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/ic/ - Artwork/Critique


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File: 86 KB, 1024x789, 250_box_challenge_12_by_zethma-da2h609.jpg [View same] [iqdb] [saucenao] [google]
3194632 No.3194632 [Reply] [Original]

Hey /ic/ I was wondering if grinding boxes, cylinder and lines is the way to go to improve. basically over the next to months ill be able to grind for 2-8 hours a day.
Basically I dont want to draw for fun at all, I just want to draw to get good as effeciently as possible.
I started drawing 2 months ago, basically never drawing my entire life. since like elementary school, even in hs and college I mostly used my computer 80-90% of the time. (except math.)
but within the last two months ive improved drastically, is this a reasonable thing to do? or am I just crazy.

>> No.3194640

i hope this is a very bad bait

>> No.3194819
File: 996 KB, 500x334, giphy-8.gif [View same] [iqdb] [saucenao] [google]
3194819

>>3194632
LEARN HOW TO DRAW OBJECTS IN BOXES WITH REFERENCES THEN TRY REDRAW THEM FROM IMAGINATION. U WILL 100% IMPROVE

>> No.3194995

It's a good warm u exercise, but your focus should be on making finished pieces and doing studies. By all means keep doing that exercise, but don't neglect doing more substantial work.

>> No.3194998

>>3194632

>>3194995 is right on the money. Keep it to warm up. You're right that it will help and improve you. Practice straight lines, ellipses, then do some perspective warm ups. But the most important is finishing real pieces you want to do. Not neglecting substantial work. Everything that guy said, is right on.

And if you only do studies and practices, you will burn yourself out, basically you'll lose all motivation and not enjoy art anymore.

Far better if you do ONLY things you want, and learn skills just because you have to, to accomplish something in a real piece you're doing. Than to do only exercises.

So yah, a mixture of practice/warmup, and working on stuff for real is a good idea.

Remember when you work on real things, you have to learn while you do them anyway. You'll be learning anatomy and perspective and all of that, as they come up as problems, while doing something for real.

>> No.3195049

>>3194632
If you're not trying to see the point of the exercise, you'll never learn the point of the exercise. But by all means, keep 'grinding.'

Protip: All your boxes suck because the parallel lines don't maintain their parallel relationship in any consistent, well-defined space.

Protip: I made the same mistake, you suck enormous dick. Now learn, move on, and draw some real fucking boxes like a man.

>> No.3195842

>>3194632
why are all of your boxes in oblique perspective bro? You have nice lines, but I think you were supposed to actually draw boxes in shallow perspective. (Except for 196).

>> No.3195849

>>3195842
Not OP but what is oblique and shallow perspective? I've never heard those terms before.

>> No.3195851

>>3195849
Pic related, oblique perspective means all parallel lines are actually parallel. Isometric is kind of the same but in a special angle that makes it more useful for architects to use for measurements. In real life, obviously parallel lines converge. to a single point. When I meant shallow, I meant like, the rate at which farther objects become smaller is small. Don't quote me on that though
A skyscraper has very dramatic perspective, a cardboard box would be shallow.

>> No.3195852

this meme is the worst thing that happened to ic
no wonder this place is deserted now

>> No.3195854
File: 33 KB, 383x149, image.png [View same] [iqdb] [saucenao] [google]
3195854

>>3195851
Forgot pic I'm an idiot.

>> No.3195861

>>3194632
you can draw basic forms perfectly I guess if you do this. though, unless you apply that shit to actual drawings, it's useless.
Why are you even grinding boxes? Can you show some of your other work?

>> No.3196043

>>3195854
>>3195842
>>3195851
wow it's almost like OP is a fucking moronic beginner who doesn't even know what the point of the shit he's aping is wooooooooooooooooooooow what a twist

>> No.3196088

>>3194632
It's a complete waste of time to just draw random boxes, cylinders etc. without any context.
If you are going to stick to basic shapes, you have to draw them in context.
250 random boxes every day isn't going to do shit for you. Not today, not tomorrow, not in 40 years.

>> No.3196109

>>3195854
Just looks like 1pt 2pt and 3pt perspective to me.

>> No.3196110

>>3194632
You should grind cylinders and boxes until you can draw them from any angle from imagination accurately. This shouldnt take too long, a few hours of observation and practice. Knowing cylinders and boxes will help ypur basic sense of perspective and help you construct.

>>3194995
>your focus should be on making finished pieces

Can you not? Number 1 reason most people don't improve much and stay in a blissful rut of tumblr tier garbage artwork. Focusing on completed pieces as a beginner unskilled artist is the worst thing you can do. If yu can't draw boxes in proper perspective why the fuck would you take on composition, rendering, etc. Youre just biting off more than you can chew and losing the focus that is essential for improving.

>> No.3196113

>>3196109
Wrong. Take a look at the second box. It's an impossible box. The front plane is a perfect square implying you are looking directly in front of it. in which case the sides would not be visible. All the lines are parallel with means they will never meet at a vanishing point. 2 point means only 2 planes are showing.

>> No.3196115

>>3195861
>Why are you even grinding boxes?
Every serious aspiring artist needs to grond boxes early on. As I said, good boxes will improve your overall sense of perspective and also aid you in construction of more complex forms.

>> No.3196119

If you will draw a fuckton of boxes you will be only good at drawing boxes.

Don't be afraid of drawing what you want to draw and fail. Boxes are just a help tool and seriously you can achieve similar by extruding bunch of boxes in aby 3D program, apply perspective to the camera, put it somewhere nice, then print and draw all over it a real scene.

>> No.3196143

>>3196113
Ah your right. I confused the 2nd and 1st one.

>> No.3196163

>>3196110
When I am saying "your focus" I do not mean with your time but rather your mindset. It's important to find a balance. In the beginning you will be doing more studies/practice than finished work. I do not mean that you should neglect your studies, but rather that you should be applying your studies to your work. The people who do finished work and don't improve are not looking to get better in the first place. The point of doing finished work when you are starting out is not to hang it on a wall, but to see what you need to work on and reflect that in your studies. So you are learning your weaknesses attacking them through studies then applying them to your work going forward. Doing that you build milage with your control, gain experience solving problems you never encountered before and are learning the motion of a workflow to start a piece and finish it. Just doing studies and warm ups is not the best way you also need to know how to finish something just as well as knowing your foundations. Just because some people never leave a comfort zone does not mean you should ignore doing finished work.

Sorry about the miscommunication, I also don't like how many people online don't improve for years. But not everyone is the same and most people just don't want to give that kinda of investment. You would be surprised by the kind of people out there perfectly content with a lower salary and never moving up because they don't want to work harder. That day was a real eye opener for sure.

>> No.3196378

>>3196110
>reason most people don't improve much and stay in a blissful rut of tumblr tier garbage artwork.
>Focusing on completed pieces as a beginner unskilled artist is the worst thing you can do.
the illusion of perspective is only a tool to aid your work. it is not the sole reason for a drawing to exist.

>> No.3196380

>>3196378
wrong

>> No.3196385
File: 50 KB, 520x336, 1486414059700.jpg [View same] [iqdb] [saucenao] [google]
3196385

>>3196380
well i'm glad you put me in my place. decades of art movements all negated by your authoritative opinion. glad we got decided on that.

>> No.3196400

>>3196385
is this the part where you say "anything can be art"

>> No.3196411

>>3196400
can, but generally isn't. all sound can be made into music. doesn't make all sound inherent musical.

>> No.3196416

>>3196411
just like all marks on paper aren't inherently artistic
for some folks having an understanding of the motherfucking foundational skills like linear perspective and anatomy are prerequisites before anything can be taken seriously, not just as "illusions that are only tools to aid your work".

>> No.3196419
File: 865 KB, 1150x1266, 1506301981073.png [View same] [iqdb] [saucenao] [google]
3196419

>>3196416
so what about all the artwork that happened before modern perspective? what about outsider art? clearly these are taken seriously. you just don't want to acknowledge their existence because they contradict your strong preconception of what art *is*. you're modern cancer.

>> No.3196440

>>3196419
oh okay anything can be art
then fuck off and go make your uninformed shit for other uninformed fucks and stay out of any serious discussion about the technical qualities of drawing and be happy with that, nobody cares

>> No.3196444

>>3196419

If you want to make technically weak, ill constructed art then that is your call. Life doesn't have rules. You can literally do whatever you like. Even if it doesn't help you and is destructive. You are allowed to make any mistake you like.

All you're doing is wanting to be right about something. And you are.

But it means /nothing/ on a board that's sole purpose is to critique and inform people who want to be artists who to do things from a technical standpoint to improve.

Yes, you can literally make anything into art if you want that to be art, but it is not helpful to people who are seeking advice to make their art, from a technical angle, more proficient.

>> No.3196447

>>3196419
How do I draw like this

>> No.3196449

>>3196447
It's made with digital. Use a tablet.

>> No.3196450

>>3196449
I have one and still can't draw like that

>> No.3196453
File: 70 KB, 500x500, 1433716247384.jpg [View same] [iqdb] [saucenao] [google]
3196453

>>3196444
i didn't know the sole purpose of this board is to force shitty artistic values down beginner's throats and deny all non-technical discussion. i understand that's what it currently is though.

also you're wrong on the technical aspect. there's plenty of other objective qualities in artwork that can be learned. morons just have a hard time talking about things that can't be reduced to proving dissenting opinion Wrong with math/science-like things (perspective, anatomy). notice how composition is rarely if ever a topic on /ic/. the entirety of drawing is reduced to 'fundies'. painting is a complete fuckin mystery. the list can go on.

>> No.3196459

>>3196453
Okay, we're wrong and you're right. That must be it. Now fuck off and leave us to our idiocy of being technically proficient and capable.

>> No.3196739

Draw boxes in perspective. It helped me a lot I'm starting to "see" in perspective because of it. Everywhere I look now whether it was a random image online or when walking on the street I see horizons and vanishing points. I see cubes around shapes. It's like I'm starting to see the world from a new lens, and it feels amazing.

Only now I began to understand how powerful perspective can be as a skill. The bald Korean guy wasn't kidding about this stuff, I'm starting to understand what he was talking about.

Drawing boxes in perspective is not a meme. I could go on and on on the benefits of the exercises even with stuff like helping you to draw straight lines and many more stuff. But you have to do it a lot.

If you are serious about it buy the Scott Robertson book how to draw with more exercises to help you with perspective

>> No.3196750

>>3196739
What I don't even know how to draw a proper cube.

>> No.3196766
File: 171 KB, 500x342, box-perspective-exercise.jpg [View same] [iqdb] [saucenao] [google]
3196766

>>3196750

>> No.3197135

True story, could not see those optical illusion things, did the first two lessons on drawabox, drew 250 boxes. Brain suddenly understands depth on paper, perspective, and o see those optical illusions. Like you know maybe I'm retarded but not all of us are gifted. Some of us have to do this thing called effort.

>> No.3197170

>>3194632
Just draw exactly what you want to end up doing. If you want to draw cool character pin ups for example do that more than anything with the studies on the side and use those to break any bad habbits or build good ones while you are doing the thing you want to do.

Drawing boxes all day is only going to get you good at drawing boxes

>> No.3197213
File: 190 KB, 534x468, BoxesMotherFuckerHowDoTheyWork.png [View same] [iqdb] [saucenao] [google]
3197213

Most people can't visualize things three dimensionally to begin with, if at all. It's not about making marks on paper so that you can draw a shitty box, it's about drawing something as being placed within a three dimensional space.
Everything in drawing deals with linear perspective, everything. Only people who don't know that they don't know better think otherwise.

https://youtu.be/uylB8djVDxE?t=294

>> No.3197214

>>3197170
Reeeeee
No. It doesn't. It helps your overall grasp of perspective and helps you construct more complex forms. Fuck out of here with this all it does is get you good at boxes shit. Getting boxes down takes a matter of hours. Maybe a couple sessions. Move on and utilize what you've learned once you get it down.

Post fucking work I dont need to study perspective-sama sheesh.

>> No.3197223
File: 606 KB, 1024x789, sketch1509961772638.png [View same] [iqdb] [saucenao] [google]
3197223

>>3194632
The idea of the grind is to make you learn to think in 3 dimensions and how to express it in two dimensional paper. Quick way to see what you're doing wrong here is to extend the lines of your boxes to see if you're actually achieving the basic requirements for perspective.

>> No.3197224
File: 195 KB, 800x1280, blue is what you visualize, black is what you actually draw.png [View same] [iqdb] [saucenao] [google]
3197224

>>3197223
Here's a quick shit tutorial on what you should be thinking with each box that you draw in two point perspective. Read the filename.

>> No.3197773

>>3197224

This is a nice box anon.

>> No.3198122

>>3197213
Notice how he only cares that the lines with parallel relationships eventually converge on the same point.

When drawing ribs, the femur, the containing body, etc. he gives absolutely no shits about 'vanishing points' because he doesn't need to - it only takes two improvised lines to find where the vanishing point for any given parallel relationship in space is - easy as shit to visualize. Their respective VP is at their intersection. EZPZ

Any parallel lines from that point forward just need to converge at the same point.

tl;dr: can you connect dots? then you can draw in perspective

>> No.3198124

>>3198122
continued: There are potentially infinite parallel axes in any given scene. Why rely on such a rigid, immaleable framework when you can apply the generalized rules of it and get the same effect in any context?

>> No.3198143

>>3198124

Yeah, at certain point formal perspective stops being helpful and your eyes are more powerful in getting things right by just drawing what looks right. Perspective is to get the big relationships down, If you can get a box mannequin like in the KJG drawing right that's more than enough imo.

>> No.3198147

>>3198143
Well, you're wrong.
He can only do that shit because he understands so fucking much ABOUT strict perspective. He's just advanced to a point where he doesn't need to lay down his guidelines on paper anymore, he can visualize everything internally.

>> No.3198160

>>3197213

>you will never be so pro to draw effortlessly on a white board, then wipe it away as if it means nothing

GODDAMNNN

>> No.3198176

>>3198147
That's exactly the point though. Once you understand what the guidelines are doing for you, you very rarely if ever need them because they're just a teachable procedure over an underlying observation.

All paralell lines converge on a point. There is one unique point for every set of parallels. Rotate the parallels, the point of convergance moves but the lines still share it.

Develop an eye for parallels.

>> No.3198185

>>3198147

I'm talking about the actual workflow here, not the process of learning perspective.

>> No.3198187

>>3198185
Same.

>> No.3198223
File: 242 KB, 917x900, 0.jpg [View same] [iqdb] [saucenao] [google]
3198223

>I dont want to draw for fun at all
You should though. Making progress takes alot of time and you want to stay motivated. Drawing isn't all about learning rules and you will reach a point where you want to draw more than just a simple box. Find something you want to do and practice that (comics for example)

Try to draw boxes freehand without thinking about vanishing points or horizon lines. You already know the perspective rules and when a box looks wrong. I don't know what your goal is but if it's not about drawing buildings and complicated architecture, don't focus all your energy on practicing perspective. Boxes are still a great warm-up excercise though.

also this video might help you get to the next level.
https://youtu.be/sOlwDL8HtT0

>> No.3198226

>>3198223
Love your lines anon. I'm currently trying to study the robo bean (turning the torso to two boxes) but I'm stuggling with finding the correct angles of the major mases. Hope I'll get to your level sometime soon.

>> No.3198243

>>3196739
Perspective is key to drawing from imagination. If you understand how boxes and cylinders work, and I mean really understand it, completely internalize it, your imagination drawing skills will improve tenfold

>> No.3198245

How do I practice cylinders

>> No.3198266

>>3198245
First you need to learn ellipses in perspective.

>> No.3198285

>>3198266
How do I practice ellipses in perspective

>> No.3198289

>>3198285
By learning how to make a square in perspective.

>> No.3198293

grinding never worked for me when i didn't understood the basics behind stuff. it helped me more to read a bit about perspective than drawing 100 boxes

>> No.3198294

>>3196450
learn how to draw the human figure. anime figures are just an abstraction of our body. if you can draw a human, you can simplify the shapes to create an anime styled drawing

>> No.3198332

>>3194632
I did shit like this too. I found the easiest way to improve is to advance quickly while tidying up your fundamentals along the way. It's also more fun that way.

>> No.3198335

>>3194632
Drawing boxes in relation to each other is solid practice.

>> No.3199475

>>3194632

I would suggest starting off each practice session with the basic shapes and forms. Don't spend too much on it but use it as a warm up, as you're essentially training your eye. From there go into whatever you want to do. If you ppractice cylinders, draw some legs. Don''t think too much about it nor spend too much time on it.