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/ic/ - Artwork/Critique


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File: 216 KB, 900x538, fzd_bugsDT_01b.jpg [View same] [iqdb] [saucenao] [google]
3391479 No.3391479 [Reply] [Original]

>WHAT IS THIS?
Structured and focused study thread based off this FZD video so watch it to understand what we're gonna be doing. Starting out with simple stuff and progressing to harder subject matter.
https://www.youtube.com/watch?v=WLqWX7onVmU

Week 1 - Stones, rock formations >>3361207
Week 2 - Trees, branches >>3373033
Week 3 - Animal bones, skulls >>3382313
Week 4 - Bugs (NOW)
Week 5 - Hairless animals
Week 6 - Old historic buildings

GOAL: 5-6 pages with 10 sketches on each page (each sketch should take 20-30 minutes) by the end of the week. That totals to about 5 hours per page or 25-30 hours per week. Obviously do as much as you can and it's fine if you can't meet the goal but just keep it in mind.
If you're late to the party, feel free to start at week 1.

DEADLINE: 4/24/17

Find references on:
>pinterest.com
>flickr.com
>google.com/imghp

>Don't worry about right or wrong, just draw.

>> No.3391504

What happens when all weeks are finished? You just restart the thread?

>> No.3391513

>>3391479
>>3391504
should turn it into a general honestly, people will start at different times and share their work from different weeks

>> No.3392176

I vote guns for week 6 unless you already have more stuff in mind. I just found these threads. After work and after this commission I'm gonna try to hop on board.

>> No.3392205
File: 164 KB, 1000x667, 2018_04_bugs1.jpg [View same] [iqdb] [saucenao] [google]
3392205

>> No.3392212

>>3391479
I NEED SKETCHING BRUSHES

>> No.3392216
File: 139 KB, 1000x707, s5.jpg [View same] [iqdb] [saucenao] [google]
3392216

buge's

>> No.3392225

>>3392205
nice stuff

>> No.3392412

>>3391479
Yo what happened to week 1 thread?

>> No.3392424

>>3391504
You graduate and are left on your own. You can't stay in school forever. Draw what you wanted this entire time.

>> No.3392628

wat u guys search, "bug"?

>> No.3392640

>>3392628
Beetles are fun to draw, and preying mantis(es?), wasps are cool looking too, spiders are a bit tricky imo, but you can google any of those. Or just google "cool bugs" lmao

>> No.3392909

>>3392412
I think it got pushed out of the archives finally.

>> No.3393738
File: 209 KB, 1000x860, 2018_04_bugs2.jpg [View same] [iqdb] [saucenao] [google]
3393738

>>3392205

>> No.3395036

>>3392205
what background do you use? I love that grainy look.

Also, I like the brush work, sort of like simulated markers. What brushes do you use for that effect?

>> No.3395064
File: 246 KB, 1400x1000, 2018_04_bugs3.jpg [View same] [iqdb] [saucenao] [google]
3395064

>>3393738

>>3395036
I posted it in the first thread here.
>>3371201
I make my own brushes. For sketching I use a rough roundish tip with shape dynamics for size and a simple grainy texture.

>> No.3395521
File: 95 KB, 701x572, 20180419_215006.jpg [View same] [iqdb] [saucenao] [google]
3395521

Pretty whack but whatever.

>> No.3395522
File: 62 KB, 553x446, 20180419_215037.jpg [View same] [iqdb] [saucenao] [google]
3395522

>>3395521

>> No.3395523
File: 101 KB, 763x559, 20180419_215055.jpg [View same] [iqdb] [saucenao] [google]
3395523

>>3395522

>> No.3395533

>>3395521
>>3395522
>>3395523
nice job man, keep going

>> No.3395613

>>3395533
thanks anon. I just finished Keys to drawing and have just begun reading Drawing from the right side of the brain.
So far perspective is really the hardest part about these bugs.
Keeping things loose like papa Zhu says.

>> No.3395637

>>3395064
The background is gone. Possibly repost?

>> No.3395647

>>3391479
Why is there a week 4 thread if the week 3 thread is still alive

>> No.3395707

>>3395637
You should get 4chan x.
https://i.warosu.org/data/ic/img/0033/61/1522703405967.png

>> No.3395719

>>3395707
aren't there security concerns?

>> No.3395742
File: 125 KB, 1000x700, buggy.png [View same] [iqdb] [saucenao] [google]
3395742

me draw bug

>> No.3395744

>>3395742
bug is flat, need more work

>> No.3395853

>>3395744
how is it flat

>> No.3395931
File: 547 KB, 1118x770, rocks1.png [View same] [iqdb] [saucenao] [google]
3395931

just started this
it's more fun than I thought

>> No.3396209
File: 1.15 MB, 3508x2480, rocks1.jpg [View same] [iqdb] [saucenao] [google]
3396209

>>3391479
bumping thread with some rock sketches from reference.

>> No.3396220

>>3395853
the back part of the body has no volume

>> No.3396268

>>3396220
can you show me? I don't really understand.

>> No.3396282
File: 278 KB, 900x1150, 2018_04_bugs4.jpg [View same] [iqdb] [saucenao] [google]
3396282

>>3395064

>>3395719
I've been using it for a couple of years now and haven't heard about any issues like that.

>>3396268
Anon means that you need to do something to show form, i.e. use some cross contour lines or show value.

>> No.3396294

>>3396282
hmm ok thank you for explaining

>> No.3396301

>>3395931
good job bro keep going

>> No.3396350
File: 3.36 MB, 2976x3968, IMG_20180420_220201.jpg [View same] [iqdb] [saucenao] [google]
3396350

Extremely /beg/ tier here I am literally starting to actually learn to draw

>> No.3396353

>>3396350
nice man they look good

>> No.3396476

>>3391479

>>3391504
>>3391513
Yeah OP, just make this into a general. Three threads for the same exercise is spam at this point

>> No.3396483
File: 524 KB, 1072x633, Screenshot_20.png [View same] [iqdb] [saucenao] [google]
3396483

>>3391101
rip other threads

>> No.3396549
File: 676 KB, 1550x2006, bugs1.jpg [View same] [iqdb] [saucenao] [google]
3396549

what a mess...

>> No.3396743
File: 96 KB, 1040x780, bug.jpg [View same] [iqdb] [saucenao] [google]
3396743

I went overboard and just did one long study...

>> No.3397546
File: 290 KB, 1105x1000, 2018_04_bugs5.jpg [View same] [iqdb] [saucenao] [google]
3397546

>>3396282

>> No.3397666

Tried. Unfinished. 1 out of 50

>> No.3397697
File: 817 KB, 749x624, RhinoBeetle.png [View same] [iqdb] [saucenao] [google]
3397697

>>3397666
forgot pic.

>> No.3397838
File: 159 KB, 800x1121, bugs2.jpg [View same] [iqdb] [saucenao] [google]
3397838

>>3396549

>> No.3397873

>>3391479

Cool thread, any good examples of rocks and stone drawings?

>> No.3399044
File: 235 KB, 1000x1000, 2018_04_bugs6.jpg [View same] [iqdb] [saucenao] [google]
3399044

>>3397546

>>3397873
Check the first thread. Plenty of people drew cool rocks, and the OP has an example of Feng's rocks from the video.

>> No.3399106
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3399106

>>3396209
How do you manage to not get bogged down in all the little details of rocks? I'm having a hard time trying to focus on form instead of details but some are necessary in order for them to look right

>> No.3399107
File: 88 KB, 640x480, image4.jpg [View same] [iqdb] [saucenao] [google]
3399107

>>3399106
Not sideways

>> No.3399109
File: 88 KB, 640x480, image312.jpg [View same] [iqdb] [saucenao] [google]
3399109

>>3399107
Just a few examples cant figure out how to post unrotated

>> No.3399116
File: 174 KB, 907x680, bugs3.jpg [View same] [iqdb] [saucenao] [google]
3399116

>>3397838

>>3399044

dang... i really like how clean your sketches are. did you redraw the bugs in different perspective?

>> No.3399388
File: 477 KB, 613x1000, IMG_1629.jpg [View same] [iqdb] [saucenao] [google]
3399388

>> No.3399477

>>3399116
No, they're all observational drawings.
>clean
I think it's because this exercise has helped me develop my sense of line weight. Sometimes I duplicate my sketch layer to harden the lines, and then I mask out the areas that are further away or shouldn't be in focus. Helps to make things pop.
But I think I'm going to try that redraw exercise. Sounds useful.

>>3399106
Not that anon, but if you're having trouble focusing on form I think you need a little more perspective practice.

>> No.3400082

>>3399106
Be working on a hierarchy of problems with making it look right pretty far down.

>> No.3400103
File: 86 KB, 683x853, 13769457_315586868783374_4029847236904222586_n.jpg [View same] [iqdb] [saucenao] [google]
3400103

Feng actually made IC draw

Sasuga Feng Senpai

>> No.3400353
File: 179 KB, 1000x800, 2018_04_bugs7.jpg [View same] [iqdb] [saucenao] [google]
3400353

>>3399044
Animals tomorrow.

>> No.3400572
File: 122 KB, 900x900, bug3.jpg [View same] [iqdb] [saucenao] [google]
3400572

>>3399116

stumble upon a sketch brush that just feels so good... too bad only got enough time for one drawing today.

>> No.3400633

>>3399106
anon you replied to here.
It's just like >>3400082
said. Start with a big form and nail the proportions (shape) as well as you can. Then work down into the "medium forms" while ignoring the super small detail. Then work into the "small forms," which would be your details. If you watch Feng's workflow you'll see him do big proportion layouts and then just kill it with the detail.

>> No.3400783
File: 64 KB, 760x537, Untitled.gif [View same] [iqdb] [saucenao] [google]
3400783

give me advice pls

>> No.3400936
File: 276 KB, 1150x1000, 2018_04_animals1.jpg [View same] [iqdb] [saucenao] [google]
3400936

>>3400353

>> No.3401052

>>3400936
very nice, but aren't the rhino front legs a little bit too thin ?

>> No.3401295

>>3400783
looks pretty nice honestly

>> No.3401406

>>3401295
than you I got a work on form clarity
>>3400936
these are really impressive
I like how the cracks in the turtles shell are drawn.

>> No.3401929
File: 272 KB, 1200x900, 2018_04_animals2.jpg [View same] [iqdb] [saucenao] [google]
3401929

>>3400936

>>3401052
Yeah, I tend to eyeball proportions to a fault.

>> No.3402239
File: 412 KB, 810x1440, rocks.jpg [View same] [iqdb] [saucenao] [google]
3402239

Hey guys, I started justdrawing yesterday and I'm working on rocks.

I did this one in probably 30 minutes, but I sometimes work for an hour on a single piece adding things to a scene.

My question is, is it more important to produce the 10 studies per day or can I consider it to be the same progress if I'm drawing distraction free for several hours?

>> No.3402290
File: 1.72 MB, 4032x3024, Beetle Study.jpg [View same] [iqdb] [saucenao] [google]
3402290

Hello /ic/, I am sorry if its not 1000 pixels and messed up, as I seem to be having trouble with that. Otherwise, how did I do drawing this hercules beetle, as I am very much /beg/ tier and would appreciate some general critique. Thank you, and have a good rest of your day/afternoon/night.

>> No.3402319
File: 177 KB, 690x1000, doodles_bugs2.jpg [View same] [iqdb] [saucenao] [google]
3402319

>>3397546
>>3397697
neat

>> No.3402323
File: 310 KB, 1024x731, rps20180426_121423.jpg [View same] [iqdb] [saucenao] [google]
3402323

bugs and boredom. good to be drawing again at least

>> No.3402546

>>3402323
looks really cool man

>> No.3402681

>>3402319
your shading is real cool.

>> No.3402683

>>3402239
learn to observe and simplify. Think about pattern and arrangement. don't mindlessly copy and it's much better to do many good studies than only one

>> No.3402691

These threads are the best in ages

>> No.3402700

>>3395064
post brush pl0x

>> No.3402830
File: 226 KB, 1300x875, 2018_04_animals3.jpg [View same] [iqdb] [saucenao] [google]
3402830

>>3401929

>>3402700
Here you go.
https://mega.nz/#!eLxmBZBZ!soC1ceqayxsXrBk_kUoK0Q2mbcx4APX-0zTpGztgXqA

>> No.3403946
File: 235 KB, 1000x1000, 2018_04_animals4.jpg [View same] [iqdb] [saucenao] [google]
3403946

>>3402830

>> No.3403956

>>3403946
Cheetah got a small head and the antelope looks like it's 2D and someone folded it.

The rest are fucking excellent.

>> No.3403967

>>3403956
Cheetah heads are surprisingly small I found.

>> No.3403972

>>3403967
I guess you're right actually, the perspective just makes it look more noticeable because its head is directly inside its body.

>> No.3404318

I'm really impressed with these threads. The first sensible thing /ic/ did in a while. Kudos!

>> No.3404367

>>3392216

keep the perspective grids in if you used them. if not, use them. this exercise is to build your eye for it on organic subjects that're easy to BS.
>>3392205
>>3392216
>>3393738
>>3395521
>>3396282
sketch in the cast shadow
>>3395521
get some ink so you can go darker
>>3395742
perspective grid nigga. also try and explore texture,form,value more
>>3396350
gj trying to inject differing textures in the rocks with the triangular areas, but i think even more about which smaller sections of the rock would be facing up toward the sun/down in shadow. also at this stage try to avoid putting so many different subjects pointing at different vanishing points. the distortion looks weird and, without showing any cast shadow, they look like theyre floating or you get stuff like the 2nd from top left where the line going toward the VP and the line going down to the ground merge together.

>>3396483
cool graphic shapes, i think though you can use the plain whites a little more sparingly unless its a conscious stylistic choice.

>>3396549
work on your basic lines and ellipses

>>3397546
really cool. best in thread so far. i think you can distribute heavier line weights a little more consciously, though. just on the blue glaucus, your line weights are focused on the leg fartherst to the back, while some front legs have inappropriate weights and slightly wobbly curves. at your level you should probably focus on one thing at a time and develop drawing that one thing from multiple angles from imagination without ref.

>> No.3404673
File: 425 KB, 800x529, chvfeukwblgfn.jpg [View same] [iqdb] [saucenao] [google]
3404673

I don't understand

>> No.3404888

>Already week 4
>Has only done 16 rocks in pencil
>Need 60 sketches done to get to the next level

Welp looks like its too late for me mates, I wish yall the best.

Is it possible I can do these using different ink tool on smooth paper? I been hoarding alot of tools and need to use them. Thinking of doing said sketches at different times, such as 5 5-minutes sketches and etc.

>> No.3405884
File: 276 KB, 1000x1400, 2018_04_animals5.jpg [View same] [iqdb] [saucenao] [google]
3405884

>>3404367
>blue glaucus
Yeah, I got complacent on that one towards the end. All those tentacle limbs were kind of annoying to keep track of.
Then again the isopod was harder, but it was also more interesting.
>one thing from multiple angles from imagination
I'm fairly comfortable with observational drawing and I know I've been avoiding construction cause I'm weaker at that, but you're completely right. I need to tackle stuff from that angle, and that's what I've done today and going to do from now on. Thanks for the impetus.

>> No.3406351

>>3404888
bro would you just draw already do whatever you want just draw something

>> No.3406771
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3406771

>> No.3406772
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3406772

>> No.3406773
File: 1.09 MB, 1181x844, img055.jpg [View same] [iqdb] [saucenao] [google]
3406773

>> No.3407125

>>3406773
the one on the right is dope.

>> No.3407340

Why won't 4chan take my pictures?

>> No.3407346

>>3407340

ONLY ANIMU!

>> No.3407492

>>3392205
>>3397546

How are you guys tackling these bugs?
Are you laying down a perspective grid, mapping the general shape of the bug, and then building off of it?

Or are you doing it form observance and keeping the perspective minimal?

>> No.3407529

>>3406771
Good line quality
The one on the left looks specially ominous
Good masses
I would like to see a complete vision of the rock and not only a part of it.
>>3406772
Good line quality
Good masses
Good shapes
The one on the left looks like it wants to be cylindrical but the hatching doesnt let it be.
Again, would like to see always a complete rock formation instead of an extract of a scene.
>>3406773
Great lines
Good feel of scale
Good to see complete shapes
The one on the left looks a bit too organic and the perspective might be better.

Overall
Great lines that show you are confident with them.
Good selection and display of shapes
I would try a hatching a little more minimalist and focused on defining planes with only three values than using them for detail, since this are sketches and should be as simple and effective as possible.

Great work, seems you have practiced your trade.

>> No.3407861

>>3406773
how the hell can that take more than 5 minutes?

>> No.3407873
File: 1.99 MB, 2120x1395, page one.jpg [View same] [iqdb] [saucenao] [google]
3407873

Bunch of rocks, just lines, no lollygagging.
Trying to capture the more I can with the less lines possibe.
I will render them as a reward when I finish the week worth of rocks.
Please, be brutal.

>> No.3407972
File: 164 KB, 1800x1300, rocks.jpg [View same] [iqdb] [saucenao] [google]
3407972

Are these okay?

>> No.3408357

>>3405884
gj cutiepants

>> No.3408440
File: 333 KB, 1750x1000, 2018_05_animals6.jpg [View same] [iqdb] [saucenao] [google]
3408440

>>3405884

>>3407492
I did my bugs by measuring, but I'm adding perspective stuff now.

>>3407861
Seems about right to me. Have you attempted it? Trying to get the shape right probably takes around 5 minutes and the rest is trying to show form.

>> No.3408462

>>3407972
Looking good.
Remember you can shrink them ir order to put more drawing on the same canvas. Im assuming those took between 5 -10 min each.
So, do a whole lot more.
Also, dont lose too much time rendering it is not an actual requirement.
Are you a Photoshop initiate?

>> No.3408558

>>3408462
>Looking good.
Thanks.

>Im assuming those took between 5 -10 min each.
Oh no, much more, I think. I didn't actually measure the time for most of them, but the one in the bottom right took a little under 20 minutes (though it felt a bit long, so the others are probably ~15 min). Except the one in the top right, it's from imagination and without shading, so it was quick, probably less than 5 minutes.

>Also, dont lose too much time rendering it is not an actual requirement.
I wouldn't call that rendering, just minimal shading. And I want to learn rendering too, I don't actually agree with the whole "just draw and you'll be a good painter" thing.

>Are you a Photoshop initiate?
Those I drew in Krita. Why?

>> No.3408663
File: 639 KB, 1729x1171, spider.png [View same] [iqdb] [saucenao] [google]
3408663

>> No.3408667

>>3408558
Oh no, you wont be a good painter just by drawing, but you will get faster at producing content to nurture your compositional needs.
You get better at painting by painting, but this is a drawing drill :P which helps to get shape and form right and pushes you to observe and understand the subject for a better interpretation.

>> No.3408967
File: 1.09 MB, 2120x1395, Page two.jpg [View same] [iqdb] [saucenao] [google]
3408967

Page two of rocks.

Crush em!

>> No.3409019 [DELETED] 

>>3408967
U can get way more out of line weight.

>> No.3409065

https://abyssal-plains.tumblr.com
yall should draw some oft this shit

>> No.3409068

>>3409065
>https://abyssal-plains.tumblr.com
Not a fan of schedules huh?

>> No.3409093 [DELETED] 
File: 1.76 MB, 2311x1776, explor.jpg [View same] [iqdb] [saucenao] [google]
3409093

>>3409068
draw this

>> No.3409242
File: 55 KB, 640x640, 1519697664493.jpg [View same] [iqdb] [saucenao] [google]
3409242

Where are you guys getting your rock references from?

>> No.3409254

>>3409242
Google images, pinterest, some books laying around. In that order.

>> No.3409431

Having a little trouble finding good references for buildings week. Anyone know of any good catalogue of references?

>> No.3409749

>>3409431
Go outside and take pictures. That is my plan.

>> No.3409865

>>3409749
Do you live in Africa?

>> No.3410123

>>3409865
No, you said buildings lol.
I had a hard time finding good ref material too. Just grab anything you see. Its just interpretation after all. Just draw.

>> No.3410148
File: 224 KB, 1000x1000, 2018_05_building1.jpg [View same] [iqdb] [saucenao] [google]
3410148

>>3408440

>> No.3410156

>>3410148
Also I collected two pureref files with references. I'll share if anyone using pureref wants them.

>> No.3410160
File: 499 KB, 1000x1081, refs.jpg [View same] [iqdb] [saucenao] [google]
3410160

>>3410156
Forgot pic.

>> No.3410168
File: 257 KB, 1600x1600, skulls.jpg [View same] [iqdb] [saucenao] [google]
3410168

>>3407972
Okay, I don't know how can you draw the same subject for a whole week, I guess a few days is good, but a week? Anyway, after drawing rocks some more, I tried drawing trees, but man they are fucking boring. Also I really suck at them for some reason, so I decided to skip them. Just kidding, I do quick sketches outside, I'll do the pages for them too, but later.

So here's a page of skulls, skulls are really fun, but I can't figure out a good way to draw bones, so I'll keep practicing them for a few days I guess.

>> No.3411287
File: 236 KB, 1000x1000, 2018_05_buildings2.jpg [View same] [iqdb] [saucenao] [google]
3411287

>>3410148

>> No.3411293

>>3391479
the links for week 2 and 3 are gone, where can I find them?

>> No.3411295

>>3411293
warosu.org
Or get 4chan x.

>> No.3411306

>>3410156
Can you just upload them to mega or something?

>> No.3411322

>>3411306
Sure. I didn't want to bother unless people actually wanted to use them, since I see a lot of people have dropped off from this thread and aren't reaching week 6.
https://mega.nz/#!yDAi0BBL!TlYk1knsNOXLPUcwr8vWeZcvoy-g9PVgdW5tGGqwtew
https://mega.nz/#!zSAFjYhY!tgm7hpSseh7NN_eVWNPcnx_yffCiugjSgoyIe2GTUXQ

>> No.3411348

Also I guess we should talk about what to do after this week ends. I'm personally gonna keep at it even if these threads die out.
If week 7 is going to be a thing, it probably will need a theme as well. I was looking at a FZD student's works and it looks like they draw power tools at some point, so I was thinking that's probably a good next step.

>> No.3411350

>>3391479

Any good books with illustrations of simplified insect/bug anatomy? I own pretty much every major anatomy book but I've never seen that

>> No.3411410

>>3411322
Thanks a lot, these are great!

>> No.3411669
File: 1.12 MB, 2120x1395, Page three.jpg [View same] [iqdb] [saucenao] [google]
3411669

Another day another rock.

>> No.3411975

>>3411669
Are these from imagination? #2 seems to have problems with perspective.

>> No.3411984
File: 250 KB, 1000x1000, 2018_05_buildings3.jpg [View same] [iqdb] [saucenao] [google]
3411984

>>3411287

>> No.3412002

>>3411984
Hey, we still haven't done the hairless animals week.

>> No.3412124

>>3411350
insects already have very simple anatomy, just observe from reference, break it into simple forms then build up detail

>> No.3412143

>>3396483
how do i become you????

w-what writing pad do you use/software? plz anon. that 1st tree is my goals.

>> No.3412205

>>3412143
Why not just use oil and wood? Then you instantly become Da Vinci.

>> No.3412318

>>3412002
That was last week.

>> No.3412606
File: 198 KB, 1500x1122, skulls 2.jpg [View same] [iqdb] [saucenao] [google]
3412606

>>3410168
More skulls.

>> No.3412685

>>3411975
Nope, they are all reference based, but I was not feeling it yesterday. Massive headache.
Thanks for the heads up, I will pay more attention on that next time.

>> No.3412741

>>3411984

Man I'm mirin' so hard at your line work, especially the bug ones.

The way you vary your line weight so naturally is impressive. I'm trying to emulate your style but it comes out looking awkward and forced. Do you have any advice for people who are trying to do line work like yours?

I've been drawing for 3 years (only recently looking to improve my line work) and I feel like I'm missing some special trick to it. It doesn't look like it's all practice.

>> No.3412785

>>3412205
i mean obviously i'd pratice his specific style of drawing the tree

but i mostly draw on paper and am looking to convert.

>> No.3412800

>>3412741
Not that anon but I can give you this advice:
For straight lines, use shift. If you want to draw diagonal lines place a dot on the starting end and hold shift while you place the final end of your line.
For hand made modulated lines, pick a round brush with 85% opacity, normal mode, small size and pressure control on size jitter.
Start by drawing lines FAST and with little pressure till you get used to that, then you can vary the line weight with just by combining pressure and speed.
Speed and pressure is KEY, ultimately you want to make lines on a single stroke.
Hope it helps.

>> No.3412815

>>3412800
>Hold Shift
holy shit I'm not that anon and I'm /beg/ tier and new to a tablet but HOLY SHIT
thank you so much Anon, you just made my planning/construction 10000x easier than making a ruler layer and then drawing over it in another layer and then deleting ruler layer. Not to mention countless other applications.
ffffffffff if I could just hug you.

>> No.3412857
File: 1.05 MB, 3264x2448, 15254091005151348462070.jpg [View same] [iqdb] [saucenao] [google]
3412857

>>3412815
Glad I could help.
Here is another tip; tape a piece of paper over the pen area, feels really comfy.

>> No.3412873

>>3412741
Since I started doing this exercise, I think that's the most important thing I've trained and felt like I got better at.
Firstly, if you don't have some decent line control - being able to draw straight lines and proper ellipses - you need some level of practice by doing Draw a Box or Peter Han's Dynamic Sketching.
Afterwards I tried to apply the insights I got from Scott Robertson, Peter Han and Feng Zhu.
https://www.youtube.com/watch?v=x0zl5NnEAyU
https://www.youtube.com/watch?v=r5nvzsslajk&feature=youtu.be&t=3645
Also what this anon said >>3412800

In principle I draw a fairly even light sketch. As I'm sketching, I'll apply a heavier line if I'm sure it's going to need it. I'll also apply line weight later after I've blocked in everything. Here's what I'm thinking about, generally in the order of priority.
- In perspective, things closer to the viewer get more line weight.
- Don't add line weight to the entire silhouette.
- Emphasize bottom of objects, areas that tend to get less light.
- Keep surface details light. The denser the detail, the lighter the line. In perspective, they might even fade out fully as they go away from the viewer. Often you only need to indicate texture in a few areas like my komodo dragon here >>3400936
- Positive / negative space. If there's a hole in the silhouette of something, try to emphasize some part of that, so it doesn't look like a pattern on the whole body.
- When there's significant distance between the object in front and the object in the back, adding heavier line helps push those objects apart. Important for things that you want in focus.
- Flow. Sometimes I fade in or fade out the line weight on long segments like bug legs as they go from articulation to articulation. Strongest example is probably the spider I did here >>3392205

It's not a perfect science as far as I can tell, and this is my interpretation of what I've gathered from those teachers. Use your own judgement and keep some of these ideas in mind.

>> No.3412975

>>3412800
>>3412873

I'm doing it! Would never have figured this out on my own. Thank you so much anons!

>> No.3413155
File: 218 KB, 1500x750, 2018_05_buildings4.jpg [View same] [iqdb] [saucenao] [google]
3413155

>>3411984

>> No.3413956
File: 409 KB, 2120x1395, Page four.jpg [View same] [iqdb] [saucenao] [google]
3413956

Rocky IV
That last one was a sad attempt, but an attempt nonetheless.

>> No.3415009
File: 260 KB, 1056x950, 2018_05_buildings5.jpg [View same] [iqdb] [saucenao] [google]
3415009

>>3413155

>> No.3415635
File: 717 KB, 2120x1395, Page five.jpg [View same] [iqdb] [saucenao] [google]
3415635

Last page of rocks. Next stop: TREES.

>> No.3416307
File: 187 KB, 650x950, 2018_05_buildings6.jpg [View same] [iqdb] [saucenao] [google]
3416307

>>3415009

>> No.3416533
File: 135 KB, 1000x1000, bugs 1.jpg [View same] [iqdb] [saucenao] [google]
3416533

First attempts at drawing bugs.

>> No.3416545

>>3416533
Fuck, just noticed a mistake in the rotated hornet.

>> No.3418266
File: 123 KB, 600x780, 2018_05_buildings7.jpg [View same] [iqdb] [saucenao] [google]
3418266

>>3416307
I was lazy today, so I haven't done much.

Anyway, this is technically the last planned day for this thread. Seeing as how this thread has been dying out I guess it's not worth figuring out a week 7. I'll personally start studying power tools. These past few weeks have helped me a lot.

>> No.3418326

>>3418266
Why didn't OP make new threads for animals and buildings?

>> No.3418546

God damn this thread is super motivational, especially for a newbie. I hope to join in soon but I still need to get through Keys first and foremost.

I see Feng Zhu's name thrown around /ic/ a lot, does he have any recommended books/courses, or is his stuff that /ic/ recommends all on the FZD School YouTube?
I'm really interested in getting to the point where I can use the perspective grid to do some really dynamic figure drawing.

>> No.3418829

>>3418326
A couple of people said to keep it all in one thread, and that makes sense because in 4 weeks we're nowhere near reaching the post limit. No sense spamming threads.

>> No.3418842

I can't believe I missed it.

>> No.3418848

This is one of the best threads in years and shit I've seen that cardstand going down.

>> No.3418929

>>3418842
You didn't miss anything, literally just draw. Draw some rocks, post them.

>> No.3419921
File: 762 KB, 1421x978, Sketches.jpg [View same] [iqdb] [saucenao] [google]
3419921

>> No.3419929
File: 248 KB, 1200x600, 2018_05_tools1.jpg [View same] [iqdb] [saucenao] [google]
3419929

>>3418266

>> No.3421032
File: 210 KB, 1500x1500, bugs 2.jpg [View same] [iqdb] [saucenao] [google]
3421032

I'm working slowly.

>> No.3421171

>>3419929
Very nice

>> No.3421445

>>3419929
How'd you get so good? How long have you been drawing for? I admire the work you've posted here.

>> No.3421452

>>3407873
very cool the bottom right corner one looks like a forearm with its hand planted on the ground and the top left corner looks like a headless person with their fist in the air but they are also missing a hand, you can see their elbow as the middle most rock shape. neat!

>> No.3422079 [DELETED] 
File: 107 KB, 1000x500, 2013.jpg [View same] [iqdb] [saucenao] [google]
3422079

>>3421445
I started drawing furshit about 6 years ago without any training, going from bad to subpar. That's about 50% of my progress towards steadying my hand. Then about 2 years ago I started studying. I've very slowly gotten more diligent and accepting of the hard work required to become good, which I think is the most important thing.
https://i.imgur.com/1tYQjCa.jpg

And specifically for this skill, what I said here >>3412873

>> No.3422081

>>3421445
I started drawing furshit about 6 years ago without any training, going from bad to subpar. That's about 50% of my progress towards steadying my hand. Then about 2 years ago I started studying. I've very slowly gotten more diligent and accepting of the hard work required to become good, which I think is the most important thing.
https://i.imgur.com/1tYQjCa.jpg

And specifically for this skill, what I said here >>3412873

>> No.3422082

>>3421032
ha. Butter fly. nice

>> No.3422705
File: 539 KB, 2120x1395, Page six.jpg [View same] [iqdb] [saucenao] [google]
3422705

I fucking hate trees.
But here we go.

>> No.3422707

>>3421452
Thank you!
I miss drugs too :D

>> No.3423916
File: 328 KB, 1100x1100, 2018_05_tools3.jpg [View same] [iqdb] [saucenao] [google]
3423916

>>3419929
I had a couple more sketches done yesterday, but I lost the file during a power outage.

>> No.3423988

>>3392205
Can you explain to m e how these perspective lines work? Is it a more advanced technique?

>> No.3424002

>>3392212
There is no such thing.

>> No.3424034

>>3423988

Not him but it's just normal 2 point perspective. The lines on the ground are so that the legs on opposite sides line up correctly horizontally and in terms of height.

>> No.3424036

>>3423988
Not particularly advanced.
Basically, imagine whatever you are drawing as if it was fitted symmetrically into a box. Because it's a box, all lines in the direction of length are parallel. Same with width and height. However, on paper, depending on the type of perspective you're using, some lines converge. For sketching you mostly use two-point, meaning verticals (z) are drawn as true verticals on paper, while x and y converge to separate vanishing points on the horizon line, which are often outside of the actual paper.

Eyeballing perspective lines requires some practice with full perspective setups. You need to study it for a while, get a feel for it before you can use them effectively in sketches. It's very easy to end up with a really distorted sketch if you don't angle things correctly, so I don't recommend sketching stuff this way until you've had some practice.
Also you need to keep in mind that if you're sketching from reference, the reference is often not going to be perfectly symmetrical, like those bugs. So you have to think whether you want to draw your reference as is, or change your reference so its dimensions fit symmetrically on a perspective grid.

>> No.3424054

>>3422707
you'll be creative one day

>> No.3424213
File: 579 KB, 2120x1395, Page seven.jpg [View same] [iqdb] [saucenao] [google]
3424213

Trees are not my favorite.

>> No.3424215

>>3422705

hate means you're out of your comfort zone. the goal is to be able to draw pretty much anything. so keep at it anon. if it's uncomfortable, annoying and hard means you're going to the right. do it until it's boring and move on to the next one.

good luck.

>> No.3424221

>>3424215
That's the plan. I don't really hate, it's just an expression haha.

Thanks!

>> No.3425598
File: 233 KB, 1500x900, 2018_05_tools4.jpg [View same] [iqdb] [saucenao] [google]
3425598

>>3423916

>> No.3425651
File: 1.14 MB, 3840x2160, crocodile1may12th2018.png [View same] [iqdb] [saucenao] [google]
3425651

I would rather be homeless drawing 10 studies a day than in college drawing 1 a day.

>> No.3426164
File: 592 KB, 2120x1395, Page eight.jpg [View same] [iqdb] [saucenao] [google]
3426164

Even more trees!

>> No.3427236
File: 207 KB, 1250x550, 2018_05_tools5.jpg [View same] [iqdb] [saucenao] [google]
3427236

>>3425598

>> No.3427418

>>3427236
You make me feel i'm not alone in this.

>> No.3427726
File: 147 KB, 2003x1227, powertool-study.jpg [View same] [iqdb] [saucenao] [google]
3427726

Brehs, I've been stuck in the hell of muddy colors for months.

I'm not sure what the problem is.

1) Am I picking the wrong hue and value for my shadows and highlights? Right now I go deeper saturation and darker for shadows and the reverse for highlights. Sometimes I change the hue slightly, like more red for shadow of a yellow object.

2) I've tried to mix soft and hard edges. Should I just paint hard edges until I learn to get everything else right?

3) Do I simply lack understanding of rendering? I studied Scott Robertson's 'How To Render' but feel like the problem is more towards execution than theory.

Do you guys have any advice for a color retard?

>> No.3428502
File: 287 KB, 2000x1500, rock formations 1.jpg [View same] [iqdb] [saucenao] [google]
3428502

I've spent at least 2 hours on each page.

>> No.3428504
File: 210 KB, 1719x1500, Rock formations 2.jpg [View same] [iqdb] [saucenao] [google]
3428504

>>3428502

>> No.3428509
File: 193 KB, 1430x1500, rock formations 3.jpg [View same] [iqdb] [saucenao] [google]
3428509

>>3428504
I need to speed up

>> No.3428833
File: 168 KB, 1200x500, 2018_05_tools6.jpg [View same] [iqdb] [saucenao] [google]
3428833

>>3427236

>> No.3428971

>>3427726
Rendering and edge control takes practice.
It might look shitty to you because of the significant amount of lines present in your work. I mean, ambient occlusion is ok but there are some lines there that should disappear once you paint.
Regarding color; if your values are ok, define the color of the light sources you have and then define if your lights are warm and your shadows are cool or however you like it.

>> No.3429853
File: 152 KB, 850x550, 2018_05_tools7.jpg [View same] [iqdb] [saucenao] [google]
3429853

>>3428833

>> No.3430045
File: 613 KB, 2120x1395, page nine.jpg [View same] [iqdb] [saucenao] [google]
3430045

More trees.

>> No.3430217
File: 279 KB, 2000x1500, Rock formations 4.jpg [View same] [iqdb] [saucenao] [google]
3430217

>>3428509
I dreamt of rocks last night

>> No.3430226

>>3403946
The wolf's hip is dislocated and too far from the spine. The front part is perf.

>> No.3431451

>>3391479
What's the theme for week 9?

>> No.3431916

>>3431451
80's celebrities

>> No.3433560

Bumping to not let this die.

>> No.3434388

what's after the bugs ?

>> No.3434401

>>3434388
Hairless animals.

>> No.3437383
File: 107 KB, 960x720, 32968163_1663343837034504_3020541694870290432_n.jpg [View same] [iqdb] [saucenao] [google]
3437383

How much time do you guys spend on a single page? asking because it gets so tedious after 2 hours

>> No.3437411
File: 93 KB, 2040x1148, 33031286_851315808372153_159613345635237888_n.jpg [View same] [iqdb] [saucenao] [google]
3437411

hey guys sorry for the wait

>> No.3437709

>>3437383
No longer than 20 min a sketch, 5 sketches per page.
The principal idea behind this is not the time it takes, not copying, just drawing and understanding what are you doing and how that thing you are drawing works.That is the part that makes it a study, a mental deconstruction of the subject.
You may investigate about the subject, see pictures, read, etc.
If you understand how it works, next time you won't need a reference.

>> No.3437989

Anyone else really struggling when it comes to bones? I can do trees and rocks just fine, but I find it really difficult to work with bones and draw them in a convincing way. Any tips on this?

>> No.3437991

>>3437989
1. Post your work
2. Keep drawing and analyzing, bones are less forgiving than trees and rocks.

>> No.3438037
File: 76 KB, 900x1600, 20180521_031932297.jpg [View same] [iqdb] [saucenao] [google]
3438037

>>3437991
Alright, here's what I got so far. Here's week 1.

>> No.3438038
File: 85 KB, 900x1600, 20180521_032211599.jpg [View same] [iqdb] [saucenao] [google]
3438038

>> No.3438039
File: 79 KB, 900x1600, 20180521_032322382.jpg [View same] [iqdb] [saucenao] [google]
3438039

>> No.3438041
File: 79 KB, 1600x900, 20180521_032230122.jpg [View same] [iqdb] [saucenao] [google]
3438041

>> No.3438043
File: 87 KB, 900x1600, 20180521_032359955.jpg [View same] [iqdb] [saucenao] [google]
3438043

Week 2.

>> No.3438045
File: 88 KB, 900x1600, 20180521_032433769.jpg [View same] [iqdb] [saucenao] [google]
3438045

>> No.3438047

>>3438037
>>3438038
>>3438039
>>3438041
>>3438041
>>3438043
>>3438045
get a bloody camera or a scanner, you moron.

>> No.3438048
File: 79 KB, 900x1600, 20180521_032449989.jpg [View same] [iqdb] [saucenao] [google]
3438048

>> No.3438052

>>3438047
I apologize, I don't really have either so I just used a smartphone camera.

>> No.3438162

>>3391504
The obvious answer is to make a thread to actually apply everything we've been doing.
Just like Feng did with the turtle

>> No.3438175

>>3438052
Download camscanner for your phone then.

>> No.3439317
File: 630 KB, 2120x1395, Page ten.jpg [View same] [iqdb] [saucenao] [google]
3439317

Final page of trees and branches.
Getting eye appealing references for this was such a chore!

Ready for an animal bones and skulls week!

>> No.3439319

>>3439317
Really nice. What kind of tree is that on the right and in the middle though?

>> No.3439336

>>3439319
The first one is a Georgia pine, the below it there is an African pine, in the middle a scaled down sequoia and at the left a strangling tree of Angkor Wat.

I'm glad you enjoyed them :D

>> No.3440431

>>3412857
Great Ide-
>I have a monitor tablet
Well, I'd still recommend this to anyone looking to get a nice texture feel

>> No.3440459
File: 581 KB, 1165x1500, tree.png [View same] [iqdb] [saucenao] [google]
3440459

I'm trying to break into doing things from imagination after following this with references.
Starting with trees.
Rate.

>> No.3440498

I'm just a /beg scrub who saw one of these posts and decided to give it a try. Was feeling pretty good about my rocks and was gunna move onto trees when I came here and realized my trees are actual garbage by comparison. I think I'll go back to rocks where I belong.

>> No.3440501

>>3440498
You should watch the video the thread is based on. Comparison like that will just lead to self-destruction.

>> No.3440508

>>3440501
>You should watch the video the thread is based on. Comparison like that will just lead to self-destruction.

I did already and the newest video which gave examples of animals. It's still rough out here. I'll post my rocks to give yall an idea of how irredeemable I am.

>> No.3440510
File: 350 KB, 1000x707, Day1_resized.png [View same] [iqdb] [saucenao] [google]
3440510

>>3440498

>> No.3440512
File: 275 KB, 1000x707, Day2_resized.png [View same] [iqdb] [saucenao] [google]
3440512

>>3440510

>> No.3440576

>>3440498
>>3440512
>>3440510

A word of advice:
Look at your work to spot flaws, Look at others work to see how you can fix them, incorporate the things you deem correct. But ALWAYS work on your problems.
Try to get rid of the chicken scratch lines.
Develop a continuous line, no matter how wobbly.
When shading aim to make parallel even spaced lines. Work from wide spaced to narrow spaced if you need darker values. Also keep the orientation consistent with the direction of the face you are rendering, even if all surfaces are on the same side.
Drawing with your whole arm is KEY, glide your palm over the surface do not anchor it.

And KEEP DRAWING no matter what, you are on the 1% of people who actually draws on ic.
We will support you.

>> No.3440632
File: 502 KB, 1000x707, MoreAdvice.png [View same] [iqdb] [saucenao] [google]
3440632

>>3440576

Wow, this was really helpful! I tried to implement all this. This isn't quite fair because I spent closer to 40 minutes on this compared to 20 on the others, but if you have any more advice I'd really appreciate it. I still feel like when I try to convey texture I just sort of draw arbitrary lines, and my shading lines are still hella inconsistent.

>> No.3441876
File: 242 KB, 914x707, 1527052136458.jpg [View same] [iqdb] [saucenao] [google]
3441876

>>3440632
There is a lot of progress right there.
Try using the same line width along the whole drawing and try avoiding using curves by now, instead, if you need a thicker line, draw a parallel close to it, instead of curves, try to recreate it with the less amount of straight lines as possible.
Also ,be consistent with your hatching parallel lines, the eye of the viewer WILL be drawn upon where are inconsistencies.
I have also taken the liberty of making some corrections to you latest improvement.
A) shows an example of where the hatch was inconsistent, try to cover well limited areas, dont let lines die mid way.
B) be mindful about where you decide to use bold solid lines.
c) you are building a rock, so despite what your perception tells you, you are building a solid block with angles and lines wich will convey sense of perspective more effectively done with straight lines.
You are looking for STRUCTURE.

Above my correction there are samples of regular lines, in case you need something bolder just add parallel lines, be mindful of the spacing, if you nee to build a curve, make a succession of straight lines, and last an example of how hatching should look,l. well spaced and consistent.

I personally use a solid color round brush, without any modifier whatsoever, 1 pixel wide and 1% spacing. Should feel like a gel pen.

Well, hope it helps.

>> No.3442045
File: 268 KB, 1000x707, Day3_resized.png [View same] [iqdb] [saucenao] [google]
3442045

>>3441876

All right. The bad news is I did today's drawings before reading this. Good news is this advice is fire and I'll be using it for tomorrow's rocks. Let me know if you have any more tips.

I was playing with crosshatching because I saw somebody way better than me early in the thread using it to great effect. It did not go well.

>> No.3442048

>>3442045
You just keep at it. You're doing great.

>> No.3442294

> Old historic buildings
where to find refs??

>> No.3442302

>>3442294
probably google

>> No.3442432

>>3442294
If you live in or near a city, go out and take some pictures.

>> No.3442446

>>3411984
great stuff

>> No.3442473

>>3442432
Feng actually in the video talks about things like african huts and viking settlements not historic buildings per se. And I am not quite sure I will be able to find those here.

>> No.3442477

>>3442473
This is your lucky day then.
>>3410160
Other than that, Pinterest and google search are a good sauce too.

>> No.3442484
File: 264 KB, 925x985, PicsArt_05-24-11.08.47.jpg [View same] [iqdb] [saucenao] [google]
3442484

Starting super late, I know I need this exercise, but fuck am I tired of this rock shit already. Weeks almost up and i dont have as many rock studies as i should.

>> No.3442487

Why do i find the rocks and trees harder than the skulls and bugs?

>> No.3442491

>>3442487
Same boat, I think its cause rocks have so many small details, it seems impossible to represent all of them and with out experience you won't really know the short cuts for the visual cues.

>> No.3442528

>>3442487
1) build shapes: might be boxes or contours. don't do curves unless experienced. Draw curves using straight lines.
2) build volume: limit your value range to two to tree values, you only need to give sense of volume and placing into space.
3) Add details: Be minimalistic, identify where the big shapes are and work detail only to balance this large areas and ease the eye on the task of reading the drawing.

Be self judgmental about things that matter like lines, shading, form, perspective and composition. The goal here is to make a sketch it should only have enough elements to be readable, you are not looking for a likeness with your reference.
Besides this, rocks and trees are very forgiving since they could have literally any shape.

>> No.3442559

>>3442484
what kind of pencils did you use?

>> No.3442625
File: 541 KB, 1551x2221, PicsArt_05-24-01.23.34.jpg [View same] [iqdb] [saucenao] [google]
3442625

>>3442559

>> No.3443430
File: 162 KB, 1000x707, Day4_resized.png [View same] [iqdb] [saucenao] [google]
3443430

Texture is still weird, but I kind of like some of mine. I think I need to tighten up the distance between hatches though. I think I'll move onto trees tomorrow. Mostly because I'm legitimately running out of good references.

I'm always open to advice though!

>> No.3443717

>>3443430
Finish out the week, there aren't a shortage of references just ones you feel comfortable with. Keep pushing, dont rush your art progress or you'll miss out on important improvements.

>> No.3443961

>>3443717
This is very true. Make the effort, that extra mile is what makes all of this wort it.

>> No.3444233
File: 125 KB, 1187x729, rocks 5.jpg [View same] [iqdb] [saucenao] [google]
3444233

I'm getting back to these, couldn't do them for a while, drew some rocks again since I'm not doing them in order anyway.

>>3422705
>>3439317
Yeah, I have problems with trees too. Been drawing sketches in the streets, but I don't know, they're just hard to draw for whatever reason.

I like your style though, also glad you're not giving up.

>>3427726
If you're still here, you made the metal of the saw look matte and not reflective. Also, don't forget reflected light.

>> No.3444461

>>3444233
Thank you, I like your stuff too, that last page is quite sharp.
I'm using this to replace cigarettes, so it's helping me quit.

>> No.3444506

>>3391479
so this isn't a meme?

people actually git guud(er)?

>> No.3444539

>>3444506
Only if you have the discipline.
Please, join us.

>> No.3444781
File: 605 KB, 2120x1395, Page eleven.jpg [View same] [iqdb] [saucenao] [google]
3444781

First day of animal skulls and bones.

>> No.3444815

>>3444781
nice

>> No.3444835

>>3444815
Thanks! I'm gonna start separating them into categories. It's going to be better to understand the structure that makes them special.
Also, I found this as an excellent source for references.

>> No.3444836

>>3444835
Forgot the link

https://www.boneroom.com/store/c116/Museum_Quality_Animal_Skulls%2C_Skeleton%2C_Claw_%26_Tooth_Casts.html

>> No.3445433

>>3444836
neato

>> No.3446907

what's after the old historic buildings guys ?

>> No.3447299
File: 126 KB, 594x396, mUJd_9jBAUFl.jpg [View same] [iqdb] [saucenao] [google]
3447299

>>3446907
80's celebrities

>> No.3447321

>>3447299
Good point, no matter how shit you draw them, they already at the uncanny valley point.
Cant make them look any weirder.

>> No.3448935
File: 148 KB, 1109x914, insectsketch.jpg [View same] [iqdb] [saucenao] [google]
3448935

Just starting this, trying to get used to digital. Really enjoyable.

>> No.3449036
File: 601 KB, 2120x1395, page twelve.jpg [View same] [iqdb] [saucenao] [google]
3449036

Bumping with more skulls

>> No.3449095
File: 559 KB, 1000x707, Day6_resized.png [View same] [iqdb] [saucenao] [google]
3449095

It's been a couple days, but I haven't give up. Took Friday off, and drew yesterday, but didn't post because it was shit. Decided to draw the same rocks I did day one today to motivate me, since today is my last rock day.

It was a bit counterproductive because I was kind of bummed at how shit I still am, but I guess it's good enough for my first week. I don't feel ready to move onto trees, but the week is over and if I have to draw another rock I'm going to bash my head in with one. If any of you people with skill and talent got any pointers, I'd appreciate it.

>> No.3449106

>>3449095
Well, I see there is some improvement right there!
You can do rock week again next month or the one following that, but the bottomline can be deconstructed into a couple of items.
a) Just keep drawing
b) Be mindful and analyze your references
c) Keep drawing whatever you feel its right and discard what you dont. But be objective with your work.
d) Get rest if you feel bummed, go out, watch a movie, but dont take too long.

>> No.3449205

>>3449036
Very cool

>>3446907
plants
human bones
furniture, objects
animals (with fur)
vehicles, trains, planes, cars
etc

>> No.3449878

>>3449095
Dude that's a pretty good leap in quality between your before and after. Keep up that momentum!
I think you have become a bit blind to your own work. Take a break from rocks for a bit and come back after a week or 2.

>> No.3450477
File: 675 KB, 1000x708, Day-1_resized.png [View same] [iqdb] [saucenao] [google]
3450477

>>3449106
>>3449878

Thanks, I'm still really not happy with the final product, but it is definitely better.

Now for trees... how the fuck do they work? Any tree specific advice?

>> No.3451256

>>3450477
Read about how to grow a bonsai. There you will learn why trees have that particular shape and that will allow to "grow" your own.
My method is first to determine the rhythm, the "gesture" of the tree then determining the contour and placing the masses of foliage (its like drawing hair, you dont detail the form, you SUGGEST the form). Then I add some values and a minimal amount of texture.
Again, same as with foliage, texture must be implied, not detailed. The trick there is to be as minimalistic as possible.

>> No.3451579
File: 457 KB, 1180x600, rocks1scale.jpg [View same] [iqdb] [saucenao] [google]
3451579

I'm so late

>> No.3451582
File: 356 KB, 1080x505, rocks2scale.jpg [View same] [iqdb] [saucenao] [google]
3451582

>>3451579

>> No.3451588
File: 363 KB, 1080x529, rocks3#scale.jpg [View same] [iqdb] [saucenao] [google]
3451588

>>3451582

>> No.3451799

>>3451579

Better late then never! Also looking good. but I'm just a /beg/ scrub so don't value my opinion too highly. I also really like the plant life in the third.

>> No.3452011
File: 418 KB, 1080x608, rocks4scale.jpg [View same] [iqdb] [saucenao] [google]
3452011

>>3451588
>>3451799 Thanks mate!

>> No.3452013
File: 643 KB, 1080x937, rocks5scale.jpg [View same] [iqdb] [saucenao] [google]
3452013

>>3452011

>> No.3452025
File: 610 KB, 1600x948, Screen_Shot_2018-02-06_at_3.37.14_PM.png [View same] [iqdb] [saucenao] [google]
3452025

>mfw i fucked up drawing rocks

>> No.3452027

>>3391479
you guys gave up already?

>> No.3453111

>>3452027
What makes you think so?
You are always on time, why don't you join us?

>> No.3453216
File: 658 KB, 2120x1395, Page thirteen.jpg [View same] [iqdb] [saucenao] [google]
3453216

More skulls, I need to keep them more simple.

>> No.3453425
File: 97 KB, 967x508, wolfie.png [View same] [iqdb] [saucenao] [google]
3453425

>>3453216
These are really relaxing to switch to

>> No.3453666

Is it really just grinding constructing things from real life that makes you improve the most? I got the basics down and stuck at what I should do next.

>> No.3453670
File: 33 KB, 310x310, 1526741902210.jpg [View same] [iqdb] [saucenao] [google]
3453670

>>3391479
>no one is actually applying any of the studies

>> No.3453688

>>3453666
Yes, that's basically it. Improvement will come as long as you keep doing it.
>>3453670
You are invited to join us. If you have what it takes...

>> No.3453744

>>3453670
If you apply what you learned to the next study, and consider the next study a piece of artwork that you referenced and not just a study, AND you enjoyed the ladder, then... You aren't losing.

Stop making faggots think they can drop everything and only draw what is related to anime

>> No.3454500
File: 628 KB, 2120x1395, Page fourten.jpg [View same] [iqdb] [saucenao] [google]
3454500

Guess what?
SKULLS

>> No.3455877

>>3391479
Is OP active on this thread?

>> No.3455996
File: 660 KB, 2120x1395, Page Fifteen.jpg [View same] [iqdb] [saucenao] [google]
3455996

Last batch of skulls and bones.
I'm gonna miss them.

Next stop, BUGS.

>> No.3456018

>>3454500
>>3455996
Man, your skulls are amazing.

>> No.3456406

>>3408967
really like this, the looseness and the lines etc

>> No.3456574

How do I draw, or better, IMPLY texture, like with lizard scales or even hair? But without doing the entire drawing. You can see what I mean here, in this guy's drawing:
>>3400936
See how he subtly does the scaling and you really get the feel that the entire thing is scaly but without actually painfully covering the whole drawing in scales? How to do that? Where do I place my implied scales? How many should I do? How hard should the lines be?

>> No.3456626

>>3455996
i don't post on any threads but you're sketches are amazing, do you have a page to follow or anything to look at all your sketches?

>> No.3456838
File: 1.25 MB, 3264x2448, IMG_20180603_160354.jpg [View same] [iqdb] [saucenao] [google]
3456838

>>3456018
>>3456406
>>3456626
Thank you! :D
You should post here, its not a showcase of any sorts, just an exercise. The whole point of posting is to get critique from our peers :D

>>3456574
If you pay attention you will see that the main difference is in the line weight, his contour and shape strokes are bold, long and predominant. In contrast, any texture is merely IMPLIED or suggested, texture lines are shorter, thinner and less opaque.
The trick here is measure, the less the better, and use it in places where are uncovered places or large areas. The line hardness is proportional to the hardest existing line, 50% difference eyeballing it.
I made a small study of his study, hope it helps.
Loose lines are made by a combination of resolveness + speed + NOT anchoring your hand to the surface you are drawing on.

>> No.3456843
File: 32 KB, 384x581, one pixel brush.png [View same] [iqdb] [saucenao] [google]
3456843

This is my main brush for drawing tasks, one pixel, black.

>> No.3458308
File: 639 KB, 800x600, IMG_0483.png [View same] [iqdb] [saucenao] [google]
3458308

>> No.3458361

>>3458308

Thought it was a side of tuna or something

>> No.3458374

>>3458361
Thanks, now I'm hungry.

>> No.3460137

>>3391479
Where can I find what goes after week 6?

>> No.3460138

>>3419929
>>3447299
>>3449205

>> No.3460155

>>3460137
>>3460138
I submitted too early, but there are your options.

>> No.3460169

>>3460155
Thanks anon

>> No.3460694

>>3408440
How the hell did you find a reference under the raccoon? did you do it from imagination?

>> No.3461171
File: 1.14 MB, 1709x743, CLIPStudioPaint_2018-06-06_17-07-47.png [View same] [iqdb] [saucenao] [google]
3461171

hey guys, im in desperate need of some help. once i get past the thick of the contour I really get stuck. drawing lines the inside feels random and noisy, can someone give me examples or advice on how to complete the rock drawing exercises?

>> No.3461372

>>3461171

I had a similar problem, if you scroll up a bit to the shitty rocks I posted you can see the feedback I was given here:

>>3440576
>>3441876

If you want advice from someone who has no business giving other people advice, I would say don't draw the lines you see, draw the lines that describe the form.

>> No.3461558
File: 338 KB, 1474x870, CLIPStudioPaint_2018-06-06_21-47-13.png [View same] [iqdb] [saucenao] [google]
3461558

>>3461372
thank you man.

im late to the party but W1D1
number 10 still hurts
also, am i supposed to be crosshatching or is this type of shading fine

>> No.3462786
File: 142 KB, 1505x573, CLIPStudioPaint_2018-06-07_21-02-45.png [View same] [iqdb] [saucenao] [google]
3462786

>>3461558
had to rush the last few, soz i couldnt get in a full ten

>> No.3463570

>>3462786
How long are you spending on each one of these? They look kind of rushed.

>> No.3464079

Studies MUST be mindful, otherwise you are just losing time.

>> No.3464084
File: 245 KB, 1254x892, CLIPStudioPaint_2018-06-08_20-44-48.png [View same] [iqdb] [saucenao] [google]
3464084

>>3463570
i said that i rushed a bit
>>3464079
most of the time mine are, i try to readjust when im not analyzing, but they also can turn out like shit when im just beginning and figuring things out, even if i am mindful

either of you can feel free to critique the related post, preferably not 10 because thats pointless

todays rocks, a little rushed at the end (no need to tell me again) and i should have cut it after 8 so feel free to ignore the last two if you wish.

>> No.3464088

>>3464079
What is this MUST meme? And losing time meme? What did anon mean by all of this? No rules, just tools? Except for when I'm speaking? By the way I post no work, so there's no reason to believe my post and I'm just venting? Is it projection? Do you want to crab others by making them question what is mindful and isn't? Are you trying to put forth your own personal beliefs without a massive amount of experience behind your words? You just want to believe?

>> No.3464984

>>3464088
NGMI weakling detected.

>> No.3465001

>>3464088
Nobody here is your teacher or instructor, If you want to understand his claims, you better read the whole thread instead of demanding for explanations. Also, if you ask others to post work, post yours first.

>> No.3465306
File: 234 KB, 1809x614, CLIPStudioPaint_2018-06-09_19-01-40.png [View same] [iqdb] [saucenao] [google]
3465306

>>3464084
prolly gonna start doing 5 a day, ive got a lot of things to study besides rocks

>> No.3465397
File: 331 KB, 1536x2048, IMG_20180609_131524.jpg [View same] [iqdb] [saucenao] [google]
3465397

This was my attempt at the rock formations

>> No.3465637

I wanna see how people complain about not improving after they finish every week

>> No.3465647

>>3465637
As you can see. That doesn't happen specifically because Feng told you not to do that.

>> No.3465664
File: 1.16 MB, 2113x3507, Rock 1.jpg [View same] [iqdb] [saucenao] [google]
3465664

I will try to catch up, I know I am fairly far behind. I have not drawn for a couple years so these might suck.

>> No.3465671
File: 1.10 MB, 2113x3507, Rock 2 (2).jpg [View same] [iqdb] [saucenao] [google]
3465671

>>3465664

My first post was composed mostly of small stones found around my apartment. This post is composed primarily of photo references.

>> No.3465677
File: 1.43 MB, 2113x3507, Rock 3.jpg [View same] [iqdb] [saucenao] [google]
3465677

>>3465671

I am drawing more than I ever have, but I am still not drawing as much as the video says I should.

>> No.3465683
File: 1.04 MB, 2113x3507, Rock 4 (2).jpg [View same] [iqdb] [saucenao] [google]
3465683

>>3465677

These are all photo reference.

>> No.3466200

keep em coming :))

>> No.3467271

Is OP alive?

>> No.3467293
File: 560 KB, 1403x1532, try.jpg [View same] [iqdb] [saucenao] [google]
3467293

This good for a sketch?

>> No.3467491

>>3467293
A little rough but it's ok.

>> No.3467561
File: 840 KB, 862x598, e464dc9f5f36702a71e1968c5d01beba.png [View same] [iqdb] [saucenao] [google]
3467561

>>3467293
It looks good as a thumbnail, but not expanded. Try following the form of the rock with your hatching as well as pushing the values a bit. I didn't have your reference, but I tried showing you this direction a little.

>> No.3467709
File: 997 KB, 2113x3507, Rock 5.jpg [View same] [iqdb] [saucenao] [google]
3467709

>>3465683

>> No.3467713
File: 1.04 MB, 2113x3507, Rock 6 (2).jpg [View same] [iqdb] [saucenao] [google]
3467713

>>3467709

>> No.3467718
File: 1.36 MB, 2113x3507, Rock 7.jpg [View same] [iqdb] [saucenao] [google]
3467718

>>3467713

Last of the rocks, I still did not get 50 for the whole week, but it was a lot of fun.

>> No.3467726

>>3467718
I like #33, the change of plane on the top adds nice depth. You should practice larger formations like #35 more though, but make sure to include the surroundings to some degree. Floating rocks don't look as good as those grounded. I think you'll also find larger formations will help you realize the full form of the objects as well as deliver more enjoyable results.

Don't be afraid to flesh out your drawings more. Try spending 25 or 30 minutes on a drawing to see where you're falling short on details/rendering.

>> No.3468044
File: 969 KB, 2110x3032, Tree 1 (2).jpg [View same] [iqdb] [saucenao] [google]
3468044

>>3467718

First few trees.

>>3467726

Thank you for the feedback, It is appreciated.

>> No.3468047
File: 1.01 MB, 2113x3035, Tree 2.jpg [View same] [iqdb] [saucenao] [google]
3468047

>>3468044

These are terrible but I was doing a lot of quick sketching still today. It was too hot to hang out in one place for too long.

>> No.3468048
File: 1.16 MB, 2110x3032, Tree 3 (2).jpg [View same] [iqdb] [saucenao] [google]
3468048

>>3468047

>> No.3468062
File: 1.54 MB, 2113x3035, Tree 4.jpg [View same] [iqdb] [saucenao] [google]
3468062

>>3468048

I have a hard time being deliberate while drawing leaves. Does anyone have tips for this?