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/ic/ - Artwork/Critique


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3201564 No.3201564 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD: >>3198964

>> No.3201565
File: 28 KB, 500x330, 1467997124690.jpg [View same] [iqdb] [saucenao] [google]
3201565

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3201575

Drawing for the first time, how do I start, which book do I read first? Yes, I read the sticky

>> No.3201578
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3201578

>>3201564
General thoughts

>> No.3201584
File: 21 KB, 984x1092, vargjak.png [View same] [iqdb] [saucenao] [google]
3201584

>>3201564
second time making the OP in a year and a half

>> No.3201601

anyone else draw like a 11 year old here?

>> No.3201603

How come I can draw things but not people?

>> No.3201605

>>3201603
Make people out of things.

>> No.3201612

>>3201578
I guess you already know him, but in any case, this guy's an inspiration for doodling around:
https://www.youtube.com/watch?v=XoTznh9xhWg

>> No.3201620
File: 345 KB, 2300x3000, lady nude.jpg [View same] [iqdb] [saucenao] [google]
3201620

Can anyone give me any tips/advice for drawing the female form? Also crits please.

>> No.3201637
File: 81 KB, 600x600, pooortrait.png [View same] [iqdb] [saucenao] [google]
3201637

bi monthly portrait is here. critiques? its a bit sloppier than it should be because im trying krita and fucking hate the default hotkey

>> No.3201646

>>3201603
people are things

>> No.3201648
File: 29 KB, 750x560, orca.png [View same] [iqdb] [saucenao] [google]
3201648

>>3201601
yes brother

>> No.3201664

>>3201637
what do you look like irl?

>> No.3201668
File: 34 KB, 400x400, asuka_glare.jpg [View same] [iqdb] [saucenao] [google]
3201668

>>3201664
and here i was thinking this board didn't have orbiters in it

>> No.3201696

>>3201664
why? are trying to find me irl?

>> No.3201740

>>3201696
>>3201668

>wants critique on realistic portrait
>doesn't post reference

I guess if you do have big lips, big chin, and shit flat eyes then it looks exactly like you. good job!

>> No.3201748

How does one learn to draw? many people just tell me to use reference and to basically copy them, but how does that make me improve?
and what am i supposed to copy?

>> No.3201749

>>3201740
theres no reference its from imagination. and yeah i do have a tendency to draw lips big and i draw them all the same. how do i draw not flat eyes

>> No.3201751

>>3201748
You copy to learn average measurements and proportions, you copy because you don't actually know how something looks like 1:1, your brain, unless you're a grade 10 autism, will interpret almost everything at a symbolic level so you use references to override the symbols or to enhance your symbols.

You would want to "copy" people in average positions, stances, and try to learn how things relate in those positions. You also want to internalize ratios and certain features. For example, how the ear shifts in relation to the pitch of the head. Or the jaw line to the yaw.

To learn to draw you must learn the following 5 things, I won't go into detail but you want to know these 5 things

-Sketch/Gesture
-Measure
-Mass/Form
-Light & Shadow
-Details

>> No.3201754

https://www.strawpoll.me/14376308

>> No.3201758

>>3201751
so, should i go in reference threads and draw what's posted there?

>> No.3201760
File: 92 KB, 600x600, pooortrait.png [View same] [iqdb] [saucenao] [google]
3201760

okay i made some minor tweaks such as lowering the girls, defining the hair a bit more, making the lips smaller, and shifted the closer eye/eyebrow a bit.

>> No.3201761

>>3201748
IMO you combine prectice with theory.

Want to draw humans? Start learning the anatomy at least on the superficial level, try to draw it. If you can't draw it then identify the problem and then try solve it. If it's due to lack of knowledge then study, if it's due to poor eye to hand coordination then grind it.

There are more general things though like perspective, colour theory and such that are highly influential in rendering 3 dimensions, so they are crucial for such drawings.

>many people just tell me to use reference and to basically copy them, but how does that make me improve? and what am i supposed to copy?
I suppose they mean drawing from life. As in you place an object IRL and then draw it. Applies to everything, really. You can also make due with photo or such image. The point is to draw it as closely as possible to what you see.

By doing so you have a handy tool to find your errors and real life does not lie, like an image made by an artist that may or may not have made a mistake in it or two (or a dozen).

But of course if you simply copy you won't learn anything beyond the copying process. You should also analyse what you are copying if you want to draw it from your imagination or somehow alter it. Like why shadows are this way, or why the object is in this position and not other, why this surface has this colour, what is this shape on the object etc etc. Work backwards too, if you don't know how something looks\works like then you search for reference.

Take this with a grain of salt since I did not follow with these either way, lol.

>> No.3201763

>>3201754
that one vote is eric

>> No.3201765

Should line art typically be darker than whatever colors you're putting on it?
I've been told not to use pure blacks because it looks bad, so I went with a darker orange/red, but when the colors are darker (near black, dark grays, browns, etc..) it tends to look pretty bad.
In cases where you are using a lot of dull and dark colors, is it better to use a pure, or near pure black?

>> No.3201767

>>3201763
no i just voted "dont bully eric" someone already voted that too. so 100% (2 votes) voted not to bully me so far

>> No.3201771

>>3201758
Sure, make sure to draw references you find interesting and stick with what your ultimate theme is. Look up pornographic references if you want to draw porn, etc...

That will be the fastest way to get to where you want to get because ultimately learning "hyper-angles" is just a waste of energy.

>> No.3201773

>>3201761
>if it's due to poor eye to hand coordination then grind it.
How can you even tell

>> No.3201776

>>3201773
>imagine line you want to draw in your head
>draw it
>looks like your hand kinda went a bit off and the line isn't what you envisioned
>draw it again

>> No.3201783

>>3201771
wouldn't i just learn how to copy? i want to develop my own style and not just draw perfect, photorealistic humans

>> No.3201788
File: 380 KB, 375x850, 1470667411344.png [View same] [iqdb] [saucenao] [google]
3201788

>>3201783
>>3201783

read >>3201751 again

Clearly you missed my point on why you should copy and how copying applies to being able to convince people your "interpretation of a human" is still a human.

Unless you want to fall into uncanny territory it won't do you harm to do some realistic measurements to understand relationships, proportions, measurements, and limitations.

>> No.3201790

>>3201773
Well, if you go like "Damn, why I can't make this line\circle\shape_name right" and not than it's that.

Not sure if this applies to life drawing like that, but you can easily track any inconsistencies in the copy if you place it over the original, and since when you are not making much of a construction per se during copying it's more about getting the lines\shapes\tones\colours right where they need to be the way they need to be, if that makes any sense.

Also don't just place the canvas over the original and trace it, it kills the purpose of the process. And try not to check your work every half a second or after each stroke.

Also for starters it can be helpful to split RL drawing into shapes, shading and colour. As in first try to draw the silhouette and contours of the object and don't try to shade it to the max. After you nailed down that, try to copy shading as closely as possible. Then try to pick colours as closely as possible. Don't use the color picker tools for this though, the point is to train your brain to do that instead of machine.

If you want to do RL drawings, that is.

>> No.3201795

I can't do loomis' heads. What else should I try

>> No.3201798
File: 46 KB, 600x443, stick.png [View same] [iqdb] [saucenao] [google]
3201798

>>3201788
sorry, i get it now, my mind just blocked out that information for whatever reason.
one last question, when drawing copying i make something like pic related or just copy (like, directly drawing the line)?

>> No.3201802

>>3201798
Refer again to >>3201751 for the five stages of drawing which I think encompasses the critical things you want to learn.

You'll want to look into the five aspects and how to do them but they should be done in the order I presented.

>> No.3201803
File: 1.61 MB, 3264x2448, 17FD403E-CC56-4429-949F-79040466AEE0.jpg [View same] [iqdb] [saucenao] [google]
3201803

Drew this today. Critiques/advice?

>> No.3201804

>>3201803
What deer did you use for reference? I haven't seen any deer of this color.

>> No.3201806
File: 1.74 MB, 1404x972, 8519818415188.png [View same] [iqdb] [saucenao] [google]
3201806

>>3201765
Lot of variables here. Think you'll find the general consensus is "no rules, just tools". It really comes down to the overall aesthetic. Here's a cross-section of line color and approaches to illustrate. Find the artwork that appeals to you and experiment. If you're digital, ink and color your drawing, then lock/ duplicate the line layer and just try stuff out. See what pops for you.

Sorry I can't give you a very concise "this not that" answer, it's just how art be.

>> No.3201807

>>3201804
Just a regular old deer, but I colored him in with colors that deers usually aren’t.

>> No.3201814

>>3201798
If you copy you can do simplified figure like that. Overall such figure is very handy for perspective, but not necessarily for copying. Although drawing the lines like https://www.youtube.com/watch?v=Bs60aWyLrnI is pretty hard, so you might want to at least generally establish the silhouette of whatever you are drawing and then tweak that as necessary as you refine it and add detail.

As in get the height, width, split it into significant parts like where the head at or where is the torso starts and finishes etc. Also handy to note whether something is off centre or is some part of the body above or below relative to other parts of the object on X\Y axis (like hands being above the head or below it etc).

Also angles, see if whatever you are copying has the same angle so you won't end up with a straight arm where it should be a couple degrees tilted or something.

You can also observe how others do it. There is no shortage of youtube videos out there.

>> No.3201821

>>3201802
oh you mean that i should practice those before copying? or that i should follow that order while copying and at the same time get better at it?
Sorry i'm stupid

>> No.3201824

>>3201814
> i should follow that order while copying and at the same time get better at it

this

>> No.3201828
File: 209 KB, 1221x978, gesture_work.jpg [View same] [iqdb] [saucenao] [google]
3201828

Am I approaching this exercise in an appropriate manner? Vilppu's manual.

>> No.3201831

>>3201564
The previous beginner thread >>3196623 is still up, you can wait a bit before making this one.

>> No.3201832
File: 535 KB, 1440x2529, 1111171105-1.jpg [View same] [iqdb] [saucenao] [google]
3201832

Not quite a beginner, but still foraying into the world of "proper" art.
Give it to me straight doc, how's my art?

>> No.3201833

>>3201806
Who's the artist from the bottom row? I love their style

>> No.3201836

>>3201832
Something you'd expect from a beginner.

>> No.3201838

>>3201832
https://hubpages.com/art/how-to-draw-learn

Do all of this

>> No.3201841

>>3201832
>Not quite a beginner,
The drawing is the epitome of beginner. What you've posted doesn't show much knowledge of the fundamentals that an intermediate artist should've learned. What form of art do you have experience in before you started traditional dry media?

>> No.3201845

>>3201838
loomis is garbage, it expects a level of quality that beginners don't know how to produce, it's just "yeah i did this, now do something completely different and don't copy me"

>> No.3201850
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3201850

>>3201832
>Not quite a beginner

>> No.3201859

>>3201845
Then read Vilppu or Hampton

>> No.3201863

>>3201850
>posting ilya the photobasher

>> No.3201866
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3201866

how are these ref grills?

btw is it bad when a drawing ends up not looking like the ref.

>> No.3201868

>>3201866
Looks more human than the stuff you normally post.
>btw is it bad when a drawing ends up not looking like the ref.
Precision or likeness?

>> No.3201871
File: 24 KB, 326x268, Not_enought_space__2aed2b4dd3445e6d62e616f98df2772a.jpg [View same] [iqdb] [saucenao] [google]
3201871

>>3201863
>being a bucket-crab

>> No.3201872
File: 191 KB, 992x1240, theref.jpg [View same] [iqdb] [saucenao] [google]
3201872

>>3201868
like for example the ref for the last post is this pic, is it bad I did not 100% follow the ref, like is that a sureway to repeat mistakes and stuff.

tnx btw ;)

>> No.3201889
File: 175 KB, 888x936, 15104116176822.png [View same] [iqdb] [saucenao] [google]
3201889

>>3201760
These are my observations. Mostly just a matter of thinking more 3D. Did a small lip painting do try and help illustrate how those forms stack since I can't draw them for shit. Keep working at it.

>> No.3201890

>>3201889
Copy these bargue plates and try to think of the process the author uses. Note that the author appears to exaggerate the thickness of the eyelids.

https://get.google.com/albumarchive/104620822473004383244/album/AF1QipNPt9r0Hvk0zLYGfndEt_B57MXUT2YxyPZtYFdV/AF1QipPX7ZDcmq62ymehqHQDN5yY0-OYMeCH7W4qcMaP

>> No.3201907

>>3201603
You're thinking of people as something too incorporeal and you should bind humans to the primitives

>> No.3201909

>So.. I don't know where else ask this and I don't want to open a new thread

Anyone here knows where to find good anatomy reference of bones and muscles?

I only find shitty second hand drawings, inacurate, or bad ones.
Any clue where to find good reference?
Should I try to find biology books and avoid the artistic approach? or wtf?

>> No.3201911

>>3201909
Google for the closest graveyard

>> No.3201916
File: 1.45 MB, 6500x5000, Untitled-17.jpg [View same] [iqdb] [saucenao] [google]
3201916

feels good being one of the best artists on /ic. I'll just leave this here to make all the begginers jelly.

>> No.3201918

>>3201916
WE

>> No.3201919

>>3201918
WAZ

>> No.3201923

>>3201919
ARTISTS

>> No.3201926

>>3201909
Anatomy for sculptors in the book thread

>> No.3201932

>>3201911
high risk low reward

>>3201926
thanks dude, that's actually what I needed. looks like it's really well explained

>> No.3201939
File: 222 KB, 1366x768, Screenshot (151).png [View same] [iqdb] [saucenao] [google]
3201939

>> No.3201961
File: 313 KB, 1355x997, anatM.jpg [View same] [iqdb] [saucenao] [google]
3201961

>>3201909
Proko has some decent anatomy videos but he does not cover everything so far. Also Vilpu.
Maybe these will be helpfull:
http://www.anatronica.com/builds/muscularsystem/muscular-system-upper.html
http://www.anatronica.com/builds/muscularsystem/muscular-system-lower.html
http://www.anatronica.com/anatomy-data/skeletal-system-full.html
(Never got it working with unity player tho)
https://www.kineman.com/

>> No.3201991

>>3201939
ur putting ur name on that? its straight up ripoff off eytan zanas tutorial. ur supposed to learn from it, not copy it

>> No.3202003

>>3201961
>(Never got it working with unity player tho)
looks like it was discontinued for web browsers

>https://www.kineman.com/
I will definitely bookmark that, thanks

>> No.3202089

>>3201993

Stop bumping old thread dumbfuck

>> No.3202096

>>3201871

You don't know what that means.

>> No.3202100

>>3202089
That's not how it works newfag

>> No.3202102

>>3202096
no u

>> No.3202104

So where do I begin if I'm a complete beginner; i.e. everything in this thread seems like a masterpiece compared to what I can produce?

>> No.3202114

>>3202100
no bully

>> No.3202129

>>3202104
This is the bottom of the barrel. Come float with us.

Can't guarantee people won't troll/ shit on you here, but this is the noob thread. There's a good number of people who are actually helpful, just have to say a prayer and post your work. Real life RNG.

>> No.3202131

>>3202129
>Real life RNG.
we call that 'luck'

>> No.3202136

>>3202131
NORMIE!

>> No.3202140
File: 1.56 MB, 1529x1640, cups.png [View same] [iqdb] [saucenao] [google]
3202140

Tell me everything wrong with this image.

>> No.3202190

>>3202104
Depends on what you want to draw.

Humans - try to draw some simple 3d objects like cube or cylinder in order to get at least a basic grasp of imitating 3 dimensions.
Learn to measure things in the drawing like in https://www.youtube.com/watch?v=AzDGO0LssEM This will be used to measure proportions of things in the drawing and real life. Learn proportions.
Draw from real life to get some understanding how things actually look like and not the usual "Oh it's a body_part_name, like I didn't see one before or what? Hold my beer." i.e. try to break loose from symbol drawing and learn to see what you see, not what you think that you see (sounds weird, but yeah).
Get a general understanding of the anatomy, if you can't get it in one bite don't worry, it's one of those subjects that takes time to learn.
Learn some basic perspective, as in how to draw a cube in 1 or 2 point perspective and some shit.
Get familiar with using a simplified human manikin as a baseline for a drawing. It is much easier to draw a manikin in perspective\complex pose then to start of from the eye or some shit and then chisel top quality image from that right off the bat. Much easier to make adjustments too.
If you draw in digital it's good to familiarise yourself with your editors hotkeys and tool set. Don't go too deep tho, especially with something like photoshop. Just the generic manipulations related to drawing - brush, eraser, zoom in\out, pan, move, copy\paste, layers\masks, hue\saturation editing etc.

After that hit the books or something. Or just draw whatever you like and then see what is difficult for you to draw and then study it. Also don't get into perfectionism when you study, better done then perfect. You are better off with investing time into learning then into polishing a turd.

>> No.3202192
File: 492 KB, 1500x709, 1499083588513.jpg [View same] [iqdb] [saucenao] [google]
3202192

some quick hand sketches. hands are weird man, gonna do some of feet tomorrow...

>> No.3202193

>>3202140
I'm beginner myself, but the edges look too sharp to me.

>> No.3202194

>>3202140
The dangers of stacking cups this high. Did you realize you could have broken them all?

>> No.3202197

>>3202140
looks less like a drawing and more like some really garbage low poly render

>> No.3202198

>>3202140

- The bottom-most cup is terribly under-rendered.
- The ground perspective seems inconsistent with the object perspective.

>> No.3202202

>>3202192
One of the best tips I've heard when drawing hand was from Proko. It states that you must mark the planes of the fingers, and thus draw them as cubical forms as opposed to cylinders/sausages.

https://www.youtube.com/watch?v=6-U41n1678I
At 15:10 you can see what I'm refering to.

>> No.3202206

>>3202202
gonna look at this, thanks for the link. the thumb kept fucking me up, could just not seem to get it right. either too fat or too thin when i tried to correct

>> No.3202214 [DELETED] 
File: 197 KB, 696x900, Untitled-1.png [View same] [iqdb] [saucenao] [google]
3202214

I'm working on a request from /aco/ - it's Wendy (you know, the one from fast food).

Could I get a critique before I'll move on to coloring this piece?

>> No.3202220

>>3202214
you forgot the rest of the guy, dude. also the arm from the guy is coming in from kinda low? you wanna definitely check out how you gonna draw the guy again

>> No.3202225

Posting again, because of spelling errors.

Anyway, criticism is appreciated.

>>3202220
Thanks for pointing it out! I was planning to just hide that guy behind her skirt, but maybe it doesn't read that well.

>> No.3202229
File: 199 KB, 696x900, Untitled-1.png [View same] [iqdb] [saucenao] [google]
3202229

>>3202225

>> No.3202238

>>3202225
yeah it may be that i am reading it wrong because i mistook her skirt on the bottom for being the guys 'would be' body and thought it looked hella weird

>> No.3202295

>>3202229
NIgger

>> No.3202297

>>3202229
There's a ton of things wrong here:
- The style is inconsistent across the drawing, going in and out of realism.
- The anatomies above and below the armpits seem from entirely different bodies. They are not interacting, they are merely juxtaposed, grafted together.
- Same with the right calve and tigh. Notice how the right foot is twisting at an impossible angle.
- Same with left forearm and hand. Notice how the palm doesn't follow the direction of the wrist.
- Same with head and neck. How is something so massive supported by something so weak looking?

Do some god damn construction.

>> No.3202309

>>3202100
>>3202102

He was obviously referring to that moron posting in the old thread. Fucking autistic begs. There is no need to bump 2 BEG threads.

>> No.3202311
File: 2.32 MB, 2560x1440, Screenshot_20171111-191132.png [View same] [iqdb] [saucenao] [google]
3202311

Just finished this. Great Horned Owl

>> No.3202315

>>3202311

Warped or you're taking the picture at a tilted angle.

>> No.3202317

>>3202311

mfw

>> No.3202319

beg is starting to feel like fucking preschool.

The question and conversation is at that level. And then there's one or two anon that goes around kissing everyone asses.

The fuck is going on?

>> No.3202322

>>3202319
That's the point you doofus

>> No.3202325

>>3202319
What is preschool if not the beginning of learning?

>> No.3202329

>>3202319
its always been like this

you have to accept the fact that it's the only place that will perpetually only be filled with people who have no idea what they're doing (even if they think they do) and people who haven't read the sticky expecting to be spoonfed

>> No.3202340

>>3202309
Except you can't bump an autosaging thread you newfag.

>> No.3202345

>>3202309
Maybe you should wait until the thread fucking dies before making a new one then. And learn how a bump limit works while you're at it.

>> No.3202349

>>3201749
Draw them round. Simple

>> No.3202359

>>3202319
>beg is starting to feel like fucking preschool.
Holy fuck, dude. What other news do you have for us? The sky is blue?

>> No.3202383

>>3202140
Poor ambient occlusion
Inconsistent fall off.
Perspective of the light wrong.
poor choice on edges. You have just Hard edges and ultra soft edges( You need loss) You are over implying contour.

No brush work,

This is what I can see right now.

>> No.3202386
File: 314 KB, 1366x768, Screenshot (154).png [View same] [iqdb] [saucenao] [google]
3202386

>>3201991
Yes but I didn't copy him, I was trying to use the same composition changing some stuff and see what happens, I hope I did right.

Look this one.

>> No.3202389
File: 293 KB, 1366x768, Screenshot (160).png [View same] [iqdb] [saucenao] [google]
3202389

lol, we all gonna make it.

>> No.3202468

>>3202311
me on the left

>> No.3202476

>>3202311
how come it doesn't look like the picture?

>> No.3202490

Is it a bad idea to practice completely digitally with a tablet and to never practice with pencil and paper or does it not really make a difference?

>> No.3202493

>>3202229
fug

>> No.3202495

>>3202490
If you don't plan to work in traditional media then it doesn't really matter.

>> No.3202502

>>3202490
horrific idea, ctrl+z breeds inconfidence in your lines

>> No.3202505

>>3202476
That's called symbol drawing, when you draw what you 'think' is in front of you instead of the actual thing

>> No.3202507

Can I skip to step 2 in the sticky guide?

https://hubpages.com/art/how-to-draw-learn

I'm trying to read through Drawing on the Right Side of the Brain, but all of the weird new age science stuff is just weird.

Would it be a bad idea to just jump to step two and start grinding Loomis? Art makes more sense to me when I just think of it as a skill built through grinding, study, repetition, rather than this kind of abstract and nebulous concept where you have to learn to open your third eye and "really see"

>> No.3202508

>>3202229
die in her sleep tonight* retard

>> No.3202509

>>3202507
>I'm trying to read through Drawing on the Right Side of the Brain

Don't. Read Keys to Drawing instead

>> No.3202511

>>3202509
Is it less new agey and more down to earth and practical like Loomis?

Drawing on the Right Side of the Brain feels like it was written by a highschool art teacher that smoked too much weed.

>> No.3202528
File: 1.93 MB, 3264x2448, IMG_20171112_033133.jpg [View same] [iqdb] [saucenao] [google]
3202528

Can't sleep

>> No.3202533
File: 111 KB, 600x600, shitskin portrait.png [View same] [iqdb] [saucenao] [google]
3202533

how does this brownfu look?

>> No.3202536

>>3202533
looks like a triracial brazilian hooker

>> No.3202537

>>3202536
>triracial brazilian hooker
srs? thats sort of what i was going for though not necessarily brazilian or a hooker

>> No.3202540
File: 1.03 MB, 1012x709, file.png [View same] [iqdb] [saucenao] [google]
3202540

drawabox is actually getting difficult now

>> No.3202544

>>3201565
Why is drawabox considered controversial? I'm considering paying the $3 a month required for him to critique my shit

>> No.3202545
File: 158 KB, 960x1280, IMG_3219.jpg [View same] [iqdb] [saucenao] [google]
3202545

People say they like it?

>> No.3202547

>>3202545
I like your style of rendering; the textures on the sacks and on the bushes are great, house is comfy and suggests a warm light emanating from the window, but your light is terribly inconsistent.

The shadows from the sacks and signs seem to suggest light coming from the right and behind the scene, but the face of the house is totally lit, there is no drop shadow from the eave of the roof on the right, and the right side of the house, where the light is supposed to be coming from, is very dark. Similarly, the bushes have drop shadows that suggest light from directly above, but their shadows are consistent with the pole. You also seem to have overdone the ambient occlusion on the sacks against the house such that their interaction is just as dark, if not darker, than the core shadows of the sacks themselves.

Perhaps next time, just draw a little tick mark somewhere on or off the page showing where the light is coming from (as parallel rays, as a point source, etc) just for mental reference. You can always erase this afterwards.

>> No.3202549
File: 1.90 MB, 3264x2448, IMG_20171112_040437.jpg [View same] [iqdb] [saucenao] [google]
3202549

>>3202528
Quick self-portrait, guess the ethnicity
Advice would be appreciated

>> No.3202556

>>3202549
some kind of jungle asian?

>> No.3202560

>>3202556
What about it looks asian

>> No.3202566

>>3202560
the eyes and the flat wide nose

kind of looks like a scruffy polynesian man

>> No.3202573
File: 1.05 MB, 2448x3264, IMG_20171112_043621.jpg [View same] [iqdb] [saucenao] [google]
3202573

>>3202566
It's supposed to be a potato nose. My eyes are relatively small.

>> No.3202602

Should I graduate from Sai at any point?

I really enjoy the way Sai feels and my favorite artist plague of gripes uses Sai but every fuck on the planet seems to use photoshop

Is there really that big of a difference in the potential work you can produce if you use photoshop?

>> No.3202610

>>3202602
not really, it's just industrial standard. If you want to work for big companies you are expected to use photoshop unless they mention otherwise in their ads.

>> No.3202715
File: 139 KB, 707x1000, IMG_0004.jpg [View same] [iqdb] [saucenao] [google]
3202715

absolute beginner trying out on quickposes. Any general critique or something i should know to get better?

>> No.3202717
File: 2.89 MB, 4032x3024, 1479668056622.jpg [View same] [iqdb] [saucenao] [google]
3202717

obviously a VIP but anything that bats to the eye too much? I figured it was ok-ish

>> No.3202718

>>3202715
Poses are a little stiff. Have you done some gesture studies yet?

>> No.3202720

body construction, who teaches it the best?

>> No.3202724

>>3202720
hampton/villpu

>> No.3202755

>>3202545
perspective's way off

>> No.3202757
File: 20 KB, 500x281, gordon ramsay.jpg [View same] [iqdb] [saucenao] [google]
3202757

>>3202718
>anon says he is trying quickposes, a site to practice gestures
>anon asks if he's done gestures yet
>mfw

>> No.3202760
File: 59 KB, 685x521, nicolaides_3-pose_gesture.jpg [View same] [iqdb] [saucenao] [google]
3202760

>>3202757
I don't care about what site he's using; look at his drawing, genius: does it look like gesture to you?

>> No.3202764

>>3202718
average /ic/ post

>> No.3202774

>>3202760
Yes, it looks like your average beginner's misguided shitty gesture drawings. You can see that he at least thought to draw the body with simple lines first but he then fucked it up with unnecessary bullshit. Honestly, the best way to draw gestures is to skip the stickman meme and just draw your figures with simple flowing shapes.

>> No.3202785

>>3202774
Anyone want to back this nigga up?
I've always used sticks under my gestures.

>> No.3202789

>>3202785
Post your stick figures.

>> No.3202791

>>3202785
https://youtu.be/9by8WaZ7G3k?t=250
Kienan Lafferty is a professional concept/splash artist, so it seems to work well for him.
Proko seems to use it a bit here in the fingers
https://youtu.be/6-U41n1678I?t=619
I used to draw sticks for gestures but switched to these "tentacle" like shapes to quickly block in silhouettes and flow and add the structure by "carving" the structure into, it's kinda like working with clay. I do it because it's very satisfying and is much more intuitive to work in.

>> No.3202792

>>3202774
>>3202785

The stickman's problem is in the name itself. A pose is not a collection of bone positions and rotations, but a manifestation of anatomical and physical forces upon a figure.

>> No.3202796

>>3201564
Pros/cons of normal pencils vs mechanical ones?

>> No.3202798
File: 63 KB, 598x600, Q6DejcG.jpg [View same] [iqdb] [saucenao] [google]
3202798

>tfw haven't drawn anything in months

>> No.3202803
File: 281 KB, 1000x563, toostifftho.jpg [View same] [iqdb] [saucenao] [google]
3202803

>>3202789
>>3202791
>>3202792
I think these are a bit too stiff atm.
But I use the sticks to essentially first mark down where and about how long things are going.

>> No.3202806

>>3202803

Planning beforehand defeats the whole purpose of gesture drawing. You're supposed to move spontaneously.

>> No.3202813

>>3202803
Weak.
Read the first chapter of Michael Hamptons book.

>> No.3202825

>>3202803
See that might work with more simple poses but the moment you get anything more dynamic or comic book-esque it will be difficult to get a sense of volume and how the gesture moves through space. Drawing in shapes allows you to simultaneously put in gesture and quickly put down shorthand volumes so that you can always add later, plus you already start thinking about silhouette, which is important for poses to read. It's animator's 101: Draw in shapes, not lines.

>> No.3202827

>>3202798
I'm still at the beginner point, I just started drawing again yesterday after stopping for about 3 months. I had things I needed to do for work, I wanted to learn more about my computer too as a hobby, social life, among other things. I had been drawing for a little under a year, I think.

Try to take something positive from it. Personally, taking a long, impromptu break has ended up rejuvenating my enthusiasm for drawing. What's done is done, anyway, the best you can do for yourself is to forget about it and start drawing again today.

Good luck, Anon-kun.

>> No.3202828

>>3202798
draw your hand.

>> No.3202882

how to practice colors / coloring?
or values

>> No.3202889
File: 1.38 MB, 5973x3382, hellenic3.jpg [View same] [iqdb] [saucenao] [google]
3202889

alright almost done
anyone have any good guides for leaves/foliage?

>> No.3202901
File: 252 KB, 1500x1850, vmpire.png [View same] [iqdb] [saucenao] [google]
3202901

posting here again to get more answers to help myself.

Which of the 5 do you think are good and how can i improve from there?

>> No.3202921

I always fuck up construction. Can't seem to decide on what to make a general shape for pelvis area be and the relationship between that pelvis shape and the ribcage shape is always out of proportion, spine between always too long etc

>> No.3202923

>>3202882
pick a drawing you like and try and use the sliders to match colors you see without colorpicking, and look at how each one relates to eachother and what settings they are to achieve that, read about color theory as well

>> No.3202939

Everything I draw looks like flat caveman shit. I keep telling myself to think in form I try to use shapes and construction and shit still doesn't look 3D.

>> No.3202940

>>3202511
yeah, but observational drawing is a bit tedious. Chicken scratch or slow wobbly lines is somewhat acceptable since observation is hard, at
least as a beginner but learn some basic line drawing skills to draw from imagination confidently without shit strokes.

>> No.3202944

>>3202939
post shit

>> No.3202945

>>3202944
I don't need to when I already know everything wrong with my drawing. I just can't fix it

>> No.3202947

>>3202945
Well maybe someone here can tell you what to try you dungus

>> No.3202960
File: 1.74 MB, 6130x3821, hellenic5.jpg [View same] [iqdb] [saucenao] [google]
3202960

finally finished this up.
first time completing something solely from imagination.
crits pls

>> No.3202961
File: 1.77 MB, 6130x3821, hellenic6.jpg [View same] [iqdb] [saucenao] [google]
3202961

alternate version because im a polfag

>> No.3202965

>>3202961
The hand that is reaching out for the grapes is all sorts of fucked.

>> No.3202967

>>3202965
thanks but the other hand is worse.
now i know that drawing your left hand from observation doesnt translate well into drawing others hands from other angles

>> No.3202979
File: 261 KB, 1000x1000, IMG_1091.jpg [View same] [iqdb] [saucenao] [google]
3202979

have this little doll on my desk that I got gifted a long time ago. tried to draw him, in the drawing he is in a much more moving pose than irl.

any good crits?

>> No.3202987

>>3202960
what would the point of using a grey base tone be if you are going to be so stingy with shadows and highlights?

>> No.3202995

>>3202987
its just what i started with, i didnt know whether i wanted to paint or hatch it

>> No.3203000

>>3202995
>finally finished this up
>...
>its just what i started with

im confused

>> No.3203004
File: 347 KB, 1980x1000, 1491435373190.jpg [View same] [iqdb] [saucenao] [google]
3203004

some quicksketches of feet.

>> No.3203006

>>3202979
bigger hands, if the leg is foward then foreshortening, skull/hair is not round, something off with the shoulders and biceps (anatomy)

start from here.
better d/ic/ks cand givebetter advice.

>> No.3203010

>>3203000
i started with the grey

>> No.3203015

Are there exercises that focus on improving your visual sense of relative scale? I'm trying to draw what I see, but everything ends up out of proportion so fast that it feels impossible to finish productively.

>> No.3203017
File: 239 KB, 1023x513, looomis.png [View same] [iqdb] [saucenao] [google]
3203017

How are you supposed to use Loomis heads for weird angle? This is an 10-second MS paint rendition of the problem I keep running into when I'm trying to draw this girl. I can't visualize how much her head is leaning to me, so I don't know how small to make the oval.

>> No.3203020

>>3203010
ah i see...
well anyway its not finished in my opinion
the lack of contrast makes it impossible to read
either lighten the background or continue rendering

>> No.3203029

>>3202803
Don't waste so much paper, you could have fit all of those on one or two sheets.

>>3202882
By practicing, dude. Take a photo and try to recreate it by painting.

>> No.3203047
File: 77 KB, 1152x648, SELVPOTRÆT.jpg [View same] [iqdb] [saucenao] [google]
3203047

>>3201564
Called: me on the beach without capital M

>> No.3203059

>>3202297
Thanks!

>> No.3203064

How do I jump off from perspective to applying perspective in a non-lame way? I have an engineering background and the mechanics of perspective and translation/rotation are well understood but I don't know how to practice the material I've read in books. I practice people but still can't draw them well, trying to apply perspective to primitive volumes is really boring.

At a certain level do you either have to go all in with construction and perspective or choose to ignore it on the surface and subconsciously apply it to your drawings? I'm struggling figuring out what to draw beyond the studies I try to do in life or from something that catches my eye online.

>> No.3203067

>>3202329
>people who haven't read the sticky expecting to be spoonfed
The sticky is quite shit and horribly organized. Betty's book is shit psychobabble and the sticky reads in general like some deviantart ramblings.

>> No.3203131

Why do I need to learn construction?
How am I supposed to apply it?
Wouldn't it be enough to work through gestures, and then just add some contours through observation?

>> No.3203134

>>3203131
You don't actually need to learn construction at all, but it helps simplify the complexity of life.

You look at cup and know that it's a cylinder, a television is a cube, a football is a sphere.

It's up to you on what enough is, as long as it works, no one really cares what you do.

>> No.3203144

>>3203131

If you want your drawings to look flat, sure knock yourself out.

>> No.3203156

>>3203131
The virgin gesture

The chad construction

>> No.3203158

>>3203064
I think that depends on what kind of work you want to make. Scott Robertson's approach of strict perspective planning makes sense for vehicle concept art but won't be too helpful for organic forms.

>> No.3203160

>>3203158

Which isn't to say you don't need perspective at all for organic forms, but in that case you need to use memory and intuition.

>> No.3203187
File: 241 KB, 1366x768, Screenshot (161).png [View same] [iqdb] [saucenao] [google]
3203187

sketch\

I tried to draw a anime face and I was no available to do it. Any tip.

>> No.3203201
File: 1.43 MB, 4032x3024, IMG_1096.jpg [View same] [iqdb] [saucenao] [google]
3203201

Here's a head I coughed up after practicing the Loomis method for about a week along with facial proportions etc. I've never really drawn before now.

How am I doing? Tips on eyebrows and hair would be appreciated along with general critique.

>> No.3203202
File: 1.63 MB, 4032x3024, IMG_1097.jpg [View same] [iqdb] [saucenao] [google]
3203202

>>3203201
Better pic

>> No.3203205
File: 352 KB, 1314x1248, oh_no.png [View same] [iqdb] [saucenao] [google]
3203205

>>3203064
>>3203158
>>3203160
You are like a little baby watch this


what have i done

>> No.3203207

>>3201845
>it expects a level of quality that beginners don't know how to produce
You can't draw a lopsided circle?

>> No.3203210

>>3203205

A man pointing into the camera.

>> No.3203217
File: 1.55 MB, 4032x3024, IMG_1098.jpg [View same] [iqdb] [saucenao] [google]
3203217

>>3202229
Fuck you. Just for that you get my first yet half-assed face of anger/annoyance that I managed to draw within 5 minutes of seeing your post

>> No.3203220
File: 138 KB, 1000x750, terrible self portrait.jpg [View same] [iqdb] [saucenao] [google]
3203220

>>3201564
This was a first attempt at a self portrait I know the lines look messy but I was using the restating method described in keys to drawing, I intend to try and clean it up later.
Even still it looks a bit off and I welcome criticism.

>> No.3203236

>>3203220
I think you are conflating the concepts of restating and chicken-scratching. You can do the former with long and confident strokes, but what you only are doing the latter.
On the positive side, it has a nice warmth and solidity to it, almost as if you enjoyed making this. Most drawings in this thread lack enjoyment, so there's that.

>> No.3203254

>>3203220
>>3203236
To clarify - a restatement is a nice, dark flowing line put over something to clear it up and draw attention to it. You have no nice, long lines anywhere in this drawing.

(the overall result is still pretty decent though)

>> No.3203255
File: 129 KB, 1042x815, facecolor.png [View same] [iqdb] [saucenao] [google]
3203255

What can I do to shade better?
Also hair

>> No.3203263
File: 1.95 MB, 1619x916, keys1-1.png [View same] [iqdb] [saucenao] [google]
3203263

first time trying to learn my fundies. I'm reading "Keys to Drawing" and I'm doing the exercises, these are from the first chapter

>> No.3203266

>>3203236
>>3203254
Hey thanks, just to clarify what you are saying in regards to restatements is that I should try to draw long clean lines and then when and if I need to adjust something that I should use another long solid line over it right?

>> No.3203268

>>3203255
understand form better
read some hampton or do still lives or something

lots of pros bs rendering without ever learning forms and planes, but it's so simple.
Similar planes have the same value.

>> No.3203269

>>3203255

- Know how light works on primitive shapes and apply that knowledge to compound shapes.
- Don't try to draw every single strand of hair.
- Don't be a weeb.

>> No.3203271

>>3203263
Maybe I'm not the best person to offer advice but it seems to me that your drawings all use some degree of symbol drawing rather than drawing what you see, your shoes for example are very devoid of detail, when you should have been trying to depict the differences in light value along them, the hands don't appear to be in quite the position the book asked for (the finger tips should be seen from a straight forward position also the eyes look symbol drawn as well. As I said though I barely know what I'm talking about so take my criticisms with a bunch of salt I'm just saying how it looks from my perspective don't allow it to discourage you.

>> No.3203274

>>3203266
Strokes don't need to be any set lenth, but they should be, let's say, "just long enough" to convey the necessary information and should be executed with enough confidence not to distract from the whole of the picture.
A restatement is simply doing the same line twice, when a specific part of the drawing demands it. If you restate the entire thing, you are doing it wrong.

>> No.3203281

>>3203271
yeah, I kinda noticed that too after I drew them, specially with the hand and the eyes.

thanks, I'll try to avoid symbol drawing as much as I can in the future

>> No.3203290
File: 213 KB, 1366x768, Screenshot (163).png [View same] [iqdb] [saucenao] [google]
3203290

Wtf

>> No.3203291
File: 444 KB, 1366x768, Screenshot (162).png [View same] [iqdb] [saucenao] [google]
3203291

>> No.3203306
File: 267 KB, 1063x752, how_to_illustrate_an_anime_screenshot_by_radanygraphics-d86t6mq.jpg [View same] [iqdb] [saucenao] [google]
3203306

>>3203255
Some basic short-cut shading

>> No.3203310
File: 490 KB, 823x2097, dfjiooidjf (1).jpg [View same] [iqdb] [saucenao] [google]
3203310

>>3203255
>>3203306
and hair

>> No.3203315

>>3202311
>Dubs
Take your time.

>> No.3203316
File: 290 KB, 1200x1200, fett.png [View same] [iqdb] [saucenao] [google]
3203316

all bad

>> No.3203324
File: 362 KB, 1366x768, Screenshot (164).png [View same] [iqdb] [saucenao] [google]
3203324

It looks like I did wrong with the planes. I over rendered.

>> No.3203361
File: 387 KB, 672x800, derp.jpg [View same] [iqdb] [saucenao] [google]
3203361

did this from the reilly image someone posted but got confused with so many lines.
Also using the side of the graphite but it doesn't work like charcoal
will do a better version in a while

>> No.3203362
File: 1.84 MB, 500x376, 1481146752671.gif [View same] [iqdb] [saucenao] [google]
3203362

I really want to use PS but I'm far too used to SAI.
Not even changing the shortcuts to the ones I use in SAI makes me feel comfortable plus i also have to make new brushes.
How can I ease this transition?

>> No.3203363

Are there any exercises for getting used to drawing with tablets?

I can't even draw a line

>> No.3203368

>>3203324
you didnt over render you just need to practice more

>> No.3203383

>>3203363
Do paper exercises for drawing a straight line, except on a tablet? You know, the standard "draw two points, ghost a line between them, do it" then the whole "draw the same line over itself 8 times, don't overshoot, don't deviate" then practice ellipses things.

>> No.3203384

>>3201620
draw from life, use more construction/draw through the form. Her torso is twisting unnaturally. Collar bone and rib cage are not on the same plane.

>>3202715
think more about whats inside the form (rib cage/pelvis) and build up from there. looking flat because you didnt do enough construction.

>>3202901
A/B are nice because you indicated the muscles clearer. Would be nice to see a full body, right now its hard to tell if you understand the muscle groups in the lower legs, those tend to be harder.

>>3202961
his head looks awkward because of the arms position and the foreshortening makes it look like it would be going through the fence. Serratus anterior are looking a bit weird too.

>>3203363
Nope, its a learning curve. Just play with it and youll get the hang of it.

>> No.3203388
File: 122 KB, 1080x1080, sjudrawing1080.jpg [View same] [iqdb] [saucenao] [google]
3203388

Is it possible to git gud by only drawing by reference? If I draw references over and over again, will it give me enough to instinctively learn proportion, shadow, etc?

>> No.3203400

>>3203388
Yes, but it'll help to actively look for and notice the shadows, proportions, etc in reference, and doing this is necessary to copy a picture accurately. You likely will not be able to make an excellent copy of a reference without understanding the underlying perspective and shading of the picture referenced.

>> No.3203416
File: 141 KB, 1000x1414, 1510539761298.png [View same] [iqdb] [saucenao] [google]
3203416

I want to improve my coloring but dont really know how

>> No.3203419

>>3203368
okay, any other suggestion will be appreciated anon.
I need to give it more time, I like brainstorming. I will go slower this time .

>> No.3203422

how many layers of photos hope do people use?
I usually direct paint on phot shop. And sometimes I use 25 layer or a little more. what about you guys?

>> No.3203426

>>3203416
well you alre7know you need to study color theory.

the problem here is that you don't know how to make pleasant colors.
color are related, like value. you need to make color swatches, no to learn the names, butb just behavior,

make little tumbanials with different color schemes. with you own color schemes.
professionals make color swatches to test the desire mood. some of then do it directly but because they know what they are doing.

>> No.3203428
File: 1012 KB, 720x1052, file.png [View same] [iqdb] [saucenao] [google]
3203428

still relying very heavily on underdrawing, but I think the exercises you people link are improving line confidence with fewer messy scribbles and less feathering on the lines

also attempted some usage of the line weight tutorials in that overlapping elements are weighted heavier, as are outlines

>> No.3203469
File: 1.31 MB, 3264x2448, IMG_1634.jpg [View same] [iqdb] [saucenao] [google]
3203469

>watch some proko
>just like draw beans dude
>lmao beans are easy I should be like intermediate tier now
>decide to draw something
>this comes put
wow, I just dunning-krugered my shit up bad. please gib feedback

>> No.3203487

I see a lot of youtube videos where people start with really scribbly shit. Is this supposed to help feel form or something?

>> No.3203582
File: 609 KB, 847x926, hGcX2cH.png [View same] [iqdb] [saucenao] [google]
3203582

kill me please i am desperate to improve

>> No.3203607

>>3203582
is the light coming from the right or top right?
anyway the noise doesn't match the light source,
the eyes are too close I think.
poor reflect light.

what you need here is to study face planes p, Loomis has some examples you can find them in Google. also be aware of your light source.

>> No.3203610

Is there a book or a site with asignments? As in draw this or that, heres the photo of a model\room whatever. Or draw this or that with perspective etc.

>> No.3203611

>>3203469
did you jumped the gesture exercise?

the gesture part will solve all the problems you have in the torso. Alsomthe proportion part.

>> No.3203616

>>3202229
fuck you

>> No.3203618

>>3203610
drawabox

>> No.3203621

>>3202229
And what if my mother is already dead?? What then, voodoo man????

>> No.3203622
File: 463 KB, 900x1100, eurasianmagpie.png [View same] [iqdb] [saucenao] [google]
3203622

So I've played around with style for a while and seem to be settling with these birbs

I'd love some feedback on this one
The tail feathers are iffy, that's for sure, also advice for visualizing how the frick to draw birds' feet would be amazing because I suck

>> No.3203623
File: 748 KB, 1500x1500, crowcrest.png [View same] [iqdb] [saucenao] [google]
3203623

>>3203622
another one in the same sorta style ^c^

>> No.3203624

>>3203607
thanks! i have incredible trouble with noses in general. will focus on plane study + proportions a bit more. is it better to do sketches/drawings or paintings when studying that?

>> No.3203637
File: 583 KB, 1089x919, jalksfja.png [View same] [iqdb] [saucenao] [google]
3203637

>> No.3203641
File: 363 KB, 750x1000, IMG_13112017_125640.jpg [View same] [iqdb] [saucenao] [google]
3203641

Usually paint pretty small, everything seems off. Help?

>> No.3203642

>>3203637
long nose

>>3203641
big head

>> No.3203646

I just don't know what to draw.

>> No.3203652

>>3203646
a dick

>> No.3203654

>>3201620
You shouldn't use all those chicken scratch lines when making the outlines, Try more confident single stroke lines.
Also, she shouldn't have cleavage if she's naked

>> No.3203655

>>3203637
The proportions are pretty fucked but that will improve with time. Also, your shapes get lost with all those soft edges. For example in the ref the forehead has very defined zigzag-shape between light and shadow, but you have just blended them together.
Watch out for edges and spend more time measuring the initial sketch and you should see improvement.

Here's a good idea on shape design:
https://www.youtube.com/watch?v=-ZknWKTpc90

>> No.3203657
File: 2.52 MB, 2100x2400, Nude_study.png [View same] [iqdb] [saucenao] [google]
3203657

I'm new to painting. What can I improve?

>> No.3203660

>>3203657
Drop painting.

>> No.3203673

>>3203657
see that centre line going down her chest/torso? observe that more.
she is a bit too thicc (i have this problem too thanks /fit/)
you need to actually observe the value range
paint in greyscale when a beginner
more practice
its a good effort, you are mostly on the right track

>> No.3203692
File: 28 KB, 1152x648, Wolvesplayin.png [View same] [iqdb] [saucenao] [google]
3203692

This one i call "wolves in the dark"

>> No.3203694
File: 428 KB, 2452x3196, New Doc 2017-11-13_1.jpg [View same] [iqdb] [saucenao] [google]
3203694

Hey, I'm the faggot from last time who didn't do enough for a crit. What about this time?

>> No.3203695

>>3203692
i cant tell whether this is good bait or bad bait

>> No.3203696

>>3203657
Unironically stop painting. That is to say, ditch color and value and concentrate on putting down a solid, measured, proportionate foundation of drawing. Until you get proportions right *consistantly*, there is no point in putting value and color on top of a drawing mired with basic errors.

>> No.3203697

>>3203695
Yea i know its not so good, but im really trying to work on those shadows, i think it would really improve it.

>> No.3203698

>>3203694
1. stop chicken scratching
2. try to make a more realistic head

>> No.3203702

>>3203697
its good bait
you had me going for a second

>> No.3203725
File: 2.76 MB, 2550x3507, 10005.jpg [View same] [iqdb] [saucenao] [google]
3203725

>>3203622
>>3203623
The shading lacks definition so it doesn't express shape well. You need hard edges, even in animals.
To be honest though, the pieces you posted would work much better as pure line drawings.
Also, patrician taste in birds.

>> No.3203727
File: 26 KB, 1152x648, agent.png [View same] [iqdb] [saucenao] [google]
3203727

>>3203702
It really isnt tho, this one is much better because i got the shading down right, just because people cant afford photoshop or other expensive drawing programs, doesent mean their are baiting. I call this agent in the alley

>> No.3203728

>>3203727
post screenshot of file with date last edited

>> No.3203731

>>3203728
Why? I work on my art every day.

>> No.3203733
File: 92 KB, 1080x1080, sju1080(2).jpg [View same] [iqdb] [saucenao] [google]
3203733

>>3203388
second drawing of sju. Anybody have any tips in particular? Or just git gud in general?

>> No.3203744

>>3203733
Your drawings would look so much better even if you only spent 30 minutes to learn basic construction and proportion.

>> No.3203751
File: 1.83 MB, 4032x3024, B5ED4648-7862-4DFF-8360-FC769FA14E09.jpg [View same] [iqdb] [saucenao] [google]
3203751

My 1st year anniversary of drawing today, although I took a 5th month hiatus after a hospital visit but huzzah regardless

>> No.3203756

>>3203751
How do I draw them gook faces

>> No.3203764

>>3203756

https://sketchfab.com/search?q=anime&sort_by=-pertinence&type=models

3D reference is immensely helpful.

>> No.3203770

>>3203764
Not the anon you were replying, but thank you for this site.

>> No.3203774
File: 401 KB, 780x1040, rsz_img20171114001142.jpg [View same] [iqdb] [saucenao] [google]
3203774

>picked up drawing again after months of abandoning it

Fucking hell I tried drawing some animals but I seem to have completely forgotten everything. Does this mean I go back to drawing squishy spheres and cubes from different perspectives? I have to go through all that grinding again?

on another note how do you guys feel about mechanical pencils? It feels awkward to use for me, or is it just because the thinner lines mean I can't chicken scratch my way out of a crap drawing?

>> No.3203775

>>3203774
How are you so good anon

>> No.3203777

>>3203657
You can color pick to see if you're right you know. Your hues are like a bit off.

>> No.3203778

>>3203774
I like mechanical pencils but I feel like the lines are too thin.

>> No.3203786

>>3203775
I'm not. All of those look flat and lopsided in some way.

>>3203778
I really only use wooden pencils but I lost my 2Bs and I only have this 0.5 staedtler with me. It digs too deep into the paper when I apply pressure, I guess if anything it's teaching me not to use too much force?

>> No.3203788

>>3203786
I have one too but I feel like the metal body is too heavy and it's just easier to be light with a pencil.

>> No.3203790

>>3203774
I've recently learnt that drawing is a skill quickly forgotten if unatended. You can notice if you check improvement timelapses from other people, when there's a gap too long without practising their quality drops a lot. I didn't know how to draw by any means, but I stopped drawing for around 4 years until two weeks ago, and just recently I'm starting to get were I was (my indicator being posemaniacs exercices I did back then and now, and still I'm not quite as good).

>> No.3203799

>>3203770
Yeah its seriously wonderful for 3D reference of anything you need more or less.

>> No.3203806
File: 157 KB, 631x480, 1349028506650.jpg [View same] [iqdb] [saucenao] [google]
3203806

how much do tools and the medium play a factor versus actual skill?

I currently have the Cintiq 13HD, and I want to upgrade to a larger tablet under the premise that the additional real estate would help me better draw from the arm. However, considering Wacoms are expensive little bitches, I'd probably have to go third-party like a Huion, which always seems sketchy in my book from previous experience (there's nothing worse than fighting against a bad tablet).

So question is, should I still look into getting a larger display tablet, or should I suck it up and stick with my 13" Cintiq?

>> No.3203811

>>3203806
Just draw the fucking lines.

>> No.3203813

>>3203806
It's like, 99% about skill.

>> No.3203815

>>3203806
The other replies are wrong. Digital to Analog will always be a handicap. To what degree, and to what extent you can work around is a matter of time and skill.

I wouldn't worry to much about it though, since you can learn to work around the handicap or diminish it with $$$ to an extent where it shouldn't even be much of a handicap at all.

>> No.3203822
File: 52 KB, 1122x753, H6fdRGR.png [View same] [iqdb] [saucenao] [google]
3203822

Rate my drawing bitches

>> No.3203825
File: 276 KB, 541x774, Hnng.jpg [View same] [iqdb] [saucenao] [google]
3203825

>> No.3203831

>>3203825
I feel like you need to more closely observe the shape of the head, the placement of your eyes seems a bit weird too, maybe try more construction?
As a matter of fact the whole face seems a bit crooked, try to pay attention you don't start drawing things at an angle.

>> No.3203872

>>3203831
its lol tyler u peasant

>> No.3203878
File: 279 KB, 534x858, 2.jpg [View same] [iqdb] [saucenao] [google]
3203878

>>3203831

>> No.3203882

>>3203872
12 year olds gtfo

>> No.3203884

>>3203825
Is that supposed to be tyler1? lol

>> No.3203887

>>3203362
why switch to PS then? If SAI works for you, then it works.

Other than that: firealpaca and krita are far closer to SAI in brush behaviour than PS is.

But if that's not enough for you:
https://bhansith.deviantart.com/art/Water-Brush-like-Paint-Tool-SAI-in-Photoshop-337469212

>> No.3203888
File: 128 KB, 455x471, day9.jpg [View same] [iqdb] [saucenao] [google]
3203888

>bad drawing day is turning into a bad drawing week

>> No.3203889

>>3203878
The feature's of the face seem a lot better in this one, but the shape of the head is still weird, try to make the top flatter.

>> No.3203905
File: 53 KB, 679x831, aaa.jpg [View same] [iqdb] [saucenao] [google]
3203905

>> No.3203906
File: 323 KB, 542x848, 3.jpg [View same] [iqdb] [saucenao] [google]
3203906

>>3203889

>> No.3203912

>>3203906
Great! Now just flatten the forehead, which shouldn't go around the skull, and you will have officially made it!

>> No.3203927
File: 407 KB, 699x1000, 1504181153466.jpg [View same] [iqdb] [saucenao] [google]
3203927

>> No.3203935

>>3201828
Yes. A bit more interaction wouldn't hurt, a pile of spheres as if they steaming dumplings, an apple covered in caramel, something that invokes emotion and feeling of the form.

>>3201866
Depends on whether you use the ref for inspiration like Vilppu, Huston etc. or you're trying to make it look like the original.
If you're unable to capture likeness, that's a problem. Observe more.

>>3202140
For what purpose? Post to /ic/ because you need help, not because you feel like nitpicking some random pic.

>> No.3203936

>>3203927
Wow what magic is this how did you go from triangles to that?

>> No.3203938
File: 229 KB, 466x704, The singularity.jpg [View same] [iqdb] [saucenao] [google]
3203938

>>3203912

>> No.3203942

>>3203927
Huh, I just realized exactly how tall the foot is - it's nearly half as tall as it is long. I think I always draw them really flat.

thank mr bargue

>> No.3203943

>>3201828
How are you so damn good already if you're just barely starting vilppu?

>> No.3203944
File: 669 KB, 1421x2000, 1498383597045.jpg [View same] [iqdb] [saucenao] [google]
3203944

>>3203936
what do you mean? this is a bargue copy done as an exercise

>> No.3203952

>>3203938
He's missing a third of his face! You can't just give up mid exercise like that!

>> No.3203954
File: 56 KB, 645x773, brainlet wojack.jpg [View same] [iqdb] [saucenao] [google]
3203954

me copy photo

>> No.3203961

HOW DO I FEEL FORM REEEEEEEEEEEEEEEE

>> No.3203962

>>3203961
just, like, FEEEL it dude

>> No.3203964
File: 70 KB, 512x316, s.jpg [View same] [iqdb] [saucenao] [google]
3203964

>>3202540
Good, at least someone is doing their studies. You need more confidence and muscle control. Re-visit the topic about lines.

>>3202757
All quickposes does is give you a photo and a time limit. What makes you think that has anything to do with gesture?

>>3202979
It's nice, but won't move you forward a lot. Try a bigger format, this is almost thumbnail size.

>>3203017
Something like pic related, maybe? Don't try to put the loomis head everywhere, it's a tool, it's supposed to make your life easier, not harder.
Sometimes a simple rhythm of the eyebrow ridge and cheekbones gives you all the information you need.
The only thing you should really, really get to know is the human skull.

>> No.3203966

I just learned the concept of vanishing points and how to draw a cube in perspective. This is incredible. Something I've wanted to know how to do for so long and it just clicked. Its a small step for sure but it feels good to see progress. All thanks to a book from the sticky. Thanks guys.

>> No.3203967

>>3203887
The brushes are not my concern, I don't even have PS brushes I like yet.
Stuff that bothers me is like how in PS you can't have separated shortcuts to zoom in and out.

>> No.3203968

>>3203905
You have some nice plane definition going on there, why not use it in the rendering? Grab a big chunky brush and really cut into that face, as if it was a pile of clay.

>>3203961
You know how when you draw a smile you also smile instinctively, and that idea, the emotion will engrave itself into the drawing?
It's the same with form, if you feel its roundness, its weight as if it was there while you're drawing it, it will pop right off the page.

>> No.3203993

>>3202229
fuck

>> No.3204021
File: 1.10 MB, 2876x4615, refs.jpg [View same] [iqdb] [saucenao] [google]
3204021

>> No.3204037

>>3204021
Noob here, but I think you drew the 4 models in the bottom half of the page wider than they are, and that stiffens their pose. If you want to tweak their body composition you must rethink their gesture.

>> No.3204040

>>3204037
yeah you are right, its a problem i've been noticing lately

>> No.3204043
File: 44 KB, 1152x648, moon.png [View same] [iqdb] [saucenao] [google]
3204043

Moon of mystery

>> No.3204073
File: 257 KB, 1000x1000, IMG_0957 2.jpg [View same] [iqdb] [saucenao] [google]
3204073

>>3203964
>>3202979
The drawing isn't that small compared to my usual drawings.

would U reccomend I try to use an A4 for everydrawing?

>> No.3204086

I'm learning how to draw (still doing figure drawing) and I'm planning on learning how to draw pretty much everything before I start painting (people, backgrounds, complex things in perspective). Is this a good approach? Building my house before I paint it sort of idea?

>> No.3204122
File: 1.57 MB, 1470x1680, Nude_study_2.png [View same] [iqdb] [saucenao] [google]
3204122

>>3203696
>>3203673
I actually skewed the refrence photo when I put it into the picture. She's not that thin in the photo I was looking at. I just made the mistake of resizing in paint.

>> No.3204124

>>3204122
Also, thanks for all the helpful replies so far, there's a lot of mistakes in my art that i've never caught before and probably wouldn't have caught without your help

>> No.3204139

>>3204136
>>3204136
>>3204136

>>3204136
>>3204136
>>3204136

>>3204136
>>3204136
>>3204136

>> No.3204153
File: 119 KB, 1000x562, 20171114_003148.jpg [View same] [iqdb] [saucenao] [google]
3204153

Just did this, thoughts? just a wip tho

>> No.3204156

>>3204153
I like the (unintended?) fogginess graphite creates, very a propos for a mysterious scene like this.

>> No.3204528
File: 105 KB, 1000x750, bad gestures.jpg [View same] [iqdb] [saucenao] [google]
3204528

>>3201564
Where can I find a more in depth explanation for gesture drawing?
I feel like I'm missing something in Proko's lessons he describes it as just drawing the basic idea of the pose but than busts out some detailed profile of the pose meanwhile my gestures look like this.

>> No.3204564
File: 379 KB, 1000x1000, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.png [View same] [iqdb] [saucenao] [google]
3204564

>>3201564
reeeee

>> No.3204613

>>3203825
Lmfaooooo nice head meat

>> No.3204719

>>3202229
not nice

>> No.3205726
File: 136 KB, 1000x511, gestures.jpg [View same] [iqdb] [saucenao] [google]
3205726

>>3204528
Seriously some help would be greatly appreciated.
I feel like I am either putting too much detail into my gestures and wasting time or missing key anatomical detail or possibly both, but it doesn't seem as good as prokos gestures.
>inb4 graph paper

>> No.3206089

Been on /ic/ for about a few months now and I need some help.
Is Sai acceptable to use or should I try to switch over to clip studio paint?
I plan on making comics once my fundamentals are down pat, but I have no idea how to use Clip Studio Paint, and it doesn't help that my poorfag pirated copy has half the tooltips in japanese.