[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

>> No.3288318

and here's why I started this thread
here's a short animation I made for school, based on a terrible children's book
don't mind the 20 seconds of model sheet, the teachers wanted that, I still don't know why
https://youtu.be/StQsGVYVNMY

>> No.3288654
File: 1.60 MB, 1280x720, bigdaddy.webm [View same] [iqdb] [saucenao] [google]
3288654

how the fuck do i fix this shit

>> No.3288671

>>3288654
LOL

>> No.3288678

>>3288654
It's perfect.

>> No.3288683

>>3288654
It feels kind of glitchy sometimes, specially the first 2 seconds, but man i got no idea how to animate 3d models. You better go to /3/.
However, it's really funny. I love the subtile hand anticipation before he starts slapping

>> No.3288684
File: 58 KB, 534x516, knightgirl death2 large.gif [View same] [iqdb] [saucenao] [google]
3288684

I'm working on a game but I'm very new to animation

How am I doing?

>> No.3288686
File: 66 KB, 840x693, knightgirl swing1 large.gif [View same] [iqdb] [saucenao] [google]
3288686

>>3288684
Here's another one

>> No.3288688
File: 195 KB, 320x180, 1516814155699[1].gif [View same] [iqdb] [saucenao] [google]
3288688

Does anyone have any good webm/gifs of the overexaggerated smearing/whatever you wanna call it during the Naruto vs. Pain fight? I unironically LOVE how well made it was (despite the context) and I see potential in learning that kind of stuff. Similar animations or show recommendations are also appreciated (a friend already recommended Konosuba).

>> No.3288705

>>3288684
>>3288686
Looks good dude, I'd like to see some half tones- keep them on an alpha to adjust various lighting schemes.

>> No.3288771

How would you design an anthropomorphic beard for animation?

>> No.3288796
File: 108 KB, 781x800, 3c973418a523f3ff397352c8221f471b[1].jpg [View same] [iqdb] [saucenao] [google]
3288796

>>3288771

>> No.3288975
File: 8 KB, 560x315, TestAnimation1.gif [View same] [iqdb] [saucenao] [google]
3288975

I just made my first ever animation. I'm pretty excited to get more into it!
I don't know if I exported this right though, it looks like some of the frames are missing. Or maybe they're just going by too fast. I probably tried to do too many with the 24 frame limit.

>> No.3288992

>>3288654
that ax fills like it has no weight and it's too snapy. if you made the movement by filming yourself or something do it again with something more top heavy. Besides that and the green face everything else is good

>> No.3289007
File: 340 KB, 1280x720, 1485226189143.jpg [View same] [iqdb] [saucenao] [google]
3289007

>>3288688
little witch academia has plenty of those

>> No.3289044

im starting with animation, cant find any crack for toon boom harmony, what can i do then?

>> No.3289045

>>3288992
im not recording myself, just balling it. The whole axes and dragons don't seem to be my strong point

>> No.3289047

>>3289044
the shit toon boom has won't be use useful to you if you're starting out, try clip studio paint or tv paint first and then worry about toon boom once you want to make a big project

>> No.3289060

>>3289047
what about adobe flash/animate

>> No.3289073

>>3289047
vector based can be pretty useful put you will spend most your time dealing with issues

>> No.3289075

>>3289073
meant for>>3289060

>> No.3289166

>>3288688
if you are looking for smears specifically, johnny bravo is an amazing example. https://www.youtube.com/watch?v=SXe7LRZtLrs
literally every movement johnny makes in the show is just smear frames.

>> No.3289175
File: 1.05 MB, 1698x1131, piano.jpg [View same] [iqdb] [saucenao] [google]
3289175

friendos if anyone wants a shitty background music (mostly piano but can do other instruments as well) recorded by me or with software feel free to hit me up
my id on discord is jim#4000

here is some sample music
https://www.youtube.com/watch?v=86y23TnVVMA

>> No.3289460

>>3288318
It's cute. There is still a lot of room for improvement. The compositions aren't dynamic. The colors don't improve the mood. You seem to overuse this colorless textured gradient on your backgrounds without thinking of the lightsource. Regarding the animation the volumes vary too much and don't always work in perspective. It's pretty smooth though, and a good start as far as student films go. Keep it up.

>> No.3289480
File: 1.28 MB, 1920x1080, Untitled.gif [View same] [iqdb] [saucenao] [google]
3289480

I never post anything I make online. It's always so far beneath my standards that I can't even get the spirit to put anything up. I have an entire parody cartoon finished that I just never posted. Do you guys post your art/animations anywhere but here? How do you get over this problem? Or maybe I'm just the single autist with this problem.

>> No.3289482
File: 95 KB, 250x250, gifb.gif [View same] [iqdb] [saucenao] [google]
3289482

Did this based on a drawing I saw on FB

I'm just posting because someone might find it interesting

>> No.3289483

>>3289480
You don't have to post it, honestly if it's not a really really well-done short with a moral lesson, or a parody based on an already popular thing like video games it'll probably go unnoticed. Don't expect too much but still post it somewhere nevertheless, you need an online portfolio

>> No.3289567

>>3289175
Stop shilling your shit, noone cares.

>> No.3289648

>>3289567
make me daddy

>> No.3289712

>>3289482
It's cute, I like it! I think you should animate the milk(?) getting lower as he sips. The straw looks kinda strange since it seems like it's just floating, making the gif look almost finished, but still incomplete in that aspect.

>> No.3289737

>>3289460
thanks for your answer
>There is still a lot of room for improvement
no shit, I'm trash kek
>The compositions aren't dynamic
how would you do them? I'm quite proud of the corridor scene t b h
>You seem to overuse this colorless textured gradient
that's just the photoshop brush I used for my backgrounds, no colorless gradient here
but if it's annoying I'll switch up my brushes next time
>without thinking of the lightsource
spot on
>the volumes vary too much
I saw that at the end of the second scene her proportions are way to different from the rest, but it was too late to change it. Any other examples? I've seen it so much that idk wich errors are noticeable and wich are not
>Keep it up
don't worry about it
thanks

>> No.3289742

>>3289175
I'm glad you still post here
I don't have something for you to make music for rn, but I'll hit you up as soon as I can
(unless you wanna make music for my animation >>3288318 even if it's already finished. I'll remove the shitty royalty free music and put yours in it's place)

>> No.3289746
File: 1000 KB, 1920x1080, ant-000.gif [View same] [iqdb] [saucenao] [google]
3289746

Practice on a walk cycle, used an illustration by Anthony Holden. It was fun.

>> No.3289749

>>3289746
I know you're just manipulating a static image but the shoulders/neck should be moving as well

>> No.3289798
File: 56 KB, 560x315, desert hunt scene 3-1.gif [View same] [iqdb] [saucenao] [google]
3289798

Anyone know tips on animating bird head movements? I know they have heavy spacing but it's done in a way that feels precise instead of impactful. I need to know this because I'm animating a raptor vs Protoceratops animation

>> No.3289801

>>3289798
You have the general motion somewhat down, but bird heads tend to be snappier in movement with every step.

https://www.youtube.com/watch?v=JKUGbk8Qbcc
https://www.youtube.com/watch?v=rWYmSRNSbz8

>> No.3289809

>>3289480
Did you animate that gif?

>> No.3289812

>>3289746
blog? this is really like, I'm a big fan of the style, but i think one of the only problems i have is the face and the expressions, they don't move at all and should perhaps bounce or move a bit.

>> No.3289818

>>3289809
Yes. I keep trying to make things for that "#animonthly" thing on twitter, and then proceed to never submit anything.

>>3289483
It was a starwars parody. So it's kind of dated now. It was gonna be a newgrounds thing. That's my main place to put cartoons. (Because people actually SEE cartoons on there.)

>> No.3289824
File: 2.09 MB, 540x540, new 540.gif [View same] [iqdb] [saucenao] [google]
3289824

is there an actual term for animated/cinemagraph paintings like this? i'd like to learn as much about it as possible

>> No.3289849

>>3289824
ye it's called lazy animation

>> No.3289898

>>3289824
Mesh deformation, but I'm sure this one is manually warped frame by frame in some raster program which is just retarded.

>> No.3290126

>>3288975
I know it's lame to do this but, bumping for crit.
Or at least an answer about the missing frames.

>> No.3290205

>>3289824
dat pignose tho

>> No.3290363

>>3289648
Kill yourself.

>> No.3290374

is there a way to "thicken" brush strokes in toon boom?
i tried converting them to pencil strokes and using the pencil editor, but the conversion oversimplifies the strokes

>> No.3290493 [DELETED] 

>>3288688
Literally anything by studio Trigger

>> No.3290624

>>3289007
>>3289166
Thanks, I'll be sure to check them out.

>> No.3290632
File: 769 KB, 960x540, CHAMPIONS!!!!.gif [View same] [iqdb] [saucenao] [google]
3290632

made this over the summer last year

>> No.3291353

>>3289798
this is great! do you have a blog? i always always fucking over animate, i really like how you've handled this scene

>> No.3291604
File: 1.94 MB, 600x338, turt.gif [View same] [iqdb] [saucenao] [google]
3291604

>>3289749
>>3289812
www.instagram.com/justadudesdrawings

>> No.3291675

>>3290632
i like it

>> No.3291695
File: 1.43 MB, 540x404, callofthevoid.gif [View same] [iqdb] [saucenao] [google]
3291695

>>3290632
I like the energy.

I couldn't sleep last night so I made this on my phone.

>> No.3291927

>>3288975
It should be slower when it's high and faster when it's going down
Also what framerate are you using? Less than 12 frames per second is not enough

>> No.3291929

>>3291604
Same critic as your other walkcycle, move the head

>> No.3292110

>>3291695
This is the animation equivalent of scribbling on post-its when you're on the phone
It's not bad, but there's no possible crits to be made

>> No.3292112

>>3292110
That's exactly what it is. I wasn't trying to make it amazing, especially at 4 in the morning

>> No.3292114

>>3288654
absolutely hilarious

>> No.3292239

>>3288654
pruld?

>> No.3292247
File: 14 KB, 560x315, TestAnimation1b.gif [View same] [iqdb] [saucenao] [google]
3292247

>>3291927
Oh wow I didn't even know to look for that. I exported it with the default settings which put the frame rate at 8. I made a new one at 24 and it looks like all of the frames are showing now. Man there's so much that goes into this. I don't even know if 24 was right, I picked that because it gives you a default limit of 24 frames in Clipstudio Pro.

>> No.3292479
File: 30 KB, 550x400, 1.gif [View same] [iqdb] [saucenao] [google]
3292479

I made this like a month ago or more, i thought i'd draw a little drip of water but looks like it's some kind of living thing, anything but not water, i need advice

>> No.3292742

>>3292479
it looks like nothing, just a random shape moving.

>> No.3292750
File: 2.96 MB, 372x600, sternocleidomastoideus_animated_3.gif [View same] [iqdb] [saucenao] [google]
3292750

this is boring and unclean for an animation, it was more an exercise to draw the human skull and the sternocleidomastoid muscle.
how do you implement those space charts that animators mark on their drawings correctly?
I mean, I read it up in the animator's survival kit, but when I try to use it, it feels even less than guessing, totally lost there. like I would pretend to animate, it's no usage to me.
how can you successfully guess the amount of frames that the action would take? is that something that comes with experience?

>> No.3292760

>>3292750
The spine doesn't move when you turn your head

>> No.3292762

>>3292760
I know, I already noted that in other posts.

>> No.3292780

>>3292750
>how can you successfully guess the amount of frames that the action would take

Use a stopwatch and act out the movement. Or guess by putting the frames on 8's, watch the animation, adjust the frames by adding more or removing frames, watch again, rinse and repeat

>> No.3292790
File: 112 KB, 1000x1000, Timing chart.jpg [View same] [iqdb] [saucenao] [google]
3292790

>>3292750
>is that something that comes with experience?
Sorta. Get a stopwatch and do the motion a couple times. If it takes 1 second to turn your head, you chart out frame 1 and 25 (I do 25 as the start of a new keyframe rather than 24 as the end because the math works out better). Draw the keys and then put the breakdown at frame 13 (again, beginning of the second half rather than end of the first half). If you want him to turn his head at a fixed rate you'd draw the exact midpoint of the action, but generally you'd favor one key, so you'd draw his head looking a little closer to the last frame (easing out). Then you divide the rest of the frames the same way.

Knowing how to do it isn't that hard, knowing how to do it WELL takes a ton of practice. I just guess and check most of the time because we have the tools to do it.

>> No.3292806
File: 149 KB, 1024x768, Jump Across.gif [View same] [iqdb] [saucenao] [google]
3292806

>>3292750
Looks pretty clean to me, the only real problem is the drawing's solidity in the animation (particularly the lower jaw/masseter area), and the perspective of the lower ribs

>spacing chart

I think a lot of people make it way more complicated than it needs to be and once you "get it" it's like "OH" (I wouldn't have probably ever understood it without AMB on youtube). I don't even think it's described as such in the Survival Kit but spacing is literally just halves (of space between keys or extremes) halved in half (or thirds halved in half) depending on the action.

Timing IS guessing, but it has to be informed guessing (I guess). Use a stopwatch on references, use a timer and practice tapping your feet every second to try and improve your internal rhythm.

>> No.3292902
File: 2.53 MB, 540x354, mutante-540.gif [View same] [iqdb] [saucenao] [google]
3292902

A little thing I did recently

>> No.3292933

>>3292902
Really cool, love the designs.

>> No.3292946
File: 685 KB, 400x300, mago-400.gif [View same] [iqdb] [saucenao] [google]
3292946

>>3292933
thanks!
an older one i did in the same style

>> No.3292962

>>3292902
>>3292946
Gonna make it

>> No.3292969

>>3292902
>>3292946
Gonna totally make it.

>> No.3292976

>>3292902
>>3292946
Not much people can do the really angular character thing without fucking up completely, you are an exception, good job.

>> No.3292982

>>3292902
>>3292946
Absolutely gonna totally make it

>> No.3292984

>>3292902
>>3292946
show us your ways master.

>> No.3292986

>>3292946
Not even an animator, just passed this thread and clicked on it and I have to say; this is really gorgeous anon

>> No.3293061
File: 76 KB, 853x480, Birdy.gif [View same] [iqdb] [saucenao] [google]
3293061

This was just a request for the drawthread on /a/ but I think I'll finish it up and put it in me reel

>> No.3293071

>>3293061
Give her a dozen or two more frames and this will look great.

>> No.3293187

>>3292902
>>3292946
What software are you using? Gmi btw

>> No.3293269

>>3292780
>>3292790
>>3292806

wow thanks for the answers

>> No.3293319
File: 213 KB, 800x450, added more ball shit.gif [View same] [iqdb] [saucenao] [google]
3293319

>>3292247
Alright so, the ball doesn't look like it is bouncing, it seems like the ball is just jumping ahead.
Remember that when something in motion bounces, the horizontal speed doesn't change that much with a single bounce, but bouncing objects only really slow down their horizontal velocity when there's enough friction on the object's surface to slow it down. This is why any object that bounces on the ground tends to keep moving quickly until it eventually stops bouncing and the energy put into a bounce gets put into a roll along the ground, which in turn translates into friction from the ground.
With every action, is an equal and opposite reaction.
A ping pong ball is very hollow and will bounce for a long time because the ball's mass is very low and reflects the ground's energy into a bounce, whereas something like a strong water balloon would just slap the ground and jiggle around for a while because rather than reflect the ground's energy, it absorbs the force around the surface, causing the jiggle. Same goes with boob.

Animation has a lot of physics, so it would be great if you read up and familiarized yourself with motion vectors and how resistance works. It could be applied to animation very well.
11th grade high school classes is all it needs.

>> No.3293727
File: 56 KB, 265x238, 1515713877451.png [View same] [iqdb] [saucenao] [google]
3293727

>>3288684
>>3288686
>only one reply

I guess I'll go fuck myself then

>> No.3293755
File: 41 KB, 704x528, 1513456983286.jpg [View same] [iqdb] [saucenao] [google]
3293755

>>3293727
I'm not an expert on animation anon but I think it looks fine, it would be better if we could see it with an in-game background.
The animation itself looks cartoonish with no windup and a crescent shape swing, that's good if that's what you were going for.

>> No.3293766

>>3288684
>>3288686
I've only had one reply too, don't worry about it
I like them quite a bit, especially the first one. Theonly thing I'd change to the first one is make her look up when she starts to fall, it seems more natural to me
The second one's nice too, but I feel like it's at a kinda awkward middleground. If it's supposed to be a big attack, it's too fast and there's not enough weight, and if it's supposed to be a quick attack, the arm moves to much, it'd be better with a thrust

>> No.3293929
File: 1.01 MB, 540x354, mutante-540-raw.gif [View same] [iqdb] [saucenao] [google]
3293929

>>3292984
>>3293187
I tried krita for animate (usually use PS)
The clean up is the real experiment, I used shape layers in AE.
here is the raw animation

>> No.3294214

>>3293755
>>3293766
Alright, thanks

>> No.3294223

>>3292902
the movements feel stiff but your design sells it

>> No.3294232
File: 1.04 MB, 720x768, Walking-Animation.gif [View same] [iqdb] [saucenao] [google]
3294232

Besides Clean-up how can I improve this?

>> No.3294517

>>3294232
as he steps make an arch to give it like "more bounce?"

>> No.3294518
File: 1.08 MB, 3000x3000, 6p1Cmdj2fPjQYcsm.gif [View same] [iqdb] [saucenao] [google]
3294518

1 of 2 "test" motions

>> No.3294519
File: 152 KB, 799x799, oEZxUb1z2Q4tvTOW.gif [View same] [iqdb] [saucenao] [google]
3294519

>>3294518

>> No.3294806
File: 54 KB, 1920x1080, Ball bounce one.gif [View same] [iqdb] [saucenao] [google]
3294806

Practicing ball bounce animations to get timing and spacing right.

>> No.3294807
File: 63 KB, 1920x1080, Ball bounce two.gif [View same] [iqdb] [saucenao] [google]
3294807

>>3294806

>> No.3294953
File: 172 KB, 1920x1080, Walk cycle practice_01.gif [View same] [iqdb] [saucenao] [google]
3294953

>>3294807
And a walk cycle. my first one.

>> No.3294955
File: 58 KB, 876x336, 1-walk-cycle.jpg [View same] [iqdb] [saucenao] [google]
3294955

>>3294953
This is really bad
Why do you have a straight line on top of his head? You're forcing yourself to pick up awful habits

>> No.3294959

>>3294955
I tried it so that I could have a guide on where the head should be during the contact and passing frames and to help with the up and down head frames, though I can see your point about it being a bad habit and otherweise very restrictive. I'll attempt this again and withouth the guide line.

>> No.3295068
File: 302 KB, 1385x726, sneak1.gif [View same] [iqdb] [saucenao] [google]
3295068

Blocking Phase.

Any suggestions or Critique?

>> No.3295090

>>3295068
Don't move the gun from side to side, don't move the gun around much really.

>> No.3295127
File: 1.62 MB, 700x394, fanart-super-F-friends.gif [View same] [iqdb] [saucenao] [google]
3295127

made this one based of a kill la kill refrence from sakugabooru

>> No.3295138

>>3295127
Saw this one on tweeter too

>> No.3295235

>>3295138
yeah i'm so glad the creator shared it! love his imaishi influence and sexual style.

>> No.3295319
File: 71 KB, 1920x1080, Walk cycle practice_02.gif [View same] [iqdb] [saucenao] [google]
3295319

Last piece of practice for the day before I hit the coop for the night.

>> No.3295351
File: 200 KB, 1214x779, question grill.jpg [View same] [iqdb] [saucenao] [google]
3295351

I'm really liking the charcoal brush in ToonBoom. I thought I'd have a more complete command of all of this stuff (drawing included) by now but I'm still having to keep to myself putzing along out of embarrassment.

>can hardly use software
>can't clean up a drawing without it looking like an actual abomination

For anyone using ToonBoom: is the eraser SUPPOSED to be picking up stylus pressure or not? I swear to freakin' god it was working properly ONCE but then it stopped and hasn't worked the same since-I'm starting to think that it was just my imagination.

>> No.3295504
File: 630 KB, 1385x726, sneak2.gif [View same] [iqdb] [saucenao] [google]
3295504

>>3295090
Is this what you were thinking?

>> No.3295755

>>3295351
What program is that, dude?

>> No.3295907

>>3289742
Thanks, I'll start working on your little animation today. I have never made this sort of cute-for-kids music so it will take me some time until I figure out the mood and shit.

If you could answer these questions, it would help me greatly:
>Does the placeholder music have the mood you want to achieve? How much can I take it as an inspiration?
>Can you explain the animation a bit, there is a standing dude who doesnt move, then he rotates, then the main story starts?
>The music should be divided into two parts, one ends at 0:33 and the second starts at 0:36?

>> No.3295909

>>3295504
yes that's it, I think that's how a left handed person would hold the gun though, unless he is supposed to be left handed.

>> No.3296040

>>3295909
Fuck, I'm retarded.

>> No.3296053 [DELETED] 
File: 72 KB, 697x614, blaise it.jpg [View same] [iqdb] [saucenao] [google]
3296053

>>3295755
ToonBoom Harmony 15

Every feature or utility seems to have some completely unnecessary secondary feature associated with it and it's driving me fucking nuts

>hold shift (+ drag) to insert one frame between two others (something a traditional-style animator has to do constantly)

>works normally only if the frames have at least two unique frames between them, otherwise it turns the nearest frame into an additional exposure of the altered frame, destroying the frame between them in the process for absolutely no conceivable reason

>Drag a frame backwards

>ToonBoom generously creates exposures from the point where the frame was to where you'd decided to drag it, even if there are other frames "breaking it up", filling in any gaps between any number of frames with exposures on your behalf

>Shift +Drag frame in any direction next to a frame that has more or less exposures than it is

>frame is absorbed into the exposure blob and lost

>want to extend the exposure of a frame using "extend exposures" (F5)

>overwrites any frames in its path rather than pushing the frames further down the timeline

I really just adore how it adds completely redundant exposures everywhere whenever you do pretty much anything-but especially when it replaces frames with unique drawings on them with exposures of other frames. Good thing there's no way to turn these all-important features off or alter them in any way, too. If I had to add exposures manually where and when I actually fucking wanted them I just don't know what the hell I'd do.

Every time I thought I'd solved my problems with this program it's been very fleeting (the "shift + drag" method was my latest "eureka moment" only to discover it's worthless, too). Trying to use ToonBoom for traditional-style animation has been a complete nightmare thus far and I have no choice but to write huge cry for help posts like this at the slightest provocation because of it.

tl;dr: For the love of god just use Krita.

>> No.3296054 [DELETED] 
File: 72 KB, 697x614, blaise it.jpg [View same] [iqdb] [saucenao] [google]
3296054

>>3295755
ToonBoom Harmony 15

Every feature or utility seems to have some completely unnecessary secondary feature associated with it and it's driving me fucking nuts

>hold shift (+ drag) to insert one frame between two others (something a traditional-style animator has to do constantly)

>works normally only if the frames have at least two unique frames between them, otherwise it turns the nearest frame into an additional exposure of the altered frame, destroying the frame between them in the process for no conceivable reason

>drag frame backwards

>ToonBoom generously creates exposures from the point where the frame was to where you'd decided to drag it, even if there are other frames "breaking it up", filling in any gaps between any number of frames with exposures on your behalf

>shift + drag frame in any direction next to a frame that has more (or less!) exposures than the altered frame has

>frame is absorbed into the exposure blob and lost

>want to extend the exposure of a frame using "extend exposures" (F5)

>overwrites any frames in its path rather than pushing the frames further down the timeline

I love how TB adds completely redundant exposures everywhere whenever you do pretty much anything-but especially when it replaces frames with unique drawings on them with exposures of other frames. Good thing there's no way to turn these all-important features off or alter them in any way, too. If I had to add exposures manually where and when I actually freakin' frickin' fuckin' wanted them I just don't know what the hell I'd do.

Every time I thought I'd solved my problems with this program it's been very fleeting (the "shift + drag" method was my latest "eureka moment" only to discover it's worthless, too). Trying to use ToonBoom for traditional-style animation has been a complete nightmare thus far and I have no choice but to write huge cry for help posts like this at the slightest provocation because of it.

>> No.3296056
File: 72 KB, 697x614, blaise it.jpg [View same] [iqdb] [saucenao] [google]
3296056

>>3295755
ToonBoom Harmony 15

Every feature or utility seems to have some completely unnecessary secondary feature (and/or "condition") associated with it and it's driving me fucking nuts

>hold shift (+ drag) to insert one frame between two others (something a traditional-style animator has to do constantly)

>works normally only if the frames have at least two unique frames between them, otherwise it turns the nearest frame into an additional exposure of the altered frame, destroying the frame between them in the process for no conceivable reason

>drag frame backwards

>ToonBoom generously creates exposures from the point where the frame was to where you'd decided to drag it, even if there are other frames "breaking it up", filling in any gaps between any number of frames with exposures on your behalf

>shift + drag frame in any direction next to a frame that has more (or less!) exposures than the altered frame has

>frame is absorbed into the exposure blob and lost

>want to extend the exposure of a frame using "extend exposures" (F5)

>overwrites any frames in its path rather than pushing the frames further down the timeline

I love how TB adds completely redundant exposures everywhere whenever you do pretty much anything-but especially when it replaces frames with unique drawings on them with exposures of other frames. Good thing there's no way to turn these all-important features off or alter them in any way, too. If I had to add exposures manually where and when I actually freakin' frickin' fuckin' wanted them I just don't know what the hell I'd do.

Every time I thought I'd solved my problems with this program it's been very fleeting (the "shift + drag" method was my latest "eureka moment" only to discover it's worthless, too). Trying to use ToonBoom for traditional-style animation has been a complete nightmare thus far and I have no choice but to write huge cry for help posts like this at the slightest provocation because of it.

>> No.3296059

>>3292902
>>3292946
Very good, but keep getting better. You'll get somewhere.

>> No.3296364

>>3292112
Even more annoying that you thought it prudent to post it here, then.

>> No.3296372

>>3296364
>animation thread

Huh who cares

>> No.3296379

>>3289798
omg are you raptorkil on youtube?

>> No.3296387

>>3292902
Since this is probably the best thing on this thread i'm going to try to nit pick some faults.

The design for the back of the gun generally feels weak and it's motion isn't punchy enough.
Try putting the character in some level of shadow when they go behind the rock, It might look good.
The eyes look a bit off when the character shoots and his ammo belt could do with slightly more motion.
I'd say dial down the camera shake slightly, let the animation shine more.

Still amazing tho

>> No.3296404

>>3296056
>extend exposures

try using: "shift" + "+=" to add a frame/extend exposure

It moves everything for me

>> No.3296745
File: 94 KB, 600x1200, 0Dp57qE978lHGXRM.gif [View same] [iqdb] [saucenao] [google]
3296745

No idea what animating is, I just found FireAlpaca and looked up a short tutorial on how to actually make an animation with it, and I know people usually start with balls. How'd I do for someone who can't draw and has zero knowledge of animation? What link should I start with in the OP?

>> No.3296771
File: 89 KB, 600x1200, Edit 3.gif [View same] [iqdb] [saucenao] [google]
3296771

>>3296745

>> No.3296817
File: 123 KB, 600x1200, Final.gif [View same] [iqdb] [saucenao] [google]
3296817

>>3296771
Last edit, I swear. I think I got the frames looking the way I want, I'm not sure how correct this is.

>> No.3296930

>>3295319
If you're still learning walk cycles I suggest starting with the character walking on the spot. It looks like you animated this straight ahead. Start with the contact points (the two footfalls) and then block in the passing position and inbetween from there

>> No.3296969

>>3288654
holy shit this is hilarious I spat out my oatmeal when that dude spazzed into the frame

>> No.3296987

>>3288992
This, also nobody would let a heavy weapon be dropped onto their knees/body, especially not an experienced warrior.
You could use it as a gag though.
Go to a DIYL store and go to the large hammer section, lift it, and get a feel for its weight(also don't drop it, be gentle).
It's also fucking hilarious.

>> No.3297064
File: 583 KB, 1754x1240, what.webm [View same] [iqdb] [saucenao] [google]
3297064

First animation ever.
Rate and critique pls. Should I rewatch the 12 principles?

>> No.3297083

>>3289798
Make the pause between the head appearing and the turn larger. The rest is great, good job anon.

>> No.3297225

>>3296387
Solid review thanks

>> No.3297241

>>3297064
your figures are impressive but the animation needs work. Id recommend trying the ball animation exercise again without doing anything too fancy. For starters, the ball will always move by the same increments horizontally through the animation. at the moment it seems like it keeps slowing down halfway through the ark. it also looks as though the spacing between the ball each frame could use some work, particularly at the beginning where it seems to jerk around a bit in the upper left corner. take your time, a solid foundation of animating simple objects moving how they should will be more helpful than trying to jump into the flashy stuff without one, even if your drawings themselves are good

>> No.3297271

>>3288309
>>3288309
Why is animating with Adobe Flash/Animate so retarded? This brush drives me crazy.

>> No.3297463

>>3293319
Thanks dude this is great. I need to know more about this technical stuff though, like playback timing and exporting and all that. How much of that kind of stuff is covered in Animator's Survival Kit?

>> No.3297681
File: 106 KB, 1200x600, raLTX3vVvwZoCICw.gif [View same] [iqdb] [saucenao] [google]
3297681

Watched the 12 principles and then did this. I have no clue what I'm doing. Is this anything close to right?

>> No.3297762

>>3297681
Your spacing is OK, but your timing is all off. Also work on keeping the ball at a consistent shape unless you're practicing the principle of squash and stretch.

You need to watch Richard Williams in the Animator's Survival Kit. He covers this in depth.

>> No.3297763
File: 537 KB, 1000x458, ezgif-5-47a79b878a.gif [View same] [iqdb] [saucenao] [google]
3297763

I think I'm done with blocking unless anyone else can give me any ideas.

>> No.3297772

>>3297762
>Your spacing is OK, but your timing is all off
Huh, I guess I didn't realize there was a difference. Interesting!

>Also work on keeping the ball at a consistent shape unless you're practicing the principle of squash and stretch.
I was trying to squash/stretch it, but now I'm watching it again and it seems like the ball shrank a bit by the end.

>You need to watch Richard Williams in the Animator's Survival Kit. He covers this in depth.
Thanks!

>> No.3297783

>>3297463
>playback timing
timing - Watch over the rough keys you've drawn, and based off of the scene you see in your brain, add more frames [FRAMES not drawings. MORE SINGLE FRAME EXPOSURE] inbetween the existing keys to get a sense of what timing would work. Visualize in your head what the inbetween frames would look like before you even start drawing them in, and make sure it works physically and contextually. Following proper arcs and proper timing can make an animation look really fucking amazing
Remember that an animation with shitty timing will look like complete fucking garbage, no matter how high you crank the framerate and how many inbetweens you draw. Moving the keyframes is what makes the timing change, so do that before you even start with inbetweens. You'll hear shit about an "xsheet", which just maps out all your frames on a table. If you're animating a character and they have to stand stationary for a couple seconds, they'd stand there for 48 frames. If you're animating lipsync, you'd write down that they start speaking 5 seconds into the audio, which would translate to 120 frames into the shot.
If you're animating with software, a blank xsheet is basically the program's empty timeline.

>> No.3297784

>>3297763
Yo wtf. The gif compressor jacked up the frames, disregard the end bit.

>> No.3297802

>>3297783
Yeah I understand that but I saw from changing the exporting settings you mentioned that the final results in the gif looked different. How will I know when a gif should be set at 8 frames per second or 12 or whatever number? But instead of explaining all that if you don't want to, do you know if that's at all talked about in the book? Because I'm going to be reading the book, I've already started.
Also I'm probably going to need to find some other free hopefully lightweight animation software to practice in because CSP pro only allows you to add 24 frames total so while I could practice small bits of different timings on things I couldn't really try out different timings on a longer thing like the ball bouncing and rolling to a stop, because even if you add more frames it only lets you scrub through and play back 24 at a time. A more advanced animator could probably work around that and make the whole sequence still flow correctly, I don't think I could.

>> No.3298009
File: 25 KB, 868x475, different framerates.png [View same] [iqdb] [saucenao] [google]
3298009

>>3297802
Honestly, I've skimmed through the book only a few times. I haven't really read it thoroughly enough to cite it, but I understand the animation principles enough to explain how things like that would work.
So first off, here's this image of the timeline in Adobe Flash CS6. Different layers show how to animate at different framerates using different frame exposures. You don't have to set the file or gif output to whatever framerate when you animate, you could animate on every two frames, giving you the look and feel of animating at 12FPS, but you'll also have the option and flexibility of moving to a higher framerate for quicker movements. Same can be done for 6FPS and so on. Though when you're animating key poses, framerates don't mean anything. Place them anywhere they work, and then worry about the frameRATE later.
Adobe Flash CS6 is fairly easy to pirate. If you've got any CS6 software already cracked on your PC, say Photoshop for example, open up your install folder in your program files, and just copy the "amtlib.dll" file into your Flash install folder. It has pretty decent gif output if you mess around with the publish settings.

>> No.3298060

>>3297772
When you squash/stretch, the volume of your object should still be consistent

>> No.3298127
File: 98 KB, 1220x640, owly.jpg [View same] [iqdb] [saucenao] [google]
3298127

>>3292946
This is really nice to see, how simple is it to setup all the shape layers? assuming you've got clean lines can you floodfill and gradient? I'd be really interested if you could break down whats being used in this. The glow on the character and the soft gradient under the cape/core shadow on the hood in particular.

I'd like to animate something a little bit more complicated but it'd be easy to clean up and strike a happy balance between what you've got and what I have in mind.

>> No.3298130

>>3296056
I personally don't use TB for traditional animation. It's more built for puppet style tweened stuff

>> No.3298183
File: 135 KB, 540x553, 540 process.jpg [View same] [iqdb] [saucenao] [google]
3298183

>>3298127
shape layers are vectors, think of them as 2d poligons.
the result is vectorial frame by frame

>> No.3298219

Anyone else applying for The Animation Workshop in Denmark this year? I'm going to the Open Day event next Thursday for a portfolio review

>> No.3298248

>>3298009
Awesome, thank you! I've saved the guide too.
I did get Flash from someone but I'm afraid to try to run it on my laptop. It has trouble running photoshop even and I'm pretty sure it's dying anyway so I'm saving flash for when I can get a new more powerful one. I'll have a look at other alternatives in the mean time. Thanks again dude!

>> No.3298258
File: 60 KB, 788x587, leapdog.gif [View same] [iqdb] [saucenao] [google]
3298258

havent really animated much but i really would like to, i think, except that everything i draw is very not-clean or sharp

the lines and movement of everything is always wispy

i don't know how that would translate into more finished animation, especially with color

>> No.3298370

>>3298258
I love this the way it is, pls do not clean it up
Color could be added in the same wispy way
I could be wonderful
Keep it up

>> No.3298372

>>3298258
do you have a blog?

>> No.3298382

>>3298372
no but i unstored everything on my dA recently in an attempt to start doing art stuff again

i have a habit of deleting blogs/deviantart accounts/etc. though so idk how long i'll keep stuff up on it this time around

>>3298370
i can't visualize "wispy color"
what do you mean?

>> No.3298446
File: 138 KB, 681x489, runanim2.gif [View same] [iqdb] [saucenao] [google]
3298446

>> No.3298613

>>3297763
The blocking looks great.

A small thing i would add is that the gun is blocking his face and eyes a bit. So move the gun slightly away from his face.

>> No.3299228
File: 658 KB, 1244x1920, 739cf9_6303457.jpg [View same] [iqdb] [saucenao] [google]
3299228

Where to get TVPaint without $$$ help????

>> No.3299266

>>3295127
Hey mais je te reconnais...

>> No.3299267

>>3299228
https://mega.nz/#F!M8s0XYjB!mo_9uNAKJUnVD3Ne9X9vgg

>> No.3299542

>>3299266
it's fanart i made :D i'm not the maker of the show.

>> No.3299543
File: 329 KB, 1060x640, walk_ycle_1_copy3.webm [View same] [iqdb] [saucenao] [google]
3299543

Walk cycle I did the other day

>> No.3299549
File: 523 KB, 733x547, deertime.gif [View same] [iqdb] [saucenao] [google]
3299549

>> No.3299572

>>3299549
Really dynamic! You need to work on your timing and perspective, though.

Using a 2 point perspective grid, you can get a feel for where the deer is in 3d space so it's easier to keep it en route

As for the timing, just play around with it a bit more and try to match up the deer's legs and the distance it travels so it doesn't look like it's running in place

>> No.3299592
File: 156 KB, 400x400, sht.gif [View same] [iqdb] [saucenao] [google]
3299592

first animation ever, i have the spark?

>> No.3299608

>>3299572
i dont know anything about grids or perspective

or timing

i adjusted the fps on a few frames and it just looked weird so i left them all the same

>> No.3299853
File: 35 KB, 500x500, DFTI69TXUAAEVGV.jpg [View same] [iqdb] [saucenao] [google]
3299853

>>3299267
Oh shit thanks, didn't know it was in there

>> No.3299896

>>3288684
>>3288686
pretty bad, did you do any research???

>> No.3299899

>>3288686
Quick tip, add some windup to this animation. Having it go right into an attack takes away the power.
>Arcs help
>One frame for windup
A lot of fighting games do this

>> No.3299901

>>3293929
>Krita
Is that a good animation tool?
I mostly use photoshop myself but I'm willing to learn a new animation software

>> No.3299904
File: 159 KB, 538x176, file.png [View same] [iqdb] [saucenao] [google]
3299904

>>328948
birds cant move their eyeballs in their head so they keep it still for as long as possible and make a super quick movement

>> No.3299963

>>3299592
Speed it up a bit

>> No.3300089

>>3299901
MyPaint has fewer dependencies and works great. Search for extra brushes.

>> No.3300224
File: 1.41 MB, 540x405, 540-2.gif [View same] [iqdb] [saucenao] [google]
3300224

This is not meant to be realistic. What I wanted to do was something more organic with a car. Maybe like in the lupin cars animations

>> No.3300228
File: 2.02 MB, 288x288, Impressed.gif [View same] [iqdb] [saucenao] [google]
3300228

>>3300224
Yo dude that looks great!

>> No.3300711

>>3295907
Im really sorry dude I didn't see your answer.
>Does the placeholder music have the mood you want to achieve?
could've been cuter and/or more psychedelic since the story is happening in a dream, but it does have the right night-y feeling and a cool crescendo. Keep in mind I'm musically illitterate
>How much can I take it as an inspiration?
as much/little as you want. I'm not paying you thus I'm not your boss
>Can you explain the animation a bit, there is a standing dude who doesnt move, then he rotates, then the main story starts?
the "main story" is the only part I want you to make music for, the rest is technichal bullshit you have to do before starting an animation, to make sure you really know your character. Normally the public never sees this, but my teachers wanted me to include it.
The story of the "main" animation is pretty simple. Keep in mind it's adapted from part of a book, so I'm gonna explain stuff that I didn't animate, just in case you need more context. The part I animated is in brakets. Every night before going to bed, the little boy asks his dad to check under his bed for monsters, and the dad pretends to catch one and put it in his pocket. [ one night, the boy is woken up by a noise in the kitchen, and goes to investigate. On the way there he notices that his dad's pocket is torn open. He then meets the monster in the kitchen ] and decides that it's cute, so he feeds it and plays with it. They fall asleep in the kitchen and when he wakes up the monster's no longer there.
What a shit story right?
>The music should be [...] starts at 0:36?
again just do the second part, the first part could've been litterally anything, I just tought it would be weird to upload a video with silence in it. But yeah don't do the first part, that's wasting your time and that's not even a good exercise since there's nothing happening so there's nothing to sync your music to

I'm sorry for the late answer I hope you see this

>> No.3301037

>>3300224
reminds me of that shot from the wario land 4 op
>motherfuck, yeah!

>> No.3301218

>>3292946
you gonna make it. i'll be looking forward to it. anon. I believe in you

>> No.3301320

>>3300711
bro can you post a link to your animation without the placeholder music? My work is almost done, it turned out better than I expected, but because your animation has added sound effects, I need to play with the volume a bit and maybe change a few bits.

Also, do I have your permission to upload your anim+my music to my channel on youtube? As a part of my (((portfolio))). With all the credits of course. In case that you agree, do you want me to include the 'technical bullshit' before the main story, or can I upload only the main story + end credits?

Thanks

>> No.3301521

>>3301320
no problem but you'll have to wait until tomorrow
I'll edit out the bullshit don't worry
You can upload it on your own channel as long as it's not monetized and you give me credits
If you give me a name or a pseudo i can even add you into the opening bit

>> No.3301587

>>3301521
Thanks, here is the music
https://instaud.io/1KkU
If you play it right after he hears the strange sound, it should be synced (I'll fine tune this when you send me the musicless version tomorrow). I might change some bits (especially in the part after he enters the kitchen) but overall it will sound like this. The beginning is more dark and mysterious.

If it's no trouble, you can add my nickname 'jimren' wherever you want.

>> No.3302126

>>3288688
sakugabooru
https://www.sakugabooru.com/post/show/43997

>> No.3302133

>>3292902
>>3292946
Neat

>> No.3302269

>>3301587
Thanks a lot
The musicless version is done, I'll upload it tonight
I don't have much time to listen to it rn, I'll listen to it tonight. I'm so pumped to listen to it!
I'll animate another opening in english, cause frogeater tongue doesn't have much appeal, and I'll put your name on. It shouldn't take much time.
I'm sorry our workflow is so messy, it'll be different next time we work together

>> No.3302430

>>3302269
>>3301587
it sounds so cool!
here's the musicless version
https://youtu.be/ffI0cyNahD8

>> No.3302582

>>3302430
Here you go senpai
https://my.mixtape.moe/dntgvp.webm
Changed the last few chords a bit to my satisfaction.

Here is just the music in wav format
https://instaud.io/1KBQ

So I guess you add the music on your own in the new version with english opening? Or you can just post it here musicless and I'll add it, whatever you want.

Don't worry about our workflow, 4chan is hardly the perfect place for communication.

One more thing, how should I name the vid on youtube? Le Cauchemar de Poche? I'll put link to your youtube channel in the description too ok?

Thanks

>> No.3302594

>>3302582
it fits so well!
don't worry about adding it in the english version, I can do it
name it how you want, just say that I animated it somewhere in the title
and yeah link me in the description
and just one question: what other instruments do you play? Just to know what I can ask of you in the future if we ever work together again. Obviously I'll pay you for future projects

>> No.3302659

>>3302594
I'm glad you like it bro
Here's the thing: I'm a classicaly trained musician, so any instrument in the standard orchestra, you can ask for it. I'm always up to new challenges in music, but modern music (jazz, rock, electronic etc) is not of my taste.
Problem is the recording quality - I can record piano through software (as I did now) or I can play it myself (which may or may not sound even better). But I am stuck with free software recording for other instruments and that will sound ok-ish but never as good as piano (until I get better at audio engineering). The good sounding instruments cost a few hundred dollars lol.

So now - good music good quality - piano.
Good music ok quality - any other classical instrument.

>> No.3302725

Where should I start at? Should I just crack open a book and get going?

>> No.3302731

>>3302725
animate a ball bouncing without a book, then crack open a book and see what you did wrong, and get going

>> No.3302806
File: 66 KB, 664x578, Its shit.gif [View same] [iqdb] [saucenao] [google]
3302806

>>3302731
Okay now what book. I know the one everyone says but is it all the same or are there 20 something books like with learning normal art

>> No.3302831

>>3302806
the one everyone says

>> No.3303209
File: 278 KB, 640x360, output_mA1SYK[1].gif [View same] [iqdb] [saucenao] [google]
3303209

Is there any way I can navigate between frames with my keyboard in Krita? Gonna try and color this.

>> No.3303476

>>3303209
jesus fucking christ kill yourself and delete this furry shit please

>> No.3303487
File: 524 KB, 640x360, Paffendorf.gif [View same] [iqdb] [saucenao] [google]
3303487

>>3303209
Actually I finished this sooner than I expected.
Is there no answer to my question? I know one of y'all use Krita.

>> No.3303639

>>3303487
>>3303209
awfuk fucking colours
the linart was really cute, it's a shame

>> No.3303642

>>3288654
There is nothing wrong with it desu, keep up the good work.

>> No.3303772
File: 1.27 MB, 1920x1080, Test-2.gif [View same] [iqdb] [saucenao] [google]
3303772

First attempt at human figure animation after doing nothing but stick figures. I didn't want to spend too much more time on this, mostly I just wanted to focus on trying to stay "on model" and timing the moves right, so I'd appreciate some suggestions for areas I need to work on.

>> No.3303865
File: 29 KB, 600x337, fuckinganimal.gif [View same] [iqdb] [saucenao] [google]
3303865

>> No.3303895

>>3303865
great work, it moves well
you're ready for a short film

>> No.3303916

>>3303895
th-thanks

>> No.3303930

>>3303865
Nice. I think the tentacles could be more straight and extended when it pushes to give it more punch.

>> No.3303954

>>3300224
Looks rad af my dude

>> No.3304183

Made a stop motion animation for the first animation class I've ever taken after years of self teaching. how did I do?
https://www.youtube.com/watch?v=z_Ju1Bbr3qU&feature=youtu.be

>> No.3304439

>>3303930
yeah thanks, you're totally right

>> No.3304940
File: 173 KB, 885x1037, toonboom.jpg [View same] [iqdb] [saucenao] [google]
3304940

Make it stop

>> No.3304948

>>3304183
mama fuckin mia

>> No.3305039

>>3304183
kek good stuff anon

>> No.3305440

any traditional/stop motion fags here? not one myself currently, but ive been wanting to experiment with a multiplane. thing is, im poor and cameras are expensive, my mother does photography but she may not have anything shed willingly give me. and what if i fuck up and buy one that wont even work with what im doing or make it even harder?

tl;dr: what are good starter cameras for stop-motion? does it even matter?

>> No.3305443
File: 64 KB, 740x493, sean_baker_tangerine_with_steadicam_smoothee_iphone_5s.jpg [View same] [iqdb] [saucenao] [google]
3305443

>>3305440
Any camera today is more than good enough. What matters is what's in the camera.

>> No.3305472
File: 117 KB, 1000x564, CEFA5D1D-E558-4081-B5FF-FA95C396D2DA.jpg [View same] [iqdb] [saucenao] [google]
3305472

>>3305443
thank you friend, may all your dreams come tru

>> No.3305523

>>3303916
So what's it gonna be about?

>> No.3305532

>>3303865
cute!

>> No.3305694

>>3288654
HAHAHAHAHAHA! OH LORD! I've saved this

>> No.3306994

>>3302594
you still alive frenchbro?

>> No.3308920

>>3288309
Heres something I made...
https://www.youtube.com/watch?v=ERascvWa1nw&t=47s

>> No.3309156
File: 76 KB, 264x264, BrowserPreview_tmp-2.gif [View same] [iqdb] [saucenao] [google]
3309156

>>3301037
this

>> No.3309173
File: 804 KB, 200x145, big man.gif [View same] [iqdb] [saucenao] [google]
3309173

>> No.3309174
File: 4 KB, 200x145, NEWONE.gif [View same] [iqdb] [saucenao] [google]
3309174

>> No.3309186

>>3299543
ORBB
HOSSMAN
DAMIA

>> No.3309187

>>3300224
It's dank

>> No.3309235
File: 147 KB, 680x360, output_wYV86K[1].gif [View same] [iqdb] [saucenao] [google]
3309235

Small Valentine's animation WIP

>> No.3309756

How to practice staying proportionate and on-model? I'm trying to animate some game sprites in Krita and then size them down and refine them in GraphicsGale. Because of this, they don't have to look good on the macro level, they just have to translate down well. Any tips appreciated

>> No.3309827

>>3309756
That's two totally different questions. For staying on-model, work on your draftsmanship in general. For looking good small, just work small so there won't be a major difference when you pixelate them.

>> No.3309995

>>3309756
Plan the start and end frame of each action so you will know how to transition

>> No.3310383
File: 310 KB, 350x390, Valentine's 2.gif [View same] [iqdb] [saucenao] [google]
3310383

>>3309235
wew

>> No.3310396

>>3310383
why is he moving like that

>> No.3310402

>>3310396
Because he's a little beanie baby boi.

>> No.3310487

>>3309756
Get a correctly proportioned pic of your character on another layer and refer to that when you animate.

>> No.3310563 [DELETED] 

>>3306994
I didn't have internet access for a few days
but here it is
I'm to tired to edit it together with the animation, but I'm sure you can handle that

>> No.3310566

>>3306994
I didn't have internet access for a few days
but here it is
https://youtu.be/HTUloDO86hI
I'm to tired to edit it together with the animation, but I'm sure you can handle that

>> No.3310576
File: 530 KB, 2970x2012, 1515073024227.jpg [View same] [iqdb] [saucenao] [google]
3310576

>>3305694
>>3296969
>>3292114

i don't know if you fuckers are being sarcastic but it looks like trash to me

>> No.3310623

>>3310576
It's honestly hilarious. Add some silly voices and get a bajillion youtube hits

>> No.3310652

Are there any audio players that display timeline information in fractions of seconds? Krita is the best animation program I've used but audio uploaded to it gets pretty fucked lmoa

>> No.3310737

>>3292946

Where are you from?

>> No.3310749

>>3310576
lol i googled the story, but how the hell did the photographer get these shots?

>> No.3310753

So I really wanna learn 2D animation and been using the trial version of Toon Boom Harmony for two days now but I'm still wondering if this is the best software for this.
Theres way too many softwares for this shit and I dont wanna spend time learn one that isnt the best.

>> No.3310760

>>3310753
Practice in Krita, it's free. Don't bother with anything else until you can animate (and draw) worth a damn from a mechanical standpoint. Hell, by the time you get to that point Krita might unironically be one of the best animation programs out there, anyway.

>> No.3310767

>>3288654
The ogres very first start is too jumpy. What does it look like without it?

>> No.3310770

>>3288654
The axe does have weight after the first startle of the ogre , nothing wrong with the axe

>> No.3310776

>>3310760
I have Krita installed but I dropped it really fast cuz it wasnt working right with my wacom.
Didnt know it had functions for animating so I will give it another look.
Anyway for the past days I spent with Harmony I now understand how the frame by frame animation works, I just really want the best sofware that will give me all the functions I need.
Currently checking out After Effects, and Photoshop which I always used for drawing but never for the animation function.

>> No.3310791

>>3310776
The animation function in photoshop is garbage so don't bother, in Harmony the workflow is geared for motion tween animation to the point that doing traditional pose to pose is a pain in the ass. If Krita were more stable, had simple tweening for backgrounds and shit like that and better audio support it WOULD be the best. As far as I'm concerned it's only a matter of time.

>> No.3310801

>>3288684
It just looks like the character is pivoting on the knees rather than crumbling, maybe add some hip movement and the body should follow it.

>> No.3310802

>>3293061
The first frame really dosen't read well but I think with some work it's still viable.

>> No.3310803

>>3288654
holy fuck the arm before the first slap LMAO

>> No.3310804
File: 118 KB, 853x480, Hair flip 2.gif [View same] [iqdb] [saucenao] [google]
3310804

>>3310802
Yeah, I'm gonna fix up the first couple frames. Wasn't able to work on it since I posted, so here's where I am now.

>> No.3310815

>>3310791
From what I seen so far with 2D animating the biggest issue is coloring/shading all the frames at once.
Does Krita has a function for that?

>> No.3310820

>>3300224
this is fucking dope

>> No.3310830

>>3310815
No. One good thing I will say about Harmony is the ability to alter multiple drawings at once when you paste them into different frames is kind of cool (good for loops but that's pretty much it) so I have to give them credit there-but that's only tangentially related. There is no way to do that in any software that I've ever heard of. That's why most cartoons have characters with an extremely simple palette.

>> No.3310834

>>3288686
What the shit are these replies. Its doesnt look good.

She's too stiff. Remember arcs rule and look up character action lines or whatever that was called. Basically, the whole body moves in momentum and preparation, remember swords are heavy, but in this clip she mostly just moves her arm, and it looks really unnatural.
The sword also seems completely weightless- the swing looks like its about the same speed all throughout because you distributed the frames too evenly- and this is really not at all the case when swinging a sword. I know because I have a few. Keep in mind, it starts slow and ends slow- since the middle of the swing is the fastest moment, maybe you shouldnt draw it.
And, finally, the whole motion is very unnatural. Look, as of what I heard, learning animation involves some acting in the part of animator- try it out yourself; Pick some long and heavy object that could be compared to a bat or sword and swing it around a bit. Im pretty sure none of them will look like this animation- The sword is not trapped to being vertical and on the right side of your body, it actually moves all around the place, coming and going from many angles. The most natural swings are diagonal, not parallel to the floor.

t. someone with a sword and a bit of animation experience

>> No.3310839

>>3310834
ok, this was kind of a clusterfuck of a post, but you get the idea

>> No.3311079

Is the TVPaint download in the OP legit?

>> No.3311243
File: 846 KB, 720x480, goo.webm [View same] [iqdb] [saucenao] [google]
3311243

Experimental animation with an old monster idea I had.

>> No.3311432
File: 43 KB, 482x427, No worries. I still have my life..jpg [View same] [iqdb] [saucenao] [google]
3311432

For some reason whenever I look on the work of successful animators all I feel is a deep hatred towards the animator. It just feels so demotivating seeing someone else do something that I feel as though I could've done. It's the same for art as well. I want to be good at animation and drawing as a whole but I just can't figure out why or how to, and how to stop feeling this way towards others as well.

>> No.3311485
File: 2.99 MB, 250x250, 1.gif [View same] [iqdb] [saucenao] [google]
3311485

Made this yesterday, I tried making something based on the retro video game enemies + it's the NES color palette

>> No.3311543

>>3309173
>>3309174
i love this

more please

>> No.3311547

>>3311485
absolutely adorable 10/10 (the animation looks pretty smooth, nice job)

>> No.3311679

>>3311547
thanks anon

>> No.3311749

>>3311432
You gotta use that jealous negative energy as fuel to get better. Looking at good art/animation give me rage fuel to go study and get better

>> No.3311780

>>3311079
I didn't try it but there's no wqy it's not bugged in a way or another
TVpaint is hell to crack
Do a backup of your pc and try it out
>>3311243
I don't see what's experimental about it but it's neat

>> No.3311823

>>3302806
The animators survival kit by Richard Williams

>> No.3311860

>>3311749
>>3311432
That's what I did, once I actually made something that slow hatred started going away

>> No.3312068

>>3302806

There are actually very, VERY few worthwhile books on 2D animation.

Animator's Survival Kit is the TOME, that everyone recommends, but I actually have a lot of issues with the way it's organized and Richard William's teaching method. Still, it's worth having, and worth reading.

Eric Goldberg's Character Animation Crash Course is very good as well.

Timing for Animation is probably worth looking at.

But for my money, Preston Blair's Cartoon Animation is still the best overall book, even after 70 years.

>> No.3312214

Doodled this yesterday (Idk how to convert Toon Boom Files into a gif :C )

https://www.youtube.com/watch?v=L6--KIUAu6U

>> No.3312456

>>3312214
HEY! Dat's not bad!

>> No.3312580 [DELETED] 

Just want to let you know, Kiyotaka Oshiyama is accepting request for anyone who like to get his critiques and correction. Just send your drawing to this tweet
https://twitter.com/binobinobi/status/964370523042885632

I wouldn't know if he'll able to correct all of the requests, but if your drawing stands out enough, probably he'll notice it.

For those who don't know Oshiyama:
https://www.sakugabooru.com/post?tags=kiyotaka_oshiyama+

>> No.3312581

Sorry for out of topic, but I just want to let you guys know that Kiyotaka Oshiyama (https://www.sakugabooru.com/post?tags=kiyotaka_oshiyama+)) is accepting request for anyone who wants to get his critiques and correction. Just send your drawing (key animation pose) to this tweet.
https://twitter.com/binobinobi/status/964370523042885632

I don't know if he'll be able to correct all of the requests, but if your drawing stands out enough, probably he'll notice it.

>> No.3312619

>>3310383
What are you animating in?

>> No.3312643

>>3312619
Krita. I know it can be easily done with Flash/tweens, but I wanted to exercise my animation muscle.

>> No.3312662

>>3312643
If you had done it with tweens it wouldn't have a fraction of the charm it has now

Just because it's easier to do with tweens doesn't mean it'll look better that way, I'd say you should stick to the frame by frame style

Also were you inspired by this guy's animations? https://www.youtube.com/watch?v=RAP0fzBsjQk

>> No.3312673

>>3312662
Very true. And I suppose I was inspired by keke's stuff, but I just like bouncy things in general.

>> No.3312679

https://www.catsuka.com/interf/vignettes_news/gif/gobelins_fx2016.gif

>> No.3312799

>>3312214
looks great

>> No.3313665

>>3288654
This is absolutely great. Fukkin saved.

>> No.3313861

>>3288654
Don't you dare change this. It's perfect.

>> No.3313895

>>3311432
Just stop being such a self deprecating sack of shit and you'll find the motivation to draw

>> No.3314104

Hey guys, a client wants me to create storyboards for a short story. I don't know if it's for a commercial, a service, a toy, etc.

How much do artists charge for storyboards?

>> No.3314108

>>3310804
Yo 3 day late on this but try to have some overlap on that hair and arm coming down from the flip. They're too identical right now

>> No.3314142

>>3314104
Try calculating it yourself, /ic/ isn't reliable

The average pay per hour in the US is around 22$

So let's say you charge 20$, try thinking of how many hours it's gonna take you to make that storyboard and multiply it by 20

That should give you a rough estimate

>> No.3314148

>>3310803
Just noticed it and newly formed keks where had

>> No.3315068

Is this acceptable here on this board?
https://youtu.be/6GDHqm6kwBk

>> No.3315501

>>3315068
No
this board is for creators
unless you've worked on one of the shows you posted, f u c k o f f

>> No.3315572
File: 1.63 MB, 1280x720, giantthrow.webm [View same] [iqdb] [saucenao] [google]
3315572

was gonna ask for tips n tricks again but this bitrate is fucked. Why the fuck did i decide to make a le epic videogame parody jesus christ

>> No.3315596

>>3304940
You do realize you can disable that in preferences?

>> No.3315611
File: 1.22 MB, 1440x2038, 1513122054686.png [View same] [iqdb] [saucenao] [google]
3315611

>>3315572
I recognize this animation being really good a few weeks/months ago. What the fuck happened anon?

>> No.3315615

>>3315611
i keep throwing shit at the wall, if it sticks it sticks

animating dragons is a pain

>> No.3315630

>>3315572
your posing is pretty sick

>> No.3315635

https://www.youtube.com/watch?v=Qsxm4mUjf4w

>> No.3315652

>>3315572
It's funny when you aren't afraid to break rigs and create unreal movement for humor, miles above the boring CG crap that pretends to be high budget shit.

>> No.3315905

>>3288684
Is there a way to turn regular drawings into 8 bit versions like this?

>> No.3315942

Anyone still use Flash to animate? I cant be fucked to learn another program

>> No.3316265

>>3315905
you can rescale it and it will look like shit, don't be lazy anon, redraw that shit

>> No.3316328

>>3315572
damn, looks like a Bethesda cutscene. love it

>> No.3317081
File: 346 KB, 831x1033, b4.gif [View same] [iqdb] [saucenao] [google]
3317081

Messing around with this bunny oc for a youtube series i'm gonna do.

>> No.3317170
File: 677 KB, 720x480, turn.webm [View same] [iqdb] [saucenao] [google]
3317170

>>3311243

Another loose animation I did.

>> No.3317186

>>3317170
I have no clue what's going on here. Are they sitting on a chair and then crawling on the ground? Sitting on the edge of a table and then not really climbing on top of it? Squatting and then swimming through the air? what

>> No.3317227

>>3317186

Edge of a mattress is the idea. If I animate the mattress and make it a bit squishy, it should look better.

>> No.3317471

>>3317081
program? i wanna get into rigging and animating something too.

>> No.3317498

>>3317471
Toonboom harmony premium.

>> No.3317521

>>3292946
Are you in an art school or something ?

>> No.3317898
File: 216 KB, 450x436, Windy-walk-simp.gif [View same] [iqdb] [saucenao] [google]
3317898

Trying to figure out a walk cycle for walking into a stiff headwind.

>> No.3318114

>>3317898
angle the whole body and not just the upper body

>> No.3318563

>>3317898
copy pasting parts can be good economy but it doesn't work here at all, at least redraw the upper half a few times to get some flow to it. nice work on the legs though

>> No.3319549

bump

>> No.3320042

Is it posible to play animation in clip studio paint in reverse?

>> No.3320160

>>3315942
I use adobe animate, I dunno where people are getting older versions of flash. I like this newer one cause it doesn't crash as much on my mac

>> No.3320165

>>3315942
I'm still using Flash cause I'm a retard

Sure love that it crashes literally every time I try to copy something

>> No.3320324

Harry Partridge streams are comfy

>> No.3322143
File: 913 KB, 1280x720, 720.webm [View same] [iqdb] [saucenao] [google]
3322143

This took longer than it should have ..

>> No.3322692
File: 2.93 MB, 540x304, 1511415197906.gif [View same] [iqdb] [saucenao] [google]
3322692

>>3322143
the animation makes the characters seem like they have bones and constraints and that ain't good.
Try to break up the motions and see how you can exaggerate them to make it look more lively.

Other than that, pretty good stuff anon, fight scenes take a shit ton of time so don't worry about it

>> No.3322737

>>3322143
stiff as fuck

>> No.3324356
File: 92 KB, 2340x674, Harmony.png [View same] [iqdb] [saucenao] [google]
3324356

What version of Harmony would you recommend for a beginner who plans to make this a career?
Is it worth the extra money for the upper versions?

>> No.3324549

>>3324356
who the hell buys software

>> No.3324638

>>3324549
People who are too dumb to pirate.
I don't know how to do it and stay safe.

>> No.3324909
File: 1.59 MB, 5904x3321, 1512978407894.jpg [View same] [iqdb] [saucenao] [google]
3324909

>>3324638
just google it lmao

either spend a 1000$ or spend 10 minutes looking for a torrent.Buy it once you get shit done

>> No.3325034

>>3324909
I'm not that anon, but if you plan on making a commercial property (which is like what... .001% of /ic/s traffic?)... You REALLY shouldn't use pirated versions of programs because you're going to get your ass in some big fucking trouble.

Really doubt that's the case, but I thought I'd throw it out there.

>> No.3325084

>>3325034
that's fucking obvious though, if he's starting out with the objective of doing such a thing he would have to buy the program if he plans on releasing it. But there shouldn't be any problem with pirating it while he learns

>> No.3325237

New thread

>>3325236