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/ic/ - Artwork/Critique


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3361595 No.3361595 [Reply] [Original]

How do I get good enough to draw graphic novels with the level of detail of something like Berserk or Gantz?

I feel like I have several ideas for stories and universes I'd like to create, but they always seem ambitious and far beyond my skill level.

One is of a boy obsessed with adventure (and escapism) in a coming-of-age story, set in a sprawling city with a forested river running through it. There's lots of conjunction between man and nature, old and new architecture, and lots of underground segments.

Another is a fantasy set in a remote kingdom where all the conflict is internal. Lots of castles, monsters, armor and towns, tons of nature scenery.

The last is of a post-apocalyptic future of a crumbling metropolis struggling to maintain itself in a barren wasteland, but there's a reveal of a farce and a brief intermission set in a lush western forest. Lots of hard-edged concrete and steel, futuristic machines and weapons and bizarre creatures.

I'm not a terrible artist but in regards to standards of /ic/ I'm an absolute beginner and couldn't pull off any of the above. I've read the sticky but none of it has helped me with things like how to place characters in a detailed environment with a realistic sense of dimension, and how to draw the same detailed object from several different perspectives.

>> No.3361602
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3361602

>>3361595
I think japs are exempt from fundies

it seems like most mangakas just draw what they want and really push themselves within their ability to get it to look right, and after they've drawn thousands of pages they can get the quality they want pretty consistently

that being said I think Miura is just insanely talented because berserk looked good really early on

>> No.3361605

>>3361595
You will never want to make something as great as something you loved to make. That is imo divine inspiration.

>> No.3361644

>>3361595
Well those are manga not graphic novels so your style isnt necessarily expected to be as good. If you think you cant draw then just write books. also your ideas are extremely bland and unoriginal and would be impossible to pitch to anyone.
Id suggest working on your story first.

>> No.3361648

>>3361602
Araki started grinding fundies in like the middle of part II, it’s a lot more apparent by part IV

>> No.3361661

>>3361644
well I'm deliberately not giving away details critical to the plot so somebody else doesn't get an idea about them and do it better than me. I once shared an idea with a friend in detail and he went and wrote it himself without giving me credit. Didn't feel too good.

I'm not a terrible artist and I know I can get better, I just don't know where to start. Like I said, the sticky didn't help a lot.

>> No.3361687

>>3361644
You gotta be an idiot to shoot off an original idea on the internet. You think Miura told people plot elements before he wrote and published them? "Yeah the band of the Hawk gets sacrificed and Griffith becomes a Good"

OP is clearly just trying to state the environments the stories are set in.

>> No.3361933

>>3361687
>Griffith becomes a Good
a good what?
>>3361661
i'm happy i learned not to trust people with original things early on.

>> No.3362007

From the sounds of it you need a crash course in perspective.

Get Perspective Made Easy by Ernest Norling, it's a great primer on the logic of perspective. Then get Erik Olsen's New Masters Academy perspective series, which goes into extensive detail about how to place objects in a scene, drawing them from different angles, etc.

Oh and the number one rule of drawing comics is to draw comics. Even if your drawing is shit, storytelling is more important and you don't need great technical skills to learn how to draw a story.

Extra advice: Pick a movie, preferably one with great cinematography. Go through the movie and draw it shot by shot. You don't need to get retarded, a shot or two per minute of film is good and they only need to be thumbnail sized. Your goal is to learn the basic principles of staging and embed them in your brain. This can also double as good practice for general drawing, since it gives you good reference material for ordinary people doing ordinary things instead of weirdo nudists contorting themselves.

>> No.3362009

>>3361595
>gantz
should we tell him

>> No.3362013

>>3361933
godhand

>> No.3362018

>>3361644
>Well those are manga not graphic novels
Fucking weebs.
The only difference in the language it was written in.

>> No.3362395

>>3362007
Thanks, sounds like it will help a lot. I'll look into it.

>> No.3362765

>>3362018
>Different culture
>Different Style
>Different way of reading

>> No.3362803

>>3361595
>comparing Miura's detail autism to Hiroya "just slap some filters over 3DCG models LMAO" Oku
>>3362765
They're japanese graphic novels/comics, mate.

>> No.3362831

>>3361595
Addressing your last paragraph, which is literally the only one other than the first one that matters, you don't have to be good at art to create a graphic novel, but you can't be complete dogshit.
On the topic of the sticky, the entire point of it is to be a launchpad for you to pursue your art goals. You shouldn't be "following" it, but just letting it help you. Scott Robertson's How to Draw is exactly what you want if you want to place detailed characters in 3d space. Post your work, I won't judge you, I'm just curious about your work.

>> No.3364094
File: 2.07 MB, 1944x2584, 23451432542635.jpg [View same] [iqdb] [saucenao] [google]
3364094

>>3362831
I don't have anything recent honestly, I need to get in the habit of drawing daily. This was done in July. I have a doodle I did in September on a computer to pass some time, I'll post that next. I can draw something on the spot if you like too.

>> No.3364099
File: 204 KB, 1123x712, 23523525235235.jpg [View same] [iqdb] [saucenao] [google]
3364099

>>3364094
I know the values and certain details suck ass, like the wings really aren't good at all and the heads especially suck.

I did this here with a computer mouse while applying for jobs to amuse one of my friends and pass time.

>> No.3364289

>>3364094
>>3364099
protip: give up

>> No.3364371

>>3364289
this, dumbass

>> No.3364444

>>3364094
>>3364099
Learn some anatomy, lighting/rendering, composition, lineweight/markmaking, and you'll be golden. Practice them too. Basically grind some fundies.For instance, look up what eagles REALLY look like, draw them, then learn how to caricature them with knowledge. Your color schemes are pretty good but simple, try layering varying color into things so everything isn't so "uniformly" colored.

>> No.3365487
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3365487

>>3362765
You're a damn fool if you think there's a real difference

>> No.3365595

>>3365487
its weeb delerium, let him be

>> No.3365625

>>3364289
>>3364371
Counterargument: Don't give up. Never give up.

>> No.3365709

>>3361602
>>3361648
>>3364444
so how does one get into fundies

i literally don't know what to do, do i just start churning out pictures? sketch from references? do still lifes of my cat?

>> No.3365734

>>3364094

>I need to get in the habit of drawing daily.

You are absolutely right, desu.

>> No.3366327
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3366327

>>3365709
https://hubpages.com/art/how-to-draw-learn