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/ic/ - Artwork/Critique


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3485159 No.3485159 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD: >>3482188

>> No.3485160
File: 1.35 MB, 1271x7339, 96e2feea6bbf8e7ce6646fcc04456d29a49408d92007e7d7876ea20d518b1f62.jpg [View same] [iqdb] [saucenao] [google]
3485160

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>http://youtube.com/user/ProkoTV
Instructional how-to videos covering mostly portrait and figure drawing from fine artist Stanislav Prokopenko.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3485171
File: 761 KB, 3024x4032, o9cXT1j.jpg [View same] [iqdb] [saucenao] [google]
3485171

From the anatomy study thread is there anything with my proportions I should be aware of?

>> No.3485174
File: 2.68 MB, 4032x3024, 99ZINOw.jpg [View same] [iqdb] [saucenao] [google]
3485174

>>3485171

>> No.3485200
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3485200

>>3485159
Is it unhealthy for a beginning artist to have a "goal artist" sort of thing, when it's more useful long-term to seek continual betterment in technical ability and not strive to just be an imitator of an artist?

I'm really drawn to pic related's artstyle, but not the person themselves at all, and I'm aware they aren't a technical master, but I'd really like to at least reach their level in less time than it took them (~10 years). I'm only on paper right now and slowly going through the OP books.

>> No.3485215

>>3485200
Nothing wrong with inspiration, but tell me, what is it exactly you like about glitchedpuppet's work?

>> No.3485237
File: 802 KB, 1460x788, 4af4425b43848fcb740d9d241ce0b4a2.jpg [View same] [iqdb] [saucenao] [google]
3485237

>>3485171
>>3485174

>> No.3485245

>>3485237
Im guessing this means I need to measure my angles more carefully? Looking at is now, thats the main thing I see

>> No.3485250

>>3485215
The colors and sort of painted remind me of the sort of art I liked when I first took an interest in artwork in middle school. I don't think my taste ever really developed past that, but I also never developed my skills, either.

>> No.3485275

>>3485250
In that case I would aim for realistic work with similar color palettes. If you find a way to enjoy this way, youll draw more but not run into a wall once you reach your original destination. The thing about stylized work is that most artists achieve a level of realism, then simplify it into a style. So try to borrow influences from glitchedpuppet that don't restrict your own journey in that way, if that makes sense.

>> No.3485329

>>3485275
It does. I appreciate that.

>> No.3485366
File: 1.34 MB, 1928x2048, 1507186945024.png [View same] [iqdb] [saucenao] [google]
3485366

>>3484853
This is how I do it (all painted in PS via a more lazy version of >>3484483 >>3484488)
Quality is directly proportional to how much time you pump into each step and spend slaved to your computer.

Dug up a tutorial that helped me a lot from the archives https://i.imgur.com/CPMe4Xu.png

>> No.3485381

>>3485245
Angles, proportions, all of it

>> No.3485397
File: 2.46 MB, 2424x3232, IMG_20180622_162438934_HDR.jpg [View same] [iqdb] [saucenao] [google]
3485397

Check me out nibbas

>> No.3485403

>>3485366
Damn, thanks for all that. I've been afraid i've been severely underestimating how long a good painting takes, but this really helps visualize it.

>> No.3485419

>>3485403
Rendering does take for forever depending on how good you want it to look.

You can skip the sketch but I feel since discovering the existence of sketches they seem to have actually cut down on the amount of time I spend (and yes I am one of those crazies who draws for long periods with no breaks in between, I think the RJ one took me 2 days and it still is nowhere near as refined as the original but the heads shouldn't take too long but I remember the first time I did one (and I did it in SAI because that 10% blend makes life so much easier) and it took me basically the entire day.

So it's pretty crazy that someone like Feng Zhu can basically paint an entire environment in about half an hour.

>> No.3485441

Where do you find good pictures of faces? Tried looking on IG but I don't like these filtered to shit hoes.

>> No.3485447

>>3485441
deviantart stock images. pinterest.

>> No.3485454
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3485454

>>3485441
Looks like you need a game camera and access to someone else's closet.

>> No.3485499 [DELETED] 
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3485499

>> No.3485500
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3485500

>> No.3485521
File: 134 KB, 1200x744, stat.jpg [View same] [iqdb] [saucenao] [google]
3485521

are you guys a member of any study groups or interested in starting one? Heard its one of the quickest was to improve and I fucking suck. Think its a thing everybody can mutually benefit from even if its just two or three people

>> No.3485530

high school weekly sketches, I've been trying to focus on having complete scenes

>> No.3485532
File: 1.81 MB, 1500x1038, 9.jpg [View same] [iqdb] [saucenao] [google]
3485532

>>3485530
i didnt attach the file

>> No.3485562

Curious to those that are not beginners checking out this thread, how would I be able to tell when something isn't necessarily correct (other than when its clearly obvious) when there are many different ways taught about the human body? It always seems like everybody has their own two cents on what the ideal body is and seeing something that looks "right" to me doesn't seem "right" to another always gets me thinking what I should be striving for as a beginner

>> No.3485563

>Constructing a body
>Everything is going ok
>Place the features on the face
>Flip the image
>Features look fucked up

Every single time, can someone tell me where I can find that more advanced head construction with all the ovals? I can't rely on the loomis method anymore, it keeps failing me.

>> No.3485566

>>3485562
Lurk in the shitting on good artists threads and you'll develop a critical eye quickly (too many body parts eg the infamous 6 finger thing with sakimichan, parts are the wrong sized, or misplaced and look at the works of your favourite artists in comparison to your own. When doing studies the reference tells you what is wrong with your own (if you overlay your work on top of it flip it back and forth and think how you'd do it differently if you can do it again.)

Of course it's a lot easier to spot mistakes than it is to correct them so don't get too twisted up in a knot over it but identifying any mistakes and being able to fix them in your own work is the key to improving.

>> No.3485576

>>3485532
I love this based on sheer work alone. Those must have taken forever.

>> No.3485595

>>3485397
It's very obvious that you're underage.

>> No.3485600

>>3485532
Looks cool man, you're getting somewhere, don't give up

>> No.3485605

>>3485563
I think you're talking about the Reilly Method. But the Loomis Method isn't failing you, you are failing. Work harder.

>> No.3485627
File: 133 KB, 900x900, 1529658588652.jpg [View same] [iqdb] [saucenao] [google]
3485627

resized the images pixels to less than 1000 from the last thread.

recapping
>"my 3th week on starting with loomis with no knowledge on art other than drawing cubes fairly good. i feel actual progress and im able to draw circles now perfectly due to a technique i myself found. I've also for the first time in my life i said to myself "wow looks good actually". however my problem is that the things i wanna draw from my own mind or imagination instead of copying or basing on life are generally either complex or hard for me to replicate."

also any feedback?

>> No.3485628
File: 124 KB, 780x999, 1529658522407.jpg [View same] [iqdb] [saucenao] [google]
3485628

>>3485627

>> No.3485629
File: 146 KB, 823x980, 1529658420618.jpg [View same] [iqdb] [saucenao] [google]
3485629

>>3485627
more

>> No.3485675

Anybody else ever start painting and then hit a brick wall? Like suddenly you reached your extent of understanding in painting and can't proceed further until you learn something you don't know that you lack understanding in?

>> No.3485695

>>3485675
How's your draftsmanship?

>> No.3485708
File: 218 KB, 1200x1200, mouse.jpg [View same] [iqdb] [saucenao] [google]
3485708

just a quicky

>> No.3485720

>>3485708
It looks like a sausage pierced by a branch but you're looking through a droplet of water so the image is refracted.

>> No.3485722

>>3485695
What uh...What does that mean?

>> No.3485747

I have a budget of like, $150-$200 and want a drawing tablet(pressure, tilt, good pen, good drivers etc), recommendations? The various stickies have big lists of tablets but they don't mention price at all

What's the minimum I'd have to push that budget to to get one with an actual screen?

>> No.3485749
File: 42 KB, 500x500, bally.png [View same] [iqdb] [saucenao] [google]
3485749

>>3485521
I'm up for it.

>> No.3485750

>>3485747
Wacom Bamboo was about $200 when I bought it like, 6 years ago. It still works fine today. It's got about 11in drawing space.

I have never seen a screen tablet under $500. The good ones are all +$1000.

>> No.3485754

>>3485747
I use the cheapest Wacom One which I think I got for 70$ and it does exactly what I need it to do.
Though I would try a cintiq.

>> No.3485755

>>3485750
You can get a Huion screen tablet for 600$ never heard anyone talk shit about it but who knows.

>> No.3485787
File: 147 KB, 556x528, wut22.png [View same] [iqdb] [saucenao] [google]
3485787

>>3485366
Took your advice.
How do I kick the habit of blending when I shouldn't?

>> No.3485833
File: 611 KB, 2048x2048, Kail, The Destroyer.png [View same] [iqdb] [saucenao] [google]
3485833

just fuck my shit up senpai
(redline if possible)

>> No.3485873
File: 606 KB, 2048x2048, 1529753093964.png [View same] [iqdb] [saucenao] [google]
3485873

>>3485833
Looks to me like the perspective is all wrong.
Features don't line up and the head/neck/body attachment seems off.
Maybe you should try a simple angle.

>> No.3485891

>>3485873
Thanks anon- that helped like fuck

>> No.3485951
File: 337 KB, 1276x778, godblessyouhero.png [View same] [iqdb] [saucenao] [google]
3485951

>>3485366
>>3485366
>>3485366

>> No.3485964
File: 530 KB, 600x600, mouf.png [View same] [iqdb] [saucenao] [google]
3485964

critiques?

>> No.3485971
File: 96 KB, 736x676, cymbaldrawing.jpg [View same] [iqdb] [saucenao] [google]
3485971

>>3485964
Go here >>3485160

>> No.3485974 [DELETED] 

>>3485971
why are you scared of references

>> No.3485975

>>3485971
can u be a little more specific

>> No.3485976

>>3485964
why are you scared of references

>> No.3485978

>>3485975
Well that's the thing. A lot of stuff is off.
You should probably start with perspective.
Nose is going in one direction, eyes in another.
her neck goes one way but the throat extends in another.
Your feeling for space is off.
Try drawabox or read Perspective Made Easy.

>> No.3485979

>>3485976
what do you mean, i used a few to see how to draw the mouth/eyes, and for hair ideas.

>> No.3485982
File: 1.74 MB, 1440x1920, Screenshot_2018-06-23-06-38-47-1.png [View same] [iqdb] [saucenao] [google]
3485982

>>3485978
this is one of the refs i used, nose/eye alignment seems fine when you consider the tilt

>> No.3485986

buut i do see the tear duct on the further eye should be there

>> No.3485987

>>3485964
Proportions are off, the expression is very off and robotic, the colors and shading are really not working out, and your strokes and blending is making me nauseous.
Take a bunch of steps back and take it slow. Get to practicing a step at a time

>> No.3485991
File: 448 KB, 748x1024, fixit.jpg [View same] [iqdb] [saucenao] [google]
3485991

There we go. Just keep staring at it, you'll figure out what's wrong eventually.

>> No.3485996
File: 481 KB, 600x600, asd.png [View same] [iqdb] [saucenao] [google]
3485996

>>3485982
Does this help?

>> No.3485999

>>3485991
huh okay, the mouth is pretty bad. my sketch was way worse and i guess i didnt spend enough time analyzing the ref. although i wasnt trying for an EXACT copy.

>>3485987
im just trying to not spend too much time polishing a turd.

>> No.3486002
File: 490 KB, 449x401, gilaugh.png [View same] [iqdb] [saucenao] [google]
3486002

>>3485964
you'll be doing the same things in 5 years if you keep up like this

>> No.3486003

>>3485996
not really, shouldnt the angle of the jaw be pointed slight downwards when its wide open considering its on a hinge?

looks like i have some bangs plates to do

>> No.3486004

>>3486002
eat some balls bitch

>> No.3486010

>>3486003
Construct the head with basic shapes.
Read up on perspective and anatomy.
That is what I can tell you you need to make your painting better.
If you don't want to get better then I can tell you "Great job your painting is perfect."
and I can tell that >>3486002 is a dire warning not an insult.

>> No.3486012
File: 590 KB, 826x541, 2018-06-23-160051_826x541_scrot.png [View same] [iqdb] [saucenao] [google]
3486012

>>3485982
Mouth pointing towards us is breaking the illusion the most.

>> No.3486015
File: 145 KB, 902x695, image.jpg [View same] [iqdb] [saucenao] [google]
3486015

>>3485951
Okay this one's looking a lot better but I think your whites are light grayish and your shadows aren't dark enough. On top of all the art hacks I mentioned earlier these would likely help (but yeah this is like the liquify equivalent on colours so try not to abuse it as much as I do or you'll inherit my bad habits).

In PS:
1. Selective colour adjustment layer. When set to absolute, you can tint colours and make it darker or lighter as opposed to relative mode which is less severe. Anyway, using selective colour I can make my whites whiter by selecting white as the colour and moving the black level slider.
2. Curves. You probably know this already but it can make dark things darker and light things lighter. Only selective colour is usually a lot selective whereas curves is the equivalent of taking a massive hammer and applying it.
3. Threshold. I only really use this when cleaning manga. A lot of scanlators argue over this but anyway from my perspective threshold destroys values more than curves. Still, it's useful if you want to start over with some values or narrow your value range or something
4. Gradient map. Mostly for grayscale to colour artists. Well personally I hate grayscale to colour but basically you are sticking a new gradient onto your existing piece so you can again shift the proportion of colours allocated to your piece even in grayscale

1 > 2 > 3 > 4 as a solution I use more but PS is really useful even though it has shit blending. There's also nothing stopping you from using multiple programs so if I got whites too grey in say, SAI, I'd fix it in PS. It's still a little blurry but you're probably tired of the render more shtick
>>3485787
If you flick through the linked posts, you'll find me saying to use 100 opacity on all brushes with transference/shape dynamics in PS and 10% blend in SAI. Ctrl paint's introductory video on blending in PS is ok. Also if you are having difficulty rendering edges in PS cheaper/small sized tablets tend

>> No.3486024

>>3486015
Thank you. You've been a great help.
I do find myself sometimes having too little contrast in these.
The tools you list sound useful but I want to develop a feeling for values and not have to rely on them.
I did get tired with the rendering, I felt like I've learned enough from it.

>> No.3486032

>>3486015
(cont)
to perform worse and so SAI is usually a better option. Also tablets by default usually have a bad pressure curve so selecting soft in the wacom settings if you have one will give your opacity a bit more oomph when you press down.

There are more ways to blend then just transfer. I don't actually blend the way ctrl paint mentions and I just pick away with brushes set in transfer but not the narrow round one he mentions. Sometimes I use the soft default brush in transfer but no shape dynamics to soften uo edges but usually paint over that. The brush I like the most is 100% opaque on one edge and transparent on the other and with this set with transfer + shape dynamics pen pressure in PS I can achieve my shit blending. Sakimichan's PS video on blending is also interesting but probably a lot less useful for these studies because it heavily relies on broad smudge that doesn't transfer well to these studies

The people who probably blend the best probably just block out shapes. In the head study I did I dark greyed out all the shadows following the shadow linework roughly first. This is on one layer. Then using a clipping mask (you can also lock layer opacity) you can tint the shadows specific colours while maintaining this sharp shadow. Then on another layer you can soften the edges. This also avoids patchy colouring.

probably the easiest way for studies is to figure out the best time to use 100% opaque brushes and sort of transparent ones. You get better at sorting it out the main shadow shape that should be maintained over time, but training yourself to limit the colours used down to, say three that are most used and creating those shapes in 100% opacity, and then blending them the way ctrl paing does but not with the brush he used is probably the most popular way of doing it. But my edge control is pretty bad as well, I usually paint over my fuzzy edges with a 100% opacity brush transfer/pressure to avoid the fuzziness if I over fuzzy or use SAI

>> No.3486033

>>3485999
>i wasnt trying for an EXACT copy
start trying for exact copies
if it was good enough for bargue, it's good enough for you

>> No.3486035

>>3486024
Keep at it anon but try not to burn yourself out.

>> No.3486042
File: 3.97 MB, 4000x3200, boipussi.png [View same] [iqdb] [saucenao] [google]
3486042

How to move out from shitty animu symbol drawing to semirealism? Pic is current work.

>> No.3486046

>>3486042
Unironically fundies. Do anatomy studies and become familiar with realistic anatomy particularly the face. When you are familiar with it then you can shift the “stylization” dial and get the semi realistic style you desire.

>> No.3486047

>>3486042
Start drawing Mickey Mouse instead of anime shit, you'll get so good.

>> No.3486053

>>3486035
One question anon.
Values feel like a dead thing and copying them feels like just getting a feel for what ranges should usually look like.
What is the best way to study lighting, seeing it as a dynamic aspect of what values consist of.

>> No.3486070

>>3486053
I really have no idea. Gurney's light and colour helped a bit I guess. Judging by some of the stuff I read on concept art org and youtube I am pretty sure that most of the pros are hiring models or the like or have refs with that lighting.

If you go onto https://algenpfleger.deviantart.com/ this guy recorded all he drew to go to pro and I am trying to study a bit like he did. There are compilation images on the archives that anons made. It's like 10% still life paintings of surroundings in colour, 10% general photo studies in colour, 10% face studies in colour, 60% every pose imaginable in b and w sketches and anat sketches of specific body parts in all angles, 10% hand sketches

>> No.3486075

>>3486053
(Cont)
* and another thing is that if you look at the wip of pros on artstation a lot of them model in 3D first to establish lighting and then either paint over it or ref it? I learned a bit of 3D and found that complex lighting can be modelled really accurately. Unfortunately I do not know 3D like I know photoshop and have only looked at it for a few days.

Lighting esp from imagination on clothes definitely makes me want to kill myself

>> No.3486081

>>3486053
(Cont of >>3486070 >>3486075)
Part of me hopes that if Algen didn't leave anything out enough master studies and photo studies will develop the imagination light sense. But you know I'm not super hopeful because I feel that pros tend to paint generic poses because they are reliant on refs completely - the more realistic the more refs I think everyone needs

>> No.3486084

holy heck how do I approach Loomis?

>> No.3486085

>>3486053
Doing light/form studies. Understand how a light source effects a sphere and a cube and you can apply that to anything. This knowledge is acquired through studies. If you’re not getting information through value studies, pinpoint where the light source is, figure out the raw forms of everything, then absorb how the light is acting on it.

>> No.3486103

>>3486075
A disappointing thought.
When you don't know any better it all feels like immense skill.

>> No.3486104

>>3486033
i have i was just trying a more expressive face but i didnt study enough. oh well i guess ill have to find refs of more facial expressions

>>3486012
that actually helps a lot

>>3486010
ok i do want to get better. are there any books besides fucking loomis heads and hands for in depth face anatomy?

>> No.3486105

>>3486084
You don't

>> No.3486111

>>3486104
You don't need in depth face anatomy yet.
Start out with perspective, learn to set up a mannequin portrait. Set up the planes proper and that's a good first step.
You can learn this from proko or any anatomy book.
It's all boring and you don't have anything to show for it in the end but that's the process.
Forget value, forget color, just start out with simple construction.

>> No.3486123

>>3486084
Slowly.

>> No.3486136

>>3486104
do you not know what an exact copy is?

>> No.3486219
File: 2.29 MB, 3033x1836, 20180623_201405.jpg [View same] [iqdb] [saucenao] [google]
3486219

Drawing for about 10 days now , stupid keys to drawing made me do a portrait even though i hate portraits,its a self portrait. But it seems fun actually, any tips on improving( i general, i know the drawing is shit) oh and also, my jaw is not symetrical irl either

>> No.3486227
File: 131 KB, 1386x980, redline pls.jpg [View same] [iqdb] [saucenao] [google]
3486227

Is it the sword?
Or the farther foot?

>> No.3486242
File: 844 KB, 667x3110, how_to_trace_reference_material_by_mldoxy-da2hy21.jpg [View same] [iqdb] [saucenao] [google]
3486242

>>3486075
>>3486081
Doxy the hentai artist uses ref/figma model, but gaussian blurs the picture so that he won't be tempted trace it, but use it as a guideline instead.

>> No.3486244 [DELETED] 
File: 822 KB, 1359x981, 318385797eaa8b8c77563c444ee15e3e.png [View same] [iqdb] [saucenao] [google]
3486244

Guy who painted the foot here. Here's my progress today, took about 2.5 hours. I realize the waist is too large.

>> No.3486252
File: 117 KB, 1503x262, fkn loomis.png [View same] [iqdb] [saucenao] [google]
3486252

How the hell do I construct the last extreme angle?

the usual method doesn't work, all the other ones are easy but can't figure that one, looks like shit when i try

is it even correct?

>> No.3486254
File: 796 KB, 1293x957, 318385797eaa8b8c77563c444ee15e3e.png [View same] [iqdb] [saucenao] [google]
3486254

Guy who painted foothere, here is new progress after 2.5 hours. I know proportions are a little wonky already...

>> No.3486257
File: 1.09 MB, 1951x885, pinkline2.jpg [View same] [iqdb] [saucenao] [google]
3486257

>>3486227
adjusted the gesture in a second rendition because I think its more dynamic. if neither fits your vision then ignore me but I hope these give you somethin to think about

>> No.3486258

>>3486254
Christ its been posted 2 seconds and i already notice a million things wrong. Fucking kill me.

>> No.3486264

>>3486257
Oh, the head. Never thought about that before.
Alternatively, maybe what I'm looking for is a slight kneeling pose.
Plus its supposed to be after a big swing, so I'll add some effects too.

>> No.3486267

how do i draw good looking facial features onto my loomis head? do i do individual studies of those features until i am a Pro w them or what?

>> No.3486271

>>3486267
Studies are certainly common for that, yes. If drawing just noses is boring for you, try doing full head studies with an emphasis on whatever part your learning.

>> No.3486273

>>3486267
study which features make an attractive face. there are principles to good looking faces like that are principles to good looking art. also, practice copying photos so you can add the forms to your visual library

>> No.3486277

>>3485964
based

>> No.3486278
File: 72 KB, 1123x1388, pinup-attempt.jpg [View same] [iqdb] [saucenao] [google]
3486278

Thoughts lads? I know the hands and feet aren't right

>> No.3486279

>>3485708
That's a fucked up sperm cell, you should see a doctor.

>> No.3486285

>>3486227
it looks like the character is leaning really far forward, unbalanced, but the weight of the sword should for that. I think the sword should be waay bigger where it's closest to the camera, and the little pokey things on the sides don't look right. Or maybe I'm wrong, idk. Also the farther foot is kinda weird in that the bottom of the foot seems to be lifted up, facing the viewer, but the thing coming out of the bottom of the foot still seems to be flat against the ground

>> No.3486287

>>3486278
if she doesn't have an overbite + massive teeth, the mouth is fucked. looks like she has an orange slice in her mouth. her hands are also sloppy and bad

>> No.3486288

>>3486278
Looks doughy. Lacks structure.

>> No.3486318 [DELETED] 
File: 43 KB, 800x486, Red-Head-004-800x486.jpg [View same] [iqdb] [saucenao] [google]
3486318

how would i go about drawing pic related's lips? i cannot make them look good at all. you can divide the lips in three, with the top lip being 1/3 and the bottom being 2/3, but i still cannot make it remotely good looking

>> No.3486324
File: 117 KB, 685x237, lips.png [View same] [iqdb] [saucenao] [google]
3486324

>>3486318
hope this makes any sense

>> No.3486327

>>3486324
tfw post deleted

>> No.3486346
File: 833 KB, 874x779, guyman24.png [View same] [iqdb] [saucenao] [google]
3486346

>>3486324
>>3486327
thanks

i deleted it because i felt like it wasn't a very good post. the only tool i have at my disposal is an HB pencil and i'm not skilled enough to use it to render, so everything in that realm looks pretty bad.

pic is the ref + my attempt at it (though it's like an outline more so than an attempt). i realize that i can't really draw amazing lips without a larger variety of pencils.

>> No.3486351

>>3486346
utilize hatching if you don't think you can get a really smooth gradient. youre also drawing contour which can help you with proportion but it's not going to look "good". if you want it to look better with your current set up try to ignore the color and focus on the values (lights and darks). the darkest/crispest values on the mouth are where the lips meet and right below the bottom lip, everything else is blown out. lips are hard to convey when youre only utilizing contours (which has its own use of course but it tells you nothing about the value shifts)

>> No.3486353
File: 598 KB, 800x600, wow.png [View same] [iqdb] [saucenao] [google]
3486353

>>3486351

yeah i tried rendering it based off of your picture and it ended up looking better. did this really quickly though so the proportions aren't perfect, but thanks. didn't think about doing the lips like that.

>> No.3486388
File: 22 KB, 1000x1000, 1st.png [View same] [iqdb] [saucenao] [google]
3486388

1) I bought my first tablet, wacom intuous (CTH690AK). I use win7. Are there any 'mandatory' tweaks I need to make or programs i need to install? Where could I go to find out?

2) I installed Paint SAI. I want to practice drawing 3d shapes while I get the hang of drawing on a tablet. Are there any important brush/tool changes I need to make before I start practicing? Ive never used this program before and I couldnt find anything in the wiki after a cursory look about using SAI

>> No.3486394 [DELETED] 

Can anyone tell me how to paint without having opacity on? I tried enabling the airbrush feature with 50% flow, but the colors are still so solid that the colors do not blend. I keep hearing people say to limit opacity from 80-100%, but how do i paint midtones then? Do i have to manually select every midtone from the color panel?

>> No.3486398

>>3486388
make sure you have the drivers for the tablet installed, just google "Wacom tablet drivers" and the page will come up

depends what you like in a brush. there are plenty of pencil brushes for sai that you can download or just look at brush settings on google image search. im too lazy for this so when i used sai i just used the basic pen. im really enjoying clip studio paint's "design pencil" texture/feel though. maybe you want a pencil texture for sai too. nothing you NEED but if its something you WANT, brush settings are easy to find

>> No.3486414

>>3486398
I appreciate the input and this is kind of retarded to ask, but when you say you used SAI's "basic pen", does that refer to the default pencil? Or the "legacy pen" tool?

>> No.3486420

>>3486414
yeah I meant the pencil. boosting the stabilization to 10. like I said I prefer to sketch and practice with something that has some texture and opacity settings. but theres no "correct" brush. its all about what feels good to you

>> No.3486426

>>3486420
Ty anon, putting stabilizer to 10 makes a huge difference, feels way easier to make straight-ish lines (Im right now just drawing cylinders and pyramids and cubes and other surfaces repeatedly)

>> No.3486495

>>3486426
If i were you i wouldn't use a stabilizer of 10 all the time. You will be handicapping your development. You should be able to make straight lines/smooth curves without a stabilizer first. Otherwise you will never be able to use a program without a stabilizer, including using a fucking pencil if you only use digital.

>> No.3486500

>>3486495
luckily no modern program wont have a stabilizer (which compensates for hardware shortcomings not bad line confidence) and drawing with a pencil has a different skill set than drawing with a tablet

god shut up you faggot

>> No.3486505

>>3486500
In my personal experince, I too started with SAI with the stabilizer cranked up to 8-10. I had attempted photoshop beforehand, but couldn't get decent lines. Even in Sai though, I still found myself constantly re-drawing lines because i lacked the confidence/coordination to accurately connect points as I saw fit. It was actually my switch back to photoshop that forced me to train my lines in a way I hadn't needed to before. It helped eliminate some chickenscratching as well as place lines more confidently. I just dont want to see that anon restricted by his own abilities, relying on the program to make them up.

>> No.3486510
File: 123 KB, 707x927, 061bfd57d15cabf05e9cc504b8101856.png [View same] [iqdb] [saucenao] [google]
3486510

Can anyone offer advice on how to draw hard/soft edged shadows quickly? Right now I have one shadow layer than I'm brushing on and erasing away from, but in order to get really soft edges, I need a large brush that often overlaps other finished edges. Is the only solution to use tons of temp layers? I often see people painting on just a few layers and I don't want to use a million layers if there is a better way.

>> No.3486519

>>3486510
pros like sakimichan use lasso tool for this exact reason.

>> No.3486530

>>3486519
Ill give that a try, thanks!

>> No.3486539

Is there a book or a guide to doing studies properly?

>> No.3486545

>>3486539
is there a way to do them properly? youre asking people for a guide of how to study. depends on the study depends on the information youre trying to glean depends on how you as a person learn

>> No.3486551

>>3486545
I’m asking for more experienced people’s opinions on how to study because I don’t know how to study and my attempts to find my own way have failed to the point I’m ready to quit.

>> No.3486587

>>3486551
What are you studying and what are you trying to get out of it?

>> No.3486602
File: 1.93 MB, 3264x1840, 20180623_161646.jpg [View same] [iqdb] [saucenao] [google]
3486602

Tried to start a thread with this picture and got BTFO to the /beg/ thread. Any critique for this picture is appreciated. I realize it's pretty jacked up and I would love to try and fix it.

>> No.3486612

>>3486602
Symbol drawing, no perspective, no correct proportions, no depth. Read the sticky.

>> No.3486618

>>3486602
It's lacking fundamentals. Obviously depends on what you had intended for it. Realistic? Simple? Abstract? If you've got that, then you can probably narrow down what to do

>> No.3486627

>>3486618

I've always liked simple and abstract art. I like flatter colors too. I know my proportions are a fucking mess though. It's becoming more apparent to me every time I look at the picture

>> No.3486633

>>3486627
post an example of the work you want to emulate.

>> No.3486642
File: 153 KB, 515x599, CLIPStudioPaint_2018-06-23_23-39-56.png [View same] [iqdb] [saucenao] [google]
3486642

Critique would be nice, first time doing somewhat proper head construction. I want to be able to nail it down before moving on to anything else.
Though personally I think my weakest part is when it comes to hair though.

>> No.3486645
File: 432 KB, 1200x1200, leto.jpg [View same] [iqdb] [saucenao] [google]
3486645

>>3486279
why is /ic/ so mean

>> No.3486647
File: 75 KB, 445x550, mp,550x550,matte,ffffff,t.3u2.jpg [View same] [iqdb] [saucenao] [google]
3486647

>>3486633

Pop-arty and comicy, I suppose. With thick lines and bright colors.

>> No.3486676
File: 976 KB, 590x706, 2dd0cfb71525c9773c009dd3e2146ef9.png [View same] [iqdb] [saucenao] [google]
3486676

>>3486647
I knew you were going to post something like this. Believe it or not, pretty much all comic book styles art still utilizes the basic principles or perspective/volume/anatomy. They just simplify it in a way that looks easy-peasy.

The face should have proper perspective (pic), the lineweight shows the 3d volume of the hair, the shape of the nose represents both the bridge of the nose as well as the far eye socket. Its all looks simple, but I can guarantee that the artist who drew that has a good understanding of the human form.

>> No.3486683
File: 354 KB, 1186x998, c3bfcc9d3f9e2c6c693ad8b950bb8d30.png [View same] [iqdb] [saucenao] [google]
3486683

So I'm following ctrl-paint's order of rendering and I cant help but feel I'm doing something wrong. I've spent around 4.5 hours working on this but I feel like it should be much further by now. I get detailing should take time, but just laying the values took forever. Did I just choose too complex a subject?

>> No.3486689

>>3486683
you will get faster the more you do it but rendering will always take the longest time.

>> No.3486705
File: 185 KB, 900x928, 3861905e846204826c24b9441dfff8b5.png [View same] [iqdb] [saucenao] [google]
3486705

>>3486647
>>3486676
Here is an example of what I am talking about. I take my realistic eye and simplify it down to graphic shapes. So even though the final result looks simple, it still has all the understanding behind it. Then I show you a face rotated into 3/4 view. Even though it looks simple, my understanding of the planes/anatomy of the face comes into play without you seeing it.

>>3486689
Thanks, I guess Ill have to keep working at it...

>> No.3486707

>>3486676
>I can guarantee that the artist who drew that has a good understanding of the human form.
The artist is badly copying a reference just like Lichtenstein did. Pop artists are scum. Learn proper cartooning skills if you want to do comics, not that pop art bullshit.

>> No.3486712

>>3486707
Well then the the artist who drew the original piece had those understandings lol. If all this anon wanted to do was rip off other people's work, he wouldn't be here asking for help.

>> No.3486720

>>3486712
Well, that anon needs to know that pop artists are notorious for copying. You're not going to learn drawing by trying to emulate serial copiers. Better to know sooner than later.

>> No.3486722

>>3486676
what are those lines supposed to mean? are they supposed to show the hairline/eyebrow line/nose line in loomis or what? they just seem like they don't show anything

>> No.3486729
File: 174 KB, 720x720, youdoodle-2018-06-23T20-56-39Z.jpg [View same] [iqdb] [saucenao] [google]
3486729

>>3486720

This is the only reference I used. The perspective and body proportions are certainly shot,but I liked how it came out, in a way. Very cartoony. It needs work though,don't get me wrong.

>> No.3486737
File: 67 KB, 672x718, 23d216a69e5d61b1d8264f7827e5a4eb.png [View same] [iqdb] [saucenao] [google]
3486737

>>3486722
They show the perspective of the rotated head. I should mention though that the nose is technically incorrect in your image.

>>3486729
You drew exactly what your photo shows. You have no excuse for the shitty proportions besides being bad. If you really like how it came out, either youre so bad you cant see how shit it is, or you've settled for mediocrity. Luckily if you read the sticky and actually put the work in, you can solve the former. If it's the latter, go be a shitty tattoo artist somewhere else.

>> No.3486745

>>3486737

Whoa whoa. I'm not saying that the photo had shitty proportions and stuff--i'm saying that my piece does. And by I like how it came out in a way, I just mean I like the overall style of my picture, despite the glaring issues that I need to.

>> No.3486751
File: 3.46 MB, 1532x2048, thebody.png [View same] [iqdb] [saucenao] [google]
3486751

how do you draw folds and creases in cloth?

>> No.3486757

>>3486745
What style? The shit line weight? The dead expressions? The complete lack of depth? It would seem you'd be happy with any drawing that isn't a scribbly mess. If you want a critique and to improve, you have to see ALL your flaws. Stop trying to tell us you like your work and start telling yourself what you need to improve for next time.

If you want a hugbox to tell you you have a great style! And your on the right path! Reddit is that way: https://www.reddit.com/

>>3486751
I would recommend "The artist's guide to drawing the clothed figure" by Micheal Massen. Fabric is a complex and lengthy subject. You should learn how it functions in this book before simplifying it into lines. It'll really improve your work over a random image tutorial you find online. Here's a link to an .epub file of it. The link looks sketchy but its legit. Youll just have to convert it to a pdf afterwards (just search epub to pdf converter online). http://library1.org/_ads/ECE316BAA8D47F2AED75F83B184243C0

>> No.3486759

>>3486757
Thanks mate, I'll give it a read

>> No.3486765

>>3486642
stop watching that mikey faggot and read hampton
hair should be easy if you understand form

>> No.3486766

>>3486757

I don't know--it feels good knowing that I drew this. It's not perfect, but it's better than what I usually draw, and I only see it getting better with more practice. It makes me feel good because i'm already so much better than I was. Sorry I have affection for my shitty art, I guess.

And I will look into proportions and adding more facial definition, and moving away from symbol drawing, because, after reading everyone's comments and the sticky, I acknowledge that these are problems that I have to deal with. Thanks for giving it to me straight.

But I am still slightly pleased with myself.

>> No.3486768
File: 2.16 MB, 2769x3456, IMG_20180623_210652_497.jpg [View same] [iqdb] [saucenao] [google]
3486768

Made this at a 3 hour figure drawing class in downtown manhattan this evening

>> No.3486770

>>3486768
do you usually use this medium?

>> No.3486772

>>3486768
The larger you work, the more detail you will be able to include. I know fingers and shit can get messy at 9x12, so try getting a large pad of paper around 18x24 inch and a drawing board. Any pose your drawing for 30 minutes or more, use the larger paper. It'll help you practice drawing smaller or more subtle details since your figure will be larger.

And I cant tell from the one drawing alone, but if you add color to every drawing, reduce that until your figures are better. Adding color adds time to the drawing and since your only using a one tone for the person, fabric, and pillow your not even really practicing color. If I were you wI would get comfortable defining the figure with value alone, then move onto color, or at least give value a precedence.

>> No.3486776

>>3486765
yeah it's pretty obvious what tutorial I watched, I'll read up on hampton like you suggest and focus on the flow of hair. Cheers anon

>> No.3486777

>>3486766
gl anon

>> No.3486779
File: 853 KB, 2113x1262, comparison.png [View same] [iqdb] [saucenao] [google]
3486779

I tried to copy another artists style/pose as practice

>> No.3486780

>>3486768
Fine result!

>> No.3486821

>>3486737
btw i ( >>3486722 ) am not the guy who sent pics of his work i was just curious. thanks for the explanation

>> No.3486824
File: 2.96 MB, 2359x640, Weiss -oil wip.png [View same] [iqdb] [saucenao] [google]
3486824

How do I acquire pale skintone without making it too sickly?
Oil on canvas btw

>> No.3486835
File: 629 KB, 1455x887, d502ec76a24329319624b0347fb89b65.png [View same] [iqdb] [saucenao] [google]
3486835

>>3486779
Try practicing gesture. Your pose is way to stiff. Also try to to use real people for posing practice. Otherwise the best you will ever be is a ale imitation of another artist's style. Good styles come from learning do draw at least somewhat realistically, then simplifying/exaggerating forms as you see fit.

Also your shoulders are too wide. Try overlaying the original image to see proportional issues.

>> No.3486840

>>3486824
I dont know much about painting in color desu, but yellow and or green in skin tones indicate sickness (which it looks like you used both of). I think real skintones are within the range of oranges, not yellows. But I would look at other artist's works and see what colors they use as a base, highlights, shadows, etc.

>> No.3486858

>>3486840
>orange
Alright i will try that. I tried using red but it ended up really spicy

>> No.3486861
File: 294 KB, 892x790, ceb598885014fa50ca12d4e6dfe12f67.png [View same] [iqdb] [saucenao] [google]
3486861

>>3486858
I should mention it wont necessarily look orange. And thats only for "natural" tones. I know in painting that shadows should be typically warmer, and highlights should be cooler. So in this case, your shadows should have a little extra red to them, and your highlights a little extra yellow. Of course you can always go an impressionistic route, and you could use literally any color for skin there as long as your color theory behind it is good.

>> No.3486865

>>3486861
>>3486840
>>3486824
Color of lightsource is the relevant thing to think about here.

actual skin hues are arbitrary and dependent on the lighting.

>> No.3486870

>>3486861
shadows are warmer because subsurface scattering and BLOOD.

just keep this in mind when you try to make all your shadows warm

>> No.3486873
File: 127 KB, 700x352, u.png [View same] [iqdb] [saucenao] [google]
3486873

Not a real study but not knowing what is wrong bothered me enough to quit despite it being a relaxing after study doodle.

I just can't figure out how to make a more rounded head shape work with the angle going up and the face looking down, rest was cropped out for reasons.

>> No.3486874
File: 419 KB, 1200x1200, portraitay.jpg [View same] [iqdb] [saucenao] [google]
3486874

>> No.3486879

>>3485159
I miss when these threads used to have pictures to study

>> No.3486882
File: 44 KB, 364x596, blur.jpg [View same] [iqdb] [saucenao] [google]
3486882

How do you shade without it looking like babby's first attempt?
I always feel like my values look super amateurish, like someone who was just told "identify your light source" and did one sketch after
What do you do after identifying your light source?

>> No.3486883
File: 333 KB, 1168x594, 9642fce716124d7ce90932496fea1f1f.png [View same] [iqdb] [saucenao] [google]
3486883

>>3486873
When you look down, you see the bottomside of the chin. Since your forms are so simple, I think its just a matter of moving the face up, particularly the mouth. Try to touch your chin to your chest, its a very unnatural motion.

>> No.3486894
File: 619 KB, 1239x792, 5bb99d8730acbbed845a13092fc0c416.png [View same] [iqdb] [saucenao] [google]
3486894

>>3486882
trry rendering basic shapes. That sketch is a good example of how basic shapes can build a figure.Try picking up a few softer pencils, or learning to crosshatch.

>> No.3486899

>>3486772
This is the best advice i ever got on 4 chann

>> No.3486903

>>3486899
Do me a favor, if you ever make it, come back and do the same for someone else.

>> No.3486969
File: 3.91 MB, 4032x3024, 20180617_192858.jpg [View same] [iqdb] [saucenao] [google]
3486969

>>3486903
I also painted this

>> No.3487015
File: 2.64 MB, 1862x1956, 24 1.png [View same] [iqdb] [saucenao] [google]
3487015

>>3485964
yours looks like she got hit straight in the middle of the face big time.

>> No.3487020

>>3486969
shadow =/= mixing color with black, this just makes the colors look dirty
saturate your shadows, go cooler/warmer hue

>> No.3487112

>>3486969
too many highlights. Other than that, I like it

>> No.3487145
File: 188 KB, 601x665, IMG_3993.jpg [View same] [iqdb] [saucenao] [google]
3487145

>>3486645
Bc it's offensive in a funny way.

>> No.3487157

drawabox.com ,how good is it for begginers?

>> No.3487159

>>3487157
Do dynamic sketching instead since that's what the drawabox dude's lessons are based on anyways

>> No.3487183
File: 30 KB, 147x156, eggplant.png [View same] [iqdb] [saucenao] [google]
3487183

Tried playing with "watercolor" brushes in ps and it just feels like a meme rendering method with masking if I need it for illustration purposes in the future. I struggle with watercolor in real life and it still feels easier than digital watercolor in the few programs I've tried it with. Pic is the only semi-decent result.

I've never used oils but I really like some digital oil brushes for layering, natural textures, and edges. Came to find out how much I hate the blending in PS compared to CSP tonight too. I'm perfectly fine manually blending with the color picker but at least in CSP I can get some nice blending when I want a moderately hard/soft edge.

>> No.3487185

Should i start with loomis fun with pencil or of keys to drawing/drawing on the right side of the brain?

>> No.3487208

>>3487185
keys, no betty edwards.

>> No.3487227
File: 508 KB, 1000x756, Gesture7.png [View same] [iqdb] [saucenao] [google]
3487227

>> No.3487263
File: 429 KB, 1000x1000, Wraith51.png [View same] [iqdb] [saucenao] [google]
3487263

Critique this please

>> No.3487269

>>3487263
Nice strokes.
Nice Colors.
Perspective is bad it's obvious at the chandelier hat. Observe how the candles are angled.

>> No.3487317

This is a really weird question but is there any way I can trade tutoring lessons with someone? Where I help them with math/physics classes (anything pre-calc or calc 1-3, or even physics 1 or 2, and possibly even chem 1/2) in exchange for them helping me learn to draw anime characters?

Im a junior year engineering student who decided they wanted to learn to draw anime over the summer

>> No.3487333
File: 392 KB, 1000x756, 1510768817291.jpg [View same] [iqdb] [saucenao] [google]
3487333

>>3487227
Hey man couple of things.
Short gestures are designed to make you focus on the line of action, the "core" or "beef" of the action.
Keep it simple, you're not trying to represent the figure, you're trying to describe the action.

Disregard bodyparts, you want your lines to be as long and unbroken as they can be.
For example in the top right figure, I described the figures left arm through the torso towards the middle of the right leg with one line.

I'd recommend watching proko's gesture video's on youtube, since he descibes it better than i ever could.

>> No.3487358

>>3487317
Why are you trying to offer things when everyone else in this general gets the info for free?

Also you've gotta learn to draw before you learn to draw anime

>> No.3487360

I wanna start posting in these threads cause I just started digital art, but I’m struggling with the canvas size. What’s the general size I should go for?

>> No.3487363

>>3487358
If I post my art in this general, Its possible someone could say something mean and that would hurt my feelings. But if someone is relying on me to help them pass multivariable calc then they're less likely to say mean things when I ask for criticism of my retarded deviantart tier art

>> No.3487374

>>3487363
People are going to say meaner things about you hiding from criticism and never improving because of it.

You cannot learn to draw while only being praised, it's fine to post bad things as long as you're improving and are willing to accept the negative points that people find as a starting point on where to improve.

Just hold your nose and dive in, post something.

>> No.3487377

>>3487360
In photoshop I always start with a base size of around 8.5x11 @ 300dpi. However, that's for smaller/less refined studies with 6+ to a page. Try starting there and drawing some stuff, if you can easily see the pixels your lines are made from, raise the resolution to 400dpi. The idea is to not see the pixels at whatever distance you view/work on it from.

>>3487363
If you can't take harsh critiques/critisicm, youre literally ngmi. Also, the chances a good artist needing multivariable calc tutoring is pretty low. Anyone who will tutor you well will have a career in their field. Otherwise it's blind leading the blind.

>> No.3487378

>>3486252
https://www.youtube.com/watch?v=PgK90TpV5fA
this explains it

>> No.3487379

>>3487374
>>3487377
i can use gauss's law and greens theorem im not a brainlet i understand how to study and apply myself but i'd rather not get shit on by autists on /ic/ until i get the basics down. i will do what i want and that includes hiding from criticism until i get to a point i feel like is passable

/fit/ calls it cocoon mode (the same guys who coined NGMI)

>> No.3487399

>>3487379
getting fit is not getting gud. One is much more straightfoward than the other. The is no "correct path" when it comes to drawing, only recommendations. You don't have to post your work here, but you can still lurk to learn, that's what i've done. I rarely have pieces I cannot self critique well enough to not post here.

Read the sticky, and lurk threads. You can see the level of work in the /beg threads, they fucking suck most of the time. Just post whit when you are stumped. Otherwise go to reddit for some hugbox bullshit you soft faggot.

>> No.3487463

>>3487399
i'm not looking for a hugbox. i LITERALLY only posted ITT to ask if someone wanted to exchange personal tutoring of calc/physics for personal tutoring of drawing anime.

>> No.3487466

>>3487463
Post your work

>> No.3487468

>>3487463
Please refer back to
>Also, the chances a good artist needing multivariable calc tutoring is pretty low. Anyone who will tutor you well will have a career in their field, not negineering. Otherwise it's blind leading the blind.

The point >>3487358 was trying to make is trying to offer an exchange is useless when no single person will offer better advice than the board as a whole.

>> No.3487469

>>3487466
Do this. We need a ground zero to figure out where you're starting. Someone starting at symbol drawing will need different directions than someone familiar with perspective/construction from other fields.

>> No.3487483
File: 530 KB, 1680x924, 2a0a08890eb243dd7da8913d9ad7034f.jpg [View same] [iqdb] [saucenao] [google]
3487483

Finished with this study after around 7 hours. I wanted to move on, so neck was left unfinished. Open for critique as well as opinion whether my rendering is considered "muddy".

>> No.3487484
File: 216 KB, 1920x1080, portrait june 22.jpg [View same] [iqdb] [saucenao] [google]
3487484

Hows this

>> No.3487491

>>3487483
Values aren’t dark enough (eye crease, ears, nose, ambient occlusion is your friend. Also your backdrop isn’t dark enough compared to reference which is probably the reason your values are getting washed out) you didn’t blow out (soften) the cast shadows where you needed to. “Muddy” generally refers to colors that have gone neutral from poor mixing choices. You probably mean “unreadable” which this is not, it’s very readable it just needs some tweaks.

>> No.3487493
File: 3.70 MB, 2643x2481, process.png [View same] [iqdb] [saucenao] [google]
3487493

>>3487483
Here is my process for the study. I used the same approach that is shown in ctrl-paint's rendering video with the pitcher.

>>3487484
lack of construction shows. Rendering is choppy and the values make no sense. Where is light source? Work on rendering basic shapes and drawing people separately, then bring them together.

>> No.3487495

>>3487491
Thanks, Ill adjust that stuff. A big problem I run into is I always fail to push the values dark enough. I partially blame this on the fact my second monitor is brighter than the one I paint on, so when I bring the images side by side, the painted on is always a touch lighter. But thank you!

>> No.3487508

>>3487495
Have you tried having a duplicate canvas open on the second monitor? It will probably help. There’s a lot of tutorials online on how to set this up for most programs

>> No.3487510

>>3487508
I never even considered that, I'll look into it.

>> No.3487540

>>3487466
>>3487469
>>3487468
Ive only been drawing for a few days. Im still getting used to using a tablet. Ive exclusively been following youtube tutorials made by ESL speakers on how to draw anime faces and eyes and bodies. I dont shade or color anything. I'm probably giving myself over 9 gorillion bad habits but I just want to draw cute anime people

>> No.3487551

>>3487493
What do you mean by "lack of construction"

>> No.3487567

>>3487540
The harsh truth is that the only way you will ever truly draw cute anime girls is by learning your fundamentals. It'll take you longer than this summer of course, but you will never surpass the level of a 7th grade weeb otherwise. Refer to the image I drew here: >>3486737 and here >>3486705 both show examples of how you need to understand the forms you are drawing otherwise its just symbol drawing crap. I don't mean to be harsh, but consider what level you want to reach and how much work your willing to put in if this will only ever be a hobby. Art takes a lot of practice to develop skills in. If you dont want to post your own work, maybe post the work of an artist you're inspired by. I might be able to help break down what makes that art good, and what itll take to reach it.

>>3487551
Your figure has no depth to it. The eyes sit on the same flat plane, the nose doesn't protrude from the face, and the mustache isn't connected at the right spots. Look into loomis or any other recommended artist, the idea it to build figures from basic 3-d shapes with volume, hence: construction. Constructing the figure first from basic shapes, then adding the details. Kinda like what this artist here is showing: >>3486252

>> No.3487580
File: 545 KB, 963x748, 1234.png [View same] [iqdb] [saucenao] [google]
3487580

>>3487567
Pic related is an example of one of the youtube tutorials I've drawn along with. Today I spent like 2 hours recreating this drawing. I understand I SHOULD learn perspective, lighting, and all those other cornerstones of what makes a good artist. But I actually totally fine with drawing at a 7th grade weeb level for a few weeks/months before I start taking those foundational aspects of good art seriously.

Maybe Im just fucked up in the head, but I actually am not that bothered when I see 7th grade weeb art. I care more about cuteness than being an objectively good artist. I still want to learn lighting, perspective, etc. but is it such a crime to hold off on learning them for a little bit while I pen some weeb shit?

>> No.3487611

>>3487567
Okay, I'll work on construction. Is it just as simple as perspective and 3-D depth? Or is there more to it than that?

>> No.3487622

>>3487484
He kinda looks like he has the lips of a monkey.

>> No.3487623
File: 836 KB, 1052x797, 84bffb6224d88883b126af23ab4647ca.png [View same] [iqdb] [saucenao] [google]
3487623

>>3487580
I can't fault you for wanting to draw, it's your life afterall. But its not hard to implement fundamentals into your cute drawings. I can see in the image you posted the artist used a basic sphere+line to begin his drawing. If you can just learn the principles behind that, you can begin to drawing heads at any angle super fast. Theres that common expression that a monkey could write shakespear if you gave him a typewriter and an eternity. You too can draw anime without knowing any basic principles, itll just take you as hundred times longer. For reference, I drew my image in just a few minutes. You do you, just understand that you will not improve if you do not put in work, and I can't image you want to continue spending 2 hours drawing 5 minute heads.

>> No.3487632
File: 503 KB, 1504x536, 90b3fd05e1ae4f2d88b3fc6f0362840d.jpg [View same] [iqdb] [saucenao] [google]
3487632

>>3487611
Heres an example I did for someone the other day. The general principle is to start simple, and build your figure step by step. Loomis is a commonly recommended starting point for this, but there are a slew of different avenues to try. Try a few and see which ones you enjoy/understand best.

>> No.3487657

>>3487623
It took me 2 hours because I literally picked up a graphics tablet and tried earnestly drawing for the first time in 8+ years on Friday

All I want to do is learn drawing faces i think are cute before I move on to the boring , dry, academic concepts and Im willing to give some calc help in exchange for animu drawing tips.

Maybe it seems counterintuitive but i feel its important for morale reasons. Yes, even if it takes me two hours. Eventually my plan is I want to be able to spend an hour or two learning loomis, then go back to doodling cute anime heads for fun.

>> No.3487663
File: 1.11 MB, 3038x2080, doodlingxfs43.png [View same] [iqdb] [saucenao] [google]
3487663

>> No.3487673

>>3487657
Good luck then. And I do mean that sincerely.

>> No.3487683

>>3486683
>ctrl-paint's order of rendering
can I have a link to that?

>> No.3487692

>>3487683
https://www.ctrlpaint.com/videos/basic-photoshop-rendering

It's a set of videos (I think 9 or 10). They're not available for free from the source, so youll either need to pay the $10 to get them or scour the internet to find them free.

>> No.3487704

>>3487580
https://www.youtube.com/watch?v=W5Oc303iTqQ

>> No.3487722 [DELETED] 

how do i draw a head in profile using loomis?

>> No.3487725

how do i draw a head from reference that's in profile using loomis? do i bother with the circle in the middle? is it even practical to do this using loomis?

>> No.3487726

>>3487725
post a face in profile

>> No.3487729
File: 3.45 MB, 3000x1993, 5224088564_eb75de72f1_o.jpg [View same] [iqdb] [saucenao] [google]
3487729

>>3487726

>> No.3487735

>>3487729
now post a pic of how loomis constructs heads

>> No.3487737

>>3487735

i understand you're trying to show me how simple to correct my problem is, but i understand how to construct loomis' heads. the problem is that i don't understand how to do it in order to do a ref in profile

>> No.3487741

>>3487737
I know, imn just not super familair with the loomis method. Post of pic of how he breaks head down and ill attempt to apply it to your profile pic

>> No.3487742
File: 49 KB, 602x582, 3bf94e06c54322ed10b3b3e4b76622f2--andrew-loomis-human-head.jpg [View same] [iqdb] [saucenao] [google]
3487742

>>3487741

can't find a picture specifically on doing it in profile

>> No.3487754
File: 167 KB, 700x889, roughsketch.png [View same] [iqdb] [saucenao] [google]
3487754

How many hours should I be spending on studying and drawing? And my hands still suck going to try to learn how to draw them today. (Doing Michael Hampton)

>> No.3487759
File: 737 KB, 1467x893, f69230c7bf3fcd35221f3e4888a0262f.jpg [View same] [iqdb] [saucenao] [google]
3487759

>>3487725
>>3487737
>>3487742

>> No.3487762

>>3487754
More you draw/study the faster you improve. Consider what your goals are and what you spend your time on outside of drawing.

>> No.3487767
File: 478 KB, 919x730, d386c288557609448e409db0bfa2185f.jpg [View same] [iqdb] [saucenao] [google]
3487767

>>3487759
And here it is on its own. Using loomis to draw perfect profile isn't so much about obtaining the volume as it is establishing planes of the hear/face as well as laying the location of landmark facial features.

>> No.3487768

>>3487759
thanks!

>> No.3487786

>>3487754
Enough.

>> No.3487813
File: 618 KB, 2894x4093, robobean_attempt.jpg [View same] [iqdb] [saucenao] [google]
3487813

I decided to try out some robo bean drawings today, I thought I was ready since my beans look somewhat good but things aren't so hot.

>> No.3487815

i've been attempting to draw >>3487729 for a bit more than an hour now and i cannot for the life of me draw the contour of the head accurately. is it cheating to take a pic of it and then compare it with the actual thing to see where i'm fucking up? will that help me draw more accurately eventually? i'm just in a really bad state of mind right now because of how many times i've failed drawing this head. i want to improve but not being able to accurately replicate angles and lines makes me feel like i'm ngmi ):

>> No.3487822

>>3487815
of course you can overlay it to compare, just make sure your using it to troubleshoot, not trace. The goal of studies is to learn, not necessarily to get perfect results. Go into any of the study threads on this board and overlay the drawings with the actual photo. None of them will have the exact same contor lines in the exact sane spots as the photos, but some will be much closer than others. That is the goal, to improve accuracy, not to strictly photocopy.

>> No.3487831

>>3487822

i know but with the accuracy that i have (missing like 1/2 a cm here and there) my drawing ceases to look like the reference. before doing it with loomis i drew it just plainly, and my result had the face not even look asian

>> No.3487833

>>3487831
post a photo of your drawing and i might be able to tell you where your going wrong

>> No.3487836

Is it ok to use the line tool to make a bunch of guidelines for facial features or should I be training my eye to see it on it's own?

>> No.3487838
File: 148 KB, 1591x1245, facesculpt.jpg [View same] [iqdb] [saucenao] [google]
3487838

>>3487729
I made an attempt to do a construction drawing of this face. Tell me how badly I fucked it.

>> No.3487839

>>3487836
give example

>> No.3487842

>>3487833

it's ok i got the contour right after i began troubleshooting. i'll start doing a study of a head everyday to hopefully become good at drawing them accurately.

>> No.3487860
File: 188 KB, 856x624, 22062018_1.png [View same] [iqdb] [saucenao] [google]
3487860

Am I doing this right ? Should I focus more on the action lines ? How can I improve the proportions ? I'm also having problems making steady lines with my shoulder in digital, I'm afraid to force more and cause some kinda of damage to the tablet or the pen.

>this week
https://imgur.com/a/U5SeXu5

>last week
https://imgur.com/a/82oq1OB

>> No.3487883
File: 562 KB, 925x869, 1022887425a2f759b3fbc6892c3c4452.jpg [View same] [iqdb] [saucenao] [google]
3487883

>>3487842
You need to pay closer attention to relationships. You have the general size correct, but the eye is too far in, brow is too far forward, ear too high, etc. Loomises proportions exist only for his standard model. They're helpful for getting an idea for approximate positioning, but the rest should really be based on observation. That being said, it's very challenging to achieve a perfect likeness, you have to pay far closer attention to details because the difference of a few cm in positioning a key trait can make it look like someone else.

>> No.3487908
File: 722 KB, 671x694, 90164731cd55b001219eda21ff31522b.png [View same] [iqdb] [saucenao] [google]
3487908

>>3487860
you can adjust pressure sensitivity in the wacom's or programs settings in order to allow wider range of rpessure control while pressing lighter with pen. This weeks gestures have improved thanks to the line of action, but proportions really need work. Look up an image of the human skeleton and measure how long ear section of the body is compared to the others. Try to find a standard unit, like the hight of the skull. That way you can start by drawing a head, then you know how big the ribs are in relation to your head, which in turn lets you draw the pelvis, then legs, etc. Its about knowing how long everything is in relation to one another.

>> No.3487915

Should I just grind out the same exercise in Keys to Drawing until I understand it AND can make something that looks like the subject?

>> No.3487919

>>3487860
>>3485160 is figuratively all you need for 2-3 months

>> No.3487921

>Watch the Vilppu video on blocking in
>He's way younger and doesn't sound like he's on the verge of death

I always get depressed by his wheezy voice in his later video, wish we got more of him in his prime.

>> No.3487923

>>3487915
If you feel that is the best way for you to improve right now, go for it.

>> No.3487929

>>3487921
I just wish he could redo some with better audio without people walking in or birds chirping loudly.

>> No.3487943
File: 178 KB, 813x506, TORS.png [View same] [iqdb] [saucenao] [google]
3487943

Will it get easier with time?

>> No.3487947

what is someone supposed to do if they've never done digital art before and don't want to go through the hassle of pirating/paying for photoshop?

i installed paint tools sai since it's free and there's a million and one different brush settings and i just want to sketch but the default tools suck for it and there's nothing in the wiki about using this program as far as i can tell and all that i find when i google are deviantart blog posts from 2014 and so i guess i just painstakingly copy the brushsettings of what these teenyboppers used 5 years ago?

>> No.3487950
File: 106 KB, 528x477, oh no no no no.png [View same] [iqdb] [saucenao] [google]
3487950

>>3485160
>http://drawabox.com

>> No.3487953

>>3487923
Thanks!

>> No.3487966

>>3487943
It always does, but part of that will be learning how to make it faster. The process wont be identical, just with you putting brush strokes down faster.

>> No.3487973

>>3487947
Here are the brushes I used for a while during my time with Sai. http://atryl.tumblr.com/post/136200032255/atryls-most-used-sai-brushes-since-many-many

This artist works almost exclusively with Sai and his picarro/youtube channels should have videos of his process if you are interested in more than sketching.

>> No.3488000

>>3487973
Does the free version of sai suck? Should I pirate the retail one? I might even pay for it eventually. I hate adobe with a passion. Theyre not even worth pirating from.

The different levels of stabilization and their utilities/drawbacks also really confuses me

I want to start gitting gud but there's so many different fucking things I have to sort out before even starting to draw and shade boxes

>> No.3488013

>>3488000
Pirate sai 2 (easy to find on deviantart) and clip studio paint (slightly harder to find). Both really good programs

>> No.3488027

>>3488000
I used a cracked version of 1.1, I moved back to photoshop though because I hate how sai handles layer management and I kept running into issues with it and wacom's touch rotation. Photoshop definitely has its problems, but I have been using it for so long I've grown accustomed to it's flaws. But youll often hear around here thats its not about the tools, its about the artist. A great artist could excusively use MS paint and still make better stuff than someone paying out that ass for the adobe collection. If its all the same to you, you can always buy a reem of printer paper and a bunch of pencils and work that way. Improvement is improvement regardless of medium.

Also cracking PS cc is easy peasy if the cost is really whats holding you back. Just install a trial and use the painter patch tool.

>> No.3488088

if i wanted to learn how to draw just as a casual/hobbyist, will i need to learn from the same resources in the OP?

>> No.3488092

>>3488088
If you want to not be terrible, yes read the sticky.

>> No.3488155

>>3487838
stop fucking chicken scratching

>> No.3488164

Exercises to practice and control line thickness? Doing peter han's exercises really improved my lines and patterns/textures drawings (albet still shitty of course) but I'm usually struggling to control thickness by hand to shows weight/mass

>> No.3488183
File: 286 KB, 1000x1287, quick sketch of my speaker2.jpg [View same] [iqdb] [saucenao] [google]
3488183

>>3488164
Pic related, the good thing is at least I can draw quick sketches very fast recently

>> No.3488211

Anyone know of any other people like istebrak that helps teach fundamentals? I've already started working on basic shapes and figuring out basic perspective so far, I've been using drawabox as a starting point so I can figure out what to focus on after that, but I feel like having a good teacher guide line to get me to a good point overall on my fundamentals. Then by the end of that I'd have a good understanding of what I lack greatly in and focus in on that select study.

As some background, I'm looking to do anime/mangaka stuff and possibly do web comic stuff with it. I'm well aware of learning fundamentals before touching anything stylized, which is exactly what I'm aiming to do currently till I have a full good understanding of anatomy, figure drawing, gestures, form, etc.

istebrak looks like she can teach a good part of fundamentals from what I've read on her pages. But she looks to aim towards gearing people into painting through her teachings of fundamentals, but I'm not sure if that's fully true. Has anyone tried having her teach you before or know of anyone well known who offers something similar?

>> No.3488393
File: 140 KB, 626x537, oof !.png [View same] [iqdb] [saucenao] [google]
3488393

How do I git better at drawing faces !!!

>> No.3488394

>>3488393
Carve the features out of the head instead of painting them on. Do some studies of faces from different angles and work on your issues (3 dimensionality of facial features)

>> No.3488400
File: 1.28 MB, 2048x2732, Untitled_Artwork.jpg [View same] [iqdb] [saucenao] [google]
3488400

>> No.3488413
File: 497 KB, 506x903, vons.png [View same] [iqdb] [saucenao] [google]
3488413

>>3488400
Dope skulls anon

Any advice? I didn't used any reference so everything is bad i guess.

>> No.3488423

>>3488413
Thanks. I just posted up on Fiverr, I always wanted to make some cheese with my art so I don't have to be distracted in finding food and shelter and continue my shape meditations.

>> No.3488424

>>3488413
Use a reference for the gesture even if you’re not using one for anatomy or anything like that. Your figure has no weight and he’s off balance, which is an error created in the gesture

>> No.3488427

>>3487943
https://youtu.be/R2_Mn-qRKjA?t=25

>> No.3488430
File: 31 KB, 354x337, 1302963517722.jpg [View same] [iqdb] [saucenao] [google]
3488430

>mfw all these brushes on Photoshop

Can someone suggest me what brush sets are the best? I'm just overwhelmed by the amount of brushes and when I try to shade or do lineart with any certain kind of brush it turns out like some cringe shit you see on DeviantArt.

>> No.3488433
File: 604 KB, 2122x2732, 892AB0C9-9BD9-4E36-8AAB-43F223EAC0F9.jpg [View same] [iqdb] [saucenao] [google]
3488433

>>3488400

>> No.3488434
File: 966 KB, 2448x3264, Unt1.jpg [View same] [iqdb] [saucenao] [google]
3488434

>>348840

>> No.3488441

>>3486084
You'll probably want to do Keys to Drawing first if you're an absolute beginner. You need to have a grasp on drawing what you see instead of symbol drawing. Also do Drawabox so you understand how to draw 3D forms.

>> No.3488450

How do you use two point perspective? If the points aren't somewhere off the page stuff starts to get distorted but the problem is the the points are off the page so I can't see them.

>> No.3488455

>>3488430
Learn to use the hard round, soft round, and eraser of both first.

>> No.3488459
File: 69 KB, 971x591, 20180624_wip.jpg [View same] [iqdb] [saucenao] [google]
3488459

Yup. Still looks like shit. Maybe it's time to let go and find another hobby.

>> No.3488463

>>3488459
There is no way you actually believe you're shit and aren't just fishing for complements.

>> No.3488464
File: 1.38 MB, 2600x1900, gesture-practice-25-06-2018.png [View same] [iqdb] [saucenao] [google]
3488464

Hey /beg/ frens, i've been reading hampton's figure drawing book. How are these?

>> No.3488482

How do I get rid of the chicken scratch?

>> No.3488485

>>3488482
Draw with your shoulder then your elbows then your wrist and if you HAVE to then draw with the micro-movements of your fingers. Basically draw with your whole arm or attempt to (it’s hard on a small surface like a tablet but it’s about the exercise of incorporating larger movements). Do those autistic line exercises to warm up every day (5-15 minutes just just drawing lines and circles and shit) to help gain line confidence.

>> No.3488499

>>3488485
Any clue how to do this with a wacom?

>> No.3488510

>>3488499
It’s difficult on a small surface. I suggest just locking your wrist and drawing with your elbow while practicing. You will find it very hard to scratch when you can’t move your wrist

>> No.3488550
File: 1.26 MB, 2268x3024, IMG_20180625_023836839_BURST001-2268x3024.jpg [View same] [iqdb] [saucenao] [google]
3488550

A few of the 2min gesture drawings I did today.

(I wish Quickposes would implement the "classroom mode" from line-of-action. I would use line of action more but it seems 80% of their models are females. Quick poses has a better gender ratio of pictures.)

>>3488455
Does anyone else fall into the trap sometimes of playing with custom brushes too much and ending up just using the basic brushes?

>> No.3488558

>>3485627
>3th

>> No.3488559

If my idea of success as an artist is making $200/month, is that attainable even if I'm not talented and a slow learner? If so, how many years would it take to get there?

>> No.3488565

Who's the best channel to watch for Construction and Gestures?

>> No.3488575
File: 961 KB, 1795x1033, tomas milian young and old sketch.jpg [View same] [iqdb] [saucenao] [google]
3488575

>> No.3488594
File: 154 KB, 848x812, Capture.png [View same] [iqdb] [saucenao] [google]
3488594

practicing by tracing.
the right one is drawn from imagination
how did I do?

>> No.3488612
File: 620 KB, 720x1280, sketch-1529867951750.png [View same] [iqdb] [saucenao] [google]
3488612

Losers.
Look at my art
Artist name: carvless bright
1/3

>> No.3488613
File: 204 KB, 720x1280, sketch-1529871339482.png [View same] [iqdb] [saucenao] [google]
3488613

>>3488612

>> No.3488627
File: 135 KB, 720x1280, sketch-1529914271428.png [View same] [iqdb] [saucenao] [google]
3488627

>>3488613

>> No.3488631

>>3488612
Ew

>> No.3488640
File: 350 KB, 1200x1200, gobleon.jpg [View same] [iqdb] [saucenao] [google]
3488640

my skin always has a glazed donut look to it. I think I should be deleting my line work and focusing more on form

>> No.3488767
File: 578 KB, 2250x1688, tree.png [View same] [iqdb] [saucenao] [google]
3488767

Tried drawing a tree. How did I do? Also how do I draw leafes? Just paint everyone one by one?

>> No.3488831
File: 890 KB, 961x1187, mario merola sketch.jpg [View same] [iqdb] [saucenao] [google]
3488831

>>3488575
Been doing nothing but stylized doodles for most of my life. I'd like to do some decent realistic and stylized art eventually although I might be too old and/or dumb at this point to ever achieve that.

But for some reason I don't want to stop even though I probably won't ever get to a point where I'm satisfied with what I do.

>> No.3488882
File: 519 KB, 1000x1000, gesturesheet1.png [View same] [iqdb] [saucenao] [google]
3488882

I think I'm having trouble with relaxed poses.

>> No.3488885
File: 650 KB, 1000x1000, gesturesheet2.png [View same] [iqdb] [saucenao] [google]
3488885

>>3488882
cont

>> No.3488886
File: 378 KB, 1000x1000, gesturesheet3.png [View same] [iqdb] [saucenao] [google]
3488886

>>3488882
>>3488885

>> No.3488942
File: 69 KB, 414x209, RBT9wiX.png [View same] [iqdb] [saucenao] [google]
3488942

>>3488640
zoom out, clean up

>> No.3489007

>>3488594
Breast too high.
Breast is lower than you think.
The left-seems weird. Shoulders are too broad and stiff

>> No.3489011

>>3488450
Well you'd need to draw it smaller. Practice by actually drawing the horizon lines and distance points at both edges of paper. If it's outside then it's only possible to approximate.

>> No.3489014
File: 141 KB, 656x1024, PTNBO26.jpg [View same] [iqdb] [saucenao] [google]
3489014

>>3489007
I got the pic from this one
did I just bastardize his work or is it something else

>> No.3489041

Should I train observational drawing much while working on figure drawing/character creation?

>> No.3489132
File: 2.39 MB, 4032x3024, 4ABF68D0-A858-47E9-A1E3-967BF24F07ED.jpg [View same] [iqdb] [saucenao] [google]
3489132

Suggestions on what the head should be.

>> No.3489138
File: 1.70 MB, 4032x3024, 43CE0C74-CDA8-42A0-8F79-0892E3A005EA.jpg [View same] [iqdb] [saucenao] [google]
3489138

>>3489132

>> No.3489258

>>3488942
oh wow, yeah i see the flaws now thanks. Do you have a bigger image?

>> No.3489335

Can someone help me come up with a weekly learning plan?

My study is too inefficient and random, I need to start focusing on set things depending on the day.

>> No.3489346

You guys think taking one of those webcam classes from an instructor will help me if I'm an absolute beginner and the type who learns best from a teacher?

Always did great in school but shit on anything that required me to "learn by doing." I'm an academic at heart.

>> No.3489351
File: 389 KB, 1712x612, fuckface2.png [View same] [iqdb] [saucenao] [google]
3489351

How do I not make this so shit?

>> No.3489358

I've come to understand the basic principles of perspective, life drawing, and construction.
I must learn shading.
What is a good resource to start with?

>> No.3489363

>>3488027
You can easily disable touch rotation in wacoms settings. I turned all that gesture bullshit off immedaitely

>> No.3489398
File: 60 KB, 1141x626, ValuePaint.jpg [View same] [iqdb] [saucenao] [google]
3489398

Some simple portraits that I tried to do with a 100% opacity brush.

>> No.3489440

How do you draw gesture of things like close ups of the head or hands? Feels like it only really works for full body pictures.

>> No.3489476
File: 29 KB, 533x679, fuckoff.jpg [View same] [iqdb] [saucenao] [google]
3489476

END MY SUFFERING

>> No.3489525

>>3487966
>>3488427

'Okay!'

Thanks guys, that's motivating.

>> No.3489836
File: 370 KB, 1700x2200, 1527803636189.jpg [View same] [iqdb] [saucenao] [google]
3489836

>>3489440
Everything can have a gesture. Read some Huston. According to him, two important gestures of the head are the face angle down from the forehead and the line back from the forehead to the back of the head. Almost everything has gesture and saying "heads or hands" don't have gesture is something you'll be embarrassed by hopefully soon. Fuck, look at Bridgman hand drawings and say these don't have gesture http://drawingbooks.org/bridgman2/107.jpg

>> No.3491085

>>3489351
You made an ugly boy with a wig on look like an ugly boy with a wig on

>> No.3491397

>>3488463
Why would they be trying to fish for compliments? This looks like a first try.

>> No.3491998
File: 65 KB, 719x673, file.png [View same] [iqdb] [saucenao] [google]
3491998

Are there any specific methods for color studies?

Also just starting form studies but I also want to know if there are any other simple methods of learning similar to form studies where I can learn a shitload with something this simple if I practice enough.
Is there anything else I should know about when starting out with painting?