posts it regularly there, he got a comment on twitter on his art by Murata himself and the shitposting levels reached critical mass
See it this way, if someone on this site does that it means you're making it. Lmao

>> No.3528623

>>3528607
Could you link Murata's response? It was probably a tweet right?

>> No.3528625

>>3528607
>an artist that makes fanart of OPM
Yeah, I know who you're talking about.

>>3528623
I think it was a retweet.

>> No.3528627

>>3528623
Yeah
I don't know how to use twitter very well but i think this link should work
scroll down and you'll see Murata saying "Nice"
https://twitter.com/TheGoldenSmurf/status/1018557267631886337

>> No.3528628

>>3528625
Damn I'd have to go through thousands of tweets. Not that I don't believe it though, if I had to guess it was probably that guy who draws the psychic sisters a lot.

>> No.3528699

>>3528082
you probably get this a lot on here but, how long have you been drawing? you seem pretty experienced

>> No.3529023
File: 13 KB, 450x356, brush.png [View same] [iqdb] [saucenao] [google]
3529023

>>3528429
>>3528453
Sorry anon I completely forgot of this for a good while
Like I said if you click on the little icon after the brush size bar, you will see pic related which is what he shows in one of his settings screenshot
As for the first screenshot, I believe the tool used is the textured pen (not sure but possibly), the first three settings are obviously brush size, antialiasing and opacity but I don't know about the last 3 (sorry if I gave you the impression I can translate from my post, I mean I can read kana so I can "translate" engrish but other than that nope)
Anyway I hope this helped you some

>> No.3529187
File: 208 KB, 1013x771, 14-33-18.jpg [View same] [iqdb] [saucenao] [google]
3529187

>>3528429
It's the calligraphy pen. Changed just slightly it feels like the analog version. The velocity setting is important (the third slider).

I've found that to be true on my own as well, gives some nice feelings with many inking or pencil type brushes. 厚さ is thickness、向き is orientation/direction. You'll definitely want to experiment with a minimum value for the Random slider. 0 feels way too low.

>> No.3529380
File: 438 KB, 971x1103, 1530224202914.png [View same] [iqdb] [saucenao] [google]
3529380

How do I get started on studying digital painting/rendering/whatever it's called cause I don't know the difference?

>> No.3529389

>>3529380
post example of what you want to do and what your current skill level is

>> No.3529447
File: 263 KB, 850x1377, sample_29630095a102680f2c1eda805dfc418e.jpg [View same] [iqdb] [saucenao] [google]
3529447

>>3529389
>post example of what you want to do
I assume you mean post an example from an artist I follow?
Well I guess something like this, for a "starting goal", I always liked colorful stuff like this and I'd like to pull this off. I don't really have any crazy high goals like Ruan Jia or whatever
>and what your current skill level is
That's why I said "get started", I don't know anything about it, I always worked with lineart

>> No.3529456

>>3529447
this has modified lineart still which is darker/more concentrated in areas of occlusion.
the reason I ask what your skill level is is because digital painting is really dependent on understanding form and how light effects it. so if you don't understand that at all then you need to study it, scott Robertson's How to Render is a really nice resource. it has autistic grids that youll never actually use in your work but its something that will subconsciously integrate into your stuff if you understand it.
its hard to say where to start with something so broad. you need to study form, light, and color. the degree to which depends on your current foundation

>> No.3529471

>>3529456
... So it will take years to get to the level I posted eh?
I can't catch a break

>> No.3529477

>>3529471
no i dont think so.
if it makes you feel better it will most likely have taken the guy you posted longer to get there than you will take to get there. most social media artists dont actively grind to get good, it just happens over years and years of drawing
if you actually study, learn, practice, you will pick it up faster than you think.

>> No.3529517

>>3529380
For a more concrete answer than >>3529456,
Do greyscale studies of art you like and learn to render simple shapes in greyscale.
Color comes later.
ctrlpaint.com has some good videos on basic workflow that you should check out.

>> No.3529780

>>3528454
>when someone asks something like that I imagine they're a beginner
You read me like a book. I posted >>3528026 and I started drawing like 10 days ago. I mostly just trace pictures of anime I like. I know its retarded of me.

>> No.3530075

>>3529477
Thanks anon that gives me hope.
It really sucks being lazy, I wasted so much time before deciding I wanted to get good for real. I dropped vidya a couple weeks ago so it feels nice knowing I'm making progress faster by drawing a lot more every day than before. But at the same time it's depressing to know that so many of the artists I follow on the internet are younger than me, like that guy I posted he's 20 for example

>>3529517
Thank you I will check it out and also get started on that book on rendering

>> No.3530104

>>3529780
If you're a total beginner you shouldn't focus entirely on anime, look at beginner books like Loomis' book on heads and such, you need a bit of a foundation before stylizing stuff

>> No.3530370

>>3496644
24inch is fine

>> No.3530372

>>3497354
everyone struggles with this. it doesn't really matter. just do SOMETHING that day. maybe while you are working, you'll think of something you'd rather be drawing. so finish what you're working on, and do that next.

basically don't just sit there for hours and end up doing nothing is the main take away here. the more confident you get with drawing everyday, the easier the ideas will come. because it has become a habit, your way of thinking will change, even when your not drawing, ideas will pop up.

>> No.3530740

i want to make a logo
do you guys have the basic tip/book/tutorial for making a appeling logo and typography? thanks

>> No.3530801

>>3529477
>>3529517
Now that I got started with rendering, should I try to study the values and blending other artists or just life? I just tried to emulate part of a piece from that same artist I posted earlier, didn't come out the same obviously but I feel like I'm starting to learn how to use my tools

>> No.3530810

>>3529471
not really
since you like gloss so much just give him 10 bucks on patreon and study his PSDs
or alternatively you could give him 100 to coach you

>> No.3530909
File: 95 KB, 1024x1010, 1521707334757.jpg [View same] [iqdb] [saucenao] [google]
3530909

>>3530104
>If you're a total beginner you shouldn't focus entirely on anime,
There's a lot of things in my life I shouldn't do, yet I do them anyway

>> No.3531170

>>3497370
Try Marshall Vandruff's videos on perspective
http://marshallart.com/SHOP/all-products/all-videos/1994-perspective-drawing-series/

I was the same, perspective made easy helped me a little but I still didn't get it. Marshall really made a lot of stuff click for me. He goes over the basic fundamental of perspective and does a good job at not overwhelming you. You can do it just, keep at it

>> No.3531199

What resolution do you scan your art in at? I don't want a file size that is unnecessarily big, but I don't want to have them be low quality and worthless in a few years.

>> No.3531217

What's a good website for creating a schedule?

>> No.3531242

>>3531217
Go to a supermarket and buy a calendar/planner/agenda and fill it out with ink.

that's what i do when i have a bunch of different deadlines

>> No.3531289

>>3531217

google sheets

Spreadsheets are awesome for virtually anything if you've got the patience to set it up, and then you can access it on basically any device.

>> No.3531295

how do you manage a tumblr and get a decent amount of followers, I would love to at least have 50 followers but I have no idea how to get to that goal.

>> No.3531309

>>3531295
Tumblr favors SFW artists, so draw popular stuff and make sure to use the appropiate tags.

>> No.3531673

how do you guys thumbnail your comics?

>>3531295
draw fan comics and sketches. when a new character is introduced in your fav show, draw fanart for them. i call this the 'first!' effect.

>>3531199
300 at very least

>> No.3532080

What kindo f papers should I try out for drawing?

Is newsprint any better than regular ksero paper?

>> No.3532358
File: 139 KB, 1500x1447, 81bUkEa22qL._SL1500_.jpg [View same] [iqdb] [saucenao] [google]
3532358

Is it worth it to get something like a drafting table? Is there any drawing stand I could put on my desk so my neck can stop hurting?

lastly, what does a good drawing setup with a computer look like? I'm having some trouble with a setup as my desk surface feels a little too small.

Thank you!

>> No.3532726

csp users, what brushes do you use for sketching?

>> No.3533179

>>3532726
Colored pencil is great.