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/ic/ - Artwork/Critique


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3482188 No.3482188 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD: >>3478416

>> No.3482190
File: 1.35 MB, 1271x7339, 96e2feea6bbf8e7ce6646fcc04456d29a49408d92007e7d7876ea20d518b1f62.jpg [View same] [iqdb] [saucenao] [google]
3482190

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>http://youtube.com/user/ProkoTV
Instructional how-to videos covering mostly portrait and figure drawing from fine artist Stanislav Prokopenko.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3482235

So is there any particular order that one should learn to draw. I have access to How To Draw, Perspective Made Easy, and Drawing on the right side of the brain. In addition, should I start drawing with a pencil and pen or a mouse, or both?

>> No.3482241

>>3482235
start with perspective and ffs dont use mouse.

>> No.3482244
File: 261 KB, 1746x1328, 1529524114689.jpg [View same] [iqdb] [saucenao] [google]
3482244

Is this feeling/style of constant want to draw depressive and tired people good in any way ?

>> No.3482247

>>3482235
You'll get more positive reception if you do Keys to Drawing instead of Right Side (all the brain talk is bullshit btw). I recommend first just reading through Perspective Made Easy, also reading through Perspective for Comic Book Artists and then establishing a daily warmup routine consisting of the exercises in drawabox/dynamic sketching bible.

>> No.3482257

>>3482235
dynamic sketchhing by peter han is always a good place to start if you want to improve your hand to eye coordination
https://www.youtube.com/watch?v=wgDNDOKnArk&t=828s
its tedious and very boring but its very helpful

>> No.3482284
File: 1.50 MB, 1425x702, Screen Shot 2018-06-21 at 2.26.11 pm.png [View same] [iqdb] [saucenao] [google]
3482284

pushed this.
left where i almost gave up, right where i pushed it to.

excuse the flip

>> No.3482292

>>3482284
Mouth feels a touch too close to the nose.

>> No.3482331

>>3482292
im sure of it. but i havent stuck at anything for a while now so... im happy. now what

>> No.3482342
File: 221 KB, 997x997, Anatomy Poses 1.png [View same] [iqdb] [saucenao] [google]
3482342

I had this image in the other /beg/ but I don't know if anyone saw it so.

I attempted to do some female gestures/poses
I am not very good at anatomy
And I was wondering if anyone can give some critique.
Anything is welcomed
Thank You

>> No.3482437

How do I de-clutter my brain after I study? Each and every time I knuckle down my art always ends up worse than when I started.

I know the "your eyes gets better than your art" meme but when I sit back and look at it the stuff I did right after a month or so of putting art off looks better and more fluid than the robotic shit I get afterwards.

I'll start to struggle figuring out where to place things and where the perspective is and how I don't know what this muscle looks like at this angle and it starts looking more like a symbol drawing again.

In the end it feels so hopeless that I'll lose motivation for another month, taking the 1 thing i learned with me as my observation and skill rot again.

>> No.3482452

>>3482437
Because when you came back from taking a break you might not have had expectations that you do now. You can't expect to be better every single time, just draw and stop overthinking it. It's fine to keep looking back at notes or books or references. We're always learning as artists. You should feel motivated to not stop because of how bad your observation and skills go. Try to do just an hour a day no matter what and work on that.

>> No.3482462
File: 438 KB, 1000x665, portraitpractice2ref.jpg [View same] [iqdb] [saucenao] [google]
3482462

>> No.3482468

>>3482244
p-please

>> No.3482471

>>3482468
loomis

>> No.3482474

>>3482471
>loomis
what?

>> No.3482484
File: 1.33 MB, 1984x1280, untitled (2).png [View same] [iqdb] [saucenao] [google]
3482484

Is it just me or are the projects in "keys to drawing" by bert dodsen waaay above the skill level of what it teaches you,like...you know some basics,now draw this fucking portret ,emulate kathe Kollwitz s portrait (atleast Delacroix was easy and pleasant) ,I know its suppose to get you out of your comfort zone,but not to the point where I m failing like crazy.I ve been drawing for a week ,studying this book. This is one of my drawings, and I guess is decent for someone who se been drawing for a week, but free handing a vase of flowers and ending up not looking like any kind of vase with flowers I ever seen crushes my spirit, Am I suppose to just power trough it or just try and try and try until it looks okay, that doesn't seem that practical either ,because for example ,the "draw your eyes" project was like the 3rd or 4th project and I could barerly draw an apple but he was expecting me to draw eyes so I just drew my fucking eyes for 3 days straight until I realise I need glasses.What Am I

>> No.3482490

>>3482474
read the sticky

>> No.3482496

>>3482490
Which part of the entire sticky are you referring to

I did read it

>> No.3482501

>>3482484
supposed to do*

>> No.3482504

>>3482484
Are they all yours? Because that pepper is rendered better than I could ever do and I've been failing at this for 5+ years

>> No.3482510

>>3482504
Yes they are all mine. I am more proud of that pepper than I am of myself

>> No.3482536

Can you *actually* draw at a high level without relying on references?

I always get told you can construct your way through anything with enough practice but I know full well that copying is encouraged in Japan and the more I browse through /ic/ the more I'm seeing the decent artists using references.

Am I just being lied to?

>> No.3482543

>>3482536
Not using reference is a crab meme. Always use reference because always learning.

>> No.3482546

>>3482536
>Can you *actually* draw at a high level without relying on references?
maybe but there's no reason to. "reference" doesn't necessarily mean "literally copying".

>> No.3482549

>>3482543
Do you have any advice on finding the right references?

I never know how to find a picture of "arm in x position" without dropping my drawing for an hour searching for it.

>> No.3482552

>>3482549
Sounds like you're confusing "using reference" with copying,

>> No.3482554

>>3482549
that's the wrong way of doing it.

>> No.3482561

>>3482543
>>3482554
I get the idea of using a reference to understand something that you don't know how to draw but when you realize that you're not coming up with an idea and then finding references to help you draw it you're actually picking a reference to make an idea out of it makes the whole drawing process feel fake and hollow.

I don't want to spend all my life being chained to pictures somebody else came up with in order to create something.

>> No.3482565

>>3482561
if that's how you feel you shouldn't be drawing. or just draw terribly without reference if it makes you feel better. professionals use reference because nobody has the visual library of a literal god

>> No.3482568

>>3482484
I agree that drawing portraits is rough for beginners, I don't know why basically all beginner books tell you to draw portraits, it's probably one of the hardest things to draw, you have to be really accurate. Just get through it though with your best effort, the exercises are worth it. As long as you continue to learn and improve you are going down the right path.

>> No.3482572

>>3482561
I'd like to think that it's possible to draw without needing a reference because my goal is to draw cute anime lolis doing cute things but I don't want to download pictures of actual kids.

I don't want to think that every artist that has ever drawn a young girl has done so using a reference but copying anatomy from anime pictures doesn't sound very effective.

>> No.3482576

>>3482565
So it's always use reference or never use reference, having to choose between freedom of art and good art is a depressing choice.

Whats the point of drawing if all you're doing is playing dress up with pictures of models, pretending that drawing them isn't the same as tracing over them.

>> No.3482577

>>3482572
Just use a normal reference. Its the same anatomy no matter what age they are just different proportions. And the proportions are in loomis

>> No.3482578

>>3482576
are you trying to troll me guy? use references when you need to until you're comfortable with your subject matter. it may take 5 months, it may take 5 years depending on the subject but if you're not in it for the long haul it was never a good choice to start. and don't even say that "pretending that drawing them isn';t the same as tracing over them" as thats probably one of the worst things ive ever read as an argument on this terrible board

>> No.3482579

>>3482577
I've tried this but I don't think the muscles are the same because when I try to adjust the proportions I end up with tiny adults. I struggle to make them look softer and less defined.

>> No.3482581

>>3482579
That's a stylistic issue then you need references that make them look that way. You are probably including too much anatomical information, kids are less defined so theirteaser to see as simple shapes then normal bodypart shapes

>> No.3482587

What is it about being a shitter that makes a pen or pencil feel so awkward in my hand as I draw? Even with the simplest things my hand just doesn't seem to get it when I know what I want to do. Drawing with my right hand gives me the same feeling that writing with my left hand does.

>> No.3482606

I can no longer tell if I want to draw for personal fulfillment or if it's because I'm terribly lonesome and think it's a viable skill path for just drawing furry stuff and having a handful of fake friends that would asspat me since I can't seem to make friends/SO's irl.

>> No.3482627
File: 154 KB, 720x561, Ballerina.png [View same] [iqdb] [saucenao] [google]
3482627

Judge my gesture

>> No.3482628

>>3482578
It's good but you can see where yours is off quite easily (for example the body is much bigger than the one on the side and the width of the thigh as well as the mound of the breast). Also try shooting for more organic shapes for example I can see something of a blue square sitting on the border between the body and the thigh.

By always being self critical and aiming to correct these mistakes you will improve but yeah it's good.

>> No.3482635

>>3482627

You should push the pose more. That little bit of exaggeration is the whole purpose of a gesture and will help to keep the pose natural when you work towards a developed drawing, since developing a drawing will always make it more stiff.

>> No.3482639

>>3482635
How far can I take it without breaking proportions?
Or should I break it and then fix it with structure later?

>> No.3482655
File: 154 KB, 514x537, NudeMadonna.png [View same] [iqdb] [saucenao] [google]
3482655

>>3482635
Made another one before your reply. I'm gonna try to exaggerate more now.

>> No.3482668

>>3482655
Watch da position of the butt. It has bitten me more times than I can count.

>> No.3482669

which sides can browse to search for different artists and styles? any recommendations?

>> No.3482670
File: 217 KB, 1000x1672, PM_1000px.png [View same] [iqdb] [saucenao] [google]
3482670

Okay, first question:
Should I be learning on digital or pencil/paper? Does it matter? I don't have a lot of GOOD supplies for pencil/paper (though I guess I only need a pencil and paper, really) but I've got a decent graphics tablet and photoshop and all that shit.

Second: I've been doing digital drawings on and off for about a year now and I can see some improvement, but I don't know what stage I'm at yet. Certainly not good, but not a beginner, I don't think? So, I'm having trouble gauging exactly what I need to improve on and what I've got down. This isn't the latest drawing I've done (my most recent is furry trash) but I feel like I've invested the most time and effort into this drawing and another one recently. What should I be trying to work on to improve the most? I'll upload another picture as well.

>> No.3482673

>>3482668
Oh shiiiit thanks.

>> No.3482674
File: 256 KB, 1000x1655, GLST_1000px.png [View same] [iqdb] [saucenao] [google]
3482674

>>3482670
It feels like there's so much to do, and I'm overwhelmed as to where to start. That's the problem. So many books to read, channels to watch, shit to do. I just need one starting point, one thread to unravel... then it feels like the rest will fall into place. I don't know where that one thread is, though. Any help is appreciated.

Also, should I be trying to do more "full" images like these, or focus on sketches that work on the basics? Or balance them both, doing sketches every day, and a full picture every weekend or something? I honestly don't know the course of action here.

>> No.3482683

>>3482674
Just draw boxes.

>> No.3482687

>>3482683
Are you memeing? I don't mean to be rude, but I don't know what that'll do for me. How does drawing boxes help with my lack of self awareness?

>> No.3482688

>>3482670
>>3482674
First, don't overthink it. It's probably better to start on paper, it's certainly easier, but I won't say it matters that much. I would recommend just working on both and seeing which comes to you best.

Looking at your work I can see it's a bit flat and your linework is pretty unconfident. drawabox.com, along with Peter Han Dynamic Sketching lessons are the best thing for you right now.

Lastly it's a good idea to work on something big and finished every once in a while, so like you mentioned balancing both is best.

>> No.3482692

>>3482670
>Should I be learning on digital or pencil/paper? Does it matter? I don't have a lot of GOOD supplies for pencil/paper (though I guess I only need a pencil and paper, really) but I've got a decent graphics tablet and photoshop and all that shit.
Which one do you like, you can split it 50/50 if you haven't decided what you prefer. Trad does carry over quite a bit so whichever medium you feel most confident in is best (although the instant I got my tablet I switched 100% digital there is a lot you need to know about the ins and the outs of the art program)

>>3482674
Based upon your work, I would work on gestures first (proko youtube and have a really fast skim over vilppu or loomis) and then load all your time into doing gestures and poses until you can get them reasonably, then load your time into learning shading (after watching a few introductory ctrl paint vids I'm not sure how much you know about how to blend in PS, it's very different from traditional I would recommend sticking to paint tool sai until you figure out PS. Same goes for linework in PS, it's a lot harder to get line confidence in PS develop it in SAI first and it transfers over)

>> No.3482694

>>3482687
Boxes help you learn perspective.
Perspective is the language that translates 3D objects which you encounter in life into flat images that you want to create.

>> No.3482696
File: 186 KB, 693x284, NudeMadonnaSwimming.png [View same] [iqdb] [saucenao] [google]
3482696

Tried to exaggerate but I think I failed miserably due to lack of confidence.

>> No.3482697

>>3482688
>I would recommend just working on both and seeing which comes to you best.
Alrighty then. I've spent more time in the last year using a graphics tablet so I'll stick to that.

>it's a bit flat and your linework is pretty unconfident
I can definitely agree with that. Okay, good! I have a starting point. I'll start from the very beginning of drawabox? Or is there a particular part I should work on.

>Peter Han Dynamic Sketching lessons
And I'll work through these from the beginning. Thanks!

>>3482692

>(although the instant I got my tablet I switched 100% digital there is a lot you need to know about the ins and the outs of the art program)
I've been using 100% digital for the last year as well. I'll stick to it.

>I would work on gestures first (proko youtube and have a really fast skim over vilppu or loomis
Got it. I'll start looking at those channels, working on poses, gathering references, and then moving on to shading.

>I'm not sure how much you know about how to blend in PS, it's very different from traditional I would recommend sticking to paint tool sai until you figure out PS.

Yeah PS is hard, so I'll move over to Sai.

>>3482694
>Perspective is the language that translates 3D objects which you encounter in life into flat images that you want to create.
That actually... makes a lot of sense. I'll try to work on that now, then.

So drawabox, gestures, shading. I'll branch out from there. Thanks a lot!

>> No.3482709

>>3482697
The idea behind boxes is that boxes are the simplest unit of space (as in the way we perceive it). You can essentially simplify everything into boxes.
So get a good feel of perspective and then depending on what you want to work with always keep it on your mind.
The ability to understand space will solve a lot of related problems like lighting, forshortening, proportions etc. Just put a lot of work in and you'll make it.

>> No.3482728

>>3482484
>week one /beg/ better at rendering than I am after months
Fuck me. I am legitimately angry and upset at myself for not being as good.

>> No.3482729

>>3482674
Perspective made easy.

>> No.3482740
File: 301 KB, 917x481, NudeSitting.png [View same] [iqdb] [saucenao] [google]
3482740

This any better?

>> No.3482751

>>3482728
if it makes you feel any better I used to draw a lot in middle school, but my parents wouldn't allow me to draw because they thought it was a waste of time ,and now ,at 22, I started again

>> No.3482764

>>3482740
>>3482696
I really think you should use a thinner and more opaque brush. It just looks messy.
Is there a specific reason you're using color brushes?

>> No.3482766

>>3482764
The thing is I got through Bridgman recently and I'm trying to apply it but I'm not sure how.
I try to do gesture in one color and simple forms in the opposite.

>> No.3482775
File: 185 KB, 567x622, noideawhatimdoiganymore.png [View same] [iqdb] [saucenao] [google]
3482775

>>3482764
like so?

>> No.3482779
File: 145 KB, 902x695, image.jpg [View same] [iqdb] [saucenao] [google]
3482779

>>3482751
Goodluck dealing with these sort of autists.

1. Git gud at alt f4ing your computer screen when you draw or spend all the time when the autists are out drawing. I have mine permanently connected to my computer to use on the excuse of it being a mouse (with a clear plastic folder over it to make nib wear zero)
2. It might be easier to smuggle out a drawing pad and make an excuse to stay out and draw. Be really careful with drawing tablets though, they aren't designed to be kept in a backpack.

If your autists stay autistic you might never be able to hit the hours required to get pro, hopefully your situation is better than mine.

>> No.3482782

>>3482779
*alt tabbing

>> No.3482788

And another thing you can do with autistic parents is get up late and draw when they're asleep. Unfortunately you'll sacrifice your sleep and if they find out they'll kill you but you can smuggle your phone into bed and watch FZD design cinema on youtube or collect drawing refs on your phone or read drawing books then or browse concept art org or view your own art and decide what to change

>> No.3482809
File: 328 KB, 636x962, 20180621_091752.jpg [View same] [iqdb] [saucenao] [google]
3482809

I feel bad for being a retard. I can't measure for shit, construction makes no sense to me, I don't have patience to learn good line control. I am prime ngmi :(

>> No.3482812
File: 35 KB, 390x664, wn4hw2hh96511 (1).jpg [View same] [iqdb] [saucenao] [google]
3482812

>>3482809

>> No.3482814

>>3482809
then why are you here

>> No.3482817

>>3482814
I'm bored and don't have anything else to do

>> No.3482829
File: 500 KB, 1000x1000, geez.png [View same] [iqdb] [saucenao] [google]
3482829

>>3482817
Go chase chicks.
>>3482764
This any better?

>> No.3482839

>>3482829
I'm ugly tho

>> No.3482845

>>3482839
Pretend you have confidence.

>> No.3482865

>>3482829
Like that. Way cleaner, and it's so much easier to see what you did.

You tend to draw limbs and bodies in general thicker and/or shorter than they are, tho. Careful with that.

>> No.3482868

>>3482865
Thanks. Yeah I've noticed I've had trouble measuring horizontally in general.

>> No.3482894

>>3482829
Learn to use cross contour.

>> No.3482896
File: 813 KB, 1361x1292, norly.png [View same] [iqdb] [saucenao] [google]
3482896

>>3482894
Will do.
Should I just use it sparingly to indicate positions or should I make it all messy as most people doing crappy gesture do?

>> No.3482920

>>3482896
where do you find these pics?

>> No.3482924

>>3482920
Quickpose. It's literally in the sticky in every /beg/ thread.

>> No.3483007

Is there any good reason to stick to paper drawing for a while before switching to digital if digital is the ultimate goal?

>> No.3483012

>>3483007
id say transition asap if your ultimate goal is digital. especially if youre going to be working with a regular board type tablet (not a screen tablet). getting too used to watching your hand while drawing will make the transition to digital more clunky.

>> No.3483079

>>3482896
>athletic delivery

nice

>> No.3483084
File: 28 KB, 636x721, RandomForm.jpg [View same] [iqdb] [saucenao] [google]
3483084

pls? :O

>> No.3483087

Daily reminder that if you don't know how to draw you teach art.
This is why /ic/ beginner threads are full of "helpfull" people

>> No.3483089

>>3483084
would kiss

>> No.3483104

>>3482247
So on the subject of scientific mumbo jumbo, what parts of drawing on the right side of the brain are useful?

>> No.3483105

>>3483104
Ignore the scientific stuff and look at the exercise. These are actually good

>> No.3483110

>>3483084
Looks like a neatly rendered nothing I've ever seen.

>> No.3483119

>>3483084
why is the underside of the nose so bright compared to the underside of the chin
why is the head so bright compared to every other plane resting at the same angle
whyd you get lazy around top right

>> No.3483142
File: 50 KB, 1059x1002, what's-up-with-ur-face.jpg [View same] [iqdb] [saucenao] [google]
3483142

what's up with this face I drew? It looks too masculine...

>> No.3483148

>>3483119
I actually spent more time on the top right, using the lasso which I nromally dont and trying to get that break in the hard edge that becomes soft. Ims till working on my values and didnt even realize how bright the top was, It's the only point I have suing white and that was silly. thank you.

>> No.3483151

>>3483142
nose too big
bigger nose makes figure look masculine

>> No.3483165
File: 50 KB, 1059x1002, what's-up-with-ur-face.jpg [View same] [iqdb] [saucenao] [google]
3483165

>>3483151
Ah cheers, is this better?

>> No.3483175

>>3483165
did you changed something

>> No.3483180

>>3483175
I made the nose smaller

>> No.3483182

>>3483180
He said. "You didn't do it enough".

>> No.3483189

>>3483165
Don’t use such a thick line for the bridge of the nose

>> No.3483208
File: 616 KB, 4676x3308, 29.jpg [View same] [iqdb] [saucenao] [google]
3483208

Can I get critique on the right figure? I know the hands and feet need work already. Also, does anyone know any good resources for learning how to draw renaissance-style drapery? I can get clothes, but flowing sheets/drapery still seem to have no rhyme or reason.

>> No.3483214
File: 199 KB, 1413x798, ebe4d0d25d8f4bd4e9d3ea2d2e5fd03ac9f220a1bd949dd4407544ac75732925.png [View same] [iqdb] [saucenao] [google]
3483214

Could I get help fixing the anatomy/perspective?

>> No.3483222

>>3482696
I agree with the other anon, lines look messy. You'll find that thick, overlapping lines make a sketch look better than it actually is. I think this is because they give our brains more wiggle room for interpretation. If I were you I'd try working with a pixel brush and avoiding any line overlapping. It won't look as nice as a thick brush with pressure, but it'll help you focus on contours. Just my 2 sense anyways.

As far as the figure, you did a decent job of capturing the flow of the pose, though the pelvis area is both tilted too far away and is too far down the torso. On the right track though!

I hate artists who give advice without showing where they're at, so here is me: >>3483208

>> No.3483246
File: 613 KB, 1522x947, 72d5566eec4acc250864ffdd22b33c8f.jpg [View same] [iqdb] [saucenao] [google]
3483246

>>3483214
My take. Ill admit I'm not great at cartoony bullshit like this.

>> No.3483248

>>3483222
Hey thanks for the tips.
I listened to the other anon and did these.
>>3482829
>>3482896
You drawing looks nice, sorry I can't help you out. Your perspective looks convincing though.

>> No.3483257

>>3483246

But you are better than me, I liked most everything what you did specially the dress, though the values are supposed to be the same actually, all black and blend so its ok same as the ribbon, it should look kind of flat to match the style, though what people tell me is that I have to move the hands way back for support ( this is why i left ambiguous wrinkles) but I don't know how the arms would look like if I did that.

>> No.3483274
File: 881 KB, 688x858, 8e489959426e3eb40280a0df94c43287.png [View same] [iqdb] [saucenao] [google]
3483274

>>3483257
This is my interpretation of what you are trying to show. If the figure should be reclining more, have more shadow on the bed and change the position of the arms.

>> No.3483306

>>3482342
it looks okay. Are these from a class with a real model? Cause if not im not sure why you didn't at least finish them a little more. These look like sketches from 1min long poses. Either you lack confidence in the pose and stop to do another, or you don't feel like erasing.

Try doing this exercise again, but dedicating yourself to fleshing poses out more. if something looks wrong, correct it, don't just start a different one. Use some circles for the knees and elbow while your at it so you can understand how large your joints should be compared to the muscles connecting it. Otherwise you end up with pointy knees and legs that don't match.

Good progress though, keep it up man.

>> No.3483311
File: 124 KB, 546x710, SomeShit.png [View same] [iqdb] [saucenao] [google]
3483311

critique/advice

>> No.3483315

>>3483007
Transition asap if end goal is digital painting because scribbling away with a pencil on paper won't teach you transferrable skills in painting BUT if you're wanting to git gud at digital painting I'd say learning traditional painting techniques first will give you a bigger advantage as your skills will transfer nicely to the digital workflow (+ benefits of being able to modify your work will be a plus that you could appreciate instead of becoming a crutch)

learning to digitally paint first then going back to trad was a pain in the ass though some techniques are still relevant and transferrable

but if we're just talking about pencil on paper? Nah, go digital and learn your programs.

>> No.3483317

>>3483311
is this a male (male) or female (male)?

>> No.3483319

>>3482462
noice. Have you done any greyscale practice? That may help you stray away from using black lines to separate elements while helping you work on values.

Instead of using a line to separate the neck fro the hair, maybe allow them to mend together a little so that way your shadows are more drastic. Your version has very little contrast in values which can make stuff look flat.

>>3482627
pretty good. Skulls a little wonky, just use a circle next time. Skull being wonky made it hard to draw the neck as long as it needed to be. Challenge yourself by making your gesture a little bigger next time so you can expand on it detail wise if you need to.

>>3482896
it looks like you need to focus on individual parts of the body for little while. Maybe do some hand and feet studies, then torso. Then work on bringing them together. really study all the muscles in the body and how it should being the whole thing together. That way when you draw women with short legs, long arms, or any other abnormalities, it will still make since anatomically. Your lines are looking confident though, i like that.

>>3483165
I dunno, I like it. Lips are a little weird, but that's most likely because you are relying on the line work to define them as oppose to making lines on the face to show muscles making an expression. Gives it a blow up doll look. Noice line weight my man.

>> No.3483320 [DELETED] 

hey this anon: >>3481081


where did u get refs for drawing the eyes from all of those angles?! is there a collection somewhere of eyes at diff angles?

>> No.3483324

>>3483317
female

>> No.3483327
File: 168 KB, 849x1047, quicksketch.jpg [View same] [iqdb] [saucenao] [google]
3483327

can anyone do a quick red line over this to show me where I messed up?

>> No.3483331

>>3483327
I'm still pretty confused on how to draw the mandible in this perspective (basically the size proportions and how to rotate it). I feel pretty good about the eye and nose portion though.

>> No.3483333
File: 777 KB, 564x736, 0add10c9741643ad8b6ac92fe21e3e01.png [View same] [iqdb] [saucenao] [google]
3483333

>>3483311
Work on perspective/proportion/posing. You want the figure to feel like it actually exists. Use references to figure out typical poses for the action your portraying, then use gesture and 3d objects to build them in space. Once you have a figure like the one I've drawn for you, you can add the anatomy, clothing, and extras on.

>> No.3483339

>>3483311
you pretty much need to work on everything

>> No.3483349
File: 735 KB, 837x647, cvb.png [View same] [iqdb] [saucenao] [google]
3483349

lazy draw, i think i did pretty good.

>> No.3483350

>>3483333
Thanks

>> No.3483356
File: 967 KB, 815x756, 071f0b5c416e9a6ba8b8e40a23fda369.png [View same] [iqdb] [saucenao] [google]
3483356

>>3483327
Here's something close. Use references my man. Here is a reference photo of the mandible from below, it gives you a good idea of the shape.

>> No.3483361

>>3483356
still flat af

>> No.3483382
File: 257 KB, 935x1224, 20180621_142706.jpg [View same] [iqdb] [saucenao] [google]
3483382

>>3483356
yea, after i posted the pic i realized that my mandible wasn't angled at all

i'm gonna use your pic to touch up the eyes and nose as well, i realized that the nose hole (what is this called?) is still too small

>> No.3483391

>>3483361
Its a line drawing bruh, you expecting me to add value or something?

>> No.3483393
File: 1.16 MB, 1443x1367, notevengestureanymore.png [View same] [iqdb] [saucenao] [google]
3483393

>>3483319
Individual body parts. Got it.

>> No.3483395
File: 853 KB, 1578x832, ccb75c84bdcdbc00beecf046dbd8ff5c.jpg [View same] [iqdb] [saucenao] [google]
3483395

>>3483349
Proportions are pretty good, your legs may be a touch long, unless you did that intentionally to make her more attractive. Work on foreshortening and anatomy. Her right hand doesn't look like its interacting with the animal correctly. I'd also read a few books on how clothing works (id recommend "The artisys guide to drawing the clothed figure" by Micheal Massen). And for anatomy, find a digital copy of "Anatomy for Sculptors" by Zarins.

Also, try placing a rectangle before drawing the sword to make sure its in perspective. Also do some hair studies, yours has 80's levels of volume.

>> No.3483397

>>3483311
She's not naked like almost everyone else's artwork here.

>> No.3483399

>>3483393
gestures aren't meant to go into a detail like this I don't know why that anon instructed you to draw individual parts but whatever, I guess youre getting a decent sense of proportion

>> No.3483404

>>3483399
Shit, you guys are making sand castles in my brain.
Thanks I guess.

>> No.3483417

>>3483395
thanks anon. Im gonna do some studies for cloths for sure.

>> No.3483431
File: 432 KB, 750x879, f38cc10dc854f8e11fab8e48a381e35f.jpg [View same] [iqdb] [saucenao] [google]
3483431

>>3483417
Here's an example of how the clothing could have been done a little differently. I wont claim to be a fabric expert (in fact in quite bad at it), but just knowing the basics allows you to show the forms underneath and give the cloth weight. Most clothes don't conform directly to the body (like latex or muscle shirts), and they have mass attached to them. The book i recommended covers this stuff pretty well, and I've only read through it once and done a few cloth studies.

>> No.3483451

>>3483404
Beginners often are confused by gestures because they approach them the wrong way. There are gestures and there are studies. Studies are meant to capture people as they exist. They should have mass and details. Studies can be fast, just capturing the general anatomy or clothing, or they can be extensive, trying to recreate the image in a fully rendered way.

Gestures, however, should be about capturing the "flow" of a figure or scene. Fast gestures (30 sec to 1 min) focus on the dynamic poses of the body, be it subtle curves, or harsh angles. These aren't about capturing anatomical details or exact proportions. That being said, longer gestures may involve these extra details. For example, a 10 minute gesture will begin to blur the line between gesture and study. It'll begin with the loose flow of the figure, but begin to build up details over time. The important difference however is that a gesture drawing always focuses on the flow of the forms. A study may also do this, but gestures tend to emphasize them.

Tldr: Gesture=capturing the flow of a figure & the most important details. Study=recreating the figure to gain an understanding of its parts.

>> No.3483461

>>3483315
>Transition asap if end goal is digital painting because scribbling away with a pencil on paper won't teach you transferrable skills in painting
this post is a lot of hogwash. rendering i can agree with since anyone can do that, the painting and other drawing i don't agree with. you need solid control of your tool and you can hone that much quicker with a pencil than a stylus.

>> No.3483464

>>3483451
To add onto this, your drawings here:>>3483393
do function as gestures to an extent. The toip left on is a great example of capturing the flow of the overall pose, as well as the anatomy of the leg. However, because you are focusing on anatomy too much, the pose in the lower right loses its obvious curve. Where there should have been a long arching C curve, there are hard angles. This is fine if you want to recreate the image as a study alone, but gesture should emphasize the natural curves of the body/pose. Youll often seem pros starting their gestures with long curves that stretch the length of the figure, and then they add the rest of the figures body. The flow should define the gesture, the pose shouldn't define the flow.

>> No.3483466
File: 1.29 MB, 1389x1491, Fred Williamson drawling - Copy.jpg [View same] [iqdb] [saucenao] [google]
3483466

Apologies for the image quality.

>> No.3483479

>>3483461
I partially agree with this anon. Transitioning for painting's sake is a good idea because you'll be able to make more mistakes/save time and money. That being said, learning a new program/becoming comfortable with a pen/tablet is often a jarring process at first. If you are still a beginner, it'll likely be quite off putting to see all your work look like shit AND take longer because of the parallax and new program. In the end, you should borrow a friends tablet or find a super cheap one on craigslist and give it a try. Choose whichever method MAKES YOU DRAW MORE. Your skills can be transferred either way. It's really a matter of personal preference/accessibility. Most people often use both depending on their situation.

>> No.3483482

>>3483417
YOUR GOING THE WEONG WAY!!! LESS IS MORE AND NONE ARE INFINATELY BETTER!!! FUCK CLOTHES! THEY RUIN THE FUN BITS!

>> No.3483491
File: 13 KB, 456x300, bargue-1-copy.jpg [View same] [iqdb] [saucenao] [google]
3483491

>>3483320
Not him, but they are called "bargue plates" Anon there copied the eyes exactly as they are shown, an ideal study of a bargue plate is indistinguishable from the original. Google "bargue plate eyes" to find the plate he studied from.

>> No.3483496

>>3483482
Sorry you can't jerk off to every drawing in the thread buddy. But to be fair, a good understanding of anatomy/the nude form is fundamental to portraying the clothed figure well. That being said, there's no reason you can't practice drawing clothed figures for fun in the mean time.

>> No.3483504

>>3483464
>>3483451
Blessed be kind sir.
So what should I be doing more? Gestures or studies?

>> No.3483512

Is there any reason for me not to follow drawabox and ctrl+paint whilst reading Keys to Drawing?

>> No.3483514

>>3483504
Whichever you want to improve. Gesture practice is good for fixing stiff figures and creating dynamic poses, studies are good for learning anatomy, proportion, rendering, etc. Ideally you should do both. I often warm up with gesture drawing, then move into longer studies. This helps me loosen up and get the old noggin knocking before diving into the minutia of anatomy.

>> No.3483516

>>3483142
its the jawline, a bit squarish, females are more rounded. other stuff is fine

>> No.3483527

>>3483514
Oh cool. I did that today by chance.
Thank you sir.

>> No.3483534

>>3483399
im the anon. Didn't mean in gestures but down the line. but the new ones look a lot better to me so i guess it helped.

>> No.3483594
File: 87 KB, 1280x720, ssssssssssssss.png [View same] [iqdb] [saucenao] [google]
3483594

Could anyone give me some proper feedback on this drawing? Made it in Adobe animate. Thanks in advance!

>> No.3483601

>>3483594
traced photo/10

>> No.3483609
File: 1.34 MB, 1422x1487, banu alkan sketch 2.jpg [View same] [iqdb] [saucenao] [google]
3483609

>>3483466

>> No.3483614

As a complete /beg/ with no sense of style, is copying shit that I find appealing going to give me bad habits? I don't mean stylizing studies and turning them into exercises in symbol drawing, but when I'm /just draw/ing is this a healthy way to find my own unique style?

>> No.3483616

>>3483466
>>3483609
Symbol drawing. Read the sticky and report back with your upside down Stravinsky.

>> No.3483630

>>3483601

That's not a very nice thing to say. I spent about 15 hours on this piece :(

>> No.3483633

>>3483616
Aw, man. Alright.

>> No.3483637
File: 526 KB, 720x720, sketch-1529615313513.png [View same] [iqdb] [saucenao] [google]
3483637

Do it on my phone
10 / alpha

>> No.3483644
File: 271 KB, 671x886, b13433b2f81f43d02632fc2c5f087916.png [View same] [iqdb] [saucenao] [google]
3483644

>>3483633
That sucks, cause I just put a photo through a vector filter online and got this. Time spent:2 minutes

Maybe next time have a reason for creating the image. Sure you may have spent 15 hours on it, but if it really is traced from a photo, there really isn't any reason to be impressed with it when a shitty online converter would give the same results.

>> No.3483646

>>3483644
>>3483630
Shit quoted wrong person.

>> No.3483655
File: 108 KB, 861x754, 04.jpg [View same] [iqdb] [saucenao] [google]
3483655

found a fun brush to doodle sketch with before work. i keep forgetting about holding shift before screen shots.

>> No.3483682

>>3483655
Looks pretty good anon. What're you drawing on?

>> No.3483690
File: 100 KB, 780x795, 1.png [View same] [iqdb] [saucenao] [google]
3483690

this is from fun with a pencil

>> No.3483698

>>3483644
Yeah, well I feel really terrible now. I got the same speech when I showed it to my friend. I was actually really impressed myself, haha.

>> No.3483705
File: 1.50 MB, 2081x1510, IMG_5395.jpg [View same] [iqdb] [saucenao] [google]
3483705

Here, take a pic of me with a gun slung over my shoulder while I look down a hill. If u want to use it, yay me. If you don't, idc.

>> No.3483716
File: 723 KB, 1122x1384, stravinsky exercise.jpg [View same] [iqdb] [saucenao] [google]
3483716

>>3483616
Wayyyy outside of my comfort zone, but I did it.

>> No.3483718

>>3483716
post the reference pic

>> No.3483719
File: 2.16 MB, 2480x3245, minecraft_pixel_art_rarity.jpg [View same] [iqdb] [saucenao] [google]
3483719

>>3483698
Don't beat yourself up over it, we all have the same experience to some extent. Here's a little story for you about me. I used to really be into minecraft a few years after it came out. At some point building giant buidlings wasn't enough for me, so i moved onto pixel art aka recreating images pixel by pixel using minecraft blocks. Pixel art pokemon and shit was easy enough, but it wasn't enough for me. I found a program online that converted pictures to minecraft blocks and I put in a fancy pony image. I spent the next month working on building it in the game bit by bit. Even with a flatland and creative mode on, it took over 150 hours to finish. The final result was so large that I had to screenshot it in multiple sections and piece it together in photoshop. I had never been more proud of anything I had ever made before. It wasn't until a few weeks later I realized the picture converting program had an "output" setting. Turns out that you can plug a photo into it, output a file, then use a map editor to place it into the game. I could have gotten the exact same result in under an hour despite having spent over 150. But even though I seemingly wasted all that time, I was still proud of myself, I'd never committed that much time to a single project before. Of course, I never made pixel art in minecraft again, but I guess it was just another step down the road of art for me.

Pic Related was the final product.

tl;dr: I wasted 150 hours on minecraft pixel art when I could have gotten same result in 1 hour.

>> No.3483721

>>3483718
It's the Stravinsky drawing from the sticky guide.

>> No.3483731
File: 474 KB, 1178x784, 7a08d8fac1a3776ac32e86b3b5deed83.jpg [View same] [iqdb] [saucenao] [google]
3483731

>>3483716
>>3483718
If you hadn't already gathered, the purpose of this exercise was to test how well you can draw what you actually see rather than drawing what you THINK you should see.

From your results, it looks like your on the right track, but you got lazy with the arm on the right and the head. You spaced his eyes too close together, lips are too narrow, and head is boxy. An important part of art is being able to recreate the world as it is, not as you'd expect it to be. This is the cornerstone of realism, which in turn is the cornerstone of good art.

It's good to get out of your comfort zone, and I'm glad you actually took my advice. Next I would encourage you to watch this video: https://www.youtube.com/watch?v=WLqWX7onVmU It sets up an approach to art that encourages drawing what you see while still producing decent looking work. Maybe try out his approach for a little while and then come back to drawing people, you may find it easier. There used to be Just Draw threads on ic the past month or so, but no one kept them going. Here's a link to the last thread archive: https://boards.4chan.org/ic/thread/3391479#top

>> No.3483740

>>3483731
Appreciate the advice. That was honestly stressful and I cringe when I look at my results compared to the original. I hope I can get better.

>> No.3483755 [DELETED] 

>>3483740
Dont fret friendo, its just an exercise to show you what to aim for, it doesn't dictate your ability. I drew pic related last week and found I made the head too tall, collar to wide, and lips too large. That being said, I just drew >>3483208 today. Nobody can create a 1:1 copy, but the more you practice and draw, the better your hand-eye coordination will become, thus improving your ability to copy. People meme about mileage here all the time, and it really is true that you need to draw a lot just to get your hand to make the line your brain wants it too. Just keep at it, everyone can make it if they really try.

>> No.3483757
File: 525 KB, 1152x790, 1c4c66628b96940715e25781574e283a.jpg [View same] [iqdb] [saucenao] [google]
3483757

>>3483740
Dont fret friendo, its just an exercise to show you what to aim for, it doesn't dictate your ability. I drew pic related last week and found I made the head too tall, collar to wide, and lips too large. That being said, I just drew >>3483208 (You) today. Nobody can create a 1:1 copy, but the more you practice and draw, the better your hand-eye coordination will become, thus improving your ability to copy. People meme about mileage here all the time, and it really is true that you need to draw a lot just to get your hand to make the line your brain wants it too. Just keep at it, everyone can make it if they really try.

>> No.3483770
File: 1.23 MB, 3264x2448, 1529625864488.jpg [View same] [iqdb] [saucenao] [google]
3483770

>>3482188
loomis is actually making me pissed off because there's so much "draw the rest of the fucking owl". pic related is me doing the first few faces of the book, what do i need to work on

>> No.3483780

>>3483770
I tried loomis once, but could never handle his methods of construction. They were too complicated and time consuming for me. I dont have the time to tell you how I got to where I am, so I can only tell you to try different approaches. Find an artist who has an approach you admire or enjoy and try to reverse engineer it. For me, that was Krenz Cushart. He got me into drawing shit with boxes, which led me to How to Draw by Scott Robertson. From there, I usedvarious other sources to improve/study from. This worked for me, but I've tried just about every other method, so maybe something else would work for you.

>> No.3483818

>>3483770
Try Jack Hamm's Drawing the Head and Figure, the try Loomis again afterwards.

>> No.3483835
File: 212 KB, 695x900, dport.jpg [View same] [iqdb] [saucenao] [google]
3483835

is it worthwhile to do shading on a portrait that doesn't have the likeness down? or is that just turd polishing?

>> No.3483837
File: 1.80 MB, 2500x2106, AD_Shervin_Lainez.jpg [View same] [iqdb] [saucenao] [google]
3483837

>>3483835

>> No.3483840
File: 272 KB, 750x1000, Moriandi.jpg [View same] [iqdb] [saucenao] [google]
3483840

Ah new to beg so I'm just gonna post some of the exercises I've done from Keys to Drawing and some independent stuff

pic related

>> No.3483841
File: 295 KB, 841x1000, Tonal.jpg [View same] [iqdb] [saucenao] [google]
3483841

>>3483840

>> No.3483842

>>3483835
treat it like a study not a masterpiece, that being said you didn't get the values right either theyre way too light. either your camera is fucked or your pencil/technique is fucked

>> No.3483846
File: 229 KB, 696x1000, Reilly method.jpg [View same] [iqdb] [saucenao] [google]
3483846

>>3483841

>> No.3483851
File: 219 KB, 750x1000, Ugh.jpg [View same] [iqdb] [saucenao] [google]
3483851

>>3483846

>> No.3483854

>>3483842
I don't know how to get darker values without using charcoal. I'm pressing my 3B pencil pretty hard and I don't think 6b would make it much better. Also I don't know what you mean by treating it like a study

>> No.3483876

>>3483854
Not him but when he says treat it like a study he means use it to learn until it is no longer teaching you. In the case of your portrait, if your trying to learn values, try to block in your values until your either happy with the results or you need to start fresh. Studies are meant to be used to learn, masterpieces are meant to show a final product.

Also, try using white paper if you cant get dark values with a 3b, itll boost your contrast. Othewise just buy some 6b or 7b pencils at a crafts store, micheals or hobby lobby carry them and those are pretty common around here.

But going back to your initial question. I think you should definitely try adding a full value range to the image. A likeness isn't necessary for practice and you can try capturing that on your next drawing perhaps.

>> No.3483888

>>3483461
I'm the anon you replied to and I see where you're coming from and that makes sense too, but I feel like if OP's intent was to get good and get quick at digital painting, then starting off digitally with tools and brushes that let you push your line thickness and values might be more valuable than spending your time scribbling and shading drawings in a sketchpad with just a 2B pencil. You can't get much range out of that. Unless op was meaning to experiment with other trads materials that could help with blocking the figure in as well, then that could be helpful too.

Either ways if you see this, op, most people still stick to both, so do what is comfortable!

>> No.3483895
File: 182 KB, 695x900, wport.jpg [View same] [iqdb] [saucenao] [google]
3483895

>>3483876
thanks anon. I tried treating this more studiously, and I'll use white paper on the next one. the likeness is off and it's all fucked but whatever

>> No.3483898
File: 303 KB, 1800x1200, aciwwo0v8c511.jpg [View same] [iqdb] [saucenao] [google]
3483898

>>3483895

>> No.3483916
File: 461 KB, 1000x1333, IMG_20180621_221859.jpg [View same] [iqdb] [saucenao] [google]
3483916

wip, pls r8.
will post reference.

>> No.3483917
File: 124 KB, 682x900, refff.jpg [View same] [iqdb] [saucenao] [google]
3483917

>>3483916

>> No.3483922

is there some etiquette I am not adhering too?
I don't really know what to ask for, do these look right?

>> No.3483924
File: 131 KB, 938x940, dkdkdkdkkd;ldkf.png [View same] [iqdb] [saucenao] [google]
3483924

>>3483922
whoops

>> No.3483925
File: 154 KB, 1280x1024, Untitled.jpg [View same] [iqdb] [saucenao] [google]
3483925

>>3483917
Ok, just realized this is actually completely fucked up, specially the legs.

>> No.3483926

>>3483924
are these drawn from photos?

>> No.3483929
File: 882 KB, 616x819, 44313d18be8cb261dfee24c25176e80a.png [View same] [iqdb] [saucenao] [google]
3483929

>>3483916
push your values. You only use a midtone and a slightly darker midtone through the whole thing. Try to aim for a full range of value, from near white to near black.

>> No.3483932
File: 352 KB, 715x814, 1121.png [View same] [iqdb] [saucenao] [google]
3483932

>>3483926
yeah, it from Andrew Loomis - Fun WIth a Pencil

>> No.3483933

>>3483929
>>3483925
Also its fucked m8

>> No.3483936

>>3483932
I mean like actual humans not just reproductions of the construction?

>> No.3483939
File: 64 KB, 601x606, 5252525252.png [View same] [iqdb] [saucenao] [google]
3483939

>>3483936
no, not these particular ones
I have just been drawing from the big, trying to get through it, should I so some real models on top of this?

>> No.3483950

>>3483835
>>3483841
Not sure if same anon but both of these seem to have exaggerations of planes. Not sure if intentional but if not, make sure that you aren't having such sharp edges for the lips. Give them some volume and roundness.

Make sure the philtrums aren't too large, in the case of the woman's portait, or the mouth too small, in the case of the man's.

Also in the case of the man, the head isn't long enough, which is where the issues with likeness begins. The eyelids wrap around the head more than what you have, and the eyes could be slightly larger also. The nose is the closest thing to us in the picture and it isn't large enough. Do an alignment of the base of the nose to the bottom of the ear - the nose is further down, where as you have it the other way around.

Keep polishing the turd until it's it's no longer a turd!

>> No.3483977
File: 383 KB, 900x1200, IMG_20180621_231525.jpg [View same] [iqdb] [saucenao] [google]
3483977

>>3483929
How do I know when to stop pushing the values? Does this make more sense?

>> No.3483981

>>3483977
Find your darkest dark and your lightest light. Key every value inbetween to those two, always comparing to see how lighter or how darker one is compared to the other.

>> No.3483983

>>3483981
I see, thanks a lot.

>> No.3483984

>>3483977
make a value scale beforehand

>> No.3483996

>>3483682
clip studio with a brush i recently downloaded. it's textured at light pressure but opaque at higher levels

https://assets.clip-studio.com/en-us/detail?id=1715228

>> No.3484013
File: 262 KB, 1200x1800, 'David'_by_Michelangelo_JBU0001.jpg [View same] [iqdb] [saucenao] [google]
3484013

>>3483977
Another thing anon.

If you are just starting out I would recommend you find a photo of a model with a single light source. The photo you are using has at least two light sources (right hand casting shadow on left thigh; box casting shadow on right leg).

Using a single light source you will be better able to see the shadows and the way forms are shown by breaking of shadow/light patterns across them.

Squint really hard until you can barely see a damn thing, then you will be able to see a very simplified version of shadows and lights. Try to get those.

Even statues like the David here can be used a good starting point.

>> No.3484044

>>3483306
Alright Thanks For The Tip
I really Appreciate It, And I was doing these on my own viewing poses online.

>> No.3484054
File: 426 KB, 1400x802, mod pic.png [View same] [iqdb] [saucenao] [google]
3484054

roast me boys

>> No.3484091
File: 290 KB, 1200x744, stat.jpg [View same] [iqdb] [saucenao] [google]
3484091

>>3482188
where am I fucking up?

>> No.3484097

>>3484091
Your values didn’t dip dark enough. Stop drawing on a white canvas! Make it a mid tone gray. Even roughly the tone of the background in the ref. Your values will sort themselves out if you start with the right base

>> No.3484098

>>3484091
Don't keep your structural lines through to the final rendering. They're large, misvalued, and chickenscratchy. Block in the major values before going into details. Look at the left side of the torso, it's covered in shadow. Your drawing hints at it, but is way too light.

>> No.3484112

>>3484097
honestly never thought of that thanks
>>3484098
yeah should probably make line work a separate layer and generalize less, thanks!

>> No.3484115
File: 35 KB, 740x417, male front profile.jpg [View same] [iqdb] [saucenao] [google]
3484115

>>3484054
Hair line comes down to the ears
Nose doesn't match the style of the anime eyes or the anime eyes and eyebrows don't match the rest of the face. Eyebrows should be closer together
Chin is strange, it is lop sided, I don't know if you purposely made the sharp/weak(?), but a males have a more square jawline
Shoulders should be a bit wider, the neck (chin to collarbone) should be long as half the face
Shading is all over the place (where is the light source?)

I think you should draw from photos and draw what you see and look at proportions of the face, after that then come back to drawing with your imagination. Good luck.

>> No.3484136
File: 360 KB, 1400x802, mod pic.png [View same] [iqdb] [saucenao] [google]
3484136

>>3484115
Thanks for the advice man!
I changed up the eyes and stuff
i definetly the most worried about value/ color and that kinda thing, cuz thats what i fuck up the most

>> No.3484157
File: 50 KB, 592x566, 480923840.jpg [View same] [iqdb] [saucenao] [google]
3484157

How do I stop being stupid?
I keep trying but I can't seem to wrap my head around anything I read in artbooks or see in videos.
I haven't been able to improve beyond pic related in forever.

>> No.3484164
File: 457 KB, 1000x773, gesture4.png [View same] [iqdb] [saucenao] [google]
3484164

>>3484157
Do you do any traditional?

>> No.3484183

This will probably get buried but I have a horrible problem of exaggerating things I'm trying to draw

If a line has a small curve I instead either make the line a much larger curve or completely straight even if i recognize with my eyes its wrong my hands won't let me fix it and then I try for an hour before giving up.

What do?

>> No.3484195
File: 21 KB, 250x298, image.jpg [View same] [iqdb] [saucenao] [google]
3484195

>>3484183
Practice will give you better fine motor skills. You can also fix it these ways
1. When you make a new line backup your old line to a new layer which will allow you to restore all or part of the old line via masking or pasting
2. Learn how to transform, resize flip and rotate lines. PS also has warp and distort allowing easy mod of line curvature
3. PS has a liquify feature with care it can be used to reshape lines by nudging it
4. PS has a path feature. Once a path is created, you can path to stroke to create perfect lines and fake pressure too. SAI and CSP should have vector lineart layers that allow you to nudge your line after it's already made
5. (Best tip) Pressing R on photoshop opens up rotate which will let you rotate the canvas and make lines easier with hands. SAI also has a rotate button in the toolbar and CSP can be set up with easy access to one. You can also flip the canvas on all these programs (Note PS only allows actual rather than visual flipping) to allow your hand to move more freely
6. (I also use a lot) Zooming out gives you less room to make shit moves when lining

>> No.3484197

>>3484157
the only thing not trash about pic related is the rendering
it's just an oval randomly drawn around a set of facial features, there's no sense of them all being part of the same face at all, you could tell an absolute beginner to draw 50 copies of each and theyd pump out the same stuff

put differently, you did improve but because you compared yourself to an overrated standard you didnt realize

>> No.3484199

>>3484197
not sure why i wrote pic related, obviously meant yours

>> No.3484224
File: 446 KB, 1000x756, notgesture6.png [View same] [iqdb] [saucenao] [google]
3484224

>> No.3484232

>>3482462
The eyes are too far apart. The distance between eyes should be one eye. Try and draw an eye in the middle to see the distance. I also want to mention the nose seems a bit thick compared to the reference. Otherwise, it's kind of nice. A bit messy, but nice.

>> No.3484255
File: 3.22 MB, 5312x2988, 20180622_011221.jpg [View same] [iqdb] [saucenao] [google]
3484255

my 3th week on starting with loomis with no knowledge on art other than drawing cubes fairly good. i feel actual progress and im able to draw circles now perfectly due to a technique i myself found. I've also for the first time in my life i said to myself "wow looks good actually". however my problem is that the things i wanna draw from my own mind or imagination instead of copying or basing on life are generally either complex or hard for me to replicate.

>> No.3484256
File: 3.37 MB, 5312x2988, 20180613_235210.jpg [View same] [iqdb] [saucenao] [google]
3484256

>>3484255
some older ones

>> No.3484259
File: 2.12 MB, 2988x3592, IMG_-3o6g28.jpg [View same] [iqdb] [saucenao] [google]
3484259

>>3484256

>> No.3484266

>>3484255
>>3484256
>>3484259
>RESIZE YOUR IMAGES TO ~1000 PIXELS:

>> No.3484274

>>3484266
fugggg. sorry its late damn night and im worried on a final exam coming in 12 hours.

>> No.3484284
File: 111 KB, 562x1000, Upsidedownman.jpg [View same] [iqdb] [saucenao] [google]
3484284

Am I retarded?

>> No.3484286

>>3484284
Geez how did you even do that upside down?

>> No.3484289
File: 511 KB, 720x720, sketch-1529617078948.png [View same] [iqdb] [saucenao] [google]
3484289

>> No.3484294

>>3484286
I made a general outline of the drawing of how it looks without all the details first so it doesnt get too huge. After that I went and made lines on how it looked. I probably fucked up in so many places desu but atleast I had fun.

>> No.3484299

>>3484294
It looks like you just sketched the whole thing.

>> No.3484301

>>3484299
Should I outline the entire thing in pen?

>> No.3484303

>>3484284
Honestly looks pretty neat even though it's not the intended result of the exercise

>> No.3484304

Is there a recommended book order? I started Right Side yesterday and am wondering if I should go through it for the next month and hop to How to Draw next. I don't know when I'd move to a tablet honestly, but I'd like to do digital art.

>> No.3484311
File: 228 KB, 854x500, stravinsky exercise comparison 2.png [View same] [iqdb] [saucenao] [google]
3484311

>>3483757
Did another one but it's kind of embarrassing how much I still messed up the head so I'm cropping that out. The body is better, so that's something.

I wonder about myself sometimes. Getting what I see on the page properly seems like a Herculean struggle.

>> No.3484328
File: 495 KB, 660x900, tulak hord.png [View same] [iqdb] [saucenao] [google]
3484328

hmm i need a little help please. im having a hard time with the gloves/hand area where the saber is gripped

>> No.3484348
File: 272 KB, 1332x888, vajeyjey.png [View same] [iqdb] [saucenao] [google]
3484348

r8, i started he other day using my huion tablet
i did this without reference
>meme hands
i know, i still have to learn how to draw hands

>> No.3484386

>>3484348
yikes

>> No.3484387

>>3484348
mother of god

stay away from a tablet and learn your fundamentals on paper

>> No.3484391
File: 113 KB, 855x566, wut.png [View same] [iqdb] [saucenao] [google]
3484391

>> No.3484401

>>3484348
>i did this without reference
it shows

>> No.3484406
File: 94 KB, 720x509, wut2.png [View same] [iqdb] [saucenao] [google]
3484406

>> No.3484416

>>3484348
holy crackers

>> No.3484449

>>3484311
Yeah that looks much better anon. I think people tend to mess up the head because it's where they start their drawing, they accidentally misjudge the size of the body will take up on the paper and unconsciously adjust for it. When it comes to drawing what you see a big part of that will be translating values or texture to line. Copying a line drawing is as easy as the Stravinsky, but coping an image takes more complex decisions. I can't tell you which way youll learn best from here, but I could recommend "Lessons in Masterful Portrait drawing" by Mau-Kun Yim & Iris Yim. its a relatively inexpensive book that helps teach you to draw with values, which then makes it easier to backtrack to defining value with line. It only covers portraits, but the general ideas behind it can extend to anything really. Try picking up a physical copy from amazon, I find physical copies are more likely to get use from myself over digital pdfs.

>> No.3484462
File: 591 KB, 872x3557, pussybox.png [View same] [iqdb] [saucenao] [google]
3484462

>>3484348
Please read

>> No.3484470
File: 80 KB, 333x336, Capturrre.png [View same] [iqdb] [saucenao] [google]
3484470

Last thread someone told me not to shade to black and instead to keep saturation while shading, could someone explain the thinking behind this process? here is how I currently shade

>> No.3484483

>>3484406
>>3484391
What's wrong with your art is obvious from the thumbnail. Always zoom out and get the CORRECT OUTLINE nailed in a one white non textured hard round 100% opacity brush. Then still zoomed out, apply a colourpicked grey (you should not use the colourpicker after a while but consider it a training wheel) so it kinda looks like the thumbnail. Then flip the canvas and make sure the shape and rough shades are right. Then rotate and check. If you feel insecure which is A-OK, overlay your image and check.

Now you can add in more shades and blend ALWAYS ROTATE FLIP CHECK ROTATE FLIP CHECK makes life much easier. (As mentioned in my above post on lineart). PS Liquify is also highly abusable but not recommended when you are starting out as you will get pretty reliant on it to fix mistakes you should avoid.
Also make sure your brush is 100% opaque. In PS enable transfer with opacity on pen pressure and shape dynamics. In SAI I like about 10% blend.

Use SAI if you struggle with PS and move from SAI to PS later if you want.

Some people like to draw the shadows and the cast first before painting on top of it very carefully. This can make the edges look really good. It might help you but it takes a lot more time and your sketch needs to be very accurate. Usually I don't bother with a sketch first.

>> No.3484488

>>3484406
>>3484391
Which is not to say that your stuff doesn't look good it looks good but it can be a lot more via the zoom out trick

>> No.3484512

>>3484470
light is complex as shit and youre better off researching color theory than asking /ic/. its a science and an art.

to give a really fucking simple pleb answer besides the complex reasons why shadows aren't black, adding value with straight up black muddies your palette. its ugly. general rule of thumb is you go darker, desaturated (but not to BLACK) , cooler (bluer/purpler) for shadows but it really depends on your light source + environment.

>> No.3484534

>>3484386
hey, "yikes" dude, no one likes you, kys

>> No.3484542
File: 323 KB, 1280x720, Sketches.png [View same] [iqdb] [saucenao] [google]
3484542

>>3482188

>> No.3484551 [DELETED] 

>>3484542
Looks fun, but is impossible to critique. What are you looking for by posting this? Praise?

>> No.3484555

>>3484551
Oh no, I thought the beg thread was just where beginners post their work. My bad.
I usually see people in the draw thread tell begs to go here so I assumed.

>> No.3484564 [DELETED] 

>>3484555
The point still stands, why did you post it? ic isn't your blog, we're here to give feedback and shit. People will post exercises in the /beg thread because there is an objective goal they are trying to reach with them. Random doodles that are obviously heavily stylized cannot receive feedback past telling you to either stop styling or spend more time on them. Even telling you to work on lineweight is useless since it's obvious these had no mental concentration behind them.

>> No.3484570

>>3484564
ok

>> No.3484574
File: 413 KB, 708x404, file.png [View same] [iqdb] [saucenao] [google]
3484574

>>3484564

>> No.3484577

>>3484564
>>3484570
>>3484574
Yeah Ok, I deserved that. ic is slow enough as it is, any drawing is better than no drawing

>> No.3484583

>>3484577
It's fine. With that said, since you mentioned, are there any good guides on line weight that I could follow that cover the gist of it? You don't even have to recommend me anything, a few tips would be fine too if you're willing. I've been meaning to use it properly.

>> No.3484589

>>3484583
This video is pretty popular. https://www.youtube.com/watch?v=x0zl5NnEAyU

>> No.3484593

>>3484387
but its more fun :(

>> No.3484597

>>3484462
thx

>> No.3484625
File: 15 KB, 630x651, AtarichanDrawer_20180622-1314.png [View same] [iqdb] [saucenao] [google]
3484625

I used an angle challenge game for this. I know it's not much to work off of but would anyone mind redlining where I went wrong if possible. If it's not just ignore this.

>> No.3484629
File: 293 KB, 1862x1048, r8.png [View same] [iqdb] [saucenao] [google]
3484629

Rate my sketches, should I use a different template?

>> No.3484630

>>3484625
foreshortening on the body but not the neck and head, the right arm looks overall funky, need to raise the shoulder and probably place the bicep in front of the forearm unless im reading the pose wrong

>> No.3484636

>>3484629
Template?

>> No.3484641

>>3484636
Different base human shapes.
Like a skeleton but very abstract

>> No.3484652
File: 380 KB, 1200x1650, tumblr_n3tmqjkb5D1tugm28o1_1280.jpg [View same] [iqdb] [saucenao] [google]
3484652

>>3484641

>> No.3484667

>>3484488
>>3484483
Thank you. I will work on it.

>> No.3484670

>>3484652
Thanks man

>> No.3484706

>>3484652
Has Loomis been tricking me about structure this entire time

>> No.3484707
File: 1006 KB, 721x849, c5801370d3af7324a127e93bd423ceb2.png [View same] [iqdb] [saucenao] [google]
3484707

>>3484625
I tried building a figure myself from the points and got results pretty similar to you. The problem with this game, i found, is that I have no idea what the points indicate. Is the head sphere the whole head or the upper portion of the skull, is the sphere beneath that where the neck connects to the torso or has it already been adjusted for the traps? And then the wrist spheres are the same size as the elbow and shoulders? Its confusing not knowing what im matching.

>> No.3484708

>>3484706
There's no one way.

>> No.3484711
File: 115 KB, 720x1280, sketch-1529695178121.png [View same] [iqdb] [saucenao] [google]
3484711

More?

>> No.3484729
File: 497 KB, 1264x926, d148905280ea979bb8c03b1b5c981e4f.jpg [View same] [iqdb] [saucenao] [google]
3484729

Can anyone offer resources for how to render properly? Top left is my value distribution and to the right of that is my best attempt, but I got a ton of muddy shit. Others were attempts at using large soft brushes and they all fell short.

>> No.3484738

>>3484729
>>3484729
youre blowing out all your edges with soft brush so don't use that. I don't think your rendering is terrible though there are parts where you need to make the gradation smoother (use a smudge tool or water tool in sai). your lightest color also really shouldn't be white, ever. unless your subject is white in white light (which no foot is)

real shit though, youre having trouble rendering because you don't fully understand the form. your technique is basically there but you don't understand what youre rendering, or you don't understand your lightsource.

>> No.3484769
File: 180 KB, 960x540, DSC_0429.jpg [View same] [iqdb] [saucenao] [google]
3484769

Hi, please, critique. These are the colored and the uncolored versions.

>> No.3484772
File: 425 KB, 962x550, 100.png [View same] [iqdb] [saucenao] [google]
3484772

Here is the colored version.

>> No.3484782
File: 371 KB, 551x694, 1529236186111.png [View same] [iqdb] [saucenao] [google]
3484782

>>3484769
>>3484772

>> No.3484812
File: 1.29 MB, 726x980, balls.png [View same] [iqdb] [saucenao] [google]
3484812

>>3482188
can I get some tips on how to draw hair? I have no fuckin clue where to start.

>> No.3484816

>>3484812
stop using line and start working with value. think of hair as chunks or ribbons, not individual hairs, and paint (draw/sketch/sculpt/render whatever you want to call it) with value

>> No.3484840
File: 562 KB, 1920x1100, value practice.png [View same] [iqdb] [saucenao] [google]
3484840

Thoughts?

>> No.3484844

>>3484840
Head looks weird.

>> No.3484846

>>3484840
the back of his skull is too flat

>> No.3484853
File: 182 KB, 639x850, 390da69b7236d9cd856011743cbcbf9e.png [View same] [iqdb] [saucenao] [google]
3484853

>>3484738
Does this look like its headed in a better direction? I tried playing around with the hardness settings on my otherwise soft brush.

>> No.3484857

>>3484853
I think this looks better. I wonder if you can push the values a bit more (I don't know your reference so I cant be sure but just going off what im seeing the cash shadow from the foot either needs to be harder edged or a lighter value - that's an example)

I would play with blending brushes too. I don't know what your program is but most programs have a smudge tool of some kind and the basic one usually sucks but you can tweak it to be nice. similarly like sai has a water color tool which is phenomenal

>> No.3484868

>>3484593
I know. But you 1 year from now will appreciate it.

>> No.3484869
File: 2.17 MB, 1080x1920, damn lil pump clones.png [View same] [iqdb] [saucenao] [google]
3484869

Rate these soundcloud homos

>> No.3484871
File: 474 KB, 1333x893, a920df6f3fb441211328e20e13424732.jpg [View same] [iqdb] [saucenao] [google]
3484871

>>3484840

>> No.3484875

How the heck do you know when a body part is going to overlap another?

I just can't figure it out, things like the furthest arm or fingers is the worst.

>> No.3484888

I've heard that a good way to improve is to do 10 studies a day but I feel like that could take a very very long time for a beginner. Roughly how long should I spend on each study?

>> No.3484889
File: 755 KB, 733x666, 2c9270d2170a7785e67b7958001c8c7f.png [View same] [iqdb] [saucenao] [google]
3484889

>>3484875
try converting them to simple shapes

>> No.3484891

>>3484889
It's ok for some things but with fingers it's really hard to tell which fingers are going to be covering each other or how turned the body needs to be before you can't see the arm.

>> No.3484894

>>3484891
you learn this by doing studies

>> No.3484897

>>3484888
Its not about how many studies you do, its about how much you take away from them. 1 long study that you pay close attention to the entire time is more valuable than 10 studies your trying to pump out fast. Figure out what you want to improve and work on that for as much time as you have available. Dont limit your day to a set number of studies.

>> No.3484902

>>3484891
Fingers tend to be very small in most drawings, which leads to mistakes because you don't have room to make construction marks. Try doing larger hand studies to get a better feel for that. As far as body rotation goes, thats a combination of pose and anatomy. Try building your figures from referenced skeletons to see the natural range of motions.

>> No.3484911

>>3484897
I get conflicting information regarding this because one camp says to take your time and finish pictures and another says to draw lots to build a your visual memory and don't get too serious and bogged down with a drawing.

>> No.3484914

>>3484911
a healthy combination of both. and different techniques for different things. you can study anatomy without totally rendering something. when studying light/value that kind of thing lends itself to fully rendering something

like anon said its about what you learn from them. someone mindful can learn more about anatomy construction from a 20 minute sketch than someone mindlessly xeroxing a photo

>> No.3484916

>>3484914
Also many artists get this bad habit of never finishing pieces. So that in itself is a skill to develop as well (or a habit to break)

>> No.3484918
File: 79 KB, 364x701, n.jpg [View same] [iqdb] [saucenao] [google]
3484918

plis help fix anatomy

>> No.3484922

>>3484918
Look at her necklace/collar thing in reference to her shoulder. Her body is just clip art it has no mass. I’m taking a shit right now so I can’t redline

>> No.3484923
File: 874 KB, 564x839, 32da129856242287163349d1b32f4c1b.png [View same] [iqdb] [saucenao] [google]
3484923

>>3484918
No need to thank me

>> No.3484927

>>3484284
What the hell thus looks cool as shit

>> No.3484940
File: 261 KB, 360x736, pinkline1.jpg [View same] [iqdb] [saucenao] [google]
3484940

>>3484918
you've chosen a very interesting mood anon, lets add that to the gesture a bit! i adjusted the shoulder and neck piece to be have a bit more volume. the rest of the body change is a suggestion that i think improves the gesture. hope this helps!

>> No.3484944

What is a good way to mask your art so that people you know wouldn't recognize your stuff?

>> No.3484946

>>3484157
Try to enjoy the process, anon. Study and draw things that inspire you. Are you taking your time? How long have you been drawing anyway? You're not stupid, I think if you just keep going it will all start to click.

Off topic, but where is the draw thread? Is there one? I've been lookin for it...

>> No.3484947

I have a really bad habit of tilting my head while drawing and I feel like it's making my drawings a little tilted should I be trying to avoid this

>> No.3484948

>>3484944
Why do you care? gimme some context here

>> No.3484950

>>3484947
tilt your paper

>> No.3484961

>>3484950
I can't really tilt my screen

>> No.3484966

>>3484961
you can tilt your canvas (superficially, doesn't effect end result) in most programs

also the good thing about digital is you can easily use deform tools. either rotate the pic or use a liquify tool

>> No.3484968

>>3484918
/beg/ needs to have a rule that if you're going to ask for anatomy help, you need to draw the skeleton and the major muscle groups over your picture and show what you are having issues with.

Anything less is fucking lazy.

>> No.3485004
File: 188 KB, 718x864, 3a597448aa52a95df329dde4ab460012.png [View same] [iqdb] [saucenao] [google]
3485004

>>3484857
Well im done with this for now, thanks for your help. I found a blending brush online from ctrl-paint that was pretty handy. This was done in photoshop without a reference. Ill try a bust or something next time.

>> No.3485007

>>3484816
tyvm dude, I use lines for a lot of my cartoon work so i thought it would transition well for more realistic shiet. I'm practicing now :)

>> No.3485013

>>3484944
Add a beard and they will never know

>> No.3485019
File: 247 KB, 1000x566, section.png [View same] [iqdb] [saucenao] [google]
3485019

>>3484391
you can fix this real easy dude, you just forgot a section

>> No.3485125

>>3484449
Thanks a bunch. Appreciate the help.

>> No.3485162

>>3485159
>>3485159
>>3485159

>>3485159
>>3485159
>>3485159

>>3485159
>>3485159
>>3485159

>> No.3485263
File: 85 KB, 1024x576, IMG_2396.jpg [View same] [iqdb] [saucenao] [google]
3485263

>>3483977
When you get your cotton

>> No.3485897

>>3484630
Thanks! I see the problems now.

>>3484707
Exactly what I was thinking Maybe they were going for a uniform construction of the mannequin? Thanks for taking the time to draw that. I see the problems as clear as day.

>> No.3486231
File: 117 KB, 1503x262, fkn loomis.png [View same] [iqdb] [saucenao] [google]
3486231

How the hell do I construct the last extreme angle?

the usual method doesn't work, all the other ones are easy but can't figure that one, looks like shit when i try

is it even correct?

>> No.3486629

>>3483601
i thought that was just how vector art worked

>> No.3487430

>>3482342
the advice that I can give to you, use thicker lines, it gives confidence. >>3482670
and to you, don't scribble the lines, think and draw the line in one time or maybe search the right position with long lines.
>>3483311
search for perspective and foreshadowing
>>3484164
why do you need naked man if you just studying gestures like that?
>>3484348
don't draw porn if you are a beg, please. study anatomy first