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/ic/ - Artwork/Critique


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3296795 No.3296795 [Reply] [Original]

Animation is the only thing that requires you to learn about form and drawing from imagination as quick and accurate as possible.

Painting on the other hand is mostly about copying reference and adding as many glowing filters as possible.

prove me wrong. You think actual animators are able to pull out design doll on the doll on the go, and carefully trace, i mean study, the character they are drawing?

>> No.3296797

>>3296795
You have a very skewed idea about painting.
That's all.

>> No.3296799

>>3296797
KEK. literally every conceptual artist i know has to use reference. Even /ic/ will tell you,
>always have 3 pieces of reference on standby when painting your figure
Most painters will move one limb, or change the perspective angle at most, and still rely on the reference.

Give me one painter, who has been proven to be able to draw and paint a complicated gestured figure on the go with no reference.

>> No.3296816

I think its true. Probably why japanese artists can draw anime while anyone western has a very obvious western look to it

>> No.3296823

>>3296799
ever used youtube?

>> No.3296825
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3296825

>>3296795
What's wrong with using reference? Your picture is still, you want it to be as accurate as possible. Tracing is shit and obvious if you have no fundamental skills btw.
Do you know what key frames are, also? Do you know how the animation process works? If you believe animators don't ever use reference, you're getting the wrong idea.

>> No.3296826

>>3296795
>Animation is the only thing that requires you to learn about form and drawing from imagination as quick and accurate as possible
western animation would disagree with you.
form isnt really that hard, youre confusing perspective with it, anybody can draw a circle and it would technically have form when u put a highlight on it making it a sphere. perspective on the other hand gives the object a sense of space. which referencing bits and pieces isnt enough, unless you are deliberately going 1:1 that could be said too for rotoscoping in animation. but yah what >>3296797
said is valid.

>> No.3296838

>>3296795
>animators
>drawing without reference

what a faggot.. I'm sure you know that animators trace over rl videos, far more so than any painter. We ain't talking tumblr shit animation with exaggerated no-limb characters where your main reference is a potato, but actual good animation reminiscent from anime.

>> No.3296843

>>3296795
I paint animals without using reference most of the time or using minimal reference. Occasionally I do rely on reference more heavily, but only to sketch out an animal who's anatomy or head shape I've forgotten over time, but once I start painting it, I don't look at the reference anymore unless once or twice for a minute when I'm really lost in terms of shades. Despite using reference, tho, I heavily change what I referenced by giving them hats, weird rainbow colors, etc. So either way, a lot comes from my imagination.

Altho I will agree, a lot of painters tend to flat out copy reference images, because a lot of normies get into painting, but doesn't mean all painters are lazy like that.

>> No.3296865
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3296865

>>3296795
And yet no one will ever want to buy your 12 second cut that you spent a hundred hours working on :*

>> No.3296886

>>3296795
>>3296799
ok OP, so i gather you can't paint for shit and are jealous of people who do, what do you want?

>> No.3297056

>>3296795
why are you making stupid irrelevant threads?
if you want to ramble about your insecurities, open a tumblr or twitter account and do it there. fucking dumbass.

>> No.3298081

Smart people use references, if only just to double check they didn't miss anything or could. Add something they didn't think of. No one has a perfect memory.

Also - Animators use references all the time, references of what animals look like moving, people jumping, kicking, all kinds of stuff, even facial animations.

You can copy an animation reference, frame by frame if you want to and draw over a video.

Proved wrong.

>> No.3298089

>>3296826
>form isnt really that hard

you've been mislead. form ties directly into perspective though, they influence each other. having strong form is crucial in any decent animation

>> No.3300817
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3300817

>>3296795
thanks nickle gee

>> No.3300820

>>3298089
Accuarate AF

>> No.3300828

>>3298089
>they influence each other
no they dont. you only need perspective.

>> No.3300839

>>3296795
I won't lie, the moment I started matte painting is the moment I lost all admiration for Feng Zhu, shit's in fact really fucking easy. I could hardly even call it art desu, outside of the design aspect.

Mad props for people who go the Bob Ross route and paint in traditional though.

>> No.3301133

>>3296795

Oh yeah. Animation is never heavily referenced, traced, redrawn, copied or re-used.

Animators do all their work out of their heads without reference, and never ever use live-action footage, previously animated scenes, or 3-D models to trace over.

Yes Virginia, I believe. Animation is the PUREST artform, untainted by cheat- I mean, using reference.

https://www.youtube.com/watch?v=sWKo5veKjVU

>> No.3301296

>>3296795
Pretentious fuck. I am an animator. I wish I had better painting skills.

I find inexperienced animators think they're the hottest shit. In reality 95% are huge awkward nerds who use computers more than pencils... in some cases it's more like digital puppetry than visual art.

And yea painters who copy photos are not the same as the ones who study from life. It's like comparing rotoscoping vs key frame animation. If you even understand this.

The best animators are all dead now. And they could draw AND paint, discrediting painters is retarded.

>> No.3303154

>>3296795
What about tattoo artists?

>> No.3304867

Comic artists.

>> No.3304885

>>3303154
even worst than painters