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/ic/ - Artwork/Critique


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3257401 No.3257401 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD: >>3253233

>> No.3257402
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3257402

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>http://youtube.com/user/ProkoTV
Instructional how-to videos covering mostly portrait and figure drawing from fine artist Stan Prokopenko.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3257419
File: 1.66 MB, 2880x2160, 20180101_125352.jpg [View same] [iqdb] [saucenao] [google]
3257419

Drew this today

>> No.3257422 [DELETED] 
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3257422

>>3257419

>> No.3257423 [DELETED] 
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3257423

>>3257419

>> No.3257506
File: 66 KB, 928x1392, 26236128_2053696548201075_511744188_o(1).jpg [View same] [iqdb] [saucenao] [google]
3257506

New Year´s resolution to re-take drawing

>> No.3257515

Is it worth trying to draw if you do not have talent?

>> No.3257518

>>3257515
talent is literally just a headstart plus a scaling multiplier, it just takes 10x longer the grind and effort if you dont have talent

>> No.3257626

>>3257506
Dude is this review brah

>> No.3257635
File: 419 KB, 904x1218, 88-eb1c483cf9.jpg [View same] [iqdb] [saucenao] [google]
3257635

>Reading through Vilppu's Manual
>Drawing alongside each page as I progress further
>Not continuing until I feel I understand how to use the tools introduced to my advantage
>Decide I know enough to attempt putting in extra detail and applying landmarks to my simplified forms
>This page and onward

What the fuck just happened? Am I an idiot? I am not familiar with the bone structures and muscle systems that he's referring to at all! Should I brush up on my anatomy and return to the book? Maybe find another teacher who has a similar approach to applying landmarks to simple shapes while teaching basic anatomy? Or should I go on my own confidently and learn to apply my own landmarks and brush up on basic anatomy as best as I am able? I feel like I hit a huge wall here and don't want to just continue blindly and not learn anything when I feel like I'm not prepared for this.
Didn't realize there was a new thread up.

>> No.3257639
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3257639

>>3257401
Happy new year anons!

after making this I edited it with the curve feature, does tht count as cheating?
anyone got tips for picking darker darks and lighter lights and stuff, I always end up not doing it :I

>> No.3257641
File: 586 KB, 2271x3088, pg85.jpg [View same] [iqdb] [saucenao] [google]
3257641

>>3257635
did you skip chapter 7?

>> No.3257642

>>3257639
you don't seem to have any sense of value. you can't get darker darks if everything is dark. the image is really dark. start with something simpler like shadow tone, mid tone, and highlight. then you graduate from 3 to 5 tones with a shadow mid-tone and a highlight mid-tone as you start blending from the shadows and highlights to the midtones.

everything in the image you posted is mid or lower.

>> No.3257644

>>3257642
and these first 3 values should be pretty far apart?

>> No.3257645

>>3257641
oh i might have misread your post. i'm not sure what the question is but yes he does get into anatomy and you're not supposed to know everything he's talking about. he did enough with the overlapping shapes and cubes/spheres combining with each other that you should be able to recognize some of those things in the images and mechanics of the body. you will develop your own shorthand but there's not much you can do to learn anatomy aside from learning the anatomy. trying to get more basic anatomy knowledge is procrastinating actually learning the anatomy.

>> No.3257647

>>3257641
I figured it'd go into detail about that. I'm somewhat familiar with that center axis and division of the torso into segments for landmarks and started applying the measurements to some of my previous sketches as well as incorporating it into my newer ones and was proud with what I got from it. I understand how these lines are at right angles from the center axis and how they're meant to be spaced or how they can bend and such, but I'm confused as to where I go from there with that knowledge in mind. I'm using these tools to draw my figures until they 'feel right', but what I feel is correct doesn't necessarily make it so.

>> No.3257648

>>3257644
try something like 25, 50, and 75 percent greys or whatever looks good to you. it leaves room for going lighter and darker

>> No.3257651

>>3257645
There's no hand holding with anatomy, is there? Should I just tackle each part of the body one by one and progress from there with the basic shapes and knowledge of landmark application in mind? I was thinking to start with hands, feet, and the head since I typically feel I try to skim details on those parts.

>> No.3257654

>>3257648
tnx anon, I'll try :))

>> No.3257659
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3257659

>>3257635
>>3257651
You don't need to know so much random anatomy unless you want to major in anatomy and do medicine or want to draw nothing except dissected bodies. Some basic surface anatomy will suffice: as long as you aren't attaching the biceps to the genitalia you should be fine.

My major was in anatomy and I was drawing like shit for the longest while. (Since then I've done a total of four years in anatomy and I have never used much more than >>3257641 and the major muscle groups). If you want to actually learn surface anatomy (which is the stuff you're going to be using - landmarks actually visible on the skin), I recommend making a few flashcards with anki https://apps.ankiweb.net/ and the image occlusion plugin https://ankiweb.net/shared/info/1111933094 and just put labels over everything you want to learn. You can learn about 500 flashcards in one day if you really want to learn it, but I don't think that's necessary, especially because the internet exists and you can always look up something if you want to draw it.

>> No.3257660

>>3257659
I appreciate the inputs, anon; you are probably 110% correct about me stressing about anatomy so much. I want to get into animation and want to have an idea of how every piece of the body will function so I can exaggerate it as I see fit. I was studying nip for a while so if I feel like I really need to get into details about it, I'll take your advice about Anki cards.

I think I still need to brush up on basic anatomy for the feet, hands, and face so I can display emotions and proper gestures with those parts. Gonna look up some of the books on anatomy in the new sticky to see if they'll help me scratch this itch. Thank you!

>> No.3257666
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3257666

I tried to draw Gappy, ahaha...
Please no bully.

>> No.3257670

>>3257635
do proko figure drawing & anatomy
I paid for the courses but I think the free stuff covers quite a bit

>> No.3257679

>>3257670
Anything in specific detail like hands and face structure? I want to get into showing more emotion in my subjects expressions.

>> No.3257683
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3257683

How do I fix this crap? People just tell me it's wrong but wont give any clear instructions.

>> No.3257694
File: 2.40 MB, 3538x3277, Landmarks-of-the-Human-Body.jpg [View same] [iqdb] [saucenao] [google]
3257694

>>3257679
he goes into detail about the structures of the hands and face, expressions though I think you'll have to look elsewhere
some people here might shit on him but he does know his anatomy and I think he teaches it really well

I haven't done much in terms of expression myself so sorry I can't be of much help there but one thing I've heard is to learn the anatomy of the face, and then study expressions from cartoons as well as real life because cartoons are so exaggerated. Also keep in mind expressions are expressed with the entire body so gesture's going to play a part in making it believable.

Memorize all of pic related, you'll have all the landmarks you need. to make the names a little easier to manage medial just means towards the center and lateral towards the side, an epicondyle is basically just the big bumps at the edges of bones

>> No.3257706

anyone have a good link for drawing primitive shapes in any orientation ? I like the source I am leaning from right now but it tends to put things in the easiest orientation but this doesn't help me draw it when its not like that...

>> No.3257709

>>3257683
I suck at drawing so it looks good to me. Only thing I am seeing is that the nose really doesn't make any sense from a 3d perspective.

>> No.3257710

>>3257683
Lack of shading perhaps?

>> No.3257714

>>3257709
>>3257710

The nose is on model (Imagine a painted face on an egg) what is wrong is all about the hips, arms and upper torso.

>> No.3257725

>>3257683
it looks like the knock off pregnant Elsa game

>> No.3257765
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3257765

Postan

>> No.3257779
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3257779

Beginner should start with tracing. Trace at least over 100 poses in a month. Then go on to grid drawing. Copy what you traced with grid and establish your sense of mapping lines. After that you can finally study anatomy and construction. What's most important for a beginner is to draw many times. If you start with anatomy and construction, pretty much you will end up in drawing only a few poses in a month and they will look awful enough to demotivate you once and for all.

>> No.3257800
File: 1.62 MB, 2880x2160, 20180101_134504.jpg [View same] [iqdb] [saucenao] [google]
3257800

What do u think of my drawing?

>> No.3257804

>>3257779
Is drawing from reference tracing? I thought tracing was when you literally overlay your translucent canvas on top of the reference and just follow the contours.

>> No.3257811

>>3257800
I like it, but I don't like how I had to break my neck to see it properly

>> No.3257820
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3257820

>>3257800
Idk why its rotated

>> No.3257836

>>3257804
Drawing from reference is not considered tracing but copying. By tracing you usually mean literally overlay a paper on the reference and trace it.

>> No.3257841

Also when you study anatomy, start with torso and forget limbs for the time being. Once you get able to draw head and torso correctly, you will be able to draw any pose you like.

>> No.3257844

>>3257626
OP here, yes, yes it is

>> No.3257873
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3257873

Is there any way to achieve this colour jitter effect in Sai, or do I just have to open up Photoshop whenever I want to use it?

>> No.3257884
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3257884

>>3257779
is this copypasta? intentionally bad advice? everywhere I go I hear tracing and grid drawing make you pick up really bad habits if you go on to doing your own stuff later

>> No.3257898
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3257898

Fun things are fun.

>> No.3257920
File: 501 KB, 640x1000, heads.jpg [View same] [iqdb] [saucenao] [google]
3257920

more loomis

>> No.3257932
File: 363 KB, 1500x1000, sketches.png [View same] [iqdb] [saucenao] [google]
3257932

I appreciate your crit on these sketches. Really want to make 2018 a more productive year

>> No.3257955
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3257955

How could I have had improved the anatomy, fur and/or lines? It's a Tasmanian devil. Recent drawing.

>> No.3257956
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3257956

I have zero idea how to forshorten.

>> No.3258011

>>3257956
Things get smaller when they go further away from P.O.V. The box arm should get smaller as it goes back in space

>> No.3258041

>>3257920
I don't know why i cant into Loomis symbol drawn heads.

>> No.3258056

Why is Drawabox Controversial? Did not find a (given) reason in the sticky

>> No.3258068

>>3258056
the artist who created the exercises takes a lot from peter han's dynamic sketching and scott robertson's how to draw book but stresses different skills and areas of studying than the aforementioned two artists. dynamic sketching focuses on developing your line quality, shape language, and just overall helps you develop skills that are very useful for design. scott robertson's exercises are very useful in helping you to draw 3D shapes in perspective and all the industrial design stuff that comes with it. drawabox mixes exercises from both and it also introduces you to 5 point perspective as soon as it teaches you how to draw a box.

but really as long as you keep drawing and thinking about what you're drawing, you'll get something out of it.

>> No.3258083

>>3258041
what do you mean? post your attempts

>> No.3258097

>>3258068
thanks mang, I'll stick with drawabox then. so afterwards, I should just move to how to draw since DAB seems to cover dynamic sketching well enough?

>> No.3258104

>>3258097
DABdul is like watching a gym coach teach physics. You want an asian.

>> No.3258111

>>3258083
i did the first lesson of drawabox and got bored. i dont feel like digging around to find my first sketchbook in july so ill link my blog just in case you think im talking out my ass.
https://gs95.tumblr.com/

>>3258097
you can check out all 3 and see what would be useful for you. imo scott robert's ideas behind the line grinding exercises are better than the drawabox ones, and dynamic sketching is just a better than drawabox for what i want to do overall.

>> No.3258123

>>3258111
did you misquote? because you are well beyond the loomis stage

>> No.3258133

>>3258123
for some reason i thought >>3258083
was a reply to me about my drawabox post.

guess im still hungover

>> No.3258170
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3258170

Any last words before I go over it?

>> No.3258192

>>3258170
Give up.

>> No.3258196

>>3258192
Eh, figures.

>> No.3258197

I just started reading Drawing the Head and Hands, and hes mentioning older books like Fun with Pencil.

is there like a order I should read these in, I did some googling and it sayed that fun with pencil is meant for kids, idk what age group tho.

should I stop and look into the older books?

>> No.3258199

>>3258197
Skim FDFAIW and go read literally anyone else.

>> No.3258201

>>3258197
FWAP is basically the TL;DR: version of Loomis' other books. It's not necessarily aimed at kids, but it's easy to digest and deliberately set up to actually get yourself to draw instead of spending pages to babble about the intricacies of the methods he is teaching. It's free and easily available, so it's worth checking out if only to just skim through the pages and go "meh, I'm past this level already".

Also stop namefagging.

>> No.3258204

>>3258201
tnx anon, I'll start reading it right away, I kinda felt like the DTFAH was a little to advanced for me :)

>> No.3258209

>>3258196
Jk. Just study human anatomy daily for a good year to generally improve.

>> No.3258273
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3258273

>tfw realized that "realism" is just another style

>> No.3258287

>>3258204

If it's too advance for you then fun with pencil is not going to do shit. It's not really a TLDR but just something for people to have fun with. He doesn't go indepth in explaining his method in it. Drawing heads and hands is where all explanation is.

If you want a simplified version google proko loomis head. Once you grasp that studying loomis is much easier.

>> No.3258289

>>3258273
impressionism is the true art style

>> No.3258292

>>3258170

Stop.

Go to artbook thread and find link to Michael Hampton videos. Study.

>> No.3258299

>>3258170
Boots are too big. Eyes don't curve with the face. The hands are probably the best part of this.

>> No.3258303

>>3258097

DaB is simplified version of Dynamic Bible by Peter Han.

The only reason you should with DaB is for the critiques. But, you have to support him on Patreon for that. As for their subreddit the only people critiquing over there are other beginners and rarely people bother to give proper critique since if they do that for everyone they're taking a way for that site founder to make money through his patreon.

If you can't get critique then just do Dynamic Bible by Peter Han. PDF is in the artbook thread. There are video classes. I think CGP has it.

Videos with Peter Han himself explaining + the books with images and notes. That's already way better than DaB.

>> No.3258304

>>3258287
>>3258201
just kinda scanned trough FWAP and it really doesnt come of as educational, just alot of kid friendly fundie explanations.

I gonna check out that video, tnx

>> No.3258305
File: 327 KB, 2000x2000, perspective.png [View same] [iqdb] [saucenao] [google]
3258305

Does this look right? I drew it from imagination I think I may have made the head too small but Idunno

>> No.3258318
File: 2.79 MB, 2068x2802, 20180101_140202.jpg [View same] [iqdb] [saucenao] [google]
3258318

No access to scanner atm.
Any critique is welcome

>> No.3258324

>>3258318
Don’t be afraid to go even darker. Her left upper arm should be almost the same tone as the background, yet you kept it fairly bright. Same for the legs.

>> No.3258329

Go dark and your proportions are fucked so you can't render. It's actually the the best part of going to render, you find out where you fucked up.

>> No.3258340
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3258340

>>3258329

>Go dark and your proportions are fucked so you can't render. It's actually the the best part of going to render, you find out where you fucked up.

>> No.3258346

>>3258340
Nigga you got bitch looking like a hugo novel. Go darker, your proportions are fucked, and rendering brings out problems with proportions.

>> No.3258348
File: 144 KB, 827x1041, perspective.png [View same] [iqdb] [saucenao] [google]
3258348

I don't get it.

>> No.3258355

>>3258348
If you do not understand perspective, it is advised to get a good book on the subject.

>> No.3258362
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3258362

need a bit of criticism

>> No.3258367
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3258367

I'm studying landmarks.
Do you think I'm doing right?
I will make a figure drawing later, after trace the landmarks on marter paintings.

>> No.3258369

>>3258355
but i'm an illiterate idiot

>> No.3258372

>>3258367
>Do you think I'm doing right?
no

>> No.3258387
File: 399 KB, 2400x1696, Fish_Crow_RWSinclair_FlickrCC_314.jpg [View same] [iqdb] [saucenao] [google]
3258387

How do you even render this shit with a pencil. I don't even

>> No.3258391
File: 3.49 MB, 4032x3024, IMG_20180101_181611292.jpg [View same] [iqdb] [saucenao] [google]
3258391

>>3258387
Fug

>> No.3258392

>>3258372
why not?
explain so I will do better.

>> No.3258395
File: 744 KB, 520x688, wtf.png [View same] [iqdb] [saucenao] [google]
3258395

Why does this look so fucked, even without the fucked eyebrows

>> No.3258399

>>3258395
3head

>> No.3258401
File: 66 KB, 425x162, 61266-Durer_grid_lr.jpg [View same] [iqdb] [saucenao] [google]
3258401

>>3257884
it's hilarious that people think using grids is cheating. use the shortcuts available to you and then you can always surpass it with your imagination.

>> No.3258402

>>3258401
Using a camera obscura teaches you nothing and the results look like shit unless it's a landscape. I made one and it's basically just tracing photos and rendering and the results are bland. Just like the art that employed it.

>> No.3258434
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3258434

>>3257401
Did really slight changes in photoshop, but is there anything else I should fix?? (sorry for the fucked image, too lazy to fix it rn)

>> No.3258451

>>3258402
use it as a base to place landmarks and certain angles if you're going for a likeness, then use your eye for the rest. the point isn't to trace the entire thing. it's a tool to make set up easier.

>> No.3258452

>>3258401

if you rely on it and don't put an effort to learn the fundamentals. All you do is copying and the only person you're cheating is yourself.

>> No.3258561

>>3257779
Why use grids when you can use sighting techniques?

>> No.3258597
File: 118 KB, 960x540, 683203851364d95823b6a925aa142011.jpg [View same] [iqdb] [saucenao] [google]
3258597

>>3258348

Neither do I, are you supposed to draw on a huge ass paper and then cut it up? How else do pics like this get made then? I don't see any vanishing point.

>> No.3258602

>>3258452

Learning the fundamentals is to copy from memory.

>> No.3258607

>>3258305
looks gud

>> No.3258609

>>3258362
What am I supposed to look at? The sack-face? The boat?

>> No.3258665
File: 283 KB, 2223x1489, study#4.jpg [View same] [iqdb] [saucenao] [google]
3258665

I can't render the head. and I don't have time to spend on it.
Also the proportions were wrong and a did't see it.
I will try again tomorrow.

>> No.3258678
File: 66 KB, 523x710, cutie-1.jpg [View same] [iqdb] [saucenao] [google]
3258678

it begins

>> No.3258680

>>3258665
stop namefagging

>> No.3258681

>>3258678
Cute cutie

>> No.3258704

>>3258391

always go lightly and build up the values

>> No.3258709

>>3258602

fundamentals is more than just memorizing anon. You need to do more than just copy grid by grid to have an understanding of the subject.

>> No.3258717
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3258717

grinding loomis, thoughts?

>> No.3258719
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3258719

What mm mechanical pencil should I get for just basic sketching?

>> No.3258748

>>3258717
skip ahead to something more modern or specialized. you won't be getting anything else out of that book.

>> No.3258753
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3258753

>>3257932
>mfw i see T H I C C T H I G H S

>> No.3258759

>>3258717
Looks like you're having fun!

>> No.3258778

>>3257401
Is Croquis Cafe a good enough substitute for life drawing?

>> No.3258791

>>3258680
No

>> No.3258796

>>3258778
it's the best substitute you can get. what do you get out of asking this question? It's still pictures but you have a slightly better idea of how they move in space. you still should practice still life of objects around you. once you can put volumes in perspective then drawing people from pictures gets easier.

gesture drawing is a very important skill but its usefulness for many artists is a bit overstated. the lessons it does teach are really important but you have to realize why yourself when you see how your poses and dynamism look.

>> No.3258816

absolute beginner here
with what book i start?
The Natural Way to Draw - Kimon Nicolaïdes
Keys to Drawing - Bert Dodson
Drawing on the Right Side of the Brain
Or just i start with the three books at the same time?

>> No.3258818

>>3257932
do 300 of these pages.
im not even joking or being a troll dick head.
do 300.

>> No.3258819

>>3258816
>Drawing on the Right Side of the Brain
is a great book to get you thinking and looking the right ways to make basic drawings.
do the entire book and all the exercises.
post results from each exercise here.

>> No.3258820
File: 227 KB, 750x1334, EB97CD31-BD20-4142-81A4-C6FAE39B3882.png [View same] [iqdb] [saucenao] [google]
3258820

New at digital art, drawing on the ipad pro/drawing on glass makes it hard to control linework.

>> No.3258826

>>3258391
maybe try mapping out where the light black and dark blacks are overall on the raven instead of doing it bit by bit.

>> No.3258841
File: 843 KB, 1083x1673, mei.png [View same] [iqdb] [saucenao] [google]
3258841

i dont know why i'm still workign o this

>> No.3258874

>>3258395
the left eye is fucked up and the hair doesnt make sense in perspective, try using plumb lines to line up the eyes and dont render until you have the sketch finished

>> No.3258920

>>3258602
No, it's not. Not even close to being the same. It's not even worth explaining why you're wrong.

>> No.3258926

>>3258841
That's the saddest vagene that I have ever seen

>> No.3258929

>>3258841
Me neither.

>> No.3258945
File: 568 KB, 1000x936, amon less.jpg [View same] [iqdb] [saucenao] [google]
3258945

I suck ass

>> No.3259024

>>3258945
better than me

>> No.3259044

>>3258841
Stop embarassing yourself.

>> No.3259057
File: 17 KB, 128x128, 4.png [View same] [iqdb] [saucenao] [google]
3259057

>>3258926
>>3258929
>>3259044

>> No.3259111

>>3258395
face too wide/too short
eyes too far apart

>> No.3259126

does anyone have the TLDR image of drawing on the right side of the brain

>> No.3259130
File: 59 KB, 645x729, 1507183156713.png [View same] [iqdb] [saucenao] [google]
3259130

>>3259126
tldr negative space

>> No.3259159
File: 604 KB, 496x762, what.png [View same] [iqdb] [saucenao] [google]
3259159

>>3258395
Here's (what's left of) the acrylic underlayer I did.

>> No.3259185
File: 631 KB, 2975x3850, george bridgeman1.jpg [View same] [iqdb] [saucenao] [google]
3259185

just got this drawing tablet 2 days ago, how am I doing on this, should I stick to paper until Im better?

>> No.3259187

>>3259185
also what's going on with my lines
using painttool SAI

>> No.3259189

>>3259187
nvm it was just because I had it zoomed out while drawing

>> No.3259196

>>3258818
Why 300? I'd like to know what to work on for practice, I feel a bit lost

>> No.3259199

>>3258709

And understanding the subject is just memorizing the subject, why you fuckers always try to paint it as if you were doing some advanced programming math shit? you just learn to memorize, visualize it on your mind, and copy it from your mind.

The reason why some people just cannot draw is genetic, they cant visualize the whole drawing and even if they did some lack the brain to had coordination to render it.

>> No.3259207

>>3259196
300 is better than 200.

Keep practicing what you like. Want to get good at drawing humans? Keep up the figure sketches and anatomy studies. Feeling like doing some backgrounds? Hit up some landscapes and try to emulate them. In the mood to make things pretty? Break out some colored pencils and get a feel for color theory.

>> No.3259232
File: 234 KB, 900x1008, horsey.jpg [View same] [iqdb] [saucenao] [google]
3259232

color study. didn't care about anything else, just color. so please only critique that, tank

>> No.3259233

>>3259232
one protip: stop tracing.

>> No.3259237

>>3259233
Not him but tracing is good. I memorized a ton of anatomy in under a week by doing it instead of drawing it out. Of course, you should do both, but just memorizing the names and general proportions and placement is a great start.

>> No.3259238

>>3259233
i knew i shouldn't have gone to /beg/, but there's no draw thread right now. I didn't trace anything friendo, i can't even take this as a compliment because in know it's coming from a novice who actually thinks that 30min shit is too good to be true.

>> No.3259241 [DELETED] 

>>3259233
and no it's not. man this thread is cancer

>> No.3259244

>>3259237
and no it's not. man this thread is cancer

>> No.3259245

>>3259237
tracing with no understanding means you learn jackshit apart from how to trace. it's only /beg/gers who recommend other beginners to trace, because they think "you learn something". you are fooling yourself of having done good.
>>3259232
the horse is put on one layer, painted over on top. the proportions are correct right away, because you're a lazy asshole who is tracing shit. if you paint from real life, there is no transparent paper or layer that you paint over.
the color picker tool is a dead give-away of no understanding of color. you pick your 3-5px median of colors form one spot, put it in the brush tool and trace it again. no understanding. the odd colors in the shadow come directly from colorpicking the shitty digital photo 1:1. nothing learned. it is no better than a 2001 photoshop "solarize" or "cartoonize" filter.
but as a beginner, you think you're "learned something". well, what exactly do you learn in that shitty easy method? nothing. learning isn't supposed to be easy. if it is, you are doing it wrong or becoming a machine.

>> No.3259248

>>3259238
you aren't fooling anyone, you bloody fucking idiot. seen it a thousand times.

>> No.3259253

>>3259238
>uses caligraphy brush tip
>obvious shitty color picker colors
>"I didn't trace anything friendo"
sure thing. i bet you feel big right now, lying on the internet. "look, i didn't trace that obviously traced shitty generic photo of a horse!"

>> No.3259266
File: 39 KB, 640x633, 14c2af8efbbd446efbb3b10cce595b43.jpg [View same] [iqdb] [saucenao] [google]
3259266

>>3259245
>>>>>the proportions are correct right away
>>>>>the color picker tool
>>>>>the odd colors in the shadow come directly from colorpicking the shitty digital photo 1:1
>>>>>but as a beginner, you think you're "learned something"

are you the same person as this >>3259233
? I hope you are or holy shit no wonder /ic/ is such a cesspool of NGMI. I'm not a beginner, I came to /beg/ because there is no draw thread and this didn't belong in either the alt or porn thread, i just wanted a quick critique. the fact that you think those are perfect proportions when I purposely allowed myself to ignore proportions for the sake of only focusing on color is.. mindblowing, but again i can't take it as a compliment because you don't know what the fuck you're talking about. And those "odd colors in the shadow" is the whole purpose of fucking color studies my dude. It's meant to train your eyes to pick up things like cool tones in shadows that a beginner would normally paint in solid black because they know nothing about color theory. there was zero tracing or coloring picking in that shit.

>> No.3259268

>>3259266
love how much effort you put into your sorry excuses. takes up so much energy.

>> No.3259272

>>3259266
>shadows that a beginner would normally paint in solid black because they know nothing about color theory.
wow, you take the most basic tip that you'll find all over the place in any fucking beginner book and take it as proof that you know shit!
"look at me! I learned that shadows are actually mostly blue in color!"- much impressto

>> No.3259281 [DELETED] 

>>3259232
"I didn't color pick, dude! I swear!"

>>3259266
>And those "odd colors in the shadow" is the whole purpose of fucking color studies my dude. It's meant to train your eyes to pick up things like cool tones in shadows that a beginner would normally paint in solid black because they know nothing about color theory.
uses black with a hint of violet. lmao. the cringe

>> No.3259282
File: 698 KB, 894x748, beginners.png [View same] [iqdb] [saucenao] [google]
3259282

>>3259232
"I didn't color pick, dude! I swear!"

>>3259266
>And those "odd colors in the shadow" is the whole purpose of fucking color studies my dude. It's meant to train your eyes to pick up things like cool tones in shadows that a beginner would normally paint in solid black because they know nothing about color theory.
uses black with a hint of violet. lmao. the cringe is real

>> No.3259286

>>3259185
anyone?

>> No.3259290

>>3259185
lmao @ the lines

Anyways, you just got your tablet. Keep playing around some more and ask questions when they come up.

>> No.3259292

>>3259286
do you use those crazy line to hide that ur chicken scratching? or is there some other reason?

>> No.3259294

>>3259292
>>3259290

>>3259189

>> No.3259303

>>3259185
>>3259294
>>3259292
>>3259290

https://www.youtube.com/watch?v=Bs60aWyLrnI

>>3259282
silenced the /beg/ bitch

>> No.3259355

damn i suck

>> No.3259361

>>3259185
What program are you using? Somethings fucky with those lines.

>> No.3259363
File: 93 KB, 571x515, iktf02.jpg [View same] [iqdb] [saucenao] [google]
3259363

>>3259355
nice digits though

>> No.3259365

>>3259185
>>3259361
nvm, saw your follow up now. Test out another program, and if that doesn't work, just start googling your tablet brand + "fucked up quadratic lines" or something.

>> No.3259372
File: 345 KB, 2893x4092, test.jpg [View same] [iqdb] [saucenao] [google]
3259372

>>3259365
its literally just the zoom

>> No.3259377

>>3259365
>>3259372
I just map my tablet to 3/4 of my screen instead of the whole screen to draw more precisely. I heard there's a "precision mode" in new wacom models that do a similar thing.

>> No.3259401

>>3259282
lmao pathetic

>> No.3259408

>>3259401
>lmao pathetic
wow, dat elaborate counter-argument!!

>> No.3259457
File: 118 KB, 1000x750, Untitled_Artwork 2.jpg [View same] [iqdb] [saucenao] [google]
3259457

How are these? They are pretty low effort, but the OP said even the smallest exercises.

>> No.3259460

>>3259457
wont crit until you start posting anonymously

>> No.3259462

>>3259460
now good?

>> No.3259482

>>3259363
thanks. im doing fun with a pencil and im on the beginning pages and my drawing never even looks like loomis'. is it supposed to be as good? its making me upset i just want to cry

>> No.3259490
File: 2.67 MB, 2015x1489, image.jpg [View same] [iqdb] [saucenao] [google]
3259490

This is the limit of my eye skill. Cant figure out if the proportions are wrong.
I don’t like it all ....the gesture.
This is the first stage of a figure drawing, I separated proportion and gesture from the reference on the bottom left.
The mayor problem are the proportions, I tried 3 times to get the proportions and this is the best i was available to do.
Suggestions, advices, critics even shitpost will be appreciated.

>> No.3259533

>>3258945
The shape of the guy's head is fucky but you already know this. On the other hand there is a nice sense of volume to the horse mask.

>> No.3259546

>>3259159
better, but the mouth is too small

>> No.3259548

>>3259482
You shouldn't be aiming to reproduce loomis' wonky 40's cartoon style, just his construction methods.

>> No.3259572

>>3259548
like putting the circles and the blocks on the face?

>> No.3259583
File: 397 KB, 885x1000, BIG MEATY CLAWS.png [View same] [iqdb] [saucenao] [google]
3259583

doodling while watching igor sid doodle. guy is fucking amazing

https://www.youtube.com/watch?v=hDwARXGNU3k&feature=push-lbss&attr_tag=gY-1_x5k--1koe29-6

>> No.3259595
File: 81 KB, 669x1000, G101119-669x1000[1].jpg [View same] [iqdb] [saucenao] [google]
3259595

How do you draw or even suggest facial hair without blurring or taking away from the facial features like lips, cheeks and the nose near the edges? I sorta get how you draw regular hair by grouping strands into groups and suggesting the hair shape through 3D volume, but hair is usually far away from other important facial features.

>> No.3259597
File: 60 KB, 1254x789, blocku.jpg [View same] [iqdb] [saucenao] [google]
3259597

is my blocku-chan cute?

>> No.3259604
File: 71 KB, 873x900, bearded-man-deborah-dendler.jpg [View same] [iqdb] [saucenao] [google]
3259604

>>3259595
depends on how you draw obviously. if you do lineart alone, you can hint at patches of hair by achieving the right direction/growth/bend of the hair in general. you don't have to draw each individual hair, if you sketch.
this is a kinda mediocre example i found, but she did get the overall feel of the hair sort of right with just a few lines.

>> No.3259606

>>3259597
sterile
ditch blocku-san

>> No.3259619
File: 1019 KB, 2592x1936, IMG_1775[1].jpg [View same] [iqdb] [saucenao] [google]
3259619

Can someone give feedback on the way I markered these objects? I'm using copic markers

>> No.3259622
File: 1.05 MB, 2592x1936, IMG_1776[1].jpg [View same] [iqdb] [saucenao] [google]
3259622

>>3259619
Second one

>> No.3259623

>>3259619
awfully boring excercise, waste of marker ink.

>> No.3259626

>>3259622
>random corss-section, tapering and warping in the front.
STAWP

>> No.3259627

>>3259604
And if you're doing a graphite drawing with shading and values?

>> No.3259636

>>3259627
you can take the >>3259595 beard in the dark areas as one generalized line and sparsely populate it with single hairs (using the tip of the graphite) e.g. around the upper lip, the cheeks, the chin. it really all depends on your overall amount of detail. you can just go ahead and try to not even hint at the hair at all, taking the eye-brows as one continuous line as well.
try to make an intuitive choice of which details you want to feature in your drawing.

>> No.3259638

>>3259622
im going to be honest with you and say that i have no idea how you thought that angle was correct when youre using lines to indicate the perspective of the shape in the first place

>> No.3259642

>>3259636
Thanks.

>> No.3259644
File: 1.85 MB, 1242x1671, image.jpg [View same] [iqdb] [saucenao] [google]
3259644

Stage 2

I think the leg to the right is to stiff. I’m gonna review the gesture.

The proportions.... haaaa. I know the proportions are not accurate. It’s weird, I can feel it but can’t make it more accurate; i think I will constantly ckeching proportions.

Next stage is the tonal or value relationship. It’s almost there just “two values”

>> No.3259645

>>3259642
show results, if you like.

>> No.3259648

>>3259490

Understand the perspective. Imagine you're the one behind the camera. The angle is looking up so there's foreshortening going on. The upper body is slightly shorter and the legs are slightly longer.

>> No.3259650

>>3259282

Post work, specialist.

>> No.3259652

>>3259606
would adding texture make her less sterile?

>> No.3259655

>>3259648
Got it
What do you think about stage 2

>>3259644

I’m fixing the legs

>> No.3259656

>>3259652
whatever floats your boat, marker-chan
it looks like you're badly rendering 3D shapes. go back on 2-point-perspective and what it means.

>> No.3259667
File: 347 KB, 1920x1080, exercise 2b.png [View same] [iqdb] [saucenao] [google]
3259667

>>3259638
This was the exercise

>> No.3259671

>>3259656
not the same guy my dude

>> No.3259675
File: 74 KB, 720x960, 0780c976-11d2-4f2f-92c1-7b63404acb4d.jpg [View same] [iqdb] [saucenao] [google]
3259675

>> No.3259677
File: 650 KB, 724x663, 30a398dcd661a4d6bdee329774e2a629.png [View same] [iqdb] [saucenao] [google]
3259677

hum i dont know if the face perspective is wrong or there too much symbol drawing
please help me /ic/

>> No.3259686

>>3259655

Pay attention to where the weight is shifting. If you look closely you can see his weight is shifting to the front leg. See how tense the leg in front is?

>> No.3259694

>>3259677
what the literal shit is going on with that arm, so is it a foot in front of a arm? i cant tell

>> No.3259695

>>3259675
56%

>> No.3259696

>>3258362
its pretty good. it has elements of modern art. great color choices.

Think about the composition more. Dont push towards negative space on left too much (there is too little negative space in the right side of the face)

>> No.3259706

How do you even draw leaves? I can't figure them out.

>> No.3259707

>>3259706
Draw them a lot. It has more to do with the way your line curves than anything.

>> No.3259715
File: 1.58 MB, 1023x861, hd_tree_full_render_by_3fixr-d8mq6x2.png [View same] [iqdb] [saucenao] [google]
3259715

>>3259707
What about the leaves in this picture? It seems impossible.

>> No.3259717

I have always wanted to learn how to draw but I used to tell myself that I'm not talented and that there is no way I would ever actually learn it. Now I bought a drawing tablet because I thought it would be cheaper than buying dozens of sketchbooks + pencils and I would end up drawing digitally anyway.

Drawing digital feels super weird, though. Drawing details is hard for example. Do I have to get used to the program first or what? Should I zoom in more? Is there a youtube channel for beginner stuff like this?

>> No.3259719

>>3259715
Maybe focus on negative space?

>> No.3259731

>>3259715

You just need to imply. If you want fully detail exactly 1:1 copy of the image. Just use the fucking image. It's not impossible but unless you have all the time in the world and an autist. Why bother?

>> No.3259735
File: 521 KB, 1000x690, dude.jpg [View same] [iqdb] [saucenao] [google]
3259735

I missed some value curves and made some too sharp, and his jaw slightly angled to his right, but overall I'm satisfied.

>>3259645
Here be results.

>> No.3259738

>>3259717
Get used to it

>> No.3259739
File: 856 KB, 1242x928, image.jpg [View same] [iqdb] [saucenao] [google]
3259739

Stage 3

I fixed just a little the stiff looking from the leg.
It’s better but not enough.

On the next stage I copy details. Like muscle size on the outline and the back.

I have two options I keep working on it until finish it or I try again with another figure.

Why try another one?
Proportions are my nightmare. I need to enhance my eye skill doing bargue copies. I will do that from life buying a sculpture. But I don’t have the money yet ;
:(

>> No.3259743
File: 195 KB, 931x975, tree forms.jpg [View same] [iqdb] [saucenao] [google]
3259743

>>3259715
how are my forms?

>> No.3259745
File: 68 KB, 1440x726, blocku chan.jpg [View same] [iqdb] [saucenao] [google]
3259745

sequel

>> No.3259746

>>3259743
what the fuck

>> No.3259750

>>3259695
What does that even mean?

>> No.3259761

>>3259750
americans are 56% white its an /int/ meme. he's pointing it out because you drew a black person that was very ugly.

>> No.3259762

>>3259743
I interpret this as caterpillars crawling on a woman

>> No.3259771 [DELETED] 
File: 342 KB, 2414x1866, Untitled-1.png [View same] [iqdb] [saucenao] [google]
3259771

I think i'm fucking autistic.
Can someone explain brewer's grid to me please.
I followed the steps, but this shit doesn't look like correct square grid at all.
What i'm doing wrong?

>> No.3259804

>>3259745
Looks decent. you should drop the outline now and see if it looks clean.

>>3259743
it doesn't look like anything

>>3259735
the composition of your ref is better, it's a shame you removed the hand and clothes. It looks alright otherwise.

>> No.3259806

>>3259739

You're already at the stage where most of us want to be at. Keep it up anon! Don't forget to apply all those knowledge on your imagination drawings.

>> No.3259843
File: 325 KB, 1040x971, tree ink.jpg [View same] [iqdb] [saucenao] [google]
3259843

>>3259743
>>3259746
>>3259762
>>3259804
attempting the tree style from pen and ink. failing, how do i do this better?

>> No.3259852

>>3258665
No one's gonna steal this lmao

>> No.3259860

>>3259852
Leave retards alone pls.

>> No.3259868
File: 131 KB, 1004x1058, tree paint.jpg [View same] [iqdb] [saucenao] [google]
3259868

>>3259843
more typical digital render

>> No.3259871

>>3259843
>>3259868
stop using digital and get newsprint and charcoal, you're wasting your time

>> No.3259873
File: 15 KB, 1012x609, tree.png [View same] [iqdb] [saucenao] [google]
3259873

>>3259843
this is more fun to look at but it still looks like a pile of ground meat, just look at the generated thumbnail

i'm /beg/ so dont listen to me but if i were to attempt it i'd try to contrast the lights and the darks better by generally keeping them to opposite parts of the foliage, so it actually looks like it has depth. quick ms paint sketch

>> No.3259874

>>3259871
anything you can learn with traditional methods you can learn to a highly similar degree with digital. my skill is at fault here, not the medium

>> No.3259878

>>3259852
>>3259860
Lol

Do you think I’m sign in this because I’m proud of it?
That is not even my name. It’s a fake name I made, you can’t find it even on google. I don’t have a blog either.
I want to work everyday and I save my progress, by sign it I can remember I did it. 10 years later I will take a look to my work again.

Am I doing wrong dear anons?

>> No.3259880

>>3259806
Thank you, anon
So friendly.

>> No.3259883
File: 313 KB, 727x828, file.png [View same] [iqdb] [saucenao] [google]
3259883

h'

>> No.3259885
File: 23 KB, 283x283, 02-01-2018-study.jpg [View same] [iqdb] [saucenao] [google]
3259885

studying
leaving art under it for proportion reference but not really tracing, still leaves a bad taste in my mouth

>> No.3259913

>tfw your work is so shit nobody responds

wew. 2018 here I come

>> No.3259918

>>3259885
is this brian's work? it's amazing

>> No.3259922
File: 107 KB, 753x596, tree texture.jpg [View same] [iqdb] [saucenao] [google]
3259922

>>3259868
trying different ways to do this

>> No.3259949

>>3259918
sorry, not brian

>> No.3259963

>>3259739
i mean its your drawing and all. but when you are beginning, it really helps to draw chiaroscuro. The arm on the picture is almost pitch black, but u drew various lines on top of it instead of just blocking out the black shape.

>> No.3259967

>>3259922
are you learning anything from this? Quick drawing doesnt mean actually drawing quick, but quick and precise decisions. Think you misunderstood that.

>> No.3259978
File: 176 KB, 800x800, car.jpg [View same] [iqdb] [saucenao] [google]
3259978

I am realy mad at myself for sucking at colors.
Any advice you can give me on this?

>> No.3259984

>>3259978
Don't be mad at yourself because you suck at colors, because you also suck at construction.

>> No.3259986

>>3259984
Any advice on the colors?

>> No.3259988

>>3259986
Shadows are cool, highlights are theoretically warm.

>> No.3259989

>>3259986
Why are you rendering when you suck at construction?
It's like trying to decorate a house that has a shitty foundation.

>> No.3259993

>>3259978
I would say to check your values and make your shadows darker since that usually allows for more shaping of form as opposed to heightening the light exposure which blows out form. Also find a reference for the type of car you're rendering because the surface can be different and this means you have to switch up how your colors are done. Like rough paint job or a reflective smooth just polished one. Also having a proper drawing makes everything easier.

>> No.3259994

>>3259989
Because art isn't a linear process. It's not meant to be a pic displayed, just an exercise.

>> No.3259997
File: 1.74 MB, 300x290, 1430943437825.gif [View same] [iqdb] [saucenao] [google]
3259997

>>3259994
uhhh no sweatie you gotta grind fundies for 3 years before you can even move on to touching a color picker :)

>> No.3259998

>>3259185
Square lines might be due to something fucky with your computers mouse prediction/acceleration. Search up how to turn it off on whatever operating system you're using.

>> No.3260001

>>3259994
>art isn't a linear process
It's literally is. But whatever, you are NGMI anyway.

>>3259997
Comical exaggeration. You sure showed me.

>> No.3260004

>>3260001
But it isn't? For example a good fantasy artist always drew their interest. They didn't grind fundies BEFORE starting to draw orcs, they supplied their normal drawings with studying their weaknesses.

>> No.3260005

>>3259735
you did well on the beard. but it's difficult for you to finish the head without the hand. does it have to be missing in the charcoal drawing?

>>3259745
r u a blockophile?

>> No.3260008

>>3259963
Thank you for the suggestion.
Actually I blocked the shadows here..
>>3259644

But I didn’t go full dark because it was the rough sketch. Maybe I should go dark ?
Next exercise, I will do better.
Maybe I did rally wrong the block in process? Lol

>> No.3260009

>>3259993
Thanks for the advice. I'll try to redraw it.
I also feel that the cast shadow doesn't work very well, maybe I should make it cool instead of warm?

>> No.3260059

>>3260009

Warm light source Cool cast shadow
Cool light source Warm cast shadow

>> No.3260077
File: 449 KB, 1200x800, JC.png [View same] [iqdb] [saucenao] [google]
3260077

Maybe you should join Majestic 12... in a body bag.

>> No.3260078
File: 429 KB, 1458x1458, 26513751_1546978675423802_1774586566_o.jpg [View same] [iqdb] [saucenao] [google]
3260078

>> No.3260100

Since my place here doesn't have any ateliers or even the community ones (as expected from agriculture/oil-driven economy), so I take suggestion from book and anons here to study from life. I'm thinking of going to a local gym (and will pay for membership of course) for the studies. Will it be weird if I asked their consent to be my model or just be myself, an autist that lacks of social skill, sit at the corner and "draw from life" without those gym rats knowing/consent? If that's socially unacceptable, how much do you pay for a model on average? If I'm paying for prostitutes to be the naked model, will it do the trick? I can't study just from pictures because my sense of 3D space will loose.

>> No.3260123

Is there a good website for still lifes?

>> No.3260124

>>3260004

Everyone learn in a different way unless you go to school for it. Which most artist does...

>> No.3260125
File: 79 KB, 1151x600, 1485374488941.jpg [View same] [iqdb] [saucenao] [google]
3260125

>>3259978
You just look around and find artists with good colours like Krenz's
https://i.imgur.com/jSkbqdC.png
is quick shitty something I whipped up after looking at
https://i.pinimg.com/736x/79/af/e7/79afe7a6cc806f905482d20779c46ae9.jpg
the object needs to take background colours or match it somewhat I feel http://d-i-e-s-i-r-a-e.livejournal.com/38464.html

You can just collect good colourists eg
https://www.artstation.com/bugmeyer
https://twitter.com/rei_17
http://aquasixio.deviantart.com/art/Tutorial-17-A-turtle-walkthrough-345468329
half the struggle is having good refs.

>> No.3260128

>>3259922

You're just fucking with us aren't you?

>> No.3260129
File: 135 KB, 433x611, dva.png [View same] [iqdb] [saucenao] [google]
3260129

Critique? is it appealing?

>> No.3260131
File: 282 KB, 553x480, contour1.png [View same] [iqdb] [saucenao] [google]
3260131

>>3259715
>>3259743
>>3259843
>>3259868
You're not using your eyes. The boundaries between the values don't look like that.

>> No.3260134

>>3260129
I'd fuck it. The nose is a little too sharp looking. You could probably make the eyes more interesting if they were less symbolic.

>> No.3260137

>>3260124
Christ.
How do you think an artist's developement looks like?
1 year of boxes, one year of spheres (...) 12 years of fundies, then they can draw a dumb anime face?

>> No.3260138

>>3260131
To be more specific, the tree is very angular and spotty. The leaves and trunk give the forms sharp boundaries. The forms aren't solid. The tree has highlights where the light shines through and the sky has specks where the branch is so thin the leaves seem to float. Even the trunk is jagged.

>> No.3260139

>>3259978
You may be frustrated, but this actually came out pretty well.

>> No.3260144
File: 97 KB, 800x800, randomstringofnumbers.jpg [View same] [iqdb] [saucenao] [google]
3260144

>>3259978
You need to push those values a bit more before worrying anymore about the colors. The basis is great and you can do a lot with it, but it wouldn't hurt to make your shadows darker and your lights lighter. Throw in some highlights and reflected light too, it's shiny as hell, go crazy. Pic related is a very rough time of me attempting to add more values, I don't know enough to be applied confident in my post to you, but you're doing great so far.
Wouldn't hurt to have a reference handy to identify what planes of the car are being hit by more light than others, since your shadow is directly under each the thing, I recommend using that as a guide for the direction of shadows.

>> No.3260159

>>3260129
maybe add a little more volume to the hair? its very cute so far, anon

>> No.3260162

>>3260129
Because lines are the main subject here
I suggest dynamic lines. Interesting line work. Dynamic weight on lines.

>> No.3260165
File: 1.40 MB, 2448x3264, IMG_20171215_143858989.jpg [View same] [iqdb] [saucenao] [google]
3260165

Drew this yesterday

>> No.3260227
File: 550 KB, 831x1227, stoody.png [View same] [iqdb] [saucenao] [google]
3260227

since theres no drawthread i might as well post study

>> No.3260232
File: 2.55 MB, 2942x1440, mountain_views.png [View same] [iqdb] [saucenao] [google]
3260232

>> No.3260237

>>3257683

Really? no one can help me with a redline or a reference? I am searching like crazy for a reference but none are quite like this by a long shot.

>> No.3260239

>>3260237
theres nothing wrong with it because it is too stylized to find flaws in. congratz, anon.

>> No.3260240

>>3260237
I honestly can't suggest anything because I'm not familiar with the source material.

>> No.3260246

>>3260232
inb4 20 posts fighting about color pickers

>> No.3260247
File: 3.84 MB, 5148x1496, 1503567962852.png [View same] [iqdb] [saucenao] [google]
3260247

>>3260232
Because your stuff looks good in thumbnail, your biggest problem is probably:
1. Wrong brushes used. You need to find one good texture one for mountains and at least one for clouds (mohrbacher uses a hard round brush for painting clouds but he's a bit of a fucking autist. most people are using cloud brushes unless you want to paint forever)
2. Not spending enough time carefully rendering.
3. Some of the simplifications from the original reference appear to not have been applied in a way that is aesthetic. Like bits and patches that are located apparently in the middle of nowhere. There is a very subtle stylisation that people make when they are painting from reference and it doesn't look quite right. Try to do more master studies to improve on this.

Other than that, promising.

>> No.3260249

>>3257683
Looks pretty good to me. Could use some shading. Only thing I would fix would maybe have her fingers (especially the ones of the right) pointing downward a bit more. So they're curved into the soft bed, rather than pointing upwards.

>> No.3260250 [DELETED] 

>>3260239
>>3260240

Ok I'll try to be more specific, I don't know how hips and pelvis should look from that point of view, the drawing I made looks as if it is just a belly with legs and the breast popped out near the neck.

>> No.3260252

>>3260249

Ok, I guess so, sorry I missed you the first time.

>>3260239
>>3260240

Ok I'll try to be more specific, I don't know how hips and pelvis should look from that point of view, the drawing I made looks as if it is just a belly with legs and the breast popped out near the neck, it is actually hurting my head how the pelvis is not visible, looks like she is fat like an eggplant.

>> No.3260302

So when you are just doing simple drawings in digital with outlines and simple colors, if you use a brush instead of the simple hard edge pencil it leaves colored pixels around your lines so you can no longer use the paint bucket to fill up a single surface there is going to be spotty pixels everywhere. so how do people get around this ? Do you do your basic lines in the same color as the fill and then comeback and draw your outlines on top later ?

>> No.3260308

>>3260302
You just make sure you close the gaps or fill it in later. Or don't use the bucket and manually color it in.

>> No.3260318

>>3260308
actually messing around i found out that the bucket tool has a threshold setting which sets how close the color can be before it will over write the pixel. default settings are like MS paint but if you increase it will also go over the fade colors from fancy brush.

>> No.3260320
File: 261 KB, 803x717, 529e6d28abe41742dde848925dd08ffc.png [View same] [iqdb] [saucenao] [google]
3260320

>>3259694
it a arm but i didnt work on those right now
here it the skech

>> No.3260323

New to drawing wondering where the horizon line is if you are looking straight up like up a building or into the sky?

>> No.3260327

>>3260323
The horizon line is where you are while the building/sky is going to the VP.

>> No.3260336

>>3260327
Any good books that explain the effects of horizon lines and vp on how objects are drawn? I know how to draw certain perspectives but im having trouble visualizing how the vp/hl changes it.

>> No.3260342

>>3260336
Just search up one point perspective, two point perspective and three point perspective on google images. You'll understand quick enough.

>> No.3260345

>>3260336
Keys to Drawing has a chapter on perspective that covers it.

>> No.3260346

>>3260342
I have and i believe i understood it pretty well but those always base the points around the horizon. If you are drawing a view that is straight up into the sky there isn't a horizon to direct where lines should be draw. So im just not sure.

>> No.3260433
File: 75 KB, 503x720, 20180103_084333_HDR.jpg [View same] [iqdb] [saucenao] [google]
3260433

developing my acoustic guitar study to try and draw it at different angles besides face-on and I've come across an issue with perspective
What am I doing wrong?
1/2

>> No.3260434
File: 68 KB, 545x720, 20180103_084313_HDR.jpg [View same] [iqdb] [saucenao] [google]
3260434

>>3260433
I'm using an isometric grid to get my angle and such, is this not a good practice?

>> No.3260436

>>3260433
>>3260434
Looks fine to me.

>> No.3260439

>>3260436
it's lopsided, the left side is not proportioned correctly

>> No.3260453
File: 188 KB, 591x501, thingimade.png [View same] [iqdb] [saucenao] [google]
3260453

i tried to make the eyes on this one a bit less anime, tried to emphasize the upper lid a bit for a more of a 3d look

>> No.3260459

>>3260453
i like the eyes, is she meant to be wearing a mask?

>> No.3260476
File: 601 KB, 659x543, IMG_0711.png [View same] [iqdb] [saucenao] [google]
3260476

>>3260459
looks like r. mika to me

>> No.3260478
File: 181 KB, 595x508, animeidk.png [View same] [iqdb] [saucenao] [google]
3260478

>>3260476
thats he lol, anyway here is an update, its more animeish

>> No.3260481

>>3260478
thats her*
any tips on making her cuter? should i make the eyes bigger?

>> No.3260482

>>3260478
i liked the other one way more
but i like her eyelashes there

>> No.3260490

>>3260482
the first one i was emulating more of a western approach like riot, the second one is more anime

>> No.3260502
File: 431 KB, 1000x1241, Warmups.jpg [View same] [iqdb] [saucenao] [google]
3260502

I got back to dynamic sketching on Monday, here are the warm ups I have done this week. (Minus the line/oval exercises from week 1, too much shit on one image all ready.) It took a bit to get back into the groove, so I'll most likely cut these back a bit.

>> No.3260508
File: 511 KB, 1300x931, Halfwayofweek3.jpg [View same] [iqdb] [saucenao] [google]
3260508

>>3260502
Heres the actual exercises from week 3. I did mess around a bit with the markers and gel pen, but I will focus more on the hatching in the future, due to me being bad at it and that being more of the focus for now.

>> No.3260569

>>3260508
keep up the good work anon!

>> No.3260588
File: 147 KB, 1000x1000, IMG_1198.jpg [View same] [iqdb] [saucenao] [google]
3260588

finished one of these best to my ability >>3259457

>> No.3260613

>>3260502
>>3260508
This is good, but too simple an exercise for someone of your level, do harder exercises like still life or figures. I think doing these simple things would be a waste of time, art improvement can be very slow and drawing things that you want to draw regularly is important.

>> No.3260619
File: 289 KB, 773x673, 444.png [View same] [iqdb] [saucenao] [google]
3260619

jesus

>> No.3260624

>>3260588
good job

>> No.3260626

>>3260588
why do you use such thick lines>

>> No.3260645

>>3260619
Where did you get the reference? is there a pack of this guy?

>> No.3260646

>>3260626
idk just had the brush on big i guess, next time gonna try 2 work with more dynamic line weight.

>> No.3260656
File: 29 KB, 320x240, image.jpg [View same] [iqdb] [saucenao] [google]
3260656

>>3260619
It's always hard the first few tries. Yours isn't that bad.

I recommend using sai 2 beta because this shit is easy as hell to paint in and blend, my stabiliser was set to 6.

1. Know your rotate and flip keys. In ps you must manually assign flip horizontal shortcut in keyboard shortcuts/rotate is R. In SAI they are on the toolbar next to the stabiliser on CSP they can be added to the top of the toolbar. My first study I rotated AND flipped it almost every minute because the symbol drawing kept fucking me up
2. Fill in grey. First, only use ONE shade of grey pipetted from the image your first few attempts the one covering the biggest proportion of the figure and get the shape right. Every few minutes, flip and rotate the canvas to follow the shape precisely, you are guaranteed to fuck up so fix it before the problems start snowballing.
3. Then add dark grey as pipetted. If values confuse you, run the cutout filter on PS, it will show you where you are fucking up in terms of grey placement.
4. Now some light grey in CONTROLLED AMOUNTS

Protip, people are usually less shiny than you expect them to be. Eg krenz's https://cdna.artstation.com/p/assets/images/images/002/286/132/smaller_square/krenz-cushart-160403-4.jpg?1459784828
https://i.pinimg.com/736x/78/73/7e/78737ed65237a433c0ee9a5a07132a46--character-concept-character-design.jpg
Your image has too many broad rings of grey within rings of grey, giving it a shiny look, this kind of cancer plagued my art for months, so kill the habit asap (starting with dark grey and trying to think of what the image would look like without light grey can help, but you'll still need to add light grey obv)
5. After a few practices with this you are not going to need to pipette anymore and should be able to tell what greys to use without picking. There is no shame in opening up good black and white studies and having a look at how they do it eg krenz. If you are still struggling, start with just a head or a plaster bust.

>> No.3260665

>>3260619
*
Another thing is that it helps to consider a person a series of cylinders. Grey is almost always enclosed on both sides by darkness and it's rare to have swathes of light grey on the part of the pectoral closest to the arm, without more darkness, which gives it the shiny look. Once you start using brushes without 100% opacity or brushes with edges that are not 100% opaque you can reduce the shiny/plasticky look by painting over the lighter areas thus reducing them and making the contrast less great

>> No.3260666

>>3260569
Thank you anon, I will.
>>3260613
Thank you for the feedback anon. Dynamic sketching is only a part of my daily drawing. Currently my schedule is: Dynamic sketching-->studying a book of my choice--->drawing what I want. Week 4 should also push the complexity of DS, with all the jamming forms together and what not. Funny you mentioned still lives, I noticed that some people how took DS started doing household objects on week 4, that was what I am planning on doing too, so that should kick up the challenge too.

>> No.3260751

>>3259196
what that anon is trying to tell you is that there are no shortcuts, do 300 pages. thats the answer you are avoiding but asking all the questions.
thats the answer.
draw a fuck load.

>> No.3260772
File: 861 KB, 4374x5028, monster paint plan.jpg [View same] [iqdb] [saucenao] [google]
3260772

plan
what am i doing wrong?

>> No.3260928

>>3260139
Thanks, it is a little better than my usual.
>>3260125
Thank you for the links and the paint! It's different than what I was going for but realy pleasing colors. I'll check out those artists.
>>3260144
This is massively helpful! Thank you so much. You made the pic so lively and the colors work perfect.

>> No.3260942

>>3260772
What do you have in mind?

>> No.3260960
File: 236 KB, 903x575, heads.png [View same] [iqdb] [saucenao] [google]
3260960

I have a feeling this stuff is too far along for me to be doing yet.

>> No.3260967

>>3260960
How come?

>> No.3260970

>>3260967
My lines are pretty unconfident, and I can barely manage a circle. I feel the fact that my circles are so incorrect is what makes the heads so difficult for me to work with. So, it seems I have to go back and try to improve my circles.

>> No.3260977

>>3260970
>feel
The head is not a perfect ellipse though. This looks like a start to me, keep going. If you really want to do ellipses, do them as a warm up for like 5mins, don't let autistic perfectionism dictate your progress.

>> No.3260998

>>3260247
>>3260227
This was also my study, I know how to do them.

>> No.3261005

>>3261001
>>3261001
>>3261001

>>3261001
>>3261001
>>3261001

>>3261001
>>3261001
>>3261001

>> No.3261243

>>3260433
This is good effort. Do weirder angles and outline and lights or shadows.

>> No.3261540

>>3260144
this looks worse, you removed the reflection of the ground