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/ic/ - Artwork/Critique


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3198964 No.3198964 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD: >>3196623

>> No.3198965
File: 28 KB, 500x330, 1467997124690.jpg [View same] [iqdb] [saucenao] [google]
3198965

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3199004
File: 982 KB, 1738x666, crabs.png [View same] [iqdb] [saucenao] [google]
3199004

hey /beg/ im working on hampton torso anatomy, can i get a critique on my chicken scratch? I used quickposes to find the poses

>> No.3199025
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3199025

I can't draw animals or anything looking to the right. I don't know why. It's just too hard and difficult compared to drawing them looking to the left or front. Does this happen to other people? Why does it happen? HELP!
I only draw for fun so I'm not looking to get good or anything but I'd like to be able to draw them looking to the fucking right!
Pic related, the first two were hard af to draw, while the last one was a piece of cake (and at least I think it looks much better than the other ones.)

>> No.3199031
File: 685 KB, 1738x666, 1510126933017.png [View same] [iqdb] [saucenao] [google]
3199031

>>3199004
You have clearly practiced anatomy more than me but here's what I noticed immediately.
Keep at it anon, looks good overall.

>> No.3199033

>>3199031
Not him but I fail to see how this is useful at all. You're fluffing around with words without really saying anything. "Pec looks off?" "Neck looks thin?" I've defended this thread in the past but I think this is what people mean when they say /beg/ is useless.

>> No.3199037
File: 85 KB, 710x557, birb.jpg [View same] [iqdb] [saucenao] [google]
3199037

>>3199025
It's normal, like I can draw a very straight line going up and right, or straight down, but up and left or straight up is difficult. I think it's the same thing. When I need to I just turn the canvas/paper, but you can't just mirror it either so you'll just have to practice more.

Find out if pulling or pushing your lines is better for you, or maybe your hand is in the way or something, and try and analyze what's going wrong that makes it hard.


Here's a birdie photo study, took about 50 minutes. I try not to spend too long on one drawing or get too finicky with details. It's the first time I've drawn texture that looks somewhat decent/believable.
What works, what doesn't? Anything immediately stand out?

>> No.3199047

>>3199033
I don't know how else to word what I worded. The neck and traps looked thin to me. The pecs were pointy.

Someone finally critiques someone and you bash them for it?

it's a thread full of beginners, you're going to see critiques from beginners and people who probably don't know how to critique very well.

I wrote down what I noticed looks off to me. As far as I know that's pretty much all a critique is.

Maybe the anon who posted this may decide to work more on observation skills and placing things more accurately, or those parts of anatomy in particular.

ur useless fuk u

>> No.3199063
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3199063

I have trouble controlling my hand and with line confidence in general. I've been practising by drawing lines as well as drawing actual things as well but was wondering if this is productive or if I should focus on other things instead.

>> No.3199082
File: 405 KB, 788x1080, 7th - 1.95.png [View same] [iqdb] [saucenao] [google]
3199082

a polished turd in its natural habitat
next time I'll actually try to do proper face construction
and follow laws of physics
amen

>> No.3199084

>>3199063
I'm the absolute beg, but you should focus on drawing the lines correctly and keep trying. I honestly thought that my lines were bad, but yours are a much worse, even though you'll be improving at a steady rate with these exercises. You don't seem to be controlling the speed of your movements and that's the key. Judging from your image I'd say that you're too slow. Try ghosting too, even if you haven't mastered this step yet, and try it again later. Also, the 250 boxes helped me lots in learning to do straight lines, though I don't know if you're prepared to tackle the challenge yet (but you should definitely try it in the near future).

>> No.3199092

>>3199082
>a polished turd in its natural habitat
kek I like you anon. You're gonna get somewhere.

>>3199063
Does your hand shake or something? I have a mild motor disability that makes mine spasm a lot and even my lines don't look as bad as yours. Han reccomends beginners to do this practice for 10-15 minutes a day, in your case I think you should double it. Of course don't only do lines every day, draw the things you want to draw. Maybe even print something out and try to trace it to improve your lines.

>> No.3199095
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3199095

>>3199084
>>3199092
I don't have anything wrong with me so I'm not sure why this is so hard.

Here's an example of me copying a picture that popped up on twitter randomly. I don't think it's horrible but obvious that I need to keep practising.

>> No.3199117 [DELETED] 

>>3198964
some of the discord links in the google doc are expired need to get permanent ones

everything else is great though thanks

>> No.3199182

>>3199025
it's probably because you're right handed

>> No.3199205
File: 135 KB, 717x1104, photo_2017-11-08_17-53-02.jpg [View same] [iqdb] [saucenao] [google]
3199205

>>3199063
>>3199095
I've been practicing my technical skill from the Scott Robertson's book "How to Draw" and he mentioned that you need to draw the lines with your arm not wrist, and you do one line stroke don't redraw the same line just do one and repeat even if it was a shitty line so you build a muscle memory.

I've been doing the lines thing for a week or so now so I'm still bad especially the lines with a vertical hand movement. You can see the vertical lines in my picture the look like chromosomes lol. But yeah just do a lot of lines with one stroke no need to be fast when doing them though, and read the book it's really good.

>> No.3199237
File: 118 KB, 817x707, WIN_20171108_15_38_08_Pro.jpg [View same] [iqdb] [saucenao] [google]
3199237

I drew this with a reference photo from the anime... is it okay?

>> No.3199250

>>3199237
Good job, you're going to make it.

>> No.3199251

>>3199237
Is English your first language? I kinda can tell from your handwriting that it's not, but I might be wrong. It's not bad handwriting don't get me wrong.

>> No.3199254

>>3199251
English is my first language, the reason that I wrote it like that is because that is what he said in the manga.

>> No.3199261

>>3199205
Put down a goal for your lines. Draw two parallel lines spaced widely apart then connect them like rungs on a ladder, so you have a finite stopping and starting point.

>> No.3199272

Anyone know who to easily turn off the brush sensitivity on photoshop. I want a quick way to paint as if I'm clicking from the mouse with a solid colors.

>> No.3199334
File: 553 KB, 826x1200, 1510141519360corr.png [View same] [iqdb] [saucenao] [google]
3199334

>>3199082
Some suggestions/ ideas for the figure portion.

>>3199237
That's fine.

>>3199272
Brush Menu (F5) - Unchecked Shape Dynamics.

>> No.3199400

>>3199334
where do you learn that face construction?

>> No.3199409
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3199409

wip

>> No.3199423
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3199423

idk what im doing with this

>> No.3199443

>>3199400
Bastardization of Reilly method, Vilppu, and doing some sculpture. If the rest of the comment is "because it's shit", I don't disagree. Lot to be perfected upon.

>> No.3199462

What is color theory?

>> No.3199503

>>3199423
If you did it from imagination using references... it has potential. I think. you just need better brushwork but eventually you will get it praticing.

>> No.3199508

lads, how do I reinstall Clip Studio Paint trial? already finished the 30 days

>> No.3199513

>>3199508
Just buy it
Sale soon

>> No.3199521

>>3199443
thank you, i asked because looks easier than loomis, i dont understand loomis head constrution

>> No.3199527
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3199527

I know a lot of perspectives are fucked up, can someone critique the shit outta this one
Pay no attention to the coloring, that's just random

>> No.3199533

>>3199423
>>3199503

>>3197117

>> No.3199534
File: 597 KB, 1080x1026, Screenshot_20171108-171609.jpg [View same] [iqdb] [saucenao] [google]
3199534

I can draw things from a reference image pretty well, but as soon as I try it without a photo I'm shit, how do I make the transition?

(Copied from a photo)

>> No.3199537

>>3199533
I assumed it was supposed to be Wojak

>> No.3199539
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3199539

>>3198964
how are my gt grills coming along?

btw I'm still having alot of trouble with hair, even with the ribbon thing. what helps to git gut?

>> No.3199540

>>3199047
>it's a thread full of beginners, you're going to see critiques from beginners and people who probably don't know how to critique very well.

Beginners shouldn't critique anything. You can give tips or tricks you found or share ref and resources. Leave the critique to those that have experience. Or only crit on stuff that YOU have knowledge on.

>> No.3199542

>>3199534

Construction

>>3199537

Now that you say that, I can't unsee...

>> No.3199567
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3199567

>>3199527
About the best I could do off the top of my head. Hopefully useful.

>> No.3199571

>>3199567
That's great, thanks

>> No.3199577

>>3199540
This is why beg is pointless and should be deleted. There are very few if any qualified to give actual critique and they probably won't waste their time here

>> No.3199601
File: 181 KB, 1675x943, draw.jpg [View same] [iqdb] [saucenao] [google]
3199601

Is where the legs begin the corner of the pelvis? The part of the illiac crest the sticks out furthest?

>> No.3199608

>>3199601

Jesus christ look at some actual anatomy charts instead of those vague sketches.Literally google anatomy and you'll have you answers in two seconds

>> No.3199610

>>3199601
Google "skeleton"

>> No.3199614

>>3199608

That's construction not anatomy.

>> No.3199617

>>3199608
>>3199610
Thanks for the worthless replies.

>> No.3199618

>>3199614

Yes, hence "vague sketches"

>> No.3199619

>>3199527

https://www.google.com/search?q=lying+on+stomach+pose&tbm=isch&tbs=rimg:CY9eknO1-vxXIjjgMUzQSzO5WfIKUNkuIxqDduQdoZOFC27Pt-NuuSJFBCQmOCatgKzpZbD3m4r8MKlxzwF4nl9NAyoSCeAxTNBLM7lZEfqdmDjIQOqCKhIJ8gpQ2S4jGoMRpFPnkC07hsIqEgl25B2hk4ULbhFci986WlhXDCoSCc-34265IkUEEY8xWDbOAAjtKhIJJCY4Jq2ArOkRZ-1DBR0mbboqEgllsPebivwwqRGjJPOz3KeKaSoSCXHPAXieX00DEabrDcgXRUoV&tbo=u&sa=X&ved=0ahUKEwi89bHikrDXAhVFe7wKHUnMAHsQ9C8IHw&biw=1438&bih=929&dpr=1

>> No.3199622

>>3199617
It's not wortles. To understand the body you must know the skeleton first. To understand how the shoulders move you need to understand the bone connection. Same thing with the legs. A skeleton picture from would answer your question in two seconds. Don't assume every answer is an attack on you.

>> No.3199623

>>3199617

>pls spoonfeed me

>> No.3199629

>>3199618

It's not vague. It's construction. You build a frame to build anatomy on. Also it's a video lesson. He pretty much do it step by step for beginners.

>> No.3199633

>>3199622

That's what construction are for. When mastered you are able to design figure easily. You can even draw skeletons on it or partial skeletons with muscles or just an entire figure.

It's the proper way to learn and you'll have more control.

Still, drawing skeletons is a type of construction too but why choose to figure out by yourself when you have a better method taught by an expert.

>> No.3199634
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3199634

>>3199601
>>3199617
Geez... anon why are you so pathetic? In this thread we are supposed to help to improve your work no questions that you can literally look up in "two seconds" as >>3199608 said and later on get mad

>> No.3199642

>>3199633
I never said to draw skeletons. Anon asked where the legs connect, I told him to look at a skeleton picture to understand what's going on behind the forms, then they got defensive for no reason.

>> No.3199644

>>3199334
Thanks for the picture.

>> No.3199648

>>3199629

It is vague in reference to what OP is asking.

>> No.3199653
File: 585 KB, 925x768, Legthing.png [View same] [iqdb] [saucenao] [google]
3199653

>>3199601
Kind of. That's where the rectus femoris starts, which is why when you lift the leg, you the that triangular shape right under the obliques. You may hear it called the "three finger gaps". That is, if you place 3 fingers right at the ASIS (anterior superior iliac spine) that's where you find the leg really bends. Notice how that lines up with the greater trochanter of the femur. Probably a coincidence and not at all related (huehue). I made a chart! The best, most legible shade of ohfuckmyeyes-blue I It's shit, but hopefully just not-shit enough to make out how the major muscle connect to the bones.

>> No.3199662

>>3199653
Thanks bud.

>> No.3199663
File: 380 KB, 1200x622, November 6.png [View same] [iqdb] [saucenao] [google]
3199663

How much time do you put into your studies? Do you go until you're "done"?

>> No.3199698

>>3199409
This is not beg tier anon.

>> No.3199712

>>3199663
Yeah, so that's upwards of 20+ hours.

>> No.3199715

>>3199663
I've never gone for longer than one sitting, so 1.5 hours max, and that is only if I'm really into it for some reason. Remember your objective is to learn. There isn't even any point in trying to polish up a photo copy like the one you posted since you don't legally own it.

>> No.3199718

You guys are color wheel cucks or color spectrum master race?

>> No.3199719

>>3199718
Color blind evolved race

>> No.3199722

>>3199718
hsb slider

>> No.3199746

>>3199698
its pretty beg tier

>> No.3199780

Sharpie Pens are the cheaper alternative to other brands of 0.5mm felt tip pens

>> No.3199804

>>3199718
not good enough for color yet i only use ink and graphite

>> No.3199807

>>3199780
Sharpies don't even work the same way, so no they're not.

>> No.3199810

I'm getting overwhelmed trying to find where to start learning from these beginner books, it seems like I can't find my niche because some of them jump straight from the typical 'yes-I've-done-it-already' draw-the-picture-upside-down-because-brain-works-different-whatever straight into complex forms and shit or things way above where I am, which is pretty much still no progress at all

>> No.3199811

>>3199810
Just draw.

>> No.3199812

>>3199810
same here, please help

>> No.3199814

>>3199812
>>3199811

>> No.3199818
File: 1.07 MB, 1050x1000, image.png [View same] [iqdb] [saucenao] [google]
3199818

It's been a long time.

>> No.3199819

>>3199814
i draw and its shit
i draw more and its more shit

>> No.3199820

>>3199819
Draw even more
>>3199302

>> No.3199821

>>3199820
theres trying to draw right and trying to draw wrong
im continously drawing wrong

>> No.3199822

>>3199601
which video is this?

>> No.3199823

>>3199810
Five Stages of Drawing
-Sketch/Gesture
-Measure
-Mass/Form
-Light & Shadow
-Details

>> No.3199824

>>3199821
You should try drawing right then. Weird how you know your problem but don't change.

>> No.3199827

>>3199810
It sounds like you've worked on copying down lines and working on basic line quality exercises, which is usually what happens first, and you're stuck on the sudden jump from "perfectly copy down these flat 2d lines (drawing from reference)" to "create an object in 3d space, then draw it on this paper", which is basic construction.

Start by practicing some basic 3d forms in arbitrary orientations. Take a cube and draw rotations of it every 15 or so degrees, then do it with a cylinder. Your previous practice with ellipses and straight lines should help here.

>> No.3199831

>>3199818
And it's still shit.

>> No.3199833

>>3199818
How much have you improved in comparison to this guy /beg/? Falling behind?

>> No.3199854
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3199854

I had to boost contrast and it fucked the red values

>> No.3199859

>>3199854
You're too good for this thread, but might not be quite ready for the others. Leave this board for six months, practice regularly, and when you return go to the draw thread.

>> No.3199860

>>3199859
>You're too good for this thread
that's only because I'm using reference
my construction is worse than proko rigth now

>> No.3199861
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3199861

i've organized different tries at line art.

A&B are 15 pt brushes
C&D are 10 pt brushes

and E is me trying a bigger body for 15 pt brush.

How is my line weight? What areas can I add more/less weight to make them more appealing?

>> No.3199862

>>3199861
I don't know how to answer your questions, but I like B and D.

>> No.3199863

>>3199862
Simply, what can be improved and where?

>> No.3199878
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3199878

Beep beep, comin through

>> No.3199886
File: 434 KB, 1200x1600, 2017-11-08-23-31-02-849.jpg [View same] [iqdb] [saucenao] [google]
3199886

I'm new to figure drawing and have been to 3 class sessions so far...this is my first time doing something like this--dark canvas and using light and dark to add shadows and lights to the figure. Of course it was kind of a trainwreck because all I had was an eraser and a shitty dull charcoal stick.

Critiques, please

>> No.3199887

>>3199886
also plz no bully, I'm but a babby

>> No.3199898
File: 112 KB, 941x672, Capture.png [View same] [iqdb] [saucenao] [google]
3199898

I've drawn about 60 gestures today. I've drawn a lot before too. I look at vilppu and watch his videos but I just don't seem to be able to get it. Sometimes I get somewhat decent ones, but other times it looks like a messed up stick figure.

Can anyone provide some critique/tips? I feel like I've been at this longer than I should without progress.

>> No.3199899
File: 142 KB, 643x911, Capture2.png [View same] [iqdb] [saucenao] [google]
3199899

>>3199898
I've tried different styles a bit too. I don't know how I could turn this into a human body. It feels like I should just start off with rigid and defined shapes but I know thats wrong.

Vilppu somehow builds on top of his gestures and it turns human, but I can't figure it out.

>> No.3199900
File: 103 KB, 664x919, 3.png [View same] [iqdb] [saucenao] [google]
3199900

>>3199899

and one more

>> No.3199915

>>3199900
>>3199899
>>3199898
They give out enough information for me to understand the pose, except the last one. You're doing a good job, Anon

>> No.3199916

>>3199915

The thing is though, its inconsistant. Some I get super shitty like that last one. Others it looks good.

It might sound retarded since I'm the one that drew them, but can you tell me why some are better than others? I felt like the second one was too scratchy and didnt have flow. The first kind was the only type I really liked.

Is the second type of gesture a valid method? I havent seen anyone else do it like this.

>> No.3199917

>>3199916
True, the second one is a bit scratchy and the flow was a cut off sometimes but I understood the pose so that's there all to it. That's the way I understand gesture, so it's just my opinion.

>> No.3199919
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3199919

Crit me please. I tried a box method on this head, the eyes are a bit wonky and I need to work on my ears

>> No.3199921

>>3199917

So, you're saying as long as the "gesture" captures a pose clearly, its ok? Even if its kinda scratchy and loses flow in areas?

>> No.3199922

>>3199921
IMO as long as it captures the pose you wanted clearly then it's ok, but the flow is pretty important

>> No.3199923

>>3199922
Thanks for the advice man

>> No.3199925

>>3199919
I understood what went wrong, I should've shown more of the lower lid's upper plane.

>> No.3199997
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3199997

>>3199925
>>3199919
the main error i see is that you try to paste the form on your middle line and forget that these to are all 3 dimmensional object that folow their own center line.

>> No.3200000

>>3199997

Good job.

>> No.3200034
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3200034

Sometimes I get it, sometimes I dont...

>> No.3200074

>>3199698
In what universe?

>> No.3200092

>>3199997
I'm stupid, can you please further elaborate

>> No.3200098

>>3200034
looks like you got the grasp on proportions you should move on to redefine it now

>> No.3200099
File: 1.10 MB, 1024x768, zion shoulder pad2.png [View same] [iqdb] [saucenao] [google]
3200099

So last time i did a lootbox and now tried a shoulderpad, why it looks kinda flat and what i can do to give props more depth? also how to make better smoke and glows?

>> No.3200110

>>3200092
well basically you struggle to give the face it's features in perspective and volume.

I can see that you're trying to to give the feature volume but you don't seem to take into account the perspective.

>> No.3200111

>>3200110
By perspective you mean the perspective of the individual forms, right? If so what can you recommend to me

>> No.3200114

>>3200111
https://youtu.be/nWZZ3SFmDS8?t=1m17s

This should explain or give you an idea of what you're doing wrong.

>> No.3200116

>>3200114
what the fuck interests you people so much about drawing human beings`? to feel like you got friends?

>> No.3200117

>>3200116
Because we want to

>> No.3200119
File: 1.62 MB, 1000x1000, Untitled_Artwork-13.png [View same] [iqdb] [saucenao] [google]
3200119

big heads t-rex arms guy at it again!

>> No.3200120
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3200120

>>3200119
is this note correct?

>> No.3200121

>>3200114
I'm sorry for asking to be spoonfed but the only thing I get it that the individual features of the face has its own centerline but how do I find these centerline? Do I use the face's centerline?

>> No.3200125
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3200125

>>3200116
What did he mean by this

>> No.3200128

>>3200121
The video explains it. Think in 3D. Watch the entire Proko series or read Loomis' how to draw head and hands if you're having trouble understanding it.

>> No.3200130

>>3200128
Thank you, Anon. I will return with results

>> No.3200143

I have two questions:
I've done a lot of gesture, and some other anatomy study, how do I into people construction?

How do you actually make a character's torso look round? Especially if there's no values involved. I can't see the flatness/roundness either way.

>> No.3200144

>>3200143
By using boxes?

>> No.3200146
File: 505 KB, 1024x768, oc request 01.png [View same] [iqdb] [saucenao] [google]
3200146

rate my anime fur shit

>> No.3200147

>>3200144
but people are angulary round?

>> No.3200150

>>3200147
Boxes can have a roundness to them. Construction is based on understanding the different planes. That's how construction works. It doesn't have to be a perfect straight-line box. Then you build upon that round boxy shape. Construction. Nothing works better than a solid foundation when constructing something, and for a torso, nothing is more solid than a box.

>> No.3200152

>>3200147
You can also use a ribcage, which is round, and use the sternum and spine as landmarks if you don't want to use boxes. This works too. Look up Proko or Hampton's figure drawing videos to see the ways they do it.

>> No.3200153

>>3200152
Didn't hampton also have some book, it any good?

>> No.3200154

>>3200153
The book is great, but do check the video lessons alongside with them. I do prefer Proko but they compliment each other if you study both you're going to have an easier time learning. You can find Hampton's book and videos in the book thread.

>> No.3200156

>>3200154
Thanks mate

>> No.3200158
File: 205 KB, 590x457, Planeolskull.png [View same] [iqdb] [saucenao] [google]
3200158

>>3200099
While it's a shit example, what I would try to do if I were you would be to break up the planar values more clearly, and dial back on the VFX. Smoke and glows are the garnish, the work underneath has to be solid first. You've got some of the form showing with your highlights, and it's a good start.

Value studies. Break up complex objects into "low poly" planes, and pay attention to what direction those planes are in via the light source.

>> No.3200170
File: 987 KB, 5096x2365, hellenic.jpg [View same] [iqdb] [saucenao] [google]
3200170

people recommended i try a full finished work from imagination so heres my attempt
hows this for a start? any advice before i try and finish it?

>> No.3200181

How do I make arms look less stiff in a relaxed pose other than lowering the shoulders? The little gap area between arm and abdomen side just feels so awkward.

>> No.3200182

>>3200181
Observe relaxed people. Go outside and check how people stand relaxed or watch TV and do the same or something.

>> No.3200185
File: 129 KB, 640x480, 1447105679581.jpg [View same] [iqdb] [saucenao] [google]
3200185

>>3200170
you only chickenscratch because they're guidelines for color later right

>> No.3200194

>>3200170
who are the people telling you that? i would advice against never doing a finished piece before you know how to. Keep doing sketches and work your way up, as you get better, youll know when to finish it.

>> No.3200197

>>3200158
gonna re-do the same pic from star and see if it looks any better with using the tips you said, also gonna check out few videos about light and colour stuff

>> No.3200199

>>3200158
So this is the power of planes

>> No.3200205

>>3200194
Is this man correct?

>> No.3200207

>>3200205
Yeah, his is just one mindset of many. It's not the same for everyone but I've experienced what he has said.

>> No.3200217

when it comes to the fundamentals of art do I really need to learn sight and observation?

>> No.3200218

>>3200217
What kind of question is this?

>> No.3200219

when it comes to fundamentals of art do I really need to learn drawing lines and using my eyes?

>> No.3200220

>>3200218
I mean
if I wanted to do shit stylized do I have to focus on sight and observation?

>> No.3200221

>>3200220
the only right answer to your query is that you can do whatever you want but generally, you should challenge yourself and that includes 'sight and observation' if you're not good at it.

seriously how old are you?

>> No.3200222

>>3200220
I already got rid of my symbol drawing habit
should I move on to the other fundamentals because my goal isn't copying shit from real life

>> No.3200224

>>3200220
Get the stylized meme out of your mind. Once you know how to draw decently, start worrying about it then but if you're going to learn how to draw mate of fucking course you need to know how to see and observe. What kind of backwards question is this?
>>3200222
>I already got rid of my symbol drawing habit
Draw a face, post it here.

>> No.3200225

>>3200222
there's a lot to learn from copying shit from real life man

and it all goes to your original drawings.

Seriously, that is where effort wont betray you. If you feel like you learned it all or think yuo wont learn anymore, you are wrong. this is because actually looking at the world is aeons more complex than a 2d image that you are distilling. If you are just now getting rid of symbol drawing, I suggest you continue drawing from life.

>> No.3200232

>>3200217

If you can't figure this shit on your own then just find something else to do.

>> No.3200234
File: 328 KB, 2174x2095, DemonioBlanco-412755-Imagen+(15).jpg [View same] [iqdb] [saucenao] [google]
3200234

I know I should be doing more practice drawings instead of asking this kind of stuff..

But I used to have an old "multifunction" scanner/printer, that got me some more clear looking scans.
It broke after so many years, and now I use a "LiDE 120" Canon Scaner.
But now the scan look dark, the paper look more realistic and stuff, and make it look more dirty...
It doesnt help that my stuff is nasty looking already....
Any tips to scan stuff?

>> No.3200288

>>3200170
I see you applying them primitive shapes; drawing through the figure. You keep filling up page after page of those figures and life drawings, you'll be well on your way.

Screw a finished piece, why polish a turd? Specific, well executed studies. Tons of them. Meaningful mileage. Only finish shit if you're just crazy inspired to. But still, be plenty of time to finish pieces after you've made-it.

>> No.3200296

>>3200205

Not really. Depends on your level of skills. Complete beg should just focus on the fundamentals. Once you grasp some knowledge that's when you attempt to do a finish piece. It's a fast way to see where you're lacking.

>> No.3200299
File: 451 KB, 1308x1721, Scan0005.5.jpg [View same] [iqdb] [saucenao] [google]
3200299

I just need a good critique before I paint and post this thing. Yes it's animu I apologize.

>> No.3200309

>>3200234
You're scan looks fine it's just the all you have drawn is what's there. It's probably just the tone of the paper. Yeah just work on your line confidence and stick to real studies. Draw your personal stuff after.

>> No.3200316
File: 348 KB, 673x1000, 1480732362143.jpg [View same] [iqdb] [saucenao] [google]
3200316

i think i will soon try a piece without any help lines (top bottom middle) at all

>> No.3200327
File: 1.50 MB, 1231x1763, machamp.png [View same] [iqdb] [saucenao] [google]
3200327

fleccs

>> No.3200328

>>3200316
I like how clean it looks. How are those lines helping you anon?

>> No.3200332
File: 844 KB, 2820x2550, DemonioBlanco-285880-Imagen+(16).jpg [View same] [iqdb] [saucenao] [google]
3200332

>>3200309
I was saying because this is a scan in the same notebook in the old scanner
And here the paper look whiter

>> No.3200336

>>3200328
well, top and bottom is obvious i guess. shows me where it needs to fit into and is a reference point to find the location of stuff vertically. and the middle line is basically a reference point for judging how far stuff is out to horizontally , like how far out his knees go to the left or his back to the right

>> No.3200350

So, If I want to learn how to draw with insane accuracy like hyper realistic artist, I need to do the bargue course?

I want to develop my accuracy but I don't want to be drawing hyperealistic sutff. I think accuracy is a fundamental skill.

>> No.3200352

>>3200350
hyper realism isn't accuracy, it's a trick. Accuracy is also a vague concept, what do you mean by accuracy? Accurate to light? Accurate to line? Accurate to gesture? You can't have them all, but you can choose which you want. All in all, it's just the act of drawing whatever is in front of you and getting it as right as you can convey into a drawing.

>> No.3200359

>>3200352
I mean accuracy in proportion, sometimes I make copies of portraits because I can't pay a model, the problem is that sometimes I get it and sometimes not.

What I know right now is that I suck in the block in process measuring angles, Is funny because I can draw from imagination.

I want to be good with the block in process so I was wondering if copying and all the bargue course works!

>> No.3200361

>>3200359
Obviously it works. The more you draw, the better you'll get. Bargue just teaches you how to look at something in a way to help you reach your goal which is an accurate drawing with light and shadow. Copying anything works as long as you pay attention to your mistakes.

>> No.3200363
File: 284 KB, 1366x768, Screenshot (49).png [View same] [iqdb] [saucenao] [google]
3200363

>>3200361
Thank you anon, I will practice the bargue course to learn how to block in.

I would like to have dorian iten level or more.
this is my level right now. Reimbrant copy

>> No.3200374
File: 337 KB, 727x1000, 1480526708506.jpg [View same] [iqdb] [saucenao] [google]
3200374

>>3200363
do yourself a favor and try to judge as much you can with your own eyes like they say in the beginning, rather than plotting everything out like a lot of people do. its gonna be better for you in the long run. this is lso the reason why i reduce the gridcount more and more with each piece i try.

pic related is what i did early when i started out (complete beginner, started a little under two months ago) and you can see that i nearly reduced all of that to nothing.

>> No.3200383

>>3200363
Taking notes anon, thank you for the advice.
I feel like, proportion is what is holding me away from improve. I need a better eye.

>> No.3200387
File: 1.90 MB, 3024x4032, figs.jpg [View same] [iqdb] [saucenao] [google]
3200387

How is my gesture drawing?

>> No.3200395

>>3200387
Gesture is about capturing the feel of the form with as few lines as possible in an overly simplified representation.

>> No.3200396

how quickly/often should I progress to the next lesson on draw a box?

>> No.3200398

>>3200387
Study vilppu and hampton first chapter.

I think your are misssing wrapping lines,
clear confident lines
C,S curves
Main gesture of the back.
perspective.
It looks like you are drawing the contour no the gesture.

>> No.3200400

>>3200387
stop chicken scratching

>> No.3200403

>>3200396
When you feel confident that you've got a handle on the previous lesson
>inb4 can't think for yourself
NGMI

>> No.3200409

THANKS FOR THE CRITIQUE GUYS

>> No.3200410

>>3200409
np keep working at it we're all gonna make it

>> No.3200419
File: 134 KB, 1029x778, what.png [View same] [iqdb] [saucenao] [google]
3200419

I actually have no idea what I'm doing
Maybe i should just wing it

>> No.3200423

>>3200419
jesus christ anon

>> No.3200425

>>3200419
what

>> No.3200426

>>3200419
I have literally no idea what the fuck you're trying to do, but if you're trying to construct a human, you should probably start with a gesture, then build on top of that.

>> No.3200433

>>3200419
I think your are making harder something that already is hard. if your are trying to draw a robot, you should go for how to draw by scott robertson videos. You will see how he works with perspective.

>> No.3200434

>>3200419
>I saw your boy get pulled into the grid earlier

>> No.3200435

>>3200419
It's looking good anon, why don't you finish the legs? And then move on to actually drawing the figure? You messed up the head though, it's not angled like the other boxes.

>> No.3200437

>>3200426
Yeah I have a gesture drawing for this. I just would like to draw everything in proper perspective since I hate guessing in this beginner stage...
>>3200433
Thanks for the recommendation.
>>3200435
You're probably joking. And the head is looking straight at the viewer

>> No.3200438

>>3200419
Where do I begin...

1. Always use 2 vanishing points on opposite ends when doing 2-point perspective, which what I'm assuming is what you're trying to do here. Additionally, keep them on the horizon. Any object you draw will have its perspective based on these two vanishing points, no exception. Stick to this and you'll crunch through perspective-related issues easily.

2. Start with a much less complex figure, then break it down to whatever you're trying to achieve. In this case for instance, it's much easier to make a large rectangular prism and "sculpt" it down from there.

3. Actually, now that I look at it, it looks like you're attempting some form of 3 point perspective. I suggest starting with the basic 1 or 2 point perspectives before tackling something like this. Once you get a handle on the basics, anything beyond will be much easier to do.

Feel free to elaborate on what you're trying to go for, but the short of it is that you should revisit the rules of how perspective works.

>> No.3200443

>>3200419
>all these /beg/'s confused by simple perspective
kek, have you faggots never seen more than one box in different perspectives? They're not going to be heading towards the same fucking VP.

>> No.3200448

>>3200443
Calm down, take it easy.

yes they go to different vanishing points, he is rotating the boxes, also tilting the boxes but what for? I don't think this is how professionals aproach a design, some of the boxes are wrong.

I never seen scott robertsons approaching a mecha piece by piece. instead he draws the big structure first.

>> No.3200455

>>3200448
Because he's doing what any good beginner should do and that's experimenting.

>b-but he's not following w-what this other professional says and does
kek, just stay down with your crabs.

>> No.3200457

>>3200438
>1. Always use 2 vanishing points on opposite ends when doing 2-point perspective...
I thought tilted surfaces use an off-the-horizon vanishing point, no? That's the part I'm struggling with but I'll try to figure it out. Trying to wrap my head around drawing a box in any 3d angle with at least one set vanishing point. Guess I'll hit the books next.

>> No.3200462

>>3200455
You are right, I experiment too.

But... I watch the professional aproach and then I make it mine, skipping somethings or adding more steps.

You are right anon, he needs to experiment.
We are trying to help thou.

>> No.3200484

>>3200034
settle for one line, erase scribbles
right now youre letting the viewer do the most work

>> No.3200486

>>3200434
MARGE
THE GRID GOT ME

>> No.3200487
File: 408 KB, 1000x669, IEai2D7.png [View same] [iqdb] [saucenao] [google]
3200487

>>3200327
reposting my critique,
arms/legs arent or are weirdly connected to teh torso
think of basic forms

>> No.3200491

>>3200487
Mind if I know why you didn't just repaint the arm? Not even that anon, but I spent a while looking at this trying to figure out what you were saying and realized you erased the arm that seemed to be oddly attached, but didn't put it back. Are you suggesting that he just fix it on his own?

>> No.3200495

>>3200491
i erased it to emphasize the redrawn right arm :D

>> No.3200498

>>3200487
To clarify:
His legs are in a different perspective than his torso, thus dont connect. (His arm covers the would-be-weird part)
His arms have no connection to the torso, they look like they're glued on.
I've painted in a connection from his lower right arm to his torso, just to show what a connection would look like as an example.
Dont mind the erased arm.

My bad on not wording properly

>> No.3200513
File: 388 KB, 1200x900, Baltimore Riots.png [View same] [iqdb] [saucenao] [google]
3200513

thoughts?

>> No.3200527
File: 3.00 MB, 950x1439, Scan_20171108 (2) - Copy.png [View same] [iqdb] [saucenao] [google]
3200527

>>3198964
Sorry if posting in the wrong thread. Everyone talks about doing studies of artists you like and what not and since I want to do furshit, I decided to do a study of a furry pic I liked. It was my first time trying hatching. Self critiquing I'd say
>shaky linework, work on pen control
>vary linework more, work on thick and thin
>values a little off or too close together, messed up giving the illusion of her wearing that top
>work on figure construction, figure looks a bit flat
>fucked the tail up to hell and back, dont fucking rush
Now I'd like to hear your thoughts. Thanks anons.

>> No.3200529
File: 165 KB, 843x1280, 1468862220.woadedfox_soak_final_2.jpg [View same] [iqdb] [saucenao] [google]
3200529

>>3200527
Here's the original

>> No.3200536

>>3199601
no the legs begin at the greater trochanter which below the ASIS and on the medial side of the pelvis "bucket"

>> No.3200545
File: 120 KB, 960x781, nintchdbpict000001137835[1].jpg [View same] [iqdb] [saucenao] [google]
3200545

>>3200513
See if you can use something like this as a reference next time. It's important to be able to express the motion of the punch through pose. You don't have to use this image specifically, but it should give you an idea as to what you should aim for.

>>3200527
There's a difference between doing studies and taking influence from other artists. What is it that you're trying to learn through studying that artist in particular? What do you hope to accomplish in the future with your works? What you're doing isn't entirely a bad thing, but you'll find more value in focusing on what you specifically want to improve on.

>> No.3200549

>>3200545
>What is it that you're trying to learn through studying that artist in particular?
I like the gesture in his figures a ton. Everything's so curvy and appealing to me. So I wanted to get a feel for making pieces like that. I like furry art but I like traditional mediums. This was kinda an attempt to reconcile the two. That's what I wanted to take away from it all.

>> No.3200553

>>3200457
Tilted surfaces require more than 2 vanishing points. Try not to overcomplicate things with multiple shapes and see if you can get comfortable with doing one. Feel free to use SketchUp or whatever software for reference.

>> No.3200559
File: 1.05 MB, 2160x2160, 20171109_224838.jpg [View same] [iqdb] [saucenao] [google]
3200559

I've been drawing for a while now, and I've improved to the point where I can do this much from imagination. However something still feels wrong with this drawing (aside from rhe lack of lips, I intend to do more studies of them before I begin grinding in for fear of cementing mistakes and misconceptions about their form and design)

Anyways, hope anons can red line or help somehow.

>> No.3200561
File: 38 KB, 500x755, 38df1ea17373f39c9f8ef9706f9a76cd--pinup-rockabilly-pin-up-girls[1].jpg [View same] [iqdb] [saucenao] [google]
3200561

>>3200549
>I like the gesture in his figures a ton
That's more than fair. See if you can find similar poses from photos and, if desired, push the forms and get as much of that curviness out. Perhaps photos of pinups can be a good starting point since they don't stray too much from reality. Not saying that referencing furry art is bad, just that it's good to get a solid grasp on the human form if you want to do anthro. And if you're sick of drawing humans, you can just draw the body and stick a furry head onto it lol.

The cross-hatching looks decent, though. Keep it up.

>> No.3200564

>>3200561
Thanks anon!

>> No.3200585
File: 1.97 MB, 2158x2158, 20171109_233901.jpg [View same] [iqdb] [saucenao] [google]
3200585

>>3200559

>> No.3200588

>>3200585
You're not going to get a reply because you didn't even do a finished drawing.

>> No.3200589

>>3200585
it looks like you arent even trying on your eyes,theirs more to them then just ovals with circles in them,they have folds and creases,bags and wrinkles

>> No.3200600
File: 289 KB, 751x502, 7qK8Mhz.png [View same] [iqdb] [saucenao] [google]
3200600

>>3200588
rekt

>>3200585
this is what i can critique without ref

>> No.3200602

>>3200600
>this good at drawing
>handwriting isn't up to par though
Really makes me think.

>> No.3200605

>>3200602
>tfw no skillpoints left for handwriting


how do i get better at writing help

>> No.3200608

>>3200605
They're in the same skilltree you noob. Just stab some crabs with a pencil or something

>> No.3200620
File: 1.22 MB, 900x1190, mine.png [View same] [iqdb] [saucenao] [google]
3200620

I didn't start improving until I started drawing porn. I guess "do what your passionate about" is true. Its a Yordle from League of Legends. Thoughts while I continue and finish the project?

>> No.3200628

>>3200620
Are you the guy that makes shitty porn on Tumblr under "redmatsumoto" or something

>> No.3200634

>>3200628
Never heard of this person nor could I find them when I looked up their name. So I guess I'm not.

>> No.3200642

>>3200620 Also I should point out that all recent experience I have with drawing is comedicly masculine men, so I have no experience drawing the female form.

>> No.3200699

>>3199542
Well fuck you guys, I can't keep painting this if all I see is meme

>> No.3200704

>>3200600
how would U say someone could makes their eyes more 3d? I feel like I have the same problems as >>3200585

>> No.3200710
File: 78 KB, 489x474, BrsRvWf.png [View same] [iqdb] [saucenao] [google]
3200710

>>3200704
this is bad, but it shows the concept.
also look at real-life eyes (photos) and anatomy.

>> No.3200713

>>3200710
wait, should I do this in my construction? or is it just something to keep in the back of my mind?

>> No.3200716

>>3200713
you should do this all over your painting/drawing process, because this is how skin works.
if you dont wrap it around the eyeball, it will look flat.

>> No.3200719
File: 46 KB, 930x653, 20171110_boxes.jpg [View same] [iqdb] [saucenao] [google]
3200719

I haven't drawn in about 3 weeks. This is all I can do.

I hope I get there someday.

>> No.3200722

>>3200719
good
now do more complex forms with some smooth elements (round)

>> No.3200728 [DELETED] 
File: 19 KB, 368x405, FeelingTheForm.jpg [View same] [iqdb] [saucenao] [google]
3200728

I think I did it

>> No.3200733
File: 20 KB, 387x395, FeelingTheForm.jpg [View same] [iqdb] [saucenao] [google]
3200733

I think I did it

>> No.3200736
File: 339 KB, 1280x960, 20171110_112317.jpg [View same] [iqdb] [saucenao] [google]
3200736

Some critique? Sorry for the terrible quality. Shit phone.

>> No.3200739

>>3200733
You got it, buddy.

>> No.3200743
File: 23 KB, 443x507, Face.jpg [View same] [iqdb] [saucenao] [google]
3200743

It seems something's off, crit please

>> No.3200744

>>3200736
Flip it

>> No.3200749

>>3200743
The nose seems like it is sinking into the face. Try aligning the nostrils with the chin ?

>> No.3200752

>>3200744
I would if I could. I mean, I can. But the for some reason everything gets flipped to its initial state when I post pictures I've taken with the phone camera.

>> No.3200758

>>3200752
Take a picture then screen capture that picture then post it

>> No.3200783
File: 336 KB, 741x503, IMAGINATIONHEREICOME.png [View same] [iqdb] [saucenao] [google]
3200783

Just some doodle from imagination.

>> No.3200810
File: 594 KB, 956x1280, fff3.jpg [View same] [iqdb] [saucenao] [google]
3200810

>>3199601
>>3199653
I've been fighting with this part the entire day, it's so difficut to grasp. Still can't fully understand what i'm doing with it.

>> No.3200813
File: 464 KB, 1000x427, iml.png [View same] [iqdb] [saucenao] [google]
3200813

>> No.3200857

>>3200810
I can't really help you as I'm struggling with the same, but I really like your lines. May I ask you what kind of pen are you using?

>> No.3200858

>>3200733

Yes, yes you did...

>> No.3200873
File: 47 KB, 461x346, 22.jpg [View same] [iqdb] [saucenao] [google]
3200873

>>3200857
A cheap 0.7 surari ballpoint

>> No.3200874

>>3200419
kek

>> No.3200875

>>3200783
>from imagination
it strange that some people feel the need to mention it, is it that uncommon in /beg/?
otherwise nice. looks too blurry because of smooth brush

>> No.3200878

>>3200743
no brow ridge. cranium slightly too small. eyes a bit too big. also clean up your lines and these things will be more obvious. you hide mistakes behind rough lines.

>> No.3200904

How do I find the end of the brow? I've been trying to answer my own question for the past few hours. Need help

>> No.3200907

>>3200904
look in the mirror

>> No.3200908

>>3200875
imagination is really tough and a relevant skill

>> No.3200909
File: 531 KB, 665x644, DOODLES (2).png [View same] [iqdb] [saucenao] [google]
3200909

>>3200875
Just a habit from posting portraits and stuff like that. People tend to ask to look at the ref you used.
I guess it is a pointless since really the only thing that matters is that it reads as something three dimensional. Reference or not.

>> No.3200912

does anyone know any decent software to keep my daily work plan and set alarms and timers and such?

>> No.3200916
File: 41 KB, 600x600, Image2.jpg [View same] [iqdb] [saucenao] [google]
3200916

for fuck sake how do i draw ufcking circles what the fuck is wrong with me god fucking damn it fucknng circles

>> No.3200918
File: 1.29 MB, 320x240, 1494985198487.gif [View same] [iqdb] [saucenao] [google]
3200918

>>3200916

>> No.3200923
File: 14 KB, 535x434, Face2.jpg [View same] [iqdb] [saucenao] [google]
3200923

>>3200878
Is this cleaner than before and is my bridge okay

>> No.3200924

>>3200908
well no shit sherlock

>> No.3200927

>>3200916
Use your whole arm not just your wrist.

>> No.3200943

>>3200916

https://youtu.be/wgDNDOKnArk?t=816

>> No.3200953

>>3200374
do you just draw the plates you see on google?

>> No.3200956
File: 201 KB, 591x874, SHU_jZw49v.png [View same] [iqdb] [saucenao] [google]
3200956

any critique?

>> No.3200957
File: 609 KB, 559x876, SHU_oJ4Vge.png [View same] [iqdb] [saucenao] [google]
3200957

>>3200956

>> No.3200958

>>3200957
nice obliques

>> No.3200961

>>3200956
>>3200957
observe your reference more

>> No.3200962

>>3200956
Head too smol or body too big, normally it would be 2 heads wide. Arms are broken because they aren't in perspective, try drawing cylinders in perspective or cylinders in boxes.
Use only 2 wrapping lines so you don't get confused

>> No.3200970

>>3200956
keys and bargue.
learn observation

>> No.3200971

>>3200956
Abandon sycra's coil foreshortening and do cylinders like >>3200962 said.

>> No.3200980

>>3200961
>>3200962
>>3200971
thank you very much, ill do that

>> No.3200983

>>3200980
Good luck, Anon. You're gmi. I believe in you

>> No.3200999
File: 41 KB, 607x393, physicsbook_optics_graphik_13.png [View same] [iqdb] [saucenao] [google]
3200999

>>3200956
think about what's physically happening in the picture: the image plane is a camera being tilted forward and pointed at a mirror. so the top of the image is larger and closer than the bottom of the image because of projected image.

practice observation more, try working with photographs with less perspective distortion or drawing from life

>> No.3201018

>>3200419
how long do I need to grind to achieve this

>> No.3201020

Do you have any tips or books about how to stop chicken scratching? Is it just the consequence of not knowing how to draw (and thus being insecure about your lines) or is it a skill that must be consciously and specifically trained besides your imaginative drawing capabilities?

>> No.3201068

>>3201020

http://drawabox.com/lesson/1

how to avoid chicken scratching is the first lesson.

>> No.3201075

>>3200956
Don't give up.

Bargue! you need bargue.

We can do it anon.

>> No.3201079

>>3201018
Just draw

>> No.3201097

I know it's normal for your arm to hurt like a bitch when you're learning to draw from your shoulder instead if your wrist

But I've been practicing ghosting and is it normal for your hand to hurt and burn like hell in the part where it sits on the paper? Maybe I shouldnt rest my hand on it but my lines are seriously Parkinson - like if I don't. It feels like a very gradual road rash coming up on the medial edge of my hand, the hypothenar eminence I think it's called...?

>> No.3201099

>>3201097
maybe you are practicing too much? I never had a burn or something. Just a weird feeling. I have acceptable straight lines now.

>> No.3201101

>>3201097
thats not normal

>> No.3201133

>>3200953
i actually have the book + scans

>> No.3201136

>>3201068
I've just completed lesson 2 and the box challenge, and I can do straight lines without scratching, but I'm having a hard time when doing curves while drawing anything that aren't geometrical shapes and I default to scratching without realizing everytime. I know I need to continue practising lesson 1, but in the meantime I don't seem to be able to transfer any line knowledge into my actual drawings.

>> No.3201137

>>3200970
>>3201075
Does bargue teach anything else besides planes and values? I have the book but I haven't started yet and I'm curious, do you mean anything else than the plates with "bargue"?

>> No.3201140

i feel kinda tired but might draw some tomorrow morning

>> No.3201141

>>3201137
the only thing he teaches is observation

>> No.3201143

>>3201140
do at least some small quick doodles today. gonna make you feel better rather than doing nothing

>> No.3201145

>>3201099
It happens like five minutes in. It makes me rest my hand and draw with my wrist involuntarily. Maybe I should use a glove?

>>3201101
Gee nigga now that ain't good

>> No.3201146

>>3201137
Well, The bargue course teach you the block in process. Learning these is good because we can see better, proportions, and simplify complicate drawings. If you want to paint what you see or make portraits this is must do.

Now if you want to draw from imagination, this is different and we use the basic forms.

>> No.3201147

>>3201143
good advice anon.

>> No.3201153

>>3201145
When I draw, I don't sit my hand on the paper and I hold my pen 90 degrees against the paper. If you don't have any clinical issue you will need to get use to it.

If you see inflammation, go to a doctor anon. Here we all know that our greatest fears are to lost our hands and get blind.

>> No.3201155
File: 617 KB, 5326x2711, hellenic2.jpg [View same] [iqdb] [saucenao] [google]
3201155

unironically took me 5 hours to get from >>3200170 to this.
i rarely clean up lines, perhaps thats why it took so long. still need to do the grapes/vines on the rack behind him, the hands and the sea.

>> No.3201163

>>3201153
I try to hold it the way you describe it but my arm gets tired within seconds, I guess that's an issue with me not being used to it

I'm actually a doctor but I figured this was actually normal. If nobody else experiences it I guess it must be peripheral hypersensitivity and I should get myself a wrist guard that covers enough of my hand. Thanks for the data though, anon

>> No.3201186

>>3201097
Are you squeezing your pen?

>> No.3201200

what are some some good books for digital painting?
I know how dangerous tutorials on youtube can be and I don´t want to use then anymore

>> No.3201202
File: 1.20 MB, 850x1020, pelvisdiab.png [View same] [iqdb] [saucenao] [google]
3201202

>>3200810
I'm sure someone can tear me apart if I'm completely wrong, but I'm thinking your issue is that you're still "seeing" the flat surface rather than the volumes. Have to see how the rectus abdominis extends all the way to the pubis, but not the "end of the pelvis". There is the additional ischium portion where all of the abductors are grabbing. Seriously, if you have a mirror in your bathroom, drop your trousers and turn from front view as far profile as you can to see how those masses overlap. Way easier to study yourself than trying to see it in a flat 2D image.

>> No.3201204

>>3201155
Inking is a skill all on it's own, and requires practice just like anything else. Don't be concerned about the time it takes, just keep at it.

The leg closest to us does need the line of the thigh/ buttocks angled closer to his torso, and I'm afraid you've inverted his foot as well. Just shrink that larger toe, and "stair step" the toes behind it and you'll be fine.

>> No.3201222

>>3201155

What's the story behind it?

>> No.3201226

Any benefits to learn how to draw with your non-dominant hand? (e.g. using left if you are right handed)

>> No.3201228

>>3201226
I don't think so, but maybe you want to watch this video where Peter Han is trying to master his non-dominant while giving his reasons to do so.

https://www.youtube.com/watch?v=kBqOaB_OlkI

>> No.3201235

>>3201186
All the time. Otherwise everything is jittery when i draw

>> No.3201262

>>3201202
Wonderful, thank you for the advice!

>> No.3201280
File: 30 KB, 566x566, no idea.jpg [View same] [iqdb] [saucenao] [google]
3201280

How do I study values?
I made this fucking stupid ball, and what I was trying to do here is make it smooth while showing the dark and light bits, but I'm not sure if this is correct or helpful at all.
I've thought of copying black and white portraits, poses or still lifes.
I'm using SAI.

>> No.3201294

>>3201280
Get a reference and study it. Multiple references for multiple textures - values change depending on if the surface is smooth, bumpy, etc.

>> No.3201295
File: 64 KB, 1024x763, value_study_reference_stock_by_indu_art-d8i1o7t.jpg [View same] [iqdb] [saucenao] [google]
3201295

>>3201294
Anything is fine?

>> No.3201301

>>3201295
I mean the example you've posted is likely a raytrace, so it's not the best of all references compared to a photograph, but it still shows that you have to make different value studies for different objects - the values on the cue ball act differently than OC Donut Steel which is again different from the plastic rectangle its sitting on.

Generally, however, values on non-shiny surfaces will be composed of the core shadow, the drop shadow (below it, not on the object) and slight hints of reflected light on the edges of the object. You don't have to go full-on smooth shading for every study, but try to at least recognize the shape of the core shadow and block it in.

>> No.3201314
File: 240 KB, 366x400, 1445652965376.png [View same] [iqdb] [saucenao] [google]
3201314

>>3201301
Thanks.

>> No.3201334 [DELETED] 
File: 1.67 MB, 3024x4032, comic.jpg [View same] [iqdb] [saucenao] [google]
3201334

This is my first comic. Do I have a shot?

>> No.3201359
File: 324 KB, 1000x800, boxers .png [View same] [iqdb] [saucenao] [google]
3201359

>>3200545
same anon here
been practicing figure drawing after watching proko and i still can't get my head around it

>> No.3201360

>>3201359
work on perspective too. the reference photo is looking slightly up at them. your drawing is looking at the figures straight on. draw boxes yo.

>> No.3201361

>>3201295
No, use a reference with a single light source

This is what most people who try to learn values fuck up

>> No.3201362
File: 285 KB, 677x565, 342141.png [View same] [iqdb] [saucenao] [google]
3201362

>>3201360
>boxes
wat?

>> No.3201453

>>3201362
draw boxes as if you were looking at them from below to get familiar with that perspective

>> No.3201467

>>3201453
How does one combine "boxes" with figure drawing?

>> No.3201470

>>3201467
http://www.proko.com/structure-basics-making-things-look-3d/

https://www.youtube.com/watch?v=nRHfcqjbPq8

https://www.youtube.com/watch?v=yqxPHew5bGQ

>> No.3201473

>>3201467
you can add structure to your gestures by using construction techniques
Check out Hampton videos and/or book

>> No.3201484
File: 168 KB, 1000x1000, Some girl covering her bum.png [View same] [iqdb] [saucenao] [google]
3201484

Tried the box thing but I think I fugged it up. Not really sure what I was going for just got really horny for some reason and let the stylus do its thing.

>> No.3201486

How the fuck do i get smooth lineart after the sketch digitally

>> No.3201490
File: 1 KB, 400x93, stabilizer full throttle.png [View same] [iqdb] [saucenao] [google]
3201490

>>3201486

>> No.3201493

>>3201486
stabilizers or assistants are your friend. krita has some good smoothing options provided you're not working at massive resolutions

>> No.3201497
File: 72 KB, 198x691, body.png [View same] [iqdb] [saucenao] [google]
3201497

First time I do one of these, used a reference too.
Did I do good? Is this at least somewhat useful? Because I feel like it is.

>> No.3201510

>>3201484
Good job, keep at it, anon.

>> No.3201527
File: 162 KB, 1000x1000, 20171111_032722~01.jpg [View same] [iqdb] [saucenao] [google]
3201527

Hello guys, I'm a GD graduate and despite taking some drawing classes early in college my general skill doesn't go beyond simply sketching a page layout or a client's logo (my biz is mainly editorial design) .
Recently I started to enjoy 3D design but I realized I lacked many of the basic "drawing fundamentals" that are also a must have for 3D, specially when it is about character design and stuff. I felt like a hit a bump on the road and was about to leave the whole stuff altogether and stay in my comfort zone when I started playing a D&D campaign and became so invested in my character that I decided to give it a shot and try to draw him as best as I could and despite not getting the best result I enjoyed it enough to decide to invest more time in it.
Now, what I did (with advice from a real concept artist) was to look for poses and references and things and start to think about them as 3D things. I know and he knows that I lack a lot of knowledge about anatomy and other basic stuff but he says this sort of "shock therapy" works to highlight what really needs help.

Anyway, my point is that recently I drew the first thing I'm proud of in my life and I'm looking for ways to improve. I know it kinda sucks but I'm happy with it and I want all the the advice I could get, specially on learning materials no matter how basic it is. My friend recommended reading Loomis (which I understand is kinda a meme here) and I think it's good but anything else would be appreciated.

Anyway, thank you guys for any help and advice you can give me.

>> No.3201529

>>3201527
You're friends with a real concept artist?

>> No.3201550

>>3201222
generic Mediterranean nobleman lounges and eats grapes by the ocean.

>> No.3201551

>>3201204
thanks for that spot on the foot
is the leg too long?

>> No.3201554
File: 3.45 MB, 4032x3024, 20171110_234620.jpg [View same] [iqdb] [saucenao] [google]
3201554

why cant i fucking make anything look good
how the literal shit do you draw a cliff
how can i fucking fix that goddamn staircase from not looking like aids

>> No.3201555

>>3201235
Stop squeezing.

>> No.3201561

>>3201554
Read Perspective made easy.

>> No.3201566

>>3201564
>>3201564
>>3201564

>>3201564
>>3201564
>>3201564

>>3201564
>>3201564
>>3201564

>> No.3201595

how does one fix his own Insecurities when it comes to drawing?

>> No.3201851
File: 209 KB, 1221x978, gesture_work.jpg [View same] [iqdb] [saucenao] [google]
3201851

Tell me, am I going about this correctly so far?

>> No.3201865

>>3201595
Draw often and listen to all criticisms as a way to improve. Not every advice you get is from someone who knows what they're talking about, but it'll be good to get experience to determine bad crits from the good.

Use them as ways to see flaws in your art that you originally didn't see.

>> No.3201993

>>3198964
What's the best resource for learning to draw ergonomically? I used to draw for hours but my bullshit neck and back and stuff falls apart. I think I hunch over a lot without noticing.

Should I be using an easel or something?

>> No.3202236

>>3201993
a flat desk is fine, sitting way too far above or below it is an issue.

Adjust your seat height or desk height.

>> No.3202260

>>3202236
Oh! Okay. How high/low should it be? Thank you so much.

>> No.3202262

>>3202260
From what I know about computer desk ergonomics - If you find yourself slouching over your work with your head dipped, desk is too low/chair is too high. If your elbows are chicken wings off to the sides and your shoulders hurt, desk is too high/chair is too low.

Ideally if you sit at the desk and hold a pencil your elbows should be bent at roughly 90 degrees.

>> No.3202302

>>3200923
Ears aren't flat anon. They angle inward when seen from the front and angle outward when seen from the back

>> No.3202308

>>3201595
>>3201851
>>3201993
>>3202236
>>3202260
>>3202262
>>3202302

USE THE NEW THREAD YOU FUCKS! >>3201564

>> No.3202313

>>3201851
There is some surprising appeal to these drawings. However, what I'll tell you is that you need to abandon trying to just bullshit figures using circles and ovals. Use more organic shapes. /ic/ is too fixated on formulas, and I can tell you from experience the best thing that will help you is to do life drawing every day and get off /ic/ for a little while (2-4 weeks). Even if you don't have figure drawing sessions in your area, go into your bathroom and take nude photos of yourself or bring a sketchbook in there. The point is, the human body has lots of organic forms and the most efficient way to learn it is to simply draw it over and over again from real life to expand your visual library.

>> No.3202330

>>3202308
dude when you made that thread the thread before this one was still up.

Calm the fuck down this isn't /pol/ or something, /ic/ is decently slow

>> No.3203800 [DELETED] 

how much do tools and the medium play a factor versus actual skill?

I currently have the Cintiq 13HD, and I want to upgrade to a larger tablet under the premise that the additional real estate would help me better draw from the arm. However, considering Wacoms are expensive little bitches, I'd probably have to go third-party like a Huion, which always seems sketchy in my book from previous experience (there's nothing worse than fighting against a bad tablet).

So question is, should I still look into getting a larger display tablet, or should I suck it up and stick with my 13" Cintiq?