[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 290 KB, 611x800, draw now.jpg [View same] [iqdb] [saucenao] [google]
3313866 No.3313866 [Reply] [Original]

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz

old thread >>3304577

>> No.3313902
File: 593 KB, 866x1300, flowerboynew.png [View same] [iqdb] [saucenao] [google]
3313902

>> No.3313912
File: 384 KB, 853x1000, concept and ilustration sketches.jpg [View same] [iqdb] [saucenao] [google]
3313912

I'm gonna post this again since I'm looking for some feedback
I'm working on my final grade project. I just have to look for an excuse to draw basically. My idea is this hypothetical phone game about a brother and a sister driving a car trough a skyscraper's floors looking for his father during a zombie apocalipse. I know the idea is not very well thought, and I'm still not sure how the game would be played, but here are some sketches for the concept, the characters and an illustration.
And the name is just a placeholder for now

>> No.3313931

>>3313902

Looks really nice. You did a beautiful job implying the flowers and he's really pretty. I'd maybe like to see some softer transitions on some parts of his skin and some darker tones where there should be ambient occlusion.

>>3313912

I actually think that's a great idea. I mean look at stuff like Super Meat Boy or Angry birds. It's all nonsense! I love how the zombies are just casually chilling about and you're basically the bad guy.

Can't really say much more at this point. Just make a more refined sketch etc. You have teh gift.

>> No.3314012
File: 75 KB, 1000x709, farbe_dkmountain2_klein.jpg [View same] [iqdb] [saucenao] [google]
3314012

I usually don't get that far with my stuff so I'd be grateful for all the critique I can get. I feel like there is still something off with the colours and the amount of details.

>> No.3314021

>>3314012


Nice style you got there! The shape (tree?) to our right isn't really working for me. What's that pointy thing at the top supposed to be? I'm also having a hard time understanding the whole mountain thing. Is it supposed to be a smaller hill with a bigger one behind it? If that's the case you should offset the hill behind it a bit to get a better read and maybe separate them with snow/bare ground.

I feel like the drop shadows are a little bit inconsistent. I understand that they would fall in different angles but I don't think the variation would be that great since snowy hills are usually pretty smooth. I also think it looks weird that some objects have drop shadows and others don't

Maybe make the shape on the foreground into a tree without snow or give the ones in the BG some snow.

Also check this out: https://evelmiina.deviantart.com/gallery/

>> No.3314031
File: 252 KB, 501x668, IMG_20180217_113152.jpg [View same] [iqdb] [saucenao] [google]
3314031

painted a still life of roses in oil.

>> No.3314068
File: 1.09 MB, 557x903, clods.png [View same] [iqdb] [saucenao] [google]
3314068

>>3313866
tried some non ref oil. That green is horrible, I know, but finding colors that match is difficult.

>> No.3314078

>>3314068

Just a quick tip:

You should have started mixing that green from the sky color. Everything is reflecting the sky anyways.

Start from the furthest part with the most atmosphere with a color that's a 95% mix of your original sky color and just a ~5% of that green. Then just a keep adding in more green as things get closer to us.

>> No.3314095

>>3314031
that's pretty good. i like the allover color choices. the glass is great too, although it bends a bit to the right. some of the petals are a bit too straight with clean corners, but it's good altogether. maybe make a better photo, i notice the lower right corner is pretty dark.

>> No.3314128
File: 1.11 MB, 2278x1686, Knifey.png [View same] [iqdb] [saucenao] [google]
3314128

Both vers. are wip, but which hairstyle do you guys think I should go with? Short bob or braid? I seriously can't decide.

>> No.3314140

>>3314128

I like the shorter hair for some reason. It really depends on what type of character she's supposed to be.

>> No.3314147
File: 2.25 MB, 970x1654, IMG_1555.png [View same] [iqdb] [saucenao] [google]
3314147

whats the yams

>> No.3314153

>>3314147
>for free?
no, for three fiddy

>> No.3314154

>>3314078
That is a solid tip, thank you

>> No.3314170
File: 313 KB, 724x1000, 12.png [View same] [iqdb] [saucenao] [google]
3314170

>> No.3314171
File: 501 KB, 1200x1800, ZeroTwoJPG.jpg [View same] [iqdb] [saucenao] [google]
3314171

Forgot to post here but I'm finished with this.

Anyone got a protip/lifehack for figuring out where exactly the pupil is supposed to be when trying to make it look like the person is staring directly at you?

>> No.3314192

>>3314147
What is this supposed to be about?

>>3314170
Kelly Macdonald?

>> No.3314194

>>3314147
WE

>> No.3314233
File: 258 KB, 1000x1000, fucking light.jpg [View same] [iqdb] [saucenao] [google]
3314233

Question:
What am I doing wrong with the lights? It just looks wrong and I don't get how it's supposed to work.

Thanks for any help

>> No.3314234
File: 178 KB, 1000x1000, fucking light2.jpg [View same] [iqdb] [saucenao] [google]
3314234

>>3314233
One without arrows

>> No.3314238

>>3314192
a kendrick lamar music video. she's supposed to be a metaphor for america in it (for free is actually one of the best songs on that album despite plebs hating it because muh spoken word jazz)

>> No.3314241
File: 75 KB, 1000x725, farbe_dkmountain2fix_klein.jpg [View same] [iqdb] [saucenao] [google]
3314241

>>3314021
Thanks for the feedback. I made some small adjustments, the bigger stuff has to wait till tomorrow.

I agree on how inconsistent the trees in the foreground and middleground are, I'll have to think of something. Originally the FG tree was supposed look like it has collapsed a bit under the heavy snow, but it doesn't read very well in this version.

>> No.3314360
File: 138 KB, 1000x1000, values and stuff man.jpg [View same] [iqdb] [saucenao] [google]
3314360

>>3314234
Well, here's a quick paintover. I'm feeling very lazy so just try to find out what going on. I got rid of the Tv because it was annoying and confusing.
If the paintover doesn't fit what you had in mind, just ignore it
Btw. Nice drawing skill. Just bad lightning knowledge

>> No.3314361

>>3314360
Fuck. On photoshop it doesn't look all that black. Imagine it being all slightly lighter

>> No.3314371
File: 307 KB, 1000x1000, DR- help2.png [View same] [iqdb] [saucenao] [google]
3314371

>>3314233
>>3314234
I'm not sure about all the changes I've made, but you needed some ambient occlusion, and for strong artificial lighting it helps to add a bit of bloom.

>> No.3314376
File: 17 KB, 354x369, 1378290572040.gif [View same] [iqdb] [saucenao] [google]
3314376

>>3314360
>>3314371
Holy shit. Thank you both so much for the great response!
I was kind of hoping that I'd be able to skip doing ambient occlusion (I don't do a lot of shading, so the result is usually terrible), but I guess I'll just have to figure it out.

>> No.3314432

>>3314238
WUZ

>> No.3314484
File: 1.77 MB, 900x1349, 647887C3-DAB6-4623-BF4E-F85A10BC71C0.png [View same] [iqdb] [saucenao] [google]
3314484

>> No.3314486

>>3314432
free n shiet

>> No.3314528

>>3314484
blog? more?

>> No.3314562
File: 300 KB, 591x519, god-like-art.png [View same] [iqdb] [saucenao] [google]
3314562

am i there yet?

>> No.3314572
File: 61 KB, 583x891, morri.jpg [View same] [iqdb] [saucenao] [google]
3314572

sorry for the low q
how is this going? any advices?

>> No.3314581

>>3314572
thighs shoooort

>> No.3314596
File: 177 KB, 774x245, 12345678039324.png [View same] [iqdb] [saucenao] [google]
3314596

>> No.3314600
File: 690 KB, 1302x910, Screen Shot 2018-02-17 at 10.11.24 PM.png [View same] [iqdb] [saucenao] [google]
3314600

>> No.3314606
File: 102 KB, 1080x608, IMG_20180108_202502177.jpg [View same] [iqdb] [saucenao] [google]
3314606

sorry for shit quality, I basically just saved it from my like 6 year old phone camera. I'm working on transferring it over but hows's this seem? Next picture is i think it's original saus

>> No.3314607
File: 1.98 MB, 1920x1080, 1497874707140.png [View same] [iqdb] [saucenao] [google]
3314607

>>3314606

>> No.3314608

>>3314607
oops i hit enter and it sent before i typed, basically this >>3314606 is going to be redrawn on my pc when my tablet gets here and the color is only there to lightly denote what colors might be where when it's finished, I know my lighting is shit and i ignored the hair basically but how shit is it, I mean i know theres shitty stuff but im not sure how to do it better if that makes sense. Idk where to begin to improve pretty much sorry for long post love u guys

>> No.3314614
File: 2.39 MB, 1444x1656, colleagagere.png [View same] [iqdb] [saucenao] [google]
3314614

>>3314484
I like this desu
heres some random clip stuff i did idk wtf

>> No.3314616

>>3314068
I dont really hate the green to be honest like the other anon said just try a tiny bit of the sky mixed in to mute it out. gg

>> No.3314630
File: 97 KB, 420x606, Torso.png [View same] [iqdb] [saucenao] [google]
3314630

Heres a disembodied torso that I'm quite proud of the edge control in it. I'm trying to make these from imatination.

>> No.3314643

>>3314630
Needs a larger value range and more contrast. Also, don't make the belly button a giant hole.

>> No.3314646

>>3314643
Thank you, That's the critique I get every time and I keep trying to push it farther. I don't know why I'm so hesitant to.

>> No.3314649

>>3314147
you aint no kaaaang (good job fr tho)

>> No.3314653
File: 251 KB, 750x987, D0FCAB6A-FE38-49AA-8BA3-D2F3AF489537.jpg [View same] [iqdb] [saucenao] [google]
3314653

done in charcoal pencil with photo reference (from that male figure thread awhile ago). ik the abdomen is way too fuckin long, but is there anything other than that i’m not seeing?

>> No.3314672 [DELETED] 
File: 629 KB, 2048x1676, B4B8AC14-7B4B-49B9-8946-EB18ECBA2A0B.jpg [View same] [iqdb] [saucenao] [google]
3314672

Wish this was a bit more interesting but I really despise photo bashing. It’s supposed to be prelim art for a college film a guy I know is making

>> No.3314677

>>3314646
Perhaps make a 10 level grey scale on a new layer and keep it in sight. It might also help for you to identify from the beginning where the lightest and darkest areas are. Then you can gauge other values from that.

>> No.3314688
File: 135 KB, 611x534, Torso2.png [View same] [iqdb] [saucenao] [google]
3314688

>>3314677
Good idea, it's partially a consiquence of my workflow. I use sai and the brush I like blends values before adding pigment, I should start with a darker base tone since it's easier to go lighter, here's another attempt again from imagination.

>> No.3314689
File: 80 KB, 1227x613, weig.jpg [View same] [iqdb] [saucenao] [google]
3314689

>>3314630
here's a comparison just to show you

remember a light colored subject, like an egg or a lady includes the full range of values in your piece, with one light source anyway. the shadows on light objects are just as dark as the shadows of dark objects (more or less)

>> No.3314807

>>3314688
Vaginas are nowhere near that high up.

>> No.3314815

>>3314688
As the other anon alluded to, you have essentially put her mons pubis on top of the roll of fat on her stomach which is obviously very incorrect.

>> No.3314901

>>3314688
Men really need to stop conceptualising female genitalia as being some sort of coin slot located on the front of the mons pubis, and I see this ALL the time in porn art. The vagina and urethral tract is located directly parallel with the base of the spine, so when a female figure is standing, her vagina is pointing directly toward the ground.

>> No.3314907

>>3314371
jesus lmao, learn to control your brush strokes and values

>> No.3314996
File: 621 KB, 1000x1440, Knifey.png [View same] [iqdb] [saucenao] [google]
3314996

>>3314140
Yeah, bob was the right call. Thanks Anon.

>> No.3315055
File: 326 KB, 1000x1000, fucking light3.jpg [View same] [iqdb] [saucenao] [google]
3315055

Am I doing it right?
I don't think I'm doing it right.

>> No.3315088

>>3314171
this physically hurts to look at

>> No.3315222

>>3315055
dont think there would be that much shadow with a tv, looking at my tv that i use as a monitor right now, the light is touching everywhere aside from a few inches around it if that makes sense. Instead of the shadow being at the gamepad in the drawer it should more likely be where the cable is coming from the ps4 or whathave you.
I mean its better than I can do, though so idk just look at light sources and how far it would reflect and stuff in every day life maybe it will give u a better idea, good luck mate

>> No.3315234

>>3314901
this guy fucks

>> No.3315276

>>3315222
Yeah you were right. Looks way better and more balanced now. Thanks!

>> No.3315280
File: 69 KB, 1000x750, farbe_dkmountain3-klein.jpg [View same] [iqdb] [saucenao] [google]
3315280

>>3314012
>>3314241
update: i think i fixed the foreground

>> No.3315290

>>3315280

Hey man, that looks so much better! I like how you've separated the mountains and it has much stronger sense of depth now with the fixed foreground. Kudos!

>> No.3315315
File: 400 KB, 1000x1000, room_critique.jpg [View same] [iqdb] [saucenao] [google]
3315315

>>3315055
a few problems I noticed

>> No.3315326

>>3314616
okay, thanks mate. It's not totally off, I think blending more sky would do it.

>> No.3315336
File: 354 KB, 1230x1743, heavysky.jpg [View same] [iqdb] [saucenao] [google]
3315336

anything you specifically like or hate about this?

>> No.3315351

>>3315336
unless that's supposed to be one of those fancy french cigarette holders, the cigarette is way too long, as the cigarette shouldn't be in a parallel plane to the camera, but pointing away from it (based on the position of the fingers), which would mean foreshortening.

also the pinky finger looks fucked up, because the fingernail is in the middle of the finger, while it should be at the top of the finger.

>> No.3315360

>>3315336
I'm not good enough at clothing folds and foreshortening to give you a redline but I'd recommend sitting in front of a mirror with a robe like the one she's wearing and study your own arm in that pose. It'd be a huge hassle and timesink but it's probably the only surefire way to nail the right arm you're having trouble with.

>> No.3315383 [DELETED] 
File: 920 KB, 1534x1965, gay face.png [View same] [iqdb] [saucenao] [google]
3315383

>>3313866

>> No.3315386
File: 240 KB, 700x897, gay face.png [View same] [iqdb] [saucenao] [google]
3315386

>> No.3315390
File: 70 KB, 847x595, kuroneko 2.png [View same] [iqdb] [saucenao] [google]
3315390

>>3313866
critic please.

>> No.3315392

>>3315351
i see, i'll look into it.

>> No.3315398

>>3314528
http://mourirmourir.tumblr.com/

>> No.3315408
File: 388 KB, 1000x1000, fucking light4.jpg [View same] [iqdb] [saucenao] [google]
3315408

>>3315315
blue/pink:
at first I thought this was wrong because reasons, but then I noticed the refrigerator door was too large. So thank you for making me notice that! But the TV is higher on the wall than the fridge, so I do think he light on the wall is accurate (now).

red:
a bit of artistic liberty. I thought there were too few dark values, so I wanted something to make the image more interesting. But perhaps it was just stupid?

green:
the top of the shelves are white, and the grey drawer wasn't coloured yet

yellow:
I had completely forgotten about them. Thanks for pointing it out. I'll fix it.

Thank you!

>> No.3315434

>>3315408
I am >>3315276
think it's looking better and better ,keep tuning. I still dont have full grasp so i cant really help but i know that it's a hard concept to grasp the guy who drew the 3d lines is a big help i think interesting way to see how terrible i am at thinking in 3d.

>> No.3315437
File: 388 KB, 500x647, tumblr_o905iy0dlX1r1iauwo1_500.png [View same] [iqdb] [saucenao] [google]
3315437

>>3315398
Yo I super duper dig the attached image, nice one mate

>> No.3315458
File: 114 KB, 900x437, germans amb coche.jpg [View same] [iqdb] [saucenao] [google]
3315458

>>3313912
More sketches

>> No.3315471
File: 571 KB, 2480x3508, tracksuit2.jpg [View same] [iqdb] [saucenao] [google]
3315471

dunno what to do with the hands

>> No.3315479

>>3315471
Right now it looks like she has crabs, so maybe you want to move them a bit? Or at least the hand closest to us.

>> No.3315493
File: 538 KB, 742x1000, february-18-2018.jpg [View same] [iqdb] [saucenao] [google]
3315493

here's the underdrawing for a new still life I'm working on

>> No.3315503

>>3315479
I'll put a phone in her hand

>> No.3315523

>>3315315
good eye

>> No.3315529
File: 288 KB, 800x800, 1518940737372[1].png [View same] [iqdb] [saucenao] [google]
3315529

I know this looks retarded but could someone explain to me what I did wrong? Someone else said the eyes weren't quite right but I can't really see whats wrong with them.

>> No.3315532
File: 13 KB, 148x342, 12445235542.png [View same] [iqdb] [saucenao] [google]
3315532

>>3313866

Just a random sketch I drew out of boredom in paint, I'm no expert on proportions or hands but I thought I did good for a random cartoon sketch. What do you guys think? Supposed to be some sort of a young recruit/soldier rebel type. Holding a sausage on his left hand and a bottle of vodka on his right hand and his service rifle on his back.

>> No.3315533

>>3314147

I don't get it...

>> No.3315536

>>3315529

Eyelid don't work that way.

>> No.3315541
File: 146 KB, 1100x401, germans i zoombies mini.jpg [View same] [iqdb] [saucenao] [google]
3315541

>>3315458

>> No.3315556
File: 203 KB, 659x558, redlne.jpg [View same] [iqdb] [saucenao] [google]
3315556

>>3315529
I hope you get what I mean. You want to show the underlying shapes of the eye and skull, and just let the skin go above it.

>> No.3315565
File: 415 KB, 2480x3508, tracksuit3.jpg [View same] [iqdb] [saucenao] [google]
3315565

>> No.3315569

>>3315556
ah that makes sense, thanks for the help anon!

>> No.3315601

>>3315532

Go to:

>>3315573

If you don't have a proper drawing software just draw on paper. Don't use paint. Just... Don't. There are loads of free software out there.

>> No.3315672

>>3315529
is she supposed to be a fat goth? is there a photo reference?

>> No.3315724
File: 603 KB, 1600x1200, 20180218_235621.jpg [View same] [iqdb] [saucenao] [google]
3315724

Here is a portrait of my wife, what do you think?

>> No.3315740

>>3314608
There are two things you need to know. First, I don't love you back. Second you need to go to /beg/.

>> No.3315764

>>3315672
>is she supposed to be a fat goth
lol nah, does she look fat? I wan't trying to make her fat. It's just a generic floating head I wanted to try rendering so no ref.

>> No.3315784
File: 1.74 MB, 2394x1368, wooly-shambler.png [View same] [iqdb] [saucenao] [google]
3315784

>> No.3315785
File: 1.83 MB, 1752x2000, cavern.png [View same] [iqdb] [saucenao] [google]
3315785

im doing these without refs

>> No.3315786

I have not drawn in a few months because I know I'll just end up disappointing myself. How do I overcome this?

>> No.3315787
File: 879 KB, 1461x1000, astral_ridge.png [View same] [iqdb] [saucenao] [google]
3315787

>> No.3315802
File: 57 KB, 918x960, 28056168_827094967491532_3903083856264451937_n.jpg [View same] [iqdb] [saucenao] [google]
3315802

>>3313866
i try to practice using ps : (

>> No.3315803

>>3314572
eyes to low?

>> No.3315806
File: 230 KB, 2000x1574, axe.jpg [View same] [iqdb] [saucenao] [google]
3315806

trying to improve the anatomy of the drawing on the left

>> No.3315830

>>3315806

Avoid repeating shapes when it comes to anatomy and keep in mind the rhythm of the pose, and remember your smooth and hard shadows when shading.

Work on the eyes as well, the teeth shouldn't be as light as the eyes.

Separate the value of the hand and knee.

Separate the value of the fingers and handle.

Make the hair lighter.

>> No.3315833

>>3315471

>dunno what to do with the hands

Start working on it.

The more you do it the less painful it will be in the future.

And if you think that's tough, wait till you start working on the feet without any shoes.

>> No.3315835
File: 612 KB, 2194x2195, IMG_20180216_144504_197.jpg [View same] [iqdb] [saucenao] [google]
3315835

Doodled this while on the phone at work the other day

>> No.3315837

>>3315055

Your problem is that you don't have a firm grasp of values. Start doing exercises on simple shapes like cubes and spheres and make sure you include the background and cast shadow, what you should be focusing on is how to create a realistic hierarchy of values.

After this you can focus on color and how it behaves but not before you learn how to use values.

>> No.3315841
File: 128 KB, 527x633, Peanut-head.jpg [View same] [iqdb] [saucenao] [google]
3315841

Still drawing little kids' tabletop characters.
Still tryna git gud.

>> No.3315846
File: 787 KB, 1786x1022, sortofredline.png [View same] [iqdb] [saucenao] [google]
3315846

>>3315529
>>3315672
Just pointing out what makes her look "off". The eyes are the most noticeable, but there are smaller things that are wrong with the construction, and yet other things are not necessarily wrong, just makes for ugly features. I tried constructing a more idealised version on top of your drawing for comparison, I hope it helps.
Just pay more attention to the contruction of the head and placement of the features, really follow those loomis head measurements.

>> No.3315849
File: 268 KB, 2058x500, valuesprocess.jpg [View same] [iqdb] [saucenao] [google]
3315849

>>3315846
In another note, your rendering is kinda random, the values, the placement of shadows, the random highlights strokes on the hair specially show you aren't really thinking about what you are doing there. I have to admit I'm still figuring this part out myself, so I can only recommend what I'm doing which is studying photos.

Obligatory rendering tutorial

>> No.3315907

>>3315532
use Krita, it's free

>> No.3315948
File: 789 KB, 3000x2391, tGubIYq.jpg [View same] [iqdb] [saucenao] [google]
3315948

>>3315785
>>3315787
these work as line drawings, but the values are all over the place and make them hard to read. Study light, maybe copy some photos and perhaps drop the colour for a bit.

>> No.3315970

>>3315740
Why /beg/ I assume thats where you beg for artwork. I just want to learn more skills, I was looking for some input on what to improve on. Sorry anon

>> No.3315975

>>3315907
Not that guy but ty getting annoyed with gimp 2 recently.

>> No.3315996

>>3315846
This is very helpful, thanks for taking the time to help me out!

>> No.3316009

>>3315970
Lurk for like 5 seconds.

>> No.3316052

>>3315830
Thanks for the advise

>> No.3316093

>>3316009
Yeah, yeah sekret club.
I see no difference in anyone else asking for help but ty faggot kill yourself

>> No.3316121
File: 281 KB, 900x900, 58.png [View same] [iqdb] [saucenao] [google]
3316121

>> No.3316174
File: 831 KB, 2480x3707, tracksuit5.jpg [View same] [iqdb] [saucenao] [google]
3316174

>> No.3316232
File: 1.86 MB, 2480x3707, tracksuit6.jpg [View same] [iqdb] [saucenao] [google]
3316232

>> No.3316579
File: 456 KB, 1276x718, ymZBpxT.png [View same] [iqdb] [saucenao] [google]
3316579

I tried playing around with colors and ended up fucking everything over. It was going so well too, but I might just paint over the neck fur.

>> No.3316643

>>3316093
>complete moron telling another anon to kill himself
i lol’d

>> No.3316661

>>3316579
Looks cool, you have a blog?

>> No.3316665
File: 2.25 MB, 1744x1128, мнкн.png [View same] [iqdb] [saucenao] [google]
3316665

>> No.3316674 [DELETED] 
File: 89 KB, 720x1184, 14522377_556632544531088_1913448999_o.jpg [View same] [iqdb] [saucenao] [google]
3316674

Just finished the fine details.

>> No.3316682
File: 759 KB, 1536x754, WMmatte5.jpg [View same] [iqdb] [saucenao] [google]
3316682

finally getting around to learning world machine to incorporate into my matte stuff. it's kind of a pain to work with, but the results are decent

>> No.3316683 [DELETED] 
File: 1.08 MB, 1179x1185, cass.jpg [View same] [iqdb] [saucenao] [google]
3316683

did an album cover

>> No.3316686

>>3316661
https://twitter.com/derbikerks

>> No.3316694

>>3316682
positively digtal

>> No.3316701

>>3316682

Hey, that's pretty cool! A couple of questions:

- I have a really shitty computer. Do you need a lot of processing power to use it?

- Is that a viewport render straight from the program? How are the rendering options?

>> No.3316702

https://youtu.be/9ujQ5ca_2eE

>> No.3316704
File: 377 KB, 2000x2000, Sketch 01_05.jpg [View same] [iqdb] [saucenao] [google]
3316704

I was just sketching some things to try and find a mood/style i like for a project. Going to block and paint it in grey scale in a moment.

>> No.3316723
File: 405 KB, 2550x1500, plane study.jpg [View same] [iqdb] [saucenao] [google]
3316723

current thing

>> No.3316729

>>3316701

1) not really, i guess it would just take a bit longer on a toaster.
2) unfortunately not, it has a very basic render preview. and it can only export height/displacement/texture maps or a mesh. I personally like Keyshot and Marmoset for rendering, though I do think you'll be able to render the landscape in Blender. it's free btw, just be sure to grab the ACES color gamut

>> No.3316738
File: 1.94 MB, 1500x1905, Muscle_study1.jpg [View same] [iqdb] [saucenao] [google]
3316738

Muscle studies

>> No.3316749

>>3316729

Aye. Thanks a lot man. Sucks to work on a toaster. I can't even run Keyshot properly. Need to learn some Maya anyways so maybe I'll just start messing around with the rendering tools in that.

>> No.3316750
File: 301 KB, 954x1200, nbsbbfgbgbsfgb222222222.jpg [View same] [iqdb] [saucenao] [google]
3316750

is it normal to hyperventilate from drawing without refs.

God this is harrowing

>> No.3316774
File: 256 KB, 860x1200, juhnihiuyhgh2222222222.jpg [View same] [iqdb] [saucenao] [google]
3316774

>>3316750

>> No.3316798

>>3316750
>>3316774

I recommend doing some construction drawings of people. Learn to break people down into simple geometric primitives and then just fill in the fleshy bits.

>> No.3316801

>>3316798

Forgot to post link to tutorials:

https://www.youtube.com/channel/UCI8GDFj5BQCQrSHITFebzkA/videos?disable_polymer=1

Doing some of this guys exercises has really helped me in building more believable humans from imagination.

>> No.3316805

>>3315390
leg too short head too long eye too large nose too small animu copy paste style trash no anatomy skills beyond favorite seasonal kill la kill screen cap studies go look at some real pictures of actual human beings stop copying anime.

>> No.3316806

>>3315088
Mind elaborating why?

>> No.3316808

>>3316750
>>3316774
In both the legs are too short. I suggest you to try drawing starting from the feet and then starting to constrcut everything else.

Remember that the head is only a smart part of the body, 1/8 of it it some cases. Aside of that, I thing your first drawing was very good, the second one needs to be checked.

>> No.3316812
File: 79 KB, 1000x635, waterfall3.jpg [View same] [iqdb] [saucenao] [google]
3316812

not sure if im digging the composition
feedback would be nice

>> No.3316818
File: 1.48 MB, 1500x2160, Knifey.png [View same] [iqdb] [saucenao] [google]
3316818

Shading is still wip but can you guys tell me which colour scheme looks best? This one....

>> No.3316819
File: 280 KB, 1080x1920, Snapchat-1453319507.jpg [View same] [iqdb] [saucenao] [google]
3316819

>>3316818
... or this one. I know it's pedantic but I'm really finicky and can't decide.

>> No.3316821

>>3316819
I like the second one best, the colours match better and it's more vivid.

>> No.3316822

>>3316818
This one

Also, stop asking for /ic/'s opinion on every little step. It's a bad habit.

>> No.3316832

>>3316812
Crop out the part on the right more, it's uninteresting and breaks the flow.

>> No.3316835
File: 241 KB, 1839x1523, w.jpg [View same] [iqdb] [saucenao] [google]
3316835

>>3316832
right now is empty, i just made that quickly because my cropped version looked too cluttered and framed to be a environment.. not sure what to do as its one of my firsts attempts at env

>> No.3316843

>>3316821
>>3316822
Fuck, two opposing preferences.
I don't suppose you have any advice for me in learning how to be satisfied with your work? I nitpick everything terribly and I know it's a horrendous habit, just unsure how to stop being so dissatisfied with everything I create.

>> No.3316844

>>3316835
looks better

>> No.3316855
File: 796 KB, 1000x1368, 01.jpg [View same] [iqdb] [saucenao] [google]
3316855

Gonna post stuff from the past week, some of it may be dumb but it all had it's reasons.

>> No.3316856
File: 775 KB, 1000x1353, 02.jpg [View same] [iqdb] [saucenao] [google]
3316856

>>3316855

>> No.3316858
File: 732 KB, 1000x1333, Final Zine.jpg [View same] [iqdb] [saucenao] [google]
3316858

>>3316856

>> No.3316859
File: 813 KB, 1500x767, final.jpg [View same] [iqdb] [saucenao] [google]
3316859

>>3316858

>> No.3316861

>>3316808
>>3316798
>>3316801
thanks guys. im gonna try to go back into it, this time trying to draw from imagination while glancing at refs? idk if thats how it works

>>3316855
>>3316856
>>3316858
>>3316859
Really cool stuff...

>> No.3316882
File: 664 KB, 582x850, japan.jpg [View same] [iqdb] [saucenao] [google]
3316882

hmm what do u guys think? trying to get into a more graphic style, so I did this magazine cover type thing

>> No.3316889

>>3316843
Unironically, browse /ic/ less

>> No.3316891
File: 107 KB, 852x640, 1475159323993.jpg [View same] [iqdb] [saucenao] [google]
3316891

>>3316882
Well you just traced over a photo of Ksenia Soyfer and coloured your trace with base colours, so I'm not sure what you really want us to say.

>> No.3316895

>>3316882
Stop taking shortcuts, admit you made a mistake and don't do it again.

>> No.3316896

>>3316882
>tracing over a real face using a cheap 2D style

Can be spotted from a thousand miles away and looks awful every time.

>> No.3316899

>>3316882
well ill critique whats there: skin looks ok. like the texture. the line wiggliness - fails to be aesthetic, just shows your lack of thoroughness with the program you used. learn to vector
i dont really mind the tracing, some people have different ways of doing things. but notice how your drawing makes her face look even more bloated despite a 1:1 copy? yeah thats how important line weight and placement is.

>> No.3316903

>>3316899
oh also your colors choices are shit and garish, the bg gradient is okay, i love the price tag and barcode. nice touch. but yeah theres too much going on still, the green is a particular offense

>> No.3316910 [DELETED] 
File: 124 KB, 980x1336, saiyan3.jpg [View same] [iqdb] [saucenao] [google]
3316910

Hey guys. Trying to make a battle scene with some smoke and ambient sunset lighting. I'm having trouble figuring out the right colors to use for the values, especially for the highlights. Any tips?

>> No.3316912
File: 81 KB, 647x882, saiyan.jpg [View same] [iqdb] [saucenao] [google]
3316912

Hey guys. Trying to make a battle scene with some smoke and ambient sunset lighting. I'm having trouble figuring out the right colors to use for the values, especially for the highlights. Any tips?

>> No.3316914

>>3316899
>>3316903
>>3316896


thanks for the critique,

I should stop tracing and start drawing what I see if I want to get better.

>> No.3316925

>>3314128
I like the braid, fills the composition out to me. I guess it would depend on it there will be a background behind it.

>> No.3316927

>>3316914
Yes, now get back to work, we’re only harsh because we want what’s best for you.

>> No.3316940

>>3316914
Good on you for taking it like a champ. With that kind of attitude you really can only move upwards. As another user has said, most everybody here only wants to see each other improve.

>> No.3316942 [DELETED] 
File: 577 KB, 866x1300, flowerboyr4.jpg.png [View same] [iqdb] [saucenao] [google]
3316942

>>3313931
Thanks, I tired to fix some proportions first

>> No.3316957
File: 578 KB, 866x1300, flowerboyr4.jpg.png [View same] [iqdb] [saucenao] [google]
3316957

>>3313931
Thanks, I tried to fix some proportions first

>> No.3317051

>>3316855
>>3316856
>>3316859
compositionally, and shape-wise, these are all very poorly done. But when you click on these shit ass thumbnails the actual painting is great. Anon what is going on?

>> No.3317058
File: 323 KB, 866x1300, dude.jpg [View same] [iqdb] [saucenao] [google]
3317058

>>3316957
Hi, I think you should see more of his right cheek

>> No.3317061

>>3317058
I didnt do a very good job but something still feels off, check some refs lul good luck

>> No.3317182
File: 342 KB, 1516x899, fae.png [View same] [iqdb] [saucenao] [google]
3317182

having a really 'off' day

>> No.3317225
File: 1007 KB, 3000x3000, dERp.jpg [View same] [iqdb] [saucenao] [google]
3317225

first time painting in like 3 months, learning to use new hardware too.

>> No.3317233
File: 822 KB, 2469x1734, off day.jpg [View same] [iqdb] [saucenao] [google]
3317233

im really having an off day

>> No.3317239
File: 280 KB, 637x521, Lel.jpg [View same] [iqdb] [saucenao] [google]
3317239

>>3317233

Dude it looks like you're not even trying. Go to the beginner thread and read the sticky. Figure out what vanishing points are and start from there.

>> No.3317243

>>3317225

That looks kind of fun. Even if he's supposed to be cartoony I think you should make his thighs a little bit thicker. I can't get a sense of weight from his torso. Since trying to do some relatively realistic shading/high lights I think you should do a proper core shadow instead of it just getting darker towards the border. I think you should either learn some proper line weight techniques or just get rid of the line art all together.

>> No.3317245

>>3317225
>>3317243

Oh and be aware of the drop shadows. They're extremely inconsistent. His wing should be casting a drop shadow on his torso. Don't be afraid to go crazy with that shit. Anyways, it's good that you're getting back to drawing. Heil Hitler! I mean... Good luck!

>> No.3317265
File: 387 KB, 1112x834, Capture.png [View same] [iqdb] [saucenao] [google]
3317265

>>3317182

>> No.3317270

>>3317265

Why is one of his/her thumbs on the worng side of his/her hand? I think this would look more interesting if you gave them a mouth and nose.

>> No.3317273
File: 293 KB, 876x565, dragin.jpg [View same] [iqdb] [saucenao] [google]
3317273

early wip

>> No.3317274

>>3317051
I think it's the values, but the brush stokes cover up the mistakes I made. They were pretty much pushed out fast as my deadline is tommorow, though I think I know where to improve, composition and values.

Gonna read framed ink and do some lighting studies.

>> No.3317319

>>3316835
>>3316812
i liked the uncropped version better, you're losing a fun shape that communicates a lot about the geography of that place. Also try communicating the sizes better, the only thing that helps to make sense of the middleground is this tiny tree in the background.

>> No.3317336

>>3317245
hahaha, cheers, i'll take the weight and shadows into better consideration!

>> No.3317375

>>3317273
Looks great anon, the thumbnail looks really dynamic. Keep going with it, looking forward to seeing it finished.

>> No.3317443
File: 105 KB, 687x1028, IMG_20180217_195008030-687x1028.jpg [View same] [iqdb] [saucenao] [google]
3317443

Started attending my local life drawing class. I think I made the head too big. What needs improvement?

>> No.3317452
File: 181 KB, 1500x1048, Hand_Gestures2.jpg [View same] [iqdb] [saucenao] [google]
3317452

Some hand gestures

>> No.3317456
File: 219 KB, 942x700, naruto - Copy.png [View same] [iqdb] [saucenao] [google]
3317456

plz halp, somehow my naruto became the grinch.

>> No.3317458
File: 129 KB, 774x1279, IMG_20180220_011637_737.jpg [View same] [iqdb] [saucenao] [google]
3317458

where does the design fail?
it's supposed to be some sort of chinese gangster

>> No.3317557

>>3317456
sketch out quick guidelines for the nose mouth and chin before drawing out he cheeks and jaw

>> No.3317565
File: 291 KB, 1000x1000, kroki3.jpg [View same] [iqdb] [saucenao] [google]
3317565

From yesterdays life drawing session.
I need to improve my faces

>> No.3317572

>>3317565
Very nice lines. Ballpoint pen?
>>3317452
Pretty cool. How long for one of them?
>>3317443
If I were you, I'd have at least put in a horizon line and some values in the background background. Also for me the point of life drawing isn't to practice rendering, so I'd probably given this drawing half the time you took, moved around and started a new one form a different perspective.

>> No.3317578

>>3317572
>Very nice lines. Ballpoint pen?
Thank you! Reservoir pen

>> No.3317593

>>3317572
Each hand was around 5 to 8 minutes long

>> No.3317815
File: 1.11 MB, 833x1177, poison censor.png [View same] [iqdb] [saucenao] [google]
3317815

I've been drawing since I was little, and I think I'm at a pretty decent level when it comes to color and fundamentals overall, but I want to do more "painterly" stuff. I've been reading about value (yellows are lighter, for example, painting from grayscale to color, etc) and doing photo studies, but where else do I need to focus?

This is an example of one my standard lineart illustrations...

>> No.3317816
File: 920 KB, 1092x996, reduction NO SIG.png [View same] [iqdb] [saucenao] [google]
3317816

>>3317815
...and this is an example of an attempt at rendering and "painting" more than just filling in lineart

any advice is appreciated

>> No.3317836
File: 778 KB, 1209x1212, Cass1.jpg [View same] [iqdb] [saucenao] [google]
3317836

did an album cover as a favor to a friend for trying to find me art dealers :)

>> No.3317848

>>3317815
>>3317816
Anon, not related to your problem, I'm just curious, what do you want to draw?
What is the subject would you like to capture in a masterfully done painting/illustration, what would you say is your dream project?

>> No.3317850

>>3317848
The male figure and human anatomy/faces in general, but also atmospheric backgrounds.

>> No.3317854

>>3317850
So you have no vision at all, then, is what you're telling me

>> No.3317875

>>3317836

on craigslist?

>> No.3317886

>>3317854
Uh, do I need to paint only one thing well? I like drawing characters, not realistic, and I prefer drawing males. But I don't want to place them on an empty background, that's all

>> No.3317998
File: 76 KB, 640x640, 27878418_1696163677096733_6983304909886062592_n.jpg [View same] [iqdb] [saucenao] [google]
3317998

watercolor

>> No.3318020
File: 334 KB, 613x885, CLIPStudioPaint_2018-02-20_18-15-46.png [View same] [iqdb] [saucenao] [google]
3318020

I feel like my forms aren't very, uh, form-y. He doesn't feel solid enough. Any advice?n also having trouble with his arms, guy's a bitch to draw desu

>> No.3318025
File: 531 KB, 798x909, file.png [View same] [iqdb] [saucenao] [google]
3318025

I tried my best to fix some of the rocks, But i still dont know what to do lol

>> No.3318027

>>3317572
The person with the figure drawing here. It's a bit of a different figure drawing class. It's in the format of an exam for the local arts academy. So my drawing is on a big piece of paper and it took me about 5-6 hours without the breaks. I should have mentioned this. How is it proportion/anatomy-wise and how is the rendering? It was the first time I drew such a long pose.

>> No.3318119

Tell me the truth, /ic/. If I finish reading Color and Light will I *actually* learn color theory? Are there some exercises I should do to drill it in?

I started reading it and I've been doing studies but every time I try to apply it I find I have no better understanding of how to choose colors and tones than before. The studies only worked because the references had all the answers.
Is there something I'm missing or am I just incapable of grasping color theory?

>> No.3318123
File: 93 KB, 595x842, why is this so fucking funny.jpg [View same] [iqdb] [saucenao] [google]
3318123

Should I learn by drawing reference images in 2 minute intervals, and then when I'm good at that, move onto hands, and then bodies, or whatever order?

Or should I start by reading?

The sticky has this cool link where you can pick references and do quick sketches before it automatically switches.

I'm sure this question has been asked a million times, and probably answered a million times, maybe even in this thread

>> No.3318124

>>3318119
>Tell me the truth, /ic/. If I finish reading Color and Light will I *actually* learn color theory?

It's a great book but it's one of those things that really only makes sense after you've already grappled with color. There's other resources that teach you, practically, and are made for beginners - like Bill Perkins' videos from NMA, and CTRL+Paint

>> No.3318126
File: 1.44 MB, 1201x1598, Skinwalkers 23 small.jpg [View same] [iqdb] [saucenao] [google]
3318126

update for the curious:

>> No.3318128
File: 384 KB, 1920x1080, face.jpg [View same] [iqdb] [saucenao] [google]
3318128

Trying out some painting and facial construction. Anything glaring that could use improving?

>> No.3318130
File: 162 KB, 1063x751, targa__nebula_by_precia_t-dbtbzp7.jpg [View same] [iqdb] [saucenao] [google]
3318130

What do you think about this ?

>> No.3318131

>>3318126
How anyone can stand to render something for so long is beyond me, I normally get fatigued withing the first hour or two of rendering. It really is a bad habit I need to break, but I just find rendering beyond the initial stages to be so bloody boring.

>> No.3318133
File: 205 KB, 994x803, targa__best_friends_by_precia_t-dbz0nti.jpg [View same] [iqdb] [saucenao] [google]
3318133

>>3318130

>> No.3318134
File: 125 KB, 805x993, 56th_pack___thighs_by_precia_t-dbv8uku.jpg [View same] [iqdb] [saucenao] [google]
3318134

>>3318133

>> No.3318136

>>3318124
Oh shit, I keep entirely forgetting about Ctrl+Paint.
I used it for some drawing stuff in the past and it helped me get past some of my worst hurdles.
Thanks for reminding me anon, I'll go start watching some of the color videos. That's perfect too because he always has exercises for you.
I've never heard of NMA though. Is that on youtube or do I need to buy the video series or something?

>> No.3318141
File: 76 KB, 647x882, after colors1.jpg [View same] [iqdb] [saucenao] [google]
3318141

>>3316912
update. feedback is appreciated

>> No.3318144

>>3318131
When you get fatigued, put it down and do something else and come back to it later. Or do what I do and power through it while watching a movie or something. What helps me get it done is being exited about the finished product and I know that the satisfaction of having finished something tedious is greater than the toll it takes to get it done. Otherwise, I'm with you, rendering can be utterly exhausting.

>> No.3318145

>>3318126
This is amazing, holy jesus.

>> No.3318148

>>3318124
Understanding color is something you can only truly achieve by challenging yourself to implement it creatively. It's like looking at an illustration and understanding why the composition works so well, or having read a story and being able to grasp its complex diction. Understanding something and being able to utilize it are completely different, though intrinsically linked concepts.

Having read Color and Light is great but you can't understand color until you get a sense of how to use it instinctively which, like all things, takes practice.

So get coloring!

>> No.3318166

>>3318148
I think you mean to reply to me.
I've been coloring but it looks terrible unless I'm using a reference or not going for realistic coloring. I can make things look okay enough to at least not be an eye sore and give some idea of light and shadow if I use layers and blending modes and masks and stuff. I think if I understand color relationships better though maybe I could get even better results with simpler steps and less time. Besides I want to be able to do digital painting sometimes and right now I keep failing at that. Hopefully having some actual exercises to do while I'm studying all this will help me internalize it.

>> No.3318249
File: 66 KB, 720x960, 27973523_10212852946212608_1492018899889253828_n.jpg [View same] [iqdb] [saucenao] [google]
3318249

Working in oil pastels this time

>> No.3318252
File: 676 KB, 1600x900, kakegurui_3.png [View same] [iqdb] [saucenao] [google]
3318252

Any advice in terms of construction/composition?

>> No.3318266

>>3318252
i think the arms are way too thick and the neck is a bit too thin. mainly i think you should try to get out of this 2D plane you have going on i think if you pushed the (from the viewers perspective) left arm more to the front and more into perspective, the image would have more dynamicism and more visual interest.
also, im not sure on this one, but i think the (viewers view) right shoulder is a bit too long/stuck out? i think it should be a bit further behind

>> No.3318267

>>3316843
Don't sweat it, you're doing fine. The blue is eye-catching. personally, like the grayish more. Pick the one there fit the tone of the mood.

>> No.3318270

>>3317998
I like it a lot, but I must advise you to avoid using pure black with watercolors.

>> No.3318271

>>3318126
Give me your fucking blog now

>> No.3318305
File: 764 KB, 1199x851, 2015 to 2018 REDRAW.png [View same] [iqdb] [saucenao] [google]
3318305

Working on a thing for the redraw thread. Got a basic sketch done. Not sure if I'm gonna finish it tonight though

>> No.3318312

>>3318134
Little bump.

>> No.3318323

>>3318126
question from a shitter: how do you control yourself from overrendering (aside from experience) i'm going out of my comfort zone in a piece and it's tricky i feel what to render more than others on areas that aren't my focal point

>> No.3318359

>>3318267
Thanks Anon. Think I prefer the grey too.

>> No.3318391
File: 706 KB, 1600x900, perspective.jpg [View same] [iqdb] [saucenao] [google]
3318391

>>3318252
The perspective is confusing me. It's implying that either she's leaning backwards or that the table is tilted.

>> No.3318398

>>3318391
The original has less problems than your redline, lol.

>> No.3318399
File: 593 KB, 866x1300, cute boi.png [View same] [iqdb] [saucenao] [google]
3318399

>>3316957
how bout this? Great work btw

>> No.3318403

>>3318305
they're gonna tell you you didn't improve cause the pose is weaker. The silhouette's not strong enough

>> No.3318423

>>3318270
Thanks! Any watercolor tips? I'm a complete noob, I just take what I've learned about value etc. and apply it to watercolor. I don't have any formal training

>> No.3318466

>>3318398
It's not even a redline retard. I'm just illustrating what I meant.

>> No.3318468

>>3318305
You didn't improve cause the pose is weaker. The silhouette's not strong enough

>> No.3318528
File: 834 KB, 1920x1080, wip.png [View same] [iqdb] [saucenao] [google]
3318528

first ever portrait/value study

this shit is fucking hard

>> No.3318544
File: 1.20 MB, 6378x4961, exo 1 1.jpg [View same] [iqdb] [saucenao] [google]
3318544

did this...

>> No.3318557

>>3318466
Oh sorry. I assumed you were defining a perspective for him since the drawing describes the table wiht a simple line and it has no convergeance, so you'd have to be pretty autistic to argue that the perspective in an undefined plane is wrong.

>> No.3318560

>>3318528
nibba use your eyes

>> No.3318566

>>3318528
Squint your eyes, try using three distinct values (light, dark and in between) and afterwards make distinctions with more values to create forms.

>> No.3318570
File: 568 KB, 1166x880, fe9fb721702834e2058b2b197a39d542.png [View same] [iqdb] [saucenao] [google]
3318570

>>3318544
Very cute!! Love your linework

I'm practicing painting again but I always have trouble coming up with dynamic lighting (hence none in this one), does anybody have any tips?

>> No.3318572

>>3318570
Ah also I have a hard time making faces look 3-dimensional, if anybody has any resources to share they'd be greatly appreciated!! Right now I'm just referencing a lot of photos for shading

>> No.3318585

>>3318566
this sounds like a great approach
thanks!

>> No.3318620

>>3318572
>>3318570
I like it, i'll assume your doing it already but flipping the canvas frequently helps me see flatness in a face and for dynamic lighting i'd assume most people would just find good reference and copy the setup. If i were you i would focus on rendering the hair now.

>> No.3318693
File: 737 KB, 1920x1080, wip.png [View same] [iqdb] [saucenao] [google]
3318693

>>3318528
>>3318560
>>3318566

progress?

>> No.3318713

>>3318693
sai is a terrible program and you should use photoshop instead
everything is smudgy and smeary
also nibba
use
eyes

>> No.3318716

>>3318693

Nice progress dawg! You're doing good. I think it's great that you've mostly been keeping to the mid values up until this stage.

There's a slight feeling of symbol drawing with the eyes still. You should think of them as reflective balls with flesh around them. Look at those deep ambient occlusion shadows he has in the inner corners of his eyes and that subtle reflected light he's getting to the bag of the eye to our left. Always try to remember that you're not just drawing a dude but a dude shaped object that gets shaded by the environment around him.

Remember that the skull curves slightly inwards between the eyes too. Oh and also look at the lips. I think there's a bit of symbol drawing there too. You made them too sexy mang.

Some of the things I said are probably just due to you not getting into them yet but if that's the case you can just skip some parts...

When/if you start going into the proper rendering part with all the deep highlights and shadows I recommend wrapping your strokes around the forms. Try to think of your image as one of those wire frame 3D meshes and you're trying to wrap your strokes along the lines.

>> No.3318721

>>3315833
>And if you think that's tough, wait till you start working on the feet without any shoes.

Never got this meme, feet are a box with some toes, hands are complex structures that are incredibly expressive and dexterous which cannot be hidden easily.

>> No.3318722

>>3318693

nice attempt Gabriel, I'd suggest you stick to the primary values and dont paint with splodges everywhere, make absolute clear indications of tone/value and work on edge control

>> No.3318723

>>3318713
>sai is a terrible program and you should use photoshop instead

good bait, reeled me in

>> No.3318764

>>3318557
Not him but the fact that there's a dice below the table line indicates that the table surface will have to be at least somewhat visible. I think that's what redline anon meant.

>> No.3318769

>>3318713
sai is a terrible program and you should use CSP instead*

Here, fixed your post

>> No.3318809

>>3318723
people who use sai should just be fucking stoned
sai is garbage
its bad
people who use it are stupid in general or too stupid to find a photoshop crack
its a program for 14 year old weaboos on tumblr
its a terrible program, this isnt bait, but if you think it is then that really shows that you are /beg/ tier

>> No.3318811

>>3318809
unironically this, except more poorshaming

>> No.3318812

>>3318809

Why do you think it's bad? I'm not disagreeing because I've never tried it. I've only been usin Photoshop and now a bit of Procreate for drawing but I'm really interested to know what's wrong with SAI...

>> No.3318865

>>3318134
Discreet bump.

>> No.3318955

>>3318570
thanks.
more tones on shading, also the eyes are affected by the hair shadow.

>> No.3318964

>>3316643
>pretending not to be (you)

>> No.3319005
File: 1006 KB, 1333x899, Verdi - Rika anon req.png [View same] [iqdb] [saucenao] [google]
3319005

>>3318403
>>3318468
Could you give me an example of a better pose for the piece? Something constructive?
>giving yourself a (you) isn't a real (you) anon

I think the pose is an improvement based on silhouette. I find the new one more interesting. There are new points of focus (the knees are pointing in two directions now) along with the head having more depth. The raised knee and the eyes meet at a point and the arm and other leg shoot out at a right angle, keeping things simple.
Plus, with both silhouettes, I can tell what each part of the piece is. So I feel both of them are fine, albeit the old one IS more direct in it's silhouette.

But, that's probably my own personal bias, so I'd still love to hear your thoughts on the piece so I could improve further.

>image is completely unrelated, just a concept sketch I did yesterday for an anon
>which I know is wonky, since it was mostly thumbnailing

>> No.3319007
File: 565 KB, 1000x2100, Vulfi_tg.jpg [View same] [iqdb] [saucenao] [google]
3319007

I'm drawing this for my DnD campaign, wanted to draw my barbarian. The waist and torso seem off to me but I'm not entirely sure...

>> No.3319049
File: 761 KB, 2048x1755, C24CBC10-4070-4EF5-A9E9-17B34ACD00EB.jpg [View same] [iqdb] [saucenao] [google]
3319049

:> small guy

>> No.3319057

>>3319007
Try to draw less sketchy

>> No.3319083

>>3318323
Personally I think you can render everything but just make sure there are other aspects that draw your main attention to your focal point. Rendering is simply one of a variety of methods to draw attention to your focal point.

>> No.3319084

>>3319057
This is before I do any line work.

>> No.3319089
File: 39 KB, 985x672, clockgirl.png [View same] [iqdb] [saucenao] [google]
3319089

progress on newest sketch so far

>> No.3319122

>>3318020
The perspective on the mouth seems a little crunched or awkward. Maybe make the knee that's coming forward a little bigger, its too close to the size of the other one to convey any foreshortening. Looking really solid though, hope to see progress on it!

>> No.3319126

>>3318025
You need to pick a more dominant light source and stick to it. Everything feels very flat because the values in the darks and lights are far too close. Try to rely less on line and more on the shift of planes to define form.

>> No.3319212

>>3314171
Its probably a stylistic choice but the lack of any blending on the shading is really glaring. I hate it, the linework is also too defined, especially on the abs. When you look at a reference of abs do you see them outlined in black? You see shades of colors representing contours. You can use line weight to imply those forms without literally outlining them.

>> No.3319242

>>3319089
look into basic perspective/form.

>>3319007
pay attention to underlying forms, you've got stuff shifting off axis everywhere.


>>3318025
do an underdrawing so u can just focus on light and color, you're trying to do too much right now

>>3317815
grayscale to color is kind of a meme desu, unless you're using it to plot values.

If you're interested in increasing your competence with painting I'd recommend trying a few still lifes and maybe doing plein air as well- You pretty much just need to put pen on page and work from observation while comparing your work to those you admire.

Additionally if you're interested in more "painterly" things, you need to try ditching the outlines that you keep throwing onto your working because they can tend to flatten forms.

Also try to avoid overrrendering, try and make all of your brushstrokes count and make sure you check in with your thumbnail. (strong painterly work is very intentional with the marks, dont take 20 strokes to do something you could do in 2)

>> No.3319260
File: 59 KB, 389x490, hern.jpg [View same] [iqdb] [saucenao] [google]
3319260

wip, suggestions for background welcome

>> No.3319279
File: 1.05 MB, 500x282, 1415220884603.gif [View same] [iqdb] [saucenao] [google]
3319279

How long have oyu all been drawing? people in this thread are really good

>> No.3319339
File: 561 KB, 1163x490, BGfix.jpg [View same] [iqdb] [saucenao] [google]
3319339

>>3319260

You're free to use any of these ideas. You don't even have to pay me.

>> No.3319342

>>3319339
hahah awesome mate
i don't know why you bothered to make three of 'em tho, the middle one is clearly superior

>> No.3319538
File: 468 KB, 1759x2640, buffed out.jpg [View same] [iqdb] [saucenao] [google]
3319538

>>3319049
I want this animated, this would be so good
>>3318544
very cute

>> No.3319546
File: 529 KB, 2480x3508, chuu.jpg [View same] [iqdb] [saucenao] [google]
3319546

Lineart of a trade I'm working on.
Stylizing asian eyes is hard.

>> No.3319552
File: 260 KB, 620x640, 1490694670786.png [View same] [iqdb] [saucenao] [google]
3319552

>>3319546
you really need to practice your anatomy, and eventualy read loomis anon.

>> No.3319556

>>3319552
And here I thought I read and practiced enough.
I give up.

>> No.3319562

>>3319556
How long have you been learning to draw ? It takes time and efforts to become a good artist anon, drawing/sketching everyday is also a factor to your success as an artist.

>> No.3319566
File: 778 KB, 751x977, skinnngyguy.png [View same] [iqdb] [saucenao] [google]
3319566

how to screentone. the background on this I just looked up a screentone texture on google images and could only find this single decent one.

I use Krita and all the screentone brushes look kinda shit, they're too spaces out/the individual dots are too big.

>> No.3319569

>>3319566
oh yeah and that fade on his legs is using one of those said shitty brushes - that's what I mean by too spaced out/dots too big.

>> No.3319586

>>3319242
I'm probably not going to do the background, but I do need to work on my anatomy. Thanks for the criticism.

>> No.3319643

>>3319569
Make the brush smaller?

>> No.3319873

>>3319643
It doesn't work like that. The brush is like a scartchoff of an already existing layer.

>> No.3319884

>>3318130
cant tell if its a man or woman. Facial features are very pronounced like a man but the mouth and eyes are feminine.

>> No.3319892

>>3318721
Well that's a simplification, but my teacher always told me that if you can draw hands you can draw a full body model. Hands are definitely one of the most complex shapes on a human body.

>> No.3319899
File: 585 KB, 1200x1395, Evgenia resized.jpg [View same] [iqdb] [saucenao] [google]
3319899

Evgenia is A CUTE

>> No.3319916
File: 2.31 MB, 2399x1395, overpaint1.jpg [View same] [iqdb] [saucenao] [google]
3319916

>>3319899

Man I love those straight strokes. I think you could stand to lose some of them though. You really don't want to shade a females nose from both sides. I tried to do a 2 second fix. Would be nice to see your ref too.

>> No.3319944
File: 311 KB, 1195x867, fae.png [View same] [iqdb] [saucenao] [google]
3319944

>>3317270
oh, uh the hands were sort of placeholders. i sort of scribble them in and then sketch them last. heres how i actually wanted the hand to be, i tried to add a primitive hole for a mouth too

>> No.3320009
File: 1.12 MB, 2656x4079, 72e49d2925884c338641550dd1b69470.jpg [View same] [iqdb] [saucenao] [google]
3320009

>>3319916
thank you so much! Yeah I did think the nose things were a little too much but I don't have much experience drawing girls

>> No.3320029

>>3320009

No problem man. What a cutie! I like how you stylized her even if you did lose a tiny bit of likeness. Glad if I could help.

>> No.3320043
File: 1.95 MB, 1233x898, fae.png [View same] [iqdb] [saucenao] [google]
3320043

>>3319944

>> No.3320052
File: 2.80 MB, 1242x1414, 65DF9774-BC2B-4A6D-B5A1-5F5311F0C92A.jpg [View same] [iqdb] [saucenao] [google]
3320052

He scream

>> No.3320072
File: 646 KB, 1120x1260, Untitled-3-Recovered-Recovered2.png [View same] [iqdb] [saucenao] [google]
3320072

Finally finished this piece. It was from that study thread a couple days ago but I got carried away and the thread archived.

Could I get a critique on this? It's my first real digital render so I learned a lot doing this one.

>> No.3320078

>>3320072
Could have had a little more lighting to the neck and the outter arm/wrist area looks flat. Kind of reminds me of tree bark... I think it could just be a little more round in depth? If that makes sense? I think the flowers could have used a touch of light as well. At the very least, to match the bit of hair at the top and nape of the neck that managed to get some light. The curl besides it could use a touch of light as well.
That is if you don't want to lessen the light on the mentioned bits of hair already

Other than that, everything else looks fantastic. I didn't think it was a painting at first. "Why did someone post a picture in the drawthread??"

>> No.3320083

>>3320072

Beautiful work! Would be much easier to crit if you posted the original too. How long did this take you?

I really love the SSS on her hands. It reads really well even without those strong reds you get with color. Some of the skin on her face and neck looks a little flat. Especially the neck. I don't know if it would be that light especially from the back side. I think we'd see some ambient occlusion around there.

If this is really one of your first renders it's pretty amazing. You seem to have great control over your brushes. I especially like the effect you got on that ball with multiple brushes. GG.

>> No.3320090
File: 37 KB, 563x633, 1515861301931.jpg [View same] [iqdb] [saucenao] [google]
3320090

>>3320078
>>3320083
Damn this is probably the most constructive feedback I've gotten on this board, thanks a lot guys.

I definitely share your criticisms of the neck and flowers. It's all super flat but it kinda looks that way in my reference photo as well. Maybe I just need another set of eyes on it, what do you guys think?

Part of me feels like the flowers are some sort of photo manipulation, they seem so blurry and uncanny.

>> No.3320095

>>3320090

NP mang. Yeah. now that I'm looking at your reference I still think you could shade her neck a little more. You should also soften some of the shadows on her face. Her upper lip area is kind of cylindrical and it's getting hit from a light from the top left and from the ball so the edge of the drop shadow from her nose should be extremely soft. It's pretty harsh in your image and it almost makes it look like she has a scar on her upper lip. Same goes for the shadow on her chin/cheek area. Look at how soft those transitions are.

I like some of the subtler transitions of value she has on her face in the original image but it's totally up to you if you want to show that.

I think instead of sharpening up those flowers you migh want to soften up some of her hair. That wisp on her cheek is super sharp. Maybe you were going for a more stylized approach?

Anyways We're kind of nitpicking here and I still think you did a lovely job. GG. Maybe just focus on this stuff in your next image or what ever.

>> No.3320105

>>3320095
Yeah I'm on board with all that, I'm seeing it now. Softening the hair is something I didn't consider but I can't unsee it now. The hair definitely got more stylized as I tried to distance myself from the soft round brush that I have an over attachment to.

I probably wont revisit this piece because frankly im tired of it, but I'll definitely keep these things in mind for my next work. Thanks!

>> No.3320110

>>3320095
This ^
>>3320090

What he said and I would also suggest lessening the amount of light given to the hair at the nape of her neck. I also still feel the strokes on the arm are a bit too hard, making it lose it's soft touch.
I think, aside from the neck being flat in both images, what might actually be putting it off is that you made her neck longer by making the cloth she is wearing go at a lower, flatter angle. The sense of perspective is also just a bit off when it comes to her collar in your piece.
The bit of cloth right about her wrist and a bit under where her breasts should be also lacks a bit of depth and/or it's difficult to see where the cloth has it's dip down. The reference image has a bit of a dark line to represent the fold where her clothes have dipped down to the cloth of her other arm in the back. Albeit, even in the original image, it's hardly noticeable as well, so I don't hold that one on you.

But hey, like the other anon said, it looks great. ESPECIALLY if it really is your first digital render. It's AMAZING as your first, even with it's minor flaws. I'm just a horrible perfectionist. :')

>> No.3320112

>>3320110
above* not about her wrist

>> No.3320115

>>3319899
beautiful rhythm

>>3319916
i have to add to this
"You really don't want to shade a females nose from both sides"
what you want or don't want to shade depends on the kind of render you're going for and if you are unable to make a girl look feminine without smoothing out all the lines, flattening out her face totally and losing the facial expression + natural smile that was going on in the original, then we have a problem
ultimately everyone should go for the aesthetics they find attractive but (to the artist of the original) >>3320009 i think you should know that i prefer your original drawing, looks more alive, smile looks more charismatic, more attractive.

>> No.3320117

>>3319899
>>3319916
>>3320009
forgot to mention
aside from my personal taste let's just talk about good drawing here, ok
compare the original photo of evgenia to the second drawing and see how the nose lost its form and character completely via the new render. you see this?

>> No.3320127

>>3320117
guy who drew the pic here, thank you for your kind words. I think the main reason why some character was lost in the second drawing was because the shadow line on the cheek was removed, and with it a sense of volume on the cheek. I still think the nose thing was executed in a heavy handed way and ended up looking out of place. Next time I'll probably try shading it with an HB pencil or something

>> No.3320134
File: 1.51 MB, 1163x1976, rend.jpg [View same] [iqdb] [saucenao] [google]
3320134

more stylized armor rendering does it read ok?

>> No.3320138

>>3320134
no, but all ladyknights look like shit in some way or another

>> No.3320145

>>3320138
>lady
:^)

>> No.3320155

>>3320134
Everything feels horribly stiff. I have barely worked on rendering myself, so I'm going to hold back on talking about it.. I do feel like you could use work. It looks find at a distance though (without expanding the image).

But really, the pose and proportions could.. Definitely be worked on.

>> No.3320158
File: 1.86 MB, 2404x1395, Morestuff.jpg [View same] [iqdb] [saucenao] [google]
3320158

>>3320115
>>3320117

Keep in mind that I did not have the original image at hand when I was doing the over painting. I'm still keeping to my statement that he shouldn't have shaded that side of the nose. I'd rather it be simplified than wrong and the value changes in that area aren't strong enough that they should constitute on such strong lines.

It's okay to outline the borders of shadows and core shadows if you're going to do a rendered drawing later but here it really doesn't make sense to me especially when they hadn't even bothered to do a drop shadow under the nose (Yes. There are two drop shadows here.). I think what would make her smile look more natural would be to show a bit of those gaps under her slightly crooked teeth and making her upper lip more straight and shortening her nose.


Tl;dr: You probably shouldn't be giving out advice. It's okay to like the original more but you aren't really making any points based on proper drawing technique or observation. Just things that you like/dislike stylistically.

>> No.3320162

>>3320155
yea supposed to be a bit stiff, whats wrong with the proportions?

>> No.3320181
File: 1.89 MB, 1163x1976, red line 1.png [View same] [iqdb] [saucenao] [google]
3320181

>>3320162
First, I shat out this red line, so sorry it's messy. And I'm no pro myself, so take things with a grain of salt.

1. The legs are way too long. While that could be pushed for stylization, your piece feels more like it's going for a semi-realistic vibe. Arms and legs are generally the same length and, combined, will equal the height of the character. But, given I can't see their feet, I can't say for certain whether combined they would be the same height.
*This can, and will, differ for people. Nobody is exactly the same and having limbs be extra long or extra short is okay, as long as it's kept to a minimum.

2. The torso is too long. It's only by a few inches, but it is still too long regardless and throws off the piece.

3. Now, this may be my own bias, but I feel the neck is too long as well. Given what he is wearing, he should be straining more to wear the bit around his neck. Just, straight up, it's too long.

4. This isn't pointed out in the image, but you should add some sort of color to the armor's reflections off of the clothing and based on the color of the background. It doesn't need to be a STRONG color change, but adding something to the reflective armor will definitely help the piece tie together.

But hey, I'm still learning myself and I wouldn't be surprised if someone came along and started correcting me. I can't say I am 100% certain on anything, but these are still issues I see and feel could be fixed.

>> No.3320282

>>3320158
listen man, you're the one who came up with "you shouldn't shade female noses from both sides" in the first place
generally that's an absolutely eerie statement to make, there seems to be no justification whatsoever for it
you're definitely the one who shouldn't be giving out advice

>> No.3320400
File: 51 KB, 1524x901, 24.png [View same] [iqdb] [saucenao] [google]
3320400

>>3313866

>> No.3320419
File: 2.08 MB, 2428x3236, My OC Shin-Rah.jpg [View same] [iqdb] [saucenao] [google]
3320419

>>3313866
Working on this atm.

>> No.3320497
File: 407 KB, 1612x2015, My OC Shin-Rah 2.jpg [View same] [iqdb] [saucenao] [google]
3320497

>>3320419
Made some more progress.

(Also preview isn't retardedly huge now)

>> No.3320520

http://art.usable.name/video/5.mp4

>> No.3320798
File: 360 KB, 809x750, daily-02-23-2018-3.jpg [View same] [iqdb] [saucenao] [google]
3320798

/ic/ I need your help, I have two monitors and this picture looks different on both. on one it looks washed out and kinda flat, on the other it looks fine with darker blacks and richer values. but which one's supposed to be a more accurate representation?

>> No.3320811

>>3320798
you can always check dis shit in gimp with a color picker

>> No.3320985

>>3320798
calibrate your monitors and check on a cell phone

>> No.3321050
File: 2.51 MB, 1253x907, Capture.png [View same] [iqdb] [saucenao] [google]
3321050

>>3320043

>> No.3321096

>>3320985
This.
>>3320798
Since we can't see both views, there isn't much other people can do. I have the same issue when I'm drawing with my android tablet. It's colors are more dull, so I have to check them on both my phone and laptop before publishing.

You could take a picture of both screens and then ask the thread which one we see. That's an option. But you should try to learn and adjust with it instead of asking every time as well.

>> No.3321135

>>3320985

it looks super dark on my cellphone but looks fine on my laptop.I HAVE NO IDEA

>> No.3321212
File: 156 KB, 720x900, IMG_20171024_043127_764.jpg [View same] [iqdb] [saucenao] [google]
3321212

I dont know where to go with my art. If someone see something that I can do better please tell me.

>> No.3321215

>>3321212
Hmmm.. I don't know..... Draw more than an eye? I get it, we all had the eye phase, but cmon now

>> No.3321354
File: 731 KB, 2246x2529, gainsgobs.jpg [View same] [iqdb] [saucenao] [google]
3321354

drawing some gains goblins

>> No.3321357
File: 421 KB, 1113x1000, Charecterstuff.jpg [View same] [iqdb] [saucenao] [google]
3321357

I tried to keep in mind the crit I got last thread about the eyes lacking emotion and varying where the pupil is located to give more of a feel for the emotion of the character. Also, I might be trying to run before I can walk, but would you guys have any recommendations on books/videos/ etc about how to draw appealing/good designs? I know of the skillful huntsman and I am using Preston Blairs cartooning book currently, but any others?

>> No.3321428
File: 2.34 MB, 1754x1240, land3centaur.jpg [View same] [iqdb] [saucenao] [google]
3321428

playing with colours atm.

>>3318126
Those leaves man. This purely painted on? How much time has this taken you so far?

>>3316835
Think about pushing the background further back. Its feeling claustrophobic like too many elements are 'big'. Push the contrast in the fg and less in the bg. The river/stream feels out of scale with the falls.

>> No.3321430

>>3319566
You just have to make a collection. Learn and study your screentones. Look up PDF or zips and shit. There are A LOT of different screentones.

>> No.3321443

>>3321428
holy shit that's fucking rad looking i love it man. Blog?

>> No.3321482

>>3321443
cheers des
https://www.instagram.com/luvskeys/

>> No.3321708
File: 392 KB, 1078x916, NBEKKA~1 2.png [View same] [iqdb] [saucenao] [google]
3321708

i did a study of a painting. please tell me, what should i work on?

>> No.3321796
File: 2.55 MB, 1500x1889, Random_sketches.jpg [View same] [iqdb] [saucenao] [google]
3321796

Random sketches

>> No.3321797

>>3321708
hard/soft edges, you swiming in midtones when the orginal pic have prime from good balanced of dark tones with mid and weak tones.

>> No.3321799

>>3321796
you can do it better and you know that already.

>> No.3321802

>>3321799
If you mean the girl head, I agree with you completely on that.

>> No.3322341

>>3321797
thanks, will do.

>> No.3322396 [DELETED] 
File: 77 KB, 480x800, c.jpg [View same] [iqdb] [saucenao] [google]
3322396

crying farm woman. constructive critique on anatomy, values?