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/ic/ - Artwork/Critique


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File: 122 KB, 1719x999, 950a04ea0589e5acb78d913d6380a8fcdc930a7a1e99b-cUEas1.jpg [View same] [iqdb] [saucenao] [google]
3338410 No.3338410 [Reply] [Original]

How much can you squeeze out per commission (from companies and normies). I'm talking semi-pro and pro tier, no furfag/nsfw beg

>> No.3338422

About two teaspoons, more if I take zinc.

>> No.3338434

>>3338410
source of the artist?

>> No.3338442

>>3338422
fpbp

also checked

>> No.3338665

>>3338410
The most a normie had been willing to pay (they're usually extremely cheap and get scared away by high prices) was $230 for a portrait of two OCs. The most a company has paid me was $4,360 to illustrate a book.

>> No.3338669

With your skill individuals should pay you no less than 150$ for a full on paintings.

>> No.3338684

>>3338669
>with your skills you should be underpaid
kek

>> No.3338690

>>3338684
less is more?

>> No.3338693

>>3338669
>your skill
More like PRC Painter N°7832593's skill.

>> No.3338696

>>3338422
Kek'd.

>> No.3338697

>>3338669
Considering that that's what the son of dob chargers per comission.

>> No.3338712

>>3338669
isn't this a bit too low, more like 350 per piece

>> No.3338746

>>3338669
>$150

no wonder artists starve, a minimal wage job is more worth than this

>> No.3338788
File: 968 KB, 1201x1572, tastumaki3.jpg [View same] [iqdb] [saucenao] [google]
3338788

how much i can charge with pic like related and this ?
>>3338767

>> No.3338816

>>3338693
snippity snip

>> No.3338820

>>3338816
I didn't mean it as an insult, it's just that reverse image searching it gives chink websites and no name for the artist.

>> No.3338821

>>3338788
probably around 30-50

>> No.3338848
File: 443 KB, 400x574, 14_skullydance.gif [View same] [iqdb] [saucenao] [google]
3338848

>>3338410
People here are forgetting a ton of important things, but I want to focus on two: rights & experience.

In regards to commercial commissions (not personal): you're not just selling your time & expertise, but you're selling the usage rights of the finished work as well. Negotiating the rights to your work is the reason a large business pays more than a smaller business for the same amount of work - i This is especially common for larger companies, but can also be true of smaller businesses. Is it going to be used in a physical product? Digital only? Is it going on the cover of a larger, international publication? On the cover of a smaller, regional publication? Will you get royalties if it's used in an end product? Etc., etc.. One of the benefits of having a good illustration agent is that they are experts at negotiating the sale of these rights, which will allow you to make much more money off your work.

In regards to experience: It's pretty self explanatory, but having work published and presented in a clean, professional portfolio is key to landing more clients and making more money. It's a bit of a snowball effect - hard as shit to get going at first, but gets much easier as you develop a portfolio of more & more published work. By becoming more & more of an established artist, you develop more authority in the industry and clients will expect to pay more to hire you.

There's a lot more to it, but the point is this: No one can look at an illustration and say "That's worth $X amount of dollars", because there are so many more variables that go into providing an accurate quote. A single illustration could be worth $300 in one context, or $3000 in another.

>> No.3338879

>>3338422
/ic/ post of the decade desu

>> No.3338939

>>3338848
spot on

>> No.3341173

bumpan for /biz/ thread. more advice plz

>> No.3341184

How much could one charge for a private commission like this?

>>3341170

>> No.3341236

>>3341184
if you can sell it to the faggot himself, maybe around 150

>> No.3341258

>>3338848
thanks man this is the most sensible thing I've read in a while.

>> No.3341263

>>3341236
It's that bad, huh? damn

>> No.3341280

>>3341263
I mean it's okay deviantart tier level, better than a lot of begs. Some might say 80-100, since it's not really that unique, and it looks like anybody with a similar skill level could pull it off. In general, drawing e-celebs is like begging, hoping for a shout-out that will get you 20 followers.

>> No.3341299

There comes a point when what you want to do is work faster, not better. It's worthless to attract more people to your work if they can't afford it. No individual will go over 300 for a piece, they simply value their money more than what it's worth to you in terms of time. If you can shave a few hours from your work even at the cost of the picture's quality, you might have just made it actually worth your time.
Advise for working with individuals of course.

>> No.3341509

>>3341280
You're just being a pathetic, jelly ass. Typical for /ic/, I suppose.

>>3341184
That's great work, dude. Private commissions like this go for 400-700 USD, depending on the client's budget (teenager, working adult etc.).

>> No.3341554

>>3338434
i second this, who is the artist please?

>> No.3341561

WHAT ARE THOOOOOSEEE

>> No.3341584

>>3341280
""""People"""" like you are the main thing ruining /ic/. It's obvious you can't draw and have no clue what you're talking about, but you'll take any opportunity to put down others much more skilled than you. Fuck off faggot.

>> No.3342123

>>3338410
no one here is on that level
so dont worry about it

>> No.3342237

>>3338788
You are beginner-intermediate tier. People that know what good art looks like, wouldn't hire you, period.
But your art is worth exactly as much as people are willing to pay for it.
Demand creates your prices. Only that.

>> No.3342240

>>3338410
It depends

Artists like that need to be good salesmen

>> No.3342261

>>3342123
I've seen plenty of people post on /ic/ who are better than that. The drawing, perspective and anatomy are attrocious. But I get it, shiny plastic rendering and bright rim lighting make everything look really good when you are an amateur.

>> No.3342278

>>3338788
$50 for halfbody character
$100 per manga page
>>3341184
$200-$250 per illustration

>> No.3342295

>>3341554
I quadruple the question.

>> No.3342297
File: 127 KB, 582x800, 1406769739162.jpg [View same] [iqdb] [saucenao] [google]
3342297

>>3342261
While this is true in general, nobody except catbib, jace and maybe a couple of others could paint an attractive female face like that.

>> No.3342299

>>3342278
You can get this kind of money for commissions if you are a popular or semi popular artist. Otherwise with this kind of skill level, those prices aren't realistic.

>> No.3342371

>>3342299
i'm a no one and i ask a bit more than that.
As for skill level, im closer to the ilustration than the character/manga

>> No.3342375

>>3342299
>>3342278
You guys are severely underselling yourselves.

>> No.3342376

>>3342371
How much do you usually charge?

>> No.3342403

>>3342278
>>3342375
>Mfw that's more or less what I charge for my work.
Am I really underselling?
My work >>3337499

>> No.3342408

Sfw commissions tend to cap out at $200. If you're really good you need to be taking a job working for a company, not hoping some kid off tumblr will give you their mcdonalds paycheck to draw their OC. This goes triple if you don't draw anime or porn

>> No.3342411

>>3342375
All I said is complete truth. Without a fanbase and notoriety you will never reach those prices in the commission business. I know it first hand.

>> No.3342412
File: 343 KB, 995x1406, 251872616928717218097.jpg [View same] [iqdb] [saucenao] [google]
3342412

>>3341509
>>3341584

anon gave you a critique and an honest opinion, so why are you so mad? You're too full of yourself, be realistic. There are faaar better artists out there, who create something unique, and are not entitled cali fags who think they deserve a fortune for some below average work.

>700 *inhales*

This is a 650 commission you autistic fuck. Compare the two.

Like anon said, you can get around 150 if you can sell it to the e-celeb fag or his fans. Why they would need it, idk. And be mindful of beginners.. they see shit like this and think they can ask ridiculous prices for their work, only to lose customer after customer and wonder what's happening. There is nothing more pathetic than seeing an artist go from

>"Haha! Commissions are open guys, it's 350 per piece!"
to
>"H-haha so commissions are currently on d-discount 35 per character, t-the demand is high so better grab em now h-haha

>> No.3342413

>>3342408
Bullshit, unless your work is not good.

>> No.3342415

>>3342412
>hide post

>> No.3342416

>>3342412
How horrible must your life be to be this bitter. I hope you get better.

>> No.3342417
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3342417

>>3338410
hnng the massing and simplifying

>> No.3342418

>>3342415

deny reality crabby

>> No.3342432

>>3342413
>Bullshit
You'll learn soon enough.

>> No.3342435

>>3342432
Don't talk down to me, kid. I've been working for years now and it is bullshit. Keep underselling yourself, pleb.

>> No.3342442

>>3338788
20

>> No.3342453

>>3342297
ummm no.

>> No.3342459

>>3342435
>I've been working for years now and it is bullshit

Post work

>> No.3342460
File: 550 KB, 1200x939, JRRTolkien-donato.jpg [View same] [iqdb] [saucenao] [google]
3342460

>>3342408
>be Donato Giancola, literally (metaphorically) the face of Tolkien's books since forever
>somebody privately commissions you a portrait of Tolkien for the 75th anniversary of The Hobbit
>only get ~200$ because somebody on /ic/ said you should have put a dildo up his ass and a penis in his mouth to get more
Such is the life of even a world-renowned illustrator.

>> No.3342462

>>3342453
It's objectively true that most people here can't paint attractive faces to save their lives.

>> No.3342465

>>3342460
Okay, good luck getting world-renowned through luck and living off the occasional commission in an era of cheap labor from the philipines and indonesia charging peanuts

>> No.3342491
File: 219 KB, 813x530, 1518508766001.jpg [View same] [iqdb] [saucenao] [google]
3342491

Lesson #69
don't get your business advice from /ic/

>> No.3342497

>>3342435
Okay so you don't do porn/anime, are good enough to get more than $200 per piece, and choose to live off sporadic commissions instead of getting a stable job for a major company? How gullible do you think i am?

>> No.3342513

>>3342497
You're pretty fucking stupid, to say the least.

>> No.3342518
File: 43 KB, 346x421, 1472518386114.jpg [View same] [iqdb] [saucenao] [google]
3342518

>>3342513
You can post your work anytime now

>> No.3343561

>>3338410
What industry?

Book covers can still command large fees - a couple of thousand for a mainstream book from one of the bigger publishing houses isn't unreasonable. Used to be a lot more, but, that's pretty much everything these days. Album covers, like the classics from Stanley Mouse (Grateful Dead) or Roger Dean (Yes) could be tens of thousands. Now bands get fans to do them for free because labels don't have budgets anymore. Freelance work in gaming? depends on the title, and the publisher, and the budget. Editorial illustration - again, what publication - the cover of the New Yorker magazine still pays well, but you have to be a "name" illustrator. You can still get commissions for product illustration, movie posters, packaging design, among other fields.
Name an industry, and your talent level, and your experience. Otherwise, the answer is "It depends..."

>> No.3343958

>>3341263
>>3341184
Did you already sell it? He had it on his Twitter since Sunday. How much did it go for?

>> No.3343960

>>3343561
How to define talent level?

>> No.3344006

>mfw i posted my work but got ignored

>> No.3344037

>>3344006
Where’s your work senpai, I’ll roast you if you want

>> No.3344533

>>3338410

1k~

If youre very good 1.5-2k

>> No.3345309

>>3344037
>>3342403

>> No.3345353

>>3338848
Let's say you end up doing an elaborate illustration for a product that will end up on shelves in selected supermarkets, nationally. What do artists with these sort of deals usually charge?

>> No.3347703
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3347703

>>3345353
Sorry - didn't see this. Thought the thread was dead.

A few different factors go into this that you didn't specify. Probably the biggest one being how big the brand is. For the sake of this example, lets say that this is an elaborate illustration that is to be used on beer cans, bottles + boxes for a new beer. This is for national distribution, but lets also talk about regional and local distribution too. Keep in mind that you should assume that the same amount of work is required to make the artwork across all scenarios, and that the only variation is who is commissioning it and how it will be used.

A large, worldwide beer brand that wants to launch a launch a limited run beer in US supermarkets (for example) will pay the artist more for the same reach (say, 300 stores) as a smaller brewery would, because you are contributing more value to a brand that is worth more.

I think that for a larger, well known brand, you could probably charge anywhere from $40,00-$20,000. The wide variation is influenced in part by how well known you are as an artist. A highly successful industry veteran will be able to demand more than a newer artist. Another big factor is how significant the new product is - are you creating artwork for a redesign of one of their flagship products, or a smaller line of limited edition beers?

PBR runs a yearly design competition for the selected artwork to be used on many of their tall boy cans, and the artist gets $10,000. Given the size of PBR's brand, I think this is in line with what you could charge if they directly contacted you for a commission.

For a smaller, lesser known brand doing a national product run, you could expect to get $2,000-$5,000. For the same amount of work, you could make anywhere from $500-$2,000 from a more local brewery doing a regional run (maybe in their state or surrounding states).

>> No.3347704
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3347704

>>3347703
(cont.)

Also - one final thought: Those smaller, local jobs might pay the least, but they will definitely be the easiest to get. You can essentially work your way back up the ladder doing work for larger and larger companies as you gain more & more experience and more published work in your portfolio. It's the same concept as any other industry that uses illustration - you don't HAVE to go for the 'top dogs' in the industry right away. There is still good money to be made working for the smaller, competing brands, and the more you work those then the more likely you'll be able to tier up and work with larger & larger brands.

Hope that helps!

>> No.3347789

>>3342491
lesson #69 from the official list of /ic/?

>> No.3347913

>>3338422
fucking lol'd

>> No.3347968

>>3342518
>post your work

stay in /beg/

>> No.3348021

>>3338684
>>3338712
>>3338746
>thinking you deserve to make a living from a hobby

>> No.3348023

>>3342237
He is intermediate, not beginner or beginner dash anything.

>> No.3348072
File: 2.02 MB, 1660x1660, furry money.png [View same] [iqdb] [saucenao] [google]
3348072

>>3338410
>no furfag/nsfw

you will never EVER in this life or any others EVER ,in your wildest dreams, make it.

>> No.3348079

>>3338410
Best gig is to do whatever the fuck you want and figure out how to monetize it. Peter Mohrbacher won't take a job for less than $6k or some shit and even then he'd probably be reluctant.

>> No.3348093

>>3348079
How? His art is shit.

>> No.3348099

>>3348093
His art is alright for prints, which is what he sells.

>> No.3348110

>>3348093
He's not shit. And his work caters to people outside of the small little aspiring-artist box, I guess. A series of characters with a small description that all fit into the same "world". They're kinda "dark" and he seems influenced by Beksinski, Wayne Barlowe, and Brom... people who like them probably buy his stuff.
He hit a certain demographic I guess. He has 1k loyal subscribers giving him somewhere between 1k-10k per image on Patreon 1x or 2x a month. Then he double-dips and bundles the images into books for Kickstarter campaigns. Triple-dips and sells limited edition prints on his website. Quadruple-dips and sells cheaper prints at conventions. And still owns the rights to all his work to do something else with later.

The Chad Self-Determined Artist vs The Cuck Hand For Hire

Don't care for his work all that much but what he's managing to do is pretty inspiring.

>> No.3348660

>>3338848
How do I get one of these agents?

>> No.3349255

>>3348660
Either they reach out to you to offer representation or you reach out to them asking for it. Agents are largely geared towards people who already have an established career, so they're not something to shoot for if you're early on in your journey. There are a lot of pros and some cons to getting an agent, but a good agent can increase the success of your endevours by a lot. They can negotiate higher prices (often paying for themselves easily), and get you jobs working for the largest, most renowned clients.

If you find an agency that you think you would be a good fit for (different agencies often cater to different styles and industries), you can usually find the contact information on their website.

>> No.3350346
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3350346

>> No.3350358

>>3348079
>Peter Mohrbacher
I'd never heard his name but wow it's cool to see the guy who did the eldrazi art in MTG. He deserves the money

>> No.3350395

>>3348072
>30+ images

>> No.3354050

>>3348021
its the dream

>> No.3355412

>>3338410
5 to 10k

>> No.3358797

>>3338422
fpbp