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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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>> No.3266077

Old thread >>3199802

>> No.3266081

>>3266074
Why learn 2d animation when it's dead? The only way to get a job is to either move to Japan, China, vietnam or korea. Unless you wanna animate SpongeBob or squidbillies for the rest of your life.

>> No.3266087

>>3266081
Try to get a work for Netflix recycling froid

>> No.3266089

>>3266081

Worry about your own problems instead of miring yourself with the non-issues of people who are pursuing something as either a hobby, or general passion.

>> No.3266090
File: 813 KB, 712x818, 2018-01-01_21-00-11.gif [View same] [iqdb] [saucenao] [google]
3266090

I may as well upload some practice animation, so there's actually some animation in this thread. (Even if it's bad.)

>> No.3266100

>>3266090
Looks like he have no BONES

>> No.3266214

>>3266100
its BONELESS and SMOOTH

>> No.3266283

>>3266081
Shows how little you know about animation, kek
CGI animation is where it's at for the most part these days for cartoons, video games, and movies. Guess what you need to get good at in order to perform in those jobs?

>> No.3266284
File: 765 KB, 1920x1080, xcitedmabel (2017_07_23 03_14_28 UTC).webm [View same] [iqdb] [saucenao] [google]
3266284

All I have are these old keyframe animations that I said I was going to back to at some point.

>> No.3266294
File: 95 KB, 1920x1080, falling brick (2017_07_23 03_14_28 UTC).webm [View same] [iqdb] [saucenao] [google]
3266294

>>3266284
Well I can't upload the other one right now but I also have a falling brick animation.

>> No.3266388

>>3266294
I don't think that's how perspective works, anon.

>> No.3266406
File: 193 KB, 550x400, spinning-halo-1.gif [View same] [iqdb] [saucenao] [google]
3266406

Just started, why are Flash's (Animate CC) drawing tools so shit?

>> No.3266422

>>3266406
Because it wasn't designed for hand drawn animation.

>> No.3266430

>>3266283
>Guess what you need to get good at in order to perform in those jobs
not 2d animation.

>> No.3266431

>>3266294
Why can’t I watch webs on my iPad Pro?

>> No.3266451

Just a heads up, TVPaint has (what looks like to be) a fully featured port to android available for free on their site. If you sign up/log in to your account you can download an .apk, no serials or whatever needed.

>> No.3266460

>>3266406
Vector based image editing. What it's doing is creating a series of points and using math to bridge a line between them with varying arcs. This allows infinite scaling with 0 line quality degredation as opposed to raster (pixel) based imagery. Hand drawn stuff is really two sets of vectors created as the upper and lower edges of your lines with a fill to make the illusion of a line. Making a billion vertices with math to make a line is messy, which is why it looks like shit. Increase your smoothing to reduce the amount of vertices made - it should also make your flash run better, too.

>> No.3266496

>>3266451
http://www.tvpaint.com/v2/content/article/downloads/openbeta.php
It's been around since 2013 but what you have seen is just a free trail so unlikely to be fully featured. A licence still needs to be purchaced to make full use of it.

>> No.3266498

i just asking does flash still worth?

>> No.3266503

>>3266283
Cgi animation?

Just because the principles of animation are still there doesn't mean moving models around isn't completely different from 2d animation

>> No.3266532

>>3266496
Apparently they're pushing it now because this one is a full release. I Think they're trying to muscle in with Clip Studio being on Ipad now.

>>3266451
Moreover, has anyone figured out how to emulate it on PC? I've tried a bunch of android emulators, but I can't find one that runs android 5.0 or higher which you need.

>> No.3266544

so has anyone tried or know of anyone who has done 60fps hand drawn animation on ones

>> No.3266549

>>3266544
I'm sure it's been done, couldn't find you an example, but it's a gimmick for sur.

>> No.3266552

>>3266284
I think another break down between bd 5 and bd 6 would really improve readability and allow you to strengthen the characterization of the movement. The settle at the end is really nice

>> No.3266559
File: 2.26 MB, 500x400, Goku_Jiren_1-7.webm [View same] [iqdb] [saucenao] [google]
3266559

Some Dragon Ball autism
Finally started working on this shit again

>> No.3266572
File: 417 KB, 1366x768, ohoho.jpg [View same] [iqdb] [saucenao] [google]
3266572

>animation cucks spending hours working on 3 seconds of mediocre footage that no-one will care about

>> No.3266574

>>3266572
>he says while posting an anime frame

>> No.3266590

>>3266388
It was my first try at animation a year ago. Cut me some slack ;___;

>> No.3266594

>>3266284
Indeed. I'm thinking about starting over on this one since I can't seem to find the original drawn out frames. Just the webm I saved.

>> No.3266596

>>3266430
So you thing you're going to master top notch 3D animation by not first studying it in it's 2D form with the 12 Principles? You on the pipe, son?

>> No.3266598

>>3266574
aaaand done

>> No.3266603

>>3266544
Ive heard this asked before. Guaranteed its an fps obsessed pc gaymer fag who doesnt know the first thing about hand drawn animation. 60fps would be a really dumb waste of time

>> No.3266615

>>3266559
I think its pretty cool anon. It has a nice impact feeling on the hits. The drawings could be improved though

>> No.3266617

>>3266081
Run your own business?

>> No.3266626

>>3266615
Thanks. I went into Flash blind so I'm not really sure how to use it, and I know I'm definitely not tweening the right way. Hopefully improvements will come.

>> No.3266628
File: 461 KB, 550x400, boi.webm [View same] [iqdb] [saucenao] [google]
3266628

>>3266572
You talkin shit nibba?

>> No.3266637
File: 926 KB, 680x511, Ostern.gif [View same] [iqdb] [saucenao] [google]
3266637

Yo

>> No.3266646
File: 1.79 MB, 1299x786, Männchen1Anim[4].gif [View same] [iqdb] [saucenao] [google]
3266646

Few years ago, but it made me happy, every time I saw it... I cutted the head out of a porn-movie

>> No.3266655
File: 1.38 MB, 450x675, tiltshiftauto_scheisse_bin_ich_stoned.gif [View same] [iqdb] [saucenao] [google]
3266655

that was a car somewhere in nederlands

>> No.3266657
File: 1.11 MB, 450x471, Der-Reiter-GIF.gif [View same] [iqdb] [saucenao] [google]
3266657

a statue in rom... jo

>> No.3266671

>>3266596
2d =/ 3d what are you smoking?

>> No.3266704

>>3266671
So you sincerely believe that the 12 principles of animation are not applied to to 3D animation? You're serious?

Oh you know what? My mistake, you can learn to do 3D animation without doin traditional first. It'll just look VERY shitty.

>> No.3266715

>>3266603
i just wanted to see what it would look like. fake 60fps looks great but that only works on stills. https://streamable.com/4g3h

>> No.3266717

>>3266603
Not ti mention wobbly as fuck. Trying to keep the lines consistent in that tight of spacing would end up looking like some HQ Ed, Edd, and Eddy.

>> No.3266730

>>3266715
>fake 60fps looks great
jesus christ develop some taste.

>> No.3266747

>>3266730
what's bad about it? smoother seems better for things that aren't animated like backgrounds.

>> No.3266892

>>3266747
Don't worry about him anon.. he is probably a 30fps console peasant.

>> No.3266925

>>3266498
Answer plz

>> No.3266931

>>3266925
what do you mean worth it? Just get tvpaint.

>> No.3266986

>>3266460
thanks for the tip, but i'm worried that smoothing option is why you can peg a flash cartoon even when it isn't moving. Right now I'm trying some idiotic method of sketching and timing in photoshop, doing final art in Illustrator, and then fine tuning the end product in flash.

>> No.3267046

>>3266747
Automatic frame interpolation is a sin against animation and film in general. You fps fags must ironically be those people who can only see at 30fps if you don't notice these frames of jpg artifact garbage comprising over 50 percent of the film.

https://www.youtube.com/watch?v=l49a9z8xBL0

Actual 60 fps animation is pointless with traditional animation, if you spend hours/days on a few frames, should you want each of those drawings to leave an impression on the viewer.

>> No.3267214
File: 333 KB, 1000x1000, neva enuff.gif [View same] [iqdb] [saucenao] [google]
3267214

4h spinnin' gun
Dakadakadakadakadakadak

>>3267046
Artifacts aside, 60fps plain looks weird on animation.

>> No.3267216

>>3267046
>You fps fags must ironically be those people who can only see at 30fps if you don't notice these frames of jpg artifact garbage comprising over 50 percent of the film.
that's why i called it fake 60fps since more than half of the frames aren't being animated from the animator and said i only like it for the stills and backgrounds because those things aren't being animated and don't suffer from artifacts in most cases. why would i ask for 60 if i can't see it?
>Actual 60 fps animation is pointless with traditional animation, if you spend hours/days on a few frames, should you want each of those drawings to leave an impression on the viewer.
i guess but it's visually different so i don't think it would be completely waste. i wasn't asking for it to be the new standard or even new niche that sounds like a financial nightmare and gathering people to do it would be impossible

>> No.3267230

>>3266081

You never know. Netflix could just start a revolution in 2D.

>> No.3267255

>>3266617
>>3266081 could make indie hentai. Sell it on Patreon.

>> No.3267266
File: 323 KB, 1280x720, skullgrills.jpg [View same] [iqdb] [saucenao] [google]
3267266

>>3266081
Video Games.

>> No.3267399

>>3267266
>Konami fucks them over hard
>continually improving the game mechanically to be super balanced, deep, fair, and fun
>L0 even saved the current gen market fighting game scene with their USB driver fix they gave out FOR FREE
>indiegogo attracted tons of cancerous tumblr bangwagoners that never touched the game or even bought it, dont even bother to support it at all after all these years, just waifu/fatfucker it up
>skullgirls left with few players as people begrudgingly play infinite
They had a hard life...

>> No.3268011

>>3266671
disney teaches you 2d animation first u know. When you start animating in 3d you first draw a sketch of the animation in 2.5d

>> No.3268015

>>3267214
Assuming you tried this, how did it look when the placement of the shells were alternating? As it is right now it looks as if its frozen in time and being rotated rather than firing while rotating.

>> No.3268018

>>3266572
Why even bother living then?

>> No.3268325
File: 10 KB, 441x408, 1310408064982_zps11ffb953.jpg [View same] [iqdb] [saucenao] [google]
3268325

>>3267399
This is either deadlyqueen or sbdraws

>> No.3268448

>>3268325
Literally whos?

>> No.3269584

>>3266074
aaron blaise is streaming on facebook

>> No.3269835
File: 84 KB, 500x500, blick.gif [View same] [iqdb] [saucenao] [google]
3269835

I animated a brick falling down and breaking

What do you guys think? Any Criticism I could get, what should I improve upon?

>> No.3269865

>>3269835
The edge of the brick (red circled in pic) should stay in place, and only move when the whole brick falls down. Otherwise it looks like someone is pushing it, and if that was the case the curve of the fall would not fit.

Also take away the last frame before it makes contact with the floor. With impact, you shouldn't ease into the ground or else it looks like it floats before landing.

Otherwise you have the general idea.

>> No.3269866
File: 15 KB, 489x491, brick.png [View same] [iqdb] [saucenao] [google]
3269866

>>3269865
I'm retarded, forgot pic related.

>> No.3269906

>>3269835
other anon is right

also you should make it bounce quickly when it lands, even a hard brick on a hard floor with rebound some. and wtf is up with the breaking, it should break immediately when it contacts, this looks like something from a videogame. the arc is wrong too.

man have you never watched something falling to the ground before?

>> No.3269915
File: 162 KB, 500x500, blick2.gif [View same] [iqdb] [saucenao] [google]
3269915

>>3269865
>>3269906

Does this look better?
I made the edge stay in place until it falls off and added a little bounce too like you told me

>> No.3269949

>>3269915
different anon here
you should see if there is reference material on bricks falling and or breaking from a fall
the problem here is that both that you posted lack any weight on the fall (this has to do with the spacing of your fall, spread it out even more and draw nothing in the middle of the arc), in the most recent one you've posted the gravity makes no sense at all, the brick would not fall in place like that, and would continue the motion that you have it sliding off the edge there. And give yourself an extra challenge and have it either shatter or chip on the impact- and do the follow through of those actions as well.

>> No.3270015

>>3269915
>>3269835
>/ic/ cant take a fucking joke
Do one more please, these amuse me greatly for some reason.

>> No.3270078
File: 36 KB, 334x400, 1512529164401.jpg [View same] [iqdb] [saucenao] [google]
3270078

>>3270015
You'd be surprised on how many people out there would make something like that and actually not know what's wrong.
Also the joke wasn't funny to begin with so there's that.

>> No.3270086
File: 259 KB, 480x446, 9818532.jpg.png [View same] [iqdb] [saucenao] [google]
3270086

>>3270078
>You'd be surprised on how many people out there would make something like that and actually not know what's wrong.

While I do agree a lot of people would make something extremely stupid and actually not see what is wrong with it I can guarantee you with 100% certainty nobody would make something this stupid and not see what is wrong with it

Also
>Le smug animu girl face

Literally pic related

>> No.3270116

>>3270078
I mean, it's super obvious that it was a joke since the falls and waits a few seconds before splitting in half.
I think you might have autism Anon.

>> No.3270117

https://www.youtube.com/watch?v=1sjNTt_RsDo

What software can I use to do geometric animation like this? I see this type of animation often in japanese music videos.
Also, do I always need to make it manually? Is there a way to form these geometric figures automatically? (sorry for my english, hope my question it's understandable)

>> No.3270134

is opentoonz a meme

>> No.3270148

>>3270117
It's called motion graphics and can be done in adobe after effects. Yes it is quite manual with tweening and scripting and masking and all that jazz. Not the right board for it too you should check out >>>/gd/

>> No.3270164

>>3270148
Thank you!

>> No.3270299
File: 122 KB, 692x519, output_5NnHFX.gif [View same] [iqdb] [saucenao] [google]
3270299

/beg/ here,what should I work on first?

>> No.3270300
File: 57 KB, 768x576, output_LPoVrd.gif [View same] [iqdb] [saucenao] [google]
3270300

>>3270148

>> No.3270316

>>3270299
Can you make the ball squish and stretch as it hits the floor and bounces back up?

>> No.3270335

>>3267399
>Konami fucks them over hard
I thought it was Autumn or whatever they gave their IP to because they pretty much ran with the money.

>> No.3270362

>>3270316
yeah

>> No.3270489
File: 902 KB, 550x400, spdr.gif [View same] [iqdb] [saucenao] [google]
3270489

I start to study Adobe Animate, while this scene turns out. I could hardly draw only her, because the program began to slow down wildly: response to 10-15 seconds. The rest are working properly, all ok. Actually, what's the question: could I somehow overload the program with unnecessary elements or maybe it's because of the pirated version or just trying to do something like that on the Mac was a bad idea?
P.S. Yes, the perspective is wrong, but it's temporary
P.P.S. Sorry for engrish

>> No.3270539

I was upset the animation thread was gone for a few days, but now after seeing the posts here I wish it had stayed dead.

>> No.3270562

>>3270489
>could I somehow overload the program
Whats your computer specs? Whenever I animate long scenes in TB my computer starts chugging frames

>> No.3270624

>>3270489
Convert the project to 960x540 and work with it in that resolution. Once you finish export it as an SWF file and use Swivel to convert it to mp4. 1920x1080 res

There's no need to animate in a higher resolution in Adobe Animate since everything you make is a vector and can be scaled to a higher resolution flawlessly

>> No.3270636

>>3266081
>why learn something fun as a hobby
gee I don't know

>> No.3270803

>>3270624
it's already 550x400
>>3270562
standart Mac Air 13. Strange thing, that others programs run perfectly at the same time

>> No.3271052
File: 1.05 MB, 1698x1131, piano.jpg [View same] [iqdb] [saucenao] [google]
3271052

bois, if anyone wants some shitty background music (mostly piano) for your animations (can be anything really, im just looking to build a portfolio) feel free to tell me
i can compose+record some shit in a few days, depending on the length of course
it can either sound pretty good (electric piano at home) or passable (musescore or sibelius)

>> No.3271093

>>3270335
No it was Konami. Konami took out a huge loan for a Def Jam karaoke game and owned a huge amount to the bank after things went bad. Autumn/Lab Zero got caught in the flames.

>> No.3271142

>>3266628
Almost made me spit out my drink

>> No.3271654

>>3271052
sample music? Soundcloud?

>> No.3271743
File: 61 KB, 1024x1024, 1493349314227.jpg [View same] [iqdb] [saucenao] [google]
3271743

REEEEEEEEE!!! REEEEE !!!!!REEEEEE!!!!! CACANI CRACK WHEN????????

>> No.3271867

>>3271654
alright ill make something when i get home today, as i said i dont have much of a portfolio, im taking this as an opportunity to change that

the only thing i have recorded is this classical piece i did a half year back
https://www.youtube.com/watch?v=pVZNCc5_jV0
idk if that will tell you anything as its classical, but it might tell you something about the recording quality (its recorded on my electric piano)

>> No.3272055

>>3268015
they largely are, it's just that the whole thing has one frame per shot so it's little room for adjustment, it doesn't make that much of a difference
falling speeds should be largely consistent, and there's no point of reference for perspective, so the whole thing just ends up being confusing

or maybe I just fucked up and it would be fine if I dumped some more time

it already looks like falling to me, so I just concluded it's fine enough

>> No.3272762 [DELETED] 
File: 465 KB, 480x480, toastformer.gif [View same] [iqdb] [saucenao] [google]
3272762

I bought Aseprite and made my first pixel sprite today. The software's pretty neat, I think I'm actually having 'fun'.

>> No.3272769
File: 465 KB, 480x480, toastformer.gif [View same] [iqdb] [saucenao] [google]
3272769

So I bought Aseprite and put this together. It's not finished (I haven't shaded it or even finished the legs) but the software's pretty neat!
I think I'm actually having 'fun'.

>> No.3272771

Krita is still a little unstable but it has objectively the best timeline of any of the raster drawing programs. I bought ToonBoom but I still find myself using Krita for short animations just because of its simplicity and versatility

>> No.3272802

>>3272771
>using Krita for its simplicity over ToonBoom
You just don't want to learn, ToonBoom is easy as fuck.

>> No.3272812
File: 1.49 MB, 565x489, playblast1.gif [View same] [iqdb] [saucenao] [google]
3272812

I did some animation tests recently

>> No.3272816

>>3266704
>>3268011
Actually not true at all. Though the same 12 principles are very much required for great and appealing 3d/cg animation, it's not necessary you practice those same principles in 2d first. You can practice those same principles with 3d, you just pose a character instead of drawing them.

I've mentored under animators working for disney and many of them can't even draw.

>> No.3272853
File: 192 KB, 506x674, SpringFields-wip.gif [View same] [iqdb] [saucenao] [google]
3272853

Ok I'm done with Flash and Photoshop not even being made for 2D animation. What's a good animation program for Mac?

Brownie points for being able to pirate online

>> No.3272857

>>3266294
>Swerves to camera right when it falls
>No weight to it
>speed lines
>blank frame at the end
It makes me violently angry.

>> No.3272879
File: 2.18 MB, 1500x1100, Bounce3.gif [View same] [iqdb] [saucenao] [google]
3272879

>>3272802
"easy as fuck"

You must be on crack my dude

For the record I did specify "timeline" and raster features specifically. I know ToonBoom can do raster/bitmap too but it sucks at it. It can't export .gifs either which is pretty bogus.

>want to marquee/lasso select part of something
>ToonBoom selects anything and everything anywhere near that thing where the selection was made

>Drag a frame on the timeline anywhere near another frame
>ToonBoom creates a bridge of redundant frames to the point where you've dragged that frame

>Go to "free transform" something just to move it
>Oh god what the hell did it just do to the timeline now!?

>Press a button accidentally
>ToonBoom goes batshit and stops allowing me to draw on the canvas
>Pressing the button again does nothing
>Have to google the solution

I just want to be able to animate in a pose to pose style without the software actively working against me doing that. There's so much stupid shit ToonBoom does automatically like that (while being buried on page 37 in the preferences tab under some inscrutable name) for the benefit and convenience of Rick and Morty's animation team and I'm not even scratching the surface. Ergo, despite the fact that I actually paid for ToonBoom I'm going to be using Krita 99% of the time-at least when I'm just practicing my fundamentals. Krita isn't stable enough on my i7, 16GB RAM, 1060GTX laptop to handle a major production (or even a single drawing it seems sometimes) but I really wish it was.

It's a raster graphics editor with a Flash-style timeline, you can upload sound and music to it, it can export in .mkv, .mp4 or .gif, and it has a great onion skin feature. It also doesn't tie individual layers to individual frames like Photoshop and Clip Studio do. It's about as perfect as it gets as far as that goes, it just needs to fuckin' work, man.

>> No.3272887

>>3272879
>Paying for ToonBoom
I take back my original statement, your anger toward the software is justified. I'm so sorry.

>> No.3272889

>>3272879
>can't export gifs
If you export anything except images in your animation software to compile somewhere else you're gonna have a bad time.

>> No.3272924
File: 182 KB, 1192x892, Good Shit.jpg [View same] [iqdb] [saucenao] [google]
3272924

>>3272887
Money isn't that important to me, man. In the grand scheme of things $1,000 here or there isn't jack shit, I'm way more mad about its unexpected eccentricities and complexity than I am about the money itself which would have just sat in my bank doing nothing along with all the rest of it, anyway.

As you know when you do pose to pose animation you're basically creating the frames individually in an "inside-out" order, and it's like, if you just come out and do that in ToonBoom it would probably take you longer to organize the goddamn frames after you're done than it would to create the drawings themselves.

I've tried Flash (8), Photoshop (cs5), Clip Studio, ToonBoom (14) and now Krita and it's just incredibly strange to me that out of ALL of them the software with the best tools for hand-drawn animation is a program that's not only an open source project made by hobbyists but literally had animation tacked on as an afterthought just last year.

>> No.3272942
File: 970 KB, 632x637, botrun.gif [View same] [iqdb] [saucenao] [google]
3272942

>>3272889
Good point, and honestly I'd love any information you have about that kind of pre or post or whatever-production stuff because I really don't have the first clue about it.

It also raises another problem I had with ToonBoom though. When I did export something with it it looks all pixelated like this. I don't recall it looking like this in the software nor do I recall compressing its size when I exported it either.

Really frustrating, I feel like I'm bogged down by this kind of miscellaneous stuff almost as much as I'm bogged down by my own artistic inadequacy.

>> No.3272946

>>3272942
(nevermind it does look like that in the software too-still not sure to to correct that though I guess because it certainly looks smooth when you zoom in)

>> No.3272953

>>3272942
the 2 crossover frames are too similar in the leg area. putting one leg in shadow would help a lot
I like it tho

>> No.3272968

>>3272879
I disliked toonboom too, but after a month i got used to it. I kinda want to try out TVP, but i dont want to go through 1 month of learning a new program. As someone whose come from Pencil2d, before they made the fork and a new forum, Tb saved me.

>lasso
Probably the best tool imo

>dragging frame
This pissed me off the most

>press a button accidentally
Was it the 'L' key? Had a problem like this last month

>> No.3272979

>>3272924
Yeah, Krita has a really intuitive and simple way of doing animation. Now if only it had decent vector capabilities and was less buggy.

>> No.3273036

>>3272968
tvpaint is so similar to photoshop, if you know your way around that it's not hard at all

I just bought tv paint after a night messing around in the trial/going through some basic tutorials. i've been animating in only photoshop for years and decided i should invest + it already feels like the best £400 i've spent in years

>> No.3273272

>>3272924
can you assign the eraser to a hotkey in krita yet?

>> No.3273286

>>3273272
Nope, still a toggle so it still favors wacom tablets in that way.

>> No.3273594

>>3272857
Again, first try at animation. Never knew anyone who got everything right on the first try. Plus there wasn't even any camera movement, so what are you talking about?

>> No.3273664

>>3273594
You want me to kiss your ass because it was your first try? This isn't deviantart, faggot.

>> No.3273668
File: 32 KB, 550x400, gfn.gif [View same] [iqdb] [saucenao] [google]
3273668

i'm just shit what do

>> No.3273671

>>3273668
Slow it down and look up the 12 principes of animation.

>> No.3273674

>>3273671
thanks by the way
it;s not that fast in flash player for reason, i don't know

also there's tutorial that i followed made 11 years ago...

>> No.3273675

>>3273664
>trying his hard to be an elitist

God, I forget how how pathetic some of you are. kek

How long you been an animator anon?

Plus, there's a lot of middle ground between kissing ass and being a cunt if you're not a social retard with asbergers or something...

>> No.3273676

>>3273674
Check the frames per second you're exporting it as.

>> No.3273679

>>3273675
Wow check out this salt. Critiquing your shitty animation makes me an elitist? You certainly have an artist's temperament I'll tell you that.
I told you what I disliked about it, it doesn't have any redeeming features in my eyes. The 'violently angry' bit was a joke but good lord you need to get your head out of your ass if this is how you respond.
Tell me then anon, how should I have reacted to your little magnum opus there?

>> No.3273683

>>3273676
i'm retarded should i just make new modified documents and paste frame in there?

>> No.3273684

>>3273683
Ideally you should be making more frames, slowing it down is going to make it jerky as hell.
Animation isn't quick or easy and a simple mistake will cause you a lot of pain down the line. Keep at it.

>> No.3273685

>>3273679
>You want me to kiss your ass because it was your first try? This isn't deviantart, faggot.
Not like that.

>> No.3273688

>>3273685
This is /ic/ nigga adapt to the force of the critique or snap. Growing a thicker skin will improve your work and yourself.

>> No.3273781

>>3273688
That's not a critique dipshit. A critique is telling the artist what they did wrong and helping them to fix it. My god you people are dense...

>> No.3273790

>>3273781
I told you what you did wrong you fucking whiner.
>What can I fix?
Delete it and start over, not doing the bad shit I pointed out (all of it).

>> No.3273846
File: 101 KB, 500x689, good shit.jpg [View same] [iqdb] [saucenao] [google]
3273846

whats a good free program to animate with cgi?

>> No.3273847

>>3273846
Blender

>> No.3273856

>>3272812
cute

>> No.3273921
File: 37 KB, 500x374, shit.jpg [View same] [iqdb] [saucenao] [google]
3273921

>>3271052
>>3271654
>>3271867

as promised I made a little something to a cutscene of katawa shoujo
https://www.youtube.com/watch?v=86y23TnVVMA
so if anyone wants shitty background music to any kind of animation, lets do it

>> No.3273964

I just started reading Animator's Survival Kit recently. I'm enjoying the backstory and anecdotes but it seems to be taking a while to get to the exercises I'm told are in it. Should I skip ahead or will I get more value out of it with the background info?

If the whole book is written like a narrative like that I'll probably just read it continuously.

>> No.3273998

>>3273964
Use it for both. When you're animating and need help with something, consult the relevant chapters and when you're reading for leisure, read it like a narrative.

>> No.3274037
File: 88 KB, 1242x730, 65DSGaf.jpg [View same] [iqdb] [saucenao] [google]
3274037

>>3273856
Thanke

>> No.3274052

>>3273998
Thanks anon, sounds good.

>> No.3274169

>>3273781
holy shit you were told from the get go where you went wrong. what you made was a fundamentals exercise, and it completely lacked in the fundamentals. get the fuck over yourself, crawl out of your ass and do it again if you honestly after 1 year of animating that still couldn't see its mistakes. jesus christ dude, you really need to change your mindset if you want to ever dream of becoming anything decent

>> No.3274197

>>3274169
At what point did I say I didn't make a mistake? My point (since the start of this) is how a lot of you folks don't know the difference between critique and being a cunt.

>> No.3274201

>>3274197
Why's there always someone complaining that this place is too rude? It's 4chan, being a cunt is practically part of the culture. You come here expecting to get shit on, likewise you're expected to have a backbone when you post your shit.

>> No.3274211
File: 65 KB, 900x900, angry_pepe.jpg [View same] [iqdb] [saucenao] [google]
3274211

>>3274197
FRAGILE NORMIE GET OF MY BOARD

REEEEEEEEEEEEEEEEEEEEE

>> No.3274245

>>3274211
The first critique to any work of art ever should be "It's shit" and nothing else

>> No.3274322

>>3266294
its a falling brick that doesn't have weight, seems like its perspective path needs to be checked and should not have blank frames at the end when uploaded, wither have it hold at the end or straight loop for politeness

>> No.3274335

>>3274322
thank you

>> No.3274539 [DELETED] 

>>3274335
Nigga how was this >>3266294
any fucking different from my original >>3272857
It has every point that I brought up yet you sperg out on me and thank him for what he said. Pathetic little beta boy. NGMI in its purest form.

>> No.3274542

>>3274335
Nigga how was this >>3274322
any fucking different from my original >>3272857 (You)
It has every point that I brought up yet you sperg out on me and thank him for what he said. Pathetic little beta boy. NGMI in its purest form.

>> No.3274544

>>3272942
is this 3 frames?

>> No.3274559

>>3274542
maybe he really liked those speed lines.

>> No.3274568
File: 70 KB, 980x450, houseki-no-kuni-tv.jpg [View same] [iqdb] [saucenao] [google]
3274568

do you think its a bad thing for me to want to get into cg animation after seeing houseki kuni?

granted I've been wanting to getting into animation in general but I dunno, theres something nice about that show that made me want to give cg a shot. I mean it wouldnt hurt to get into cg because seemingly 2d animation is pretty dead outside of Netflix I guess.

>> No.3274585

>>3274568
Just like digital art, it's suggested that you practice with traditional means first. With traditional animation, you can practice the 12 principles by just drawing the frames. But if you go straight to CGI, you have to learn about modeling, rigging, and all that jazz, which will be a big distraction.

So you can go straight to CGI, it'll just take longer to get pleasing results.

>> No.3274591

>>3274568
>2d animation is pretty dead outside of netflix
Well yeah if you pigeonhole yourself into one style or technique, successful 2d animators are the flexible ones who can develop for games, title cards, adverts, web shows etc
I mean the games industry is probably the medium most hungry for 2d animators at this moment.

>> No.3274628

>>3274585

yeah I plan on working in adobe animate to get some 2d stuff out for my portfolio first but I want to dip my toes in cg for a taste, even if it looks a little bit daunting with rigging and modeling.

>> No.3275816

>>3274628
You should try very simple scratch builds just to see what you enjoy, but if you want to get straight into animating you can always use premade rigs. Modelling, Rigging and Animating are three different careers entirely, so you can still use someone else's model for a CG animation reel, or vice-versa.

>> No.3275821

2 questions
What are good brush setting for animate cc
When I import audio as stream its very choppy and impossible to tell the syllables apart for lip syncing, how do I fix this

>> No.3275831

>>3269915
>>3269835
I love these both very much :3c

>> No.3275879

>>3275821

piggybacking on this, how do I add a new frame for animate cc and put onion skins on?

>> No.3275996

>>3266074
>go to community college to pick up books
>see bulletin post calling for animator and artist meetup in X class on X days
>"can help with portfolio"

Im thinking of going to meet people and make some friends? Has anyone tried this before?

>> No.3276013

>>3275996
Making friends? Wouldn't rate it.

>> No.3276025

>>3275996
That legit sounds like the, "I'm a writer and I need a team of artists to animate my anime series for free" scam. Even if it's not, I'm in a university level animation program and a lot of the students can't even draw a character suitable for animation so don't get your hopes up.

>> No.3276052

>>3276025
Do you go to Concordia by any chance?

>> No.3276058

>>3276013
b-but im so alone anon. Even if I dont make some meaningful relations, I can practice my social skills

>>3276025
>"I'm a writer and I need a team of artists to animate my anime series for free"
if it ends up like that I can just disappear and no one would care

>> No.3276218
File: 6 KB, 403x146, tl.png [View same] [iqdb] [saucenao] [google]
3276218

>>3275879
Press F7 to add a blank frame
Press F5 to extend a frame
Press F6 to split a frame in the middle of duplicate a frame
Its Shift Alt O to turn on onion skin and the actual button is right below the time line
>>3276058
Go for it, anon. Even if it what you guys make comes out shit, you now have the experience to make the next one even better

>> No.3276223

>>3276058
Yeah just fucking do it, you share something with these people. In my experience these hobbies are the most fun when you just try shit that comes along. And even if its shit the first time you don't have to come back the second time. Also it's always good to try to sharpen Social skills especialy with this because you all have a passion to talk about. Good luck anon.

>> No.3276226

>>3276058
Also even if they are shit you can impress them and be their king :)

>> No.3276335

>>3274591


how far do you think I would be able to go if I were to go for 2d animating for video games to make my own stories? do you think thats bad if I dont know shit about coding and just end up being the "idea guy" because I dunno, if video games are the medium most hungry for 2d animation then I think it wouldnt be a bad place to go to, because my main hope to do is make some kind animated story, show or whatever

>> No.3276342

so am i genuinely fucking up my life by pursuing 2d animation as a career?

so i could get to a professional standard that lots of people love and could still be completely out of a job in terms of art?

>> No.3276345

>>3276218

thanks I just need help with one more thing, how do I get my onion skin to appear grey and perhaps disappear the more frames I add going forward, like say I'm at frame 10, the onion skin from frame 5 is the lightest or something like that

>> No.3276375
File: 1.65 MB, 1385x726, sit2stand.spline2.gif [View same] [iqdb] [saucenao] [google]
3276375

>>3272812

Sit 2 stand body mechanics practice

>> No.3276377

>>3276342
There are options, anon. 2D animation jobs are too rare to sustain you, make sure you pick up a little 3D animation too for the flexibility. Otherwise your biggest prospect would probably be taking up storyboarding jobs, which are pretty consistently on demand.

>> No.3276381
File: 1.35 MB, 2458x1382, trolls-the-beat-goes-on-image.jpg [View same] [iqdb] [saucenao] [google]
3276381

>>3276342
Nah m8, dreamworks is still doing 2d on netflix, plus you could consider nick, cartoon network, adult swim, etc.

>> No.3276383

>>3276375
Looks pretty mechanical to me actually. The way his body stops but his arms continue to swing and dangle make the entire motion seem calculated as if made by a machine. I think that shows you're thinking about the 12 principles, but not about the character itself, which might be the point of your exercise? Regardless, I suggest recording yourself performing the motion or looking up others if you want to improve it.
Also it sucks and you're a faggot. I'm required to say that, sorry.

>> No.3276387
File: 102 KB, 669x669, fgt.jpg [View same] [iqdb] [saucenao] [google]
3276387

>>3276383
>Also it sucks and you're a faggot. I'm required to say that, sorry.

Darn it.

I'll have to restart it then.

>> No.3276390

>>3276387
It looks fine, anon. It's just the motion after he stands up that I don't entirely like. It just comes off too calculated.

>> No.3276394

>>3276377
i have quite a lot of 3d experience under my belt, i'm good at it, it's just not what i enjoy and i'm kinda scared it's what i'll get stuck in

yeah storyboarding seems like a good way to go. anyone know why storyboarding jobs are shit on so much ?

>>3276381
the problem is most of it is the kind of after effects/toonboom style 2d animation, where they have such strict rules on their character models that i feel dead inside watching it.

there's a load of shows that i would really want to work on, particularly cartoon network shows like gumball and we bare bears, shows like that still have some soul in their animation

>> No.3276400

Quick question, is OpenToonz worth experimenting and learning with? If not, what would you recommend?

>> No.3276407
File: 1.72 MB, 1385x726, sit2stand.spline2.gif [View same] [iqdb] [saucenao] [google]
3276407

>>3276375
>>3276390
I think I fixed it?

>> No.3276409

>>3276400
Krita.

>> No.3276411

>>3276407
Yeah, actually the extra movement there helps a lot. I'd make the overlaps a little more subtle, but that's entirely a personal thing. It looks good.

>> No.3276414

>>3276407
that first swing back of the arms looks floaty, i'd mess with the curves. do the arm swinging back action yourself for a good idea

>> No.3277285

>>3275821
Set the brush smoothness to 40, and stay zoomed in with a larger brush.
You can't do anything about scrubbing through the audio in Flash, because that's just how audio works, but just rewatch over your lip sync and move frames accordingly.

>> No.3277290

>>3277285
>You can't do anything about scrubbing through the audio in Flash, because that's just how audio works
Actually, you can change your audio settings to "Stream" instead of "Event" and the audio will play wherever you start playback on the time line.

>> No.3277293

>>3275821
>>3277285
>>3277290
You can also change your audio quality settings by going to "Publish Settings" in the file menu, then changing your audio event & stream to a higher KBPS and it'll sound alot better.

>> No.3277506
File: 1.95 MB, 651x758, 1496256682322.gif [View same] [iqdb] [saucenao] [google]
3277506

How do I make this type of animation? What program is used?

>> No.3277530

>>3277506
Spine or something similar imma guess

>> No.3277556

>>3268448
sbdraws.tumblr.com Some fucking leaf.

>> No.3277574

how good does your computer have to be to run these animation programs, at least in an acceptable level?

>> No.3277575

>>3277506
i dont know why this makes me so hard

>> No.3277582

>>3277506
this is definitely spine

>> No.3277603

>>3272055
i think it looks fine too.

>> No.3277635
File: 173 KB, 560x280, 9:1:18 KAIOKEN5.gif [View same] [iqdb] [saucenao] [google]
3277635

spent too long on this and will prob leave it like this

>> No.3277636

>>3277574
you need a fair amount of ram and a good cpu

>> No.3277737
File: 858 KB, 1169x850, 1231231231313.gif [View same] [iqdb] [saucenao] [google]
3277737

class assignment

>> No.3278196

>>3277737
That perspective is all jacked up. The guide line points on the right can stay where they are, but the vanishing point needs to be brought closer to the center.

Right now it just looks like a resizing issue and not that the broomstick is getting closer to the screen.

Also, the hands are shaky and need to flow better, they should follow an ark and have some follow through / secondary action action.

If you watch the top of the broom stick, follow it through the animation and you will see that it's very snappy on the down position. Adjust your inbetweens so those extremes flow better.

>> No.3278520
File: 99 KB, 960x519, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3278520

Still trying to figure out an efficient "tradigital" pose-to-pose workflow in ToonBoom and would love any advice in this regard.

Alright, so I have this placeholder pendulum here-but say I want to push the width of the arc further out with a few additional frames or add a few inbetween frames-or even just rearrange them. I JUST found out you can re-order your drawings by selecting a frame in the x-sheet and either typing a number in or hitting the "[" or "]" keys respectively. For some reason when using the "[" method I'm finding that my drawings have like "sub" drawings too (in this instance they're all copies of frame 3-but off by a few pixels-btw, what a useful feature!). Can I get rid of these sub-frames or what (and how)?

Also for some reason it will let me cut and presumably copy frames from the timeline but I can't drag them or paste them back into the timeline. I can't possibly know which of the hundreds of inscrutable settings I have activated preventing me from doing that but if anyone's familiar I'd appreciate it.

I've watched a lot of Adam Phillips' guide to ToonBoom but his video is more of a quick rundown and emphasizes software features rather than its minutiae.

>> No.3278522

>>3266074
pretty sure tits don't wildly ricochet off each other for 60 seconds after the body stops moving.

>> No.3278531

>>3269915
lol

>> No.3278686

How is this shit looking at the moment?
https://www.youtube.com/watch?v=5zwG6jqcWjQ

kinda new to 3d animation but it feels a shit ton easier than traditional i can tell you that.

>sfm
>3d on a 2d board
/3/ doesn't have any animation threads so this is the only place i can post in

>> No.3278688

>>3278686
>/3/ doesn't have any animation threads
kek, what do they even do with their 3D models then?

>> No.3278703

>>3278688
they shit on eachother and argue about what's the best program. Kind of like /ic/ in a way

>> No.3279088
File: 655 KB, 300x300, 1505356546858.gif [View same] [iqdb] [saucenao] [google]
3279088

>>3272812
>>3276375
>>3276407
Travis you better get your ass out of here b4 I roast you.

>> No.3279093
File: 189 KB, 464x506, 1509082996427.png [View same] [iqdb] [saucenao] [google]
3279093

>>3272857
You're a fucking sperg.

>Critiquing your shitty animation makes me an elitist?
You clearly don't know what critique is. Only thing you mentioned that is even remotely helpful to this person is the """""""""""camera"""""""""""" comment and you couldn't even explain correctly about why it was wrong.

These are more nitpicks than anything, which is what anyone could do. Don't call it critique if you don't know what the word itself means. Google exists for a reason.

>> No.3279096

>>3274211
>Fragile normie friggin asking me to elaborate on my shit criticism reee

>> No.3279109

How would one animate scrolling text? Scrolling might be the wrong word. I mean making it appear as if each letter is being typed. Do you literally have to add each letter frame by frame? I feel that somehow wouldn't look right.

>> No.3279113

>>3279109
might aswell record yourself typing it on word or soem shit nigga

no need to invent the wheel again

>> No.3279125

>>3279113
I never considered that. It sounds like a good idea but I don't know how to combine a recording like that with a frame by frame animation.

>> No.3279137

>>3279125
compile all the video layers in vegas or something once you have all the pieces done

>> No.3279142

>>3279137
I don't think I have the right software for that. My computer can't really run it anyway, I've tried. Oh well, I don't really need it for the thing I wanted to do it just would've been a nice embellishment.

>> No.3279148
File: 3.36 MB, 229x350, ae_morphtool.gif [View same] [iqdb] [saucenao] [google]
3279148

>>3277506
it is probably spine, but you can also achieve similar results with after effects.

I made this animation with a morph tool in after effects. someone else drew the character and later on in production it was decided that he also should be animated.
because the whole character was merged on one layer, I had to cut out all the different parts, parent them with the head and morph them separately. it's the best I could do in a short amount of time, but you can achieve some nice looking pseudo-3d effects.

>> No.3279280

>>3279088
M8 PLS don't call me out.

>> No.3279324

>>3279148
you did a great job

>> No.3279465

>>3279148
great fucking job.

>> No.3279475
File: 187 KB, 825x886, OBEY.jpg [View same] [iqdb] [saucenao] [google]
3279475

>>3278520
Alright, after watching like 2 hours worth of documentation I figured it out. If you hold shift while you drag a frame it will be lodged inbetween two others, much better than shifting around dozens of frames for each segment by renaming their drawings, right? Great. However, ToonBoom isn't letting me drag or paste frames at all for some reason to begin with and I have no idea what's going on. I can "drag" a phantom of a frame anywhere I want on the timeline but it won't appear there on release. I tried restoring all settings to default too on the off chance it was something I'd done but no dice.

Interestingly enough I can copy and paste frames in the XSheet view, though.

>so why not just do that

Because the timeline is a more efficient visual, but mostly because I shouldn't be having this problem to begin with as far as I can tell.

Any ideas?

>> No.3279479

>>3279475
>Interestingly enough I can copy and paste [and drag] frames in the XSheet view, though.

>> No.3279623
File: 394 KB, 506x674, SpringFields-wip2.gif [View same] [iqdb] [saucenao] [google]
3279623

>>3272853
Progress~o

>> No.3279641

>>3279148
It came out great!

>> No.3279909

>>3275996
Update, turns out it was just a class called "cartooning" and they aren't doing anything animation related besides character design, world building, and storyboarding.

>> No.3279915
File: 149 KB, 1024x768, Jump Across.gif [View same] [iqdb] [saucenao] [google]
3279915

>>3279479
>"so why not just do that"

I figured it out, it was this little fucker "Paste Mode: Keyframes Only" found at the top right of the timeline. Good thing it keeps you from dragging and dropping frames too, a mistake could have been made somewhere.

That doesn't solve the extremely annoying "feature" of ToonBoom creating automatic exposures under certain conditions that I'm having trouble getting to the root of, but at least I can use this shit now to a degree. I'm still butthurt I can't export .gifs with it, though.

>>3279623
Cute. Try experimenting with spacing that isn't so evenly divided, it looks like every position is halfway in-between the other. What I've been gleaning from these exercises I've been doing is that you'll probably get a more organic looking result if you start dividing halves into halves into halves and shit as appropriate to the timing. Give it a try with your next one

>> No.3279936

>>3279148
Wow, can't believe you even made the hat brim tip in 3D space properly. Good stuff anon.

>> No.3279965

I have to make a 1 minute animation for my my final piece on my course, and i was wondering if using stuff like squash and stretch would be a bit much? Im also not sure if im doing it at the right time.

>> No.3279991

>>3279324
>>3279465
>>3279641
>>3279936

thanks guys

>> No.3280078
File: 121 KB, 640x514, DAMAGED.jpg [View same] [iqdb] [saucenao] [google]
3280078

>>3279915
>Use "shift" method to try and insert one frame between another
>Doesn't work when there's more than one exposure on the previous frame OR the frame before it, new frame replaces the old one unless you erase all additional exposures
>back to square one, playing "tug of war" with ToonBoom as it automatically creates five exposures here, eight there with no rhyme or reason as frames are dragged or pasted

This is honestly getting ridiculous. Is there really no way to make this program work well for anything other than Rick and Morty shit?

https://www.youtube.com/watch?v=DPJOsCDGBWo

>> No.3280262
File: 220 KB, 550x400, evilkill.gif [View same] [iqdb] [saucenao] [google]
3280262

shoot the evil animation

>> No.3280342

>>3279915
I'll try to do more frames in between things. It's a pain in the ass to animate in Photoshop because the frame rate and the size of the layers aren't consistent with each other, onion skinning sucks....

All I want is a animation program with photoshop's nice ass pen pressure brushes. I've had it with Flash's choppy/stiff brushes unless there's a plug in for better pen pressure.

>> No.3280399

>>3280342
Try Krita. Just download some brushes, set next frame/previous frame to z and x respectively and you're good to go.

>> No.3280444
File: 15 KB, 320x240, sa.jpg [View same] [iqdb] [saucenao] [google]
3280444

>>3280078
I hate ToonBoom so much. it's overly complicated.
I like TVPaint much more, even though I admit it has a weird cerebral UI design.
I am honestly sad, when I look at western animation series nowadays - it's all fake, all toonboom, flash like tweening animation, because it's cheap.
gone are the days of frame by frame animation.

>> No.3280484

>>3280444
It will come back for sure. Humanity always uses the cheapest method but sometime they realize that the quality is just shit. For example nowadays music is printed on vinyl again

>> No.3280546
File: 1.17 MB, 296x416, 4o1_r2_400.gif [View same] [iqdb] [saucenao] [google]
3280546

>>3279148
>I made this animation with a morph tool in after effects

Which Morph tool? That looks pretty cool. Also is there a way in AE to replicate the mesh deformation Spine does? Pic related.

>> No.3280552

>>3279148
>>3280546

Also, video related: https://youtu.be/twUz99ek5do?t=111

A mesh warp like that on AE would be a fucking godsend.

>> No.3280609

>>3280546
There is opensource software called Dragon Bones that does mesh deformation like that.

>> No.3280612
File: 385 KB, 1000x528, tavernsketch4.jpg [View same] [iqdb] [saucenao] [google]
3280612

>>3280546
>>3280552
sorry I don't know why I said morphtool, it's called mesh warp, like that anon said.
when you apply the effect to the layer, it creates a grid. you can change the amount of rows and columns and start fiddling with the anchorpoints. they are ridiculously tiny, so every 3rd attempt at selecting one anchorpoint will fail.
if you have AE, you might wanna give it a shot, otherwise try spine, they have a trial version and see what suits you best.
one other thing, there is a free extension for AE called DUIK.

rainboxprod DOT coop/en/tools/duik/

it's basically a rigging tool, but I haven't tried it out yet.

>> No.3280640 [DELETED] 
File: 429 KB, 206x196, idk lol.gif [View same] [iqdb] [saucenao] [google]
3280640

>>3280078
Alright, I solved that problem, and with that I finally think I can do more or less what I set out to do from the beginning with only minimal annoyance from the software itself.

If you move a single frame/exposure or smaller chain of multiple exposures into a larger chain of multiple exposures using shift the new drawings will still replace the old ones outright in a different-but similar manner to if you just drag them. You have to move the exact same number of exposures in order for the software to properly wedge those frames in between the others (as the function implies it should be doing to begin with)

It's been a wild ride, but I think I can finally rest.

https://www.youtube.com/watch?v=DfgjTDdvOHs

I will probably continue to use Krita most of the time, unless I'm working on a project of considerable length or audio is involved-and even then I might start just using a separate audio player that can display an audio file's timing information better. I don't know, this whole experience has left me butthurt.

>>3280609
This, tried it once. Seemed pretty intuitive-not sure how it stacks up to others but it's something.

>> No.3280641
File: 429 KB, 206x196, idk lol.gif [View same] [iqdb] [saucenao] [google]
3280641

>>3280078
Alright, I solved that problem, and with that I finally think I can do more or less what I set out to do from the beginning with only minimal annoyance from the software itself.

If you move a single frame/exposure or smaller chain of multiple exposures into a larger chain of multiple exposures using shift the new drawings will still replace the old ones outright in a different-but similar manner to if you just drag them. You have to move the exact same number of exposures in order for the software to properly wedge those frames in between the others (as the function implies it should be doing to begin with)

It's been a wild ride, but I think I can finally rest.

https://www.youtube.com/watch?v=DfgjTDdvOHs [Embed]

I will probably continue to use Krita most of the time, unless I'm working on a project of considerable length or audio is involved-and even then I might start just using a separate audio player that can display an audio file's timing information better. I don't know, this whole experience has left me butthurt.

>>3280609
This, tried it once. Seemed pretty intuitive-not sure how it stacks up to others but it's something.

>> No.3280935

>>3280612

DUIK is pretty good, also joysticks n sliders helps to give a 3D effect when used correctly.

>> No.3281051
File: 284 KB, 1754x2481, Workshop 2 weeks 6.7.8.jpg [View same] [iqdb] [saucenao] [google]
3281051

What are the best video resources for Animators available today?

>> No.3281055

>>3281051
Reference* I mean

>> No.3281107
File: 22 KB, 200x284, IMG_0790.jpg [View same] [iqdb] [saucenao] [google]
3281107

>>3281051
AMB on youtube for animation mechanics and fundamentals

Adam Philips (Bitey.com) for software and special effects

>> No.3281123

>>3281051
Reference? YouTube, nigga. You can find any action at any angle you could ever imagine.

>> No.3281137

>>3266074
Hey all, I am a mediocre stop motion animator that works with clay and figures. I want to integrate hand drawn elements into the projects. I want an open source software and was looking at tupitube or opentoonz. Are either of these a decent way to get started? Thanks.

>> No.3281269

>>3281137
Get Krita.

>> No.3281490
File: 236 KB, 713x421, Capture.png [View same] [iqdb] [saucenao] [google]
3281490

I don't have time to animate new project yey so this is a shitty attempt at creating storyboard

https://www.youtube.com/watch?v=yAFW0G6f6uM

>> No.3281495
File: 505 KB, 892x465, failure.png [View same] [iqdb] [saucenao] [google]
3281495

btw this one took me 9 months to create and it's also the biggest failure I have ever done
so bully is welcome I think

password is "kdiaf"
5 characters, no space or symbol

https://vimeo.com/217519215

no need to tell me kill myself, I'm fully aware that

>> No.3281525

>>3271743
IT'S NOT EVEN GOOD!

>> No.3281531

>>3281525
>automatic inbetweening
>better interface than Toomboom horseshit
>not good

Nigga you is trippin.

>> No.3281613

>>3281495
I really enjoyed it anon. I don't animate though, why is this a failure?

>> No.3281694

>>3279093
If you can't work out how to fix it by someone pointing out its flaws then you should just give up your craft.
>Make a table
>'How's my table?'
>'It's tilted, two of the legs are shorter than the other'
>'REEE THAT'S NOT A CRITIQUE YOU SHOULD TELL ME WORD FOR WORD HOW TO FIX IT NOT POINT OUT WHAT'S WRONG'

>> No.3281696

>>3281531
>better interface than Toonboom horseshit
Yeah but if you want a job in 2d animation you have to learn Toon Boom. You can be elitist all you want but it's the industry standard at the moment.

>> No.3281701

>>3281495

It's trippy af and the animation during the battle/transformation is excellent, I liked it. What program did you use?

>> No.3281706

>>3281613
well it's supposed to be a graduation project
but everyone just think it looks "meh"

also, in order to graduate
I need to be selected in film festival or competition

of course this mediocre work won't get selected in a single competition

>> No.3281715

>>3281701
Retas Studio, it include 4 software, Traceman/Stylos/Paintman/CoreRetas

Traceman is for scanning, I haven't used it yet

Stylos and Paintman are excellent tools for drawing and color

but its composition software(CoreRETAS) is pure cancer though

you better export image sequences to other software
(like After Effect) for compositing

>> No.3281736
File: 85 KB, 207x250, 46yH98PkQDeV5TqVYFRurA.png [View same] [iqdb] [saucenao] [google]
3281736

>>3281694
>Speed lines
>Blank frame at the end

Yeah, quality cnc there.

>> No.3281756
File: 36 KB, 525x481, 1488655748688.jpg [View same] [iqdb] [saucenao] [google]
3281756

>>3281495
not bad.

>> No.3281763

>>3281495
So this is how boobs came to be.

I enjoyed it anon.

>> No.3281847

>>3281736
Translation: remove the speed lines and the blank frame at the end.
Must be awful being such a brainlet.

>> No.3282247

>>3277575
Gee i duno anon

>> No.3282266

>>3281495
jesus those sound effects are ear piercing and terrible.

>> No.3282347

>>3272769
This is dope man.

>> No.3282393

>>3266406
>>3266460
how do the big studios ever use flash to make cartoons though? do they really just draw everything in a different program, save it, and then import it to flash?

>> No.3282426

>>3281756
>>3281763
thanks, but I still need to create a new project in order to graduate

>>3282266
yep, I'm a poorfag and untalented so while everyone in my school paying other sudio to make sounds for them, I created all of sounds by myself

>>3282393
I think they literally just use flash to create animation
I know Science SARU and Ankama do use Flash a lot

https://vimeo.com/102103466
https://www.youtube.com/watch?v=AxxAQXLveis

>> No.3282974

>>3281847
Telling him to do that doesn't help at all with the actual problems he has. You have to explain why he should, otherwise he will make the same mistake again.
It's common sense for people who aren't ass at criticism. But of course you're not used to using common sense considering this entire chain of replies.

>> No.3282984

>>3281495
I loved it. Keep up the good work

>> No.3282987

>>3282974
I don't care if he makes the same mistakes mate, I was just pointing out what I hated about his work, hoping that he was able to deduce the problems with it from the criticism.
Why should I be burdened with his abysmal animation skills?

>> No.3282990
File: 623 KB, 639x639, IMG_20180112_195231_164.png [View same] [iqdb] [saucenao] [google]
3282990

>>3282987
So don't bother giving criticism if you're going to act like you don't care and spaz out when asked to elaborate.

>> No.3283044

>>3282990
>Don't bother pointing out flaws in the work of others if you're not personally invested in their future
Alright sweetie.

>> No.3283060

>>3283044
I didn't ask you to be personally invested. If elaborating on your criticism is being personally invested for you, you're a fucking idiot.

If you didn't care like you're saying you wouldn't have given cnc in the first place you whiny cunt.

>> No.3283127

>>3283060
A lot of them don't seem to get that. I posted something the other day and someone just said "learn values you piece of shit". Don't explain what parts have unreadable values or anything just learn them. One of the things I hate about this board.

>> No.3283244

>>3283060
>If you didn't care like you're saying you wouldn't have given cnc in the first place you whiny cunt.
>implying I don't enjoy shitting on shit
Welcome to /ic/, fag.

>>3283127
>Don't explain what parts have unreadable values
I pointed out what I didn't like about his animation though.

>> No.3283257

>>3271052
could you do something in two days? 30 seconds long, kinda cute but some suspense in it as well
I'll send you the vid if you want to do it and most importantly, if you're 100% sure you can make it in time
if there's even a shadow of a doubt, don't do it

>> No.3283285
File: 1000 KB, 600x450, ezgif-1-3d448a8355.gif [View same] [iqdb] [saucenao] [google]
3283285

>tfw browsing /ic/ for the first time.

If only I had found this place while I was taking classes last year.

>> No.3283286
File: 106 KB, 560x408, walk01.gif [View same] [iqdb] [saucenao] [google]
3283286

>>3283285
walk cycle

>> No.3283335
File: 5 KB, 227x249, 1508489487715.jpg [View same] [iqdb] [saucenao] [google]
3283335

tvpaint 11 crack when?

>> No.3283393
File: 45 KB, 244x252, Screenshot (15).png [View same] [iqdb] [saucenao] [google]
3283393

>>3283335
I'm beginning to doubt TVPaint developers deliberately released cracked 10, I mean it's dongle software, you can't have it without a dongle and then all of a sudden we have TVPaint 9 & 10 out of nowhere, and it's been so long since 11 came out you'd think the person that cracked 10 would do the same again

>> No.3283468

>>3283335
>>3283393

Redpill me on TVpaint 10 vs Tvpaint 11. Is the upgrade really that good?

>> No.3283499
File: 4 KB, 200x200, 434e04372f87efdd194fcb890a5c9aca57dee28904e283a17153431455f1ceda.png [View same] [iqdb] [saucenao] [google]
3283499

why this shit have too many things to memorize
photoshop was baby compared to this

https://youtu.be/MI65MRdKfIY
https://youtu.be/iZseMGi0J5g
https://youtu.be/jleUaNwfrCI

>> No.3283554

>>3281706
> in order to graduate I need to be selected in film festival or competition
That's ridiculous; what the fuck kind of school do you go to?

Anyway your film isn't awful, it has some good things going for it. The art style is simple but appealing, the music is cute, and despite being so long, the animation stays at a consistent level of quality, which is impressive if you did it all yourself. For the first half I was thinking it was a nice kids TV show and was looking forward to what the moral would be.

The problems really come with the second half, where suddenly it gets violent and sexual and loses the nice tone you've set up. The deity who gave them arms is never seen again, and their problem is solved by... God giving her boobs? It doesn't make any sense.

So the cartoon doesn't really work, but probably not for the reasons you're thinking. It looks fine and it sounds fine, it's the end of the story that's wrong.

>> No.3283617

>>3281706
Have you checked out Film Freeway? It simplifies applying to many festivals, apply wherever you can.

>> No.3283821
File: 2.89 MB, 1200x674, disintergrate.gif [View same] [iqdb] [saucenao] [google]
3283821

Some stuff I did in toonboom not long ago.

>> No.3283822
File: 2.33 MB, 959x533, v2.gif [View same] [iqdb] [saucenao] [google]
3283822

>>3283499
Honestly it's not so bad once you learn it all and the tools become second nature, I don't even click on anything anymore and just use shortcuts.

The node stuff is awesome for rigging/composition/effects/etc

>> No.3283827

>>3283468
you can try the trial version for as long as you want, but you can't save anything.
the UI is much more pleasant to look at and the support is good, but it still does have that weird design. I'd say, the difference is about the same as is the difference of CS6 and CC.

>> No.3283828

>>3283821
>>3283822

No way, aren't these official?

>> No.3283830
File: 593 KB, 905x670, disintegration.gif [View same] [iqdb] [saucenao] [google]
3283830

>>3283828
Nah, I just took some audio of roiland talking about ice cream for a few minutes and made something out of it (albeit I do have contact with him due to these), was just cause I like the show and enjoy doing stuff like that. The show is made in harmony too, I taught how to use harmony myself and once you get over the hump it really isn't hard and far faster/easier to use than flash (albeit if you're coming from flash you're gonna have to unlearn a lot of shit since a lot of what you do in flash is fighting the program to make it do what you want).

>> No.3283832

>>3283830

That's crazy, top tier work.

>> No.3283836
File: 207 KB, 2452x828, rig.jpg [View same] [iqdb] [saucenao] [google]
3283836

>>3283832
Thanks! You can use harmony for hand drawn only, it's not for just rigs. Albeit when you do rigs things can get alittle out of hand (but once you make a rig once it's pretty much usable in any scene, I can't think of any time really where I had to make an entire new rig for something to work).

https://webmshare.com/Pe4xw

>> No.3283837

>>3274568
Just an fyi the well animated scenes were done by 2d artists first then matched by the 3d guys.

>> No.3283838

>>3283836

Hot damn, I'm more familiar with AE rigs, is rigging characters on Toonboom much better?

>> No.3283839

>>3283838
Can't really say, never dont character rigging outside of flash/harmomy, my only experience with AE is for some effects (albeit i've seen a few videos of people who use it with joystix and stuff). My biggest gripe I guess would be needing to import stuff into AE where as TB you can draw inside the program (it can do both vector and bitmap, and its vector doesn't have that awful line quality problem flash has).

>> No.3283843

>>3283335
hopefully never because they got me to pay the $600 premium and i'd die from a salt OD

>> No.3284092
File: 98 KB, 1222x524, walkcycle-25 frmes.jpg [View same] [iqdb] [saucenao] [google]
3284092

>>3283286
nice but you can put more inbetweens
one step need 13 frames if you want it looks smoothly

>> No.3284101

>>3284092
>one step need 13 frames if you want it looks smoothly

read the book again anon

>> No.3284775

I got a question

Can I use Tracing Paper if I want to do some quick animation?

>> No.3284965

>>3284775
That's fine, normal onion skin is very similar to tracing paper in the first place.

>> No.3285084

>>3283257
>>3271052
there's still time to do it if you want to, musicanon
hmu

>> No.3285681

Are there any free programs that let you make a puppet rig?

>> No.3285703

Does anybody have any good documentaries on how anime is made?

>> No.3285720

>>3285681
opentoonz

>> No.3286112
File: 61 KB, 200x150, 200w_d (1).gif [View same] [iqdb] [saucenao] [google]
3286112

First attempt no experience whatsoever, any tips vids or guides into animation is welcomed

>> No.3286114
File: 292 KB, 480x360, giphy (1).gif [View same] [iqdb] [saucenao] [google]
3286114

>>3286112
second attempt

>> No.3286123

>>3286112
Animators survival guide in pdf or movie format.

>> No.3286155

>>3286112
>>3286123
I second this

also, read Gesture Drawing for Animation and Drawn to Life by Walt Stanchfield. it's free
check out the sticky, I think you'll find it there

>> No.3286269

>>3286123
>>3286155
Thanks will definitely look it up

>> No.3286478
File: 127 KB, 833x588, output_p8XvaJ.gif [View same] [iqdb] [saucenao] [google]
3286478

First animation attempt. Nothing too fancy or complex. Used Krita. Any feedback?

>> No.3286697
File: 11 KB, 207x211, veshfui sexy times.gif [View same] [iqdb] [saucenao] [google]
3286697

i made this for fun the other day

>>3286478
I'm noticing some head shrinkage as it turns, you may wanna work on that

>> No.3286700

>>3286697
what program do you use?

>> No.3286701

>>3286697
lmao i used firealpaca to animate this, nothing special

>> No.3286725

>>3286701
nice job

>> No.3286729

>>3286700
ffs i meant to reply to this with this>>3286701, sorry bout that

>> No.3286809

>>3277506
>>3280546
>>3280552
Can this level of animation be made in Synfig or any free software?

>> No.3287163
File: 1.74 MB, 760x1042, SKULL_ANIMATED.gif [View same] [iqdb] [saucenao] [google]
3287163

>>3286478
use guidelines to keep the volume the same. though I shouldn't talk big, because my lines are messy.

>> No.3287536

>>3287163
>>3286697
Cool. Thanks for the feedback. Was mainly trying to get smooth motion, but yeah, I'll definitely make sure to keep things on model in the future.

>> No.3287559

>>3285084
sorry for not being here, i got exams at school so this was a busy time, i thought noone was interested so i wasnt checking the thread everyday
i know its probably late but if not, im able to do the thing you described in less than a day

again please accept my apologies, missing an opportunity like this makes me feel sad...

>> No.3287566

>>3286697
hot

>> No.3287982

I can't figure this out. So I'm trying to post a turnaround animation of a character on insta. I made the 8-frame animation in Photoshop, then I saved as a gif and previewed in Chrome. The speed was even, perfect loop.

Then I uploaded the gif to Giphy. The looping still looked smooth there. Then I clicked "post to instagram," which automatically coverts the gif into a 15 sec video and drops it into your Camera Roll (iPhone).

When I open the clip on my iPhone in Camera Roll, the animation is no longer a perfect loop. Now the last frame holds for a little longer, giving the loop a lil stutter.

So I went back to PS, and rendered as a video file this time. It came out as a 1 second clip, which I imported into Premiere Pro and copy pasted 15 times to make a 15 sec loop. I rendered the video file and it looped perfectly.

So I moved this video file to my iPhone, and lo and behold, the loop stutter is still there.

wtf

i already posted a looped walk cycle gif on instagram once, using the Giphy method, and it worked fine.

>> No.3288189

>>3284965
Thanks man

>> No.3288227

>>3287982
might be up to your phone and the size, maybe it's having some problems with the loading.

Listen, if it looks fine on your PC try uploading it on insta regardless, then open up your insta on your PC and see if it works

>> No.3288711
File: 1.43 MB, 1280x720, missile.gif [View same] [iqdb] [saucenao] [google]
3288711

Thoughts? it took about 3-4 hours and 154 frames

>> No.3288714

>>3288711
Forgot to mention that I'm new to animation

>> No.3288872

bump

>> No.3288880

>>3288872
We reached the bump limit some time ago, friendo. Time for a new thread.