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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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>> No.3466412

https://youtu.be/aEszvtYRdd0
Here's my first short film
I'm proud of it but I could've done a better job, especially pacing wise

>> No.3466463

>>3466412
I liked it, you were right to say that the pacing needed more work. The idea was good and the story worked, just give yourself more time to work on the actions of the characters and you'll do good.

>> No.3466482

In response to my previous question about at which time i should start to animate, let me clarify that i am still learning the fundamentals, but should i first complete the sticky before moving onto animation, or should i first get good at illustrations to develop my work with individual pieces/style, then move onto animation to produce a more interesting piece? Anyway, sorry for asking a variation of the same retarded question, and thank you.

>> No.3466959

>>3466482
I know what I said
Start animating whenever you feel like it, and improve your illustration skills and animation skills in parallel

>> No.3466972
File: 2.89 MB, 257x166, 1528708871178.gif [View same] [iqdb] [saucenao] [google]
3466972

Is this considered animation?

>> No.3466975

>>3466412
>https://en.shindanmaker.com/800131
This was great! I really enjoyed watching it. Feeling pretty inspired by the possibilities, thanks for sharing.

>> No.3467030

>>3466975
Is the link supposed to be there? You sound like a spam
>>3466972
Yeah sure
It's not great but it's animation

>> No.3467073

>>3467030
the board software sometimes puts clipboard content or searchbar (Ctrl+f) content in a posted quoted when you quote a post, looks like an accident

>> No.3467193

>>3467073
Oh okay
Then
>>3466975
Thanks! You're too kind
And also weirdly positive for 4chan, that's refreshing

>> No.3468259

>>3466412
Pretty good.

>>3466972
Nice.

>> No.3468987

bump

>> No.3469430
File: 214 KB, 960x540, Ashen spreading render test.webm [View same] [iqdb] [saucenao] [google]
3469430

I'm currently working on my own sexy music video

>> No.3469448

>>3466412
Conflicted. It's very cool, good work on the style and animation. I even like the surreal quality to it. My problem with this is I can't tell where anything is once the fight starts. It's a bunch of disjointed cuts at that point, I don't know who is where in relation to the crowd or the room.

>> No.3469625

>>3469430
Looks really bad.

>> No.3469749

>>3469430
Very not-so-dynamic.

If this is WIP then you're on the right track, but it just looks so stiff and lacking personality. Give it some umph and come back to us.

>> No.3469753

>>3469430
Why is the entire vagina so far forward?

>> No.3469773

>>3469430
pretty fucking bad man
even first time teenagers using sfm could do better

>> No.3470148

>>3469625
>>3469753
>>3469773
Damn guys, I thought I was doing fine. Hopefully after I add music, horny people are going to think it's better, than what it actually is.

>>3469749
like I should have more pauses, sudden movement, and make it less linear?

>> No.3470187

>>3466412
Super sympa ! Ça gère vraiment mais je trouve que le choix de la musique va pas vraiment avec l'action. Sinon l'animation et le style sont géniaux.

T'as fait une école ?

>> No.3470258

is clip studio paint good for animation?
I'm just getting started in animation and I've already got a copy of EX from a sale
my only problem so far is that I can't actually put the sound in, so I won't be able to do accurate video-to-audio matchups with the software

I don't have the money for Toon Boom yet and I don't like subscription-only-software, so Adobe Animate's out
for now, my best looking options are either to get an older copy of flash or use a copy of Pencil2D that I got to work with audio. if it's the 2nd, I'll probably have to only do the initial animation to match up the sound, then add all of the detail in CSP

are there any better options I can use?

>> No.3470266

>>3466412
very, very good
some notes
>some of the hits could use a bit more impact (ex: those last punches just look more like they're pushing his face rather than hitting him)
>environment could use a bit more love. best part was throwing a guy onto a table, but that's about it. maybe have the kids hide under a table or fight on top of one
>could use a bit better composition for how the exchange of blows. maybe have a worm's-eye view of the adults piling onto a/the kid(s), only to go into them jump-punching to a bird's-eye view
>probably get an idea how long their limbs are, cause it's looking like we have stretch armstrongs fighting

>> No.3470484
File: 424 KB, 540x304, 28d63aca7069dbcbdface4864a73ced220dd5bcc_hq.gif [View same] [iqdb] [saucenao] [google]
3470484

>serious question

what is the most fastest and effective way to get as good at animating at the level of animators such as yoh yoshinari,bahi jd, yutaka nakamura? i have tried studying their work frame by frame, looking at their rough drawings and animations on sakugabooru but whenever i try animating it never even looks half as good as the stuff they make. they make animating look almost effortless but whenever i'm trying it's frustrating because i can never figure out how to make things move the way i want. i guess in short what i'm trying to ask is how do i become so good at animating that it can be considered sakuga? i'm open to taking all and any serious advice as i'm serious about improving fast and getting good

>> No.3470505
File: 530 KB, 500x281, 1d716fdd220e7f3b4b2ebe39851085bf7532174f_hq.gif [View same] [iqdb] [saucenao] [google]
3470505

>>3470258
i got a copy csp in the same sale. I wouldn't worry to much about audio and would just focus more on improving your animation skills, but if audio is a must i recommend making an animatic in an editing software timed to your audio then use csp to animate the shots and swap them out with the still images in your animatic. also easytoons is another option though it has no audio and is very much buggy as it's super old but it's free

>> No.3470522

>>3470484
Animate a simple skeleton of lines and circles, if your animation doesn't look good at that stage, it especially won't when you flesh out the drawings.

>> No.3470623
File: 382 KB, 1757x736, construction.png [View same] [iqdb] [saucenao] [google]
3470623

>>3470522
thank you i will give this a try. is there any specific method of construction i should use? these are what the the animators i listed use but i don't know which construction method is the one that 100% works and gives good results every time. should i use one of their methods or would you recommend something else? i have also seen some animators who are able to just capture the form using a few lines but idk how they do it. e.g guzzu,pebble,rapparu,ect

>> No.3470650

>>3470623
cool, mind telling me where you found those yoh yoshinari roughs? i'd be interested to see them

>> No.3470654

>>3470623
Most construction in animation is very gestural with no set method. The construction is very simplistic because several animators are working on the same scene and so some leeway most be made to avoid stiff drawings.

There is no set method that produces good results, that is down to your drawings skills and especially gesture drawing.

See how all these key frames are simplistic? Disney does the same thing. Frames may be repeatedly corrected as well.

>> No.3470711
File: 888 KB, 500x280, Shirobako-animated-GIF-10.gif [View same] [iqdb] [saucenao] [google]
3470711

>>3470650
no problem i found them in this video he was using the website flipbook.in to animate his stuff appears towards the end: https://www.youtube.com/watch?v=QWloHuU9ajs&t=5s

>>3470654

that makes so much sense and is some good advice, i never thought about it like that when it came to why the construction was very simple, now knowing that i'm going to work a lot more on my gesture drawing skills from now on. i'll try putting your advice later today into practice *thumbs up*

>> No.3470822 [DELETED] 

https://www.youtube.com/watch?v=uLJVqFAPaxU
Not sure if this counts but I worked with pajakinthebox on his senior thesis a few years ago.
He did the animation+music, I did the environments/background.

>> No.3470828
File: 88 KB, 776x1200, poster.jpg [View same] [iqdb] [saucenao] [google]
3470828

https://www.youtube.com/watch?v=uLJVqFAPaxU

Not sure if this counts but I worked with pajakinthebox on his senior thesis a few years ago. He did the animation+music, I did the environments/background.

Karl's a reaaallly good animator.

>> No.3470849

>>3470484
yoh yoshinari has a sketchbook out filled with gestures. Ever tried trying to copy those then turning said gesture you studied into your own personal animation?

When you study animation, try to understand their movement. The appeal comes from their gestures.

>> No.3470852

>>3469430
when I saw this I thought it the upper backside of a man wearing a trench coat with a boonie hat and I'm not only just talking about thumbnail.

>> No.3470921

Question for those of you doing animation. How useful is the Animator's survival kit book? I want to go to school for this, but also learn as much as I can beforehand

>> No.3470935

>>3470849
that's something i never thought about doing, though i'm really thankful that you told me about it as it's something i'm definitely going to try doing now, (i appreciate the help i get from /ic/ i know it's something as simple as doing gesture drawing but desu i don't think i would have figured that out on my own and would have continued trying to do solid stiff construction instead of drawing more loose and gesture like). i have also made a note that good animation comes from good gesture drawing which i don't know why i didn't pick it up sooner as a lot of yoh yoshinari's sketches and rough drawings from his books look very gesture like in the way he draws characters even when he is drawing in a more realistic or anime art style. also be assured i will put this advice into practice and buy his book to study from.

>> No.3470938
File: 569 KB, 500x281, tumblr_njjn0yN9I81sc66cvo1_r1_500.gif [View same] [iqdb] [saucenao] [google]
3470938

>>3470935
forgot to attach the gif i wanted to add

>> No.3470958
File: 1.22 MB, 1385x913, yoh gesture.png [View same] [iqdb] [saucenao] [google]
3470958

>>3470849
>>3470935
did some searching for some of his sketches just now and i'm finding a lot of good drawings to study straight away now from with so much gesture while i wait for his book.

>> No.3470962

>>3470958
If you do study his work, just remember to apply it to your own. Create your own personal animations but with said gestures and go on from there. It'll take some time to get it "right" cause don't forget; you're studying from a pro. So don't get discourage if your first 50 attempts suck.

>> No.3471111

>>3470852
That's funny, I can see that too.

>> No.3471145
File: 214 KB, 800x800, dghnr.gif [View same] [iqdb] [saucenao] [google]
3471145

>>3466402

>> No.3471163

>>3470484
Read Animators survival kit. Especially the part about timing and spacing, thats where the actual animation comes from...

>> No.3471170

>>3470921
Literally the book that taught me more than any actual class.

>> No.3471207

>>3470921
In many ways more useful than classes. The only thing classes can provide that books can't is feedback and constructive criticism.

>> No.3471280

>>3470921
It's a meme that trains you to be a little cog in Richard William's system of animation full of extravagant and pointless inbetweens. Golden Age animators actually got more punch and life in their animation than he ever did without those frills because they actually used good key frames with snappy timing. Pick up the Preston Blair book instead.

>> No.3471364

>>3471280
this. the survival kit is okay but a lot of beginner treat it like a bible and its a trap for them. You don't need to animate everything on 1s and his keyframes are pretty weak

>> No.3472152

>>3466463
thanks! I will definitly work on it
>>3468259
thanks!
>>3469448
well I wanted people to be disoriented, just as you would be in a real fight, but I do get that it can be annoying
plus I suck at backgrounds
>>3470187
let's talk in english shall we? hahaha
I paid a dude to make the music, and honestly I really like what he made; but from the feedback that I got it's 50/50 love it or hate it
next time I'll ask for something that's more like you'd expect, low risk low reward I guess
I'm in my second year of a 3 year 2D animation diploma, but the first year was a core curriculum where I learned 3D and logo design and html "programming" and a lot of other useless stuff
So I've been seriously animating for a year now
>>3470266
thanks
do you have any advice/courses on how to make stuff more impactful? Making punches feel like they hurt was one of my goals for this project and I didn't acheive it 100%
yep, I gave no love to the environment hahaha I wanted to suggest an ambience more than draw it, but I drew too little even by those standards
Eh, I'm still proud of the fight scene. What you suggested would've made it better, but honestly if I had had extra time to work on my film, that's not where I would've fleshed it out first
the long limbs stuff is mainly for comedic effect I guess? But now that you point it out it might make the whole thing even more cartoony, thus making the punches less impactful, cause you don't relate to the ppl getting punched

>>3470828
it's fucking great as a clip, it moves so well!
but as a short film? I didn't understand most of what I saw
work on readability
your backgrounds are great, and they're not overworked. A lot of background artists make super detailed stuff just so that you'll notice the backgrounds, but then it doesn't blend in with the animation.
You on the other hand hit the sweet spot, detailed enough that they look cool, but simple enough that the characters don't look out of place
good job!

>> No.3472370
File: 239 KB, 960x540, CHRISSSM.gif [View same] [iqdb] [saucenao] [google]
3472370

animated this shot today and i feel pretty proud of it.

>> No.3472372

>>3472370
wow that looks pretty epic mayde

>> No.3472389
File: 221 KB, 800x450, explosions.gif [View same] [iqdb] [saucenao] [google]
3472389

I've been practicing explosions but I've yet to make any I really liked. Any tips? What do you guys think?

>> No.3472591

>>3469430
awful.

>> No.3472632
File: 13 KB, 414x415, 1484020867893.jpg [View same] [iqdb] [saucenao] [google]
3472632

When does TVPaint stop being a nightmare to learn?
All a boy ever wanted to do was add a blank frame and of course even that's not working.

>> No.3472660

>>3466402
anyone have experience with toonboom's bitmap feature? how was it compared to vector

>> No.3472669

>>3472632
See the little tab thing at right edge of the frame? Click and drag that

>> No.3472724
File: 693 KB, 550x400, ezgif.com-video-to-gif.gif [View same] [iqdb] [saucenao] [google]
3472724

Criticism please, second time animating, some missing frames due to conversion to gif

>> No.3472725

>>3472152
>do you have any advice/courses on how to make stuff more impactful? Making punches feel like they hurt was one of my goals for this project and I didn't acheive it 100%
I don't know of any courses, but I'm just learning myself. perhaps having the impact a bit more sudden while making the flow up to it just a bit longer, adding some effects (shaking camera, flash, etc), and a bit more jerky motion upon impact
>yep, I gave no love to the environment hahaha I wanted to suggest an ambience more than draw it, but I drew too little even by those standards
I wouldn't say no love was given. I loved that part where that guy few back onto the table and nearly knocked it over, and that had a great use of weight

>> No.3472727

>>3472669
>>3472632
what are you guys talking about?
just go on the timeline where you want a blank frame and press backspace

>> No.3473050
File: 1.70 MB, 1920x1080, Untitled.gif [View same] [iqdb] [saucenao] [google]
3473050

A simple walk cycle for the sake of trying to understand how the character move.

>> No.3473091

>>3473050
understand anatomy first dude

>> No.3473138

>>3473050
Distracting body proportions aside, she walks like a pirate with a peg leg

>> No.3473171
File: 73 KB, 450x480, phil collins laughing and drumming at the same time.jpg [View same] [iqdb] [saucenao] [google]
3473171

>>3473050

>> No.3473301
File: 44 KB, 560x315, Bouncing ball perspective.gif [View same] [iqdb] [saucenao] [google]
3473301

First time using Clip Studio Paint to animate.
I've done bouncing balls before traditionally, seemed like a good first exercise for digital. Went and spiced things up a little by trying to go in perspective though.

Does anyone else here use CSP to animate? Any idea why my animation got sped up when I exported it. I made double sure that the framerate I exported in was the same as the framerate in the file.

>> No.3473489

>>3473301
>bouncing ball perspective
I might try this

>> No.3473714

>>3472724
Looks good to me, you have some great squash and stretch going on. His face wobbles and winks in a strange way when he idles at the start but I could see that being intentional anyways
>>3472727
That's actually a pretty good tip thanks

>> No.3473745
File: 111 KB, 600x476, 1502828599555.png [View same] [iqdb] [saucenao] [google]
3473745

>>3472370

>Goatee
>Golf cap
>Fedoracore fashion
>Probably playing SSBM

You look like an alt-righter, m'lady

>> No.3473747

So why is it in animations like OP that the body disappears during a few frames? I've noticed it usually coincides with frames that should have the body back at default.

>> No.3473762

>>3473747
Its probably that the animator was pushed for time and didn't feel the need to draw out fully the inbetween poses, often all you need is a couple of lines or nothing at all to indicate inbetweens at the rough animation stage

>> No.3473814

>>3466402
Looking for a new tablet for something semi-professional. Price is little to no concern. What's good for animation? I'm graduating from <$100 tablets, finally.

>> No.3474223

KEKEFLIPNOTE COMMENTED ON MY FILM HE SAYS HE LIKED IT WHAT THE FUCK
Is this making it
Love u dudes couldn't have made it without u

>> No.3474228

>>3471145
you really make progress now. Keep it up, this one's great.

>> No.3474252

>>3474223
what film tho

>> No.3474318

>>3474252
First post ITT

>> No.3475342
File: 1.92 MB, 500x390, thumbs_2.gif [View same] [iqdb] [saucenao] [google]
3475342

>>3474223
nice job anon

>> No.3475442
File: 315 KB, 1200x675, boxer.gif [View same] [iqdb] [saucenao] [google]
3475442

The physics on the ears are pretty wack but oh well.

>> No.3475849
File: 312 KB, 1280x720, Animation1.gif [View same] [iqdb] [saucenao] [google]
3475849

First try animating.

>> No.3475861
File: 297 KB, 1280x720, Animations2(2).gif [View same] [iqdb] [saucenao] [google]
3475861

>>3475849

>> No.3476093

>>3473301
Sometimes the timeline playback is laggy, you'll see a little number on the side showing what fps it's actually running at with the lag.

>> No.3476231

is animating for games a completely different skillset than animating for cartoons?

>> No.3476300

>>3476231
when animating games, you have to think of every different move as a cycle that could very cleanly transition into any of the character's/object's "home" stance or other moves.
whereas with animating cartoons, you just animate it according to whatever your storyboard depicts without any "home" to go back to usually.
the principles transfer from one to another; but proper weight, clear silhouettes, timing, arcs, knowledge of cycles, drawing flexibility, and realistic physics are needed to animate pretty much anything.

>> No.3476395

>>3475861
the water effect looks really nice

>> No.3476415

https://www.youtube.com/watch?v=duif4j2LrGc
https://www.youtube.com/watch?v=LNp66rGLXtk

I don't have much experience with animation but I gave it a try

>> No.3476748

>>3476415
don't do speed lines, do squatch and stretch or smears

>> No.3476936

>>3476748
Ok I see thanks

>> No.3477270

>>3472389
you forgot to add the blast from said explosion otherwise its just a poof cloud

>> No.3477626

>>3476093
Is there any way to combat the lag or is my pc just not good enough?

>> No.3477771
File: 15 KB, 657x733, ball bounce deform.gif [View same] [iqdb] [saucenao] [google]
3477771

What is a good starting point for a plebeian in animation? What are the basics and must-knows?

>> No.3477849

>>3477771
oh boy where do we even start

>> No.3477865

>>3477771
Read the animator's survival kit and the Preston Blair books

>> No.3477879

>>3470258
You could try Krita, its a free art program that with the same capabilities of Clip Studio and also offers the option to animate with sound. Should suit your needs just fine as despite being free it's almost as good as pay programs imo.

Also keep in mind that when creating a new project that the "animation" option is not actually what you use to make your animation, you can do it with any document type. The animation option is available in one of the drop down menus like a "tick-on" option. Best of luck.

>> No.3477927

>>3466412
Pas mal, pas mal... L'autre anon français a raison par contre, la zik colle pas trop avec le reste.

>> No.3478263

How do I animate like Felix Colgrave?

https://www.youtube.com/watch?v=V1TzrETCBTo&t=438s
skip to 5:10

>> No.3478420
File: 378 KB, 1000x1000, anim 1 5s.gif [View same] [iqdb] [saucenao] [google]
3478420

I've been goofing around with this for a while, is there anything catching the eye?

I think the facial features are inconsistent (at least in the last frames), in the first frames the left elbow is way too low, not many frames at the start, the sabres point should be pointing down but whatever. Any other weird stuff? Any suggestions how to improve the motion?

>> No.3478430

>>3469430
https://youtu.be/uDqjIdI4bF4
Please refer to #6 Slow In & Slow Out and #7 Arcs

>> No.3478435

>>3478420
I'm still very much a beginner at this myself but I feel like the timing in the turn could be a little snappier

>> No.3478724
File: 696 KB, 700x467, flashanim.gif [View same] [iqdb] [saucenao] [google]
3478724

Does anyone have any advice for sticking to projects? I had this fun scene in mind that I created a rough animatic for. But because I was trying to keep proportions and stuff decent, it took all day... It was still good practice, but everytime I want to animate something, this same thing happens. Animation takes so fucking long...

>> No.3479270
File: 375 KB, 1000x1000, anim 1 5 alt timing.gif [View same] [iqdb] [saucenao] [google]
3479270

>>3478435
Snappier as in faster? Smoother? If faster then should it favour either position or is it fine just to increase the speed as is? If smoother is there any element in particular that is choppy like arm, leg, ears, face etc?

Note that in >>3478420 up to frame 22 there is only 5 frames in there so it is choppy as fuck due to low actual frame rate. From frame 23 there goes 5 frames, one after every second frame. The overall framerate\speed is at 24 frames per second.

IMO the speed is OK, increasing it will make the recoil seem weak compared to the speed of motion. Or maybe I'm being lazy, dunno. I've watched it a little too many times.

>> No.3479292

>>3478724
That's kind of the point, anon. But I know what you're saying.

During your 'down time', find a song or short video clip to get you pumped up and motivated. That's what works for me, at least. Or, if you're active, go for a quick jog to get the blood pumping and your energy up.

>> No.3479319
File: 1.79 MB, 600x450, halpplz.gif [View same] [iqdb] [saucenao] [google]
3479319

First time animating here. I just wanted to know if I'm on the right track.

>> No.3479385

be real with me. As a complete novice in animation, how much time and dedication would it take for me to do something as advanced as something like >>>3437404

>> No.3479393

>>3479270
I meant snappier as in faster yeah

Personally I feel like the character is doing more of a slow dramatic turn in >>3478420
>>3479270 feels more playful. I don't think that's the exact word, I'm not a native english speaker so I don't really know one to express what I mean. Still hope you kinda get what I'm trying to say.

>> No.3479400

>>3479385
That is rotoscoped. I think it would be virtually impossible to get something as fluid as this.

>> No.3479455

>>3478724
just think of how cool it'll be when you'll finish
>>3479319
use way less smear frames

>> No.3479493

>>3479319
youve got a good grasp on timing for a first timer

>> No.3479784

>>3479493
Thanks a lot man

>>3479455
I'm not sure how to capture fast movements
without doing that. The animation seemed
really stiff when I tried

>> No.3480000
File: 594 KB, 1000x1000, anim 1 10.gif [View same] [iqdb] [saucenao] [google]
3480000

>>3478420
Still scribbling. Is there some pro tips to make the process faster? Feedback is appreciated.

>> No.3480205

>>3480000
This might be nitpicking but I feel the lack of twist on the torso kinda makes it look stiff.

>> No.3480283

>>3472389
study from slow mo video like from the slow mo guys.

>> No.3480299

>>3480000
The last pose looks awkward, maybe have the right leg more straighten up and forward. She also looks like she gets smaller, further away from the camera at the end.
Breasts have too much up movement, and not enough side movement. They should drag behind the body on the turn.

>> No.3480340
File: 10 KB, 236x378, a52879fe40a64314e0eb7c2f3a5e02b6--fencing-martial-arts.jpg [View same] [iqdb] [saucenao] [google]
3480340

>>3480299
Intended final pose is pic related, or at least something close enough (not sure whether the spine is straight or curved due to half squatting).

>maybe have the right leg more straighten up and forward
Well, considering that she is squatting a little, it kinda hard to keep a leg straight without changing the pose. Or are you suggesting to change the pose to something closer like extended leg squat or something? I could adjust the leg so it would point toward the camera more hence it would appear more straight as in the bending won't be as apparent, I guess? Redline might be useful.

>She also looks like she gets smaller, further away from the camera at the end.
I know the head gets smaller mid-turn but what else specifically?

>Breasts have too much up movement, and not enough side movement. They should drag behind the body on the turn.
Yeah, got carried away there. Thanks, I'll see to it.

>> No.3480415

tips on doing timing?

>> No.3481578

Did this over the weekend.
Haven't animated something in a few months, busy with a job. I felt really rusty doing it but i like how it looks. The vhs thing was just a goof.
https://www.youtube.com/watch?v=b6jeXfJofbM

>> No.3481595

>>3481578
how did you do this vhs effect?

>> No.3481600

>>3480415
loomis

>> No.3481605

>>3472370
>mayde
Nigga I think I watched a bunch of your videos when I was a ponyfag, unless the name is a coincidence.

>> No.3481648
File: 228 KB, 800x450, head rotation v4.gif [View same] [iqdb] [saucenao] [google]
3481648

>>3481605
ayyyy yea. good ol' days.

>> No.3481747

>>3480000
>>3478420
>>3479270
You fucking furfaggot, is that Stories?

I look forward to the finished product, I think you'll be the first person to be doing content of it, I want to but I'm nowhere near good.

>> No.3481803

>>3470711
Is she drawing anime or realism?

>> No.3481825 [DELETED] 
File: 15 KB, 251x242, 6dBt2Oj.jpg [View same] [iqdb] [saucenao] [google]
3481825

>>3481803

>> No.3481826
File: 258 KB, 620x500, 06255a2.png [View same] [iqdb] [saucenao] [google]
3481826

>>3481803

>> No.3482098

>>3481803
Do you think anime characters are aware that they are drawing anime in their world?

>> No.3482194

>>3475849
>>3475861

Try actually animating something solid instead of just "cool effects", try the some beginners exercises like the bouncing ball or the flour sack.
There's plenty of excersices online if you wanna get good, you just gotta look for them and do your best

>> No.3482208

>>3480340
If youre basing it off that pose, try pushing it a bit more, legs should be further apart and her left arm should be sitting on her lower body rather than just her leg

>> No.3482265

Can someone help me learn how to properly use timing charts? I've been animating for a while now with the straight ahead method. I've gone so long animating that way that timing charts just sound so foreign to me. Is there any particular way of thinking about it that I'm just not getting?


Might aswell post what I finished today too. It's pretty sloppily done but I had a lot of fun with it.

https://www.youtube.com/watch?v=GBc66JkBDZw

>> No.3482343

Is this good animation?
https://www.youtube.com/watch?v=85V7aqcwJ3Y

>> No.3482351

>>3482265
Nice job with the lips, you did that straight ahead? That's a gift, you don't ever want to lose that skill.

Timing charts are just a guide to how biased to a key pose the inbetween drawings are. I'm guilty of not using them which is probably why my inbetweens tend to come out a bit noisy.

>> No.3482380

>>3482351
Yeah I did, thanks. That explanation makes a lot more sense.

>> No.3482459

>>3482343
I haven't seen this in forever.

Please tell me this guy is still active, and if so, where can I find him???

>> No.3482486
File: 331 KB, 517x768, highest degree.jpg [View same] [iqdb] [saucenao] [google]
3482486

>>3482265
great job

>> No.3482750
File: 482 KB, 1280x720, batto.gif [View same] [iqdb] [saucenao] [google]
3482750

im going to make some sick shit this summer and defeat all animators ever cause im cool

>> No.3482848
File: 488 KB, 225x203, 1528997247174.gif [View same] [iqdb] [saucenao] [google]
3482848

>>3482750
>teach me your knowledge
>take me with you i also want to learn how to be a cool animator this summer

>> No.3483162
File: 2.47 MB, 576x720, Untitled.gif [View same] [iqdb] [saucenao] [google]
3483162

Can I get a critique on this? Basic little loop.

>> No.3483177

>>3482750
Smoke feels slow. Probably make it's initial speed at least as fast as how the bat goes down.

>>3483162
Where you put the end frame on your gif is wrong so the loop is screwed up, and the guy with headphones is missing a hand. Otherwise, nice.

>> No.3483187

>>3483177
Yeah, I did have the loop at the correct ending, I had to cut it off sooner to make the file small enough to post was all.
I guess my idea for the kids other hand was that it was tucked into his arm there. If you don't think that's coming across right though I'll change it! Thank you!!

>> No.3483241

>>3483187
other anon here, i think it is coming across right, you dont need to change the hand. my only crit would be the overlap on her hair looks stiff and could use some work. otherwise its preddy cool

>> No.3483244

>>3482750
thats real cool, i agree with the other anon though the smoke doesnt look great, it disappears too fast and doesnt have much of a sense of physics unlike the cloak

>> No.3483255

>>3483241
Thanks, senpai. Appreciate the feedback!

>> No.3483441
File: 223 KB, 1980x1080, cat balloon.gif [View same] [iqdb] [saucenao] [google]
3483441

First time animating, how bad is it?

>> No.3483442
File: 109 KB, 560x315, Brick falling thing 2.gif [View same] [iqdb] [saucenao] [google]
3483442

>It looks weird af even though I followed my vanishing points

>> No.3483445
File: 183 KB, 560x315, Brick falling thing with lines.gif [View same] [iqdb] [saucenao] [google]
3483445

>>3483442
Like actually what the heck

>> No.3483450

>>3483442
that's because your vanishing points are way too close, any drawing would look weird

>> No.3483453

>>3483441
that's cute. smears are fun

>> No.3483458

>>3483445
That's not how a brick would fall. it would not inch it's starting position forward.

>> No.3483470

>>3483458
Sorry but can you elaborate? I don't quite understand what you mean

>> No.3483486

>>3483470
tip a brick... or a book or whatever from the edge of a shelf and notice how it falls.

In your example after the pole has tipped it over, the book gains some extra momentum a few frames after its been tipped to follow the arc you've set for it. That's not how it would move.

>> No.3483497

>>3483486
Ah, I get it now. Thanks a lot!

>> No.3483498

>>3481595
Hey, i used this video.
https://www.youtube.com/watch?v=z0Jva59ovy8

>> No.3483523 [DELETED] 

>>3483442
you shouldnt even be thinking about vanishing points for something this simple, its just a box. it should be intuition. also you gave it horizontal acceleration after its hit when it should immediately go top speed and then decelerate

>> No.3483548
File: 544 KB, 1000x1000, anim 1 14.gif [View same] [iqdb] [saucenao] [google]
3483548

>>3480000
Eh, tail and colours are off since I have to tune them all over again and I don't have the time right now. thoughts? Probably should tone down the smearing on the leg now. Boobs might need more backwards recoil? All in all they still have downward movement so there won't be a straight side movement.

>>3481747
Yup, it is. Also I don't think that I'm first to make any content, just that there isn't much of it on the net nor there isn't a whole lot of quality stuff. Not that I've seen any.

>> No.3483683
File: 3.49 MB, 1756x1240, headturn.gif [View same] [iqdb] [saucenao] [google]
3483683

where has krita been my whole life!??
it feels just like photoshop but with excellent animation tools!

>> No.3483720

Animating sure is monotonous...

>> No.3483769

>>3483720
You gotta love the grind.

>> No.3483771

>>3483769
Do I have to get pervy about the grind?

>> No.3483777

>>3483771
You should get to a point where nothing can get you off but the grind. Seduce the grind. Make it your one and only.

>> No.3483781

>>3483777
Can you imagine...

>> No.3483809

>>3472370
nice, his left hand fingers change position almost every frame (if you intended for him to look like hes pressing buttons, you need inebetweens) and his right for arm gets stretched out, maybe you should learn how to turn things in perspective before animating?

>> No.3483821

>>3481803
Tell me, what irl person looks like that?

>> No.3483914

>>3483821
He doesn't get it...

>> No.3484067 [DELETED] 
File: 6 KB, 704x480, pundsh.gif [View same] [iqdb] [saucenao] [google]
3484067

pusnnf

>> No.3484069 [DELETED] 
File: 106 KB, 704x480, pundsh.gif [View same] [iqdb] [saucenao] [google]
3484069

puufn

>> No.3484070
File: 106 KB, 704x480, pundsh.gif [View same] [iqdb] [saucenao] [google]
3484070

puosh

>> No.3484075

>>3484070
Hard to keep track of.

>> No.3484134

>>3483720
Animation is fun, it's the inking part that makes me want to die.

>> No.3484138
File: 38 KB, 364x364, 1526459923691.jpg [View same] [iqdb] [saucenao] [google]
3484138

>>3482750
Good luck because I'll be hard to beat...

>> No.3484149
File: 74 KB, 325x500, cat.gif [View same] [iqdb] [saucenao] [google]
3484149

>>3483548
I tried animating the same action to act as a kind of 'redline.' Sometimes seeing how other people would tackle the same movements can help add some context to what you're doing, but mine's is pretty different so I wouldn't necessarily follow it for the drawings/poses, but rather the feeling/timing.

I think the biggest thing that you've got to think about is treating the body as a full unit as opposed to a bunch of limbs stuck together - if the arms are raising, what happens to the shoulders? If the weight is shifting from one foot too another, how does the body compensate? Or something like that. Keep fooling around for now.

>> No.3484750
File: 66 KB, 560x315, Brick falling New.gif [View same] [iqdb] [saucenao] [google]
3484750

>>3483442 anon here.
Tried again with video ref and vanishing points that are further away this time.

I think it looks better.

>> No.3484807

>>3484750
It should fall faster when it's get hit.

>> No.3485240
File: 224 KB, 800x800, ripas pres.gif [View same] [iqdb] [saucenao] [google]
3485240

>>3484750
i like it. if i was gonna be nitpicky i would suggest a bit more work on the timing, maybe. also it looks like it gets a little longer after it's hit.

>> No.3485694
File: 590 KB, 1000x1000, anim 1 22.gif [View same] [iqdb] [saucenao] [google]
3485694

>>3483548
Still scribbling. The pain is real. Thoughts?

>>3484149
B-but I have to animate the body. I suppose it would come down to it sooner or later. Tried to facilitate the change of weight in the pose. Didn't change the hands\legs much. Mostly tweaked the head\torso.

>> No.3485835

>>3485694
i don't like the end pose she does at all. I find it weak.

>> No.3485948

>>3485835
I am somewhat open to suggestions.

>> No.3485969

>>3485694
learn about arcs of motion

>> No.3486026

>>3485969
Is there something in particular that stands out? Sorry if I get repetitive or sound like a lazy condescending asshole but every detail helps.

>> No.3486146

>>3485694
>>3486026
I feel like you can sort of cheat here by adjusting the camera for a dramatic zoom-out, it'll look stylish too.

>> No.3486677 [DELETED] 

grrrrrrr the grubd grrrrrrrrrrrrrrrrrrrrrrrrrrr

>> No.3486680

Trying to love the grind.

>> No.3486704

>>3484149
Not the guy who did the original animation, but this helped me out. Thanks for posting this, anon. Good example, too.

>> No.3486956

Animating objects is hard

>> No.3486982

>>3485694
Move her hand up to her torso and have her face facing the viewer. That could make the end pose stronger.

>> No.3486984

>>3472724
I feel he hangs in the air too long before doing anything

>> No.3486990

>>3479270
When she has the sword and is spinning around there should be more of a snap to pointing the sword

>> No.3488282

I don't have anything to post, guys, I just wanted to say thanks for being one of the only threads on /ic/ that doesn't devolve into some shithead discussion about nothing. People are actually trying to help other people, here.

Animation thread is the best thread. It's like its own little bubble in the middle of a shitshow.

>> No.3488287

>>3485694
You know, you can achieve a better dynamic by having this shot from different angles.

If you're just practicing movement, though, then best to keep it simple.

>> No.3488293
File: 2.91 MB, 4096x4096, mintbruv.png [View same] [iqdb] [saucenao] [google]
3488293

>>3488282
Yeah, I don't really animate but I'm practicing till I can. Seeing a place like this is real encouraging to me.

>> No.3488295
File: 230 KB, 944x908, bmgtl&#039;.png [View same] [iqdb] [saucenao] [google]
3488295

I feel like I would have been done with this were it not for the euphonium...

>> No.3488299

>>3483683

How did you get that frame layer on your animation?

>> No.3488331

>>3488299
Looks like one of the preset animation templates to me.

>> No.3488457
File: 277 KB, 1357x838, toomboom vs flash.png [View same] [iqdb] [saucenao] [google]
3488457

>>3488282
there's always been something comfy about this thread

>> No.3488570
File: 86 KB, 600x900, depressed-drunk-hispanic-man-glass-bottle-whisky-32724494.jpg [View same] [iqdb] [saucenao] [google]
3488570

>>3488287
>If you're just practicing movement, though, then best to keep it simple.

Well, it's pretty much a "hold my beer, I got this" kind of work so apparently I jumped way over my head. I probably should read a book first since this is going nowhere. Thanks for the feedback though, but I don't think that I'm good enough to manipulate the camera at this stage.

>> No.3488590
File: 82 KB, 500x500, kick.gif [View same] [iqdb] [saucenao] [google]
3488590

how the kick

>> No.3488596

>>3488590
I'm not sure what I'm looking at.

>> No.3488615

>>3488596
dude kicking

>> No.3488661

can i get some recommendations of good 2d puppet animation reels/shows to study from a technical standpoint?
the only really great example i've seen is wander over yonder

>> No.3488666
File: 689 KB, 1000x1000, anim 1 29.gif [View same] [iqdb] [saucenao] [google]
3488666

>>3485694
If doubles I will re-animate her turn into dabbing.

>>3485835
>>3486982
Does this look better or the pose is still a weakness? Come to think of it I probably should look at the animation in full size more often instead of constantly looking at the thumbnail.

>> No.3488668

>>3488661
pretty much everything done by mercury is great
http://mercuryfilmworks.com/projects/

>> No.3489025

>>3488666
That sword needs a ton of work. It seems like you tried to squeeze the sword movement into the existing animation. The end result is rushed.
Don't take this the wrong way, but the entire animation seems pretty stiff. Something about the ending portion lacking fluidity. Nothing that carries momentum should stop so abruptly.

>> No.3489030
File: 1.16 MB, 600x337, spaghetty.gif [View same] [iqdb] [saucenao] [google]
3489030

r8 me

>> No.3489042

>>3489030
I'd recommend not messing around with coloring or details until you get the skeletal work done. That way, you won't have to erase anything important if you screw up.

In general, I'd say to follow some of the tutorials at the top of the thread so that you can get a better grasp of fundamentals.

>> No.3489060

>>3489025
Well, considering that this is like 50\50 stays depending whether it is a better piece of animation as in more interesting\less "weak" then I kinda didn't want to polish it since it is likely to go out the window anyway. So instead of polishing it I want to hear someone's opinion whether this is a better direction then trying to mildly tweak\polish the end pose in >>3485694 as I was doing all along (trying, at least) or a case where I should scrap it entirely and do something else.

Maybe I should stop asking for opinions over every little thing, I'm getting a bit too indecisive. Hell, I make backups nearly every changed frame AND I'm too afraid to tweak more then one limb at a time. Thank god the files are small sized, I would need a new HDD at such rate.

>> No.3489100

>>3489030
her head is morphing and changing size like crazy. if you give loose things like her hair and skirt overlapping action it will give it more life. add an extra frame or two at each left right extreme pose to make it slow in/out of it.

>> No.3489129 [DELETED] 
File: 22 KB, 800x600, test.gif [View same] [iqdb] [saucenao] [google]
3489129

>>3489060
Honestly, most of what you have is really good. There is really no need to throw it out, especially since you're really close to something cool.
None of my criticism concerns the posing. It has everything to do with animation fluidity and stiffness. Looking at specifically the torso for example, notice how it's stopping motion is only 2 frames. Nothing that moves that quickly should stop in two frames. Same argument can be made for the left arm.
On top of that, it seems like some sections of the body continue moving while attached to static portions. For example, the right leg's movement should influence the torso, and everything attached to it.
Again, you're really close. Just don't be afraid of having to draw more frames

>> No.3489130
File: 22 KB, 800x600, test.gif [View same] [iqdb] [saucenao] [google]
3489130

>>3489060
Honestly, most of what you have is really good. There is really no need to throw it out, especially since you're really close to something cool.
None of my criticism concerns the posing. It has everything to do with animation fluidity and stiffness. Looking at specifically the torso for example, notice how it's stopping motion is only 2 frames. Nothing that moves that quickly should stop in two frames. Same argument can be made for the left arm.
On top of that, it seems like some sections of the body continue moving while attached to static portions. For example, the right leg's movement should influence the torso, and everything attached to it.
Again, you're really close. Just don't be afraid of having to draw more frames

>> No.3489133

>>3489100
>>3489030
I don't consider this advice constructive. Say he makes it slow in and out. That doesn't fix the most glaring issues. Everything from the posing to the figure consistency is off.
That's why he should follow tutorials and guides first.

>> No.3489149

>>3489133
yeah but giving general tips still helps
>not constructive
my ass

>> No.3489166

>>3489149
What does "give it more life" mean to someone who has no clue what they're doing?
What does slow in/out mean to someone who has no clue what they're doing?
What does overlapping action mean to someone who has no clue what they're doing?

The tutorials in OP will tell him all of these things and then some. Your advice is the equivalent of explaining gear shifting to a toddler. That is why it is not constructive.

>> No.3489171

>>3489166
I guess you're right, I forget these terms aren't common knowledge for total beginners.

>> No.3489436
File: 33 KB, 256x128, deusvult4x0.gif [View same] [iqdb] [saucenao] [google]
3489436

I'm starting to study pixel art and animation, any recommendations on these topics?

As for software, I'm using GraphicsGale, but I've heard great things about Asesprite for animation. It's worth the investment?

>> No.3489572

>>3489436
You can compile it yourself for free. Not sure how it compares to GraphicsGale but Aesprite is very good.

>> No.3489609

>>3488282
it's like WiP threads on /3/. People get shit done and give meaningful criticism.

>> No.3489890

>>3484070
Needs more wind-up and impact

>> No.3489892
File: 342 KB, 800x800, bmgtl&#039;.gif [View same] [iqdb] [saucenao] [google]
3489892

wanna finish this bit tonight but it's getting late... mmm..... oh well. i'll finish it tomorrow plus some more stuff. I drew a lot more than I usually do today I'm pretty proud of that fact

>> No.3489949
File: 38 KB, 600x805, 919.jpg [View same] [iqdb] [saucenao] [google]
3489949

>>3466412
perfect

>> No.3490044

>>3489892
I like how the eyes change art styles entirely, it's unexpected.

>> No.3490072
File: 459 KB, 853x480, cup fill with junk.gif [View same] [iqdb] [saucenao] [google]
3490072

here's a glass n some liquid

>> No.3490090

>>3490044
I don't, it's inconsistent.

>>3490072
This is wonderful

>> No.3490098

>>3490072
Its great anon, but I think it should be a little bit faster so the water looks more liquid.

>> No.3490339
File: 63 KB, 780x463, 780w-463h_112717_treasure-planet-ron-and-john-interview-5[1].jpg [View same] [iqdb] [saucenao] [google]
3490339

I've got a question, how do you guys feel about using 3d CGI to supplement 2d traditional animation? pic related is from my favorite Disney movie and they used a ton of it on the ships

mostly, the technique is to create the environment in 3 dimensions, then use that as the outline for animating it rather than just using it as the background

>> No.3490352

>>3470148
not the same guy, but it needs more fluidity. all the actions move the same speed. idk what tempo the music is going at or anything, but assuming the character is dancing to the music, she needs to either be more fluid with her actions or like anon said, have more umph and have some settle into her hip movements. it ain't bad for a first blocking pass, but it does need some more polish put into it (all this coming from a guy who jacks it to sfm by the by)

>> No.3490358

>>3490098
that's a good remark

>> No.3490360

>>3488590
search asuka kick

>> No.3490367

>>3488615
construction shapes are your friend first off, you proportions and timing are all over the place, look up some tutorials on that. general note, you want the main action to be much more dynamic from any secondary action (aka the arms are wobbling all over the place while the kicking itself is like 4 different frames spaced pretty close together).

>> No.3490370

>>3483441
damn if thats your first time, thats pretty fuckin good. you got some good shit goin with the arms draggin behind the main action. id say my biggest note is the last woosh feels too abrupt, it needs to settle a bit more with all that momentum built up. but hot damn thats better than a lot of people's first passes

>> No.3490401

what should i animate? i need a dumb idea

>> No.3490405

>>3490401
An old an broken man dancing happily like a cheerleader

>> No.3490434
File: 946 KB, 1920x1080, idleanim_pass1.gif [View same] [iqdb] [saucenao] [google]
3490434

heres my first idle animation ive been working a lil bit on. id love some notes, i know theres something off but cant for the life of me figure it out at this point. ignore the copy/pasted eyebrows and size-changing elbow atm.

>> No.3490606
File: 926 KB, 398x475, bad sonic walk.gif [View same] [iqdb] [saucenao] [google]
3490606

I wanted to try something new when I was on vacation but I led to way too many problems. I got fustrated and said 'fuck it' and just finshed it with these problems.One of them were the shapes just being extreme inconsistent each frame. How do I get rid of this problem? I really wanna significantly improve my animation for the summer. I've been also doing the types of walks in Richard William's Animation Survival Book, but the problem still persists there.

(I'm also aware of the other problems in my gif.)

But yeah guys, any tips?

>> No.3490691

>>3490606
for me its just a matter of constantly checking my construction shapes for any inaccuracies between key poses, then tweening the keys and checking proportions as you go along. it helps to have a turn around of the character so you have accurate portrayals of the character from different angles to reference while doing it. to me it looks like the biggest inconsistencies are the head and belly. i feel like just having a turnaround sketched real quick to follow as a guideline would help a ton. eventually you should get the hang of just knowing whats proportional and needing less help from the reference in my experience at least.

>> No.3490750

>>3490691

Thank you man, try the suggestion you've brought here and see if it works!

>> No.3490818

>>3490606
>Richard William's Animation Survival Book
Drop that meme book, You are having trouble with maintaining volumes read the Preston Blair book and get that taken care of ASAP. Your arms are also moving with the wrong foot. You'll also benefit from stronger poses (read Preston Blair). You should also read Preston Blair.

>> No.3492188
File: 2.70 MB, 402x218, 1514298992975.webm [View same] [iqdb] [saucenao] [google]
3492188

I have no clue where to ask for this so I guess it will go here. I have been an artist for years now and Im heavily interested in 2D animation, mostly for bitmap deforming/stretching like webm related, perhaps for short animations or even games, no lewds. Found 2 programs that would suit my personal tastes, Spine and Live2D, any experiences with these? Pros and Cons? both are the same price more or less. I plan to use After Effects for rendering scenes together, if that info helps. Already tried Dragonbones (it was okay, but buggy) and Toonboom (hated this one).

>> No.3492231

stop that playlist this instant
https://www.youtube.com/watch?v=KEdcOR179_Q

>> No.3492296

>>3492231
his book is amazing for beginners, but i feel like everyone thinks it needs to be followed like the bible, especially this part. not everyone is the same, and so many people can work just fine listening to music. personally i have a problem concentrating listening to anything with vocals, but background music acts as white noise to me and i work equally as productive and well.

>> No.3492342
File: 73 KB, 391x692, runforward.gif [View same] [iqdb] [saucenao] [google]
3492342

whoh watchh out hes coming!

>> No.3492346

>>3492342
the legs work but the arms look choppy

>> No.3492356

>>3492231
bullshit

>> No.3492361
File: 40 KB, 391x692, angrily_approaches.gif [View same] [iqdb] [saucenao] [google]
3492361

>>3492346
>>3492356
uh oh you friccin morons hes angry and hes coming

>> No.3492374

>>3492361
he accelerates too much towards the end, it doesn't match his foot steps

>> No.3492397

>>3488457
rip Flash tho

>> No.3492398 [DELETED] 
File: 70 KB, 391x692, you_cant_stop_him.gif [View same] [iqdb] [saucenao] [google]
3492398

>>3492374
I don't think you understand the position you are in. Nothing you can say will slow this man down and he is coming RIGHT towards you at incredible speed

>> No.3492525

>>3492398
You shouldn't have deleted this
I spent a good minute laughing at this

>> No.3492541
File: 72 KB, 391x692, you_cant_stop_him.gif [View same] [iqdb] [saucenao] [google]
3492541

>>3492525
the friggin blur didn't render so I tried to fix it but couldn't
At any rate, this man cannot be stopped an is coming ASTOUNDINGLY fast

>> No.3492560

>>3490434
I think it´s perfect.

>> No.3492613

>>3490090
In regards to >>3490044

I'd be more of a film issue wouldn't it. From maybe a more serious action to a more cartoony comedic one. I strongly feel that this is a advantage in animation, to be able to change the characters appearance in accordance to the mood you're trying to create.

>> No.3492841

Why haven't AMD uploaded new tutorials?

>> No.3493107

>>3490750
good luck dude, i didnt mention it but i think you did a good job with his legs and feet, you got some good timing on the steps, and the socks dragging a bit is a nice touch

>> No.3493133
File: 862 KB, 1920x1080, runninganim_pass1.gif [View same] [iqdb] [saucenao] [google]
3493133

>>3492560
thanks dude! i took a break from his idle and started a run cycle yesterday. its a little choppy now but im hoping by the end of next week i have these roughs done and maybe an attack animation or two

>> No.3493303
File: 136 KB, 550x400, 2018-06-28-waving01.gif [View same] [iqdb] [saucenao] [google]
3493303

how bad is my first animation

>> No.3493304

>>3493303
I quite like it!

>> No.3493307

>>3493133
Blog? I love these movements

>> No.3493316
File: 1.58 MB, 1920x1080, Untitled.gif [View same] [iqdb] [saucenao] [google]
3493316

Here's a draft for a little animated loop I'm making. Would love some critique!

>> No.3493329

>>3493316
Looks super cool.
Try adding a stumble after the landing do drive home just how dangerous that blast is. Also, try making the witch and broom waver a bit after flying through the smoke to make the scene a bit more dynamic.

>>3493303
I love coming to these threads to see gems like this.

>> No.3493415

>>3493303
Tfw completed my first year in animation school and I can't even animate like this

>> No.3493503
File: 2.49 MB, 960x540, Andron_Test.webm [View same] [iqdb] [saucenao] [google]
3493503

Everywhere I post I get no crit so have at me

>> No.3493518

>>3493503
retail in hell?
It's okay. I like it. I think it needs some more elaboration to really shine though. More work put towards it.

>> No.3493528

>>3493518
Thanks for replying. Definitely needs more work but I've been lazy and learning tv paint.

Don't know whether to continue using flash or make the switch altogether

>> No.3493530

>>3493528
Flash is no good, mainly because of the lack of a good brush. Just make the switch.

>> No.3493535

>>3493528
Definitely switch. Flash is clunky and really not meant for this kind of animating. TV Paint is probably the best frame by frame animation program out there. Really simple once you get the hang of it.

>> No.3493537

>>3493535
Any good tutorials for TV Paint except Aaron's intros?

>> No.3493541

>>3493530
>>3493528

Main thing holding me back is I'm meant to be also doing sprites for a game outside of these cutscenes while trying to match them style wize.

>> No.3493555

>>3493541
I don't think that's a very good reason.

>> No.3493557

>>3493555
Good point

>> No.3493583

>>3493537
Sadly I don't know of any tutorials personally. Everything I know I learned in school. I have to assume there's plenty of resources out there if you do some searching, but I can't point you in any particular direction. Sorry.

>> No.3493595

How's Krita?

>> No.3493758

>>3493595
It's really good for animation, it's got a really simple timeline that doesn't waste your time.

>> No.3493769
File: 54 KB, 250x250, bobhead.gif [View same] [iqdb] [saucenao] [google]
3493769

Only thing I have ever bothered to animate, I am a lazy underachiever

>> No.3493802

>>3493316
When everything else is so smooth it's easy to point out the moment where you just dragged the guy on the broom up and down.
I'd say make the bristles wave and maybe make him wave his arm around before flicking it and casting the attack spell at the running guy's feet.

>> No.3493838
File: 24 KB, 275x281, 1524514821123.jpg [View same] [iqdb] [saucenao] [google]
3493838

>>3493303
can i marry this anon?

>> No.3493840

>>3493415
the only reason you should go to college is for an engineering degree. anything else is a meme and can be self-taught

>> No.3493849
File: 628 KB, 692x519, Webp.net-gifmaker.gif [View same] [iqdb] [saucenao] [google]
3493849

How bad is this?

>> No.3493887
File: 507 KB, 800x800, bmgtl&#039;.gif [View same] [iqdb] [saucenao] [google]
3493887

>>3492613
thanks for making this post. I was wondering if I should have changed the eyes but you're right, I'm trying to be silly here.

update by the way

>> No.3494032

>>3493849
It's pretty good. The ball speeds up too fast, almost like it's being thrown by an invisible hand. Other than that though I like it.

>>3493887
No problem. Very big fan of the art and animation of this. Although she does look a little stiff when she scrunches up. Can't really tell if she's bending forward, I'd try to exaggerate that more. Not really a problem though, wouldn't bother changing any keys.

>> No.3494055

>>3493303
That's not how smears work anon

>> No.3494073
File: 72 KB, 800x450, efficient_wave.gif [View same] [iqdb] [saucenao] [google]
3494073

>>3493303
this anon: >>3494055
has a good point. If you were wise to the way of the smear you could have made this animation much more efficient, like so
If less than half your frames have smears you really aren't operating at peak efficiency yet

>> No.3494075

>>3494032
Okay, if you think it's good enough. Also I was thinking of having her spring UP and then to the side.

>> No.3494078

>>3494073
Unless it is a still image of a smear comprising all of the motion of the shot, you are not yet operating at peak efficiency.
Absolutely disgraceful.

>> No.3494083
File: 674 KB, 1280x720, cat.gif.gif [View same] [iqdb] [saucenao] [google]
3494083

I drew a kitty

>> No.3494085
File: 10 KB, 800x450, efficienter_wave.gif [View same] [iqdb] [saucenao] [google]
3494085

>>3494078
If you think you are ready for perfection... this is what animation was meant to be

>> No.3494107

>>3493316
program?

>> No.3494208

>>3493849
Smoke is too fast spreading/disappearing.

>> No.3494250
File: 12 KB, 140x130, creat.gif [View same] [iqdb] [saucenao] [google]
3494250

weird little thing, I did it as part of this game background

>> No.3494261

On Twitter i got a reply that I could pratice life drawings to improve my animation or something. Does anyone have a good book that can help me on this?

>> No.3494264
File: 138 KB, 500x289, Perfection.gif [View same] [iqdb] [saucenao] [google]
3494264

>>3494085
>The year is 20XX. Smears have become so advanced that animation is no longer relevant to an animated film, and animators are hired based solely on their ability to condense a two hour script and storyboards into a single image.

>> No.3494273

>>3494261
hampton....

>> No.3494322

>>3494073
Now she looks like a complete spastic and her hand is flailing around like a retard's.

>> No.3494420
File: 127 KB, 600x337, lol.gif [View same] [iqdb] [saucenao] [google]
3494420

>>3493769

>> No.3494430

>>3493307
sure, i have an instagram (roth.animation) that i update most often, right now its mostly random drawings but once in a while i post some animation stuff

>> No.3494575

>>3494107
I use TV Paint!

>> No.3494598

>>3490434
>>3493133
gr8. Love this guy's proportions.

>> No.3494731

>>3494073
Ohhhh my god anon

This is bad, anon.

LIKE THIS IS REALLY NOT GOOD ANON WHAT ARE YOU DOING

>> No.3494775

>>3493303
>oh hello there, i'm just a happy girl being friendly and waving
>>3494073
>*acts like a spazzing window licker*

also
>efficient_wave.gif
Is that really how you wave to people? Like an autistic kid with a broken wrist?

>> No.3494872

>>3494073
nice
truly this is what god intended animation to be

>> No.3495799
File: 532 KB, 800x800, bmgtl.gif [View same] [iqdb] [saucenao] [google]
3495799

small update

>> No.3495831

>>3495799
Would fuck really really really hard /10

>> No.3496068

>>3495799
How long are you doing this animation?

>> No.3496098

>>3496068
It's about 30-ish seconds I suppose.

>> No.3496156

>>3493303
Seems to jump a little choppily before she fully opens her mouth but otherwise pretty good for a first
>>3494073
zozzle

>> No.3496584
File: 797 KB, 966x1000, anim 1 38.gif [View same] [iqdb] [saucenao] [google]
3496584

>>3488666
Took me just a huge bit longer then expected. Mostly worked on torso\hands\head. Face is a... placeholder. Mostly trying to exaggerate the motions. Is this any better or am I wasting time here? Are the stances alright or should I tweak them further?

>> No.3496647

>>3494250
Really cute! But it is very short and doesn't really go anywhere. Would love to see you expand more on this idea/style.

>> No.3496653
File: 2.09 MB, 1920x1080, Untitled1.gif [View same] [iqdb] [saucenao] [google]
3496653

>>3493329
>>3493802
Okay, how does this look? I added the stumble and made the witch shake about and fly around more. Also a little bit of follow through on her arm. I realize the witch does look super stiff in comparison to everything else since she is just dragged around the screen, but that's really just because this if a draft of the animation and I'm just trying to figure out how to do all the basic motion as efficiently as possible.

>> No.3496666

>>3470258
opentoonz. it's a mess but it's free

>> No.3496786
File: 479 KB, 1920x1080, shin.gif [View same] [iqdb] [saucenao] [google]
3496786

animated some shin-chan thoughts?

>> No.3496905

>>3466412
Love your style

>> No.3496982

>>3496653
what program do you animate in

>> No.3497008

>>3496584
You saved what I thought was an salvageable animation. Good.

>>3496653
The stumble is really nice. The flying guy is wobbling too much though, it takes away from giving the impression that he is flying fast.

>> No.3497242

>>3496982
TV Paint!
>>3497008
Thank you! I'll dial back on the wobble, haha.

>> No.3497553

>>3496584
Looks alot bouncier i like it.

>> No.3497612

>>3466402
>use toon boom harmony for first time
>accidentally press 'c' key and make a stroke
>"this stroke is invisible" window pops up
>sure okay
>2 years later
>trying to find a way to paint shadows without using brush
>use invisible stroke
>color and shade
Cant believe it took me so long to figure this out

>> No.3497709
File: 1.49 MB, 586x442, 20180701_055307.gif [View same] [iqdb] [saucenao] [google]
3497709

Thoughts?

>> No.3497713
File: 1.66 MB, 586x442, 20180701_055918.gif [View same] [iqdb] [saucenao] [google]
3497713

>>3497709
Here's a slower version since the one I posted is ridiculously fast

>> No.3497765

>>3497713
cute! i think his left arm is missing some frames, it looks like it disappears in between the swinging. his arms in general feel a bit stiff when compared to his legs, but its not bad overall imo

>> No.3497921
File: 786 KB, 1920x1080, jump_pass1.gif [View same] [iqdb] [saucenao] [google]
3497921

>>3493133
did a lil jump animation. im trying to keep in mind button delays and all that, so i feel like some movements are a bit jerky but ingame theyd make sense

>> No.3497928

>>3497921
I feel like he should be jumping a little higher. I don't know what purpose you had in mind for jumping in your game, but it just doesn't feel like he's going anywhere and it comes across as kind of a useless little jump. I would also say that he comes to a very sudden halt in the air. His body should come to a little bit more of a gradual stop. Otherwise it kind of make it feel like there's some invisible ceiling he's hitting there.

>> No.3497948

>>3497928
gotcha, im not making a game but just practicing other types of animation. ill try extending and easing out his jump a bit

>> No.3498090
File: 2.10 MB, 1920x1080, Untitled2.gif [View same] [iqdb] [saucenao] [google]
3498090

>>3497008
Okay, how is this, boyos?

>> No.3498525 [DELETED] 
File: 820 KB, 720x720, CappoTest 5_1.webm [View same] [iqdb] [saucenao] [google]
3498525

Made this little character test for instagram. Still trying to see if I can make stepped 3D animation look good but it's been kind of rough going so far.
Let me know what you think.

>> No.3498544

>>3498090
Better but now you need to work on making the guy react to the dust cloud. I like the wobble through the dust cloud but without any kind of reaction in the guy's torso it just looks like he and the broom are one rigid piece and the wiggling is having no effect on his flying.
Maybe have him recoil or brace for the dust cloud which causes him to angle the broom up a little bit and then, like a plane, it causes him to start pulling up too much so he has to lean forward to angle the broom back down.

>> No.3498564
File: 808 KB, 960x960, CappoTest 7_1.webm [View same] [iqdb] [saucenao] [google]
3498564

Made this little experiment for instagram. I'm trying to see if I can make stepped animation look good in 3D but it hasn't been going very smoothly so far (haha).
Let me know what you all think.

>> No.3498577
File: 1.29 MB, 1280x720, wKnightTest2_Beauty.webm [View same] [iqdb] [saucenao] [google]
3498577

>>3498564
Here was my last attempt at this style of animation.

>> No.3499183

>>3498577

Watch your arcs and play with timing and spacing. Good work so far, keep it up.

>> No.3499210
File: 99 KB, 822x456, betheleaf.png [View same] [iqdb] [saucenao] [google]
3499210

>>3498090

Here you go, man.

>> No.3500238

are there any quality free programs out there?

>> No.3500270
File: 18 KB, 550x400, woop2.gif [View same] [iqdb] [saucenao] [google]
3500270

Am I doing the swoosh right?

>> No.3500387

>>3498544
Sounds good, I'll be sure to work on fixing those issues as well!
>>3499210
Holy shit, man. Thanks for going the extra mile on working all that out. I WILL be the leaf!

>> No.3500388

>>3500238
Sketchbook Pro is free and has some animation function. I haven't played with it too much myself, I think it's a little clunky, but it's definitely usable. Pencil2D is also pretty good if you're just getting into this stuff.

>> No.3500411

>>3500238
>quality
>free
pick one.
just pirate tvpaint or flash